Branimir Karadžić
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91b3aa3785
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Fix stencil-aspect readback, depth format reporting, and blit bugs. (#3910)
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2026-08-21 00:51:39 +00:00 |
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Branimir Karadžić
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d8db55f812
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D3D11, D3D12, GL, VK: Resolve when blitting from sampleable MSAA surface. (#3907)
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2026-08-20 05:39:04 +00:00 |
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Branimir Karadžić
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7a09f00333
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Fixed MSAA/framebuffer, format caps, stencil, and debug name issues. (#3895)
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2026-08-15 06:08:05 +00:00 |
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Branimir Karadžić
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7b41f2e108
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D3D12: Fixed occlusion query results never resolving until the ring buffer filled. (#3890)
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2026-08-14 17:11:27 -07:00 |
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Branimir Karadžić
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56ef37bcf8
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Implemented BGFX_SAMPLER_SAMPLE_STENCIL in all backends. (#3884)
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2026-08-13 15:38:58 -07:00 |
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Branimir Karadžić
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3d3b08778e
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Support depth-1 volume textures. (#3883)
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2026-08-12 18:24:25 -07:00 |
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Branimir Karadžić
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0af3dac7bf
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D3D12: Filter out mismatching clear value warnings. Fixes #3879. (#3882)
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2026-08-12 23:05:55 +00:00 |
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Branimir Karadžić
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7a38c5ce83
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D3D11/D3D12/GL: Fixed blit ordering: submit blits after the previous framebuffer resolve and before the view clear. (#3862)
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2026-07-30 18:15:29 +00:00 |
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Branimir Karadžić
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8377801ee0
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Add BC4S, BC5S, BC6HU, RGB10A2U and D32FS8 texture formats. (#3857)
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2026-07-29 21:25:53 +00:00 |
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Branimir Karadžić
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1862bf0480
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Guard against undersized texture updates. Fix compute image views. (#3856)
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2026-07-29 14:10:57 +00:00 |
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Branimir Karadžić
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4c5e3a915b
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D3D12: Fixed execution category debug layer errors. Fixes #3853. (#3854)
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2026-07-27 06:46:14 -07:00 |
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Branimir Karadžić
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2cdd66c877
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D3D12: Fixed submitBlit not transitioning destination texture to COPY_DEST. Fixes #3851. (#3852)
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2026-07-26 18:59:25 +00:00 |
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Branimir Karadžić
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3a5d1df4ff
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D3D12: Fixed initial data upload for buffers with UAV. (#3850)
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2026-07-25 21:55:32 -07:00 |
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Branimir Karadžić
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ce18bdb6c6
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Allow negative x/y in bgfx::setViewRect. (#3848)
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2026-07-25 15:04:06 +00:00 |
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Branimir Karadžić
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7551ac61c5
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D3D12: Fixed compressed texture read back with sub-block mips. (#3847)
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2026-07-24 23:45:09 +00:00 |
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Branimir Karadžić
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f98c247765
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D3D11/D3D12: Added debug info queue message dump. (#3846)
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2026-07-24 23:29:23 +00:00 |
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Branimir Karadžić
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8e50cd586c
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Fixed auto-gen mips on resolved MSAA render targets. (#3845)
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2026-07-24 22:44:05 +00:00 |
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Branimir Karadžić
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65551a7db1
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D3D12: Fix compute ping-pong barrier / per-dispatch resource state. Closes #3840. (#3841)
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2026-07-21 16:00:48 +00:00 |
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Branimir Karadžić
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435627021d
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Added clear texture API. (#3836)
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2026-07-16 05:41:58 +00:00 |
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Branimir Karadžić
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a4555482f9
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Increased number of texcoord attributes, increased instance data, added int32/uint32 vertex attributes. (#3832)
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2026-07-14 05:15:13 +00:00 |
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Branimir Karadžić
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6846333b7b
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D3D12: Fixed screenshot to honor framebuffer handle and headless mode. (#3831)
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2026-07-13 04:43:54 +00:00 |
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Branimir Karadžić
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6eb09a4a9b
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Added setImage with array layer range for compute images. (#3829)
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2026-07-13 04:19:07 +00:00 |
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Branimir Karadžić
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39a2a05a3c
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Fixed warnings. (#3830)
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2026-07-13 03:53:02 +00:00 |
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Branimir Karadžić
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7c6a7e5f00
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D3D11/VK/Metal/GL: Fixed dangling framebuffer handle on destroy. (#3827)
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2026-07-12 20:30:42 -07:00 |
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Branimir Karadžić
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c5ed0238b4
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D3D11/D3D12: Fixed MSAA multi-layer resolve. (#3826)
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2026-07-12 19:32:23 -07:00 |
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Branimir Karadžić
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1fae5a8b06
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D3D11/D3D12/VK/WebGPU: Fixed blend-state, and blend factor for MRT. (#3825)
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2026-07-13 01:43:24 +00:00 |
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Branimir Karadžić
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2877442edc
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Fixed BC texture block-size rounding in readback/create/update. (#3822)
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2026-07-12 00:07:51 -07:00 |
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Branimir Karadžić
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298f68a6ed
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D3D12: Disable GPU based validation when graphics debugger is present. (#3823)
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2026-07-11 23:52:45 -07:00 |
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Branimir Karadžić
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7b38346442
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Added stencil write mask. (#3821)
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2026-07-11 23:46:38 -07:00 |
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Branimir Karadžić
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823d195fd7
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D3D12: Fix 3D texture update. (#3819)
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2026-07-08 23:37:13 +00:00 |
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Branimir Karadžić
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d0f3beb0f7
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Fixed warnings. (#3794)
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2026-06-28 06:15:49 +00:00 |
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Branimir Karadžić
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d1c217ae41
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D3D12: grow scratch descriptor heap on demand. (#3792)
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2026-06-28 05:46:12 +00:00 |
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Branimir Karadžić
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ea0cf65d08
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D3D12: ExecuteIndirect sucks on everything except maybe AMD. (#3788)
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2026-06-26 23:00:07 -07:00 |
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Branimir Karadžić
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d6a333709d
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D3D12: Fix ExecuteIndirect path. (#3787)
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2026-06-27 04:48:01 +00:00 |
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Branimir Karadžić
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481607d545
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D3D12: Reduce per-draw submit cost. Add texture stress to drawstress. (#3784)
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2026-06-26 07:16:28 +00:00 |
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Branimir Karadžić
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73629ada72
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Dedup bindings per encoder. (#3772)
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2026-06-20 05:22:12 +00:00 |
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Branimir Karadžić
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4f101d98be
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Don't present BGFX_FRAME_FLUSH frames. Fixed D3D12/VK flush sync. (#3771)
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2026-06-19 19:39:42 +00:00 |
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Branimir Karadžić
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853173eb7c
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D3D12: Re-derive heap properties per device. Fixes adapter switch. (#3769)
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2026-06-19 07:12:01 +00:00 |
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Branimir Karadžić
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befae614da
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Fix amalgamated build. (#3760)
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2026-06-15 17:13:38 +00:00 |
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Branimir Karadžić
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d5ea625272
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Added video decoder support. (#3756)
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2026-06-14 06:49:15 +00:00 |
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Branimir Karadžić
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1dac10c2ad
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Fixed transcoded texture update using wrong decode/copy pitch with explicit source pitch. (#3747)
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2026-06-08 23:02:33 -07:00 |
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Branimir Karadžić
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f19f599cde
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D3D11/D3D12/VK: Fixed partial update of transcoded texture overrunning buffer. Closes #2713. (#3744)
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2026-06-08 21:52:24 -07:00 |
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Branimir Karadžić
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48181761e1
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D3D12: LRU-recycle sampler descriptor blocks to fix heap exhaustion crash. Closes #3093. (#3743)
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2026-06-08 21:31:31 -07:00 |
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Branimir Karadžić
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e92490c3f7
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Added _layer parameter to bgfx::readTexture for texture array/cubemap readback. Closes #3235. (#3737)
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2026-06-07 09:22:37 -07:00 |
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Branimir Karadžić
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944ccff1e4
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D3D11/D3D12/VK/WebGPU: Fixed independent blend _rgba. (#3736)
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2026-06-07 08:37:37 -07:00 |
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falia18
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34fa33c40b
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D3D12: fix D3D12_VERTEX_BUFFER_VIEW stride when both vertex layout handles are valid (#3250)
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2026-06-06 20:39:08 -07:00 |
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Branimir Karadžić
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81b63b81c9
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Unified ChunkedScratchBuffer implementation. (#3730)
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2026-06-07 03:29:09 +00:00 |
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Branimir Karadžić
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91805892e9
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Unified StateCache implementation. (#3729)
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2026-06-06 18:19:56 -07:00 |
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Branimir Karadžić
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11151de78d
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Added setTexture view API. (#3728)
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2026-06-06 17:34:02 +00:00 |
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Branimir Karadžić
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b0f61277f5
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D3D12/WebGPU: Support cubemap/2d-array auto mip generation. Issue #3441. (#3724)
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2026-06-02 05:40:36 +00:00 |
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