Branimir Karadžić
a7c0e5b426
Main window rebinding: every renderer follows a new nwh, entry on every platform ( #4056 )
2026-10-16 10:35:20 -07:00
Thomas Edvalson
99b7977fe2
Android: restore main-window EGL surface recreation ( #4055 )
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Use the main swap-chain native window on Android EGL reset so a replacement ANativeWindow can receive a new EGLSurface without destroying the existing EGLContext and GPU resources.
Forward native-window lifecycle events through the Android example event queue and include the current window in its reset descriptor. Document Android main-window rebinding support.
Restores the intent of #796 after the example harness platform-data removal (72cbe8327 ) and swap-chain API refactor (#3959 ).
2026-10-16 08:47:05 -07:00
Matthew
06b2c3a4b3
NVIDIA Reflex integration. ( #4029 )
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* Integrated NVIDIA Reflex.
* Generated bindings and replaced bools with enum.
* Merged upstream master.
* Addressed review feedback.
2026-10-08 18:44:43 -07:00
Branimir Karadžić
73183bea9b
Sized sort keys and uniform cache by use. ( #4031 )
2026-10-08 04:39:34 +00:00
Branimir Karadžić
aa10f3accb
Added BGFX_CAPS_SHADER_F16. ( #4023 )
2026-10-03 23:27:25 -07:00
Branimir Karadžić
500f916540
Relaxed view maximum, made view storage grow with use, up-to 4096 view ids. ( #4014 )
2026-10-02 16:00:20 -07:00
Branimir Karadžić
997b0cfe36
Fixed MRT clear with UINT8_MAX palette index clearing the attachment on clear quad. ( #4006 )
2026-09-30 12:06:59 -07:00
Branimir Karadžić
b743ef8f7e
D3D1x: Report device loss from a failed readback Map. ( #4004 )
2026-09-29 17:08:20 +00:00
Branimir Karadžić
f2cf4bdb85
Updated IDL version. ( #4003 )
2026-09-28 22:08:22 -07:00
Branimir Karadžić
968e4f8dd9
Added explicit texture mip count, and per-binding sampler LOD clamp. ( #4002 )
2026-09-28 22:00:14 -07:00
Branimir Karadžić
7e8bb589f1
Added setUniformRef, BGFX_TEXTURE_SRGB_MUTABLE, and byte-range compute buffer bindings. ( #3974 )
2026-09-12 06:49:53 +00:00
Branimir Karadžić
2e51cb6aa9
Added depth control, sample mask, and read-only depth/stencil attachments. ( #3971 )
2026-09-11 05:22:53 +00:00
Mathias Berntsen
a5a3d30421
Fix Noop embedded shader stub to binary version 12 ( #3970 )
2026-09-09 00:40:51 +00:00
Branimir Karadžić
8c8b6b5692
Raised renderer baseline, and removed caps every backend now supports. ( #3962 )
2026-09-05 05:24:56 +00:00
Branimir Karadžić
01dbbbc08c
Added swap-chain. ( #3959 )
2026-09-05 01:44:33 +00:00
Nolram
a4af1f49dc
Re-capitalised "nVidia" to "NVIDIA" where applicable. A minor change, but it aids consistency and is now in-line with NVIDIA's own naming policy. You're welcome Jensen. ( #3945 )
2026-08-31 01:17:29 +00:00
Branimir Karadžić
c949b911fc
Reduce default footprint: optional debug text, drop unused shader copies. ( #3938 )
2026-08-29 22:32:32 -07:00
Branimir Karadžić
0432b5d3c5
Reworked blit to use regions, added buffer blit and read buffer. ( #3924 )
2026-08-25 03:31:09 +00:00
Branimir Karadžić
dd961560d5
Raw buffers ( #3920 )
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* Added raw compute buffers, resource type/dimension now comes from shader reflection. Bumped shader version to 12.
* Rebuild internal embedded shaders.
* Updated bindings.
* Rebuild embedded shaders.
* Rebuilt shaders.
* Updated bindings.
2026-08-22 20:03:12 -07:00
Branimir Karadžić
fde976604c
Raised minimum OpenGL version to 4.3. OpenGLES to 3.0. Removed glsl-optimizer. ( #3905 )
2026-08-19 10:12:25 -07:00
Branimir Karadžić
35a98dd645
Grow per-frame storage on-demand instead statically allocating for the maximum. ( #3900 )
2026-08-16 17:26:25 -07:00
Branimir Karadžić
8377801ee0
Add BC4S, BC5S, BC6HU, RGB10A2U and D32FS8 texture formats. ( #3857 )
2026-07-29 21:25:53 +00:00
Branimir Karadžić
ce18bdb6c6
Allow negative x/y in bgfx::setViewRect. ( #3848 )
2026-07-25 15:04:06 +00:00
Branimir Karadžić
435627021d
Added clear texture API. ( #3836 )
2026-07-16 05:41:58 +00:00
Branimir Karadžić
a4555482f9
Increased number of texcoord attributes, increased instance data, added int32/uint32 vertex attributes. ( #3832 )
2026-07-14 05:15:13 +00:00
Branimir Karadžić
6eb09a4a9b
Added setImage with array layer range for compute images. ( #3829 )
2026-07-13 04:19:07 +00:00
Branimir Karadžić
7b38346442
Added stencil write mask. ( #3821 )
2026-07-11 23:46:38 -07:00
Branimir Karadžić
ecc78ad376
WebGPU: Emscripten fixed PR #3780 . ( #3795 )
2026-06-28 00:39:55 -07:00
Branimir Karadžić
86ad82cfe2
Reduce amount of memory used. Allow dynamic draw call buffer resizing per frame. ( #3790 )
2026-06-28 05:05:25 +00:00
Branimir Karadžić
07fcf2a577
Revert "WebGPU: enable emscripten support ( #3780 )" ( #3782 )
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This reverts commit 6777023bfe .
2026-06-25 05:14:34 +00:00
trollyjolly
6777023bfe
WebGPU: enable emscripten support ( #3780 )
2026-06-25 05:12:27 +00:00
Branimir Karadžić
f671eb83bf
Removed bgfx/platform.h ( #3761 )
2026-06-16 04:10:12 +00:00
Branimir Karadžić
4f1930a87b
Fixed bad merge. ( #3757 )
2026-06-13 23:59:30 -07:00
Branimir Karadžić
d5ea625272
Added video decoder support. ( #3756 )
2026-06-14 06:49:15 +00:00
Branimir Karadžić
e92490c3f7
Added _layer parameter to bgfx::readTexture for texture array/cubemap readback. Closes #3235 . ( #3737 )
2026-06-07 09:22:37 -07:00
Branimir Karadžić
11151de78d
Added setTexture view API. ( #3728 )
2026-06-06 17:34:02 +00:00
Jaziel Guerrero
0d4141d03a
Updated C3 binding script to generate C3 binding based on C3 v0.8.0 ( #3720 )
2026-05-28 20:38:35 -07:00
Branimir Karadžić
f3ad0e91af
Removed bgfx::weldVertices. ( #3659 )
2026-04-13 01:30:57 +00:00
Branimir Karadžić
a73c12db8f
Added bgfx::AttribType::Int8/Uint16. ( #3626 )
2026-03-09 06:13:51 +00:00
Branimir Karadžić
2721c747ae
Added BGFX_FRAME_FLUSH. ( #3623 )
2026-03-07 04:50:46 +00:00
Branimir Karadžić
298f5b0202
Improved docs on bgfx::begin/end. ( #3621 )
2026-03-06 05:37:34 +00:00
Branimir Karadžić
de17eda241
Improved documentation. Added IDL docs. ( #3619 )
2026-03-05 06:55:05 +00:00
Branimir Karadžić
0b1c1ecaca
IDL: Generate C++ header. ( #3616 )
2026-03-01 00:23:13 +00:00
Branimir Karadžić
0c45d90ca7
Updated bindings. ( #3615 )
2026-02-28 23:35:50 +00:00
Branimir Karadžić
874a013bf0
Updated bindings. ( #3611 )
2026-02-28 08:10:19 +00:00
Branimir Karadžić
91814c9729
Added flag for texture formats that can be used as back-buffer format. ( #3605 )
2026-02-22 02:44:26 +00:00
Branimir Karadžić
856208328c
Use back buffer format when capturing screen shot. ( #3603 )
2026-02-20 00:46:41 +00:00
Branimir Karadžić
c85fa25266
Added BGFX_FRAME_* flags to add ability to discard all draw calls. ( #3599 )
2026-02-19 01:42:31 +00:00
Branimir Karadžić
40e614c45d
Added external texture parameter. ( #3596 )
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* Added external texture parameter.
* Use uint64_t instead of uintptr_t for external texture because VkImage is always 64-bit.
2026-02-18 20:12:37 +00:00
Branimir Karadžić
90d61887ac
D3D11: Renamed dx11 to dxbc. ( #3586 )
2026-02-08 01:45:18 +00:00