Commit Graph
4435 Commits
Author SHA1 Message Date
Branimir Karadžić 97ddfaa776 texturec: Added save as option. 2017-04-22 14:20:17 -07:00
Branimir Karadžić 5617c33c4b Cleanup. 2017-04-22 00:27:11 -07:00
Branimir Karadžić 4ee3b81c61 Updated glslang. 2017-04-22 00:26:44 -07:00
Branimir Karadžić 3be8d34adb Merge branch 'master' of github.com:bkaradzic/bgfx 2017-04-21 18:19:50 -07:00
Branimir Karadžić e2ac805822 texturec: Fixed crash when input texture is already BC encoded. 2017-04-21 18:19:44 -07:00
Branimir Karadžić c689fa3498 Cleanup. 2017-04-20 22:12:41 -07:00
Branimir Karadžić 3e94341a63 Updated README. 2017-04-20 19:57:57 -07:00
Branimir Karadžić 573b155862 texturec: Added image rescaling if '--max <value>' argument is passed. 2017-04-19 21:11:44 -07:00
Branimir Karadžić 2d766b34e1 Clamp minimum window size to 1x1. 2017-04-17 17:54:59 -07:00
Branimir Karadžić fec8e3a2bd Cleanup. 2017-04-17 14:56:44 -07:00
Libor Čapák 6c561fdca9 stb_truetype 1.07 -> 1.15 (#1117) 2017-04-17 09:39:44 -07:00
Branimir Karadžić 5ab9add4b8 Fixed OSX build. 2017-04-16 22:09:34 -07:00
Branimir Karadžić 6e9e862565 Renaming string functions. 2017-04-16 21:56:17 -07:00
Branimir Karadžić 68ad150981 Cleanup. 2017-04-15 22:52:17 -07:00
Branimir Karadžić 08877dc786 Updated ImGui. 2017-04-15 18:33:36 -07:00
Branimir Karadžić c26b1f1614 Cleanup. 2017-04-15 18:19:17 -07:00
Branimir Karadžić 6710ea410b Cleanup. 2017-04-15 17:29:34 -07:00
Libor Čapák 3e832fb4bb simple fix #1070 before proper solution (#1116) 2017-04-15 17:36:39 -07:00
Branimir Karadžić 316269d5e2 Remove bimg_encode from non-tools build. 2017-04-15 09:14:00 -07:00
Branimir Karadžić 6660e79998 Merge branch 'master' of github.com:bkaradzic/bgfx 2017-04-14 21:17:39 -07:00
Branimir Karadžić cd8d2e9452 Updated glslang. 2017-04-14 21:17:34 -07:00
Branimir Karadžić 73edc54b2e D3D11: Quiet some debug messages. 2017-04-14 18:10:15 -07:00
attilaz cdb6742d06 Fixed typo (#1115)
Thanks for adding our game to the list.
2017-04-14 09:46:48 -07:00
Branimir Karadžić c7ce95280c Updated README. 2017-04-13 20:15:49 -07:00
Branimir Karadžić 11c5487201 Updated README. 2017-04-13 20:14:49 -07:00
Branimir Karadžić 9128c4f374 Fixed NanoVG. 2017-04-12 20:53:58 -07:00
Branimir Karadžić 610055fbb0 Rebuilt shaders, removed unused shaders. 2017-04-11 19:46:40 -07:00
Branimir Karadžić b88b9b89e2 Updated ImGuizmo. 2017-04-10 21:25:05 -07:00
Branimir Karadžić 5cc3d866d7 GLSL: Fixed image3D compute intrisics. 2017-04-10 12:50:54 -07:00
Branimir Karadžić 5eb69afa21 31-rsm: Switched to new ImGui. 2017-04-09 19:40:16 -07:00
Branimir Karadžić 370abf6788 Cleanup. 2017-04-09 19:31:24 -07:00
Branimir Karadžić 91f7782223 Cleanup. 2017-04-08 10:46:27 -07:00
Branimir Karadžić dc69484d06 Revert commented out code. 2017-04-08 10:35:19 -07:00
Branimir Karadžić 814d04fcc5 noop: Pretend all features are available. 2017-04-08 10:17:55 -07:00
Branimir Karadžić 2334da13e6 EAGL: Renamed GL_DEPTH24_STENCIL8_OES to GL_DEPTH24_STENCIL8. Issue #1109. 2017-04-08 10:16:32 -07:00
Branimir Karadžić a57bee7fd4 Cleanup. 2017-04-08 10:04:35 -07:00
Branimir Karadžić 0c3926586a Updated glslang. 2017-04-07 20:11:36 -07:00
Branimir Karadžić c44c68ed4c Release memory inside any function that takes Memory argument and it could fail when out of handles. 2017-04-07 20:02:31 -07:00
Branimir Karadžić 8b14a7e977 Added fall back to noop renderer when device is removed. 2017-04-07 19:07:20 -07:00
Branimir Karadžić 6aae4e6962 GL: Added workaround options for issue #1105. 2017-04-06 22:15:58 -07:00
Branimir Karadžić e2efaf56de Fixed Metal. 2017-04-06 20:39:06 -07:00
Branimir Karadžić 81f9162d58 Moved bindings outside of render item. 2017-04-06 20:32:48 -07:00
Branimir Karadžić 5ffdd2de23 Cleanup. 2017-04-06 19:40:22 -07:00
Branimir Karadžić e5395db19c Rename setShaderBuffer to setBuffer. 2017-04-06 19:03:16 -07:00
PyryM 83e30ec609 api changes (#1107)
d3d11 + opengl implementations

everything else will have very strange behavior if you try to bind a
buffer to a shader

avoid compiler error/warning about unused parameter

copy paste mistake

add in function for index buffers as well

Might as well cover all the bases; index buffers are also a convenient
way to create int-typed buffers, since there aren't int32 vertex
attributes.

get rid of precision loss warnings

d3d12 bindShaderBuffer implementation

throw an assert on d3d9 at least

BX_CHECK on metal as well (no compute support atm)

simplify api since access is restricted to read

hide from public api at the moment

move comment into correct branch of if

Feature: bind vertex/index buffers for vertex/fragment shaders
2017-04-06 18:59:30 -07:00
Branimir Karadžić 9b218c9644 Cleanup. 2017-04-05 20:18:59 -07:00
Branimir Karadžić 42f6fe1430 33-pom: Fixed shaders. 2017-04-04 22:41:21 -07:00
Branimir Karadžić 8ca270a449 33-pom: Added screenshot. 2017-04-04 20:45:11 -07:00
Branimir Karadžić 25d7bf27ff Cleanup. 2017-04-04 20:10:57 -07:00
Branimir Karadžić 42aa94504e 33-pom: Built shaders and assets. 2017-04-04 19:47:18 -07:00