Branimir Karadžić
bb7edaa038
Metal: Fix requestScreenShot to use FrameBufferHandle. Closes #3249 . ( #3843 )
2026-07-23 06:41:56 +00:00
Branimir Karadžić
435627021d
Added clear texture API. ( #3836 )
2026-07-16 05:41:58 +00:00
Branimir Karadžić
a4555482f9
Increased number of texcoord attributes, increased instance data, added int32/uint32 vertex attributes. ( #3832 )
2026-07-14 05:15:13 +00:00
Jason Millard
7927ef1c6f
Metal: Add support for layered rendering. ( #3802 )
...
* metal: add support for layered rendering
* examples: add 52-layered demonstrating layered rendering
2026-07-14 02:16:24 +00:00
Branimir Karadžić
6eb09a4a9b
Added setImage with array layer range for compute images. ( #3829 )
2026-07-13 04:19:07 +00:00
Branimir Karadžić
7c6a7e5f00
D3D11/VK/Metal/GL: Fixed dangling framebuffer handle on destroy. ( #3827 )
2026-07-12 20:30:42 -07:00
Branimir Karadžić
2877442edc
Fixed BC texture block-size rounding in readback/create/update. ( #3822 )
2026-07-12 00:07:51 -07:00
Branimir Karadžić
7b38346442
Added stencil write mask. ( #3821 )
2026-07-11 23:46:38 -07:00
Branimir Karadžić
ea53e7a5ed
Metal: Fixed validation error of missing attribute from vertex stream. ( #3817 )
2026-07-08 20:10:59 +00:00
Branimir Karadžić
4e88edd7de
WebGPU/Metal: Fix sparse slot vertex stream. ( #3814 )
2026-07-06 23:02:39 -07:00
Branimir Karadžić
1d81176dbb
Metal: Fixed prim topology. Rebuilt shaders. ( #3805 )
2026-07-01 05:59:22 +00:00
Jason Millard
f9cbe0898c
Metal: Set input primitive topology and only add point_size when needed. ( #3803 )
2026-06-30 13:16:12 -07:00
Branimir Karadžić
f30da05ce3
Metal: Cache last pipeline. Dedup pipeline binds. ( #3799 )
2026-06-28 22:47:43 +00:00
Branimir Karadžić
48efdb18da
Metal: Implement timer queries. Closes #3774 . ( #3778 )
2026-06-22 00:28:50 -07:00
Branimir Karadžić
73629ada72
Dedup bindings per encoder. ( #3772 )
2026-06-20 05:22:12 +00:00
Branimir Karadžić
15ef88c43a
Metal: Fixed gl_VertexID draw. Closes #3007 . ( #3759 )
2026-06-14 19:02:01 +00:00
Branimir Karadžić
d5ea625272
Added video decoder support. ( #3756 )
2026-06-14 06:49:15 +00:00
Branimir Karadžić
5abee1a283
Update metal-cpp header (metal-cpp for macOS27, iOS27). ( #3749 )
2026-06-10 17:28:11 +00:00
Branimir Karadžić
ac4da6369a
Metal: Don't acquire backbuffer drawable on empty frames. ( #3748 )
2026-06-09 20:27:44 -07:00
Branimir Karadžić
e92490c3f7
Added _layer parameter to bgfx::readTexture for texture array/cubemap readback. Closes #3235 . ( #3737 )
2026-06-07 09:22:37 -07:00
Branimir Karadžić
04fb4b0780
Metal: Fix readTexture/requestScreenShot freeze. ( #3735 )
2026-06-06 23:38:38 -07:00
Branimir Karadžić
ac6aa47b41
Metal/WebGPU: clearQuad — don't enable stencil ops when FB has no stencil. Closes #3310 . ( #3733 )
2026-06-07 05:59:27 +00:00
Branimir Karadžić
9dc9749b53
Metal: Skip nextDrawable for occluded windows. Fixes #3601 . ( #3732 )
2026-06-07 04:07:47 +00:00
Branimir Karadžić
2962f60576
GL, Metal: Honor stream vertex layout override when computing auto vertex count. Follow up to PR #3250 . ( #3731 )
2026-06-06 20:51:45 -07:00
Branimir Karadžić
81b63b81c9
Unified ChunkedScratchBuffer implementation. ( #3730 )
2026-06-07 03:29:09 +00:00
Branimir Karadžić
11151de78d
Added setTexture view API. ( #3728 )
2026-06-06 17:34:02 +00:00
Branimir Karadžić
5a1b2bbc9e
Metal: Fix null deref in render encoder and processArguments. ( #3725 )
2026-06-02 17:20:57 +00:00
Branimir Karadžić
ccd0d04c9e
Metal: Guard against null vertexAttributes for shaders with no inputs. ( #3719 )
2026-05-28 17:04:05 +00:00
Branimir Karadžić
7d03e160fa
Fix MSAA + mipmaps combination on D3D11/D3D12/Vulkan/Metal. ( #3717 )
2026-05-21 22:53:17 +00:00
Branimir Karadžić
526b886105
Metal: Fix maxFrameLatency setting. ( #3715 )
2026-05-21 06:19:41 +00:00
Branimir Karadžić
0158b15c23
Metal: Fixed freeze when BGFX_FRAME_FLUSH is used. ( #3714 )
2026-05-21 06:18:36 +00:00
Branimir Karadžić
f17b06fc00
Metal: Clamp texture update rect to destination mip extent. ( #3713 )
2026-05-21 05:26:06 +00:00
Branimir Karadžić
651985d860
Metal: Warn about drawable size mismatch. ( #3712 )
2026-05-20 19:33:01 -07:00
Branimir Karadžić
4997ad09ed
Metal: Dynamic frame VSync to match #3706 . ( #3709 )
2026-05-17 16:23:00 +00:00
Branimir Karadžić
65f9425d8c
Updated to new SIMD. ( #3699 )
2026-05-03 18:51:10 +00:00
Branimir Karadžić
b7d5c2572c
Metal: Improve feature detection. ( #3697 )
2026-05-02 04:44:31 +00:00
Kyle Emmerich
7abefde6bd
Metal: Honor BGFX_RESET_DEPTH_CLAMP via setDepthClipMode:. ( #3696 )
...
The flag was already in `maskFlags` but never wired to any rasterizer
state, so it was a no-op on Metal. Set MTLDepthClipModeClamp on each
render command encoder when requested. Capability-gated: macOS always,
Apple-GPU platforms gated by GPUFamilyApple4+.
2026-05-02 03:35:39 +00:00
Branimir Karadžić
331783cf9a
Renamed bx::uint32_min/max/clamp/cntlz/cnttz/mod to typed equivalents. ( #3692 )
2026-04-27 04:19:08 +00:00
Branimir Karadžić
461622ab26
Metal: Fixed dynamic buffer alignment. Fixed #3684 . ( #3685 )
2026-04-23 16:38:20 +00:00
Branimir Karadžić
d6458ee253
Metal: Fixed depth/stencil store action on the main swap chain when using MSAA. ( #3683 )
2026-04-22 16:34:12 -07:00
Branimir Karadžić
c9e98db704
Cleanup. ( #3679 )
2026-04-21 03:58:53 +00:00
Branimir Karadžić
6294e59293
Metal: Fixed instancing mapping. ( #3678 )
2026-04-21 03:51:39 +00:00
Branimir Karadžić
8a22a19d2e
Metal: Check if framebuffer has depth before setting depth state. ( #3677 )
2026-04-21 00:27:07 +00:00
Branimir Karadžić
234281e4ec
Metal: Improved texture format caps. ( #3671 )
2026-04-18 12:34:25 -07:00
Branimir Karadžić
0b0ddb7f6b
Added generate mips on frame buffer resolve. ( #3664 )
2026-04-17 05:04:57 +00:00
Jason Millard
9c98438372
metal: isDepth24Stencil8PixelFormatSupported is only available on macOS ( #3645 )
2026-03-24 23:09:10 +00:00
Branimir Karadžić
4e6b6f0264
Metal: Fix validation when instancing data is provided, but shaders doesn't use it. ( #3634 )
2026-03-21 05:28:35 +00:00
Branimir Karadžić
a73c12db8f
Added bgfx::AttribType::Int8/Uint16. ( #3626 )
2026-03-09 06:13:51 +00:00
Branimir Karadžić
608713739b
Metal: Switched to metal-cpp. ( #3624 )
...
* Metal: Switched to metal-cpp.
* Cleanup.
* Remove more Obj-C code.
* Add metal-cpp license.
* Cleanup.
* Reduce number of leak reports.
* Reducing Obj-C code.
* renderer_mtl.mm -> .cpp
* Cleanup.
* Cleanup.
2026-03-08 23:33:43 +00:00
Branimir Karadžić
d7a9b56dc6
Added ObjC amalgamated file.
2015-06-19 17:34:01 -07:00