Branimir Karadžić
c5ed0238b4
D3D11/D3D12: Fixed MSAA multi-layer resolve. ( #3826 )
2026-07-12 19:32:23 -07:00
Branimir Karadžić
1fae5a8b06
D3D11/D3D12/VK/WebGPU: Fixed blend-state, and blend factor for MRT. ( #3825 )
2026-07-13 01:43:24 +00:00
Branimir Karadžić
2877442edc
Fixed BC texture block-size rounding in readback/create/update. ( #3822 )
2026-07-12 00:07:51 -07:00
Branimir Karadžić
7b38346442
Added stencil write mask. ( #3821 )
2026-07-11 23:46:38 -07:00
Branimir Karadžić
3838cccd94
D3D11: Bind pixel shader on depth-only render target. Closes #3800 . ( #3808 )
2026-07-01 22:46:01 -07:00
Branimir Karadžić
ffcbac4ac0
D3D11/WebGPU: Fixed vertex pulling draw count. Guard WebGPU getPipeline stream loop. ( #3775 )
2026-06-22 03:02:03 +00:00
Branimir Karadžić
73629ada72
Dedup bindings per encoder. ( #3772 )
2026-06-20 05:22:12 +00:00
Branimir Karadžić
befae614da
Fix amalgamated build. ( #3760 )
2026-06-15 17:13:38 +00:00
Branimir Karadžić
d5ea625272
Added video decoder support. ( #3756 )
2026-06-14 06:49:15 +00:00
Branimir Karadžić
1dac10c2ad
Fixed transcoded texture update using wrong decode/copy pitch with explicit source pitch. ( #3747 )
2026-06-08 23:02:33 -07:00
Branimir Karadžić
f19f599cde
D3D11/D3D12/VK: Fixed partial update of transcoded texture overrunning buffer. Closes #2713 . ( #3744 )
2026-06-08 21:52:24 -07:00
Branimir Karadžić
ddfc707b4e
D3D11: Re-implement RGBA4/RGB5A1/R5G6B5 swizzle in TextureD3D11::update. Closes #2953 . ( #3742 )
2026-06-08 21:07:05 -07:00
Branimir Karadžić
48edba7c10
D3D11: Clear stale CS shader resource binding when slot is used as UAV. Closes #3450 . ( #3740 )
2026-06-08 20:35:12 -07:00
Branimir Karadžić
e92490c3f7
Added _layer parameter to bgfx::readTexture for texture array/cubemap readback. Closes #3235 . ( #3737 )
2026-06-07 09:22:37 -07:00
Branimir Karadžić
944ccff1e4
D3D11/D3D12/VK/WebGPU: Fixed independent blend _rgba. ( #3736 )
2026-06-07 08:37:37 -07:00
Branimir Karadžić
91805892e9
Unified StateCache implementation. ( #3729 )
2026-06-06 18:19:56 -07:00
Branimir Karadžić
11151de78d
Added setTexture view API. ( #3728 )
2026-06-06 17:34:02 +00:00
Branimir Karadžić
5a1b2bbc9e
Metal: Fix null deref in render encoder and processArguments. ( #3725 )
2026-06-02 17:20:57 +00:00
Branimir Karadžić
7d03e160fa
Fix MSAA + mipmaps combination on D3D11/D3D12/Vulkan/Metal. ( #3717 )
2026-05-21 22:53:17 +00:00
Vincent Bousquet
a8250ceaf9
Lighter per frame VSync on/off for D3D11, D3D12 & Vulkan ( #3706 )
2026-05-17 15:44:33 +00:00
Branimir Karadžić
65f9425d8c
Updated to new SIMD. ( #3699 )
2026-05-03 18:51:10 +00:00
Branimir Karadžić
331783cf9a
Renamed bx::uint32_min/max/clamp/cntlz/cnttz/mod to typed equivalents. ( #3692 )
2026-04-27 04:19:08 +00:00
Branimir Karadžić
50bf41b224
Fixed stremMask check. ( #3682 )
2026-04-21 11:21:40 -07:00
unravel-dev
4212c8ed27
Fix BGFX_RESET_VSYNC not affecting secondary swap chains on D3D11, Vulkan, OpenGL ( #3675 )
...
Toggling BGFX_RESET_VSYNC via bgfx::reset() only updated the main/init swap
chain. Secondary swap chains created through createFrameBuffer(nwh, ...) kept
their initial vsync state, leaving framerate capped at refresh rate. D3D12
already handled this correctly.
D3D11: forward present flags to FrameBufferD3D11::present so it can pass
DXGI_PRESENT_ALLOW_TEARING alongside syncInterval=0. Compute presentFlags once
in flip() and reuse for both secondary framebuffers and the main swap chain.
Vulkan: in updateResolution, iterate m_windows and call FrameBufferVK::update
on each valid secondary framebuffer so SwapChainVK::update sees the new
BGFX_RESET_VSYNC and recreates the swapchain with the correct present mode.
OpenGL (WGL/EGL): wglSwapIntervalEXT is per-context, eglSwapInterval is
per-surface. Cache the desired interval in GlContext::m_swapInterval and
re-apply it in makeCurrent() whenever a different context/surface becomes
current, so secondary SwapChainGL instances pick up the current value. Also
honor the initial BGFX_RESET_VSYNC flag in create() instead of hard-coding 0.
2026-04-19 22:35:57 +00:00
Branimir Karadžić
0b0ddb7f6b
Added generate mips on frame buffer resolve. ( #3664 )
2026-04-17 05:04:57 +00:00
Branimir Karadžić
7c0d813b83
Remove unused shader parsers. ( #3651 )
...
* Removed shader parsers.
* Removed shader parsers.
2026-04-05 02:54:27 +00:00
Branimir Karadžić
0499759e8c
Fixed runtime renderer selection. ( #3637 )
2026-03-21 16:57:04 +00:00
Branimir Karadžić
a73c12db8f
Added bgfx::AttribType::Int8/Uint16. ( #3626 )
2026-03-09 06:13:51 +00:00
Branimir Karadžić
ae080bc634
D3D11: Fix SRV for external texture. ( #3622 )
2026-03-06 23:41:29 +00:00
Branimir Karadžić
91814c9729
Added flag for texture formats that can be used as back-buffer format. ( #3605 )
2026-02-22 02:44:26 +00:00
Branimir Karadžić
856208328c
Use back buffer format when capturing screen shot. ( #3603 )
2026-02-20 00:46:41 +00:00
Branimir Karadžić
c85fa25266
Added BGFX_FRAME_* flags to add ability to discard all draw calls. ( #3599 )
2026-02-19 01:42:31 +00:00
Branimir Karadžić
40e614c45d
Added external texture parameter. ( #3596 )
...
* Added external texture parameter.
* Use uint64_t instead of uintptr_t for external texture because VkImage is always 64-bit.
2026-02-18 20:12:37 +00:00
Seremo
c5387cfec2
DX11/DX12: Fix detecting depth capabilities for BGFX_CAPS_FORMAT_TEXTURE_MSAA ( #3562 )
2026-01-22 18:34:12 +00:00
Vincent Bousquet
0d7526dfb9
Fix DX11 screenshot color format ( #3551 )
2026-01-14 22:29:26 +00:00
Branimir Karadžić
4baed6e076
Happy New Year! ( #3550 )
2026-01-14 16:26:51 +00:00
Seremo
4f80d5f4ac
d3d11: Fix UAV cache to handle texture arrays correctly ( #3548 )
2026-01-11 16:19:12 +00:00
Branimir Karadžić
241e9c3330
Added Init.fallback option. Cleanup. ( #3522 )
2025-12-24 04:29:32 +00:00
Branimir Karadžić
f510ab6db8
Cleanup. ( #3501 )
2025-11-20 03:13:42 +00:00
Branimir Karadžić
9e8ecf4af4
Added EAC texture formats. ( #3487 )
2025-11-11 08:39:24 -08:00
Branimir Karadžić
35911ac2d9
Added uniform frequency. ( #3485 )
...
* Added uniform frequency.
* Cleanup.
* Cleanup.
2025-11-10 23:41:33 +00:00
Branimir Karadžić
bcf89eb860
Cleanup.
2025-11-01 21:53:14 -07:00
Branimir Karadžić
5d8eb6d67c
Cleanup.
2025-10-31 08:44:02 -07:00
Бранимир Караџић
959cab248e
Added ability to configure backbuffer depth/stencil.
2025-10-29 12:10:41 -07:00
Бранимир Караџић
cd3749dac9
Cleanup.
2025-10-25 22:18:15 -07:00
Gary Hsu
e7c2c69edb
Add optional layerIndex argument to overrideInternal ( #3477 )
...
* Add optional layerIndex argument to overrideInternal
* Run genie idl
2025-10-26 05:12:34 +00:00
Branimir Karadžić
739d12a962
Cleanup.
2025-10-24 12:22:18 -07:00
Branimir Karadžić
f3cab4d2d8
Detect nVidia Nsight debugger presence.
2025-10-23 10:06:24 -07:00
Martijn Courteaux
abe193a407
Fix UniformBuffer UB regarding UniformType::Enum with extra bits. ( #3398 )
2025-01-28 09:58:22 -08:00
Бранимир Караџић
860bafb23f
Happy New Year!
2025-01-13 15:45:40 -08:00