Branimir Karadžić
d8db55f812
D3D11, D3D12, GL, VK: Resolve when blitting from sampleable MSAA surface. ( #3907 )
2026-08-20 05:39:04 +00:00
Branimir Karadžić
35a98dd645
Grow per-frame storage on-demand instead statically allocating for the maximum. ( #3900 )
2026-08-16 17:26:25 -07:00
Branimir Karadžić
1671c5d065
VK, GL: Fixed Uint10 vertex attribute format. ( #3897 )
2026-08-14 23:55:55 -07:00
Branimir Karadžić
7a09f00333
Fixed MSAA/framebuffer, format caps, stencil, and debug name issues. ( #3895 )
2026-08-15 06:08:05 +00:00
Branimir Karadžić
c53bdbbadc
VK: Fixed BGFX_STATE_BLEND_SRC_ALPHA_SAT using source alpha instead of the saturated factor. ( #3891 )
2026-08-14 17:13:21 -07:00
Branimir Karadžić
56ef37bcf8
Implemented BGFX_SAMPLER_SAMPLE_STENCIL in all backends. ( #3884 )
2026-08-13 15:38:58 -07:00
Branimir Karadžić
3d3b08778e
Support depth-1 volume textures. ( #3883 )
2026-08-12 18:24:25 -07:00
Alessandro Muntoni
d2633c6ac2
Fix vkCmdBeginRenderPass crash on unused views in headless mode ( #3871 )
...
* Fix vkCmdBeginRenderPass crash on unused views in headless mode
* add m_needPresent and m_currentFramebuffer initializers
---------
Co-authored-by: alemuntoni <alemuntoni@users.noreply.github.com >
2026-08-05 21:44:58 +00:00
Branimir Karadžić
aa736d5691
VK: Fixed device memory leaks, pipeline layout lifetime, compressed blit extent, and view rect clipping. ( #3865 )
2026-08-02 02:42:07 +00:00
Branimir Karadžić
980c02ecd7
VK: Added BGFX_CONFIG_RENDERER_VULKAN_ROBUST_BUFFER_ACCESS. Fixes #3855 . ( #3859 )
2026-07-30 04:45:54 +00:00
Branimir Karadžić
8377801ee0
Add BC4S, BC5S, BC6HU, RGB10A2U and D32FS8 texture formats. ( #3857 )
2026-07-29 21:25:53 +00:00
Branimir Karadžić
ce18bdb6c6
Allow negative x/y in bgfx::setViewRect. ( #3848 )
2026-07-25 15:04:06 +00:00
Branimir Karadžić
8e50cd586c
Fixed auto-gen mips on resolved MSAA render targets. ( #3845 )
2026-07-24 22:44:05 +00:00
Alessandro Muntoni
c1da9d62b0
check validity of XGetXCBConnection ( #3844 )
2026-07-23 14:16:34 +00:00
Branimir Karadžić
435627021d
Added clear texture API. ( #3836 )
2026-07-16 05:41:58 +00:00
Branimir Karadžić
d219e7c2d6
Cleanup. ( #3835 )
2026-07-15 06:52:38 +00:00
Jason Millard
af0256b57a
VK: Fix init crash w/external device on GPU w/o video decode queues ( #3834 )
2026-07-14 22:40:08 -07:00
Branimir Karadžić
a4555482f9
Increased number of texcoord attributes, increased instance data, added int32/uint32 vertex attributes. ( #3832 )
2026-07-14 05:15:13 +00:00
Branimir Karadžić
6eb09a4a9b
Added setImage with array layer range for compute images. ( #3829 )
2026-07-13 04:19:07 +00:00
Branimir Karadžić
39a2a05a3c
Fixed warnings. ( #3830 )
2026-07-13 03:53:02 +00:00
Branimir Karadžić
7c6a7e5f00
D3D11/VK/Metal/GL: Fixed dangling framebuffer handle on destroy. ( #3827 )
2026-07-12 20:30:42 -07:00
Branimir Karadžić
1fae5a8b06
D3D11/D3D12/VK/WebGPU: Fixed blend-state, and blend factor for MRT. ( #3825 )
2026-07-13 01:43:24 +00:00
Branimir Karadžić
2877442edc
Fixed BC texture block-size rounding in readback/create/update. ( #3822 )
2026-07-12 00:07:51 -07:00
Branimir Karadžić
3920502547
VK: Mark BGRA8/RGBA8 as valid backbuffer texture formats when in headless mode. ( #3824 )
2026-07-12 00:00:47 -07:00
Branimir Karadžić
7b38346442
Added stencil write mask. ( #3821 )
2026-07-11 23:46:38 -07:00
Branimir Karadžić
f30da05ce3
Metal: Cache last pipeline. Dedup pipeline binds. ( #3799 )
2026-06-28 22:47:43 +00:00
Branimir Karadžić
fd1a8b48fc
VK: Cache last pipeline. ( #3798 )
2026-06-28 11:23:54 -07:00
Branimir Karadžić
40aa1c2220
VK: Grow descriptor pools on demand. ( #3793 )
2026-06-28 06:14:30 +00:00
Kyle Emmerich
c9bb37b668
Vulkan: Fixed capture buffer size. ( #3783 )
...
captureSize used m_width for the row count, but the swap-chain readback
copies m_height rows (capture() reports _size = height * pitch, and
ReadbackVK::pitch() is width * bpp/8). A backbuffer taller than wide
under-allocates the readback buffer and overruns it. Use m_height, which
matches the GL backend's width*height*4.
2026-06-25 15:43:37 +00:00
Branimir Karadžić
fd5fa66370
VK: Fixed present crash on resize. ( #3773 )
2026-06-20 06:44:18 -07:00
Branimir Karadžić
73629ada72
Dedup bindings per encoder. ( #3772 )
2026-06-20 05:22:12 +00:00
Branimir Karadžić
4f101d98be
Don't present BGFX_FRAME_FLUSH frames. Fixed D3D12/VK flush sync. ( #3771 )
2026-06-19 19:39:42 +00:00
Branimir Karadžić
09eaac37ae
VK: Added descriptor set cache. ( #3770 )
2026-06-19 18:21:52 +00:00
Francis De Brabandere
1d8f6d8ee9
Vulkan: do not block acquiring window swap chain images ( #3752 )
...
Acquiring waited forever for an image on every swap chain from the one
submit thread, so a single swap chain that is no longer served (e.g. a
fully occluded window on a Wayland compositor without fifo-v1, which
stops releasing buffers) stalled rendering of all windows. Window swap
chains now acquire without blocking and are skipped for the frame when
no image is available; only the main back buffer may block, as that is
the frame pacing. Image availability acts as natural back pressure, no
compositor specific behavior is needed.
2026-06-17 14:05:02 +00:00
Francis De Brabandere
edbec2f2cc
Vulkan: recreate window swap chains flagged for recreation ( #3751 )
...
When acquiring a window frame buffer swap chain returns
VK_SUBOPTIMAL_KHR or VK_ERROR_OUT_OF_DATE_KHR it is flagged with
m_needToRecreateSwapchain and acquire then refuses forever: only the
main back buffer is recreated (by updateResolution), so the window
permanently stops updating (easily triggered by moving the window to a
display with a different scale). Recreate flagged window swap chains
when acquiring them.
2026-06-17 03:56:24 +00:00
Branimir Karadžić
d5ea625272
Added video decoder support. ( #3756 )
2026-06-14 06:49:15 +00:00
Branimir Karadžić
1dac10c2ad
Fixed transcoded texture update using wrong decode/copy pitch with explicit source pitch. ( #3747 )
2026-06-08 23:02:33 -07:00
Branimir Karadžić
f19f599cde
D3D11/D3D12/VK: Fixed partial update of transcoded texture overrunning buffer. Closes #2713 . ( #3744 )
2026-06-08 21:52:24 -07:00
Branimir Karadžić
e92490c3f7
Added _layer parameter to bgfx::readTexture for texture array/cubemap readback. Closes #3235 . ( #3737 )
2026-06-07 09:22:37 -07:00
Branimir Karadžić
944ccff1e4
D3D11/D3D12/VK/WebGPU: Fixed independent blend _rgba. ( #3736 )
2026-06-07 08:37:37 -07:00
Branimir Karadžić
81b63b81c9
Unified ChunkedScratchBuffer implementation. ( #3730 )
2026-06-07 03:29:09 +00:00
Branimir Karadžić
11151de78d
Added setTexture view API. ( #3728 )
2026-06-06 17:34:02 +00:00
Branimir Karadžić
7b8927049a
Fix updateTexture2D pitch handling for compressed textures. Fixed #3705 . ( #3722 )
2026-06-02 04:22:46 +00:00
Branimir Karadžić
7d03e160fa
Fix MSAA + mipmaps combination on D3D11/D3D12/Vulkan/Metal. ( #3717 )
2026-05-21 22:53:17 +00:00
Branimir Karadžić
de332e5937
VK: Fixed VK_EXT_swapchain_maintenance1 missing instance exp deps, and timer query inside render pass. ( #3711 )
...
* Fixed dynamic frame vsync on RADV.
* Fix timer query inside render pass.
2026-05-17 23:51:31 +00:00
Branimir Karadžić
d4c91be81d
Cleanup. ( #3710 )
2026-05-17 16:43:20 +00:00
Vincent Bousquet
a8250ceaf9
Lighter per frame VSync on/off for D3D11, D3D12 & Vulkan ( #3706 )
2026-05-17 15:44:33 +00:00
Branimir Karadžić
65f9425d8c
Updated to new SIMD. ( #3699 )
2026-05-03 18:51:10 +00:00
Branimir Karadžić
58faaadf1c
VK: Split FrameBufferVK::acquire into swap-chain acquire + markDirty(). ( #3694 )
2026-04-27 18:32:53 +00:00
attilaz
b2a7d94d57
Update renderer_vk.cpp ( #3693 )
...
Fix PROFILE_SCOPE typo
2026-04-27 14:22:28 +00:00