Commit Graph

986 Commits

Author SHA1 Message Date
Branimir Karadžić
65f9425d8c Updated to new SIMD. (#3699) 2026-05-03 18:51:10 +00:00
Branimir Karadžić
331783cf9a Renamed bx::uint32_min/max/clamp/cntlz/cnttz/mod to typed equivalents. (#3692) 2026-04-27 04:19:08 +00:00
Branimir Karadžić
50bf41b224 Fixed stremMask check. (#3682) 2026-04-21 11:21:40 -07:00
Branimir Karadžić
0b0ddb7f6b Added generate mips on frame buffer resolve. (#3664) 2026-04-17 05:04:57 +00:00
Branimir Karadžić
cc109f587b GLES: Fixed D32 RBO format. (#3662) 2026-04-14 03:59:42 +00:00
Branimir Karadžić
2e49e0e38a GLES: Fixed ANGLE issues. (#3658) 2026-04-10 04:05:34 +00:00
Branimir Karadžić
a73c12db8f Added bgfx::AttribType::Int8/Uint16. (#3626) 2026-03-09 06:13:51 +00:00
Branimir Karadžić
91814c9729 Added flag for texture formats that can be used as back-buffer format. (#3605) 2026-02-22 02:44:26 +00:00
Branimir Karadžić
856208328c Use back buffer format when capturing screen shot. (#3603) 2026-02-20 00:46:41 +00:00
Branimir Karadžić
40e614c45d Added external texture parameter. (#3596)
* Added external texture parameter.

* Use uint64_t instead of uintptr_t for external texture because VkImage is always 64-bit.
2026-02-18 20:12:37 +00:00
Branimir Karadžić
4baed6e076 Happy New Year! (#3550) 2026-01-14 16:26:51 +00:00
Branimir Karadžić
241e9c3330 Added Init.fallback option. Cleanup. (#3522) 2025-12-24 04:29:32 +00:00
Branimir Karadžić
23410d248c Fixed build.a (#3513) 2025-12-13 20:46:12 +00:00
Branimir Karadžić
f510ab6db8 Cleanup. (#3501) 2025-11-20 03:13:42 +00:00
attilaz
c4e0a433f0 gl renderer: Fixed BGFX_RESET_MAXANISOTROPY change (#3494) 2025-11-13 14:38:57 +00:00
attilaz
1aee4faf0f gl renderer: Fixed etc2 srgb formats (#3493) 2025-11-13 14:38:28 +00:00
Branimir Karadžić
9e8ecf4af4 Added EAC texture formats. (#3487) 2025-11-11 08:39:24 -08:00
Branimir Karadžić
35911ac2d9 Added uniform frequency. (#3485)
* Added uniform frequency.

* Cleanup.

* Cleanup.
2025-11-10 23:41:33 +00:00
Branimir Karadžić
5d8eb6d67c Cleanup. 2025-10-31 08:44:02 -07:00
Бранимир Караџић
fb27483652 Cleanup. 2025-10-31 07:03:44 -07:00
ProPuke
df53a7ca84 Fixed: BGFX_TEXTURE_MSAA_SAMPLE and msaa sampling bugs with gl (#3351)
* fixed: multiple BGFX_TEXTURE_MSAA_SAMPLE attachments could not be present in a framebuffer at once (sample locations were not fixed)
I've just set the sample location as always fixed for now, although technically this can be false if only 1 msaa texture attachment is present

* fixed: framebuffer with a resolved msaa AND a sample msaa at the same time would result in an invalid framebuffer
it would try to also resolve the sample-msaa texture at the same, leading to an invalid target type

* fixed: depth attachments could not be sample-msaa
this is valid, they don't resolving

* fixed: shader error sampking msaa textures in gl
parameter duplication on texelFetch(sampler2DMS,*) led to failed shaders
2025-10-30 00:29:36 +00:00
Бранимир Караџић
959cab248e Added ability to configure backbuffer depth/stencil. 2025-10-29 12:10:41 -07:00
Бранимир Караџић
cd3749dac9 Cleanup. 2025-10-25 22:18:15 -07:00
Gary Hsu
e7c2c69edb Add optional layerIndex argument to overrideInternal (#3477)
* Add optional layerIndex argument to overrideInternal

* Run genie idl
2025-10-26 05:12:34 +00:00
Branimir Karadžić
f3cab4d2d8 Detect nVidia Nsight debugger presence. 2025-10-23 10:06:24 -07:00
Mike
c733598edb Fix #3464 (#3465) 2025-09-26 00:43:04 +00:00
Branimir Karadžić
f268ce5c96 Update assert API to latest bx. 2025-08-23 09:21:18 -07:00
Matt Tytel
2b1c73f348 Fix only one frame rendered in mobile opengles with intermediate frame buffer (#3405) 2025-01-30 10:13:02 -08:00
Martijn Courteaux
abe193a407 Fix UniformBuffer UB regarding UniformType::Enum with extra bits. (#3398) 2025-01-28 09:58:22 -08:00
Бранимир Караџић
860bafb23f Happy New Year! 2025-01-13 15:45:40 -08:00
Бранимир Караџић
896c610b72 Removing alloca compat include. 2024-12-21 19:25:00 -08:00
Бранимир Караџић
042ebe8814 Cleanup. 2024-12-07 22:49:45 -08:00
Бранимир Караџић
69acf28813 Cleanup. 2024-11-21 07:34:58 -08:00
Martijn Courteaux
e488a07f1b Support both X11 and Wayland in the same build. (#3360)
* Support both X11 and Wayland in the same build.

 - Works for both Vulkan and OpenGL.
 - Remove --with-wayland from genie options.
 - Vulkan loads all three extensions for surface creation instead of only one.
 - Add width and height parameter to GlContext::createSwapChain(), which is needed for EGL to create
   a SwapChain with the given window size.
 - Dirty-fix the example-22-windows to recreate the FrameBuffer by first destroying and then
   recreating to make sure the window is released of its swapchain.
 - Fix dbgText glitch in example-22-windows.
 - Remove old X11-related dependencies for GLFW3.

* Formatting.
2024-10-05 14:33:22 -07:00
Faaux
93961afcfd Use correct GLSL shader version if onyl gl_VertexID is used (#3315) 2024-06-23 08:59:37 -07:00
Бранимир Караџић
8778d4d1cf Cleanup. 2024-03-10 07:43:26 -07:00
Krimo
4d8f0f6713 Fix vertex attributes having incorrect state when restarting BGFX. (#3267) 2024-03-10 07:41:21 -07:00
Branimir Karadžić
98d88d9fc6 Fixed draw indirect. 2024-02-09 20:55:44 -08:00
Бранимир Караџић
6286da0eb5 GL: Recreate VAO on swap chain switch. Fixed issue #209. 2024-02-02 14:19:28 -08:00
Бранимир Караџић
83dfadf673 Happy New Year! 2024-01-14 01:56:36 -08:00
Dmitry Shevchik
a0057adaaa Support compute shaders for OpenGLES 3.1 by injecting a proper version. (#3224) 2023-12-16 09:21:04 -08:00
Бранимир Караџић
e9e2e224ee Replaced macros with C++17 attributes. 2023-12-02 20:16:56 -08:00
Fabio Soldati
e8f51dea4c fixed wrong cast uint16t to uint32t (#3187)
The new Google Pixel 8 device supports maxTextureSize of 65535. The current implementation sets this value to 0 and lets crash my app. With the cast to uint32t the app works correctly again.
2023-10-23 08:01:22 -07:00
Jamil Halabi
f059531885 Added a new capability to check for PrimitiveID support (#3154) 2023-08-04 16:42:33 +02:00
Бранимир Караџић
928800feab macOS, iOS: Removed OpenGL/OpenGLES support. 2023-06-24 08:13:00 -07:00
Бранимир Караџић
fa1897bd1f Added headless validation for bgfx::init and bgfx::reset. 2023-06-23 19:16:32 -07:00
Branimir Karadžić
290295136b Added bx::Location, and removed allocator macros. 2023-04-23 19:19:22 -07:00
issam3105
c3e3053935 Fix call to non-existant glDrawBuffers on mobile WebGL 1 (#3068)
Co-authored-by: Issam <issam.dahmen@fittingbox.com>
2023-04-04 07:52:40 -07:00
Christophe Dehais
cd3a1ea7f8 [GL] Fix sRGB framebuffer write (#3032) 2023-02-02 09:16:32 -08:00
Бранимир Караџић
466c6a4e95 Happy New Year! 2023-01-14 10:05:12 -08:00