Branimir Karadžić
f3f4e04636
Makefile: Detect if sh is present. ( #3638 )
2026-03-21 21:59:03 +00:00
Branimir Karadžić
0499759e8c
Fixed runtime renderer selection. ( #3637 )
2026-03-21 16:57:04 +00:00
Branimir Karadžić
42b52a7a51
VK: Fix default non-external texture state. ( #3635 )
2026-03-21 08:56:41 -07:00
Branimir Karadžić
6f72fda08b
GENie: Set default project properly when making combined examples. ( #3631 )
2026-03-21 07:31:36 +00:00
Branimir Karadžić
f26d3b1342
Use render pass creation data for render pass hash. ( #3636 )
2026-03-21 07:14:13 +00:00
Branimir Karadžić
4e6b6f0264
Metal: Fix validation when instancing data is provided, but shaders doesn't use it. ( #3634 )
2026-03-21 05:28:35 +00:00
Daniele Bartolini
20a637e3e6
VK: only enable non-opaque compositing if requested ( #3630 )
2026-03-13 02:47:58 +00:00
Branimir Karadžić
a73c12db8f
Added bgfx::AttribType::Int8/Uint16. ( #3626 )
2026-03-09 06:13:51 +00:00
Branimir Karadžić
608713739b
Metal: Switched to metal-cpp. ( #3624 )
...
* Metal: Switched to metal-cpp.
* Cleanup.
* Remove more Obj-C code.
* Add metal-cpp license.
* Cleanup.
* Reduce number of leak reports.
* Reducing Obj-C code.
* renderer_mtl.mm -> .cpp
* Cleanup.
* Cleanup.
2026-03-08 23:33:43 +00:00
Branimir Karadžić
b28febb4a8
NonLocalAllocator: Remove orphaned slabs. Fixed #2867 . ( #3625 )
2026-03-08 04:02:40 +00:00
Branimir Karadžić
2721c747ae
Added BGFX_FRAME_FLUSH. ( #3623 )
2026-03-07 04:50:46 +00:00
Branimir Karadžić
ae080bc634
D3D11: Fix SRV for external texture. ( #3622 )
2026-03-06 23:41:29 +00:00
Branimir Karadžić
298f5b0202
Improved docs on bgfx::begin/end. ( #3621 )
2026-03-06 05:37:34 +00:00
Gary Hsu
8e68ab9a83
Add null checks for mtl when no swap chain ( #3620 )
2026-03-05 21:16:53 +00:00
Branimir Karadžić
de17eda241
Improved documentation. Added IDL docs. ( #3619 )
2026-03-05 06:55:05 +00:00
Branimir Karadžić
ccdbacdb74
IDL: Docs cleanup. ( #3618 )
2026-03-02 18:22:08 +00:00
Ondřej Voves
b7d18c5ca7
Fix slow shaderc. ( #3617 )
2026-03-02 16:38:58 +00:00
Branimir Karadžić
0b1c1ecaca
IDL: Generate C++ header. ( #3616 )
2026-03-01 00:23:13 +00:00
Branimir Karadžić
0c45d90ca7
Updated bindings. ( #3615 )
2026-02-28 23:35:50 +00:00
Branimir Karadžić
3e6455e6b0
IDL: Improve docs. ( #3614 )
2026-02-28 23:34:30 +00:00
Branimir Karadžić
c10271dc28
IDL: Added docs generator. ( #3613 )
2026-02-28 22:29:20 +00:00
Branimir Karadžić
26bae47dbe
IDL: C++ generator improvements. ( #3612 )
2026-02-28 20:48:33 +00:00
Branimir Karadžić
874a013bf0
Updated bindings. ( #3611 )
2026-02-28 08:10:19 +00:00
Branimir Karadžić
7600e5e0eb
IDL: Fixed C++ generator. ( #3610 )
2026-02-28 07:58:25 +00:00
Бранимир Караџић
b121263362
VK: Fix default texture state.
2026-02-24 07:32:35 -08:00
Бранимир Караџић
33930ac14a
VK: Add external texture.
2026-02-23 22:28:11 -08:00
Бранимир Караџић
a059eb2967
Tint: Fixed MSVC 32-bit build.
2026-02-21 19:54:05 -08:00
Бранимир Караџић
36ddff3264
Updated Vulkan headers.
2026-02-21 19:54:05 -08:00
Бранимир Караџић
de0cdd0740
Updated Tint.
2026-02-21 19:54:05 -08:00
Бранимир Караџић
651c7711b1
Updated spirv-cross.
2026-02-21 19:54:05 -08:00
Бранимир Караџић
b9dff93496
Updated spirv-tools.
2026-02-21 19:54:05 -08:00
Бранимир Караџић
7147583ad7
Updated spirv-headers.
2026-02-21 19:54:05 -08:00
Бранимир Караџић
8f79485b97
Updated glslang.
2026-02-21 19:54:05 -08:00
Бранимир Караџић
9a7c4a9842
Updated cgltf.
2026-02-21 19:54:05 -08:00
Бранимир Караџић
da166eba4c
Updated ImGui.
2026-02-21 19:54:05 -08:00
Branimir Karadžić
91814c9729
Added flag for texture formats that can be used as back-buffer format. ( #3605 )
2026-02-22 02:44:26 +00:00
Branimir Karadžić
651c203116
Undo default back buffer format. Fix VK. ( #3604 )
2026-02-20 03:14:27 +00:00
Branimir Karadžić
856208328c
Use back buffer format when capturing screen shot. ( #3603 )
2026-02-20 00:46:41 +00:00
Branimir Karadžić
4cb794eade
VK: Initialize texture flags to 0. ( #3602 )
2026-02-19 17:47:48 +00:00
Martijn Courteaux
b03bd2d698
[shaderc] Make SPIRV, HLSL, DXIL, Metal backends optional to allow for leaner builds. ( #3594 )
...
* Make SPIRV, HLSL, DXIL, Metal backends optional to allow for leaner builds.
* New and automatic detection of available compilers to enable backends.
* Forgot to fixup Metal.
* Cleanup. Check for glsl-optimizer likewise.
2026-02-19 01:43:03 +00:00
Branimir Karadžić
c85fa25266
Added BGFX_FRAME_* flags to add ability to discard all draw calls. ( #3599 )
2026-02-19 01:42:31 +00:00
Branimir Karadžić
2800f17970
Cleanup. ( #3598 )
2026-02-18 21:01:18 +00:00
Martijn Courteaux
f3bc108efe
Restore Vulkan 1.0 compatibility. ( #3597 )
...
* vulkan: Do not hard-depend on Vulkan 1.2 and Vulkan 1.1.
* fix(ub): vector iterators are not the same as taking address of position.
* fix(ub): Mask bit iterator had implicit promotion bug.
* fix(ub): Vulkan backend shouldn't copy fragment shader source if there is none.
2026-02-18 20:12:49 +00:00
Branimir Karadžić
40e614c45d
Added external texture parameter. ( #3596 )
...
* Added external texture parameter.
* Use uint64_t instead of uintptr_t for external texture because VkImage is always 64-bit.
2026-02-18 20:12:37 +00:00
Quaylyn Rimer
02e04fb458
Optimize NonLocalAllocator: sorted vector + immediate coalescing ( #3593 )
...
Replace stl::list (tinystl::vector with O(n) push_front) with a sorted
stl::vector free list that maintains address-order invariant.
Key improvements:
- free(): uses bx::upperBound for O(log n) sorted insertion + immediate
adjacent-block coalescing instead of O(n) push_front with deferred merge
- compact(): O(1) check (m_used empty?) instead of O(n log n) sort +
O(n) linear merge pass on every call
- alloc(): first-fit scan over cache-friendly contiguous memory instead
of pointer-chasing through fragmented list
- add(): sorted insert with coalescing via bx::upperBound, same as free()
Uses bx::upperBound from the bx foundation library for binary search,
no std:: usage. Added operator> to Free struct for bx::compareAscending
compatibility.
The public API and behavioral semantics are unchanged. All existing
callers (dynamic index/vertex buffer allocators, uniform cache store
allocator) continue to work identically.
2026-02-17 19:27:10 +00:00
Martijn Courteaux
611baeb183
Fix iterator ( #3590 )
...
* Fix iterator
* Enters.
2026-02-12 18:12:43 +00:00
unravel-dev
4cec34f4a1
Add Unravel Engine section to README ( #3588 )
...
Added a section about Unravel Engine, detailing its features and capabilities.
2026-02-09 03:18:13 +00:00
Branimir Karadžić
4ab38c657a
Updated version. ( #3587 )
2026-02-08 01:46:54 +00:00
Branimir Karadžić
90d61887ac
D3D11: Renamed dx11 to dxbc. ( #3586 )
2026-02-08 01:45:18 +00:00
Branimir Karadžić
562ece68a7
shaderc: Fixed DXIL compiler path. ( #3585 )
2026-02-08 01:21:16 +00:00