Commit Graph
755 Commits
Author SHA1 Message Date
Branimir Karadžić 7c0d813b83 Remove unused shader parsers. (#3651)
* Removed shader parsers.

* Removed shader parsers.
2026-04-05 02:54:27 +00:00
Branimir Karadžić 0499759e8c Fixed runtime renderer selection. (#3637) 2026-03-21 16:57:04 +00:00
Branimir Karadžić a73c12db8f Added bgfx::AttribType::Int8/Uint16. (#3626) 2026-03-09 06:13:51 +00:00
Branimir Karadžić ae080bc634 D3D11: Fix SRV for external texture. (#3622) 2026-03-06 23:41:29 +00:00
Branimir Karadžić 91814c9729 Added flag for texture formats that can be used as back-buffer format. (#3605) 2026-02-22 02:44:26 +00:00
Branimir Karadžić 856208328c Use back buffer format when capturing screen shot. (#3603) 2026-02-20 00:46:41 +00:00
Branimir Karadžić c85fa25266 Added BGFX_FRAME_* flags to add ability to discard all draw calls. (#3599) 2026-02-19 01:42:31 +00:00
Branimir Karadžić 40e614c45d Added external texture parameter. (#3596)
* Added external texture parameter.

* Use uint64_t instead of uintptr_t for external texture because VkImage is always 64-bit.
2026-02-18 20:12:37 +00:00
Seremo c5387cfec2 DX11/DX12: Fix detecting depth capabilities for BGFX_CAPS_FORMAT_TEXTURE_MSAA (#3562) 2026-01-22 18:34:12 +00:00
Vincent Bousquet 0d7526dfb9 Fix DX11 screenshot color format (#3551) 2026-01-14 22:29:26 +00:00
Branimir Karadžić 4baed6e076 Happy New Year! (#3550) 2026-01-14 16:26:51 +00:00
Seremo 4f80d5f4ac d3d11: Fix UAV cache to handle texture arrays correctly (#3548) 2026-01-11 16:19:12 +00:00
Branimir Karadžić 241e9c3330 Added Init.fallback option. Cleanup. (#3522) 2025-12-24 04:29:32 +00:00
Branimir Karadžić f510ab6db8 Cleanup. (#3501) 2025-11-20 03:13:42 +00:00
Branimir Karadžić 9e8ecf4af4 Added EAC texture formats. (#3487) 2025-11-11 08:39:24 -08:00
Branimir Karadžić 35911ac2d9 Added uniform frequency. (#3485)
* Added uniform frequency.

* Cleanup.

* Cleanup.
2025-11-10 23:41:33 +00:00
Branimir Karadžić bcf89eb860 Cleanup. 2025-11-01 21:53:14 -07:00
Branimir Karadžić 5d8eb6d67c Cleanup. 2025-10-31 08:44:02 -07:00
Бранимир Караџић 959cab248e Added ability to configure backbuffer depth/stencil. 2025-10-29 12:10:41 -07:00
Бранимир Караџић cd3749dac9 Cleanup. 2025-10-25 22:18:15 -07:00
Gary Hsu e7c2c69edb Add optional layerIndex argument to overrideInternal (#3477)
* Add optional layerIndex argument to overrideInternal

* Run genie idl
2025-10-26 05:12:34 +00:00
Branimir Karadžić 739d12a962 Cleanup. 2025-10-24 12:22:18 -07:00
Branimir Karadžić f3cab4d2d8 Detect nVidia Nsight debugger presence. 2025-10-23 10:06:24 -07:00
Martijn Courteaux abe193a407 Fix UniformBuffer UB regarding UniformType::Enum with extra bits. (#3398) 2025-01-28 09:58:22 -08:00
Бранимир Караџић 860bafb23f Happy New Year! 2025-01-13 15:45:40 -08:00
Бранимир Караџић 896c610b72 Removing alloca compat include. 2024-12-21 19:25:00 -08:00
Бранимир Караџић 042ebe8814 Cleanup. 2024-12-07 22:49:45 -08:00
Бранимир Караџић 69acf28813 Cleanup. 2024-11-21 07:34:58 -08:00
Martijn Courteaux e488a07f1b Support both X11 and Wayland in the same build. (#3360)
* Support both X11 and Wayland in the same build.

 - Works for both Vulkan and OpenGL.
 - Remove --with-wayland from genie options.
 - Vulkan loads all three extensions for surface creation instead of only one.
 - Add width and height parameter to GlContext::createSwapChain(), which is needed for EGL to create
   a SwapChain with the given window size.
 - Dirty-fix the example-22-windows to recreate the FrameBuffer by first destroying and then
   recreating to make sure the window is released of its swapchain.
 - Fix dbgText glitch in example-22-windows.
 - Remove old X11-related dependencies for GLFW3.

* Formatting.
2024-10-05 14:33:22 -07:00
Бранимир Караџић 8ec4b71303 D3D11: Made use staging buffer configurable. 2024-03-28 09:49:02 -07:00
Branimir Karadžić 98d88d9fc6 Fixed draw indirect. 2024-02-09 20:55:44 -08:00
Бранимир Караџић 83dfadf673 Happy New Year! 2024-01-14 01:56:36 -08:00
Бранимир Караџић e9e2e224ee Replaced macros with C++17 attributes. 2023-12-02 20:16:56 -08:00
Бранимир Караџић 67107e5511 Cleanup. 2023-11-09 07:26:23 -08:00
Hristo Iliev 98f16cd125 Fix an issue where initializing DX11 headless would cause a crash. (#3164) 2023-08-29 05:07:37 +02:00
Jamil Halabi f059531885 Added a new capability to check for PrimitiveID support (#3154) 2023-08-04 16:42:33 +02:00
Branimir Karadžić 290295136b Added bx::Location, and removed allocator macros. 2023-04-23 19:19:22 -07:00
Gary Hsu e0b5e0d67a Add support for Windows App SDK (WinUI 3) (#3044)
* Add support for Windows App SDK (WinUI 3)

* Update namespace
2023-02-27 18:38:49 -08:00
Бранимир Караџић 466c6a4e95 Happy New Year! 2023-01-14 10:05:12 -08:00
pourtheworld acedbf0af0 renderer_d3d11 fix compute shader input image cubemap format transformation (#2983) 2022-12-10 08:49:12 -08:00
Бранимир Караџић 66de825e6f Fixed issue #2982. 2022-11-30 15:14:40 -08:00
Raziel AlphadiosandRaziel Alphadios c2bc5177b5 Add support for remaining unsupported ASTC formats (#2963)
* Add support for remaining unsupported ASTC formats
Add new ASTC formats into pixelformats example and ninja scripts
Rebuild ASTC textures

* Update idl and generate
Move comma in pixelformats

Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2022-10-25 17:03:40 -07:00
Бранимир Караџић 27602120e9 Deleted bad conversion code. 2022-10-11 07:15:45 -07:00
Cedric Guillemet c3afd0e31d Remove alpha-premultiplied postprocess (#2948) 2022-10-06 07:06:45 -07:00
Branimir Karadžić a06ee14802 Fixed issue #2944. 2022-10-03 20:19:19 -07:00
jwdevel f1f77a6cd3 Record frame num in view stats (#2908)
* Add 'frameNumber' to Frame struct

Previously, the frame number returned from bgfx::frame() was tracked separately in the Context. Now,
we store that information in the Frame. This will allow us to attach the frame number to ViewStats.

* Add frame number to ViewStats

When ViewStats are enabled, we tag each timer query with the current frame number, then include
that information in the final results. In this way, clients can correlate specific work that they
submitted to specific GPU timing information.

NOTE: Some backends not implemented, yet. They will always have 0 for frame number.
The ones which are implemented are:
 * OpenGL
 * Vulkan
 * D3D 9,11,12
 * Noop
2022-09-18 19:09:48 -07:00
Бранимир Караџић c0a7e838b3 D3D11: Enable texture format enumeration on Linux. 2022-09-15 23:29:27 -07:00
Бранимир Караџић 4c0baf5603 D3D11: Enable compilation on Linux. 2022-09-15 22:13:34 -07:00
Sandy 85910e9778 Add BGR versions of 16 bit formats (#2897)
* pixelformats: Add BGRA4

* pixelformats: Add BGR5A1

* pixelformats: Add B5G6R5

* make idl
2022-08-25 16:08:06 -07:00
Sandy 536c4cdbf5 Texture format info: Invert R and B in R5G6B5 (#2886)
d3d9: Do software conversion to take advantage of B5G6R5.
d3d11: Do software conversion to take advantage of B5G6R5.
gl: Set internal representation to swap R and B.
metal: Swizzle R and B and remove software conversion.
2022-08-23 06:46:56 -07:00