Logo
Explore Help
Sign In
Scarfski/bullet3
1
0
Fork 0
You've already forked bullet3
mirror of https://github.com/bulletphysics/bullet3.git synced 2026-08-08 06:19:29 +00:00
Code Issues Packages Projects Releases Wiki Activity
9,184 Commits 19 Branches 27 Tags
bc8adf7bd130e01cdeddedf577b698c4b6a0dd5a
Commit Graph

10 Commits

Author SHA1 Message Date
jingyuc
0b641b51d7 add benchmark comparison example. change ReduceddMotorGrasp example to the real world dimensions 2021-11-21 02:11:55 -05:00
jingyuc
007eea15cb no longer need to use start_modes, because all the rigid modes are not saved in .bin files in the preprocessor 2021-11-16 21:05:48 -05:00
jingyuc
d945e48af2 clean up the damping codes 2021-10-13 23:39:36 -04:00
jingyuc
07cfa9a433 add cfm and penetration correction to the velocity error for the contact constraint. clean up btReducedSoftBody class. momenumtum conservation WIP 2021-10-07 15:10:57 -04:00
jingyuc
c4da596778 now support scaling of reduced deformable object. the order of applying impulse is changeable now 2021-10-04 11:56:29 -04:00
jingyuc
107c5526eb reduced motor grasp example is working 2021-09-24 13:16:33 -04:00
jingyuc
bfd3d1cd8d normal impulse for multibody vs reduced deformable contact is working 2021-09-15 16:45:20 -04:00
jingyuc
593f387a06 demo setup 2021-09-13 22:48:08 -04:00
jingyuc
1c8afcf54f clean up reduced body creation 2021-09-12 23:21:20 -04:00
jingyuc
e62c42f54c rotate the modes when the mesh has a initial transformation. new grasping example with motor WIP 2021-09-09 18:35:07 -04:00
Powered by Gitea Version: 25.4.3 Page: 343ms Template: 13ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API