mirror of
https://github.com/bulletphysics/bullet3.git
synced 2026-07-21 21:49:19 +00:00
allow to perform a getClosestPoints query with a collisionShape and world transform (position, orientation) that isn't part of the world. (use createCollisionShape to create it) add optional removeCollisionShape, for collision shapes only used in a query (and not used to create a body)
198 KiB
198 KiB