Update README.md

This commit is contained in:
Michele Caini
2017-04-13 11:15:13 +02:00
committed by GitHub
parent 77f235928e
commit 07a3d2c537

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@@ -148,8 +148,7 @@ There are three options to instantiate your own registry:
auto registry = entt::StandardRegistry<std::uint16_t, Components...>{args...};
```
That is, you must provide the whole list of components to be registered with the default registry **and** the desired type for the entities.<br/>
Note that the default type is `std::uint32_t`, that is larger enough for almost all the games but also too big for the most of the games.
That is, you must provide the whole list of components to be registered with the default registry **and** the desired type for the entities. Note that the default type is `std::uint32_t`, that is larger enough for almost all the games but also too big for the most of the games.
* By using your own pool: