doc: minor changes
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@@ -13,7 +13,7 @@
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* [Observe changes](#observe-changes)
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* [Entity lifecycle](#entity-lifecycle)
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* [Listeners disconnection](#listeners-disconnection)
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* [They call me reactive storage](#they-call-me-reactive-storage)
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* [They call me reactive storage](#they-call-me-reactive-storage)
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* [Sorting: is it possible?](#sorting-is-it-possible)
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* [Helpers](#helpers)
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* [Null entity](#null-entity)
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@@ -455,7 +455,7 @@ As a result, a listener that wants to access components, entities, or pools can
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safely do so against a still valid registry, while checking for the existence of
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the various elements as appropriate.
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### They call me reactive storage
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## They call me reactive storage
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Signals are the basic tools to construct reactive systems, even if they aren't
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enough on their own. `EnTT` tries to take another step in that direction with
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