doc: minor changes

This commit is contained in:
Michele Caini
2019-12-29 15:18:20 +01:00
parent 43766406ae
commit a43f354511
+6 -6
View File
@@ -48,7 +48,7 @@ I hope this list can grow much more in the future:
a small tower defense game based on mirror orientation.
* Engines and the like:
* [Fling Engine](https://github.com/flingengine/FlingEngine): A Vulkan game
* [Fling Engine](https://github.com/flingengine/FlingEngine): a Vulkan game
engine with a focus on data oriented design.
* [Apparently](https://teamwisp.github.io/credits/)
[Wisp](https://teamwisp.github.io/product/) by
@@ -60,13 +60,13 @@ I hope this list can grow much more in the future:
[Qub3d](https://qub3d.org/): because blocks should be open source.
* [shiva](https://github.com/Milerius/shiva): modern C++ engine with
modularity.
* [NovusCore](https://github.com/novuscore/NovusCore): A modern take on World
* [NovusCore](https://github.com/novuscore/NovusCore): a modern take on World
of Warcraft emulation.
* [ImGui/EnTT editor](https://github.com/Green-Sky/imgui_entt_entity_editor):
A drop-in, single-file entity editor for `EnTT` that uses `ImGui` as
a drop-in, single-file entity editor for `EnTT` that uses `ImGui` as
graphical backend (with
[demo code](https://github.com/Green-Sky/imgui_entt_entity_editor_demo)).
* [SgOgl](https://github.com/stwe/SgOgl): A game engine library for OpenGL
* [SgOgl](https://github.com/stwe/SgOgl): a game engine library for OpenGL
developed for educational purposes.
* Articles and blog posts:
@@ -101,10 +101,10 @@ I hope this list can grow much more in the future:
[Tieto](https://www.tieto.com/): they published a job post where `EnTT` was
listed on their software stack.
* [Godot meets EnTT](https://github.com/portaloffreedom/godot_entt_example/):
A simple example on how to use `EnTT` within
a simple example on how to use `EnTT` within
[`Godot`](https://godotengine.org/).
* [Godot and GameNetworkingSockets meet EnTT](https://github.com/portaloffreedom/godot_entt_net_example):
A simple example on how to use `EnTT` and
a simple example on how to use `EnTT` and
[`GameNetworkingSockets`](https://github.com/ValveSoftware/GameNetworkingSockets)
within [`Godot`](https://godotengine.org/).
* [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt): port of