rename member variables
This commit is contained in:
committed by
Jeremy Nelson
parent
5ae7760752
commit
2a04cee97f
@@ -809,13 +809,15 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams
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if (colorInfos[i].handle) {
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auto* hwTexture = handleCast<WGPUTexture>(colorInfos[i].handle);
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if (hwTexture) {
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FILAMENT_CHECK_POSTCONDITION(colorInfos[i].layer < renderTarget->getLayerCount())
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<< "Color attachment " << i << " requests layer "
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<< colorInfos[i].layer << " but render target has only "
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<< renderTarget->getLayerCount() << ".";
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FILAMENT_CHECK_POSTCONDITION(
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colorInfos[i].layer < renderTarget->getLayerCount())
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<< "Color attachment " << i << " requests layer " << colorInfos[i].layer
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<< " but render target has only " << renderTarget->getLayerCount()
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<< ".";
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const uint8_t mipLevel = colorInfos[i].level;
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const uint32_t arrayLayer = colorInfos[i].layer;
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customColorViews[customColorViewCount++] = hwTexture->getOrMakeTextureView(mipLevel, arrayLayer);
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customColorViews[customColorViewCount++] =
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hwTexture->getOrMakeTextureView(mipLevel, arrayLayer);
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}
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}
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}
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@@ -823,13 +825,13 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams
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const auto& depthInfo = renderTarget->getDepthAttachmentInfo();
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if (depthInfo.handle) {
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FILAMENT_CHECK_POSTCONDITION(depthInfo.layer < renderTarget->getLayerCount())
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<< "Depth attachment requests layer " << depthInfo.layer
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<< "but render target has only " << renderTarget->getLayerCount() << ".";
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<< "Depth attachment requests layer " << depthInfo.layer
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<< "but render target has only " << renderTarget->getLayerCount() << ".";
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auto* hwTexture = handleCast<WGPUTexture>(depthInfo.handle);
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if (hwTexture) {
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const uint8_t depthMipLevel = depthInfo.level;
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const uint32_t depthArrayLayer = depthInfo.layer;
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customDepthView = hwTexture->getOrMakeTextureView(depthMipLevel,depthArrayLayer);
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customDepthView = hwTexture->getOrMakeTextureView(depthMipLevel, depthArrayLayer);
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customDepthFormat = hwTexture->getFormat();
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}
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}
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@@ -845,7 +847,8 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams
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<< " layers.";
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const uint8_t stencilMipLevel = stencilInfo.level;
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const uint32_t stencilArrayLayer = stencilInfo.layer;
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customStencilView = hwTexture->getOrMakeTextureView(stencilMipLevel,stencilArrayLayer );
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customStencilView =
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hwTexture->getOrMakeTextureView(stencilMipLevel, stencilArrayLayer);
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customStencilFormat = hwTexture->getFormat();
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}
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}
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@@ -1165,7 +1168,7 @@ void WebGPUDriver::updateDescriptorSetTexture(Handle<HwDescriptorSet> dsh,
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auto sampler = makeSampler(params);
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// TODO making assumptions that size and offset mean the same thing here.
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wgpu::BindGroupEntry tEntry{ .binding = static_cast<uint32_t>(binding * 2),
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.textureView = texture->getTextureView() };
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.textureView = texture->getDefaultTextureView() };
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bindGroup->addEntry(tEntry.binding, std::move(tEntry));
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wgpu::BindGroupEntry sEntry{ .binding = static_cast<uint32_t>(binding * 2 + 1),
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@@ -638,18 +638,18 @@ WGPUTexture::WGPUTexture(SamplerType samplerType, uint8_t levels, TextureFormat
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FILAMENT_CHECK_POSTCONDITION(mTexture)
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<< "Failed to create texture for " << textureDescriptor.label;
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mTextureView = makeTextureView(0, levels, 0, mArrayLayerCount, samplerType);
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mDefaultTextureView = makeTextureView(0, levels, 0, mArrayLayerCount, samplerType);
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}
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WGPUTexture::WGPUTexture(WGPUTexture* src, uint8_t baseLevel, uint8_t levelCount) noexcept :
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mTexture(src->mTexture),
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WGPUTexture::WGPUTexture(WGPUTexture* src, uint8_t baseLevel, uint8_t levelCount) noexcept
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: mTexture(src->mTexture),
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mAspect(src->mAspect),
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mArrayLayerCount(src->mArrayLayerCount),
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mBlockWidth(src->mBlockWidth),
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mBlockHeight(src->mBlockHeight),
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mSamplerType(src->mSamplerType),
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mTextureView(makeTextureView(baseLevel, levelCount, 0, src->mArrayLayerCount, mSamplerType))
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{}
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mDefaultTextureView(
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makeTextureView(baseLevel, levelCount, 0, src->mArrayLayerCount, mSamplerType)) {}
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wgpu::TextureUsage WGPUTexture::fToWGPUTextureUsage(TextureUsage const& fUsage) {
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wgpu::TextureUsage retUsage = wgpu::TextureUsage::None;
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@@ -183,7 +183,7 @@ public:
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[[nodiscard]] const wgpu::Texture& getTexture() const { return mTexture; }
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[[nodiscard]] wgpu::TextureView getTextureView() const {return mTextureView;}
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[[nodiscard]] wgpu::TextureView getDefaultTextureView() const {return mDefaultTextureView;}
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[[nodiscard]] wgpu::TextureView getOrMakeTextureView(uint8_t mipLevel, uint32_t arrayLayer) const;
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[[nodiscard]] wgpu::TextureFormat getFormat() const { return mFormat; }
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@@ -207,10 +207,11 @@ private:
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size_t mBlockWidth;
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size_t mBlockHeight;
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SamplerType mSamplerType;
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wgpu::TextureView mTextureView = nullptr;
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wgpu::TextureView mDefaultTextureView = nullptr;
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[[nodiscard]] wgpu::TextureUsage fToWGPUTextureUsage(filament::backend::TextureUsage const& fUsage);
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[[nodiscard]] wgpu::TextureUsage fToWGPUTextureUsage(
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filament::backend::TextureUsage const& fUsage);
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[[nodiscard]] wgpu::TextureView makeTextureView(const uint8_t& baseLevel,
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const uint8_t& levelCount, const uint32_t& baseArrayLayer,
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