fix typo in variable name.

This commit is contained in:
Mathias Agopian
2018-10-02 15:32:26 -07:00
committed by Mathias Agopian
parent eaf82961de
commit 2eeb92fc4c

View File

@@ -135,11 +135,11 @@ void FRenderer::renderJob(ArenaScope& arena, FView* view) {
Viewport const& vp = view->getViewport();
const bool hasPostProcess = view->hasPostProcessPass();
float2 scale = view->updateScale(mFrameInfoManager.getLastFrameTime());
bool mUseFXAA = view->getAntiAliasing() == View::AntiAliasing::FXAA;
bool useFXAA = view->getAntiAliasing() == View::AntiAliasing::FXAA;
if (!hasPostProcess) {
// dynamic scaling and FXAA are part of the post-process phase and can't happen if
// it's disabled.
mUseFXAA = false;
useFXAA = false;
scale = 1.0f;
}
@@ -213,9 +213,9 @@ void FRenderer::renderJob(ArenaScope& arena, FView* view) {
Handle<HwProgram> toneMappingProgram = engine.getPostProcessProgram(
translucent ? PostProcessStage::TONE_MAPPING_TRANSLUCENT
: PostProcessStage::TONE_MAPPING_OPAQUE);
ppm.pass(mUseFXAA ? TextureFormat::RGBA8 : ldrFormat, toneMappingProgram);
ppm.pass(useFXAA ? TextureFormat::RGBA8 : ldrFormat, toneMappingProgram);
if (mUseFXAA) {
if (useFXAA) {
Handle<HwProgram> antiAliasingProgram = engine.getPostProcessProgram(
translucent ? PostProcessStage::ANTI_ALIASING_TRANSLUCENT
: PostProcessStage::ANTI_ALIASING_OPAQUE);