Update RELEASE_NOTES for 1.9.5
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@@ -5,6 +5,8 @@ A new header is inserted each time a *tag* is created.
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## Next release (main branch)
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## v1.9.6
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- Added View::setVsmShadowOptions (experimental)
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- Add anisotropic shadow map sampling with VSM (experimental)
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- matc: fixed bug where some compilation failures still exited with code 0
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@@ -12,8 +14,15 @@ A new header is inserted each time a *tag* is created.
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## v1.9.5
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- Added a new Live Wallpaper Android sample
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- `UiHelper` now supports managing a `SurfaceHolder`.
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- `UiHelper` now supports managing a `SurfaceHolder`
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- Fix: an internal texture resource was never destroyed
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- Fix: hang on 2-CPU machines
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- Fix: Vulkan crash when using shadow cascades
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- Linux fixes for headless SwiftShader
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- Fix null pointer dereference in `FIndirectLight`
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- Fix Windows build by avoiding nested initializers
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- Vulkan: support readPixels and headless swap chains
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- VSM improvements
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## v1.9.4
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