More code style cleanup
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@@ -798,8 +798,7 @@ void MeshAssimp::processGLTFMaterial(const aiScene* scene, const aiMaterial* mat
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outMaterials[materialName] = mGltfMaterialDSMasked->createInstance();
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float maskThreshold = 0.5;
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material->Get("$mat.gltf.alphaCutoff", 0, 0, maskThreshold);
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outMaterials[materialName]->setParameter(
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"maskThreshold", maskThreshold);
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outMaterials[materialName]->setParameter("maskThreshold", maskThreshold);
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} else {
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outMaterials[materialName] = mGltfMaterialDS->createInstance();
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}
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@@ -812,8 +811,7 @@ void MeshAssimp::processGLTFMaterial(const aiScene* scene, const aiMaterial* mat
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outMaterials[materialName] = mGltfMaterialMasked->createInstance();
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float maskThreshold = 0.5;
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material->Get("$mat.gltf.alphaCutoff", 0, 0, maskThreshold);
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outMaterials[materialName]->setParameter(
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"maskThreshold", maskThreshold);
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outMaterials[materialName]->setParameter("maskThreshold", maskThreshold);
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} else {
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outMaterials[materialName] = mGltfMaterial->createInstance();
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}
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