More code style cleanup

This commit is contained in:
Romain Guy
2018-11-26 14:07:07 -08:00
parent 44c4362edb
commit 588ce8fe3f

View File

@@ -798,8 +798,7 @@ void MeshAssimp::processGLTFMaterial(const aiScene* scene, const aiMaterial* mat
outMaterials[materialName] = mGltfMaterialDSMasked->createInstance();
float maskThreshold = 0.5;
material->Get("$mat.gltf.alphaCutoff", 0, 0, maskThreshold);
outMaterials[materialName]->setParameter(
"maskThreshold", maskThreshold);
outMaterials[materialName]->setParameter("maskThreshold", maskThreshold);
} else {
outMaterials[materialName] = mGltfMaterialDS->createInstance();
}
@@ -812,8 +811,7 @@ void MeshAssimp::processGLTFMaterial(const aiScene* scene, const aiMaterial* mat
outMaterials[materialName] = mGltfMaterialMasked->createInstance();
float maskThreshold = 0.5;
material->Get("$mat.gltf.alphaCutoff", 0, 0, maskThreshold);
outMaterials[materialName]->setParameter(
"maskThreshold", maskThreshold);
outMaterials[materialName]->setParameter("maskThreshold", maskThreshold);
} else {
outMaterials[materialName] = mGltfMaterial->createInstance();
}