Fix compilation material failure log (#8317)

This commit is contained in:
Powei Feng
2024-12-17 16:27:05 -08:00
committed by GitHub
parent 377a1106aa
commit 8ddc4d3060

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@@ -556,7 +556,7 @@ Program FMaterial::getProgramWithVariants(
<< "The material '" << mName.c_str()
<< "' has not been compiled to include the required GLSL or SPIR-V chunks for the "
"vertex shader (variant="
<< variant.key << ", filtered=" << vertexVariant.key << ").";
<< +variant.key << ", filtered=" << +vertexVariant.key << ").";
/*
* Fragment shader
@@ -571,7 +571,7 @@ Program FMaterial::getProgramWithVariants(
<< "The material '" << mName.c_str()
<< "' has not been compiled to include the required GLSL or SPIR-V chunks for the "
"fragment shader (variant="
<< variant.key << ", filtered=" << ").";
<< +variant.key << ", filtered=" << +fragmentVariant.key << ").";
Program program;
program.shader(ShaderStage::VERTEX, vsBuilder.data(), vsBuilder.size())