Removed extra slash (#570)
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Romain Guy
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@@ -27,7 +27,7 @@ badges above.
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real-time physically based rendering, the graphics capabilities and implementation of Filament.
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This document explains the math and reasoning behind most of our decisions. This document is a
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good introduction to PBR for graphics programmers.
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- [Materials](https://google.github.io/filament//Materials.md.html), the full reference
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- [Materials](https://google.github.io/filament/Materials.md.html), the full reference
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documentation for our material system. This document explains our different material models, how
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to use the material compiler `matc` and how to write custom materials.
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- [Material Properties](https://google.github.io/filament/Material%20Properties.pdf), a reference
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