Metal: change shader compilation pool size to 1 (#7639)
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committed by
Benjamin Doherty
parent
86d2e11801
commit
ca27bb58bf
@@ -77,7 +77,7 @@ MetalShaderCompiler::MetalShaderCompiler(id<MTLDevice> device, MetalDriver& driv
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}
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void MetalShaderCompiler::init() noexcept {
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const uint32_t poolSize = 2;
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const uint32_t poolSize = 1;
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mCompilerThreadPool.init(poolSize, []() {}, []() {});
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}
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