Update RELEASE_NOTES for 1.12.4
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@@ -10,7 +10,9 @@ A new header is inserted each time a *tag* is created.
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- engine: New night adaptation API on `ColorGrading`. This API can be used to create an effect that
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that simulates color and brightness shifts in human vision in low-light conditions.
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- engine: improved performance of AMD FidelityFX FSR1 by 4.6x, it now runs in about 2ms in 4K.
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- engine: Dynamic resolution quality `MEDIUM`, `HIGH` and `ULTRA` now all use AMD FidelityFX FSR1
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- engine: Dynamic resolution quality `MEDIUM`, `HIGH` and `ULTRA` now all use AMD FidelityFX FSR1.
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- engine: Fix crash when duplicating material instances.
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- gltfio: generate tangents if requested by the material.
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## v1.12.3
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