Update RELEASE_NOTES for 1.12.0

This commit is contained in:
Benjamin Doherty
2021-08-09 12:01:46 -07:00
parent 8a2e31023f
commit d96f87dbbf

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@@ -9,8 +9,11 @@ A new header is inserted each time a *tag* is created.
- engine: Option to automatically compute bent normals from SSAO & apply to specular AO
[⚠️ **Material breakage**].
- engine: New APIs: Light channels. Geometry and lights now have a channel associated to them, at
- engine: New APIs: Light channels. Geometry and lights now have a channel associated to them, at
least one channel must match for lighting to occur [⚠️ **Material breakage**].
- engine: Fix potential GPU crash with punctual lights near the far clipping plane.
- materials: The `inverseTonemap` API is now an exact inverse of the Filmic tonemapper.
- Metal: Better support for texture formats on M1 Macs.
## v1.11.2