Update RELEASE_NOTES for 1.12.0
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@@ -9,8 +9,11 @@ A new header is inserted each time a *tag* is created.
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- engine: Option to automatically compute bent normals from SSAO & apply to specular AO
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[⚠️ **Material breakage**].
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- engine: New APIs: Light channels. Geometry and lights now have a channel associated to them, at
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- engine: New APIs: Light channels. Geometry and lights now have a channel associated to them, at
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least one channel must match for lighting to occur [⚠️ **Material breakage**].
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- engine: Fix potential GPU crash with punctual lights near the far clipping plane.
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- materials: The `inverseTonemap` API is now an exact inverse of the Filmic tonemapper.
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- Metal: Better support for texture formats on M1 Macs.
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## v1.11.2
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