Update RELEASE_NOTES for 1.12.0

This commit is contained in:
Benjamin Doherty
2021-08-09 12:01:46 -07:00
parent 5ef234153d
commit e7bebcdea9

View File

@@ -3,7 +3,9 @@
This file contains one line summaries of commits that are worthy of mentioning in release notes.
A new header is inserted each time a *tag* is created.
## v1.12.1 (currently main branch)
## v1.12.2 (currently main branch)
## v1.12.1
- engine: `double` precision translation support in TransformManager. Disabled by default.
Augment model (and view) matrix on `Camera` to accept double precision matrices. When enabled,
@@ -14,8 +16,11 @@ A new header is inserted each time a *tag* is created.
- engine: Option to automatically compute bent normals from SSAO & apply to specular AO
[⚠️ **Material breakage**].
- engine: New APIs: Light channels. Geometry and lights now have a channel associated to them, at
- engine: New APIs: Light channels. Geometry and lights now have a channel associated to them, at
least one channel must match for lighting to occur [⚠️ **Material breakage**].
- engine: Fix potential GPU crash with punctual lights near the far clipping plane.
- materials: The `inverseTonemap` API is now an exact inverse of the Filmic tonemapper.
- Metal: Better support for texture formats on M1 Macs.
## v1.11.2