Update RELEASE_NOTES.md

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Romain Guy
2020-05-16 14:32:17 -07:00
committed by GitHub
parent d49d0f1762
commit f6c3663789

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@@ -10,6 +10,18 @@ A new header is inserted each time a *tag* is created.
## v1.7.0
- MaterialInstances now have optional names.
- Improved Depth of Field effect: bokeh rotates with the aperture diameter, improved CoC calculation, feather blur radius.
- Introduced `getNormalizedViewportCoord` shader API.
- Added basic SwiftShader support.
- Fixed SwapChain resizing issues in Vulkan.
- Added debug option to track `Entities`.
- Fixed `Camera` entity leaks.
- Removed problematic `CreateEliminateDeadMembersPass`, which broke UBO layout.
- Added assert that the engine is not terminated in `flushAndWait()`.
- Added several fixes and improvements around objects lifetime management
- `gltfio`: AssetLoader now loads names for mesh-free nodes
- `gltfio`: Material names are now preserved in ubershader mode
- Fixed JNI objects allocation and memory corruption
- JNI constructors are now "package private" unless they take an Engine.
## v1.6.0