Update RELEASE_NOTES.md
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@@ -10,6 +10,18 @@ A new header is inserted each time a *tag* is created.
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## v1.7.0
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- MaterialInstances now have optional names.
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- Improved Depth of Field effect: bokeh rotates with the aperture diameter, improved CoC calculation, feather blur radius.
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- Introduced `getNormalizedViewportCoord` shader API.
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- Added basic SwiftShader support.
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- Fixed SwapChain resizing issues in Vulkan.
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- Added debug option to track `Entities`.
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- Fixed `Camera` entity leaks.
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- Removed problematic `CreateEliminateDeadMembersPass`, which broke UBO layout.
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- Added assert that the engine is not terminated in `flushAndWait()`.
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- Added several fixes and improvements around objects lifetime management
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- `gltfio`: AssetLoader now loads names for mesh-free nodes
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- `gltfio`: Material names are now preserved in ubershader mode
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- Fixed JNI objects allocation and memory corruption
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- JNI constructors are now "package private" unless they take an Engine.
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## v1.6.0
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