- Update UI
- Wait for resources to finish loading before testing
- Refactor validation to input/output
- Move assets to be generated from the repo
- Fix AutomationEngine java binding to add missing fields
- This is an initial implementation, not yet complete
- Goal of this sample is to run a series of offscreen single
frame captures, and capmre the result against a set of golden
images
- Uses existing scene description in libs/viewer and
test/renderdiff
- Uses existing image difference description/implementation in
libs/imagediff
- Add imagediff API to filament-utils-android
* implement some missing javascript bindings
DOCS_FORCE
* use exclusively javadoc comments in Options.h
This is because this file is currently used to generate java and
javascript bindings and doxygen can ingest javadoc.
And regenerate javascript and java bindings
* add missing java bindings
- Add new library to do tiff import/export. This library is
different from imageio in that it doesn't pull in additional
3p libraries. This reduces binary size and reduces
complexity in maintaining the android build (which depends
on libs/viewer).
- The encode() code has been moved from libs/viewer to
libs/imageio-lite
- encode/decode only handles the simplest case of uncompressed
rgba.
- Extended Settings to include properties for Camera, Animation, Lights,
and Render options.
- Moved camera options from Viewer options to Camera options
- Implemented generic JSON parsing for these new settings in Settings.cpp.
- Updated AutomationEngine to apply these settings, including dynamic
creation of lights.
- Fixed a JSON parsing bug in AutomationSpec that failed on nested objects.
- Updated gltf_viewer to use the new settings and correctly initialize
AutomationEngine context.
- Add test for new json changes
- Add README to libs/viewer
- Link libs/viewer/README.md to official doc
- Remove unused libs/viewer/schemas
- Updated remote web assets (because the viewer/settings json needs to
match)
The new tone mapper, dubbed "GT7" in the code, is based on
the Gran Turismo 7 tone mapper, as described in the SIGGRAPH
2025 presentation called "Driving Toward Reality: Physically
Based Tone Mapping and Perceptual Fidelity in Gran Turismo 7".
This tone mapper exhibits fewer hue skews than the other tone
mappers, at the exception of PBR Neutral. The GT7 tone mapper
is however better at preserving the perception of high
dynamic range.
The tone mapper, as implemented, targets an SDR paper white
of 250 nits, using 100 cd/m^2 as the reference luminance (for
values of 1.0 in the linear HDR framebuffer). This can result
in an overall darker image compared to the other tone mappers
but this can be controlled through camera settings, post-
processing exposure, or lighting intensity.
The GT7 tone mapper also allows to target HDR output, and
could be made customizable via APIs if desired. The current
implementation offers a fixed aesthetic solution.
This commit introduces a significant rework of the Temporal Anti-Aliasing (TAA) system, focusing on improving reconstruction quality, robustness, and introducing flexible upscaling.
Core TAA Algorithm improvements:
- Replaced the Catmull-Rom filter with a more efficient 5-tap Lanczos filter for history sampling, which includes deringing to reduce artifacts.
- The input color buffer is now properly "unjittered" using a Lanczos reconstruction filter.
- Improved the history rejection algorithm by skipping the expensive accurate clipping when the history sample is already within the neighborhood's color gamut.
- Added a new `hdr` option to properly handle HDR content by tonemapping colors before blending and untonemapping the result.
- Removed the ineffective `VARIANCE` only history rejection method.
- Added protection against negative numbers in `sqrt()` for increased stability.
TAA Upscaling:
- Replaced the boolean `upscaling` flag with a float factor, allowing for variable upscaling ratios (e.g., 1.5x, 2x).
- Upscaling now correctly adjusts viewport and projection settings.
- The TAA shader now receives viewport and resolution information to correctly handle upscaled rendering.
API and Configuration Changes:
- Deprecated the `filterWidth` TAA option as it no longer has an effect.
- Introduced the `upscaling` float property to `TemporalAntiAliasingOptions`.
- Added the `hdr` boolean property to `TemporalAntiAliasingOptions`.
Other Changes:
- Updated UI elements in the viewer and material sandbox to reflect the new TAA options.
- Updated Javascript bindings and TypeScript definitions for the new TAA settings.
- Refactored shader code for clarity and performance.
- add a flag to run the sample using regular, non-external
texture as render target.
- Add a non-external version of the material
- vk: fix y-flipping issue with uvToRenderTargetUV()
* add support for AHardwareBuffer to the java bindings
Texture.setEXternalIamge() now can take a AHArdwreBuffer Java object
as a parameter.
* add an API to set the priority of the Skybox
by default the skybox is always drawn last (priority 7) in order to
reduce overdraw. however, when depth culling is not enabled, it
needs to be drawn first. The new Builder::priority() allows to set
an arbitrary priority for the skybox.
* add rendertarget support for external textures
This was in fact mostly already supported, we just were artificially
preventing that usage. It is supported by the EGL_external_image
extension.
It's the responsibility of the caller/user to not attempt to use an
incompatible format, which has undefined behavior.
FIXES=[466395306]
* add a new android sample to test the AHardwareBuffer as render target
---------
Co-authored-by: Powei Feng <powei@google.com>
- Fix Android build in build.sh so that the tools dir are
properly set to corresponding folders for debug vs. release.
- Update/consolidate documentation to explain the Android Studio
workflow better.
- Move documentation from outdated apps folder to BUILDING.md
also
- update the android build script to pull the version from
build/common/versions
- remove the ability to specify your own ndk version (this was
undocumented and not fully implemented)
The NDK version now needs to appear in two place (unfortunately):
1. build/common/versions
2. build/android/build.sh
For sample-gltf-viewer, an asset was checked into the source tree.
But other assets are generated or copied from asset directories.
We remove the checked in gltf and copy the asset over during
build (as with other existing files).
* Add new public API to query a sampler transform name field.
This new API will let filament users query a Material object
the value of the `transformName` field of a specified sampler
parameter.
The transformName is an optional field, so if its not defined
by the user, it will return a nullptr value.
- A new test was added to test_filamat to validate the serialization.
- A new parameter was added to the test sandboxLit material to
validate the parsing a material with the new field.
* Addressing review comments
- Add java and js bindings for the new API
- Tests for querying the getParameterTransformName
* Use utils::ImmutableCString for transformName
* Updating release notes
* Review comments
* Addressing more review comments
- Fix comments
- For the java binding return an empty string when the
transform is not present.