Commit Graph
6293 Commits
Author SHA1 Message Date
Ben Doherty 35fa79ec23 Support backends with multiple shader languages and precompiled Metal libraries (#7769) 2024-04-21 20:00:22 -06:00
Ben Doherty d9cba80bcf Introduce new matedit tool (#7759) 2024-04-19 16:35:45 -04:00
Mathias Agopian ed4154ee0e fix a GL backend crash when shutting down
the gl backend did some of its cleanup in the its destructor,
including calling into OpenGL, however, the destructor is called from
the main thread, not the GL thread, so these calls would be no-ops at
best, and crashes in the worst case.
2024-04-18 14:09:34 -07:00
Powei Feng 1b1c03814a Bump version to 1.51.5 2024-04-15 11:05:23 -07:00
Powei Feng 9e0e3262c3 Release Filament 1.51.4 2024-04-15 11:05:12 -07:00
Mathias Agopian d3d5281488 cleanup the Material constructor
We move some large blocks of code out of line.
2024-04-15 10:27:07 -07:00
Mathias Agopian 075f3d0869 fix another ibl-prefilter bug introduced recently
The top and bottom faces were swapped in the reflection map.

FIXES=[333421281]
2024-04-15 10:25:52 -07:00
Mathias Agopian 3ca9b9cd0f don't use thread affinity for the backend thread
Originally we did this because we wanted to run on a big core on 
android. However setting the thread affinity in this way is fragile,
we are not guaranteed to be on a big core, and we don't even know
if some thread is pinned to that core already; which was the case
with some GL drivers. This can also cause scheduling problems with
other threads.

We just remove this logic entirely for now, and we'll figure out 
something better later to run on a big core.

Fixes #7748
BUGS=[333949404]
2024-04-12 15:55:56 -07:00
Mathias Agopian eb33ce35ef make the Systrace class public
BUGS=[331834298]
2024-04-12 14:44:48 -07:00
Ben Doherty cddd22da28 Introduce a new precompiled Metal material chunk type (#7749)
This change introduces a new chunk type to material files for precompiled Metal libraries. Previously, SPIR-V was the only binary type, so there's also a couple of refactor commits present here. Nothing is changed in Filament or matc yet.

BUGS=[333547148]
2024-04-12 00:42:10 -04:00
Powei Feng 05ce5ead8d vk: Use new descriptor set caching (#7735)
- Use new descriptor set and layout caching
 - Remove descriptor set related code in VulkanPipelineCache
 -  fix leaks for descriptor sets/layouts

FIXES=248594812,325157400
2024-04-09 23:29:27 +00:00
Sungun Park 4bed88289f Release Filament 1.51.3 2024-04-08 20:49:02 +00:00
Ben Doherty 7a6138597e Metal re-apply: throw an NSException when attempting to draw with invalid program (#7741) 2024-04-05 17:50:07 -07:00
Ben Doherty 28da328815 Export utils::panic function (#7740) 2024-04-05 17:49:56 -07:00
Mathias Agopian de3c4b6d56 fix a possible leak when editing a material with matdbg
A MaterialParser could be leaked if several edits happened before they
were latched -- this was because the MaterialParser was stored as
a raw pointer instead of a unique_ptr<>, this was done as an attempt
to avoid to use a lock around accessing mPendingEdits.
2024-04-04 10:15:43 -07:00
Mathias Agopian 5d27240e0c clean-up lifetime of MaterialParser 2024-04-04 10:15:43 -07:00
Mathias Agopian 94fc37b8c2 fix missing headers 2024-04-04 10:15:43 -07:00
Powei Feng 532cb28ce9 vk: Introduce caches for descriptor sets/layouts (#7731)
Added
 - Cache for layouts
 - Pools for descriptor sets
 - Cache for descriptor set updates
 - Cache for pipeline layouts

Does not have effect on implementation.
2024-04-03 17:51:42 +00:00
Mathias Agopian b30d12aca5 split GLTexture and GLBufferObject to their own file 2024-04-02 23:34:30 -07:00
Mathias Agopian d891a6927f program is now 48 bytes instead of 56 2024-04-02 23:34:30 -07:00
Mathias Agopian 22b5715837 move mSamplerMap and ES2's mUniformBindings to OpenGLContext 2024-04-02 23:34:30 -07:00
Powei Feng 7eb08f11ea vk: add descriptor set/layout types to handles (#7728)
- Move VulkanDescriptorSet to VulkanHandles.h
 - Add VulkanDescriptorSetLayout to VulkanHandles.h
 - Add "input" descriptor set types to VulkanUtility.h. These are
   structs that will be defined in the backend API (shared across
   all backends) and eventually passed from the front-end to the
   vk backend.
 - Logic to parse descriptor set layout from the spirv-v shaders.
 - Move UsageFlags type to VulkanUtility.h
 - Just prep work. No effect to current implementations.
2024-04-02 20:59:24 +00:00
Mathias Agopian 588a05f77c Fix point/spot shadow rendering bug
We were calculating the shadow visibility of spot/point lights. The
visibility was calculated during the "execute" phase of the FrameGraph
but it was used/needed during the setup phase. The result was that
the visibility was always delayed by one frame (really it was stale 
data from the previous calculation).

We are now computing the shadow visibility earlier, during the
setup phase. This is also better because we can now skip culling
of these shadow maps entirely if we know they're not visible.

Fixes #7715
2024-04-01 17:09:34 -07:00
Benjamin Doherty 3ec2b47df7 Release Filament 1.51.2 2024-04-01 16:44:33 -07:00
Mathias Agopian 1c55ad49ee add support for custom blend functions
BUGS=[331610785]
2024-04-01 13:40:34 -07:00
Mathias Agopian 348e61fd76 remove unused code 2024-04-01 13:40:34 -07:00
Mathias Agopian 8ce6d54930 remove wrong noexcept in the backend
going forward we want to be able to throw exceptions from the backend
at the very least, we need to be consistant, currently we are
potentially throwing exceptions from `noexcept` places.

this changes makes it possible to throw exceptions from the backend,
during handle construction and conversion to pointers, which wasn't 
allowed before.

We still can't throw from dtors because it's generally a bad idea, 
better abort in that case.
2024-03-29 14:59:43 -07:00
Mathias Agopian 8db5e700d7 GL backend should only allocate renderbuffers when possible
There was several cases where the the gl backend would wrongly  use a 
renderbuffer instead of a texture.


BUGS=[329491941]
2024-03-29 14:59:29 -07:00
Mathias Agopian 0ec3596440 the user can now set a panic handler callback
BUGS=[331457244]
2024-03-29 12:25:06 -07:00
Ben Doherty ee4c03d0f1 Fix WebGL build with newer Emscripten (#7721) 2024-03-28 14:15:32 -07:00
Powei Feng f12e7f9fbf Release Filament 1.51.1 2024-03-28 11:47:52 -07:00
Nimrod Gileadi a068143953 Add semicolons to code snippet in AssetLoader.h (#7717) 2024-03-27 17:24:10 +00:00
Powei Feng 90d90094dc Bump material version to 51 in MaterialEnums.h 2024-03-26 14:37:13 -07:00
Sungun Park 54df4524eb Improve multiview shader replacement (#7706)
Replace the num_views for OpenGL multiviwe only when
- The engine is initialized with multiview stereo
- The variant for the material contains STE flag
- The program is for surface
- It's vertex shader (this is already in)
2024-03-26 21:36:22 +00:00
Powei Feng d70f2e1b81 vk: delete instead of ref-count EmptyTexture (#7711) 2024-03-26 13:35:50 -07:00
Powei Feng 2f359b73a4 Add missing include to Platform.h (#7709) 2024-03-26 19:51:57 +00:00
Sungun Park abb0cbc98e Add FILAMENT_ENABLE_MULTIVIEW option (#7707)
This allows the engine to include multiview shader code for default
materials.
2024-03-25 21:43:04 +00:00
Jacob Su 2763931b47 fix install android samples apk error. (#7230) 2024-03-22 23:05:01 -07:00
Sungun Park 0ead96b606 Replace value of num_views with engine's eye count (#7696)
For OpenGL multiview, it honors the qualifier `layout(num_views = X)`
specified in shader files to determine the number of views for
multiview.

We cannot recompile materials everytime the value changes. So replace
the value of num_views with the engine's eye count when shaders compile.
2024-03-22 21:45:58 +00:00
Ben Doherty 317c1bb7ea Metal: track buffer allocations (#7556) 2024-03-22 12:47:56 -07:00
Ben Doherty 9aaaad9271 Improve Skybox eyeDirection precision (#7685) 2024-03-22 12:03:06 -07:00
Mathias Agopian d2ce714e73 fix use-after-free disable option 2024-03-22 11:27:30 -07:00
Mathias Agopian 8398175d9c Add an option to disable use-after-free checks in the backend
BUGS=330403836
2024-03-22 10:24:29 -07:00
Sungun Park 26258a4718 Facilitate four views for multiview (#7694)
This change allows the combine function for multiview to be able to
combine more than two views side-by-side.
2024-03-22 17:09:08 +00:00
Mathias Agopian 3644e7f808 Fixes IBL prefilter has floor and ceiling flipped
FIXES=[330603077]
2024-03-21 13:28:24 -07:00
Powei Feng 4d774820d9 gl: Don't reference swapchain obj on Web
Fixes #7693
2024-03-21 13:27:45 -07:00
Eliza Velasquez aad45d9119 Fix typo 2024-03-21 19:59:47 +00:00
Eliza Velasquez 5389b37002 Incorporate feedback 2024-03-21 19:59:47 +00:00
Eliza Velasquez d5fe9e236f Allow rendering thread to pause
This PR adds a new `pause()` option to the `Engine` `Builder` and a new function
`setPaused()` to the `Engine`. While paused, the rendering thread will pause
indefinitely for commands as if none are available. As soon as the rendering
thread is unpaused, the commands are immediately executed.
2024-03-21 19:59:47 +00:00
Mathias Agopian 59890ac85a PlatformEGL::createSwapChain never returns a nullptr anymore
in case the swapchain creation fails, it will now return a swapchain
with an EGL_NO_SURFACE handle. this will avoid having to nullptr check
the pointer in various places and will revert to the previous behavior
on failure.

FIXES=[329659681]
2024-03-20 16:07:02 -07:00