Commit Graph

8168 Commits

Author SHA1 Message Date
Sungun Park
48ee727c8d fix: Resolve a TSan warning for OpenGLTimerQuery (#9790)
The main thread invokes `getTimerQueryValue` synchronously, reading
`tq->state`. Meanwhile, the driver thread handles `createTimerQuery`
asynchronously and initializes `tq->state = std::make_shared<State>()`.

Eliminate this race by initializing the state in createTimerQueryS.

BUGS=[491522442]
2026-03-16 20:48:31 +00:00
Powei Feng
2d1e4b8ce2 github: fix broken header check (#9800)
- Move header check from postsubmit to presubmit
 - Install third_party/getop if needed
 - Modify check-headers test to use system getopt when it's available.
2026-03-16 10:26:59 -07:00
Powei Feng
749b03ed2a utils: refactor getopt into utils namespace (#9796)
On certain linux, macOS environment, there is already a system
getopt. This often creates conflict when compiling filament.
Here we alias utils::getopt to either the system getopt (if
present) or third_party/getopt.

Fixes #7551
2026-03-13 17:22:44 -07:00
Mathias Agopian
497a1cc42d fix android CMake so LTO can be turned on (#9797)
our custom build system didn't set CMAKE_ANDROID_NDK_VERSION which
is needed for CMake's check_ipo_supported.
2026-03-13 16:32:59 -07:00
Run Yu
256a494cd0 webgpu: implement the scissor backend function (#9783)
also enable ScissorViewportRegion backend test.
It was previously skipped, now it is passing.

BUGS=474393992
2026-03-13 21:37:54 +00:00
Powei Feng
b2531fff15 android: [sample-render-val] add difference/output viewer (#9781)
- Add viewer for closer examination
 - Add slider to enhance difference
 - Fixed ImageDiff jni bug to account for stride and
   premultiplication by alpha
2026-03-13 18:39:22 +00:00
Powei Feng
f18afe1d3e Try to fix verify-notes breakage (#9795)
- Update python3 version to 3.12.13
 - Use action/checkout instead of Bhacaz/checkout-files because action/checkout can
   use the action/files of the current PR, where as checkout-files is checking out
   a file on the main branch
 - action/checkout seems to run in less than a minute, so acceptable performance
   difference.

--------------------------------------------------------------------

Breakage is:

Traceback (most recent call last):
  File "/usr/local/lib/python3.10/site-packages/jwt/algorithms.py", line 36, in <module>
    from cryptography.exceptions import InvalidSignature, UnsupportedAlgorithm
ModuleNotFoundError: No module named 'cryptography'

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "/verify_release_notes.py", line 17, in <module>
    from github import Github
  File "/usr/local/lib/python3.10/site-packages/github/__init__.py", line 56, in <module>
    from github.MainClass import Github, GithubIntegration
  File "/usr/local/lib/python3.10/site-packages/github/MainClass.py", line 54, in <module>
    import jwt
  File "/usr/local/lib/python3.10/site-packages/jwt/__init__.py", line 1, in <module>
    from .api_jwk import PyJWK, PyJWKSet
  File "/usr/local/lib/python3.10/site-packages/jwt/api_jwk.py", line 8, in <module>
    from .algorithms import get_default_algorithms, has_crypto, requires_cryptography
  File "/usr/local/lib/python3.10/site-packages/jwt/algorithms.py", line 113, in <module>
    from typing_extensions import Never
ModuleNotFoundError: No module named 'typing_extensions'
2026-03-13 11:06:55 -07:00
Sungun Park
771eb4c1a4 fix: Resolve a TSan warning for ShaderCompilerService (#9792)
When the backend thread checks the availability of the token, it
directly accesses `gl.program`, which caused a TSan warning.

BUGS=[491819760]
2026-03-12 17:19:11 +00:00
Powei Feng
70e7cb2a27 github: fix bad conditional in presubmit (#9793)
The previous conditional used
github.event.head_commit.verification.verified, which is not a
real field. Hence, the attempt to reduce presubmit runs did not
actually succeed.  Here we replace it with a more correct
verification step.
2026-03-11 16:09:29 -07:00
Powei Feng
f95f127495 github: reduce presubmit runs (#9791)
We make two adjustments to make the presubmit workflows run less.
 - Only run on commit merge when the commit is not "verified".
   While not a 1-1 definition, "verified" commit typically implies
   that the commit came from a PR merge (which requires that
   presubmit passes). A commit could also be made by owners on
   main directly, in which case, the commit would not be verified.
 - Cancel any in progress presubmit runs are "overwritten" by an
   update to the PR.
2026-03-11 18:43:39 +00:00
Evan Mezeske
c0d63e826d Metal: fix crash from exceeding max texture dimensions for Bloom buffer (#9784)
I recently added a new fuzz test for my Filament-based app, which creates a window and then rapidly issues changes such as toggling View features, changing the window size, and other operations that the users of my app can do.

It quickly found a crash when Bloom is enabled and the window dimensions get resized to weird aspect ratios on a large monitor. Eventually I narrowed it down to the Bloom buffer's width exceeding the Metal max texture dimension (on my machine, 16K). Applying this patch fixes the crash.
2026-03-11 10:39:35 -07:00
haroonq
36583618f1 Allow child classes to configure the EGLDisplay. (#9779) 2026-03-10 23:42:17 +00:00
Powei Feng
9d322e7208 github: reduce action runner costs (#9789)
This is a speculative reduction of github runner costs by using
less costly machines. The usage time will be longer, but
hopefully the total cost will still be lower.

Note we disabled most of the large runners for postsubmit builds,
since we should have caught all breakages in presubmit.
2026-03-10 21:30:47 +00:00
Filament Bot
b897d22d20 [automated] Updating /docs due to commit e5fe3d4
Full commit hash is e5fe3d495e

DOCS_ALLOW_DIRECT_EDITS
2026-03-10 20:49:10 +00:00
Benjamin Doherty
e5fe3d495e Release Filament 1.70.0 2026-03-10 13:43:15 -07:00
Mathias Agopian
35f501b3d5 Debug Shadow Cascades: remove dependency on frameUniforms (#9782)
The DebugShadowCasacade material was dependent on frameUniforms,
instead we use material parameters. We also pass all the informations
relative to cascades (it's not used yet, but will be in the future).
2026-03-09 17:14:07 -07:00
Powei Feng
5b799928c3 webgpu: fixes for deadlock, over-flushing (#9776) (#9767)
- In finish(), instead of block to wait for read pixels to finish,
   we poll the state of the counter to ensure that all the readbacks
   are complete.  This allows us to complete the readpixel callbacks
   by advancing webgpu's internal callback counter.
 - Remove all the redundant flushes that are no longer needed now
   that buffer upload is put on the command queue.
 - Add a convenience method for getting swapchain dimensions. Will
   be useful.
 - Add webgpu as a valid backend for running backend tests on linux
   (now that it no longer deadlocks).
2026-03-09 13:05:18 -07:00
Powei Feng
f7f586caff webgpu: fixes for deadlock, over-flushing (#9776)
- In finish(), instead of block to wait for read pixels to finish,
   we poll the state of the counter to ensure that all the readbacks
   are complete.  This allows us to complete the readpixel callbacks
   by advancing webgpu's internal callback counter.
 - Remove all the redundant flushes that are no longer needed now
   that buffer upload is put on the command queue.
 - Add a convenience method for getting swapchain dimensions. Will
   be useful.
 - Add webgpu as a valid backend for running backend tests on linux
   (now that it no longer deadlocks).
2026-03-09 18:14:26 +00:00
Mathias Agopian
5428812b93 remove an unnecessary assert in the froxelixer (#9785) 2026-03-09 10:41:43 -07:00
Patrick Ribas
e57f2f5c02 Add workaround for GLES2 mipmap requirements (#9770) 2026-03-06 16:36:03 -08:00
Mathias Agopian
fd9bcaa735 Fix heap buffer overflow in HDRDecoder RLE decoding (Issue #9748) (#9777)
This commit addresses a critical security vulnerability (OOB write) and 
several stability issues in the Radiance HDR parser.

Primary Fix:
* Fixed a heap buffer overflow in the RLE decoding loop (Issue #9748). 
  The decoder previously failed to verify if a run-length chunk exceeded 
  the remaining space in the scanline buffer. Added strict bounds checking 
  (`num_bytes + run_length > width`) before executing `memset` or 
  `mStream.read` to prevent arbitrary memory corruption.

Additional Security & Stability Improvements:
* Prevented an infinite loop (DoS) in header parsing. Replaced the 
  `do { ... } while(true);` loop with proper stream state checking 
  (`while (mStream.getline(...))`) to handle unexpected EOFs gracefully.
* Mitigated integer overflow and Out-Of-Memory (OOM) vulnerabilities by 
  enforcing maximum sane dimensions (`MAX_IMAGE_DIMENSION` and 
  `MAX_IMAGE_PIXELS`). This prevents catastrophic memory allocations 
  triggered by maliciously crafted width/height values.
* Initialized local variables and buffers (`buf`, `gamma`, `exposure`) to 
  prevent undefined behavior and parsing of stack garbage upon stream read 
  failures.

Fixes #9748
2026-03-06 16:35:24 -08:00
Powei Feng
9a14e54fc2 matdbg: prefer msl when running on metal (#9780)
Keeping ShaderLanguage::UNSPECIFIED will return metal library
as the preferred language on metal.  Here we just make it more
explicit that matdbg needs msl.

Fixes #9372
2026-03-06 21:34:21 +00:00
Powei Feng
d78bb294ed gltf-viewer: enable animation by default (#9778)
The toggle for animation was added recently to Settings and default 
to false. This differs from before where animation is always assumed
to be enabled.

For gltf_viewer's interactive mode, we enable animation. (Batch mode
will still have animation off).

Fixes #9775
2026-03-06 17:46:13 +00:00
haroonq
0b8dbe9b0a Small fix to allow PlatformEGL to work on non-Android targets. (#9724)
- Include gl_headers.h since it defines BACKEND_OPENGL_VERSION_GL(ES)
    depending on which headers are available.
- Don't assume glGetString(GL_EXTENSIONS) returns a non-null value as
    null is a possible return value for OpenGL (desktop).
2026-03-05 15:38:49 -08:00
Powei Feng
e595fd4b79 android-utils: ModelViewer camera manipulator can be null (#9766)
We add the ability for the maniuplator to be null. If it is null,
then the camera settings won't be determined by the manipulator.
This is useful for when we want to set the camera parameters
outside of the modelviewer, but still use it to do everything else.
2026-03-05 20:05:55 +00:00
Ben Doherty
c5d36cff7f Prepare Gradle plugin for publishing (#9773) 2026-03-05 10:50:15 -08:00
Powei Feng
f392e8be54 ppm: move stencil check right before driver calls (#9769)
The init block of addPass will be executed immediately, which means
that even for passes that are culled, we will trip on incorrect format
given to the pass.

We move the stencil check to the execute block of addPass so that
it'll only assert when the pass is actually present in the graph.

FIXES=489437881
2026-03-05 18:11:33 +00:00
Eliza
83653fb358 engine: encapsulate material cache handling (#9663)
* engine: encapsulate material cache handling

We will soon allow `MaterialInstance` to override the value of spec constants.
To avoid code duplication, we introduce a new class `MaterialPrograms` which
handles the chunky bits of managing the program cache and values of the spec
constants.

* MaterialPrograms: add explicit initialize method

* MaterialPrograms: backport fixes, address comments

* MaterialPrograms: set all constants at once

* MaterialPrograms: rename to LocalProgramCache
2026-03-05 06:42:05 +00:00
Eliza
8a3c48fef1 utils: add LRU cache to RefCountedMap (#9730)
* utils: add LRU cache to RefCountedMap

This change introduces a new data structure LruCache and uses it in
RefCountedMap to keep a fixed number of cache entries alive after their
reference count has dropped to zero in the main map.

* utils: address LRU cache comments
2026-03-05 06:04:16 +00:00
Powei Feng
7f6b9bb144 vk: reference rendertarget as part of fbo cache (#9771)
The FBO cache uses imageviews as its cache key. To ensure that these
views are valid for the lifetime of a key-value pair in the cache, we
need to also reference the rendertarget in the value part of the pair.
The RT contains attachments, which are wrappers around
which own the image views.

Fixes #9680
2026-03-04 09:59:05 -08:00
rafadevai
687c42583b VK: Only make a single copy of the descriptor with external samplers (#9765)
When more than one external sampler are present the
flow will clone the descriptor set twice and make a copy
of a binding that requires an immutable sampler. The copy
of this binding will cause a crash in some adreno GPUs.

This change will make sure the descriptor set is only cloned one
and after that only update binding operations are done for the
external sampled bindings.
2026-03-03 18:34:40 -08:00
Mathias Agopian
71e8cab08a Fix a race when garbage-collecting components (#9768)
Not all component managers are thread-safe for garbage-collection. In
particular, some need to access the DriverAPI which is never
thread-safe.

We refactor the garbage-collection code into FEngine, so it's not
duplicated in FRenderer. We make it more explicit that 
FRenderableManager::destroyComponent() needs the DriverAPI, and we
don't call its gc() from a job.

Besides the refactoring, the only change in this CL is that 
FRenderableManager::gc() is no longer called from a job.


FIXES=[489134910]
2026-03-03 13:21:06 -08:00
Ben Doherty
afae31a975 Add Sonatype publishing step to release workflow (#9764) 2026-03-03 12:41:55 -08:00
Powei Feng
5ac5dc4c95 ci: fetch PR ref explicitly to extract commit message for forks (#9756) 2026-03-03 17:24:00 +00:00
Filament Bot
e975572972 [automated] Updating /docs due to commit 29e91f0
Full commit hash is 29e91f0d3a

DOCS_ALLOW_DIRECT_EDITS
2026-03-03 16:21:50 +00:00
Sungun Park
29e91f0d3a Release Filament 1.69.5 2026-03-03 08:15:31 -08:00
Mathias Agopian
6f0d47f275 EVSM improvements (#9758)
- refactoring/clecanup to make some changes easier
- VSM mipmap generation was mistakenly disable when blur radius was 0
- analytic variance was disabled because the math only worked for VSM. Fixed the math.
- better handling of large blurs when using fp32
- implement EVSM equivalent of receiver plane normal bias
- use correct EVSM clearing color
- mipmapping with point lights works much better (no seams)
- min variance is computed automatically
- custom high precision mipmaping shader for VSM
2026-03-02 16:46:07 -08:00
Powei Feng
cf66813f41 android: sample-render-validation with new UI and cli tool (#9751)
Android App:
- Refactored activity_main.xml to use modern Material 3 components.
- Grouped Export/Help buttons logically and moved ADB instructions
  to dedicated info icons.
- Added an in-app "Load Test" button to explicitly pick test bundles.
- Updated ValidationInputManager.kt to gracefully handle relative
  zip_path intent execution via ADB targeting app external storage.

Tooling & Documentation:
- Added a Python Textual TUI (validation_app.py) to automate device
  discovery, test execution, bundling, renaming, and
  downloading/uploading.
- Added README.md in test/render-validation documenting ADB intent
  parameter capabilities and TUI dashboard setup.
2026-03-02 23:51:07 +00:00
Powei Feng
5f89e8e711 vk: fix crash when resizing (#9762)
The problem is that we might flush when resizing happens. So
we need to ask for the command buffer "after" the resize/acquire
swapchain logic.

Fixes #9718
2026-02-27 18:14:59 +00:00
Anish Goyal
be9e9298e1 Add a default fence value to VulkanCommands (#9759)
This is useful for the case of certain devices, where a filament::Sync
may be created BEFORE any commands are submitted.
2026-02-27 06:03:30 +00:00
dependabot[bot]
9218b90c9c build(deps): bump the pip group across 1 directory with 2 updates (#9749)
Bumps the pip group with 2 updates in the /test/renderdiff/src directory: [flask](https://github.com/pallets/flask) and [werkzeug](https://github.com/pallets/werkzeug).


Updates `flask` from 3.1.2 to 3.1.3
- [Release notes](https://github.com/pallets/flask/releases)
- [Changelog](https://github.com/pallets/flask/blob/main/CHANGES.rst)
- [Commits](https://github.com/pallets/flask/compare/3.1.2...3.1.3)

Updates `werkzeug` from 3.1.4 to 3.1.6
- [Release notes](https://github.com/pallets/werkzeug/releases)
- [Changelog](https://github.com/pallets/werkzeug/blob/main/CHANGES.rst)
- [Commits](https://github.com/pallets/werkzeug/compare/3.1.4...3.1.6)

---
updated-dependencies:
- dependency-name: flask
  dependency-version: 3.1.3
  dependency-type: direct:production
  dependency-group: pip
- dependency-name: werkzeug
  dependency-version: 3.1.6
  dependency-type: direct:production
  dependency-group: pip
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Powei Feng <powei@google.com>
2026-02-27 05:37:29 +00:00
Mathias Agopian
070a07679d Simplify the API of MaterialInstanceManager (#9757)
It's no longer necessary to preallocate a "tag" to reuse a material
instance. Instead, we can simply pass a unique tag when getting the
instance from the pool.
2026-02-26 15:11:31 -08:00
Andrew Wilson
10b7bd71f9 Avoid backend test when building without testing (#9727) 2026-02-26 22:49:58 +00:00
Powei Feng
e4ae96a2a1 renderdiff: disable transmission + webgpu due to flake
RDIFF_ACCEPT_NEW_GOLDENS
2026-02-26 11:52:35 -08:00
Siyu
56ac08e353 Provide thread name when attaching to JVM on Android (#9755)
* Provide thread name when attaching to JVM on Android

When calling AttachCurrentThread on Android, pass a JavaVMAttachArgs structure. This allows providing the thread name, which is retrieved using pthread_getname_np, to the JVM.

* Fix Android build error: pthread_getname_np requires API 26+

---------

Co-authored-by: Mathias Agopian <mathias@google.com>
2026-02-26 10:44:24 -08:00
Siyu
52b0b553b4 Marshall the name size when setting thread name with pthread_setname_np (#9753)
* Marshall the name size when setting thread name with pthread_setname_np.

[pthread_setname_np](https://source.corp.google.com/piper///depot/google3/third_party/android/ndk/stable/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include/pthread.h;l=330-341) requires the caller to keep the name within 16 bytes.

After this change, Filament threads like `OpenGLTimerQuer`, `CompilerThreadP`, `CompilerThreadP`, `Filament Choreo`, `FrameInfoGpuCom` would be displayed correctly in the trace.

* Use constexpr MAX_PTHREAD_NAME_LEN

---------

Co-authored-by: Powei Feng <powei@google.com>
Co-authored-by: Mathias Agopian <mathias@google.com>
2026-02-26 10:43:53 -08:00
Filament Bot
00f3c7175c [automated] Updating /docs due to commit e4fa86f
Full commit hash is e4fa86fb01

DOCS_ALLOW_DIRECT_EDITS
2026-02-26 18:05:45 +00:00
Powei Feng
e4fa86fb01 renderdiff: bump golden again
Transimssion.webgpu.TransmissionRoughnessTest seems to have small,
non-flaky differences.

RDIFF_ACCEPT_NEW_GOLDENS
2026-02-26 09:48:30 -08:00
Mathias Agopian
7da2a08df6 replace Variant::VSM with MNT and S2D (#9750)
The VSM variant bit was overloaded, it meant two different things
depending on the DEP bit (depth).

For standard variants (DEP = 0), it decides the type of the shadow
sampler used (PCF or 2D).

For depth variants (DEP = 1), it decides what is written during the
shadow pass (nothing, i.e. depth only, or EVSM depth moments).

We now clearly separate the two bits throughout the code.

This change should be purely source-cosmetic, there shouldn't be any
behavior changes.

Co-authored-by: Powei Feng <powei@google.com>
2026-02-25 16:16:07 -08:00
Powei Feng
82246d934d renderdiff: fix update_golden.py
And fix other python bugs

RDIFF_ACCEPT_NEW_GOLDENS
2026-02-25 15:35:02 -08:00