Philip Rideout
71e9c13b94
Add TypeScript annotations file (hand authored for now)
2018-12-06 15:43:11 -08:00
Romain Guy
2cdac665db
Rename debug APIs
2018-12-06 14:23:20 -08:00
Philip Rideout
c9752d8310
Update zeux/meshoptimizer
2018-12-06 13:33:22 -08:00
Benjamin Doherty
79764e7e02
Use -mssse3 flag with clang-cl
2018-12-06 13:33:22 -08:00
Philip Rideout
33383ab7fb
Update zeux/meshoptimizer
2018-12-06 13:33:22 -08:00
Philip Rideout
6f601e6021
Update KTX files and allow glFormat = LUMINANCE
2018-12-06 10:33:49 -08:00
Sebastian Hartte
aaf2909194
Correctly set glTypeSize in the tools, and use sized formats for internalFormat
2018-12-06 10:33:49 -08:00
Sebastian Hartte
339483b8e2
Consider the correct KTX header attribute to determine the data format
2018-12-06 10:33:49 -08:00
Mathias Agopian
669c962d2b
Fix CommandStream logging build
2018-12-06 08:53:48 -08:00
Sebastian Hartte
cfa486275a
Install the image library as well
2018-12-05 17:57:20 -08:00
Mathias Agopian
c205499695
port filament_benchmark to google benchmark framework
2018-12-05 17:19:47 -08:00
Mathias Agopian
7ab25ff4a2
improve libmath benchmark
2018-12-05 17:19:47 -08:00
Philip Rideout
8bb68b3c55
Rename MeshIO class to MeshReader.
...
This makes the name symmetrical with MeshWriter.
2018-12-05 17:15:52 -08:00
Philip Rideout
beaf751604
filamesh: Compress attributes individually.
...
This further reduces compressed suzanne from 333489 bytes to 272761.
Tested with vk_hellopbr and tutorial_suzanne.html
Issue #558
2018-12-05 17:15:52 -08:00
Philip Rideout
6c55b3b989
filamesh: Add support for COMPRESSION.
...
Note that the WebGL build uses filameshio, but Android does not. Our
Android samples therefore do not yet understand the compressed format.
For web, I measured the before / after:
```
BEFORE: filament.wasm = 505796, suzanne.filamesh = 521476
AFTER: filament.wasm = 510915, suzanne.filamesh = 333489
```
Issue #558
2018-12-05 13:20:55 -08:00
magicwhale
27f8dbef21
Added support to gltf_viewer for multiple UV coordinates ( #578 )
...
gltf_viewer can now display models that use both UV0 and UV1 coordinates for textures.
2018-12-05 12:35:26 -08:00
Philip Rideout
b4b12914a1
Add bitcast to utils.
2018-12-04 17:56:37 -08:00
Philip Rideout
ff2da6e3b4
Add zeux/meshoptimizer to third_party.
...
This also adds it as a dependency to filameshio. This does not seem to
increase the size of the WebGL build even though filameshio is a
dependency, perhaps because we are not using it yet.
2018-12-04 16:36:56 -08:00
Romain Guy
f8ac76f62a
Fix typo in CMakeLists for glslang
2018-12-04 16:26:49 -08:00
Philip Rideout
fff76bfa3e
Resurrect the NOOP driver.
2018-12-04 14:34:16 -08:00
magicwhale
8aa52575fa
updated assimp ( #577 )
2018-12-04 13:46:32 -08:00
Ben Doherty
f05b2f47a8
Fix use of UV0 and UV1 coordinates ( #576 )
...
* Fix use of UV1
* Add a test case
* Spelling
2018-12-04 13:23:01 -08:00
Ben Doherty
2b6499fb18
Deprecate MaterialBuilder::postprocessor ( #569 )
...
* Deprecate postprocessor
* Remove unimplemented method
2018-12-04 10:11:52 -08:00
Philip Rideout
1ec037aeca
filamesh: Remove duplicated code.
2018-12-03 14:18:12 -08:00
Philip Rideout
a7d6af8d22
filamesh: Add support for TEXCOORD_SNORM16.
2018-12-03 14:18:12 -08:00
Philip Rideout
0af274fe0e
filamesh: introduce MeshWriter class.
...
This simplifies main.cpp so that it only does assimp stuff.
2018-12-03 14:18:12 -08:00
गोपालः शर्माः
99301c6287
Fixed typo ( #571 )
...
* Removed extra slash
* Fixed typo
2018-12-03 12:30:55 -08:00
गोपालः शर्माः
97dfd1ea95
Removed extra slash ( #570 )
2018-12-03 12:13:41 -08:00
Mathias Agopian
6d68a4a4c6
libmath benchmarks
2018-12-03 11:58:30 -08:00
magicwhale
b902a90285
Changed MeshAssimp to dynamically generate materials with filamat ( #563 )
2018-12-03 10:15:47 -08:00
Philip Rideout
ab4e9b5787
Disable test_filameshio, it requires OpenGL.
2018-12-03 02:12:52 -08:00
Philip Rideout
6a82d942cf
Fix typo in test_list.txt
2018-12-02 19:34:30 -08:00
Philip Rideout
edda436405
Documentation for new filamesh flags, etc.
2018-12-02 16:46:31 -08:00
Philip Rideout
61992f556c
Add unit test for filamesh.
...
The motivation behind a new regression test is the fact that we will
soon be adding compression features to filamesh.
2018-12-02 16:46:31 -08:00
Philip Rideout
aa3a7085cc
Factor out common filamesh / meshio code.
...
This creates a filamesh namespace and removes several duplicated
classes, including Box and filamesh::Header.
2018-12-02 16:46:31 -08:00
Romain Guy
aee644dc97
Turn *off* the warning
2018-12-01 13:49:51 -08:00
Philip Rideout
eb814a9ff2
Repair test_cmgen.
2018-11-30 18:02:00 -08:00
Philip Rideout
9192280339
KTX-ify some of our sample environments.
...
- Nuke office and desert
- Add pillars and venetian_crossroads
- Regenerate white_furnace
- Keep the diagnostic environments (uv2, uv8, and uv128) as-is
2018-11-30 17:15:10 -08:00
Romain Guy
79a2685f3c
Update README.md
2018-11-30 17:01:04 -08:00
Philip Rideout
af799e734a
FilamentApp can now use KTX environments.
...
When cmgen creates ktx files, it creates a pair: one with an _ibl suffix
and one with _skybox. This convention is now honored by FilamentApp.
Note that we already have several KTX environments in the repo, so you
can clone a fresh repo and do:
gltf_viewer --ibl={FILAMENT}/docs/webgl/pillars_2k DamagedHelmet.gltf
Note that we have several hundred files in samples/envs, we should
consider replacing those or copying the environments in docs/webgl
(which git would internally de-dup, due to content hashing).
sceneform-1.7pr1
2018-11-30 14:09:04 -08:00
Philip Rideout
7366bdb500
More KtxUtility improvements.
...
This makes it easier for C++ clients to use KTX files and simplifies
the JavaScript bindings.
2018-11-30 13:16:47 -08:00
Philip Rideout
5abd60fca5
Mipgen now creates the out dir if needed.
2018-11-30 13:16:47 -08:00
Romain Guy
533e260804
Remove obsolete samples ( #559 )
2018-11-29 17:40:05 -08:00
Philip Rideout
20680e8170
Improve resgen speed and avoid using static.
...
(1)
Generating the C file (only used for WebAssembly) causes slowness in the
build so this makes it into an option. Also, we were flushing too often,
which made it even slower.
(2)
Using "static" in a header was causing symbol duplication.
2018-11-29 17:21:27 -08:00
Romain Guy
9686647a2e
Add the ability to build several platforms, but not all ( #557 )
...
build.sh -p all builds everything which may be too much. -p now
accepts a list of platforms. For instance to build Android and
desktop:
./build.sh -p android,desktop release
2018-11-29 16:56:02 -08:00
Romain Guy
bd0b752337
Add RenderQuality API ( #555 )
...
View::setRenderQuality gives the ability to control the rendering quality
of a given view. In particular this allows the app to lower the quality
of the HDR color buffer by using R11G11B10F instead of RGB(A)16F.
2018-11-29 16:55:36 -08:00
Philip Rideout
da7dbbc04b
Filamesh now creates the out dir if needed.
2018-11-29 16:41:09 -08:00
Philip Rideout
bcfe03c8e1
KtxUtility improvements.
...
This makes it easier for C++ clients to use KTX files and simplifies
the JavaScript bindings.
2018-11-29 16:39:30 -08:00
Mathias Agopian
e8895fee11
Add a binary search benchmark
...
this one basically shows that the stl is is a good as our "branch less"
versions. this is because clang generate branchless code in the end.
2018-11-29 11:44:52 -08:00
Mathias Agopian
42a3d5ea33
use utils::Mutex instead of std::mutex for Allocators locking policy
...
on Android it's about 2x faster and uses much less instructions, which
is better for i-cache pressure.
2018-11-29 11:44:52 -08:00