Commit Graph
8189 Commits
Author SHA1 Message Date
Powei Feng 9dfd3f73bc Release Filament 1.70.1 rc/1.70.2-cut 2026-03-24 10:00:22 -07:00
Powei Feng a102daed53 Update MATERIAL_VERSION to 70 2026-03-23 15:20:26 -07:00
Sungun Park 859d930f60 Fix race condition between program caching and backend's modifying (#9821)
The previous implementation allowed the backend thread to modify the
program state while it was still being cached on the compiler thread.
This could lead to potential data corruption or inconsistent cache
blobs.

To ensure data integrity, the program blob is now cached before the
signal is dispatched. This prevents the receiving thread from modifying
the program (e.g., via glUniformBlockBinding) until the caching process
is fully finalized.

BUGS=[491819760]
2026-03-23 16:12:39 +00:00
Powei Feng 5177b5c973 vk: make fbo eviction time configurable (#9808)
The previous eviction time is too large (40), then causes memory
to bloat over time. We set the default to 3 (as in triple
buffering), but make it a configurable option via VulkanPlatform.

Fixes #9786
2026-03-21 00:57:27 +00:00
Mathias Agopian 6416cf1eaa remove sampleDepth(), inline the code instead. (#9806)
This hides less what actually happens, and allows us to save
a few calls to saturate().
2026-03-20 16:56:55 -07:00
Powei Feng ddb2de1649 github: support ARM linux in backend and renderdiff tests (#9817)
- Update get-mesa.sh to query dpkg --print-architecture to install
  the correct packages dynamically, enabling aarch64 support.
- Update get-vulkan-sdk.sh to install via apt-get on Linux
  (libvulkan-dev, vulkan-validationlayers, glslang-tools,
  spirv-tools) instead of downloading LunarG's x86_64 tarball.
- Add runner architecture to Mesa and Vulkan SDK GitHub Action cache
  keys to prevent collision.
- Update test.sh and preamble.sh to detect aarch64 and point to
  the appropriate aarch64-linux-gnu libraries.
- Fix typos and some renaming
2026-03-20 22:46:44 +00:00
Patrick Ribas 20aa91edc9 remove sunDisk in skybox at FL0 (#9675) 2026-03-20 10:54:43 -07:00
Powei Feng d65589bf77 android: [render-validation] add more test result details (#9812)
Add the following information:
 - Android build fingerprint, version
 - GPU driver name, info, vendor name
 - Time elapsed for test
 - Rendered images (as oppose to diff image)

filament-utils:
 - Add DeviceUtils to hook into Platform methods for reading out
   strings about gpu vendor, driver.

Fix "tolerance" in test definition
2026-03-19 23:03:00 +00:00
Powei Feng 81961f6d49 github: [renderdiff] ensure right clang (#9816)
For renderdiff, we compile mesa using brew's llvm/clang, but
we compile filament with the system clang (AppleClang).

This is to prevent compiling filament with brew's clang (which
can cause unexpected compilation error).
2026-03-19 15:29:47 -07:00
Powei Feng 9fbf438baa github: [mesa] ensure right llvm is linked on macos (#9815) 2026-03-19 11:43:03 -07:00
Powei Feng 5007b4e428 android: allow modelviewer to reset (#9813)
- Add reset functionality to ModelViewer
 - We use this reset in render-validation to not have to reload
   the scene in runs that use the same model.
 - Fix a bug where the camera manipulator is disabling setting
   the camera via view config.
2026-03-19 18:11:46 +00:00
Sungun Park 0d2ecb5436 Relocate the read-only property to OpenGLContext (#9811)
This is a preparatory cleanup step to resolve a TSan warning ahead of a
planned refactor of the OpenGLContext class.

BUGS=[491522442]
2026-03-19 03:54:57 +00:00
Sungun Park f24db4633e Fix crash in OpenGLDriver::destroyStream (#9801)
Fixes a SIGSEGV crash that occurs during
`ExternalStreamManagerAndroid::release()` when users provide a custom
Platform instance during Engine creation.

When a custom Platform is used, ExternalStreamManagerAndroid is
instantiated on the application's thread. Its constructor was caching a
C++ reference (`VirtualMachineEnv& mVm`) to the `thread_local`
VirtualMachineEnv instance belonging to the application thread.

Later, when the Filament backend thread executed `release()`, it
accessed this cached reference. This caused the backend thread to
retrieve the `JNIEnv*` from the application thread's `thread_local`
instance, and subsequently call `env->DeleteGlobalRef()`.  A thread must
use its own `JNIEnv` pointer, so using the application thread's pointer
from the backend thread resulted in a crash.

BUGS=[489814416]
2026-03-19 02:26:58 +00:00
Patrick Ribas 45d92cac14 Silently disable MSAA for FL0. (#9807) 2026-03-18 16:29:36 -07:00
Eliza c5e915b96c engine: panic if prepareProgram() fails (#9809)
This change crashes Filament with a helpful error message if we ever try to
prepare a program and fail.
2026-03-18 16:28:41 -07:00
Mathias Agopian e2b195706a fix overdraw visualization in gltf_viewer (#9805) 2026-03-18 09:01:18 -07:00
Powei Feng 3ebb2086ed github: use arm linux instead of x86 whenever possible (#9794)
- Simplify getting cmake, ninja for linux
 - Move linux, web, webgpu builds to use arm (more cores for less)
 - Android cannot be moved due to Android SDK not available on
   arm linux yet.
 - Add Arm Linux release artifacts

Fixes #8674
2026-03-18 07:19:38 +00:00
Mathias Agopian 052092f553 remove the remaining instances of std::string (#9802)
libfilament (including libutils and libmath) are 100% std::string
free.

std::string is pulled in the .so (on android) through libc++ for 
exception handling, even if we're not using them. There is not much
we can do here, but at least, it's not because of us!

utils::ostream still references it but only as an inline function,
so if the inline is not called, std::string won't be pulled in.

It's also referenced from Path.cpp, but that's not included in
libfilament.
2026-03-17 15:27:12 -07:00
Mathias Agopian 7163aaa627 don't output the full shader when matc fails (#9803)
This made it nearly impossible to find the actual error. Now, we
output only the error from the compiler + the material name, variant
and shader stage all in one line.
2026-03-17 13:37:14 -07:00
Mathias Agopian 0c7ff3fcf4 store shadow atlas resolution in frameUniforms (#9804) 2026-03-17 13:36:58 -07:00
Powei Feng 962756e283 gl: add getter for GL_VERSION (#9798)
On Android, GL_VERSION contains information about the driver
version number.  This can be useful when debugging or running
tests.
2026-03-17 17:56:51 +00:00
Sungun Park 48ee727c8d fix: Resolve a TSan warning for OpenGLTimerQuery (#9790)
The main thread invokes `getTimerQueryValue` synchronously, reading
`tq->state`. Meanwhile, the driver thread handles `createTimerQuery`
asynchronously and initializes `tq->state = std::make_shared<State>()`.

Eliminate this race by initializing the state in createTimerQueryS.

BUGS=[491522442]
2026-03-16 20:48:31 +00:00
Powei Feng 2d1e4b8ce2 github: fix broken header check (#9800)
- Move header check from postsubmit to presubmit
 - Install third_party/getop if needed
 - Modify check-headers test to use system getopt when it's available.
2026-03-16 10:26:59 -07:00
Powei Feng 749b03ed2a utils: refactor getopt into utils namespace (#9796)
On certain linux, macOS environment, there is already a system
getopt. This often creates conflict when compiling filament.
Here we alias utils::getopt to either the system getopt (if
present) or third_party/getopt.

Fixes #7551
2026-03-13 17:22:44 -07:00
Mathias Agopian 497a1cc42d fix android CMake so LTO can be turned on (#9797)
our custom build system didn't set CMAKE_ANDROID_NDK_VERSION which
is needed for CMake's check_ipo_supported.
2026-03-13 16:32:59 -07:00
Run Yu 256a494cd0 webgpu: implement the scissor backend function (#9783)
also enable ScissorViewportRegion backend test.
It was previously skipped, now it is passing.

BUGS=474393992
2026-03-13 21:37:54 +00:00
Powei Feng b2531fff15 android: [sample-render-val] add difference/output viewer (#9781)
- Add viewer for closer examination
 - Add slider to enhance difference
 - Fixed ImageDiff jni bug to account for stride and
   premultiplication by alpha
2026-03-13 18:39:22 +00:00
Powei Feng f18afe1d3e Try to fix verify-notes breakage (#9795)
- Update python3 version to 3.12.13
 - Use action/checkout instead of Bhacaz/checkout-files because action/checkout can
   use the action/files of the current PR, where as checkout-files is checking out
   a file on the main branch
 - action/checkout seems to run in less than a minute, so acceptable performance
   difference.

--------------------------------------------------------------------

Breakage is:

Traceback (most recent call last):
  File "/usr/local/lib/python3.10/site-packages/jwt/algorithms.py", line 36, in <module>
    from cryptography.exceptions import InvalidSignature, UnsupportedAlgorithm
ModuleNotFoundError: No module named 'cryptography'

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "/verify_release_notes.py", line 17, in <module>
    from github import Github
  File "/usr/local/lib/python3.10/site-packages/github/__init__.py", line 56, in <module>
    from github.MainClass import Github, GithubIntegration
  File "/usr/local/lib/python3.10/site-packages/github/MainClass.py", line 54, in <module>
    import jwt
  File "/usr/local/lib/python3.10/site-packages/jwt/__init__.py", line 1, in <module>
    from .api_jwk import PyJWK, PyJWKSet
  File "/usr/local/lib/python3.10/site-packages/jwt/api_jwk.py", line 8, in <module>
    from .algorithms import get_default_algorithms, has_crypto, requires_cryptography
  File "/usr/local/lib/python3.10/site-packages/jwt/algorithms.py", line 113, in <module>
    from typing_extensions import Never
ModuleNotFoundError: No module named 'typing_extensions'
2026-03-13 11:06:55 -07:00
Sungun Park 771eb4c1a4 fix: Resolve a TSan warning for ShaderCompilerService (#9792)
When the backend thread checks the availability of the token, it
directly accesses `gl.program`, which caused a TSan warning.

BUGS=[491819760]
2026-03-12 17:19:11 +00:00
Powei Feng 70e7cb2a27 github: fix bad conditional in presubmit (#9793)
The previous conditional used
github.event.head_commit.verification.verified, which is not a
real field. Hence, the attempt to reduce presubmit runs did not
actually succeed.  Here we replace it with a more correct
verification step.
2026-03-11 16:09:29 -07:00
Powei Feng f95f127495 github: reduce presubmit runs (#9791)
We make two adjustments to make the presubmit workflows run less.
 - Only run on commit merge when the commit is not "verified".
   While not a 1-1 definition, "verified" commit typically implies
   that the commit came from a PR merge (which requires that
   presubmit passes). A commit could also be made by owners on
   main directly, in which case, the commit would not be verified.
 - Cancel any in progress presubmit runs are "overwritten" by an
   update to the PR.
2026-03-11 18:43:39 +00:00
Evan Mezeske c0d63e826d Metal: fix crash from exceeding max texture dimensions for Bloom buffer (#9784)
I recently added a new fuzz test for my Filament-based app, which creates a window and then rapidly issues changes such as toggling View features, changing the window size, and other operations that the users of my app can do.

It quickly found a crash when Bloom is enabled and the window dimensions get resized to weird aspect ratios on a large monitor. Eventually I narrowed it down to the Bloom buffer's width exceeding the Metal max texture dimension (on my machine, 16K). Applying this patch fixes the crash.
2026-03-11 10:39:35 -07:00
haroonq 36583618f1 Allow child classes to configure the EGLDisplay. (#9779) 2026-03-10 23:42:17 +00:00
Powei Feng 9d322e7208 github: reduce action runner costs (#9789)
This is a speculative reduction of github runner costs by using
less costly machines. The usage time will be longer, but
hopefully the total cost will still be lower.

Note we disabled most of the large runners for postsubmit builds,
since we should have caught all breakages in presubmit.
2026-03-10 21:30:47 +00:00
Filament Bot b897d22d20 [automated] Updating /docs due to commit e5fe3d4
Full commit hash is e5fe3d495e

DOCS_ALLOW_DIRECT_EDITS
2026-03-10 20:49:10 +00:00
Benjamin Doherty e5fe3d495e Release Filament 1.70.0 2026-03-10 13:43:15 -07:00
Mathias Agopian 35f501b3d5 Debug Shadow Cascades: remove dependency on frameUniforms (#9782)
The DebugShadowCasacade material was dependent on frameUniforms,
instead we use material parameters. We also pass all the informations
relative to cascades (it's not used yet, but will be in the future).
2026-03-09 17:14:07 -07:00
Powei Feng 5b799928c3 webgpu: fixes for deadlock, over-flushing (#9776) (#9767)
- In finish(), instead of block to wait for read pixels to finish,
   we poll the state of the counter to ensure that all the readbacks
   are complete.  This allows us to complete the readpixel callbacks
   by advancing webgpu's internal callback counter.
 - Remove all the redundant flushes that are no longer needed now
   that buffer upload is put on the command queue.
 - Add a convenience method for getting swapchain dimensions. Will
   be useful.
 - Add webgpu as a valid backend for running backend tests on linux
   (now that it no longer deadlocks).
2026-03-09 13:05:18 -07:00
Powei Feng f7f586caff webgpu: fixes for deadlock, over-flushing (#9776)
- In finish(), instead of block to wait for read pixels to finish,
   we poll the state of the counter to ensure that all the readbacks
   are complete.  This allows us to complete the readpixel callbacks
   by advancing webgpu's internal callback counter.
 - Remove all the redundant flushes that are no longer needed now
   that buffer upload is put on the command queue.
 - Add a convenience method for getting swapchain dimensions. Will
   be useful.
 - Add webgpu as a valid backend for running backend tests on linux
   (now that it no longer deadlocks).
2026-03-09 18:14:26 +00:00
Mathias Agopian 5428812b93 remove an unnecessary assert in the froxelixer (#9785) 2026-03-09 10:41:43 -07:00
Patrick Ribas e57f2f5c02 Add workaround for GLES2 mipmap requirements (#9770) 2026-03-06 16:36:03 -08:00
Mathias Agopian fd9bcaa735 Fix heap buffer overflow in HDRDecoder RLE decoding (Issue #9748) (#9777)
This commit addresses a critical security vulnerability (OOB write) and 
several stability issues in the Radiance HDR parser.

Primary Fix:
* Fixed a heap buffer overflow in the RLE decoding loop (Issue #9748). 
  The decoder previously failed to verify if a run-length chunk exceeded 
  the remaining space in the scanline buffer. Added strict bounds checking 
  (`num_bytes + run_length > width`) before executing `memset` or 
  `mStream.read` to prevent arbitrary memory corruption.

Additional Security & Stability Improvements:
* Prevented an infinite loop (DoS) in header parsing. Replaced the 
  `do { ... } while(true);` loop with proper stream state checking 
  (`while (mStream.getline(...))`) to handle unexpected EOFs gracefully.
* Mitigated integer overflow and Out-Of-Memory (OOM) vulnerabilities by 
  enforcing maximum sane dimensions (`MAX_IMAGE_DIMENSION` and 
  `MAX_IMAGE_PIXELS`). This prevents catastrophic memory allocations 
  triggered by maliciously crafted width/height values.
* Initialized local variables and buffers (`buf`, `gamma`, `exposure`) to 
  prevent undefined behavior and parsing of stack garbage upon stream read 
  failures.

Fixes #9748
2026-03-06 16:35:24 -08:00
Powei Feng 9a14e54fc2 matdbg: prefer msl when running on metal (#9780)
Keeping ShaderLanguage::UNSPECIFIED will return metal library
as the preferred language on metal.  Here we just make it more
explicit that matdbg needs msl.

Fixes #9372
2026-03-06 21:34:21 +00:00
Powei Feng d78bb294ed gltf-viewer: enable animation by default (#9778)
The toggle for animation was added recently to Settings and default 
to false. This differs from before where animation is always assumed
to be enabled.

For gltf_viewer's interactive mode, we enable animation. (Batch mode
will still have animation off).

Fixes #9775
2026-03-06 17:46:13 +00:00
haroonq 0b8dbe9b0a Small fix to allow PlatformEGL to work on non-Android targets. (#9724)
- Include gl_headers.h since it defines BACKEND_OPENGL_VERSION_GL(ES)
    depending on which headers are available.
- Don't assume glGetString(GL_EXTENSIONS) returns a non-null value as
    null is a possible return value for OpenGL (desktop).
2026-03-05 15:38:49 -08:00
Powei Feng e595fd4b79 android-utils: ModelViewer camera manipulator can be null (#9766)
We add the ability for the maniuplator to be null. If it is null,
then the camera settings won't be determined by the manipulator.
This is useful for when we want to set the camera parameters
outside of the modelviewer, but still use it to do everything else.
2026-03-05 20:05:55 +00:00
Ben Doherty c5d36cff7f Prepare Gradle plugin for publishing (#9773) 2026-03-05 10:50:15 -08:00
Powei Feng f392e8be54 ppm: move stencil check right before driver calls (#9769)
The init block of addPass will be executed immediately, which means
that even for passes that are culled, we will trip on incorrect format
given to the pass.

We move the stencil check to the execute block of addPass so that
it'll only assert when the pass is actually present in the graph.

FIXES=489437881
2026-03-05 18:11:33 +00:00
Eliza 83653fb358 engine: encapsulate material cache handling (#9663)
* engine: encapsulate material cache handling

We will soon allow `MaterialInstance` to override the value of spec constants.
To avoid code duplication, we introduce a new class `MaterialPrograms` which
handles the chunky bits of managing the program cache and values of the spec
constants.

* MaterialPrograms: add explicit initialize method

* MaterialPrograms: backport fixes, address comments

* MaterialPrograms: set all constants at once

* MaterialPrograms: rename to LocalProgramCache
2026-03-05 06:42:05 +00:00
Eliza 8a3c48fef1 utils: add LRU cache to RefCountedMap (#9730)
* utils: add LRU cache to RefCountedMap

This change introduces a new data structure LruCache and uses it in
RefCountedMap to keep a fixed number of cache entries alive after their
reference count has dropped to zero in the main map.

* utils: address LRU cache comments
2026-03-05 06:04:16 +00:00