Commit Graph

269 Commits

Author SHA1 Message Date
Ben Doherty
1cde9b326c Fix bad Javadoc in Texture.java 2021-04-12 11:57:18 -07:00
Ben Doherty
03f7ac6ef4 Fix Material and MaterialInstance Javadocs (#3778) 2021-04-07 14:21:32 -07:00
Philip Rideout
82fcb656d9 gltfio: Use BufferObject API, simplify MorphHelper. (#3737)
* gltfio: Use BufferObject API, simplify MorphHelper.

* Repair Android build.
2021-04-05 13:00:39 -07:00
Philip Rideout
a139d7fc01 Fix Java warnings.
This adds the 565 enum to a switch block (which is an actual bug),
and it fixes a JavaDoc warning about missing summary fragments (which
is just a silly warning).
2021-04-05 13:00:15 -07:00
Thomas Gorisse
fe94f935f1 Expose TransformManager.getParent(int) (#3751)
It will be nice to have access to TransformManager EntityInstance parent.
2021-04-03 15:45:46 -07:00
Philip Rideout
ded542a543 Introduce BufferObject API.
NOTE: after Metal and Vulkan support lands, we can potentially simplify
the Driver API by removing some of the old VertexBuffer entry points.

This introduces a new API-level object called `BufferObject`, and a new
backend-level object called `HwBufferObject`. This encapsulates a single
VBO. It's especially useful when clients need to share data between
multiple VertexBuffer objects. (e.g. for morphing).

In the future, buffer objects could perhaps be used for non-vertex data
(e.g. for compute).

The existing `VertexBuffer` class can now be configured to use buffer
objects by calling `enableBufferObjects` on the builder. By default its
API is unchanged. If buffer objects are enabled, then clients should use
`setBufferObjectAt` (which takes a buffer object) rather than
`setBufferAt` (which takes CPU data).

OpenGL is the trickiest backend for this, due to existence of VAOs.
The implementation in this PR uses a version-tracking scheme to
figure out when to update the VAO.
2021-04-01 14:52:06 -07:00
Mathias Agopian
385a17b8a5 DoF: add many user settings
- native/half resolution
- gather kernel ring counts
- circle-of-confusion radius clamps
2021-04-01 14:42:10 -07:00
Mathias Agopian
625c4d8968 implement query for texture swizzle
unfortunately metal does support texture swizzle on all versions of
macos we support.
2021-03-30 14:24:17 -07:00
Philip Rideout
d2bff95c90 Easy build: add matdbg option and help message. 2021-03-30 08:14:23 -07:00
Mathias Agopian
acb2da7759 Improvements to Camera APIs (#3701)
* move the focus distance from DofOptions to Camera

The DofOption parameter is now deprecated, but will still work if the
focus distance is not set on Camera.

* A few new helper APIs on Camera

- getFocalLength() which returns the focal length used internally for
  DoF computations.

- computeEffectiveFov() and computeEffectiveFocalLength() which can be
used to better simulate a real camera's FOV changes with the
focus distance.

Modified gltf_viewer so it uses the effective fov/focallendth when
DoF is active.

* simplify setLensProjection

We can call setProjection directly instead of converting to a fov
first, which ends up performing atan(tan(x)).

Also improve parameters names.
2021-03-25 15:22:19 -07:00
Ben Doherty
ad555d897d Expose MaterialInstance APIs that should have been public (#3703) 2021-03-25 11:29:39 -07:00
Mathias Agopian
7b0a8cf2c2 fix JNI setImage and friends buffer size calculation
- setImage() used the width of the texture for calculating the required
  user buffer size, but this was too large when only updating a
  portion of the texture. It would result in a BufferOverFlowException.

- setImage3D() had the opposite problem where it didn't take into
  account the depth of the texture.

- the offset in the user buffer was called "bottom" on the C++ JNI side,
  but it is called "top" on the java and filament side.

Fixes #3685
2021-03-24 12:20:16 -07:00
Mathias Agopian
4de1b0de2d DoF: add a "filter" parameter to the DoF settings
Currently the only NONE and MEDIAN are available options, at some 
point we may add a "MAX" option which is cheaper.

There is no real practical uses for this option with these only two
choices, other than for debugging.
2021-03-23 17:27:31 -07:00
Philip Rideout
0b91f3d785 Add deprecation annotation to Camera. 2021-03-19 11:04:30 -07:00
Philip Rideout
cf75b11cba Add missing deprecated annotations. 2021-03-12 13:33:14 -08:00
Philip Rideout
81bba4644a Remove unused imports. 2021-03-12 13:07:29 -08:00
Mathias Agopian
e657921b5a Camera API improvements
- Add a "shift" parameter to Camera. This has the effect of translating
  the viewport, without changing its size. 
  This is an effect similar to using a shift lens.

- Camera::setScaling() now takes a double2 instead of double4, this is
  because scaling the result of the projection in the Z direction 
  can lead to very confusing problems -- it will essentially move the
  near/far planes, and we don't want to expose that as a public API.

- setCustomProjection() now allows to set a different projection for
  rendering and culling (useful for e.g. for using an infinite far 
  rendering projection matrix).
2021-03-10 16:01:29 -08:00
Philip Rideout
eb0b5d16bf Migrate ColorGrading to SimpleViewer. 2021-03-10 09:27:51 -08:00
Philip Rideout
c4ac8a9f06 AutomationEngine can now be used as a remote control. 2021-03-08 10:32:06 -08:00
Romain Guy
627186abc8 Update incorrect documentation (#3608) 2021-03-03 14:42:47 -08:00
Philip Rideout
4b580b6eb1 Add automation to Android build, change PNG to PPM.
This adds libs/viewer to filament-utils-android and provides JNI
bindings for AutomationEngine.

This commit also changes the AutomationEngine to use PPM for screenshots
rather than PNG. The reasoning is that it is wasteful to include stb and
our two image-related libraries just to dump screenshots, especially for
a feature we might not use on Android.
2021-03-02 10:41:06 -08:00
Philip Rideout
ec9640695c Provide a docstring for the Stream class.
Mathias noticed that the `setAcquiredImage` method was not well
documented on the C++ side. While fixing this I figured I'd try to write
up a docstring for the class itself.
2021-02-22 10:15:01 -08:00
Romain Guy
f2ed3480d8 Attempt at improving bloom/emissive with glTF files (#3560)
* Attempt at improving bloom/emissive with glTF files

* Publicly expose Exposure API for gltfio
2021-02-22 09:40:31 -08:00
Romain Guy
5d9384fca7 Fix docs typos 2021-02-20 16:43:12 -08:00
Philip Rideout
6297ef9193 Remove some Windows line endings.
These line endings cause annoying diffs when comparing Filament's GitHub
source with its twin sister within Google.
2021-02-17 10:11:22 -08:00
Philip Rideout
4d905eb4bb Repair Vulkan-enabled Android builds.
We should probably change our continuous CI so that it does not
exclude Vulkan, but keep our release CI as is (for small binaries).

Fixes #3505
2021-02-05 08:41:39 -08:00
Romain Guy
4567b01c1d Multi-thread shaders generation when compiling materials (#3464)
* Stop using members as globals between methods

* Multi-thread shaders generation with JobSystem

* Pass JobSystem to MaterialBuilder::build()

* Fix MeshAssimp to use the new API

* Allow the Java API to pass a job system via Engine

* Update docs

* Apply suggestions from code review

Co-authored-by: Philip Rideout <philiprideout@gmail.com>
2021-01-29 09:30:37 -08:00
Romain Guy
41186340c9 Change visibility of a few color grading options 2021-01-25 08:49:25 -08:00
Mathias Agopian
0df1f9fcce hack libfilament_jni to compile on Apple Silicon
The problem is that we're trying to link against an x86 jdk and that
fails, in turn preventing the library to link.
2021-01-15 14:02:19 -08:00
Ben Doherty
57df4481e9 Update Material query API to work with subpasses (#3203)
* Update Material query API to work with subpasses

* Add JNI binding
2020-12-23 13:27:04 -08:00
Philip Rideout
1b10afa9e6 Code review fixups for libibl_lite. 2020-12-10 11:19:36 -08:00
Philip Rideout
f2e3a132db Add libibl_lite. 2020-12-10 11:19:36 -08:00
Philip Rideout
87abd1f8bc Fix RenderableManager docs for "index"
I also double-checked the backends, they indeed treat it as an index
count.

Fixes #3351
2020-12-10 10:11:46 -08:00
Philip Rideout
d9dfe69a81 Android: do not export internal symbols.
We now export only two groups of symbols: (1) JNI and (2) dynamic linker
symbols used by the companion libraries.

This commit has the following impact:

- Shrinks the arm64 so from 1024 KiB to 954 KiB.
- Shrinks the arm64 aar from 560 KiB to 538 KiB.

Note that the patterns in the map file are tested against mangled names
and therefore should not be used to match the double-colon operator.
2020-12-02 13:11:38 -08:00
Philip Rideout
f033799a43 Fix incorrect JNI binding for destroyColorGrading. 2020-12-01 09:02:51 -08:00
Ben Doherty
2df02d81d3 Add setFrameCompletedCallback JNI binding (#3275) 2020-11-12 12:24:41 -08:00
Romain Guy
24ca2bf181 Fix JNI binding 2020-11-04 13:01:16 -08:00
Philip Rideout
2e10fe6680 PlatformVkLinux now supports all combos of XLIB and XCB.
You can now build Filament with support for both X11 APIs, or neither.
If both are supported, run-time selection is achieved using a SwapChain
flag.

Supporting only one API at build time (or neither) is useful because our
list of "required" VkInstance extensions can vary according to which
API's are supported. During VkInstance creation, we do not have a priori
knowledge about what kinds of swap chains will be created. (headless vs
non-headless, XCB vs XLIB, etc)

Note that some Vulkan implementation (e.g. some builds of SwiftShader)
only support XCB.
2020-10-22 16:55:25 -07:00
Ben Doherty
62d06592d3 VSM: add support for mipmaps and anisotropic sampling (#3185) 2020-10-14 11:48:23 -06:00
Ben Doherty
0bec65701a VSM: render both shadow casters and receivers (#3147) 2020-10-05 17:03:10 -06:00
Ben Doherty
59ef044ce0 Add support to UiHelper for SurfaceHolder (#3155) 2020-10-05 12:04:05 -06:00
Pixelflinger
8b3caeffb9 ssct: decouple shadow distance from sample count 2020-10-01 10:20:38 -07:00
Ben Doherty
44d4694c29 Add JNI binding for vsm msaa samples (#3139) 2020-09-30 16:12:45 -06:00
Ben Doherty
229fdc9be5 Add View::setShadowType JNI binding (#3094) 2020-09-30 13:20:39 -06:00
Pixelflinger
583c1c07cf SSCT optimizations and fixes
- Use lower depth LOD as the cone radius increases.
  This is the same technique we use for SAO.
  The better cache access significantly improve performance.
  On a test on Pixel4 at 585MHz, SAO pass improves by 30%.
  This also helps the algorithm scale with the shadow distance.

- Shadow direction/length no longer dependent on aspect-ratio and camera
  orientation.
  This is fixed by doing all the computations in screen-space instead of 
  normalized screen space.

- Shadow parameters are no longer dependent on the field of view.

- Also rename dominantLightShadowing.fs to ssct.fs

- remove zoom parameter, it wasn't very useful.
2020-09-29 17:00:32 -07:00
Pixelflinger
075486724f Add JNI support for SSCT 2020-09-28 10:53:30 -07:00
Pixelflinger
0f2993aec7 Decouple SSAO bilateral filter from quality setting 2020-09-28 10:53:30 -07:00
Pixelflinger
c3975f2640 APIs to enable/disable screen space refraction
Just like with shadows, this is a toggle to entirely disable
screen space refraction.

Added missing getters, and minor refactoring.
2020-09-21 16:30:56 -07:00
Pixelflinger
73f1ddfebf ssao: reduce creases caused by geometry tessellation
We borrow a page from the HBAO book here and allow to limit the angle
with the horizon of SSAO samples. This can help reducing the effects
of low tessellation, which tend to create unwanted creases with SSAO.
2020-09-20 22:34:34 -07:00
Pixelflinger
14532a2e69 several fog fixes
- inScatteringSize actually cannot be set to zero because it produces
  a 0^0 in the shader. So with this change, in-scattering must be
  strictly > 0 to enable.

- inScatteringSize on the java side had an incorrect default value of
  zero (which of course, now doesn't matter anymore).

- also clamp the fog altitude to 1mm which simplifies the shader quite
  a bit for the same result.

Fixes #3069
2020-09-16 00:18:49 -07:00