Commit Graph
7790 Commits
Author SHA1 Message Date
Mathias Agopian ce6fa82026 improve camera precondition checks and default state (#9420)
* improve camera precondition checks and default state

- Camera is now initialized with a default projection matrix with
left/right, top/bottom set to (-1,1) and near/far set to (0.1,1).

- setLensProjection() and setProjection(FOV) now check the near/far
precondition (near>0 and far>near).

- sanitize user's light near/far to avoid infs and nans during
  froxelization

- finally froxelizer asserts that near>0 and far>near on debug builds.

FIXES=[458030186]
2025-11-10 14:48:48 -08:00
Mathias Agopian e8349ab5cc AndroidNativeWindow must also work on 32-bits architectures (#9424) 2025-11-10 14:44:52 -08:00
yein 4773fc4647 Move the include resolution functionality to matp (#9414)
* Move the include resolution functionality to matp

- matp::MaterialParser now has a function resolveIncludes that returns a pair of status and resolve string.
- all the include resolution classes are moved to matp private src.
- matp::resolveIncludes is renamed to matp::resolveIncludesRecursively and only used internally.
- added insertLineDirectives and insertLineDirectiveChecks in Config; add those in the CommandlineConfig.
- moved output format to public use.

Note: MaterialParser::resolveIncludes could take a includer instead of the materialFilePath, but i decided
to go with the materialFilePath because the most common use case is resolving from the file's directory.
This allows the parser to just create the default DirIncluder internally, and we don't need to expose it publicly.

* add const to the buffer param
2025-11-07 15:23:54 -08:00
Rafael Marinho de Araújoandrma6 d47a69a529 add overload of loadTexture that loads bitmap from ByteArray (#9416)
Co-authored-by: rma6 <rafaelmarinhoa@gmail.com>
2025-11-07 10:11:23 -08:00
Powei Feng d3b74e96b4 vk: fix thread-safety wrt queryFrameTimestamps() (#9415)
queryFrameTimestamps() and queryCompositorTiming() are both
synchronous APIs, but VuklanSwapchain is not a thread-safe
ref-counted handle (i.e. fvkmemory::ThreadSafeResource). We move
the Platform::SwapChain* pointers to a thread-safe map that is
mapped by the handle id.
2025-11-07 18:00:01 +00:00
Mathias Agopian 209d3f7550 Fix a race condition when tearing down FrameInfo (#9413)
* HandleAllocator::deallocate() was unsafe

It needs to know the concrete type to call the proper destructor, so
if it was given a base type handle (e.g. Handle<HwFoo>) it would not
destroy it properly.

* add AsyncJobQueue::cancelAll()

* Fix a race condition when tearing down FrameInfo

It is actually invalid to destroy a Handle<HwFence> while inside
fenceWait().

Updated the HwFence implementations so that they don't pretend they can
handle being destroyed during fenceWait(), they can't.

FrameInfo now cancels all the pending callbacks and waits for the 
currently executing one to terminate, *before* destroying the
handles.

Reenable the gpuFrameComplete metric, as it should be working now.
2025-11-06 16:50:08 -08:00
Mathias Agopian 92e65cb3fd Properly use SDK 26+ APIs (#9417)
With minSDK less than 26, it's unsafe to use APIs in nativewindow.h 
that appeared at API 26 or more, even when using the weak symbol
technique. This is because pre 26, libnativewindow.h didn't exist and
therefore the build system cannot link against it.

Currently Filament's minSdk is 21, which means we should never use
nativewindow.h API after 26.

In this PR we chose the strategy at compile time; either the more
modern weak symbol or the old way with dlsym based on __ANDROID_API__.
2025-11-06 16:49:28 -08:00
Powei Feng a4945939de vk: fix leaking swapchains again (#9410)
- Adjust order of destroy call in both headless and platform
   swapchains.  We need to be careful of the order due to
   assumptions made by the base class's destroy().
 - remove `=0` since VulkanPlatformSwapChainBase::destroy() has
   an implementation.

Fixes #9403
2025-11-05 22:10:05 -08:00
Benjamin Doherty 086760b307 Add missing mutex header 2025-11-05 15:35:29 -08:00
Powei Feng ce1b63ce38 gltf_viewer: fix accidentally removed FilamentAppVulkanPlatform 2025-11-05 15:26:47 -08:00
Mathias Agopian b7b8983653 add a feature flag for FrameInfo::gpuFrameComplete (#9409)
There are several race conditions caused by this feature. So we add
this flag and disable it by default, for now.
2025-11-05 15:22:43 -08:00
Powei Feng d52fb1f4fd vk: refactor to use polymorphism for platform specialization (#9398)
We refactor VulkanPlatform so that getSwapchainInstanceExtensions()
and createVkSurfaceKHR() are virtual functions that are implemented
by each platform. This will enable the use of polymorphism for
platform-dependent bits.
2025-11-05 19:44:39 +00:00
Powei Feng 901c87761b gltfio: add null check for when image is not provided (#9407)
Fixes #9402
2025-11-05 19:26:24 +00:00
Benjamin Doherty 081fe6a434 Bump MATERIAL_VERSION to 67 2025-11-05 10:35:14 -08:00
Benjamin Doherty b84c6ace8d Release Filament 1.67.0 2025-11-05 10:33:15 -08:00
yein 2113e04aba Support returning a .mat file from matc (#9399) 2025-11-05 10:17:55 -08:00
Doris Wu 84fdf36ed9 buffer update opt: New android sample for material instance stress test (#9396) 2025-11-05 03:24:56 +00:00
Doris Wu dc1de994e0 buffer update opt: Initialize UboManager class (#9331) 2025-11-05 02:47:28 +00:00
Mathias Agopian 7c6479020e use choreographer to access the system's expected present time (#9393)
* use choreographer to access the system's expected present time

* more Android specific code into VulkanPlatformAndroid

* Fix race-condition between init() and terminate()

it was possible for the thread to not have been ready by the time
we call terminate.

* fix build and minor fixes
2025-11-04 14:17:50 -08:00
yein a5f949d30c Move resolving #includes from MaterialBuilder to MaterialCompiler (#9374)
* Move resolving #includes from MaterialBuilder to MaterialCompiler, before parsing the material.

- resolving #includes was happening after parsing, now moving before parsing.
this is because we could offload this resolution at build time for RuntimeMaterialCompiler
- filamat::resolveIncludes used to have an assumption where the given text was already
a shader block. this assumption is now broken so it finds the line offset internally.
thus the line offset field is removed from IncludeResult.

* Move include related classes to matc
2025-11-04 14:14:43 -08:00
haroonq 6c867c692b Add flags for supporting externally defined dependencies. (#9355) 2025-11-04 13:36:01 -08:00
Benn Herrera bd735fbab8 updated cgltf to 1.15 and broke out commands from README into utility script. (#9369) 2025-11-04 13:35:21 -08:00
Benn Herrera b4c4ce9e17 Add Optional Inclusion of libwebp in Third Party Libaries (#9371)
* adds third_party/libwebp and cmake option to enable building it.

* disable simd and default disable pthreads for webgl builds.

* ensure non-empty config var value

* Added notes on libwebp change to NEW_RELEASE_NOTES.md

* Update NEW_RELEASE_NOTES.md
2025-11-04 13:34:57 -08:00
rafadevai 138cc55d3b Don't always associate transformName to a stream (#9404)
Before the transformName field was expected to be
used together with the stream API, that is not the
case anymore.

In the scenario that isn't using the stream API,
filament will try to associate the transformName
field to a stream that doesn't exist, causing a
crash.
2025-11-04 13:34:14 -08:00
Powei Feng 3d6db313bd vk: swapchain destroy must call through to base class (#9405)
Fixes #9403
2025-11-04 20:15:52 +00:00
Powei Feng faa565c3ff vk: remove unused shaders (#9394)
The BlitDepth shaders were no longer referenced in the blit code
and hence are removed.
2025-11-04 17:45:57 +00:00
yrcloud 2a2caad1bf webgpu: use staging buffers for updateGPUBuffer (#9360)
BUGS=450620535
2025-11-03 17:28:59 -05:00
Anish Goyal 804ee87356 Check for null fences to avoid segfault in tests (#9389)
* Check for null fences to avoid segfault in tests

In some test environments, creating a sync or fence backed by an Android
fence returns null. In order to avoid NPEs, cover this scenario with a
null check.

* Address PR - add log statement

Log that native fences are not supported when unable to create a native
sync fence.
2025-11-03 19:28:15 +00:00
Filament Bot f5c9d973dc [automated] Updating /docs due to commit 778cbe0
Full commit hash is 778cbe09d1

DOCS_ALLOW_DIRECT_EDITS
2025-10-31 22:25:27 +00:00
Powei Feng 778cbe09d1 build: allow building tools separately (#9384)
Building tools separately is necessary for the existing
cross-complation usecase.  We generalize this by introducing
two cmake vars that enable exporting and importing
prebuilt tools.

The intended usecase is to enable ASAN-built filament without
having to run ASAN-built matc (which is prohibitively slow).

build.sh has been modified to add a `-y` flag forprebuilding
tools.
2025-10-31 22:23:15 +00:00
Mathias Agopian bf6c51bae6 Fix GLES2 UBO emulation (#9392)
The binding cache didn't take into account the UBO offset.

FIXES=[456802974]
2025-10-31 14:28:45 -07:00
Powei Feng cb3933b349 Guard MonotonicRingMap.MonotonicityDeathTest with GTEST_HAS_DEATH_TEST (#9388) 2025-10-31 20:45:32 +00:00
Mathias Agopian 4e9d691d9d fix transparent picking (#9390)
FIXES=[456489383]
2025-10-31 13:39:31 -07:00
Mathias Agopian fe5f8547f7 Add frame history support to the Vulkan backend on Android (#9386) 2025-10-31 13:13:48 -07:00
Powei Feng 3207c31721 renderdiff: disable webgpu + bloom due to flake (#9368)
WebGPU's rendering of bloom sems to be non-deterministic.  This
is not expected.  For now, we disable bloom+webgpu to avoid
hitting flakes in our CI.

This required a slight refactoring of the test configuration
parsing and execution scripts.

RDIFF_BRANCH=pf/renderdiff-disable-bloom-webgpu
2025-10-31 06:55:44 +00:00
Mathias Agopian 236d650ed7 Add display present time as well as compositor timings to FrameInfo (#9378)
* Use a custom, non-allocating map for frame ids

* use memory_order_relaxed for the id of heap allocated handles

* Added displayPresent time to FrameInfo

To do this, we added support for queryFrameTiming() to the backend,
as a synchronous API. Then FrameInfo uses it to update the
corresponding history entry.

displayPresent time can be used to detect "buffer stuffing", i.e.
when the GPU gets too much ahead of the display. Currently
the information is returned to the user only. Eventually filament will
make use of it to determine if a frame skip is mandated.

* API BREAK: rename frameTime to gpuFrameDuration

* FrameInfo now contains compositor timings

- the presentation deadline
- the refresh rate from the display
- the composition-display latency

* set FrameInfo data to INVALID if feature is not supported

report presentDeadline properly.
2025-10-30 15:33:26 -07:00
Mathias Agopian 294b79b321 vkWaitForFences() must be called with the read-lock held (#9385) 2025-10-30 15:31:05 -07:00
Ben Doherty 0dc392a760 Refactor Metal command buffer error logging (#9383) 2025-10-30 15:03:09 -07:00
Ben Doherty 06fa370491 Metal: support MSAA SwapChain flag (#9361) 2025-10-30 11:08:08 -07:00
Mathias Agopian 6fdd7398b6 fix a possible deadlock on exit (#9377)
The deadlock happened because FrameInfoManager needs to wait that all
fences have signaled before it can be destroyed. 

The fix here is simply to destroy the fence without waiting (for safety
we do wait after we destroy them).

This uncovered another problem where all backends didn't handle this 
correctly.

We now explicitly handle this when destroying a fence: we make sure it
unblocks all the waiters and returns an error.
2025-10-30 09:30:27 -07:00
Mathias Agopian 32a89a9017 Disable producer throttling on Vulkan (#9381)
This allows vkPresentKHR to not block.
2025-10-30 09:30:02 -07:00
Mathias Agopian ddb2d89e6c creating a cubemap with mip levels was incorrect (#9382)
the miplevels where not specified with the correct size.
2025-10-30 09:29:33 -07:00
Mathias Agopian ea608d409e fix artifacts with screen space reflections (#9380)
on mobile h/w, strong highlights generated by the lighting stages can
turn into +inf and eventually to NaN if more math is performed on them.
Some h/w will kill a while tile or even primitive when that happens,
resulting in strong visual artifacts.

We fix this by clamping to MEDIUMP_FLT_MAX.
2025-10-29 17:00:49 -07:00
rafadevaiandSerge Metral 494e454f38 GL: Fix importing non srgb using the external image API (#9343)
* GL: Fix importing non srgb using the external image API

When importing a non srgb AHB but setting the srgb as true,
makes the eglCreateImageKHR function to fail because it tries
to set the colorspace as srgb for non srgb formats.

Example:
createExternalImage(yuv_ahardwaredbuffer, /*sRGB=*/true);

The fix is to only make sure that flag is set to true
if the corresponding filament format requires sRGB and
false otherwise.

* Fix mapToFilamentFormat to return the correct srgb formats

* fix build error on android

---------

Co-authored-by: Serge Metral <sergemetral@google.com>
2025-10-29 15:50:03 -07:00
Filament Bot a9bbb0bf3b [automated] Updating /docs due to commit 21c7fa6
Full commit hash is 21c7fa6253

DOCS_ALLOW_DIRECT_EDITS
2025-10-29 18:13:20 +00:00
Powei Feng 21c7fa6253 Release Filament 1.66.2 2025-10-29 11:09:30 -07:00
Powei Feng df453dab89 webgpu: fix index buffer handle allocation (#9379)
Handle allocation was using HwIndexBuffer, which is much smaller
than WebGPUIndexBuffer. This can lead to memory corruption.
2025-10-29 17:27:38 +00:00
Powei Feng 629f35f5f7 gltfio: fix stack-use-after-free issue (#9376) 2025-10-29 06:50:34 +00:00
Powei Feng 6e93fc1b44 webgpu: fix two stack-use-after-free issues (#9375)
There are a few structs that are used as parameters in webgpu
calls that are scoped to the wrong block.
2025-10-29 04:38:27 +00:00
Doris Wu 379b63d11b buffer update opt: Add new API for getting uniform buffer offset alignment (#9347) 2025-10-29 11:29:31 +08:00