Commit Graph
36 Commits
Author SHA1 Message Date
Powei Feng 316c8376d3 Revert "[automated] Updating /docs due to commit f701c1e"
This reverts commit c300f77151.
2025-12-12 14:27:17 -08:00
Filament Bot c300f77151 [automated] Updating /docs due to commit f701c1e
Full commit hash is f701c1e1b5

DOCS_ALLOW_DIRECT_EDITS
2025-12-12 22:00:55 +00:00
Powei Feng 223a754200 Revert "[automated] Updating /docs due to commit 32fcc1a"
This reverts commit 27c268f865.
2025-12-11 17:09:26 -08:00
Filament Bot 27c268f865 [automated] Updating /docs due to commit 32fcc1a
Full commit hash is 32fcc1a81b

DOCS_ALLOW_DIRECT_EDITS
2025-12-12 00:52:05 +00:00
Powei Feng dcf7621c35 Revert "[automated] Updating /docs due to commit d4efef9"
This reverts commit 6a8193ea80.
2025-12-10 12:16:51 -08:00
Filament Bot 6a8193ea80 [automated] Updating /docs due to commit d4efef9
Full commit hash is d4efef9a9b

DOCS_ALLOW_DIRECT_EDITS
2025-12-10 19:12:21 +00:00
Powei Feng 8233ab1cda Revert "[automated] Updating /docs due to commit 60df8ac"
This reverts commit 656a4b6f32.
2025-09-18 14:40:07 -07:00
Filament Bot 656a4b6f32 [automated] Updating /docs due to commit 60df8ac
Full commit hash is 60df8ac6b8

DOCS_ALLOW_DIRECT_EDITS
2025-09-18 21:32:03 +00:00
Filament Bot 1b145310f8 [automated] Updating /docs due to commit f3d0741
Full commit hash is f3d0741853

DOCS_ALLOW_DIRECT_EDITS
2025-07-18 17:26:56 +00:00
Mathias Agopian 29919e64cd update remote ui, web samples and documentation 2025-05-01 10:21:27 -07:00
Mathias Agopian d2e85290fe update web samples and remove ui 2024-12-12 22:21:42 -08:00
Ben Doherty af92a1f21b Add getEyeIndex vertex API (#7822) 2024-05-03 14:22:24 -07:00
Benjamin Doherty 08503943f4 Update web docs 2023-04-17 13:29:47 -04:00
Romain Guy 327f630ed7 Update web demos 2023-03-24 09:38:42 -07:00
Ben Doherty 3c794247c3 Update web docs (#6645) 2023-03-17 00:34:39 -07:00
Romain Guy d6dba71ace Update docs 2022-10-26 12:28:56 -07:00
Romain Guy 0ecf5118ba Update docs 2022-09-14 20:18:27 -07:00
Romain Guy 9bd3684893 Add support for transparent shadows (#3298)
* Add support for transparent shadows

This solution uses an 8x8 Bayer matrix. We could find a better
noise. We also need better filtering of the shadow maps. A PCF
is barely enough and VSM fails without blurring.

* Use a fixed Bayer matrix, fix pre-caching of depth shaders

* Use gradient noise instead of fixed bayer pattern

* Update docs
2021-07-08 10:31:52 -07:00
Romain Guy f5adbbddb8 Fix typo 2021-04-27 20:33:58 -07:00
Romain Guy 22d16c1910 Fix typo in docs 2021-02-19 12:04:45 -08:00
Romain Guy 9da69dac46 Update documentation 2021-02-09 10:43:49 -08:00
Romain Guy 058c9cd28b Update docs 2020-08-07 10:55:11 -07:00
Romain Guy 91f052a9b0 Clarify doc 2020-05-10 14:15:42 -07:00
Romain Guy 6a0a2d965e Update documentation 2020-05-09 15:13:25 -07:00
Romain Guy 5d3cceb2bf Fix typos in documentation 2020-04-15 10:58:13 -07:00
Romain Guy 8380a87a6e Update HTML docs 2020-01-05 11:44:45 -08:00
Romain Guy 564e527ac7 Fix docs typo 2019-12-05 10:17:00 +01:00
Romain Guy 79292481b3 Update documentation 2019-09-26 16:31:55 +03:00
Romain Guy 6a8e6d45b5 Improve materials under white furnace test (#1563)
* Improve materials under white furnace test

Two major changes:
- Mobile target now implements a cheaper variant of the off specular
  peak bias (which moves the reflected vector towards the normal).
  This greatly helps with rough surfaces that may otherwise point
  toward a bright part of the IBL.
- The indirect diffuse love is now properly attenuated to avoid adding
  the energy reflected by the specular layer. This allows dielectrics
  to be correctly energy conserving under a white furnace.
- Tweak the (hacky) clear coat layer attenuation to behave properly
  under a white furnace.

* Use the same reflected vector modification everywhere
2019-08-28 10:39:57 -07:00
Romain Guy ac33331fd6 Update documentation to fix typos 2019-08-23 10:58:08 -07:00
Romain Guy 9cd2971b65 Fix typo in documentation 2019-07-01 17:58:03 -07:00
Romain Guy 8c299d7b0b Update documentation to fix #1336 2019-06-21 09:29:49 -07:00
Romain Guy e1b773958f Add screen and multiply blending modes (#1241)
* Add screen and multiply blending modes

This change also fixes a sorting issue: different sorting modes
were sorted in different buckets which is incorrect. We want
to sort only by distance.

* Update release notes and Java API

* Fix build error
2019-05-30 10:17:16 -07:00
Romain Guy cabdc255f5 Shader code cleanup
roughness is now called perceptualRoughness and linearRoughness
is now called roughness. It better matches papers, etc.
2019-05-20 14:45:26 -07:00
Romain Guy 88098f99b9 Fix typo in equation 138 2019-04-16 13:39:24 -07:00
Romain Guy 923db48614 Add build command for Markdeep files (#919)
* Add build command for Markdeep files

build.sh -w can now be used to "rasterize" Markdeep .md.html files
to regular, static .html files. These files load faster and do not
suffer from an initial flash of uninitialized content.

This new command requires node, npm and nx to run puppeteer to
"rasterize" the Markdeep documents. This should eventually be
integrated in the actual build system to automatically re-generate
the HTML files when the Markdeep documents are edited.

* Remove unnecessary .gitignore file

* Change constant names for JS docs
2019-03-04 14:23:05 -08:00