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39
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@@ -27,17 +27,24 @@ runs:
|
||||
echo "$HASH" > /tmp/commit_hash.txt
|
||||
- name: Find commit message (PR)
|
||||
shell: bash
|
||||
id: checkout_code
|
||||
if: github.event_name == 'pull_request'
|
||||
run: |
|
||||
BEFORE_HASH=$(git rev-parse HEAD)
|
||||
echo "hash=$BEFORE_HASH" >> "$GITHUB_OUTPUT"
|
||||
# Next we will checkout the actual head (not the merge commits) of the PR
|
||||
AFTER_HASH="${{ github.event.pull_request.head.sha }}"
|
||||
git checkout $AFTER_HASH
|
||||
COMMIT_MESSAGE=$(git log -1 --no-merges)
|
||||
echo "$COMMIT_MESSAGE" > /tmp/commit_msg.txt
|
||||
echo "$AFTER_HASH" > /tmp/commit_hash.txt
|
||||
PR_NUMBER="${{ github.event.pull_request.number }}"
|
||||
# Fetch the head of the PR explicitly to handle forks. Depth 50 ensures we can traverse past recent merge commits.
|
||||
git fetch --depth=50 origin "pull/$PR_NUMBER/head:pr-head"
|
||||
|
||||
COMMIT_HASH=$(git log -1 --no-merges pr-head --format=%H)
|
||||
AUTHOR_NAME=$(git log -1 --no-merges pr-head --format=%an)
|
||||
AUTHOR_EMAIL=$(git log -1 --no-merges pr-head --format=%ae)
|
||||
TSTAMP=$(git log -1 --no-merges pr-head --format=%aI)
|
||||
COMMIT_MESSAGE=$(git log -1 --no-merges pr-head --format=%B)
|
||||
|
||||
echo "commit $COMMIT_HASH" > /tmp/commit_msg.txt
|
||||
echo "Author: ${AUTHOR_NAME}<${AUTHOR_EMAIL}>" >> /tmp/commit_msg.txt
|
||||
echo "Date: ${TSTAMP}" >> /tmp/commit_msg.txt
|
||||
echo "" >> /tmp/commit_msg.txt
|
||||
echo "$COMMIT_MESSAGE" >> /tmp/commit_msg.txt
|
||||
echo "$COMMIT_HASH" > /tmp/commit_hash.txt
|
||||
- shell: bash
|
||||
id: action_output
|
||||
run: |
|
||||
@@ -47,9 +54,4 @@ runs:
|
||||
cat /tmp/commit_msg.txt >> "$GITHUB_OUTPUT"
|
||||
echo "$DELIMITER" >> "$GITHUB_OUTPUT"
|
||||
# Get the commit hash
|
||||
echo "hash=$(cat /tmp/commit_hash.txt)" >> "$GITHUB_OUTPUT"
|
||||
- name: Cleanup Find commit message (PR)
|
||||
shell: bash
|
||||
if: github.event_name == 'pull_request'
|
||||
run: |
|
||||
git checkout ${{ steps.checkout_code.outputs.hash }}
|
||||
echo "hash=$(cat /tmp/commit_hash.txt)" >> "$GITHUB_OUTPUT"
|
||||
@@ -0,0 +1,26 @@
|
||||
name: 'Renderdiff Generate'
|
||||
description: 'Sets up prerequisites and runs the generate script for renderdiff'
|
||||
runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
- uses: ./.github/actions/mac-prereq
|
||||
- uses: ./.github/actions/get-gltf-assets
|
||||
- uses: ./.github/actions/get-mesa
|
||||
- uses: ./.github/actions/get-vulkan-sdk
|
||||
- name: Prerequisites
|
||||
run: |
|
||||
# Must have at least clang-16 for a webgpu/dawn build.
|
||||
sudo xcode-select -s /Applications/Xcode_16.2.app/Contents/Developer
|
||||
shell: bash
|
||||
- name: Generate images
|
||||
run: |
|
||||
TEST_DIR=test/renderdiff
|
||||
source ${TEST_DIR}/src/preamble.sh
|
||||
set -eux
|
||||
bash ${TEST_DIR}/generate.sh
|
||||
set +eux
|
||||
shell: bash
|
||||
- name: Build diffimg tool
|
||||
run: |
|
||||
./build.sh release diffimg
|
||||
shell: bash
|
||||
@@ -10,16 +10,27 @@ jobs:
|
||||
# a branch on filament-assets.
|
||||
update-renderdiff-goldens:
|
||||
name: update-renderdiff-goldens
|
||||
runs-on: 'ubuntu-24.04-4core'
|
||||
runs-on: 'macos-14-xlarge'
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- uses: ./.github/actions/linux-prereq
|
||||
- id: get_commit_msg
|
||||
uses: ./.github/actions/get-commit-msg
|
||||
- name: Build diffimg
|
||||
run: ./build.sh release diffimg
|
||||
- name: Check if accepting new goldens
|
||||
id: check_accept
|
||||
env:
|
||||
COMMIT_MESSAGE: ${{ steps.get_commit_msg.outputs.msg }}
|
||||
run: |
|
||||
if echo "${COMMIT_MESSAGE}" | python3 test/renderdiff/src/commit_msg.py --mode=accept_new_goldens; then
|
||||
echo "accept=true" >> "$GITHUB_OUTPUT"
|
||||
else
|
||||
echo "accept=false" >> "$GITHUB_OUTPUT"
|
||||
fi
|
||||
shell: bash
|
||||
- name: Renderdiff Generate for new goldens
|
||||
if: steps.check_accept.outputs.accept == 'true'
|
||||
uses: ./.github/actions/renderdiff-generate
|
||||
- name: Run update script
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.FILAMENTBOT_TOKEN }}
|
||||
@@ -27,10 +38,24 @@ jobs:
|
||||
run: |
|
||||
GOLDEN_BRANCH=$(echo "${COMMIT_MESSAGE}" | python3 test/renderdiff/src/commit_msg.py)
|
||||
COMMIT_HASH="${{ steps.get_commit_msg.outputs.hash }}"
|
||||
|
||||
git config --global user.email "filament.bot@gmail.com"
|
||||
git config --global user.name "Filament Bot"
|
||||
git config --global credential.helper cache
|
||||
|
||||
if [[ "${{ steps.check_accept.outputs.accept }}" == "true" ]]; then
|
||||
SHORT_HASH="${COMMIT_HASH:0:8}"
|
||||
GOLDEN_BRANCH="accept-goldens-${SHORT_HASH}"
|
||||
echo "Generating new goldens for branch ${GOLDEN_BRANCH}"
|
||||
python3 test/renderdiff/src/update_golden.py \
|
||||
--branch=${GOLDEN_BRANCH} \
|
||||
--source=$(pwd)/out/renderdiff/renders \
|
||||
--commit-msg="Auto-update goldens from ${COMMIT_HASH}" \
|
||||
--push-to-remote \
|
||||
--golden-repo-token=${GH_TOKEN}
|
||||
fi
|
||||
|
||||
if [[ "${GOLDEN_BRANCH}" != "main" ]]; then
|
||||
git config --global user.email "filament.bot@gmail.com"
|
||||
git config --global user.name "Filament Bot"
|
||||
git config --global credential.helper cache
|
||||
echo "branch==${GOLDEN_BRANCH}"
|
||||
echo "hash==${COMMIT_HASH}"
|
||||
python3 test/renderdiff/src/update_golden.py --branch=${GOLDEN_BRANCH} \
|
||||
|
||||
@@ -126,18 +126,24 @@ jobs:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- uses: ./.github/actions/mac-prereq
|
||||
- uses: ./.github/actions/get-gltf-assets
|
||||
- uses: ./.github/actions/get-mesa
|
||||
- uses: ./.github/actions/get-vulkan-sdk
|
||||
- id: get_commit_msg
|
||||
uses: ./.github/actions/get-commit-msg
|
||||
- name: Prerequisites
|
||||
- name: Check if accepting new goldens
|
||||
id: check_accept
|
||||
env:
|
||||
COMMIT_MESSAGE: ${{ steps.get_commit_msg.outputs.msg }}
|
||||
run: |
|
||||
# Must have at least clang-16 for a webgpu/dawn build.
|
||||
sudo xcode-select -s /Applications/Xcode_16.2.app/Contents/Developer
|
||||
if echo "${COMMIT_MESSAGE}" | python3 test/renderdiff/src/commit_msg.py --mode=accept_new_goldens; then
|
||||
echo "accept=true" >> "$GITHUB_OUTPUT"
|
||||
else
|
||||
echo "accept=false" >> "$GITHUB_OUTPUT"
|
||||
fi
|
||||
shell: bash
|
||||
- name: Renderdiff Generate
|
||||
if: steps.check_accept.outputs.accept != 'true'
|
||||
uses: ./.github/actions/renderdiff-generate
|
||||
- name: Render and compare
|
||||
if: steps.check_accept.outputs.accept != 'true'
|
||||
id: render_compare
|
||||
env:
|
||||
COMMIT_MESSAGE: ${{ steps.get_commit_msg.outputs.msg }}
|
||||
@@ -146,9 +152,6 @@ jobs:
|
||||
source ${TEST_DIR}/src/preamble.sh
|
||||
set -eux
|
||||
GOLDEN_BRANCH=$(echo "${COMMIT_MESSAGE}" | python3 ${TEST_DIR}/src/commit_msg.py)
|
||||
bash ${TEST_DIR}/generate.sh
|
||||
# Build diffimg tool
|
||||
./build.sh release diffimg
|
||||
|
||||
python3 ${TEST_DIR}/src/golden_manager.py \
|
||||
--branch=${GOLDEN_BRANCH} \
|
||||
@@ -172,10 +175,12 @@ jobs:
|
||||
fi
|
||||
shell: bash
|
||||
- uses: actions/upload-artifact@v4
|
||||
if: steps.check_accept.outputs.accept != 'true'
|
||||
with:
|
||||
name: presubmit-renderdiff-result
|
||||
path: ./out/renderdiff
|
||||
- name: Compare result
|
||||
if: steps.check_accept.outputs.accept != 'true'
|
||||
run: |
|
||||
ERROR_STR="${{ steps.render_compare.outputs.err }}"
|
||||
if [ -n "${ERROR_STR}" ]; then
|
||||
|
||||
@@ -188,6 +188,54 @@ jobs:
|
||||
const globber = await glob.create(['out/*.aar', 'out/*.apk', 'out/*.tgz'].join('\n'));
|
||||
await upload({ github, context }, await globber.glob(), TAG);
|
||||
|
||||
sonatype-publish:
|
||||
name: sonatype-publish
|
||||
runs-on: 'ubuntu-24.04-16core'
|
||||
# Depends on the the Android build for the Android binaries.
|
||||
# Depends on the Mac, Linux, and Windows builds for host tools.
|
||||
needs: [build-mac, build-linux, build-windows, build-android]
|
||||
if: github.event_name == 'release' || github.event.inputs.platform == 'android'
|
||||
|
||||
steps:
|
||||
- name: Decide Git ref
|
||||
id: git_ref
|
||||
run: |
|
||||
REF=${RELEASE_TAG:-${GITHUB_REF}}
|
||||
TAG=${REF##*/}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
- uses: actions/setup-java@v3
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
java-version: '17'
|
||||
- uses: ./.github/actions/linux-prereq
|
||||
- name: Download Android Release
|
||||
run: |
|
||||
gh release download ${TAG} \
|
||||
--repo ${{ github.repository }} \
|
||||
--pattern 'filament-*-android-native.tgz'
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
TAG: ${{ steps.git_ref.outputs.tag }}
|
||||
- name: Unzip Android Release
|
||||
run: |
|
||||
mkdir -p out/android-release
|
||||
tar -xzvf filament-${TAG}-android-native.tgz -C out/android-release/
|
||||
env:
|
||||
TAG: ${{ steps.git_ref.outputs.tag }}
|
||||
- name: Publish To Sonatype
|
||||
run: |
|
||||
cd android
|
||||
./gradlew publishToSonatype closeSonatypeStagingRepository
|
||||
env:
|
||||
ORG_GRADLE_PROJECT_sonatypeUsername: ${{ secrets.SONATYPE_USERNAME }}
|
||||
ORG_GRADLE_PROJECT_sonatypePassword: ${{ secrets.SONATYPE_PASSWORD }}
|
||||
ORG_GRADLE_PROJECT_signingKey: ${{ secrets.MAVEN_SIGNING_KEY }}
|
||||
ORG_GRADLE_PROJECT_signingPassword: ${{ secrets.MAVEN_SIGNING_PASSWORD }}
|
||||
|
||||
build-ios:
|
||||
name: build-ios
|
||||
runs-on: macos-14-xlarge
|
||||
|
||||
@@ -6,5 +6,3 @@
|
||||
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
|
||||
|
||||
## Release notes for next branch cut
|
||||
|
||||
- engine: fix crash when using variance shadow maps
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.69.3'
|
||||
implementation 'com.google.android.filament:filament-android:1.69.5'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -50,7 +50,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.69.3'
|
||||
pod 'Filament', '~> 1.69.5'
|
||||
```
|
||||
|
||||
## Documentation
|
||||
|
||||
@@ -7,6 +7,15 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.70.0
|
||||
|
||||
- engine: fix crash when using variance shadow maps
|
||||
- materials: better shadow normal-bias calculations [⚠️ **New Material Version**]
|
||||
|
||||
## v1.69.5
|
||||
|
||||
- engine: fix crash when using variance shadow maps
|
||||
|
||||
## v1.69.4
|
||||
|
||||
|
||||
|
||||
@@ -40,15 +40,21 @@
|
||||
// - Build and upload artifacts with ./gradlew publish
|
||||
// - Close and release staging repo on Nexus with ./gradlew closeAndReleaseStagingRepository
|
||||
//
|
||||
// The following is needed in ~/gradle/gradle.properties:
|
||||
// The following properties need to be set (either in ~/gradle/gradle.properties, on the command
|
||||
// line, or as environment variables, e.g.: ORG_GRADLE_PROJECT_property=value):
|
||||
//
|
||||
// sonatypeUsername=nexus_user
|
||||
// sonatypePassword=nexus_password
|
||||
//
|
||||
// To sign with a key ring file:
|
||||
// signing.keyId=pgp_key_id
|
||||
// signing.password=pgp_key_password
|
||||
// signing.secretKeyRingFile=/Users/user/.gnupg/maven_signing.key
|
||||
//
|
||||
// To sign with in-memory keys (useful for CI):,
|
||||
// signingKey=ASCII armored key (begins with -----BEGIN PGP PRIVATE KEY BLOCK-----)
|
||||
// signingPassword=key password
|
||||
//
|
||||
|
||||
buildscript {
|
||||
def path = providers
|
||||
|
||||
@@ -2121,7 +2121,7 @@ public class View {
|
||||
*/
|
||||
public boolean highPrecision = false;
|
||||
/**
|
||||
* VSM minimum variance scale, must be positive.
|
||||
* @deprecated has no effect.
|
||||
*/
|
||||
public float minVarianceScale = 0.5f;
|
||||
/**
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.69.3
|
||||
VERSION_NAME=1.69.5
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
@@ -94,6 +94,13 @@ afterEvaluate { project ->
|
||||
}
|
||||
|
||||
signing {
|
||||
def signingKey = findProperty("signingKey")
|
||||
def signingPassword = findProperty("signingPassword")
|
||||
if (signingKey && signingPassword) {
|
||||
println("Signing with in-memory keys")
|
||||
useInMemoryPgpKeys(signingKey, signingPassword)
|
||||
}
|
||||
|
||||
publishing.publications.all { publication ->
|
||||
sign publication
|
||||
}
|
||||
|
||||
@@ -26,7 +26,8 @@ tasks.register('copyDamagedHelmetGltf', Copy) {
|
||||
preBuild.dependsOn copyDamagedHelmetGltf
|
||||
|
||||
clean.doFirst {
|
||||
delete "src/main/assets"
|
||||
delete "src/main/assets/envs"
|
||||
delete "src/main/assets/models"
|
||||
}
|
||||
|
||||
android {
|
||||
@@ -48,6 +49,7 @@ android {
|
||||
dependencies {
|
||||
implementation deps.kotlin
|
||||
implementation 'androidx.constraintlayout:constraintlayout:2.1.4'
|
||||
implementation 'com.google.android.material:material:1.10.0'
|
||||
implementation deps.coroutines.core
|
||||
implementation project(':filament-android')
|
||||
implementation project(':gltfio-android')
|
||||
|
||||
@@ -12,10 +12,11 @@
|
||||
android:supportsRtl="true"
|
||||
android:largeHeap="true"
|
||||
android:requestLegacyExternalStorage="true"
|
||||
android:theme="@android:style/Theme.NoTitleBar">
|
||||
android:theme="@style/Theme.Material3.DayNight.NoActionBar">
|
||||
<activity
|
||||
android:name=".MainActivity"
|
||||
android:exported="true"
|
||||
android:launchMode="singleTop"
|
||||
android:configChanges="orientation|screenSize|screenLayout|keyboardHidden"
|
||||
android:screenOrientation="fullSensor">
|
||||
<intent-filter>
|
||||
|
||||
@@ -0,0 +1,899 @@
|
||||
{
|
||||
"name": "Default Test",
|
||||
"backends": [
|
||||
"opengl"
|
||||
],
|
||||
"models": {
|
||||
"DamagedHelmet": "helmet.glb"
|
||||
},
|
||||
"presets": [
|
||||
{
|
||||
"name": "base",
|
||||
"models": [
|
||||
"DamagedHelmet"
|
||||
],
|
||||
"rendering": {
|
||||
"camera": {
|
||||
"enabled": true,
|
||||
"horizontalFov": 45.0,
|
||||
"center": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"lookAt": [
|
||||
0,
|
||||
0,
|
||||
-1
|
||||
]
|
||||
},
|
||||
"view": {
|
||||
"postProcessingEnabled": true,
|
||||
"dithering": "NONE"
|
||||
},
|
||||
"tolerance": {
|
||||
"maxAbsDiff": 0.1,
|
||||
"maxFailingPixelsFraction": 0.0
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "tilted",
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
"rendering": {
|
||||
"view.dof.enabled": true,
|
||||
"view.dof.nativeResolution": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "dof_rings_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dof.enabled": true,
|
||||
"view.dof.foregroundRingCount": 5,
|
||||
"view.dof.backgroundRingCount": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "dof_rings_low",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dof.enabled": true,
|
||||
"view.dof.foregroundRingCount": 3,
|
||||
"view.dof.backgroundRingCount": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "dof_max_coc",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dof.enabled": true,
|
||||
"view.dof.maxForegroundCOC": 16,
|
||||
"view.dof.maxBackgroundCOC": 16
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_basic",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_distance",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.distance": 10.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_cutOffDistance",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.cutOffDistance": 100.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_maximumOpacity",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.maximumOpacity": 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_height",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.height": 5.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_heightFalloff",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.heightFalloff": 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_density_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.density": 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_inScatteringStart",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.inScatteringStart": 5.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_inScatteringSize",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.inScatteringSize": 10.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_fogColorFromIbl",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.fogColorFromIbl": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "vignette_basic",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.vignette.enabled": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "vignette_midPoint",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.vignette.enabled": true,
|
||||
"view.vignette.midPoint": 0.8
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "vignette_roundness_circle",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.vignette.enabled": true,
|
||||
"view.vignette.roundness": 1.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "vignette_roundness_rect",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.vignette.enabled": true,
|
||||
"view.vignette.roundness": 0.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "vignette_feather_sharp",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.vignette.enabled": true,
|
||||
"view.vignette.feather": 0.1
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_filmic",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.toneMapping": "FILMIC"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_aces",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.toneMapping": "ACES"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_agx",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.toneMapping": "AGX"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_pbr_neutral",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.toneMapping": "PBR_NEUTRAL"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_contrast_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.contrast": 1.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_saturation_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.saturation": 1.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_exposure_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.exposure": 1.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "shadow_vsm",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.shadowType": "VSM"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "shadow_vsm_anisotropy",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.shadowType": "VSM",
|
||||
"view.vsmShadowOptions.anisotropy": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "shadow_vsm_highPrecision",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.shadowType": "VSM",
|
||||
"view.vsmShadowOptions.highPrecision": true
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
+267
-88
@@ -17,36 +17,35 @@
|
||||
package com.google.android.filament.validation
|
||||
|
||||
import android.app.Activity
|
||||
import android.app.AlertDialog
|
||||
import android.content.Intent
|
||||
import android.graphics.Bitmap
|
||||
import android.graphics.Color
|
||||
import android.os.Bundle
|
||||
import android.text.Html
|
||||
import android.util.Log
|
||||
import android.view.Choreographer
|
||||
import android.view.SurfaceView
|
||||
import android.view.View
|
||||
import android.view.WindowManager
|
||||
import android.widget.ArrayAdapter
|
||||
import android.widget.Button
|
||||
import android.widget.ImageView
|
||||
import android.widget.LinearLayout
|
||||
import android.widget.ScrollView
|
||||
import android.widget.Spinner
|
||||
import android.widget.TextView
|
||||
import com.google.android.filament.utils.KTX1Loader
|
||||
import com.google.android.filament.utils.ModelViewer
|
||||
import com.google.android.filament.utils.Utils
|
||||
import kotlinx.coroutines.CoroutineScope
|
||||
import kotlinx.coroutines.Dispatchers
|
||||
import kotlinx.coroutines.launch
|
||||
import kotlinx.coroutines.withContext
|
||||
import com.google.android.filament.utils.KTX1Loader
|
||||
import com.google.android.filament.IndirectLight
|
||||
import com.google.android.filament.Skybox
|
||||
import android.graphics.Color
|
||||
import java.io.File
|
||||
import java.io.FileOutputStream
|
||||
import java.net.HttpURLConnection
|
||||
import java.net.URL
|
||||
import java.nio.ByteBuffer
|
||||
import android.widget.ArrayAdapter
|
||||
import android.widget.Button
|
||||
import android.widget.Spinner
|
||||
import android.widget.AdapterView
|
||||
import java.text.SimpleDateFormat
|
||||
import java.util.Date
|
||||
import java.util.Locale
|
||||
|
||||
class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
|
||||
@@ -62,13 +61,17 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
private lateinit var choreographer: Choreographer
|
||||
private lateinit var modelViewer: ModelViewer
|
||||
private lateinit var statusTextView: TextView
|
||||
private lateinit var testResultsHeader: TextView
|
||||
private lateinit var resultsContainer: LinearLayout
|
||||
private lateinit var inputManager: ValidationInputManager
|
||||
private var currentInput: ValidationInputManager.ValidationInput? = null
|
||||
private lateinit var modeSpinner: Spinner
|
||||
private lateinit var runButton: Button
|
||||
private var resultManager: ValidationResultManager? = null
|
||||
|
||||
// UI Elements
|
||||
private lateinit var runButton: Button
|
||||
private lateinit var loadButton: Button
|
||||
private lateinit var optionsButton: Button
|
||||
|
||||
private var resultManager: ValidationResultManager? = null
|
||||
private var validationRunner: ValidationRunner? = null
|
||||
|
||||
// Frame callback
|
||||
@@ -89,25 +92,53 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
surfaceView.holder.setFixedSize(512, 512)
|
||||
|
||||
statusTextView = findViewById(R.id.status_text)
|
||||
modeSpinner = findViewById(R.id.mode_spinner)
|
||||
runButton = findViewById(R.id.run_button)
|
||||
testResultsHeader = findViewById(R.id.test_results_header)
|
||||
resultsContainer = findViewById(R.id.results_container)
|
||||
|
||||
// Setup Spinner
|
||||
val modes = arrayOf("Run Validation", "Generate Goldens")
|
||||
val adapter = ArrayAdapter(this, android.R.layout.simple_spinner_item, modes)
|
||||
adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item)
|
||||
modeSpinner.adapter = adapter
|
||||
runButton = findViewById(R.id.run_button)
|
||||
loadButton = findViewById(R.id.load_button)
|
||||
optionsButton = findViewById(R.id.options_button)
|
||||
|
||||
// Setup Run Button
|
||||
runButton.setOnClickListener {
|
||||
currentInput?.let { input ->
|
||||
val generateGoldens = modeSpinner.selectedItemPosition == 1
|
||||
val newInput = input.copy(generateGoldens = generateGoldens)
|
||||
startValidation(newInput)
|
||||
// Always use the generateGoldens flag from the intent/input
|
||||
startValidation(input)
|
||||
}
|
||||
}
|
||||
|
||||
// Setup Load Button
|
||||
loadButton.setOnClickListener {
|
||||
showLoadDialog()
|
||||
}
|
||||
|
||||
// Setup Options Menu Button
|
||||
optionsButton.setOnClickListener { view ->
|
||||
val popup = android.widget.PopupMenu(this, view)
|
||||
popup.menu.add(0, 1, 0, "Generate Golden")
|
||||
popup.menu.add(0, 2, 0, "Export Test")
|
||||
popup.menu.add(0, 3, 0, "Export Result")
|
||||
popup.menu.add(0, 4, 0, "Test ADB Info")
|
||||
popup.menu.add(0, 5, 0, "Result ADB Info")
|
||||
|
||||
popup.setOnMenuItemClickListener { item ->
|
||||
when (item.itemId) {
|
||||
1 -> {
|
||||
currentInput?.let { input ->
|
||||
val goldenInput = input.copy(generateGoldens = true)
|
||||
startValidation(goldenInput)
|
||||
}
|
||||
}
|
||||
2 -> exportTestBundleAction()
|
||||
3 -> exportTestResultsAction()
|
||||
4 -> showTestAdbInfo()
|
||||
5 -> showResultAdbInfo()
|
||||
}
|
||||
true
|
||||
}
|
||||
popup.show()
|
||||
}
|
||||
|
||||
window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
|
||||
|
||||
choreographer = Choreographer.getInstance()
|
||||
@@ -120,6 +151,134 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
handleIntent()
|
||||
}
|
||||
|
||||
private fun showLoadDialog() {
|
||||
val exportDir = getExternalFilesDir(null) ?: filesDir
|
||||
// Filter out result zips (starting with "results_") to only show test bundles
|
||||
val zips = exportDir.listFiles { _, name ->
|
||||
name.endsWith(".zip") && !name.startsWith("results_")
|
||||
}?.sortedByDescending { it.lastModified() } ?: emptyList()
|
||||
|
||||
if (zips.isEmpty()) {
|
||||
AlertDialog.Builder(this)
|
||||
.setTitle("Load Test")
|
||||
.setMessage("No test bundles found.")
|
||||
.setPositiveButton("OK", null)
|
||||
.show()
|
||||
return
|
||||
}
|
||||
|
||||
val builder = AlertDialog.Builder(this)
|
||||
builder.setTitle("Select Test Bundle")
|
||||
|
||||
val items = zips.map { it.name }.toTypedArray()
|
||||
|
||||
builder.setItems(items) { dialog, which ->
|
||||
val selectedFile = zips[which]
|
||||
loadZipBundle(selectedFile)
|
||||
dialog.dismiss()
|
||||
}
|
||||
|
||||
builder.setNegativeButton("Cancel", null)
|
||||
builder.show()
|
||||
}
|
||||
|
||||
private fun showTestAdbInfo() {
|
||||
val exportDir = getExternalFilesDir(null) ?: filesDir
|
||||
val path = exportDir.absolutePath
|
||||
val isInternal = path.startsWith(filesDir.absolutePath)
|
||||
val message = StringBuilder()
|
||||
|
||||
message.append("Storage Path: $path<br><br>")
|
||||
|
||||
message.append("<b>--- PULL FROM DEVICE ---</b><br>")
|
||||
if (isInternal) {
|
||||
message.append("<tt>adb shell \"run-as $packageName cat files/<filename>\" > <filename></tt><br><br>")
|
||||
} else {
|
||||
message.append("<tt>adb pull $path/<filename> .</tt><br><br>")
|
||||
}
|
||||
|
||||
message.append("<b>--- PUSH TO DEVICE ---</b><br>")
|
||||
if (isInternal) {
|
||||
message.append("1. <tt>adb push <filename> /sdcard/Download/</tt><br>")
|
||||
message.append("2. <tt>adb shell \"run-as $packageName cp /sdcard/Download/<filename> files/\"</tt><br>")
|
||||
} else {
|
||||
message.append("<tt>adb push <filename> $path/</tt><br>")
|
||||
}
|
||||
message.append("<br>Note: Use underscores instead of spaces in <filename>.")
|
||||
|
||||
AlertDialog.Builder(this)
|
||||
.setTitle("Test Bundle ADB Info")
|
||||
.setMessage(Html.fromHtml(message.toString(), Html.FROM_HTML_MODE_LEGACY))
|
||||
.setPositiveButton("OK", null)
|
||||
.show()
|
||||
}
|
||||
|
||||
private fun showResultAdbInfo() {
|
||||
val exportDir = getExternalFilesDir(null) ?: filesDir
|
||||
val path = exportDir.absolutePath
|
||||
val isInternal = path.startsWith(filesDir.absolutePath)
|
||||
val message = StringBuilder()
|
||||
|
||||
message.append("<b>--- PULL RESULTS ---</b><br>")
|
||||
if (isInternal) {
|
||||
message.append("<tt>adb shell \"run-as $packageName cat files/<filename>\" > <filename></tt><br><br>")
|
||||
} else {
|
||||
message.append("<tt>adb pull $path/<filename> .</tt><br><br>")
|
||||
}
|
||||
|
||||
message.append("<b>--- AVAILABLE RESULTS ---</b><br>")
|
||||
val zips = exportDir.listFiles { _, name ->
|
||||
name.endsWith(".zip") && name.startsWith("results_")
|
||||
}?.sortedByDescending { it.lastModified() } ?: emptyList()
|
||||
|
||||
if (zips.isEmpty()) {
|
||||
message.append("No result zips found.<br>")
|
||||
} else {
|
||||
zips.forEach { file ->
|
||||
message.append("${file.name}<br>")
|
||||
}
|
||||
}
|
||||
|
||||
AlertDialog.Builder(this)
|
||||
.setTitle("Result ADB Info")
|
||||
.setMessage(Html.fromHtml(message.toString(), Html.FROM_HTML_MODE_LEGACY))
|
||||
.setPositiveButton("OK", null)
|
||||
.show()
|
||||
}
|
||||
|
||||
private fun loadZipBundle(file: File) {
|
||||
statusTextView.text = "Loading ${file.name}..."
|
||||
CoroutineScope(Dispatchers.Main).launch {
|
||||
try {
|
||||
val config = inputManager.loadFromZip(file)
|
||||
val baseDir = getExternalFilesDir(null) ?: filesDir
|
||||
val outputDir = File(baseDir, "validation_results").apply { mkdirs() }
|
||||
|
||||
// Clear existing results UI and state
|
||||
resultsContainer.removeAllViews()
|
||||
resultManager = null
|
||||
|
||||
val newInput = ValidationInputManager.ValidationInput(
|
||||
config = config,
|
||||
outputDir = outputDir,
|
||||
generateGoldens = false,
|
||||
autoRun = false,
|
||||
autoExport = false,
|
||||
autoExportResults = false,
|
||||
sourceZip = file
|
||||
)
|
||||
|
||||
currentInput = newInput
|
||||
statusTextView.text = "Loaded ${config.name}"
|
||||
Log.i(TAG, "Setting header to: Test Results: ${config.name}")
|
||||
testResultsHeader.text = "${config.name}"
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Failed to load zip", e)
|
||||
statusTextView.text = "Error: ${e.message}"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun createIndirectLight() {
|
||||
try {
|
||||
val engine = modelViewer.engine
|
||||
@@ -156,12 +315,18 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
CoroutineScope(Dispatchers.Main).launch {
|
||||
try {
|
||||
val input = inputManager.resolveConfig(intent)
|
||||
|
||||
// Update header
|
||||
Log.i(TAG, "handleIntent: Setting header to: Test Results: ${input.config.name}")
|
||||
testResultsHeader.text = "${input.config.name}"
|
||||
currentInput = input
|
||||
|
||||
// Sync spinner with intent
|
||||
modeSpinner.setSelection(if (input.generateGoldens) 1 else 0)
|
||||
|
||||
startValidation(input)
|
||||
if (input.autoRun) {
|
||||
startValidation(input)
|
||||
} else {
|
||||
// Just show status
|
||||
statusTextView.text = "Ready: ${input.config.name}"
|
||||
}
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Failed to resolve config", e)
|
||||
statusTextView.text = "Error: ${e.message}"
|
||||
@@ -175,6 +340,8 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
Log.i(TAG, "Starting validation with config: ${input.config.name}")
|
||||
Log.i(TAG, "Output dir: ${input.outputDir.absolutePath}")
|
||||
|
||||
testResultsHeader.text = "${input.config.name}"
|
||||
|
||||
resultManager = ValidationResultManager(input.outputDir)
|
||||
|
||||
validationRunner = ValidationRunner(this, modelViewer, input.config, resultManager!!)
|
||||
@@ -182,9 +349,6 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
validationRunner?.generateGoldens = input.generateGoldens
|
||||
validationRunner?.start()
|
||||
|
||||
// Sync spinner in case it was called programmatically or changed implicitly
|
||||
modeSpinner.setSelection(if (input.generateGoldens) 1 else 0)
|
||||
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Failed to start validation", e)
|
||||
statusTextView.text = "Error: ${e.message}"
|
||||
@@ -196,6 +360,12 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
choreographer.postFrameCallback(frameScheduler)
|
||||
}
|
||||
|
||||
override fun onNewIntent(intent: Intent) {
|
||||
super.onNewIntent(intent)
|
||||
setIntent(intent)
|
||||
handleIntent()
|
||||
}
|
||||
|
||||
override fun onPause() {
|
||||
super.onPause()
|
||||
choreographer.removeFrameCallback(frameScheduler)
|
||||
@@ -221,13 +391,30 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
resultContainer.orientation = LinearLayout.VERTICAL
|
||||
resultContainer.setPadding(0, 10, 0, 20)
|
||||
|
||||
// Header
|
||||
val resultView = TextView(this)
|
||||
resultView.text = "${result.testName}: ${if(result.passed) "PASS" else "FAIL"} (Diff: ${result.diffMetric})"
|
||||
resultView.setTextColor(if(result.passed) Color.GREEN else Color.RED)
|
||||
resultView.textSize = 16f
|
||||
resultView.setTypeface(null, android.graphics.Typeface.BOLD)
|
||||
resultContainer.addView(resultView)
|
||||
// Header Layout
|
||||
val headerRow = LinearLayout(this)
|
||||
headerRow.orientation = LinearLayout.HORIZONTAL
|
||||
headerRow.gravity = android.view.Gravity.CENTER_VERTICAL
|
||||
|
||||
// Status Icon + Name
|
||||
val statusView = TextView(this)
|
||||
val icon = if (result.passed) "✔" else "✖"
|
||||
|
||||
statusView.text = "$icon ${result.testName}"
|
||||
statusView.setTextColor(
|
||||
if (result.passed) Color.parseColor("#4CAF50") else Color.parseColor("#F44336")
|
||||
)
|
||||
statusView.textSize = 12f
|
||||
statusView.setTypeface(null, android.graphics.Typeface.BOLD)
|
||||
headerRow.addView(statusView)
|
||||
|
||||
// Diff Metric (only show if it's relevant/there's a diff or we just always show it like before)
|
||||
val diffView = TextView(this)
|
||||
diffView.text = " (Diff: ${result.diffMetric})"
|
||||
diffView.textSize = 12f
|
||||
diffView.setTextColor(Color.GRAY)
|
||||
headerRow.addView(diffView)
|
||||
resultContainer.addView(headerRow)
|
||||
|
||||
// Images Row
|
||||
val imagesRow = LinearLayout(this)
|
||||
@@ -241,7 +428,7 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
|
||||
val labelView = TextView(this)
|
||||
labelView.text = label
|
||||
labelView.textSize = 12f
|
||||
labelView.textSize = 9f
|
||||
container.addView(labelView)
|
||||
|
||||
val iv = ImageView(this)
|
||||
@@ -274,7 +461,46 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
override fun onAllTestsFinished() {
|
||||
runOnUiThread {
|
||||
statusTextView.text = "All tests finished!"
|
||||
Log.i(TAG, "All tests finished")
|
||||
Log.i(TAG, "All tests finished " + if (currentInput?.autoExport == true) "Exporting bundle" else "x")
|
||||
|
||||
if (currentInput?.autoExport == true) {
|
||||
exportTestBundleAction()
|
||||
}
|
||||
if (currentInput?.autoExportResults == true) {
|
||||
exportTestResultsAction()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun exportTestBundleAction() {
|
||||
currentInput?.let { input ->
|
||||
val timestamp = SimpleDateFormat("yyyyMMdd_HHmmss", Locale.US).format(Date())
|
||||
val rm = resultManager ?: ValidationResultManager(input.outputDir)
|
||||
val zip = rm.exportTestBundle(input.config, timestamp)
|
||||
if (zip != null) {
|
||||
val msg = "Exported Bundle: ${zip.name}"
|
||||
statusTextView.text = msg
|
||||
Log.i(TAG, "Exported test bundle to ${zip.absolutePath}")
|
||||
} else {
|
||||
statusTextView.text = "Export Bundle failed"
|
||||
Log.e(TAG, "Export Bundle failed")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun exportTestResultsAction() {
|
||||
currentInput?.let { input ->
|
||||
val timestamp = SimpleDateFormat("yyyyMMdd_HHmmss", Locale.US).format(Date())
|
||||
val rm = resultManager ?: ValidationResultManager(input.outputDir)
|
||||
val zip = rm.exportTestResults(input.sourceZip, timestamp)
|
||||
if (zip != null) {
|
||||
val msg = "Exported Results: ${zip.name}"
|
||||
statusTextView.text = msg
|
||||
Log.i(TAG, "Exported results to ${zip.absolutePath}")
|
||||
} else {
|
||||
statusTextView.text = "Export Results failed"
|
||||
Log.e(TAG, "Export Results failed")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -301,50 +527,3 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Scripts for reference:
|
||||
*
|
||||
* generate_goldens.sh:
|
||||
* --------------------
|
||||
* #!/bin/bash
|
||||
* set -e
|
||||
*
|
||||
* # Config path (on device)
|
||||
* CONFIG_PATH=$1
|
||||
* if [ -z "$CONFIG_PATH" ]; then
|
||||
* echo "Usage: $0 <device_config_path>"
|
||||
* echo "Example: $0 /sdcard/Android/data/com.google.android.filament.validation/files/default_test.json"
|
||||
* exit 1
|
||||
* fi
|
||||
*
|
||||
* echo "Starting Golden Generation for $CONFIG_PATH..."
|
||||
* adb shell am force-stop com.google.android.filament.validation
|
||||
* adb shell am start -n com.google.android.filament.validation/.MainActivity \
|
||||
* -e test_config "$CONFIG_PATH" \
|
||||
* --ez generate_goldens true
|
||||
*
|
||||
* echo "Check device or logcat for progress."
|
||||
* echo "adb logcat -s FilamentValidation:I ValidationRunner:I"
|
||||
* echo "To pull results: ./samples/sample-render-validation/pull_goldens.sh"
|
||||
*
|
||||
* pull_goldens.sh:
|
||||
* ----------------
|
||||
* #!/bin/bash
|
||||
* set -e
|
||||
*
|
||||
* # Default destination is local golden directory relative to script
|
||||
* SCRIPT_DIR=$(cd $(dirname $0); pwd)
|
||||
* DEST_DIR=${1:-"$SCRIPT_DIR/golden"}
|
||||
*
|
||||
* echo "Pulling goldens to $DEST_DIR..."
|
||||
* mkdir -p "$DEST_DIR"
|
||||
*
|
||||
* # Path on device
|
||||
* DEVICE_GOLDEN_DIR="/storage/emulated/0/Android/data/com.google.android.filament.validation/files/golden/."
|
||||
*
|
||||
* adb pull "$DEVICE_GOLDEN_DIR" "$DEST_DIR"
|
||||
*
|
||||
* echo "Done."
|
||||
* ls -l "$DEST_DIR"
|
||||
*/
|
||||
|
||||
+101
-7
@@ -26,6 +26,7 @@ import java.io.File
|
||||
import java.io.FileOutputStream
|
||||
import java.net.HttpURLConnection
|
||||
import java.net.URL
|
||||
import java.util.zip.ZipFile
|
||||
|
||||
/**
|
||||
* Handles the retrieval and preparation of test configuration and assets.
|
||||
@@ -42,7 +43,11 @@ class ValidationInputManager(private val context: Context) {
|
||||
data class ValidationInput(
|
||||
val config: RenderTestConfig,
|
||||
val outputDir: File,
|
||||
val generateGoldens: Boolean
|
||||
val generateGoldens: Boolean,
|
||||
val autoRun: Boolean = false,
|
||||
val autoExport: Boolean = false,
|
||||
val autoExportResults: Boolean = false,
|
||||
val sourceZip: File? = null
|
||||
)
|
||||
|
||||
/**
|
||||
@@ -53,22 +58,111 @@ class ValidationInputManager(private val context: Context) {
|
||||
val testConfigPath = intent.getStringExtra("test_config")
|
||||
val urlConfig = intent.getStringExtra("url_config")
|
||||
val urlModelsBase = intent.getStringExtra("url_models_base")
|
||||
val zipPath = intent.getStringExtra("zip_path")
|
||||
val generateGoldens = intent.getBooleanExtra("generate_goldens", false)
|
||||
val autoRun = intent.getBooleanExtra("auto_run", false)
|
||||
val autoExport = intent.getBooleanExtra("auto_export", false)
|
||||
val autoExportResults = intent.getBooleanExtra("auto_export_results", false)
|
||||
val outputPath = intent.getStringExtra("output_path")
|
||||
|
||||
val outputDir = if (outputPath != null) {
|
||||
File(outputPath).apply { mkdirs() }
|
||||
Log.i(TAG, "Resolving config with outputPath: $outputPath")
|
||||
|
||||
val baseDir = context.getExternalFilesDir(null) ?: context.filesDir
|
||||
Log.i(TAG, "Base directory for resolution: ${baseDir.absolutePath}")
|
||||
|
||||
val outputDir = if (!outputPath.isNullOrBlank()) {
|
||||
val file = File(outputPath)
|
||||
val resolved = if (file.isAbsolute) {
|
||||
file
|
||||
} else {
|
||||
File(baseDir, outputPath)
|
||||
}
|
||||
|
||||
// Critical check: if resolved is root or very short, it's likely wrong
|
||||
if (resolved.absolutePath == "/" || resolved.parent == null) {
|
||||
Log.w(TAG, "Resolved outputDir is root ($resolved), defaulting to app-specific dir")
|
||||
File(baseDir, "validation_results")
|
||||
} else {
|
||||
resolved
|
||||
}
|
||||
} else {
|
||||
File(context.getExternalFilesDir(null), "validation_results").apply { mkdirs() }
|
||||
File(baseDir, "validation_results")
|
||||
}
|
||||
|
||||
if (!outputDir.exists() && !outputDir.mkdirs()) {
|
||||
Log.e(TAG, "Failed to create outputDir: ${outputDir.absolutePath}")
|
||||
}
|
||||
Log.i(TAG, "Final outputDir: ${outputDir.absolutePath}")
|
||||
|
||||
val sourceZipFile = if (zipPath != null) {
|
||||
val file = File(zipPath)
|
||||
if (file.isAbsolute) {
|
||||
file
|
||||
} else {
|
||||
File(baseDir, zipPath)
|
||||
}
|
||||
} else {
|
||||
null
|
||||
}
|
||||
|
||||
val config = when {
|
||||
sourceZipFile != null && sourceZipFile.exists() -> loadFromZip(sourceZipFile)
|
||||
urlConfig != null -> downloadConfig(urlConfig, urlModelsBase)
|
||||
testConfigPath != null -> ConfigParser.parseFromPath(testConfigPath)
|
||||
else -> extractDefaultAssets()
|
||||
}
|
||||
|
||||
return@withContext ValidationInput(config, outputDir, generateGoldens)
|
||||
return@withContext ValidationInput(config, outputDir, generateGoldens, autoRun, autoExport, autoExportResults, sourceZipFile)
|
||||
}
|
||||
|
||||
suspend fun loadFromZip(zipFile: File): RenderTestConfig {
|
||||
Log.i(TAG, "Unzipping validation bundle: ${zipFile.absolutePath}")
|
||||
// Use a unique cache dir based on timestamp or just overwrite a common one
|
||||
// Overwriting is safer to avoid filling up disk, but we must ensure we don't conflict with current run
|
||||
val baseCacheDir = context.externalCacheDir ?: context.cacheDir
|
||||
val cacheDir = File(baseCacheDir, "unzipped_validation")
|
||||
if (cacheDir.exists()) cacheDir.deleteRecursively()
|
||||
cacheDir.mkdirs()
|
||||
|
||||
Log.i(TAG, "Using cacheDir: ${cacheDir.absolutePath}")
|
||||
|
||||
ZipFile(zipFile).use { zip ->
|
||||
val entries = zip.entries()
|
||||
while (entries.hasMoreElements()) {
|
||||
val entry = entries.nextElement()
|
||||
val entryFile = File(cacheDir, entry.name)
|
||||
// specific check to avoid zip slip vulnerability (though low risk here)
|
||||
if (!entryFile.canonicalPath.startsWith(cacheDir.canonicalPath)) {
|
||||
throw SecurityException("Zip entry is outside of the target dir: ${entry.name}")
|
||||
}
|
||||
|
||||
if (entry.isDirectory) {
|
||||
entryFile.mkdirs()
|
||||
} else {
|
||||
entryFile.parentFile?.mkdirs()
|
||||
zip.getInputStream(entry).use { input ->
|
||||
FileOutputStream(entryFile).use { output ->
|
||||
input.copyTo(output)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Find config.json
|
||||
// We look for a file ending in .json within the unzipped structure
|
||||
// Exclude results.json if it happened to be there
|
||||
val jsonFiles = cacheDir.walkTopDown()
|
||||
.filter { it.isFile && it.extension == "json" && it.name != "results.json" }
|
||||
.toList()
|
||||
|
||||
if (jsonFiles.isEmpty()) throw IllegalStateException("No config.json found in zip")
|
||||
|
||||
// Prefer one named config.json or take the first one
|
||||
val configFile = jsonFiles.find { it.name == "config.json" } ?: jsonFiles.first()
|
||||
|
||||
Log.i(TAG, "Parsed config from ${configFile.absolutePath}")
|
||||
return ConfigParser.parseFromPath(configFile.absolutePath)
|
||||
}
|
||||
|
||||
private suspend fun extractDefaultAssets(): RenderTestConfig {
|
||||
@@ -90,9 +184,9 @@ class ValidationInputManager(private val context: Context) {
|
||||
// Copy DamagedHelmet.glb
|
||||
val modelsDir = File(filesDir, "models")
|
||||
modelsDir.mkdirs()
|
||||
val modelOut = File(modelsDir, "DamagedHelmet.glb")
|
||||
val modelOut = File(modelsDir, "helmet.glb")
|
||||
|
||||
assetManager.open("DamagedHelmet.glb").use { input ->
|
||||
assetManager.open("models/helmet.glb").use { input ->
|
||||
FileOutputStream(modelOut).use { output ->
|
||||
input.copyTo(output)
|
||||
}
|
||||
|
||||
+187
-8
@@ -67,22 +67,201 @@ class ValidationResultManager(private val outputDir: File) {
|
||||
fun finalizeResults(): File? {
|
||||
// Write results JSON
|
||||
writeResultsJson()
|
||||
return null
|
||||
}
|
||||
|
||||
/**
|
||||
* Exports a zip containing:
|
||||
* - results.json
|
||||
* - input test bundle (as nested zip), if provided
|
||||
* - diff images (if any failure)
|
||||
*/
|
||||
fun exportTestResults(sourceZip: File?, timestamp: String): File? {
|
||||
// Safe parent dir resolution
|
||||
val parentDir = outputDir.canonicalFile.parentFile ?: outputDir.parentFile
|
||||
if (parentDir == null) return null
|
||||
|
||||
val resultZipName = "results_$timestamp"
|
||||
val zipFile = File(parentDir, "$resultZipName.zip")
|
||||
|
||||
Log.i(TAG, "Exporting results to ${zipFile.absolutePath}")
|
||||
|
||||
// Zip results
|
||||
val zipFile = File(outputDir, "results.zip")
|
||||
try {
|
||||
ZipOutputStream(FileOutputStream(zipFile)).use { zos ->
|
||||
outputDir.walkTopDown().filter { it.isFile && it.name != "results.zip" }.forEach { file ->
|
||||
val entryName = file.relativeTo(outputDir).path
|
||||
zos.putNextEntry(ZipEntry(entryName))
|
||||
file.inputStream().use { it.copyTo(zos) }
|
||||
// 1. Add results.json
|
||||
val resultsJson = File(outputDir, "results.json")
|
||||
if (resultsJson.exists()) {
|
||||
zos.putNextEntry(ZipEntry("results.json"))
|
||||
resultsJson.inputStream().use { it.copyTo(zos) }
|
||||
zos.closeEntry()
|
||||
}
|
||||
|
||||
// 2. Add source zip if exists
|
||||
if (sourceZip != null && sourceZip.exists()) {
|
||||
zos.putNextEntry(ZipEntry(sourceZip.name))
|
||||
sourceZip.inputStream().use { it.copyTo(zos) }
|
||||
zos.closeEntry()
|
||||
}
|
||||
|
||||
// 3. Add diff images (any file ending in _diff.png in outputDir)
|
||||
outputDir.listFiles { _, name -> name.endsWith("_diff.png") }?.forEach { diffFile ->
|
||||
zos.putNextEntry(ZipEntry(diffFile.name))
|
||||
diffFile.inputStream().use { it.copyTo(zos) }
|
||||
zos.closeEntry()
|
||||
}
|
||||
}
|
||||
Log.i(TAG, "Zipped results to ${zipFile.absolutePath}")
|
||||
Log.i(TAG, "Exported results to ${zipFile.absolutePath}")
|
||||
return zipFile
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Failed to zip results", e)
|
||||
Log.e(TAG, "Failed to export results", e)
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Exports a zip bundle containing:
|
||||
* - Modified config.json (with updated name and relative paths)
|
||||
* - Models (in models/ subdirectory)
|
||||
* - Golden images (in goldens/ subdirectory)
|
||||
*
|
||||
* Structure:
|
||||
* test_name_TIMESTAMP/
|
||||
* config.json
|
||||
* models/
|
||||
* model.glb
|
||||
* goldens/
|
||||
* test_result.png
|
||||
*/
|
||||
fun exportTestBundle(config: RenderTestConfig, timestamp: String): File? {
|
||||
Log.i(TAG, "Starting exportTestBundle for ${config.name} at $timestamp")
|
||||
Log.i(TAG, "OutputDir: ${outputDir.absolutePath}")
|
||||
|
||||
val parentDir = outputDir.canonicalFile.parentFile ?: outputDir.parentFile
|
||||
if (parentDir == null) {
|
||||
Log.e(TAG, "OutputDir parent is null: ${outputDir.absolutePath}")
|
||||
return null
|
||||
}
|
||||
Log.i(TAG, "Using parentDir for export: ${parentDir.absolutePath}")
|
||||
|
||||
val testNameWithTimestamp = "${config.name}_$timestamp"
|
||||
val exportNameNoSpaces = testNameWithTimestamp.replace(" ", "_")
|
||||
|
||||
val exportDir = File(parentDir, "export_temp_$timestamp")
|
||||
|
||||
Log.i(TAG, "Creating export temp dir: ${exportDir.absolutePath}")
|
||||
if (exportDir.exists()) exportDir.deleteRecursively()
|
||||
if (!exportDir.mkdirs()) {
|
||||
Log.e(TAG, "Failed to create export dir: ${exportDir.absolutePath}")
|
||||
return null
|
||||
}
|
||||
|
||||
val rootDir = File(exportDir, exportNameNoSpaces)
|
||||
rootDir.mkdirs()
|
||||
|
||||
val modelsDir = File(rootDir, "models")
|
||||
modelsDir.mkdirs()
|
||||
|
||||
val goldensDir = File(rootDir, "goldens")
|
||||
goldensDir.mkdirs()
|
||||
|
||||
try {
|
||||
// 1. Copy Models and update config map
|
||||
val newModelsMap = mutableMapOf<String, String>()
|
||||
Log.i(TAG, "Copying models...")
|
||||
for ((modelName, modelPath) in config.models) {
|
||||
val sourceFile = File(modelPath)
|
||||
if (sourceFile.exists()) {
|
||||
val destFile = File(modelsDir, sourceFile.name)
|
||||
Log.d(TAG, "Copying model $modelName: $modelPath -> ${destFile.name}")
|
||||
sourceFile.copyTo(destFile, overwrite = true)
|
||||
// Use relative path for the new config
|
||||
newModelsMap[modelName] = "models/${sourceFile.name}"
|
||||
} else {
|
||||
Log.w(TAG, "Model file not found: $modelPath")
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Copy Golden Images
|
||||
// We assume goldens are in outputDir with .png extension
|
||||
Log.i(TAG, "Copying goldens from ${outputDir.absolutePath}...")
|
||||
outputDir.listFiles { _, name -> name.endsWith(".png") }?.forEach { file ->
|
||||
Log.d(TAG, "Copying golden: ${file.name}")
|
||||
file.copyTo(File(goldensDir, file.name), overwrite = true)
|
||||
}
|
||||
|
||||
// 3. Create modified config JSON
|
||||
Log.i(TAG, "Creating config.json...")
|
||||
val newConfigJson = JSONObject()
|
||||
newConfigJson.put("name", testNameWithTimestamp) // Keep spaces in JSON name
|
||||
|
||||
// Reconstruct backends
|
||||
val backendsArray = JSONArray()
|
||||
config.backends.forEach { backendsArray.put(it) }
|
||||
newConfigJson.put("backends", backendsArray)
|
||||
|
||||
// Reconstruct models
|
||||
val modelsJson = JSONObject()
|
||||
for ((k, v) in newModelsMap) {
|
||||
modelsJson.put(k, v)
|
||||
}
|
||||
newConfigJson.put("models", modelsJson)
|
||||
|
||||
// Reconstruct tests
|
||||
val testsArray = JSONArray()
|
||||
for (test in config.tests) {
|
||||
val testJson = JSONObject()
|
||||
testJson.put("name", test.name)
|
||||
if (test.description != null) testJson.put("description", test.description)
|
||||
|
||||
// Models for this test (set of strings)
|
||||
val testModelsArray = JSONArray()
|
||||
test.models.forEach { testModelsArray.put(it) }
|
||||
testJson.put("models", testModelsArray)
|
||||
|
||||
// Rendering settings
|
||||
testJson.put("rendering", test.rendering)
|
||||
|
||||
// Tolerance
|
||||
if (test.tolerance != null) {
|
||||
testJson.put("tolerance", test.tolerance)
|
||||
}
|
||||
|
||||
// Backends (optional override)
|
||||
val testBackends = JSONArray()
|
||||
test.backends.forEach { testBackends.put(it) }
|
||||
testJson.put("backends", testBackends)
|
||||
|
||||
testsArray.put(testJson)
|
||||
}
|
||||
newConfigJson.put("tests", testsArray)
|
||||
|
||||
// Write config.json
|
||||
File(rootDir, "config.json").writeText(newConfigJson.toString(4))
|
||||
|
||||
// 4. Zip it
|
||||
val zipFile = File(parentDir, "$exportNameNoSpaces.zip")
|
||||
Log.i(TAG, "Zipping to ${zipFile.absolutePath}...")
|
||||
|
||||
ZipOutputStream(FileOutputStream(zipFile)).use { zos ->
|
||||
rootDir.walkTopDown().forEach { file ->
|
||||
if (file.isFile) {
|
||||
val entryName = file.relativeTo(exportDir).path
|
||||
zos.putNextEntry(ZipEntry(entryName))
|
||||
file.inputStream().use { it.copyTo(zos) }
|
||||
zos.closeEntry()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup temp dir
|
||||
exportDir.deleteRecursively()
|
||||
|
||||
Log.i(TAG, "Exported test bundle to ${zipFile.absolutePath}")
|
||||
return zipFile
|
||||
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Failed to export test bundle", e)
|
||||
exportDir.deleteRecursively()
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
+47
-53
@@ -41,18 +41,13 @@ class ValidationRunner(
|
||||
private var currentTestConfig: TestConfig? = null
|
||||
private var currentModelName: String? = null
|
||||
|
||||
private var loadStartFence: com.google.android.filament.Fence? = null
|
||||
private var loadStartTime = 0L
|
||||
private var frameCounter = 0
|
||||
|
||||
enum class State {
|
||||
IDLE,
|
||||
LOADING_MODEL,
|
||||
WAITING_FOR_FENCE,
|
||||
WAITING_FOR_RESOURCES,
|
||||
WARMUP,
|
||||
RUNNING_TEST,
|
||||
COMPARING
|
||||
RUNNING_TEST
|
||||
}
|
||||
|
||||
interface Callback {
|
||||
@@ -93,8 +88,6 @@ class ValidationRunner(
|
||||
nextModel()
|
||||
return
|
||||
}
|
||||
|
||||
currentState = State.LOADING_MODEL
|
||||
callback?.onStatusChanged("Loading $modelName for ${currentTestConfig?.name}")
|
||||
|
||||
// Load model on main thread (required by ModelViewer)
|
||||
@@ -110,51 +103,24 @@ class ValidationRunner(
|
||||
Log.i("ValidationRunner", "Loading GLB buffer... (${bytes.size} bytes)")
|
||||
val buffer = ByteBuffer.wrap(bytes)
|
||||
modelViewer.loadModelGlb(buffer)
|
||||
Log.i("ValidationRunner", "Model loaded. initializing fence.")
|
||||
Log.i("ValidationRunner", "Model loaded.")
|
||||
modelViewer.transformToUnitCube()
|
||||
loadStartFence = modelViewer.engine.createFence()
|
||||
loadStartTime = System.nanoTime()
|
||||
currentState = State.WAITING_FOR_FENCE
|
||||
frameCounter = 0 // Reset for fence timeout tracking
|
||||
Log.i("ValidationRunner", "State set to WAITING_FOR_FENCE")
|
||||
currentState = State.WAITING_FOR_RESOURCES
|
||||
frameCounter = 0
|
||||
Log.i("ValidationRunner", "State set to WAITING_FOR_RESOURCES")
|
||||
} catch (e: Exception) {
|
||||
Log.e("ValidationRunner", "Failed to load $path", e)
|
||||
nextModel()
|
||||
Log.e("ValidationRunner", "Failed to load $path", e)
|
||||
nextModel()
|
||||
}
|
||||
}
|
||||
|
||||
fun onFrame(frameTimeNanos: Long) {
|
||||
if (frameCounter % 60 == 0) {
|
||||
Log.i("ValidationRunner", "onFrame: $currentState (frame: $frameCounter)")
|
||||
Log.i("ValidationRunner", "onFrame: $currentState (frame: $frameCounter)")
|
||||
}
|
||||
|
||||
when (currentState) {
|
||||
State.IDLE -> {}
|
||||
State.WAITING_FOR_FENCE -> {
|
||||
frameCounter++
|
||||
if (frameCounter > 600) {
|
||||
Log.w("ValidationRunner", "Fence timed out after 600 frames! Forcing proceed.")
|
||||
modelViewer.engine.destroyFence(loadStartFence!!)
|
||||
loadStartFence = null
|
||||
currentState = State.WAITING_FOR_RESOURCES
|
||||
return
|
||||
}
|
||||
|
||||
loadStartFence?.let { fence ->
|
||||
if (fence.wait(com.google.android.filament.Fence.Mode.FLUSH, 0) ==
|
||||
com.google.android.filament.Fence.FenceStatus.CONDITION_SATISFIED) {
|
||||
modelViewer.engine.destroyFence(fence)
|
||||
loadStartFence = null
|
||||
|
||||
// Compile materials (simplified)
|
||||
modelViewer.scene.forEach { entity ->
|
||||
// ... existing material compilation logic ...
|
||||
}
|
||||
|
||||
currentState = State.WAITING_FOR_RESOURCES
|
||||
}
|
||||
}
|
||||
}
|
||||
State.WAITING_FOR_RESOURCES -> {
|
||||
val progress = modelViewer.progress
|
||||
if (progress >= 1.0f) {
|
||||
@@ -166,12 +132,12 @@ class ValidationRunner(
|
||||
State.WARMUP -> {
|
||||
frameCounter++
|
||||
if (frameCounter > 5) { // 5 frames warmup
|
||||
startAutomation()
|
||||
startAutomation()
|
||||
}
|
||||
}
|
||||
State.RUNNING_TEST -> {
|
||||
// Log.i("ValidationRunner", "Running test...")
|
||||
currentEngine?.let { engine ->
|
||||
// Log.i("ValidationRunner", "Running test...")
|
||||
currentEngine?.let { engine ->
|
||||
val content = AutomationEngine.ViewerContent()
|
||||
content.view = modelViewer.view
|
||||
content.renderer = modelViewer.renderer
|
||||
@@ -186,13 +152,11 @@ class ValidationRunner(
|
||||
if (engine.shouldClose()) {
|
||||
Log.i("ValidationRunner", "Finishing test (frames: $frameCounter)")
|
||||
// Test finished (for this spec)
|
||||
currentState = State.COMPARING
|
||||
currentState = State.IDLE
|
||||
captureAndCompare()
|
||||
}
|
||||
}
|
||||
}
|
||||
State.COMPARING -> {} // Busy
|
||||
State.LOADING_MODEL -> {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -233,7 +197,36 @@ class ValidationRunner(
|
||||
|
||||
// Golden path
|
||||
val modelFile = File(config.models.get(modelName)!!)
|
||||
val goldenFile = modelFile.parentFile!!.parentFile!!.resolve("golden/${testFullName}.png")
|
||||
val modelParent = modelFile.parentFile!!
|
||||
|
||||
// Search for golden in:
|
||||
// 1. ../golden/ (standard structure)
|
||||
// 2. ../goldens/ (exported structure, sibling of models)
|
||||
// 3. ./goldens/ (backup)
|
||||
|
||||
val searchPaths = mutableListOf<File>()
|
||||
modelParent.parentFile?.let {
|
||||
searchPaths.add(it.resolve("golden"))
|
||||
searchPaths.add(it.resolve("goldens"))
|
||||
}
|
||||
searchPaths.add(modelParent.resolve("goldens"))
|
||||
|
||||
var goldenFile: File? = null
|
||||
for (path in searchPaths) {
|
||||
val f = path.resolve("${testFullName}.png")
|
||||
if (f.exists()) {
|
||||
goldenFile = f
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if (goldenFile != null) {
|
||||
Log.i("ValidationRunner", "Found golden at ${goldenFile.absolutePath}")
|
||||
} else {
|
||||
Log.w("ValidationRunner", "Golden not found for $testFullName. Searched in: ${searchPaths.joinToString { it.absolutePath }}")
|
||||
// Fallback to old behavior for reference if everything else fails
|
||||
goldenFile = modelParent.parentFile?.resolve("golden/${testFullName}.png") ?: File("nonexistent")
|
||||
}
|
||||
|
||||
Thread {
|
||||
try {
|
||||
@@ -245,14 +238,15 @@ class ValidationRunner(
|
||||
var diffMetric = 0f
|
||||
|
||||
if (generateGoldens) {
|
||||
goldenFile.parentFile?.mkdirs()
|
||||
FileOutputStream(goldenFile).use { out ->
|
||||
val targetGolden = goldenFile ?: modelParent.parentFile?.resolve("golden/${testFullName}.png") ?: File(modelParent, "golden/${testFullName}.png")
|
||||
targetGolden.parentFile?.mkdirs()
|
||||
FileOutputStream(targetGolden).use { out ->
|
||||
flipped.compress(Bitmap.CompressFormat.PNG, 100, out)
|
||||
}
|
||||
passed = true // Generating goldens always passes if successful
|
||||
callback?.onStatusChanged("Golden generated")
|
||||
} else {
|
||||
if (goldenFile.exists()) {
|
||||
if (goldenFile != null && goldenFile.exists()) {
|
||||
val golden = android.graphics.BitmapFactory.decodeFile(goldenFile.absolutePath)
|
||||
if (golden != null) {
|
||||
callback?.onImageResult("Golden", golden)
|
||||
@@ -273,7 +267,7 @@ class ValidationRunner(
|
||||
callback?.onStatusChanged("Failed to load golden")
|
||||
}
|
||||
} else {
|
||||
Log.w("ValidationRunner", "Golden not found: ${goldenFile.absolutePath}")
|
||||
Log.w("ValidationRunner", "Golden not found: ${goldenFile?.absolutePath}")
|
||||
callback?.onStatusChanged("Golden not found")
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
android:layout_width="match_parent"
|
||||
@@ -10,6 +10,8 @@
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="0dp"
|
||||
app:layout_constraintDimensionRatio="1:1"
|
||||
app:layout_constraintWidth_percent="0.6"
|
||||
android:layout_marginTop="32dp"
|
||||
app:layout_constraintTop_toTopOf="parent"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent">
|
||||
@@ -20,10 +22,83 @@
|
||||
android:layout_height="match_parent" />
|
||||
</FrameLayout>
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/controls_container"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingStart="20dp"
|
||||
android:paddingEnd="20dp"
|
||||
android:paddingTop="20dp"
|
||||
android:paddingBottom="0dp"
|
||||
app:layout_constraintTop_toBottomOf="@id/surface_container"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent">
|
||||
|
||||
<TextView
|
||||
android:id="@+id/status_text"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Initializing..."
|
||||
android:textSize="12sp" />
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingTop="10dp"
|
||||
android:paddingBottom="10dp">
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal"
|
||||
android:gravity="center_vertical"
|
||||
android:paddingBottom="8dp">
|
||||
|
||||
<com.google.android.material.button.MaterialButton
|
||||
android:id="@+id/run_button"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
style="@style/Widget.Material3.Button"
|
||||
android:text="Run Test" />
|
||||
|
||||
<com.google.android.material.button.MaterialButton
|
||||
android:id="@+id/load_button"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
style="@style/Widget.Material3.Button.TonalButton"
|
||||
android:text="Load Test"
|
||||
android:layout_marginStart="8dp"/>
|
||||
|
||||
<com.google.android.material.button.MaterialButton
|
||||
android:id="@+id/options_button"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
style="@style/Widget.Material3.Button.IconButton.Outlined"
|
||||
app:icon="@android:drawable/ic_menu_more"
|
||||
android:contentDescription="More Options"
|
||||
android:layout_marginStart="8dp"/>
|
||||
</LinearLayout>
|
||||
</LinearLayout>
|
||||
|
||||
<TextView
|
||||
android:id="@+id/test_results_header"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Test Results"
|
||||
android:gravity="center"
|
||||
android:textSize="14sp"
|
||||
android:paddingTop="0dp"
|
||||
android:paddingBottom="8dp" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<ScrollView
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="0dp"
|
||||
app:layout_constraintTop_toBottomOf="@id/surface_container"
|
||||
app:layout_constraintTop_toBottomOf="@id/controls_container"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent">
|
||||
@@ -32,41 +107,9 @@
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:padding="20dp">
|
||||
|
||||
<TextView
|
||||
android:id="@+id/status_text"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Initializing..."
|
||||
android:textSize="14sp" />
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal"
|
||||
android:paddingTop="10dp"
|
||||
android:paddingBottom="10dp">
|
||||
|
||||
<Spinner
|
||||
android:id="@+id/mode_spinner"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content" />
|
||||
|
||||
<Button
|
||||
android:id="@+id/run_button"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Run" />
|
||||
</LinearLayout>
|
||||
|
||||
<TextView
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Test Results"
|
||||
android:textSize="18sp"
|
||||
android:paddingTop="20dp"
|
||||
android:paddingBottom="10dp" />
|
||||
android:paddingStart="20dp"
|
||||
android:paddingEnd="20dp"
|
||||
android:paddingBottom="20dp">
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/results_container"
|
||||
@@ -74,7 +117,6 @@
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical" />
|
||||
|
||||
|
||||
</LinearLayout>
|
||||
</ScrollView>
|
||||
|
||||
|
||||
+6
-6
@@ -235,9 +235,9 @@
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/minimatch": {
|
||||
"version": "3.1.2",
|
||||
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.1.2.tgz",
|
||||
"integrity": "sha512-J7p63hRiAjw1NDEww1W7i37+ByIrOWO5XQQAzZ3VOcL0PNybwpfmV/N05zFAzwQ9USyEcX6t3UO+K5aqBQOIHw==",
|
||||
"version": "3.1.3",
|
||||
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.1.3.tgz",
|
||||
"integrity": "sha512-M2GCs7Vk83NxkUyQV1bkABc4yxgz9kILhHImZiBPAZ9ybuvCb0/H7lEl5XvIg3g+9d4eNotkZA5IWwYl0tibaA==",
|
||||
"dependencies": {
|
||||
"brace-expansion": "^1.1.7"
|
||||
},
|
||||
@@ -429,9 +429,9 @@
|
||||
"integrity": "sha512-nGqtvLrj5w0naR6tDPfB4cUmYCqouzyQiz6C5y/LtcDllJdrcc6WaWW6iXyIIOErTa/XRybj28aasdn4LkVk6Q=="
|
||||
},
|
||||
"minimatch": {
|
||||
"version": "3.1.2",
|
||||
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.1.2.tgz",
|
||||
"integrity": "sha512-J7p63hRiAjw1NDEww1W7i37+ByIrOWO5XQQAzZ3VOcL0PNybwpfmV/N05zFAzwQ9USyEcX6t3UO+K5aqBQOIHw==",
|
||||
"version": "3.1.3",
|
||||
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.1.3.tgz",
|
||||
"integrity": "sha512-M2GCs7Vk83NxkUyQV1bkABc4yxgz9kILhHImZiBPAZ9ybuvCb0/H7lEl5XvIg3g+9d4eNotkZA5IWwYl0tibaA==",
|
||||
"requires": {
|
||||
"brace-expansion": "^1.1.7"
|
||||
}
|
||||
|
||||
+2
-2
@@ -181,7 +181,7 @@ important for <code>matc</code> (material compiler).</p>
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.69.3'
|
||||
implementation 'com.google.android.filament:filament-android:1.69.5'
|
||||
}
|
||||
</code></pre>
|
||||
<p>Here are all the libraries available in the group <code>com.google.android.filament</code>:</p>
|
||||
@@ -195,7 +195,7 @@ dependencies {
|
||||
</div>
|
||||
<h3 id="ios"><a class="header" href="#ios">iOS</a></h3>
|
||||
<p>iOS projects can use CocoaPods to install the latest release:</p>
|
||||
<pre><code class="language-shell">pod 'Filament', '~> 1.69.3'
|
||||
<pre><code class="language-shell">pod 'Filament', '~> 1.69.5'
|
||||
</code></pre>
|
||||
<h2 id="documentation"><a class="header" href="#documentation">Documentation</a></h2>
|
||||
<ul>
|
||||
|
||||
@@ -225,9 +225,10 @@ into <strong>branch</strong> of <code>filament-assets</code>. This branch is pai
|
||||
<code>filament</code> repo.</p>
|
||||
<p>As an example, imagine I am working on a PR, and I've uploaded my change, which is in a
|
||||
branch called <code>my-pr-branch</code>, to <code>filament</code>. This PR requires updating the golden. We would do
|
||||
it in the following fashion</p>
|
||||
it in the following fashion on a macOS machine:</p>
|
||||
<h3 id="using-a-script-to-update-the-golden-repo"><a class="header" href="#using-a-script-to-update-the-golden-repo">Using a script to update the golden repo</a></h3>
|
||||
<ul>
|
||||
<li>Make sure you've completed the steps in 'Setting up python'</li>
|
||||
<li>Run interactive mode in the <code>update_golden.py</code> script.
|
||||
<pre><code>python3 test/renderdiff/src/update_golden.py
|
||||
</code></pre>
|
||||
@@ -263,6 +264,27 @@ branch of the golden repo (i.e. <code>my-pr-branch-golden</code>).</li>
|
||||
<li>If the PR is merged, then there is another workflow that will merge <code>my-pr-branch-golden</code>
|
||||
to the <code>main</code> branch of the golden repo.</li>
|
||||
</ul>
|
||||
<h3 id="automated-update-via-commit-message"><a class="header" href="#automated-update-via-commit-message">Automated update via commit message</a></h3>
|
||||
<p>Alternatively, if you are confident in your changes and want the CI to handle the update
|
||||
for you, you can use the following tag in your commit message:</p>
|
||||
<ul>
|
||||
<li>In the commit message of your working branch on <code>filament</code>, add the following line:
|
||||
<pre><code>RDIFF_ACCEPT_NEW_GOLDENS
|
||||
</code></pre>
|
||||
</li>
|
||||
</ul>
|
||||
<p>This has the following effects:</p>
|
||||
<ul>
|
||||
<li>The presubmit test <code>test-renderdiff</code> will be bypassed (it will not perform rendering or
|
||||
comparison).</li>
|
||||
<li>When the PR is merged, the postsubmit CI will automatically:
|
||||
<ol>
|
||||
<li>Build Filament and generate the new images.</li>
|
||||
<li>Upload them to a temporary branch in <code>filament-assets</code>.</li>
|
||||
<li>Merge that branch into <code>main</code>.</li>
|
||||
</ol>
|
||||
</li>
|
||||
</ul>
|
||||
<h2 id="viewing-test-results"><a class="header" href="#viewing-test-results">Viewing test results</a></h2>
|
||||
<p>We provide a viewer for looking at the result of a test run. The viewer is a webapp that can
|
||||
be used by pointing your browser to a localhost port. If you input the viewer with a PR or a
|
||||
|
||||
+1
-1
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -93,6 +93,7 @@ set(SRCS
|
||||
src/MorphTargetBuffer.cpp
|
||||
src/PostProcessManager.cpp
|
||||
src/ProgramSpecialization.cpp
|
||||
src/LocalProgramCache.cpp
|
||||
src/RenderPass.cpp
|
||||
src/RenderPrimitive.cpp
|
||||
src/RenderTarget.cpp
|
||||
@@ -186,6 +187,7 @@ set(PRIVATE_HDRS
|
||||
src/MaterialCache.h
|
||||
src/MaterialDefinition.h
|
||||
src/MaterialParser.h
|
||||
src/LocalProgramCache.h
|
||||
src/MaterialInstanceManager.h
|
||||
src/PIDController.h
|
||||
src/PostProcessManager.h
|
||||
|
||||
+153
-153
@@ -564,170 +564,170 @@ endif()
|
||||
# ==================================================================================================
|
||||
# Test
|
||||
# ==================================================================================================
|
||||
option(INSTALL_BACKEND_TEST "Install the backend test library so it can be consumed on iOS" OFF)
|
||||
if (FILAMENT_BUILD_TESTING)
|
||||
option(INSTALL_BACKEND_TEST "Install the backend test library so it can be consumed on iOS" OFF)
|
||||
|
||||
if (APPLE OR LINUX)
|
||||
set(BACKEND_TEST_SRC
|
||||
test/BackendTest.cpp
|
||||
test/ShaderGenerator.cpp
|
||||
test/TrianglePrimitive.cpp
|
||||
test/Arguments.cpp
|
||||
test/ImageExpectations.cpp
|
||||
test/Lifetimes.cpp
|
||||
test/PlatformRunner.cpp
|
||||
test/Shader.cpp
|
||||
test/SharedShaders.cpp
|
||||
test/Skip.cpp
|
||||
test/test_Autoresolve.cpp
|
||||
test/test_FeedbackLoops.cpp
|
||||
test/test_Blit.cpp
|
||||
test/test_MissingRequiredAttributes.cpp
|
||||
test/test_ReadPixels.cpp
|
||||
test/test_ReadTexture.cpp
|
||||
test/test_BufferUpdates.cpp
|
||||
test/test_Callbacks.cpp
|
||||
test/test_JobQueue.cpp
|
||||
test/test_MemoryMappedBuffer.cpp
|
||||
test/test_MsaaSwapChain.cpp
|
||||
test/test_MRT.cpp
|
||||
test/test_PushConstants.cpp
|
||||
test/test_LoadImage.cpp
|
||||
test/test_StencilBuffer.cpp
|
||||
test/test_Scissor.cpp
|
||||
test/test_MipLevels.cpp
|
||||
test/test_Handles.cpp
|
||||
test/test_CircularBuffer.cpp
|
||||
test/test_CommandBufferQueue.cpp
|
||||
test/test_Template.cpp
|
||||
)
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_WebGPUAsyncTaskCounter.cpp
|
||||
test/test_WebGPUComposeSwizzle.cpp)
|
||||
endif()
|
||||
if (APPLE)
|
||||
# Metal-specific tests
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_MetalBlitter.mm
|
||||
if (APPLE OR LINUX)
|
||||
set(BACKEND_TEST_SRC
|
||||
test/BackendTest.cpp
|
||||
test/ShaderGenerator.cpp
|
||||
test/TrianglePrimitive.cpp
|
||||
test/Arguments.cpp
|
||||
test/ImageExpectations.cpp
|
||||
test/Lifetimes.cpp
|
||||
test/PlatformRunner.cpp
|
||||
test/Shader.cpp
|
||||
test/SharedShaders.cpp
|
||||
test/Skip.cpp
|
||||
test/test_Autoresolve.cpp
|
||||
test/test_FeedbackLoops.cpp
|
||||
test/test_Blit.cpp
|
||||
test/test_MissingRequiredAttributes.cpp
|
||||
test/test_ReadPixels.cpp
|
||||
test/test_ReadTexture.cpp
|
||||
test/test_BufferUpdates.cpp
|
||||
test/test_Callbacks.cpp
|
||||
test/test_JobQueue.cpp
|
||||
test/test_MemoryMappedBuffer.cpp
|
||||
test/test_MsaaSwapChain.cpp
|
||||
test/test_MRT.cpp
|
||||
test/test_PushConstants.cpp
|
||||
test/test_LoadImage.cpp
|
||||
test/test_StencilBuffer.cpp
|
||||
test/test_Scissor.cpp
|
||||
test/test_MipLevels.cpp
|
||||
test/test_Handles.cpp
|
||||
test/test_CircularBuffer.cpp
|
||||
test/test_CommandBufferQueue.cpp
|
||||
test/test_Template.cpp
|
||||
)
|
||||
endif()
|
||||
set(BACKEND_TEST_LIBS
|
||||
absl::str_format
|
||||
backend
|
||||
getopt
|
||||
gtest
|
||||
imageio
|
||||
filamat
|
||||
SPIRV
|
||||
spirv-cross-glsl)
|
||||
# Create input/output directories for test result images.
|
||||
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/images/actual_images)
|
||||
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/images/diff_images)
|
||||
file(COPY test/expected_images DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/images)
|
||||
endif()
|
||||
|
||||
# TODO: Disabling IOS test due to breakage wrt glslang update
|
||||
if (APPLE AND NOT IOS)
|
||||
# TODO: we should expand this test to Linux and other platforms.
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_RenderExternalImage.cpp)
|
||||
add_library(backend_test STATIC ${BACKEND_TEST_SRC})
|
||||
target_link_libraries(backend_test PUBLIC ${BACKEND_TEST_LIBS})
|
||||
target_compile_options(backend_test PRIVATE "-fobjc-arc")
|
||||
|
||||
set(BACKEND_TEST_DEPS
|
||||
OSDependent
|
||||
SPIRV
|
||||
SPIRV-Tools
|
||||
SPIRV-Tools-opt
|
||||
backend_test
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_WebGPUAsyncTaskCounter.cpp
|
||||
test/test_WebGPUComposeSwizzle.cpp)
|
||||
endif()
|
||||
if (APPLE)
|
||||
# Metal-specific tests
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_MetalBlitter.mm
|
||||
)
|
||||
endif()
|
||||
set(BACKEND_TEST_LIBS
|
||||
absl::str_format
|
||||
backend
|
||||
getopt
|
||||
gtest
|
||||
glslang
|
||||
spirv-cross-core
|
||||
spirv-cross-glsl
|
||||
spirv-cross-msl)
|
||||
|
||||
if (NOT IOS)
|
||||
target_link_libraries(backend_test PRIVATE image imageio)
|
||||
list(APPEND BACKEND_TEST_DEPS image)
|
||||
endif()
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
target_link_libraries(backend_test PRIVATE webgpu_dawn dawncpp_headers)
|
||||
list(APPEND BACKEND_TEST_DEPS webgpu_dawn dawncpp_headers)
|
||||
imageio
|
||||
filamat
|
||||
SPIRV
|
||||
spirv-cross-glsl)
|
||||
# Create input/output directories for test result images.
|
||||
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/images/actual_images)
|
||||
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/images/diff_images)
|
||||
file(COPY test/expected_images DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/images)
|
||||
endif()
|
||||
|
||||
set(BACKEND_TEST_COMBINED_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/libbackendtest_combined.a")
|
||||
combine_static_libs(backend_test "${BACKEND_TEST_COMBINED_OUTPUT}" "${BACKEND_TEST_DEPS}")
|
||||
# TODO: Disabling IOS test due to breakage wrt glslang update
|
||||
if (APPLE AND NOT IOS)
|
||||
# TODO: we should expand this test to Linux and other platforms.
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_RenderExternalImage.cpp)
|
||||
add_library(backend_test STATIC ${BACKEND_TEST_SRC})
|
||||
target_link_libraries(backend_test PUBLIC ${BACKEND_TEST_LIBS})
|
||||
target_compile_options(backend_test PRIVATE "-fobjc-arc")
|
||||
|
||||
set(BACKEND_TEST_LIB_NAME ${CMAKE_STATIC_LIBRARY_PREFIX}backend_test${CMAKE_STATIC_LIBRARY_SUFFIX})
|
||||
set(BACKEND_TEST_DEPS
|
||||
OSDependent
|
||||
SPIRV
|
||||
SPIRV-Tools
|
||||
SPIRV-Tools-opt
|
||||
backend_test
|
||||
getopt
|
||||
gtest
|
||||
glslang
|
||||
spirv-cross-core
|
||||
spirv-cross-glsl
|
||||
spirv-cross-msl)
|
||||
|
||||
if (INSTALL_BACKEND_TEST)
|
||||
install(FILES "${BACKEND_TEST_COMBINED_OUTPUT}" DESTINATION lib/${DIST_DIR} RENAME ${BACKEND_TEST_LIB_NAME})
|
||||
install(FILES test/PlatformRunner.h DESTINATION include/backend_test)
|
||||
if (NOT IOS)
|
||||
target_link_libraries(backend_test PRIVATE image imageio)
|
||||
list(APPEND BACKEND_TEST_DEPS image)
|
||||
endif()
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
target_link_libraries(backend_test PRIVATE webgpu_dawn dawncpp_headers)
|
||||
list(APPEND BACKEND_TEST_DEPS webgpu_dawn dawncpp_headers)
|
||||
endif()
|
||||
|
||||
set(BACKEND_TEST_COMBINED_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/libbackendtest_combined.a")
|
||||
combine_static_libs(backend_test "${BACKEND_TEST_COMBINED_OUTPUT}" "${BACKEND_TEST_DEPS}")
|
||||
|
||||
set(BACKEND_TEST_LIB_NAME ${CMAKE_STATIC_LIBRARY_PREFIX}backend_test${CMAKE_STATIC_LIBRARY_SUFFIX})
|
||||
|
||||
if (INSTALL_BACKEND_TEST)
|
||||
install(FILES "${BACKEND_TEST_COMBINED_OUTPUT}" DESTINATION lib/${DIST_DIR} RENAME ${BACKEND_TEST_LIB_NAME})
|
||||
install(FILES test/PlatformRunner.h DESTINATION include/backend_test)
|
||||
endif()
|
||||
|
||||
set_target_properties(backend_test PROPERTIES FOLDER Tests)
|
||||
|
||||
if (APPLE AND NOT IOS)
|
||||
add_executable(backend_test_mac test/mac_runner.mm)
|
||||
target_link_libraries(backend_test_mac PRIVATE "-framework Metal -framework AppKit -framework QuartzCore")
|
||||
# Because each test case is a separate file, the -force_load flag is necessary to prevent the
|
||||
# linker from removing "unused" symbols.
|
||||
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
|
||||
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
|
||||
|
||||
# This is needed after XCode 15.3
|
||||
set_target_properties(backend_test_mac PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
set_target_properties(backend_test_mac PROPERTIES INSTALL_RPATH /usr/local/lib)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set_target_properties(backend_test PROPERTIES FOLDER Tests)
|
||||
if (LINUX)
|
||||
add_executable(backend_test_linux test/linux_runner.cpp ${BACKEND_TEST_SRC})
|
||||
target_link_libraries(backend_test_linux PRIVATE ${BACKEND_TEST_LIBS})
|
||||
set_target_properties(backend_test_linux PROPERTIES FOLDER Tests)
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
target_link_libraries(backend_test_linux PRIVATE webgpu_dawn dawncpp_headers)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Compute tests
|
||||
#
|
||||
#if (NOT IOS AND NOT WEBGL)
|
||||
#
|
||||
#add_executable(compute_test
|
||||
# test/ComputeTest.cpp
|
||||
# test/Arguments.cpp
|
||||
# test/test_ComputeBasic.cpp
|
||||
# )
|
||||
#
|
||||
#target_link_libraries(compute_test PRIVATE
|
||||
# backend
|
||||
# getopt
|
||||
# gtest
|
||||
# )
|
||||
#
|
||||
#set_target_properties(compute_test PROPERTIES FOLDER Tests)
|
||||
#
|
||||
#endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Metal utils tests
|
||||
|
||||
if (APPLE AND NOT IOS)
|
||||
add_executable(backend_test_mac test/mac_runner.mm)
|
||||
target_link_libraries(backend_test_mac PRIVATE "-framework Metal -framework AppKit -framework QuartzCore")
|
||||
# Because each test case is a separate file, the -force_load flag is necessary to prevent the
|
||||
# linker from removing "unused" symbols.
|
||||
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
|
||||
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
|
||||
add_executable(metal_utils_test test/MetalTest.mm)
|
||||
|
||||
# This is needed after XCode 15.3
|
||||
set_target_properties(backend_test_mac PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
set_target_properties(backend_test_mac PROPERTIES INSTALL_RPATH /usr/local/lib)
|
||||
target_compile_options(metal_utils_test PRIVATE "-fobjc-arc")
|
||||
|
||||
target_link_libraries(metal_utils_test PRIVATE
|
||||
backend
|
||||
getopt
|
||||
gtest
|
||||
)
|
||||
|
||||
set_target_properties(metal_utils_test PROPERTIES FOLDER Tests)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (LINUX)
|
||||
add_executable(backend_test_linux test/linux_runner.cpp ${BACKEND_TEST_SRC})
|
||||
target_link_libraries(backend_test_linux PRIVATE ${BACKEND_TEST_LIBS})
|
||||
set_target_properties(backend_test_linux PROPERTIES FOLDER Tests)
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
target_link_libraries(backend_test_linux PRIVATE webgpu_dawn dawncpp_headers)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Compute tests
|
||||
#
|
||||
#if (NOT IOS AND NOT WEBGL)
|
||||
#
|
||||
#add_executable(compute_test
|
||||
# test/ComputeTest.cpp
|
||||
# test/Arguments.cpp
|
||||
# test/test_ComputeBasic.cpp
|
||||
# )
|
||||
#
|
||||
#target_link_libraries(compute_test PRIVATE
|
||||
# backend
|
||||
# getopt
|
||||
# gtest
|
||||
# )
|
||||
#
|
||||
#set_target_properties(compute_test PROPERTIES FOLDER Tests)
|
||||
#
|
||||
#endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Metal utils tests
|
||||
|
||||
if (APPLE AND NOT IOS)
|
||||
|
||||
add_executable(metal_utils_test test/MetalTest.mm)
|
||||
|
||||
target_compile_options(metal_utils_test PRIVATE "-fobjc-arc")
|
||||
|
||||
target_link_libraries(metal_utils_test PRIVATE
|
||||
backend
|
||||
getopt
|
||||
gtest
|
||||
)
|
||||
|
||||
set_target_properties(metal_utils_test PROPERTIES FOLDER Tests)
|
||||
|
||||
endif()
|
||||
endif()
|
||||
@@ -25,6 +25,11 @@
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <pthread.h>
|
||||
#endif
|
||||
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace utils;
|
||||
@@ -105,8 +110,21 @@ JNIEnv* VirtualMachineEnv::getEnvironmentSlow() {
|
||||
FILAMENT_CHECK_PRECONDITION(mVirtualMachine)
|
||||
<< "JNI_OnLoad() has not been called";
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
jint const result = mVirtualMachine->AttachCurrentThread(&mJniEnv, nullptr);
|
||||
#ifdef __ANDROID__
|
||||
JavaVMAttachArgs args;
|
||||
args.version = JNI_VERSION_1_6;
|
||||
args.group = nullptr;
|
||||
char threadName[16]; // pthread_getname_np returns at most 16 bytes
|
||||
if (__builtin_available(android 26, *)) {
|
||||
if (pthread_getname_np(pthread_self(), threadName, sizeof(threadName)) == 0) {
|
||||
args.name = threadName;
|
||||
} else {
|
||||
args.name = nullptr;
|
||||
}
|
||||
} else {
|
||||
args.name = nullptr;
|
||||
}
|
||||
jint const result = mVirtualMachine->AttachCurrentThread(&mJniEnv, &args);
|
||||
#else
|
||||
jint const result = mVirtualMachine->AttachCurrentThread(reinterpret_cast<void**>(&mJniEnv), nullptr);
|
||||
#endif
|
||||
|
||||
@@ -91,7 +91,7 @@ public:
|
||||
GLenum getIndicesType() const noexcept {
|
||||
return indicesType;
|
||||
}
|
||||
} gl;
|
||||
};
|
||||
|
||||
static bool queryOpenGLVersion(GLint* major, GLint* minor) noexcept;
|
||||
|
||||
|
||||
@@ -29,6 +29,12 @@ using namespace bluevk;
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
std::shared_ptr<VulkanCmdFence> VulkanCmdFence::completed() noexcept {
|
||||
auto cmdFence = std::make_shared<VulkanCmdFence>(VK_NULL_HANDLE);
|
||||
cmdFence->mStatus = VK_SUCCESS;
|
||||
return cmdFence;
|
||||
}
|
||||
|
||||
FenceStatus VulkanCmdFence::wait(VkDevice device, uint64_t const timeout,
|
||||
std::chrono::steady_clock::time_point const until) {
|
||||
|
||||
|
||||
@@ -40,6 +40,13 @@ struct VulkanCmdFence {
|
||||
explicit VulkanCmdFence(VkFence fence) : mFence(fence) { }
|
||||
~VulkanCmdFence() = default;
|
||||
|
||||
// Creates a VulkanCmdFence with its status set to VK_SUCCESS. It holds
|
||||
// a null handle; it is assumed that any user of this object will avoid
|
||||
// using the fence handle directly if getStatus() returns VK_SUCCESS, as
|
||||
// in that case, it's likely the fence is being reused for other passes,
|
||||
// and is not in the expected state anyway.
|
||||
static std::shared_ptr<VulkanCmdFence> completed() noexcept;
|
||||
|
||||
void setStatus(VkResult const value) {
|
||||
std::lock_guard const l(mLock);
|
||||
mStatus = value;
|
||||
|
||||
@@ -277,7 +277,11 @@ private:
|
||||
fvkmemory::resource_ptr<VulkanSemaphore> mLastSubmit;
|
||||
|
||||
VkFence mLastFence = VK_NULL_HANDLE;
|
||||
std::shared_ptr<VulkanCmdFence> mLastFenceStatus;
|
||||
// Start out with a completed fence, because if no commands have
|
||||
// been queued or submited, then by definition, all pending work
|
||||
// is complete.
|
||||
std::shared_ptr<VulkanCmdFence> mLastFenceStatus =
|
||||
VulkanCmdFence::completed();
|
||||
|
||||
VkPipelineStageFlags mInjectedDependencyWaitStage = 0;
|
||||
};
|
||||
|
||||
@@ -36,6 +36,7 @@ VK_DEFINE_HANDLE(VmaPool)
|
||||
namespace filament::backend {
|
||||
|
||||
struct VulkanCommandBuffer;
|
||||
struct VulkanRenderPass;
|
||||
struct VulkanRenderTarget;
|
||||
struct VulkanSwapChain;
|
||||
struct VulkanTexture;
|
||||
@@ -58,11 +59,11 @@ struct VulkanAttachment {
|
||||
VkImageSubresourceRange getSubresourceRange() const;
|
||||
};
|
||||
|
||||
struct VulkanRenderPass {
|
||||
struct VulkanRenderPassContext {
|
||||
// Between the begin and end command render pass we cache the command buffer
|
||||
VulkanCommandBuffer* commandBuffer;
|
||||
fvkmemory::resource_ptr<VulkanRenderTarget> renderTarget;
|
||||
VkRenderPass renderPass;
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> renderPass;
|
||||
RenderPassParams params;
|
||||
int currentSubpass;
|
||||
};
|
||||
|
||||
@@ -355,35 +355,8 @@ void VulkanDescriptorSetCache::updateBuffer(fvkmemory::resource_ptr<VulkanDescri
|
||||
}
|
||||
|
||||
void VulkanDescriptorSetCache::updateSampler(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
|
||||
uint8_t binding, fvkmemory::resource_ptr<VulkanTexture> texture, VkSampler sampler,
|
||||
VkDescriptorSetLayout externalSamplerLayout) noexcept {
|
||||
|
||||
// We have to update a bound set for two use cases
|
||||
// - streaming API (a changing feed of AHardwareBuffer)
|
||||
// - external samplers - potential changing of dataspace per-frame
|
||||
|
||||
// TODO: Fix the stream flow case base on the above comment!!
|
||||
if (set->isAnExternalSamplerBound) {
|
||||
auto layout = set->getLayout();
|
||||
// Build a new descriptor set from the new layout
|
||||
VkDescriptorSetLayout const genLayout = set->boundLayout;
|
||||
VkDescriptorSet const newSet = getVkSet(layout->count, genLayout);
|
||||
Bitmask const ubo = layout->bitmask.ubo | layout->bitmask.dynamicUbo;
|
||||
Bitmask samplers = layout->bitmask.sampler;
|
||||
samplers.unset(binding);
|
||||
|
||||
// Each bitmask denotes a binding index, and separated into two stages - vertex and buffer
|
||||
// We fold the two stages into just the lower half of the bits to denote a combined set of
|
||||
// bindings.
|
||||
Bitmask const copyBindings = foldBitsInHalf(ubo | samplers);
|
||||
VkDescriptorSet const srcSet = set->getVkSet();
|
||||
copySet(srcSet, newSet, copyBindings);
|
||||
set->addNewSet(newSet,
|
||||
[this, layoutCount = layout->count, genLayout, newSet](VulkanDescriptorSet*) {
|
||||
this->manualRecycle(layoutCount, genLayout, newSet);
|
||||
});
|
||||
}
|
||||
|
||||
uint8_t binding, fvkmemory::resource_ptr<VulkanTexture> texture,
|
||||
VkSampler sampler, VkDescriptorSetLayout externalSamplerLayout) noexcept {
|
||||
VkDescriptorSet const vkset = set->getVkSet();
|
||||
VkImageSubresourceRange range = texture->getPrimaryViewRange();
|
||||
VkImageViewType const expectedType = texture->getViewType();
|
||||
@@ -432,6 +405,28 @@ fvkmemory::resource_ptr<VulkanDescriptorSet> VulkanDescriptorSetCache::createSet
|
||||
return set;
|
||||
}
|
||||
|
||||
void VulkanDescriptorSetCache::cloneSet(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
|
||||
fvkutils::SamplerBitmask samplerMask) noexcept {
|
||||
auto const& layout = set->getLayout();
|
||||
// Build a new descriptor set from layout
|
||||
VkDescriptorSetLayout const genLayout = set->boundLayout;
|
||||
VkDescriptorSet const newSet = getVkSet(layout->count, genLayout);
|
||||
|
||||
// Each bitmask denotes a binding index, and separated into two stages - vertex and buffer
|
||||
// We fold the two stages into just the lower half of the bits to denote a combined set of
|
||||
// bindings.
|
||||
Bitmask const ubo = layout->bitmask.ubo | layout->bitmask.dynamicUbo;
|
||||
// Don't copy the samplers in the mask
|
||||
Bitmask samplers = layout->bitmask.sampler ^ samplerMask;
|
||||
Bitmask const copyBindings = foldBitsInHalf(ubo | samplers);
|
||||
|
||||
VkDescriptorSet const srcSet = set->getVkSet();
|
||||
copySet(srcSet, newSet, copyBindings);
|
||||
set->addNewSet(newSet,
|
||||
[this, layoutCount = layout->count, genLayout, newSet](
|
||||
VulkanDescriptorSet*) { this->manualRecycle(layoutCount, genLayout, newSet); });
|
||||
}
|
||||
|
||||
VkDescriptorSet VulkanDescriptorSetCache::getVkSet(DescriptorCount const& count,
|
||||
VkDescriptorSetLayout vklayout) {
|
||||
return mDescriptorPool->obtainSet(count, vklayout);
|
||||
|
||||
@@ -76,6 +76,11 @@ public:
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSet> createSet(Handle<HwDescriptorSet> handle,
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout);
|
||||
|
||||
// Create and set as current a new VkDescriptorSet using the `set` currently bound layout and
|
||||
// copy all the bindings and ignoring the samplers bindings in the `samplerMask`.
|
||||
void cloneSet(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
|
||||
fvkutils::SamplerBitmask samplerMask) noexcept;
|
||||
|
||||
// This method is meant to be used with external samplers
|
||||
VkDescriptorSet getVkSet(DescriptorCount const& count, VkDescriptorSetLayout vklayout);
|
||||
|
||||
|
||||
@@ -1913,9 +1913,6 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
|
||||
auto rt = resource_ptr<VulkanRenderTarget>::cast(&mResourceManager, rth);
|
||||
|
||||
VulkanCommandBuffer* commandBuffer = rt->isProtected() ?
|
||||
&mCommands.getProtected() : &mCommands.get();
|
||||
|
||||
// Filament has the expectation that the contents of the swap chain are not preserved on the
|
||||
// first render pass. Note however that its contents are often preserved on subsequent render
|
||||
// passes, due to multiple views.
|
||||
@@ -1930,6 +1927,11 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
}
|
||||
}
|
||||
|
||||
// Note that this needs to come after the acquireNextswapchainImage() above because that path
|
||||
// might flush the current command buffer.
|
||||
VulkanCommandBuffer* commandBuffer =
|
||||
rt->isProtected() ? &mCommands.getProtected() : &mCommands.get();
|
||||
|
||||
// Note that retrieving the extent must come after the acquireNextSwapchainImage() above;
|
||||
// otherwise it might be 0.
|
||||
VkExtent2D const extent = rt->getExtent();
|
||||
@@ -1975,17 +1977,19 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
rpkey.initialDepthLayout = currentDepthLayout;
|
||||
rpkey.subpassMask = uint8_t(params.subpassMask);
|
||||
|
||||
VkRenderPass renderPass = mFramebufferCache.getRenderPass(rpkey);
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> renderPass =
|
||||
mFramebufferCache.getRenderPass(rpkey, &mResourceManager);
|
||||
mPipelineCache.bindRenderPass(renderPass, 0);
|
||||
|
||||
// Create the VkFramebuffer or fetch it from cache.
|
||||
VulkanFboCache::FboKey fbkey = rt->getFboKey();
|
||||
fbkey.renderPass = renderPass;
|
||||
fbkey.renderPass = renderPass->getVkRenderPass();
|
||||
fbkey.layers = 1;
|
||||
|
||||
rt->emitBarriersBeginRenderPass(*commandBuffer);
|
||||
|
||||
VkFramebuffer vkfb = mFramebufferCache.getFramebuffer(fbkey);
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> vkfb =
|
||||
mFramebufferCache.getFramebuffer(fbkey, &mResourceManager, rt);
|
||||
|
||||
// Assign a label to the framebuffer for debugging purposes.
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS | FVK_DEBUG_DEBUG_UTILS)
|
||||
@@ -1998,12 +2002,14 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
|
||||
// The current command buffer now has references to the render target and its attachments.
|
||||
commandBuffer->acquire(rt);
|
||||
commandBuffer->acquire(renderPass);
|
||||
commandBuffer->acquire(vkfb);
|
||||
|
||||
// Populate the structures required for vkCmdBeginRenderPass.
|
||||
VkRenderPassBeginInfo renderPassInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.renderPass = renderPass,
|
||||
.framebuffer = vkfb,
|
||||
.renderPass = renderPass->getVkRenderPass(),
|
||||
.framebuffer = vkfb->getVkFramebuffer(),
|
||||
|
||||
// The renderArea field constrains the LoadOp, but scissoring does not.
|
||||
// Therefore, we do not set the scissor rect here, we only need it in draw().
|
||||
@@ -2058,7 +2064,7 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
mCurrentRenderPass = {
|
||||
.commandBuffer = commandBuffer,
|
||||
.renderTarget = rt,
|
||||
.renderPass = renderPassInfo.renderPass,
|
||||
.renderPass = renderPass,
|
||||
.params = params,
|
||||
.currentSubpass = 0,
|
||||
};
|
||||
@@ -2078,8 +2084,7 @@ void VulkanDriver::endRenderPass(int) {
|
||||
rt->emitBarriersEndRenderPass(*mCurrentRenderPass.commandBuffer);
|
||||
|
||||
mCurrentRenderPass.renderTarget = {};
|
||||
mCurrentRenderPass.renderPass = VK_NULL_HANDLE;
|
||||
|
||||
mCurrentRenderPass.renderPass = {};
|
||||
mCurrentRenderPass.commandBuffer = nullptr;
|
||||
}
|
||||
|
||||
@@ -2244,7 +2249,7 @@ void VulkanDriver::resolve(
|
||||
Handle<HwTexture> src, uint8_t dstLevel, uint8_t dstLayer) {
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE)
|
||||
FILAMENT_CHECK_PRECONDITION(!mCurrentRenderPass.renderPass)
|
||||
<< "resolve() cannot be invoked inside a render pass.";
|
||||
|
||||
auto srcTexture = resource_ptr<VulkanTexture>::cast(&mResourceManager, src);
|
||||
@@ -2287,7 +2292,7 @@ void VulkanDriver::blit(
|
||||
math::uint2 size) {
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE)
|
||||
FILAMENT_CHECK_PRECONDITION(!mCurrentRenderPass.renderPass)
|
||||
<< "blit() cannot be invoked inside a render pass.";
|
||||
|
||||
auto srcTexture = resource_ptr<VulkanTexture>::cast(&mResourceManager, src);
|
||||
@@ -2329,7 +2334,7 @@ void VulkanDriver::blitDEPRECATED(TargetBufferFlags buffers,
|
||||
|
||||
// Note: blitDEPRECATED is only used for Renderer::copyFrame()
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE)
|
||||
FILAMENT_CHECK_PRECONDITION(!mCurrentRenderPass.renderPass)
|
||||
<< "blitDEPRECATED() cannot be invoked inside a render pass.";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(buffers == TargetBufferFlags::COLOR0)
|
||||
|
||||
@@ -139,7 +139,7 @@ private:
|
||||
|
||||
resource_ptr<VulkanSwapChain> mCurrentSwapChain;
|
||||
resource_ptr<VulkanRenderTarget> mDefaultRenderTarget;
|
||||
VulkanRenderPass mCurrentRenderPass = {};
|
||||
VulkanRenderPassContext mCurrentRenderPass = {};
|
||||
VmaAllocator mAllocator = VK_NULL_HANDLE;
|
||||
VkDebugReportCallbackEXT mDebugCallback = VK_NULL_HANDLE;
|
||||
|
||||
|
||||
@@ -94,6 +94,9 @@ void VulkanExternalImageManager::updateSetAndLayout(
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> const& layout = set->getLayout();
|
||||
set->boundLayout = mDescriptorSetLayoutCache->getVkLayout(layout->bitmask,
|
||||
actualExternalSamplers, outSamplers);
|
||||
|
||||
mDescriptorSetCache->cloneSet(set, actualExternalSamplers);
|
||||
|
||||
// Update the external samplers in the set
|
||||
for (auto& [binding, sampler, image]: samplerAndBindings) {
|
||||
// We cannot call updateSamplerForExternalSamplerSet because some samplers are non NULL
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "VulkanFboCache.h"
|
||||
|
||||
#include "VulkanConstants.h"
|
||||
#include "VulkanHandles.h"
|
||||
#include "vulkan/utils/Image.h"
|
||||
|
||||
#include <utils/Panic.h>
|
||||
@@ -69,9 +70,11 @@ VulkanFboCache::~VulkanFboCache() {
|
||||
<< "Please explicitly call terminate() while the VkDevice is still alive.";
|
||||
}
|
||||
|
||||
VkFramebuffer VulkanFboCache::getFramebuffer(FboKey const& config) noexcept {
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> VulkanFboCache::getFramebuffer(FboKey const& config,
|
||||
fvkmemory::ResourceManager* resManager,
|
||||
fvkmemory::resource_ptr<VulkanRenderTarget> renderTarget) noexcept {
|
||||
FboMap::iterator iter = mFramebufferCache.find(config);
|
||||
if (UTILS_LIKELY(iter != mFramebufferCache.end() && iter->second.handle != VK_NULL_HANDLE)) {
|
||||
if (UTILS_LIKELY(iter != mFramebufferCache.end())) {
|
||||
iter.value().timestamp = mCurrentTime;
|
||||
return iter->second.handle;
|
||||
}
|
||||
@@ -117,13 +120,17 @@ VkFramebuffer VulkanFboCache::getFramebuffer(FboKey const& config) noexcept {
|
||||
VkResult error = vkCreateFramebuffer(mDevice, &info, VKALLOC, &framebuffer);
|
||||
FILAMENT_CHECK_POSTCONDITION(error == VK_SUCCESS) << "Unable to create framebuffer."
|
||||
<< " error=" << static_cast<int32_t>(error);
|
||||
mFramebufferCache[config] = {framebuffer, mCurrentTime};
|
||||
return framebuffer;
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> fbh =
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer>::construct(resManager, mDevice, framebuffer,
|
||||
renderTarget);
|
||||
mFramebufferCache[config] = { fbh, mCurrentTime };
|
||||
return fbh;
|
||||
}
|
||||
|
||||
VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept {
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> VulkanFboCache::getRenderPass(
|
||||
RenderPassKey const& config, fvkmemory::ResourceManager* resManager) noexcept {
|
||||
auto iter = mRenderPassCache.find(config);
|
||||
if (UTILS_LIKELY(iter != mRenderPassCache.end() && iter->second.handle != VK_NULL_HANDLE)) {
|
||||
if (UTILS_LIKELY(iter != mRenderPassCache.end())) {
|
||||
iter.value().timestamp = mCurrentTime;
|
||||
return iter->second.handle;
|
||||
}
|
||||
@@ -326,7 +333,9 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept
|
||||
VkResult error = vkCreateRenderPass(mDevice, &renderPassInfo, VKALLOC, &renderPass);
|
||||
FILAMENT_CHECK_POSTCONDITION(error == VK_SUCCESS) << "Unable to create render pass."
|
||||
<< " error=" << error;
|
||||
mRenderPassCache[config] = {renderPass, mCurrentTime};
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> rph =
|
||||
fvkmemory::resource_ptr<VulkanRenderPass>::construct(resManager, mDevice, renderPass);
|
||||
mRenderPassCache[config] = {rph, mCurrentTime};
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_FBO_CACHE)
|
||||
FVK_LOGD << "Created render pass " << renderPass << " with ";
|
||||
@@ -343,13 +352,12 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept
|
||||
<< "colorAttachmentCount[0] = " << subpasses[0].colorAttachmentCount;
|
||||
#endif
|
||||
|
||||
return renderPass;
|
||||
return rph;
|
||||
}
|
||||
|
||||
void VulkanFboCache::resetFramebuffers() noexcept {
|
||||
for (const auto& pair: mFramebufferCache) {
|
||||
mRenderPassRefCount[pair.first.renderPass]--;
|
||||
vkDestroyFramebuffer(mDevice, pair.second.handle, VKALLOC);
|
||||
}
|
||||
mFramebufferCache.clear();
|
||||
}
|
||||
@@ -357,9 +365,6 @@ void VulkanFboCache::resetFramebuffers() noexcept {
|
||||
void VulkanFboCache::terminate() noexcept {
|
||||
resetFramebuffers();
|
||||
|
||||
for (const auto& pair: mRenderPassCache) {
|
||||
vkDestroyRenderPass(mDevice, pair.second.handle, VKALLOC);
|
||||
}
|
||||
mRenderPassRefCount.clear();
|
||||
mRenderPassCache.clear();
|
||||
}
|
||||
@@ -380,8 +385,6 @@ void VulkanFboCache::gc() noexcept {
|
||||
const FboVal fbo = iter->second;
|
||||
if (fbo.timestamp < evictTime && fbo.handle) {
|
||||
mRenderPassRefCount[iter->first.renderPass]--;
|
||||
vkDestroyFramebuffer(mDevice, fbo.handle, VKALLOC);
|
||||
iter.value().handle = VK_NULL_HANDLE;
|
||||
|
||||
// erase(iterator) returns the iterator to the next element.
|
||||
iter = mFramebufferCache.erase(iter);
|
||||
@@ -391,11 +394,8 @@ void VulkanFboCache::gc() noexcept {
|
||||
}
|
||||
|
||||
for (RenderPassMap::iterator iter = mRenderPassCache.begin(); iter != mRenderPassCache.end(); ) {
|
||||
const VkRenderPass handle = iter->second.handle;
|
||||
const VkRenderPass handle = iter->second.handle->getVkRenderPass();
|
||||
if (iter->second.timestamp < evictTime && handle && mRenderPassRefCount[handle] == 0) {
|
||||
vkDestroyRenderPass(mDevice, handle, VKALLOC);
|
||||
iter.value().handle = VK_NULL_HANDLE;
|
||||
|
||||
// erase(iterator) returns the iterator to the next element.
|
||||
iter = mRenderPassCache.erase(iter);
|
||||
mRenderPassRefCount.erase(handle);
|
||||
|
||||
@@ -18,6 +18,9 @@
|
||||
#define TNT_FILAMENT_BACKEND_VULKANFBOCACHE_H
|
||||
|
||||
#include "VulkanContext.h"
|
||||
#include "vulkan/memory/Resource.h"
|
||||
#include "vulkan/memory/ResourceManager.h"
|
||||
#include "vulkan/memory/ResourcePointer.h"
|
||||
|
||||
#include <utils/Hash.h>
|
||||
|
||||
@@ -27,6 +30,9 @@
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct VulkanFramebuffer;
|
||||
struct VulkanRenderPass;
|
||||
|
||||
// Simple manager for VkFramebuffer and VkRenderPass objects.
|
||||
//
|
||||
// Note that a VkFramebuffer is just a binding between a render pass and a set of image views. So,
|
||||
@@ -57,7 +63,7 @@ public:
|
||||
uint8_t padding[2];
|
||||
};
|
||||
struct RenderPassVal {
|
||||
VkRenderPass handle;
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> handle;
|
||||
uint32_t timestamp;
|
||||
};
|
||||
static_assert(0 == MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT % 8);
|
||||
@@ -83,7 +89,7 @@ public:
|
||||
VkImageView depth; // 8 bytes
|
||||
};
|
||||
struct FboVal {
|
||||
VkFramebuffer handle;
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> handle;
|
||||
uint32_t timestamp;
|
||||
};
|
||||
static_assert(sizeof(VkRenderPass) == 8, "VkRenderPass has unexpected size.");
|
||||
@@ -98,10 +104,13 @@ public:
|
||||
~VulkanFboCache();
|
||||
|
||||
// Retrieves or creates a VkFramebuffer handle.
|
||||
VkFramebuffer getFramebuffer(FboKey const& config) noexcept;
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> getFramebuffer(FboKey const& config,
|
||||
fvkmemory::ResourceManager* resManager,
|
||||
fvkmemory::resource_ptr<VulkanRenderTarget> renderTarget) noexcept;
|
||||
|
||||
// Retrieves or creates a VkRenderPass handle.
|
||||
VkRenderPass getRenderPass(RenderPassKey const& config) noexcept;
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> getRenderPass(
|
||||
RenderPassKey const& config, fvkmemory::ResourceManager* resManager) noexcept;
|
||||
|
||||
// Evicts old unused Vulkan objects. Call this once per frame.
|
||||
void gc() noexcept;
|
||||
|
||||
@@ -565,7 +565,7 @@ void VulkanRenderTarget::transformViewportToPlatform(VkViewport* bounds) const {
|
||||
flipVertically(bounds, getExtent().height);
|
||||
}
|
||||
|
||||
uint8_t VulkanRenderTarget::getColorTargetCount(const VulkanRenderPass& pass) const {
|
||||
uint8_t VulkanRenderTarget::getColorTargetCount(const VulkanRenderPassContext& pass) const {
|
||||
if (!mOffscreen) {
|
||||
return 1;
|
||||
}
|
||||
@@ -715,4 +715,21 @@ VulkanRenderPrimitive::VulkanRenderPrimitive(PrimitiveType pt,
|
||||
vertexBuffer(vb),
|
||||
indexBuffer(ib) {}
|
||||
|
||||
VulkanFramebuffer::VulkanFramebuffer(VkDevice device, VkFramebuffer framebuffer,
|
||||
fvkmemory::resource_ptr<VulkanRenderTarget> renderTarget)
|
||||
: mDevice(device),
|
||||
mFramebuffer(framebuffer),
|
||||
mRenderTarget(renderTarget) {}
|
||||
|
||||
VulkanFramebuffer::~VulkanFramebuffer() {
|
||||
vkDestroyFramebuffer(mDevice, mFramebuffer, VKALLOC);
|
||||
}
|
||||
|
||||
VulkanRenderPass::VulkanRenderPass(VkDevice device, VkRenderPass renderPass)
|
||||
: mDevice(device), mRenderPass(renderPass) {}
|
||||
|
||||
VulkanRenderPass::~VulkanRenderPass() {
|
||||
vkDestroyRenderPass(mDevice, mRenderPass, VKALLOC);
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -195,7 +195,7 @@ public:
|
||||
}
|
||||
|
||||
// The current layout used by the descriptor set. This one will match the bindings, including
|
||||
// external samplers data.
|
||||
// external samplers data.
|
||||
// This will not necessarilly be the same as `mLayout`.
|
||||
VkDescriptorSetLayout boundLayout = VK_NULL_HANDLE;
|
||||
|
||||
@@ -203,7 +203,7 @@ public:
|
||||
|
||||
fvkutils::UniformBufferBitmask const& dynamicUboMask;
|
||||
uint8_t const uniqueDynamicUboCount;
|
||||
|
||||
|
||||
// Flag to indicate if the current layout needs to be recreated or not.
|
||||
// This should only set to `true` when a external sampler image is bound to the descriptor set.
|
||||
bool isLayoutDirty = false;
|
||||
@@ -419,7 +419,7 @@ struct VulkanRenderTarget : private HwRenderTarget, fvkmemory::Resource {
|
||||
return mInfo->fbkey.samples;
|
||||
}
|
||||
|
||||
uint8_t getColorTargetCount(VulkanRenderPass const& pass) const;
|
||||
uint8_t getColorTargetCount(VulkanRenderPassContext const& pass) const;
|
||||
|
||||
inline bool hasDepth() const { return mInfo->depthIndex != Auxiliary::UNDEFINED_INDEX; }
|
||||
|
||||
@@ -585,6 +585,39 @@ struct VulkanRenderPrimitive : public HwRenderPrimitive, fvkmemory::Resource {
|
||||
fvkmemory::resource_ptr<VulkanIndexBuffer> indexBuffer;
|
||||
};
|
||||
|
||||
struct VulkanFramebuffer : public fvkmemory::Resource {
|
||||
VulkanFramebuffer(VkDevice device,
|
||||
VkFramebuffer framebuffer,
|
||||
fvkmemory::resource_ptr<VulkanRenderTarget> renderTarget);
|
||||
~VulkanFramebuffer();
|
||||
|
||||
inline VkFramebuffer getVkFramebuffer() const noexcept {
|
||||
return mFramebuffer;
|
||||
}
|
||||
|
||||
private:
|
||||
VkDevice mDevice;
|
||||
VkFramebuffer mFramebuffer;
|
||||
|
||||
// We need to keep a reference to the renderTarget because the key of the framebuffer in the
|
||||
// cache has references to the image views that are derived from the textures of the render
|
||||
// target.
|
||||
fvkmemory::resource_ptr<VulkanRenderTarget> mRenderTarget;
|
||||
};
|
||||
|
||||
struct VulkanRenderPass : public fvkmemory::Resource {
|
||||
VulkanRenderPass(VkDevice device, VkRenderPass renderPass);
|
||||
~VulkanRenderPass();
|
||||
|
||||
inline VkRenderPass getVkRenderPass() const noexcept {
|
||||
return mRenderPass;
|
||||
}
|
||||
|
||||
private:
|
||||
VkDevice mDevice;
|
||||
VkRenderPass mRenderPass;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_VULKANHANDLES_H
|
||||
|
||||
@@ -459,8 +459,10 @@ void VulkanPipelineCache::bindStencilState(StencilState const& stencilState) noe
|
||||
mPipelineRequirements.stencilState = stencilState;
|
||||
}
|
||||
|
||||
void VulkanPipelineCache::bindRenderPass(VkRenderPass renderPass, int subpassIndex) noexcept {
|
||||
mPipelineRequirements.renderPass = renderPass;
|
||||
void VulkanPipelineCache::bindRenderPass(
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> renderPass,
|
||||
int subpassIndex) noexcept {
|
||||
mPipelineRequirements.renderPass = renderPass->getVkRenderPass();
|
||||
mPipelineRequirements.subpassIndex = subpassIndex;
|
||||
}
|
||||
|
||||
|
||||
@@ -123,7 +123,8 @@ public:
|
||||
void bindProgram(fvkmemory::resource_ptr<VulkanProgram> program) noexcept;
|
||||
void bindRasterState(RasterState const& rasterState) noexcept;
|
||||
void bindStencilState(StencilState const& stencilState) noexcept;
|
||||
void bindRenderPass(VkRenderPass renderPass, int subpassIndex) noexcept;
|
||||
void bindRenderPass(fvkmemory::resource_ptr<VulkanRenderPass> renderPass,
|
||||
int subpassIndex) noexcept;
|
||||
void bindPrimitiveTopology(VkPrimitiveTopology topology) noexcept;
|
||||
void bindVertexArray(VkVertexInputAttributeDescription const* attribDesc,
|
||||
VkVertexInputBindingDescription const* bufferDesc, uint8_t count);
|
||||
|
||||
@@ -42,6 +42,8 @@ template ResourceType getTypeEnum<VulkanSync>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanMemoryMappedBuffer>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanSemaphore>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanStream>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanFramebuffer>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanRenderPass>() noexcept;
|
||||
|
||||
template<typename D>
|
||||
ResourceType getTypeEnum() noexcept {
|
||||
@@ -108,6 +110,12 @@ ResourceType getTypeEnum() noexcept {
|
||||
if constexpr (std::is_same_v<D, VulkanStream>) {
|
||||
return ResourceType::STREAM;
|
||||
}
|
||||
if constexpr (std::is_same_v<D, VulkanFramebuffer>) {
|
||||
return ResourceType::FRAMEBUFFER;
|
||||
}
|
||||
if constexpr (std::is_same_v<D, VulkanRenderPass>) {
|
||||
return ResourceType::RENDER_PASS;
|
||||
}
|
||||
return ResourceType::UNDEFINED_TYPE;
|
||||
}
|
||||
|
||||
@@ -155,6 +163,10 @@ std::string_view getTypeStr(ResourceType type) {
|
||||
return "Semaphore";
|
||||
case ResourceType::STREAM:
|
||||
return "VulkanStream";
|
||||
case ResourceType::FRAMEBUFFER:
|
||||
return "Framebuffer";
|
||||
case ResourceType::RENDER_PASS:
|
||||
return "RenderPass";
|
||||
case ResourceType::UNDEFINED_TYPE:
|
||||
return "";
|
||||
}
|
||||
|
||||
@@ -56,7 +56,9 @@ enum class ResourceType : uint8_t {
|
||||
MEMORY_MAPPED_BUFFER = 18,
|
||||
SEMAPHORE = 19,
|
||||
STREAM = 20,
|
||||
UNDEFINED_TYPE = 21, // Must be the last enum because we use it for iterating over the enums.
|
||||
FRAMEBUFFER = 21,
|
||||
RENDER_PASS = 22,
|
||||
UNDEFINED_TYPE = 23, // Must be the last enum because we use it for iterating over the enums.
|
||||
};
|
||||
|
||||
template<typename D>
|
||||
|
||||
@@ -126,6 +126,12 @@ void ResourceManager::destroyWithType(ResourceType type, HandleId id) {
|
||||
case ResourceType::STREAM:
|
||||
destruct<VulkanStream>(Handle<VulkanStream>(id));
|
||||
break;
|
||||
case ResourceType::FRAMEBUFFER:
|
||||
destruct<VulkanFramebuffer>(Handle<VulkanFramebuffer>(id));
|
||||
break;
|
||||
case ResourceType::RENDER_PASS:
|
||||
destruct<VulkanRenderPass>(Handle<VulkanRenderPass>(id));
|
||||
break;
|
||||
case ResourceType::UNDEFINED_TYPE:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
|
||||
#include "Shader.h"
|
||||
#include "SharedShaders.h"
|
||||
#include "Skip.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
#include <backend/PixelBufferDescriptor.h>
|
||||
@@ -31,6 +32,9 @@ using namespace filament::backend;
|
||||
using namespace filament::math;
|
||||
|
||||
TEST_F(BackendTest, AutoresolveDifferingSampleCounts) {
|
||||
SKIP_IF(SkipEnvironment(OperatingSystem::CI, Backend::OPENGL), "see b/486954356");
|
||||
SKIP_IF(SkipEnvironment(OperatingSystem::CI, Backend::VULKAN), "see b/486954356");
|
||||
|
||||
auto& api = getDriverApi();
|
||||
constexpr int kRenderTargetSize = 512;
|
||||
|
||||
|
||||
@@ -372,7 +372,7 @@ public:
|
||||
} vsm;
|
||||
|
||||
/**
|
||||
* Light bulb radius used for soft shadows. Currently this is only used when DPCF or PCSS is
|
||||
* Light bulb radius used for soft shadows. Currently, this is only used when DPCF or PCSS is
|
||||
* enabled. (2cm by default).
|
||||
*/
|
||||
float shadowBulbRadius = 0.02f;
|
||||
|
||||
@@ -735,7 +735,7 @@ struct VsmShadowOptions {
|
||||
bool highPrecision = false;
|
||||
|
||||
/**
|
||||
* VSM minimum variance scale, must be positive.
|
||||
* @deprecated has no effect.
|
||||
*/
|
||||
float minVarianceScale = 0.5f;
|
||||
|
||||
|
||||
@@ -0,0 +1,265 @@
|
||||
/*
|
||||
* Copyright (C) 2026 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "LocalProgramCache.h"
|
||||
#include "MaterialParser.h"
|
||||
|
||||
#include "details/Engine.h"
|
||||
#include "details/Material.h"
|
||||
|
||||
#include <backend/DriverApiForward.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace backend;
|
||||
using namespace utils;
|
||||
|
||||
LocalProgramCache::LocalProgramCache(LocalProgramCache const& other)
|
||||
: mMaterial(other.mMaterial),
|
||||
mCachedPrograms(other.mCachedPrograms.size()),
|
||||
mSpecializationConstants((other.mMaterial != nullptr)
|
||||
? other.mMaterial->getEngine()
|
||||
.getMaterialCache()
|
||||
.getSpecializationConstantsInternPool()
|
||||
.acquire(other.mSpecializationConstants)
|
||||
: SpecializationConstants()) {}
|
||||
|
||||
LocalProgramCache& LocalProgramCache::operator=(LocalProgramCache const& other) {
|
||||
assert_invariant(mMaterial == nullptr);
|
||||
assert_invariant(mCachedPrograms.empty());
|
||||
assert_invariant(mSpecializationConstants.empty());
|
||||
|
||||
mMaterial = other.mMaterial;
|
||||
if (mMaterial != nullptr) {
|
||||
mCachedPrograms = FixedCapacityVector<Handle<HwProgram>>(other.mCachedPrograms.size());
|
||||
mSpecializationConstants = other.mMaterial->getEngine()
|
||||
.getMaterialCache()
|
||||
.getSpecializationConstantsInternPool()
|
||||
.acquire(other.mSpecializationConstants);
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void LocalProgramCache::initializeForMaterial(FEngine& engine, FMaterial const& material,
|
||||
utils::FixedCapacityVector<backend::Program::SpecializationConstant>
|
||||
specializationConstants) {
|
||||
assert_invariant(mMaterial == nullptr);
|
||||
assert_invariant(mCachedPrograms.empty());
|
||||
assert_invariant(mSpecializationConstants.empty());
|
||||
|
||||
mMaterial = &material;
|
||||
|
||||
mSpecializationConstants =
|
||||
engine.getMaterialCache().getSpecializationConstantsInternPool().acquire(
|
||||
std::move(specializationConstants));
|
||||
|
||||
size_t cachedProgramsSize;
|
||||
switch (material.getMaterialDomain()) {
|
||||
case filament::MaterialDomain::SURFACE:
|
||||
cachedProgramsSize = 1 << VARIANT_BITS;
|
||||
break;
|
||||
case filament::MaterialDomain::POST_PROCESS:
|
||||
cachedProgramsSize = 1 << POST_PROCESS_VARIANT_BITS;
|
||||
break;
|
||||
case filament::MaterialDomain::COMPUTE:
|
||||
cachedProgramsSize = 1;
|
||||
break;
|
||||
}
|
||||
mCachedPrograms = FixedCapacityVector<Handle<HwProgram>>(cachedProgramsSize);
|
||||
|
||||
material.getDefinition().acquirePrograms(engine, mCachedPrograms.as_slice(),
|
||||
material.getMaterialParser(), mSpecializationConstants, material.isDefaultMaterial());
|
||||
}
|
||||
|
||||
void LocalProgramCache::initializeForMaterialInstance(FEngine& engine, FMaterial const& material) {
|
||||
assert_invariant(mMaterial == nullptr);
|
||||
assert_invariant(mCachedPrograms.empty());
|
||||
assert_invariant(mSpecializationConstants.empty());
|
||||
|
||||
mMaterial = &material;
|
||||
LocalProgramCache const& programs = material.getPrograms();
|
||||
|
||||
mSpecializationConstants =
|
||||
engine.getMaterialCache().getSpecializationConstantsInternPool().acquire(
|
||||
programs.getSpecializationConstants());
|
||||
|
||||
mCachedPrograms =
|
||||
FixedCapacityVector<Handle<HwProgram>>(material.getPrograms().mCachedPrograms.size());
|
||||
}
|
||||
|
||||
Handle<HwProgram> LocalProgramCache::prepareProgramSlow(DriverApi& driver, Variant const variant,
|
||||
CompilerPriorityQueue const priorityQueue) const noexcept {
|
||||
assert_invariant(mMaterial != nullptr);
|
||||
|
||||
FEngine& engine = mMaterial->getEngine();
|
||||
if (mMaterial->isSharedVariant(variant)) {
|
||||
FMaterial const* defaultMaterial = engine.getDefaultMaterial();
|
||||
assert_invariant(defaultMaterial);
|
||||
LocalProgramCache const& defaultPrograms = defaultMaterial->getPrograms();
|
||||
Handle<HwProgram> program = defaultPrograms.mCachedPrograms[variant.key];
|
||||
if (program) {
|
||||
return mCachedPrograms[variant.key] = program;
|
||||
}
|
||||
return mCachedPrograms[variant.key] =
|
||||
defaultPrograms.prepareProgram(driver, variant, priorityQueue);
|
||||
}
|
||||
return mCachedPrograms[variant.key] = mMaterial->getDefinition().prepareProgram(engine, driver,
|
||||
mMaterial->getMaterialParser(), getProgramSpecialization(variant), priorityQueue);
|
||||
}
|
||||
|
||||
ProgramSpecialization LocalProgramCache::getProgramSpecialization(Variant variant) const noexcept {
|
||||
assert_invariant(mMaterial != nullptr);
|
||||
|
||||
return ProgramSpecialization {
|
||||
.materialCrc32 = mMaterial->getMaterialParser().getCrc32(),
|
||||
.variant = variant,
|
||||
.specializationConstants = mSpecializationConstants,
|
||||
};
|
||||
}
|
||||
|
||||
void LocalProgramCache::terminate(FEngine& engine) {
|
||||
assert_invariant(mMaterial != nullptr);
|
||||
|
||||
mMaterial->getDefinition().releasePrograms(engine, mCachedPrograms.as_slice(),
|
||||
mMaterial->getMaterialParser(), mSpecializationConstants,
|
||||
mMaterial->isDefaultMaterial());
|
||||
engine.getMaterialCache().releaseMaterial(engine, mMaterial->getDefinition());
|
||||
engine.getMaterialCache().getSpecializationConstantsInternPool().release(
|
||||
mSpecializationConstants);
|
||||
}
|
||||
|
||||
void LocalProgramCache::clear(FEngine& engine) {
|
||||
assert_invariant(mMaterial != nullptr);
|
||||
|
||||
mMaterial->getDefinition().releasePrograms(engine, mCachedPrograms.as_slice(),
|
||||
mMaterial->getMaterialParser(), mSpecializationConstants,
|
||||
mMaterial->isDefaultMaterial());
|
||||
}
|
||||
|
||||
Variant LocalProgramCache::filterVariantForGetProgram(Variant variant) const noexcept {
|
||||
if (UTILS_UNLIKELY(mMaterial->getEngine().features.material.enable_fog_as_postprocess)) {
|
||||
// if the fog as post-process feature is enabled, we need to proceed "as-if" the material
|
||||
// didn't have the FOG variant bit.
|
||||
if (mMaterial->getMaterialDomain() == MaterialDomain::SURFACE) {
|
||||
BlendingMode const blendingMode = mMaterial->getBlendingMode();
|
||||
bool const hasScreenSpaceRefraction =
|
||||
mMaterial->getRefractionMode() == RefractionMode::SCREEN_SPACE;
|
||||
bool const isBlendingCommand = !hasScreenSpaceRefraction &&
|
||||
(blendingMode != BlendingMode::OPAQUE && blendingMode != BlendingMode::MASKED);
|
||||
if (!isBlendingCommand) {
|
||||
variant.setFog(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
return variant;
|
||||
}
|
||||
|
||||
Program::SpecializationConstant LocalProgramCache::getConstantImpl(uint32_t id) const noexcept {
|
||||
return mSpecializationConstants[id];
|
||||
}
|
||||
|
||||
Program::SpecializationConstant LocalProgramCache::getConstantImpl(
|
||||
std::string_view name) const noexcept {
|
||||
assert_invariant(mMaterial != nullptr);
|
||||
|
||||
MaterialDefinition const& definition = mMaterial->getDefinition();
|
||||
auto it = definition.specializationConstantsNameToIndex.find(name);
|
||||
if (it != definition.specializationConstantsNameToIndex.cend()) {
|
||||
return getConstantImpl(it->second + CONFIG_MAX_RESERVED_SPEC_CONSTANTS);
|
||||
}
|
||||
|
||||
std::string name_cstring(name);
|
||||
PANIC_PRECONDITION("No such constant exists: %s", name_cstring.c_str());
|
||||
return {};
|
||||
}
|
||||
|
||||
void LocalProgramCache::setConstants(
|
||||
std::initializer_list<std::pair<uint32_t, Program::SpecializationConstant>>
|
||||
constants) noexcept {
|
||||
assert_invariant(mMaterial != nullptr);
|
||||
|
||||
auto newSpecializationConstants =
|
||||
FixedCapacityVector<Program::SpecializationConstant>(mSpecializationConstants);
|
||||
|
||||
bool hasChanged = false;
|
||||
for (const auto& [id, value] : constants) {
|
||||
if (newSpecializationConstants[id] != value) {
|
||||
newSpecializationConstants[id] = value;
|
||||
hasChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasChanged) {
|
||||
setConstantsImpl(std::move(newSpecializationConstants));
|
||||
}
|
||||
}
|
||||
|
||||
void LocalProgramCache::setConstants(
|
||||
std::initializer_list<std::pair<std::string_view, Program::SpecializationConstant>>
|
||||
constants) noexcept {
|
||||
assert_invariant(mMaterial != nullptr);
|
||||
|
||||
auto newSpecializationConstants =
|
||||
FixedCapacityVector<Program::SpecializationConstant>(mSpecializationConstants);
|
||||
|
||||
bool hasChanged = false;
|
||||
for (const auto& [name, value] : constants) {
|
||||
MaterialDefinition const& definition = mMaterial->getDefinition();
|
||||
auto it = definition.specializationConstantsNameToIndex.find(name);
|
||||
if (it != definition.specializationConstantsNameToIndex.cend()) {
|
||||
uint32_t id = it->second + CONFIG_MAX_RESERVED_SPEC_CONSTANTS;
|
||||
if (newSpecializationConstants[id] != value) {
|
||||
newSpecializationConstants[id] = value;
|
||||
hasChanged = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hasChanged) {
|
||||
setConstantsImpl(std::move(newSpecializationConstants));
|
||||
}
|
||||
}
|
||||
|
||||
void LocalProgramCache::setConstantsImpl(
|
||||
FixedCapacityVector<Program::SpecializationConstant> constants) noexcept {
|
||||
FEngine& engine = mMaterial->getEngine();
|
||||
|
||||
auto& internPool = engine.getMaterialCache().getSpecializationConstantsInternPool();
|
||||
MaterialParser const& materialParser = mMaterial->getMaterialParser();
|
||||
MaterialDefinition const& definition = mMaterial->getDefinition();
|
||||
const bool isDefaultMaterial = mMaterial->isDefaultMaterial();
|
||||
|
||||
// Release old resources...
|
||||
definition.releasePrograms(engine, mCachedPrograms.as_slice(), materialParser,
|
||||
mSpecializationConstants, isDefaultMaterial);
|
||||
internPool.release(mSpecializationConstants);
|
||||
|
||||
// Then acquire new ones.
|
||||
mSpecializationConstants = internPool.acquire(std::move(constants));
|
||||
definition.acquirePrograms(engine, mCachedPrograms.as_slice(), materialParser,
|
||||
mSpecializationConstants, isDefaultMaterial);
|
||||
}
|
||||
|
||||
template int32_t LocalProgramCache::getConstant<int32_t>(uint32_t id) const noexcept;
|
||||
template float LocalProgramCache::getConstant<float>(uint32_t id) const noexcept;
|
||||
template bool LocalProgramCache::getConstant<bool>(uint32_t id) const noexcept;
|
||||
|
||||
template int32_t LocalProgramCache::getConstant<int32_t>(std::string_view name) const noexcept;
|
||||
template float LocalProgramCache::getConstant<float>(std::string_view name) const noexcept;
|
||||
template bool LocalProgramCache::getConstant<bool>(std::string_view name) const noexcept;
|
||||
|
||||
} // namespace filament
|
||||
@@ -0,0 +1,144 @@
|
||||
/*
|
||||
* Copyright (C) 2026 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_LOCALPROGRAMCACHE_H
|
||||
#define TNT_FILAMENT_LOCALPROGRAMCACHE_H
|
||||
|
||||
#include "MaterialDefinition.h"
|
||||
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <private/filament/Variant.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/DriverApiForward.h>
|
||||
#include <backend/Program.h>
|
||||
|
||||
#include <utility>
|
||||
|
||||
namespace filament {
|
||||
|
||||
class FMaterial;
|
||||
|
||||
// L0 cache for material programs. Manages recompiling them on-demand; owned by Material and
|
||||
// MaterialInstance.
|
||||
class LocalProgramCache {
|
||||
template<typename T>
|
||||
using is_supported_constant_parameter_t =
|
||||
std::enable_if_t<std::is_same_v<int32_t, T> || std::is_same_v<float, T> ||
|
||||
std::is_same_v<bool, T>>;
|
||||
|
||||
public:
|
||||
using Programs = utils::Slice<const backend::Handle<backend::HwProgram>>;
|
||||
using SpecializationConstants = utils::Slice<const backend::Program::SpecializationConstant>;
|
||||
|
||||
LocalProgramCache() = default;
|
||||
LocalProgramCache(LocalProgramCache const& other);
|
||||
|
||||
LocalProgramCache& operator=(LocalProgramCache const& other);
|
||||
|
||||
// Initialize for use in a Material.
|
||||
void initializeForMaterial(FEngine& engine, FMaterial const& material,
|
||||
utils::FixedCapacityVector<backend::Program::SpecializationConstant>
|
||||
specializationConstants);
|
||||
|
||||
// Initialize for use in a MaterialInstance. Copies the set of spec constants currently in use
|
||||
// from its Material.
|
||||
void initializeForMaterialInstance(FEngine& engine, FMaterial const& material);
|
||||
|
||||
bool isInitialized() const noexcept { return mMaterial != nullptr; }
|
||||
|
||||
// prepareProgram creates the program for the material's given variant at the backend level.
|
||||
// Must be called outside of backend render pass.
|
||||
// Must be called before getProgram() below.
|
||||
backend::Handle<backend::HwProgram> prepareProgram(backend::DriverApi& driver,
|
||||
Variant const variant,
|
||||
backend::CompilerPriorityQueue const priorityQueue) const noexcept {
|
||||
backend::Handle<backend::HwProgram> program = mCachedPrograms[variant.key];
|
||||
if (UTILS_LIKELY(program)) {
|
||||
return program;
|
||||
}
|
||||
return prepareProgramSlow(driver, variant, priorityQueue);
|
||||
}
|
||||
|
||||
// getProgram returns the backend program for the material's given variant.
|
||||
// Must be called after prepareProgram().
|
||||
[[nodiscard]]
|
||||
backend::Handle<backend::HwProgram> getProgram(Variant variant) const noexcept {
|
||||
variant = filterVariantForGetProgram(variant);
|
||||
backend::Handle<backend::HwProgram> program = mCachedPrograms[variant.key];
|
||||
assert_invariant(program);
|
||||
return program;
|
||||
}
|
||||
|
||||
SpecializationConstants getSpecializationConstants() const noexcept {
|
||||
return mSpecializationConstants;
|
||||
}
|
||||
|
||||
Programs getPrograms() const noexcept { return mCachedPrograms.as_slice(); }
|
||||
|
||||
// Free all engine resources associated with this instance.
|
||||
void terminate(FEngine& engine);
|
||||
|
||||
// Clear all cached programs. Used primarily by matdbg to "sever" a Material's connection to the
|
||||
// global material cache.
|
||||
void clear(FEngine& engine);
|
||||
|
||||
// Get constant by ID.
|
||||
template<typename T, typename = is_supported_constant_parameter_t<T>>
|
||||
T getConstant(uint32_t id) const noexcept {
|
||||
return std::get<T>(getConstantImpl(id));
|
||||
}
|
||||
|
||||
// Get constant by name.
|
||||
template<typename T, typename = is_supported_constant_parameter_t<T>>
|
||||
T getConstant(std::string_view name) const noexcept {
|
||||
return std::get<T>(getConstantImpl(name));
|
||||
}
|
||||
|
||||
// Set constants by ID.
|
||||
void setConstants(
|
||||
std::initializer_list<std::pair<uint32_t, backend::Program::SpecializationConstant>>
|
||||
constants) noexcept;
|
||||
|
||||
// Set constants by name.
|
||||
void setConstants(std::initializer_list<
|
||||
std::pair<std::string_view, backend::Program::SpecializationConstant>>
|
||||
constants) noexcept;
|
||||
|
||||
private:
|
||||
backend::Handle<backend::HwProgram> prepareProgramSlow(backend::DriverApi& driver,
|
||||
Variant const variant,
|
||||
backend::CompilerPriorityQueue const priorityQueue) const noexcept;
|
||||
|
||||
ProgramSpecialization getProgramSpecialization(Variant variant) const noexcept;
|
||||
|
||||
Variant filterVariantForGetProgram(Variant const variant) const noexcept;
|
||||
|
||||
void setConstantsImpl(utils::FixedCapacityVector<backend::Program::SpecializationConstant>
|
||||
constants) noexcept;
|
||||
|
||||
backend::Program::SpecializationConstant getConstantImpl(uint32_t id) const noexcept;
|
||||
backend::Program::SpecializationConstant getConstantImpl(std::string_view name) const noexcept;
|
||||
|
||||
FMaterial const* mMaterial = nullptr;
|
||||
mutable utils::FixedCapacityVector<backend::Handle<backend::HwProgram>> mCachedPrograms;
|
||||
SpecializationConstants mSpecializationConstants;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
#endif // TNT_FILAMENT_LOCALPROGRAMCACHE_H
|
||||
@@ -39,12 +39,25 @@ bool MaterialCache::MaterialKey::operator==(MaterialKey const& rhs) const noexce
|
||||
return parser == rhs.parser;
|
||||
}
|
||||
|
||||
MaterialCache::MaterialCache()
|
||||
: mDefinitions("MaterialCache::mDefinitions", 0),
|
||||
mPrograms("MaterialCache::mPrograms", 0) {}
|
||||
|
||||
MaterialCache::~MaterialCache() {
|
||||
assert_invariant(mDefinitions.empty());
|
||||
assert_invariant(mPrograms.empty());
|
||||
assert_invariant(mSpecializationConstantsInternPool.empty());
|
||||
}
|
||||
|
||||
void MaterialCache::terminate(FEngine& engine) {
|
||||
mPrograms.clearLruCache([&engine](backend::Handle<backend::HwProgram>& program) {
|
||||
engine.getDriverApi().destroyProgram(program);
|
||||
});
|
||||
mDefinitions.clearLruCache([&engine](MaterialDefinition& definition) {
|
||||
definition.terminate(engine);
|
||||
});
|
||||
}
|
||||
|
||||
MaterialDefinition* UTILS_NULLABLE MaterialCache::acquireMaterial(FEngine& engine,
|
||||
const void* UTILS_NONNULL data, size_t size) noexcept {
|
||||
std::unique_ptr<MaterialParser> parser = MaterialDefinition::createParser(engine.getBackend(),
|
||||
|
||||
@@ -56,8 +56,13 @@ public:
|
||||
using ProgramCache =
|
||||
utils::RefCountedMap<ProgramSpecialization, backend::Handle<backend::HwProgram>>;
|
||||
|
||||
MaterialCache();
|
||||
~MaterialCache();
|
||||
|
||||
// All reference-counted resources should be freed by the time MaterialCache is destructed, but
|
||||
// the LRU cache needs to be explicitly freed in addition.
|
||||
void terminate(FEngine& engine);
|
||||
|
||||
SpecializationConstantInternPool& getSpecializationConstantsInternPool() {
|
||||
return mSpecializationConstantsInternPool;
|
||||
}
|
||||
|
||||
@@ -271,8 +271,8 @@ std::unique_ptr<MaterialDefinition> MaterialDefinition::create(FEngine& engine,
|
||||
|
||||
void MaterialDefinition::terminate(FEngine& engine) {
|
||||
DriverApi& driver = engine.getDriverApi();
|
||||
perViewDescriptorSetLayout.terminate(engine.getDescriptorSetLayoutFactory(), driver);
|
||||
perViewDescriptorSetLayoutVsm.terminate(engine.getDescriptorSetLayoutFactory(), driver);
|
||||
perViewDescriptorSetLayoutPcf.terminate(engine.getDescriptorSetLayoutFactory(), driver);
|
||||
perViewDescriptorSetLayoutS2d.terminate(engine.getDescriptorSetLayoutFactory(), driver);
|
||||
descriptorSetLayout.terminate(engine.getDescriptorSetLayoutFactory(), driver);
|
||||
}
|
||||
|
||||
@@ -607,23 +607,23 @@ void MaterialDefinition::processDescriptorSets(FEngine& engine) {
|
||||
refractionMode == RefractionMode::SCREEN_SPACE;
|
||||
bool const hasFog = !(variantFilterMask & UserVariantFilterMask(UserVariantFilterBit::FOG));
|
||||
|
||||
this->perViewDescriptorSetLayoutDescription = descriptor_sets::getPerViewDescriptorSetLayout(
|
||||
this->perViewDescriptorSetLayoutPcfDescription = descriptor_sets::getPerViewDescriptorSetLayout(
|
||||
materialDomain, isLit, isSSR, hasFog, false);
|
||||
|
||||
this->perViewDescriptorSetLayoutVsmDescription = descriptor_sets::getPerViewDescriptorSetLayout(
|
||||
this->perViewDescriptorSetLayoutS2dDescription = descriptor_sets::getPerViewDescriptorSetLayout(
|
||||
materialDomain, isLit, isSSR, hasFog, true);
|
||||
|
||||
// set the labels
|
||||
this->descriptorSetLayoutDescription.label = CString{ name }.append("_perMat");
|
||||
this->perViewDescriptorSetLayoutDescription.label = CString{ name }.append("_perView");
|
||||
this->perViewDescriptorSetLayoutVsmDescription.label = CString{ name }.append("_perViewVsm");
|
||||
this->perViewDescriptorSetLayoutPcfDescription.label = CString{ name }.append("_perView");
|
||||
this->perViewDescriptorSetLayoutS2dDescription.label = CString{ name }.append("_perViewVsm");
|
||||
|
||||
// get the PER_RENDERABLE and PER_VIEW descriptor binding info
|
||||
for (auto&& [bindingPoint, dsl] : {
|
||||
std::pair{ DescriptorSetBindingPoints::PER_RENDERABLE,
|
||||
descriptor_sets::getPerRenderableLayout() },
|
||||
std::pair{ DescriptorSetBindingPoints::PER_VIEW,
|
||||
this->perViewDescriptorSetLayoutDescription }}) {
|
||||
this->perViewDescriptorSetLayoutPcfDescription }}) {
|
||||
Program::DescriptorBindingsInfo& descriptors = programDescriptorBindings[+bindingPoint];
|
||||
descriptors.reserve(dsl.descriptors.size());
|
||||
for (auto const& entry: dsl.descriptors) {
|
||||
@@ -636,17 +636,17 @@ void MaterialDefinition::processDescriptorSets(FEngine& engine) {
|
||||
descriptorSetLayoutFactory, driver,
|
||||
this->descriptorSetLayoutDescription };
|
||||
|
||||
this->perViewDescriptorSetLayout = {
|
||||
this->perViewDescriptorSetLayoutPcf = {
|
||||
descriptorSetLayoutFactory, driver,
|
||||
this->perViewDescriptorSetLayoutDescription };
|
||||
this->perViewDescriptorSetLayoutPcfDescription };
|
||||
|
||||
this->perViewDescriptorSetLayoutVsm = {
|
||||
this->perViewDescriptorSetLayoutS2d = {
|
||||
descriptorSetLayoutFactory, driver,
|
||||
this->perViewDescriptorSetLayoutVsmDescription };
|
||||
this->perViewDescriptorSetLayoutS2dDescription };
|
||||
}
|
||||
|
||||
backend::DescriptorSetLayout const& MaterialDefinition::getPerViewDescriptorSetLayoutDescription(
|
||||
Variant const variant, bool const useVsmDescriptorSetLayout) const noexcept {
|
||||
Variant const variant, bool const useS2dDescriptorSetLayout) const noexcept {
|
||||
if (materialDomain == MaterialDomain::SURFACE) {
|
||||
if (Variant::isValidDepthVariant(variant)) {
|
||||
// Use the layout description used to create the per view depth variant layout.
|
||||
@@ -657,10 +657,10 @@ backend::DescriptorSetLayout const& MaterialDefinition::getPerViewDescriptorSetL
|
||||
return descriptor_sets::getSsrVariantLayout();
|
||||
}
|
||||
}
|
||||
if (useVsmDescriptorSetLayout) {
|
||||
return perViewDescriptorSetLayoutVsmDescription;
|
||||
if (useS2dDescriptorSetLayout) {
|
||||
return perViewDescriptorSetLayoutS2dDescription;
|
||||
}
|
||||
return perViewDescriptorSetLayoutDescription;
|
||||
return perViewDescriptorSetLayoutPcfDescription;
|
||||
}
|
||||
|
||||
Handle<HwProgram> MaterialDefinition::compileProgram(
|
||||
@@ -689,7 +689,7 @@ Handle<HwProgram> MaterialDefinition::compileProgram(
|
||||
pb.descriptorLayout(+DescriptorSetBindingPoints::PER_VIEW,
|
||||
getPerViewDescriptorSetLayoutDescription(
|
||||
specialization.variant,
|
||||
Variant::isVSMVariant(specialization.variant)));
|
||||
Variant::isShadowSampler2DVariant(specialization.variant)));
|
||||
pb.descriptorLayout(+DescriptorSetBindingPoints::PER_RENDERABLE,
|
||||
descriptor_sets::getPerRenderableLayout());
|
||||
pb.descriptorLayout(
|
||||
|
||||
@@ -94,17 +94,17 @@ struct MaterialDefinition {
|
||||
backend::ShaderModel const sm, bool isStereoSupported) const noexcept;
|
||||
|
||||
backend::DescriptorSetLayout const& getPerViewDescriptorSetLayoutDescription(
|
||||
Variant const variant, bool useVsmDescriptorSetLayout) const noexcept;
|
||||
Variant const variant, bool useS2dDescriptorSetLayout) const noexcept;
|
||||
|
||||
// Keep track of the definitions of the descriptor set layouts, as these
|
||||
// may be used by some backends in parallel compilation of programs.
|
||||
backend::DescriptorSetLayout perViewDescriptorSetLayoutDescription;
|
||||
backend::DescriptorSetLayout perViewDescriptorSetLayoutVsmDescription;
|
||||
backend::DescriptorSetLayout perViewDescriptorSetLayoutPcfDescription;
|
||||
backend::DescriptorSetLayout perViewDescriptorSetLayoutS2dDescription;
|
||||
backend::DescriptorSetLayout descriptorSetLayoutDescription;
|
||||
|
||||
// try to order by frequency of use
|
||||
filament::DescriptorSetLayout perViewDescriptorSetLayout;
|
||||
filament::DescriptorSetLayout perViewDescriptorSetLayoutVsm;
|
||||
filament::DescriptorSetLayout perViewDescriptorSetLayoutPcf;
|
||||
filament::DescriptorSetLayout perViewDescriptorSetLayoutS2d;
|
||||
filament::DescriptorSetLayout descriptorSetLayout;
|
||||
backend::Program::DescriptorSetInfo programDescriptorBindings;
|
||||
|
||||
|
||||
@@ -19,90 +19,61 @@
|
||||
|
||||
#include "details/Engine.h"
|
||||
#include "details/Material.h"
|
||||
#include "details/MaterialInstance.h"
|
||||
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <iterator>
|
||||
#include <utility>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <cstdint>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using Record = MaterialInstanceManager::Record;
|
||||
using namespace utils;
|
||||
|
||||
std::pair<FMaterialInstance*, int32_t> Record::getInstance() {
|
||||
if (mAvailable < mInstances.size()) {
|
||||
auto index = mAvailable++;
|
||||
return { mInstances[index], index };
|
||||
}
|
||||
assert_invariant(mAvailable == mInstances.size());
|
||||
auto& name = mMaterial->getName();
|
||||
FMaterialInstance* inst = mMaterial->createInstance(name.c_str_safe());
|
||||
mInstances.push_back(inst);
|
||||
return { inst, mAvailable++ };
|
||||
}
|
||||
MaterialInstanceManager::MaterialInstanceManager() noexcept = default;
|
||||
|
||||
FMaterialInstance* Record::getInstance(int32_t const fixedInstanceindex) const {
|
||||
assert_invariant(fixedInstanceindex >= 0 && fixedInstanceindex < int32_t(mInstances.size()));
|
||||
return mInstances[fixedInstanceindex];
|
||||
}
|
||||
|
||||
// Defined in cpp to avoid inlining
|
||||
Record::Record(Record const& rhs) noexcept = default;
|
||||
Record& Record::operator=(Record const& rhs) noexcept = default;
|
||||
Record::Record(Record&& rhs) noexcept = default;
|
||||
Record& Record::operator=(Record&& rhs) noexcept = default;
|
||||
|
||||
void Record::terminate(FEngine& engine) {
|
||||
std::for_each(mInstances.begin(), mInstances.end(),
|
||||
[&engine](auto instance) { engine.destroy(instance); });
|
||||
}
|
||||
|
||||
MaterialInstanceManager::MaterialInstanceManager() noexcept {}
|
||||
|
||||
MaterialInstanceManager::MaterialInstanceManager(
|
||||
MaterialInstanceManager const& rhs) noexcept = default;
|
||||
MaterialInstanceManager::MaterialInstanceManager(MaterialInstanceManager&& rhs) noexcept = default;
|
||||
MaterialInstanceManager& MaterialInstanceManager::operator=(
|
||||
MaterialInstanceManager const& rhs) noexcept = default;
|
||||
MaterialInstanceManager& MaterialInstanceManager::operator=(
|
||||
MaterialInstanceManager&& rhs) noexcept = default;
|
||||
|
||||
MaterialInstanceManager& MaterialInstanceManager::operator=(MaterialInstanceManager&& rhs) noexcept = default;
|
||||
MaterialInstanceManager::~MaterialInstanceManager() = default;
|
||||
|
||||
void MaterialInstanceManager::terminate(FEngine& engine) {
|
||||
std::for_each(mMaterials.begin(), mMaterials.end(), [&engine](auto& record) {
|
||||
record.terminate(engine);
|
||||
});
|
||||
for (auto const& [key, instance] : mMaterialInstances) {
|
||||
engine.destroy(instance);
|
||||
}
|
||||
mMaterialInstances.clear();
|
||||
|
||||
for (auto const& [material, pool] : mAnonymousMaterialInstances) {
|
||||
for (auto instance : pool.instances) {
|
||||
engine.destroy(instance);
|
||||
}
|
||||
}
|
||||
mAnonymousMaterialInstances.clear();
|
||||
}
|
||||
|
||||
Record& MaterialInstanceManager::getRecord(FMaterial const* const ma) const {
|
||||
auto itr = std::find_if(mMaterials.begin(), mMaterials.end(), [ma](auto& record) {
|
||||
return ma == record.mMaterial;
|
||||
});
|
||||
if (itr == mMaterials.end()) {
|
||||
mMaterials.emplace_back(ma);
|
||||
itr = std::prev(mMaterials.end());
|
||||
void MaterialInstanceManager::reset() {
|
||||
for (auto& [material, pool] : mAnonymousMaterialInstances) {
|
||||
pool.highWaterMark = 0;
|
||||
}
|
||||
return *itr;
|
||||
}
|
||||
|
||||
FMaterialInstance* MaterialInstanceManager::getMaterialInstance(FMaterial const* ma, uint32_t tag) const {
|
||||
Key const key{ma, tag};
|
||||
auto it = mMaterialInstances.find(key);
|
||||
if (it != mMaterialInstances.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
FMaterialInstance* const instance = ma->createInstance(ma->getName().c_str_safe());
|
||||
mMaterialInstances.emplace(key, instance);
|
||||
return instance;
|
||||
}
|
||||
|
||||
FMaterialInstance* MaterialInstanceManager::getMaterialInstance(FMaterial const* ma) const {
|
||||
auto [inst, index] = getRecord(ma).getInstance();
|
||||
return inst;
|
||||
}
|
||||
AnonymousPool& pool = mAnonymousMaterialInstances[ma];
|
||||
if (pool.highWaterMark < pool.instances.size()) {
|
||||
return pool.instances[pool.highWaterMark++];
|
||||
}
|
||||
|
||||
FMaterialInstance* MaterialInstanceManager::getMaterialInstance(FMaterial const* ma,
|
||||
int32_t const fixedIndex) const {
|
||||
return getRecord(ma).getInstance(fixedIndex);
|
||||
FMaterialInstance* const instance = ma->createInstance(ma->getName().c_str_safe());
|
||||
pool.instances.push_back(instance);
|
||||
pool.highWaterMark++;
|
||||
return instance;
|
||||
}
|
||||
|
||||
std::pair<FMaterialInstance*, int32_t> MaterialInstanceManager::getFixedMaterialInstance(
|
||||
FMaterial const* ma) {
|
||||
return getRecord(ma).getInstance();
|
||||
}
|
||||
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -16,10 +16,13 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <utils/bitset.h>
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include <utils/Hash.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
class FMaterial;
|
||||
@@ -30,37 +33,10 @@ class FEngine;
|
||||
// re-use instances across frames.
|
||||
class MaterialInstanceManager {
|
||||
public:
|
||||
class Record {
|
||||
public:
|
||||
Record(FMaterial const* material)
|
||||
: mMaterial(material),
|
||||
mAvailable(0) {}
|
||||
~Record() = default;
|
||||
|
||||
Record(Record const& rhs) noexcept;
|
||||
Record& operator=(Record const& rhs) noexcept;
|
||||
Record(Record&& rhs) noexcept;
|
||||
Record& operator=(Record&& rhs) noexcept;
|
||||
|
||||
void terminate(FEngine& engine);
|
||||
void reset() { mAvailable = 0; }
|
||||
std::pair<FMaterialInstance*, int32_t> getInstance();
|
||||
FMaterialInstance* getInstance(int32_t fixedInstanceindex) const;
|
||||
|
||||
private:
|
||||
FMaterial const* mMaterial = nullptr;
|
||||
std::vector<FMaterialInstance*> mInstances;
|
||||
uint32_t mAvailable;
|
||||
|
||||
friend class MaterialInstanceManager;
|
||||
};
|
||||
|
||||
constexpr static int32_t INVALID_FIXED_INDEX = -1;
|
||||
|
||||
MaterialInstanceManager() noexcept;
|
||||
MaterialInstanceManager(MaterialInstanceManager const& rhs) noexcept;
|
||||
MaterialInstanceManager(MaterialInstanceManager const& rhs) = delete;
|
||||
MaterialInstanceManager(MaterialInstanceManager&& rhs) noexcept;
|
||||
MaterialInstanceManager& operator=(MaterialInstanceManager const& rhs) noexcept;
|
||||
MaterialInstanceManager& operator=(MaterialInstanceManager const& rhs) = delete;
|
||||
MaterialInstanceManager& operator=(MaterialInstanceManager&& rhs) noexcept;
|
||||
|
||||
~MaterialInstanceManager();
|
||||
@@ -71,40 +47,60 @@ public:
|
||||
*/
|
||||
void terminate(FEngine& engine);
|
||||
|
||||
/*
|
||||
* This returns a material instance given a material. The implementation will try to find an
|
||||
* available instance in the cache. If one is not found, then a new instance will be created and
|
||||
* added to the cache.
|
||||
/**
|
||||
* Resets the anonymous material instances cache.
|
||||
*/
|
||||
void reset();
|
||||
|
||||
/**
|
||||
* This returns a material instance given a material and a tag.
|
||||
*
|
||||
* If the material instance doesn't exist in the cache, it is created and cached.
|
||||
*
|
||||
* @param ma FMaterial to get a MaterialInstance for
|
||||
* @param tag A unique tag identifying the MaterialInstance
|
||||
* @return A FMaterialInstance pointer
|
||||
*/
|
||||
FMaterialInstance* getMaterialInstance(FMaterial const* ma, uint32_t tag) const;
|
||||
|
||||
/**
|
||||
* This returns a material instance given a material from a cache.
|
||||
*
|
||||
* If the material instance doesn't exist in the cache, it is created and cached.
|
||||
*
|
||||
* It is permissible to call the method several times, in which case a different MaterialInstance will be returned.
|
||||
* It is guaranteed to be different from MaterialInstances returned with a tag.
|
||||
*
|
||||
* @param ma FMaterial to get a MaterialInstance for
|
||||
* @return A FMaterialInstance pointer
|
||||
*/
|
||||
FMaterialInstance* getMaterialInstance(FMaterial const* ma) const;
|
||||
|
||||
/*
|
||||
* This returns a material instance given a material and an index. The `fixedIndex` should be
|
||||
* a value returned by getiFixedMaterialInstance.
|
||||
*/
|
||||
FMaterialInstance* getMaterialInstance(FMaterial const* ma, int32_t const fixedIndex) const;
|
||||
|
||||
/*
|
||||
* This returns a material instance and an index given a material. This is needed for the
|
||||
* case when two framegraph passes need to refer to the same material instance.
|
||||
* The returned index can be used with `getFixedMaterialInstance` to get a specific instance
|
||||
* of a material (and not a random entry in the record cache).
|
||||
*/
|
||||
std::pair<FMaterialInstance*, int32_t> getFixedMaterialInstance(FMaterial const* ma);
|
||||
|
||||
|
||||
/*
|
||||
* Marks all of the material instances as unused. Typically, you'd call this at the beginning of
|
||||
* a frame.
|
||||
*/
|
||||
void reset() {
|
||||
std::for_each(mMaterials.begin(), mMaterials.end(), [](auto& record) { record.reset(); });
|
||||
}
|
||||
|
||||
private:
|
||||
Record& getRecord(FMaterial const* material) const;
|
||||
struct Key {
|
||||
FMaterial const* material;
|
||||
uint32_t tag;
|
||||
bool operator==(Key const& rhs) const noexcept {
|
||||
return material == rhs.material && tag == rhs.tag;
|
||||
}
|
||||
};
|
||||
|
||||
mutable std::vector<Record> mMaterials;
|
||||
struct Hasher {
|
||||
std::size_t operator()(Key const& key) const noexcept {
|
||||
std::size_t seed = 0;
|
||||
utils::hash::combine(seed, key.material);
|
||||
utils::hash::combine(seed, key.tag);
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
|
||||
struct AnonymousPool {
|
||||
std::vector<FMaterialInstance*> instances;
|
||||
uint32_t highWaterMark = 0;
|
||||
};
|
||||
|
||||
mutable std::unordered_map<Key, FMaterialInstance*, Hasher> mMaterialInstances;
|
||||
mutable std::unordered_map<FMaterial const*, AnonymousPool> mAnonymousMaterialInstances;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -225,7 +225,6 @@ const PostProcessManager::JitterSequence<32>
|
||||
|
||||
PostProcessManager::PostProcessManager(FEngine& engine) noexcept
|
||||
: mEngine(engine),
|
||||
mFixedMaterialInstanceIndex {},
|
||||
mWorkaroundSplitEasu(false),
|
||||
mWorkaroundAllowReadOnlyAncillaryFeedbackLoop(false) {
|
||||
// don't use Engine here, it's not fully initialized yet
|
||||
@@ -455,7 +454,6 @@ Handle<HwTexture> PostProcessManager::getZeroTextureArray() const {
|
||||
|
||||
void PostProcessManager::resetForRender() {
|
||||
mMaterialInstanceManager.reset();
|
||||
mFixedMaterialInstanceIndex = {};
|
||||
}
|
||||
|
||||
void PostProcessManager::unbindAllDescriptorSets(DriverApi& driver) noexcept {
|
||||
@@ -802,7 +800,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::ssr(FrameGraph& fg,
|
||||
|
||||
// use our special SSR variant, it can only be applied to object that have
|
||||
// the SCREEN_SPACE ReflectionMode.
|
||||
passBuilder.variant(Variant{ Variant::SPECIAL_SSR });
|
||||
passBuilder.variant(Variant{ Variant::SPECIAL_SSR_VARIANT });
|
||||
|
||||
// generate all our drawing commands, except blended objects.
|
||||
passBuilder.commandTypeFlags(RenderPass::CommandTypeFlags::SCREEN_SPACE_REFLECTIONS);
|
||||
@@ -1000,13 +998,10 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::screenSpaceAmbientOcclusion(
|
||||
auto& material = getPostProcessMaterial(materialName);
|
||||
|
||||
FMaterial* ma = material.getMaterial(mEngine, driver);
|
||||
{
|
||||
FMaterial::SpecializationConstantsBuilder maConstants =
|
||||
ma->getSpecializationConstantsBuilder();
|
||||
maConstants.set("useVisibilityBitmasks", options.gtao.useVisibilityBitmasks);
|
||||
maConstants.set("linearThickness", options.gtao.linearThickness);
|
||||
ma->setSpecializationConstants(std::move(maConstants));
|
||||
}
|
||||
ma->getPrograms().setConstants({
|
||||
{ "useVisibilityBitmasks", options.gtao.useVisibilityBitmasks },
|
||||
{ "linearThickness", options.gtao.linearThickness },
|
||||
});
|
||||
|
||||
ma = material.getMaterial(mEngine, driver);
|
||||
FMaterialInstance* const mi = getMaterialInstance(ma);
|
||||
@@ -2552,11 +2547,7 @@ void PostProcessManager::colorGradingSubpass(DriverApi& driver,
|
||||
auto const& material = getPostProcessMaterial("colorGradingAsSubpass");
|
||||
FMaterial const* const ma = material.getMaterial(mEngine, driver, variant);
|
||||
// the UBO has been set and committed in colorGradingPrepareSubpass()
|
||||
int32_t const fixedIndex = colorGradingConfig.translucent
|
||||
? mFixedMaterialInstanceIndex.colorGradingTranslucent
|
||||
: mFixedMaterialInstanceIndex.colorGradingOpaque;
|
||||
|
||||
FMaterialInstance const* mi = mMaterialInstanceManager.getMaterialInstance(ma, fixedIndex);
|
||||
FMaterialInstance const* mi = mMaterialInstanceManager.getMaterialInstance(ma, colorGradingConfig.translucent);
|
||||
mi->use(driver);
|
||||
auto const pipeline = getPipelineState(ma, variant);
|
||||
driver.nextSubpass();
|
||||
@@ -2567,8 +2558,7 @@ void PostProcessManager::colorGradingSubpass(DriverApi& driver,
|
||||
void PostProcessManager::customResolvePrepareSubpass(DriverApi& driver, CustomResolveOp const op) noexcept {
|
||||
auto const& material = getPostProcessMaterial("customResolveAsSubpass");
|
||||
auto const ma = material.getMaterial(mEngine, driver, PostProcessVariant::OPAQUE);
|
||||
auto [mi, fixedIndex] = mMaterialInstanceManager.getFixedMaterialInstance(ma);
|
||||
mFixedMaterialInstanceIndex.customResolve = fixedIndex;
|
||||
auto* const mi = mMaterialInstanceManager.getMaterialInstance(ma, 0);
|
||||
mi->setParameter("direction", op == CustomResolveOp::COMPRESS ? 1.0f : -1.0f),
|
||||
mi->commit(driver, getUboManager());
|
||||
}
|
||||
@@ -2580,8 +2570,7 @@ void PostProcessManager::customResolveSubpass(DriverApi& driver) noexcept {
|
||||
auto const& material = getPostProcessMaterial("customResolveAsSubpass");
|
||||
FMaterial const* const ma = material.getMaterial(mEngine, driver);
|
||||
// the UBO has been set and committed in customResolvePrepareSubpass()
|
||||
FMaterialInstance const* mi = mMaterialInstanceManager.getMaterialInstance(ma,
|
||||
mFixedMaterialInstanceIndex.customResolve);
|
||||
FMaterialInstance const* mi = mMaterialInstanceManager.getMaterialInstance(ma, 0);
|
||||
mi->use(driver);
|
||||
|
||||
auto const pipeline = getPipelineState(ma);
|
||||
@@ -2620,9 +2609,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::customResolveUncompressPass(
|
||||
void PostProcessManager::clearAncillaryBuffersPrepare(DriverApi& driver,
|
||||
Variant::type_t variant) noexcept {
|
||||
auto const& material = getPostProcessMaterial("clearDepth");
|
||||
auto ma = material.getMaterial(mEngine, driver, variant);
|
||||
auto [mi, fixedIndex] = mMaterialInstanceManager.getFixedMaterialInstance(ma);
|
||||
mFixedMaterialInstanceIndex.clearDepth = fixedIndex;
|
||||
auto const ma = material.getMaterial(mEngine, driver, variant);
|
||||
auto const mi = mMaterialInstanceManager.getMaterialInstance(ma, 0);
|
||||
mi->commit(driver, getUboManager());
|
||||
}
|
||||
|
||||
@@ -2640,8 +2628,7 @@ void PostProcessManager::clearAncillaryBuffers(DriverApi& driver,
|
||||
FMaterial const* const ma = material.getMaterial(mEngine, driver, variant);
|
||||
|
||||
// the UBO has been set and committed in clearAncillaryBuffersPrepare()
|
||||
FMaterialInstance const* const mi = mMaterialInstanceManager.getMaterialInstance(ma,
|
||||
mFixedMaterialInstanceIndex.clearDepth);
|
||||
FMaterialInstance const* const mi = mMaterialInstanceManager.getMaterialInstance(ma, 0);
|
||||
mi->use(driver);
|
||||
|
||||
auto pipeline = getPipelineState(ma, variant);
|
||||
@@ -2927,20 +2914,18 @@ void PostProcessManager::configureTemporalAntiAliasingMaterial(backend::DriverAp
|
||||
TemporalAntiAliasingOptions const& taaOptions) noexcept {
|
||||
|
||||
FMaterial* const ma = getPostProcessMaterial("taa").getMaterial(mEngine, driver);
|
||||
FMaterial::SpecializationConstantsBuilder maConstants = ma->getSpecializationConstantsBuilder();
|
||||
|
||||
maConstants.set("upscaling", taaOptions.upscaling > 1.0f);
|
||||
maConstants.set("historyReprojection", taaOptions.historyReprojection);
|
||||
maConstants.set("filterHistory", taaOptions.filterHistory);
|
||||
maConstants.set("filterInput", taaOptions.filterInput);
|
||||
maConstants.set("useYCoCg", taaOptions.useYCoCg);
|
||||
maConstants.set("hdr", taaOptions.hdr);
|
||||
maConstants.set("preventFlickering", taaOptions.preventFlickering);
|
||||
maConstants.set("boxType", int32_t(taaOptions.boxType));
|
||||
maConstants.set("boxClipping", int32_t(taaOptions.boxClipping));
|
||||
maConstants.set("varianceGamma", taaOptions.varianceGamma);
|
||||
|
||||
ma->setSpecializationConstants(std::move(maConstants));
|
||||
ma->getPrograms().setConstants({
|
||||
{ "upscaling", taaOptions.upscaling > 1.0f },
|
||||
{ "historyReprojection", taaOptions.historyReprojection },
|
||||
{ "filterHistory", taaOptions.filterHistory },
|
||||
{ "filterInput", taaOptions.filterInput },
|
||||
{ "useYCoCg", taaOptions.useYCoCg },
|
||||
{ "hdr", taaOptions.hdr },
|
||||
{ "preventFlickering", taaOptions.preventFlickering },
|
||||
{ "boxType", int32_t(taaOptions.boxType) },
|
||||
{ "boxClipping", int32_t(taaOptions.boxClipping) },
|
||||
{ "varianceGamma", taaOptions.varianceGamma },
|
||||
});
|
||||
}
|
||||
|
||||
FMaterialInstance* PostProcessManager::configureColorGradingMaterial(backend::DriverApi& driver,
|
||||
@@ -2948,23 +2933,16 @@ FMaterialInstance* PostProcessManager::configureColorGradingMaterial(backend::Dr
|
||||
ColorGradingConfig const& colorGradingConfig, VignetteOptions const& vignetteOptions,
|
||||
uint32_t const width, uint32_t const height) noexcept {
|
||||
FMaterial* ma = material.getMaterial(mEngine, driver);
|
||||
{
|
||||
FMaterial::SpecializationConstantsBuilder maConstants =
|
||||
ma->getSpecializationConstantsBuilder();
|
||||
maConstants.set("isOneDimensional", colorGrading->isOneDimensional());
|
||||
maConstants.set("isLDR", colorGrading->isLDR());
|
||||
ma->setSpecializationConstants(std::move(maConstants));
|
||||
}
|
||||
ma->getPrograms().setConstants({
|
||||
{ "isOneDimensional", colorGrading->isOneDimensional() },
|
||||
{ "isLDR", colorGrading->isLDR() },
|
||||
});
|
||||
|
||||
PostProcessVariant const variant = colorGradingConfig.translucent
|
||||
? PostProcessVariant::TRANSLUCENT
|
||||
: PostProcessVariant::OPAQUE;
|
||||
ma = material.getMaterial(mEngine, driver, variant);
|
||||
FMaterialInstance* mi = nullptr;
|
||||
int32_t& fixedIndex = colorGradingConfig.translucent
|
||||
? mFixedMaterialInstanceIndex.colorGradingTranslucent
|
||||
: mFixedMaterialInstanceIndex.colorGradingOpaque;
|
||||
std::tie(mi, fixedIndex) = mMaterialInstanceManager.getFixedMaterialInstance(ma);
|
||||
FMaterialInstance* mi = mMaterialInstanceManager.getMaterialInstance(ma, colorGradingConfig.translucent);
|
||||
|
||||
const SamplerParams params = SamplerParams{
|
||||
.filterMag = SamplerMagFilter::LINEAR,
|
||||
@@ -3823,15 +3801,13 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::vsmMipmapPass(FrameGraph& fg
|
||||
auto const& inDesc = resources.getDescriptor(data.in);
|
||||
auto width = inDesc.width;
|
||||
assert_invariant(width == inDesc.height);
|
||||
int const dim = width >> (level + 1);
|
||||
uint32_t const dim = std::max(1u, width >> (level + 1));
|
||||
|
||||
auto& material = getPostProcessMaterial("vsmMipmap");
|
||||
FMaterial const* const ma = material.getMaterial(mEngine, driver);
|
||||
|
||||
// When generating shadow map mip levels, we want to preserve the 1 texel border.
|
||||
// (note clearing never respects the scissor in Filament)
|
||||
auto const pipeline = getPipelineState(ma);
|
||||
backend::Viewport const scissor = { 1u, 1u, dim - 2u, dim - 2u };
|
||||
backend::Viewport const scissor = { 0, 0, dim, dim };
|
||||
|
||||
FMaterialInstance* const mi = getMaterialInstance(ma);
|
||||
mi->setParameter("color", in, SamplerParams{
|
||||
|
||||
@@ -486,13 +486,6 @@ private:
|
||||
|
||||
MaterialInstanceManager mMaterialInstanceManager;
|
||||
|
||||
struct {
|
||||
int32_t colorGradingTranslucent = MaterialInstanceManager::INVALID_FIXED_INDEX;
|
||||
int32_t colorGradingOpaque = MaterialInstanceManager::INVALID_FIXED_INDEX;
|
||||
int32_t customResolve = MaterialInstanceManager::INVALID_FIXED_INDEX;
|
||||
int32_t clearDepth = MaterialInstanceManager::INVALID_FIXED_INDEX;
|
||||
} mFixedMaterialInstanceIndex;
|
||||
|
||||
backend::Handle<backend::HwTexture> mStarburstTexture;
|
||||
|
||||
std::uniform_real_distribution<float> mUniformDistribution{0.0f, 1.0f};
|
||||
|
||||
@@ -568,7 +568,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(CommandTypeFlags extraFlag
|
||||
if constexpr (isDepthPass) {
|
||||
cmd.info.materialVariant = variant;
|
||||
cmd.info.rasterState = {};
|
||||
cmd.info.rasterState.colorWrite = Variant::isPickingVariant(variant) || Variant::isVSMVariant(variant);
|
||||
cmd.info.rasterState.colorWrite = Variant::isPickingVariant(variant) || Variant::isDepthMomentsVariant(variant);
|
||||
cmd.info.rasterState.depthWrite = true;
|
||||
cmd.info.rasterState.depthFunc = RasterState::DepthFunc::GE;
|
||||
cmd.info.rasterState.alphaToCoverage = false;
|
||||
@@ -616,7 +616,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(CommandTypeFlags extraFlag
|
||||
bool const hasSkinningOrMorphing = hasSkinning || hasMorphing;
|
||||
|
||||
// if we are already an SSR variant, the SRE bit is already set
|
||||
static_assert(Variant::SPECIAL_SSR & Variant::SRE);
|
||||
static_assert(Variant::SPECIAL_SSR_VARIANT & Variant::SRE);
|
||||
Variant renderableVariant{ variant };
|
||||
|
||||
// we can't have SSR and shadowing together by construction
|
||||
|
||||
@@ -54,7 +54,7 @@ RenderableManager::getInstance(Entity const e) const noexcept {
|
||||
}
|
||||
|
||||
void RenderableManager::destroy(Entity const e) noexcept {
|
||||
return downcast(this)->destroy(e);
|
||||
return downcast(this)->clientDestroy(e);
|
||||
}
|
||||
|
||||
void RenderableManager::setAxisAlignedBoundingBox(Instance const instance, const Box& aabb) {
|
||||
|
||||
+136
-141
@@ -62,6 +62,8 @@ ShadowMap::ShadowMap(FEngine& engine) noexcept
|
||||
: mPerShadowMapUniforms(engine),
|
||||
mShadowType(ShadowType::DIRECTIONAL),
|
||||
mHasVisibleShadows(false),
|
||||
mVsm(false),
|
||||
mReservedBit(false),
|
||||
mFace(0) {
|
||||
Entity entities[2];
|
||||
engine.getEntityManager().create(2, entities);
|
||||
@@ -85,7 +87,7 @@ void ShadowMap::terminate(FEngine& engine) {
|
||||
|
||||
ShadowMap::~ShadowMap() = default;
|
||||
|
||||
void ShadowMap::initialize(size_t const lightIndex, ShadowType const shadowType,
|
||||
void ShadowMap::initialize(size_t const lightIndex, ShadowType const shadowType, bool const vsm,
|
||||
uint16_t const shadowIndex, uint8_t const face,
|
||||
LightManager::ShadowOptions const* options) {
|
||||
mLightIndex = lightIndex;
|
||||
@@ -93,6 +95,7 @@ void ShadowMap::initialize(size_t const lightIndex, ShadowType const shadowType,
|
||||
mOptions = options;
|
||||
mShadowType = shadowType;
|
||||
mFace = face;
|
||||
mVsm = vsm;
|
||||
}
|
||||
|
||||
mat4f ShadowMap::getDirectionalLightViewMatrix(float3 direction, float3 up,
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||||
@@ -213,12 +216,14 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
|
||||
* Final shadow map transform
|
||||
*/
|
||||
|
||||
// Final shadow transform (focused warped light-space)
|
||||
// Final shadow transform (focused warped light-space), world space to clip space
|
||||
const mat4f S = F * (W * LMpMv);
|
||||
|
||||
// Computes St the transform to use in the shader to access the shadow map texture
|
||||
// i.e. it transforms a world-space vertex to a texture coordinate in the shadowmap
|
||||
const auto [Mt, Mn] = getTextureCoordsMapping(shadowMapInfo, getViewport());
|
||||
|
||||
// world space to texture atlas space
|
||||
const mat4f St = highPrecisionMultiply(Mt, S);
|
||||
|
||||
ShaderParameters shaderParameters;
|
||||
@@ -226,14 +231,12 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
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||||
|
||||
// note: in texelSizeWorldSpace() below, we can use Mb * Mt * F * W because
|
||||
// L * Mp * Mv is a rigid transform for directional lights, and doesn't matter.
|
||||
// if Wp[3][1] is 0, then LISPSM was cancelled.
|
||||
// if Wp[3][1] is 0, then LiSPSM was canceled.
|
||||
if (useLispsm && Wp[3][1] != 0.0f) {
|
||||
shaderParameters.texelSizeAtOneMeterWs =
|
||||
texelSizeWorldSpace(Wp, mat4f(Mt * F), shadowMapInfo.shadowDimension);
|
||||
shaderParameters.texelSizeAtOneMeterWs = texelSizeWorldSpace(S, shadowMapInfo.shadowDimension);
|
||||
} else {
|
||||
// We know we're using an ortho projection
|
||||
shaderParameters.texelSizeAtOneMeterWs =
|
||||
texelSizeWorldSpace(St.upperLeft(), shadowMapInfo.shadowDimension);
|
||||
shaderParameters.texelSizeAtOneMeterWs = texelSizeWorldSpace(S.upperLeft(), shadowMapInfo.shadowDimension);
|
||||
}
|
||||
if (!shadowMapInfo.vsm) {
|
||||
shaderParameters.lightSpace = St;
|
||||
@@ -1117,90 +1120,72 @@ bool ShadowMap::intersectSegmentWithPlanarQuad(float3& UTILS_RESTRICT p,
|
||||
return hit;
|
||||
}
|
||||
|
||||
float ShadowMap::texelSizeWorldSpace(const mat3f& worldToShadowTexture,
|
||||
uint16_t shadowDimension) noexcept {
|
||||
float2 ShadowMap::texelSizeWorldSpace(const mat3f& clipFromWorld, uint16_t shadowDimension) noexcept {
|
||||
// The Jacobian of the transformation from texture-to-world is the matrix itself for
|
||||
// orthographic projections. We just need to inverse worldToShadowTexture,
|
||||
// orthographic projections. We just need to inverse shadowMapFromWorld,
|
||||
// which is guaranteed to be orthographic.
|
||||
// The two first columns give us how a texel maps in world-space.
|
||||
const float ures = 1.0f / float(shadowDimension);
|
||||
const float vres = 1.0f / float(shadowDimension);
|
||||
const mat3f shadowTextureToWorld(inverse(worldToShadowTexture));
|
||||
const float3 Jx = shadowTextureToWorld[0];
|
||||
const float3 Jy = shadowTextureToWorld[1];
|
||||
const float s = std::max(length(Jx) * ures, length(Jy) * vres);
|
||||
float const oneTexel = 2.0f / float(shadowDimension);
|
||||
mat3f const worldFromClip(inverse(clipFromWorld));
|
||||
float3 const Jx = worldFromClip[0];
|
||||
float3 const Jy = worldFromClip[1];
|
||||
float2 const s = float2{ length(Jx), length(Jy) } * oneTexel;
|
||||
return s;
|
||||
}
|
||||
|
||||
float ShadowMap::texelSizeWorldSpace(const mat4f& Wp, const mat4f& MbMtF,
|
||||
uint16_t shadowDimension) noexcept {
|
||||
// Here we compute the Jacobian of inverse(MbMtF * Wp).
|
||||
// The expression below has been computed with Mathematica. However, it's not very hard,
|
||||
// albeit error-prone, to do it by hand because MbMtF is a linear transform.
|
||||
// So we really only need to calculate the Jacobian of inverse(Wp) at inverse(MbMtF).
|
||||
//
|
||||
// Because we're only interested in the length of the columns of the Jacobian, we can use
|
||||
// Mb * Mt * F * Wp instead of the full expression Mb * Mt * F * Wp * Wv * L * Mp * Mv,
|
||||
// because Wv * L * Mp * Mv is a rigid transform, which doesn't affect the length of
|
||||
// the Jacobian's column vectors.
|
||||
/**
|
||||
* Calculates the Jacobian matrix J = ∂(u,v,d)/∂(x,y,z) for a 4x4 perspective projection.
|
||||
*
|
||||
* Given a view-space point P = [x, y, z, 1]^T and a projection matrix M,
|
||||
* the projected homogeneous coordinates are [X, Y, Z, W]^T = M * P.
|
||||
* The resulting NDC coordinates are u = X/W, v = Y/W, and depth d = Z/W.
|
||||
*
|
||||
* To find the Jacobian on the CPU, we apply the quotient rule to each component:
|
||||
* ∂(X/W) / ∂xi = ( (∂X/∂xi) * W - X * (∂W/∂xi) ) / W^2
|
||||
*
|
||||
* In matrix form, this can be expressed as:
|
||||
* J = (1/W) * [ M_sub - (1/W) * (T ⊗ w_grad) ]
|
||||
*
|
||||
* Where:
|
||||
* - W: The homogeneous w-component after projection (usually -z for standard mats).
|
||||
* - M_sub: The top-left 3x3 submatrix of M.
|
||||
* - T: The column vector [X, Y, Z]^T (pre-perspective divide).
|
||||
* - w_grad: The row vector [m30, m31, m32] (the first three elements of M's last row).
|
||||
* - ⊗: The outer product, resulting in a 3x3 matrix.
|
||||
*
|
||||
* This Jacobian describes the local "stretch" of the projection. For LiSPSM or
|
||||
* shadow mapping, the inverse Jacobian J^-1 provides the world-space footprint
|
||||
* of a shadow texel, which is essential for calculating an accurate,
|
||||
* non-constant depth bias to eliminate shadow acne.
|
||||
*
|
||||
* @param M The 4x4 projection matrix.
|
||||
* @param p The 3D point in view-space where the Jacobian is evaluated.
|
||||
* @return A 3x3 matrix representing the partial derivatives of (u,v,d) w.r.t (x,y,z).
|
||||
*/
|
||||
static mat3f jacobian(mat4f const& M, float3 const& p) noexcept {
|
||||
float4 const T = M * p;
|
||||
mat3f const M_sub = M.upperLeft();
|
||||
float3 const w_grad = { M[0].w, M[1].w, M[2].w };
|
||||
mat3f const t_cross_w{
|
||||
w_grad.x * T.xyz,
|
||||
w_grad.y * T.xyz,
|
||||
w_grad.z * T.xyz
|
||||
};
|
||||
return (M_sub - t_cross_w / T.w) / T.w;
|
||||
}
|
||||
|
||||
float2 ShadowMap::texelSizeWorldSpace(mat4f const& S, uint16_t const shadowDimension) noexcept {
|
||||
// The Jacobian is not constant, so we evaluate it in the center of the shadow-map texture.
|
||||
// It might be better to do this computation in the vertex shader.
|
||||
float3 const p = { 0.5f, 0.5f, 0.0f };
|
||||
|
||||
const float ures = 1.0f / float(shadowDimension);
|
||||
const float vres = 1.0f / float(shadowDimension);
|
||||
const float dres = 1.0f / 65536.0f;
|
||||
|
||||
constexpr bool JACOBIAN_ESTIMATE = false;
|
||||
if constexpr (JACOBIAN_ESTIMATE) {
|
||||
// This estimates the Jacobian -- this is a lot heavier. This is mostly for reference
|
||||
// and testing.
|
||||
const mat4f Si(inverse(MbMtF * Wp));
|
||||
const float3 p0 = mat4f::project(Si, p);
|
||||
const float3 p1 = mat4f::project(Si, p + float3{ 1, 0, 0 } * ures);
|
||||
const float3 p2 = mat4f::project(Si, p + float3{ 0, 1, 0 } * vres);
|
||||
const float3 p3 = mat4f::project(Si, p + float3{ 0, 0, 1 } * dres);
|
||||
const float3 Jx = p1 - p0;
|
||||
const float3 Jy = p2 - p0;
|
||||
const float3 UTILS_UNUSED Jz = p3 - p0;
|
||||
const float s = std::max(length(Jx), length(Jy));
|
||||
return s;
|
||||
}
|
||||
|
||||
const float n = Wp[0][0];
|
||||
const float A = Wp[1][1];
|
||||
const float B = Wp[3][1];
|
||||
const float sx = MbMtF[0][0];
|
||||
const float sy = MbMtF[1][1];
|
||||
const float sz = MbMtF[2][2];
|
||||
const float ox = MbMtF[3][0];
|
||||
const float oy = MbMtF[3][1];
|
||||
const float oz = MbMtF[3][2];
|
||||
|
||||
const float X = p.x - ox;
|
||||
const float Y = p.y - oy;
|
||||
const float Z = p.z - oz;
|
||||
|
||||
const float dz = A * sy - Y;
|
||||
const float nsxsz = n * sx * sz;
|
||||
const float j = -(B * sy) / (nsxsz * dz * dz);
|
||||
const mat3f J(mat3f::row_major_init{
|
||||
j * dz * sz, j * X * sz, 0.0f,
|
||||
0.0f, j * nsxsz, 0.0f,
|
||||
0.0f, j * Z * sx, j * dz * sx
|
||||
});
|
||||
|
||||
float3 const Jx = J[0] * ures;
|
||||
float3 const Jy = J[1] * vres;
|
||||
UTILS_UNUSED float3 const Jz = J[2] * dres;
|
||||
const float s = std::max(length(Jx), length(Jy));
|
||||
float3 const p = { 0.0f, 0.0f, 0.0f }; // clip-space
|
||||
float const oneTexel = 2.0f / float(shadowDimension);
|
||||
mat3f const J = jacobian(inverse(S), p);
|
||||
float2 const s = float2{ length(J[0]), length(J[1]) } * oneTexel;
|
||||
return s;
|
||||
}
|
||||
|
||||
template<typename Casters, typename Receivers>
|
||||
void ShadowMap::visitScene(const FScene& scene, uint32_t const visibleLayers,
|
||||
Casters casters, Receivers receivers) noexcept {
|
||||
template<typename Visitor>
|
||||
void ShadowMap::visitScene(const FScene& scene, uint32_t const visibleLayers, Visitor visitor) noexcept {
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
|
||||
using State = FRenderableManager::Visibility;
|
||||
@@ -1213,14 +1198,11 @@ void ShadowMap::visitScene(const FScene& scene, uint32_t const visibleLayers,
|
||||
size_t const c = soa.size();
|
||||
for (size_t i = 0; i < c; i++) {
|
||||
if (layers[i] & visibleLayers) {
|
||||
const Aabb aabb{ worldAABBCenter[i] - worldAABBExtent[i],
|
||||
worldAABBCenter[i] + worldAABBExtent[i] };
|
||||
if (visibility[i].castShadows) {
|
||||
casters(aabb, visibleMasks[i]);
|
||||
}
|
||||
if (visibility[i].receiveShadows) {
|
||||
receivers(aabb, visibleMasks[i]);
|
||||
}
|
||||
Aabb const aabb{
|
||||
worldAABBCenter[i] - worldAABBExtent[i],
|
||||
worldAABBCenter[i] + worldAABBExtent[i]
|
||||
};
|
||||
visitor(aabb, visibleMasks[i], visibility[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1239,13 +1221,15 @@ ShadowMap::SceneInfo::SceneInfo(
|
||||
wsShadowCastersVolume = {};
|
||||
wsShadowReceiversVolume = {};
|
||||
visitScene(scene, visibleLayers,
|
||||
[&](Aabb caster, Culler::result_type) {
|
||||
wsShadowCastersVolume.min = min(wsShadowCastersVolume.min, caster.min);
|
||||
wsShadowCastersVolume.max = max(wsShadowCastersVolume.max, caster.max);
|
||||
},
|
||||
[&](Aabb receiver, Culler::result_type) {
|
||||
wsShadowReceiversVolume.min = min(wsShadowReceiversVolume.min, receiver.min);
|
||||
wsShadowReceiversVolume.max = max(wsShadowReceiversVolume.max, receiver.max);
|
||||
[this](Aabb const& aabb, Culler::result_type, FRenderableManager::Visibility const visibility) {
|
||||
if (visibility.castShadows) {
|
||||
wsShadowCastersVolume.min = min(wsShadowCastersVolume.min, aabb.min);
|
||||
wsShadowCastersVolume.max = max(wsShadowCastersVolume.max, aabb.max);
|
||||
}
|
||||
if (visibility.receiveShadows) {
|
||||
wsShadowReceiversVolume.min = min(wsShadowReceiversVolume.min, aabb.min);
|
||||
wsShadowReceiversVolume.max = max(wsShadowReceiversVolume.max, aabb.max);
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
@@ -1259,18 +1243,20 @@ void ShadowMap::updateSceneInfoDirectional(mat4f const& Mv, FScene const& scene,
|
||||
sceneInfo.lsCastersNearFar = { std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max() };
|
||||
sceneInfo.lsReceiversNearFar = { std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max() };
|
||||
visitScene(scene, sceneInfo.visibleLayers,
|
||||
[&](Aabb caster, Culler::result_type) {
|
||||
auto r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, caster);
|
||||
sceneInfo.lsCastersNearFar.x = max(sceneInfo.lsCastersNearFar.x, r.max.z);
|
||||
sceneInfo.lsCastersNearFar.y = min(sceneInfo.lsCastersNearFar.y, r.min.z);
|
||||
},
|
||||
[&](Aabb receiver, Culler::result_type const vis) {
|
||||
// account only for objects that are visible by the camera
|
||||
auto mask = 1u << VISIBLE_RENDERABLE_BIT;
|
||||
if ((vis & mask) == mask) {
|
||||
auto r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, receiver);
|
||||
sceneInfo.lsReceiversNearFar.x = max(sceneInfo.lsReceiversNearFar.x, r.max.z);
|
||||
sceneInfo.lsReceiversNearFar.y = min(sceneInfo.lsReceiversNearFar.y, r.min.z);
|
||||
[&](Aabb const& aabb, Culler::result_type const vis, FRenderableManager::Visibility const visibility) {
|
||||
if (visibility.castShadows) {
|
||||
auto const r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, aabb);
|
||||
sceneInfo.lsCastersNearFar.x = max(sceneInfo.lsCastersNearFar.x, r.max.z);
|
||||
sceneInfo.lsCastersNearFar.y = min(sceneInfo.lsCastersNearFar.y, r.min.z);
|
||||
}
|
||||
if (visibility.castShadows) {
|
||||
// account only for objects that are visible by the camera
|
||||
constexpr auto mask = 1u << VISIBLE_RENDERABLE_BIT;
|
||||
if ((vis & mask) == mask) {
|
||||
auto r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, aabb);
|
||||
sceneInfo.lsReceiversNearFar.x = max(sceneInfo.lsReceiversNearFar.x, r.max.z);
|
||||
sceneInfo.lsReceiversNearFar.y = min(sceneInfo.lsReceiversNearFar.y, r.min.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
@@ -1285,15 +1271,15 @@ void ShadowMap::updateSceneInfoSpot(mat4f const& Mv, FScene const& scene,
|
||||
sceneInfo.lsCastersNearFar = { std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max() };
|
||||
// account only for objects that are visible by both the camera and the light
|
||||
visitScene(scene, sceneInfo.visibleLayers,
|
||||
[&](Aabb caster, Culler::result_type const vis) {
|
||||
auto mask = VISIBLE_DYN_SHADOW_RENDERABLE;
|
||||
if ((vis & mask) == mask) {
|
||||
auto r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, caster);
|
||||
sceneInfo.lsCastersNearFar.x = std::max(sceneInfo.lsCastersNearFar.x, r.max.z); // near
|
||||
sceneInfo.lsCastersNearFar.y = std::min(sceneInfo.lsCastersNearFar.y, r.min.z); // far
|
||||
[&](Aabb const& aabb, Culler::result_type const vis, FRenderableManager::Visibility const visibility) {
|
||||
if (visibility.castShadows) {
|
||||
constexpr auto mask = VISIBLE_DYN_SHADOW_RENDERABLE;
|
||||
if ((vis & mask) == mask) {
|
||||
auto const r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, aabb);
|
||||
sceneInfo.lsCastersNearFar.x = std::max(sceneInfo.lsCastersNearFar.x, r.max.z); // near
|
||||
sceneInfo.lsCastersNearFar.y = std::min(sceneInfo.lsCastersNearFar.y, r.min.z); // far
|
||||
}
|
||||
}
|
||||
},
|
||||
[&](Aabb receiver, Culler::result_type) {
|
||||
}
|
||||
);
|
||||
}
|
||||
@@ -1303,47 +1289,56 @@ void ShadowMap::setAllocation(uint8_t const layer, backend::Viewport viewport) n
|
||||
}
|
||||
|
||||
backend::Viewport ShadowMap::getViewport() const noexcept {
|
||||
// We set a viewport with a 1-texel border for when we index outside the texture.
|
||||
// This happens only for directional lights when "focus shadow casters" is used,
|
||||
// or when shadowFar is smaller than the camera far.
|
||||
// For spot- and point-lights we also use a 1-texel border, so that bilinear filtering
|
||||
// can work properly if the shadowmap is in an atlas (and we can't rely on h/w clamp).
|
||||
// This is used for calculating the light space; in particular, if the shadowmap is in a 2D atlas, this
|
||||
// returns the valid area of the shadowmap. By definition all values must be integer.
|
||||
|
||||
// We set a viewport with a 1-texel border for when we index outside the texture, which should only happen for
|
||||
// directional lights when "focus shadow casters" is used, or when shadowFar is smaller than the camera far.
|
||||
// For directional lights, the border is filed with "fully lit".
|
||||
//
|
||||
// For point-lights, we also use a 1-texel border, but for a different reason; the border is filled with data
|
||||
// so that bilinear (PCF) filtering works properly.
|
||||
//
|
||||
// Spot-light a treated like point lights (the border will be filled with "fully-lit" anyways)
|
||||
|
||||
const uint32_t dim = mOptions->mapSize;
|
||||
const uint16_t border = 1u;
|
||||
return { mOffset.x + border, mOffset.y + border, dim - 2u * border, dim - 2u * border };
|
||||
}
|
||||
|
||||
backend::Viewport ShadowMap::getScissor() const noexcept {
|
||||
// We set a viewport with a 1-texel border for when we index outside the texture.
|
||||
// This happens only for directional lights when "focus shadow casters" is used,
|
||||
// or when shadowFar is smaller than the camera far.
|
||||
// For spot- and point-lights we also use a 1-texel border, so that bilinear filtering
|
||||
// can work properly if the shadowmap is in an atlas (and we can't rely on h/w clamp), so we
|
||||
// don't scissor the border, so it gets filled with correct neighboring texels.
|
||||
// This is used while rendering the shadowmap.
|
||||
|
||||
const uint32_t dim = mOptions->mapSize;
|
||||
const uint16_t border = 1u;
|
||||
switch (mShadowType) {
|
||||
case ShadowType::DIRECTIONAL:
|
||||
return { mOffset.x + border, mOffset.y + border, dim - 2u * border, dim - 2u * border };
|
||||
switch (mShadowType) { // NOLINT(*-multiway-paths-covered)
|
||||
case ShadowType::DIRECTIONAL: {
|
||||
// Don't render anything into the border; it's already filled with "fully lit".
|
||||
return {mOffset.x + border, mOffset.y + border, dim - 2u * border, dim - 2u * border};
|
||||
}
|
||||
case ShadowType::SPOT:
|
||||
case ShadowType::POINT:
|
||||
return { mOffset.x, mOffset.y, dim, dim };
|
||||
case ShadowType::POINT: {
|
||||
// Render into the border (which will get the adjacent faces texels)
|
||||
return {mOffset.x, mOffset.y, dim, dim};
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
float4 ShadowMap::getClampToEdgeCoords(ShadowMapInfo const& shadowMapInfo) const noexcept {
|
||||
float border; // shadowmap border in texels
|
||||
switch (mShadowType) {
|
||||
// This is used to clamp the texture coordinates when sampling the shadowmap
|
||||
|
||||
float border = 0; // shadowmap border in texels
|
||||
switch (mShadowType) { // NOLINT(*-multiway-paths-covered)
|
||||
case ShadowType::DIRECTIONAL:
|
||||
// For directional lights, we need to allow the sampling to reach the border, it
|
||||
// happens when "focus shadow casters" is used for instance.
|
||||
// For directional lights, we need to allow the sampling to reach the center of border texels,
|
||||
// but no further, so we don't read into the adjacent texture in the 2D atlas (taking bilinear filtering
|
||||
// into account).
|
||||
border = 0.5f;
|
||||
break;
|
||||
case ShadowType::SPOT:
|
||||
case ShadowType::POINT:
|
||||
// For spot and point light, this is equal to the viewport. i.e. the valid
|
||||
// texels are inside the viewport (w/ 1-texel border), the border will be used
|
||||
// for bilinear filtering.
|
||||
// For point-light, the border is only needed for bilinear filtering (of the other faces)
|
||||
border = 1.0f;
|
||||
break;
|
||||
}
|
||||
@@ -1372,8 +1367,8 @@ void ShadowMap::prepareCamera(Transaction const& transaction,
|
||||
}
|
||||
|
||||
void ShadowMap::prepareViewport(Transaction const& transaction,
|
||||
backend::Viewport const& viewport) noexcept {
|
||||
ShadowMapDescriptorSet::prepareViewport(transaction, viewport);
|
||||
backend::Viewport const& physicalViewport, backend::Viewport const& logicalViewport) noexcept {
|
||||
ShadowMapDescriptorSet::prepareViewport(transaction, physicalViewport, logicalViewport);
|
||||
}
|
||||
|
||||
void ShadowMap::prepareTime(Transaction const& transaction,
|
||||
@@ -1387,8 +1382,8 @@ void ShadowMap::prepareMaterialGlobals(Transaction const& transaction,
|
||||
}
|
||||
|
||||
void ShadowMap::prepareShadowMapping(Transaction const& transaction,
|
||||
bool const highPrecision) noexcept {
|
||||
ShadowMapDescriptorSet::prepareShadowMapping(transaction, highPrecision);
|
||||
float const vsmExponent, float const vsmMaxMoment) noexcept {
|
||||
ShadowMapDescriptorSet::prepareShadowMapping(transaction, vsmExponent, vsmMaxMoment);
|
||||
}
|
||||
|
||||
ShadowMapDescriptorSet::Transaction ShadowMap::open(DriverApi& driver) noexcept {
|
||||
|
||||
+15
-14
@@ -128,14 +128,14 @@ public:
|
||||
static math::mat4f getPointLightViewMatrix(backend::TextureCubemapFace face,
|
||||
math::float3 position) noexcept;
|
||||
|
||||
void initialize(size_t lightIndex, ShadowType shadowType, uint16_t shadowIndex, uint8_t face,
|
||||
void initialize(size_t lightIndex, ShadowType shadowType, bool vsm, uint16_t shadowIndex, uint8_t face,
|
||||
LightManager::ShadowOptions const* options);
|
||||
|
||||
struct ShaderParameters {
|
||||
math::mat4f lightSpace{};
|
||||
math::float4 lightFromWorldZ{};
|
||||
math::float4 scissorNormalized{};
|
||||
float texelSizeAtOneMeterWs{};
|
||||
math::float2 texelSizeAtOneMeterWs{};
|
||||
};
|
||||
|
||||
// Call once per frame if the light, scene (or visible layers) or camera changes.
|
||||
@@ -173,7 +173,10 @@ public:
|
||||
static void updateSceneInfoSpot(const math::mat4f& Mv, FScene const& scene,
|
||||
SceneInfo& sceneInfo);
|
||||
|
||||
LightManager::ShadowOptions const* getShadowOptions() const noexcept { return mOptions; }
|
||||
LightManager::ShadowOptions const& getShadowOptions() const noexcept {
|
||||
assert_invariant(mOptions);
|
||||
return *mOptions;
|
||||
}
|
||||
size_t getLightIndex() const { return mLightIndex; }
|
||||
uint16_t getShadowIndex() const { return mShadowIndex; }
|
||||
void setAllocation(uint8_t layer, backend::Viewport viewport) noexcept;
|
||||
@@ -193,13 +196,13 @@ public:
|
||||
static void prepareCamera(Transaction const& transaction,
|
||||
FEngine const& engine, const CameraInfo& cameraInfo) noexcept;
|
||||
static void prepareViewport(Transaction const& transaction,
|
||||
backend::Viewport const& viewport) noexcept;
|
||||
backend::Viewport const& physicalViewport, backend::Viewport const& logicalViewport) noexcept;
|
||||
static void prepareTime(Transaction const& transaction,
|
||||
FEngine const& engine, math::float4 const& userTime) noexcept;
|
||||
static void prepareMaterialGlobals(Transaction const& transaction,
|
||||
std::array<math::float4, 4> const& materialGlobals) noexcept;
|
||||
static void prepareShadowMapping(Transaction const& transaction,
|
||||
bool highPrecision) noexcept;
|
||||
float vsmExponent, float vsmMaxMoment) noexcept;
|
||||
static ShadowMapDescriptorSet::Transaction open(backend::DriverApi& driver) noexcept;
|
||||
void commit(Transaction& transaction, FEngine& engine, backend::DriverApi& driver) const noexcept;
|
||||
void bind(backend::DriverApi& driver) const noexcept;
|
||||
@@ -273,9 +276,8 @@ private:
|
||||
static inline math::float4 computeBoundingSphere(
|
||||
math::float3 const* vertices, size_t count) noexcept;
|
||||
|
||||
template<typename Casters, typename Receivers>
|
||||
static void visitScene(FScene const& scene, uint32_t visibleLayers,
|
||||
Casters casters, Receivers receivers) noexcept;
|
||||
template<typename Visitor>
|
||||
static void visitScene(FScene const& scene, uint32_t visibleLayers, Visitor visitor) noexcept;
|
||||
|
||||
static inline Aabb compute2DBounds(const math::mat4f& lightView,
|
||||
math::float3 const* wsVertices, size_t count) noexcept;
|
||||
@@ -319,11 +321,8 @@ private:
|
||||
|
||||
math::float4 getClampToEdgeCoords(ShadowMapInfo const& shadowMapInfo) const noexcept;
|
||||
|
||||
static float texelSizeWorldSpace(const math::mat3f& worldToShadowTexture,
|
||||
uint16_t shadowDimension) noexcept;
|
||||
|
||||
static float texelSizeWorldSpace(const math::mat4f& W, const math::mat4f& MbMtF,
|
||||
uint16_t shadowDimension) noexcept;
|
||||
static math::float2 texelSizeWorldSpace(const math::mat3f& clipFromWorld, uint16_t shadowDimension) noexcept;
|
||||
static math::float2 texelSizeWorldSpace(const math::mat4f& clipFromWorld, uint16_t shadowDimension) noexcept;
|
||||
|
||||
static constexpr Segment sBoxSegments[12] = {
|
||||
{ 0, 1 }, { 1, 3 }, { 3, 2 }, { 2, 0 },
|
||||
@@ -352,9 +351,11 @@ private:
|
||||
uint8_t mLayer = 0; // our layer in the shadowMap texture // 1
|
||||
ShadowType mShadowType : 2; // :2
|
||||
bool mHasVisibleShadows : 1; // :1
|
||||
bool mVsm : 1; // :1
|
||||
UTILS_UNUSED bool mReservedBit : 1; // :1
|
||||
uint8_t mFace : 3; // :3
|
||||
math::ushort2 mOffset{}; // 4
|
||||
UTILS_UNUSED uint8_t reserved[4]; // 4
|
||||
UTILS_UNUSED uint8_t reserved[4] = {}; // 4
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -151,12 +151,14 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::update(
|
||||
|
||||
mDirectionalShadowMapCount = builder.mDirectionalShadowMapCount;
|
||||
mSpotShadowMapCount = builder.mSpotShadowMapCount;
|
||||
const bool vsm = view.hasVSM();
|
||||
|
||||
for (auto const& entry : builder.mShadowMaps) {
|
||||
auto& shadowMap = getShadowMap(entry.shadowIndex);
|
||||
shadowMap.initialize(
|
||||
entry.lightIndex,
|
||||
entry.shadowType,
|
||||
vsm,
|
||||
entry.shadowIndex,
|
||||
entry.face,
|
||||
entry.options);
|
||||
@@ -230,15 +232,12 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
FView& view, CameraInfo const& mainCameraInfo,
|
||||
float4 const& userTime) noexcept {
|
||||
|
||||
const float moment2 = std::numeric_limits<half>::max();
|
||||
const float moment1 = std::sqrt(moment2);
|
||||
const float4 vsmClearColor{ moment1, moment2, -moment1, moment2 };
|
||||
|
||||
FScene* scene = view.getScene();
|
||||
assert_invariant(scene);
|
||||
|
||||
// make a copy here, because it's a very small structure
|
||||
const TextureAtlasRequirements textureRequirements = mTextureAtlasRequirements;
|
||||
VsmShadowOptions const& vsmShadowOptions = view.getVsmShadowOptions();
|
||||
TextureAtlasRequirements const textureRequirements = mTextureAtlasRequirements;
|
||||
assert_invariant(textureRequirements.layers <= CONFIG_MAX_SHADOW_LAYERS);
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
@@ -258,8 +257,6 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
utils::FixedCapacityVector<ShadowPass> passList;
|
||||
};
|
||||
|
||||
VsmShadowOptions const& vsmShadowOptions = view.getVsmShadowOptions();
|
||||
|
||||
auto& prepareShadowPass = fg.addPass<PrepareShadowPassData>("Prepare Shadow Pass",
|
||||
[&](FrameGraph::Builder& builder, auto& data) {
|
||||
data.passList.reserve(getMaxShadowMapCount());
|
||||
@@ -392,16 +389,18 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
|
||||
auto transaction = ShadowMap::open(driver);
|
||||
ShadowMap::prepareCamera(transaction, engine, cameraInfo);
|
||||
ShadowMap::prepareViewport(transaction, shadowMap.getViewport());
|
||||
ShadowMap::prepareViewport(transaction,
|
||||
{ 0, 0, textureRequirements.size, textureRequirements.size },
|
||||
shadowMap.getViewport());
|
||||
ShadowMap::prepareTime(transaction, engine, userTime);
|
||||
ShadowMap::prepareMaterialGlobals(transaction, view.getMaterialGlobals());
|
||||
ShadowMap::prepareShadowMapping(transaction,
|
||||
vsmShadowOptions.highPrecision);
|
||||
getWrapExponentEVSM(vsmShadowOptions, shadowMap.getShadowOptions()),
|
||||
getMaxMomentEVSM(vsmShadowOptions));
|
||||
shadowMap.commit(transaction, engine, driver);
|
||||
|
||||
// updatePrimitivesLod must be run before RenderPass::appendCommands.
|
||||
FView::updatePrimitivesLod(scene->getRenderableData(),
|
||||
engine, cameraInfo, entry.range);
|
||||
FView::updatePrimitivesLod(scene->getRenderableData(), engine, cameraInfo, entry.range);
|
||||
|
||||
// generate and sort the commands for rendering the shadow map
|
||||
|
||||
@@ -430,10 +429,10 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
entry.executor = pass.getExecutor();
|
||||
|
||||
if (!view.hasVSM()) {
|
||||
auto const* options = shadowMap.getShadowOptions();
|
||||
auto const& options = shadowMap.getShadowOptions();
|
||||
PolygonOffset const polygonOffset = { // handle reversed Z
|
||||
.slope = -options->polygonOffsetSlope,
|
||||
.constant = -options->polygonOffsetConstant
|
||||
.slope = -options.polygonOffsetSlope,
|
||||
.constant = -options.polygonOffsetConstant
|
||||
};
|
||||
entry.executor.overridePolygonOffset(&polygonOffset);
|
||||
}
|
||||
@@ -465,10 +464,10 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
auto const& entry = *first;
|
||||
|
||||
const uint8_t layer = entry.shadowMap->getLayer();
|
||||
const auto* options = entry.shadowMap->getShadowOptions();
|
||||
const auto& options = entry.shadowMap->getShadowOptions();
|
||||
const auto msaaSamples = textureRequirements.msaaSamples;
|
||||
const bool blur = entry.shadowMap->hasVisibleShadows() &&
|
||||
view.hasVSM() && options->vsm.blurWidth > 0.0f;
|
||||
view.hasVSM() && options.vsm.blurWidth > 0.0f;
|
||||
|
||||
auto last = first;
|
||||
// loop over each shadow pass to find its layer range
|
||||
@@ -508,10 +507,9 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
|
||||
renderTargetDesc.attachments.color[0] = data.output;
|
||||
renderTargetDesc.attachments.depth = depth;
|
||||
renderTargetDesc.clearFlags =
|
||||
TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH;
|
||||
renderTargetDesc.clearFlags = TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH;
|
||||
// we need to clear the shadow map with the max EVSM moments
|
||||
renderTargetDesc.clearColor = vsmClearColor;
|
||||
renderTargetDesc.clearColor = textureRequirements.clearColor;
|
||||
renderTargetDesc.samples = msaaSamples;
|
||||
|
||||
if (UTILS_UNLIKELY(blur)) {
|
||||
@@ -530,16 +528,14 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
.attachments = {
|
||||
.color = { data.tempBlurSrc },
|
||||
.depth = depth },
|
||||
.clearColor = vsmClearColor,
|
||||
.clearColor = textureRequirements.clearColor,
|
||||
.samples = msaaSamples,
|
||||
.clearFlags = TargetBufferFlags::COLOR
|
||||
| TargetBufferFlags::DEPTH
|
||||
.clearFlags = TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH
|
||||
});
|
||||
}
|
||||
} else {
|
||||
// the shadowmap layer
|
||||
data.output = builder.write(data.output,
|
||||
FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
|
||||
data.output = builder.write(data.output, FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
|
||||
renderTargetDesc.attachments.depth = data.output;
|
||||
renderTargetDesc.clearFlags = TargetBufferFlags::DEPTH;
|
||||
}
|
||||
@@ -594,27 +590,27 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
// the whole layer. Blurring should happen per shadowmap, not for the whole
|
||||
// layer.
|
||||
|
||||
const float blurWidth = options->vsm.blurWidth;
|
||||
// FIXME: this Gaussian blur is not precise enough for EVSM
|
||||
|
||||
const float blurWidth = options.vsm.blurWidth;
|
||||
if (blurWidth > 0.0f) {
|
||||
const float sigma = (blurWidth + 1.0f) / 6.0f;
|
||||
size_t kernelWidth = std::ceil((blurWidth - 5.0f) / 4.0f);
|
||||
size_t kernelWidth = size_t(std::ceil((blurWidth - 5.0f) / 4.0f));
|
||||
kernelWidth = kernelWidth * 4 + 5;
|
||||
ppm.gaussianBlurPass(fg,
|
||||
shadowPass->tempBlurSrc,
|
||||
shadowPass->output,
|
||||
false, kernelWidth, sigma);
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: mipmapping here is broken because it'll access texels from adjacent
|
||||
// shadow maps.
|
||||
|
||||
// If the shadow texture has more than one level, mipmapping was requested, either directly
|
||||
// or indirectly via anisotropic filtering.
|
||||
// So generate the mipmaps for each layer
|
||||
if (textureRequirements.levels > 1) {
|
||||
for (size_t level = 0; level < textureRequirements.levels - 1; level++) {
|
||||
ppm.vsmMipmapPass(fg, prepareShadowPass->shadows, layer, level, vsmClearColor);
|
||||
}
|
||||
// If the shadow texture has more than one level, mipmapping was requested, either directly
|
||||
// or indirectly via anisotropic filtering.
|
||||
// So generate the mipmaps for each layer
|
||||
if (UTILS_UNLIKELY(textureRequirements.levels > 1)) {
|
||||
auto& ppm = engine.getPostProcessManager();
|
||||
for (size_t level = 0; level < textureRequirements.levels - 1; level++) {
|
||||
ppm.vsmMipmapPass(fg, prepareShadowPass->shadows, layer, level, textureRequirements.clearColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -626,7 +622,8 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
FView& view, CameraInfo cameraInfo, FScene::RenderableSoa& renderableData,
|
||||
FScene::LightSoa const& lightData, ShadowMap::SceneInfo sceneInfo) noexcept {
|
||||
|
||||
FScene* scene = view.getScene();
|
||||
FScene const* const scene = view.getScene();
|
||||
auto const& vsmShadowOptions = view.getVsmShadowOptions();
|
||||
auto& lcm = engine.getLightManager();
|
||||
|
||||
FLightManager::Instance const directionalLight = lightData.elementAt<FScene::LIGHT_INSTANCE>(0);
|
||||
@@ -650,7 +647,7 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
};
|
||||
|
||||
bool hasVisibleShadows = false;
|
||||
utils::Slice<ShadowMap> cascadedShadowMaps = getCascadedShadowMap();
|
||||
utils::Slice<ShadowMap> const cascadedShadowMaps = getCascadedShadowMap();
|
||||
if (!cascadedShadowMaps.empty()) {
|
||||
// Even if we have more than one cascade, we cull directional shadow casters against the
|
||||
// entire camera frustum, as if we only had a single cascade.
|
||||
@@ -742,17 +739,17 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
|
||||
// Texel size is constant for directional light (although that's not true when LISPSM
|
||||
// is used, but in that case we're pretending it is).
|
||||
const float wsTexelSize = shaderParameters.texelSizeAtOneMeterWs;
|
||||
float2 const wsTexelSize = shaderParameters.texelSizeAtOneMeterWs;
|
||||
|
||||
auto& s = mShadowUb.edit();
|
||||
s.shadows[shadowIndex].layer = shadowMap.getLayer();
|
||||
s.shadows[shadowIndex].lightFromWorldMatrix = shaderParameters.lightSpace;
|
||||
s.shadows[shadowIndex].scissorNormalized = shaderParameters.scissorNormalized;
|
||||
s.shadows[shadowIndex].normalBias = normalBias * wsTexelSize;
|
||||
s.shadows[shadowIndex].texelSizeAtOneMeter = wsTexelSize;
|
||||
s.shadows[shadowIndex].normalBias = wsTexelSize * normalBias;
|
||||
s.shadows[shadowIndex].elvsm = options.vsm.elvsm;
|
||||
s.shadows[shadowIndex].vsmExponent = getWrapExponentEVSM(vsmShadowOptions, options);
|
||||
s.shadows[shadowIndex].bulbRadiusLs =
|
||||
mSoftShadowOptions.penumbraScale * options.shadowBulbRadius / wsTexelSize;
|
||||
mSoftShadowOptions.penumbraScale * options.shadowBulbRadius / length(wsTexelSize);
|
||||
|
||||
shadowTechnique |= ShadowTechnique::SHADOW_MAP;
|
||||
cascadeHasVisibleShadows |= 0x1u << i;
|
||||
@@ -802,10 +799,8 @@ void ShadowMapManager::updateSpotVisibilityMasks(
|
||||
const bool visSpotShadowRenderable = v.castShadows && inVisibleLayer &&
|
||||
(!v.culling || (mask & VISIBLE_DYN_SHADOW_RENDERABLE));
|
||||
|
||||
using Type = Culler::result_type;
|
||||
|
||||
visibleMask[i] &= ~Type(VISIBLE_DYN_SHADOW_RENDERABLE);
|
||||
visibleMask[i] |= Type(visSpotShadowRenderable << VISIBLE_DYN_SHADOW_RENDERABLE_BIT);
|
||||
visibleMask[i] &= ~Culler::result_type(VISIBLE_DYN_SHADOW_RENDERABLE);
|
||||
visibleMask[i] |= Culler::result_type(visSpotShadowRenderable << VISIBLE_DYN_SHADOW_RENDERABLE_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -814,13 +809,14 @@ void ShadowMapManager::prepareSpotShadowMap(ShadowMap& shadowMap, FEngine& engin
|
||||
FScene::LightSoa const& lightData, ShadowMap::SceneInfo const& sceneInfo) noexcept {
|
||||
|
||||
const size_t lightIndex = shadowMap.getLightIndex();
|
||||
FLightManager::ShadowOptions const* const options = shadowMap.getShadowOptions();
|
||||
FLightManager::ShadowOptions const& options = shadowMap.getShadowOptions();
|
||||
auto const& vsmShadowOptions = view.getVsmShadowOptions();
|
||||
|
||||
// update the shadow map frustum/camera
|
||||
const ShadowMap::ShadowMapInfo shadowMapInfo{
|
||||
.atlasDimension = mTextureAtlasRequirements.size,
|
||||
.textureDimension = uint16_t(options->mapSize),
|
||||
.shadowDimension = uint16_t(options->mapSize - 2u),
|
||||
.textureDimension = uint16_t(options.mapSize),
|
||||
.shadowDimension = uint16_t(options.mapSize - 2u),
|
||||
.textureSpaceFlipped = engine.getBackend() == Backend::METAL ||
|
||||
engine.getBackend() == Backend::VULKAN ||
|
||||
engine.getBackend() == Backend::WEBGPU,
|
||||
@@ -833,9 +829,9 @@ void ShadowMapManager::prepareSpotShadowMap(ShadowMap& shadowMap, FEngine& engin
|
||||
// and if we need to generate it, update all the UBO data
|
||||
if (shadowMap.hasVisibleShadows()) {
|
||||
const size_t shadowIndex = shadowMap.getShadowIndex();
|
||||
const float wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
const float2 wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
// note: normalBias is set to zero for VSM
|
||||
const float normalBias = shadowMapInfo.vsm ? 0.0f : options->normalBias;
|
||||
const float normalBias = shadowMapInfo.vsm ? 0.0f : options.normalBias;
|
||||
|
||||
auto& s = mShadowUb.edit();
|
||||
const double n = shadowMap.getCamera().getNear();
|
||||
@@ -845,12 +841,12 @@ void ShadowMapManager::prepareSpotShadowMap(ShadowMap& shadowMap, FEngine& engin
|
||||
s.shadows[shadowIndex].scissorNormalized = shaderParameters.scissorNormalized;
|
||||
s.shadows[shadowIndex].normalBias = normalBias * wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].lightFromWorldZ = shaderParameters.lightFromWorldZ;
|
||||
s.shadows[shadowIndex].texelSizeAtOneMeter = wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].nearOverFarMinusNear = float(n / (f - n));
|
||||
s.shadows[shadowIndex].elvsm = options->vsm.elvsm;
|
||||
s.shadows[shadowIndex].elvsm = options.vsm.elvsm;
|
||||
s.shadows[shadowIndex].vsmExponent = getWrapExponentEVSM(vsmShadowOptions, options);
|
||||
s.shadows[shadowIndex].bulbRadiusLs =
|
||||
mSoftShadowOptions.penumbraScale * options->shadowBulbRadius
|
||||
/ wsTexelSizeAtOneMeter;
|
||||
mSoftShadowOptions.penumbraScale * options.shadowBulbRadius
|
||||
/ length(wsTexelSizeAtOneMeter);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -907,13 +903,14 @@ void ShadowMapManager::preparePointShadowMap(ShadowMap& shadowMap,
|
||||
|
||||
const uint8_t face = shadowMap.getFace();
|
||||
const size_t lightIndex = shadowMap.getLightIndex();
|
||||
FLightManager::ShadowOptions const* const options = shadowMap.getShadowOptions();
|
||||
FLightManager::ShadowOptions const& options = shadowMap.getShadowOptions();
|
||||
auto const& vsmShadowOptions = view.getVsmShadowOptions();
|
||||
|
||||
// update the shadow map frustum/camera
|
||||
const ShadowMap::ShadowMapInfo shadowMapInfo{
|
||||
.atlasDimension = mTextureAtlasRequirements.size,
|
||||
.textureDimension = uint16_t(options->mapSize),
|
||||
.shadowDimension = uint16_t(options->mapSize), // point-lights don't have a border
|
||||
.textureDimension = uint16_t(options.mapSize),
|
||||
.shadowDimension = uint16_t(options.mapSize), // point-lights don't have a border
|
||||
.textureSpaceFlipped = engine.getBackend() == Backend::METAL ||
|
||||
engine.getBackend() == Backend::VULKAN ||
|
||||
engine.getBackend() == Backend::WEBGPU,
|
||||
@@ -926,9 +923,9 @@ void ShadowMapManager::preparePointShadowMap(ShadowMap& shadowMap,
|
||||
// and if we need to generate it, update all the UBO data
|
||||
if (shadowMap.hasVisibleShadows()) {
|
||||
const size_t shadowIndex = shadowMap.getShadowIndex();
|
||||
const float wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
const float2 wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
// note: normalBias is set to zero for VSM
|
||||
const float normalBias = shadowMapInfo.vsm ? 0.0f : options->normalBias;
|
||||
const float normalBias = shadowMapInfo.vsm ? 0.0f : options.normalBias;
|
||||
|
||||
auto& s = mShadowUb.edit();
|
||||
const double n = shadowMap.getCamera().getNear();
|
||||
@@ -938,12 +935,12 @@ void ShadowMapManager::preparePointShadowMap(ShadowMap& shadowMap,
|
||||
s.shadows[shadowIndex].scissorNormalized = shaderParameters.scissorNormalized;
|
||||
s.shadows[shadowIndex].normalBias = normalBias * wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].lightFromWorldZ = shaderParameters.lightFromWorldZ;
|
||||
s.shadows[shadowIndex].texelSizeAtOneMeter = wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].nearOverFarMinusNear = float(n / (f - n));
|
||||
s.shadows[shadowIndex].elvsm = options->vsm.elvsm;
|
||||
s.shadows[shadowIndex].elvsm = options.vsm.elvsm;
|
||||
s.shadows[shadowIndex].vsmExponent = getWrapExponentEVSM(vsmShadowOptions, options);
|
||||
s.shadows[shadowIndex].bulbRadiusLs =
|
||||
mSoftShadowOptions.penumbraScale * options->shadowBulbRadius
|
||||
/ wsTexelSizeAtOneMeter;
|
||||
mSoftShadowOptions.penumbraScale * options.shadowBulbRadius
|
||||
/ length(wsTexelSizeAtOneMeter);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -998,7 +995,7 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateSpotShadowMaps(FEngine
|
||||
lightData.data<FScene::SHADOW_INFO>());
|
||||
|
||||
ShadowTechnique shadowTechnique{};
|
||||
utils::Slice<const ShadowMap> spotShadowMaps = getSpotShadowMaps();
|
||||
utils::Slice<const ShadowMap> const spotShadowMaps = getSpotShadowMaps();
|
||||
if (!spotShadowMaps.empty()) {
|
||||
shadowTechnique |= ShadowTechnique::SHADOW_MAP;
|
||||
for (ShadowMap const& shadowMap : spotShadowMaps) {
|
||||
@@ -1038,14 +1035,14 @@ void ShadowMapManager::calculateTextureRequirements(FEngine& engine, FView& view
|
||||
for (ShadowMap const& shadowMap : getCascadedShadowMap()) {
|
||||
// Shadow map size should be the same for all cascades.
|
||||
auto const& options = shadowMap.getShadowOptions();
|
||||
maxDimension = std::max(maxDimension, options->mapSize);
|
||||
elvsm = elvsm || options->vsm.elvsm;
|
||||
maxDimension = std::max(maxDimension, options.mapSize);
|
||||
elvsm = elvsm || options.vsm.elvsm;
|
||||
}
|
||||
|
||||
for (ShadowMap const& shadowMap : getSpotShadowMaps()) {
|
||||
auto const& options = shadowMap.getShadowOptions();
|
||||
maxDimension = std::max(maxDimension, options->mapSize);
|
||||
elvsm = elvsm || options->vsm.elvsm;
|
||||
maxDimension = std::max(maxDimension, options.mapSize);
|
||||
elvsm = elvsm || options.vsm.elvsm;
|
||||
}
|
||||
|
||||
uint8_t layersNeeded = 0;
|
||||
@@ -1055,7 +1052,7 @@ void ShadowMapManager::calculateTextureRequirements(FEngine& engine, FView& view
|
||||
ShadowMap* pShadowMap) mutable {
|
||||
// Allocate shadowmap from our Atlas Allocator
|
||||
auto const& options = pShadowMap->getShadowOptions();
|
||||
auto allocation = allocator.allocate(options->mapSize);
|
||||
auto allocation = allocator.allocate(options.mapSize);
|
||||
assert_invariant(allocation.isValid());
|
||||
assert_invariant(!allocation.viewport.empty());
|
||||
pShadowMap->setAllocation(allocation.layer, allocation.viewport);
|
||||
@@ -1091,6 +1088,7 @@ void ShadowMapManager::calculateTextureRequirements(FEngine& engine, FView& view
|
||||
msaaSamples = 1;
|
||||
}
|
||||
|
||||
float4 clearColor{};
|
||||
TextureFormat format = TextureFormat::DEPTH16;
|
||||
if (view.hasVSM()) {
|
||||
if (vsmShadowOptions.highPrecision) {
|
||||
@@ -1098,6 +1096,9 @@ void ShadowMapManager::calculateTextureRequirements(FEngine& engine, FView& view
|
||||
} else {
|
||||
format = elvsm ? TextureFormat::RGBA16F : TextureFormat::RG16F;
|
||||
}
|
||||
const float maxMoment2 = getMaxMomentEVSM(vsmShadowOptions);
|
||||
const float maxMoment1 = std::sqrt(maxMoment2);
|
||||
clearColor = { maxMoment1, maxMoment2, 0, 0 };
|
||||
}
|
||||
|
||||
mSoftShadowOptions = view.getSoftShadowOptions();
|
||||
@@ -1119,7 +1120,8 @@ void ShadowMapManager::calculateTextureRequirements(FEngine& engine, FView& view
|
||||
layersNeeded,
|
||||
mipLevels,
|
||||
msaaSamples,
|
||||
format
|
||||
format,
|
||||
clearColor
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -47,9 +47,12 @@
|
||||
#include <utils/Slice.h>
|
||||
|
||||
#include <math/mat4.h>
|
||||
#include <math/half.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include <new>
|
||||
#include <type_traits>
|
||||
@@ -145,6 +148,28 @@ public:
|
||||
// for debugging only
|
||||
utils::FixedCapacityVector<Camera const*> getDirectionalShadowCameras() const noexcept;
|
||||
|
||||
static float getMaxMomentEVSM(VsmShadowOptions const& vsmShadowOptions) noexcept {
|
||||
return vsmShadowOptions.highPrecision ?
|
||||
std::numeric_limits<float>::max() :
|
||||
float(std::numeric_limits<math::half>::max());
|
||||
}
|
||||
|
||||
static float getMaxWrapExponentEVSM(VsmShadowOptions const& vsmShadowOptions) noexcept {
|
||||
constexpr float low = 5.2f; // ~ std::log(std::numeric_limits<math::half>::max()) * 0.5f;
|
||||
constexpr float high = 40.0f; // ~ std::log(std::numeric_limits<float>::max()) * 0.5f;
|
||||
return vsmShadowOptions.highPrecision ? high : low;
|
||||
}
|
||||
|
||||
static float getWrapExponentEVSM(
|
||||
VsmShadowOptions const& vsmShadowOptions,
|
||||
LightManager::ShadowOptions const& options) noexcept {
|
||||
constexpr float ABSOLUTE_FILTER_LIMIT = 42.0f;
|
||||
float const targetExponent = getMaxWrapExponentEVSM(vsmShadowOptions);
|
||||
float const effectiveFilterRadius = std::max(1.0f, options.vsm.blurWidth);
|
||||
float const filterCeiling = ABSOLUTE_FILTER_LIMIT / effectiveFilterRadius;
|
||||
return std::min(targetExponent, filterCeiling);
|
||||
}
|
||||
|
||||
private:
|
||||
explicit ShadowMapManager(FEngine& engine);
|
||||
|
||||
@@ -216,6 +241,7 @@ private:
|
||||
uint8_t levels = 0;
|
||||
uint8_t msaaSamples = 1;
|
||||
backend::TextureFormat format = backend::TextureFormat::DEPTH16;
|
||||
math::float4 clearColor{};
|
||||
} mTextureAtlasRequirements;
|
||||
|
||||
SoftShadowOptions mSoftShadowOptions;
|
||||
|
||||
@@ -85,7 +85,6 @@ void FCameraManager::destroy(FEngine& engine, Entity const e) noexcept {
|
||||
{ // scope for camera -- it's invalid after this scope.
|
||||
FCamera* const camera = manager.elementAt<CAMERA>(i);
|
||||
assert_invariant(camera);
|
||||
camera->terminate(engine);
|
||||
engine.getHeapAllocator().destroy(camera);
|
||||
|
||||
// Remove the camera component
|
||||
|
||||
@@ -577,7 +577,7 @@ void FRenderableManager::create(
|
||||
FEngine::DriverApi& driver = engine.getDriverApi();
|
||||
|
||||
if (UTILS_UNLIKELY(manager.hasComponent(entity))) {
|
||||
destroy(entity);
|
||||
destroy(entity, driver);
|
||||
}
|
||||
Instance const ci = manager.addComponent(entity);
|
||||
assert_invariant(ci);
|
||||
@@ -733,41 +733,42 @@ void FRenderableManager::create(
|
||||
}
|
||||
|
||||
// this destroys a single component from an entity
|
||||
void FRenderableManager::destroy(Entity const e) noexcept {
|
||||
void FRenderableManager::destroy(Entity const e, DriverApi& driver) noexcept {
|
||||
Instance const ci = getInstance(e);
|
||||
if (ci) {
|
||||
destroyComponent(ci);
|
||||
destroyComponent(ci, driver);
|
||||
mManager.removeComponent(e);
|
||||
}
|
||||
}
|
||||
|
||||
void FRenderableManager::clientDestroy(utils::Entity e) noexcept {
|
||||
destroy(e, mEngine.getDriverApi());
|
||||
}
|
||||
|
||||
// this destroys all components in this manager
|
||||
void FRenderableManager::terminate() noexcept {
|
||||
void FRenderableManager::terminate(DriverApi& driver) noexcept {
|
||||
auto& manager = mManager;
|
||||
if (!manager.empty()) {
|
||||
DLOG(INFO) << "cleaning up " << manager.getComponentCount()
|
||||
<< " leaked Renderable components";
|
||||
while (!manager.empty()) {
|
||||
Instance const ci = manager.end() - 1;
|
||||
destroyComponent(ci);
|
||||
destroyComponent(ci, driver);
|
||||
manager.removeComponent(manager.getEntity(ci));
|
||||
}
|
||||
}
|
||||
mHwRenderPrimitiveFactory.terminate(mEngine.getDriverApi());
|
||||
mHwRenderPrimitiveFactory.terminate(driver);
|
||||
}
|
||||
|
||||
void FRenderableManager::gc(EntityManager& em) noexcept {
|
||||
mManager.gc(em, [this](Entity const e) {
|
||||
destroy(e);
|
||||
void FRenderableManager::gc(EntityManager& em, DriverApi& driver) noexcept {
|
||||
mManager.gc(em, [this, &driver](Entity const e) {
|
||||
destroy(e, driver);
|
||||
});
|
||||
}
|
||||
|
||||
// This is basically a Renderable's destructor.
|
||||
void FRenderableManager::destroyComponent(Instance const ci) noexcept {
|
||||
void FRenderableManager::destroyComponent(Instance const ci, DriverApi& driver) noexcept {
|
||||
auto& manager = mManager;
|
||||
FEngine& engine = mEngine;
|
||||
|
||||
FEngine::DriverApi& driver = engine.getDriverApi();
|
||||
|
||||
// See create(RenderableManager::Builder&, Entity)
|
||||
destroyComponentPrimitives(mHwRenderPrimitiveFactory, driver, manager[ci].primitives);
|
||||
|
||||
@@ -91,9 +91,9 @@ public:
|
||||
~FRenderableManager();
|
||||
|
||||
// free-up all resources
|
||||
void terminate() noexcept;
|
||||
void terminate(backend::DriverApi& driver) noexcept;
|
||||
|
||||
void gc(utils::EntityManager& em) noexcept;
|
||||
void gc(utils::EntityManager& em, backend::DriverApi& driver) noexcept;
|
||||
|
||||
/*
|
||||
* Component Manager APIs
|
||||
@@ -125,7 +125,11 @@ public:
|
||||
|
||||
void create(const Builder& builder, utils::Entity entity);
|
||||
|
||||
void destroy(utils::Entity e) noexcept;
|
||||
void destroy(utils::Entity e, backend::DriverApi& driver) noexcept;
|
||||
|
||||
// The client API should have taken an Engine&, but it doesn't, so that's a workaround
|
||||
// so we can keep the API as it is.
|
||||
void clientDestroy(utils::Entity e) noexcept;
|
||||
|
||||
inline void setAxisAlignedBoundingBox(Instance instance, const Box& aabb);
|
||||
|
||||
@@ -239,7 +243,7 @@ public:
|
||||
};
|
||||
|
||||
private:
|
||||
void destroyComponent(Instance ci) noexcept;
|
||||
void destroyComponent(Instance ci, backend::DriverApi& driver) noexcept;
|
||||
static void destroyComponentPrimitives(
|
||||
HwRenderPrimitiveFactory& factory, backend::DriverApi& driver,
|
||||
utils::Slice<FRenderPrimitive> primitives) noexcept;
|
||||
|
||||
@@ -46,9 +46,6 @@ public:
|
||||
|
||||
FCamera(FEngine& engine, utils::Entity e);
|
||||
|
||||
void terminate(FEngine&) noexcept { }
|
||||
|
||||
|
||||
// Sets the projection matrices (viewing and culling). The viewing matrice has infinite far.
|
||||
void setProjection(Projection projection,
|
||||
double left, double right, double bottom, double top,
|
||||
|
||||
@@ -20,6 +20,11 @@
|
||||
#include "TextureCache.h"
|
||||
#include "RenderPrimitive.h"
|
||||
|
||||
#include "components/CameraManager.h"
|
||||
#include "components/LightManager.h"
|
||||
#include "components/RenderableManager.h"
|
||||
#include "components/TransformManager.h"
|
||||
|
||||
#include "details/BufferObject.h"
|
||||
#include "details/Camera.h"
|
||||
#include "details/Fence.h"
|
||||
@@ -58,6 +63,7 @@
|
||||
#include <utils/CallStack.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/JobSystem.h>
|
||||
#include <utils/Logger.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/PrivateImplementation-impl.h>
|
||||
@@ -538,12 +544,10 @@ void FEngine::init() {
|
||||
&debug.shadowmap.debug_directional_shadowmap, [this] {
|
||||
mMaterials.forEach([this](FMaterial* material) {
|
||||
if (material->getMaterialDomain() == MaterialDomain::SURFACE) {
|
||||
FMaterial::SpecializationConstantsBuilder constants =
|
||||
material->getSpecializationConstantsBuilder();
|
||||
constants.set(+ReservedSpecializationConstants::
|
||||
CONFIG_DEBUG_DIRECTIONAL_SHADOWMAP,
|
||||
debug.shadowmap.debug_directional_shadowmap);
|
||||
material->setSpecializationConstants(std::move(constants));
|
||||
material->getPrograms().setConstants({
|
||||
{ +ReservedSpecializationConstants::CONFIG_DEBUG_DIRECTIONAL_SHADOWMAP,
|
||||
debug.shadowmap.debug_directional_shadowmap },
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -552,12 +556,10 @@ void FEngine::init() {
|
||||
&debug.lighting.debug_froxel_visualization, [this] {
|
||||
mMaterials.forEach([this](FMaterial* material) {
|
||||
if (material->getMaterialDomain() == MaterialDomain::SURFACE) {
|
||||
FMaterial::SpecializationConstantsBuilder constants =
|
||||
material->getSpecializationConstantsBuilder();
|
||||
constants.set(+ReservedSpecializationConstants::
|
||||
CONFIG_DEBUG_FROXEL_VISUALIZATION,
|
||||
debug.lighting.debug_froxel_visualization);
|
||||
material->setSpecializationConstants(std::move(constants));
|
||||
material->getPrograms().setConstants({
|
||||
{ +ReservedSpecializationConstants::CONFIG_DEBUG_FROXEL_VISUALIZATION,
|
||||
debug.lighting.debug_froxel_visualization },
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -590,6 +592,9 @@ void FEngine::shutdown() {
|
||||
DLOG(INFO) << "CircularBuffer: High watermark " << wm / 1024 << " KiB (" << wmpct << "%)";
|
||||
#endif
|
||||
|
||||
/* Destroy any leftover items in the cache. */
|
||||
mMaterialCache.terminate(*this);
|
||||
|
||||
DriverApi& driver = getDriverApi();
|
||||
|
||||
/*
|
||||
@@ -600,7 +605,7 @@ void FEngine::shutdown() {
|
||||
mResourceAllocatorDisposer->terminate();
|
||||
mResourceAllocatorDisposer.reset();
|
||||
mDFG.terminate(*this); // free-up the DFG
|
||||
mRenderableManager.terminate(); // free-up all renderables
|
||||
mRenderableManager.terminate(driver); // free-up all renderables
|
||||
mLightManager.terminate(); // free-up all lights
|
||||
mCameraManager.terminate(*this); // free-up all cameras
|
||||
|
||||
@@ -764,13 +769,30 @@ void FEngine::prepare(DriverApi& driver) {
|
||||
});
|
||||
}
|
||||
|
||||
void FEngine::gcManagers() {
|
||||
// Note: this runs in a Job
|
||||
auto& em = mEntityManager;
|
||||
mRenderableManager.gc(em);
|
||||
mLightManager.gc(em);
|
||||
mTransformManager.gc(em);
|
||||
mCameraManager.gc(*this, em);
|
||||
void FEngine::gc() {
|
||||
JobSystem& js = getJobSystem();
|
||||
auto *rootJob = js.createJob();
|
||||
|
||||
js.run(
|
||||
jobs::createJob(js, rootJob, [this] {
|
||||
// These are safe to GC *sequentially* from a worker thread.
|
||||
// The JobSystem acts as a release/acquire operation.
|
||||
mLightManager.gc(mEntityManager);
|
||||
mTransformManager.gc(mEntityManager);
|
||||
mCameraManager.gc(*this, mEntityManager);
|
||||
}));
|
||||
|
||||
if (isAsynchronousModeEnabled()) {
|
||||
// gcDeferredAsyncObjectDestruction() is thread-safe in this context because
|
||||
// 1. JobSystem provides the release/acquire operation
|
||||
// 2. it's only used from the main thread, which we are blocking during the gc
|
||||
js.run(jobs::createJob(js, rootJob, &FEngine::gcDeferredAsyncObjectDestruction, this));
|
||||
}
|
||||
|
||||
// RenderableManager cannot be gc'ed from a different thread, because it needs the DriverAPI
|
||||
mRenderableManager.gc(mEntityManager, getDriverApi());
|
||||
|
||||
js.runAndWait(rootJob);
|
||||
}
|
||||
|
||||
void FEngine::gcDeferredAsyncObjectDestruction() {
|
||||
@@ -798,6 +820,12 @@ void FEngine::submitFrame() {
|
||||
void FEngine::flush() {
|
||||
// flush the command buffer
|
||||
flushCommandBuffer(mCommandBufferQueue);
|
||||
|
||||
// In single-threaded mode, we have to call execute() to drain the command
|
||||
// buffer to really free up space
|
||||
if constexpr (!UTILS_HAS_THREADING) {
|
||||
execute();
|
||||
}
|
||||
}
|
||||
|
||||
void FEngine::flushAndWait() {
|
||||
@@ -1393,7 +1421,7 @@ bool FEngine::destroy(const FMaterialInstance* p) {
|
||||
|
||||
UTILS_NOINLINE
|
||||
void FEngine::destroy(Entity const e) {
|
||||
mRenderableManager.destroy(e);
|
||||
mRenderableManager.destroy(e, getDriverApi());
|
||||
mLightManager.destroy(e);
|
||||
mTransformManager.destroy(e);
|
||||
mCameraManager.destroy(*this, e);
|
||||
|
||||
@@ -456,8 +456,7 @@ public:
|
||||
}
|
||||
|
||||
void prepare(backend::DriverApi& driver);
|
||||
void gcManagers();
|
||||
void gcDeferredAsyncObjectDestruction();
|
||||
void gc();
|
||||
void submitFrame();
|
||||
|
||||
using ShaderContent = utils::FixedCapacityVector<uint8_t>;
|
||||
@@ -583,6 +582,8 @@ private:
|
||||
int loop();
|
||||
void flushCommandBuffer(backend::CommandBufferQueue& commandBufferQueue) const;
|
||||
|
||||
void gcDeferredAsyncObjectDestruction();
|
||||
|
||||
template<typename T>
|
||||
bool isValid(const T* ptr, ResourceList<T> const& list) const;
|
||||
|
||||
|
||||
@@ -176,28 +176,7 @@ FMaterial::FMaterial(FEngine& engine, const Builder& builder, MaterialDefinition
|
||||
driver.isWorkaroundNeeded(Workaround::DISABLE_DEPTH_PRECACHE_FOR_DEFAULT_MATERIAL);
|
||||
mDefaultMaterial = engine.getDefaultMaterial();
|
||||
|
||||
FixedCapacityVector<Program::SpecializationConstant> specializationConstants =
|
||||
processSpecializationConstants(builder);
|
||||
mSpecializationConstants =
|
||||
engine.getMaterialCache().getSpecializationConstantsInternPool().acquire(
|
||||
std::move(specializationConstants));
|
||||
|
||||
size_t cachedProgramsSize;
|
||||
switch (mDefinition.materialDomain) {
|
||||
case filament::MaterialDomain::SURFACE:
|
||||
cachedProgramsSize = 1 << VARIANT_BITS;
|
||||
break;
|
||||
case filament::MaterialDomain::POST_PROCESS:
|
||||
cachedProgramsSize = 1 << POST_PROCESS_VARIANT_BITS;
|
||||
break;
|
||||
case filament::MaterialDomain::COMPUTE:
|
||||
cachedProgramsSize = 1;
|
||||
break;
|
||||
}
|
||||
mCachedPrograms = FixedCapacityVector<backend::Handle<backend::HwProgram>>(cachedProgramsSize);
|
||||
|
||||
mDefinition.acquirePrograms(engine, mCachedPrograms.as_slice(), getMaterialParser(),
|
||||
mSpecializationConstants, mIsDefaultMaterial);
|
||||
mPrograms.initializeForMaterial(engine, *this, processSpecializationConstants(builder));
|
||||
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
// Register the material with matdbg.
|
||||
@@ -237,11 +216,7 @@ void FMaterial::terminate(FEngine& engine) {
|
||||
}
|
||||
#endif
|
||||
|
||||
mDefinition.releasePrograms(engine, mCachedPrograms.as_slice(),
|
||||
getMaterialParser(), mSpecializationConstants, mIsDefaultMaterial);
|
||||
engine.getMaterialCache().releaseMaterial(engine, mDefinition);
|
||||
engine.getMaterialCache().getSpecializationConstantsInternPool().release(
|
||||
mSpecializationConstants);
|
||||
mPrograms.terminate(engine);
|
||||
}
|
||||
|
||||
filament::DescriptorSetLayout const& FMaterial::getPerViewDescriptorSetLayout(
|
||||
@@ -257,9 +232,9 @@ filament::DescriptorSetLayout const& FMaterial::getPerViewDescriptorSetLayout(
|
||||
}
|
||||
// mDefinition.perViewDescriptorSetLayout{Vsm} is already resolved for MaterialDomain
|
||||
if (useVsmDescriptorSetLayout) {
|
||||
return mDefinition.perViewDescriptorSetLayoutVsm;
|
||||
return mDefinition.perViewDescriptorSetLayoutS2d;
|
||||
}
|
||||
return mDefinition.perViewDescriptorSetLayout;
|
||||
return mDefinition.perViewDescriptorSetLayoutPcf;
|
||||
}
|
||||
|
||||
void FMaterial::compile(CompilerPriorityQueue const priority,
|
||||
@@ -306,22 +281,6 @@ void FMaterial::compile(CompilerPriorityQueue const priority,
|
||||
}
|
||||
}
|
||||
|
||||
Handle<HwProgram> FMaterial::prepareProgramSlow(DriverApi& driver, Variant const variant,
|
||||
CompilerPriorityQueue const priorityQueue) const noexcept {
|
||||
if (isSharedVariant(variant)) {
|
||||
FMaterial const* defaultMaterial = mEngine.getDefaultMaterial();
|
||||
FILAMENT_CHECK_PRECONDITION(defaultMaterial);
|
||||
Handle<HwProgram> program = defaultMaterial->mCachedPrograms[variant.key];
|
||||
if (program) {
|
||||
return mCachedPrograms[variant.key] = program;
|
||||
}
|
||||
return mCachedPrograms[variant.key] =
|
||||
defaultMaterial->prepareProgram(driver, variant, priorityQueue);
|
||||
}
|
||||
return mCachedPrograms[variant.key] = mDefinition.prepareProgram(mEngine, driver,
|
||||
getMaterialParser(), getProgramSpecialization(variant), priorityQueue);
|
||||
}
|
||||
|
||||
FMaterialInstance* FMaterial::createInstance(const char* name) const noexcept {
|
||||
if (mDefaultMaterialInstance) {
|
||||
// if we have a default instance, use it to create a new one
|
||||
@@ -356,14 +315,6 @@ BufferInterfaceBlock::FieldInfo const* FMaterial::reflect(
|
||||
return mDefinition.uniformInterfaceBlock.getFieldInfo(name);
|
||||
}
|
||||
|
||||
ProgramSpecialization FMaterial::getProgramSpecialization(Variant const variant) const noexcept {
|
||||
return ProgramSpecialization {
|
||||
.materialCrc32 = mDefinition.getMaterialParser().getCrc32(),
|
||||
.variant = variant,
|
||||
.specializationConstants = mSpecializationConstants,
|
||||
};
|
||||
}
|
||||
|
||||
size_t FMaterial::getParameters(ParameterInfo* parameters, size_t count) const noexcept {
|
||||
count = std::min(count, getParameterCount());
|
||||
|
||||
@@ -430,8 +381,7 @@ void FMaterial::updateActiveProgramsForMatdbg(Variant const variant) const noexc
|
||||
void FMaterial::applyPendingEdits() noexcept {
|
||||
const char* name = mDefinition.name.c_str();
|
||||
DLOG(INFO) << "Applying edits to " << (name ? name : "(untitled)");
|
||||
mDefinition.releasePrograms(mEngine, mCachedPrograms.as_slice(), getMaterialParser(),
|
||||
mSpecializationConstants, mIsDefaultMaterial);
|
||||
mPrograms.clear(mEngine);
|
||||
latchPendingEdits();
|
||||
}
|
||||
|
||||
@@ -480,26 +430,6 @@ void FMaterial::onQueryCallback(void* userdata, VariantList* pActiveVariants) {
|
||||
|
||||
#endif // FILAMENT_ENABLE_MATDBG
|
||||
|
||||
void FMaterial::setSpecializationConstants(SpecializationConstantsBuilder&& builder) noexcept {
|
||||
if (builder.mConstants.empty()) {
|
||||
// Nothing was changed.
|
||||
return;
|
||||
}
|
||||
|
||||
auto& internPool = mEngine.getMaterialCache().getSpecializationConstantsInternPool();
|
||||
MaterialParser const& materialParser = getMaterialParser();
|
||||
|
||||
// Release old resources...
|
||||
mDefinition.releasePrograms(mEngine, mCachedPrograms.as_slice(), materialParser,
|
||||
mSpecializationConstants, mIsDefaultMaterial);
|
||||
internPool.release(mSpecializationConstants);
|
||||
|
||||
// Then acquire new ones.
|
||||
mSpecializationConstants = internPool.acquire(std::move(builder.mConstants));
|
||||
mDefinition.acquirePrograms(mEngine, mCachedPrograms.as_slice(), materialParser,
|
||||
mSpecializationConstants, mIsDefaultMaterial);
|
||||
}
|
||||
|
||||
FixedCapacityVector<Program::SpecializationConstant> FMaterial::processSpecializationConstants(
|
||||
Builder const& builder) {
|
||||
FixedCapacityVector<Program::SpecializationConstant> specializationConstants =
|
||||
@@ -560,12 +490,4 @@ const char* FMaterial::getParameterTransformName(std::string_view samplerName) c
|
||||
return info->transformName.c_str();
|
||||
}
|
||||
|
||||
template FMaterial::SpecializationConstantsBuilder& FMaterial::SpecializationConstantsBuilder::set<int32_t>(uint32_t id, int32_t value) noexcept;
|
||||
template FMaterial::SpecializationConstantsBuilder& FMaterial::SpecializationConstantsBuilder::set<float>(uint32_t id, float value) noexcept;
|
||||
template FMaterial::SpecializationConstantsBuilder& FMaterial::SpecializationConstantsBuilder::set<bool>(uint32_t id, bool value) noexcept;
|
||||
|
||||
template FMaterial::SpecializationConstantsBuilder& FMaterial::SpecializationConstantsBuilder::set<int32_t>(std::string_view name, int32_t value) noexcept;
|
||||
template FMaterial::SpecializationConstantsBuilder& FMaterial::SpecializationConstantsBuilder::set<float>(std::string_view name, float value) noexcept;
|
||||
template FMaterial::SpecializationConstantsBuilder& FMaterial::SpecializationConstantsBuilder::set<bool>(std::string_view name, bool value) noexcept;
|
||||
|
||||
} // namespace filament
|
||||
|
||||
+33
-108
@@ -18,6 +18,7 @@
|
||||
#define TNT_FILAMENT_DETAILS_MATERIAL_H
|
||||
|
||||
#include "downcast.h"
|
||||
#include "LocalProgramCache.h"
|
||||
|
||||
#include "details/MaterialInstance.h"
|
||||
|
||||
@@ -45,7 +46,6 @@
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/Mutex.h>
|
||||
|
||||
#include <optional>
|
||||
#include <string_view>
|
||||
|
||||
#include <stddef.h>
|
||||
@@ -72,62 +72,6 @@ public:
|
||||
DefaultMaterialBuilder();
|
||||
};
|
||||
|
||||
// Used to change specialization constants at runtime internally by Filament.
|
||||
//
|
||||
// Call Material::getSpecializationConstantsBuilder() to return an instance of
|
||||
// SpecializationConstantsBuilder. The lifetime of this object must not exceed the lifetime of
|
||||
// the corresponding Material. After spec constants are changed with calls to set(), apply the
|
||||
// changes to the original Material via setSpecializationConstants().
|
||||
//
|
||||
// It would be nice to reuse Builder for this, but Builder allocates an entire map and asserts
|
||||
// if specified constants don't exist. In constrast, SpecializationConstantsBuilder is
|
||||
// copy-on-write and allows non-existent specialization constants to be named.
|
||||
class SpecializationConstantsBuilder {
|
||||
friend class FMaterial;
|
||||
|
||||
public:
|
||||
SpecializationConstantsBuilder(SpecializationConstantsBuilder const& rhs) = delete;
|
||||
SpecializationConstantsBuilder& operator=(
|
||||
SpecializationConstantsBuilder const& rhs) = delete;
|
||||
|
||||
SpecializationConstantsBuilder(SpecializationConstantsBuilder&& rhs) = default;
|
||||
SpecializationConstantsBuilder& operator=(SpecializationConstantsBuilder&& rhs) = default;
|
||||
|
||||
template<typename T, typename = Builder::is_supported_constant_parameter_t<T>>
|
||||
SpecializationConstantsBuilder& set(uint32_t id, T value) noexcept {
|
||||
// Don't allocate if we can help it.
|
||||
if (mConstants.empty()) {
|
||||
if (std::get<T>(mDefaultConstants[id]) == value) {
|
||||
return *this;
|
||||
}
|
||||
mConstants = utils::FixedCapacityVector<backend::Program::SpecializationConstant>(
|
||||
mDefaultConstants);
|
||||
}
|
||||
mConstants[id] = value;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, typename = Builder::is_supported_constant_parameter_t<T>>
|
||||
SpecializationConstantsBuilder& set(std::string_view name, T value) noexcept {
|
||||
auto it = mDefinition->specializationConstantsNameToIndex.find(name);
|
||||
if (it != mDefinition->specializationConstantsNameToIndex.cend()) {
|
||||
set(it->second + CONFIG_MAX_RESERVED_SPEC_CONSTANTS, value);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
SpecializationConstantsBuilder(MaterialDefinition const& definition,
|
||||
utils::Slice<const backend::Program::SpecializationConstant> defaultConstants)
|
||||
: mDefinition(&definition),
|
||||
mDefaultConstants(defaultConstants) {}
|
||||
|
||||
MaterialDefinition const* mDefinition;
|
||||
utils::Slice<const backend::Program::SpecializationConstant> mDefaultConstants;
|
||||
// Copy-on-write vector.
|
||||
utils::FixedCapacityVector<backend::Program::SpecializationConstant> mConstants;
|
||||
};
|
||||
|
||||
void terminate(FEngine& engine);
|
||||
|
||||
// return the uniform interface block for this material
|
||||
@@ -139,7 +83,7 @@ public:
|
||||
// This is mostly intended to be used for post-process materials; but it's also useful for
|
||||
// Surface material that behave like post-process material (i.e. that don't really have variants or for
|
||||
// which VSM is nonsensical, like for unlit materials)
|
||||
return mDefinition.perViewDescriptorSetLayout;
|
||||
return mDefinition.perViewDescriptorSetLayoutPcf;
|
||||
}
|
||||
|
||||
DescriptorSetLayout const& getPerViewDescriptorSetLayout(
|
||||
@@ -187,11 +131,7 @@ public:
|
||||
backend::Handle<backend::HwProgram> prepareProgram(backend::DriverApi& driver,
|
||||
Variant const variant,
|
||||
backend::CompilerPriorityQueue const priorityQueue) const noexcept {
|
||||
backend::Handle<backend::HwProgram> program = mCachedPrograms[variant.key];
|
||||
if (UTILS_LIKELY(program)) {
|
||||
return program;
|
||||
}
|
||||
return prepareProgramSlow(driver, variant, priorityQueue);
|
||||
return mPrograms.prepareProgram(driver, variant, priorityQueue);
|
||||
}
|
||||
|
||||
// getProgram returns the backend program for the material's given variant.
|
||||
@@ -216,9 +156,7 @@ public:
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
updateActiveProgramsForMatdbg(variant);
|
||||
#endif
|
||||
backend::Handle<backend::HwProgram> program = mCachedPrograms[variant.key];
|
||||
assert_invariant(program);
|
||||
return program;
|
||||
return mPrograms.getProgram(variant);
|
||||
}
|
||||
|
||||
// MaterialInstance::use() binds descriptor sets before drawing. For shared variants,
|
||||
@@ -275,6 +213,8 @@ public:
|
||||
float getSpecularAntiAliasingVariance() const noexcept { return mDefinition.specularAntiAliasingVariance; }
|
||||
float getSpecularAntiAliasingThreshold() const noexcept { return mDefinition.specularAntiAliasingThreshold; }
|
||||
|
||||
bool isDefaultMaterial() const noexcept { return mIsDefaultMaterial; }
|
||||
|
||||
backend::descriptor_binding_t getSamplerBinding(
|
||||
std::string_view const& name) const;
|
||||
|
||||
@@ -297,12 +237,7 @@ public:
|
||||
|
||||
uint32_t generateMaterialInstanceId() const noexcept { return mMaterialInstanceId++; }
|
||||
|
||||
// Update specialization constants.
|
||||
SpecializationConstantsBuilder getSpecializationConstantsBuilder() const noexcept {
|
||||
return SpecializationConstantsBuilder(mDefinition, mSpecializationConstants);
|
||||
}
|
||||
|
||||
void setSpecializationConstants(SpecializationConstantsBuilder&& builder) noexcept;
|
||||
LocalProgramCache& getPrograms() noexcept { return mPrograms; }
|
||||
|
||||
uint8_t getPerViewLayoutIndex() const noexcept {
|
||||
return mDefinition.perViewLayoutIndex;
|
||||
@@ -316,6 +251,30 @@ public:
|
||||
return mDefinition.source.c_str_safe();
|
||||
}
|
||||
|
||||
inline bool isSharedVariant(Variant const variant) const {
|
||||
// HACK: The default material "should" have MNT | DEP, but then we'd have to compile it as a
|
||||
// lit material, which would increase binary size. Perhaps we could specially compile it
|
||||
// with this variant, but with the shader program cache in active development, the days of
|
||||
// the default material are numbered anyway.
|
||||
constexpr Variant::type_t vsmAndDep = Variant::MNT | Variant::DEP;
|
||||
return mDefinition.materialDomain == MaterialDomain::SURFACE && !mIsDefaultMaterial &&
|
||||
!mDefinition.hasCustomDepthShader && Variant::isValidDepthVariant(variant) &&
|
||||
(variant.key & vsmAndDep) != vsmAndDep;
|
||||
}
|
||||
|
||||
MaterialParser const& getMaterialParser() const noexcept {
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
if (mEditedMaterialParser) {
|
||||
return *mEditedMaterialParser;
|
||||
}
|
||||
#endif
|
||||
return mDefinition.getMaterialParser();
|
||||
}
|
||||
|
||||
MaterialDefinition const& getDefinition() const noexcept { return mDefinition; }
|
||||
|
||||
LocalProgramCache const& getPrograms() const noexcept { return mPrograms; }
|
||||
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
void applyPendingEdits() noexcept;
|
||||
|
||||
@@ -349,21 +308,6 @@ public:
|
||||
#endif
|
||||
|
||||
private:
|
||||
MaterialParser const& getMaterialParser() const noexcept {
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
if (mEditedMaterialParser) {
|
||||
return *mEditedMaterialParser;
|
||||
}
|
||||
#endif
|
||||
return mDefinition.getMaterialParser();
|
||||
}
|
||||
|
||||
ProgramSpecialization getProgramSpecialization(Variant const variant) const noexcept;
|
||||
|
||||
backend::Handle<backend::HwProgram> prepareProgramSlow(backend::DriverApi& driver,
|
||||
Variant const variant,
|
||||
backend::CompilerPriorityQueue const priorityQueue) const noexcept;
|
||||
|
||||
utils::FixedCapacityVector<backend::Program::SpecializationConstant>
|
||||
processSpecializationConstants(Builder const& builder);
|
||||
|
||||
@@ -371,24 +315,6 @@ private:
|
||||
|
||||
void createAndCacheProgram(backend::DriverApi& driver, backend::Program&& p, Variant variant) const noexcept;
|
||||
|
||||
backend::DescriptorSetLayout const& getPerViewDescriptorSetLayoutDescription(
|
||||
Variant variant, bool useVsmDescriptorSetLayout) const noexcept;
|
||||
|
||||
backend::DescriptorSetLayout const& getDescriptorSetLayoutDescription(
|
||||
Variant variant = {}) const noexcept;
|
||||
|
||||
bool isSharedVariant(Variant const variant) const {
|
||||
// HACK: The default material "should" have VSM | DEP, but then we'd have to compile it as a
|
||||
// lit material, which would increase binary size. Perhaps we could specially compile it
|
||||
// with this variant, but with the shader program cache in active development, the days of
|
||||
// the default material are numbered anyway.
|
||||
constexpr Variant::type_t vsmAndDep = Variant::VSM | Variant::DEP;
|
||||
return mDefinition.materialDomain == MaterialDomain::SURFACE && !mIsDefaultMaterial &&
|
||||
!mDefinition.hasCustomDepthShader && Variant::isValidDepthVariant(variant) &&
|
||||
(variant.key & vsmAndDep) != vsmAndDep;
|
||||
}
|
||||
|
||||
mutable utils::FixedCapacityVector<backend::Handle<backend::HwProgram>> mCachedPrograms;
|
||||
MaterialDefinition const& mDefinition;
|
||||
|
||||
bool mIsDefaultMaterial = false;
|
||||
@@ -403,9 +329,6 @@ private:
|
||||
// reserve some space to construct the default material instance
|
||||
mutable FMaterialInstance* mDefaultMaterialInstance = nullptr;
|
||||
|
||||
// current specialization constants for the HwProgram
|
||||
utils::Slice<const backend::Program::SpecializationConstant> mSpecializationConstants;
|
||||
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
matdbg::MaterialKey mDebuggerId;
|
||||
mutable utils::Mutex mActiveProgramsLock;
|
||||
@@ -423,6 +346,8 @@ private:
|
||||
FEngine& mEngine;
|
||||
const uint32_t mMaterialId;
|
||||
mutable uint32_t mMaterialInstanceId = 0;
|
||||
|
||||
LocalProgramCache mPrograms;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -93,6 +93,10 @@ public:
|
||||
mHasScissor = true;
|
||||
}
|
||||
|
||||
void setScissor(backend::Viewport const& viewport) noexcept {
|
||||
setScissor(viewport.left, viewport.bottom, viewport.width, viewport.height);
|
||||
}
|
||||
|
||||
void unsetScissor() noexcept {
|
||||
constexpr uint32_t maxvalu = std::numeric_limits<int32_t>::max();
|
||||
mScissorRect = { 0, 0, maxvalu, maxvalu };
|
||||
|
||||
@@ -310,13 +310,7 @@ void FRenderer::skipFrame(uint64_t vsyncSteadyClockTimeNano) {
|
||||
engine.flush(); // flush command stream
|
||||
|
||||
// Run GC
|
||||
JobSystem& js = engine.getJobSystem();
|
||||
auto *rootJob = js.createJob();
|
||||
js.run(jobs::createJob(js, rootJob, &FEngine::gcManagers, &engine)); // gc all component managers
|
||||
if (engine.isAsynchronousModeEnabled()) {
|
||||
js.run(jobs::createJob(js, rootJob, &FEngine::gcDeferredAsyncObjectDestruction, &engine));
|
||||
}
|
||||
js.runAndWait(rootJob);
|
||||
engine.gc();
|
||||
|
||||
mFrameSkipper.frameSkipped();
|
||||
}
|
||||
@@ -518,13 +512,7 @@ void FRenderer::endFrame() {
|
||||
engine.flush(); // flush command stream
|
||||
|
||||
// Run GC
|
||||
JobSystem& js = engine.getJobSystem();
|
||||
auto *rootJob = js.createJob();
|
||||
js.run(jobs::createJob(js, rootJob, &FEngine::gcManagers, &engine)); // gc all component managers
|
||||
if (engine.isAsynchronousModeEnabled()) {
|
||||
js.run(jobs::createJob(js, rootJob, &FEngine::gcDeferredAsyncObjectDestruction, &engine));
|
||||
}
|
||||
js.runAndWait(rootJob);
|
||||
engine.gc();
|
||||
}
|
||||
|
||||
void FRenderer::readPixels(
|
||||
@@ -969,10 +957,7 @@ void FRenderer::renderJob(DriverApi& driver, RootArenaScope& rootArenaScope, FVi
|
||||
variant.setDirectionalLighting(view.hasDirectionalLighting());
|
||||
variant.setDynamicLighting(view.hasDynamicLighting());
|
||||
variant.setFog(view.hasFog());
|
||||
// The VSM bit has a different meaning for STANDARD_VARIANT (as opposed to DEPTH_VARIANT),
|
||||
// In the STANDARD_VARIANT case, we are *using* the shadow-map, and the VSM only decides which
|
||||
// type of sampler is used (samplerShadow or sampler2D).
|
||||
variant.setVsm(view.hasShadowing() && view.getShadowType() != ShadowType::PCF);
|
||||
variant.setShadowSampler2D(view.hasShadowing() && view.getShadowType() != ShadowType::PCF);
|
||||
variant.setStereo(view.hasStereo());
|
||||
|
||||
/*
|
||||
@@ -981,10 +966,7 @@ void FRenderer::renderJob(DriverApi& driver, RootArenaScope& rootArenaScope, FVi
|
||||
|
||||
if (view.needsShadowMap()) {
|
||||
Variant shadowVariant(Variant::DEPTH_VARIANT);
|
||||
// The VSM bit has a different meaning for DEPTH_VARIANT (as opposed to STANDARD_VARIANT),
|
||||
// In the DEPTH_VARIANT case, we are *generating* the shadow-map, and some computations
|
||||
// are handled differently. In addition, the color buffer is used.
|
||||
shadowVariant.setVsm(view.getShadowType() == ShadowType::VSM);
|
||||
shadowVariant.setDepthMoments(view.getShadowType() == ShadowType::VSM);
|
||||
|
||||
auto shadows = view.renderShadowMaps(engine, fg, cameraInfo, mShaderUserTime,
|
||||
RenderPassBuilder{ commandArena }
|
||||
|
||||
@@ -76,6 +76,7 @@
|
||||
#include <cmath>
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include <new>
|
||||
#include <ratio>
|
||||
@@ -143,7 +144,7 @@ FView::FView(FEngine& engine)
|
||||
#ifndef NDEBUG
|
||||
// This can fail if another view has already registered this data source
|
||||
mDebugState->owner = debugRegistry.registerDataSource("d.view.frame_info",
|
||||
[weak = std::weak_ptr(mDebugState)]() -> DebugRegistry::DataSource {
|
||||
[weak = std::weak_ptr<DebugState>(mDebugState)]() -> DebugRegistry::DataSource {
|
||||
// the View could have been destroyed by the time we do this
|
||||
auto const state = weak.lock();
|
||||
if (!state) {
|
||||
@@ -1131,8 +1132,6 @@ void FView::prepareShadowMapping() const noexcept {
|
||||
uniforms = mShadowMapManager->getShadowMappingUniforms();
|
||||
}
|
||||
|
||||
constexpr float low = 5.54f; // ~ std::log(std::numeric_limits<math::half>::max()) * 0.5f;
|
||||
constexpr float high = 42.0f; // ~ std::log(std::numeric_limits<float>::max()) * 0.5f;
|
||||
constexpr uint32_t SHADOW_SAMPLING_RUNTIME_PCF = 0u;
|
||||
constexpr uint32_t SHADOW_SAMPLING_RUNTIME_EVSM = 1u;
|
||||
constexpr uint32_t SHADOW_SAMPLING_RUNTIME_DPCF = 2u;
|
||||
@@ -1148,8 +1147,8 @@ void FView::prepareShadowMapping() const noexcept {
|
||||
break;
|
||||
case ShadowType::VSM:
|
||||
s.shadowSamplingType = SHADOW_SAMPLING_RUNTIME_EVSM;
|
||||
s.vsmExponent = mVsmShadowOptions.highPrecision ? high : low;
|
||||
s.vsmDepthScale = mVsmShadowOptions.minVarianceScale * 0.01f * s.vsmExponent;
|
||||
s.vsmExponent = 0; // this is only used when rendering the shadowmap, not when using it
|
||||
s.vsmMaxMoment = ShadowMapManager::getMaxMomentEVSM(mVsmShadowOptions);
|
||||
s.vsmLightBleedReduction = mVsmShadowOptions.lightBleedReduction;
|
||||
break;
|
||||
case ShadowType::DPCF:
|
||||
|
||||
@@ -28,9 +28,11 @@
|
||||
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <math/half.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <array>
|
||||
#include <limits>
|
||||
|
||||
namespace filament {
|
||||
|
||||
@@ -74,8 +76,8 @@ void ShadowMapDescriptorSet::prepareLodBias(Transaction const& transaction, floa
|
||||
}
|
||||
|
||||
void ShadowMapDescriptorSet::prepareViewport(Transaction const& transaction,
|
||||
backend::Viewport const& viewport) noexcept {
|
||||
PerViewDescriptorSetUtils::prepareViewport(edit(transaction), viewport, viewport);
|
||||
backend::Viewport const& physicalViewport, backend::Viewport const& logicalViewport) noexcept {
|
||||
PerViewDescriptorSetUtils::prepareViewport(edit(transaction), physicalViewport, logicalViewport);
|
||||
// TODO: offset calculation is now different
|
||||
}
|
||||
|
||||
@@ -90,11 +92,10 @@ void ShadowMapDescriptorSet::prepareMaterialGlobals(Transaction const& transacti
|
||||
}
|
||||
|
||||
void ShadowMapDescriptorSet::prepareShadowMapping(Transaction const& transaction,
|
||||
bool const highPrecision) noexcept {
|
||||
float const vsmExponent, float const vsmMaxMoment) noexcept {
|
||||
auto& s = edit(transaction);
|
||||
constexpr float low = 5.54f; // ~ std::log(std::numeric_limits<math::half>::max()) * 0.5f;
|
||||
constexpr float high = 42.0f; // ~ std::log(std::numeric_limits<float>::max()) * 0.5f;
|
||||
s.vsmExponent = highPrecision ? high : low;
|
||||
s.vsmExponent = vsmExponent;
|
||||
s.vsmMaxMoment = vsmMaxMoment;
|
||||
}
|
||||
|
||||
ShadowMapDescriptorSet::Transaction ShadowMapDescriptorSet::open(DriverApi& driver) noexcept {
|
||||
|
||||
@@ -66,7 +66,7 @@ public:
|
||||
float bias) noexcept;
|
||||
|
||||
static void prepareViewport(Transaction const& transaction,
|
||||
backend::Viewport const& viewport) noexcept;
|
||||
backend::Viewport const& physicalViewport, backend::Viewport const& logicalViewport) noexcept;
|
||||
|
||||
static void prepareTime(Transaction const& transaction,
|
||||
FEngine const& engine, math::float4 const& userTime) noexcept;
|
||||
@@ -75,7 +75,7 @@ public:
|
||||
std::array<math::float4, 4> const& materialGlobals) noexcept;
|
||||
|
||||
static void prepareShadowMapping(Transaction const& transaction,
|
||||
bool highPrecision) noexcept;
|
||||
float vsmExponent, float vsmMaxMoment) noexcept;
|
||||
|
||||
static Transaction open(backend::DriverApi& driver) noexcept;
|
||||
|
||||
|
||||
@@ -19,7 +19,8 @@ material {
|
||||
{
|
||||
name : color,
|
||||
target : color,
|
||||
type : float4
|
||||
type : float4,
|
||||
precision : high
|
||||
}
|
||||
],
|
||||
domain : postprocess,
|
||||
@@ -30,8 +31,29 @@ material {
|
||||
|
||||
fragment {
|
||||
void postProcess(inout PostProcessInputs postProcess) {
|
||||
highp vec2 uv = gl_FragCoord.xy * materialParams.uvscale;
|
||||
postProcess.color = textureLod(materialParams_color,
|
||||
vec3(uv, materialParams.layer), 0.0);
|
||||
// For EVSM mipmapping, we use a custom box filter (instead of the GPU's bilinear filter), because GPUs often
|
||||
// use a lower precision for texture interpolation and EVSM moments are very sensitive to that.
|
||||
|
||||
highp ivec2 destCoord = ivec2(gl_FragCoord.xy);
|
||||
highp ivec3 srcCoord = ivec3(destCoord * 2, materialParams.layer);
|
||||
|
||||
#if defined(TARGET_WEBGPU_ENVIRONMENT)
|
||||
// it looks like WebGPU doesn't support texelFetchOffset
|
||||
highp vec4 m0 = texelFetch(materialParams_color, ivec3(srcCoord.xy + ivec2(0, 0), srcCoord.z), 0);
|
||||
highp vec4 m1 = texelFetch(materialParams_color, ivec3(srcCoord.xy + ivec2(1, 0), srcCoord.z), 0);
|
||||
highp vec4 m2 = texelFetch(materialParams_color, ivec3(srcCoord.xy + ivec2(0, 1), srcCoord.z), 0);
|
||||
highp vec4 m3 = texelFetch(materialParams_color, ivec3(srcCoord.xy + ivec2(1, 1), srcCoord.z), 0);
|
||||
#else
|
||||
highp vec4 m0 = texelFetchOffset(materialParams_color, srcCoord, 0, ivec2(0, 0));
|
||||
highp vec4 m1 = texelFetchOffset(materialParams_color, srcCoord, 0, ivec2(1, 0));
|
||||
highp vec4 m2 = texelFetchOffset(materialParams_color, srcCoord, 0, ivec2(0, 1));
|
||||
highp vec4 m3 = texelFetchOffset(materialParams_color, srcCoord, 0, ivec2(1, 1));
|
||||
#endif
|
||||
|
||||
// Make sure to not overflow the moments when averaging them
|
||||
postProcess.color = (m0 * 0.25) +
|
||||
(m1 * 0.25) +
|
||||
(m2 * 0.25) +
|
||||
(m3 * 0.25);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
Pod::Spec.new do |spec|
|
||||
spec.name = "Filament"
|
||||
spec.version = "1.69.3"
|
||||
spec.version = "1.69.5"
|
||||
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
|
||||
spec.homepage = "https://google.github.io/filament"
|
||||
spec.authors = "Google LLC."
|
||||
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
|
||||
spec.platform = :ios, "11.0"
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.69.3/filament-v1.69.3-ios.tgz" }
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.69.5/filament-v1.69.5-ios.tgz" }
|
||||
|
||||
spec.libraries = 'c++'
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ backend::DescriptorSetLayout const& getPerRenderableLayout() noexcept;
|
||||
backend::DescriptorSetLayout getPerViewDescriptorSetLayout(
|
||||
MaterialDomain domain,
|
||||
bool isLit, bool isSSR, bool hasFog,
|
||||
bool isVSM) noexcept;
|
||||
bool isShadowSampler2D) noexcept;
|
||||
|
||||
backend::DescriptorSetLayout getPerViewDescriptorSetLayoutWithVariant(
|
||||
Variant variant,
|
||||
|
||||
@@ -85,6 +85,9 @@ enum class ReservedSpecializationConstants : uint8_t {
|
||||
CONFIG_SH_BANDS_COUNT = 9,
|
||||
CONFIG_SHADOW_SAMPLING_METHOD = 10,
|
||||
CONFIG_FROXEL_RECORD_BUFFER_HEIGHT = 11,
|
||||
CONFIG_HAS_DIRECTIONAL_LIGHTING = 12,
|
||||
CONFIG_HAS_DYNAMIC_LIGHTING = 13,
|
||||
CONFIG_HAS_SHADOWING = 14,
|
||||
// check CONFIG_NEXT_RESERVED_SPEC_CONSTANT and CONFIG_MAX_RESERVED_SPEC_CONSTANTS below
|
||||
};
|
||||
|
||||
@@ -107,7 +110,7 @@ constexpr size_t CONFIG_MAX_LIGHT_INDEX = CONFIG_MAX_LIGHT_COUNT - 1;
|
||||
// Updating this value necessitates a material version bump.
|
||||
constexpr size_t CONFIG_MAX_RESERVED_SPEC_CONSTANTS = 16;
|
||||
// The number of the next unassigned reserved spec constant.
|
||||
constexpr size_t CONFIG_NEXT_RESERVED_SPEC_CONSTANT = 12;
|
||||
constexpr size_t CONFIG_NEXT_RESERVED_SPEC_CONSTANT = 15;
|
||||
|
||||
// The maximum number of shadow maps possible.
|
||||
// There is currently a maximum limit of 128 shadow maps.
|
||||
|
||||
@@ -166,7 +166,7 @@ struct PerViewUib { // NOLINT(cppcoreguidelines-pro-type-member-init)
|
||||
// VSM shadows [variant: VSM]
|
||||
// --------------------------------------------------------------------------------------------
|
||||
float vsmExponent;
|
||||
float vsmDepthScale;
|
||||
float vsmMaxMoment;
|
||||
float vsmLightBleedReduction;
|
||||
uint32_t shadowSamplingType; // 0: vsm, 1: dpcf
|
||||
|
||||
@@ -299,13 +299,12 @@ struct ShadowUib { // NOLINT(cppcoreguidelines-pro-type-member-init)
|
||||
math::mat4f lightFromWorldMatrix; // 64
|
||||
math::float4 lightFromWorldZ; // 16
|
||||
math::float4 scissorNormalized; // 16
|
||||
float texelSizeAtOneMeter; // 4
|
||||
float bulbRadiusLs; // 4
|
||||
float nearOverFarMinusNear; // 4
|
||||
float normalBias; // 4
|
||||
bool elvsm; // 4
|
||||
uint32_t layer; // 4
|
||||
uint32_t reserved1; // 4
|
||||
math::float2 normalBias; // 4
|
||||
bool elvsm; // 4 // could be 1 bit
|
||||
uint32_t layer; // 4 // could be 8 bits
|
||||
float vsmExponent; // 4 // could be fp16
|
||||
uint32_t reserved2; // 4
|
||||
};
|
||||
ShadowData shadows[CONFIG_MAX_SHADOWMAPS];
|
||||
|
||||
@@ -48,20 +48,21 @@ struct Variant {
|
||||
// SRE: Shadow Receiver
|
||||
// SKN: Skinning
|
||||
// DEP: Depth only
|
||||
// FOG: Fog
|
||||
// PCK: Picking (depth variant only)
|
||||
// VSM: Variance shadow maps (depth) / sampler type (standard)
|
||||
// FOG: Fog (standard)
|
||||
// PCK: Picking (depth)
|
||||
// MNT: Output depth moments (depth)
|
||||
// S2D: Sampler type for shadows (0: samplerShadowArray, 1: sampler2DArray) (standard)
|
||||
// STE: Instanced stereo rendering
|
||||
//
|
||||
// X: either 1 or 0
|
||||
// +-----+-----+-----+-----+-----+-----+-----+-----+
|
||||
// Variant | STE | VSM | FOG | DEP | SKN | SRE | DYN | DIR | 256
|
||||
// Variant | STE | S2D | FOG | DEP | SKN | SRE | DYN | DIR | 256
|
||||
// +-----+-----+-----+-----+-----+-----+-----+-----+
|
||||
// PCK
|
||||
// MNT PCK
|
||||
//
|
||||
// Standard variants:
|
||||
// +-----+-----+-----+-----+-----+-----+-----+-----+
|
||||
// | STE | VSM | FOG | 0 | SKN | SRE | DYN | DIR | 128 - 44 = 84
|
||||
// | STE | S2D | FOG | 0 | SKN | SRE | DYN | DIR | 128 - 44 = 84
|
||||
// +-----+-----+-----+-----+-----+-----+-----+-----+
|
||||
// Vertex shader X 0 0 0 X X X X
|
||||
// Fragment shader 0 X X 0 0 X X X
|
||||
@@ -72,7 +73,7 @@ struct Variant {
|
||||
//
|
||||
// Depth variants:
|
||||
// +-----+-----+-----+-----+-----+-----+-----+-----+
|
||||
// | STE | VSM | PCK | 1 | SKN | 0 | 0 | 0 | 16 - 4 = 12
|
||||
// | STE | MNT | PCK | 1 | SKN | 0 | 0 | 0 | 16 - 4 = 12
|
||||
// +-----+-----+-----+-----+-----+-----+-----+-----+
|
||||
// Vertex depth X X 0 1 X 0 0 0
|
||||
// Fragment depth 0 0 X 1 0 0 0 0
|
||||
@@ -96,13 +97,15 @@ struct Variant {
|
||||
static constexpr type_t DEP = 0x10; // depth only variants
|
||||
static constexpr type_t FOG = 0x20; // fog (standard)
|
||||
static constexpr type_t PCK = 0x20; // picking (depth)
|
||||
static constexpr type_t VSM = 0x40; // variance shadow maps / sampler type
|
||||
static constexpr type_t S2D = 0x40; // sampler type
|
||||
static constexpr type_t MNT = 0x40; // variance shadow maps
|
||||
static constexpr type_t STE = 0x80; // instanced stereo
|
||||
|
||||
static constexpr type_t NO_VARIANT = 0u;
|
||||
|
||||
// special variants (variants that use the reserved space)
|
||||
static constexpr type_t SPECIAL_SSR = VSM | SRE; // screen-space reflections variant
|
||||
static constexpr type_t SPECIAL_SSR_VARIANT= S2D | SRE ;
|
||||
static constexpr type_t SPECIAL_SSR_MASK = STE | S2D | DEP | SRE | DYN | DIR;
|
||||
|
||||
static constexpr type_t STANDARD_MASK = DEP;
|
||||
static constexpr type_t STANDARD_VARIANT = 0u;
|
||||
@@ -127,29 +130,30 @@ struct Variant {
|
||||
void setSkinning(bool v) noexcept { set(v, SKN); }
|
||||
void setFog(bool v) noexcept { set(v, FOG); }
|
||||
void setPicking(bool v) noexcept { set(v, PCK); }
|
||||
void setVsm(bool v) noexcept { set(v, VSM); }
|
||||
void setShadowSampler2D(bool v) noexcept { set(v, S2D); }
|
||||
void setDepthMoments(bool v) noexcept { set(v, MNT); }
|
||||
void setStereo(bool v) noexcept { set(v, STE); }
|
||||
|
||||
static constexpr bool isValidDepthVariant(Variant variant) noexcept {
|
||||
// Can't have VSM and PICKING together with DEPTH variants
|
||||
constexpr type_t RESERVED_MASK = VSM | PCK | DEP | SRE | DYN | DIR;
|
||||
constexpr type_t RESERVED_VALUE = VSM | PCK | DEP;
|
||||
constexpr type_t RESERVED_MASK = MNT | PCK | DEP | SRE | DYN | DIR;
|
||||
constexpr type_t RESERVED_VALUE = MNT | PCK | DEP;
|
||||
return ((variant.key & DEPTH_MASK) == DEPTH_VARIANT) &&
|
||||
((variant.key & RESERVED_MASK) != RESERVED_VALUE);
|
||||
}
|
||||
|
||||
static constexpr bool isValidStandardVariant(Variant variant) noexcept {
|
||||
// can't have shadow receiver if we don't have any lighting
|
||||
constexpr type_t RESERVED0_MASK = VSM | FOG | SRE | DYN | DIR;
|
||||
constexpr type_t RESERVED0_VALUE = VSM | FOG | SRE;
|
||||
constexpr type_t RESERVED0_MASK = S2D | FOG | SRE | DYN | DIR;
|
||||
constexpr type_t RESERVED0_VALUE = S2D | FOG | SRE;
|
||||
|
||||
// can't have shadow receiver if we don't have any lighting
|
||||
constexpr type_t RESERVED1_MASK = VSM | SRE | DYN | DIR;
|
||||
constexpr type_t RESERVED1_MASK = S2D | SRE | DYN | DIR;
|
||||
constexpr type_t RESERVED1_VALUE = SRE;
|
||||
|
||||
// can't have VSM without shadow receiver
|
||||
constexpr type_t RESERVED2_MASK = VSM | SRE;
|
||||
constexpr type_t RESERVED2_VALUE = VSM;
|
||||
constexpr type_t RESERVED2_MASK = S2D | SRE;
|
||||
constexpr type_t RESERVED2_VALUE = S2D;
|
||||
|
||||
return ((variant.key & STANDARD_MASK) == STANDARD_VARIANT) &&
|
||||
((variant.key & RESERVED0_MASK) != RESERVED0_VALUE) &&
|
||||
@@ -174,11 +178,15 @@ struct Variant {
|
||||
}
|
||||
|
||||
static constexpr bool isSSRVariant(Variant variant) noexcept {
|
||||
return (variant.key & (STE | VSM | DEP | SRE | DYN | DIR)) == (VSM | SRE);
|
||||
return (variant.key & SPECIAL_SSR_MASK) == SPECIAL_SSR_VARIANT;
|
||||
}
|
||||
|
||||
static constexpr bool isVSMVariant(Variant variant) noexcept {
|
||||
return !isSSRVariant(variant) && ((variant.key & VSM) == VSM);
|
||||
static constexpr bool isShadowSampler2DVariant(Variant variant) noexcept {
|
||||
return !isSSRVariant(variant) && ((variant.key & (S2D | DEP)) == S2D);
|
||||
}
|
||||
|
||||
static constexpr bool isDepthMomentsVariant(Variant variant) noexcept {
|
||||
return !isSSRVariant(variant) && ((variant.key & (MNT | DEP)) == (MNT | DEP));
|
||||
}
|
||||
|
||||
static constexpr bool isShadowReceiverVariant(Variant variant) noexcept {
|
||||
@@ -202,13 +210,13 @@ struct Variant {
|
||||
// vertex shader.
|
||||
if ((variant.key & STANDARD_MASK) == STANDARD_VARIANT) {
|
||||
if (isSSRVariant(variant)) {
|
||||
variant.key &= ~(VSM | SRE);
|
||||
variant.key &= ~SPECIAL_SSR_VARIANT;
|
||||
}
|
||||
return variant & (STE | SKN | SRE | DYN | DIR);
|
||||
}
|
||||
if ((variant.key & DEPTH_MASK) == DEPTH_VARIANT) {
|
||||
// Only VSM, skinning, and stereo affect the vertex shader's DEPTH variant
|
||||
return variant & (STE | VSM | SKN | DEP);
|
||||
// Only MNT, skinning, and stereo affect the vertex shader's DEPTH variant
|
||||
return variant & (STE | MNT | SKN | DEP);
|
||||
}
|
||||
return {};
|
||||
}
|
||||
@@ -217,11 +225,11 @@ struct Variant {
|
||||
// filter out fragment variants that are not needed. For e.g. skinning doesn't
|
||||
// affect the fragment shader.
|
||||
if ((variant.key & STANDARD_MASK) == STANDARD_VARIANT) {
|
||||
return variant & (VSM | FOG | SRE | DYN | DIR);
|
||||
return variant & (S2D | FOG | SRE | DYN | DIR);
|
||||
}
|
||||
if ((variant.key & DEPTH_MASK) == DEPTH_VARIANT) {
|
||||
// Only VSM & PICKING affects the fragment shader's DEPTH variant
|
||||
return variant & (VSM | PCK | DEP);
|
||||
return variant & (MNT | PCK | DEP);
|
||||
}
|
||||
return {};
|
||||
}
|
||||
@@ -230,8 +238,8 @@ struct Variant {
|
||||
// special case for depth variant
|
||||
if (isValidDepthVariant(variant)) {
|
||||
if (!isLit) {
|
||||
// if we're unlit, we never need the VSM variant
|
||||
return variant & ~VSM;
|
||||
// if we're unlit, we never need the MNT variant
|
||||
return variant & ~MNT;
|
||||
}
|
||||
return variant;
|
||||
}
|
||||
@@ -242,9 +250,9 @@ struct Variant {
|
||||
// when the shading mode is unlit, remove all the lighting variants
|
||||
return variant & UNLIT_MASK;
|
||||
}
|
||||
// if shadow receiver is disabled, turn off VSM
|
||||
// if shadow receiver is disabled, we pick the shadow sampler
|
||||
if (!(variant.key & SRE)) {
|
||||
return variant & ~VSM;
|
||||
return variant & ~S2D;
|
||||
}
|
||||
return variant;
|
||||
}
|
||||
|
||||
@@ -216,7 +216,7 @@ utils::CString getDescriptorName(DescriptorSetBindingPoints const set,
|
||||
DescriptorSetLayout getPerViewDescriptorSetLayout(
|
||||
MaterialDomain const domain,
|
||||
bool const isLit, bool const isSSR, bool const hasFog,
|
||||
bool const isVSM) noexcept {
|
||||
bool const isShadowSampler2D) noexcept {
|
||||
|
||||
switch (domain) {
|
||||
case MaterialDomain::SURFACE: {
|
||||
@@ -255,7 +255,7 @@ DescriptorSetLayout getPerViewDescriptorSetLayout(
|
||||
}
|
||||
|
||||
// change the SHADOW_MAP descriptor type for VSM
|
||||
if (isVSM) {
|
||||
if (isShadowSampler2D) {
|
||||
auto const pos = std::find_if(layout.descriptors.begin(), layout.descriptors.end(),
|
||||
[](auto const& v) {
|
||||
return v.binding == PerViewBindingPoints::SHADOW_MAP;
|
||||
@@ -285,8 +285,7 @@ DescriptorSetLayout getPerViewDescriptorSetLayoutWithVariant(
|
||||
return ssrVariantDescriptorSetLayout;
|
||||
}
|
||||
// We need to filter out all the descriptors not included in the "resolved" layout below
|
||||
return getPerViewDescriptorSetLayout(domain, isLit, isSSR, hasFog,
|
||||
Variant::isVSMVariant(variant));
|
||||
return getPerViewDescriptorSetLayout(domain, isLit, isSSR, hasFog, Variant::isShadowSampler2DVariant(variant));
|
||||
}
|
||||
|
||||
DescriptorType getDescriptorType(SamplerType const type, SamplerFormat const format) {
|
||||
|
||||
@@ -32,41 +32,46 @@ namespace filament {
|
||||
Variant Variant::filterUserVariant(
|
||||
Variant variant, UserVariantFilterMask filterMask) noexcept {
|
||||
// these are easy to filter by just removing the corresponding bit
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::DIRECTIONAL_LIGHTING) {
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::DIRECTIONAL_LIGHTING)) {
|
||||
variant.key &= ~DIR;
|
||||
}
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::DYNAMIC_LIGHTING) {
|
||||
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::DYNAMIC_LIGHTING)) {
|
||||
variant.key &= ~DYN;
|
||||
}
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::SKINNING) {
|
||||
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::SKINNING)) {
|
||||
variant.key &= ~SKN;
|
||||
}
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::STE) {
|
||||
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::STE)) {
|
||||
variant.key &= ~(filterMask & STE);
|
||||
}
|
||||
if (!isValidDepthVariant(variant)) {
|
||||
// we can't remove FOG from depth variants, this would, in fact, remove picking
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::FOG) {
|
||||
variant.key &= ~FOG;
|
||||
|
||||
if (isValidDepthVariant(variant)) {
|
||||
// depth variants can have their MNT bit filtered
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::VSM)) {
|
||||
variant.key &= ~MNT;
|
||||
}
|
||||
} else {
|
||||
// depth variants can have their VSM bit filtered
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::VSM) {
|
||||
variant.key &= ~VSM;
|
||||
// we can't remove FOG from depth variants, this would, in fact, remove picking
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::FOG)) {
|
||||
variant.key &= ~FOG;
|
||||
}
|
||||
}
|
||||
|
||||
if (!isSSRVariant(variant)) {
|
||||
// SSR variant needs to be handled separately
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::SHADOW_RECEIVER) {
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::SHADOW_RECEIVER)) {
|
||||
variant.key &= ~SRE;
|
||||
}
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::VSM) {
|
||||
variant.key &= ~VSM;
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::VSM)) {
|
||||
variant.key &= ~S2D;
|
||||
}
|
||||
} else {
|
||||
// see if we need to filter out the SSR variants
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::SSR) {
|
||||
variant.key &= ~SPECIAL_SSR;
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::SSR)) {
|
||||
variant.key &= ~SPECIAL_SSR_VARIANT;
|
||||
}
|
||||
}
|
||||
return variant;
|
||||
|
||||
@@ -358,6 +358,21 @@ utils::io::sstream& CodeGenerator::generateCommonProlog(utils::io::sstream& out,
|
||||
+ReservedSpecializationConstants::CONFIG_SRGB_SWAPCHAIN_EMULATION, false);
|
||||
}
|
||||
|
||||
// Generate specialization constants for "minor variants".
|
||||
//
|
||||
// HACK: Setting the default values like this is a temporary measure for switching variants to
|
||||
// spec constants.
|
||||
bool const litVariants = material.isLit || material.hasShadowMultiplier;
|
||||
generateSpecializationConstant(out, "CONFIG_HAS_DIRECTIONAL_LIGHTING",
|
||||
+ReservedSpecializationConstants::CONFIG_HAS_DIRECTIONAL_LIGHTING,
|
||||
litVariants && v.hasDirectionalLighting());
|
||||
generateSpecializationConstant(out, "CONFIG_HAS_DYNAMIC_LIGHTING",
|
||||
+ReservedSpecializationConstants::CONFIG_HAS_DYNAMIC_LIGHTING,
|
||||
litVariants && v.hasDynamicLighting());
|
||||
generateSpecializationConstant(out, "CONFIG_HAS_SHADOWING",
|
||||
+ReservedSpecializationConstants::CONFIG_HAS_SHADOWING,
|
||||
litVariants && filament::Variant::isShadowReceiverVariant(v));
|
||||
|
||||
out << '\n';
|
||||
out << SHADERS_COMMON_DEFINES_GLSL_DATA;
|
||||
|
||||
@@ -1160,10 +1175,9 @@ io::sstream& CodeGenerator::generateSurfaceLit(io::sstream& out, ShaderStage sta
|
||||
filament::Variant variant, Shading shading, bool customSurfaceShading) {
|
||||
if (stage == ShaderStage::FRAGMENT) {
|
||||
out << SHADERS_SURFACE_LIGHTING_FS_DATA;
|
||||
if (filament::Variant::isShadowReceiverVariant(variant)) {
|
||||
if (!filament::Variant::isSSRVariant(variant)) {
|
||||
out << SHADERS_SURFACE_SHADOWING_FS_DATA;
|
||||
}
|
||||
|
||||
// the only reason we have this assert here is that we used to have a check,
|
||||
// which seemed unnecessary.
|
||||
assert_invariant(shading != Shading::UNLIT);
|
||||
@@ -1191,14 +1205,8 @@ io::sstream& CodeGenerator::generateSurfaceLit(io::sstream& out, ShaderStage sta
|
||||
|
||||
out << SHADERS_SURFACE_AMBIENT_OCCLUSION_FS_DATA;
|
||||
out << SHADERS_SURFACE_LIGHT_INDIRECT_FS_DATA;
|
||||
|
||||
if (variant.hasDirectionalLighting()) {
|
||||
out << SHADERS_SURFACE_LIGHT_DIRECTIONAL_FS_DATA;
|
||||
}
|
||||
if (variant.hasDynamicLighting()) {
|
||||
out << SHADERS_SURFACE_LIGHT_PUNCTUAL_FS_DATA;
|
||||
}
|
||||
|
||||
out << SHADERS_SURFACE_LIGHT_DIRECTIONAL_FS_DATA;
|
||||
out << SHADERS_SURFACE_LIGHT_PUNCTUAL_FS_DATA;
|
||||
out << SHADERS_SURFACE_SHADING_LIT_FS_DATA;
|
||||
}
|
||||
return out;
|
||||
@@ -1207,10 +1215,8 @@ io::sstream& CodeGenerator::generateSurfaceLit(io::sstream& out, ShaderStage sta
|
||||
io::sstream& CodeGenerator::generateSurfaceUnlit(io::sstream& out, ShaderStage stage,
|
||||
filament::Variant variant, bool hasShadowMultiplier) {
|
||||
if (stage == ShaderStage::FRAGMENT) {
|
||||
if (hasShadowMultiplier) {
|
||||
if (filament::Variant::isShadowReceiverVariant(variant)) {
|
||||
out << SHADERS_SURFACE_SHADOWING_FS_DATA;
|
||||
}
|
||||
if (hasShadowMultiplier && !filament::Variant::isSSRVariant(variant)) {
|
||||
out << SHADERS_SURFACE_SHADOWING_FS_DATA;
|
||||
}
|
||||
out << SHADERS_SURFACE_SHADING_UNLIT_FS_DATA;
|
||||
}
|
||||
|
||||
@@ -51,16 +51,9 @@ void ShaderGenerator::generateSurfaceMaterialVariantDefines(io::sstream& out,
|
||||
ShaderStage const stage, MaterialBuilder::FeatureLevel featureLevel,
|
||||
MaterialInfo const& material, filament::Variant const variant) noexcept {
|
||||
|
||||
bool const litVariants = material.isLit || material.hasShadowMultiplier;
|
||||
|
||||
CodeGenerator::generateDefine(out, "VARIANT_HAS_DIRECTIONAL_LIGHTING",
|
||||
litVariants && variant.hasDirectionalLighting());
|
||||
CodeGenerator::generateDefine(out, "VARIANT_HAS_DYNAMIC_LIGHTING",
|
||||
litVariants && variant.hasDynamicLighting());
|
||||
CodeGenerator::generateDefine(out, "VARIANT_HAS_SHADOWING",
|
||||
litVariants && filament::Variant::isShadowReceiverVariant(variant));
|
||||
CodeGenerator::generateDefine(out, "VARIANT_HAS_VSM",
|
||||
filament::Variant::isVSMVariant(variant));
|
||||
filament::Variant::isShadowSampler2DVariant(variant) ||
|
||||
filament::Variant::isDepthMomentsVariant(variant));
|
||||
CodeGenerator::generateDefine(out, "VARIANT_HAS_STEREO",
|
||||
hasStereo(variant, featureLevel));
|
||||
CodeGenerator::generateDefine(out, "VARIANT_DEPTH",
|
||||
@@ -89,6 +82,8 @@ void ShaderGenerator::generateSurfaceMaterialVariantDefines(io::sstream& out,
|
||||
CodeGenerator::generateDefine(out, "MATERIAL_HAS_SHADOW_MULTIPLIER",
|
||||
material.hasShadowMultiplier);
|
||||
|
||||
CodeGenerator::generateDefine(out, "MATERIAL_HAS_LIGHTING", hasLighting(material, variant));
|
||||
|
||||
CodeGenerator::generateDefine(out, "MATERIAL_HAS_INSTANCES", material.instanced);
|
||||
|
||||
CodeGenerator::generateDefine(out, "MATERIAL_HAS_VERTEX_DOMAIN_DEVICE_JITTERED",
|
||||
@@ -464,8 +459,7 @@ std::string ShaderGenerator::createSurfaceVertexProgram(ShaderModel const shader
|
||||
+PerRenderableBindingPoints::OBJECT_UNIFORMS,
|
||||
UibGenerator::getPerRenderableUib());
|
||||
|
||||
const bool litVariants = material.isLit || material.hasShadowMultiplier;
|
||||
if (litVariants && filament::Variant::isShadowReceiverVariant(variant)) {
|
||||
if (hasLighting(material, variant)) {
|
||||
cg.generateUniforms(vs, ShaderStage::FRAGMENT,
|
||||
DescriptorSetBindingPoints::PER_VIEW,
|
||||
+PerViewBindingPoints::SHADOWS,
|
||||
@@ -572,22 +566,17 @@ std::string ShaderGenerator::createSurfaceFragmentProgram(ShaderModel const shad
|
||||
+PerRenderableBindingPoints::OBJECT_UNIFORMS,
|
||||
UibGenerator::getPerRenderableUib());
|
||||
|
||||
if (variant.hasDynamicLighting()) {
|
||||
if (hasLighting(material, variant)) {
|
||||
cg.generateUniforms(fs, ShaderStage::FRAGMENT,
|
||||
DescriptorSetBindingPoints::PER_VIEW,
|
||||
+PerViewBindingPoints::LIGHTS,
|
||||
UibGenerator::getLightsUib());
|
||||
}
|
||||
|
||||
bool const litVariants = material.isLit || material.hasShadowMultiplier;
|
||||
if (litVariants && filament::Variant::isShadowReceiverVariant(variant)) {
|
||||
cg.generateUniforms(fs, ShaderStage::FRAGMENT,
|
||||
DescriptorSetBindingPoints::PER_VIEW,
|
||||
+PerViewBindingPoints::SHADOWS,
|
||||
UibGenerator::getShadowUib());
|
||||
}
|
||||
|
||||
if (variant.hasDynamicLighting()) {
|
||||
cg.generateUniforms(fs, ShaderStage::FRAGMENT,
|
||||
DescriptorSetBindingPoints::PER_VIEW,
|
||||
+PerViewBindingPoints::RECORD_BUFFER,
|
||||
@@ -836,4 +825,10 @@ bool ShaderGenerator::hasStereo(
|
||||
&& featureLevel > MaterialBuilder::FeatureLevel::FEATURE_LEVEL_0;
|
||||
}
|
||||
|
||||
bool ShaderGenerator::hasLighting(
|
||||
MaterialInfo const& material, filament::Variant const variant) noexcept {
|
||||
return (material.isLit || material.hasShadowMultiplier)
|
||||
&& !filament::Variant::isSSRVariant(variant);
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -130,6 +130,8 @@ private:
|
||||
filament::Variant variant,
|
||||
MaterialBuilder::FeatureLevel featureLevel) noexcept;
|
||||
|
||||
static bool hasLighting(MaterialInfo const& material, filament::Variant variant) noexcept;
|
||||
|
||||
MaterialBuilder::PropertyList mProperties;
|
||||
MaterialBuilder::VariableList mVariables;
|
||||
MaterialBuilder::OutputList mOutputs;
|
||||
|
||||
@@ -49,7 +49,7 @@ SamplerInterfaceBlock const& SibGenerator::getPerViewSib(Variant variant) noexce
|
||||
// reason we name them "unused*" to ensure we're not using them by mistake (type/format don't
|
||||
// matter).
|
||||
|
||||
static SamplerInterfaceBlock const sibPcf{ SamplerInterfaceBlock::Builder()
|
||||
static SamplerInterfaceBlock const sibShadowSamplerPcf{ SamplerInterfaceBlock::Builder()
|
||||
.name("sampler0")
|
||||
.stageFlags(backend::ShaderStageFlags::FRAGMENT)
|
||||
.add( {{ "shadowMap", +PerViewBindingPoints::SHADOW_MAP, Type::SAMPLER_2D_ARRAY, Format::SHADOW, Precision::MEDIUM, FILTERABLE, !MULTISAMPLE, ALL_STAGES },
|
||||
@@ -62,7 +62,7 @@ SamplerInterfaceBlock const& SibGenerator::getPerViewSib(Variant variant) noexce
|
||||
)
|
||||
.build() };
|
||||
|
||||
static SamplerInterfaceBlock const sibVsm{ SamplerInterfaceBlock::Builder()
|
||||
static SamplerInterfaceBlock const sibShadowSampler2D{ SamplerInterfaceBlock::Builder()
|
||||
.name("sampler0")
|
||||
.stageFlags(backend::ShaderStageFlags::FRAGMENT)
|
||||
.add( {{ "shadowMap", +PerViewBindingPoints::SHADOW_MAP, Type::SAMPLER_2D_ARRAY, Format::FLOAT, Precision::HIGH, FILTERABLE, !MULTISAMPLE, ALL_STAGES },
|
||||
@@ -85,10 +85,10 @@ SamplerInterfaceBlock const& SibGenerator::getPerViewSib(Variant variant) noexce
|
||||
|
||||
if (Variant::isSSRVariant(variant)) {
|
||||
return sibSsr;
|
||||
} else if (Variant::isVSMVariant(variant)) {
|
||||
return sibVsm;
|
||||
} else if (Variant::isShadowSampler2DVariant(variant)) {
|
||||
return sibShadowSampler2D;
|
||||
} else {
|
||||
return sibPcf;
|
||||
return sibShadowSamplerPcf;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -175,7 +175,7 @@ BufferInterfaceBlock const& UibGenerator::getPerViewUib() noexcept {
|
||||
// VSM shadows [variant: VSM]
|
||||
// ------------------------------------------------------------------------------------
|
||||
{ "vsmExponent", 0, Type::FLOAT },
|
||||
{ "vsmDepthScale", 0, Type::FLOAT },
|
||||
{ "vsmMaxMoment", 0, Type::FLOAT, Precision::HIGH },
|
||||
{ "vsmLightBleedReduction", 0, Type::FLOAT },
|
||||
{ "shadowSamplingType", 0, Type::UINT },
|
||||
|
||||
|
||||
@@ -60,11 +60,13 @@
|
||||
#define GLTFIO_WARN(msg) slog.w << msg << io::endl
|
||||
#endif
|
||||
|
||||
#ifndef GLTFIO_USE_FILESYSTEM
|
||||
#if defined(__EMSCRIPTEN__) || defined(__ANDROID__) || defined(FILAMENT_IOS)
|
||||
#define GLTFIO_USE_FILESYSTEM 0
|
||||
#else
|
||||
#define GLTFIO_USE_FILESYSTEM 1
|
||||
#endif
|
||||
#endif
|
||||
|
||||
namespace utils {
|
||||
class NameComponentManager;
|
||||
|
||||
@@ -48,10 +48,11 @@ std::string formatVariantString(Variant variant, MaterialDomain domain) noexcept
|
||||
if (variant.key & Variant::DEP) variantString += "DEP|";
|
||||
if (variant.key & Variant::DEP) {
|
||||
if (variant.key & Variant::PCK) variantString += "PCK|";
|
||||
if (variant.key & Variant::MNT) variantString += "MNT|";
|
||||
} else {
|
||||
if (variant.key & Variant::FOG) variantString += "FOG|";
|
||||
if (variant.key & Variant::S2D) variantString += "S2D|";
|
||||
}
|
||||
if (variant.key & Variant::VSM) variantString += "VSM|";
|
||||
if (variant.key & Variant::STE) variantString += "STE|";
|
||||
variantString = variantString.substr(0, variantString.length() - 1);
|
||||
}
|
||||
|
||||
@@ -31,6 +31,7 @@ set(DIST_HDRS
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/Invocable.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/Log.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/Logger.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/LruCache.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/memalign.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/MonotonicRingMap.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/Mutex.h
|
||||
@@ -181,6 +182,7 @@ if (FILAMENT_BUILD_TESTING)
|
||||
test/test_FixedCircularBuffer.cpp
|
||||
test/test_Hash.cpp
|
||||
test/test_InternPool.cpp
|
||||
test/test_LruCache.cpp
|
||||
test/test_JobSystem.cpp
|
||||
test/test_MonotonicRingMap.cpp
|
||||
test/test_QuadTreeArray.cpp
|
||||
|
||||
@@ -0,0 +1,322 @@
|
||||
/*
|
||||
* Copyright (C) 2026 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_UTILS_LRUCACHE_H
|
||||
#define TNT_UTILS_LRUCACHE_H
|
||||
|
||||
#include <utils/Allocator.h>
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
#include <cassert>
|
||||
#include <cstddef>
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
#include <utility>
|
||||
|
||||
namespace utils {
|
||||
|
||||
/**
|
||||
* A fixed-capacity Least Recently Used (LRU) cache.
|
||||
*
|
||||
* This container allows O(1) access, insertion, and eviction. It uses an Arena with an
|
||||
* ObjectPoolAllocator to store the nodes of a doubly-linked list representing the LRU order,
|
||||
* and a robin_map for fast key lookups.
|
||||
*
|
||||
* This class is not thread-safe. Additionally, the pop() and put() methods have special concerns
|
||||
* with regards to object lifetimes.
|
||||
*
|
||||
* @tparam Key The type of the keys.
|
||||
* @tparam T The type of the values.
|
||||
* @tparam Hash The hasher for the keys.
|
||||
*/
|
||||
template<typename Key,
|
||||
typename T,
|
||||
typename Hash = std::hash<Key>,
|
||||
typename KeyEqual = std::equal_to<Key>>
|
||||
class LruCache {
|
||||
// If Key is bigger than a pointer, robin map keys are references to Node::key. Otherwise,
|
||||
// they're full copies.
|
||||
using MapKey = std::conditional_t<(sizeof(Key) > sizeof(void*)),
|
||||
std::reference_wrapper<const Key>, Key>;
|
||||
|
||||
public:
|
||||
using size_type = uint32_t;
|
||||
|
||||
/**
|
||||
* Creates an LRU cache with the specified capacity.
|
||||
*
|
||||
* @param name Name to identify the backing Arena allocator.
|
||||
* @param capacity The maximum number of elements the cache can hold.
|
||||
*/
|
||||
LruCache(const char* UTILS_NONNULL name, size_type capacity)
|
||||
: mCapacity(capacity),
|
||||
// HACK: FreeList cannot handle a capacity of 0.
|
||||
mArena(name, (capacity ? capacity : 1) * sizeof(Node)),
|
||||
mHead(nullptr),
|
||||
mTail(nullptr) {
|
||||
mMap.reserve(capacity);
|
||||
}
|
||||
|
||||
~LruCache() {
|
||||
clear();
|
||||
}
|
||||
|
||||
LruCache(const LruCache&) = delete;
|
||||
LruCache& operator=(const LruCache&) = delete;
|
||||
LruCache(LruCache&&) = default;
|
||||
LruCache& operator=(LruCache&&) = default;
|
||||
|
||||
/**
|
||||
* Returns a reference to the value associated with the key.
|
||||
*
|
||||
* Additionally moves the key/value pair to the front of the most recently used (MRU) list.
|
||||
*
|
||||
* @param key The key to look up.
|
||||
* @param hash The precomputed hash of the key.
|
||||
* @return Pointer to the value, if exists; otherwise, nullptr.
|
||||
*/
|
||||
T* UTILS_NULLABLE get(Key const& key, size_t hash) {
|
||||
auto it = mMap.find(key, hash);
|
||||
if (UTILS_UNLIKELY(it == mMap.end())) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Node* node = it->second;
|
||||
assert(node != nullptr);
|
||||
|
||||
moveToFront(node);
|
||||
|
||||
return &node->value;
|
||||
}
|
||||
|
||||
inline T* UTILS_NULLABLE get(Key const& key) {
|
||||
return get(key, Hash{}(key));
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the value out of the cache, if it exists.
|
||||
*
|
||||
* Because this moves the actual value, any previous references to this object returned by a
|
||||
* call to get() or put() is invalidated by this call.
|
||||
*
|
||||
* @param key The key to look up.
|
||||
* @param hash The precomputed hash of the key.
|
||||
*/
|
||||
std::optional<T> pop(Key const& key, size_t hash) {
|
||||
auto it = mMap.find(key, hash);
|
||||
if (UTILS_UNLIKELY(it == mMap.end())) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
Node* node = it->second;
|
||||
assert(node != nullptr);
|
||||
|
||||
if (node == mHead && node == mTail) {
|
||||
mHead = nullptr;
|
||||
mTail = nullptr;
|
||||
} else if (node == mHead) {
|
||||
assert(node->next != nullptr);
|
||||
mHead = node->next;
|
||||
mHead->prev = nullptr;
|
||||
} else if (node == mTail) {
|
||||
assert(node->prev != nullptr);
|
||||
mTail = node->prev;
|
||||
mTail->next = nullptr;
|
||||
} else {
|
||||
assert(node->prev != nullptr);
|
||||
assert(node->next != nullptr);
|
||||
node->prev->next = node->next;
|
||||
node->next->prev = node->prev;
|
||||
}
|
||||
|
||||
T r = std::move(node->value);
|
||||
mMap.erase(it);
|
||||
mArena.destroy(node);
|
||||
return r;
|
||||
}
|
||||
|
||||
inline std::optional<T> pop(Key const& key) {
|
||||
return pop(key, Hash{}(key));
|
||||
}
|
||||
|
||||
/**
|
||||
* Inserts a new entry or updates an existing one.
|
||||
*
|
||||
* Prepends it to the front of the most recently used (MRU) list. Potentially evicts the
|
||||
* least-recently used (LRU) key/value pair by calling the releaser function.
|
||||
*
|
||||
* Due to the evicting nature of this function, any pointers to any objects within the LRU cache
|
||||
* that had been previously returned by a call to get() or another call to put() can be
|
||||
* considered INVALID and any access to them will result in undefined behavior.
|
||||
*
|
||||
* An evicted node is removed from the map before the releaser callback is called. Calls to
|
||||
* get() or pop() in the body of the releaser for the item in question will fail.
|
||||
*
|
||||
* @tparam F Callable type accepting T&&.
|
||||
* @param key The key to insert or update.
|
||||
* @param t The value to insert or update.
|
||||
* @param hash The precomputed hash of the key.
|
||||
* @param releaser Function called with the evicted value (T&&) if eviction occurs.
|
||||
* @return Reference to the inserted or updated value.
|
||||
*/
|
||||
template<typename F>
|
||||
T& put(Key key, T value, size_t hash, F releaser) {
|
||||
// Assert that we have capacity to store at least one item
|
||||
assert(mCapacity > 0);
|
||||
|
||||
auto it = mMap.find(key, hash);
|
||||
if (it != mMap.end()) {
|
||||
Node* node = it->second;
|
||||
assert(node != nullptr);
|
||||
|
||||
moveToFront(node);
|
||||
|
||||
node->value = std::move(value);
|
||||
return node->value;
|
||||
}
|
||||
|
||||
if (UTILS_LIKELY(mMap.size() >= mCapacity)) {
|
||||
evict(releaser);
|
||||
}
|
||||
|
||||
// Create new node at front of list.
|
||||
Node* node = mArena.template make<Node>(std::move(key), std::move(value), mHead);
|
||||
assert(node != nullptr);
|
||||
attach(node);
|
||||
|
||||
mMap.emplace(node->key, node);
|
||||
|
||||
return node->value;
|
||||
}
|
||||
|
||||
template<typename F>
|
||||
inline T& put(Key key, T value, F releaser) {
|
||||
return put(std::move(key), std::move(value), Hash{}(key), std::move(releaser));
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear the cache, calling releaser on each item evicted.
|
||||
*
|
||||
* @param releaser Function called with the evicted value (T&&)
|
||||
*/
|
||||
template<typename F>
|
||||
void clear(F releaser) {
|
||||
// Clear map first, just in case it tries to dereference any keys.
|
||||
mMap.clear();
|
||||
// Destroy everything in the arena.
|
||||
Node* node = mHead;
|
||||
while (UTILS_LIKELY(node)) {
|
||||
Node* next = node->next;
|
||||
releaser(std::move(node->value));
|
||||
mArena.destroy(node);
|
||||
node = next;
|
||||
}
|
||||
mHead = nullptr;
|
||||
mTail = nullptr;
|
||||
}
|
||||
|
||||
void clear() {
|
||||
clear([](T&&){});
|
||||
}
|
||||
|
||||
/** Returns the number of elements in the cache. */
|
||||
size_type size() const noexcept { return mMap.size(); }
|
||||
|
||||
/** Returns the capacity of the cache. */
|
||||
size_type capacity() const noexcept { return mCapacity; }
|
||||
|
||||
private:
|
||||
struct Node {
|
||||
Key key;
|
||||
T value;
|
||||
Node* UTILS_NULLABLE prev;
|
||||
Node* UTILS_NULLABLE next;
|
||||
|
||||
Node(Key&& k, T&& v, Node* UTILS_NULLABLE next)
|
||||
: key(std::move(k)),
|
||||
value(std::move(v)),
|
||||
prev(nullptr),
|
||||
next(next) {}
|
||||
};
|
||||
|
||||
void moveToFront(Node* UTILS_NONNULL node) {
|
||||
if (node == mHead) {
|
||||
return;
|
||||
}
|
||||
|
||||
// First, detach from list.
|
||||
if (UTILS_UNLIKELY(node == mTail)) {
|
||||
assert(node->prev != nullptr);
|
||||
mTail = node->prev;
|
||||
mTail->next = nullptr;
|
||||
} else {
|
||||
assert(node->prev != nullptr);
|
||||
assert(node->next != nullptr);
|
||||
node->prev->next = node->next;
|
||||
node->next->prev = node->prev;
|
||||
}
|
||||
|
||||
// Then attach to head.
|
||||
node->prev = nullptr;
|
||||
node->next = mHead;
|
||||
attach(node);
|
||||
}
|
||||
|
||||
// Attach node to front.
|
||||
void attach(Node* UTILS_NONNULL node) {
|
||||
if (UTILS_LIKELY(mHead != nullptr)) {
|
||||
mHead->prev = node;
|
||||
} else {
|
||||
assert(mTail == nullptr);
|
||||
mTail = node;
|
||||
}
|
||||
mHead = node;
|
||||
}
|
||||
|
||||
// Evict the least recently used node.
|
||||
template<typename F>
|
||||
void evict(F releaser) {
|
||||
Node* node = mTail;
|
||||
assert(node != nullptr);
|
||||
|
||||
if (UTILS_UNLIKELY(node == mHead)) {
|
||||
mTail = nullptr;
|
||||
mHead = nullptr;
|
||||
} else {
|
||||
// Move new tail node to mTail.
|
||||
assert(node->prev != nullptr);
|
||||
mTail = node->prev;
|
||||
mTail->next = nullptr;
|
||||
}
|
||||
|
||||
// Finally free the node.
|
||||
mMap.erase(node->key);
|
||||
releaser(std::move(node->value));
|
||||
mArena.destroy(node);
|
||||
}
|
||||
|
||||
size_type mCapacity;
|
||||
utils::Arena<utils::ObjectPoolAllocator<Node>, utils::LockingPolicy::NoLock> mArena;
|
||||
tsl::robin_map<MapKey, Node* UTILS_NONNULL, Hash, KeyEqual> mMap;
|
||||
Node* UTILS_NULLABLE mHead;
|
||||
Node* UTILS_NULLABLE mTail;
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
|
||||
#endif // TNT_UTILS_LRUCACHE_H
|
||||
@@ -19,6 +19,7 @@
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/LruCache.h>
|
||||
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
@@ -75,8 +76,6 @@ class RefCountedMap {
|
||||
T value;
|
||||
};
|
||||
|
||||
using Map = tsl::robin_map<Key, Entry, Hash>;
|
||||
|
||||
static constexpr TValue& deref(T& a) {
|
||||
if constexpr (refcountedmap::IsPointer<T>) {
|
||||
return *a;
|
||||
@@ -99,6 +98,9 @@ class RefCountedMap {
|
||||
"Attempted to get missing value";
|
||||
|
||||
public:
|
||||
explicit RefCountedMap(const char* UTILS_NONNULL name = "RefCountedMap", size_t lruCapacity = 0)
|
||||
: mLruCache(name, lruCapacity) {}
|
||||
|
||||
/** Acquire and return a value by key, initializing it with F if it doesn't exist.
|
||||
*
|
||||
* If F returns NullValue{}(), this indicates a failure to create the object. If T is a value
|
||||
@@ -111,12 +113,16 @@ public:
|
||||
it.value().referenceCount++;
|
||||
return &deref(it.value().value);
|
||||
}
|
||||
|
||||
if (std::optional<T> lruValue = mLruCache.pop(key, hash)) {
|
||||
return &insert(key, std::move(*lruValue));
|
||||
}
|
||||
|
||||
T r = factory();
|
||||
if (r == NullValue{}()) {
|
||||
return nullptr;
|
||||
}
|
||||
// TODO: how to use above computed hash here?
|
||||
return &deref(mMap.insert({ key, Entry{ 1, std::move(r) } }).first.value().value);
|
||||
return &insert(key, std::move(r));
|
||||
}
|
||||
|
||||
template<typename F>
|
||||
@@ -138,6 +144,11 @@ public:
|
||||
it.value().referenceCount++;
|
||||
return &deref(it.value().value);
|
||||
}
|
||||
|
||||
if (std::optional<T> lruValue = mLruCache.pop(key, hash)) {
|
||||
return &insert(key, std::move(*lruValue));
|
||||
}
|
||||
|
||||
// TODO: how to use above computed hash here?
|
||||
mMap.insert({ key, Entry{ 1, NullValue{}() } });
|
||||
return nullptr;
|
||||
@@ -156,8 +167,14 @@ public:
|
||||
auto it = mMap.find(key, hash);
|
||||
FILAMENT_CHECK_PRECONDITION(it != mMap.end()) << MISSING_ENTRY_ERROR_STRING;
|
||||
if (--it.value().referenceCount == 0) {
|
||||
if (it.value().value != NullValue{}()){
|
||||
releaser(deref(it.value().value));
|
||||
if (it.value().value != NullValue{}()) {
|
||||
if (mLruCache.capacity() > 0) {
|
||||
mLruCache.put(key, std::move(it.value().value), hash, [&releaser](T&& v) {
|
||||
releaser(deref(v));
|
||||
});
|
||||
} else {
|
||||
releaser(deref(it.value().value));
|
||||
}
|
||||
}
|
||||
// TODO: change to erase_fast
|
||||
mMap.erase(it);
|
||||
@@ -177,6 +194,9 @@ public:
|
||||
auto it = mMap.find(key, hash);
|
||||
FILAMENT_CHECK_PRECONDITION(it != mMap.end()) << MISSING_ENTRY_ERROR_STRING;
|
||||
if (--it.value().referenceCount == 0) {
|
||||
if (mLruCache.capacity() > 0) {
|
||||
mLruCache.put(key, std::move(it.value().value), hash, [](T&&){});
|
||||
}
|
||||
// TODO: change to erase_fast
|
||||
mMap.erase(it);
|
||||
}
|
||||
@@ -217,7 +237,7 @@ public:
|
||||
* Panics if no entry found in map.
|
||||
*/
|
||||
TValue& get(KeyRef key, size_t hash) {
|
||||
auto it = mMap.find(key);
|
||||
auto it = mMap.find(key, hash);
|
||||
FILAMENT_CHECK_PRECONDITION(it != mMap.end()) << MISSING_ENTRY_ERROR_STRING;
|
||||
FILAMENT_CHECK_PRECONDITION(it.value().value != NullValue{}())
|
||||
<< MISSING_VALUE_ERROR_STRING;
|
||||
@@ -236,13 +256,33 @@ public:
|
||||
|
||||
inline TValue const& get(KeyRef key) const noexcept { return get(key, Hash{}(key)); }
|
||||
|
||||
/** Clear the LRU cache, calling releaser on each item evicted. */
|
||||
template<typename F>
|
||||
void clearLruCache(F releaser) {
|
||||
mLruCache.clear([&releaser](T&& v) {
|
||||
releaser(deref(v));
|
||||
});
|
||||
}
|
||||
|
||||
/** Clear the LRU cache without calling any releasers. */
|
||||
void clearLruCache() {
|
||||
mLruCache.clear();
|
||||
}
|
||||
|
||||
/** Returns true if the map is empty. */
|
||||
inline bool empty() const noexcept { return mMap.empty(); }
|
||||
|
||||
private:
|
||||
Map mMap;
|
||||
tsl::robin_map<Key, Entry, Hash> mMap;
|
||||
utils::LruCache<Key, T, Hash> mLruCache;
|
||||
|
||||
TValue& insert(KeyRef key, T value) {
|
||||
// TODO: how to use computed hash here?
|
||||
auto it = mMap.insert({ key, Entry{ 1, std::move(value) } });
|
||||
return deref(it.first.value().value);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
} // utils
|
||||
|
||||
#endif // TNT_UTILS_REFCOUNTEDMAP_H
|
||||
|
||||
@@ -87,7 +87,7 @@ FreeList::Node* FreeList::init(void* begin, void* end,
|
||||
void* const p = pointermath::align(begin, alignment, extra);
|
||||
void* const n = pointermath::align(pointermath::add(p, elementSize), alignment, extra);
|
||||
assert_invariant(p >= begin && p < end);
|
||||
assert_invariant(n >= begin && n < end && n > p);
|
||||
assert_invariant(n >= begin && n <= end && n > p);
|
||||
|
||||
const size_t d = uintptr_t(n) - uintptr_t(p);
|
||||
const size_t num = (uintptr_t(end) - uintptr_t(p)) / d;
|
||||
@@ -128,7 +128,7 @@ AtomicFreeList::AtomicFreeList(void* begin, void* end,
|
||||
void* const p = pointermath::align(begin, alignment, extra);
|
||||
void* const n = pointermath::align(pointermath::add(p, elementSize), alignment, extra);
|
||||
assert_invariant(p >= begin && p < end);
|
||||
assert_invariant(n >= begin && n < end && n > p);
|
||||
assert_invariant(n >= begin && n <= end && n > p);
|
||||
|
||||
const size_t d = uintptr_t(n) - uintptr_t(p);
|
||||
const size_t num = (uintptr_t(end) - uintptr_t(p)) / d;
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
// TODO: Clean-up. We shouldn't need this #ifndef here, but a client has requested that perfetto be
|
||||
// disabled due to size increase. In their case, this flag would be defined across targets. Hence
|
||||
// we guard below with an #ifndef.
|
||||
#include <cstring>
|
||||
#ifndef FILAMENT_TRACING_ENABLED
|
||||
// Note: The overhead of TRACING is not negligible especially with parallel_for().
|
||||
#define FILAMENT_TRACING_ENABLED false
|
||||
@@ -98,7 +99,11 @@ namespace utils {
|
||||
|
||||
void JobSystem::setThreadName(const char* name) noexcept {
|
||||
#if defined(__linux__)
|
||||
pthread_setname_np(pthread_self(), name);
|
||||
constexpr size_t MAX_PTHREAD_NAME_LEN = 16;
|
||||
char buf[MAX_PTHREAD_NAME_LEN];
|
||||
strncpy(buf, name, MAX_PTHREAD_NAME_LEN - 1);
|
||||
buf[MAX_PTHREAD_NAME_LEN - 1] = '\0';
|
||||
pthread_setname_np(pthread_self(), buf);
|
||||
#elif defined(__APPLE__)
|
||||
pthread_setname_np(name);
|
||||
#elif defined(WIN32)
|
||||
|
||||
@@ -0,0 +1,268 @@
|
||||
/*
|
||||
* Copyright (C) 2026 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <utils/LruCache.h>
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
using namespace utils;
|
||||
|
||||
TEST(LruCacheTest, BasicPutGet) {
|
||||
LruCache<int, std::string> cache("LruCacheTest", 3);
|
||||
|
||||
cache.put(1, "one", [](std::string&&) {});
|
||||
cache.put(2, "two", [](std::string&&) {});
|
||||
|
||||
auto* v1 = cache.get(1);
|
||||
ASSERT_NE(v1, nullptr);
|
||||
EXPECT_EQ(*v1, "one");
|
||||
|
||||
auto* v2 = cache.get(2);
|
||||
ASSERT_NE(v2, nullptr);
|
||||
EXPECT_EQ(*v2, "two");
|
||||
|
||||
EXPECT_EQ(cache.size(), 2);
|
||||
}
|
||||
|
||||
TEST(LruCacheTest, MissingKey) {
|
||||
LruCache<int, int> cache("LruCacheTest", 3);
|
||||
EXPECT_EQ(cache.get(999), nullptr);
|
||||
}
|
||||
|
||||
TEST(LruCacheTest, Eviction) {
|
||||
LruCache<int, int> cache("LruCacheTest", 3);
|
||||
std::vector<int> evicted;
|
||||
auto releaser = [&](int&& v) { evicted.push_back(v); };
|
||||
|
||||
cache.put(1, 10, releaser);
|
||||
cache.put(2, 20, releaser);
|
||||
cache.put(3, 30, releaser);
|
||||
|
||||
// Cache: 3(MRU), 2, 1(LRU)
|
||||
EXPECT_EQ(cache.size(), 3);
|
||||
EXPECT_TRUE(evicted.empty());
|
||||
|
||||
cache.put(4, 40, releaser);
|
||||
// Evicted 1. Cache: 4(MRU), 3, 2
|
||||
EXPECT_EQ(cache.size(), 3);
|
||||
ASSERT_EQ(evicted.size(), 1);
|
||||
EXPECT_EQ(evicted[0], 10);
|
||||
|
||||
// Verify contents
|
||||
EXPECT_NE(cache.get(2), nullptr);
|
||||
EXPECT_NE(cache.get(3), nullptr);
|
||||
EXPECT_NE(cache.get(4), nullptr);
|
||||
EXPECT_EQ(cache.get(1), nullptr);
|
||||
|
||||
// Accessing 2 makes it MRU. Cache: 2(MRU), 4, 3(LRU)
|
||||
cache.get(2);
|
||||
|
||||
cache.put(5, 50, releaser);
|
||||
// Should evict 3.
|
||||
ASSERT_EQ(evicted.size(), 2);
|
||||
EXPECT_EQ(evicted[1], 30);
|
||||
}
|
||||
|
||||
TEST(LruCacheTest, UpdatePromotesToMRU) {
|
||||
LruCache<int, int> cache("LruCacheTest", 3);
|
||||
auto releaser = [](int&&) {};
|
||||
|
||||
cache.put(1, 10, releaser);
|
||||
cache.put(2, 20, releaser);
|
||||
cache.put(3, 30, releaser);
|
||||
// Order: 3, 2, 1
|
||||
|
||||
cache.put(1, 11, releaser);
|
||||
// Order: 1, 3, 2
|
||||
|
||||
cache.put(4, 40, releaser);
|
||||
// Order: 4, 1, 3, 2 (evicted)
|
||||
|
||||
// Check if 1 exists
|
||||
auto* v1 = cache.get(1);
|
||||
ASSERT_NE(v1, nullptr);
|
||||
EXPECT_EQ(*v1, 11);
|
||||
}
|
||||
|
||||
TEST(LruCacheTest, GetPromotesToMRU) {
|
||||
LruCache<int, int> cache("LruCacheTest", 3);
|
||||
std::vector<int> evicted;
|
||||
auto releaser = [&](int&& v) { evicted.push_back(v); };
|
||||
|
||||
cache.put(1, 10, releaser);
|
||||
cache.put(2, 20, releaser);
|
||||
cache.put(3, 30, releaser);
|
||||
// 3, 2, 1
|
||||
|
||||
cache.get(1);
|
||||
// 1, 3, 2
|
||||
|
||||
cache.put(4, 40, releaser);
|
||||
// Evicts 2.
|
||||
ASSERT_EQ(evicted.size(), 1);
|
||||
EXPECT_EQ(evicted[0], 20);
|
||||
}
|
||||
|
||||
TEST(LruCacheTest, MoveToFrontFromTail) {
|
||||
// This specific test targets the potential bug where moving from tail doesn't update tail.
|
||||
LruCache<int, int> cache("LruCacheTest", 3);
|
||||
std::vector<int> evicted;
|
||||
auto releaser = [&](int&& v) { evicted.push_back(v); };
|
||||
|
||||
cache.put(1, 10, releaser);
|
||||
cache.put(2, 20, releaser);
|
||||
cache.put(3, 30, releaser);
|
||||
// State: 3 (MRU) -> 2 -> 1 (LRU, Tail)
|
||||
|
||||
// Move 1 to front.
|
||||
cache.get(1);
|
||||
// Expected State: 1 (MRU) -> 3 -> 2 (LRU, Tail)
|
||||
|
||||
// Add 4. Should evict 2.
|
||||
cache.put(4, 40, releaser);
|
||||
|
||||
ASSERT_EQ(evicted.size(), 1);
|
||||
EXPECT_EQ(evicted[0], 20);
|
||||
}
|
||||
|
||||
TEST(LruCacheTest, MoveToFrontFromMiddle) {
|
||||
LruCache<int, int> cache("LruCacheTest", 3);
|
||||
std::vector<int> evicted;
|
||||
auto releaser = [&](int&& v) { evicted.push_back(v); };
|
||||
|
||||
cache.put(1, 10, releaser);
|
||||
cache.put(2, 20, releaser);
|
||||
cache.put(3, 30, releaser);
|
||||
// 3, 2, 1
|
||||
|
||||
cache.get(2);
|
||||
// 2, 3, 1
|
||||
|
||||
cache.put(4, 40, releaser);
|
||||
// Evicts 1.
|
||||
ASSERT_EQ(evicted.size(), 1);
|
||||
EXPECT_EQ(evicted[0], 10);
|
||||
}
|
||||
|
||||
TEST(LruCacheTest, CapacityOne) {
|
||||
LruCache<int, int> cache("LruCacheTest", 1);
|
||||
std::vector<int> evicted;
|
||||
auto releaser = [&](int&& v) { evicted.push_back(v); };
|
||||
|
||||
cache.put(1, 10, releaser);
|
||||
EXPECT_NE(cache.get(1), nullptr);
|
||||
EXPECT_EQ(*cache.get(1), 10);
|
||||
|
||||
cache.put(2, 20, releaser);
|
||||
ASSERT_EQ(evicted.size(), 1);
|
||||
EXPECT_EQ(evicted[0], 10);
|
||||
EXPECT_NE(cache.get(2), nullptr);
|
||||
EXPECT_EQ(*cache.get(2), 20);
|
||||
}
|
||||
|
||||
#ifdef GTEST_HAS_DEATH_TEST
|
||||
TEST(LruCacheTest, CapacityZero) {
|
||||
LruCache<int, int> cache("LruCacheTest", 0);
|
||||
EXPECT_EQ(cache.capacity(), 0);
|
||||
EXPECT_EQ(cache.size(), 0);
|
||||
EXPECT_DEATH(cache.put(1, 1, [](int&&){}), "");
|
||||
}
|
||||
#endif
|
||||
|
||||
TEST(LruCacheTest, Clear) {
|
||||
LruCache<int, int> cache("LruCacheTest", 3);
|
||||
std::vector<int> evicted;
|
||||
auto releaser = [&](int&& v) { evicted.push_back(v); };
|
||||
|
||||
cache.put(1, 10, releaser);
|
||||
cache.put(2, 20, releaser);
|
||||
|
||||
EXPECT_EQ(cache.size(), 2);
|
||||
|
||||
cache.clear(releaser);
|
||||
|
||||
EXPECT_EQ(cache.size(), 0);
|
||||
ASSERT_EQ(evicted.size(), 2);
|
||||
// Implementation traverses mHead -> mTail (MRU to LRU).
|
||||
EXPECT_EQ(evicted[0], 20); // MRU
|
||||
EXPECT_EQ(evicted[1], 10); // LRU
|
||||
|
||||
// We should now be able to refill the cache.
|
||||
cache.put(3, 30, releaser);
|
||||
cache.put(4, 40, releaser);
|
||||
|
||||
EXPECT_EQ(cache.size(), 2);
|
||||
EXPECT_NE(cache.get(3), nullptr);
|
||||
EXPECT_NE(cache.get(4), nullptr);
|
||||
}
|
||||
|
||||
TEST(LruCacheTest, Pop) {
|
||||
LruCache<int, int> cache("LruCacheTest", 3);
|
||||
auto releaser = [](int&&) {};
|
||||
|
||||
cache.put(1, 10, releaser);
|
||||
cache.put(2, 20, releaser);
|
||||
|
||||
std::optional<int> val1 = cache.pop(1);
|
||||
EXPECT_TRUE(val1.has_value());
|
||||
EXPECT_EQ(*val1, 10);
|
||||
EXPECT_EQ(cache.size(), 1);
|
||||
EXPECT_EQ(cache.get(1), nullptr);
|
||||
EXPECT_NE(cache.get(2), nullptr);
|
||||
|
||||
std::optional<int> val2 = cache.pop(2);
|
||||
EXPECT_TRUE(val2.has_value());
|
||||
EXPECT_EQ(*val2, 20);
|
||||
EXPECT_EQ(cache.size(), 0);
|
||||
}
|
||||
|
||||
/* Large key tests. */
|
||||
|
||||
struct LargeKey {
|
||||
long long a, b;
|
||||
bool operator==(LargeKey const& other) const {
|
||||
return a == other.a && b == other.b;
|
||||
}
|
||||
};
|
||||
|
||||
struct LargeKeyHash {
|
||||
size_t operator()(LargeKey const& k) const {
|
||||
return std::hash<long long>{}(k.a) ^ std::hash<long long>{}(k.b);
|
||||
}
|
||||
};
|
||||
|
||||
TEST(LruCacheTest, LargeKey) {
|
||||
static_assert(sizeof(LargeKey) > sizeof(void*), "LargeKey must be larger than pointer");
|
||||
LruCache<LargeKey, int, LargeKeyHash> cache("LruCacheTest", 2);
|
||||
|
||||
LargeKey k1{1, 1};
|
||||
LargeKey k2{2, 2};
|
||||
LargeKey k3{3, 3};
|
||||
|
||||
cache.put(k1, 100, [](int&&){});
|
||||
cache.put(k2, 200, [](int&&){});
|
||||
|
||||
EXPECT_NE(cache.get(k1), nullptr);
|
||||
EXPECT_EQ(*cache.get(k1), 100);
|
||||
|
||||
// Evict k2 (LRU because k1 was accessed)
|
||||
cache.put(k3, 300, [](int&&){});
|
||||
|
||||
EXPECT_NE(cache.get(k3), nullptr); // k3 present
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user