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17 Commits
bjd/comman
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pf/delay-d
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26
.github/actions/renderdiff-generate/action.yml
vendored
Normal file
26
.github/actions/renderdiff-generate/action.yml
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
name: 'Renderdiff Generate'
|
||||
description: 'Sets up prerequisites and runs the generate script for renderdiff'
|
||||
runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
- uses: ./.github/actions/mac-prereq
|
||||
- uses: ./.github/actions/get-gltf-assets
|
||||
- uses: ./.github/actions/get-mesa
|
||||
- uses: ./.github/actions/get-vulkan-sdk
|
||||
- name: Prerequisites
|
||||
run: |
|
||||
# Must have at least clang-16 for a webgpu/dawn build.
|
||||
sudo xcode-select -s /Applications/Xcode_16.2.app/Contents/Developer
|
||||
shell: bash
|
||||
- name: Generate images
|
||||
run: |
|
||||
TEST_DIR=test/renderdiff
|
||||
source ${TEST_DIR}/src/preamble.sh
|
||||
set -eux
|
||||
bash ${TEST_DIR}/generate.sh
|
||||
set +eux
|
||||
shell: bash
|
||||
- name: Build diffimg tool
|
||||
run: |
|
||||
./build.sh release diffimg
|
||||
shell: bash
|
||||
39
.github/workflows/postsubmit-main.yml
vendored
39
.github/workflows/postsubmit-main.yml
vendored
@@ -10,16 +10,27 @@ jobs:
|
||||
# a branch on filament-assets.
|
||||
update-renderdiff-goldens:
|
||||
name: update-renderdiff-goldens
|
||||
runs-on: 'ubuntu-24.04-4core'
|
||||
runs-on: 'macos-14-xlarge'
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- uses: ./.github/actions/linux-prereq
|
||||
- id: get_commit_msg
|
||||
uses: ./.github/actions/get-commit-msg
|
||||
- name: Build diffimg
|
||||
run: ./build.sh release diffimg
|
||||
- name: Check if accepting new goldens
|
||||
id: check_accept
|
||||
env:
|
||||
COMMIT_MESSAGE: ${{ steps.get_commit_msg.outputs.msg }}
|
||||
run: |
|
||||
if echo "${COMMIT_MESSAGE}" | python3 test/renderdiff/src/commit_msg.py --mode=accept_new_goldens; then
|
||||
echo "accept=true" >> "$GITHUB_OUTPUT"
|
||||
else
|
||||
echo "accept=false" >> "$GITHUB_OUTPUT"
|
||||
fi
|
||||
shell: bash
|
||||
- name: Renderdiff Generate for new goldens
|
||||
if: steps.check_accept.outputs.accept == 'true'
|
||||
uses: ./.github/actions/renderdiff-generate
|
||||
- name: Run update script
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.FILAMENTBOT_TOKEN }}
|
||||
@@ -27,10 +38,24 @@ jobs:
|
||||
run: |
|
||||
GOLDEN_BRANCH=$(echo "${COMMIT_MESSAGE}" | python3 test/renderdiff/src/commit_msg.py)
|
||||
COMMIT_HASH="${{ steps.get_commit_msg.outputs.hash }}"
|
||||
|
||||
git config --global user.email "filament.bot@gmail.com"
|
||||
git config --global user.name "Filament Bot"
|
||||
git config --global credential.helper cache
|
||||
|
||||
if [[ "${{ steps.check_accept.outputs.accept }}" == "true" ]]; then
|
||||
SHORT_HASH="${COMMIT_HASH:0:8}"
|
||||
GOLDEN_BRANCH="accept-goldens-${SHORT_HASH}"
|
||||
echo "Generating new goldens for branch ${GOLDEN_BRANCH}"
|
||||
python3 test/renderdiff/src/update_golden.py \
|
||||
--branch=${GOLDEN_BRANCH} \
|
||||
--source=$(pwd)/out/renderdiff/renders \
|
||||
--commit-msg="Auto-update goldens from ${COMMIT_HASH}" \
|
||||
--push-to-remote \
|
||||
--golden-repo-token=${GH_TOKEN}
|
||||
fi
|
||||
|
||||
if [[ "${GOLDEN_BRANCH}" != "main" ]]; then
|
||||
git config --global user.email "filament.bot@gmail.com"
|
||||
git config --global user.name "Filament Bot"
|
||||
git config --global credential.helper cache
|
||||
echo "branch==${GOLDEN_BRANCH}"
|
||||
echo "hash==${COMMIT_HASH}"
|
||||
python3 test/renderdiff/src/update_golden.py --branch=${GOLDEN_BRANCH} \
|
||||
|
||||
25
.github/workflows/presubmit.yml
vendored
25
.github/workflows/presubmit.yml
vendored
@@ -126,18 +126,24 @@ jobs:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- uses: ./.github/actions/mac-prereq
|
||||
- uses: ./.github/actions/get-gltf-assets
|
||||
- uses: ./.github/actions/get-mesa
|
||||
- uses: ./.github/actions/get-vulkan-sdk
|
||||
- id: get_commit_msg
|
||||
uses: ./.github/actions/get-commit-msg
|
||||
- name: Prerequisites
|
||||
- name: Check if accepting new goldens
|
||||
id: check_accept
|
||||
env:
|
||||
COMMIT_MESSAGE: ${{ steps.get_commit_msg.outputs.msg }}
|
||||
run: |
|
||||
# Must have at least clang-16 for a webgpu/dawn build.
|
||||
sudo xcode-select -s /Applications/Xcode_16.2.app/Contents/Developer
|
||||
if echo "${COMMIT_MESSAGE}" | python3 test/renderdiff/src/commit_msg.py --mode=accept_new_goldens; then
|
||||
echo "accept=true" >> "$GITHUB_OUTPUT"
|
||||
else
|
||||
echo "accept=false" >> "$GITHUB_OUTPUT"
|
||||
fi
|
||||
shell: bash
|
||||
- name: Renderdiff Generate
|
||||
if: steps.check_accept.outputs.accept != 'true'
|
||||
uses: ./.github/actions/renderdiff-generate
|
||||
- name: Render and compare
|
||||
if: steps.check_accept.outputs.accept != 'true'
|
||||
id: render_compare
|
||||
env:
|
||||
COMMIT_MESSAGE: ${{ steps.get_commit_msg.outputs.msg }}
|
||||
@@ -146,9 +152,6 @@ jobs:
|
||||
source ${TEST_DIR}/src/preamble.sh
|
||||
set -eux
|
||||
GOLDEN_BRANCH=$(echo "${COMMIT_MESSAGE}" | python3 ${TEST_DIR}/src/commit_msg.py)
|
||||
bash ${TEST_DIR}/generate.sh
|
||||
# Build diffimg tool
|
||||
./build.sh release diffimg
|
||||
|
||||
python3 ${TEST_DIR}/src/golden_manager.py \
|
||||
--branch=${GOLDEN_BRANCH} \
|
||||
@@ -172,10 +175,12 @@ jobs:
|
||||
fi
|
||||
shell: bash
|
||||
- uses: actions/upload-artifact@v4
|
||||
if: steps.check_accept.outputs.accept != 'true'
|
||||
with:
|
||||
name: presubmit-renderdiff-result
|
||||
path: ./out/renderdiff
|
||||
- name: Compare result
|
||||
if: steps.check_accept.outputs.accept != 'true'
|
||||
run: |
|
||||
ERROR_STR="${{ steps.render_compare.outputs.err }}"
|
||||
if [ -n "${ERROR_STR}" ]; then
|
||||
|
||||
@@ -8,3 +8,4 @@ appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
|
||||
## Release notes for next branch cut
|
||||
|
||||
- engine: fix crash when using variance shadow maps
|
||||
- materials: better shadow normal-bias calculations [⚠️ **New Material Version**]
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.69.3'
|
||||
implementation 'com.google.android.filament:filament-android:1.69.4'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -50,7 +50,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.69.3'
|
||||
pod 'Filament', '~> 1.69.4'
|
||||
```
|
||||
|
||||
## Documentation
|
||||
|
||||
@@ -7,6 +7,10 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.69.5
|
||||
|
||||
- engine: fix crash when using variance shadow maps
|
||||
|
||||
## v1.69.4
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.69.3
|
||||
VERSION_NAME=1.69.4
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
12
build/common/upload-release-assets/package-lock.json
generated
12
build/common/upload-release-assets/package-lock.json
generated
@@ -235,9 +235,9 @@
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/minimatch": {
|
||||
"version": "3.1.2",
|
||||
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.1.2.tgz",
|
||||
"integrity": "sha512-J7p63hRiAjw1NDEww1W7i37+ByIrOWO5XQQAzZ3VOcL0PNybwpfmV/N05zFAzwQ9USyEcX6t3UO+K5aqBQOIHw==",
|
||||
"version": "3.1.3",
|
||||
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.1.3.tgz",
|
||||
"integrity": "sha512-M2GCs7Vk83NxkUyQV1bkABc4yxgz9kILhHImZiBPAZ9ybuvCb0/H7lEl5XvIg3g+9d4eNotkZA5IWwYl0tibaA==",
|
||||
"dependencies": {
|
||||
"brace-expansion": "^1.1.7"
|
||||
},
|
||||
@@ -429,9 +429,9 @@
|
||||
"integrity": "sha512-nGqtvLrj5w0naR6tDPfB4cUmYCqouzyQiz6C5y/LtcDllJdrcc6WaWW6iXyIIOErTa/XRybj28aasdn4LkVk6Q=="
|
||||
},
|
||||
"minimatch": {
|
||||
"version": "3.1.2",
|
||||
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.1.2.tgz",
|
||||
"integrity": "sha512-J7p63hRiAjw1NDEww1W7i37+ByIrOWO5XQQAzZ3VOcL0PNybwpfmV/N05zFAzwQ9USyEcX6t3UO+K5aqBQOIHw==",
|
||||
"version": "3.1.3",
|
||||
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.1.3.tgz",
|
||||
"integrity": "sha512-M2GCs7Vk83NxkUyQV1bkABc4yxgz9kILhHImZiBPAZ9ybuvCb0/H7lEl5XvIg3g+9d4eNotkZA5IWwYl0tibaA==",
|
||||
"requires": {
|
||||
"brace-expansion": "^1.1.7"
|
||||
}
|
||||
|
||||
@@ -181,7 +181,7 @@ important for <code>matc</code> (material compiler).</p>
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.69.3'
|
||||
implementation 'com.google.android.filament:filament-android:1.69.4'
|
||||
}
|
||||
</code></pre>
|
||||
<p>Here are all the libraries available in the group <code>com.google.android.filament</code>:</p>
|
||||
@@ -195,7 +195,7 @@ dependencies {
|
||||
</div>
|
||||
<h3 id="ios"><a class="header" href="#ios">iOS</a></h3>
|
||||
<p>iOS projects can use CocoaPods to install the latest release:</p>
|
||||
<pre><code class="language-shell">pod 'Filament', '~> 1.69.3'
|
||||
<pre><code class="language-shell">pod 'Filament', '~> 1.69.4'
|
||||
</code></pre>
|
||||
<h2 id="documentation"><a class="header" href="#documentation">Documentation</a></h2>
|
||||
<ul>
|
||||
|
||||
@@ -228,6 +228,7 @@ branch called <code>my-pr-branch</code>, to <code>filament</code>. This PR requi
|
||||
it in the following fashion</p>
|
||||
<h3 id="using-a-script-to-update-the-golden-repo"><a class="header" href="#using-a-script-to-update-the-golden-repo">Using a script to update the golden repo</a></h3>
|
||||
<ul>
|
||||
<li>Make sure you've completed the steps in 'Setting up python'</li>
|
||||
<li>Run interactive mode in the <code>update_golden.py</code> script.
|
||||
<pre><code>python3 test/renderdiff/src/update_golden.py
|
||||
</code></pre>
|
||||
@@ -263,6 +264,27 @@ branch of the golden repo (i.e. <code>my-pr-branch-golden</code>).</li>
|
||||
<li>If the PR is merged, then there is another workflow that will merge <code>my-pr-branch-golden</code>
|
||||
to the <code>main</code> branch of the golden repo.</li>
|
||||
</ul>
|
||||
<h3 id="automated-update-via-commit-message"><a class="header" href="#automated-update-via-commit-message">Automated update via commit message</a></h3>
|
||||
<p>Alternatively, if you are confident in your changes and want the CI to handle the update
|
||||
for you, you can use the following tag in your commit message:</p>
|
||||
<ul>
|
||||
<li>In the commit message of your working branch on <code>filament</code>, add the following line:
|
||||
<pre><code>RDIFF_ACCEPT_NEW_GOLDENS
|
||||
</code></pre>
|
||||
</li>
|
||||
</ul>
|
||||
<p>This has the following effects:</p>
|
||||
<ul>
|
||||
<li>The presubmit test <code>test-renderdiff</code> will be bypassed (it will not perform rendering or
|
||||
comparison).</li>
|
||||
<li>When the PR is merged, the postsubmit CI will automatically:
|
||||
<ol>
|
||||
<li>Build Filament and generate the new images.</li>
|
||||
<li>Upload them to a temporary branch in <code>filament-assets</code>.</li>
|
||||
<li>Merge that branch into <code>main</code>.</li>
|
||||
</ol>
|
||||
</li>
|
||||
</ul>
|
||||
<h2 id="viewing-test-results"><a class="header" href="#viewing-test-results">Viewing test results</a></h2>
|
||||
<p>We provide a viewer for looking at the result of a test run. The viewer is a webapp that can
|
||||
be used by pointing your browser to a localhost port. If you input the viewer with a PR or a
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -91,7 +91,7 @@ public:
|
||||
GLenum getIndicesType() const noexcept {
|
||||
return indicesType;
|
||||
}
|
||||
} gl;
|
||||
};
|
||||
|
||||
static bool queryOpenGLVersion(GLint* major, GLint* minor) noexcept;
|
||||
|
||||
|
||||
@@ -36,6 +36,7 @@ VK_DEFINE_HANDLE(VmaPool)
|
||||
namespace filament::backend {
|
||||
|
||||
struct VulkanCommandBuffer;
|
||||
struct VulkanRenderPass;
|
||||
struct VulkanRenderTarget;
|
||||
struct VulkanSwapChain;
|
||||
struct VulkanTexture;
|
||||
@@ -58,11 +59,11 @@ struct VulkanAttachment {
|
||||
VkImageSubresourceRange getSubresourceRange() const;
|
||||
};
|
||||
|
||||
struct VulkanRenderPass {
|
||||
struct VulkanRenderPassContext {
|
||||
// Between the begin and end command render pass we cache the command buffer
|
||||
VulkanCommandBuffer* commandBuffer;
|
||||
fvkmemory::resource_ptr<VulkanRenderTarget> renderTarget;
|
||||
VkRenderPass renderPass;
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> renderPass;
|
||||
RenderPassParams params;
|
||||
int currentSubpass;
|
||||
};
|
||||
|
||||
@@ -332,6 +332,7 @@ void VulkanDescriptorSetCache::commit(VulkanCommandBuffer* commands,
|
||||
void VulkanDescriptorSetCache::updateBuffer(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
|
||||
uint8_t binding, fvkmemory::resource_ptr<VulkanBufferObject> bufferObject,
|
||||
VkDeviceSize offset, VkDeviceSize size) noexcept {
|
||||
prepareForUpdate(set);
|
||||
VkDescriptorBufferInfo const info = {
|
||||
.buffer = bufferObject->getVkBuffer(),
|
||||
.offset = offset,
|
||||
@@ -368,20 +369,15 @@ void VulkanDescriptorSetCache::updateSampler(fvkmemory::resource_ptr<VulkanDescr
|
||||
// Build a new descriptor set from the new layout
|
||||
VkDescriptorSetLayout const genLayout = set->boundLayout;
|
||||
VkDescriptorSet const newSet = getVkSet(layout->count, genLayout);
|
||||
Bitmask const ubo = layout->bitmask.ubo | layout->bitmask.dynamicUbo;
|
||||
Bitmask samplers = layout->bitmask.sampler;
|
||||
samplers.unset(binding);
|
||||
|
||||
// Each bitmask denotes a binding index, and separated into two stages - vertex and buffer
|
||||
// We fold the two stages into just the lower half of the bits to denote a combined set of
|
||||
// bindings.
|
||||
Bitmask const copyBindings = foldBitsInHalf(ubo | samplers);
|
||||
VkDescriptorSet const srcSet = set->getVkSet();
|
||||
copySet(srcSet, newSet, copyBindings);
|
||||
copySet(srcSet, newSet, layout);
|
||||
set->addNewSet(newSet,
|
||||
[this, layoutCount = layout->count, genLayout, newSet](VulkanDescriptorSet*) {
|
||||
this->manualRecycle(layoutCount, genLayout, newSet);
|
||||
});
|
||||
} else {
|
||||
prepareForUpdate(set);
|
||||
}
|
||||
|
||||
VkDescriptorSet const vkset = set->getVkSet();
|
||||
@@ -448,21 +444,41 @@ void VulkanDescriptorSetCache::manualRecycle(VulkanDescriptorSetLayout::Count co
|
||||
|
||||
void VulkanDescriptorSetCache::gc() { mStashedSets = {}; }
|
||||
|
||||
void VulkanDescriptorSetCache::prepareForUpdate(
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSet> set) noexcept {
|
||||
if (set->isBound()) {
|
||||
auto layout = set->getLayout();
|
||||
VkDescriptorSetLayout const vklayout = set->boundLayout;
|
||||
VkDescriptorSet const newSet = mDescriptorPool->obtainSet(layout->count, vklayout);
|
||||
copySet(set->getVkSet(), newSet, layout);
|
||||
set->addNewSet(newSet,
|
||||
[this, layoutCount = layout->count, vklayout, newSet](VulkanDescriptorSet*) {
|
||||
this->manualRecycle(layoutCount, vklayout, newSet);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanDescriptorSetCache::copySet(VkDescriptorSet srcSet, VkDescriptorSet dstSet,
|
||||
fvkutils::SamplerBitmask bindings) const {
|
||||
// TODO: fix the size for better memory management
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) const {
|
||||
Bitmask const ubo = layout->bitmask.ubo | layout->bitmask.dynamicUbo;
|
||||
Bitmask const samplers = layout->bitmask.sampler;
|
||||
Bitmask const inputAttachments = layout->bitmask.inputAttachment;
|
||||
Bitmask const bindings = foldBitsInHalf(ubo | samplers | inputAttachments);
|
||||
|
||||
std::vector<VkCopyDescriptorSet> copies;
|
||||
bindings.forEachSetBit([&](size_t index) {
|
||||
copies.push_back({
|
||||
.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET,
|
||||
.srcSet = srcSet,
|
||||
.srcBinding = (uint32_t) index,
|
||||
.dstSet = dstSet,
|
||||
.dstBinding = (uint32_t) index,
|
||||
.descriptorCount = 1,
|
||||
.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET,
|
||||
.srcSet = srcSet,
|
||||
.srcBinding = (uint32_t) index,
|
||||
.dstSet = dstSet,
|
||||
.dstBinding = (uint32_t) index,
|
||||
.descriptorCount = 1,
|
||||
});
|
||||
});
|
||||
vkUpdateDescriptorSets(mDevice, 0, nullptr, copies.size(), copies.data());
|
||||
if (!copies.empty()) {
|
||||
vkUpdateDescriptorSets(mDevice, 0, nullptr, (uint32_t) copies.size(), copies.data());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -90,8 +90,10 @@ public:
|
||||
void resetCachedState() noexcept { mLastBoundInfo = {}; }
|
||||
|
||||
private:
|
||||
void prepareForUpdate(fvkmemory::resource_ptr<VulkanDescriptorSet> set) noexcept;
|
||||
|
||||
void copySet(VkDescriptorSet srcSet, VkDescriptorSet destSet,
|
||||
fvkutils::SamplerBitmask copyBindings) const;
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) const;
|
||||
|
||||
class DescriptorInfinitePool;
|
||||
|
||||
|
||||
@@ -1975,17 +1975,19 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
rpkey.initialDepthLayout = currentDepthLayout;
|
||||
rpkey.subpassMask = uint8_t(params.subpassMask);
|
||||
|
||||
VkRenderPass renderPass = mFramebufferCache.getRenderPass(rpkey);
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> renderPass =
|
||||
mFramebufferCache.getRenderPass(rpkey, &mResourceManager);
|
||||
mPipelineCache.bindRenderPass(renderPass, 0);
|
||||
|
||||
// Create the VkFramebuffer or fetch it from cache.
|
||||
VulkanFboCache::FboKey fbkey = rt->getFboKey();
|
||||
fbkey.renderPass = renderPass;
|
||||
fbkey.renderPass = renderPass->getVkRenderPass();
|
||||
fbkey.layers = 1;
|
||||
|
||||
rt->emitBarriersBeginRenderPass(*commandBuffer);
|
||||
|
||||
VkFramebuffer vkfb = mFramebufferCache.getFramebuffer(fbkey);
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> vkfb =
|
||||
mFramebufferCache.getFramebuffer(fbkey, &mResourceManager);
|
||||
|
||||
// Assign a label to the framebuffer for debugging purposes.
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS | FVK_DEBUG_DEBUG_UTILS)
|
||||
@@ -1998,12 +2000,14 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
|
||||
// The current command buffer now has references to the render target and its attachments.
|
||||
commandBuffer->acquire(rt);
|
||||
commandBuffer->acquire(renderPass);
|
||||
commandBuffer->acquire(vkfb);
|
||||
|
||||
// Populate the structures required for vkCmdBeginRenderPass.
|
||||
VkRenderPassBeginInfo renderPassInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.renderPass = renderPass,
|
||||
.framebuffer = vkfb,
|
||||
.renderPass = renderPass->getVkRenderPass(),
|
||||
.framebuffer = vkfb->getVkFramebuffer(),
|
||||
|
||||
// The renderArea field constrains the LoadOp, but scissoring does not.
|
||||
// Therefore, we do not set the scissor rect here, we only need it in draw().
|
||||
@@ -2058,7 +2062,7 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
mCurrentRenderPass = {
|
||||
.commandBuffer = commandBuffer,
|
||||
.renderTarget = rt,
|
||||
.renderPass = renderPassInfo.renderPass,
|
||||
.renderPass = renderPass,
|
||||
.params = params,
|
||||
.currentSubpass = 0,
|
||||
};
|
||||
@@ -2078,8 +2082,7 @@ void VulkanDriver::endRenderPass(int) {
|
||||
rt->emitBarriersEndRenderPass(*mCurrentRenderPass.commandBuffer);
|
||||
|
||||
mCurrentRenderPass.renderTarget = {};
|
||||
mCurrentRenderPass.renderPass = VK_NULL_HANDLE;
|
||||
|
||||
mCurrentRenderPass.renderPass = {};
|
||||
mCurrentRenderPass.commandBuffer = nullptr;
|
||||
}
|
||||
|
||||
@@ -2244,7 +2247,7 @@ void VulkanDriver::resolve(
|
||||
Handle<HwTexture> src, uint8_t dstLevel, uint8_t dstLayer) {
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE)
|
||||
FILAMENT_CHECK_PRECONDITION(!mCurrentRenderPass.renderPass)
|
||||
<< "resolve() cannot be invoked inside a render pass.";
|
||||
|
||||
auto srcTexture = resource_ptr<VulkanTexture>::cast(&mResourceManager, src);
|
||||
@@ -2287,7 +2290,7 @@ void VulkanDriver::blit(
|
||||
math::uint2 size) {
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE)
|
||||
FILAMENT_CHECK_PRECONDITION(!mCurrentRenderPass.renderPass)
|
||||
<< "blit() cannot be invoked inside a render pass.";
|
||||
|
||||
auto srcTexture = resource_ptr<VulkanTexture>::cast(&mResourceManager, src);
|
||||
@@ -2329,7 +2332,7 @@ void VulkanDriver::blitDEPRECATED(TargetBufferFlags buffers,
|
||||
|
||||
// Note: blitDEPRECATED is only used for Renderer::copyFrame()
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE)
|
||||
FILAMENT_CHECK_PRECONDITION(!mCurrentRenderPass.renderPass)
|
||||
<< "blitDEPRECATED() cannot be invoked inside a render pass.";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(buffers == TargetBufferFlags::COLOR0)
|
||||
|
||||
@@ -139,7 +139,7 @@ private:
|
||||
|
||||
resource_ptr<VulkanSwapChain> mCurrentSwapChain;
|
||||
resource_ptr<VulkanRenderTarget> mDefaultRenderTarget;
|
||||
VulkanRenderPass mCurrentRenderPass = {};
|
||||
VulkanRenderPassContext mCurrentRenderPass = {};
|
||||
VmaAllocator mAllocator = VK_NULL_HANDLE;
|
||||
VkDebugReportCallbackEXT mDebugCallback = VK_NULL_HANDLE;
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "VulkanFboCache.h"
|
||||
|
||||
#include "VulkanConstants.h"
|
||||
#include "VulkanHandles.h"
|
||||
#include "vulkan/utils/Image.h"
|
||||
|
||||
#include <utils/Panic.h>
|
||||
@@ -69,9 +70,10 @@ VulkanFboCache::~VulkanFboCache() {
|
||||
<< "Please explicitly call terminate() while the VkDevice is still alive.";
|
||||
}
|
||||
|
||||
VkFramebuffer VulkanFboCache::getFramebuffer(FboKey const& config) noexcept {
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> VulkanFboCache::getFramebuffer(
|
||||
FboKey const& config, fvkmemory::ResourceManager* resManager) noexcept {
|
||||
FboMap::iterator iter = mFramebufferCache.find(config);
|
||||
if (UTILS_LIKELY(iter != mFramebufferCache.end() && iter->second.handle != VK_NULL_HANDLE)) {
|
||||
if (UTILS_LIKELY(iter != mFramebufferCache.end())) {
|
||||
iter.value().timestamp = mCurrentTime;
|
||||
return iter->second.handle;
|
||||
}
|
||||
@@ -117,13 +119,16 @@ VkFramebuffer VulkanFboCache::getFramebuffer(FboKey const& config) noexcept {
|
||||
VkResult error = vkCreateFramebuffer(mDevice, &info, VKALLOC, &framebuffer);
|
||||
FILAMENT_CHECK_POSTCONDITION(error == VK_SUCCESS) << "Unable to create framebuffer."
|
||||
<< " error=" << static_cast<int32_t>(error);
|
||||
mFramebufferCache[config] = {framebuffer, mCurrentTime};
|
||||
return framebuffer;
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> fbh =
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer>::construct(resManager, mDevice, framebuffer);
|
||||
mFramebufferCache[config] = {fbh, mCurrentTime};
|
||||
return fbh;
|
||||
}
|
||||
|
||||
VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept {
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> VulkanFboCache::getRenderPass(
|
||||
RenderPassKey const& config, fvkmemory::ResourceManager* resManager) noexcept {
|
||||
auto iter = mRenderPassCache.find(config);
|
||||
if (UTILS_LIKELY(iter != mRenderPassCache.end() && iter->second.handle != VK_NULL_HANDLE)) {
|
||||
if (UTILS_LIKELY(iter != mRenderPassCache.end())) {
|
||||
iter.value().timestamp = mCurrentTime;
|
||||
return iter->second.handle;
|
||||
}
|
||||
@@ -326,7 +331,9 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept
|
||||
VkResult error = vkCreateRenderPass(mDevice, &renderPassInfo, VKALLOC, &renderPass);
|
||||
FILAMENT_CHECK_POSTCONDITION(error == VK_SUCCESS) << "Unable to create render pass."
|
||||
<< " error=" << error;
|
||||
mRenderPassCache[config] = {renderPass, mCurrentTime};
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> rph =
|
||||
fvkmemory::resource_ptr<VulkanRenderPass>::construct(resManager, mDevice, renderPass);
|
||||
mRenderPassCache[config] = {rph, mCurrentTime};
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_FBO_CACHE)
|
||||
FVK_LOGD << "Created render pass " << renderPass << " with ";
|
||||
@@ -343,13 +350,12 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept
|
||||
<< "colorAttachmentCount[0] = " << subpasses[0].colorAttachmentCount;
|
||||
#endif
|
||||
|
||||
return renderPass;
|
||||
return rph;
|
||||
}
|
||||
|
||||
void VulkanFboCache::resetFramebuffers() noexcept {
|
||||
for (const auto& pair: mFramebufferCache) {
|
||||
mRenderPassRefCount[pair.first.renderPass]--;
|
||||
vkDestroyFramebuffer(mDevice, pair.second.handle, VKALLOC);
|
||||
}
|
||||
mFramebufferCache.clear();
|
||||
}
|
||||
@@ -357,9 +363,6 @@ void VulkanFboCache::resetFramebuffers() noexcept {
|
||||
void VulkanFboCache::terminate() noexcept {
|
||||
resetFramebuffers();
|
||||
|
||||
for (const auto& pair: mRenderPassCache) {
|
||||
vkDestroyRenderPass(mDevice, pair.second.handle, VKALLOC);
|
||||
}
|
||||
mRenderPassRefCount.clear();
|
||||
mRenderPassCache.clear();
|
||||
}
|
||||
@@ -380,8 +383,6 @@ void VulkanFboCache::gc() noexcept {
|
||||
const FboVal fbo = iter->second;
|
||||
if (fbo.timestamp < evictTime && fbo.handle) {
|
||||
mRenderPassRefCount[iter->first.renderPass]--;
|
||||
vkDestroyFramebuffer(mDevice, fbo.handle, VKALLOC);
|
||||
iter.value().handle = VK_NULL_HANDLE;
|
||||
|
||||
// erase(iterator) returns the iterator to the next element.
|
||||
iter = mFramebufferCache.erase(iter);
|
||||
@@ -391,11 +392,8 @@ void VulkanFboCache::gc() noexcept {
|
||||
}
|
||||
|
||||
for (RenderPassMap::iterator iter = mRenderPassCache.begin(); iter != mRenderPassCache.end(); ) {
|
||||
const VkRenderPass handle = iter->second.handle;
|
||||
const VkRenderPass handle = iter->second.handle->getVkRenderPass();
|
||||
if (iter->second.timestamp < evictTime && handle && mRenderPassRefCount[handle] == 0) {
|
||||
vkDestroyRenderPass(mDevice, handle, VKALLOC);
|
||||
iter.value().handle = VK_NULL_HANDLE;
|
||||
|
||||
// erase(iterator) returns the iterator to the next element.
|
||||
iter = mRenderPassCache.erase(iter);
|
||||
mRenderPassRefCount.erase(handle);
|
||||
|
||||
@@ -18,6 +18,9 @@
|
||||
#define TNT_FILAMENT_BACKEND_VULKANFBOCACHE_H
|
||||
|
||||
#include "VulkanContext.h"
|
||||
#include "vulkan/memory/Resource.h"
|
||||
#include "vulkan/memory/ResourceManager.h"
|
||||
#include "vulkan/memory/ResourcePointer.h"
|
||||
|
||||
#include <utils/Hash.h>
|
||||
|
||||
@@ -27,6 +30,9 @@
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct VulkanFramebuffer;
|
||||
struct VulkanRenderPass;
|
||||
|
||||
// Simple manager for VkFramebuffer and VkRenderPass objects.
|
||||
//
|
||||
// Note that a VkFramebuffer is just a binding between a render pass and a set of image views. So,
|
||||
@@ -57,7 +63,7 @@ public:
|
||||
uint8_t padding[2];
|
||||
};
|
||||
struct RenderPassVal {
|
||||
VkRenderPass handle;
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> handle;
|
||||
uint32_t timestamp;
|
||||
};
|
||||
static_assert(0 == MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT % 8);
|
||||
@@ -83,7 +89,7 @@ public:
|
||||
VkImageView depth; // 8 bytes
|
||||
};
|
||||
struct FboVal {
|
||||
VkFramebuffer handle;
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> handle;
|
||||
uint32_t timestamp;
|
||||
};
|
||||
static_assert(sizeof(VkRenderPass) == 8, "VkRenderPass has unexpected size.");
|
||||
@@ -98,10 +104,12 @@ public:
|
||||
~VulkanFboCache();
|
||||
|
||||
// Retrieves or creates a VkFramebuffer handle.
|
||||
VkFramebuffer getFramebuffer(FboKey const& config) noexcept;
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> getFramebuffer(
|
||||
FboKey const& config, fvkmemory::ResourceManager* resManager) noexcept;
|
||||
|
||||
// Retrieves or creates a VkRenderPass handle.
|
||||
VkRenderPass getRenderPass(RenderPassKey const& config) noexcept;
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> getRenderPass(
|
||||
RenderPassKey const& config, fvkmemory::ResourceManager* resManager) noexcept;
|
||||
|
||||
// Evicts old unused Vulkan objects. Call this once per frame.
|
||||
void gc() noexcept;
|
||||
|
||||
@@ -260,8 +260,8 @@ void VulkanDescriptorSet::gc() {
|
||||
|
||||
void VulkanDescriptorSet::addNewSet(VkDescriptorSet vkSet, OnRecycle&& onRecycleFn) {
|
||||
gc();
|
||||
mCurrentSetIndex = mSets.size();
|
||||
mSets.push_back({ vkSet, std::move(onRecycleFn) });
|
||||
mCurrentSetIndex = (uint8_t) (mSets.size() - 1);
|
||||
}
|
||||
|
||||
PushConstantDescription::PushConstantDescription(backend::Program const& program) {
|
||||
@@ -565,7 +565,7 @@ void VulkanRenderTarget::transformViewportToPlatform(VkViewport* bounds) const {
|
||||
flipVertically(bounds, getExtent().height);
|
||||
}
|
||||
|
||||
uint8_t VulkanRenderTarget::getColorTargetCount(const VulkanRenderPass& pass) const {
|
||||
uint8_t VulkanRenderTarget::getColorTargetCount(const VulkanRenderPassContext& pass) const {
|
||||
if (!mOffscreen) {
|
||||
return 1;
|
||||
}
|
||||
@@ -715,4 +715,18 @@ VulkanRenderPrimitive::VulkanRenderPrimitive(PrimitiveType pt,
|
||||
vertexBuffer(vb),
|
||||
indexBuffer(ib) {}
|
||||
|
||||
VulkanFramebuffer::VulkanFramebuffer(VkDevice device, VkFramebuffer framebuffer)
|
||||
: mDevice(device), mFramebuffer(framebuffer) {}
|
||||
|
||||
VulkanFramebuffer::~VulkanFramebuffer() {
|
||||
vkDestroyFramebuffer(mDevice, mFramebuffer, VKALLOC);
|
||||
}
|
||||
|
||||
VulkanRenderPass::VulkanRenderPass(VkDevice device, VkRenderPass renderPass)
|
||||
: mDevice(device), mRenderPass(renderPass) {}
|
||||
|
||||
VulkanRenderPass::~VulkanRenderPass() {
|
||||
vkDestroyRenderPass(mDevice, mRenderPass, VKALLOC);
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -191,7 +191,8 @@ public:
|
||||
void referencedBy(VulkanCommandBuffer& commands);
|
||||
|
||||
bool isBound() const {
|
||||
return bool(mSets[mCurrentSetIndex].fenceStatus);
|
||||
auto const& set = mSets[mCurrentSetIndex];
|
||||
return set.fenceStatus && set.fenceStatus->getStatus() != VK_SUCCESS;
|
||||
}
|
||||
|
||||
// The current layout used by the descriptor set. This one will match the bindings, including
|
||||
@@ -419,7 +420,7 @@ struct VulkanRenderTarget : private HwRenderTarget, fvkmemory::Resource {
|
||||
return mInfo->fbkey.samples;
|
||||
}
|
||||
|
||||
uint8_t getColorTargetCount(VulkanRenderPass const& pass) const;
|
||||
uint8_t getColorTargetCount(VulkanRenderPassContext const& pass) const;
|
||||
|
||||
inline bool hasDepth() const { return mInfo->depthIndex != Auxiliary::UNDEFINED_INDEX; }
|
||||
|
||||
@@ -585,6 +586,32 @@ struct VulkanRenderPrimitive : public HwRenderPrimitive, fvkmemory::Resource {
|
||||
fvkmemory::resource_ptr<VulkanIndexBuffer> indexBuffer;
|
||||
};
|
||||
|
||||
struct VulkanFramebuffer : public fvkmemory::Resource {
|
||||
VulkanFramebuffer(VkDevice device, VkFramebuffer framebuffer);
|
||||
~VulkanFramebuffer();
|
||||
|
||||
inline VkFramebuffer getVkFramebuffer() const noexcept {
|
||||
return mFramebuffer;
|
||||
}
|
||||
|
||||
private:
|
||||
VkDevice mDevice;
|
||||
VkFramebuffer mFramebuffer;
|
||||
};
|
||||
|
||||
struct VulkanRenderPass : public fvkmemory::Resource {
|
||||
VulkanRenderPass(VkDevice device, VkRenderPass renderPass);
|
||||
~VulkanRenderPass();
|
||||
|
||||
inline VkRenderPass getVkRenderPass() const noexcept {
|
||||
return mRenderPass;
|
||||
}
|
||||
|
||||
private:
|
||||
VkDevice mDevice;
|
||||
VkRenderPass mRenderPass;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_VULKANHANDLES_H
|
||||
|
||||
@@ -459,8 +459,10 @@ void VulkanPipelineCache::bindStencilState(StencilState const& stencilState) noe
|
||||
mPipelineRequirements.stencilState = stencilState;
|
||||
}
|
||||
|
||||
void VulkanPipelineCache::bindRenderPass(VkRenderPass renderPass, int subpassIndex) noexcept {
|
||||
mPipelineRequirements.renderPass = renderPass;
|
||||
void VulkanPipelineCache::bindRenderPass(
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> renderPass,
|
||||
int subpassIndex) noexcept {
|
||||
mPipelineRequirements.renderPass = renderPass->getVkRenderPass();
|
||||
mPipelineRequirements.subpassIndex = subpassIndex;
|
||||
}
|
||||
|
||||
|
||||
@@ -123,7 +123,8 @@ public:
|
||||
void bindProgram(fvkmemory::resource_ptr<VulkanProgram> program) noexcept;
|
||||
void bindRasterState(RasterState const& rasterState) noexcept;
|
||||
void bindStencilState(StencilState const& stencilState) noexcept;
|
||||
void bindRenderPass(VkRenderPass renderPass, int subpassIndex) noexcept;
|
||||
void bindRenderPass(fvkmemory::resource_ptr<VulkanRenderPass> renderPass,
|
||||
int subpassIndex) noexcept;
|
||||
void bindPrimitiveTopology(VkPrimitiveTopology topology) noexcept;
|
||||
void bindVertexArray(VkVertexInputAttributeDescription const* attribDesc,
|
||||
VkVertexInputBindingDescription const* bufferDesc, uint8_t count);
|
||||
|
||||
@@ -780,10 +780,16 @@ void VulkanTexture::samplerToAttachmentBarrier(VulkanCommandBuffer* commands,
|
||||
VkCommandBuffer const cmdbuf = commands->buffer();
|
||||
VkImageLayout const layout =
|
||||
fvkutils::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
|
||||
|
||||
const bool isDepth = fvkutils::isVkDepthFormat(mState->mVkFormat);
|
||||
|
||||
VkImageMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = static_cast<VkAccessFlags>(isDepth ? (VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT)
|
||||
: (VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT)),
|
||||
.oldLayout = layout,
|
||||
.newLayout = layout,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
@@ -791,9 +797,13 @@ void VulkanTexture::samplerToAttachmentBarrier(VulkanCommandBuffer* commands,
|
||||
.image = mState->mTextureImage,
|
||||
.subresourceRange = range,
|
||||
};
|
||||
|
||||
VkPipelineStageFlags dstStage = isDepth ? (VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT)
|
||||
: VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
|
||||
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
dstStage,
|
||||
0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
}
|
||||
|
||||
@@ -802,9 +812,13 @@ void VulkanTexture::attachmentToSamplerBarrier(VulkanCommandBuffer* commands,
|
||||
VkCommandBuffer const cmdbuf = commands->buffer();
|
||||
VkImageLayout const layout
|
||||
= fvkutils::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
|
||||
|
||||
const bool isDepth = fvkutils::isVkDepthFormat(mState->mVkFormat);
|
||||
|
||||
VkImageMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.srcAccessMask = static_cast<VkAccessFlags>(isDepth ? VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
|
||||
: VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT),
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.oldLayout = layout,
|
||||
.newLayout = layout,
|
||||
@@ -813,7 +827,12 @@ void VulkanTexture::attachmentToSamplerBarrier(VulkanCommandBuffer* commands,
|
||||
.image = mState->mTextureImage,
|
||||
.subresourceRange = range,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
|
||||
VkPipelineStageFlags srcStage = isDepth ? (VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT)
|
||||
: VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
|
||||
vkCmdPipelineBarrier(cmdbuf, srcStage,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
}
|
||||
|
||||
|
||||
@@ -42,6 +42,8 @@ template ResourceType getTypeEnum<VulkanSync>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanMemoryMappedBuffer>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanSemaphore>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanStream>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanFramebuffer>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanRenderPass>() noexcept;
|
||||
|
||||
template<typename D>
|
||||
ResourceType getTypeEnum() noexcept {
|
||||
@@ -108,6 +110,12 @@ ResourceType getTypeEnum() noexcept {
|
||||
if constexpr (std::is_same_v<D, VulkanStream>) {
|
||||
return ResourceType::STREAM;
|
||||
}
|
||||
if constexpr (std::is_same_v<D, VulkanFramebuffer>) {
|
||||
return ResourceType::FRAMEBUFFER;
|
||||
}
|
||||
if constexpr (std::is_same_v<D, VulkanRenderPass>) {
|
||||
return ResourceType::RENDER_PASS;
|
||||
}
|
||||
return ResourceType::UNDEFINED_TYPE;
|
||||
}
|
||||
|
||||
@@ -155,6 +163,10 @@ std::string_view getTypeStr(ResourceType type) {
|
||||
return "Semaphore";
|
||||
case ResourceType::STREAM:
|
||||
return "VulkanStream";
|
||||
case ResourceType::FRAMEBUFFER:
|
||||
return "Framebuffer";
|
||||
case ResourceType::RENDER_PASS:
|
||||
return "RenderPass";
|
||||
case ResourceType::UNDEFINED_TYPE:
|
||||
return "";
|
||||
}
|
||||
|
||||
@@ -56,7 +56,9 @@ enum class ResourceType : uint8_t {
|
||||
MEMORY_MAPPED_BUFFER = 18,
|
||||
SEMAPHORE = 19,
|
||||
STREAM = 20,
|
||||
UNDEFINED_TYPE = 21, // Must be the last enum because we use it for iterating over the enums.
|
||||
FRAMEBUFFER = 21,
|
||||
RENDER_PASS = 22,
|
||||
UNDEFINED_TYPE = 23, // Must be the last enum because we use it for iterating over the enums.
|
||||
};
|
||||
|
||||
template<typename D>
|
||||
|
||||
@@ -41,23 +41,55 @@ void ResourceManager::gc() noexcept {
|
||||
list.clear();
|
||||
};
|
||||
|
||||
FrameGcList frameGc;
|
||||
|
||||
{
|
||||
// Note that we're not copying mThreadSafeGcList because the objects here do not have
|
||||
// resource_ptrs to other handle objects, so their desctruction would not add more elements
|
||||
// to mThreadSafeGcList.
|
||||
std::unique_lock<utils::Mutex> lock(mThreadSafeGcListMutex);
|
||||
destroyAll(mThreadSafeGcList);
|
||||
std::swap(frameGc.threadSafeGcList, mThreadSafeGcList);
|
||||
}
|
||||
|
||||
GcList gcs;
|
||||
std::swap(gcs, mGcList);
|
||||
destroyAll(gcs);
|
||||
std::swap(frameGc.gcList, mGcList);
|
||||
|
||||
mFramesGcList.push_back(std::move(frameGc));
|
||||
|
||||
if (mFramesGcList.size() > 4) {
|
||||
FrameGcList oldest = std::move(mFramesGcList.front());
|
||||
mFramesGcList.erase(mFramesGcList.begin());
|
||||
destroyAll(oldest.threadSafeGcList);
|
||||
destroyAll(oldest.gcList);
|
||||
}
|
||||
FVK_SYSTRACE_END();
|
||||
}
|
||||
|
||||
void ResourceManager::terminate() noexcept {
|
||||
while (!mThreadSafeGcList.empty() || !mGcList.empty()) {
|
||||
gc();
|
||||
auto destroyAll = [this](GcList& list) {
|
||||
for (auto const& [type, id]: list) {
|
||||
destroyWithType(type, id);
|
||||
}
|
||||
list.clear();
|
||||
};
|
||||
|
||||
while (!mThreadSafeGcList.empty() || !mGcList.empty() || !mFramesGcList.empty()) {
|
||||
if (!mFramesGcList.empty()) {
|
||||
FrameGcList oldest = std::move(mFramesGcList.front());
|
||||
mFramesGcList.erase(mFramesGcList.begin());
|
||||
destroyAll(oldest.threadSafeGcList);
|
||||
destroyAll(oldest.gcList);
|
||||
}
|
||||
|
||||
GcList threadSafeList;
|
||||
{
|
||||
std::unique_lock<utils::Mutex> lock(mThreadSafeGcListMutex);
|
||||
std::swap(threadSafeList, mThreadSafeGcList);
|
||||
}
|
||||
destroyAll(threadSafeList);
|
||||
|
||||
GcList gcs;
|
||||
std::swap(gcs, mGcList);
|
||||
destroyAll(gcs);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -126,6 +158,12 @@ void ResourceManager::destroyWithType(ResourceType type, HandleId id) {
|
||||
case ResourceType::STREAM:
|
||||
destruct<VulkanStream>(Handle<VulkanStream>(id));
|
||||
break;
|
||||
case ResourceType::FRAMEBUFFER:
|
||||
destruct<VulkanFramebuffer>(Handle<VulkanFramebuffer>(id));
|
||||
break;
|
||||
case ResourceType::RENDER_PASS:
|
||||
destruct<VulkanRenderPass>(Handle<VulkanRenderPass>(id));
|
||||
break;
|
||||
case ResourceType::UNDEFINED_TYPE:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -100,6 +100,12 @@ private:
|
||||
GcList mThreadSafeGcList;
|
||||
GcList mGcList;
|
||||
|
||||
struct FrameGcList {
|
||||
GcList threadSafeGcList;
|
||||
GcList gcList;
|
||||
};
|
||||
std::vector<FrameGcList> mFramesGcList;
|
||||
|
||||
template<typename D>
|
||||
friend struct resource_ptr;
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
|
||||
#include "Shader.h"
|
||||
#include "SharedShaders.h"
|
||||
#include "Skip.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
#include <backend/PixelBufferDescriptor.h>
|
||||
@@ -31,6 +32,9 @@ using namespace filament::backend;
|
||||
using namespace filament::math;
|
||||
|
||||
TEST_F(BackendTest, AutoresolveDifferingSampleCounts) {
|
||||
SKIP_IF(SkipEnvironment(OperatingSystem::CI, Backend::OPENGL), "see b/486954356");
|
||||
SKIP_IF(SkipEnvironment(OperatingSystem::CI, Backend::VULKAN), "see b/486954356");
|
||||
|
||||
auto& api = getDriverApi();
|
||||
constexpr int kRenderTargetSize = 512;
|
||||
|
||||
|
||||
@@ -213,12 +213,14 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
|
||||
* Final shadow map transform
|
||||
*/
|
||||
|
||||
// Final shadow transform (focused warped light-space)
|
||||
// Final shadow transform (focused warped light-space), world space to clip space
|
||||
const mat4f S = F * (W * LMpMv);
|
||||
|
||||
// Computes St the transform to use in the shader to access the shadow map texture
|
||||
// i.e. it transforms a world-space vertex to a texture coordinate in the shadowmap
|
||||
const auto [Mt, Mn] = getTextureCoordsMapping(shadowMapInfo, getViewport());
|
||||
|
||||
// world space to texture atlas space
|
||||
const mat4f St = highPrecisionMultiply(Mt, S);
|
||||
|
||||
ShaderParameters shaderParameters;
|
||||
@@ -226,14 +228,12 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
|
||||
|
||||
// note: in texelSizeWorldSpace() below, we can use Mb * Mt * F * W because
|
||||
// L * Mp * Mv is a rigid transform for directional lights, and doesn't matter.
|
||||
// if Wp[3][1] is 0, then LISPSM was cancelled.
|
||||
// if Wp[3][1] is 0, then LiSPSM was canceled.
|
||||
if (useLispsm && Wp[3][1] != 0.0f) {
|
||||
shaderParameters.texelSizeAtOneMeterWs =
|
||||
texelSizeWorldSpace(Wp, mat4f(Mt * F), shadowMapInfo.shadowDimension);
|
||||
shaderParameters.texelSizeAtOneMeterWs = texelSizeWorldSpace(S, shadowMapInfo.shadowDimension);
|
||||
} else {
|
||||
// We know we're using an ortho projection
|
||||
shaderParameters.texelSizeAtOneMeterWs =
|
||||
texelSizeWorldSpace(St.upperLeft(), shadowMapInfo.shadowDimension);
|
||||
shaderParameters.texelSizeAtOneMeterWs = texelSizeWorldSpace(S.upperLeft(), shadowMapInfo.shadowDimension);
|
||||
}
|
||||
if (!shadowMapInfo.vsm) {
|
||||
shaderParameters.lightSpace = St;
|
||||
@@ -1117,84 +1117,67 @@ bool ShadowMap::intersectSegmentWithPlanarQuad(float3& UTILS_RESTRICT p,
|
||||
return hit;
|
||||
}
|
||||
|
||||
float ShadowMap::texelSizeWorldSpace(const mat3f& worldToShadowTexture,
|
||||
uint16_t shadowDimension) noexcept {
|
||||
float2 ShadowMap::texelSizeWorldSpace(const mat3f& clipFromWorld, uint16_t shadowDimension) noexcept {
|
||||
// The Jacobian of the transformation from texture-to-world is the matrix itself for
|
||||
// orthographic projections. We just need to inverse worldToShadowTexture,
|
||||
// orthographic projections. We just need to inverse shadowMapFromWorld,
|
||||
// which is guaranteed to be orthographic.
|
||||
// The two first columns give us how a texel maps in world-space.
|
||||
const float ures = 1.0f / float(shadowDimension);
|
||||
const float vres = 1.0f / float(shadowDimension);
|
||||
const mat3f shadowTextureToWorld(inverse(worldToShadowTexture));
|
||||
const float3 Jx = shadowTextureToWorld[0];
|
||||
const float3 Jy = shadowTextureToWorld[1];
|
||||
const float s = std::max(length(Jx) * ures, length(Jy) * vres);
|
||||
float const oneTexel = 2.0f / float(shadowDimension);
|
||||
mat3f const worldFromClip(inverse(clipFromWorld));
|
||||
float3 const Jx = worldFromClip[0];
|
||||
float3 const Jy = worldFromClip[1];
|
||||
float2 const s = float2{ length(Jx), length(Jy) } * oneTexel;
|
||||
return s;
|
||||
}
|
||||
|
||||
float ShadowMap::texelSizeWorldSpace(const mat4f& Wp, const mat4f& MbMtF,
|
||||
uint16_t shadowDimension) noexcept {
|
||||
// Here we compute the Jacobian of inverse(MbMtF * Wp).
|
||||
// The expression below has been computed with Mathematica. However, it's not very hard,
|
||||
// albeit error-prone, to do it by hand because MbMtF is a linear transform.
|
||||
// So we really only need to calculate the Jacobian of inverse(Wp) at inverse(MbMtF).
|
||||
//
|
||||
// Because we're only interested in the length of the columns of the Jacobian, we can use
|
||||
// Mb * Mt * F * Wp instead of the full expression Mb * Mt * F * Wp * Wv * L * Mp * Mv,
|
||||
// because Wv * L * Mp * Mv is a rigid transform, which doesn't affect the length of
|
||||
// the Jacobian's column vectors.
|
||||
/**
|
||||
* Calculates the Jacobian matrix J = ∂(u,v,d)/∂(x,y,z) for a 4x4 perspective projection.
|
||||
*
|
||||
* Given a view-space point P = [x, y, z, 1]^T and a projection matrix M,
|
||||
* the projected homogeneous coordinates are [X, Y, Z, W]^T = M * P.
|
||||
* The resulting NDC coordinates are u = X/W, v = Y/W, and depth d = Z/W.
|
||||
*
|
||||
* To find the Jacobian on the CPU, we apply the quotient rule to each component:
|
||||
* ∂(X/W) / ∂xi = ( (∂X/∂xi) * W - X * (∂W/∂xi) ) / W^2
|
||||
*
|
||||
* In matrix form, this can be expressed as:
|
||||
* J = (1/W) * [ M_sub - (1/W) * (T ⊗ w_grad) ]
|
||||
*
|
||||
* Where:
|
||||
* - W: The homogeneous w-component after projection (usually -z for standard mats).
|
||||
* - M_sub: The top-left 3x3 submatrix of M.
|
||||
* - T: The column vector [X, Y, Z]^T (pre-perspective divide).
|
||||
* - w_grad: The row vector [m30, m31, m32] (the first three elements of M's last row).
|
||||
* - ⊗: The outer product, resulting in a 3x3 matrix.
|
||||
*
|
||||
* This Jacobian describes the local "stretch" of the projection. For LiSPSM or
|
||||
* shadow mapping, the inverse Jacobian J^-1 provides the world-space footprint
|
||||
* of a shadow texel, which is essential for calculating an accurate,
|
||||
* non-constant depth bias to eliminate shadow acne.
|
||||
*
|
||||
* @param M The 4x4 projection matrix.
|
||||
* @param p The 3D point in view-space where the Jacobian is evaluated.
|
||||
* @return A 3x3 matrix representing the partial derivatives of (u,v,d) w.r.t (x,y,z).
|
||||
*/
|
||||
static mat3f jacobian(mat4f const& M, float3 const& p) noexcept {
|
||||
float4 const T = M * p;
|
||||
mat3f const M_sub = M.upperLeft();
|
||||
float3 const w_grad = { M[0].w, M[1].w, M[2].w };
|
||||
mat3f const t_cross_w{
|
||||
w_grad.x * T.xyz,
|
||||
w_grad.y * T.xyz,
|
||||
w_grad.z * T.xyz
|
||||
};
|
||||
return (M_sub - t_cross_w / T.w) / T.w;
|
||||
}
|
||||
|
||||
float2 ShadowMap::texelSizeWorldSpace(mat4f const& S, uint16_t const shadowDimension) noexcept {
|
||||
// The Jacobian is not constant, so we evaluate it in the center of the shadow-map texture.
|
||||
// It might be better to do this computation in the vertex shader.
|
||||
float3 const p = { 0.5f, 0.5f, 0.0f };
|
||||
|
||||
const float ures = 1.0f / float(shadowDimension);
|
||||
const float vres = 1.0f / float(shadowDimension);
|
||||
const float dres = 1.0f / 65536.0f;
|
||||
|
||||
constexpr bool JACOBIAN_ESTIMATE = false;
|
||||
if constexpr (JACOBIAN_ESTIMATE) {
|
||||
// This estimates the Jacobian -- this is a lot heavier. This is mostly for reference
|
||||
// and testing.
|
||||
const mat4f Si(inverse(MbMtF * Wp));
|
||||
const float3 p0 = mat4f::project(Si, p);
|
||||
const float3 p1 = mat4f::project(Si, p + float3{ 1, 0, 0 } * ures);
|
||||
const float3 p2 = mat4f::project(Si, p + float3{ 0, 1, 0 } * vres);
|
||||
const float3 p3 = mat4f::project(Si, p + float3{ 0, 0, 1 } * dres);
|
||||
const float3 Jx = p1 - p0;
|
||||
const float3 Jy = p2 - p0;
|
||||
const float3 UTILS_UNUSED Jz = p3 - p0;
|
||||
const float s = std::max(length(Jx), length(Jy));
|
||||
return s;
|
||||
}
|
||||
|
||||
const float n = Wp[0][0];
|
||||
const float A = Wp[1][1];
|
||||
const float B = Wp[3][1];
|
||||
const float sx = MbMtF[0][0];
|
||||
const float sy = MbMtF[1][1];
|
||||
const float sz = MbMtF[2][2];
|
||||
const float ox = MbMtF[3][0];
|
||||
const float oy = MbMtF[3][1];
|
||||
const float oz = MbMtF[3][2];
|
||||
|
||||
const float X = p.x - ox;
|
||||
const float Y = p.y - oy;
|
||||
const float Z = p.z - oz;
|
||||
|
||||
const float dz = A * sy - Y;
|
||||
const float nsxsz = n * sx * sz;
|
||||
const float j = -(B * sy) / (nsxsz * dz * dz);
|
||||
const mat3f J(mat3f::row_major_init{
|
||||
j * dz * sz, j * X * sz, 0.0f,
|
||||
0.0f, j * nsxsz, 0.0f,
|
||||
0.0f, j * Z * sx, j * dz * sx
|
||||
});
|
||||
|
||||
float3 const Jx = J[0] * ures;
|
||||
float3 const Jy = J[1] * vres;
|
||||
UTILS_UNUSED float3 const Jz = J[2] * dres;
|
||||
const float s = std::max(length(Jx), length(Jy));
|
||||
float3 const p = { 0.0f, 0.0f, 0.0f }; // clip-space
|
||||
float const oneTexel = 2.0f / float(shadowDimension);
|
||||
mat3f const J = jacobian(inverse(S), p);
|
||||
float2 const s = float2{ length(J[0]), length(J[1]) } * oneTexel;
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
@@ -135,7 +135,7 @@ public:
|
||||
math::mat4f lightSpace{};
|
||||
math::float4 lightFromWorldZ{};
|
||||
math::float4 scissorNormalized{};
|
||||
float texelSizeAtOneMeterWs{};
|
||||
math::float2 texelSizeAtOneMeterWs{};
|
||||
};
|
||||
|
||||
// Call once per frame if the light, scene (or visible layers) or camera changes.
|
||||
@@ -319,11 +319,8 @@ private:
|
||||
|
||||
math::float4 getClampToEdgeCoords(ShadowMapInfo const& shadowMapInfo) const noexcept;
|
||||
|
||||
static float texelSizeWorldSpace(const math::mat3f& worldToShadowTexture,
|
||||
uint16_t shadowDimension) noexcept;
|
||||
|
||||
static float texelSizeWorldSpace(const math::mat4f& W, const math::mat4f& MbMtF,
|
||||
uint16_t shadowDimension) noexcept;
|
||||
static math::float2 texelSizeWorldSpace(const math::mat3f& clipFromWorld, uint16_t shadowDimension) noexcept;
|
||||
static math::float2 texelSizeWorldSpace(const math::mat4f& clipFromWorld, uint16_t shadowDimension) noexcept;
|
||||
|
||||
static constexpr Segment sBoxSegments[12] = {
|
||||
{ 0, 1 }, { 1, 3 }, { 3, 2 }, { 2, 0 },
|
||||
|
||||
@@ -742,17 +742,16 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
|
||||
// Texel size is constant for directional light (although that's not true when LISPSM
|
||||
// is used, but in that case we're pretending it is).
|
||||
const float wsTexelSize = shaderParameters.texelSizeAtOneMeterWs;
|
||||
float2 const wsTexelSize = shaderParameters.texelSizeAtOneMeterWs;
|
||||
|
||||
auto& s = mShadowUb.edit();
|
||||
s.shadows[shadowIndex].layer = shadowMap.getLayer();
|
||||
s.shadows[shadowIndex].lightFromWorldMatrix = shaderParameters.lightSpace;
|
||||
s.shadows[shadowIndex].scissorNormalized = shaderParameters.scissorNormalized;
|
||||
s.shadows[shadowIndex].normalBias = normalBias * wsTexelSize;
|
||||
s.shadows[shadowIndex].texelSizeAtOneMeter = wsTexelSize;
|
||||
s.shadows[shadowIndex].normalBias = wsTexelSize * normalBias;
|
||||
s.shadows[shadowIndex].elvsm = options.vsm.elvsm;
|
||||
s.shadows[shadowIndex].bulbRadiusLs =
|
||||
mSoftShadowOptions.penumbraScale * options.shadowBulbRadius / wsTexelSize;
|
||||
mSoftShadowOptions.penumbraScale * options.shadowBulbRadius / length(wsTexelSize);
|
||||
|
||||
shadowTechnique |= ShadowTechnique::SHADOW_MAP;
|
||||
cascadeHasVisibleShadows |= 0x1u << i;
|
||||
@@ -833,7 +832,7 @@ void ShadowMapManager::prepareSpotShadowMap(ShadowMap& shadowMap, FEngine& engin
|
||||
// and if we need to generate it, update all the UBO data
|
||||
if (shadowMap.hasVisibleShadows()) {
|
||||
const size_t shadowIndex = shadowMap.getShadowIndex();
|
||||
const float wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
const float2 wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
// note: normalBias is set to zero for VSM
|
||||
const float normalBias = shadowMapInfo.vsm ? 0.0f : options->normalBias;
|
||||
|
||||
@@ -845,12 +844,11 @@ void ShadowMapManager::prepareSpotShadowMap(ShadowMap& shadowMap, FEngine& engin
|
||||
s.shadows[shadowIndex].scissorNormalized = shaderParameters.scissorNormalized;
|
||||
s.shadows[shadowIndex].normalBias = normalBias * wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].lightFromWorldZ = shaderParameters.lightFromWorldZ;
|
||||
s.shadows[shadowIndex].texelSizeAtOneMeter = wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].nearOverFarMinusNear = float(n / (f - n));
|
||||
s.shadows[shadowIndex].elvsm = options->vsm.elvsm;
|
||||
s.shadows[shadowIndex].bulbRadiusLs =
|
||||
mSoftShadowOptions.penumbraScale * options->shadowBulbRadius
|
||||
/ wsTexelSizeAtOneMeter;
|
||||
/ length(wsTexelSizeAtOneMeter);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -926,7 +924,7 @@ void ShadowMapManager::preparePointShadowMap(ShadowMap& shadowMap,
|
||||
// and if we need to generate it, update all the UBO data
|
||||
if (shadowMap.hasVisibleShadows()) {
|
||||
const size_t shadowIndex = shadowMap.getShadowIndex();
|
||||
const float wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
const float2 wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
// note: normalBias is set to zero for VSM
|
||||
const float normalBias = shadowMapInfo.vsm ? 0.0f : options->normalBias;
|
||||
|
||||
@@ -938,12 +936,11 @@ void ShadowMapManager::preparePointShadowMap(ShadowMap& shadowMap,
|
||||
s.shadows[shadowIndex].scissorNormalized = shaderParameters.scissorNormalized;
|
||||
s.shadows[shadowIndex].normalBias = normalBias * wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].lightFromWorldZ = shaderParameters.lightFromWorldZ;
|
||||
s.shadows[shadowIndex].texelSizeAtOneMeter = wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].nearOverFarMinusNear = float(n / (f - n));
|
||||
s.shadows[shadowIndex].elvsm = options->vsm.elvsm;
|
||||
s.shadows[shadowIndex].bulbRadiusLs =
|
||||
mSoftShadowOptions.penumbraScale * options->shadowBulbRadius
|
||||
/ wsTexelSizeAtOneMeter;
|
||||
/ length(wsTexelSizeAtOneMeter);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -798,6 +798,12 @@ void FEngine::submitFrame() {
|
||||
void FEngine::flush() {
|
||||
// flush the command buffer
|
||||
flushCommandBuffer(mCommandBufferQueue);
|
||||
|
||||
// In single-threaded mode, we have to call execute() to drain the command
|
||||
// buffer to really free up space
|
||||
if constexpr (!UTILS_HAS_THREADING) {
|
||||
execute();
|
||||
}
|
||||
}
|
||||
|
||||
void FEngine::flushAndWait() {
|
||||
|
||||
@@ -143,7 +143,7 @@ FView::FView(FEngine& engine)
|
||||
#ifndef NDEBUG
|
||||
// This can fail if another view has already registered this data source
|
||||
mDebugState->owner = debugRegistry.registerDataSource("d.view.frame_info",
|
||||
[weak = std::weak_ptr(mDebugState)]() -> DebugRegistry::DataSource {
|
||||
[weak = std::weak_ptr<DebugState>(mDebugState)]() -> DebugRegistry::DataSource {
|
||||
// the View could have been destroyed by the time we do this
|
||||
auto const state = weak.lock();
|
||||
if (!state) {
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
Pod::Spec.new do |spec|
|
||||
spec.name = "Filament"
|
||||
spec.version = "1.69.3"
|
||||
spec.version = "1.69.4"
|
||||
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
|
||||
spec.homepage = "https://google.github.io/filament"
|
||||
spec.authors = "Google LLC."
|
||||
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
|
||||
spec.platform = :ios, "11.0"
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.69.3/filament-v1.69.3-ios.tgz" }
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.69.4/filament-v1.69.4-ios.tgz" }
|
||||
|
||||
spec.libraries = 'c++'
|
||||
|
||||
|
||||
@@ -299,10 +299,9 @@ struct ShadowUib { // NOLINT(cppcoreguidelines-pro-type-member-init)
|
||||
math::mat4f lightFromWorldMatrix; // 64
|
||||
math::float4 lightFromWorldZ; // 16
|
||||
math::float4 scissorNormalized; // 16
|
||||
float texelSizeAtOneMeter; // 4
|
||||
float bulbRadiusLs; // 4
|
||||
float nearOverFarMinusNear; // 4
|
||||
float normalBias; // 4
|
||||
math::float2 normalBias; // 4
|
||||
bool elvsm; // 4
|
||||
uint32_t layer; // 4
|
||||
uint32_t reserved1; // 4
|
||||
|
||||
@@ -60,11 +60,13 @@
|
||||
#define GLTFIO_WARN(msg) slog.w << msg << io::endl
|
||||
#endif
|
||||
|
||||
#ifndef GLTFIO_USE_FILESYSTEM
|
||||
#if defined(__EMSCRIPTEN__) || defined(__ANDROID__) || defined(FILAMENT_IOS)
|
||||
#define GLTFIO_USE_FILESYSTEM 0
|
||||
#else
|
||||
#define GLTFIO_USE_FILESYSTEM 1
|
||||
#endif
|
||||
#endif
|
||||
|
||||
namespace utils {
|
||||
class NameComponentManager;
|
||||
|
||||
@@ -111,7 +111,7 @@ highp vec4 getSpotLightSpacePosition(int index, highp vec3 dir, highp float zLig
|
||||
highp mat4 lightFromWorldMatrix = shadowUniforms.shadows[index].lightFromWorldMatrix;
|
||||
|
||||
// for spotlights, the bias depends on z
|
||||
float bias = shadowUniforms.shadows[index].normalBias * zLight;
|
||||
highp vec2 bias = shadowUniforms.shadows[index].normalBias * zLight;
|
||||
|
||||
return computeLightSpacePosition(getWorldPosition(), getWorldGeometricNormalVector(),
|
||||
dir, bias, lightFromWorldMatrix);
|
||||
|
||||
@@ -12,12 +12,51 @@
|
||||
*/
|
||||
|
||||
highp vec4 computeLightSpacePosition(highp vec3 p, const highp vec3 n,
|
||||
const highp vec3 dir, const float b, highp_mat4 lightFromWorldMatrix) {
|
||||
const highp vec3 dir, const highp vec2 b, highp_mat4 lightFromWorldMatrix) {
|
||||
|
||||
#if !defined(VARIANT_HAS_VSM)
|
||||
highp float cosTheta = saturate(dot(n, dir));
|
||||
highp float sinTheta = sqrt(1.0 - cosTheta * cosTheta);
|
||||
p += n * (sinTheta * b);
|
||||
// --------------------------------------------------------------------------------------
|
||||
// Anisotropic Normal Bias for Shadow Mapping
|
||||
// --------------------------------------------------------------------------------------
|
||||
// To prevent shadow acne, we must push the geometry along its normal to clear the
|
||||
// quantization steps of the shadow map's discrete depth grid. The exact physical depth
|
||||
// error we must clear is proportional to the shadow texel's world-space dimensions.
|
||||
//
|
||||
// This implementation computes the exact geometric projection of the rectangular
|
||||
// shadow map texel onto the surface normal.
|
||||
//
|
||||
// 1. Coordinate Space Transition:
|
||||
// We project the world-space normal onto the light's X and Y basis vectors (L_right,
|
||||
// L_up). This gives us the lateral components of the normal in Light Space (n_Lx, n_Ly).
|
||||
//
|
||||
// 2. The Implicit sin(theta) Slope Scale:
|
||||
// Because the normal is a unit vector, the magnitude of its lateral components in
|
||||
// light space inherently equals sin(theta), where theta is the angle of incidence.
|
||||
// This perfectly and automatically scales the bias from 0.0 (top-down, flat surface)
|
||||
// to maximum (grazing angle).
|
||||
//
|
||||
// 3. Exact Anisotropic Footprint (The L1 Norm):
|
||||
// Shadow texels are rarely perfectly square due to Cascaded Shadow Maps (CSM) or
|
||||
// Light Space Perspective Shadow Maps (LiSPSM). Jx and Jy are the physical world-space
|
||||
// dimensions of the texel.
|
||||
// By evaluating `abs(n_Lx * Jx) + abs(n_Ly * Jy)`, we compute the exact scalar
|
||||
// projection of the rectangular texel footprint.
|
||||
// - It is superior to `max(Jx, Jy)` which assumes a massive square and causes Peter Panning.
|
||||
// - It is superior to `length()` which assumes an ellipse and under-biases the corners.
|
||||
// --------------------------------------------------------------------------------------
|
||||
|
||||
// Extract the first row (Light's Right vector in World Space)
|
||||
highp vec3 L_right = vec3(lightFromWorldMatrix[0][0], lightFromWorldMatrix[1][0], lightFromWorldMatrix[2][0]);
|
||||
|
||||
// Extract the second row (Light's Up vector in World Space)
|
||||
highp vec3 L_up = vec3(lightFromWorldMatrix[0][1], lightFromWorldMatrix[1][1], lightFromWorldMatrix[2][1]);
|
||||
|
||||
// Project the world normal onto the shadow map's 2D grid
|
||||
highp float n_Lx = dot(n, L_right);
|
||||
highp float n_Ly = dot(n, L_up);
|
||||
|
||||
// Apply the anisotropic normal bias
|
||||
p += n * (abs(n_Lx * b.x) + abs(n_Ly * b.y));
|
||||
#endif
|
||||
|
||||
return mulMat4x4Float3(lightFromWorldMatrix, p);
|
||||
|
||||
@@ -5,10 +5,9 @@ struct ShadowData {
|
||||
highp mat4 lightFromWorldMatrix;
|
||||
highp vec4 lightFromWorldZ;
|
||||
highp vec4 scissorNormalized;
|
||||
mediump float texelSizeAtOneMeter;
|
||||
mediump float bulbRadiusLs;
|
||||
mediump float nearOverFarMinusNear;
|
||||
mediump float normalBias;
|
||||
highp vec2 normalBias;
|
||||
bool elvsm;
|
||||
mediump uint layer;
|
||||
mediump uint reserved1;
|
||||
|
||||
@@ -80,6 +80,7 @@ it in the following fashion
|
||||
|
||||
### Using a script to update the golden repo
|
||||
|
||||
- Make sure you've completed the steps in 'Setting up python'
|
||||
- Run interactive mode in the `update_golden.py` script.
|
||||
```
|
||||
python3 test/renderdiff/src/update_golden.py
|
||||
@@ -114,6 +115,24 @@ Doing the above has multiple effects:
|
||||
- If the PR is merged, then there is another workflow that will merge `my-pr-branch-golden`
|
||||
to the `main` branch of the golden repo.
|
||||
|
||||
### Automated update via commit message
|
||||
|
||||
Alternatively, if you are confident in your changes and want the CI to handle the update
|
||||
for you, you can use the following tag in your commit message:
|
||||
|
||||
- In the commit message of your working branch on `filament`, add the following line:
|
||||
```
|
||||
RDIFF_ACCEPT_NEW_GOLDENS
|
||||
```
|
||||
|
||||
This has the following effects:
|
||||
- The presubmit test `test-renderdiff` will be bypassed (it will not perform rendering or
|
||||
comparison).
|
||||
- When the PR is merged, the postsubmit CI will automatically:
|
||||
1. Build Filament and generate the new images.
|
||||
2. Upload them to a temporary branch in `filament-assets`.
|
||||
3. Merge that branch into `main`.
|
||||
|
||||
## Viewing test results
|
||||
|
||||
We provide a viewer for looking at the result of a test run. The viewer is a webapp that can
|
||||
|
||||
@@ -18,6 +18,7 @@ import re
|
||||
from utils import execute, ArgParseImpl
|
||||
|
||||
RDIFF_UPDATE_GOLDEN_STR = 'RDIFF_BRANCH'
|
||||
RDIFF_ACCEPT_NEW_GOLDENS_STR = 'RDIFF_ACCEPT_NEW_GOLDENS'
|
||||
|
||||
def _parse_commit(commit_str):
|
||||
lines = commit_str.split('\n')
|
||||
@@ -42,9 +43,11 @@ def _parse_commit(commit_str):
|
||||
|
||||
if __name__ == "__main__":
|
||||
RE_STR = rf"{RDIFF_UPDATE_GOLDEN_STR}(?:\s)?\=(?:\s)?([a-zA-Z0-9\s\-\/]+)"
|
||||
RE_ACCEPT = rf"^{RDIFF_ACCEPT_NEW_GOLDENS_STR}$"
|
||||
|
||||
parser = ArgParseImpl()
|
||||
parser.add_argument('--file', help='A file containing the commit message')
|
||||
parser.add_argument('--mode', choices=['branch', 'accept_new_goldens'], default='branch', help='Mode of operation')
|
||||
args, _ = parser.parse_known_args(sys.argv[1:])
|
||||
|
||||
if not args.file:
|
||||
@@ -53,14 +56,21 @@ if __name__ == "__main__":
|
||||
with open(args.file, 'r') as f:
|
||||
msg = f.read()
|
||||
|
||||
to_update = []
|
||||
commit, title, description = _parse_commit(msg)
|
||||
|
||||
if args.mode == 'accept_new_goldens':
|
||||
for line in description:
|
||||
if re.match(RE_ACCEPT, line):
|
||||
sys.exit(0)
|
||||
sys.exit(1)
|
||||
|
||||
# args.mode == 'branch'
|
||||
for line in description:
|
||||
m = re.match(RE_STR, line)
|
||||
if not m:
|
||||
continue
|
||||
print(m.group(1))
|
||||
exit(0)
|
||||
sys.exit(0)
|
||||
|
||||
# Always default to the main branch
|
||||
print('main')
|
||||
|
||||
@@ -16,6 +16,7 @@ import os
|
||||
import shutil
|
||||
import re
|
||||
import sys
|
||||
import tempfile
|
||||
|
||||
from utils import execute, ArgParseImpl, mkdir_p
|
||||
|
||||
@@ -99,10 +100,11 @@ class GoldenManager:
|
||||
code, old_commit = execute(f'git log --format=%B -n 1', cwd=assets_dir)
|
||||
if tag and len(tag) > 0:
|
||||
old_commit += f'\nFILAMENT={tag}'
|
||||
COMMIT_FILE = '/tmp/golden_commit.txt'
|
||||
with open(COMMIT_FILE, 'w') as f:
|
||||
with tempfile.NamedTemporaryFile('w', delete=False) as f:
|
||||
f.write(old_commit)
|
||||
self._git_exec(f'commit --amend -F {COMMIT_FILE}')
|
||||
commit_file = f.name
|
||||
self._git_exec(f'commit --amend -F {commit_file}')
|
||||
os.remove(commit_file)
|
||||
|
||||
# Do the actual merge
|
||||
self._git_exec(f'checkout main')
|
||||
@@ -139,11 +141,11 @@ class GoldenManager:
|
||||
os.path.join(rdiff_dir, f))
|
||||
self._git_exec(f'add {os.path.join(GOLDENS_DIR, f)}')
|
||||
|
||||
TMP_GOLDEN_COMMIT_FILE = '/tmp/golden_commit.txt'
|
||||
|
||||
with open(TMP_GOLDEN_COMMIT_FILE, 'w') as f:
|
||||
with tempfile.NamedTemporaryFile('w', delete=False) as f:
|
||||
f.write(commit_msg)
|
||||
self._git_exec(f'commit -a -F {TMP_GOLDEN_COMMIT_FILE}')
|
||||
tmp_golden_commit_file = f.name
|
||||
self._git_exec(f'commit -a -F {tmp_golden_commit_file}')
|
||||
os.remove(tmp_golden_commit_file)
|
||||
if push_to_remote and \
|
||||
(self.access_token_ or self.access_type_ == ACCESS_TYPE_SSH):
|
||||
self._git_exec(f'push -f origin {branch}')
|
||||
|
||||
@@ -64,19 +64,19 @@ def _do_update(golden_manager, config):
|
||||
|
||||
def _same_image_diffimg(diffimg_path, img1, img2):
|
||||
cmd = [diffimg_path, img1, img2]
|
||||
try:
|
||||
result = subprocess.run(cmd, capture_output=True, text=True)
|
||||
output = result.stdout.strip()
|
||||
if not output:
|
||||
return False
|
||||
result = subprocess.run(cmd, capture_output=True, text=True)
|
||||
if result.returncode != 0:
|
||||
raise RuntimeError(f"diffimg failed with return code {result.returncode}:\n{result.stderr}")
|
||||
|
||||
try:
|
||||
res_json = json.loads(output)
|
||||
return res_json.get('passed', False)
|
||||
except json.JSONDecodeError:
|
||||
return False
|
||||
except Exception:
|
||||
return False
|
||||
output = result.stdout.strip()
|
||||
if not output:
|
||||
raise RuntimeError("diffimg produced no output")
|
||||
|
||||
try:
|
||||
res_json = json.loads(output)
|
||||
return res_json.get('passed', False)
|
||||
except json.JSONDecodeError as e:
|
||||
raise RuntimeError(f"Failed to parse diffimg output: {e}\nOutput: {output}")
|
||||
|
||||
def _get_deletes_updates(update_dir, golden_dir, diffimg_path):
|
||||
ret_delete = []
|
||||
@@ -93,13 +93,13 @@ def _get_deletes_updates(update_dir, golden_dir, diffimg_path):
|
||||
# However, update_golden typically only updates/adds based on the new render set.
|
||||
# But strict sync might imply deleting missing ones.
|
||||
# The original logic was: delete = list(base - new).
|
||||
delete = list(base - new)
|
||||
delete_files = list(base_files - new_files)
|
||||
|
||||
# Files in new but not in base are definitely updates (additions)
|
||||
update = list(new - base)
|
||||
update_files = list(new_files - base_files)
|
||||
|
||||
# Files in both need comparison
|
||||
for fpath in base.intersection(new_files):
|
||||
for fpath in base_files.intersection(new_files):
|
||||
base_fpath = os.path.join(golden_dir, fpath)
|
||||
new_fpath = os.path.join(update_dir, fpath)
|
||||
|
||||
@@ -110,10 +110,10 @@ def _get_deletes_updates(update_dir, golden_dir, diffimg_path):
|
||||
is_different = _file_as_str(new_fpath) != _file_as_str(base_fpath)
|
||||
|
||||
if is_different:
|
||||
update.append(fpath)
|
||||
ret_update.append(fpath)
|
||||
|
||||
ret_update += update
|
||||
ret_delete += delete
|
||||
ret_update += update_files
|
||||
ret_delete += delete_files
|
||||
|
||||
return ret_delete, ret_update
|
||||
|
||||
@@ -179,7 +179,7 @@ if __name__ == "__main__":
|
||||
parser = ArgParseImpl()
|
||||
parser.add_argument('--branch', help='Branch of the golden repo to write to')
|
||||
parser.add_argument('--golden-repo-token', help='Access token for the golden repo')
|
||||
parser.add_argument('--push-to-remote', action="store_true", help='Access token for the golden repo')
|
||||
parser.add_argument('--push-to-remote', action="store_true", help='Push the golden repo changes to remote')
|
||||
parser.add_argument('--diffimg', help='Path to the diffimg tool',
|
||||
default='./out/cmake-release/tools/diffimg/diffimg')
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@ import shutil
|
||||
import argparse
|
||||
import sys
|
||||
import pathlib
|
||||
import shlex
|
||||
|
||||
def execute(cmd,
|
||||
cwd=None,
|
||||
@@ -25,7 +26,7 @@ def execute(cmd,
|
||||
stdin=None,
|
||||
env=None,
|
||||
raise_errors=False):
|
||||
in_env = os.environ
|
||||
in_env = os.environ.copy()
|
||||
in_env.update(env if env else {})
|
||||
home = os.environ['HOME']
|
||||
if f'{home}/bin' not in in_env['PATH']:
|
||||
@@ -45,11 +46,11 @@ def execute(cmd,
|
||||
'universal_newlines': True
|
||||
}
|
||||
if capture_output:
|
||||
process = subprocess.Popen(cmd.split(' '), **kwargs)
|
||||
process = subprocess.Popen(shlex.split(cmd), **kwargs)
|
||||
output, err_output = process.communicate()
|
||||
return_code = process.returncode
|
||||
else:
|
||||
return_code = subprocess.call(cmd.split(' '), **kwargs)
|
||||
return_code = subprocess.call(shlex.split(cmd), **kwargs)
|
||||
|
||||
if return_code:
|
||||
# Error
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "filament",
|
||||
"version": "1.69.3",
|
||||
"version": "1.69.4",
|
||||
"description": "Real-time physically based rendering engine",
|
||||
"main": "filament.js",
|
||||
"module": "filament.js",
|
||||
|
||||
Reference in New Issue
Block a user