Compare commits
9 Commits
v1.69.5
...
pf/delay-d
| Author | SHA1 | Date | |
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891003e076 | ||
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82246d934d | ||
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c60969ef67 | ||
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ce37f216bc | ||
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81c71fbbb9 | ||
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07a7c6003a | ||
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804a74c205 | ||
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dde49a410a | ||
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770ce7f8ec |
@@ -6,3 +6,6 @@
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appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
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||||
|
||||
## Release notes for next branch cut
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||||
|
||||
- engine: fix crash when using variance shadow maps
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||||
- materials: better shadow normal-bias calculations [⚠️ **New Material Version**]
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||||
|
||||
@@ -181,7 +181,7 @@ important for <code>matc</code> (material compiler).</p>
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||||
}
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||||
|
||||
dependencies {
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||||
implementation 'com.google.android.filament:filament-android:1.69.3'
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implementation 'com.google.android.filament:filament-android:1.69.4'
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}
|
||||
</code></pre>
|
||||
<p>Here are all the libraries available in the group <code>com.google.android.filament</code>:</p>
|
||||
@@ -195,7 +195,7 @@ dependencies {
|
||||
</div>
|
||||
<h3 id="ios"><a class="header" href="#ios">iOS</a></h3>
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||||
<p>iOS projects can use CocoaPods to install the latest release:</p>
|
||||
<pre><code class="language-shell">pod 'Filament', '~> 1.69.3'
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||||
<pre><code class="language-shell">pod 'Filament', '~> 1.69.4'
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||||
</code></pre>
|
||||
<h2 id="documentation"><a class="header" href="#documentation">Documentation</a></h2>
|
||||
<ul>
|
||||
|
||||
@@ -228,6 +228,7 @@ branch called <code>my-pr-branch</code>, to <code>filament</code>. This PR requi
|
||||
it in the following fashion</p>
|
||||
<h3 id="using-a-script-to-update-the-golden-repo"><a class="header" href="#using-a-script-to-update-the-golden-repo">Using a script to update the golden repo</a></h3>
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||||
<ul>
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||||
<li>Make sure you've completed the steps in 'Setting up python'</li>
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||||
<li>Run interactive mode in the <code>update_golden.py</code> script.
|
||||
<pre><code>python3 test/renderdiff/src/update_golden.py
|
||||
</code></pre>
|
||||
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||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -91,7 +91,7 @@ public:
|
||||
GLenum getIndicesType() const noexcept {
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return indicesType;
|
||||
}
|
||||
} gl;
|
||||
};
|
||||
|
||||
static bool queryOpenGLVersion(GLint* major, GLint* minor) noexcept;
|
||||
|
||||
|
||||
@@ -332,6 +332,7 @@ void VulkanDescriptorSetCache::commit(VulkanCommandBuffer* commands,
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void VulkanDescriptorSetCache::updateBuffer(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
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||||
uint8_t binding, fvkmemory::resource_ptr<VulkanBufferObject> bufferObject,
|
||||
VkDeviceSize offset, VkDeviceSize size) noexcept {
|
||||
prepareForUpdate(set);
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||||
VkDescriptorBufferInfo const info = {
|
||||
.buffer = bufferObject->getVkBuffer(),
|
||||
.offset = offset,
|
||||
@@ -368,20 +369,15 @@ void VulkanDescriptorSetCache::updateSampler(fvkmemory::resource_ptr<VulkanDescr
|
||||
// Build a new descriptor set from the new layout
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||||
VkDescriptorSetLayout const genLayout = set->boundLayout;
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||||
VkDescriptorSet const newSet = getVkSet(layout->count, genLayout);
|
||||
Bitmask const ubo = layout->bitmask.ubo | layout->bitmask.dynamicUbo;
|
||||
Bitmask samplers = layout->bitmask.sampler;
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||||
samplers.unset(binding);
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||||
|
||||
// Each bitmask denotes a binding index, and separated into two stages - vertex and buffer
|
||||
// We fold the two stages into just the lower half of the bits to denote a combined set of
|
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// bindings.
|
||||
Bitmask const copyBindings = foldBitsInHalf(ubo | samplers);
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||||
VkDescriptorSet const srcSet = set->getVkSet();
|
||||
copySet(srcSet, newSet, copyBindings);
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||||
copySet(srcSet, newSet, layout);
|
||||
set->addNewSet(newSet,
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[this, layoutCount = layout->count, genLayout, newSet](VulkanDescriptorSet*) {
|
||||
this->manualRecycle(layoutCount, genLayout, newSet);
|
||||
});
|
||||
} else {
|
||||
prepareForUpdate(set);
|
||||
}
|
||||
|
||||
VkDescriptorSet const vkset = set->getVkSet();
|
||||
@@ -448,21 +444,41 @@ void VulkanDescriptorSetCache::manualRecycle(VulkanDescriptorSetLayout::Count co
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||||
|
||||
void VulkanDescriptorSetCache::gc() { mStashedSets = {}; }
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||||
|
||||
void VulkanDescriptorSetCache::prepareForUpdate(
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSet> set) noexcept {
|
||||
if (set->isBound()) {
|
||||
auto layout = set->getLayout();
|
||||
VkDescriptorSetLayout const vklayout = set->boundLayout;
|
||||
VkDescriptorSet const newSet = mDescriptorPool->obtainSet(layout->count, vklayout);
|
||||
copySet(set->getVkSet(), newSet, layout);
|
||||
set->addNewSet(newSet,
|
||||
[this, layoutCount = layout->count, vklayout, newSet](VulkanDescriptorSet*) {
|
||||
this->manualRecycle(layoutCount, vklayout, newSet);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanDescriptorSetCache::copySet(VkDescriptorSet srcSet, VkDescriptorSet dstSet,
|
||||
fvkutils::SamplerBitmask bindings) const {
|
||||
// TODO: fix the size for better memory management
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) const {
|
||||
Bitmask const ubo = layout->bitmask.ubo | layout->bitmask.dynamicUbo;
|
||||
Bitmask const samplers = layout->bitmask.sampler;
|
||||
Bitmask const inputAttachments = layout->bitmask.inputAttachment;
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||||
Bitmask const bindings = foldBitsInHalf(ubo | samplers | inputAttachments);
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||||
|
||||
std::vector<VkCopyDescriptorSet> copies;
|
||||
bindings.forEachSetBit([&](size_t index) {
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||||
copies.push_back({
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||||
.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET,
|
||||
.srcSet = srcSet,
|
||||
.srcBinding = (uint32_t) index,
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||||
.dstSet = dstSet,
|
||||
.dstBinding = (uint32_t) index,
|
||||
.descriptorCount = 1,
|
||||
.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET,
|
||||
.srcSet = srcSet,
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||||
.srcBinding = (uint32_t) index,
|
||||
.dstSet = dstSet,
|
||||
.dstBinding = (uint32_t) index,
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||||
.descriptorCount = 1,
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||||
});
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||||
});
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||||
vkUpdateDescriptorSets(mDevice, 0, nullptr, copies.size(), copies.data());
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||||
if (!copies.empty()) {
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||||
vkUpdateDescriptorSets(mDevice, 0, nullptr, (uint32_t) copies.size(), copies.data());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -90,8 +90,10 @@ public:
|
||||
void resetCachedState() noexcept { mLastBoundInfo = {}; }
|
||||
|
||||
private:
|
||||
void prepareForUpdate(fvkmemory::resource_ptr<VulkanDescriptorSet> set) noexcept;
|
||||
|
||||
void copySet(VkDescriptorSet srcSet, VkDescriptorSet destSet,
|
||||
fvkutils::SamplerBitmask copyBindings) const;
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) const;
|
||||
|
||||
class DescriptorInfinitePool;
|
||||
|
||||
|
||||
@@ -260,8 +260,8 @@ void VulkanDescriptorSet::gc() {
|
||||
|
||||
void VulkanDescriptorSet::addNewSet(VkDescriptorSet vkSet, OnRecycle&& onRecycleFn) {
|
||||
gc();
|
||||
mCurrentSetIndex = mSets.size();
|
||||
mSets.push_back({ vkSet, std::move(onRecycleFn) });
|
||||
mCurrentSetIndex = (uint8_t) (mSets.size() - 1);
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||||
}
|
||||
|
||||
PushConstantDescription::PushConstantDescription(backend::Program const& program) {
|
||||
|
||||
@@ -191,7 +191,8 @@ public:
|
||||
void referencedBy(VulkanCommandBuffer& commands);
|
||||
|
||||
bool isBound() const {
|
||||
return bool(mSets[mCurrentSetIndex].fenceStatus);
|
||||
auto const& set = mSets[mCurrentSetIndex];
|
||||
return set.fenceStatus && set.fenceStatus->getStatus() != VK_SUCCESS;
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||||
}
|
||||
|
||||
// The current layout used by the descriptor set. This one will match the bindings, including
|
||||
|
||||
@@ -780,10 +780,16 @@ void VulkanTexture::samplerToAttachmentBarrier(VulkanCommandBuffer* commands,
|
||||
VkCommandBuffer const cmdbuf = commands->buffer();
|
||||
VkImageLayout const layout =
|
||||
fvkutils::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
|
||||
|
||||
const bool isDepth = fvkutils::isVkDepthFormat(mState->mVkFormat);
|
||||
|
||||
VkImageMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = static_cast<VkAccessFlags>(isDepth ? (VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT)
|
||||
: (VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT)),
|
||||
.oldLayout = layout,
|
||||
.newLayout = layout,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
@@ -791,9 +797,13 @@ void VulkanTexture::samplerToAttachmentBarrier(VulkanCommandBuffer* commands,
|
||||
.image = mState->mTextureImage,
|
||||
.subresourceRange = range,
|
||||
};
|
||||
|
||||
VkPipelineStageFlags dstStage = isDepth ? (VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT)
|
||||
: VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
|
||||
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
dstStage,
|
||||
0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
}
|
||||
|
||||
@@ -802,9 +812,13 @@ void VulkanTexture::attachmentToSamplerBarrier(VulkanCommandBuffer* commands,
|
||||
VkCommandBuffer const cmdbuf = commands->buffer();
|
||||
VkImageLayout const layout
|
||||
= fvkutils::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
|
||||
|
||||
const bool isDepth = fvkutils::isVkDepthFormat(mState->mVkFormat);
|
||||
|
||||
VkImageMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.srcAccessMask = static_cast<VkAccessFlags>(isDepth ? VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
|
||||
: VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT),
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.oldLayout = layout,
|
||||
.newLayout = layout,
|
||||
@@ -813,7 +827,12 @@ void VulkanTexture::attachmentToSamplerBarrier(VulkanCommandBuffer* commands,
|
||||
.image = mState->mTextureImage,
|
||||
.subresourceRange = range,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
|
||||
VkPipelineStageFlags srcStage = isDepth ? (VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT)
|
||||
: VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
|
||||
vkCmdPipelineBarrier(cmdbuf, srcStage,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
}
|
||||
|
||||
|
||||
@@ -41,23 +41,55 @@ void ResourceManager::gc() noexcept {
|
||||
list.clear();
|
||||
};
|
||||
|
||||
FrameGcList frameGc;
|
||||
|
||||
{
|
||||
// Note that we're not copying mThreadSafeGcList because the objects here do not have
|
||||
// resource_ptrs to other handle objects, so their desctruction would not add more elements
|
||||
// to mThreadSafeGcList.
|
||||
std::unique_lock<utils::Mutex> lock(mThreadSafeGcListMutex);
|
||||
destroyAll(mThreadSafeGcList);
|
||||
std::swap(frameGc.threadSafeGcList, mThreadSafeGcList);
|
||||
}
|
||||
|
||||
GcList gcs;
|
||||
std::swap(gcs, mGcList);
|
||||
destroyAll(gcs);
|
||||
std::swap(frameGc.gcList, mGcList);
|
||||
|
||||
mFramesGcList.push_back(std::move(frameGc));
|
||||
|
||||
if (mFramesGcList.size() > 4) {
|
||||
FrameGcList oldest = std::move(mFramesGcList.front());
|
||||
mFramesGcList.erase(mFramesGcList.begin());
|
||||
destroyAll(oldest.threadSafeGcList);
|
||||
destroyAll(oldest.gcList);
|
||||
}
|
||||
FVK_SYSTRACE_END();
|
||||
}
|
||||
|
||||
void ResourceManager::terminate() noexcept {
|
||||
while (!mThreadSafeGcList.empty() || !mGcList.empty()) {
|
||||
gc();
|
||||
auto destroyAll = [this](GcList& list) {
|
||||
for (auto const& [type, id]: list) {
|
||||
destroyWithType(type, id);
|
||||
}
|
||||
list.clear();
|
||||
};
|
||||
|
||||
while (!mThreadSafeGcList.empty() || !mGcList.empty() || !mFramesGcList.empty()) {
|
||||
if (!mFramesGcList.empty()) {
|
||||
FrameGcList oldest = std::move(mFramesGcList.front());
|
||||
mFramesGcList.erase(mFramesGcList.begin());
|
||||
destroyAll(oldest.threadSafeGcList);
|
||||
destroyAll(oldest.gcList);
|
||||
}
|
||||
|
||||
GcList threadSafeList;
|
||||
{
|
||||
std::unique_lock<utils::Mutex> lock(mThreadSafeGcListMutex);
|
||||
std::swap(threadSafeList, mThreadSafeGcList);
|
||||
}
|
||||
destroyAll(threadSafeList);
|
||||
|
||||
GcList gcs;
|
||||
std::swap(gcs, mGcList);
|
||||
destroyAll(gcs);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -100,6 +100,12 @@ private:
|
||||
GcList mThreadSafeGcList;
|
||||
GcList mGcList;
|
||||
|
||||
struct FrameGcList {
|
||||
GcList threadSafeGcList;
|
||||
GcList gcList;
|
||||
};
|
||||
std::vector<FrameGcList> mFramesGcList;
|
||||
|
||||
template<typename D>
|
||||
friend struct resource_ptr;
|
||||
|
||||
|
||||
@@ -213,12 +213,14 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
|
||||
* Final shadow map transform
|
||||
*/
|
||||
|
||||
// Final shadow transform (focused warped light-space)
|
||||
// Final shadow transform (focused warped light-space), world space to clip space
|
||||
const mat4f S = F * (W * LMpMv);
|
||||
|
||||
// Computes St the transform to use in the shader to access the shadow map texture
|
||||
// i.e. it transforms a world-space vertex to a texture coordinate in the shadowmap
|
||||
const auto [Mt, Mn] = getTextureCoordsMapping(shadowMapInfo, getViewport());
|
||||
|
||||
// world space to texture atlas space
|
||||
const mat4f St = highPrecisionMultiply(Mt, S);
|
||||
|
||||
ShaderParameters shaderParameters;
|
||||
@@ -226,14 +228,12 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
|
||||
|
||||
// note: in texelSizeWorldSpace() below, we can use Mb * Mt * F * W because
|
||||
// L * Mp * Mv is a rigid transform for directional lights, and doesn't matter.
|
||||
// if Wp[3][1] is 0, then LISPSM was cancelled.
|
||||
// if Wp[3][1] is 0, then LiSPSM was canceled.
|
||||
if (useLispsm && Wp[3][1] != 0.0f) {
|
||||
shaderParameters.texelSizeAtOneMeterWs =
|
||||
texelSizeWorldSpace(Wp, mat4f(Mt * F), shadowMapInfo.shadowDimension);
|
||||
shaderParameters.texelSizeAtOneMeterWs = texelSizeWorldSpace(S, shadowMapInfo.shadowDimension);
|
||||
} else {
|
||||
// We know we're using an ortho projection
|
||||
shaderParameters.texelSizeAtOneMeterWs =
|
||||
texelSizeWorldSpace(St.upperLeft(), shadowMapInfo.shadowDimension);
|
||||
shaderParameters.texelSizeAtOneMeterWs = texelSizeWorldSpace(S.upperLeft(), shadowMapInfo.shadowDimension);
|
||||
}
|
||||
if (!shadowMapInfo.vsm) {
|
||||
shaderParameters.lightSpace = St;
|
||||
@@ -1117,84 +1117,67 @@ bool ShadowMap::intersectSegmentWithPlanarQuad(float3& UTILS_RESTRICT p,
|
||||
return hit;
|
||||
}
|
||||
|
||||
float ShadowMap::texelSizeWorldSpace(const mat3f& worldToShadowTexture,
|
||||
uint16_t shadowDimension) noexcept {
|
||||
float2 ShadowMap::texelSizeWorldSpace(const mat3f& clipFromWorld, uint16_t shadowDimension) noexcept {
|
||||
// The Jacobian of the transformation from texture-to-world is the matrix itself for
|
||||
// orthographic projections. We just need to inverse worldToShadowTexture,
|
||||
// orthographic projections. We just need to inverse shadowMapFromWorld,
|
||||
// which is guaranteed to be orthographic.
|
||||
// The two first columns give us how a texel maps in world-space.
|
||||
const float ures = 1.0f / float(shadowDimension);
|
||||
const float vres = 1.0f / float(shadowDimension);
|
||||
const mat3f shadowTextureToWorld(inverse(worldToShadowTexture));
|
||||
const float3 Jx = shadowTextureToWorld[0];
|
||||
const float3 Jy = shadowTextureToWorld[1];
|
||||
const float s = std::max(length(Jx) * ures, length(Jy) * vres);
|
||||
float const oneTexel = 2.0f / float(shadowDimension);
|
||||
mat3f const worldFromClip(inverse(clipFromWorld));
|
||||
float3 const Jx = worldFromClip[0];
|
||||
float3 const Jy = worldFromClip[1];
|
||||
float2 const s = float2{ length(Jx), length(Jy) } * oneTexel;
|
||||
return s;
|
||||
}
|
||||
|
||||
float ShadowMap::texelSizeWorldSpace(const mat4f& Wp, const mat4f& MbMtF,
|
||||
uint16_t shadowDimension) noexcept {
|
||||
// Here we compute the Jacobian of inverse(MbMtF * Wp).
|
||||
// The expression below has been computed with Mathematica. However, it's not very hard,
|
||||
// albeit error-prone, to do it by hand because MbMtF is a linear transform.
|
||||
// So we really only need to calculate the Jacobian of inverse(Wp) at inverse(MbMtF).
|
||||
//
|
||||
// Because we're only interested in the length of the columns of the Jacobian, we can use
|
||||
// Mb * Mt * F * Wp instead of the full expression Mb * Mt * F * Wp * Wv * L * Mp * Mv,
|
||||
// because Wv * L * Mp * Mv is a rigid transform, which doesn't affect the length of
|
||||
// the Jacobian's column vectors.
|
||||
/**
|
||||
* Calculates the Jacobian matrix J = ∂(u,v,d)/∂(x,y,z) for a 4x4 perspective projection.
|
||||
*
|
||||
* Given a view-space point P = [x, y, z, 1]^T and a projection matrix M,
|
||||
* the projected homogeneous coordinates are [X, Y, Z, W]^T = M * P.
|
||||
* The resulting NDC coordinates are u = X/W, v = Y/W, and depth d = Z/W.
|
||||
*
|
||||
* To find the Jacobian on the CPU, we apply the quotient rule to each component:
|
||||
* ∂(X/W) / ∂xi = ( (∂X/∂xi) * W - X * (∂W/∂xi) ) / W^2
|
||||
*
|
||||
* In matrix form, this can be expressed as:
|
||||
* J = (1/W) * [ M_sub - (1/W) * (T ⊗ w_grad) ]
|
||||
*
|
||||
* Where:
|
||||
* - W: The homogeneous w-component after projection (usually -z for standard mats).
|
||||
* - M_sub: The top-left 3x3 submatrix of M.
|
||||
* - T: The column vector [X, Y, Z]^T (pre-perspective divide).
|
||||
* - w_grad: The row vector [m30, m31, m32] (the first three elements of M's last row).
|
||||
* - ⊗: The outer product, resulting in a 3x3 matrix.
|
||||
*
|
||||
* This Jacobian describes the local "stretch" of the projection. For LiSPSM or
|
||||
* shadow mapping, the inverse Jacobian J^-1 provides the world-space footprint
|
||||
* of a shadow texel, which is essential for calculating an accurate,
|
||||
* non-constant depth bias to eliminate shadow acne.
|
||||
*
|
||||
* @param M The 4x4 projection matrix.
|
||||
* @param p The 3D point in view-space where the Jacobian is evaluated.
|
||||
* @return A 3x3 matrix representing the partial derivatives of (u,v,d) w.r.t (x,y,z).
|
||||
*/
|
||||
static mat3f jacobian(mat4f const& M, float3 const& p) noexcept {
|
||||
float4 const T = M * p;
|
||||
mat3f const M_sub = M.upperLeft();
|
||||
float3 const w_grad = { M[0].w, M[1].w, M[2].w };
|
||||
mat3f const t_cross_w{
|
||||
w_grad.x * T.xyz,
|
||||
w_grad.y * T.xyz,
|
||||
w_grad.z * T.xyz
|
||||
};
|
||||
return (M_sub - t_cross_w / T.w) / T.w;
|
||||
}
|
||||
|
||||
float2 ShadowMap::texelSizeWorldSpace(mat4f const& S, uint16_t const shadowDimension) noexcept {
|
||||
// The Jacobian is not constant, so we evaluate it in the center of the shadow-map texture.
|
||||
// It might be better to do this computation in the vertex shader.
|
||||
float3 const p = { 0.5f, 0.5f, 0.0f };
|
||||
|
||||
const float ures = 1.0f / float(shadowDimension);
|
||||
const float vres = 1.0f / float(shadowDimension);
|
||||
const float dres = 1.0f / 65536.0f;
|
||||
|
||||
constexpr bool JACOBIAN_ESTIMATE = false;
|
||||
if constexpr (JACOBIAN_ESTIMATE) {
|
||||
// This estimates the Jacobian -- this is a lot heavier. This is mostly for reference
|
||||
// and testing.
|
||||
const mat4f Si(inverse(MbMtF * Wp));
|
||||
const float3 p0 = mat4f::project(Si, p);
|
||||
const float3 p1 = mat4f::project(Si, p + float3{ 1, 0, 0 } * ures);
|
||||
const float3 p2 = mat4f::project(Si, p + float3{ 0, 1, 0 } * vres);
|
||||
const float3 p3 = mat4f::project(Si, p + float3{ 0, 0, 1 } * dres);
|
||||
const float3 Jx = p1 - p0;
|
||||
const float3 Jy = p2 - p0;
|
||||
const float3 UTILS_UNUSED Jz = p3 - p0;
|
||||
const float s = std::max(length(Jx), length(Jy));
|
||||
return s;
|
||||
}
|
||||
|
||||
const float n = Wp[0][0];
|
||||
const float A = Wp[1][1];
|
||||
const float B = Wp[3][1];
|
||||
const float sx = MbMtF[0][0];
|
||||
const float sy = MbMtF[1][1];
|
||||
const float sz = MbMtF[2][2];
|
||||
const float ox = MbMtF[3][0];
|
||||
const float oy = MbMtF[3][1];
|
||||
const float oz = MbMtF[3][2];
|
||||
|
||||
const float X = p.x - ox;
|
||||
const float Y = p.y - oy;
|
||||
const float Z = p.z - oz;
|
||||
|
||||
const float dz = A * sy - Y;
|
||||
const float nsxsz = n * sx * sz;
|
||||
const float j = -(B * sy) / (nsxsz * dz * dz);
|
||||
const mat3f J(mat3f::row_major_init{
|
||||
j * dz * sz, j * X * sz, 0.0f,
|
||||
0.0f, j * nsxsz, 0.0f,
|
||||
0.0f, j * Z * sx, j * dz * sx
|
||||
});
|
||||
|
||||
float3 const Jx = J[0] * ures;
|
||||
float3 const Jy = J[1] * vres;
|
||||
UTILS_UNUSED float3 const Jz = J[2] * dres;
|
||||
const float s = std::max(length(Jx), length(Jy));
|
||||
float3 const p = { 0.0f, 0.0f, 0.0f }; // clip-space
|
||||
float const oneTexel = 2.0f / float(shadowDimension);
|
||||
mat3f const J = jacobian(inverse(S), p);
|
||||
float2 const s = float2{ length(J[0]), length(J[1]) } * oneTexel;
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
@@ -135,7 +135,7 @@ public:
|
||||
math::mat4f lightSpace{};
|
||||
math::float4 lightFromWorldZ{};
|
||||
math::float4 scissorNormalized{};
|
||||
float texelSizeAtOneMeterWs{};
|
||||
math::float2 texelSizeAtOneMeterWs{};
|
||||
};
|
||||
|
||||
// Call once per frame if the light, scene (or visible layers) or camera changes.
|
||||
@@ -319,11 +319,8 @@ private:
|
||||
|
||||
math::float4 getClampToEdgeCoords(ShadowMapInfo const& shadowMapInfo) const noexcept;
|
||||
|
||||
static float texelSizeWorldSpace(const math::mat3f& worldToShadowTexture,
|
||||
uint16_t shadowDimension) noexcept;
|
||||
|
||||
static float texelSizeWorldSpace(const math::mat4f& W, const math::mat4f& MbMtF,
|
||||
uint16_t shadowDimension) noexcept;
|
||||
static math::float2 texelSizeWorldSpace(const math::mat3f& clipFromWorld, uint16_t shadowDimension) noexcept;
|
||||
static math::float2 texelSizeWorldSpace(const math::mat4f& clipFromWorld, uint16_t shadowDimension) noexcept;
|
||||
|
||||
static constexpr Segment sBoxSegments[12] = {
|
||||
{ 0, 1 }, { 1, 3 }, { 3, 2 }, { 2, 0 },
|
||||
|
||||
@@ -742,17 +742,16 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
|
||||
// Texel size is constant for directional light (although that's not true when LISPSM
|
||||
// is used, but in that case we're pretending it is).
|
||||
const float wsTexelSize = shaderParameters.texelSizeAtOneMeterWs;
|
||||
float2 const wsTexelSize = shaderParameters.texelSizeAtOneMeterWs;
|
||||
|
||||
auto& s = mShadowUb.edit();
|
||||
s.shadows[shadowIndex].layer = shadowMap.getLayer();
|
||||
s.shadows[shadowIndex].lightFromWorldMatrix = shaderParameters.lightSpace;
|
||||
s.shadows[shadowIndex].scissorNormalized = shaderParameters.scissorNormalized;
|
||||
s.shadows[shadowIndex].normalBias = normalBias * wsTexelSize;
|
||||
s.shadows[shadowIndex].texelSizeAtOneMeter = wsTexelSize;
|
||||
s.shadows[shadowIndex].normalBias = wsTexelSize * normalBias;
|
||||
s.shadows[shadowIndex].elvsm = options.vsm.elvsm;
|
||||
s.shadows[shadowIndex].bulbRadiusLs =
|
||||
mSoftShadowOptions.penumbraScale * options.shadowBulbRadius / wsTexelSize;
|
||||
mSoftShadowOptions.penumbraScale * options.shadowBulbRadius / length(wsTexelSize);
|
||||
|
||||
shadowTechnique |= ShadowTechnique::SHADOW_MAP;
|
||||
cascadeHasVisibleShadows |= 0x1u << i;
|
||||
@@ -833,7 +832,7 @@ void ShadowMapManager::prepareSpotShadowMap(ShadowMap& shadowMap, FEngine& engin
|
||||
// and if we need to generate it, update all the UBO data
|
||||
if (shadowMap.hasVisibleShadows()) {
|
||||
const size_t shadowIndex = shadowMap.getShadowIndex();
|
||||
const float wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
const float2 wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
// note: normalBias is set to zero for VSM
|
||||
const float normalBias = shadowMapInfo.vsm ? 0.0f : options->normalBias;
|
||||
|
||||
@@ -845,12 +844,11 @@ void ShadowMapManager::prepareSpotShadowMap(ShadowMap& shadowMap, FEngine& engin
|
||||
s.shadows[shadowIndex].scissorNormalized = shaderParameters.scissorNormalized;
|
||||
s.shadows[shadowIndex].normalBias = normalBias * wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].lightFromWorldZ = shaderParameters.lightFromWorldZ;
|
||||
s.shadows[shadowIndex].texelSizeAtOneMeter = wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].nearOverFarMinusNear = float(n / (f - n));
|
||||
s.shadows[shadowIndex].elvsm = options->vsm.elvsm;
|
||||
s.shadows[shadowIndex].bulbRadiusLs =
|
||||
mSoftShadowOptions.penumbraScale * options->shadowBulbRadius
|
||||
/ wsTexelSizeAtOneMeter;
|
||||
/ length(wsTexelSizeAtOneMeter);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -926,7 +924,7 @@ void ShadowMapManager::preparePointShadowMap(ShadowMap& shadowMap,
|
||||
// and if we need to generate it, update all the UBO data
|
||||
if (shadowMap.hasVisibleShadows()) {
|
||||
const size_t shadowIndex = shadowMap.getShadowIndex();
|
||||
const float wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
const float2 wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
// note: normalBias is set to zero for VSM
|
||||
const float normalBias = shadowMapInfo.vsm ? 0.0f : options->normalBias;
|
||||
|
||||
@@ -938,12 +936,11 @@ void ShadowMapManager::preparePointShadowMap(ShadowMap& shadowMap,
|
||||
s.shadows[shadowIndex].scissorNormalized = shaderParameters.scissorNormalized;
|
||||
s.shadows[shadowIndex].normalBias = normalBias * wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].lightFromWorldZ = shaderParameters.lightFromWorldZ;
|
||||
s.shadows[shadowIndex].texelSizeAtOneMeter = wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].nearOverFarMinusNear = float(n / (f - n));
|
||||
s.shadows[shadowIndex].elvsm = options->vsm.elvsm;
|
||||
s.shadows[shadowIndex].bulbRadiusLs =
|
||||
mSoftShadowOptions.penumbraScale * options->shadowBulbRadius
|
||||
/ wsTexelSizeAtOneMeter;
|
||||
/ length(wsTexelSizeAtOneMeter);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -143,7 +143,7 @@ FView::FView(FEngine& engine)
|
||||
#ifndef NDEBUG
|
||||
// This can fail if another view has already registered this data source
|
||||
mDebugState->owner = debugRegistry.registerDataSource("d.view.frame_info",
|
||||
[weak = std::weak_ptr(mDebugState)]() -> DebugRegistry::DataSource {
|
||||
[weak = std::weak_ptr<DebugState>(mDebugState)]() -> DebugRegistry::DataSource {
|
||||
// the View could have been destroyed by the time we do this
|
||||
auto const state = weak.lock();
|
||||
if (!state) {
|
||||
|
||||
@@ -299,10 +299,9 @@ struct ShadowUib { // NOLINT(cppcoreguidelines-pro-type-member-init)
|
||||
math::mat4f lightFromWorldMatrix; // 64
|
||||
math::float4 lightFromWorldZ; // 16
|
||||
math::float4 scissorNormalized; // 16
|
||||
float texelSizeAtOneMeter; // 4
|
||||
float bulbRadiusLs; // 4
|
||||
float nearOverFarMinusNear; // 4
|
||||
float normalBias; // 4
|
||||
math::float2 normalBias; // 4
|
||||
bool elvsm; // 4
|
||||
uint32_t layer; // 4
|
||||
uint32_t reserved1; // 4
|
||||
|
||||
@@ -111,7 +111,7 @@ highp vec4 getSpotLightSpacePosition(int index, highp vec3 dir, highp float zLig
|
||||
highp mat4 lightFromWorldMatrix = shadowUniforms.shadows[index].lightFromWorldMatrix;
|
||||
|
||||
// for spotlights, the bias depends on z
|
||||
float bias = shadowUniforms.shadows[index].normalBias * zLight;
|
||||
highp vec2 bias = shadowUniforms.shadows[index].normalBias * zLight;
|
||||
|
||||
return computeLightSpacePosition(getWorldPosition(), getWorldGeometricNormalVector(),
|
||||
dir, bias, lightFromWorldMatrix);
|
||||
|
||||
@@ -12,12 +12,51 @@
|
||||
*/
|
||||
|
||||
highp vec4 computeLightSpacePosition(highp vec3 p, const highp vec3 n,
|
||||
const highp vec3 dir, const float b, highp_mat4 lightFromWorldMatrix) {
|
||||
const highp vec3 dir, const highp vec2 b, highp_mat4 lightFromWorldMatrix) {
|
||||
|
||||
#if !defined(VARIANT_HAS_VSM)
|
||||
highp float cosTheta = saturate(dot(n, dir));
|
||||
highp float sinTheta = sqrt(1.0 - cosTheta * cosTheta);
|
||||
p += n * (sinTheta * b);
|
||||
// --------------------------------------------------------------------------------------
|
||||
// Anisotropic Normal Bias for Shadow Mapping
|
||||
// --------------------------------------------------------------------------------------
|
||||
// To prevent shadow acne, we must push the geometry along its normal to clear the
|
||||
// quantization steps of the shadow map's discrete depth grid. The exact physical depth
|
||||
// error we must clear is proportional to the shadow texel's world-space dimensions.
|
||||
//
|
||||
// This implementation computes the exact geometric projection of the rectangular
|
||||
// shadow map texel onto the surface normal.
|
||||
//
|
||||
// 1. Coordinate Space Transition:
|
||||
// We project the world-space normal onto the light's X and Y basis vectors (L_right,
|
||||
// L_up). This gives us the lateral components of the normal in Light Space (n_Lx, n_Ly).
|
||||
//
|
||||
// 2. The Implicit sin(theta) Slope Scale:
|
||||
// Because the normal is a unit vector, the magnitude of its lateral components in
|
||||
// light space inherently equals sin(theta), where theta is the angle of incidence.
|
||||
// This perfectly and automatically scales the bias from 0.0 (top-down, flat surface)
|
||||
// to maximum (grazing angle).
|
||||
//
|
||||
// 3. Exact Anisotropic Footprint (The L1 Norm):
|
||||
// Shadow texels are rarely perfectly square due to Cascaded Shadow Maps (CSM) or
|
||||
// Light Space Perspective Shadow Maps (LiSPSM). Jx and Jy are the physical world-space
|
||||
// dimensions of the texel.
|
||||
// By evaluating `abs(n_Lx * Jx) + abs(n_Ly * Jy)`, we compute the exact scalar
|
||||
// projection of the rectangular texel footprint.
|
||||
// - It is superior to `max(Jx, Jy)` which assumes a massive square and causes Peter Panning.
|
||||
// - It is superior to `length()` which assumes an ellipse and under-biases the corners.
|
||||
// --------------------------------------------------------------------------------------
|
||||
|
||||
// Extract the first row (Light's Right vector in World Space)
|
||||
highp vec3 L_right = vec3(lightFromWorldMatrix[0][0], lightFromWorldMatrix[1][0], lightFromWorldMatrix[2][0]);
|
||||
|
||||
// Extract the second row (Light's Up vector in World Space)
|
||||
highp vec3 L_up = vec3(lightFromWorldMatrix[0][1], lightFromWorldMatrix[1][1], lightFromWorldMatrix[2][1]);
|
||||
|
||||
// Project the world normal onto the shadow map's 2D grid
|
||||
highp float n_Lx = dot(n, L_right);
|
||||
highp float n_Ly = dot(n, L_up);
|
||||
|
||||
// Apply the anisotropic normal bias
|
||||
p += n * (abs(n_Lx * b.x) + abs(n_Ly * b.y));
|
||||
#endif
|
||||
|
||||
return mulMat4x4Float3(lightFromWorldMatrix, p);
|
||||
|
||||
@@ -5,10 +5,9 @@ struct ShadowData {
|
||||
highp mat4 lightFromWorldMatrix;
|
||||
highp vec4 lightFromWorldZ;
|
||||
highp vec4 scissorNormalized;
|
||||
mediump float texelSizeAtOneMeter;
|
||||
mediump float bulbRadiusLs;
|
||||
mediump float nearOverFarMinusNear;
|
||||
mediump float normalBias;
|
||||
highp vec2 normalBias;
|
||||
bool elvsm;
|
||||
mediump uint layer;
|
||||
mediump uint reserved1;
|
||||
|
||||
@@ -80,6 +80,7 @@ it in the following fashion
|
||||
|
||||
### Using a script to update the golden repo
|
||||
|
||||
- Make sure you've completed the steps in 'Setting up python'
|
||||
- Run interactive mode in the `update_golden.py` script.
|
||||
```
|
||||
python3 test/renderdiff/src/update_golden.py
|
||||
|
||||
@@ -16,6 +16,7 @@ import os
|
||||
import shutil
|
||||
import re
|
||||
import sys
|
||||
import tempfile
|
||||
|
||||
from utils import execute, ArgParseImpl, mkdir_p
|
||||
|
||||
@@ -99,10 +100,11 @@ class GoldenManager:
|
||||
code, old_commit = execute(f'git log --format=%B -n 1', cwd=assets_dir)
|
||||
if tag and len(tag) > 0:
|
||||
old_commit += f'\nFILAMENT={tag}'
|
||||
COMMIT_FILE = '/tmp/golden_commit.txt'
|
||||
with open(COMMIT_FILE, 'w') as f:
|
||||
with tempfile.NamedTemporaryFile('w', delete=False) as f:
|
||||
f.write(old_commit)
|
||||
self._git_exec(f'commit --amend -F {COMMIT_FILE}')
|
||||
commit_file = f.name
|
||||
self._git_exec(f'commit --amend -F {commit_file}')
|
||||
os.remove(commit_file)
|
||||
|
||||
# Do the actual merge
|
||||
self._git_exec(f'checkout main')
|
||||
@@ -139,11 +141,11 @@ class GoldenManager:
|
||||
os.path.join(rdiff_dir, f))
|
||||
self._git_exec(f'add {os.path.join(GOLDENS_DIR, f)}')
|
||||
|
||||
TMP_GOLDEN_COMMIT_FILE = '/tmp/golden_commit.txt'
|
||||
|
||||
with open(TMP_GOLDEN_COMMIT_FILE, 'w') as f:
|
||||
with tempfile.NamedTemporaryFile('w', delete=False) as f:
|
||||
f.write(commit_msg)
|
||||
self._git_exec(f'commit -a -F {TMP_GOLDEN_COMMIT_FILE}')
|
||||
tmp_golden_commit_file = f.name
|
||||
self._git_exec(f'commit -a -F {tmp_golden_commit_file}')
|
||||
os.remove(tmp_golden_commit_file)
|
||||
if push_to_remote and \
|
||||
(self.access_token_ or self.access_type_ == ACCESS_TYPE_SSH):
|
||||
self._git_exec(f'push -f origin {branch}')
|
||||
|
||||
@@ -64,19 +64,19 @@ def _do_update(golden_manager, config):
|
||||
|
||||
def _same_image_diffimg(diffimg_path, img1, img2):
|
||||
cmd = [diffimg_path, img1, img2]
|
||||
try:
|
||||
result = subprocess.run(cmd, capture_output=True, text=True)
|
||||
output = result.stdout.strip()
|
||||
if not output:
|
||||
return False
|
||||
result = subprocess.run(cmd, capture_output=True, text=True)
|
||||
if result.returncode != 0:
|
||||
raise RuntimeError(f"diffimg failed with return code {result.returncode}:\n{result.stderr}")
|
||||
|
||||
try:
|
||||
res_json = json.loads(output)
|
||||
return res_json.get('passed', False)
|
||||
except json.JSONDecodeError:
|
||||
return False
|
||||
except Exception:
|
||||
return False
|
||||
output = result.stdout.strip()
|
||||
if not output:
|
||||
raise RuntimeError("diffimg produced no output")
|
||||
|
||||
try:
|
||||
res_json = json.loads(output)
|
||||
return res_json.get('passed', False)
|
||||
except json.JSONDecodeError as e:
|
||||
raise RuntimeError(f"Failed to parse diffimg output: {e}\nOutput: {output}")
|
||||
|
||||
def _get_deletes_updates(update_dir, golden_dir, diffimg_path):
|
||||
ret_delete = []
|
||||
@@ -93,13 +93,13 @@ def _get_deletes_updates(update_dir, golden_dir, diffimg_path):
|
||||
# However, update_golden typically only updates/adds based on the new render set.
|
||||
# But strict sync might imply deleting missing ones.
|
||||
# The original logic was: delete = list(base - new).
|
||||
delete = list(base - new)
|
||||
delete_files = list(base_files - new_files)
|
||||
|
||||
# Files in new but not in base are definitely updates (additions)
|
||||
update = list(new - base)
|
||||
update_files = list(new_files - base_files)
|
||||
|
||||
# Files in both need comparison
|
||||
for fpath in base.intersection(new_files):
|
||||
for fpath in base_files.intersection(new_files):
|
||||
base_fpath = os.path.join(golden_dir, fpath)
|
||||
new_fpath = os.path.join(update_dir, fpath)
|
||||
|
||||
@@ -110,10 +110,10 @@ def _get_deletes_updates(update_dir, golden_dir, diffimg_path):
|
||||
is_different = _file_as_str(new_fpath) != _file_as_str(base_fpath)
|
||||
|
||||
if is_different:
|
||||
update.append(fpath)
|
||||
ret_update.append(fpath)
|
||||
|
||||
ret_update += update
|
||||
ret_delete += delete
|
||||
ret_update += update_files
|
||||
ret_delete += delete_files
|
||||
|
||||
return ret_delete, ret_update
|
||||
|
||||
@@ -179,7 +179,7 @@ if __name__ == "__main__":
|
||||
parser = ArgParseImpl()
|
||||
parser.add_argument('--branch', help='Branch of the golden repo to write to')
|
||||
parser.add_argument('--golden-repo-token', help='Access token for the golden repo')
|
||||
parser.add_argument('--push-to-remote', action="store_true", help='Access token for the golden repo')
|
||||
parser.add_argument('--push-to-remote', action="store_true", help='Push the golden repo changes to remote')
|
||||
parser.add_argument('--diffimg', help='Path to the diffimg tool',
|
||||
default='./out/cmake-release/tools/diffimg/diffimg')
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@ import shutil
|
||||
import argparse
|
||||
import sys
|
||||
import pathlib
|
||||
import shlex
|
||||
|
||||
def execute(cmd,
|
||||
cwd=None,
|
||||
@@ -25,7 +26,7 @@ def execute(cmd,
|
||||
stdin=None,
|
||||
env=None,
|
||||
raise_errors=False):
|
||||
in_env = os.environ
|
||||
in_env = os.environ.copy()
|
||||
in_env.update(env if env else {})
|
||||
home = os.environ['HOME']
|
||||
if f'{home}/bin' not in in_env['PATH']:
|
||||
@@ -45,11 +46,11 @@ def execute(cmd,
|
||||
'universal_newlines': True
|
||||
}
|
||||
if capture_output:
|
||||
process = subprocess.Popen(cmd.split(' '), **kwargs)
|
||||
process = subprocess.Popen(shlex.split(cmd), **kwargs)
|
||||
output, err_output = process.communicate()
|
||||
return_code = process.returncode
|
||||
else:
|
||||
return_code = subprocess.call(cmd.split(' '), **kwargs)
|
||||
return_code = subprocess.call(shlex.split(cmd), **kwargs)
|
||||
|
||||
if return_code:
|
||||
# Error
|
||||
|
||||
Reference in New Issue
Block a user