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36
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af09c517b6 |
@@ -3,5 +3,5 @@ runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
- name: Set up dependency versions
|
||||
shell: bash
|
||||
shell: bash
|
||||
run: cat ./build/common/versions >> $GITHUB_ENV
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
name: 'Web Preqrequisites'
|
||||
runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
- uses: ./.github/actions/dep-versions
|
||||
- name: Cache EMSDK
|
||||
id: emsdk-cache
|
||||
uses: actions/cache@v4 # Use a specific version
|
||||
with:
|
||||
path: emsdk
|
||||
key: ${{ runner.os }}-emsdk-${{ env.GITHUB_EMSDK_VERSION }}
|
||||
- name: Install Web Prerequisites
|
||||
shell: bash
|
||||
run: |
|
||||
bash ./build/common/get-emscripten.sh
|
||||
echo "EMSDK=$PWD/emsdk" >> $GITHUB_ENV
|
||||
@@ -26,4 +26,4 @@ jobs:
|
||||
path: out/filament-release-darwin.tgz
|
||||
- name: Check public headers
|
||||
run: |
|
||||
build/common/check-headers.sh out/release/filament/include
|
||||
test/check-headers/test.sh out/release/filament/include
|
||||
|
||||
@@ -96,6 +96,7 @@ jobs:
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- uses: ./.github/actions/linux-prereq
|
||||
- uses: ./.github/actions/web-prereq
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/web && printf "y" | ./build.sh presubmit
|
||||
@@ -123,13 +124,15 @@ jobs:
|
||||
- uses: ./.github/actions/mac-prereq
|
||||
- name: Cache Mesa and deps
|
||||
id: mesa-cache
|
||||
uses: actions/cache@v4 # Use a specific version
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: mesa
|
||||
key: ${{ runner.os }}-mesa-deps-2-${{ vars.MESA_VERSION }}
|
||||
- name: Get Mesa
|
||||
id: mesa-prereq
|
||||
run: bash test/utils/get_mesa.sh
|
||||
- name: Prerequisites
|
||||
id: prereqs
|
||||
run: |
|
||||
bash build/common/get-mesa.sh
|
||||
pip install tifffile numpy
|
||||
- name: Run Test
|
||||
run: bash test/renderdiff/test.sh
|
||||
- uses: actions/upload-artifact@v4
|
||||
@@ -150,8 +153,8 @@ jobs:
|
||||
- name: Run test
|
||||
run: ./out/cmake-debug/libs/filamat/test_filamat --gtest_filter=MaterialCompiler.Wgsl*
|
||||
|
||||
code-correcteness:
|
||||
name: code-correctness
|
||||
test-code-correctness:
|
||||
name: test-code-correctness
|
||||
runs-on: 'macos-14-xlarge'
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
|
||||
@@ -65,13 +65,9 @@ jobs:
|
||||
|
||||
build-mac:
|
||||
name: build-mac
|
||||
runs-on: ${{ matrix.os }}
|
||||
runs-on: macos-14-xlarge
|
||||
if: github.event_name == 'release' || github.event.inputs.platform == 'desktop'
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
os: [macos-14-xlarge, ubuntu-22.04-32core]
|
||||
|
||||
steps:
|
||||
- name: Decide Git ref
|
||||
id: git_ref
|
||||
@@ -118,6 +114,7 @@ jobs:
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
- uses: ./.github/actions/linux-prereq
|
||||
- uses: ./.github/actions/web-prereq
|
||||
- name: Run build script
|
||||
env:
|
||||
TAG: ${{ steps.git_ref.outputs.tag }}
|
||||
@@ -166,6 +163,9 @@ jobs:
|
||||
mv out/filamat-android-release.aar out/filamat-${TAG}-android.aar
|
||||
mv out/gltfio-android-release.aar out/gltfio-${TAG}-android.aar
|
||||
mv out/filament-utils-android-release.aar out/filament-utils-${TAG}-android.aar
|
||||
cd out/android-release/filament
|
||||
tar -czf ../../filament-${TAG}-android-native.tgz .
|
||||
cd ../../..
|
||||
- name: Sign sample-gltf-viewer
|
||||
run: |
|
||||
echo "${APK_KEYSTORE_BASE64}" > filament.jks.base64
|
||||
@@ -187,7 +187,7 @@ jobs:
|
||||
script: |
|
||||
const upload = require('./build/common/upload-release-assets');
|
||||
const { TAG } = process.env;
|
||||
const globber = await glob.create(['out/*.aar', 'out/*.apk'].join('\n'));
|
||||
const globber = await glob.create(['out/*.aar', 'out/*.apk', 'out/*.tgz'].join('\n'));
|
||||
await upload({ github, context }, await globber.glob(), TAG);
|
||||
|
||||
build-ios:
|
||||
|
||||
@@ -17,6 +17,7 @@ jobs:
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- uses: ./.github/actions/linux-prereq
|
||||
- uses: ./.github/actions/web-prereq
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/web && printf "y" | ./build.sh continuous
|
||||
|
||||
@@ -363,6 +363,8 @@ python ./emsdk.py activate latest
|
||||
source ./emsdk_env.sh
|
||||
```
|
||||
|
||||
Alternatively, you can try running the script `build/common/get-emscripten.sh`.
|
||||
|
||||
After this you can invoke the [easy build](#easy-build) script as follows:
|
||||
|
||||
```shell
|
||||
|
||||
@@ -7,3 +7,5 @@ for next branch cut* header.
|
||||
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
|
||||
|
||||
## Release notes for next branch cut
|
||||
|
||||
- materials: sampler now export their type in the material binary [⚠️ **New Material Version**]
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.59.4'
|
||||
implementation 'com.google.android.filament:filament-android:1.59.5'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.59.4'
|
||||
pod 'Filament', '~> 1.59.5'
|
||||
```
|
||||
|
||||
## Documentation
|
||||
|
||||
@@ -7,6 +7,11 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.60.0
|
||||
|
||||
- materials: remove dependence on per-view descset layout from filamat. [⚠️ **New Material Version**]
|
||||
- `ColorGrading::Builder::toneMapper` now takes a `shared_ptr<ToneMapper>`
|
||||
|
||||
## v1.59.5
|
||||
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
|
||||
#include <filament/ColorGrading.h>
|
||||
#include <filament/ToneMapper.h>
|
||||
#include <memory>
|
||||
|
||||
#include <math/vec3.h>
|
||||
#include <math/vec4.h>
|
||||
@@ -67,8 +68,9 @@ extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_ColorGrading_nBuilderToneMapper(JNIEnv*, jclass,
|
||||
jlong nativeBuilder, jlong toneMapper_) {
|
||||
ColorGrading::Builder* builder = (ColorGrading::Builder*) nativeBuilder;
|
||||
const ToneMapper* toneMapper = (const ToneMapper*) toneMapper_;
|
||||
builder->toneMapper(toneMapper);
|
||||
ToneMapper* toneMapper = reinterpret_cast<ToneMapper*>(toneMapper_);
|
||||
std::shared_ptr<ToneMapper> toneMapperCopy(toneMapper->clone());
|
||||
builder->toneMapper(toneMapperCopy);
|
||||
}
|
||||
|
||||
#pragma clang diagnostic push
|
||||
|
||||
+3
-3
@@ -214,9 +214,9 @@ public class ColorGrading {
|
||||
*
|
||||
* The default tone mapping operator is {@link ToneMapper.ACESLegacy}.
|
||||
*
|
||||
* The specified tone mapper must have a lifecycle that exceeds the lifetime of
|
||||
* this builder. Since the build(Engine&) method is synchronous, it is safe to
|
||||
* delete the tone mapper object after that finishes executing.
|
||||
* The copy of the specified tone mapper is set to this builder. It is safe to delete
|
||||
* the original tone mapper object while the copied one is held by the built ColorGrading
|
||||
* object.
|
||||
*
|
||||
* @param toneMapper The tone mapping operator to apply to the HDR color buffer
|
||||
*
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.59.4
|
||||
VERSION_NAME=1.59.5
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
@@ -151,7 +151,7 @@ function print_fgviewer_help {
|
||||
}
|
||||
|
||||
# Unless explicitly specified, NDK version will be selected as highest available version within same major release chain
|
||||
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION:-$(cat `dirname $0`/build/android/ndk.version | cut -f 1 -d ".")}
|
||||
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION:-$(cat `dirname $0`/build/common/versions | grep GITHUB_NDK_VERSION | cut -f 1 -d ".")}
|
||||
|
||||
# Requirements
|
||||
CMAKE_MAJOR=3
|
||||
|
||||
+1
-28
@@ -1,28 +1,6 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Usage: the first argument selects the build type:
|
||||
# - release, to build release only
|
||||
# - debug, to build debug only
|
||||
# - continuous, to build release and debug
|
||||
# - presubmit, for presubmit builds
|
||||
#
|
||||
# The default is release
|
||||
|
||||
echo "This script is intended to run in a CI environment and may modify your current environment."
|
||||
echo "Please refer to BUILDING.md for more information."
|
||||
|
||||
read -r -p "Do you wish to proceed (y/n)? " choice
|
||||
case "${choice}" in
|
||||
y|Y)
|
||||
echo "Build will proceed..."
|
||||
;;
|
||||
n|N)
|
||||
exit 0
|
||||
;;
|
||||
*)
|
||||
exit 0
|
||||
;;
|
||||
esac
|
||||
source `dirname $0`/../common/ci-check.sh
|
||||
|
||||
set -e
|
||||
set -x
|
||||
@@ -30,11 +8,6 @@ set -x
|
||||
UNAME=`echo $(uname)`
|
||||
LC_UNAME=`echo $UNAME | tr '[:upper:]' '[:lower:]'`
|
||||
|
||||
# build-common.sh will generate the following variables:
|
||||
# $GENERATE_ARCHIVES
|
||||
# $BUILD_DEBUG
|
||||
# $BUILD_RELEASE
|
||||
source `dirname $0`/../common/ci-common.sh
|
||||
source `dirname $0`/../common/build-common.sh
|
||||
|
||||
if [[ "$GITHUB_WORKFLOW" ]]; then
|
||||
|
||||
@@ -1,5 +1,20 @@
|
||||
#!/bin/bash
|
||||
|
||||
# build-common.sh will generate the following variables:
|
||||
# $GENERATE_ARCHIVES
|
||||
# $BUILD_DEBUG
|
||||
# $BUILD_RELEASE
|
||||
|
||||
# Typically a build script (build.sh) would source this script. For example,
|
||||
# source `dirname $0`/../common/build-common.sh
|
||||
|
||||
# Usage: the first argument selects the build type:
|
||||
# - release, to build release only
|
||||
# - debug, to build debug only
|
||||
# - continuous, to build release and debug
|
||||
# - presubmit, for presubmit builds
|
||||
#
|
||||
# The default is release
|
||||
if [[ ! "$TARGET" ]]; then
|
||||
if [[ "$1" ]]; then
|
||||
TARGET=$1
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
echo "This script is intended to run in a CI environment and may modify your current environment."
|
||||
echo "Please refer to BUILDING.md for more information."
|
||||
|
||||
read -r -p "Do you wish to proceed (y/n)? " choice
|
||||
case "${choice}" in
|
||||
y|Y)
|
||||
echo "Build will proceed..."
|
||||
;;
|
||||
n|N)
|
||||
exit 0
|
||||
;;
|
||||
*)
|
||||
exit 0
|
||||
;;
|
||||
esac
|
||||
|
||||
if [[ "$GITHUB_WORKFLOW" ]]; then
|
||||
echo "Running workflow $GITHUB_WORKFLOW (event: $GITHUB_EVENT_NAME, action: $GITHUB_ACTION)"
|
||||
fi
|
||||
@@ -1,5 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
if [[ "$GITHUB_WORKFLOW" ]]; then
|
||||
echo "Running workflow $GITHUB_WORKFLOW (event: $GITHUB_EVENT_NAME, action: $GITHUB_ACTION)"
|
||||
fi
|
||||
Executable
+22
@@ -0,0 +1,22 @@
|
||||
#!/bin/bash
|
||||
|
||||
if [ -d "./emsdk" ]; then
|
||||
echo "emsdk folder found. Assume emsdk has been installed."
|
||||
cd emsdk
|
||||
./emsdk activate latest
|
||||
source ./emsdk_env.sh
|
||||
export EMSDK="$PWD"
|
||||
cd ..
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Install emscripten.
|
||||
EMSDK_VERSION=${GITHUB_EMSDK_VERSION-3.1.60}
|
||||
curl -L https://github.com/emscripten-core/emsdk/archive/refs/tags/${EMSDK_VERSION}.zip > emsdk.zip
|
||||
unzip emsdk.zip ; mv emsdk-* emsdk ; cd emsdk
|
||||
./emsdk install latest
|
||||
./emsdk activate latest
|
||||
source ./emsdk_env.sh
|
||||
|
||||
export EMSDK="$PWD"
|
||||
cd ..
|
||||
@@ -14,9 +14,9 @@
|
||||
|
||||
#!/usr/bin/bash
|
||||
|
||||
set -x
|
||||
set -e
|
||||
if [[ "$GITHUB_WORKFLOW" ]]; then
|
||||
set -e
|
||||
set -x
|
||||
fi
|
||||
|
||||
OS_NAME=$(uname -s)
|
||||
@@ -35,7 +35,7 @@ source ${ORIG_DIR}/venv/bin/activate
|
||||
|
||||
NEEDED_PYTHON_DEPS=("mako" "setuptools" "pyyaml")
|
||||
for cmd in "${NEEDED_PYTHON_DEPS[@]}"; do
|
||||
if ! python3 -m pip show "${cmd}" >/dev/null 2>&1; then
|
||||
if ! python3 -m pip show -q "${cmd}" >/dev/null 2>&1; then
|
||||
python3 -m pip install ${cmd}
|
||||
fi
|
||||
done
|
||||
@@ -145,6 +145,6 @@ deactivate
|
||||
popd
|
||||
|
||||
if [[ "$GITHUB_WORKFLOW" ]]; then
|
||||
set +e
|
||||
set +x
|
||||
fi
|
||||
set +x
|
||||
set +e
|
||||
@@ -3,4 +3,5 @@ GITHUB_CMAKE_VERSION=3.19.5
|
||||
GITHUB_NINJA_VERSION=1.10.2
|
||||
GITHUB_MESA_VERSION=24.2.1
|
||||
GITHUB_LLVM_VERSION=16
|
||||
GITHUB_NDK_VERSION=27.0.11718014
|
||||
GITHUB_NDK_VERSION=27.0.11718014
|
||||
GITHUB_EMSDK_VERSION=3.1.60
|
||||
+1
-25
@@ -1,35 +1,11 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Usage: the first argument selects the build type:
|
||||
# - release, to build release only
|
||||
# - debug, to build debug only
|
||||
# - continuous, to build release and debug
|
||||
# - presubmit, for presubmit builds
|
||||
#
|
||||
# The default is release
|
||||
|
||||
echo "This script is intended to run in a CI environment and may modify your current environment."
|
||||
echo "Please refer to BUILDING.md for more information."
|
||||
|
||||
read -r -p "Do you wish to proceed (y/n)? " choice
|
||||
case "${choice}" in
|
||||
y|Y)
|
||||
echo "Build will proceed..."
|
||||
;;
|
||||
n|N)
|
||||
exit 0
|
||||
;;
|
||||
*)
|
||||
exit 0
|
||||
;;
|
||||
esac
|
||||
source `dirname $0`/../common/ci-check.sh
|
||||
|
||||
set -e
|
||||
set -x
|
||||
|
||||
source `dirname $0`/../common/ci-common.sh
|
||||
source `dirname $0`/../common/build-common.sh
|
||||
|
||||
pushd `dirname $0`/../.. > /dev/null
|
||||
|
||||
# If we're generating an archive for release or continuous builds, then we'll also build for the
|
||||
|
||||
+2
-29
@@ -1,38 +1,11 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Usage: the first argument selects the build type:
|
||||
# - release, to build release only
|
||||
# - debug, to build debug only
|
||||
# - continuous, to build release and debug
|
||||
# - presubmit, for presubmit builds
|
||||
#
|
||||
# The default is release
|
||||
|
||||
echo "This script is intended to run in a CI environment and may modify your current environment."
|
||||
echo "Please refer to BUILDING.md for more information."
|
||||
|
||||
read -r -p "Do you wish to proceed (y/n)? " choice
|
||||
case "${choice}" in
|
||||
y|Y)
|
||||
echo "Build will proceed..."
|
||||
;;
|
||||
n|N)
|
||||
exit 0
|
||||
;;
|
||||
*)
|
||||
exit 0
|
||||
;;
|
||||
esac
|
||||
source `dirname $0`/../common/ci-check.sh
|
||||
|
||||
set -e
|
||||
set -x
|
||||
|
||||
# build-common.sh will generate the following variables:
|
||||
# $GENERATE_ARCHIVES
|
||||
# $BUILD_DEBUG
|
||||
# $BUILD_RELEASE
|
||||
source `dirname $0`/../common/ci-common.sh
|
||||
source `dirname $0`/../common/build-common.sh
|
||||
|
||||
pushd `dirname $0`/../.. > /dev/null
|
||||
|
||||
./build.sh -c $RUN_TESTS $GENERATE_ARCHIVES $BUILD_DEBUG $BUILD_RELEASE
|
||||
|
||||
+2
-25
@@ -1,34 +1,11 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Usage: the first argument selects the build type:
|
||||
# - release, to build release only
|
||||
# - debug, to build debug only
|
||||
# - continuous, to build release and debug
|
||||
# - presubmit, for presubmit builds
|
||||
#
|
||||
# The default is release
|
||||
|
||||
echo "This script is intended to run in a CI environment and may modify your current environment."
|
||||
echo "Please refer to BUILDING.md for more information."
|
||||
|
||||
read -r -p "Do you wish to proceed (y/n)? " choice
|
||||
case "${choice}" in
|
||||
y|Y)
|
||||
echo "Build will proceed..."
|
||||
;;
|
||||
n|N)
|
||||
exit 0
|
||||
;;
|
||||
*)
|
||||
exit 0
|
||||
;;
|
||||
esac
|
||||
source `dirname $0`/../common/ci-check.sh
|
||||
|
||||
set -e
|
||||
set -x
|
||||
|
||||
source `dirname $0`/../common/ci-common.sh
|
||||
source `dirname $0`/../common/build-common.sh
|
||||
|
||||
pushd `dirname $0`/../.. > /dev/null
|
||||
|
||||
./build.sh -c $RUN_TESTS $GENERATE_ARCHIVES $BUILD_DEBUG $BUILD_RELEASE
|
||||
|
||||
+1
-25
@@ -1,34 +1,10 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Usage: the first argument selects the build type:
|
||||
# - release, to build release only
|
||||
# - debug, to build debug only
|
||||
# - continuous, to build release and debug
|
||||
# - presubmit, for presubmit builds
|
||||
#
|
||||
# The default is release
|
||||
|
||||
echo "This script is intended to run in a CI environment and may modify your current environment."
|
||||
echo "Please refer to BUILDING.md for more information."
|
||||
|
||||
read -r -p "Do you wish to proceed (y/n)? " choice
|
||||
case "${choice}" in
|
||||
y|Y)
|
||||
echo "Build will proceed..."
|
||||
;;
|
||||
n|N)
|
||||
exit 0
|
||||
;;
|
||||
*)
|
||||
exit 0
|
||||
;;
|
||||
esac
|
||||
source `dirname $0`/../common/ci-check.sh
|
||||
|
||||
set -e
|
||||
set -x
|
||||
|
||||
source `dirname $0`/../common/ci-common.sh
|
||||
source `dirname $0`/ci-common.sh
|
||||
source `dirname $0`/../common/build-common.sh
|
||||
pushd `dirname $0`/../.. > /dev/null
|
||||
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Install emscripten.
|
||||
curl -L https://github.com/emscripten-core/emsdk/archive/refs/tags/3.1.60.zip > emsdk.zip
|
||||
unzip emsdk.zip ; mv emsdk-* emsdk ; cd emsdk
|
||||
./emsdk install latest
|
||||
./emsdk activate latest
|
||||
source ./emsdk_env.sh
|
||||
|
||||
export EMSDK="$PWD"
|
||||
cd ..
|
||||
@@ -18,6 +18,7 @@
|
||||
- [Metal](./notes/metal_debugging.md)
|
||||
- [Vulkan](./notes/vulkan_debugging.md)
|
||||
- [SPIR-V](./notes/spirv_debugging.md)
|
||||
- [Running with ASAN and UBSAN](./notes/asan_ubsan.md)
|
||||
- [Libraries](./notes/libs.md)
|
||||
- [bluegl](./dup/bluegl.md)
|
||||
- [bluevk](./dup/bluevk.md)
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
# Running with ASAN/UBSAN
|
||||
|
||||
## Enabling
|
||||
|
||||
When building though build.sh, pass the `-b` flag. This sets the cmake variable
|
||||
`FILAMENT_ENABLE_ASAN_UBSAN=ON` which eventually passes `"-fsanitize=address -fsanitize=undefined"`
|
||||
to all compile and link operations.
|
||||
|
||||
If building through CMake directly, or an IDE like CLion that doesn't use build.sh, instead pass
|
||||
`-DFILAMENT_ENABLE_ASAN_UBSAN=ON` to cmake in order to get the same result.
|
||||
|
||||
## Getting memory leak detection on Mac
|
||||
|
||||
Memory leak detection isn't enabled by default on MacOS. There are two issues to address, first is
|
||||
using a version of clang that supports memory leak detection and second is enabling it at runtime.
|
||||
|
||||
The version of clang distributed by Apple (with a version like "Apple clang version 16.0.0") doesn't
|
||||
currently support leak detection at all. Instead you will need to get or build a different LLVM,
|
||||
such as the one distributed through homebrew and get CMake to use that instead.
|
||||
|
||||
Then during runtime you'll need to have the environment variable `ASAN_OPTIONS` include the option
|
||||
`detect_leaks=1`. Multiple `ASAN_OPTIONS` values are concatenated with `:`.
|
||||
|
||||
## Getting memory leak output in CLion
|
||||
|
||||
### Setting variables
|
||||
|
||||
Under `Settings | Build, Execution, Deployment | Dynamic Analysis Tools | Sanitizers` there is an
|
||||
ASAN Settings field that overrides whatever other `ASAN_OPTIONS` you might set elsewhere, so you
|
||||
must use that instead of setting it through your Run/Debug Configuration.
|
||||
|
||||
To pass `-DFILAMENT_ENABLE_ASAN_UBSAN=ON` to CMake you'll want to create a new CMake Profile and
|
||||
pass it as a CMake argument.
|
||||
|
||||
### Avoiding losing output
|
||||
|
||||
CMake will consume ASAN output and display it through a separate "Sanitizers" tab. Unfortunately
|
||||
certain leak detection errors that interrupt the executable seem to not show up in this tab, but are
|
||||
still removed from the user-visible console output. If this is happening and you need to see the
|
||||
unfiltered console output you'll need to go to `Settings | Build, Execution, Deployment | Dynamic
|
||||
Analysis Tools | Sanitizers` and uncheck "Use visual representation for Sanitizer's output".
|
||||
@@ -5,18 +5,6 @@ set(TARGET backend)
|
||||
set(PUBLIC_HDR_DIR include)
|
||||
set(GENERATION_ROOT ${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
# ==================================================================================================
|
||||
# Compilation options
|
||||
# ==================================================================================================
|
||||
#
|
||||
set(BACKEND_SANITIZATION "" CACHE STRING "Sanitization option")
|
||||
set_property(CACHE BACKEND_SANITIZATION PROPERTY STRINGS ";ASAN")
|
||||
|
||||
set(BACKEND_SANITIZERS)
|
||||
if (BACKEND_SANITIZATION STREQUAL "ASAN")
|
||||
set(BACKEND_SANITIZERS -fsanitize=address)
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Sources and headers
|
||||
# ==================================================================================================
|
||||
@@ -484,7 +472,6 @@ target_compile_options(${TARGET} PRIVATE
|
||||
${OSMESA_COMPILE_FLAGS}
|
||||
$<$<CONFIG:Release>:${OPTIMIZATION_FLAGS}>
|
||||
$<$<AND:$<PLATFORM_ID:Darwin>,$<CONFIG:Release>>:${DARWIN_OPTIMIZATION_FLAGS}>
|
||||
${BACKEND_SANITIZERS}
|
||||
)
|
||||
|
||||
if (FILAMENT_SUPPORTS_METAL)
|
||||
@@ -495,8 +482,6 @@ if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
target_compile_definitions(${TARGET} PRIVATE $<$<BOOL:${FILAMENT_WEBGPU_IMMEDIATE_ERROR_HANDLING}>:FILAMENT_WEBGPU_IMMEDIATE_ERROR_HANDLING>)
|
||||
endif()
|
||||
|
||||
target_link_options(${TARGET} PRIVATE ${BACKEND_SANITIZERS})
|
||||
|
||||
target_link_libraries(${TARGET} PRIVATE
|
||||
${OSMESA_LINKER_FLAGS}
|
||||
$<$<AND:$<PLATFORM_ID:Linux>,$<CONFIG:Release>>:${LINUX_LINKER_OPTIMIZATION_FLAGS}>
|
||||
@@ -566,8 +551,6 @@ if (APPLE AND NOT IOS)
|
||||
test/test_RenderExternalImage.cpp)
|
||||
add_library(backend_test STATIC ${BACKEND_TEST_SRC})
|
||||
target_link_libraries(backend_test PUBLIC ${BACKEND_TEST_LIBS})
|
||||
target_compile_options(backend_test PRIVATE ${BACKEND_SANITIZERS})
|
||||
target_link_options(backend_test PRIVATE ${BACKEND_SANITIZERS})
|
||||
|
||||
set(BACKEND_TEST_DEPS
|
||||
OSDependent
|
||||
@@ -606,7 +589,6 @@ if (APPLE AND NOT IOS)
|
||||
# linker from removing "unused" symbols.
|
||||
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
|
||||
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
|
||||
target_link_options(backend_test_mac PRIVATE ${BACKEND_SANITIZERS})
|
||||
|
||||
# This is needed after XCode 15.3
|
||||
set_target_properties(backend_test_mac PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
@@ -616,8 +598,6 @@ endif()
|
||||
|
||||
if (LINUX)
|
||||
add_executable(backend_test_linux test/linux_runner.cpp ${BACKEND_TEST_SRC})
|
||||
target_compile_options(backend_test_linux PRIVATE ${BACKEND_SANITIZERS})
|
||||
target_link_options(backend_test_linux PRIVATE ${BACKEND_SANITIZERS})
|
||||
target_link_libraries(backend_test_linux PRIVATE ${BACKEND_TEST_LIBS})
|
||||
set_target_properties(backend_test_linux PROPERTIES FOLDER Tests)
|
||||
endif()
|
||||
|
||||
@@ -30,16 +30,17 @@
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <array>
|
||||
#include <type_traits>
|
||||
#include <variant>
|
||||
#include <string_view>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
/**
|
||||
* Types and enums used by filament's driver.
|
||||
@@ -159,7 +160,7 @@ enum class TimerQueryResult : int8_t {
|
||||
AVAILABLE = 1, // result is available
|
||||
};
|
||||
|
||||
static constexpr const char* backendToString(Backend backend) {
|
||||
constexpr std::string_view to_string(Backend const backend) noexcept {
|
||||
switch (backend) {
|
||||
case Backend::NOOP:
|
||||
return "Noop";
|
||||
@@ -171,9 +172,11 @@ static constexpr const char* backendToString(Backend backend) {
|
||||
return "Metal";
|
||||
case Backend::WEBGPU:
|
||||
return "WebGPU";
|
||||
default:
|
||||
return "Unknown";
|
||||
case Backend::DEFAULT:
|
||||
return "Default";
|
||||
break;
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -190,7 +193,7 @@ enum class ShaderLanguage {
|
||||
WGSL = 5,
|
||||
};
|
||||
|
||||
static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) {
|
||||
constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) noexcept {
|
||||
switch (shaderLanguage) {
|
||||
case ShaderLanguage::ESSL1:
|
||||
return "ESSL 1.0";
|
||||
@@ -205,6 +208,7 @@ static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguag
|
||||
case ShaderLanguage::WGSL:
|
||||
return "WGSL";
|
||||
}
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
||||
enum class ShaderStage : uint8_t {
|
||||
@@ -222,7 +226,7 @@ enum class ShaderStageFlags : uint8_t {
|
||||
ALL_SHADER_STAGE_FLAGS = VERTEX | FRAGMENT | COMPUTE
|
||||
};
|
||||
|
||||
static inline constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept {
|
||||
constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept {
|
||||
switch (type) {
|
||||
case ShaderStage::VERTEX:
|
||||
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::VERTEX));
|
||||
@@ -233,14 +237,114 @@ static inline constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage t
|
||||
}
|
||||
}
|
||||
|
||||
enum class DescriptorType : uint8_t {
|
||||
UNIFORM_BUFFER,
|
||||
SHADER_STORAGE_BUFFER,
|
||||
SAMPLER,
|
||||
INPUT_ATTACHMENT,
|
||||
SAMPLER_EXTERNAL
|
||||
enum class TextureType : uint8_t {
|
||||
FLOAT,
|
||||
INT,
|
||||
UINT,
|
||||
DEPTH,
|
||||
STENCIL,
|
||||
DEPTH_STENCIL
|
||||
};
|
||||
|
||||
constexpr std::string_view to_string(TextureType type) noexcept {
|
||||
switch (type) {
|
||||
case TextureType::FLOAT: return "FLOAT";
|
||||
case TextureType::INT: return "INT";
|
||||
case TextureType::UINT: return "UINT";
|
||||
case TextureType::DEPTH: return "DEPTH";
|
||||
case TextureType::STENCIL: return "STENCIL";
|
||||
case TextureType::DEPTH_STENCIL: return "DEPTH_STENCIL";
|
||||
}
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
||||
enum class DescriptorType : uint8_t {
|
||||
SAMPLER_2D_FLOAT,
|
||||
SAMPLER_2D_INT,
|
||||
SAMPLER_2D_UINT,
|
||||
SAMPLER_2D_DEPTH,
|
||||
|
||||
SAMPLER_2D_ARRAY_FLOAT,
|
||||
SAMPLER_2D_ARRAY_INT,
|
||||
SAMPLER_2D_ARRAY_UINT,
|
||||
SAMPLER_2D_ARRAY_DEPTH,
|
||||
|
||||
SAMPLER_CUBE_FLOAT,
|
||||
SAMPLER_CUBE_INT,
|
||||
SAMPLER_CUBE_UINT,
|
||||
SAMPLER_CUBE_DEPTH,
|
||||
|
||||
SAMPLER_CUBE_ARRAY_FLOAT,
|
||||
SAMPLER_CUBE_ARRAY_INT,
|
||||
SAMPLER_CUBE_ARRAY_UINT,
|
||||
SAMPLER_CUBE_ARRAY_DEPTH,
|
||||
|
||||
SAMPLER_3D_FLOAT,
|
||||
SAMPLER_3D_INT,
|
||||
SAMPLER_3D_UINT,
|
||||
|
||||
SAMPLER_EXTERNAL,
|
||||
UNIFORM_BUFFER,
|
||||
SHADER_STORAGE_BUFFER,
|
||||
INPUT_ATTACHMENT,
|
||||
};
|
||||
|
||||
constexpr bool isDepthDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool isFloatDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr std::string_view to_string(DescriptorType type) noexcept {
|
||||
#define DESCRIPTOR_TYPE_CASE(TYPE) case DescriptorType::TYPE: return #TYPE;
|
||||
switch (type) {
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_DEPTH)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_DEPTH)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_DEPTH)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_DEPTH)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_EXTERNAL)
|
||||
DESCRIPTOR_TYPE_CASE(UNIFORM_BUFFER)
|
||||
DESCRIPTOR_TYPE_CASE(SHADER_STORAGE_BUFFER)
|
||||
DESCRIPTOR_TYPE_CASE(INPUT_ATTACHMENT)
|
||||
}
|
||||
return "UNKNOWN";
|
||||
#undef DESCRIPTOR_TYPE_CASE
|
||||
}
|
||||
|
||||
enum class DescriptorFlags : uint8_t {
|
||||
NONE = 0x00,
|
||||
DYNAMIC_OFFSET = 0x01
|
||||
@@ -251,6 +355,13 @@ using descriptor_set_t = uint8_t;
|
||||
using descriptor_binding_t = uint8_t;
|
||||
|
||||
struct DescriptorSetLayoutBinding {
|
||||
static bool isSampler(DescriptorType type) noexcept {
|
||||
return int(type) <= int(DescriptorType::SAMPLER_EXTERNAL);
|
||||
}
|
||||
static bool isBuffer(DescriptorType type) noexcept {
|
||||
return type == DescriptorType::UNIFORM_BUFFER ||
|
||||
type == DescriptorType::SHADER_STORAGE_BUFFER;
|
||||
}
|
||||
DescriptorType type;
|
||||
ShaderStageFlags stageFlags;
|
||||
descriptor_binding_t binding;
|
||||
@@ -261,7 +372,7 @@ struct DescriptorSetLayoutBinding {
|
||||
// no uninitialized padding bytes.
|
||||
// uint8_t externalSamplerDataIndex = EXTERNAL_SAMPLER_DATA_INDEX_UNUSED;
|
||||
|
||||
friend inline bool operator==(DescriptorSetLayoutBinding const& lhs,
|
||||
friend bool operator==(DescriptorSetLayoutBinding const& lhs,
|
||||
DescriptorSetLayoutBinding const& rhs) noexcept {
|
||||
return lhs.type == rhs.type &&
|
||||
lhs.flags == rhs.flags &&
|
||||
@@ -294,7 +405,7 @@ enum class TargetBufferFlags : uint32_t {
|
||||
ALL = COLOR_ALL | DEPTH | STENCIL //!< Color, depth and stencil buffer selected.
|
||||
};
|
||||
|
||||
inline constexpr TargetBufferFlags getTargetBufferFlagsAt(size_t index) noexcept {
|
||||
constexpr TargetBufferFlags getTargetBufferFlagsAt(size_t index) noexcept {
|
||||
if (index == 0u) return TargetBufferFlags::COLOR0;
|
||||
if (index == 1u) return TargetBufferFlags::COLOR1;
|
||||
if (index == 2u) return TargetBufferFlags::COLOR2;
|
||||
@@ -451,6 +562,24 @@ enum class SamplerType : uint8_t {
|
||||
SAMPLER_CUBEMAP_ARRAY, //!< Cube map array texture (feature level 2)
|
||||
};
|
||||
|
||||
constexpr std::string_view to_string(SamplerType const type) noexcept {
|
||||
switch (type) {
|
||||
case SamplerType::SAMPLER_2D:
|
||||
return "SAMPLER_2D";
|
||||
case SamplerType::SAMPLER_2D_ARRAY:
|
||||
return "SAMPLER_2D_ARRAY";
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
return "SAMPLER_CUBEMAP";
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
return "SAMPLER_EXTERNAL";
|
||||
case SamplerType::SAMPLER_3D:
|
||||
return "SAMPLER_3D";
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
return "SAMPLER_CUBEMAP_ARRAY";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
//! Subpass type
|
||||
enum class SubpassType : uint8_t {
|
||||
SUBPASS_INPUT
|
||||
@@ -464,6 +593,20 @@ enum class SamplerFormat : uint8_t {
|
||||
SHADOW = 3 //!< shadow sampler (PCF)
|
||||
};
|
||||
|
||||
constexpr std::string_view to_string(SamplerFormat const format) noexcept {
|
||||
switch (format) {
|
||||
case SamplerFormat::INT:
|
||||
return "INT";
|
||||
case SamplerFormat::UINT:
|
||||
return "UINT";
|
||||
case SamplerFormat::FLOAT:
|
||||
return "FLOAT";
|
||||
case SamplerFormat::SHADOW:
|
||||
return "SHADOW";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
/**
|
||||
* Supported element types
|
||||
*/
|
||||
@@ -764,6 +907,8 @@ enum class TextureFormat : uint16_t {
|
||||
SRGB_ALPHA_BPTC_UNORM, // BC7 sRGB
|
||||
};
|
||||
|
||||
TextureType getTextureType(TextureFormat format) noexcept;
|
||||
|
||||
//! Bitmask describing the intended Texture Usage
|
||||
enum class TextureUsage : uint16_t {
|
||||
NONE = 0x0000,
|
||||
@@ -791,7 +936,7 @@ enum class TextureSwizzle : uint8_t {
|
||||
};
|
||||
|
||||
//! returns whether this format a depth format
|
||||
static constexpr bool isDepthFormat(TextureFormat format) noexcept {
|
||||
constexpr bool isDepthFormat(TextureFormat format) noexcept {
|
||||
switch (format) {
|
||||
case TextureFormat::DEPTH32F:
|
||||
case TextureFormat::DEPTH24:
|
||||
@@ -804,7 +949,7 @@ static constexpr bool isDepthFormat(TextureFormat format) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
static constexpr bool isStencilFormat(TextureFormat format) noexcept {
|
||||
constexpr bool isStencilFormat(TextureFormat format) noexcept {
|
||||
switch (format) {
|
||||
case TextureFormat::STENCIL8:
|
||||
case TextureFormat::DEPTH24_STENCIL8:
|
||||
@@ -815,7 +960,7 @@ static constexpr bool isStencilFormat(TextureFormat format) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
inline constexpr bool isColorFormat(TextureFormat format) noexcept {
|
||||
constexpr bool isColorFormat(TextureFormat format) noexcept {
|
||||
switch (format) {
|
||||
// Standard color formats
|
||||
case TextureFormat::R8:
|
||||
@@ -842,7 +987,7 @@ inline constexpr bool isColorFormat(TextureFormat format) noexcept {
|
||||
return false;
|
||||
}
|
||||
|
||||
static constexpr bool isUnsignedIntFormat(TextureFormat format) {
|
||||
constexpr bool isUnsignedIntFormat(TextureFormat format) {
|
||||
switch (format) {
|
||||
case TextureFormat::R8UI:
|
||||
case TextureFormat::R16UI:
|
||||
@@ -863,7 +1008,7 @@ static constexpr bool isUnsignedIntFormat(TextureFormat format) {
|
||||
}
|
||||
}
|
||||
|
||||
static constexpr bool isSignedIntFormat(TextureFormat format) {
|
||||
constexpr bool isSignedIntFormat(TextureFormat format) {
|
||||
switch (format) {
|
||||
case TextureFormat::R8I:
|
||||
case TextureFormat::R16I:
|
||||
@@ -885,35 +1030,35 @@ static constexpr bool isSignedIntFormat(TextureFormat format) {
|
||||
}
|
||||
|
||||
//! returns whether this format is a compressed format
|
||||
static constexpr bool isCompressedFormat(TextureFormat format) noexcept {
|
||||
constexpr bool isCompressedFormat(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::EAC_R11;
|
||||
}
|
||||
|
||||
//! returns whether this format is an ETC2 compressed format
|
||||
static constexpr bool isETC2Compression(TextureFormat format) noexcept {
|
||||
constexpr bool isETC2Compression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::EAC_R11 && format <= TextureFormat::ETC2_EAC_SRGBA8;
|
||||
}
|
||||
|
||||
//! returns whether this format is an S3TC compressed format
|
||||
static constexpr bool isS3TCCompression(TextureFormat format) noexcept {
|
||||
constexpr bool isS3TCCompression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::DXT1_RGB && format <= TextureFormat::DXT5_SRGBA;
|
||||
}
|
||||
|
||||
static constexpr bool isS3TCSRGBCompression(TextureFormat format) noexcept {
|
||||
constexpr bool isS3TCSRGBCompression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::DXT1_SRGB && format <= TextureFormat::DXT5_SRGBA;
|
||||
}
|
||||
|
||||
//! returns whether this format is an RGTC compressed format
|
||||
static constexpr bool isRGTCCompression(TextureFormat format) noexcept {
|
||||
constexpr bool isRGTCCompression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::RED_RGTC1 && format <= TextureFormat::SIGNED_RED_GREEN_RGTC2;
|
||||
}
|
||||
|
||||
//! returns whether this format is an BPTC compressed format
|
||||
static constexpr bool isBPTCCompression(TextureFormat format) noexcept {
|
||||
constexpr bool isBPTCCompression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::RGB_BPTC_SIGNED_FLOAT && format <= TextureFormat::SRGB_ALPHA_BPTC_UNORM;
|
||||
}
|
||||
|
||||
static constexpr bool isASTCCompression(TextureFormat format) noexcept {
|
||||
constexpr bool isASTCCompression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::RGBA_ASTC_4x4 && format <= TextureFormat::SRGB8_ALPHA8_ASTC_12x12;
|
||||
}
|
||||
|
||||
@@ -1038,15 +1183,19 @@ struct SamplerParams { // NOLINT
|
||||
}
|
||||
};
|
||||
|
||||
bool isFiltered() const noexcept {
|
||||
return filterMag != SamplerMagFilter::NEAREST || filterMin != SamplerMinFilter::NEAREST;
|
||||
}
|
||||
|
||||
private:
|
||||
friend inline bool operator == (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return SamplerParams::EqualTo{}(lhs, rhs);
|
||||
friend bool operator == (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return EqualTo{}(lhs, rhs);
|
||||
}
|
||||
friend inline bool operator != (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return !SamplerParams::EqualTo{}(lhs, rhs);
|
||||
friend bool operator != (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return !EqualTo{}(lhs, rhs);
|
||||
}
|
||||
friend inline bool operator < (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return SamplerParams::LessThan{}(lhs, rhs);
|
||||
friend bool operator < (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return LessThan{}(lhs, rhs);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1096,15 +1245,15 @@ struct SamplerYcbcrConversion {// NOLINT
|
||||
};
|
||||
|
||||
private:
|
||||
friend inline bool operator == (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
friend bool operator == (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
noexcept {
|
||||
return SamplerYcbcrConversion::EqualTo{}(lhs, rhs);
|
||||
}
|
||||
friend inline bool operator != (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
friend bool operator != (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
noexcept {
|
||||
return !SamplerYcbcrConversion::EqualTo{}(lhs, rhs);
|
||||
}
|
||||
friend inline bool operator < (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
friend bool operator < (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
noexcept {
|
||||
return SamplerYcbcrConversion::LessThan{}(lhs, rhs);
|
||||
}
|
||||
|
||||
@@ -44,8 +44,8 @@ public:
|
||||
|
||||
struct Descriptor {
|
||||
utils::CString name;
|
||||
backend::DescriptorType type;
|
||||
backend::descriptor_binding_t binding;
|
||||
DescriptorType type;
|
||||
descriptor_binding_t binding;
|
||||
};
|
||||
|
||||
struct SpecializationConstant {
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
|
||||
#include "DataReshaper.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
|
||||
#include <string_view>
|
||||
@@ -223,6 +225,143 @@ size_t getFormatSize(TextureFormat format) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
TextureType getTextureType(TextureFormat const format) noexcept {
|
||||
switch (format) {
|
||||
case TextureFormat::UNUSED:
|
||||
// should not happen
|
||||
return TextureType::FLOAT;
|
||||
|
||||
case TextureFormat::R8:
|
||||
case TextureFormat::R16F:
|
||||
case TextureFormat::RG8:
|
||||
case TextureFormat::RGB565:
|
||||
case TextureFormat::RGB5_A1:
|
||||
case TextureFormat::RGBA4:
|
||||
case TextureFormat::R32F:
|
||||
case TextureFormat::RGB8:
|
||||
case TextureFormat::SRGB8:
|
||||
case TextureFormat::RG16F:
|
||||
case TextureFormat::R11F_G11F_B10F:
|
||||
case TextureFormat::RGB9_E5:
|
||||
case TextureFormat::RGBA8:
|
||||
case TextureFormat::SRGB8_A8:
|
||||
case TextureFormat::RGB10_A2:
|
||||
case TextureFormat::RGB16F:
|
||||
case TextureFormat::RG32F:
|
||||
case TextureFormat::RGBA16F:
|
||||
case TextureFormat::RGB32F:
|
||||
case TextureFormat::RGBA32F:
|
||||
return TextureType::FLOAT;
|
||||
|
||||
case TextureFormat::R8_SNORM:
|
||||
case TextureFormat::RG8_SNORM:
|
||||
case TextureFormat::RGB8_SNORM:
|
||||
case TextureFormat::RGBA8_SNORM:
|
||||
// SNORM are treated as float
|
||||
return TextureType::FLOAT;
|
||||
|
||||
case TextureFormat::R8UI:
|
||||
case TextureFormat::R16UI:
|
||||
case TextureFormat::RG8UI:
|
||||
case TextureFormat::RGB8UI:
|
||||
case TextureFormat::R32UI:
|
||||
case TextureFormat::RG16UI:
|
||||
case TextureFormat::RGBA8UI:
|
||||
case TextureFormat::RGB16UI:
|
||||
case TextureFormat::RG32UI:
|
||||
case TextureFormat::RGBA16UI:
|
||||
case TextureFormat::RGB32UI:
|
||||
case TextureFormat::RGBA32UI:
|
||||
return TextureType::UINT;
|
||||
|
||||
case TextureFormat::R8I:
|
||||
case TextureFormat::R16I:
|
||||
case TextureFormat::RG8I:
|
||||
case TextureFormat::RGB8I:
|
||||
case TextureFormat::R32I:
|
||||
case TextureFormat::RG16I:
|
||||
case TextureFormat::RGBA8I:
|
||||
case TextureFormat::RGB16I:
|
||||
case TextureFormat::RG32I:
|
||||
case TextureFormat::RGBA16I:
|
||||
case TextureFormat::RGB32I:
|
||||
case TextureFormat::RGBA32I:
|
||||
return TextureType::INT;
|
||||
|
||||
case TextureFormat::DEPTH16:
|
||||
case TextureFormat::DEPTH24:
|
||||
case TextureFormat::DEPTH32F:
|
||||
return TextureType::DEPTH;
|
||||
|
||||
case TextureFormat::STENCIL8:
|
||||
return TextureType::STENCIL;
|
||||
|
||||
case TextureFormat::DEPTH24_STENCIL8:
|
||||
case TextureFormat::DEPTH32F_STENCIL8:
|
||||
return TextureType::DEPTH_STENCIL;
|
||||
|
||||
// Compressed formats ---------------------------------------------------------------------
|
||||
|
||||
case TextureFormat::EAC_RG11:
|
||||
case TextureFormat::EAC_RG11_SIGNED:
|
||||
case TextureFormat::ETC2_EAC_RGBA8:
|
||||
case TextureFormat::ETC2_EAC_SRGBA8:
|
||||
case TextureFormat::EAC_R11:
|
||||
case TextureFormat::EAC_R11_SIGNED:
|
||||
case TextureFormat::ETC2_RGB8:
|
||||
case TextureFormat::ETC2_SRGB8:
|
||||
case TextureFormat::ETC2_RGB8_A1:
|
||||
case TextureFormat::ETC2_SRGB8_A1:
|
||||
case TextureFormat::DXT1_RGB:
|
||||
case TextureFormat::DXT1_RGBA:
|
||||
case TextureFormat::DXT1_SRGB:
|
||||
case TextureFormat::DXT1_SRGBA:
|
||||
case TextureFormat::DXT3_RGBA:
|
||||
case TextureFormat::DXT3_SRGBA:
|
||||
case TextureFormat::DXT5_RGBA:
|
||||
case TextureFormat::DXT5_SRGBA:
|
||||
case TextureFormat::RED_RGTC1:
|
||||
case TextureFormat::SIGNED_RED_RGTC1:
|
||||
case TextureFormat::RED_GREEN_RGTC2:
|
||||
case TextureFormat::SIGNED_RED_GREEN_RGTC2:
|
||||
case TextureFormat::RGB_BPTC_SIGNED_FLOAT:
|
||||
case TextureFormat::RGB_BPTC_UNSIGNED_FLOAT:
|
||||
case TextureFormat::RGBA_BPTC_UNORM:
|
||||
case TextureFormat::SRGB_ALPHA_BPTC_UNORM:
|
||||
case TextureFormat::RGBA_ASTC_4x4:
|
||||
case TextureFormat::RGBA_ASTC_5x4:
|
||||
case TextureFormat::RGBA_ASTC_5x5:
|
||||
case TextureFormat::RGBA_ASTC_6x5:
|
||||
case TextureFormat::RGBA_ASTC_6x6:
|
||||
case TextureFormat::RGBA_ASTC_8x5:
|
||||
case TextureFormat::RGBA_ASTC_8x6:
|
||||
case TextureFormat::RGBA_ASTC_8x8:
|
||||
case TextureFormat::RGBA_ASTC_10x5:
|
||||
case TextureFormat::RGBA_ASTC_10x6:
|
||||
case TextureFormat::RGBA_ASTC_10x8:
|
||||
case TextureFormat::RGBA_ASTC_10x10:
|
||||
case TextureFormat::RGBA_ASTC_12x10:
|
||||
case TextureFormat::RGBA_ASTC_12x12:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_4x4:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_5x4:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_5x5:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_6x5:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_6x6:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_8x5:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_8x6:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_8x8:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_10x5:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_10x6:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_10x8:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_10x10:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_12x10:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_12x12:
|
||||
return TextureType::FLOAT;
|
||||
}
|
||||
|
||||
return TextureType::FLOAT;
|
||||
}
|
||||
|
||||
size_t getFormatComponentCount(TextureFormat format) noexcept {
|
||||
switch (format) {
|
||||
case TextureFormat::R8:
|
||||
|
||||
@@ -84,7 +84,7 @@ void CommandStream::execute(void* buffer) {
|
||||
|
||||
Profiler profiler;
|
||||
|
||||
if constexpr (SYSTRACE_TAG) {
|
||||
if (SYSTRACE_TAG) {
|
||||
if (UTILS_UNLIKELY(mUsePerformanceCounter)) {
|
||||
// we want to remove all this when tracing is completely disabled
|
||||
profiler.resetEvents(Profiler::EV_CPU_CYCLES | Profiler::EV_BPU_MISSES);
|
||||
@@ -100,7 +100,7 @@ void CommandStream::execute(void* buffer) {
|
||||
}
|
||||
});
|
||||
|
||||
if constexpr (SYSTRACE_TAG) {
|
||||
if (SYSTRACE_TAG) {
|
||||
if (UTILS_UNLIKELY(mUsePerformanceCounter)) {
|
||||
// we want to remove all this when tracing is completely disabled
|
||||
profiler.stop();
|
||||
|
||||
@@ -672,22 +672,8 @@ void MetalDriver::createTimerQueryR(Handle<HwTimerQuery> tqh, int) {
|
||||
// nothing to do, timer query was constructed in createTimerQueryS
|
||||
}
|
||||
|
||||
const char* toString(DescriptorType type) {
|
||||
switch (type) {
|
||||
case DescriptorType::UNIFORM_BUFFER:
|
||||
return "UNIFORM_BUFFER";
|
||||
case DescriptorType::SHADER_STORAGE_BUFFER:
|
||||
return "SHADER_STORAGE_BUFFER";
|
||||
case DescriptorType::SAMPLER:
|
||||
return "SAMPLER";
|
||||
case DescriptorType::INPUT_ATTACHMENT:
|
||||
return "INPUT_ATTACHMENT";
|
||||
case DescriptorType::SAMPLER_EXTERNAL:
|
||||
return "SAMPLER_EXTERNAL";
|
||||
}
|
||||
}
|
||||
|
||||
const char* toString(ShaderStageFlags flags) {
|
||||
UTILS_UNUSED
|
||||
static const char* toString(ShaderStageFlags flags) {
|
||||
std::vector<const char*> stages;
|
||||
if (any(flags & ShaderStageFlags::VERTEX)) {
|
||||
stages.push_back("VERTEX");
|
||||
|
||||
@@ -185,6 +185,7 @@ inline MTLPixelFormat getMetalFormat(PixelDataFormat format, PixelDataType type)
|
||||
CONVERT(RGBA_INTEGER, UINT, RGBA32Uint);
|
||||
CONVERT(RGBA_INTEGER, INT, RGBA32Sint);
|
||||
CONVERT(RGBA, FLOAT, RGBA32Float);
|
||||
CONVERT(DEPTH_COMPONENT, FLOAT, Depth32Float);
|
||||
#undef CONVERT
|
||||
|
||||
return MTLPixelFormatInvalid;
|
||||
|
||||
@@ -1356,7 +1356,25 @@ id<MTLArgumentEncoder> MetalDescriptorSetLayout::getArgumentEncoderSlow(id<MTLDe
|
||||
[arguments addObject:bufferArgument];
|
||||
break;
|
||||
}
|
||||
case DescriptorType::SAMPLER:
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_EXTERNAL: {
|
||||
MTLArgumentDescriptor* textureArgument = [MTLArgumentDescriptor argumentDescriptor];
|
||||
textureArgument.index = binding.binding * 2;
|
||||
@@ -1472,7 +1490,25 @@ id<MTLBuffer> MetalDescriptorSet::finalizeAndGetBuffer(MetalDriver* driver, Shad
|
||||
atIndex:binding.binding * 2];
|
||||
break;
|
||||
}
|
||||
case DescriptorType::SAMPLER:
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_EXTERNAL: {
|
||||
auto found = textures.find(binding.binding);
|
||||
if (found == textures.end()) {
|
||||
|
||||
@@ -69,9 +69,8 @@ public:
|
||||
assert_invariant(set < MAX_DESCRIPTOR_SET_COUNT);
|
||||
assert_invariant(binding < MAX_DESCRIPTOR_COUNT);
|
||||
assert_invariant(entry.binding < 128); // we reserve 1 bit for the type right now
|
||||
mStorage[set][binding] = { (uint8_t)entry.binding,
|
||||
entry.type == DescriptorType::SAMPLER ||
|
||||
entry.type == DescriptorType::SAMPLER_EXTERNAL };
|
||||
mStorage[set][binding] = { uint8_t(entry.binding),
|
||||
DescriptorSetLayoutBinding::isSampler(entry.type) };
|
||||
mActiveDescriptors[set].set(binding);
|
||||
}
|
||||
|
||||
|
||||
@@ -95,7 +95,26 @@ GLDescriptorSet::GLDescriptorSet(OpenGLContext& gl, DescriptorSetLayoutHandle ds
|
||||
}
|
||||
break;
|
||||
}
|
||||
case DescriptorType::SAMPLER:
|
||||
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_EXTERNAL:
|
||||
if (UTILS_UNLIKELY(gl.isES2())) {
|
||||
desc.emplace<SamplerGLES2>();
|
||||
|
||||
@@ -175,7 +175,25 @@ void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint progra
|
||||
}
|
||||
break;
|
||||
}
|
||||
case DescriptorType::SAMPLER:
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_EXTERNAL: {
|
||||
if (!entry.name.empty()) {
|
||||
GLint const loc = glGetUniformLocation(program, entry.name.c_str());
|
||||
|
||||
@@ -152,12 +152,12 @@ static_assert(FVK_ENABLED(FVK_DEBUG_VALIDATION));
|
||||
#elif FVK_ENABLED(FVK_DEBUG_SYSTRACE)
|
||||
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
|
||||
#define FVK_SYSTRACE_CONTEXT() SYSTRACE_CONTEXT()
|
||||
#define FVK_SYSTRACE_START(marker) SYSTRACE_NAME_BEGIN(marker)
|
||||
#define FVK_SYSTRACE_END() SYSTRACE_NAME_END()
|
||||
#define FVK_SYSTRACE_SCOPE() SYSTRACE_CALL()
|
||||
#define FVK_PROFILE_MARKER(marker) SYSTRACE_CALL()
|
||||
#define FVK_SYSTRACE_SCOPE() SYSTRACE_NAME(__func__)
|
||||
#define FVK_PROFILE_MARKER(marker) FVK_SYSTRACE_SCOPE()
|
||||
|
||||
#else
|
||||
#define FVK_SYSTRACE_CONTEXT()
|
||||
|
||||
@@ -142,6 +142,10 @@ public:
|
||||
return mPortabilitySubsetFeatures.imageView2DOn3DImage == VK_TRUE;
|
||||
}
|
||||
|
||||
inline bool isUnifiedMemoryArchitecture() const noexcept {
|
||||
return mIsUnifiedMemoryArchitecture;
|
||||
}
|
||||
|
||||
private:
|
||||
VkPhysicalDeviceMemoryProperties mMemoryProperties = {};
|
||||
VkPhysicalDeviceProperties2 mPhysicalDeviceProperties = {
|
||||
@@ -164,6 +168,7 @@ private:
|
||||
bool mDebugUtilsSupported = false;
|
||||
bool mLazilyAllocatedMemorySupported = false;
|
||||
bool mProtectedMemorySupported = false;
|
||||
bool mIsUnifiedMemoryArchitecture = false;
|
||||
|
||||
fvkutils::VkFormatList mDepthStencilFormats;
|
||||
fvkutils::VkFormatList mBlittableDepthStencilFormats;
|
||||
|
||||
@@ -93,7 +93,26 @@ BitmaskGroup fromBackendLayout(DescriptorSetLayout const& layout) {
|
||||
case DescriptorType::SAMPLER_EXTERNAL:
|
||||
fromStageFlags(binding.stageFlags, binding.binding, mask.externalSampler);
|
||||
UTILS_FALLTHROUGH;
|
||||
case DescriptorType::SAMPLER: {
|
||||
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT: {
|
||||
fromStageFlags(binding.stageFlags, binding.binding, mask.sampler);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -631,6 +631,21 @@ fvkutils::VkFormatList findBlittableDepthStencilFormats(VkPhysicalDevice device)
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the GPU has a unified memory architecture.
|
||||
*/
|
||||
bool hasUnifiedMemoryArchitecture(VkPhysicalDeviceMemoryProperties memoryProperties) noexcept {
|
||||
// Try to identify if the platform is running on a Unified Memory Architecture by inspecting the
|
||||
// memory heap flags, if they are all VK_MEMORY_HEAP_DEVICE_LOCAL_BIT it's UMA, otherwise not
|
||||
// enough information to make a decision, so default to false.
|
||||
for (uint32_t i = 0; i < memoryProperties.memoryHeapCount; ++i) {
|
||||
if ((memoryProperties.memoryHeaps[i].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) == 0) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}// anonymous namespace
|
||||
|
||||
using SwapChainPtr = VulkanPlatform::SwapChainPtr;
|
||||
@@ -864,6 +879,8 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
|
||||
}
|
||||
}
|
||||
|
||||
context.mIsUnifiedMemoryArchitecture = hasUnifiedMemoryArchitecture(context.mMemoryProperties);
|
||||
|
||||
#ifdef NDEBUG
|
||||
// If we are in release build, we should not have turned on debug extensions
|
||||
FILAMENT_CHECK_POSTCONDITION(!context.mDebugUtilsSupported && !context.mDebugMarkersSupported)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <utils/Hash.h>
|
||||
#include "webgpu/WebGPUDriver.h"
|
||||
|
||||
#include "WebGPUPipelineCreation.h"
|
||||
@@ -469,7 +469,7 @@ void WebGPUDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow,
|
||||
mDevice, flags);
|
||||
assert_invariant(mSwapChain);
|
||||
WebGPUDescriptorSet::initializeDummyResourcesIfNotAlready(mDevice,
|
||||
mSwapChain->getColorFormat());
|
||||
mSwapChain->getColorFormat(), mSwapChain->getDepthFormat());
|
||||
FWGPU_LOGW << "WebGPU support is still essentially a no-op at this point in development (only "
|
||||
"background components have been instantiated/selected, such as surface/screen, "
|
||||
"graphics device/GPU, etc.), thus nothing is being drawn to the screen."
|
||||
@@ -591,7 +591,7 @@ void WebGPUDriver::createDescriptorSetLayoutR(Handle<HwDescriptorSetLayout> dslh
|
||||
void WebGPUDriver::createDescriptorSetR(Handle<HwDescriptorSet> dsh,
|
||||
Handle<HwDescriptorSetLayout> dslh) {
|
||||
auto layout = handleCast<WebGPUDescriptorSetLayout>(dslh);
|
||||
constructHandle<WebGPUDescriptorSet>(dsh, layout->getLayout(), layout->getBindGroupEntries());
|
||||
constructHandle<WebGPUDescriptorSet>(dsh, layout->getLayout(), layout->getBindGroupEntries(), layout->label);
|
||||
}
|
||||
|
||||
Handle<HwStream> WebGPUDriver::createStreamNative(void* nativeStream) {
|
||||
@@ -916,6 +916,14 @@ void WebGPUDriver::blit(
|
||||
}
|
||||
|
||||
void WebGPUDriver::bindPipeline(PipelineState const& pipelineState) {
|
||||
// TODO Investigate implications of this hash more closely. Vulkan has a whole class
|
||||
// VulkanPipelineCache to handle this, may be missing nuance
|
||||
static auto pipleineStateHasher = utils::hash::MurmurHashFn<filament::backend::PipelineState>();
|
||||
auto hash = pipleineStateHasher(pipelineState);
|
||||
if(mPipelineMap.find(hash) != mPipelineMap.end()){
|
||||
mRenderPassEncoder.SetPipeline(mPipelineMap[hash]);
|
||||
return;
|
||||
}
|
||||
const auto* program = handleCast<WGPUProgram>(pipelineState.program);
|
||||
assert_invariant(program);
|
||||
assert_invariant(program->computeShaderModule == nullptr &&
|
||||
@@ -952,7 +960,7 @@ void WebGPUDriver::bindPipeline(PipelineState const& pipelineState) {
|
||||
*vertexBufferInfo, layout, pipelineState.rasterState, pipelineState.stencilState,
|
||||
pipelineState.polygonOffset, pipelineState.primitiveType, mSwapChain->getColorFormat(),
|
||||
mSwapChain->getDepthFormat());
|
||||
// TODO: uncomment once we have a valid pipeline to set
|
||||
mPipelineMap[hash] = pipeline;
|
||||
mRenderPassEncoder.SetPipeline(pipeline);
|
||||
}
|
||||
|
||||
@@ -1061,97 +1069,98 @@ wgpu::Sampler WebGPUDriver::makeSampler(SamplerParams const& params) {
|
||||
desc.addressModeU = fWrapModeToWAddressMode(params.wrapS);
|
||||
desc.addressModeV = fWrapModeToWAddressMode(params.wrapR);
|
||||
desc.addressModeW = fWrapModeToWAddressMode(params.wrapT);
|
||||
switch (params.filterMag) {
|
||||
case SamplerMagFilter::NEAREST: {
|
||||
desc.magFilter = wgpu::FilterMode::Nearest;
|
||||
break;
|
||||
if (params.compareMode == SamplerCompareMode::COMPARE_TO_TEXTURE) {
|
||||
switch (params.filterMag) {
|
||||
case SamplerMagFilter::NEAREST: {
|
||||
desc.magFilter = wgpu::FilterMode::Nearest;
|
||||
break;
|
||||
}
|
||||
case SamplerMagFilter::LINEAR: {
|
||||
desc.magFilter = wgpu::FilterMode::Linear;
|
||||
break;
|
||||
}
|
||||
}
|
||||
case SamplerMagFilter::LINEAR: {
|
||||
desc.magFilter = wgpu::FilterMode::Linear;
|
||||
break;
|
||||
}
|
||||
}
|
||||
switch (params.filterMin) {
|
||||
case SamplerMinFilter::NEAREST: {
|
||||
desc.minFilter = wgpu::FilterMode::Nearest;
|
||||
// Metal Driver uses an explicit not-mipmapped value webgpu lacks. Nearest should
|
||||
// suffice
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::LINEAR: {
|
||||
desc.minFilter = wgpu::FilterMode::Linear;
|
||||
// Metal Driver uses an explicit not-mipmapped value webgpu lacks. Nearest should
|
||||
// suffice
|
||||
switch (params.filterMin) {
|
||||
case SamplerMinFilter::NEAREST: {
|
||||
desc.minFilter = wgpu::FilterMode::Nearest;
|
||||
// Metal Driver uses an explicit not-mipmapped value webgpu lacks. Nearest should
|
||||
// suffice
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Undefined;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::LINEAR: {
|
||||
desc.minFilter = wgpu::FilterMode::Linear;
|
||||
// Metal Driver uses an explicit not-mipmapped value webgpu lacks. Nearest should
|
||||
// suffice
|
||||
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::NEAREST_MIPMAP_NEAREST: {
|
||||
desc.minFilter = wgpu::FilterMode::Nearest;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::LINEAR_MIPMAP_NEAREST: {
|
||||
desc.minFilter = wgpu::FilterMode::Linear;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Undefined;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::NEAREST_MIPMAP_NEAREST: {
|
||||
desc.minFilter = wgpu::FilterMode::Nearest;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::LINEAR_MIPMAP_NEAREST: {
|
||||
desc.minFilter = wgpu::FilterMode::Linear;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
|
||||
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::NEAREST_MIPMAP_LINEAR: {
|
||||
desc.minFilter = wgpu::FilterMode::Nearest;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Linear;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::NEAREST_MIPMAP_LINEAR: {
|
||||
desc.minFilter = wgpu::FilterMode::Nearest;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Linear;
|
||||
|
||||
break;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::LINEAR_MIPMAP_LINEAR: {
|
||||
desc.minFilter = wgpu::FilterMode::Linear;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Linear;
|
||||
break;
|
||||
}
|
||||
}
|
||||
case SamplerMinFilter::LINEAR_MIPMAP_LINEAR: {
|
||||
desc.minFilter = wgpu::FilterMode::Linear;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Linear;
|
||||
break;
|
||||
}
|
||||
}
|
||||
switch (params.compareFunc) {
|
||||
case SamplerCompareFunc::LE: {
|
||||
desc.compare = wgpu::CompareFunction::LessEqual;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::GE: {
|
||||
desc.compare = wgpu::CompareFunction::GreaterEqual;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::L: {
|
||||
desc.compare = wgpu::CompareFunction::Less;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::G: {
|
||||
desc.compare = wgpu::CompareFunction::Greater;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::E: {
|
||||
desc.compare = wgpu::CompareFunction::Equal;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::NE: {
|
||||
desc.compare = wgpu::CompareFunction::NotEqual;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::A: {
|
||||
desc.compare = wgpu::CompareFunction::Always;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::N: {
|
||||
desc.compare = wgpu::CompareFunction::Never;
|
||||
break;
|
||||
switch (params.compareFunc) {
|
||||
case SamplerCompareFunc::LE: {
|
||||
desc.compare = wgpu::CompareFunction::LessEqual;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::GE: {
|
||||
desc.compare = wgpu::CompareFunction::GreaterEqual;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::L: {
|
||||
desc.compare = wgpu::CompareFunction::Less;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::G: {
|
||||
desc.compare = wgpu::CompareFunction::Greater;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::E: {
|
||||
desc.compare = wgpu::CompareFunction::Equal;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::NE: {
|
||||
desc.compare = wgpu::CompareFunction::NotEqual;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::A: {
|
||||
desc.compare = wgpu::CompareFunction::Always;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::N: {
|
||||
desc.compare = wgpu::CompareFunction::Never;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
desc.maxAnisotropy = 1u << params.anisotropyLog2;
|
||||
|
||||
|
||||
// Unused: Filament's compareMode, WGPU lodMinClamp/lodMaxClamp
|
||||
// Unused: WGPU lodMinClamp/lodMaxClamp
|
||||
|
||||
//TODO Once we can properly map to descriptorsetlayout use the sampler.
|
||||
return mDevice.CreateSampler(/*&desc*/);
|
||||
return mDevice.CreateSampler(&desc);
|
||||
}
|
||||
wgpu::AddressMode WebGPUDriver::fWrapModeToWAddressMode(const SamplerWrapMode& fWrapMode) {
|
||||
switch (fWrapMode) {
|
||||
|
||||
@@ -93,6 +93,8 @@ private:
|
||||
wgpu::RenderPassEncoder mRenderPassEncoder = nullptr;
|
||||
wgpu::CommandBuffer mCommandBuffer = nullptr;
|
||||
WGPURenderTarget* mDefaultRenderTarget = nullptr;
|
||||
|
||||
tsl::robin_map<uint32_t, wgpu::RenderPipeline> mPipelineMap;
|
||||
/*
|
||||
* Driver interface
|
||||
*/
|
||||
|
||||
@@ -247,6 +247,7 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
|
||||
const auto& temp = std::get_if<utils::CString>(&layout.label);
|
||||
baseLabel = temp->c_str();
|
||||
}
|
||||
label = baseLabel;
|
||||
|
||||
// TODO: layoutDescriptor has a "Label". Ideally we can get info on what this layout is for
|
||||
// debugging. For now, hack an incrementing value.
|
||||
@@ -254,8 +255,7 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
|
||||
|
||||
unsigned int samplerCount =
|
||||
std::count_if(layout.bindings.begin(), layout.bindings.end(), [](auto& fEntry) {
|
||||
return fEntry.type == DescriptorType::SAMPLER ||
|
||||
fEntry.type == DescriptorType::SAMPLER_EXTERNAL;
|
||||
return DescriptorSetLayoutBinding::isSampler(fEntry.type);
|
||||
});
|
||||
|
||||
|
||||
@@ -269,12 +269,31 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
|
||||
wEntry.visibility = filamentStageToWGPUStage(fEntry.stageFlags);
|
||||
wEntry.binding = fEntry.binding * 2;
|
||||
entryInfo.binding = wEntry.binding;
|
||||
wgpu::BindGroupLayoutEntry* sEntry;
|
||||
|
||||
switch (fEntry.type) {
|
||||
case DescriptorType::SAMPLER_EXTERNAL:
|
||||
case DescriptorType::SAMPLER: {
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT: {
|
||||
auto& samplerEntry = wEntries.emplace_back();
|
||||
auto& samplerEntryInfo = mBindGroupEntries.emplace_back();
|
||||
sEntry = &samplerEntry;
|
||||
samplerEntry.binding = fEntry.binding * 2 + 1;
|
||||
samplerEntryInfo.binding = samplerEntry.binding;
|
||||
samplerEntryInfo.type = WebGPUDescriptorSetLayout::BindGroupEntryType::SAMPLER;
|
||||
@@ -282,15 +301,6 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
|
||||
// We are simply hoping that undefined and defaults suffices here.
|
||||
samplerEntry.sampler.type = wgpu::SamplerBindingType::NonFiltering; // Example default
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::Float; // Example default
|
||||
// TODO: FIX! THIS IS HACK FOR HELLO-TRIANGLE!
|
||||
if (baseLabel.find("Skybox") != std::string::npos ||
|
||||
(baseLabel == "Filament Default Material_perView" && wEntry.binding == 22)) {
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::Cube;
|
||||
} else {
|
||||
wEntry.texture.viewDimension =
|
||||
wgpu::TextureViewDimension::e2D;// Example default
|
||||
}
|
||||
entryInfo.type = WebGPUDescriptorSetLayout::BindGroupEntryType::TEXTURE_VIEW;
|
||||
break;
|
||||
}
|
||||
case DescriptorType::UNIFORM_BUFFER: {
|
||||
@@ -310,6 +320,81 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
|
||||
PANIC_POSTCONDITION("Shader storage is not supported");
|
||||
break;
|
||||
}
|
||||
case DescriptorType::SAMPLER_EXTERNAL: {
|
||||
PANIC_POSTCONDITION("External Sampler is not supported");
|
||||
break;
|
||||
}
|
||||
}
|
||||
switch (fEntry.type) {
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::e2D;
|
||||
entryInfo.type = WebGPUDescriptorSetLayout::BindGroupEntryType::TEXTURE_VIEW_2D;
|
||||
break;
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::e2DArray;
|
||||
entryInfo.type = WebGPUDescriptorSetLayout::BindGroupEntryType::TEXTURE_VIEW_2DA;
|
||||
break;
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::Cube;
|
||||
entryInfo.type = WebGPUDescriptorSetLayout::BindGroupEntryType::TEXTURE_VIEW_CUBE;
|
||||
break;
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::CubeArray;
|
||||
entryInfo.type = WebGPUDescriptorSetLayout::BindGroupEntryType::TEXTURE_VIEW_CUBEA;
|
||||
break;
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::e3D;
|
||||
entryInfo.type = WebGPUDescriptorSetLayout::BindGroupEntryType::TEXTURE_VIEW_3D;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (fEntry.type) {
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::UnfilterableFloat;
|
||||
break;
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::Sint;
|
||||
break;
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::Uint;
|
||||
break;
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
//Dummies complain if you set this correctly without having an associated dummy
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::Depth;
|
||||
sEntry->sampler.type = wgpu::SamplerBindingType::Comparison;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
// fEntry.count is unused currently
|
||||
}
|
||||
@@ -325,12 +410,12 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
|
||||
WebGPUDescriptorSetLayout::~WebGPUDescriptorSetLayout() {}
|
||||
|
||||
wgpu::Buffer WebGPUDescriptorSet::sDummyUniformBuffer = nullptr;
|
||||
wgpu::Texture WebGPUDescriptorSet::sDummyTexture = nullptr;
|
||||
wgpu::TextureView WebGPUDescriptorSet::sDummyTextureView = nullptr;
|
||||
std::unordered_map<wgpu::TextureDimension, wgpu::Texture> WebGPUDescriptorSet::sDummyTextureMap;
|
||||
std::unordered_map<wgpu::TextureViewDimension, wgpu::TextureView> WebGPUDescriptorSet::sDummyTextureViewMap;
|
||||
wgpu::Sampler WebGPUDescriptorSet::sDummySampler = nullptr;
|
||||
|
||||
void WebGPUDescriptorSet::initializeDummyResourcesIfNotAlready(wgpu::Device const& device,
|
||||
wgpu::TextureFormat aColorFormat) {
|
||||
wgpu::TextureFormat aColorFormat, wgpu::TextureFormat aDepthFormat) {
|
||||
if (!sDummyUniformBuffer) {
|
||||
wgpu::BufferDescriptor bufferDescriptor{
|
||||
.label = "dummy_uniform_not_to_be_used",
|
||||
@@ -341,31 +426,75 @@ void WebGPUDescriptorSet::initializeDummyResourcesIfNotAlready(wgpu::Device cons
|
||||
FILAMENT_CHECK_POSTCONDITION(sDummyUniformBuffer)
|
||||
<< "Failed to create dummy uniform buffer?";
|
||||
}
|
||||
if (!sDummyTexture || !sDummyTextureView) {
|
||||
if (sDummyTextureMap.empty() || sDummyTextureViewMap.empty()) {
|
||||
wgpu::TextureDescriptor textureDescriptor{
|
||||
.label = "dummy_texture_not_to_be_used",
|
||||
.usage = wgpu::TextureUsage::TextureBinding,
|
||||
.dimension = wgpu::TextureDimension::e2D,
|
||||
.size = wgpu::Extent3D{ .width = 4, .height = 4, .depthOrArrayLayers = 1 },
|
||||
.format = aColorFormat,
|
||||
// .viewFormatCount = 1,
|
||||
// .viewFormats = &aDepthFormat
|
||||
};
|
||||
if (!sDummyTexture) {
|
||||
sDummyTexture = device.CreateTexture(&textureDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(sDummyUniformBuffer) << "Failed to create dummy texture?";
|
||||
}
|
||||
if (!sDummyTextureView) {
|
||||
wgpu::TextureViewDescriptor textureViewDescriptor{
|
||||
.label = "dummy_texture_view_not_to_be_used"
|
||||
};
|
||||
sDummyTextureView = sDummyTexture.CreateView(&textureViewDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(sDummyUniformBuffer)
|
||||
<< "Failed to create dummy texture view?";
|
||||
}
|
||||
sDummyTextureMap[wgpu::TextureDimension::e2D] = device.CreateTexture(&textureDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(sDummyTextureMap[wgpu::TextureDimension::e2D])
|
||||
<< "Failed to create dummy texture 2D?";
|
||||
textureDescriptor.dimension = wgpu::TextureDimension::e3D;
|
||||
sDummyTextureMap[wgpu::TextureDimension::e3D] = device.CreateTexture(&textureDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(sDummyTextureMap[wgpu::TextureDimension::e3D])
|
||||
<< "Failed to create dummy texture 3D?";
|
||||
|
||||
//Hacking as an experiment, treating 1D as cube arbitrarilly since my map key was bad idea
|
||||
textureDescriptor.dimension = wgpu::TextureDimension::e2D;
|
||||
textureDescriptor.size.depthOrArrayLayers = 6;
|
||||
sDummyTextureMap[wgpu::TextureDimension::e1D] = device.CreateTexture(&textureDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(sDummyTextureMap[wgpu::TextureDimension::e1D])
|
||||
<< "Failed to create dummy texture 3D?";
|
||||
|
||||
|
||||
wgpu::TextureViewDescriptor textureViewDescriptor{
|
||||
.label = "dummy_texture_view_not_to_be_used",
|
||||
};
|
||||
|
||||
textureViewDescriptor.dimension = wgpu::TextureViewDimension::e2D;
|
||||
sDummyTextureViewMap[wgpu::TextureViewDimension::e2D] =
|
||||
sDummyTextureMap[wgpu::TextureDimension::e2D].CreateView(&textureViewDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(sDummyTextureViewMap[wgpu::TextureViewDimension::e2D])
|
||||
<< "Failed to create dummy texture view?";
|
||||
|
||||
textureViewDescriptor.dimension = wgpu::TextureViewDimension::e2DArray;
|
||||
sDummyTextureViewMap[wgpu::TextureViewDimension::e2DArray] =
|
||||
sDummyTextureMap[wgpu::TextureDimension::e2D].CreateView(&textureViewDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(sDummyTextureViewMap[wgpu::TextureViewDimension::e2D])
|
||||
<< "Failed to create dummy texture view?";
|
||||
|
||||
textureViewDescriptor.dimension = wgpu::TextureViewDimension::e2DArray;
|
||||
sDummyTextureViewMap[wgpu::TextureViewDimension::e2DArray] =
|
||||
sDummyTextureMap[wgpu::TextureDimension::e2D].CreateView(&textureViewDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(sDummyTextureViewMap[wgpu::TextureViewDimension::e2DArray])
|
||||
<< "Failed to create dummy texture view?";
|
||||
|
||||
textureViewDescriptor.dimension = wgpu::TextureViewDimension::e3D;
|
||||
sDummyTextureViewMap[wgpu::TextureViewDimension::e3D] =
|
||||
sDummyTextureMap[wgpu::TextureDimension::e3D].CreateView(&textureViewDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(sDummyTextureViewMap[wgpu::TextureViewDimension::e3D])
|
||||
<< "Failed to create dummy texture view?";
|
||||
|
||||
textureViewDescriptor.arrayLayerCount = 6;
|
||||
textureViewDescriptor.dimension = wgpu::TextureViewDimension::Cube;
|
||||
sDummyTextureViewMap[wgpu::TextureViewDimension::Cube] =
|
||||
sDummyTextureMap[wgpu::TextureDimension::e1D].CreateView(&textureViewDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(sDummyTextureViewMap[wgpu::TextureViewDimension::Cube])
|
||||
<< "Failed to create dummy texture view?";
|
||||
|
||||
textureViewDescriptor.dimension = wgpu::TextureViewDimension::CubeArray;
|
||||
sDummyTextureViewMap[wgpu::TextureViewDimension::CubeArray] =
|
||||
sDummyTextureMap[wgpu::TextureDimension::e1D].CreateView(&textureViewDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(sDummyTextureViewMap[wgpu::TextureViewDimension::CubeArray])
|
||||
<< "Failed to create dummy texture view?";
|
||||
}
|
||||
if (!sDummySampler) {
|
||||
wgpu::SamplerDescriptor samplerDescriptor{
|
||||
.label = "dummy_sampler_not_to_be_used"
|
||||
};
|
||||
wgpu::SamplerDescriptor samplerDescriptor{ .label = "dummy_sampler_not_to_be_used" , .addressModeU = wgpu::AddressMode::MirrorRepeat};
|
||||
sDummySampler = device.CreateSampler(&samplerDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(sDummyUniformBuffer) << "Failed to create dummy sampler?";
|
||||
}
|
||||
@@ -377,12 +506,12 @@ std::vector<wgpu::BindGroupEntry> WebGPUDescriptorSet::createDummyEntriesSortedB
|
||||
assert_invariant(WebGPUDescriptorSet::sDummyUniformBuffer &&
|
||||
"Dummy uniform buffer must have been created before "
|
||||
"creating dummy bind group entries.");
|
||||
assert_invariant(
|
||||
/* assert_invariant(
|
||||
WebGPUDescriptorSet::sDummyTexture &&
|
||||
"Dummy texture must have been created before creating dummy bind group entries.");
|
||||
assert_invariant(
|
||||
WebGPUDescriptorSet::sDummyTextureView &&
|
||||
"Dummy texture view must have been created before creating dummy bind group entries.");
|
||||
"Dummy texture view must have been created before creating dummy bind group entries.");*/
|
||||
assert_invariant(
|
||||
WebGPUDescriptorSet::sDummySampler &&
|
||||
"Dummy sampler must have been created before creating dummy bind group entries.");
|
||||
@@ -394,14 +523,31 @@ std::vector<wgpu::BindGroupEntry> WebGPUDescriptorSet::createDummyEntriesSortedB
|
||||
entry.binding = entryInfo.binding;
|
||||
switch (entryInfo.type) {
|
||||
case WebGPUDescriptorSetLayout::BindGroupEntryType::UNIFORM_BUFFER:
|
||||
entry.buffer = WebGPUDescriptorSet::sDummyUniformBuffer;
|
||||
break;
|
||||
case WebGPUDescriptorSetLayout::BindGroupEntryType::TEXTURE_VIEW:
|
||||
entry.textureView = WebGPUDescriptorSet::sDummyTextureView;
|
||||
//entry.buffer = WebGPUDescriptorSet::sDummyUniformBuffer;
|
||||
break;
|
||||
case WebGPUDescriptorSetLayout::BindGroupEntryType::SAMPLER:
|
||||
entry.sampler = WebGPUDescriptorSet::sDummySampler;
|
||||
// entry.sampler = WebGPUDescriptorSet::sDummySampler;
|
||||
break;
|
||||
case WebGPUDescriptorSetLayout::BindGroupEntryType::TEXTURE_VIEW_2D:
|
||||
// entry.textureView = WebGPUDescriptorSet::sDummyTextureViewMap[wgpu::TextureViewDimension::e2D];
|
||||
break;
|
||||
|
||||
case WebGPUDescriptorSetLayout::BindGroupEntryType::TEXTURE_VIEW_2DA:
|
||||
// entry.textureView = WebGPUDescriptorSet::sDummyTextureViewMap[wgpu::TextureViewDimension::e2DArray];
|
||||
break;
|
||||
|
||||
case WebGPUDescriptorSetLayout::BindGroupEntryType::TEXTURE_VIEW_CUBE:
|
||||
// entry.textureView = WebGPUDescriptorSet::sDummyTextureViewMap[wgpu::TextureViewDimension::Cube];
|
||||
break;
|
||||
|
||||
case WebGPUDescriptorSetLayout::BindGroupEntryType::TEXTURE_VIEW_CUBEA:
|
||||
// entry.textureView = WebGPUDescriptorSet::sDummyTextureViewMap[wgpu::TextureViewDimension::CubeArray];
|
||||
break;
|
||||
|
||||
case WebGPUDescriptorSetLayout::BindGroupEntryType::TEXTURE_VIEW_3D:
|
||||
// entry.textureView = WebGPUDescriptorSet::sDummyTextureViewMap[wgpu::TextureViewDimension::e3D];
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
std::sort(entries.begin(), entries.end(),
|
||||
@@ -412,9 +558,10 @@ std::vector<wgpu::BindGroupEntry> WebGPUDescriptorSet::createDummyEntriesSortedB
|
||||
}
|
||||
|
||||
WebGPUDescriptorSet::WebGPUDescriptorSet(wgpu::BindGroupLayout const& layout,
|
||||
std::vector<WebGPUDescriptorSetLayout::BindGroupEntryInfo> const& bindGroupEntries)
|
||||
std::vector<WebGPUDescriptorSetLayout::BindGroupEntryInfo> const& bindGroupEntries, std::string label)
|
||||
: mLayout(layout),
|
||||
mEntriesSortedByBinding(createDummyEntriesSortedByBinding(bindGroupEntries)) {
|
||||
bglLabel = label;
|
||||
// Establish the size of entries based on the layout. This should be reliable and efficient.
|
||||
assert_invariant(INVALID_INDEX > mEntryIndexByBinding.size());
|
||||
for (size_t i = 0; i < mEntryIndexByBinding.size(); i++) {
|
||||
@@ -449,6 +596,20 @@ wgpu::BindGroup WebGPUDescriptorSet::lockAndReturn(const wgpu::Device& device) {
|
||||
.entryCount = mEntriesSortedByBinding.size(),
|
||||
.entries = mEntriesSortedByBinding.data()
|
||||
};
|
||||
for(auto e : mEntriesSortedByBinding){
|
||||
if(e.sampler.Get() == sDummySampler.Get()){
|
||||
printf("===R Dummy %s UBO %i\n", bglLabel.c_str(), e.binding/2);
|
||||
}
|
||||
for(auto dt : sDummyTextureViewMap){
|
||||
if(e.textureView.Get() == dt.second.Get())
|
||||
{
|
||||
printf("===R Dummy %s Tex %i\n", bglLabel.c_str(), e.binding/2);
|
||||
}
|
||||
}
|
||||
if(e.buffer.Get() == sDummyUniformBuffer.Get()){
|
||||
printf("===R Dummy %s Sam %i\n", bglLabel.c_str(),(e.binding-1)/2);
|
||||
}
|
||||
}
|
||||
mBindGroup = device.CreateBindGroup(&desc);
|
||||
FILAMENT_CHECK_POSTCONDITION(mBindGroup) << "Failed to create bind group?";
|
||||
// once we have created the bind group itself we should no longer need any other state
|
||||
|
||||
@@ -103,10 +103,15 @@ struct WGPUBufferObject : HwBufferObject {
|
||||
|
||||
class WebGPUDescriptorSetLayout final : public HwDescriptorSetLayout {
|
||||
public:
|
||||
std::string label;
|
||||
|
||||
enum class BindGroupEntryType : uint8_t {
|
||||
UNIFORM_BUFFER,
|
||||
TEXTURE_VIEW,
|
||||
TEXTURE_VIEW_2D,
|
||||
TEXTURE_VIEW_2DA,
|
||||
TEXTURE_VIEW_CUBE,
|
||||
TEXTURE_VIEW_CUBEA,
|
||||
TEXTURE_VIEW_3D,
|
||||
SAMPLER
|
||||
};
|
||||
|
||||
@@ -133,11 +138,13 @@ private:
|
||||
|
||||
class WebGPUDescriptorSet final : public HwDescriptorSet {
|
||||
public:
|
||||
std::string bglLabel;
|
||||
static void initializeDummyResourcesIfNotAlready(wgpu::Device const&,
|
||||
wgpu::TextureFormat aColorFormat);
|
||||
wgpu::TextureFormat aColorFormat,
|
||||
wgpu::TextureFormat aDepthFormat);
|
||||
|
||||
WebGPUDescriptorSet(wgpu::BindGroupLayout const& layout,
|
||||
std::vector<WebGPUDescriptorSetLayout::BindGroupEntryInfo> const& bindGroupEntries);
|
||||
std::vector<WebGPUDescriptorSetLayout::BindGroupEntryInfo> const& bindGroupEntries, std::string label);
|
||||
~WebGPUDescriptorSet();
|
||||
|
||||
wgpu::BindGroup lockAndReturn(wgpu::Device const&);
|
||||
@@ -148,8 +155,8 @@ public:
|
||||
private:
|
||||
|
||||
static wgpu::Buffer sDummyUniformBuffer;
|
||||
static wgpu::Texture sDummyTexture;
|
||||
static wgpu::TextureView sDummyTextureView;
|
||||
static std::unordered_map<wgpu::TextureDimension, wgpu::Texture> sDummyTextureMap;
|
||||
static std::unordered_map<wgpu::TextureViewDimension, wgpu::TextureView> sDummyTextureViewMap;
|
||||
static wgpu::Sampler sDummySampler;
|
||||
|
||||
static std::vector<wgpu::BindGroupEntry> createDummyEntriesSortedByBinding(
|
||||
|
||||
@@ -45,6 +45,7 @@ namespace test {
|
||||
Backend BackendTest::sBackend = Backend::NOOP;
|
||||
OperatingSystem BackendTest::sOperatingSystem = OperatingSystem::OTHER;
|
||||
bool BackendTest::sIsMobilePlatform = false;
|
||||
std::vector<std::string> BackendTest::sFailedImages;
|
||||
|
||||
void BackendTest::init(Backend backend, OperatingSystem operatingSystem, bool isMobilePlatform) {
|
||||
sBackend = backend;
|
||||
@@ -63,11 +64,12 @@ BackendTest::~BackendTest() {
|
||||
flushAndWait();
|
||||
mImageExpectations->evaluate();
|
||||
// Note: Don't terminate the driver for OpenGL, as it wipes away the context and removes the buffer from the screen.
|
||||
if (sBackend == Backend::OPENGL) {
|
||||
return;
|
||||
if (sBackend != Backend::OPENGL) {
|
||||
driver->terminate();
|
||||
delete driver;
|
||||
}
|
||||
driver->terminate();
|
||||
delete driver;
|
||||
|
||||
recordFailedImages();
|
||||
}
|
||||
|
||||
void BackendTest::initializeDriver() {
|
||||
@@ -167,8 +169,24 @@ bool BackendTest::matchesEnvironment(OperatingSystem operatingSystem) {
|
||||
return sOperatingSystem == operatingSystem;
|
||||
}
|
||||
|
||||
bool BackendTest::matchesEnvironment(OperatingSystem operatingSystem, Backend backend) {
|
||||
return matchesEnvironment(operatingSystem) && matchesEnvironment(backend);
|
||||
void BackendTest::markImageAsFailure(std::string failedImageName) {
|
||||
sFailedImages.emplace_back(std::move(failedImageName));
|
||||
}
|
||||
|
||||
void BackendTest::recordFailedImages() {
|
||||
if (!sFailedImages.empty()) {
|
||||
std::string failedImages;
|
||||
for (auto& failedTestImageName: sFailedImages) {
|
||||
if (failedImages.empty()) {
|
||||
failedImages = failedTestImageName;
|
||||
} else {
|
||||
failedImages.append(",");
|
||||
failedImages.append(failedTestImageName);
|
||||
}
|
||||
}
|
||||
RecordProperty("FailedImages", failedImages);
|
||||
}
|
||||
sFailedImages.clear();
|
||||
}
|
||||
|
||||
class Environment : public ::testing::Environment {
|
||||
|
||||
@@ -38,6 +38,9 @@ public:
|
||||
static OperatingSystem sOperatingSystem;
|
||||
static bool sIsMobilePlatform;
|
||||
|
||||
// Takes the name of the image that wasn't correct, without the .png suffix
|
||||
static void markImageAsFailure(std::string failedImageName);
|
||||
|
||||
protected:
|
||||
|
||||
BackendTest();
|
||||
@@ -73,8 +76,13 @@ protected:
|
||||
|
||||
static bool matchesEnvironment(Backend backend);
|
||||
static bool matchesEnvironment(OperatingSystem operatingSystem);
|
||||
static bool matchesEnvironment(OperatingSystem operatingSystem, Backend backend);
|
||||
private:
|
||||
// Adds all the images that failed an ImageExpectation to the XML metadata for the current tests
|
||||
// case. Add --gtest_output=xml as a command line argument to generate a test_detail.xml file in
|
||||
// the directory where the tests are run.
|
||||
static void recordFailedImages();
|
||||
|
||||
static std::vector<std::string> sFailedImages;
|
||||
|
||||
filament::backend::Driver* driver = nullptr;
|
||||
filament::backend::CommandBufferQueue commandBufferQueue;
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include "utils/Hash.h"
|
||||
#include <fstream>
|
||||
|
||||
#include "BackendTest.h"
|
||||
#include "backend/PixelBufferDescriptor.h"
|
||||
#include "private/backend/DriverApi.h"
|
||||
|
||||
@@ -32,6 +33,8 @@
|
||||
|
||||
#endif
|
||||
|
||||
namespace test {
|
||||
|
||||
ScreenshotParams::ScreenshotParams(int width, int height, std::string fileName,
|
||||
uint32_t expectedHash, bool isSrgb)
|
||||
: mWidth(width),
|
||||
@@ -80,6 +83,10 @@ std::string ScreenshotParams::expectedFilePath() const {
|
||||
return absl::StrFormat("%s/%s", expectedDirectoryPath(), expectedFileName());
|
||||
}
|
||||
|
||||
const std::string ScreenshotParams::filePrefix() const {
|
||||
return mFileName;
|
||||
}
|
||||
|
||||
ImageExpectation::ImageExpectation(const char* fileName, int lineNumber,
|
||||
filament::backend::DriverApi& api, ScreenshotParams params,
|
||||
filament::backend::RenderTargetHandle renderTarget)
|
||||
@@ -113,7 +120,11 @@ void ImageExpectation::compareImage() const {
|
||||
#ifndef FILAMENT_IOS
|
||||
LoadedPng loadedImage(mParams.expectedFilePath());
|
||||
uint32_t loadedImageHash = loadedImage.hash();
|
||||
EXPECT_THAT(actualHash, testing::Eq(loadedImageHash)) << mParams.expectedFileName();
|
||||
auto compareToImageMatcher = testing::Eq(loadedImageHash);
|
||||
if (!testing::Matches(compareToImageMatcher)(actualHash)) {
|
||||
BackendTest::markImageAsFailure(mParams.filePrefix());
|
||||
}
|
||||
EXPECT_THAT(actualHash, compareToImageMatcher) << mParams.expectedFileName();
|
||||
#endif
|
||||
// For builds that can't load PNGs (currently iOS only) use the expected hash.
|
||||
EXPECT_THAT(actualHash, testing::Eq(mParams.expectedHash())) << mParams.expectedFileName();
|
||||
@@ -237,3 +248,5 @@ uint32_t LoadedPng::hash() const {
|
||||
const std::vector<unsigned char>& LoadedPng::bytes() const {
|
||||
return mBytes;
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
|
||||
@@ -35,6 +35,8 @@ do { \
|
||||
screenshotParams); \
|
||||
} while (0)
|
||||
|
||||
namespace test {
|
||||
|
||||
/**
|
||||
* Stores user-provided configuration values for an image expectation
|
||||
*/
|
||||
@@ -54,6 +56,7 @@ public:
|
||||
static std::string expectedDirectoryPath();
|
||||
std::string expectedFileName() const;
|
||||
std::string expectedFilePath() const;
|
||||
const std::string filePrefix() const;
|
||||
|
||||
private:
|
||||
int mWidth;
|
||||
@@ -153,4 +156,6 @@ private:
|
||||
std::vector<std::unique_ptr<ImageExpectation>> mExpectations;
|
||||
};
|
||||
|
||||
} // namespace test
|
||||
|
||||
#endif //TNT_IMAGE_EXPECTATIONS_H
|
||||
|
||||
@@ -57,7 +57,7 @@ Shader::Shader(DriverApi& api, Cleanup& cleanup, ShaderConfig config) : mCleanup
|
||||
|
||||
if (!kLayouts.empty()) {
|
||||
mDescriptorSetLayout =
|
||||
cleanup.add(api.createDescriptorSetLayout(DescriptorSetLayout{ kLayouts }));
|
||||
cleanup.add(api.createDescriptorSetLayout(DescriptorSetLayout{ .bindings = kLayouts }));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -184,7 +184,7 @@ std::vector<UniformConfig> GetUniformConfig(ShaderUniformType type) {
|
||||
"backend_test", "test_tex", 0,
|
||||
SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH, false };
|
||||
return {{
|
||||
"test_tex", DescriptorType::SAMPLER, samplerInfo
|
||||
"test_tex", DescriptorType::SAMPLER_2D_FLOAT, samplerInfo
|
||||
}};
|
||||
}
|
||||
default:
|
||||
|
||||
@@ -1,62 +1,143 @@
|
||||
import os, shutil, argparse, typing
|
||||
|
||||
def match_sufffix(file_name: str, suffix: str, accepted_prefixes: typing.List[str]) -> str:
|
||||
"""
|
||||
Check if the file name is one of the searched for ones with the given suffix and if so return it.
|
||||
:param accepted_prefixes: If None accepts any prefix
|
||||
:return: file_name with the suffix removed or "" if it doesn't match. This does mean a string that
|
||||
is just the suffix is considered to not match as it will return the empty string.
|
||||
"""
|
||||
if file_name.endswith(suffix):
|
||||
prefix = file_name.removesuffix(suffix)
|
||||
if accepted_prefixes is None or prefix in accepted_prefixes:
|
||||
return prefix
|
||||
return ""
|
||||
import os, shutil, argparse, typing, xml.etree.ElementTree, subprocess, platform
|
||||
|
||||
|
||||
def replace_file_names(path: str, removed: str, replacement: str = "", output_path: str = "",
|
||||
prefixes: typing.List[str] = None):
|
||||
if not output_path:
|
||||
output_path = path
|
||||
for file_name in os.listdir(path=path):
|
||||
prefix = match_sufffix(file_name, removed, prefixes)
|
||||
if prefix:
|
||||
# Remove the prefix from the list so that prefixes is the list of intended but not yet found
|
||||
# files.
|
||||
if prefixes is not None:
|
||||
prefixes.remove(prefix)
|
||||
new_file_name = prefix + replacement
|
||||
new_file_path = os.path.join(output_path, new_file_name)
|
||||
old_file_path = os.path.join(path, file_name)
|
||||
print(f'{old_file_path} to {new_file_path}')
|
||||
shutil.move(old_file_path, new_file_path)
|
||||
if prefixes is not None:
|
||||
for unfound_prefix in prefixes:
|
||||
print(f'Failed to find {unfound_prefix}_actual.png')
|
||||
class TestResults(object):
|
||||
ACTUAL_SUFFIX = '_actual.png'
|
||||
EXPECTED_SUFFIX = '.png'
|
||||
|
||||
def __init__(self, results_directory: str, source_expected_directory: str):
|
||||
self.results_directory = results_directory
|
||||
self.actual_directory = os.path.join(self.results_directory, 'images', 'actual_images')
|
||||
self.expected_directory = os.path.join(self.results_directory, 'images', 'expected_images')
|
||||
self.source_expected_directory = source_expected_directory
|
||||
|
||||
def get_latest_failed_images(self) -> typing.List[str]:
|
||||
failed_images = []
|
||||
xml_tree = xml.etree.ElementTree.parse(
|
||||
os.path.join(self.results_directory, 'test_detail.xml'))
|
||||
testsuites = xml_tree.getroot()
|
||||
for testsuite in testsuites.findall('testsuite'):
|
||||
for testcase in testsuite.findall('testcase'):
|
||||
for properties in testcase.findall('properties'):
|
||||
for property in properties.findall('property'):
|
||||
if property.get('name') == 'FailedImages':
|
||||
failed_images.extend(property.get('value').split(','))
|
||||
|
||||
return failed_images
|
||||
|
||||
def handle_failed_image(self, failed_image):
|
||||
self.show_images(failed_image)
|
||||
print(f'Update {failed_image}\'s expected image? y/n')
|
||||
while True:
|
||||
user_input = input()
|
||||
if user_input == 'y':
|
||||
self.move_actual_to_source([failed_image])
|
||||
break
|
||||
elif user_input == 'n':
|
||||
break
|
||||
|
||||
def handle_all_failed_images(self):
|
||||
for failed_image in self.get_latest_failed_images():
|
||||
self.handle_failed_image(failed_image)
|
||||
|
||||
def show_images(self, failed_image):
|
||||
# TODO: Test more on non-mac systems
|
||||
open_command: str
|
||||
os_name = platform.system().lower()
|
||||
if 'windows' in os_name:
|
||||
open_command = 'start'
|
||||
elif 'osx' in os_name or 'darwin' in os_name:
|
||||
open_command = 'open'
|
||||
else:
|
||||
open_command = 'xdg-open'
|
||||
|
||||
subprocess.run(
|
||||
[open_command,
|
||||
os.path.join(self.actual_directory, failed_image + TestResults.ACTUAL_SUFFIX)])
|
||||
subprocess.run(
|
||||
[open_command,
|
||||
os.path.join(self.expected_directory, failed_image + TestResults.EXPECTED_SUFFIX)])
|
||||
|
||||
def move_actual_to_source(self, file_prefixes: typing.List[str]):
|
||||
replace_file_names(path=self.actual_directory, removed=TestResults.ACTUAL_SUFFIX,
|
||||
replacement=TestResults.EXPECTED_SUFFIX,
|
||||
output_path=self.source_expected_directory, prefixes=file_prefixes)
|
||||
|
||||
def batch_move(self, prefixes: typing.Optional[typing.List[str]] = None):
|
||||
replace_file_names(path=self.actual_directory, removed=TestResults.ACTUAL_SUFFIX,
|
||||
replacement=TestResults.EXPECTED_SUFFIX,
|
||||
output_path=self.source_expected_directory, prefixes=prefixes)
|
||||
|
||||
|
||||
def match_suffix(file_name: str, suffix: str, accepted_prefixes: typing.List[str]) -> str:
|
||||
"""
|
||||
Check if the file name is one of the searched for ones with the given suffix and if so return
|
||||
it.
|
||||
:param accepted_prefixes: If None accepts any prefix
|
||||
:return: file_name with the suffix removed or "" if it doesn't match. This does mean a string
|
||||
that is just the suffix is considered to not match as it will return the empty string.
|
||||
"""
|
||||
if file_name.endswith(suffix):
|
||||
prefix = file_name.removesuffix(suffix)
|
||||
if accepted_prefixes is None or prefix in accepted_prefixes:
|
||||
return prefix
|
||||
return ''
|
||||
|
||||
|
||||
def replace_file_names(path: str, removed: str, replacement: str = '', output_path: str = '',
|
||||
prefixes: typing.Optional[typing.List[str]] = None):
|
||||
if not output_path:
|
||||
output_path = path
|
||||
for file_name in os.listdir(path=path):
|
||||
prefix = match_suffix(file_name, removed, prefixes)
|
||||
if prefix:
|
||||
# Remove the prefix from the list so that prefixes is the list of intended but not yet
|
||||
# found files.
|
||||
if prefixes is not None:
|
||||
prefixes.remove(prefix)
|
||||
new_file_name = prefix + replacement
|
||||
new_file_path = os.path.join(output_path, new_file_name)
|
||||
old_file_path = os.path.join(path, file_name)
|
||||
print(f'{old_file_path} to {new_file_path}')
|
||||
shutil.copyfile(old_file_path, new_file_path)
|
||||
if prefixes is not None:
|
||||
for unfound_prefix in prefixes:
|
||||
print(f'Failed to find {unfound_prefix}_actual.png')
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser(prog='Backend Test File Renamer',
|
||||
description='Moves actual generated test images to the expected '
|
||||
'images directory, to update the test requirements. '
|
||||
'test_cases accepts multiple arguments that should '
|
||||
'be the name of the expected image file without the '
|
||||
'.png suffix. Also --all can be passed to copy all '
|
||||
'images.\n'
|
||||
'Remember to sync CMake after running this to move '
|
||||
'the new expected images to the binary directory.')
|
||||
parser.add_argument('-i', '--input_path')
|
||||
parser.add_argument('-o', '--output_path', default="./expected_images")
|
||||
parser.add_argument('-t', '--test_cases', action='extend', nargs='*')
|
||||
parser.add_argument('-a', '--all', action='store_true')
|
||||
parser = argparse.ArgumentParser(prog='Backend Test File Renamer',
|
||||
description='Moves actual generated test images to the '
|
||||
'expected images directory, to update the test '
|
||||
'requirements. test_cases accepts multiple '
|
||||
'arguments that should be the name of the '
|
||||
'expected image file without the .png suffix. '
|
||||
'Also --all can be passed to copy all images.\n'
|
||||
'Remember to sync CMake after running this to '
|
||||
'move the new expected images to the binary '
|
||||
'directory.')
|
||||
parser.add_argument('-r', '--results_path')
|
||||
parser.add_argument('-s', '--source_expected_path', default="./expected_images")
|
||||
# The mutually exclusive options for how to process the actual images
|
||||
parser.add_argument('-b', '--batch', action='extend', nargs='*')
|
||||
parser.add_argument('-a', '--all', action='store_true')
|
||||
parser.add_argument('-t', '--tests', action='store_true')
|
||||
parser.add_argument('-c', '--compare', action='extend', nargs='*')
|
||||
|
||||
args = parser.parse_args()
|
||||
input_path = "."
|
||||
if args.input_path:
|
||||
input_path = args.input_path
|
||||
args = parser.parse_args()
|
||||
if not args.results_path:
|
||||
raise AssertionError("No result path provided")
|
||||
results_path = args.results_path
|
||||
|
||||
prefixes = args.test_cases
|
||||
if args.all:
|
||||
prefixes = None
|
||||
results = TestResults(results_directory=results_path,
|
||||
source_expected_directory=args.source_expected_path)
|
||||
|
||||
replace_file_names(path=input_path, output_path=args.output_path, removed="_actual.png",
|
||||
replacement=".png", prefixes=prefixes)
|
||||
if args.all:
|
||||
results.batch_move()
|
||||
elif args.tests:
|
||||
results.handle_all_failed_images()
|
||||
elif args.compare:
|
||||
for file_prefix in args.compare:
|
||||
results.show_images(file_prefix)
|
||||
else:
|
||||
results.batch_move(args.batch)
|
||||
|
||||
@@ -118,7 +118,7 @@ TEST_F(BackendTest, FeedbackLoops) {
|
||||
Shader shader = Shader(api, cleanup, ShaderConfig {
|
||||
.vertexShader = fullscreenVs,
|
||||
.fragmentShader = fullscreenFs,
|
||||
.uniforms = {{"test_tex", DescriptorType::SAMPLER, samplerInfo}, {"Params"}}
|
||||
.uniforms = {{"test_tex", DescriptorType::SAMPLER_2D_FLOAT, samplerInfo}, {"Params"}}
|
||||
});
|
||||
|
||||
TrianglePrimitive const triangle(getDriverApi());
|
||||
|
||||
@@ -308,7 +308,7 @@ TEST_F(LoadImageTest, UpdateImage2D) {
|
||||
Shader shader(api, cleanup, ShaderConfig{
|
||||
.vertexShader = mVertexShader,
|
||||
.fragmentShader= fragment,
|
||||
.uniforms = {{"test_tex", DescriptorType::SAMPLER, samplerInfo}}
|
||||
.uniforms = {{"test_tex", DescriptorType::SAMPLER_2D_FLOAT, samplerInfo}}
|
||||
});
|
||||
|
||||
// Create a Texture.
|
||||
@@ -372,7 +372,7 @@ TEST_F(LoadImageTest, UpdateImageSRGB) {
|
||||
getSamplerTypeName(textureFormat), fragmentTemplate);
|
||||
Shader shader(api, cleanup, ShaderConfig{
|
||||
.vertexShader = mVertexShader, .fragmentShader = fragment, .uniforms = {{
|
||||
"test_tex", DescriptorType::SAMPLER, samplerInfo
|
||||
"test_tex", DescriptorType::SAMPLER_2D_FLOAT, samplerInfo
|
||||
}}});
|
||||
|
||||
// Create a texture.
|
||||
@@ -447,7 +447,7 @@ TEST_F(LoadImageTest, UpdateImageMipLevel) {
|
||||
Shader shader(api, cleanup, ShaderConfig {
|
||||
.vertexShader = mVertexShader,
|
||||
.fragmentShader = fragment,
|
||||
.uniforms = {{"test_tex", DescriptorType::SAMPLER, samplerInfo}}
|
||||
.uniforms = {{"test_tex", DescriptorType::SAMPLER_2D_FLOAT, samplerInfo}}
|
||||
});
|
||||
|
||||
// Create a texture with 3 mip levels.
|
||||
@@ -508,7 +508,7 @@ TEST_F(LoadImageTest, UpdateImage3D) {
|
||||
Shader shader(api, cleanup, ShaderConfig {
|
||||
.vertexShader = mVertexShader,
|
||||
.fragmentShader = fragment,
|
||||
.uniforms = {{"test_tex", DescriptorType::SAMPLER, samplerInfo}}
|
||||
.uniforms = {{"test_tex", DescriptorType::SAMPLER_2D_ARRAY_FLOAT, samplerInfo}}
|
||||
});
|
||||
|
||||
// Create a texture.
|
||||
|
||||
@@ -82,7 +82,7 @@ TEST_F(BackendTest, TextureViewLod) {
|
||||
.vertexShader = vertexShader,
|
||||
.fragmentShader = fragmentTexturedLod,
|
||||
.uniforms = {{
|
||||
"backend_test_sib_tex", DescriptorType::SAMPLER, samplerInfo
|
||||
"backend_test_sib_tex", DescriptorType::SAMPLER_2D_FLOAT, samplerInfo
|
||||
}}
|
||||
});
|
||||
|
||||
|
||||
@@ -21,13 +21,17 @@
|
||||
|
||||
#include <filament/FilamentAPI.h>
|
||||
#include <filament/ToneMapper.h>
|
||||
#include <filament/ColorSpace.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
#include <math/vec3.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
#include <memory>
|
||||
|
||||
namespace filament {
|
||||
|
||||
@@ -201,15 +205,14 @@ public:
|
||||
*
|
||||
* The default tone mapping operator is ACESLegacyToneMapper.
|
||||
*
|
||||
* The specified tone mapper must have a lifecycle that exceeds the lifetime of
|
||||
* this builder. Since the build(Engine&) method is synchronous, it is safe to
|
||||
* delete the tone mapper object after that finishes executing.
|
||||
* The ownership of the specified tone mapper is shared with the builder and built
|
||||
* ColorGrading object.
|
||||
*
|
||||
* @param toneMapper The tone mapping operator to apply to the HDR color buffer
|
||||
*
|
||||
* @return This Builder, for chaining calls
|
||||
*/
|
||||
Builder& toneMapper(ToneMapper const* UTILS_NULLABLE toneMapper) noexcept;
|
||||
Builder& toneMapper(std::shared_ptr<ToneMapper> toneMapper) noexcept;
|
||||
|
||||
/**
|
||||
* Selects the tone mapping operator to apply to the HDR color buffer as the last
|
||||
@@ -487,7 +490,118 @@ public:
|
||||
friend class FColorGrading;
|
||||
};
|
||||
|
||||
protected:
|
||||
/** Returns the quality level used to create this ColorGrading object. */
|
||||
QualityLevel getQuality() const noexcept;
|
||||
|
||||
/** Returns the LUT format used to create this ColorGrading object. */
|
||||
LutFormat getLutFormat() const noexcept;
|
||||
|
||||
/** Returns the LUT dimensions used to create this ColorGrading object. */
|
||||
uint8_t getLutDimensions() const noexcept;
|
||||
|
||||
/** Returns the tone mapper used to create this ColorGrading object. */
|
||||
const ToneMapper& getToneMapper() const noexcept;
|
||||
|
||||
/** Returns whether luminance scaling was enabled during creation. */
|
||||
bool isLuminanceScalingEnabled() const noexcept;
|
||||
|
||||
/** Returns whether gamut mapping was enabled during creation. */
|
||||
bool isGamutMappingEnabled() const noexcept;
|
||||
|
||||
/** Returns the exposure value used to create this ColorGrading object. */
|
||||
float getExposure() const noexcept;
|
||||
|
||||
/** Returns the night adaptation value used to create this ColorGrading object. */
|
||||
float getNightAdaptation() const noexcept;
|
||||
|
||||
/** Returns the white balance temperature used to create this ColorGrading object. */
|
||||
float getWhiteBalanceTemperature() const noexcept;
|
||||
|
||||
/** Returns the white balance tint used to create this ColorGrading object. */
|
||||
float getWhiteBalanceTint() const noexcept;
|
||||
|
||||
/** Returns the channel mixer output for the red channel. */
|
||||
math::float3 getChannelMixerOutRed() const noexcept;
|
||||
|
||||
/** Returns the channel mixer output for the green channel. */
|
||||
math::float3 getChannelMixerOutGreen() const noexcept;
|
||||
|
||||
/** Returns the channel mixer output for the blue channel. */
|
||||
math::float3 getChannelMixerOutBlue() const noexcept;
|
||||
|
||||
/** Returns the shadows adjustment used to create this ColorGrading object. */
|
||||
math::float3 getShadows() const noexcept;
|
||||
|
||||
/** Returns the midtones adjustment used to create this ColorGrading object. */
|
||||
math::float3 getMidtones() const noexcept;
|
||||
|
||||
/** Returns the highlights adjustment used to create this ColorGrading object. */
|
||||
math::float3 getHighlights() const noexcept;
|
||||
|
||||
/** Returns the shadow/midtones/highlights ranges used to create this ColorGrading object. */
|
||||
math::float4 getShadowMidtonesHighlightsRanges() const noexcept;
|
||||
|
||||
/** Returns the slope adjustment used to create this ColorGrading object. */
|
||||
math::float3 getSlope() const noexcept;
|
||||
|
||||
/** Returns the offset adjustment used to create this ColorGrading object. */
|
||||
math::float3 getOffset() const noexcept;
|
||||
|
||||
/** Returns the power adjustment used to create this ColorGrading object. */
|
||||
math::float3 getPower() const noexcept;
|
||||
|
||||
/** Returns the contrast value used to create this ColorGrading object. */
|
||||
float getContrast() const noexcept;
|
||||
|
||||
/** Returns the vibrance value used to create this ColorGrading object. */
|
||||
float getVibrance() const noexcept;
|
||||
|
||||
/** Returns the saturation value used to create this ColorGrading object. */
|
||||
float getSaturation() const noexcept;
|
||||
|
||||
/** Returns the shadow gamma curve adjustment used to create this ColorGrading object. */
|
||||
math::float3 getCurvesShadowGamma() const noexcept;
|
||||
|
||||
/** Returns the mid-point curve adjustment used to create this ColorGrading object. */
|
||||
math::float3 getCurvesMidPoint() const noexcept;
|
||||
|
||||
/** Returns the highlight scale curve adjustment used to create this ColorGrading object. */
|
||||
math::float3 getCurvesHighlightScale() const noexcept;
|
||||
|
||||
/** Returns the output color space used to create this ColorGrading object. */
|
||||
const color::ColorSpace& getOutputColorSpace() const noexcept;
|
||||
|
||||
protected :
|
||||
struct Settings {
|
||||
LutFormat lutFormat = LutFormat::INTEGER;
|
||||
uint8_t lutDimensions = 32;
|
||||
std::shared_ptr<ToneMapper> toneMapper = std::make_shared<ACESLegacyToneMapper>();
|
||||
bool luminanceScaling = false;
|
||||
bool gummapMapping = false;
|
||||
float exposure = 0.0f;
|
||||
float nightAdaptation = 0.0f;
|
||||
float whiteBalanceTemperature = 0.0f;
|
||||
float whiteBalanceTint = 0.0f;
|
||||
math::float3 channelMixerOutRed{1.0f, 0.0f, 0.0f};
|
||||
math::float3 channelMixerOutGreen{0.0f, 1.0f, 0.0f};
|
||||
math::float3 channelMixerOutBlue{0.0f, 0.0f, 1.0f};
|
||||
math::float3 shadows{1.0f, 1.0f, 1.0f};
|
||||
math::float3 midtones{1.0f, 1.0f, 1.0f};
|
||||
math::float3 highlights{1.0f, 1.0f, 1.0f};
|
||||
math::float4 ShadowMidtonesHighlightsRanges{0.0f, 0.333f, 0.55f, 1.0f};
|
||||
math::float3 slope{1.0f};
|
||||
math::float3 offset{0.0f};
|
||||
math::float3 power{1.0f};
|
||||
float contrast = 1.0f;
|
||||
float vibrance = 1.0f;
|
||||
float saturation = 1.0f;
|
||||
math::float3 curvesShadowGamma{1.0f, 1.0f, 1.0f};
|
||||
math::float3 curvesMidPoint{1.0f, 1.0f, 1.0f};
|
||||
math::float3 curvesHighlightScale{1.0f, 1.0f, 1.0f};
|
||||
color::ColorSpace colorSpace = color::Rec709 - color::sRGB - color::D65;
|
||||
};
|
||||
Settings mSettings;
|
||||
|
||||
// prevent heap allocation
|
||||
~ColorGrading() = default;
|
||||
};
|
||||
|
||||
@@ -54,6 +54,8 @@ namespace filament {
|
||||
struct UTILS_PUBLIC ToneMapper {
|
||||
ToneMapper() noexcept;
|
||||
virtual ~ToneMapper() noexcept;
|
||||
ToneMapper(ToneMapper const&) noexcept;
|
||||
ToneMapper& operator=(ToneMapper const&) noexcept = default;
|
||||
|
||||
/**
|
||||
* Maps an open domain (or "scene referred" values) color value to display
|
||||
@@ -69,6 +71,13 @@ struct UTILS_PUBLIC ToneMapper {
|
||||
*/
|
||||
virtual math::float3 operator()(math::float3 c) const noexcept = 0;
|
||||
|
||||
/**
|
||||
* Creates a copy of this tone mapper instance.
|
||||
*
|
||||
* @return A pointer to a new ToneMapper instance that is a copy of this instance.
|
||||
*/
|
||||
virtual ToneMapper* clone() const noexcept = 0;
|
||||
|
||||
/**
|
||||
* If true, then this function holds that f(x) = vec3(f(x.r), f(x.g), f(x.b))
|
||||
*
|
||||
@@ -92,8 +101,10 @@ struct UTILS_PUBLIC ToneMapper {
|
||||
struct UTILS_PUBLIC LinearToneMapper final : public ToneMapper {
|
||||
LinearToneMapper() noexcept;
|
||||
~LinearToneMapper() noexcept final;
|
||||
LinearToneMapper(LinearToneMapper const&) noexcept;
|
||||
|
||||
math::float3 operator()(math::float3 c) const noexcept override;
|
||||
LinearToneMapper* clone() const noexcept override;
|
||||
bool isOneDimensional() const noexcept override { return true; }
|
||||
bool isLDR() const noexcept override { return true; }
|
||||
};
|
||||
@@ -106,8 +117,10 @@ struct UTILS_PUBLIC LinearToneMapper final : public ToneMapper {
|
||||
struct UTILS_PUBLIC ACESToneMapper final : public ToneMapper {
|
||||
ACESToneMapper() noexcept;
|
||||
~ACESToneMapper() noexcept final;
|
||||
ACESToneMapper(ACESToneMapper const&) noexcept;
|
||||
|
||||
math::float3 operator()(math::float3 c) const noexcept override;
|
||||
ACESToneMapper* clone() const noexcept override;
|
||||
bool isOneDimensional() const noexcept override { return false; }
|
||||
bool isLDR() const noexcept override { return false; }
|
||||
};
|
||||
@@ -121,8 +134,10 @@ struct UTILS_PUBLIC ACESToneMapper final : public ToneMapper {
|
||||
struct UTILS_PUBLIC ACESLegacyToneMapper final : public ToneMapper {
|
||||
ACESLegacyToneMapper() noexcept;
|
||||
~ACESLegacyToneMapper() noexcept final;
|
||||
ACESLegacyToneMapper(ACESLegacyToneMapper const&) noexcept;
|
||||
|
||||
math::float3 operator()(math::float3 c) const noexcept override;
|
||||
ACESLegacyToneMapper* clone() const noexcept override;
|
||||
bool isOneDimensional() const noexcept override { return false; }
|
||||
bool isLDR() const noexcept override { return false; }
|
||||
};
|
||||
@@ -136,8 +151,10 @@ struct UTILS_PUBLIC ACESLegacyToneMapper final : public ToneMapper {
|
||||
struct UTILS_PUBLIC FilmicToneMapper final : public ToneMapper {
|
||||
FilmicToneMapper() noexcept;
|
||||
~FilmicToneMapper() noexcept final;
|
||||
FilmicToneMapper(FilmicToneMapper const&) noexcept;
|
||||
|
||||
math::float3 operator()(math::float3 x) const noexcept override;
|
||||
FilmicToneMapper* clone() const noexcept override;
|
||||
bool isOneDimensional() const noexcept override { return true; }
|
||||
bool isLDR() const noexcept override { return false; }
|
||||
};
|
||||
@@ -150,8 +167,10 @@ struct UTILS_PUBLIC FilmicToneMapper final : public ToneMapper {
|
||||
struct UTILS_PUBLIC PBRNeutralToneMapper final : public ToneMapper {
|
||||
PBRNeutralToneMapper() noexcept;
|
||||
~PBRNeutralToneMapper() noexcept final;
|
||||
PBRNeutralToneMapper(PBRNeutralToneMapper const&) noexcept;
|
||||
|
||||
math::float3 operator()(math::float3 x) const noexcept override;
|
||||
virtual PBRNeutralToneMapper* clone() const noexcept override;
|
||||
bool isOneDimensional() const noexcept override { return false; }
|
||||
bool isLDR() const noexcept override { return false; }
|
||||
};
|
||||
@@ -173,8 +192,10 @@ struct UTILS_PUBLIC AgxToneMapper final : public ToneMapper {
|
||||
*/
|
||||
explicit AgxToneMapper(AgxLook look = AgxLook::NONE) noexcept;
|
||||
~AgxToneMapper() noexcept final;
|
||||
AgxToneMapper(AgxToneMapper const&) noexcept;
|
||||
|
||||
math::float3 operator()(math::float3 x) const noexcept override;
|
||||
virtual AgxToneMapper* clone() const noexcept override;
|
||||
bool isOneDimensional() const noexcept override { return false; }
|
||||
bool isLDR() const noexcept override { return false; }
|
||||
|
||||
@@ -215,12 +236,13 @@ struct UTILS_PUBLIC GenericToneMapper final : public ToneMapper {
|
||||
) noexcept;
|
||||
~GenericToneMapper() noexcept final;
|
||||
|
||||
GenericToneMapper(GenericToneMapper const&) = delete;
|
||||
GenericToneMapper& operator=(GenericToneMapper const&) = delete;
|
||||
GenericToneMapper(GenericToneMapper const& rhs) noexcept;
|
||||
GenericToneMapper& operator=(GenericToneMapper const& rhs) noexcept;
|
||||
GenericToneMapper(GenericToneMapper&& rhs) noexcept;
|
||||
GenericToneMapper& operator=(GenericToneMapper&& rhs) noexcept;
|
||||
|
||||
math::float3 operator()(math::float3 x) const noexcept override;
|
||||
GenericToneMapper* clone() const noexcept override;
|
||||
bool isOneDimensional() const noexcept override { return true; }
|
||||
bool isLDR() const noexcept override { return false; }
|
||||
|
||||
@@ -283,8 +305,10 @@ private:
|
||||
struct UTILS_PUBLIC DisplayRangeToneMapper final : public ToneMapper {
|
||||
DisplayRangeToneMapper() noexcept;
|
||||
~DisplayRangeToneMapper() noexcept override;
|
||||
DisplayRangeToneMapper(DisplayRangeToneMapper const&) noexcept;
|
||||
|
||||
math::float3 operator()(math::float3 c) const noexcept override;
|
||||
DisplayRangeToneMapper* clone() const noexcept override;
|
||||
bool isOneDimensional() const noexcept override { return false; }
|
||||
bool isLDR() const noexcept override { return false; }
|
||||
};
|
||||
|
||||
@@ -648,44 +648,32 @@ bool ChunkAttributeInfo::unflatten(Unflattener& unflattener,
|
||||
bool ChunkDescriptorBindingsInfo::unflatten(Unflattener& unflattener,
|
||||
MaterialParser::DescriptorBindingsContainer* container) {
|
||||
|
||||
uint8_t setCount;
|
||||
if (!unflattener.read(&setCount)) {
|
||||
static_assert(sizeof(DescriptorSetBindingPoints) == sizeof(uint8_t));
|
||||
|
||||
uint8_t descriptorCount;
|
||||
if (!unflattener.read(&descriptorCount)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (size_t j = 0; j < setCount; j++) {
|
||||
static_assert(sizeof(DescriptorSetBindingPoints) == sizeof(uint8_t));
|
||||
|
||||
DescriptorSetBindingPoints set;
|
||||
if (!unflattener.read(reinterpret_cast<uint8_t*>(&set))) {
|
||||
auto& descriptors = (*container)[+DescriptorSetBindingPoints::PER_MATERIAL];
|
||||
descriptors.reserve(descriptorCount);
|
||||
for (size_t i = 0; i < descriptorCount; i++) {
|
||||
CString name;
|
||||
if (!unflattener.read(&name)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
uint8_t descriptorCount;
|
||||
if (!unflattener.read(&descriptorCount)) {
|
||||
uint8_t type;
|
||||
if (!unflattener.read(&type)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& descriptors = (*container)[+set];
|
||||
descriptors.reserve(descriptorCount);
|
||||
for (size_t i = 0; i < descriptorCount; i++) {
|
||||
CString name;
|
||||
if (!unflattener.read(&name)) {
|
||||
return false;
|
||||
}
|
||||
uint8_t type;
|
||||
if (!unflattener.read(&type)) {
|
||||
return false;
|
||||
}
|
||||
uint8_t binding;
|
||||
if (!unflattener.read(&binding)) {
|
||||
return false;
|
||||
}
|
||||
descriptors.push_back({
|
||||
std::move(name),
|
||||
DescriptorType(type),
|
||||
descriptor_binding_t(binding)});
|
||||
uint8_t binding;
|
||||
if (!unflattener.read(&binding)) {
|
||||
return false;
|
||||
}
|
||||
descriptors.push_back({
|
||||
std::move(name),
|
||||
DescriptorType(type),
|
||||
descriptor_binding_t(binding)});
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -693,42 +681,40 @@ bool ChunkDescriptorBindingsInfo::unflatten(Unflattener& unflattener,
|
||||
|
||||
bool ChunkDescriptorSetLayoutInfo::unflatten(Unflattener& unflattener,
|
||||
MaterialParser::DescriptorSetLayoutContainer* container) {
|
||||
for (size_t j = 0; j < 2; j++) {
|
||||
uint8_t descriptorCount;
|
||||
if (!unflattener.read(&descriptorCount)) {
|
||||
uint8_t descriptorCount;
|
||||
if (!unflattener.read(&descriptorCount)) {
|
||||
return false;
|
||||
}
|
||||
auto& descriptors = container->bindings;
|
||||
descriptors.reserve(descriptorCount);
|
||||
for (size_t i = 0; i < descriptorCount; i++) {
|
||||
uint8_t type;
|
||||
if (!unflattener.read(&type)) {
|
||||
return false;
|
||||
}
|
||||
auto& descriptors = (*container)[j].bindings;
|
||||
descriptors.reserve(descriptorCount);
|
||||
for (size_t i = 0; i < descriptorCount; i++) {
|
||||
uint8_t type;
|
||||
if (!unflattener.read(&type)) {
|
||||
return false;
|
||||
}
|
||||
uint8_t stageFlags;
|
||||
if (!unflattener.read(&stageFlags)) {
|
||||
return false;
|
||||
}
|
||||
uint8_t binding;
|
||||
if (!unflattener.read(&binding)) {
|
||||
return false;
|
||||
}
|
||||
uint8_t flags;
|
||||
if (!unflattener.read(&flags)) {
|
||||
return false;
|
||||
}
|
||||
uint16_t count;
|
||||
if (!unflattener.read(&count)) {
|
||||
return false;
|
||||
}
|
||||
descriptors.push_back({
|
||||
DescriptorType(type),
|
||||
ShaderStageFlags(stageFlags),
|
||||
descriptor_binding_t(binding),
|
||||
DescriptorFlags(flags),
|
||||
count,
|
||||
});
|
||||
uint8_t stageFlags;
|
||||
if (!unflattener.read(&stageFlags)) {
|
||||
return false;
|
||||
}
|
||||
uint8_t binding;
|
||||
if (!unflattener.read(&binding)) {
|
||||
return false;
|
||||
}
|
||||
uint8_t flags;
|
||||
if (!unflattener.read(&flags)) {
|
||||
return false;
|
||||
}
|
||||
uint16_t count;
|
||||
if (!unflattener.read(&count)) {
|
||||
return false;
|
||||
}
|
||||
descriptors.push_back({
|
||||
DescriptorType(type),
|
||||
ShaderStageFlags(stageFlags),
|
||||
descriptor_binding_t(binding),
|
||||
DescriptorFlags(flags),
|
||||
count,
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -93,7 +93,7 @@ public:
|
||||
using DescriptorBindingsContainer = backend::Program::DescriptorSetInfo;
|
||||
bool getDescriptorBindings(DescriptorBindingsContainer* container) const noexcept;
|
||||
|
||||
using DescriptorSetLayoutContainer = std::array<backend::DescriptorSetLayout, 2>;
|
||||
using DescriptorSetLayoutContainer = backend::DescriptorSetLayout;
|
||||
bool getDescriptorSetLayout(DescriptorSetLayoutContainer* container) const noexcept;
|
||||
|
||||
bool getDepthWriteSet(bool* value) const noexcept;
|
||||
|
||||
@@ -232,7 +232,7 @@ PostProcessManager::~PostProcessManager() noexcept = default;
|
||||
void PostProcessManager::setFrameUniforms(DriverApi& driver,
|
||||
TypedUniformBuffer<PerViewUib>& uniforms) noexcept {
|
||||
mPostProcessDescriptorSet.setFrameUniforms(driver, uniforms);
|
||||
mSsrPassDescriptorSet.setFrameUniforms(uniforms);
|
||||
mSsrPassDescriptorSet.setFrameUniforms(mEngine, uniforms);
|
||||
}
|
||||
|
||||
void PostProcessManager::bindPostProcessDescriptorSet(DriverApi& driver) const noexcept {
|
||||
@@ -504,6 +504,7 @@ PostProcessManager::StructurePassOutput PostProcessManager::structure(FrameGraph
|
||||
FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
|
||||
|
||||
if (config.picking) {
|
||||
// FIXME: the DescriptorSetLayout must specify SAMPLER_FLOAT
|
||||
data.picking = builder.createTexture("Picking Buffer", {
|
||||
.width = width, .height = height,
|
||||
.format = isES2 ? TextureFormat::RGBA8 : TextureFormat::RG32F });
|
||||
@@ -653,7 +654,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::ssr(FrameGraph& fg,
|
||||
options, passBuilder = passBuilder]
|
||||
(FrameGraphResources const& resources, auto const& data, DriverApi& driver) mutable {
|
||||
// set structure sampler
|
||||
mSsrPassDescriptorSet.prepareStructure(data.structure ?
|
||||
mSsrPassDescriptorSet.prepareStructure(mEngine, data.structure ?
|
||||
resources.getTexture(data.structure) : getOneTexture());
|
||||
|
||||
// set screen-space reflections and screen-space refractions
|
||||
@@ -664,7 +665,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::ssr(FrameGraph& fg,
|
||||
// the history sampler is a regular texture2D
|
||||
TextureHandle const history = data.history ?
|
||||
resources.getTexture(data.history) : getZeroTexture();
|
||||
mSsrPassDescriptorSet.prepareHistorySSR(history, reprojection, uvFromViewMatrix, options);
|
||||
mSsrPassDescriptorSet.prepareHistorySSR(mEngine, history, reprojection, uvFromViewMatrix, options);
|
||||
|
||||
mSsrPassDescriptorSet.commit(mEngine);
|
||||
|
||||
|
||||
@@ -921,7 +921,6 @@ backend::Viewport RenderPass::Executor::applyScissorViewport(
|
||||
UTILS_NOINLINE // no need to be inlined
|
||||
void RenderPass::Executor::execute(FEngine const& engine, DriverApi& driver,
|
||||
Command const* first, Command const* last) const noexcept {
|
||||
|
||||
SYSTRACE_CALL();
|
||||
SYSTRACE_CONTEXT();
|
||||
|
||||
@@ -942,6 +941,13 @@ void RenderPass::Executor::execute(FEngine const& engine, DriverApi& driver,
|
||||
driver.scissor(mScissor);
|
||||
}
|
||||
|
||||
// If we have a mColorPassDescriptorSet, we need to use its idea of "VSM" to select
|
||||
// the descriptor set layout. Materials always offer both.
|
||||
// If we don't have a mColorPassDescriptorSet, it doesn't matter because the layout
|
||||
// are chosen via the variant only.
|
||||
bool const useVsmDescriptorSetLayout =
|
||||
mColorPassDescriptorSet ? mColorPassDescriptorSet->isVSM() : false;
|
||||
|
||||
bool const polygonOffsetOverride = mPolygonOffsetOverride;
|
||||
PipelineState pipeline{
|
||||
// initialize with polygon offset override
|
||||
@@ -1051,8 +1057,13 @@ void RenderPass::Executor::execute(FEngine const& engine, DriverApi& driver,
|
||||
|
||||
// Each material has its own version of the per-view descriptor-set layout,
|
||||
// because it depends on the material features (e.g. lit/unlit)
|
||||
// TODO: QUESTION: are
|
||||
// Variant::isValidDepthVariant(info.materialVariant) and
|
||||
// Variant::isSSRVariant(info.materialVariant)
|
||||
// constant? If so we could precompute ma->getPerViewDescriptorSetLayout()
|
||||
pipeline.pipelineLayout.setLayout[+DescriptorSetBindingPoints::PER_VIEW] =
|
||||
ma->getPerViewDescriptorSetLayout(info.materialVariant).getHandle();
|
||||
ma->getPerViewDescriptorSetLayout(info.materialVariant,
|
||||
useVsmDescriptorSetLayout).getHandle();
|
||||
|
||||
// Each material has a per-material descriptor-set layout which encodes the
|
||||
// material's parameters (ubo and samplers)
|
||||
|
||||
@@ -205,11 +205,13 @@ RendererUtils::ColorPassOutput RendererUtils::colorPass(
|
||||
view.prepareSSAO(data.ssao ?
|
||||
resources.getTexture(data.ssao) : engine.getOneTextureArray());
|
||||
|
||||
view.prepareShadowMapping(view.getVsmShadowOptions().highPrecision);
|
||||
view.prepareShadowMapping(engine, view.getVsmShadowOptions().highPrecision);
|
||||
|
||||
// set shadow sampler
|
||||
view.prepareShadow(data.shadows ?
|
||||
resources.getTexture(data.shadows) : engine.getOneTextureArray());
|
||||
resources.getTexture(data.shadows) :
|
||||
(view.getShadowType() != ShadowType::PCF ?
|
||||
engine.getOneTextureArray() : engine.getOneTextureArrayDepth()));
|
||||
|
||||
// set structure sampler
|
||||
view.prepareStructure(data.structure ?
|
||||
|
||||
@@ -188,7 +188,8 @@ float3 ACES(float3 color, float brightness) noexcept {
|
||||
|
||||
#define DEFAULT_CONSTRUCTORS(A) \
|
||||
A::A() noexcept = default; \
|
||||
A::~A() noexcept = default;
|
||||
A::~A() noexcept = default; \
|
||||
A::A(A const&) noexcept = default;
|
||||
|
||||
DEFAULT_CONSTRUCTORS(ToneMapper)
|
||||
|
||||
@@ -202,6 +203,10 @@ float3 LinearToneMapper::operator()(float3 const v) const noexcept {
|
||||
return saturate(v);
|
||||
}
|
||||
|
||||
LinearToneMapper* LinearToneMapper::clone() const noexcept {
|
||||
return new LinearToneMapper(*this);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// ACES tone mappers
|
||||
//------------------------------------------------------------------------------
|
||||
@@ -212,12 +217,20 @@ float3 ACESToneMapper::operator()(float3 const c) const noexcept {
|
||||
return aces::ACES(c, 1.0f);
|
||||
}
|
||||
|
||||
ACESToneMapper* ACESToneMapper::clone() const noexcept {
|
||||
return new ACESToneMapper(*this);
|
||||
}
|
||||
|
||||
DEFAULT_CONSTRUCTORS(ACESLegacyToneMapper)
|
||||
|
||||
float3 ACESLegacyToneMapper::operator()(float3 const c) const noexcept {
|
||||
return aces::ACES(c, 1.0f / 0.6f);
|
||||
}
|
||||
|
||||
ACESLegacyToneMapper* ACESLegacyToneMapper::clone() const noexcept {
|
||||
return new ACESLegacyToneMapper(*this);
|
||||
}
|
||||
|
||||
DEFAULT_CONSTRUCTORS(FilmicToneMapper)
|
||||
|
||||
float3 FilmicToneMapper::operator()(float3 const x) const noexcept {
|
||||
@@ -230,6 +243,10 @@ float3 FilmicToneMapper::operator()(float3 const x) const noexcept {
|
||||
return (x * (a * x + b)) / (x * (c * x + d) + e);
|
||||
}
|
||||
|
||||
FilmicToneMapper* FilmicToneMapper::clone() const noexcept {
|
||||
return new FilmicToneMapper(*this);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// PBR Neutral tone mapper
|
||||
//------------------------------------------------------------------------------
|
||||
@@ -256,12 +273,17 @@ float3 PBRNeutralToneMapper::operator()(float3 color) const noexcept {
|
||||
return mix(color, float3(newPeak), g);
|
||||
}
|
||||
|
||||
PBRNeutralToneMapper* PBRNeutralToneMapper::clone() const noexcept {
|
||||
return new PBRNeutralToneMapper(*this);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// AgX tone mapper
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
AgxToneMapper::AgxToneMapper(AgxLook const look) noexcept : look(look) {}
|
||||
AgxToneMapper::~AgxToneMapper() noexcept = default;
|
||||
AgxToneMapper::AgxToneMapper(AgxToneMapper const& rhs) noexcept = default;
|
||||
|
||||
// These matrices taken from Blender's implementation of AgX, which works with Rec.2020 primaries.
|
||||
// https://github.com/EaryChow/AgX_LUT_Gen/blob/main/AgXBaseRec2020.py
|
||||
@@ -356,6 +378,10 @@ float3 AgxToneMapper::operator()(float3 v) const noexcept {
|
||||
return v;
|
||||
}
|
||||
|
||||
AgxToneMapper* AgxToneMapper::clone() const noexcept {
|
||||
return new AgxToneMapper(*this);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Display range tone mapper
|
||||
//------------------------------------------------------------------------------
|
||||
@@ -394,6 +420,10 @@ float3 DisplayRangeToneMapper::operator()(float3 const c) const noexcept {
|
||||
return mix(debugColors[index], debugColors[index + 1], saturate(v - float(index)));
|
||||
}
|
||||
|
||||
DisplayRangeToneMapper* DisplayRangeToneMapper::clone() const noexcept {
|
||||
return new DisplayRangeToneMapper(*this);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Generic tone mapper
|
||||
//------------------------------------------------------------------------------
|
||||
@@ -454,7 +484,19 @@ GenericToneMapper::~GenericToneMapper() noexcept {
|
||||
delete mOptions;
|
||||
}
|
||||
|
||||
GenericToneMapper::GenericToneMapper(GenericToneMapper&& rhs) noexcept : mOptions(rhs.mOptions) {
|
||||
GenericToneMapper::GenericToneMapper(GenericToneMapper const& rhs) noexcept {
|
||||
mOptions = new Options(*rhs.mOptions);
|
||||
}
|
||||
|
||||
GenericToneMapper& GenericToneMapper::operator=(GenericToneMapper const& rhs) noexcept {
|
||||
if (this != &rhs) {
|
||||
delete mOptions;
|
||||
mOptions = new Options(*rhs.mOptions);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
GenericToneMapper::GenericToneMapper(GenericToneMapper&& rhs) noexcept : mOptions(rhs.mOptions) {
|
||||
rhs.mOptions = nullptr;
|
||||
}
|
||||
|
||||
@@ -469,6 +511,10 @@ float3 GenericToneMapper::operator()(float3 x) const noexcept {
|
||||
return mOptions->outputScale * x / (x + mOptions->inputScale);
|
||||
}
|
||||
|
||||
GenericToneMapper* GenericToneMapper::clone() const noexcept {
|
||||
return new GenericToneMapper(*this);
|
||||
}
|
||||
|
||||
float GenericToneMapper::getContrast() const noexcept { return mOptions->contrast; }
|
||||
float GenericToneMapper::getMidGrayIn() const noexcept { return mOptions->midGrayIn; }
|
||||
float GenericToneMapper::getMidGrayOut() const noexcept { return mOptions->midGrayOut; }
|
||||
|
||||
@@ -49,7 +49,7 @@ using namespace backend;
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
struct ColorGrading::BuilderDetails {
|
||||
const ToneMapper* toneMapper = nullptr;
|
||||
std::shared_ptr<ToneMapper> toneMapper = nullptr;
|
||||
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic push
|
||||
@@ -173,7 +173,7 @@ ColorGrading::Builder& ColorGrading::Builder::dimensions(uint8_t const dim) noex
|
||||
return *this;
|
||||
}
|
||||
|
||||
ColorGrading::Builder& ColorGrading::Builder::toneMapper(const ToneMapper* toneMapper) noexcept {
|
||||
ColorGrading::Builder& ColorGrading::Builder::toneMapper(std::shared_ptr<ToneMapper> toneMapper) noexcept {
|
||||
mImpl->toneMapper = toneMapper;
|
||||
return *this;
|
||||
}
|
||||
@@ -271,6 +271,110 @@ ColorGrading::Builder& ColorGrading::Builder::outputColorSpace(
|
||||
return *this;
|
||||
}
|
||||
|
||||
ColorGrading::LutFormat ColorGrading::getLutFormat() const noexcept {
|
||||
return mSettings.lutFormat;
|
||||
}
|
||||
|
||||
uint8_t ColorGrading::getLutDimensions() const noexcept {
|
||||
return mSettings.lutDimensions;
|
||||
}
|
||||
|
||||
const ToneMapper& ColorGrading::getToneMapper() const noexcept {
|
||||
return *mSettings.toneMapper;
|
||||
}
|
||||
|
||||
bool ColorGrading::isLuminanceScalingEnabled() const noexcept {
|
||||
return mSettings.luminanceScaling;
|
||||
}
|
||||
|
||||
bool ColorGrading::isGamutMappingEnabled() const noexcept {
|
||||
return mSettings.gummapMapping;
|
||||
}
|
||||
|
||||
float ColorGrading::getExposure() const noexcept {
|
||||
return mSettings.exposure;
|
||||
}
|
||||
|
||||
float ColorGrading::getNightAdaptation() const noexcept {
|
||||
return mSettings.nightAdaptation;
|
||||
}
|
||||
|
||||
float ColorGrading::getWhiteBalanceTemperature() const noexcept {
|
||||
return mSettings.whiteBalanceTemperature;
|
||||
}
|
||||
|
||||
float ColorGrading::getWhiteBalanceTint() const noexcept {
|
||||
return mSettings.whiteBalanceTint;
|
||||
}
|
||||
|
||||
math::float3 ColorGrading::getChannelMixerOutRed() const noexcept {
|
||||
return mSettings.channelMixerOutRed;
|
||||
}
|
||||
|
||||
math::float3 ColorGrading::getChannelMixerOutGreen() const noexcept {
|
||||
return mSettings.channelMixerOutGreen;
|
||||
}
|
||||
|
||||
math::float3 ColorGrading::getChannelMixerOutBlue() const noexcept {
|
||||
return mSettings.channelMixerOutBlue;
|
||||
}
|
||||
|
||||
math::float3 ColorGrading::getShadows() const noexcept {
|
||||
return mSettings.shadows;
|
||||
}
|
||||
|
||||
math::float3 ColorGrading::getMidtones() const noexcept {
|
||||
return mSettings.midtones;
|
||||
}
|
||||
|
||||
math::float3 ColorGrading::getHighlights() const noexcept {
|
||||
return mSettings.highlights;
|
||||
}
|
||||
|
||||
math::float4 ColorGrading::getShadowMidtonesHighlightsRanges() const noexcept {
|
||||
return mSettings.ShadowMidtonesHighlightsRanges;
|
||||
}
|
||||
|
||||
math::float3 ColorGrading::getSlope() const noexcept {
|
||||
return mSettings.slope;
|
||||
}
|
||||
|
||||
math::float3 ColorGrading::getOffset() const noexcept {
|
||||
return mSettings.offset;
|
||||
}
|
||||
|
||||
math::float3 ColorGrading::getPower() const noexcept {
|
||||
return mSettings.power;
|
||||
}
|
||||
|
||||
float ColorGrading::getContrast() const noexcept {
|
||||
return mSettings.contrast;
|
||||
}
|
||||
|
||||
float ColorGrading::getVibrance() const noexcept {
|
||||
return mSettings.vibrance;
|
||||
}
|
||||
|
||||
float ColorGrading::getSaturation() const noexcept {
|
||||
return mSettings.saturation;
|
||||
}
|
||||
|
||||
math::float3 ColorGrading::getCurvesShadowGamma() const noexcept {
|
||||
return mSettings.curvesShadowGamma;
|
||||
}
|
||||
|
||||
math::float3 ColorGrading::getCurvesMidPoint() const noexcept {
|
||||
return mSettings.curvesMidPoint;
|
||||
}
|
||||
|
||||
math::float3 ColorGrading::getCurvesHighlightScale() const noexcept {
|
||||
return mSettings.curvesHighlightScale;
|
||||
}
|
||||
|
||||
const color::ColorSpace& ColorGrading::getOutputColorSpace() const noexcept {
|
||||
return mSettings.colorSpace;
|
||||
}
|
||||
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
|
||||
@@ -287,30 +391,25 @@ ColorGrading* ColorGrading::Builder::build(Engine& engine) {
|
||||
if (needToneMapper) {
|
||||
switch (mImpl->toneMapping) {
|
||||
case ToneMapping::LINEAR:
|
||||
mImpl->toneMapper = new LinearToneMapper();
|
||||
mImpl->toneMapper = std::make_shared<LinearToneMapper>();
|
||||
break;
|
||||
case ToneMapping::ACES_LEGACY:
|
||||
mImpl->toneMapper = new ACESLegacyToneMapper();
|
||||
mImpl->toneMapper = std::make_shared<ACESLegacyToneMapper>();
|
||||
break;
|
||||
case ToneMapping::ACES:
|
||||
mImpl->toneMapper = new ACESToneMapper();
|
||||
mImpl->toneMapper = std::make_shared<ACESToneMapper>();
|
||||
break;
|
||||
case ToneMapping::FILMIC:
|
||||
mImpl->toneMapper = new FilmicToneMapper();
|
||||
mImpl->toneMapper = std::make_shared<FilmicToneMapper>();
|
||||
break;
|
||||
case ToneMapping::DISPLAY_RANGE:
|
||||
mImpl->toneMapper = new DisplayRangeToneMapper();
|
||||
mImpl->toneMapper = std::make_shared<DisplayRangeToneMapper>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
FColorGrading* colorGrading = downcast(engine).createColorGrading(*this);
|
||||
|
||||
if (needToneMapper) {
|
||||
delete mImpl->toneMapper;
|
||||
mImpl->toneMapper = nullptr;
|
||||
}
|
||||
|
||||
return colorGrading;
|
||||
}
|
||||
|
||||
@@ -886,6 +985,9 @@ FColorGrading::FColorGrading(FEngine& engine, const Builder& builder) {
|
||||
data, lutElementCount * elementSize, format, type,
|
||||
[](void* buffer, size_t, void*) { free(buffer); }
|
||||
});
|
||||
|
||||
// Initialize settings from builder
|
||||
initializeSettings(builder, mSettings);
|
||||
}
|
||||
|
||||
FColorGrading::~FColorGrading() noexcept = default;
|
||||
@@ -895,4 +997,33 @@ void FColorGrading::terminate(FEngine& engine) {
|
||||
driver.destroyTexture(mLutHandle);
|
||||
}
|
||||
|
||||
void FColorGrading::initializeSettings(const Builder& builder, Settings& settings) noexcept {
|
||||
settings.lutFormat = builder->format;
|
||||
settings.lutDimensions = builder->dimension;
|
||||
settings.toneMapper = builder->toneMapper;
|
||||
settings.luminanceScaling = builder->luminanceScaling;
|
||||
settings.gummapMapping = builder->gamutMapping;
|
||||
settings.exposure = builder->exposure;
|
||||
settings.nightAdaptation = builder->nightAdaptation;
|
||||
settings.whiteBalanceTemperature = builder->whiteBalance.x;
|
||||
settings.whiteBalanceTint = builder->whiteBalance.y;
|
||||
settings.channelMixerOutRed = builder->outRed;
|
||||
settings.channelMixerOutGreen = builder->outGreen;
|
||||
settings.channelMixerOutBlue = builder->outBlue;
|
||||
settings.shadows = builder->shadows;
|
||||
settings.midtones = builder->midtones;
|
||||
settings.highlights = builder->highlights;
|
||||
settings.ShadowMidtonesHighlightsRanges = builder->tonalRanges;
|
||||
settings.slope = builder->slope;
|
||||
settings.offset = builder->offset;
|
||||
settings.power = builder->power;
|
||||
settings.contrast = builder->contrast;
|
||||
settings.vibrance = builder->vibrance;
|
||||
settings.saturation = builder->saturation;
|
||||
settings.curvesShadowGamma = builder->shadowGamma;
|
||||
settings.curvesMidPoint = builder->midPoint;
|
||||
settings.curvesHighlightScale = builder->highlightScale;
|
||||
settings.colorSpace = builder->outputColorSpace;
|
||||
}
|
||||
|
||||
} //namespace filament
|
||||
|
||||
@@ -51,6 +51,8 @@ private:
|
||||
uint32_t mDimension;
|
||||
bool mIsOneDimensional;
|
||||
bool mIsLDR;
|
||||
|
||||
static void initializeSettings(const Builder& builder, Settings& settings) noexcept;
|
||||
};
|
||||
|
||||
FILAMENT_DOWNCAST(ColorGrading)
|
||||
|
||||
@@ -361,8 +361,6 @@ void FEngine::init() {
|
||||
}
|
||||
|
||||
// initialize the dummy textures so that their contents are not undefined
|
||||
static constexpr uint32_t zeroes[6] = {};
|
||||
static constexpr uint32_t ones = 0xffffffff;
|
||||
|
||||
mDefaultIblTexture = downcast(Texture::Builder()
|
||||
.width(1).height(1).levels(1)
|
||||
@@ -371,7 +369,8 @@ void FEngine::init() {
|
||||
.build(*this));
|
||||
|
||||
driverApi.update3DImage(mDefaultIblTexture->getHwHandle(), 0, 0, 0, 0, 1, 1, 6,
|
||||
{ zeroes, sizeof(zeroes), Texture::Format::RGBA, Texture::Type::UBYTE });
|
||||
{ std::array<uint8_t, 6>{}.data(), 6,
|
||||
Texture::Format::RGBA, Texture::Type::UBYTE });
|
||||
|
||||
// 3 bands = 9 float3
|
||||
constexpr float sh[9 * 3] = { 0.0f };
|
||||
@@ -393,10 +392,12 @@ void FEngine::init() {
|
||||
TextureFormat::RGBA8, 1, 1, 1, 1, TextureUsage::DEFAULT);
|
||||
|
||||
driverApi.update3DImage(mDummyOneTexture, 0, 0, 0, 0, 1, 1, 1,
|
||||
{ &ones, 4, Texture::Format::RGBA, Texture::Type::UBYTE });
|
||||
{ std::array<uint8_t, 4>{0xff, 0xff, 0xff, 0xff}.data(), 4,
|
||||
Texture::Format::RGBA, Texture::Type::UBYTE });
|
||||
|
||||
driverApi.update3DImage(mDummyZeroTexture, 0, 0, 0, 0, 1, 1, 1,
|
||||
{ zeroes, 4, Texture::Format::RGBA, Texture::Type::UBYTE });
|
||||
{ std::array<uint8_t, 4>{}.data(), 4,
|
||||
Texture::Format::RGBA, Texture::Type::UBYTE });
|
||||
|
||||
|
||||
mPerViewDescriptorSetLayoutSsrVariant = {
|
||||
@@ -423,25 +424,28 @@ void FEngine::init() {
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
mDefaultColorGrading = downcast(ColorGrading::Builder().build(*this));
|
||||
|
||||
FMaterial::DefaultMaterialBuilder defaultMaterialBuilder;
|
||||
switch (mConfig.stereoscopicType) {
|
||||
case StereoscopicType::NONE:
|
||||
case StereoscopicType::INSTANCED:
|
||||
defaultMaterialBuilder.package(
|
||||
MATERIALS_DEFAULTMATERIAL_DATA, MATERIALS_DEFAULTMATERIAL_SIZE);
|
||||
MATERIALS_DEFAULTMATERIAL_DATA, MATERIALS_DEFAULTMATERIAL_SIZE);
|
||||
break;
|
||||
case StereoscopicType::MULTIVIEW:
|
||||
#ifdef FILAMENT_ENABLE_MULTIVIEW
|
||||
defaultMaterialBuilder.package(
|
||||
MATERIALS_DEFAULTMATERIAL_MULTIVIEW_DATA, MATERIALS_DEFAULTMATERIAL_MULTIVIEW_SIZE);
|
||||
MATERIALS_DEFAULTMATERIAL_MULTIVIEW_DATA,
|
||||
MATERIALS_DEFAULTMATERIAL_MULTIVIEW_SIZE);
|
||||
#else
|
||||
assert_invariant(false);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
mDefaultMaterial = downcast(defaultMaterialBuilder.build(*this));
|
||||
}
|
||||
|
||||
if (UTILS_UNLIKELY(getSupportedFeatureLevel() >= FeatureLevel::FEATURE_LEVEL_1)) {
|
||||
mDefaultColorGrading = downcast(ColorGrading::Builder().build(*this));
|
||||
|
||||
constexpr float3 dummyPositions[1] = {};
|
||||
constexpr short4 dummyTangents[1] = {};
|
||||
@@ -451,14 +455,26 @@ void FEngine::init() {
|
||||
mDummyOneTextureArray = driverApi.createTexture(SamplerType::SAMPLER_2D_ARRAY, 1,
|
||||
TextureFormat::RGBA8, 1, 1, 1, 1, TextureUsage::DEFAULT);
|
||||
|
||||
mDummyOneTextureArrayDepth = driverApi.createTexture(SamplerType::SAMPLER_2D_ARRAY, 1,
|
||||
TextureFormat::DEPTH32F, 1, 1, 1, 1, TextureUsage::DEFAULT);
|
||||
|
||||
mDummyZeroTextureArray = driverApi.createTexture(SamplerType::SAMPLER_2D_ARRAY, 1,
|
||||
TextureFormat::RGBA8, 1, 1, 1, 1, TextureUsage::DEFAULT);
|
||||
|
||||
driverApi.update3DImage(mDummyOneTextureArray, 0, 0, 0, 0, 1, 1, 1,
|
||||
{ &ones, 4, Texture::Format::RGBA, Texture::Type::UBYTE });
|
||||
{ std::array<uint8_t, 4>{0xff, 0xff, 0xff, 0xff}.data(), 4,
|
||||
Texture::Format::RGBA, Texture::Type::UBYTE });
|
||||
|
||||
driverApi.update3DImage(mDummyOneTextureArrayDepth, 0, 0, 0, 0, 1, 1, 1,
|
||||
{ std::array<float, 1>{1.0f}.data(), 4,
|
||||
Texture::Format::DEPTH_COMPONENT, Texture::Type::FLOAT });
|
||||
|
||||
driverApi.update3DImage(mDummyZeroTextureArray, 0, 0, 0, 0, 1, 1, 1,
|
||||
{ zeroes, 4, Texture::Format::RGBA, Texture::Type::UBYTE });
|
||||
{ std::array<uint8_t, 4>{}.data(), 4,
|
||||
Texture::Format::RGBA, Texture::Type::UBYTE });
|
||||
|
||||
mDummyUniformBuffer = driverApi.createBufferObject(CONFIG_MINSPEC_UBO_SIZE,
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
|
||||
|
||||
mLightManager.init(*this);
|
||||
mDFG.init(*this);
|
||||
@@ -608,6 +624,8 @@ void FEngine::shutdown() {
|
||||
driver.destroyTexture(std::move(mDummyZeroTexture));
|
||||
driver.destroyTexture(std::move(mDummyZeroTextureArray));
|
||||
|
||||
driver.destroyBufferObject(std::move(mDummyUniformBuffer));
|
||||
|
||||
driver.destroyRenderTarget(std::move(mDefaultRenderTarget));
|
||||
|
||||
/*
|
||||
@@ -712,8 +730,7 @@ int FEngine::loop() {
|
||||
if (mPlatform == nullptr) {
|
||||
mPlatform = PlatformFactory::create(&mBackend);
|
||||
mOwnPlatform = true;
|
||||
const char* const backend = backendToString(mBackend);
|
||||
slog.i << "FEngine resolved backend: " << backend << io::endl;
|
||||
slog.i << "FEngine resolved backend: " << to_string(mBackend) << io::endl;
|
||||
if (mPlatform == nullptr) {
|
||||
slog.e << "Selected backend not supported in this build." << io::endl;
|
||||
mDriverBarrier.latch();
|
||||
|
||||
@@ -486,10 +486,29 @@ public:
|
||||
return mPerRenderableDescriptorSetLayout;
|
||||
}
|
||||
|
||||
backend::Handle<backend::HwTexture> getOneTexture() const { return mDummyOneTexture; }
|
||||
backend::Handle<backend::HwTexture> getZeroTexture() const { return mDummyZeroTexture; }
|
||||
backend::Handle<backend::HwTexture> getOneTextureArray() const { return mDummyOneTextureArray; }
|
||||
backend::Handle<backend::HwTexture> getZeroTextureArray() const { return mDummyZeroTextureArray; }
|
||||
backend::Handle<backend::HwTexture> getOneTexture() const {
|
||||
return mDummyOneTexture;
|
||||
}
|
||||
|
||||
backend::Handle<backend::HwTexture> getOneTextureArray() const {
|
||||
return mDummyOneTextureArray;
|
||||
}
|
||||
|
||||
backend::Handle<backend::HwTexture> getOneTextureArrayDepth() const {
|
||||
return mDummyOneTextureArrayDepth;
|
||||
}
|
||||
|
||||
backend::Handle<backend::HwTexture> getZeroTexture() const {
|
||||
return mDummyZeroTexture;
|
||||
}
|
||||
|
||||
backend::Handle<backend::HwTexture> getZeroTextureArray() const {
|
||||
return mDummyZeroTextureArray;
|
||||
}
|
||||
|
||||
backend::Handle<backend::HwBufferObject> getDummyUniformBuffer() const {
|
||||
return mDummyUniformBuffer;
|
||||
}
|
||||
|
||||
static constexpr size_t MiB = 1024u * 1024u;
|
||||
size_t getMinCommandBufferSize() const noexcept { return mConfig.minCommandBufferSizeMB * MiB; }
|
||||
@@ -628,8 +647,10 @@ private:
|
||||
|
||||
backend::Handle<backend::HwTexture> mDummyOneTexture;
|
||||
backend::Handle<backend::HwTexture> mDummyOneTextureArray;
|
||||
backend::Handle<backend::HwTexture> mDummyOneTextureArrayDepth;
|
||||
backend::Handle<backend::HwTexture> mDummyZeroTextureArray;
|
||||
backend::Handle<backend::HwTexture> mDummyZeroTexture;
|
||||
backend::Handle<backend::HwBufferObject> mDummyUniformBuffer;
|
||||
|
||||
std::thread::id mMainThreadId{};
|
||||
|
||||
|
||||
@@ -96,7 +96,7 @@ static std::unique_ptr<MaterialParser> createParser(Backend const backend,
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(
|
||||
materialResult != MaterialParser::ParseResult::ERROR_MISSING_BACKEND)
|
||||
<< "the material was not built for any of the " << backendToString(backend)
|
||||
<< "the material was not built for any of the " << to_string(backend)
|
||||
<< " backend's supported shader languages (" << languageNames.c_str() << ")\n";
|
||||
}
|
||||
|
||||
@@ -329,11 +329,12 @@ FMaterial::FMaterial(FEngine& engine, const Builder& builder,
|
||||
|
||||
parser->hasCustomDepthShader(&mHasCustomDepthShader);
|
||||
|
||||
mPerViewLayoutIndex = ColorPassDescriptorSet::getIndex(
|
||||
mIsVariantLit,
|
||||
mReflectionMode == ReflectionMode::SCREEN_SPACE ||
|
||||
mRefractionMode == RefractionMode::SCREEN_SPACE,
|
||||
!(mVariantFilterMask & +UserVariantFilterBit::FOG));
|
||||
bool const isLit = mIsVariantLit || mHasShadowMultiplier;
|
||||
bool const isSSR = mReflectionMode == ReflectionMode::SCREEN_SPACE ||
|
||||
mRefractionMode == RefractionMode::SCREEN_SPACE;
|
||||
bool const hasFog = !(mVariantFilterMask & UserVariantFilterMask(UserVariantFilterBit::FOG));
|
||||
|
||||
mPerViewLayoutIndex = ColorPassDescriptorSet::getIndex(isLit, isSSR, hasFog);
|
||||
|
||||
processBlendingMode(parser);
|
||||
processSpecializationConstants(engine, builder, parser);
|
||||
@@ -407,6 +408,7 @@ void FMaterial::terminate(FEngine& engine) {
|
||||
|
||||
DriverApi& driver = engine.getDriverApi();
|
||||
mPerViewDescriptorSetLayout.terminate(engine.getDescriptorSetLayoutFactory(), driver);
|
||||
mPerViewDescriptorSetLayoutVsm.terminate(engine.getDescriptorSetLayoutFactory(), driver);
|
||||
mDescriptorSetLayout.terminate(engine.getDescriptorSetLayoutFactory(), driver);
|
||||
}
|
||||
|
||||
@@ -609,9 +611,12 @@ Program FMaterial::getProgramWithVariants(
|
||||
program.attributes(mAttributeInfo);
|
||||
}
|
||||
|
||||
program.descriptorBindings(0, mProgramDescriptorBindings[0]);
|
||||
program.descriptorBindings(1, mProgramDescriptorBindings[1]);
|
||||
program.descriptorBindings(2, mProgramDescriptorBindings[2]);
|
||||
program.descriptorBindings(+DescriptorSetBindingPoints::PER_VIEW,
|
||||
mProgramDescriptorBindings[+DescriptorSetBindingPoints::PER_VIEW]);
|
||||
program.descriptorBindings(+DescriptorSetBindingPoints::PER_RENDERABLE,
|
||||
mProgramDescriptorBindings[+DescriptorSetBindingPoints::PER_RENDERABLE]);
|
||||
program.descriptorBindings(+DescriptorSetBindingPoints::PER_MATERIAL,
|
||||
mProgramDescriptorBindings[+DescriptorSetBindingPoints::PER_MATERIAL]);
|
||||
program.specializationConstants(mSpecializationConstants);
|
||||
|
||||
program.pushConstants(ShaderStage::VERTEX, mPushConstants[uint8_t(ShaderStage::VERTEX)]);
|
||||
@@ -1140,37 +1145,55 @@ void FMaterial::precacheDepthVariants(FEngine& engine) {
|
||||
void FMaterial::processDescriptorSets(FEngine& engine, MaterialParser const* const parser) {
|
||||
UTILS_UNUSED_IN_RELEASE bool success;
|
||||
|
||||
|
||||
success = parser->getDescriptorBindings(&mProgramDescriptorBindings);
|
||||
assert_invariant(success);
|
||||
|
||||
std::array<backend::DescriptorSetLayout, 2> descriptorSetLayout;
|
||||
backend::DescriptorSetLayout descriptorSetLayout;
|
||||
success = parser->getDescriptorSetLayout(&descriptorSetLayout);
|
||||
assert_invariant(success);
|
||||
|
||||
// Setup Labels for debugging
|
||||
utils::CString namestr;
|
||||
utils::StaticString perViewStr = "_perView";
|
||||
utils::StaticString singleStr = "_single";
|
||||
// get the PER_VIEW descriptor binding info
|
||||
bool const isLit = mIsVariantLit || mHasShadowMultiplier;
|
||||
bool const isSSR = mReflectionMode == ReflectionMode::SCREEN_SPACE ||
|
||||
mRefractionMode == RefractionMode::SCREEN_SPACE;
|
||||
bool const hasFog = !(mVariantFilterMask & UserVariantFilterMask(UserVariantFilterBit::FOG));
|
||||
|
||||
parser->getName(&namestr);
|
||||
auto perViewDescriptorSetLayout = descriptor_sets::getPerViewDescriptorSetLayout(
|
||||
mMaterialDomain, isLit, isSSR, hasFog, false);
|
||||
|
||||
utils::CString singleLabel(namestr.c_str(), namestr.length() + singleStr.length());
|
||||
memccpy(singleLabel.c_str() + namestr.length(), singleStr.c_str(), '\0', singleStr.length());
|
||||
auto perViewDescriptorSetLayoutVsm = descriptor_sets::getPerViewDescriptorSetLayout(
|
||||
mMaterialDomain, isLit, isSSR, hasFog, true);
|
||||
|
||||
utils::CString perViewLabel(namestr.c_str(), namestr.length() + perViewStr.length());
|
||||
memccpy(perViewLabel.c_str() + namestr.length(), perViewStr.c_str(), '\0', perViewStr.length());
|
||||
// set the labels
|
||||
descriptorSetLayout.label = CString{ mName }.append("_perMat");
|
||||
perViewDescriptorSetLayout.label = CString{ mName }.append("_perView");
|
||||
perViewDescriptorSetLayoutVsm.label = CString{ mName }.append("_perViewVsm");
|
||||
|
||||
descriptorSetLayout[0].label = namestr;
|
||||
descriptorSetLayout[1].label = perViewLabel;
|
||||
// get the PER_RENDERABLE and PER_VIEW descriptor binding info
|
||||
for (auto&& [bindingPoint, descriptorSetLayout] : {
|
||||
std::pair{ DescriptorSetBindingPoints::PER_RENDERABLE,
|
||||
descriptor_sets::getPerRenderableLayout() },
|
||||
std::pair{ DescriptorSetBindingPoints::PER_VIEW,
|
||||
perViewDescriptorSetLayout }}) {
|
||||
Program::DescriptorBindingsInfo& descriptors = mProgramDescriptorBindings[+bindingPoint];
|
||||
descriptors.reserve(descriptorSetLayout.bindings.size());
|
||||
for (auto const& entry: descriptorSetLayout.bindings) {
|
||||
auto const& name = descriptor_sets::getDescriptorName(bindingPoint, entry.binding);
|
||||
descriptors.push_back({ name, entry.type, entry.binding });
|
||||
}
|
||||
}
|
||||
|
||||
mDescriptorSetLayout = {
|
||||
engine.getDescriptorSetLayoutFactory(),
|
||||
engine.getDriverApi(), std::move(descriptorSetLayout[0]) };
|
||||
engine.getDriverApi(), std::move(descriptorSetLayout) };
|
||||
|
||||
mPerViewDescriptorSetLayout = {
|
||||
engine.getDescriptorSetLayoutFactory(),
|
||||
engine.getDriverApi(), std::move(descriptorSetLayout[1]) };
|
||||
engine.getDriverApi(), std::move(perViewDescriptorSetLayout) };
|
||||
|
||||
mPerViewDescriptorSetLayoutVsm = {
|
||||
engine.getDescriptorSetLayoutFactory(),
|
||||
engine.getDriverApi(), std::move(perViewDescriptorSetLayoutVsm) };
|
||||
}
|
||||
|
||||
descriptor_binding_t FMaterial::getSamplerBinding(
|
||||
|
||||
@@ -93,7 +93,8 @@ public:
|
||||
return mPerViewDescriptorSetLayout;
|
||||
}
|
||||
|
||||
DescriptorSetLayout const& getPerViewDescriptorSetLayout(Variant const variant) const noexcept {
|
||||
DescriptorSetLayout const& getPerViewDescriptorSetLayout(
|
||||
Variant const variant, bool const useVsmDescriptorSetLayout) const noexcept {
|
||||
if (Variant::isValidDepthVariant(variant)) {
|
||||
assert_invariant(mMaterialDomain == MaterialDomain::SURFACE);
|
||||
return mEngine.getPerViewDescriptorSetLayoutDepthVariant();
|
||||
@@ -102,6 +103,10 @@ public:
|
||||
assert_invariant(mMaterialDomain == MaterialDomain::SURFACE);
|
||||
return mEngine.getPerViewDescriptorSetLayoutSsrVariant();
|
||||
}
|
||||
if (useVsmDescriptorSetLayout) {
|
||||
assert_invariant(mMaterialDomain == MaterialDomain::SURFACE);
|
||||
return mPerViewDescriptorSetLayoutVsm;
|
||||
}
|
||||
return mPerViewDescriptorSetLayout;
|
||||
}
|
||||
|
||||
@@ -312,6 +317,7 @@ private:
|
||||
// try to order by frequency of use
|
||||
mutable std::array<backend::Handle<backend::HwProgram>, VARIANT_COUNT> mCachedPrograms;
|
||||
DescriptorSetLayout mPerViewDescriptorSetLayout;
|
||||
DescriptorSetLayout mPerViewDescriptorSetLayoutVsm;
|
||||
DescriptorSetLayout mDescriptorSetLayout;
|
||||
backend::Program::DescriptorSetInfo mProgramDescriptorBindings;
|
||||
|
||||
|
||||
@@ -50,6 +50,8 @@
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
using namespace filament::math;
|
||||
using namespace utils;
|
||||
|
||||
@@ -74,15 +76,17 @@ FMaterialInstance::FMaterialInstance(FEngine& engine, FMaterial const* material,
|
||||
|
||||
FEngine::DriverApi& driver = engine.getDriverApi();
|
||||
|
||||
if (!material->getUniformInterfaceBlock().isEmpty()) {
|
||||
mUniforms = UniformBuffer(material->getUniformInterfaceBlock().getSize());
|
||||
mUbHandle = driver.createBufferObject(mUniforms.getSize(),
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
|
||||
driver.setDebugTag(mUbHandle.getId(), material->getName());
|
||||
}
|
||||
// even if the material doesn't have any parameters, we allocate a small UBO because it's
|
||||
// expected by the per-material descriptor-set layout
|
||||
size_t const uboSize = std::max(size_t(16), material->getUniformInterfaceBlock().getSize());
|
||||
mUniforms = UniformBuffer(uboSize);
|
||||
mUbHandle = driver.createBufferObject(mUniforms.getSize(),
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
|
||||
driver.setDebugTag(mUbHandle.getId(), material->getName());
|
||||
|
||||
// set the UBO, always descriptor 0
|
||||
mDescriptorSet.setBuffer(0, mUbHandle, 0, mUniforms.getSize());
|
||||
mDescriptorSet.setBuffer(material->getDescriptorSetLayout(),
|
||||
0, mUbHandle, 0, mUniforms.getSize());
|
||||
|
||||
const RasterState& rasterState = material->getRasterState();
|
||||
// At the moment, only MaterialInstances have a stencil state, but in the future it should be
|
||||
@@ -142,15 +146,15 @@ FMaterialInstance::FMaterialInstance(FEngine& engine,
|
||||
FEngine::DriverApi& driver = engine.getDriverApi();
|
||||
FMaterial const* const material = other->getMaterial();
|
||||
|
||||
if (!material->getUniformInterfaceBlock().isEmpty()) {
|
||||
mUniforms.setUniforms(other->getUniformBuffer());
|
||||
mUbHandle = driver.createBufferObject(mUniforms.getSize(),
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::DYNAMIC);
|
||||
driver.setDebugTag(mUbHandle.getId(), material->getName());
|
||||
}
|
||||
size_t const uboSize = std::max(size_t(16), material->getUniformInterfaceBlock().getSize());
|
||||
mUniforms = UniformBuffer(uboSize);
|
||||
mUbHandle = driver.createBufferObject(mUniforms.getSize(),
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::DYNAMIC);
|
||||
driver.setDebugTag(mUbHandle.getId(), material->getName());
|
||||
|
||||
// set the UBO, always descriptor 0
|
||||
mDescriptorSet.setBuffer(0, mUbHandle, 0, mUniforms.getSize());
|
||||
mDescriptorSet.setBuffer(mMaterial->getDescriptorSetLayout(),
|
||||
0, mUbHandle, 0, mUniforms.getSize());
|
||||
|
||||
if (material->hasDoubleSidedCapability()) {
|
||||
setDoubleSided(mIsDoubleSided);
|
||||
@@ -223,7 +227,8 @@ void FMaterialInstance::commit(DriverApi& driver) const {
|
||||
<< "Invalid texture still bound to MaterialInstance: '" << getName() << "'\n";
|
||||
Handle<HwTexture> const handle = p.texture->getHwHandleForSampling();
|
||||
assert_invariant(handle);
|
||||
mDescriptorSet.setSampler(binding, handle, p.params);
|
||||
mDescriptorSet.setSampler(mMaterial->getDescriptorSetLayout(),
|
||||
binding, handle, p.params);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -239,7 +244,9 @@ void FMaterialInstance::commit(DriverApi& driver) const {
|
||||
void FMaterialInstance::setParameter(std::string_view const name,
|
||||
Handle<HwTexture> texture, SamplerParams const params) {
|
||||
auto const binding = mMaterial->getSamplerBinding(name);
|
||||
mDescriptorSet.setSampler(binding, texture, params);
|
||||
|
||||
mDescriptorSet.setSampler(mMaterial->getDescriptorSetLayout(),
|
||||
binding, texture, params);
|
||||
}
|
||||
|
||||
void FMaterialInstance::setParameterImpl(std::string_view const name,
|
||||
@@ -266,6 +273,21 @@ void FMaterialInstance::setParameterImpl(std::string_view const name,
|
||||
#endif
|
||||
|
||||
auto const binding = mMaterial->getSamplerBinding(name);
|
||||
|
||||
if (texture) {
|
||||
auto const& descriptorSetLayout = mMaterial->getDescriptorSetLayout();
|
||||
DescriptorType const descriptorType = descriptorSetLayout.getDescriptorType(binding);
|
||||
TextureType const textureType = texture->getTextureType();
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(
|
||||
DescriptorSet::isTextureCompatibleWithDescriptor(textureType, descriptorType))
|
||||
<< "Texture format " << int(texture->getFormat())
|
||||
<< " of type " << to_string(textureType)
|
||||
<< " is not compatible with material \"" << getMaterial()->getName().c_str() << "\""
|
||||
<< " parameter \"" << name << "\""
|
||||
<< " of type " << to_string(descriptorType);
|
||||
}
|
||||
|
||||
if (texture && texture->textureHandleCanMutate()) {
|
||||
mTextureParameters[binding] = { texture, sampler.getSamplerParams() };
|
||||
} else {
|
||||
@@ -278,7 +300,8 @@ void FMaterialInstance::setParameterImpl(std::string_view const name,
|
||||
handle = texture->getHwHandleForSampling();
|
||||
assert_invariant(handle == texture->getHwHandle());
|
||||
}
|
||||
mDescriptorSet.setSampler(binding, handle, sampler.getSamplerParams());
|
||||
mDescriptorSet.setSampler(mMaterial->getDescriptorSetLayout(),
|
||||
binding, handle, sampler.getSamplerParams());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -395,29 +418,30 @@ void FMaterialInstance::fixMissingSamplers() const {
|
||||
auto const pos = std::find_if(list.begin(), list.end(), [binding](const auto& item) {
|
||||
return item.binding == binding;
|
||||
});
|
||||
|
||||
FEngine const& engine = mMaterial->getEngine();
|
||||
|
||||
// just safety-check, should never fail
|
||||
if (UTILS_LIKELY(pos != list.end())) {
|
||||
switch (pos->type) {
|
||||
case SamplerType::SAMPLER_2D:
|
||||
mDescriptorSet.setSampler(binding,
|
||||
engine.getZeroTexture(), {});
|
||||
break;
|
||||
case SamplerType::SAMPLER_2D_ARRAY:
|
||||
mDescriptorSet.setSampler(binding,
|
||||
engine.getZeroTextureArray(), {});
|
||||
break;
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
mDescriptorSet.setSampler(binding,
|
||||
engine.getDummyCubemap()->getHwHandle(), {});
|
||||
break;
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
case SamplerType::SAMPLER_3D:
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
// we're currently not able to fix-up those
|
||||
break;
|
||||
FEngine const& engine = mMaterial->getEngine();
|
||||
filament::DescriptorSetLayout const& layout = mMaterial->getDescriptorSetLayout();
|
||||
|
||||
if (pos->format != SamplerFormat::FLOAT) {
|
||||
// TODO: we only handle missing samplers that are FLOAT
|
||||
switch (pos->type) {
|
||||
case SamplerType::SAMPLER_2D:
|
||||
mDescriptorSet.setSampler(layout,
|
||||
binding, engine.getZeroTexture(), {});
|
||||
break;
|
||||
case SamplerType::SAMPLER_2D_ARRAY:
|
||||
mDescriptorSet.setSampler(layout,
|
||||
binding, engine.getZeroTextureArray(), {});
|
||||
break;
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
mDescriptorSet.setSampler(layout,
|
||||
binding, engine.getDummyCubemap()->getHwHandle(), {});
|
||||
break;
|
||||
default:
|
||||
// we're currently not able to fix-up other sampler types
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -114,7 +114,8 @@ FMorphTargetBuffer::FMorphTargetBuffer(FEngine& engine, const Builder& builder)
|
||||
: mVertexCount(builder->mVertexCount),
|
||||
mCount(builder->mCount) {
|
||||
|
||||
if (UTILS_UNLIKELY(engine.getActiveFeatureLevel() == FeatureLevel::FEATURE_LEVEL_0)) {
|
||||
if (UTILS_UNLIKELY(engine.getSupportedFeatureLevel() <= FeatureLevel::FEATURE_LEVEL_0)) {
|
||||
// feature level 0 doesn't support morph target buffers
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -977,7 +977,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
// this descriptor-set is also used for ssr/picking/structure and these could be stale
|
||||
// it would be better to use a separate desriptor-set for those two cases so that we don't
|
||||
// have to do this
|
||||
view.unbindSamplers(driver);
|
||||
view.unbindSamplers(engine);
|
||||
view.commitUniformsAndSamplers(driver);
|
||||
});
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@ using namespace math;
|
||||
|
||||
// this is a hack to be able to create a std::function<> with a non-copyable closure
|
||||
template<class F>
|
||||
auto make_copyable_function(F&& f) {
|
||||
static auto make_copyable_function(F&& f) {
|
||||
using dF = std::decay_t<F>;
|
||||
auto spf = std::make_shared<dF>(std::forward<F>(f));
|
||||
return [spf](auto&& ... args) -> decltype(auto) {
|
||||
@@ -274,7 +274,9 @@ Texture* Texture::Builder::build(Engine& engine) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
FTexture::FTexture(FEngine& engine, const Builder& builder) {
|
||||
FTexture::FTexture(FEngine& engine, const Builder& builder)
|
||||
: mHasBlitSrc(false),
|
||||
mExternal(false) {
|
||||
FEngine::DriverApi& driver = engine.getDriverApi();
|
||||
mDriver = &driver; // this is unfortunately needed for getHwHandleForSampling()
|
||||
mWidth = static_cast<uint32_t>(builder->mWidth);
|
||||
@@ -288,6 +290,7 @@ FTexture::FTexture(FEngine& engine, const Builder& builder) {
|
||||
mTextureIsSwizzled = builder->mTextureIsSwizzled;
|
||||
mHasBlitSrc = builder->mHasBlitSrc;
|
||||
mExternal = builder->mExternal;
|
||||
mTextureType = backend::getTextureType(mFormat);
|
||||
|
||||
bool const isImported = builder->mImportedId != 0;
|
||||
if (mExternal && !isImported) {
|
||||
@@ -716,6 +719,10 @@ size_t FTexture::getFormatSize(InternalFormat const format) noexcept {
|
||||
return backend::getFormatSize(format);
|
||||
}
|
||||
|
||||
TextureType FTexture::getTextureType() const noexcept {
|
||||
return mTextureType;
|
||||
}
|
||||
|
||||
|
||||
void FTexture::generatePrefilterMipmap(FEngine& engine,
|
||||
PixelBufferDescriptor&& buffer, const FaceOffsets& faceOffsets,
|
||||
|
||||
@@ -27,6 +27,9 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
@@ -105,18 +108,20 @@ public:
|
||||
// Size a of a pixel in bytes for the given format
|
||||
static size_t getFormatSize(InternalFormat format) noexcept;
|
||||
|
||||
backend::TextureType getTextureType() const noexcept;
|
||||
|
||||
// Returns the with or height for a given mipmap level from the base value.
|
||||
static inline size_t valueForLevel(uint8_t const level, size_t const baseLevelValue) {
|
||||
static size_t valueForLevel(uint8_t const level, size_t const baseLevelValue) {
|
||||
return std::max(size_t(1), baseLevelValue >> level);
|
||||
}
|
||||
|
||||
// Returns the max number of levels for a texture of given max dimensions
|
||||
static inline uint8_t maxLevelCount(uint32_t const maxDimension) noexcept {
|
||||
static uint8_t maxLevelCount(uint32_t const maxDimension) noexcept {
|
||||
return std::max(1, std::ilogbf(float(maxDimension)) + 1);
|
||||
}
|
||||
|
||||
// Returns the max number of levels for a texture of given dimensions
|
||||
static inline uint8_t maxLevelCount(uint32_t const width, uint32_t const height) noexcept {
|
||||
static uint8_t maxLevelCount(uint32_t const width, uint32_t const height) noexcept {
|
||||
uint32_t const maxDimension = std::max(width, height);
|
||||
return maxLevelCount(maxDimension);
|
||||
}
|
||||
@@ -132,7 +137,7 @@ public:
|
||||
void updateLodRange(uint8_t level) noexcept;
|
||||
|
||||
// TODO: remove in a future filament release. See below for description.
|
||||
inline bool hasBlitSrcUsage() const noexcept {
|
||||
bool hasBlitSrcUsage() const noexcept {
|
||||
return mHasBlitSrc;
|
||||
}
|
||||
|
||||
@@ -166,23 +171,25 @@ private:
|
||||
uint32_t mWidth = 1;
|
||||
uint32_t mHeight = 1;
|
||||
uint32_t mDepth = 1;
|
||||
|
||||
InternalFormat mFormat = InternalFormat::RGBA8;
|
||||
Sampler mTarget = Sampler::SAMPLER_2D;
|
||||
uint8_t mLevelCount = 1;
|
||||
uint8_t mSampleCount = 1;
|
||||
|
||||
std::array<Swizzle, 4> mSwizzle = {
|
||||
Swizzle::CHANNEL_0, Swizzle::CHANNEL_1,
|
||||
Swizzle::CHANNEL_2, Swizzle::CHANNEL_3 };
|
||||
bool mTextureIsSwizzled;
|
||||
|
||||
Usage mUsage = Usage::DEFAULT;
|
||||
backend::TextureType mTextureType;
|
||||
|
||||
// TODO: remove in a future filament release.
|
||||
// Indicates whether the user has set the TextureUsage::BLIT_SRC usage. This will be used to
|
||||
// temporarily validate whether this texture can be used for readPixels.
|
||||
bool mHasBlitSrc = false;
|
||||
bool mExternal = false;
|
||||
// there is 4 bytes of padding here
|
||||
bool mHasBlitSrc : 1;
|
||||
bool mExternal : 1;
|
||||
bool mTextureIsSwizzled : 1;
|
||||
|
||||
FStream* mStream = nullptr; // only needed for streaming textures
|
||||
};
|
||||
|
||||
+105
-44
@@ -68,10 +68,36 @@ FView::FView(FEngine& engine)
|
||||
mFogEntity(engine.getEntityManager().create()),
|
||||
mIsStereoSupported(engine.getDriverApi().isStereoSupported()),
|
||||
mUniforms(engine.getDriverApi()),
|
||||
mColorPassDescriptorSet(engine, mUniforms) {
|
||||
|
||||
mColorPassDescriptorSet{
|
||||
{ engine, false, mUniforms },
|
||||
{ engine, true, mUniforms } }
|
||||
{
|
||||
DriverApi& driver = engine.getDriverApi();
|
||||
|
||||
auto const& layout = engine.getPerRenderableDescriptorSetLayout();
|
||||
|
||||
// initialize the common descriptor set with dummy descriptors
|
||||
mCommonRenderableDescriptorSet.setBuffer(layout,
|
||||
+PerRenderableBindingPoints::BONES_UNIFORMS,
|
||||
engine.getDummyUniformBuffer(), 0, sizeof(PerRenderableBoneUib));
|
||||
|
||||
mCommonRenderableDescriptorSet.setBuffer(layout,
|
||||
+PerRenderableBindingPoints::MORPHING_UNIFORMS,
|
||||
engine.getDummyUniformBuffer(), 0, sizeof(PerRenderableMorphingUib));
|
||||
|
||||
mCommonRenderableDescriptorSet.setSampler(layout,
|
||||
+PerRenderableBindingPoints::MORPH_TARGET_POSITIONS,
|
||||
engine.getDummyMorphTargetBuffer()->getPositionsHandle(), {});
|
||||
|
||||
mCommonRenderableDescriptorSet.setSampler(layout,
|
||||
+PerRenderableBindingPoints::MORPH_TARGET_TANGENTS,
|
||||
engine.getDummyMorphTargetBuffer()->getTangentsHandle(), {});
|
||||
|
||||
mCommonRenderableDescriptorSet.setSampler(layout,
|
||||
+PerRenderableBindingPoints::BONES_INDICES_AND_WEIGHTS,
|
||||
engine.getZeroTextureArray(), {});
|
||||
|
||||
|
||||
FDebugRegistry& debugRegistry = engine.getDebugRegistry();
|
||||
|
||||
debugRegistry.registerProperty("d.view.camera_at_origin",
|
||||
@@ -125,11 +151,13 @@ FView::FView(FEngine& engine)
|
||||
|
||||
mDefaultColorGrading = mColorGrading = engine.getDefaultColorGrading();
|
||||
|
||||
mColorPassDescriptorSet.init(
|
||||
engine,
|
||||
mLightUbh,
|
||||
mFroxelizer.getRecordBuffer(),
|
||||
mFroxelizer.getFroxelBuffer());
|
||||
for (auto&& colorPassDescriptorSet : mColorPassDescriptorSet) {
|
||||
colorPassDescriptorSet.init(
|
||||
engine,
|
||||
mLightUbh,
|
||||
mFroxelizer.getRecordBuffer(),
|
||||
mFroxelizer.getFroxelBuffer());
|
||||
}
|
||||
}
|
||||
|
||||
FView::~FView() noexcept = default;
|
||||
@@ -146,7 +174,9 @@ void FView::terminate(FEngine& engine) {
|
||||
|
||||
ShadowMapManager::terminate(engine, mShadowMapManager);
|
||||
mUniforms.terminate(driver);
|
||||
mColorPassDescriptorSet.terminate(engine.getDescriptorSetLayoutFactory(), driver);
|
||||
for (auto&& colorPassDescriptorSet : mColorPassDescriptorSet) {
|
||||
colorPassDescriptorSet.terminate(engine.getDescriptorSetLayoutFactory(), driver);
|
||||
}
|
||||
mFroxelizer.terminate(driver);
|
||||
mCommonRenderableDescriptorSet.terminate(driver);
|
||||
|
||||
@@ -429,7 +459,7 @@ void FView::prepareLighting(FEngine& engine, CameraInfo const& cameraInfo) noexc
|
||||
*/
|
||||
|
||||
const float exposure = Exposure::exposure(cameraInfo.ev100);
|
||||
mColorPassDescriptorSet.prepareExposure(cameraInfo.ev100);
|
||||
getColorPassDescriptorSet().prepareExposure(cameraInfo.ev100);
|
||||
|
||||
/*
|
||||
* Indirect light (IBL)
|
||||
@@ -446,7 +476,7 @@ void FView::prepareLighting(FEngine& engine, CameraInfo const& cameraInfo) noexc
|
||||
FSkybox const* const skybox = scene->getSkybox();
|
||||
intensity = skybox ? skybox->getIntensity() : FIndirectLight::DEFAULT_INTENSITY;
|
||||
}
|
||||
mColorPassDescriptorSet.prepareAmbientLight(engine, *ibl, intensity, exposure);
|
||||
getColorPassDescriptorSet().prepareAmbientLight(engine, *ibl, intensity, exposure);
|
||||
|
||||
/*
|
||||
* Directional light (always at index 0)
|
||||
@@ -454,7 +484,7 @@ void FView::prepareLighting(FEngine& engine, CameraInfo const& cameraInfo) noexc
|
||||
|
||||
FLightManager::Instance const directionalLight = lightData.elementAt<FScene::LIGHT_INSTANCE>(0);
|
||||
const float3 sceneSpaceDirection = lightData.elementAt<FScene::DIRECTION>(0); // guaranteed normalized
|
||||
mColorPassDescriptorSet.prepareDirectionalLight(engine, exposure, sceneSpaceDirection, directionalLight);
|
||||
getColorPassDescriptorSet().prepareDirectionalLight(engine, exposure, sceneSpaceDirection, directionalLight);
|
||||
}
|
||||
|
||||
CameraInfo FView::computeCameraInfo(FEngine& engine) const noexcept {
|
||||
@@ -606,7 +636,7 @@ void FView::prepare(FEngine& engine, DriverApi& driver, RootArenaScope& rootAren
|
||||
cameraInfo.projection, cameraInfo.zn, cameraInfo.zf)) {
|
||||
// TODO: might be more consistent to do this in prepareLighting(), but it's not
|
||||
// strictly necessary
|
||||
mColorPassDescriptorSet.prepareDynamicLights(mFroxelizer);
|
||||
getColorPassDescriptorSet().prepareDynamicLights(mFroxelizer);
|
||||
}
|
||||
// We need to pass viewMatrix by value here because it extends the scope of this
|
||||
// function.
|
||||
@@ -711,6 +741,7 @@ void FView::prepare(FEngine& engine, DriverApi& driver, RootArenaScope& rootAren
|
||||
scene->updateUBOs(merged, mRenderableUbh);
|
||||
|
||||
mCommonRenderableDescriptorSet.setBuffer(
|
||||
engine.getPerRenderableDescriptorSetLayout(),
|
||||
+PerRenderableBindingPoints::OBJECT_UNIFORMS, mRenderableUbh,
|
||||
0, sizeof(PerRenderableUib));
|
||||
|
||||
@@ -734,37 +765,65 @@ void FView::prepare(FEngine& engine, DriverApi& driver, RootArenaScope& rootAren
|
||||
FRenderableManager& rcm = engine.getRenderableManager();
|
||||
auto& descriptorSet = rcm.getDescriptorSet(ci);
|
||||
|
||||
auto const& layout = engine.getPerRenderableDescriptorSetLayout();
|
||||
|
||||
// initialize the descriptor set the first time it's needed
|
||||
if (UTILS_UNLIKELY(!descriptorSet.getHandle())) {
|
||||
descriptorSet = DescriptorSet{ engine.getPerRenderableDescriptorSetLayout() };
|
||||
descriptorSet = DescriptorSet{ layout };
|
||||
}
|
||||
|
||||
descriptorSet.setBuffer(+PerRenderableBindingPoints::OBJECT_UNIFORMS,
|
||||
descriptorSet.setBuffer(layout,
|
||||
+PerRenderableBindingPoints::OBJECT_UNIFORMS,
|
||||
instance.handle ? instance.handle : mRenderableUbh,
|
||||
0, sizeof(PerRenderableUib));
|
||||
|
||||
if (UTILS_UNLIKELY(skinning.handle || morphing.handle)) {
|
||||
descriptorSet.setBuffer(layout,
|
||||
+PerRenderableBindingPoints::BONES_UNIFORMS,
|
||||
engine.getDummyUniformBuffer(), 0, sizeof(PerRenderableBoneUib));
|
||||
|
||||
descriptorSet.setBuffer(+PerRenderableBindingPoints::BONES_UNIFORMS,
|
||||
descriptorSet.setBuffer(layout,
|
||||
+PerRenderableBindingPoints::MORPHING_UNIFORMS,
|
||||
engine.getDummyUniformBuffer(), 0, sizeof(PerRenderableMorphingUib));
|
||||
|
||||
descriptorSet.setSampler(layout,
|
||||
+PerRenderableBindingPoints::MORPH_TARGET_POSITIONS,
|
||||
engine.getDummyMorphTargetBuffer()->getPositionsHandle(), {});
|
||||
|
||||
descriptorSet.setSampler(layout,
|
||||
+PerRenderableBindingPoints::MORPH_TARGET_TANGENTS,
|
||||
engine.getDummyMorphTargetBuffer()->getTangentsHandle(), {});
|
||||
|
||||
descriptorSet.setSampler(layout,
|
||||
+PerRenderableBindingPoints::BONES_INDICES_AND_WEIGHTS,
|
||||
engine.getZeroTextureArray(), {});
|
||||
|
||||
if (UTILS_UNLIKELY(skinning.handle || morphing.handle)) {
|
||||
descriptorSet.setBuffer(layout,
|
||||
+PerRenderableBindingPoints::BONES_UNIFORMS,
|
||||
skinning.handle, 0, sizeof(PerRenderableBoneUib));
|
||||
|
||||
descriptorSet.setSampler(+PerRenderableBindingPoints::BONES_INDICES_AND_WEIGHTS,
|
||||
descriptorSet.setSampler(layout,
|
||||
+PerRenderableBindingPoints::BONES_INDICES_AND_WEIGHTS,
|
||||
skinning.boneIndicesAndWeightHandle, {});
|
||||
|
||||
descriptorSet.setBuffer(+PerRenderableBindingPoints::MORPHING_UNIFORMS,
|
||||
descriptorSet.setBuffer(layout,
|
||||
+PerRenderableBindingPoints::MORPHING_UNIFORMS,
|
||||
morphing.handle, 0, sizeof(PerRenderableMorphingUib));
|
||||
|
||||
descriptorSet.setSampler(+PerRenderableBindingPoints::MORPH_TARGET_POSITIONS,
|
||||
descriptorSet.setSampler(layout,
|
||||
+PerRenderableBindingPoints::MORPH_TARGET_POSITIONS,
|
||||
morphing.morphTargetBuffer->getPositionsHandle(), {});
|
||||
|
||||
descriptorSet.setSampler(+PerRenderableBindingPoints::MORPH_TARGET_TANGENTS,
|
||||
descriptorSet.setSampler(layout,
|
||||
+PerRenderableBindingPoints::MORPH_TARGET_TANGENTS,
|
||||
morphing.morphTargetBuffer->getTangentsHandle(), {});
|
||||
}
|
||||
|
||||
descriptorSet.commit(engine.getPerRenderableDescriptorSetLayout(), driver);
|
||||
descriptorSet.commit(layout, driver);
|
||||
|
||||
// write the descriptor-set handle to the sceneData array for access later
|
||||
sceneData.elementAt<FScene::DESCRIPTOR_SET_HANDLE>(i) = descriptorSet.getHandle();
|
||||
sceneData.elementAt<FScene::DESCRIPTOR_SET_HANDLE>(i) =
|
||||
descriptorSet.getHandle();
|
||||
} else {
|
||||
// use the shared descriptor-set
|
||||
sceneData.elementAt<FScene::DESCRIPTOR_SET_HANDLE>(i) =
|
||||
@@ -788,12 +847,13 @@ void FView::prepare(FEngine& engine, DriverApi& driver, RootArenaScope& rootAren
|
||||
auto const& tcm = engine.getTransformManager();
|
||||
auto const fogTransform = tcm.getWorldTransformAccurate(tcm.getInstance(mFogEntity));
|
||||
|
||||
mColorPassDescriptorSet.prepareTime(engine, userTime);
|
||||
mColorPassDescriptorSet.prepareFog(engine, cameraInfo, fogTransform, mFogOptions,
|
||||
auto& colorPassDescriptorSet = getColorPassDescriptorSet();
|
||||
colorPassDescriptorSet.prepareTime(engine, userTime);
|
||||
colorPassDescriptorSet.prepareFog(engine, cameraInfo, fogTransform, mFogOptions,
|
||||
scene->getIndirectLight());
|
||||
mColorPassDescriptorSet.prepareTemporalNoise(engine, mTemporalAntiAliasingOptions);
|
||||
mColorPassDescriptorSet.prepareBlending(needsAlphaChannel);
|
||||
mColorPassDescriptorSet.prepareMaterialGlobals(mMaterialGlobals);
|
||||
colorPassDescriptorSet.prepareTemporalNoise(engine, mTemporalAntiAliasingOptions);
|
||||
colorPassDescriptorSet.prepareBlending(needsAlphaChannel);
|
||||
colorPassDescriptorSet.prepareMaterialGlobals(mMaterialGlobals);
|
||||
}
|
||||
|
||||
void FView::computeVisibilityMasks(
|
||||
@@ -854,12 +914,12 @@ void FView::prepareUpscaler(float2 const scale,
|
||||
derivativesScale = 0.5f;
|
||||
}
|
||||
}
|
||||
mColorPassDescriptorSet.prepareLodBias(bias, derivativesScale);
|
||||
getColorPassDescriptorSet().prepareLodBias(bias, derivativesScale);
|
||||
}
|
||||
|
||||
void FView::prepareCamera(FEngine& engine, const CameraInfo& cameraInfo) const noexcept {
|
||||
SYSTRACE_CALL();
|
||||
mColorPassDescriptorSet.prepareCamera(engine, cameraInfo);
|
||||
getColorPassDescriptorSet().prepareCamera(engine, cameraInfo);
|
||||
}
|
||||
|
||||
void FView::prepareViewport(
|
||||
@@ -868,23 +928,23 @@ void FView::prepareViewport(
|
||||
SYSTRACE_CALL();
|
||||
// TODO: we should pass viewport.{left|bottom} to the backend, so it can offset the
|
||||
// scissor properly.
|
||||
mColorPassDescriptorSet.prepareViewport(physicalViewport, logicalViewport);
|
||||
getColorPassDescriptorSet().prepareViewport(physicalViewport, logicalViewport);
|
||||
}
|
||||
|
||||
void FView::prepareSSAO(Handle<HwTexture> ssao) const noexcept {
|
||||
mColorPassDescriptorSet.prepareSSAO(ssao, mAmbientOcclusionOptions);
|
||||
getColorPassDescriptorSet().prepareSSAO(ssao, mAmbientOcclusionOptions);
|
||||
}
|
||||
|
||||
void FView::prepareSSR(Handle<HwTexture> ssr,
|
||||
bool const disableSSR,
|
||||
float const refractionLodOffset,
|
||||
ScreenSpaceReflectionsOptions const& ssrOptions) const noexcept {
|
||||
mColorPassDescriptorSet.prepareSSR(ssr, disableSSR, refractionLodOffset, ssrOptions);
|
||||
getColorPassDescriptorSet().prepareSSR(ssr, disableSSR, refractionLodOffset, ssrOptions);
|
||||
}
|
||||
|
||||
void FView::prepareStructure(Handle<HwTexture> structure) const noexcept {
|
||||
// sampler must be NEAREST
|
||||
mColorPassDescriptorSet.prepareStructure(structure);
|
||||
getColorPassDescriptorSet().prepareStructure(structure);
|
||||
}
|
||||
|
||||
void FView::prepareShadow(Handle<HwTexture> texture) const noexcept {
|
||||
@@ -896,37 +956,38 @@ void FView::prepareShadow(Handle<HwTexture> texture) const noexcept {
|
||||
}
|
||||
switch (mShadowType) {
|
||||
case ShadowType::PCF:
|
||||
mColorPassDescriptorSet.prepareShadowPCF(texture, uniforms);
|
||||
getColorPassDescriptorSet().prepareShadowPCF(texture, uniforms);
|
||||
break;
|
||||
case ShadowType::VSM:
|
||||
mColorPassDescriptorSet.prepareShadowVSM(texture, uniforms, mVsmShadowOptions);
|
||||
getColorPassDescriptorSet().prepareShadowVSM(texture, uniforms, mVsmShadowOptions);
|
||||
break;
|
||||
case ShadowType::DPCF:
|
||||
mColorPassDescriptorSet.prepareShadowDPCF(texture, uniforms, mSoftShadowOptions);
|
||||
getColorPassDescriptorSet().prepareShadowDPCF(texture, uniforms, mSoftShadowOptions);
|
||||
break;
|
||||
case ShadowType::PCSS:
|
||||
mColorPassDescriptorSet.prepareShadowPCSS(texture, uniforms, mSoftShadowOptions);
|
||||
getColorPassDescriptorSet().prepareShadowPCSS(texture, uniforms, mSoftShadowOptions);
|
||||
break;
|
||||
case ShadowType::PCFd:
|
||||
mColorPassDescriptorSet.prepareShadowPCFDebug(texture, uniforms);
|
||||
getColorPassDescriptorSet().prepareShadowPCFDebug(texture, uniforms);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void FView::prepareShadowMapping(bool const highPrecision) const noexcept {
|
||||
void FView::prepareShadowMapping(FEngine const& engine, bool const highPrecision) const noexcept {
|
||||
BufferObjectHandle ubo{ engine.getDummyUniformBuffer() };
|
||||
if (mHasShadowing) {
|
||||
assert_invariant(mShadowMapManager);
|
||||
mColorPassDescriptorSet.prepareShadowMapping(
|
||||
mShadowMapManager->getShadowUniformsHandle(), highPrecision);
|
||||
ubo = mShadowMapManager->getShadowUniformsHandle();
|
||||
}
|
||||
getColorPassDescriptorSet().prepareShadowMapping(ubo, highPrecision);
|
||||
}
|
||||
|
||||
void FView::commitUniformsAndSamplers(DriverApi& driver) const noexcept {
|
||||
mColorPassDescriptorSet.commit(driver);
|
||||
getColorPassDescriptorSet().commit(driver);
|
||||
}
|
||||
|
||||
void FView::unbindSamplers(DriverApi& driver) noexcept {
|
||||
mColorPassDescriptorSet.unbindSamplers(driver);
|
||||
void FView::unbindSamplers(FEngine& engine) noexcept {
|
||||
getColorPassDescriptorSet().unbindSamplers(engine);
|
||||
}
|
||||
|
||||
void FView::commitFroxels(DriverApi& driverApi) const noexcept {
|
||||
|
||||
@@ -178,11 +178,11 @@ public:
|
||||
ScreenSpaceReflectionsOptions const& ssrOptions) const noexcept;
|
||||
void prepareStructure(backend::Handle<backend::HwTexture> structure) const noexcept;
|
||||
void prepareShadow(backend::Handle<backend::HwTexture> structure) const noexcept;
|
||||
void prepareShadowMapping(bool highPrecision) const noexcept;
|
||||
void prepareShadowMapping(FEngine const& engine, bool highPrecision) const noexcept;
|
||||
|
||||
void commitFroxels(backend::DriverApi& driverApi) const noexcept;
|
||||
void commitUniformsAndSamplers(backend::DriverApi& driver) const noexcept;
|
||||
void unbindSamplers(backend::DriverApi& driver) noexcept;
|
||||
void unbindSamplers(FEngine& engine) noexcept;
|
||||
|
||||
utils::JobSystem::Job* getFroxelizerSync() const noexcept { return mFroxelizerSync; }
|
||||
void setFroxelizerSync(utils::JobSystem::Job* sync) noexcept { mFroxelizerSync = sync; }
|
||||
@@ -440,7 +440,9 @@ public:
|
||||
static void cullRenderables(utils::JobSystem& js, FScene::RenderableSoa& renderableData,
|
||||
Frustum const& frustum, size_t bit) noexcept;
|
||||
|
||||
ColorPassDescriptorSet& getColorPassDescriptorSet() noexcept { return mColorPassDescriptorSet; }
|
||||
ColorPassDescriptorSet& getColorPassDescriptorSet() const noexcept {
|
||||
return mColorPassDescriptorSet[mShadowType == ShadowType::PCF ? 0 : 1];
|
||||
}
|
||||
|
||||
// Returns the frame history FIFO. This is typically used by the FrameGraph to access
|
||||
// previous frame data.
|
||||
@@ -587,7 +589,7 @@ private:
|
||||
RenderQuality mRenderQuality;
|
||||
|
||||
mutable TypedUniformBuffer<PerViewUib> mUniforms;
|
||||
mutable ColorPassDescriptorSet mColorPassDescriptorSet;
|
||||
mutable ColorPassDescriptorSet mColorPassDescriptorSet[2];
|
||||
|
||||
mutable FrameHistory mFrameHistory{};
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@ uint8_t ColorPassDescriptorSet::getIndex(
|
||||
index |= 0x2;
|
||||
}
|
||||
|
||||
if (!fog) {
|
||||
if (fog) {
|
||||
// this will remove samplers needed for fog
|
||||
index |= 0x4;
|
||||
}
|
||||
@@ -88,27 +88,18 @@ uint8_t ColorPassDescriptorSet::getIndex(
|
||||
return index;
|
||||
}
|
||||
|
||||
|
||||
ColorPassDescriptorSet::ColorPassDescriptorSet(FEngine& engine,
|
||||
ColorPassDescriptorSet::ColorPassDescriptorSet(FEngine& engine, bool const vsm,
|
||||
TypedUniformBuffer<PerViewUib>& uniforms) noexcept
|
||||
: mUniforms(uniforms) {
|
||||
|
||||
constexpr UserVariantFilterMask filterFog = UserVariantFilterMask(UserVariantFilterBit::FOG);
|
||||
constexpr UserVariantFilterMask keepFog = UserVariantFilterMask(0);
|
||||
|
||||
: mUniforms(uniforms), mIsVsm(vsm) {
|
||||
for (bool const lit: { false, true }) {
|
||||
for (bool const ssr: { false, true }) {
|
||||
for (bool const fog: { false, true }) {
|
||||
auto index = getIndex(lit, ssr, fog);
|
||||
auto const index = getIndex(lit, ssr, fog);
|
||||
mDescriptorSetLayout[index] = {
|
||||
engine.getDescriptorSetLayoutFactory(),
|
||||
engine.getDriverApi(),
|
||||
descriptor_sets::getPerViewDescriptorSetLayout(
|
||||
MaterialDomain::SURFACE,
|
||||
fog ? keepFog : filterFog,
|
||||
lit,
|
||||
ssr ? ReflectionMode::SCREEN_SPACE : ReflectionMode::DEFAULT,
|
||||
ssr ? RefractionMode::SCREEN_SPACE : RefractionMode::NONE)
|
||||
MaterialDomain::SURFACE, lit, ssr, fog, vsm)
|
||||
};
|
||||
mDescriptorSet[index] = DescriptorSet{ mDescriptorSetLayout[index] };
|
||||
}
|
||||
@@ -118,11 +109,11 @@ ColorPassDescriptorSet::ColorPassDescriptorSet(FEngine& engine,
|
||||
setBuffer(+PerViewBindingPoints::FRAME_UNIFORMS,
|
||||
uniforms.getUboHandle(), 0, uniforms.getSize());
|
||||
|
||||
if (engine.getDFG().isValid()) {
|
||||
TextureSampler const sampler(TextureSampler::MagFilter::LINEAR);
|
||||
setSampler(+PerViewBindingPoints::IBL_DFG_LUT,
|
||||
engine.getDFG().getTexture(), sampler.getSamplerParams());
|
||||
}
|
||||
setSampler(+PerViewBindingPoints::IBL_DFG_LUT,
|
||||
engine.getDFG().isValid() ?
|
||||
engine.getDFG().getTexture() : engine.getZeroTexture(), {
|
||||
.filterMag = SamplerMagFilter::LINEAR
|
||||
});
|
||||
}
|
||||
|
||||
void ColorPassDescriptorSet::init(
|
||||
@@ -130,12 +121,14 @@ void ColorPassDescriptorSet::init(
|
||||
BufferObjectHandle lights,
|
||||
BufferObjectHandle recordBuffer,
|
||||
BufferObjectHandle froxelBuffer) noexcept {
|
||||
for (auto&& descriptorSet: mDescriptorSet) {
|
||||
descriptorSet.setBuffer(+PerViewBindingPoints::LIGHTS,
|
||||
for (size_t i = 0; i < DESCRIPTOR_LAYOUT_COUNT; i++) {
|
||||
auto& descriptorSet = mDescriptorSet[i];
|
||||
auto const& layout = mDescriptorSetLayout[i];
|
||||
descriptorSet.setBuffer(layout, +PerViewBindingPoints::LIGHTS,
|
||||
lights, 0, CONFIG_MAX_LIGHT_COUNT * sizeof(LightsUib));
|
||||
descriptorSet.setBuffer(+PerViewBindingPoints::RECORD_BUFFER,
|
||||
descriptorSet.setBuffer(layout, +PerViewBindingPoints::RECORD_BUFFER,
|
||||
recordBuffer, 0, sizeof(FroxelRecordUib));
|
||||
descriptorSet.setBuffer(+PerViewBindingPoints::FROXEL_BUFFER,
|
||||
descriptorSet.setBuffer(layout, +PerViewBindingPoints::FROXEL_BUFFER,
|
||||
froxelBuffer, 0, Froxelizer::getFroxelBufferByteCount(engine.getDriverApi()));
|
||||
}
|
||||
}
|
||||
@@ -305,6 +298,7 @@ void ColorPassDescriptorSet::prepareFog(FEngine& engine, const CameraInfo& camer
|
||||
|
||||
void ColorPassDescriptorSet::prepareSSAO(Handle<HwTexture> ssao,
|
||||
AmbientOcclusionOptions const& options) noexcept {
|
||||
|
||||
// High quality sampling is enabled only if AO itself is enabled and upsampling quality is at
|
||||
// least set to high and of course only if upsampling is needed.
|
||||
const bool highQualitySampling = options.upsampling >= QualityLevel::HIGH
|
||||
@@ -537,20 +531,28 @@ void ColorPassDescriptorSet::commit(DriverApi& driver) noexcept {
|
||||
driver.updateBufferObject(mUniforms.getUboHandle(),
|
||||
mUniforms.toBufferDescriptor(driver), 0);
|
||||
}
|
||||
|
||||
|
||||
for (size_t i = 0; i < DESCRIPTOR_LAYOUT_COUNT; i++) {
|
||||
mDescriptorSet[i].commit(mDescriptorSetLayout[i], driver);
|
||||
}
|
||||
}
|
||||
|
||||
void ColorPassDescriptorSet::unbindSamplers(DriverApi&) noexcept {
|
||||
void ColorPassDescriptorSet::unbindSamplers(FEngine& engine) noexcept {
|
||||
// this needs to reset the sampler that are only set in RendererUtils::colorPass(), because
|
||||
// this descriptor-set is also used for ssr/picking/structure and these could be stale
|
||||
// it would be better to use a separate descriptor-set for those two cases so that we don't
|
||||
// have to do this
|
||||
setSampler(+PerViewBindingPoints::STRUCTURE, {}, {});
|
||||
setSampler(+PerViewBindingPoints::SHADOW_MAP, {}, {});
|
||||
setSampler(+PerViewBindingPoints::SSAO, {}, {});
|
||||
setSampler(+PerViewBindingPoints::SSR, {}, {});
|
||||
setBuffer(+PerViewBindingPoints::SHADOWS,
|
||||
engine.getDummyUniformBuffer(), 0, sizeof(ShadowUib));
|
||||
setSampler(+PerViewBindingPoints::STRUCTURE,
|
||||
engine.getZeroTexture(), {});
|
||||
setSampler(+PerViewBindingPoints::SHADOW_MAP,
|
||||
engine.getOneTextureArrayDepth(), {});
|
||||
setSampler(+PerViewBindingPoints::SSAO,
|
||||
engine.getZeroTextureArray(), {});
|
||||
setSampler(+PerViewBindingPoints::SSR,
|
||||
engine.getZeroTextureArray(), {});
|
||||
}
|
||||
|
||||
void ColorPassDescriptorSet::setSampler(descriptor_binding_t const binding,
|
||||
@@ -558,7 +560,7 @@ void ColorPassDescriptorSet::setSampler(descriptor_binding_t const binding,
|
||||
for (size_t i = 0; i < DESCRIPTOR_LAYOUT_COUNT; i++) {
|
||||
auto samplers = mDescriptorSetLayout[i].getSamplerDescriptors();
|
||||
if (samplers[binding]) {
|
||||
mDescriptorSet[i].setSampler(binding, th, params);
|
||||
mDescriptorSet[i].setSampler(mDescriptorSetLayout[i], binding, th, params);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -566,9 +568,10 @@ void ColorPassDescriptorSet::setSampler(descriptor_binding_t const binding,
|
||||
void ColorPassDescriptorSet::setBuffer(descriptor_binding_t const binding,
|
||||
BufferObjectHandle boh, uint32_t const offset, uint32_t const size) noexcept {
|
||||
for (size_t i = 0; i < DESCRIPTOR_LAYOUT_COUNT; i++) {
|
||||
auto ubos = mDescriptorSetLayout[i].getUniformBufferDescriptors();
|
||||
auto const& layout = mDescriptorSetLayout[i];
|
||||
auto ubos = layout.getUniformBufferDescriptors();
|
||||
if (ubos[binding]) {
|
||||
mDescriptorSet[i].setBuffer(binding, boh, offset, size);
|
||||
mDescriptorSet[i].setBuffer(layout, binding, boh, offset, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,16 +66,16 @@ class ColorPassDescriptorSet {
|
||||
using LightManagerInstance = utils::EntityInstance<LightManager>;
|
||||
using TextureHandle = backend::Handle<backend::HwTexture>;
|
||||
|
||||
static constexpr uint32_t const SHADOW_SAMPLING_RUNTIME_PCF = 0u;
|
||||
static constexpr uint32_t const SHADOW_SAMPLING_RUNTIME_EVSM = 1u;
|
||||
static constexpr uint32_t const SHADOW_SAMPLING_RUNTIME_DPCF = 2u;
|
||||
static constexpr uint32_t const SHADOW_SAMPLING_RUNTIME_PCSS = 3u;
|
||||
static constexpr uint32_t SHADOW_SAMPLING_RUNTIME_PCF = 0u;
|
||||
static constexpr uint32_t SHADOW_SAMPLING_RUNTIME_EVSM = 1u;
|
||||
static constexpr uint32_t SHADOW_SAMPLING_RUNTIME_DPCF = 2u;
|
||||
static constexpr uint32_t SHADOW_SAMPLING_RUNTIME_PCSS = 3u;
|
||||
|
||||
public:
|
||||
|
||||
static uint8_t getIndex(bool lit, bool ssr, bool fog) noexcept;
|
||||
|
||||
ColorPassDescriptorSet(FEngine& engine,
|
||||
ColorPassDescriptorSet(FEngine& engine, bool vsm,
|
||||
TypedUniformBuffer<PerViewUib>& uniforms) noexcept;
|
||||
|
||||
void init(
|
||||
@@ -153,13 +153,15 @@ public:
|
||||
// update local data into GPU UBO
|
||||
void commit(backend::DriverApi& driver) noexcept;
|
||||
|
||||
void unbindSamplers(backend::DriverApi& driver) noexcept;
|
||||
void unbindSamplers(FEngine& engine) noexcept;
|
||||
|
||||
// bind this UBO
|
||||
void bind(backend::DriverApi& driver, uint8_t const index) const noexcept {
|
||||
mDescriptorSet[index].bind(driver, DescriptorSetBindingPoints::PER_VIEW);
|
||||
}
|
||||
|
||||
bool isVSM() const noexcept { return mIsVsm; }
|
||||
|
||||
private:
|
||||
static constexpr size_t DESCRIPTOR_LAYOUT_COUNT = 8;
|
||||
|
||||
@@ -169,11 +171,13 @@ private:
|
||||
void setBuffer(backend::descriptor_binding_t binding,
|
||||
backend::BufferObjectHandle boh, uint32_t offset, uint32_t size) noexcept;
|
||||
|
||||
static void prepareShadowSampling(PerViewUib& uniforms,
|
||||
ShadowMappingUniforms const& shadowMappingUniforms) noexcept;
|
||||
|
||||
TypedUniformBuffer<PerViewUib>& mUniforms;
|
||||
std::array<DescriptorSetLayout, DESCRIPTOR_LAYOUT_COUNT> mDescriptorSetLayout;
|
||||
std::array<DescriptorSet, DESCRIPTOR_LAYOUT_COUNT> mDescriptorSet;
|
||||
static void prepareShadowSampling(PerViewUib& uniforms,
|
||||
ShadowMappingUniforms const& shadowMappingUniforms) noexcept;
|
||||
bool const mIsVsm;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include <utility>
|
||||
#include <limits>
|
||||
@@ -86,6 +87,7 @@ void DescriptorSet::commitSlow(DescriptorSetLayout const& layout,
|
||||
mValid.forEachSetBit([&layout, &driver,
|
||||
dsh = mDescriptorSetHandle, descriptors = mDescriptors.data()]
|
||||
(backend::descriptor_binding_t const binding) {
|
||||
assert_invariant(layout.isValid(binding));
|
||||
if (layout.isSampler(binding)) {
|
||||
driver.updateDescriptorSetTexture(dsh, binding,
|
||||
descriptors[binding].texture.th,
|
||||
@@ -113,7 +115,7 @@ void DescriptorSet::bind(FEngine::DriverApi& driver, DescriptorSetBindingPoints
|
||||
// within the renderpass. We have to comment the assert out since it crashed a client's debug
|
||||
// build.
|
||||
// assert_invariant(mDirty.none());
|
||||
if (mDirty.any() && !mSetAfterCommitWarning) {
|
||||
if (UTILS_VERY_UNLIKELY(mDirty.any() && !mSetAfterCommitWarning)) {
|
||||
mDirty.forEachSetBit([&](uint8_t const binding) {
|
||||
utils::slog.w << "Descriptor set (handle=" << mDescriptorSetHandle.getId()
|
||||
<< ") binding=" << (int) binding
|
||||
@@ -124,35 +126,109 @@ void DescriptorSet::bind(FEngine::DriverApi& driver, DescriptorSetBindingPoints
|
||||
driver.bindDescriptorSet(mDescriptorSetHandle, +set, std::move(dynamicOffsets));
|
||||
}
|
||||
|
||||
void DescriptorSet::setBuffer(
|
||||
void DescriptorSet::setBuffer(DescriptorSetLayout const& layout,
|
||||
backend::descriptor_binding_t const binding,
|
||||
backend::Handle<backend::HwBufferObject> boh, uint32_t const offset, uint32_t const size) noexcept {
|
||||
// TODO: validate it's the right kind of descriptor
|
||||
backend::Handle<backend::HwBufferObject> boh, uint32_t const offset, uint32_t const size) {
|
||||
|
||||
// Validate it's the right kind of descriptor
|
||||
using DSLB = backend::DescriptorSetLayoutBinding;
|
||||
FILAMENT_CHECK_PRECONDITION(DSLB::isBuffer(layout.getDescriptorType(binding)))
|
||||
<< "descriptor " << +binding << "is not a buffer";
|
||||
|
||||
if (mDescriptors[binding].buffer.boh != boh || mDescriptors[binding].buffer.size != size) {
|
||||
// we don't set the dirty bit if only offset changes
|
||||
mDirty.set(binding);
|
||||
}
|
||||
mDescriptors[binding].buffer = { boh, offset, size };
|
||||
mValid.set(binding, (bool)boh);
|
||||
mValid.set(binding, bool(boh));
|
||||
}
|
||||
|
||||
void DescriptorSet::setSampler(
|
||||
DescriptorSetLayout const& layout,
|
||||
backend::descriptor_binding_t const binding,
|
||||
backend::Handle<backend::HwTexture> th, backend::SamplerParams const params) noexcept {
|
||||
// TODO: validate it's the right kind of descriptor
|
||||
backend::Handle<backend::HwTexture> th, backend::SamplerParams const params) {
|
||||
|
||||
using namespace backend;
|
||||
using DSLB = DescriptorSetLayoutBinding;
|
||||
|
||||
// Validate it's the right kind of descriptor
|
||||
auto type = layout.getDescriptorType(binding);
|
||||
FILAMENT_CHECK_PRECONDITION(DSLB::isSampler(type))
|
||||
<< "descriptor " << +binding << " is not a sampler";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(
|
||||
!(params.compareMode == SamplerCompareMode::COMPARE_TO_TEXTURE && !isDepthDescriptor(type)))
|
||||
<< "descriptor " << +binding
|
||||
<< " is not of type DEPTH, but sampler is in COMPARE_TO_TEXTURE mode";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(
|
||||
!(params.isFiltered() &&
|
||||
isDepthDescriptor(type) &&
|
||||
params.compareMode != SamplerCompareMode::COMPARE_TO_TEXTURE))
|
||||
<< "descriptor " << +binding
|
||||
<< " is of type filtered DEPTH, but sampler not in COMPARE_TO_TEXTURE mode";
|
||||
|
||||
if (mDescriptors[binding].texture.th != th || mDescriptors[binding].texture.params != params) {
|
||||
mDirty.set(binding);
|
||||
}
|
||||
mDescriptors[binding].texture = { th, params };
|
||||
mValid.set(binding, (bool)th);
|
||||
mValid.set(binding, bool(th));
|
||||
}
|
||||
|
||||
DescriptorSet DescriptorSet::duplicate(DescriptorSetLayout const& layout) const noexcept {
|
||||
DescriptorSet set{layout};
|
||||
set.mDescriptors = mDescriptors; // Use the vector's assignment operator
|
||||
set.mDirty = mDirty;
|
||||
set.mDirty = mValid | mDirty; // Dirty all valid descriptors so they're updated during commit
|
||||
set.mValid = mValid;
|
||||
return set;
|
||||
}
|
||||
bool DescriptorSet::isTextureCompatibleWithDescriptor(
|
||||
backend::TextureType t, backend::DescriptorType d) noexcept {
|
||||
using namespace backend;
|
||||
|
||||
switch (d) {
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
// DEPTH_STENCIL is treated as accessing the depth component. OpenGL 4.3
|
||||
// allows to specify which one, but not filament.
|
||||
// Depth textures can be used as an unfiltered float sampler
|
||||
return t == TextureType::FLOAT || t == TextureType::DEPTH || t == TextureType::DEPTH_STENCIL;
|
||||
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
return t == TextureType::INT;
|
||||
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
return t == TextureType::UINT;
|
||||
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
// DEPTH_STENCIL is treated as accessing the depth component. OpenGL 4.3
|
||||
// allows to specify which one, but not filament.
|
||||
return t == TextureType::DEPTH || t == TextureType::DEPTH_STENCIL;
|
||||
|
||||
case DescriptorType::SAMPLER_EXTERNAL:
|
||||
case DescriptorType::UNIFORM_BUFFER:
|
||||
case DescriptorType::SHADER_STORAGE_BUFFER:
|
||||
case DescriptorType::INPUT_ATTACHMENT:
|
||||
return false;
|
||||
}
|
||||
|
||||
// should never happen
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -62,14 +62,16 @@ public:
|
||||
backend::DescriptorSetOffsetArray dynamicOffsets) const noexcept;
|
||||
|
||||
// sets a ubo/ssbo descriptor
|
||||
void setBuffer(backend::descriptor_binding_t binding,
|
||||
void setBuffer(DescriptorSetLayout const& layout,
|
||||
backend::descriptor_binding_t binding,
|
||||
backend::Handle<backend::HwBufferObject> boh,
|
||||
uint32_t offset, uint32_t size) noexcept;
|
||||
uint32_t offset, uint32_t size);
|
||||
|
||||
// sets a sampler descriptor
|
||||
void setSampler(backend::descriptor_binding_t binding,
|
||||
void setSampler(DescriptorSetLayout const& layout,
|
||||
backend::descriptor_binding_t binding,
|
||||
backend::Handle<backend::HwTexture> th,
|
||||
backend::SamplerParams params) noexcept;
|
||||
backend::SamplerParams params);
|
||||
|
||||
// Used for duplicating material
|
||||
DescriptorSet duplicate(DescriptorSetLayout const& layout) const noexcept;
|
||||
@@ -82,6 +84,9 @@ public:
|
||||
return mValid;
|
||||
}
|
||||
|
||||
static bool isTextureCompatibleWithDescriptor(
|
||||
backend::TextureType t, backend::DescriptorType d) noexcept;
|
||||
|
||||
private:
|
||||
struct Desc {
|
||||
Desc() noexcept { }
|
||||
|
||||
@@ -20,6 +20,9 @@
|
||||
|
||||
#include "details/Engine.h"
|
||||
|
||||
#include <utils/debug.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <algorithm>
|
||||
@@ -35,11 +38,15 @@ DescriptorSetLayout::DescriptorSetLayout(
|
||||
backend::DescriptorSetLayout descriptorSetLayout) noexcept {
|
||||
for (auto&& desc : descriptorSetLayout.bindings) {
|
||||
mMaxDescriptorBinding = std::max(mMaxDescriptorBinding, desc.binding);
|
||||
mSamplers.set(desc.binding,
|
||||
desc.type == backend::DescriptorType::SAMPLER ||
|
||||
desc.type == backend::DescriptorType::SAMPLER_EXTERNAL);
|
||||
mUniformBuffers.set(desc.binding,
|
||||
desc.type == backend::DescriptorType::UNIFORM_BUFFER);
|
||||
mSamplers.set(desc.binding, backend::DescriptorSetLayoutBinding::isSampler(desc.type));
|
||||
mUniformBuffers.set(desc.binding, desc.type == backend::DescriptorType::UNIFORM_BUFFER);
|
||||
}
|
||||
|
||||
assert_invariant(mMaxDescriptorBinding < utils::bitset64::BIT_COUNT);
|
||||
|
||||
mDescriptorTypes = utils::FixedCapacityVector<backend::DescriptorType>(mMaxDescriptorBinding + 1);
|
||||
for (auto&& desc : descriptorSetLayout.bindings) {
|
||||
mDescriptorTypes[desc.binding] = desc.type;
|
||||
}
|
||||
|
||||
mDescriptorSetLayoutHandle = factory.create(driver,
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <utils/bitset.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
@@ -56,6 +57,10 @@ public:
|
||||
return mMaxDescriptorBinding;
|
||||
}
|
||||
|
||||
bool isValid(backend::descriptor_binding_t const binding) const noexcept {
|
||||
return mSamplers[binding] || mUniformBuffers[binding];
|
||||
}
|
||||
|
||||
bool isSampler(backend::descriptor_binding_t const binding) const noexcept {
|
||||
return mSamplers[binding];
|
||||
}
|
||||
@@ -68,11 +73,17 @@ public:
|
||||
return mUniformBuffers;
|
||||
}
|
||||
|
||||
backend::DescriptorType getDescriptorType(
|
||||
backend::descriptor_binding_t const binding) const noexcept {
|
||||
return mDescriptorTypes[binding];
|
||||
}
|
||||
|
||||
private:
|
||||
backend::DescriptorSetLayoutHandle mDescriptorSetLayoutHandle;
|
||||
utils::bitset64 mSamplers;
|
||||
utils::bitset64 mUniformBuffers;
|
||||
uint8_t mMaxDescriptorBinding = 0;
|
||||
utils::FixedCapacityVector<backend::DescriptorType> mDescriptorTypes;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -53,7 +53,8 @@ void PostProcessDescriptorSet::terminate(HwDescriptorSetLayoutFactory& factory,
|
||||
void PostProcessDescriptorSet::setFrameUniforms(DriverApi& driver,
|
||||
TypedUniformBuffer<PerViewUib>& uniforms) noexcept {
|
||||
// initialize the descriptor-set
|
||||
mDescriptorSet.setBuffer(+PerViewBindingPoints::FRAME_UNIFORMS,
|
||||
mDescriptorSet.setBuffer(mDescriptorSetLayout,
|
||||
+PerViewBindingPoints::FRAME_UNIFORMS,
|
||||
uniforms.getUboHandle(), 0, uniforms.getSize());
|
||||
|
||||
mDescriptorSet.commit(mDescriptorSetLayout, driver);
|
||||
|
||||
@@ -46,8 +46,8 @@ ShadowMapDescriptorSet::ShadowMapDescriptorSet(FEngine& engine) noexcept {
|
||||
mDescriptorSet = DescriptorSet{ engine.getPerViewDescriptorSetLayoutDepthVariant() };
|
||||
|
||||
// initialize the descriptor-set
|
||||
mDescriptorSet.setBuffer(+PerViewBindingPoints::FRAME_UNIFORMS,
|
||||
mUniformBufferHandle, 0, sizeof(PerViewUib));
|
||||
mDescriptorSet.setBuffer(engine.getPerViewDescriptorSetLayoutDepthVariant(),
|
||||
+PerViewBindingPoints::FRAME_UNIFORMS, mUniformBufferHandle, 0, sizeof(PerViewUib));
|
||||
}
|
||||
|
||||
void ShadowMapDescriptorSet::terminate(DriverApi& driver) {
|
||||
|
||||
@@ -53,28 +53,32 @@ void SsrPassDescriptorSet::terminate(DriverApi& driver) {
|
||||
driver.destroyBufferObject(mShadowUbh);
|
||||
}
|
||||
|
||||
void SsrPassDescriptorSet::setFrameUniforms(TypedUniformBuffer<PerViewUib>& uniforms) noexcept {
|
||||
void SsrPassDescriptorSet::setFrameUniforms(FEngine const& engine,
|
||||
TypedUniformBuffer<PerViewUib>& uniforms) noexcept {
|
||||
// initialize the descriptor-set
|
||||
mDescriptorSet.setBuffer(+PerViewBindingPoints::FRAME_UNIFORMS,
|
||||
mDescriptorSet.setBuffer(engine.getPerViewDescriptorSetLayoutSsrVariant(),
|
||||
+PerViewBindingPoints::FRAME_UNIFORMS,
|
||||
uniforms.getUboHandle(), 0, uniforms.getSize());
|
||||
|
||||
// This is actually not used for the SSR variants, but the descriptor-set layout needs
|
||||
// to have this UBO because the fragment shader used is the "generic" one. Both Metal
|
||||
// and GL would be okay without this, but Vulkan's validation layer would complain.
|
||||
mDescriptorSet.setBuffer(+PerViewBindingPoints::SHADOWS, mShadowUbh, 0, sizeof(ShadowUib));
|
||||
mDescriptorSet.setBuffer(engine.getPerViewDescriptorSetLayoutSsrVariant(),
|
||||
+PerViewBindingPoints::SHADOWS, mShadowUbh, 0, sizeof(ShadowUib));
|
||||
|
||||
mUniforms = std::addressof(uniforms);
|
||||
}
|
||||
|
||||
void SsrPassDescriptorSet::prepareHistorySSR(Handle<HwTexture> ssr,
|
||||
void SsrPassDescriptorSet::prepareHistorySSR(FEngine const& engine, Handle<HwTexture> ssr,
|
||||
mat4f const& historyProjection,
|
||||
mat4f const& uvFromViewMatrix,
|
||||
ScreenSpaceReflectionsOptions const& ssrOptions) noexcept {
|
||||
|
||||
mDescriptorSet.setSampler(+PerViewBindingPoints::SSR, ssr, {
|
||||
.filterMag = SamplerMagFilter::LINEAR,
|
||||
.filterMin = SamplerMinFilter::LINEAR
|
||||
});
|
||||
mDescriptorSet.setSampler(engine.getPerViewDescriptorSetLayoutSsrVariant(),
|
||||
+PerViewBindingPoints::SSR, ssr, {
|
||||
.filterMag = SamplerMagFilter::LINEAR,
|
||||
.filterMin = SamplerMinFilter::LINEAR
|
||||
});
|
||||
|
||||
assert_invariant(mUniforms);
|
||||
auto& s = mUniforms->edit();
|
||||
@@ -86,9 +90,11 @@ void SsrPassDescriptorSet::prepareHistorySSR(Handle<HwTexture> ssr,
|
||||
s.ssrStride = ssrOptions.stride;
|
||||
}
|
||||
|
||||
void SsrPassDescriptorSet::prepareStructure(Handle<HwTexture> structure) noexcept {
|
||||
void SsrPassDescriptorSet::prepareStructure(FEngine const& engine,
|
||||
Handle<HwTexture> structure) noexcept {
|
||||
// sampler must be NEAREST
|
||||
mDescriptorSet.setSampler(+PerViewBindingPoints::STRUCTURE, structure, {});
|
||||
mDescriptorSet.setSampler(engine.getPerViewDescriptorSetLayoutSsrVariant(),
|
||||
+PerViewBindingPoints::STRUCTURE, structure, {});
|
||||
}
|
||||
|
||||
void SsrPassDescriptorSet::commit(FEngine& engine) noexcept {
|
||||
|
||||
@@ -47,11 +47,11 @@ public:
|
||||
|
||||
void terminate(backend::DriverApi& driver);
|
||||
|
||||
void setFrameUniforms(TypedUniformBuffer<PerViewUib>& uniforms) noexcept;
|
||||
void setFrameUniforms(FEngine const& engine, TypedUniformBuffer<PerViewUib>& uniforms) noexcept;
|
||||
|
||||
void prepareStructure(TextureHandle structure) noexcept;
|
||||
void prepareStructure(FEngine const& engine, TextureHandle structure) noexcept;
|
||||
|
||||
void prepareHistorySSR(TextureHandle ssr,
|
||||
void prepareHistorySSR(FEngine const& engine, TextureHandle ssr,
|
||||
math::mat4f const& historyProjection,
|
||||
math::mat4f const& uvFromViewMatrix,
|
||||
ScreenSpaceReflectionsOptions const& ssrOptions) noexcept;
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
Pod::Spec.new do |spec|
|
||||
spec.name = "Filament"
|
||||
spec.version = "1.59.4"
|
||||
spec.version = "1.59.5"
|
||||
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
|
||||
spec.homepage = "https://google.github.io/filament"
|
||||
spec.authors = "Google LLC."
|
||||
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
|
||||
spec.platform = :ios, "11.0"
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.59.4/filament-v1.59.4-ios.tgz" }
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.59.5/filament-v1.59.5-ios.tgz" }
|
||||
|
||||
# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
|
||||
spec.pod_target_xcconfig = {
|
||||
|
||||
@@ -102,7 +102,8 @@ project in Xcode to see changes take effect.
|
||||
|
||||
## Building iOS Samples with ASan / UBSan
|
||||
|
||||
1. Turn on ASan / UBSan in Filament's top-level CMakeLists.txt by uncommenting the following line:
|
||||
1. Turn on ASan / UBSan in Filament's top-level CMakeLists.txt by passing
|
||||
`-DFILAMENT_ENABLE_ASAN_UBSAN=1` to trigger the following line:
|
||||
|
||||
```
|
||||
set(EXTRA_SANITIZE_OPTIONS "-fsanitize=undefined -fsanitize=address")
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
namespace filament {
|
||||
|
||||
// update this when a new version of filament wouldn't work with older materials
|
||||
static constexpr size_t MATERIAL_VERSION = 59;
|
||||
static constexpr size_t MATERIAL_VERSION = 60;
|
||||
|
||||
/**
|
||||
* Supported shading models
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <private/filament/EngineEnums.h>
|
||||
#include <private/filament/Variant.h>
|
||||
|
||||
#include <filament/MaterialEnums.h>
|
||||
|
||||
@@ -34,15 +35,20 @@ backend::DescriptorSetLayout const& getPerRenderableLayout() noexcept;
|
||||
|
||||
backend::DescriptorSetLayout getPerViewDescriptorSetLayout(
|
||||
MaterialDomain domain,
|
||||
UserVariantFilterMask variantFilter,
|
||||
bool isLit,
|
||||
ReflectionMode reflectionMode,
|
||||
RefractionMode refractionMode) noexcept;
|
||||
bool isLit, bool isSSR, bool hasFog,
|
||||
bool isVSM) noexcept;
|
||||
|
||||
backend::DescriptorSetLayout getPerViewDescriptorSetLayoutWithVariant(
|
||||
Variant variant,
|
||||
MaterialDomain domain,
|
||||
bool isLit, bool isSSR, bool hasFog) noexcept;
|
||||
|
||||
utils::CString getDescriptorName(
|
||||
filament::DescriptorSetBindingPoints set,
|
||||
DescriptorSetBindingPoints set,
|
||||
backend::descriptor_binding_t binding) noexcept;
|
||||
|
||||
backend::DescriptorType getDescriptorType(backend::SamplerType type, backend::SamplerFormat format);
|
||||
|
||||
} // namespace filament::descriptor_sets
|
||||
|
||||
|
||||
|
||||
@@ -23,6 +23,8 @@
|
||||
#include <utils/CString.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
#include <private/filament/DescriptorSets.h>
|
||||
|
||||
#include <initializer_list>
|
||||
#include <unordered_map>
|
||||
#include <string_view>
|
||||
@@ -128,6 +130,9 @@ public:
|
||||
|
||||
static utils::CString generateUniformName(const char* group, const char* sampler) noexcept;
|
||||
|
||||
static SamplerInfoList filterSamplerList(SamplerInfoList list,
|
||||
backend::DescriptorSetLayout const& descriptorSetLayout);
|
||||
|
||||
private:
|
||||
friend class Builder;
|
||||
|
||||
|
||||
@@ -17,70 +17,151 @@
|
||||
#include "private/filament/DescriptorSets.h"
|
||||
|
||||
#include <private/filament/EngineEnums.h>
|
||||
#include <private/filament/Variant.h>
|
||||
|
||||
#include <filament/MaterialEnums.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/StaticString.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <unordered_map>
|
||||
#include <cstddef>
|
||||
#include <initializer_list>
|
||||
#include <string_view>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
|
||||
namespace filament::descriptor_sets {
|
||||
|
||||
using namespace backend;
|
||||
|
||||
static DescriptorSetLayout const postProcessDescriptorSetLayout{
|
||||
utils::StaticString("postProcess"),{
|
||||
// used for post-processing passes
|
||||
static constexpr std::initializer_list<DescriptorSetLayoutBinding> postProcessDescriptorSetLayoutList = {
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FRAME_UNIFORMS },
|
||||
}};
|
||||
};
|
||||
|
||||
static DescriptorSetLayout const depthVariantDescriptorSetLayout{
|
||||
utils::StaticString("depthVariant"),{
|
||||
// used to generate shadow-maps
|
||||
static constexpr std::initializer_list<DescriptorSetLayoutBinding> depthVariantDescriptorSetLayoutList = {
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FRAME_UNIFORMS },
|
||||
}};
|
||||
};
|
||||
|
||||
// ssrVariantDescriptorSetLayout must match perViewDescriptorSetLayout's vertex stage. This is
|
||||
// because the SSR variant is always using the "standard" vertex shader (i.e. there is no
|
||||
// dedicated SSR vertex shader), which uses perViewDescriptorSetLayout.
|
||||
// This means that PerViewBindingPoints::SHADOWS must be in the layout even though it's not used
|
||||
// by the SSR variant.
|
||||
static DescriptorSetLayout const ssrVariantDescriptorSetLayout{
|
||||
utils::StaticString("ssrVariant"),{
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FRAME_UNIFORMS },
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SHADOWS },
|
||||
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::STRUCTURE },
|
||||
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SSR },
|
||||
}};
|
||||
static constexpr std::initializer_list<DescriptorSetLayoutBinding> ssrVariantDescriptorSetLayoutList = {
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FRAME_UNIFORMS },
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SHADOWS },
|
||||
{ DescriptorType::SAMPLER_2D_FLOAT, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::STRUCTURE },
|
||||
{ DescriptorType::SAMPLER_2D_ARRAY_FLOAT, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SSR },
|
||||
};
|
||||
|
||||
static DescriptorSetLayout perViewDescriptorSetLayout = {
|
||||
utils::StaticString("perView"),{
|
||||
// Used for generating the color pass (i.e. the main pass). This is in fact a template that gets
|
||||
// declined into 8 different layouts, based on variants.
|
||||
//
|
||||
// Note about the SHADOW_MAP binding points:
|
||||
// This descriptor can either be a SAMPLER_FLOAT or a SAMPLER_DEPTH,
|
||||
// and there are 3 cases to consider:
|
||||
//
|
||||
// | TextureType | CompareMode | Filtered | SamplerType | Variant |
|
||||
// ---------+-------------+-------------+----------+-------------+---------+
|
||||
// PCF | DEPTH | COMPARE | Yes | DEPTH | - |
|
||||
// VSM | FLOAT | NONE | Yes | FLOAT | VSM |
|
||||
// OTHER | DEPTH | NONE | No | FLOAT | VSM |
|
||||
//
|
||||
// The SamplerType to use depends on the Variant. Variant::VSM is set for all cases except PCM.
|
||||
//
|
||||
static constexpr std::initializer_list<DescriptorSetLayoutBinding> perViewDescriptorSetLayoutList = {
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FRAME_UNIFORMS },
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SHADOWS },
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::LIGHTS },
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::RECORD_BUFFER },
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FROXEL_BUFFER },
|
||||
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::STRUCTURE },
|
||||
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SHADOW_MAP },
|
||||
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::IBL_DFG_LUT },
|
||||
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::IBL_SPECULAR },
|
||||
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SSAO },
|
||||
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SSR },
|
||||
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FOG },
|
||||
}};
|
||||
{ DescriptorType::SAMPLER_2D_FLOAT, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::STRUCTURE },
|
||||
{ DescriptorType::SAMPLER_2D_ARRAY_DEPTH, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SHADOW_MAP },
|
||||
{ DescriptorType::SAMPLER_2D_FLOAT, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::IBL_DFG_LUT },
|
||||
{ DescriptorType::SAMPLER_CUBE_FLOAT, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::IBL_SPECULAR },
|
||||
{ DescriptorType::SAMPLER_2D_ARRAY_FLOAT, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SSAO },
|
||||
{ DescriptorType::SAMPLER_2D_ARRAY_FLOAT, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SSR },
|
||||
{ DescriptorType::SAMPLER_CUBE_FLOAT, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FOG },
|
||||
};
|
||||
|
||||
static constexpr std::initializer_list<DescriptorSetLayoutBinding> perRenderableDescriptorSetLayoutList = {
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerRenderableBindingPoints::OBJECT_UNIFORMS, DescriptorFlags::DYNAMIC_OFFSET },
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerRenderableBindingPoints::BONES_UNIFORMS, DescriptorFlags::DYNAMIC_OFFSET },
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerRenderableBindingPoints::MORPHING_UNIFORMS },
|
||||
{ DescriptorType::SAMPLER_2D_ARRAY_FLOAT, ShaderStageFlags::VERTEX , +PerRenderableBindingPoints::MORPH_TARGET_POSITIONS },
|
||||
{ DescriptorType::SAMPLER_2D_ARRAY_INT, ShaderStageFlags::VERTEX , +PerRenderableBindingPoints::MORPH_TARGET_TANGENTS },
|
||||
{ DescriptorType::SAMPLER_2D_ARRAY_FLOAT, ShaderStageFlags::VERTEX , +PerRenderableBindingPoints::BONES_INDICES_AND_WEIGHTS },
|
||||
};
|
||||
|
||||
struct PairSamplerTypeFormatHasher {
|
||||
std::size_t operator()(const std::pair<SamplerType, SamplerFormat>& p) const {
|
||||
using UnderlyingSamplerType = std::underlying_type_t<SamplerType>;
|
||||
using UnderlyingSamplerFormat = std::underlying_type_t<SamplerFormat>;
|
||||
std::size_t seed = 0;
|
||||
std::size_t const hash1 = std::hash<UnderlyingSamplerType>{}(
|
||||
static_cast<UnderlyingSamplerType>(p.first)
|
||||
);
|
||||
std::size_t const hash2 = std::hash<UnderlyingSamplerFormat>{}(
|
||||
static_cast<UnderlyingSamplerFormat>(p.second)
|
||||
);
|
||||
seed ^= hash1 + 0x9e3779b9 + (seed << 6) + (seed >> 2);
|
||||
seed ^= hash2 + 0x9e3779b9 + (seed << 6) + (seed >> 2);
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
|
||||
static const std::unordered_map<
|
||||
std::pair<SamplerType, SamplerFormat>, DescriptorType, PairSamplerTypeFormatHasher> sDescriptorTypeMap{
|
||||
{{ SamplerType::SAMPLER_2D, SamplerFormat::INT }, DescriptorType::SAMPLER_2D_INT },
|
||||
{{ SamplerType::SAMPLER_2D, SamplerFormat::UINT }, DescriptorType::SAMPLER_2D_UINT },
|
||||
{{ SamplerType::SAMPLER_2D, SamplerFormat::FLOAT }, DescriptorType::SAMPLER_2D_FLOAT },
|
||||
{{ SamplerType::SAMPLER_2D, SamplerFormat::SHADOW }, DescriptorType::SAMPLER_2D_DEPTH },
|
||||
{{ SamplerType::SAMPLER_2D_ARRAY, SamplerFormat::INT }, DescriptorType::SAMPLER_2D_ARRAY_INT },
|
||||
{{ SamplerType::SAMPLER_2D_ARRAY, SamplerFormat::UINT }, DescriptorType::SAMPLER_2D_ARRAY_UINT },
|
||||
{{ SamplerType::SAMPLER_2D_ARRAY, SamplerFormat::FLOAT }, DescriptorType::SAMPLER_2D_ARRAY_FLOAT },
|
||||
{{ SamplerType::SAMPLER_2D_ARRAY, SamplerFormat::SHADOW }, DescriptorType::SAMPLER_2D_ARRAY_DEPTH },
|
||||
{{ SamplerType::SAMPLER_CUBEMAP, SamplerFormat::INT }, DescriptorType::SAMPLER_CUBE_INT },
|
||||
{{ SamplerType::SAMPLER_CUBEMAP, SamplerFormat::UINT }, DescriptorType::SAMPLER_CUBE_UINT },
|
||||
{{ SamplerType::SAMPLER_CUBEMAP, SamplerFormat::FLOAT }, DescriptorType::SAMPLER_CUBE_FLOAT },
|
||||
{{ SamplerType::SAMPLER_CUBEMAP, SamplerFormat::SHADOW }, DescriptorType::SAMPLER_CUBE_DEPTH },
|
||||
{{ SamplerType::SAMPLER_CUBEMAP_ARRAY, SamplerFormat::INT }, DescriptorType::SAMPLER_CUBE_ARRAY_INT },
|
||||
{{ SamplerType::SAMPLER_CUBEMAP_ARRAY, SamplerFormat::UINT }, DescriptorType::SAMPLER_CUBE_ARRAY_UINT },
|
||||
{{ SamplerType::SAMPLER_CUBEMAP_ARRAY, SamplerFormat::FLOAT }, DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT },
|
||||
{{ SamplerType::SAMPLER_CUBEMAP_ARRAY, SamplerFormat::SHADOW }, DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH },
|
||||
{{ SamplerType::SAMPLER_3D, SamplerFormat::INT }, DescriptorType::SAMPLER_3D_INT },
|
||||
{{ SamplerType::SAMPLER_3D, SamplerFormat::UINT }, DescriptorType::SAMPLER_3D_UINT },
|
||||
{{ SamplerType::SAMPLER_3D, SamplerFormat::FLOAT }, DescriptorType::SAMPLER_3D_FLOAT },
|
||||
{{ SamplerType::SAMPLER_EXTERNAL, SamplerFormat::FLOAT }, DescriptorType::SAMPLER_EXTERNAL }
|
||||
};
|
||||
|
||||
// used for post-processing passes
|
||||
static DescriptorSetLayout const postProcessDescriptorSetLayout{ utils::StaticString("postProcess"),
|
||||
postProcessDescriptorSetLayoutList };
|
||||
|
||||
// used to generate shadow-maps
|
||||
static DescriptorSetLayout const depthVariantDescriptorSetLayout{
|
||||
utils::StaticString("depthVariant"), depthVariantDescriptorSetLayoutList
|
||||
};
|
||||
|
||||
static DescriptorSetLayout const ssrVariantDescriptorSetLayout{ utils::StaticString("ssrVariant"),
|
||||
ssrVariantDescriptorSetLayoutList };
|
||||
|
||||
// Used for generating the color pass (i.e. the main pass). This is in fact a template that gets
|
||||
// declined into 8 different layouts, based on variants.
|
||||
static DescriptorSetLayout perViewDescriptorSetLayout = { utils::StaticString("perView"),
|
||||
perViewDescriptorSetLayoutList };
|
||||
|
||||
static DescriptorSetLayout perRenderableDescriptorSetLayout = {
|
||||
utils::StaticString("perRenderable"),{
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerRenderableBindingPoints::OBJECT_UNIFORMS, DescriptorFlags::DYNAMIC_OFFSET },
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerRenderableBindingPoints::BONES_UNIFORMS, DescriptorFlags::DYNAMIC_OFFSET },
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerRenderableBindingPoints::MORPHING_UNIFORMS },
|
||||
{ DescriptorType::SAMPLER, ShaderStageFlags::VERTEX , +PerRenderableBindingPoints::MORPH_TARGET_POSITIONS },
|
||||
{ DescriptorType::SAMPLER, ShaderStageFlags::VERTEX , +PerRenderableBindingPoints::MORPH_TARGET_TANGENTS },
|
||||
{ DescriptorType::SAMPLER, ShaderStageFlags::VERTEX , +PerRenderableBindingPoints::BONES_INDICES_AND_WEIGHTS },
|
||||
}};
|
||||
utils::StaticString("perRenderable"), perRenderableDescriptorSetLayoutList
|
||||
};
|
||||
|
||||
DescriptorSetLayout const& getPostProcessLayout() noexcept {
|
||||
return postProcessDescriptorSetLayout;
|
||||
@@ -98,8 +179,8 @@ DescriptorSetLayout const& getPerRenderableLayout() noexcept {
|
||||
return perRenderableDescriptorSetLayout;
|
||||
}
|
||||
|
||||
utils::CString getDescriptorName(DescriptorSetBindingPoints set,
|
||||
descriptor_binding_t binding) noexcept {
|
||||
utils::CString getDescriptorName(DescriptorSetBindingPoints const set,
|
||||
descriptor_binding_t const binding) noexcept {
|
||||
using namespace std::literals;
|
||||
|
||||
static std::unordered_map<descriptor_binding_t, std::string_view> const set0{{
|
||||
@@ -128,12 +209,12 @@ utils::CString getDescriptorName(DescriptorSetBindingPoints set,
|
||||
|
||||
switch (set) {
|
||||
case DescriptorSetBindingPoints::PER_VIEW: {
|
||||
auto pos = set0.find(binding);
|
||||
auto const pos = set0.find(binding);
|
||||
assert_invariant(pos != set0.end());
|
||||
return { pos->second.data(), pos->second.size() };
|
||||
}
|
||||
case DescriptorSetBindingPoints::PER_RENDERABLE: {
|
||||
auto pos = set1.find(binding);
|
||||
auto const pos = set1.find(binding);
|
||||
assert_invariant(pos != set1.end());
|
||||
return { pos->second.data(), pos->second.size() };
|
||||
}
|
||||
@@ -142,17 +223,13 @@ utils::CString getDescriptorName(DescriptorSetBindingPoints set,
|
||||
return "MaterialParams";
|
||||
}
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
DescriptorSetLayout getPerViewDescriptorSetLayout(
|
||||
MaterialDomain domain,
|
||||
UserVariantFilterMask variantFilter,
|
||||
bool isLit,
|
||||
ReflectionMode reflectionMode,
|
||||
RefractionMode refractionMode) noexcept {
|
||||
|
||||
bool const ssr = reflectionMode == ReflectionMode::SCREEN_SPACE ||
|
||||
refractionMode == RefractionMode::SCREEN_SPACE;
|
||||
MaterialDomain const domain,
|
||||
bool const isLit, bool const isSSR, bool const hasFog,
|
||||
bool const isVSM) noexcept {
|
||||
|
||||
switch (domain) {
|
||||
case MaterialDomain::SURFACE: {
|
||||
@@ -171,7 +248,7 @@ DescriptorSetLayout getPerViewDescriptorSetLayout(
|
||||
layout.bindings.end());
|
||||
}
|
||||
// remove descriptors not needed for SSRs
|
||||
if (!ssr) {
|
||||
if (!isSSR) {
|
||||
layout.bindings.erase(
|
||||
std::remove_if(layout.bindings.begin(), layout.bindings.end(),
|
||||
[](auto const& entry) {
|
||||
@@ -181,7 +258,7 @@ DescriptorSetLayout getPerViewDescriptorSetLayout(
|
||||
|
||||
}
|
||||
// remove fog descriptor if filtered out
|
||||
if (variantFilter & (UserVariantFilterMask)UserVariantFilterBit::FOG) {
|
||||
if (!hasFog) {
|
||||
layout.bindings.erase(
|
||||
std::remove_if(layout.bindings.begin(), layout.bindings.end(),
|
||||
[](auto const& entry) {
|
||||
@@ -189,14 +266,82 @@ DescriptorSetLayout getPerViewDescriptorSetLayout(
|
||||
}),
|
||||
layout.bindings.end());
|
||||
}
|
||||
|
||||
// change the SHADOW_MAP descriptor type for VSM
|
||||
if (isVSM) {
|
||||
auto const pos = std::find_if(layout.bindings.begin(), layout.bindings.end(),
|
||||
[](auto const& v) {
|
||||
return v.binding == PerViewBindingPoints::SHADOW_MAP;
|
||||
});
|
||||
if (pos != layout.bindings.end()) {
|
||||
pos->type = DescriptorType::SAMPLER_2D_ARRAY_FLOAT;
|
||||
}
|
||||
}
|
||||
return layout;
|
||||
}
|
||||
case MaterialDomain::POST_PROCESS:
|
||||
return descriptor_sets::getPostProcessLayout();
|
||||
return postProcessDescriptorSetLayout;
|
||||
case MaterialDomain::COMPUTE:
|
||||
// TODO: what's the layout for compute?
|
||||
return descriptor_sets::getPostProcessLayout();
|
||||
return postProcessDescriptorSetLayout;
|
||||
}
|
||||
}
|
||||
|
||||
DescriptorSetLayout getPerViewDescriptorSetLayoutWithVariant(
|
||||
Variant const variant,
|
||||
MaterialDomain const domain,
|
||||
bool const isLit, bool const isSSR, bool const hasFog) noexcept {
|
||||
if (Variant::isValidDepthVariant(variant)) {
|
||||
return depthVariantDescriptorSetLayout;
|
||||
}
|
||||
if (Variant::isSSRVariant(variant)) {
|
||||
return ssrVariantDescriptorSetLayout;
|
||||
}
|
||||
// We need to filter out all the descriptors not included in the "resolved" layout below
|
||||
return getPerViewDescriptorSetLayout(domain, isLit, isSSR, hasFog,
|
||||
Variant::isVSMVariant(variant));
|
||||
}
|
||||
|
||||
DescriptorType getDescriptorType(SamplerType const type, SamplerFormat const format) {
|
||||
auto const pos = sDescriptorTypeMap.find({ type, format });
|
||||
FILAMENT_CHECK_PRECONDITION(pos != sDescriptorTypeMap.end())
|
||||
<< "Incompatible Sampler Format " << to_string(format)
|
||||
<< " and Type " << to_string(type);
|
||||
return pos->second;
|
||||
}
|
||||
|
||||
template<class ITERATOR, class PREDICATE>
|
||||
constexpr static ITERATOR find_if(ITERATOR first, ITERATOR last, PREDICATE pred) {
|
||||
for (; first != last; ++first)
|
||||
if (pred(*first)) break;
|
||||
return first;
|
||||
}
|
||||
|
||||
constexpr static bool checkConsistency() noexcept {
|
||||
// check that all descriptors that apply to the vertex stage in perViewDescriptorSetLayout
|
||||
// are present in ssrVariantDescriptorSetLayout; meaning that the latter is compatible
|
||||
// with the former.
|
||||
for (auto const& r: perViewDescriptorSetLayoutList) {
|
||||
if (hasShaderType(r.stageFlags, ShaderStage::VERTEX)) {
|
||||
auto const pos = find_if(
|
||||
ssrVariantDescriptorSetLayoutList.begin(),
|
||||
ssrVariantDescriptorSetLayoutList.end(),
|
||||
[r](auto const& l) {
|
||||
return l.count == r.count &&
|
||||
l.type == r.type &&
|
||||
l.binding == r.binding &&
|
||||
l.flags == r.flags &&
|
||||
l.stageFlags == r.stageFlags;
|
||||
});
|
||||
if (pos == ssrVariantDescriptorSetLayoutList.end()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static_assert(checkConsistency(), "ssrVariantDescriptorSetLayout is not compatible with "
|
||||
"perViewDescriptorSetLayout");
|
||||
|
||||
} // namespace filament::descriptor_sets
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "private/filament/SamplerInterfaceBlock.h"
|
||||
|
||||
#include <private/filament/DescriptorSets.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
@@ -102,7 +103,7 @@ const SamplerInterfaceBlock::SamplerInfo* SamplerInterfaceBlock::getSamplerInfo(
|
||||
return &mSamplersInfoList[pos->second];
|
||||
}
|
||||
|
||||
utils::CString SamplerInterfaceBlock::generateUniformName(const char* group, const char* sampler) noexcept {
|
||||
CString SamplerInterfaceBlock::generateUniformName(const char* group, const char* sampler) noexcept {
|
||||
char uniformName[256];
|
||||
|
||||
// sampler interface block name
|
||||
@@ -117,9 +118,27 @@ utils::CString SamplerInterfaceBlock::generateUniformName(const char* group, con
|
||||
std::min(sizeof(uniformName) / 2 - 2, strlen(sampler)),
|
||||
prefix + 1);
|
||||
*last++ = 0; // null terminator
|
||||
assert(last <= std::end(uniformName));
|
||||
assert_invariant(last <= std::end(uniformName));
|
||||
|
||||
return CString{ uniformName, size_t(last - uniformName) - 1u };
|
||||
}
|
||||
|
||||
SamplerInterfaceBlock::SamplerInfoList SamplerInterfaceBlock::filterSamplerList(
|
||||
SamplerInfoList list, backend::DescriptorSetLayout const& descriptorSetLayout) {
|
||||
// remove all the samplers that are not included in the descriptor-set layout
|
||||
list.erase(
|
||||
std::remove_if(list.begin(), list.end(),
|
||||
[&](auto const& entry) {
|
||||
auto pos = std::find_if(
|
||||
descriptorSetLayout.bindings.begin(),
|
||||
descriptorSetLayout.bindings.end(),
|
||||
[&entry](const auto& item) {
|
||||
return item.binding == entry.binding;
|
||||
});
|
||||
return pos == descriptorSetLayout.bindings.end();
|
||||
}), list.end());
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -603,7 +603,7 @@ public:
|
||||
* extension will be derived from the shader stage. For example, mymaterial_0x0e.frag,
|
||||
* mymaterial_0x18.vert, etc.
|
||||
*/
|
||||
MaterialBuilder& saveRawVariants(bool saveVariants) noexcept;
|
||||
MaterialBuilder& saveRawVariants(bool saveRawVariants) noexcept;
|
||||
|
||||
//! If true, will include debugging information in generated SPIRV.
|
||||
MaterialBuilder& generateDebugInfo(bool generateDebugInfo) noexcept;
|
||||
@@ -635,7 +635,7 @@ public:
|
||||
* Build the material. If you are using the Filament engine with this library, you should use
|
||||
* the job system provided by Engine.
|
||||
*/
|
||||
Package build(utils::JobSystem& jobSystem) noexcept;
|
||||
Package build(utils::JobSystem& jobSystem);
|
||||
|
||||
public:
|
||||
// The methods and types below are for internal use
|
||||
@@ -809,7 +809,7 @@ private:
|
||||
// Multiple calls to findProperties accumulate the property sets across fragment
|
||||
// and vertex shaders in mProperties.
|
||||
bool findProperties(filament::backend::ShaderStage type,
|
||||
MaterialBuilder::PropertyList& allProperties,
|
||||
MaterialBuilder::PropertyList const& allProperties,
|
||||
CodeGenParams const& semanticCodeGenParams) noexcept;
|
||||
|
||||
bool runSemanticAnalysis(MaterialInfo* inOutInfo,
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
#include <spirv_glsl.hpp>
|
||||
#include <spirv_msl.hpp>
|
||||
|
||||
#include "backend/DriverEnums.h"
|
||||
#include "private/filament/DescriptorSets.h"
|
||||
#include "sca/builtinResource.h"
|
||||
#include "sca/GLSLTools.h"
|
||||
@@ -34,16 +33,26 @@
|
||||
|
||||
#include "MetalArgumentBuffer.h"
|
||||
#include "SpirvFixup.h"
|
||||
#include "utils/ostream.h"
|
||||
|
||||
#include <filament/MaterialEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <optional>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#ifdef FILAMENT_SUPPORTS_WEBGPU
|
||||
#include <tint/tint.h>
|
||||
#endif
|
||||
@@ -66,22 +75,7 @@ using BindingIndexMap = std::unordered_map<std::string, uint16_t>;
|
||||
#define DEBUG_LOG_DESCRIPTOR_SETS 0
|
||||
#endif
|
||||
|
||||
const char* toString(DescriptorType type) {
|
||||
switch (type) {
|
||||
case DescriptorType::UNIFORM_BUFFER:
|
||||
return "UNIFORM_BUFFER";
|
||||
case DescriptorType::SHADER_STORAGE_BUFFER:
|
||||
return "SHADER_STORAGE_BUFFER";
|
||||
case DescriptorType::SAMPLER:
|
||||
return "SAMPLER";
|
||||
case DescriptorType::INPUT_ATTACHMENT:
|
||||
return "INPUT_ATTACHMENT";
|
||||
case DescriptorType::SAMPLER_EXTERNAL:
|
||||
return "SAMPLER_EXTERNAL";
|
||||
}
|
||||
}
|
||||
|
||||
const char* toString(ShaderStageFlags flags) {
|
||||
static const char* toString(ShaderStageFlags const flags) {
|
||||
std::vector<const char*> stages;
|
||||
if (any(flags & ShaderStageFlags::VERTEX)) {
|
||||
stages.push_back("VERTEX");
|
||||
@@ -106,14 +100,14 @@ const char* toString(ShaderStageFlags flags) {
|
||||
return buffer;
|
||||
}
|
||||
|
||||
const char* prettyDescriptorFlags(DescriptorFlags flags) {
|
||||
static const char* prettyDescriptorFlags(DescriptorFlags const flags) {
|
||||
if (flags == DescriptorFlags::DYNAMIC_OFFSET) {
|
||||
return "DYNAMIC_OFFSET";
|
||||
}
|
||||
return "NONE";
|
||||
}
|
||||
|
||||
const char* prettyPrintSamplerType(SamplerType type) {
|
||||
static const char* prettyPrintSamplerType(SamplerType const type) {
|
||||
switch (type) {
|
||||
case SamplerType::SAMPLER_2D:
|
||||
return "SAMPLER_2D";
|
||||
@@ -140,35 +134,37 @@ DescriptorSetLayout getPerMaterialDescriptorSet(SamplerInterfaceBlock const& sib
|
||||
ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT,
|
||||
+PerMaterialBindingPoints::MATERIAL_PARAMS, DescriptorFlags::NONE, 0 });
|
||||
|
||||
for (auto const& sampler : samplers) {
|
||||
layout.bindings.push_back(DescriptorSetLayoutBinding {
|
||||
(sampler.type == SamplerInterfaceBlock::Type::SAMPLER_EXTERNAL) ?
|
||||
DescriptorType::SAMPLER_EXTERNAL : DescriptorType::SAMPLER,
|
||||
ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, sampler.binding,
|
||||
DescriptorFlags::NONE, 0 });
|
||||
for (auto const& sampler: samplers) {
|
||||
DescriptorSetLayoutBinding layoutBinding{
|
||||
DescriptorType::SAMPLER_EXTERNAL,
|
||||
ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT,
|
||||
sampler.binding,
|
||||
DescriptorFlags::NONE,
|
||||
0
|
||||
};
|
||||
if (sampler.type != SamplerInterfaceBlock::Type::SAMPLER_EXTERNAL) {
|
||||
layoutBinding.type = descriptor_sets::getDescriptorType(sampler.type, sampler.format);
|
||||
}
|
||||
layout.bindings.push_back(layoutBinding);
|
||||
}
|
||||
|
||||
return layout;
|
||||
}
|
||||
|
||||
static void collectDescriptorsForSet(filament::DescriptorSetBindingPoints set,
|
||||
static void collectDescriptorsForSet(DescriptorSetBindingPoints set,
|
||||
const GLSLPostProcessor::Config& config, DescriptorSetInfo& descriptors) {
|
||||
const MaterialInfo& material = *config.materialInfo;
|
||||
|
||||
DescriptorSetLayout const info = [&]() {
|
||||
// get the descriptor set layout for the given pinding point
|
||||
DescriptorSetLayout const descriptorSetLayout = [&] {
|
||||
switch (set) {
|
||||
case DescriptorSetBindingPoints::PER_VIEW: {
|
||||
if (filament::Variant::isValidDepthVariant(config.variant)) {
|
||||
return descriptor_sets::getDepthVariantLayout();
|
||||
}
|
||||
if (filament::Variant::isSSRVariant(config.variant)) {
|
||||
return descriptor_sets::getSsrVariantLayout();
|
||||
}
|
||||
return descriptor_sets::getPerViewDescriptorSetLayout(config.domain,
|
||||
config.variantFilter,
|
||||
material.isLit || material.hasShadowMultiplier,
|
||||
material.reflectionMode,
|
||||
material.refractionMode);
|
||||
bool const isLit = material.isLit || material.hasShadowMultiplier;
|
||||
bool const isSSR = material.reflectionMode == ReflectionMode::SCREEN_SPACE ||
|
||||
material.refractionMode == RefractionMode::SCREEN_SPACE;
|
||||
bool const hasFog = !(config.variantFilter & UserVariantFilterMask(UserVariantFilterBit::FOG));
|
||||
return descriptor_sets::getPerViewDescriptorSetLayoutWithVariant(
|
||||
config.variant, config.domain, isLit, isSSR, hasFog);
|
||||
}
|
||||
case DescriptorSetBindingPoints::PER_RENDERABLE:
|
||||
return descriptor_sets::getPerRenderableLayout();
|
||||
@@ -179,7 +175,8 @@ static void collectDescriptorsForSet(filament::DescriptorSetBindingPoints set,
|
||||
}
|
||||
}();
|
||||
|
||||
auto samplerList = [&]() {
|
||||
// get the sampler list for this binding point
|
||||
auto samplerList = [&] {
|
||||
switch (set) {
|
||||
case DescriptorSetBindingPoints::PER_VIEW:
|
||||
return SibGenerator::getPerViewSib(config.variant).getSamplerInfoList();
|
||||
@@ -192,42 +189,33 @@ static void collectDescriptorsForSet(filament::DescriptorSetBindingPoints set,
|
||||
}
|
||||
}();
|
||||
|
||||
// remove all the samplers that are not included in the descriptor-set layout
|
||||
samplerList.erase(std::remove_if(samplerList.begin(), samplerList.end(),
|
||||
[&info](auto const& entry) {
|
||||
auto pos = std::find_if(info.bindings.begin(),
|
||||
info.bindings.end(), [&entry](const auto& item) {
|
||||
return item.binding == entry.binding;
|
||||
});
|
||||
return pos == info.bindings.end();
|
||||
}),
|
||||
samplerList.end());
|
||||
// filter the list with the descriptor set layout
|
||||
auto const descriptorSetSamplerList =
|
||||
SamplerInterfaceBlock::filterSamplerList(std::move(samplerList), descriptorSetLayout);
|
||||
|
||||
auto getDescriptorName = [&](DescriptorSetBindingPoints set, descriptor_binding_t binding) {
|
||||
// helper to get the name of a descriptor for this set, given a binding.
|
||||
auto getDescriptorName = [set, &descriptorSetSamplerList](descriptor_binding_t binding) {
|
||||
if (set == DescriptorSetBindingPoints::PER_MATERIAL) {
|
||||
auto pos = std::find_if(samplerList.begin(), samplerList.end(),
|
||||
auto pos = std::find_if(descriptorSetSamplerList.begin(), descriptorSetSamplerList.end(),
|
||||
[&](const auto& entry) { return entry.binding == binding; });
|
||||
if (pos == samplerList.end()) {
|
||||
if (pos == descriptorSetSamplerList.end()) {
|
||||
return descriptor_sets::getDescriptorName(set, binding);
|
||||
}
|
||||
SamplerInterfaceBlock::SamplerInfo& sampler = *pos;
|
||||
return sampler.uniformName;
|
||||
return pos->uniformName;
|
||||
}
|
||||
return descriptor_sets::getDescriptorName(set, binding);
|
||||
};
|
||||
|
||||
for (size_t i = 0; i < info.bindings.size(); i++) {
|
||||
backend::descriptor_binding_t binding = info.bindings[i].binding;
|
||||
auto name = getDescriptorName(set, binding);
|
||||
if (info.bindings[i].type == DescriptorType::SAMPLER ||
|
||||
info.bindings[i].type == DescriptorType::SAMPLER_EXTERNAL) {
|
||||
auto pos = std::find_if(samplerList.begin(), samplerList.end(),
|
||||
for (auto const& layoutBinding : descriptorSetLayout.bindings) {
|
||||
descriptor_binding_t binding = layoutBinding.binding;
|
||||
auto name = getDescriptorName(binding);
|
||||
if (DescriptorSetLayoutBinding::isSampler(layoutBinding.type)) {
|
||||
auto const pos = std::find_if(descriptorSetSamplerList.begin(), descriptorSetSamplerList.end(),
|
||||
[&](const auto& entry) { return entry.binding == binding; });
|
||||
assert_invariant(pos != samplerList.end());
|
||||
SamplerInterfaceBlock::SamplerInfo& sampler = *pos;
|
||||
descriptors.emplace_back(name, info.bindings[i], sampler);
|
||||
assert_invariant(pos != descriptorSetSamplerList.end());
|
||||
descriptors.emplace_back(name, layoutBinding, *pos);
|
||||
} else {
|
||||
descriptors.emplace_back(name, info.bindings[i], std::nullopt);
|
||||
descriptors.emplace_back(name, layoutBinding, std::nullopt);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -236,8 +224,8 @@ static void collectDescriptorsForSet(filament::DescriptorSetBindingPoints set,
|
||||
});
|
||||
}
|
||||
|
||||
void prettyPrintDescriptorSetInfoVector(DescriptorSets const& sets) {
|
||||
auto getName = [](uint8_t set) {
|
||||
static void prettyPrintDescriptorSetInfoVector(DescriptorSets const& sets) noexcept {
|
||||
auto getName = [](uint8_t const set) {
|
||||
switch (set) {
|
||||
case +DescriptorSetBindingPoints::PER_VIEW:
|
||||
return "perViewDescriptorSetLayout";
|
||||
@@ -254,18 +242,23 @@ void prettyPrintDescriptorSetInfoVector(DescriptorSets const& sets) {
|
||||
printf("[DS] info (%s) = [\n", getName(setIndex));
|
||||
for (auto const& descriptor : descriptors) {
|
||||
auto const& [name, info, sampler] = descriptor;
|
||||
if (info.type == DescriptorType::SAMPLER ||
|
||||
info.type == DescriptorType::SAMPLER_EXTERNAL) {
|
||||
if (DescriptorSetLayoutBinding::isSampler(info.type)) {
|
||||
assert_invariant(sampler.has_value());
|
||||
printf(" {name = %s, binding = %d, type = %s, count = %d, stage = %s, flags = "
|
||||
printf(" {name = %s, binding = %d, type = %.*s, count = %d, stage = %s, flags = "
|
||||
"%s, samplerType = %s}",
|
||||
name.c_str_safe(), info.binding, toString(info.type), info.count,
|
||||
name.c_str_safe(), info.binding,
|
||||
int(to_string(info.type).size()),
|
||||
to_string(info.type).data(),
|
||||
info.count,
|
||||
toString(info.stageFlags), prettyDescriptorFlags(info.flags),
|
||||
prettyPrintSamplerType(sampler->type));
|
||||
} else {
|
||||
printf(" {name = %s, binding = %d, type = %s, count = %d, stage = %s, flags = "
|
||||
printf(" {name = %s, binding = %d, type = %.*s, count = %d, stage = %s, flags = "
|
||||
"%s}",
|
||||
name.c_str_safe(), info.binding, toString(info.type), info.count,
|
||||
name.c_str_safe(), info.binding,
|
||||
int(to_string(info.type).size()),
|
||||
to_string(info.type).data(),
|
||||
info.count,
|
||||
toString(info.stageFlags), prettyDescriptorFlags(info.flags));
|
||||
}
|
||||
printf(",\n");
|
||||
@@ -365,7 +358,7 @@ static std::string stringifySpvOptimizerMessage(spv_message_level_t level, const
|
||||
}
|
||||
|
||||
void GLSLPostProcessor::spirvToMsl(const SpirvBlob* spirv, std::string* outMsl,
|
||||
filament::backend::ShaderStage stage, filament::backend::ShaderModel shaderModel,
|
||||
ShaderStage stage, ShaderModel shaderModel,
|
||||
bool useFramebufferFetch, const DescriptorSets& descriptorSets,
|
||||
const ShaderMinifier* minifier) {
|
||||
using namespace msl;
|
||||
@@ -479,7 +472,25 @@ void GLSLPostProcessor::spirvToMsl(const SpirvBlob* spirv, std::string* outMsl,
|
||||
break;
|
||||
}
|
||||
|
||||
case DescriptorType::SAMPLER:
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_EXTERNAL: {
|
||||
assert_invariant(sampler.has_value());
|
||||
const std::string samplerName = std::string(name.c_str()) + "Smplr";
|
||||
@@ -575,7 +586,7 @@ bool GLSLPostProcessor::spirvToWgsl(SpirvBlob *spirv, std::string *outWsl) {
|
||||
//After splitting the image samplers, we need to remap the bindings to separate them.
|
||||
rebindImageSamplerForWGSL(*spirv);
|
||||
|
||||
//Allow non-uniform derivitives due to our nested shaders. See https://github.com/gpuweb/gpuweb/issues/3479
|
||||
//Allow non-uniform derivatives due to our nested shaders. See https://github.com/gpuweb/gpuweb/issues/3479
|
||||
const tint::spirv::reader::Options readerOpts{true};
|
||||
tint::wgsl::writer::Options writerOpts{};
|
||||
|
||||
@@ -614,7 +625,9 @@ bool GLSLPostProcessor::spirvToWgsl(SpirvBlob *spirv, std::string *outWsl) {
|
||||
*outWsl = wgslOut->wgsl;
|
||||
return true;
|
||||
#else
|
||||
slog.i << "Trying to emit WGSL without including WebGPU dependencies, please set CMake arg FILAMENT_SUPPORTS_WEBGPU and FILAMENT_SUPPORTS_WEBGPU" << io::endl;
|
||||
slog.i << "Trying to emit WGSL without including WebGPU dependencies,"
|
||||
" please set CMake arg FILAMENT_SUPPORTS_WEBGPU and FILAMENT_SUPPORTS_WEBGPU"
|
||||
<< io::endl;
|
||||
return false;
|
||||
#endif
|
||||
|
||||
@@ -674,7 +687,7 @@ bool GLSLPostProcessor::process(const std::string& inputShader, Config const& co
|
||||
// SpvRules should be enough.
|
||||
// I think this could cause the compilation to fail on gl_VertexID.
|
||||
using Type = std::underlying_type_t<EShMessages>;
|
||||
msg = EShMessages(Type(msg) | Type(EShMessages::EShMsgVulkanRules));
|
||||
msg = EShMessages(Type(msg) | Type(EShMsgVulkanRules));
|
||||
}
|
||||
|
||||
bool const ok = tShader.parse(&DefaultTBuiltInResource, internalConfig.langVersion, false, msg);
|
||||
@@ -684,7 +697,7 @@ bool GLSLPostProcessor::process(const std::string& inputShader, Config const& co
|
||||
}
|
||||
|
||||
// add texture lod bias
|
||||
if (config.shaderType == backend::ShaderStage::FRAGMENT &&
|
||||
if (config.shaderType == ShaderStage::FRAGMENT &&
|
||||
config.domain == MaterialDomain::SURFACE) {
|
||||
GLSLTools::textureLodBias(tShader);
|
||||
}
|
||||
@@ -760,8 +773,8 @@ bool GLSLPostProcessor::process(const std::string& inputShader, Config const& co
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLSLPostProcessor::preprocessOptimization(glslang::TShader& tShader,
|
||||
GLSLPostProcessor::Config const& config, InternalConfig& internalConfig) const {
|
||||
bool GLSLPostProcessor::preprocessOptimization(TShader& tShader,
|
||||
Config const& config, InternalConfig& internalConfig) const {
|
||||
using TargetApi = MaterialBuilder::TargetApi;
|
||||
assert_invariant(bool(internalConfig.spirvOutput) == (config.targetApi != TargetApi::OPENGL));
|
||||
|
||||
@@ -832,7 +845,7 @@ bool GLSLPostProcessor::preprocessOptimization(glslang::TShader& tShader,
|
||||
}
|
||||
|
||||
bool GLSLPostProcessor::fullOptimization(const TShader& tShader,
|
||||
GLSLPostProcessor::Config const& config, InternalConfig& internalConfig) const {
|
||||
Config const& config, InternalConfig& internalConfig) const {
|
||||
SpirvBlob spirv;
|
||||
|
||||
bool const optimizeForSize = mOptimization == MaterialBuilderBase::Optimization::SIZE;
|
||||
@@ -928,7 +941,7 @@ bool GLSLPostProcessor::fullOptimization(const TShader& tShader,
|
||||
#else
|
||||
try {
|
||||
*internalConfig.glslOutput = glslCompiler.compile();
|
||||
} catch (spirv_cross::CompilerError e) {
|
||||
} catch (CompilerError e) {
|
||||
slog.e << "ERROR: " << e.what() << io::endl;
|
||||
return false;
|
||||
}
|
||||
@@ -948,8 +961,8 @@ bool GLSLPostProcessor::fullOptimization(const TShader& tShader,
|
||||
return true;
|
||||
}
|
||||
|
||||
std::shared_ptr<spvtools::Optimizer> GLSLPostProcessor::createEmptyOptimizer() {
|
||||
auto optimizer = std::make_shared<spvtools::Optimizer>(SPV_ENV_UNIVERSAL_1_3);
|
||||
std::shared_ptr<Optimizer> GLSLPostProcessor::createEmptyOptimizer() {
|
||||
auto optimizer = std::make_shared<Optimizer>(SPV_ENV_UNIVERSAL_1_3);
|
||||
optimizer->SetMessageConsumer([](spv_message_level_t level,
|
||||
const char* source, const spv_position_t& position, const char* message) {
|
||||
if (!filterSpvOptimizerMessage(level)) {
|
||||
@@ -961,7 +974,7 @@ std::shared_ptr<spvtools::Optimizer> GLSLPostProcessor::createEmptyOptimizer() {
|
||||
return optimizer;
|
||||
}
|
||||
|
||||
std::shared_ptr<spvtools::Optimizer> GLSLPostProcessor::createOptimizer(
|
||||
std::shared_ptr<Optimizer> GLSLPostProcessor::createOptimizer(
|
||||
MaterialBuilder::Optimization optimization, Config const& config) {
|
||||
auto optimizer = createEmptyOptimizer();
|
||||
|
||||
@@ -1000,7 +1013,7 @@ void GLSLPostProcessor::optimizeSpirv(OptimizerPtr optimizer, SpirvBlob& spirv)
|
||||
}
|
||||
|
||||
void GLSLPostProcessor::fixupClipDistance(
|
||||
SpirvBlob& spirv, GLSLPostProcessor::Config const& config) const {
|
||||
SpirvBlob& spirv, Config const& config) const {
|
||||
if (!config.usesClipDistance) {
|
||||
return;
|
||||
}
|
||||
@@ -1040,7 +1053,7 @@ void GLSLPostProcessor::fixupClipDistance(
|
||||
|
||||
|
||||
void GLSLPostProcessor::registerPerformancePasses(Optimizer& optimizer, Config const& config) {
|
||||
auto RegisterPass = [&](spvtools::Optimizer::PassToken&& pass,
|
||||
auto RegisterPass = [&](Optimizer::PassToken&& pass,
|
||||
MaterialBuilder::TargetApi apiFilter = MaterialBuilder::TargetApi::ALL) {
|
||||
if (!(config.targetApi & apiFilter)) {
|
||||
return;
|
||||
@@ -1085,7 +1098,7 @@ void GLSLPostProcessor::registerPerformancePasses(Optimizer& optimizer, Config c
|
||||
}
|
||||
|
||||
void GLSLPostProcessor::registerSizePasses(Optimizer& optimizer, Config const& config) {
|
||||
auto RegisterPass = [&](spvtools::Optimizer::PassToken&& pass,
|
||||
auto RegisterPass = [&](Optimizer::PassToken&& pass,
|
||||
MaterialBuilder::TargetApi apiFilter = MaterialBuilder::TargetApi::ALL) {
|
||||
if (!(config.targetApi & apiFilter)) {
|
||||
return;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -16,8 +16,6 @@
|
||||
|
||||
#include "MaterialVariants.h"
|
||||
|
||||
#include "shaders/ShaderGenerator.h"
|
||||
|
||||
#include <private/filament/EngineEnums.h>
|
||||
#include <private/filament/Variant.h>
|
||||
|
||||
@@ -25,16 +23,8 @@
|
||||
|
||||
#include <filament/MaterialEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Log.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filamat {
|
||||
|
||||
std::vector<Variant> determineSurfaceVariants(
|
||||
@@ -62,58 +52,6 @@ std::vector<Variant> determineSurfaceVariants(
|
||||
if (fragmentVariant == variant) {
|
||||
variants.emplace_back(variant, filament::backend::ShaderStage::FRAGMENT);
|
||||
}
|
||||
|
||||
// Here we make sure that the combination of vertex and fragment variants have compatible
|
||||
// PER_VIEW descriptor-set layouts. This could actually be a static/compile-time check
|
||||
// because it is entirely decided in DescriptorSets.cpp. Unfortunately it's not possible
|
||||
// to write this entirely as a constexpr.
|
||||
|
||||
if (UTILS_UNLIKELY(vertexVariant != fragmentVariant)) {
|
||||
// fragment and vertex variants are different, we need to check the layouts are
|
||||
// compatible.
|
||||
using filament::ReflectionMode;
|
||||
using filament::RefractionMode;
|
||||
using filament::backend::ShaderStage;
|
||||
|
||||
// And we need to do that for all configurations of the "PER_VIEW" descriptor set
|
||||
// layouts (there are eight).
|
||||
// See ShaderGenerator::getPerViewDescriptorSetLayoutWithVariant.
|
||||
for (auto reflection: {
|
||||
ReflectionMode::SCREEN_SPACE,
|
||||
ReflectionMode::DEFAULT }) {
|
||||
for (auto refraction: {
|
||||
RefractionMode::SCREEN_SPACE,
|
||||
RefractionMode::CUBEMAP,
|
||||
RefractionMode::NONE }) {
|
||||
auto const vdsl = ShaderGenerator::getPerViewDescriptorSetLayoutWithVariant(
|
||||
vertexVariant, userVariantFilter, isLit || shadowMultiplier,
|
||||
reflection, refraction);
|
||||
auto const fdsl = ShaderGenerator::getPerViewDescriptorSetLayoutWithVariant(
|
||||
fragmentVariant, userVariantFilter, isLit || shadowMultiplier,
|
||||
reflection, refraction);
|
||||
// Check that all bindings present in the vertex shader DescriptorSetLayout
|
||||
// are also present in the fragment shader DescriptorSetLayout.
|
||||
for (auto const& r: vdsl.bindings) {
|
||||
if (!hasShaderType(r.stageFlags, ShaderStage::VERTEX)) {
|
||||
// ignore descriptors that are of the fragment stage only
|
||||
continue;
|
||||
}
|
||||
auto const pos = std::find_if(fdsl.bindings.begin(), fdsl.bindings.end(),
|
||||
[r](auto const& l) {
|
||||
return l.count == r.count && l.type == r.type &&
|
||||
l.binding == r.binding && l.flags == r.flags &&
|
||||
l.stageFlags == r.stageFlags;
|
||||
});
|
||||
|
||||
// A mismatch is fatal. The material is ill-formed. This typically
|
||||
// mean a bug / inconsistency in DescriptorsSets.cpp
|
||||
FILAMENT_CHECK_POSTCONDITION(pos != fdsl.bindings.end())
|
||||
<< "Variant " << +k << " has mismatched descriptorset layouts";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
return variants;
|
||||
}
|
||||
@@ -133,7 +71,7 @@ std::vector<Variant> determinePostProcessVariants() {
|
||||
std::vector<Variant> determineComputeVariants() {
|
||||
// TODO: should we have variants for compute shaders?
|
||||
std::vector<Variant> variants;
|
||||
filament::Variant variant(0);
|
||||
filament::Variant const variant(0);
|
||||
variants.emplace_back(variant, filament::backend::ShaderStage::COMPUTE);
|
||||
return variants;
|
||||
}
|
||||
|
||||
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Reference in New Issue
Block a user