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Author SHA1 Message Date
Benjamin Doherty
ed3f5d1d76 Add support for 2 additional material variables 2023-08-30 17:18:20 -07:00
7 changed files with 28 additions and 15 deletions

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@@ -13,3 +13,4 @@ appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
dark fringes to appear (recompile materials)
- Allow glTF materials with transmission/volume extensions to choose their alpha mode
instead of forcing `MASKED`
- Add support for 2 additional material variables [⚠️ **Recompile materials**]

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@@ -102,7 +102,9 @@ public class MaterialBuilder {
CUSTOM0,
CUSTOM1,
CUSTOM2,
CUSTOM3
CUSTOM3,
CUSTOM4,
CUSTOM5
}
public enum VertexAttribute {

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@@ -1299,7 +1299,7 @@ Type
: array of `string`
Value
: Up to 4 strings, each must be a valid GLSL identifier.
: Up to 6 strings, each must be a valid GLSL identifier.
Description
: Defines custom interpolants (or variables) that are output by the material's vertex shader.

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@@ -208,12 +208,14 @@ public:
MaterialBuilder(MaterialBuilder&& rhs) noexcept = default;
MaterialBuilder& operator=(MaterialBuilder&& rhs) noexcept = default;
static constexpr size_t MATERIAL_VARIABLES_COUNT = 4;
static constexpr size_t MATERIAL_VARIABLES_COUNT = 6;
enum class Variable : uint8_t {
CUSTOM0,
CUSTOM1,
CUSTOM2,
CUSTOM3
CUSTOM3,
CUSTOM4,
CUSTOM5
// when adding more variables, make sure to update MATERIAL_VARIABLES_COUNT
};

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@@ -205,6 +205,8 @@ MaterialBuilder& MaterialBuilder::variable(Variable v, const char* name) noexcep
case Variable::CUSTOM1:
case Variable::CUSTOM2:
case Variable::CUSTOM3:
case Variable::CUSTOM4:
case Variable::CUSTOM5:
assert(size_t(v) < MATERIAL_VARIABLES_COUNT);
mVariables[size_t(v)] = CString(name);
break;

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@@ -2,34 +2,37 @@
// Varyings
//------------------------------------------------------------------------------
LAYOUT_LOCATION(4) VARYING highp vec4 vertex_worldPosition;
// Varying locations [0, MaterialBuilder::MATERIAL_VARIABLES_COUNT) are reserved for user material
// variables.
LAYOUT_LOCATION(6) VARYING highp vec4 vertex_worldPosition;
#if defined(HAS_ATTRIBUTE_TANGENTS)
LAYOUT_LOCATION(5) SHADING_INTERPOLATION VARYING mediump vec3 vertex_worldNormal;
LAYOUT_LOCATION(7) SHADING_INTERPOLATION VARYING mediump vec3 vertex_worldNormal;
#if defined(MATERIAL_NEEDS_TBN)
LAYOUT_LOCATION(6) SHADING_INTERPOLATION VARYING mediump vec4 vertex_worldTangent;
LAYOUT_LOCATION(8) SHADING_INTERPOLATION VARYING mediump vec4 vertex_worldTangent;
#endif
#endif
LAYOUT_LOCATION(7) VARYING highp vec4 vertex_position;
LAYOUT_LOCATION(9) VARYING highp vec4 vertex_position;
#if defined(FILAMENT_HAS_FEATURE_INSTANCING)
LAYOUT_LOCATION(8) flat VARYING highp int instance_index;
LAYOUT_LOCATION(10) flat VARYING highp int instance_index;
highp int logical_instance_index;
#endif
#if defined(HAS_ATTRIBUTE_COLOR)
LAYOUT_LOCATION(9) VARYING mediump vec4 vertex_color;
LAYOUT_LOCATION(11) VARYING mediump vec4 vertex_color;
#endif
#if defined(HAS_ATTRIBUTE_UV0) && !defined(HAS_ATTRIBUTE_UV1)
LAYOUT_LOCATION(10) VARYING highp vec2 vertex_uv01;
LAYOUT_LOCATION(12) VARYING highp vec2 vertex_uv01;
#elif defined(HAS_ATTRIBUTE_UV1)
LAYOUT_LOCATION(10) VARYING highp vec4 vertex_uv01;
LAYOUT_LOCATION(12) VARYING highp vec4 vertex_uv01;
#endif
#if defined(VARIANT_HAS_SHADOWING) && defined(VARIANT_HAS_DIRECTIONAL_LIGHTING)
LAYOUT_LOCATION(11) VARYING highp vec4 vertex_lightSpacePosition;
LAYOUT_LOCATION(13) VARYING highp vec4 vertex_lightSpacePosition;
#endif
// Note that fragColor is an output and is not declared here; see main.fs and depth_main.fs

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@@ -66,6 +66,8 @@ static MaterialBuilder::Variable intToVariable(size_t i) noexcept {
case 1: return MaterialBuilder::Variable::CUSTOM1;
case 2: return MaterialBuilder::Variable::CUSTOM2;
case 3: return MaterialBuilder::Variable::CUSTOM3;
case 4: return MaterialBuilder::Variable::CUSTOM4;
case 5: return MaterialBuilder::Variable::CUSTOM5;
default: return MaterialBuilder::Variable::CUSTOM0;
}
}
@@ -607,8 +609,9 @@ static bool processVariables(MaterialBuilder& builder, const JsonishValue& value
const JsonishArray* jsonArray = value.toJsonArray();
const auto& elements = jsonArray->getElements();
if (elements.size() > 4) {
std::cerr << "variables: Max array size is 4." << std::endl;
if (elements.size() > MaterialBuilder::MATERIAL_VARIABLES_COUNT) {
std::cerr << "variables: Max array size is " << MaterialBuilder::MATERIAL_VARIABLES_COUNT
<< "." << std::endl;
return false;
}