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ebridgewat
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ebridgewat
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@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.59.5'
|
||||
implementation 'com.google.android.filament:filament-android:1.60.1'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.59.5'
|
||||
pod 'Filament', '~> 1.60.1'
|
||||
```
|
||||
|
||||
## Documentation
|
||||
|
||||
@@ -7,10 +7,21 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.61.0
|
||||
|
||||
- materials: sampler now export their type in the material binary [⚠️ **New Material Version**]
|
||||
- samples/texturedquad.cpp now has CLI to select backend api
|
||||
- samples/hellopbr.cpp CLI now allows for selecting webgpu
|
||||
|
||||
## v1.60.1
|
||||
|
||||
|
||||
## v1.60.0
|
||||
|
||||
- materials: remove dependence on per-view descset layout from filamat. [⚠️ **New Material Version**]
|
||||
- `ColorGrading::Builder::toneMapper` now takes a `shared_ptr<ToneMapper>`
|
||||
- matc non-functional change: Update GLSL postprocessor to
|
||||
isolate calls to SPVRemap from calls to SPIRV-Cross.
|
||||
|
||||
|
||||
## v1.59.5
|
||||
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
|
||||
#include <filament/ColorGrading.h>
|
||||
#include <filament/ToneMapper.h>
|
||||
#include <memory>
|
||||
|
||||
#include <math/vec3.h>
|
||||
#include <math/vec4.h>
|
||||
@@ -68,9 +67,8 @@ extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_ColorGrading_nBuilderToneMapper(JNIEnv*, jclass,
|
||||
jlong nativeBuilder, jlong toneMapper_) {
|
||||
ColorGrading::Builder* builder = (ColorGrading::Builder*) nativeBuilder;
|
||||
ToneMapper* toneMapper = reinterpret_cast<ToneMapper*>(toneMapper_);
|
||||
std::shared_ptr<ToneMapper> toneMapperCopy(toneMapper->clone());
|
||||
builder->toneMapper(toneMapperCopy);
|
||||
const ToneMapper* toneMapper = (const ToneMapper*) toneMapper_;
|
||||
builder->toneMapper(toneMapper);
|
||||
}
|
||||
|
||||
#pragma clang diagnostic push
|
||||
|
||||
@@ -214,9 +214,9 @@ public class ColorGrading {
|
||||
*
|
||||
* The default tone mapping operator is {@link ToneMapper.ACESLegacy}.
|
||||
*
|
||||
* The copy of the specified tone mapper is set to this builder. It is safe to delete
|
||||
* the original tone mapper object while the copied one is held by the built ColorGrading
|
||||
* object.
|
||||
* The specified tone mapper must have a lifecycle that exceeds the lifetime of
|
||||
* this builder. Since the build(Engine&) method is synchronous, it is safe to
|
||||
* delete the tone mapper object after that finishes executing.
|
||||
*
|
||||
* @param toneMapper The tone mapping operator to apply to the HDR color buffer
|
||||
*
|
||||
|
||||
@@ -1801,6 +1801,22 @@ public class View {
|
||||
* @see setAmbientOcclusionOptions()
|
||||
*/
|
||||
public static class AmbientOcclusionOptions {
|
||||
public enum AmbientOcclusionType {
|
||||
/**
|
||||
* use Scalable Ambient Occlusion
|
||||
*/
|
||||
SAO,
|
||||
/**
|
||||
* use Ground Truth-Based Ambient Occlusion
|
||||
*/
|
||||
GTAO,
|
||||
}
|
||||
|
||||
/**
|
||||
* Type of ambient occlusion algorithm.
|
||||
*/
|
||||
@NonNull
|
||||
public AmbientOcclusionOptions.AmbientOcclusionType aoType = AmbientOcclusionOptions.AmbientOcclusionType.SAO;
|
||||
/**
|
||||
* Ambient Occlusion radius in meters, between 0 and ~10.
|
||||
*/
|
||||
@@ -1810,7 +1826,8 @@ public class View {
|
||||
*/
|
||||
public float power = 1.0f;
|
||||
/**
|
||||
* Self-occlusion bias in meters. Use to avoid self-occlusion. Between 0 and a few mm.
|
||||
* Self-occlusion bias in meters. Use to avoid self-occlusion.
|
||||
* Between 0 and a few mm. No effect when aoType set to GTAO
|
||||
*/
|
||||
public float bias = 0.0005f;
|
||||
/**
|
||||
@@ -1826,12 +1843,12 @@ public class View {
|
||||
*/
|
||||
public float bilateralThreshold = 0.05f;
|
||||
/**
|
||||
* affects # of samples used for AO.
|
||||
* affects # of samples used for AO and params for filtering
|
||||
*/
|
||||
@NonNull
|
||||
public QualityLevel quality = QualityLevel.LOW;
|
||||
/**
|
||||
* affects AO smoothness
|
||||
* affects AO smoothness. Recommend setting to HIGH when aoType set to GTAO.
|
||||
*/
|
||||
@NonNull
|
||||
public QualityLevel lowPassFilter = QualityLevel.MEDIUM;
|
||||
@@ -1849,7 +1866,7 @@ public class View {
|
||||
*/
|
||||
public boolean bentNormals = false;
|
||||
/**
|
||||
* min angle in radian to consider
|
||||
* min angle in radian to consider. No effect when aoType set to GTAO.
|
||||
*/
|
||||
public float minHorizonAngleRad = 0.0f;
|
||||
/**
|
||||
@@ -1904,6 +1921,19 @@ public class View {
|
||||
*/
|
||||
public boolean ssctEnabled = false;
|
||||
|
||||
/**
|
||||
* Ground Truth-base Ambient Occlusion (GTAO) options
|
||||
*/
|
||||
public int gtaoSampleSliceCount = 4;
|
||||
/**
|
||||
* Ground Truth-base Ambient Occlusion (GTAO) options
|
||||
*/
|
||||
public int gtaoSampleStepsPerSlice = 3;
|
||||
/**
|
||||
* Ground Truth-base Ambient Occlusion (GTAO) options
|
||||
*/
|
||||
public float gtaoThicknessHeuristic = 0.004f;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.59.5
|
||||
VERSION_NAME=1.60.1
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
12
build.sh
@@ -151,7 +151,7 @@ function print_fgviewer_help {
|
||||
}
|
||||
|
||||
# Unless explicitly specified, NDK version will be selected as highest available version within same major release chain
|
||||
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION:-$(cat `dirname $0`/build/common/versions | grep GITHUB_NDK_VERSION | cut -f 1 -d ".")}
|
||||
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION:-$(cat `dirname $0`/build/common/versions | grep GITHUB_NDK_VERSION | sed s/GITHUB_NDK_VERSION=//g | cut -f 1 -d ".")}
|
||||
|
||||
# Requirements
|
||||
CMAKE_MAJOR=3
|
||||
@@ -463,16 +463,6 @@ function ensure_android_build {
|
||||
echo "Error: Android NDK side-by-side version ${FILAMENT_NDK_VERSION} or compatible must be installed, exiting"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
local cmake_version=$(cmake --version)
|
||||
if [[ "${cmake_version}" =~ ([0-9]+)\.([0-9]+)\.[0-9]+ ]]; then
|
||||
if [[ "${BASH_REMATCH[1]}" -lt "${CMAKE_MAJOR}" ]] || \
|
||||
[[ "${BASH_REMATCH[2]}" -lt "${CMAKE_MINOR}" ]]; then
|
||||
echo "Error: cmake version ${CMAKE_MAJOR}.${CMAKE_MINOR}+ is required," \
|
||||
"${BASH_REMATCH[1]}.${BASH_REMATCH[2]} installed, exiting"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
function build_android {
|
||||
|
||||
@@ -1023,8 +1023,12 @@ samplerCubemap | Cubemap texture
|
||||
[Table [materialParamsTypes]: Material parameter types]
|
||||
|
||||
Samplers
|
||||
: Sampler types can also specify a `format` which can be either `int` or `float` (defaults to
|
||||
`float`).
|
||||
: Sampler types can specify additional options:
|
||||
|
||||
- `format`: either `int` or `float` (defaults to `float`).
|
||||
- `stages`: array of strings containing the list of shader stages this
|
||||
sampler can be accessed from. Each entry must be either `vertex` or
|
||||
`fragment` (defaults to both).
|
||||
|
||||
Arrays
|
||||
: A parameter can define an array of values by appending `[size]` after the type name, where
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
- [Vulkan](./notes/vulkan_debugging.md)
|
||||
- [SPIR-V](./notes/spirv_debugging.md)
|
||||
- [Running with ASAN and UBSAN](./notes/asan_ubsan.md)
|
||||
- [Using Instruments on macOS](./notes/instruments.md)
|
||||
- [Libraries](./notes/libs.md)
|
||||
- [bluegl](./dup/bluegl.md)
|
||||
- [bluevk](./dup/bluevk.md)
|
||||
|
||||
36
docs_src/src/notes/instruments.md
Normal file
@@ -0,0 +1,36 @@
|
||||
# Using Instruments on macOS
|
||||
|
||||
When running a binary under Instruments on macOS, you may run into the following issue when
|
||||
launching or attaching to an executable:
|
||||
|
||||
```
|
||||
Failed to gain authorization
|
||||
Recovery Suggestion: Target binary needs to be debuggable and signed with 'get-task-allow'
|
||||
```
|
||||
|
||||
This is a security precaution; the solution is to code sign the binary with the
|
||||
`com.apple.security.get-task-allow` entitlement.
|
||||
|
||||
1. Create an `entitlements.plist` file with the following contents:
|
||||
|
||||
```
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>com.apple.security.get-task-allow</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
```
|
||||
|
||||
2. Run the following command:
|
||||
|
||||
```
|
||||
codesign -s - --entitlements entitlements.plist <binary>
|
||||
```
|
||||
|
||||
Replace `<binary>` with the name of the binary, for example: `out/cmake-debug/samples/gltf_viewer`.
|
||||
|
||||
Afterwards, you should be able to successfully launch and attach to the executable using
|
||||
Instruments.
|
||||
@@ -262,6 +262,8 @@ set(MATERIAL_SRCS
|
||||
src/materials/ssao/mipmapDepth.mat
|
||||
src/materials/ssao/sao.mat
|
||||
src/materials/ssao/saoBentNormals.mat
|
||||
src/materials/ssao/gtao.mat
|
||||
src/materials/ssao/gtaoBentNormals.mat
|
||||
src/materials/vsmMipmap.mat
|
||||
)
|
||||
|
||||
@@ -318,8 +320,6 @@ endif()
|
||||
# Definitions
|
||||
# ==================================================================================================
|
||||
|
||||
# "2" corresponds to SYSTRACE_TAG_FILEMENT (See: utils/Systrace.h)
|
||||
add_definitions(-DSYSTRACE_TAG=2)
|
||||
add_definitions(-DFILAMENT_DFG_LUT_SIZE=${DFG_LUT_SIZE})
|
||||
add_definitions(
|
||||
-DFILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB=${FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB}
|
||||
@@ -463,6 +463,28 @@ add_custom_command(
|
||||
APPEND
|
||||
)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT "${MATERIAL_DIR}/gtao.filamat"
|
||||
DEPENDS src/materials/ssao/ssaoUtils.fs
|
||||
DEPENDS src/materials/ssao/ssct.fs
|
||||
DEPENDS src/materials/utils/depthUtils.fs
|
||||
DEPENDS src/materials/utils/geometry.fs
|
||||
DEPENDS src/materials/ssao/gtaoImpl.fs
|
||||
DEPENDS src/materials/ssao/ssctImpl.fs
|
||||
APPEND
|
||||
)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT "${MATERIAL_DIR}/gtaoBentNormals.filamat"
|
||||
DEPENDS src/materials/ssao/ssaoUtils.fs
|
||||
DEPENDS src/materials/ssao/ssct.fs
|
||||
DEPENDS src/materials/utils/depthUtils.fs
|
||||
DEPENDS src/materials/utils/geometry.fs
|
||||
DEPENDS src/materials/ssao/gtaoImpl.fs
|
||||
DEPENDS src/materials/ssao/ssctImpl.fs
|
||||
APPEND
|
||||
)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT "${MATERIAL_DIR}/bilateralBlur.filamat"
|
||||
DEPENDS src/materials/ssao/ssaoUtils.fs
|
||||
|
||||
@@ -290,12 +290,6 @@ if (ANDROID)
|
||||
list(APPEND SRCS src/BackendUtilsAndroid.cpp)
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Definitions
|
||||
# ==================================================================================================
|
||||
# "2" corresponds to SYSTRACE_TAG_FILEMENT (See: utils/Systrace.h)
|
||||
add_definitions(-DSYSTRACE_TAG=2 )
|
||||
|
||||
# ==================================================================================================
|
||||
# Includes & target definition
|
||||
# ==================================================================================================
|
||||
|
||||
@@ -20,10 +20,15 @@
|
||||
#define TNT_FILAMENT_BACKEND_BUFFERDESCRIPTOR_H
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace utils::io {
|
||||
class ostream;
|
||||
} // namespace utils::io
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class CallbackHandler;
|
||||
@@ -89,8 +94,8 @@ public:
|
||||
* @param callback A callback used to release the CPU buffer from this BufferDescriptor
|
||||
* @param user An opaque user pointer passed to the callback function when it's called
|
||||
*/
|
||||
BufferDescriptor(void const* buffer, size_t size,
|
||||
Callback callback = nullptr, void* user = nullptr) noexcept
|
||||
BufferDescriptor(void const* buffer, size_t const size,
|
||||
Callback const callback = nullptr, void* user = nullptr) noexcept
|
||||
: buffer(const_cast<void*>(buffer)), size(size), mCallback(callback), mUser(user) {
|
||||
}
|
||||
|
||||
@@ -98,11 +103,12 @@ public:
|
||||
* Creates a BufferDescriptor that references a CPU memory-buffer
|
||||
* @param buffer Memory address of the CPU buffer to reference
|
||||
* @param size Size of the CPU buffer in bytes
|
||||
* @param handler A custom handler for the callback
|
||||
* @param callback A callback used to release the CPU buffer from this BufferDescriptor
|
||||
* @param user An opaque user pointer passed to the callback function when it's called
|
||||
*/
|
||||
BufferDescriptor(void const* buffer, size_t size,
|
||||
CallbackHandler* handler, Callback callback, void* user = nullptr) noexcept
|
||||
BufferDescriptor(void const* buffer, size_t const size,
|
||||
CallbackHandler* handler, Callback const callback, void* user = nullptr) noexcept
|
||||
: buffer(const_cast<void*>(buffer)), size(size),
|
||||
mCallback(callback), mUser(user), mHandler(handler) {
|
||||
}
|
||||
@@ -116,8 +122,9 @@ public:
|
||||
*
|
||||
* @param buffer Memory address of the CPU buffer to reference
|
||||
* @param size Size of the CPU buffer in bytes
|
||||
* @param data A pointer to the data
|
||||
* @param handler Handler to use to dispatch the callback, or nullptr for the default handler
|
||||
* @return a new BufferDescriptor
|
||||
* @return A new BufferDescriptor
|
||||
*/
|
||||
template<typename T, void(T::*method)(void const*, size_t)>
|
||||
static BufferDescriptor make(void const* buffer, size_t size, T* data,
|
||||
@@ -164,7 +171,7 @@ public:
|
||||
* @param callback The new callback function
|
||||
* @param user An opaque user pointer passed to the callbeck function when it's called
|
||||
*/
|
||||
void setCallback(Callback callback, void* user = nullptr) noexcept {
|
||||
void setCallback(Callback const callback, void* user = nullptr) noexcept {
|
||||
this->mCallback = callback;
|
||||
this->mUser = user;
|
||||
this->mHandler = nullptr;
|
||||
@@ -176,7 +183,7 @@ public:
|
||||
* @param callback The new callback function
|
||||
* @param user An opaque user pointer passed to the callbeck function when it's called
|
||||
*/
|
||||
void setCallback(CallbackHandler* handler, Callback callback, void* user = nullptr) noexcept {
|
||||
void setCallback(CallbackHandler* handler, Callback const callback, void* user = nullptr) noexcept {
|
||||
mCallback = callback;
|
||||
mUser = user;
|
||||
mHandler = handler;
|
||||
|
||||
@@ -19,8 +19,6 @@
|
||||
|
||||
#include <backend/DriverApiForward.h>
|
||||
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <initializer_list>
|
||||
#include <memory>
|
||||
|
||||
@@ -28,6 +26,10 @@
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
namespace utils::io {
|
||||
class ostream;
|
||||
} // namespace utils::io
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
void* allocateFromCommandStream(DriverApi& driver, size_t size, size_t alignment) noexcept;
|
||||
|
||||
@@ -25,22 +25,26 @@
|
||||
#include <backend/PresentCallable.h>
|
||||
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/StaticString.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <array>
|
||||
#include <type_traits>
|
||||
#include <variant>
|
||||
#include <string_view>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace utils::io {
|
||||
class ostream;
|
||||
} // namespace utils::io
|
||||
|
||||
/**
|
||||
* Types and enums used by filament's driver.
|
||||
*
|
||||
@@ -159,7 +163,7 @@ enum class TimerQueryResult : int8_t {
|
||||
AVAILABLE = 1, // result is available
|
||||
};
|
||||
|
||||
static constexpr const char* backendToString(Backend backend) {
|
||||
constexpr std::string_view to_string(Backend const backend) noexcept {
|
||||
switch (backend) {
|
||||
case Backend::NOOP:
|
||||
return "Noop";
|
||||
@@ -171,9 +175,10 @@ static constexpr const char* backendToString(Backend backend) {
|
||||
return "Metal";
|
||||
case Backend::WEBGPU:
|
||||
return "WebGPU";
|
||||
default:
|
||||
return "Unknown";
|
||||
case Backend::DEFAULT:
|
||||
return "Default";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -190,7 +195,7 @@ enum class ShaderLanguage {
|
||||
WGSL = 5,
|
||||
};
|
||||
|
||||
static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) {
|
||||
constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) noexcept {
|
||||
switch (shaderLanguage) {
|
||||
case ShaderLanguage::ESSL1:
|
||||
return "ESSL 1.0";
|
||||
@@ -205,6 +210,7 @@ static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguag
|
||||
case ShaderLanguage::WGSL:
|
||||
return "WGSL";
|
||||
}
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
||||
enum class ShaderStage : uint8_t {
|
||||
@@ -222,7 +228,7 @@ enum class ShaderStageFlags : uint8_t {
|
||||
ALL_SHADER_STAGE_FLAGS = VERTEX | FRAGMENT | COMPUTE
|
||||
};
|
||||
|
||||
static inline constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept {
|
||||
constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept {
|
||||
switch (type) {
|
||||
case ShaderStage::VERTEX:
|
||||
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::VERTEX));
|
||||
@@ -233,14 +239,239 @@ static inline constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage t
|
||||
}
|
||||
}
|
||||
|
||||
enum class DescriptorType : uint8_t {
|
||||
UNIFORM_BUFFER,
|
||||
SHADER_STORAGE_BUFFER,
|
||||
SAMPLER,
|
||||
INPUT_ATTACHMENT,
|
||||
SAMPLER_EXTERNAL
|
||||
enum class TextureType : uint8_t {
|
||||
FLOAT,
|
||||
INT,
|
||||
UINT,
|
||||
DEPTH,
|
||||
STENCIL,
|
||||
DEPTH_STENCIL
|
||||
};
|
||||
|
||||
constexpr std::string_view to_string(TextureType type) noexcept {
|
||||
switch (type) {
|
||||
case TextureType::FLOAT: return "FLOAT";
|
||||
case TextureType::INT: return "INT";
|
||||
case TextureType::UINT: return "UINT";
|
||||
case TextureType::DEPTH: return "DEPTH";
|
||||
case TextureType::STENCIL: return "STENCIL";
|
||||
case TextureType::DEPTH_STENCIL: return "DEPTH_STENCIL";
|
||||
}
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
||||
enum class DescriptorType : uint8_t {
|
||||
SAMPLER_2D_FLOAT,
|
||||
SAMPLER_2D_INT,
|
||||
SAMPLER_2D_UINT,
|
||||
SAMPLER_2D_DEPTH,
|
||||
|
||||
SAMPLER_2D_ARRAY_FLOAT,
|
||||
SAMPLER_2D_ARRAY_INT,
|
||||
SAMPLER_2D_ARRAY_UINT,
|
||||
SAMPLER_2D_ARRAY_DEPTH,
|
||||
|
||||
SAMPLER_CUBE_FLOAT,
|
||||
SAMPLER_CUBE_INT,
|
||||
SAMPLER_CUBE_UINT,
|
||||
SAMPLER_CUBE_DEPTH,
|
||||
|
||||
SAMPLER_CUBE_ARRAY_FLOAT,
|
||||
SAMPLER_CUBE_ARRAY_INT,
|
||||
SAMPLER_CUBE_ARRAY_UINT,
|
||||
SAMPLER_CUBE_ARRAY_DEPTH,
|
||||
|
||||
SAMPLER_3D_FLOAT,
|
||||
SAMPLER_3D_INT,
|
||||
SAMPLER_3D_UINT,
|
||||
|
||||
SAMPLER_2D_MS_FLOAT,
|
||||
SAMPLER_2D_MS_INT,
|
||||
SAMPLER_2D_MS_UINT,
|
||||
|
||||
SAMPLER_2D_MS_ARRAY_FLOAT,
|
||||
SAMPLER_2D_MS_ARRAY_INT,
|
||||
SAMPLER_2D_MS_ARRAY_UINT,
|
||||
|
||||
SAMPLER_EXTERNAL,
|
||||
UNIFORM_BUFFER,
|
||||
SHADER_STORAGE_BUFFER,
|
||||
INPUT_ATTACHMENT,
|
||||
};
|
||||
|
||||
constexpr bool isDepthDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool isFloatDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool isIntDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool isUnsignedIntDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool is3dTypeDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool is2dTypeDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool is2dArrayTypeDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool isCubeTypeDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool isCubeArrayTypeDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool isMultiSampledTypeDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr std::string_view to_string(DescriptorType type) noexcept {
|
||||
#define DESCRIPTOR_TYPE_CASE(TYPE) case DescriptorType::TYPE: return #TYPE;
|
||||
switch (type) {
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_DEPTH)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_DEPTH)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_DEPTH)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_DEPTH)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_ARRAY_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_ARRAY_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_ARRAY_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_EXTERNAL)
|
||||
DESCRIPTOR_TYPE_CASE(UNIFORM_BUFFER)
|
||||
DESCRIPTOR_TYPE_CASE(SHADER_STORAGE_BUFFER)
|
||||
DESCRIPTOR_TYPE_CASE(INPUT_ATTACHMENT)
|
||||
}
|
||||
return "UNKNOWN";
|
||||
#undef DESCRIPTOR_TYPE_CASE
|
||||
}
|
||||
|
||||
enum class DescriptorFlags : uint8_t {
|
||||
NONE = 0x00,
|
||||
DYNAMIC_OFFSET = 0x01
|
||||
@@ -251,6 +482,13 @@ using descriptor_set_t = uint8_t;
|
||||
using descriptor_binding_t = uint8_t;
|
||||
|
||||
struct DescriptorSetLayoutBinding {
|
||||
static bool isSampler(DescriptorType type) noexcept {
|
||||
return int(type) <= int(DescriptorType::SAMPLER_EXTERNAL);
|
||||
}
|
||||
static bool isBuffer(DescriptorType type) noexcept {
|
||||
return type == DescriptorType::UNIFORM_BUFFER ||
|
||||
type == DescriptorType::SHADER_STORAGE_BUFFER;
|
||||
}
|
||||
DescriptorType type;
|
||||
ShaderStageFlags stageFlags;
|
||||
descriptor_binding_t binding;
|
||||
@@ -261,7 +499,7 @@ struct DescriptorSetLayoutBinding {
|
||||
// no uninitialized padding bytes.
|
||||
// uint8_t externalSamplerDataIndex = EXTERNAL_SAMPLER_DATA_INDEX_UNUSED;
|
||||
|
||||
friend inline bool operator==(DescriptorSetLayoutBinding const& lhs,
|
||||
friend bool operator==(DescriptorSetLayoutBinding const& lhs,
|
||||
DescriptorSetLayoutBinding const& rhs) noexcept {
|
||||
return lhs.type == rhs.type &&
|
||||
lhs.flags == rhs.flags &&
|
||||
@@ -294,7 +532,7 @@ enum class TargetBufferFlags : uint32_t {
|
||||
ALL = COLOR_ALL | DEPTH | STENCIL //!< Color, depth and stencil buffer selected.
|
||||
};
|
||||
|
||||
inline constexpr TargetBufferFlags getTargetBufferFlagsAt(size_t index) noexcept {
|
||||
constexpr TargetBufferFlags getTargetBufferFlagsAt(size_t index) noexcept {
|
||||
if (index == 0u) return TargetBufferFlags::COLOR0;
|
||||
if (index == 1u) return TargetBufferFlags::COLOR1;
|
||||
if (index == 2u) return TargetBufferFlags::COLOR2;
|
||||
@@ -451,6 +689,24 @@ enum class SamplerType : uint8_t {
|
||||
SAMPLER_CUBEMAP_ARRAY, //!< Cube map array texture (feature level 2)
|
||||
};
|
||||
|
||||
constexpr std::string_view to_string(SamplerType const type) noexcept {
|
||||
switch (type) {
|
||||
case SamplerType::SAMPLER_2D:
|
||||
return "SAMPLER_2D";
|
||||
case SamplerType::SAMPLER_2D_ARRAY:
|
||||
return "SAMPLER_2D_ARRAY";
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
return "SAMPLER_CUBEMAP";
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
return "SAMPLER_EXTERNAL";
|
||||
case SamplerType::SAMPLER_3D:
|
||||
return "SAMPLER_3D";
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
return "SAMPLER_CUBEMAP_ARRAY";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
//! Subpass type
|
||||
enum class SubpassType : uint8_t {
|
||||
SUBPASS_INPUT
|
||||
@@ -464,6 +720,20 @@ enum class SamplerFormat : uint8_t {
|
||||
SHADOW = 3 //!< shadow sampler (PCF)
|
||||
};
|
||||
|
||||
constexpr std::string_view to_string(SamplerFormat const format) noexcept {
|
||||
switch (format) {
|
||||
case SamplerFormat::INT:
|
||||
return "INT";
|
||||
case SamplerFormat::UINT:
|
||||
return "UINT";
|
||||
case SamplerFormat::FLOAT:
|
||||
return "FLOAT";
|
||||
case SamplerFormat::SHADOW:
|
||||
return "SHADOW";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
/**
|
||||
* Supported element types
|
||||
*/
|
||||
@@ -503,6 +773,15 @@ enum class BufferObjectBinding : uint8_t {
|
||||
SHADER_STORAGE
|
||||
};
|
||||
|
||||
constexpr std::string_view to_string(BufferObjectBinding type) noexcept {
|
||||
switch (type) {
|
||||
case BufferObjectBinding::VERTEX: return "VERTEX";
|
||||
case BufferObjectBinding::UNIFORM: return "UNIFORM";
|
||||
case BufferObjectBinding::SHADER_STORAGE: return "SHADER_STORAGE";
|
||||
}
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
||||
//! Face culling Mode
|
||||
enum class CullingMode : uint8_t {
|
||||
NONE, //!< No culling, front and back faces are visible
|
||||
@@ -764,6 +1043,8 @@ enum class TextureFormat : uint16_t {
|
||||
SRGB_ALPHA_BPTC_UNORM, // BC7 sRGB
|
||||
};
|
||||
|
||||
TextureType getTextureType(TextureFormat format) noexcept;
|
||||
|
||||
//! Bitmask describing the intended Texture Usage
|
||||
enum class TextureUsage : uint16_t {
|
||||
NONE = 0x0000,
|
||||
@@ -791,7 +1072,7 @@ enum class TextureSwizzle : uint8_t {
|
||||
};
|
||||
|
||||
//! returns whether this format a depth format
|
||||
static constexpr bool isDepthFormat(TextureFormat format) noexcept {
|
||||
constexpr bool isDepthFormat(TextureFormat format) noexcept {
|
||||
switch (format) {
|
||||
case TextureFormat::DEPTH32F:
|
||||
case TextureFormat::DEPTH24:
|
||||
@@ -804,7 +1085,7 @@ static constexpr bool isDepthFormat(TextureFormat format) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
static constexpr bool isStencilFormat(TextureFormat format) noexcept {
|
||||
constexpr bool isStencilFormat(TextureFormat format) noexcept {
|
||||
switch (format) {
|
||||
case TextureFormat::STENCIL8:
|
||||
case TextureFormat::DEPTH24_STENCIL8:
|
||||
@@ -815,7 +1096,7 @@ static constexpr bool isStencilFormat(TextureFormat format) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
inline constexpr bool isColorFormat(TextureFormat format) noexcept {
|
||||
constexpr bool isColorFormat(TextureFormat format) noexcept {
|
||||
switch (format) {
|
||||
// Standard color formats
|
||||
case TextureFormat::R8:
|
||||
@@ -842,7 +1123,7 @@ inline constexpr bool isColorFormat(TextureFormat format) noexcept {
|
||||
return false;
|
||||
}
|
||||
|
||||
static constexpr bool isUnsignedIntFormat(TextureFormat format) {
|
||||
constexpr bool isUnsignedIntFormat(TextureFormat format) {
|
||||
switch (format) {
|
||||
case TextureFormat::R8UI:
|
||||
case TextureFormat::R16UI:
|
||||
@@ -863,7 +1144,7 @@ static constexpr bool isUnsignedIntFormat(TextureFormat format) {
|
||||
}
|
||||
}
|
||||
|
||||
static constexpr bool isSignedIntFormat(TextureFormat format) {
|
||||
constexpr bool isSignedIntFormat(TextureFormat format) {
|
||||
switch (format) {
|
||||
case TextureFormat::R8I:
|
||||
case TextureFormat::R16I:
|
||||
@@ -885,35 +1166,35 @@ static constexpr bool isSignedIntFormat(TextureFormat format) {
|
||||
}
|
||||
|
||||
//! returns whether this format is a compressed format
|
||||
static constexpr bool isCompressedFormat(TextureFormat format) noexcept {
|
||||
constexpr bool isCompressedFormat(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::EAC_R11;
|
||||
}
|
||||
|
||||
//! returns whether this format is an ETC2 compressed format
|
||||
static constexpr bool isETC2Compression(TextureFormat format) noexcept {
|
||||
constexpr bool isETC2Compression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::EAC_R11 && format <= TextureFormat::ETC2_EAC_SRGBA8;
|
||||
}
|
||||
|
||||
//! returns whether this format is an S3TC compressed format
|
||||
static constexpr bool isS3TCCompression(TextureFormat format) noexcept {
|
||||
constexpr bool isS3TCCompression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::DXT1_RGB && format <= TextureFormat::DXT5_SRGBA;
|
||||
}
|
||||
|
||||
static constexpr bool isS3TCSRGBCompression(TextureFormat format) noexcept {
|
||||
constexpr bool isS3TCSRGBCompression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::DXT1_SRGB && format <= TextureFormat::DXT5_SRGBA;
|
||||
}
|
||||
|
||||
//! returns whether this format is an RGTC compressed format
|
||||
static constexpr bool isRGTCCompression(TextureFormat format) noexcept {
|
||||
constexpr bool isRGTCCompression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::RED_RGTC1 && format <= TextureFormat::SIGNED_RED_GREEN_RGTC2;
|
||||
}
|
||||
|
||||
//! returns whether this format is an BPTC compressed format
|
||||
static constexpr bool isBPTCCompression(TextureFormat format) noexcept {
|
||||
constexpr bool isBPTCCompression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::RGB_BPTC_SIGNED_FLOAT && format <= TextureFormat::SRGB_ALPHA_BPTC_UNORM;
|
||||
}
|
||||
|
||||
static constexpr bool isASTCCompression(TextureFormat format) noexcept {
|
||||
constexpr bool isASTCCompression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::RGBA_ASTC_4x4 && format <= TextureFormat::SRGB8_ALPHA8_ASTC_12x12;
|
||||
}
|
||||
|
||||
@@ -1034,19 +1315,23 @@ struct SamplerParams { // NOLINT
|
||||
assert_invariant(lhs.padding2 == 0);
|
||||
auto* pLhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&lhs));
|
||||
auto* pRhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&rhs));
|
||||
return *pLhs == *pRhs;
|
||||
return *pLhs < *pRhs;
|
||||
}
|
||||
};
|
||||
|
||||
bool isFiltered() const noexcept {
|
||||
return filterMag != SamplerMagFilter::NEAREST || filterMin != SamplerMinFilter::NEAREST;
|
||||
}
|
||||
|
||||
private:
|
||||
friend inline bool operator == (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return SamplerParams::EqualTo{}(lhs, rhs);
|
||||
friend bool operator == (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return EqualTo{}(lhs, rhs);
|
||||
}
|
||||
friend inline bool operator != (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return !SamplerParams::EqualTo{}(lhs, rhs);
|
||||
friend bool operator != (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return !EqualTo{}(lhs, rhs);
|
||||
}
|
||||
friend inline bool operator < (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return SamplerParams::LessThan{}(lhs, rhs);
|
||||
friend bool operator < (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return LessThan{}(lhs, rhs);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1096,15 +1381,15 @@ struct SamplerYcbcrConversion {// NOLINT
|
||||
};
|
||||
|
||||
private:
|
||||
friend inline bool operator == (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
friend bool operator == (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
noexcept {
|
||||
return SamplerYcbcrConversion::EqualTo{}(lhs, rhs);
|
||||
}
|
||||
friend inline bool operator != (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
friend bool operator != (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
noexcept {
|
||||
return !SamplerYcbcrConversion::EqualTo{}(lhs, rhs);
|
||||
}
|
||||
friend inline bool operator < (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
friend bool operator < (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
noexcept {
|
||||
return SamplerYcbcrConversion::LessThan{}(lhs, rhs);
|
||||
}
|
||||
|
||||
@@ -17,9 +17,6 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_HANDLE_H
|
||||
#define TNT_FILAMENT_BACKEND_HANDLE_H
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
#include <utils/ostream.h>
|
||||
#endif
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <type_traits> // FIXME: STL headers are not allowed in public headers
|
||||
@@ -27,6 +24,10 @@
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace utils::io {
|
||||
class ostream;
|
||||
} // namespace utils::io
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct HwBufferObject;
|
||||
|
||||
@@ -20,12 +20,14 @@
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace utils::io {
|
||||
class ostream;
|
||||
} // namespace utils::io
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
//! \privatesection
|
||||
|
||||
@@ -24,11 +24,14 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace utils::io {
|
||||
class ostream;
|
||||
} // namespace utils::io
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
/**
|
||||
@@ -201,23 +204,15 @@ public:
|
||||
}, new T(std::forward<T>(functor))
|
||||
};
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Computes the size in bytes needed to fit an image of given dimensions and format
|
||||
* Computes the size in bytes for a pixel of given dimensions and format
|
||||
*
|
||||
* @param format Format of the image pixels
|
||||
* @param type Type of the image pixels
|
||||
* @param stride Stride of a row in pixels
|
||||
* @param height Height of the image in rows
|
||||
* @param alignment Alignment in bytes of pixel rows
|
||||
* @return The buffer size needed to fit this image in bytes
|
||||
* @return The size of the specified pixel in bytes
|
||||
*/
|
||||
static constexpr size_t computeDataSize(PixelDataFormat format, PixelDataType type,
|
||||
size_t stride, size_t height, size_t alignment) noexcept {
|
||||
assert_invariant(alignment);
|
||||
|
||||
static constexpr size_t computePixelSize(PixelDataFormat format, PixelDataType type) noexcept {
|
||||
if (type == PixelDataType::COMPRESSED) {
|
||||
return 0;
|
||||
}
|
||||
@@ -239,7 +234,7 @@ public:
|
||||
case PixelDataFormat::RGB_INTEGER:
|
||||
n = 3;
|
||||
break;
|
||||
case PixelDataFormat::UNUSED: // shouldn't happen (used to be rgbm)
|
||||
case PixelDataFormat::UNUSED:// shouldn't happen (used to be rgbm)
|
||||
case PixelDataFormat::RGBA:
|
||||
case PixelDataFormat::RGBA_INTEGER:
|
||||
n = 4;
|
||||
@@ -248,7 +243,7 @@ public:
|
||||
|
||||
size_t bpp = n;
|
||||
switch (type) {
|
||||
case PixelDataType::COMPRESSED: // Impossible -- to squash the IDE warnings
|
||||
case PixelDataType::COMPRESSED:// Impossible -- to squash the IDE warnings
|
||||
case PixelDataType::UBYTE:
|
||||
case PixelDataType::BYTE:
|
||||
// nothing to do
|
||||
@@ -279,16 +274,35 @@ public:
|
||||
bpp = 2;
|
||||
break;
|
||||
}
|
||||
return bpp;
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Computes the size in bytes needed to fit an image of given dimensions and format
|
||||
*
|
||||
* @param format Format of the image pixels
|
||||
* @param type Type of the image pixels
|
||||
* @param stride Stride of a row in pixels
|
||||
* @param height Height of the image in rows
|
||||
* @param alignment Alignment in bytes of pixel rows
|
||||
* @return The buffer size needed to fit this image in bytes
|
||||
*/
|
||||
static constexpr size_t computeDataSize(PixelDataFormat format, PixelDataType type,
|
||||
size_t stride, size_t height, size_t alignment) noexcept {
|
||||
assert_invariant(alignment);
|
||||
|
||||
size_t bpp = computePixelSize(format, type);
|
||||
size_t const bpr = bpp * stride;
|
||||
size_t const bprAligned = (bpr + (alignment - 1)) & (~alignment + 1);
|
||||
return bprAligned * height;
|
||||
}
|
||||
|
||||
//! left coordinate in pixels
|
||||
uint32_t left = 0;
|
||||
uint32_t left = 0;
|
||||
//! top coordinate in pixels
|
||||
uint32_t top = 0;
|
||||
uint32_t top = 0;
|
||||
union {
|
||||
struct {
|
||||
//! stride in pixels
|
||||
|
||||
@@ -20,12 +20,10 @@
|
||||
#include <utils/CString.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <array>
|
||||
#include <unordered_map>
|
||||
#include <tuple>
|
||||
#include <utility>
|
||||
#include <variant>
|
||||
@@ -33,6 +31,10 @@
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace utils::io {
|
||||
class ostream;
|
||||
} // namespace utils::io
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class Program {
|
||||
|
||||
@@ -19,22 +19,26 @@
|
||||
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <utils/ostream.h>
|
||||
#include <utility>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace utils::io {
|
||||
class ostream;
|
||||
} // namespace utils::io
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
//! \privatesection
|
||||
|
||||
struct TargetBufferInfo {
|
||||
// note: the parameters of this constructor are not in the order of this structure's fields
|
||||
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level, uint16_t layer) noexcept
|
||||
: handle(handle), level(level), layer(layer) {
|
||||
TargetBufferInfo(Handle<HwTexture> handle, uint8_t const level, uint16_t const layer) noexcept
|
||||
: handle(std::move(handle)), level(level), layer(layer) {
|
||||
}
|
||||
|
||||
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level) noexcept
|
||||
TargetBufferInfo(Handle<HwTexture> handle, uint8_t const level) noexcept
|
||||
: handle(handle), level(level) {
|
||||
}
|
||||
|
||||
@@ -70,11 +74,11 @@ private:
|
||||
TargetBufferInfo mInfos[MAX_SUPPORTED_RENDER_TARGET_COUNT];
|
||||
|
||||
public:
|
||||
TargetBufferInfo const& operator[](size_t i) const noexcept {
|
||||
TargetBufferInfo const& operator[](size_t const i) const noexcept {
|
||||
return mInfos[i];
|
||||
}
|
||||
|
||||
TargetBufferInfo& operator[](size_t i) noexcept {
|
||||
TargetBufferInfo& operator[](size_t const i) noexcept {
|
||||
return mInfos[i];
|
||||
}
|
||||
|
||||
|
||||
@@ -39,18 +39,40 @@ public:
|
||||
Driver* createDriver(void* sharedContext, const Platform::DriverConfig& driverConfig) noexcept override;
|
||||
int getOSVersion() const noexcept override { return 0; }
|
||||
|
||||
/**
|
||||
* Optionally initializes the Metal platform by acquiring resources necessary for rendering.
|
||||
*
|
||||
* This method attempts to acquire a Metal device and command queue, returning true if both are
|
||||
* successfully obtained, or false otherwise. Typically, these objects are acquired when
|
||||
* the Metal backend is initialized. This method allows clients to check for their availability
|
||||
* earlier.
|
||||
*
|
||||
* Calling initialize() is optional and safe to do so multiple times. After initialize() returns
|
||||
* true, subsequent calls will continue to return true but have no effect.
|
||||
*
|
||||
* initialize() must be called from the main thread.
|
||||
*
|
||||
* @returns true if the device and command queue have been successfully obtained; false
|
||||
* otherwise.
|
||||
*/
|
||||
bool initialize() noexcept;
|
||||
|
||||
/**
|
||||
* Obtain the preferred Metal device object for the backend to use.
|
||||
*
|
||||
* On desktop platforms, there may be multiple GPUs suitable for rendering, and this method is
|
||||
* free to decide which one to use. On mobile systems with a single GPU, implementations should
|
||||
* simply return the result of MTLCreateSystemDefaultDevice();
|
||||
*
|
||||
* createDevice is called by the Metal backend from the backend thread.
|
||||
*/
|
||||
virtual void createDevice(MetalDevice& outDevice) noexcept;
|
||||
|
||||
/**
|
||||
* Create a command submission queue on the Metal device object.
|
||||
*
|
||||
* createCommandQueue is called by the Metal backend from the backend thread.
|
||||
*
|
||||
* @param device The device which was returned from createDevice()
|
||||
*/
|
||||
virtual void createCommandQueue(
|
||||
@@ -60,6 +82,8 @@ public:
|
||||
* Obtain a MTLCommandBuffer enqueued on this Platform's MTLCommandQueue. The command buffer is
|
||||
* guaranteed to execute before all subsequent command buffers created either by Filament, or
|
||||
* further calls to this method.
|
||||
*
|
||||
* createAndEnqueueCommandBuffer must be called from the main thread.
|
||||
*/
|
||||
void createAndEnqueueCommandBuffer(MetalCommandBuffer& outCommandBuffer) noexcept;
|
||||
|
||||
@@ -68,6 +92,8 @@ public:
|
||||
*
|
||||
* Each frame rendered requires a CAMetalDrawable texture, which is presented on-screen at the
|
||||
* completion of each frame. These are limited and provided round-robin style by the system.
|
||||
*
|
||||
* setDrawableFailureBehavior must be called from the main thread.
|
||||
*/
|
||||
enum class DrawableFailureBehavior : uint8_t {
|
||||
/**
|
||||
|
||||
@@ -27,8 +27,11 @@
|
||||
#include <utils/Hash.h>
|
||||
#include <utils/PrivateImplementation.h>
|
||||
|
||||
#include <cstddef>
|
||||
#include <functional>
|
||||
#include <tuple>
|
||||
#include <unordered_set>
|
||||
#include <string>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
|
||||
#include "DataReshaper.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
|
||||
#include <string_view>
|
||||
@@ -223,6 +225,143 @@ size_t getFormatSize(TextureFormat format) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
TextureType getTextureType(TextureFormat const format) noexcept {
|
||||
switch (format) {
|
||||
case TextureFormat::UNUSED:
|
||||
// should not happen
|
||||
return TextureType::FLOAT;
|
||||
|
||||
case TextureFormat::R8:
|
||||
case TextureFormat::R16F:
|
||||
case TextureFormat::RG8:
|
||||
case TextureFormat::RGB565:
|
||||
case TextureFormat::RGB5_A1:
|
||||
case TextureFormat::RGBA4:
|
||||
case TextureFormat::R32F:
|
||||
case TextureFormat::RGB8:
|
||||
case TextureFormat::SRGB8:
|
||||
case TextureFormat::RG16F:
|
||||
case TextureFormat::R11F_G11F_B10F:
|
||||
case TextureFormat::RGB9_E5:
|
||||
case TextureFormat::RGBA8:
|
||||
case TextureFormat::SRGB8_A8:
|
||||
case TextureFormat::RGB10_A2:
|
||||
case TextureFormat::RGB16F:
|
||||
case TextureFormat::RG32F:
|
||||
case TextureFormat::RGBA16F:
|
||||
case TextureFormat::RGB32F:
|
||||
case TextureFormat::RGBA32F:
|
||||
return TextureType::FLOAT;
|
||||
|
||||
case TextureFormat::R8_SNORM:
|
||||
case TextureFormat::RG8_SNORM:
|
||||
case TextureFormat::RGB8_SNORM:
|
||||
case TextureFormat::RGBA8_SNORM:
|
||||
// SNORM are treated as float
|
||||
return TextureType::FLOAT;
|
||||
|
||||
case TextureFormat::R8UI:
|
||||
case TextureFormat::R16UI:
|
||||
case TextureFormat::RG8UI:
|
||||
case TextureFormat::RGB8UI:
|
||||
case TextureFormat::R32UI:
|
||||
case TextureFormat::RG16UI:
|
||||
case TextureFormat::RGBA8UI:
|
||||
case TextureFormat::RGB16UI:
|
||||
case TextureFormat::RG32UI:
|
||||
case TextureFormat::RGBA16UI:
|
||||
case TextureFormat::RGB32UI:
|
||||
case TextureFormat::RGBA32UI:
|
||||
return TextureType::UINT;
|
||||
|
||||
case TextureFormat::R8I:
|
||||
case TextureFormat::R16I:
|
||||
case TextureFormat::RG8I:
|
||||
case TextureFormat::RGB8I:
|
||||
case TextureFormat::R32I:
|
||||
case TextureFormat::RG16I:
|
||||
case TextureFormat::RGBA8I:
|
||||
case TextureFormat::RGB16I:
|
||||
case TextureFormat::RG32I:
|
||||
case TextureFormat::RGBA16I:
|
||||
case TextureFormat::RGB32I:
|
||||
case TextureFormat::RGBA32I:
|
||||
return TextureType::INT;
|
||||
|
||||
case TextureFormat::DEPTH16:
|
||||
case TextureFormat::DEPTH24:
|
||||
case TextureFormat::DEPTH32F:
|
||||
return TextureType::DEPTH;
|
||||
|
||||
case TextureFormat::STENCIL8:
|
||||
return TextureType::STENCIL;
|
||||
|
||||
case TextureFormat::DEPTH24_STENCIL8:
|
||||
case TextureFormat::DEPTH32F_STENCIL8:
|
||||
return TextureType::DEPTH_STENCIL;
|
||||
|
||||
// Compressed formats ---------------------------------------------------------------------
|
||||
|
||||
case TextureFormat::EAC_RG11:
|
||||
case TextureFormat::EAC_RG11_SIGNED:
|
||||
case TextureFormat::ETC2_EAC_RGBA8:
|
||||
case TextureFormat::ETC2_EAC_SRGBA8:
|
||||
case TextureFormat::EAC_R11:
|
||||
case TextureFormat::EAC_R11_SIGNED:
|
||||
case TextureFormat::ETC2_RGB8:
|
||||
case TextureFormat::ETC2_SRGB8:
|
||||
case TextureFormat::ETC2_RGB8_A1:
|
||||
case TextureFormat::ETC2_SRGB8_A1:
|
||||
case TextureFormat::DXT1_RGB:
|
||||
case TextureFormat::DXT1_RGBA:
|
||||
case TextureFormat::DXT1_SRGB:
|
||||
case TextureFormat::DXT1_SRGBA:
|
||||
case TextureFormat::DXT3_RGBA:
|
||||
case TextureFormat::DXT3_SRGBA:
|
||||
case TextureFormat::DXT5_RGBA:
|
||||
case TextureFormat::DXT5_SRGBA:
|
||||
case TextureFormat::RED_RGTC1:
|
||||
case TextureFormat::SIGNED_RED_RGTC1:
|
||||
case TextureFormat::RED_GREEN_RGTC2:
|
||||
case TextureFormat::SIGNED_RED_GREEN_RGTC2:
|
||||
case TextureFormat::RGB_BPTC_SIGNED_FLOAT:
|
||||
case TextureFormat::RGB_BPTC_UNSIGNED_FLOAT:
|
||||
case TextureFormat::RGBA_BPTC_UNORM:
|
||||
case TextureFormat::SRGB_ALPHA_BPTC_UNORM:
|
||||
case TextureFormat::RGBA_ASTC_4x4:
|
||||
case TextureFormat::RGBA_ASTC_5x4:
|
||||
case TextureFormat::RGBA_ASTC_5x5:
|
||||
case TextureFormat::RGBA_ASTC_6x5:
|
||||
case TextureFormat::RGBA_ASTC_6x6:
|
||||
case TextureFormat::RGBA_ASTC_8x5:
|
||||
case TextureFormat::RGBA_ASTC_8x6:
|
||||
case TextureFormat::RGBA_ASTC_8x8:
|
||||
case TextureFormat::RGBA_ASTC_10x5:
|
||||
case TextureFormat::RGBA_ASTC_10x6:
|
||||
case TextureFormat::RGBA_ASTC_10x8:
|
||||
case TextureFormat::RGBA_ASTC_10x10:
|
||||
case TextureFormat::RGBA_ASTC_12x10:
|
||||
case TextureFormat::RGBA_ASTC_12x12:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_4x4:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_5x4:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_5x5:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_6x5:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_6x6:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_8x5:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_8x6:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_8x8:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_10x5:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_10x6:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_10x8:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_10x10:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_12x10:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_12x12:
|
||||
return TextureType::FLOAT;
|
||||
}
|
||||
|
||||
return TextureType::FLOAT;
|
||||
}
|
||||
|
||||
size_t getFormatComponentCount(TextureFormat format) noexcept {
|
||||
switch (format) {
|
||||
case TextureFormat::R8:
|
||||
|
||||
@@ -18,12 +18,13 @@
|
||||
#include "private/backend/CircularBuffer.h"
|
||||
#include "private/backend/CommandStream.h"
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Mutex.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Systrace.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <algorithm>
|
||||
@@ -79,7 +80,7 @@ bool CommandBufferQueue::isExitRequested() const {
|
||||
|
||||
|
||||
void CommandBufferQueue::flush() noexcept {
|
||||
SYSTRACE_CALL();
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
|
||||
CircularBuffer& circularBuffer = mCircularBuffer;
|
||||
if (circularBuffer.empty()) {
|
||||
@@ -129,7 +130,7 @@ void CommandBufferQueue::flush() noexcept {
|
||||
mHighWatermark = std::max(mHighWatermark, totalUsed);
|
||||
#endif
|
||||
|
||||
SYSTRACE_NAME("waiting: CircularBuffer::flush()");
|
||||
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "waiting: CircularBuffer::flush()");
|
||||
|
||||
FILAMENT_CHECK_POSTCONDITION(!mPaused) <<
|
||||
"CommandStream is full, but since the rendering thread is paused, "
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
#include "private/backend/CommandStream.h"
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#if DEBUG_COMMAND_STREAM
|
||||
#include <utils/CallStack.h>
|
||||
#endif
|
||||
@@ -24,7 +26,6 @@
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Profiler.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <cstddef>
|
||||
#include <functional>
|
||||
@@ -79,12 +80,13 @@ CommandStream::CommandStream(Driver& driver, CircularBuffer& buffer) noexcept
|
||||
}
|
||||
|
||||
void CommandStream::execute(void* buffer) {
|
||||
// NOTE: we can't use SYSTRACE_CALL() or similar here because, execute() below, also
|
||||
// NOTE: we can't use FILAMENT_TRACING_CALL() or similar here because, execute() below, also
|
||||
// uses systrace BEGIN/END and the END is not guaranteed to be happening in this scope.
|
||||
|
||||
Profiler profiler;
|
||||
|
||||
if (SYSTRACE_TAG) {
|
||||
|
||||
if constexpr (FILAMENT_TRACING_ENABLED) {
|
||||
if (UTILS_UNLIKELY(mUsePerformanceCounter)) {
|
||||
// we want to remove all this when tracing is completely disabled
|
||||
profiler.resetEvents(Profiler::EV_CPU_CYCLES | Profiler::EV_BPU_MISSES);
|
||||
@@ -100,17 +102,17 @@ void CommandStream::execute(void* buffer) {
|
||||
}
|
||||
});
|
||||
|
||||
if (SYSTRACE_TAG) {
|
||||
if constexpr (FILAMENT_TRACING_ENABLED) {
|
||||
if (UTILS_UNLIKELY(mUsePerformanceCounter)) {
|
||||
// we want to remove all this when tracing is completely disabled
|
||||
profiler.stop();
|
||||
UTILS_UNUSED Profiler::Counters const counters = profiler.readCounters();
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_VALUE32("GLThread (I)", counters.getInstructions());
|
||||
SYSTRACE_VALUE32("GLThread (C)", counters.getCpuCycles());
|
||||
SYSTRACE_VALUE32("GLThread (CPI x10)", counters.getCPI() * 10);
|
||||
SYSTRACE_VALUE32("GLThread (BPU miss)", counters.getBranchMisses());
|
||||
SYSTRACE_VALUE32("GLThread (I / BPU miss)",
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (I)", counters.getInstructions());
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (C)", counters.getCpuCycles());
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (CPI x10)", counters.getCPI() * 10);
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (BPU miss)", counters.getBranchMisses());
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (I / BPU miss)",
|
||||
counters.getInstructions() / counters.getBranchMisses());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,8 +20,9 @@
|
||||
#include "private/backend/Driver.h"
|
||||
#include "private/backend/CommandStream.h"
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <utility>
|
||||
|
||||
@@ -38,7 +39,7 @@
|
||||
#if DEBUG_LEVEL == DEBUG_LEVEL_NONE
|
||||
# define SYSTRACE()
|
||||
#elif DEBUG_LEVEL == DEBUG_LEVEL_SYSTRACE
|
||||
# define SYSTRACE() SYSTRACE_CALL();
|
||||
# define SYSTRACE() FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
#else
|
||||
# error "invalid debug level"
|
||||
#endif
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
#include "CompilerThreadPool.h"
|
||||
|
||||
#include <utils/Systrace.h>
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
@@ -41,7 +41,7 @@ void CompilerThreadPool::init(uint32_t threadCount,
|
||||
|
||||
for (size_t i = 0; i < threadCount; i++) {
|
||||
mCompilerThreads.emplace_back([this, setup, cleanup]() {
|
||||
SYSTRACE_CONTEXT();
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
|
||||
(*setup)();
|
||||
|
||||
@@ -54,7 +54,7 @@ void CompilerThreadPool::init(uint32_t threadCount,
|
||||
[](auto&& q) { return q.empty(); }));
|
||||
});
|
||||
|
||||
SYSTRACE_VALUE32("CompilerThreadPool Jobs",
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "CompilerThreadPool Jobs",
|
||||
mQueues[0].size() + mQueues[1].size());
|
||||
|
||||
if (UTILS_LIKELY(!mExitRequested)) {
|
||||
|
||||
@@ -23,11 +23,12 @@
|
||||
#include <backend/BufferDescriptor.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <math/half.h>
|
||||
#include <math/vec2.h>
|
||||
@@ -151,30 +152,31 @@ void DriverBase::debugCommandBegin(CommandStream* cmds, bool synchronous, const
|
||||
utils::slog.d << methodName << utils::io::endl;
|
||||
}
|
||||
if constexpr (bool(FILAMENT_DEBUG_COMMANDS & FILAMENT_DEBUG_COMMANDS_SYSTRACE)) {
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_BEGIN(methodName);
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, methodName);
|
||||
|
||||
if (!synchronous) {
|
||||
cmds->queueCommand([=]() {
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_BEGIN(methodName);
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, methodName);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DriverBase::debugCommandEnd(CommandStream* cmds, bool synchronous, const char* methodName) noexcept {
|
||||
void DriverBase::debugCommandEnd(CommandStream* cmds, bool synchronous,
|
||||
const char* methodName) noexcept {
|
||||
if constexpr (bool(FILAMENT_DEBUG_COMMANDS > FILAMENT_DEBUG_COMMANDS_NONE)) {
|
||||
if constexpr (bool(FILAMENT_DEBUG_COMMANDS & FILAMENT_DEBUG_COMMANDS_SYSTRACE)) {
|
||||
if (!synchronous) {
|
||||
cmds->queueCommand([]() {
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_END();
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
});
|
||||
}
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_END();
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include <backend/Platform.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <atomic>
|
||||
#include <utility>
|
||||
|
||||
@@ -16,7 +16,8 @@
|
||||
|
||||
#include <private/backend/PlatformFactory.h>
|
||||
|
||||
#include <utils/Systrace.h>
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#include <utils/debug.h>
|
||||
|
||||
// We need to keep this up top for the linux (X11) name collisions.
|
||||
@@ -85,7 +86,7 @@ namespace filament::backend {
|
||||
// responsible for destroying it. Initialization of the backend API is deferred until
|
||||
// createDriver(). The passed-in backend hint is replaced with the resolved backend.
|
||||
Platform* PlatformFactory::create(Backend* backend) noexcept {
|
||||
SYSTRACE_CALL();
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
assert_invariant(backend);
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_SYSTRACEPROFILE_H
|
||||
#define TNT_FILAMENT_BACKEND_SYSTRACEPROFILE_H
|
||||
|
||||
#include <utils/Systrace.h>
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#define PROFILE_SCOPE(marker) SYSTRACE_NAME(marker)
|
||||
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
|
||||
#include "MetalContext.h"
|
||||
|
||||
#include <utils/Panic.h>
|
||||
|
||||
namespace filament {
|
||||
namespace backend {
|
||||
|
||||
|
||||
@@ -672,22 +672,8 @@ void MetalDriver::createTimerQueryR(Handle<HwTimerQuery> tqh, int) {
|
||||
// nothing to do, timer query was constructed in createTimerQueryS
|
||||
}
|
||||
|
||||
const char* toString(DescriptorType type) {
|
||||
switch (type) {
|
||||
case DescriptorType::UNIFORM_BUFFER:
|
||||
return "UNIFORM_BUFFER";
|
||||
case DescriptorType::SHADER_STORAGE_BUFFER:
|
||||
return "SHADER_STORAGE_BUFFER";
|
||||
case DescriptorType::SAMPLER:
|
||||
return "SAMPLER";
|
||||
case DescriptorType::INPUT_ATTACHMENT:
|
||||
return "INPUT_ATTACHMENT";
|
||||
case DescriptorType::SAMPLER_EXTERNAL:
|
||||
return "SAMPLER_EXTERNAL";
|
||||
}
|
||||
}
|
||||
|
||||
const char* toString(ShaderStageFlags flags) {
|
||||
UTILS_UNUSED
|
||||
static const char* toString(ShaderStageFlags flags) {
|
||||
std::vector<const char*> stages;
|
||||
if (any(flags & ShaderStageFlags::VERTEX)) {
|
||||
stages.push_back("VERTEX");
|
||||
@@ -721,15 +707,25 @@ const char* toString(DescriptorFlags flags) {
|
||||
|
||||
void MetalDriver::createDescriptorSetLayoutR(
|
||||
Handle<HwDescriptorSetLayout> dslh, DescriptorSetLayout&& info) {
|
||||
#if FILAMENT_METAL_DEBUG_LOG == 1
|
||||
const char* labelStr = "";
|
||||
std::visit([&labelStr](auto&& arg) {
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, utils::CString> || std::is_same_v<T, utils::StaticString>) {
|
||||
labelStr = arg.c_str();
|
||||
}
|
||||
}, info.label);
|
||||
std::sort(info.bindings.begin(), info.bindings.end(),
|
||||
[](const auto& a, const auto& b) { return a.binding < b.binding; });
|
||||
DEBUG_LOG("createDescriptorSetLayoutR(dslh = %d, info = {\n", dslh.getId());
|
||||
DEBUG_LOG("createDescriptorSetLayoutR(dslh = %d, info = { label = %s,\n", dslh.getId(),
|
||||
labelStr);
|
||||
for (size_t i = 0; i < info.bindings.size(); i++) {
|
||||
DEBUG_LOG(" {binding = %d, type = %s, count = %d, stage = %s, flags = %s},\n",
|
||||
info.bindings[i].binding, toString(info.bindings[i].type), info.bindings[i].count,
|
||||
toString(info.bindings[i].stageFlags), toString(info.bindings[i].flags));
|
||||
}
|
||||
DEBUG_LOG("})\n");
|
||||
#endif
|
||||
construct_handle<MetalDescriptorSetLayout>(dslh, std::move(info));
|
||||
}
|
||||
|
||||
|
||||
@@ -1356,7 +1356,31 @@ id<MTLArgumentEncoder> MetalDescriptorSetLayout::getArgumentEncoderSlow(id<MTLDe
|
||||
[arguments addObject:bufferArgument];
|
||||
break;
|
||||
}
|
||||
case DescriptorType::SAMPLER:
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_EXTERNAL: {
|
||||
MTLArgumentDescriptor* textureArgument = [MTLArgumentDescriptor argumentDescriptor];
|
||||
textureArgument.index = binding.binding * 2;
|
||||
@@ -1382,6 +1406,9 @@ id<MTLArgumentEncoder> MetalDescriptorSetLayout::getArgumentEncoderSlow(id<MTLDe
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (arguments.count == 0) {
|
||||
return nil;
|
||||
}
|
||||
return [device newArgumentEncoderWithArguments:arguments];
|
||||
}
|
||||
|
||||
@@ -1442,6 +1469,9 @@ id<MTLBuffer> MetalDescriptorSet::finalizeAndGetBuffer(MetalDriver* driver, Shad
|
||||
|
||||
id<MTLArgumentEncoder> encoder =
|
||||
layout->getArgumentEncoder(context.device, stage, textureTypes);
|
||||
if (!encoder) {
|
||||
return nil;
|
||||
}
|
||||
|
||||
{
|
||||
ScopedAllocationTimer timer("descriptor_set");
|
||||
@@ -1472,7 +1502,31 @@ id<MTLBuffer> MetalDescriptorSet::finalizeAndGetBuffer(MetalDriver* driver, Shad
|
||||
atIndex:binding.binding * 2];
|
||||
break;
|
||||
}
|
||||
case DescriptorType::SAMPLER:
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_EXTERNAL: {
|
||||
auto found = textures.find(binding.binding);
|
||||
if (found == textures.end()) {
|
||||
|
||||
@@ -20,18 +20,19 @@
|
||||
#include <Metal/Metal.h>
|
||||
|
||||
#include "private/backend/Driver.h"
|
||||
#include "backend/Program.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Program.h>
|
||||
|
||||
#include <utils/bitset.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
#include <memory>
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
#include <utils/Hash.h>
|
||||
#include <utils/Invocable.h>
|
||||
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace filament {
|
||||
namespace backend {
|
||||
|
||||
|
||||
@@ -24,14 +24,22 @@
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct PlatformMetalImpl {
|
||||
std::mutex mLock; // locks mDevice and mCommandQueue
|
||||
id<MTLDevice> mDevice = nil;
|
||||
id<MTLCommandQueue> mCommandQueue = nil;
|
||||
|
||||
// read form driver thread, read/written to from client thread
|
||||
std::atomic<PlatformMetal::DrawableFailureBehavior> mDrawableFailureBehavior =
|
||||
PlatformMetal::DrawableFailureBehavior::PANIC;
|
||||
|
||||
// These methods must be called with mLock held
|
||||
void createDeviceImpl(MetalDevice& outDevice);
|
||||
void createCommandQueueImpl(MetalDevice& device, MetalCommandQueue& outCommandQueue);
|
||||
};
|
||||
|
||||
Platform* createDefaultMetalPlatform() {
|
||||
@@ -48,7 +56,59 @@ Driver* PlatformMetal::createDriver(void* /*sharedContext*/, const Platform::Dri
|
||||
return MetalDriverFactory::create(this, driverConfig);
|
||||
}
|
||||
|
||||
|
||||
bool PlatformMetal::initialize() noexcept {
|
||||
std::lock_guard<std::mutex> lock(pImpl->mLock);
|
||||
|
||||
MetalDevice device{};
|
||||
pImpl->createDeviceImpl(device);
|
||||
if (device.device == nil) {
|
||||
return false;
|
||||
}
|
||||
|
||||
MetalCommandQueue commandQueue{};
|
||||
pImpl->createCommandQueueImpl(device, commandQueue);
|
||||
if (commandQueue.commandQueue == nil) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void PlatformMetal::createDevice(MetalDevice& outDevice) noexcept {
|
||||
std::lock_guard<std::mutex> lock(pImpl->mLock);
|
||||
pImpl->createDeviceImpl(outDevice);
|
||||
}
|
||||
|
||||
void PlatformMetal::createCommandQueue(
|
||||
MetalDevice& device, MetalCommandQueue& outCommandQueue) noexcept {
|
||||
std::lock_guard<std::mutex> lock(pImpl->mLock);
|
||||
pImpl->createCommandQueueImpl(device, outCommandQueue);
|
||||
}
|
||||
|
||||
void PlatformMetal::createAndEnqueueCommandBuffer(MetalCommandBuffer& outCommandBuffer) noexcept {
|
||||
std::lock_guard<std::mutex> lock(pImpl->mLock);
|
||||
id<MTLCommandBuffer> commandBuffer = [pImpl->mCommandQueue commandBuffer];
|
||||
[commandBuffer enqueue];
|
||||
outCommandBuffer.commandBuffer = commandBuffer;
|
||||
}
|
||||
|
||||
void PlatformMetal::setDrawableFailureBehavior(DrawableFailureBehavior behavior) noexcept {
|
||||
pImpl->mDrawableFailureBehavior = behavior;
|
||||
}
|
||||
|
||||
PlatformMetal::DrawableFailureBehavior PlatformMetal::getDrawableFailureBehavior() const noexcept {
|
||||
return pImpl->mDrawableFailureBehavior;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
|
||||
void PlatformMetalImpl::createDeviceImpl(MetalDevice& outDevice) {
|
||||
if (mDevice) {
|
||||
outDevice.device = mDevice;
|
||||
return;
|
||||
}
|
||||
|
||||
id<MTLDevice> result;
|
||||
|
||||
#if !defined(FILAMENT_IOS)
|
||||
@@ -74,27 +134,17 @@ void PlatformMetal::createDevice(MetalDevice& outDevice) noexcept {
|
||||
<< utils::io::endl;
|
||||
|
||||
outDevice.device = result;
|
||||
mDevice = result;
|
||||
}
|
||||
|
||||
void PlatformMetal::createCommandQueue(
|
||||
MetalDevice& device, MetalCommandQueue& outCommandQueue) noexcept {
|
||||
pImpl->mCommandQueue = [device.device newCommandQueue];
|
||||
pImpl->mCommandQueue.label = @"Filament";
|
||||
outCommandQueue.commandQueue = pImpl->mCommandQueue;
|
||||
}
|
||||
|
||||
void PlatformMetal::createAndEnqueueCommandBuffer(MetalCommandBuffer& outCommandBuffer) noexcept {
|
||||
id<MTLCommandBuffer> commandBuffer = [pImpl->mCommandQueue commandBuffer];
|
||||
[commandBuffer enqueue];
|
||||
outCommandBuffer.commandBuffer = commandBuffer;
|
||||
}
|
||||
|
||||
void PlatformMetal::setDrawableFailureBehavior(DrawableFailureBehavior behavior) noexcept {
|
||||
pImpl->mDrawableFailureBehavior = behavior;
|
||||
}
|
||||
|
||||
PlatformMetal::DrawableFailureBehavior PlatformMetal::getDrawableFailureBehavior() const noexcept {
|
||||
return pImpl->mDrawableFailureBehavior;
|
||||
void PlatformMetalImpl::createCommandQueueImpl(MetalDevice& device, MetalCommandQueue& outCommandQueue) {
|
||||
if (mCommandQueue) {
|
||||
outCommandQueue.commandQueue = mCommandQueue;
|
||||
return;
|
||||
}
|
||||
mCommandQueue = [device.device newCommandQueue];
|
||||
mCommandQueue.label = @"Filament";
|
||||
outCommandQueue.commandQueue = mCommandQueue;
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -69,9 +69,8 @@ public:
|
||||
assert_invariant(set < MAX_DESCRIPTOR_SET_COUNT);
|
||||
assert_invariant(binding < MAX_DESCRIPTOR_COUNT);
|
||||
assert_invariant(entry.binding < 128); // we reserve 1 bit for the type right now
|
||||
mStorage[set][binding] = { (uint8_t)entry.binding,
|
||||
entry.type == DescriptorType::SAMPLER ||
|
||||
entry.type == DescriptorType::SAMPLER_EXTERNAL };
|
||||
mStorage[set][binding] = { uint8_t(entry.binding),
|
||||
DescriptorSetLayoutBinding::isSampler(entry.type) };
|
||||
mActiveDescriptors[set].set(binding);
|
||||
}
|
||||
|
||||
|
||||
@@ -95,7 +95,32 @@ GLDescriptorSet::GLDescriptorSet(OpenGLContext& gl, DescriptorSetLayoutHandle ds
|
||||
}
|
||||
break;
|
||||
}
|
||||
case DescriptorType::SAMPLER:
|
||||
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_EXTERNAL:
|
||||
if (UTILS_UNLIKELY(gl.isES2())) {
|
||||
desc.emplace<SamplerGLES2>();
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
#include <backend/Platform.h>
|
||||
#include <backend/Program.h>
|
||||
|
||||
#include <utils/Systrace.h>
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -36,7 +36,7 @@ OpenGLBlobCache::OpenGLBlobCache(OpenGLContext& gl) noexcept
|
||||
|
||||
GLuint OpenGLBlobCache::retrieve(BlobCacheKey* outKey, Platform& platform,
|
||||
Program const& program) const noexcept {
|
||||
SYSTRACE_CALL();
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
if (!mCachingSupported || !platform.hasRetrieveBlobFunc()) {
|
||||
// the key is never updated in that case
|
||||
return 0;
|
||||
@@ -68,7 +68,7 @@ GLuint OpenGLBlobCache::retrieve(BlobCacheKey* outKey, Platform& platform,
|
||||
programId = glCreateProgram();
|
||||
|
||||
{ // scope for systrace
|
||||
SYSTRACE_NAME("glProgramBinary");
|
||||
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glProgramBinary");
|
||||
glProgramBinary(programId, blob->format, blob->data, programBinarySize);
|
||||
}
|
||||
|
||||
@@ -90,7 +90,7 @@ GLuint OpenGLBlobCache::retrieve(BlobCacheKey* outKey, Platform& platform,
|
||||
|
||||
void OpenGLBlobCache::insert(Platform& platform,
|
||||
BlobCacheKey const& key, GLuint program) noexcept {
|
||||
SYSTRACE_CALL();
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
if (!mCachingSupported || !platform.hasInsertBlobFunc()) {
|
||||
// the key is never updated in that case
|
||||
return;
|
||||
@@ -100,7 +100,7 @@ void OpenGLBlobCache::insert(Platform& platform,
|
||||
GLenum format;
|
||||
GLint programBinarySize = 0;
|
||||
{ // scope for systrace
|
||||
SYSTRACE_NAME("glGetProgramiv");
|
||||
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glGetProgramiv");
|
||||
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &programBinarySize);
|
||||
}
|
||||
if (programBinarySize) {
|
||||
@@ -108,7 +108,7 @@ void OpenGLBlobCache::insert(Platform& platform,
|
||||
std::unique_ptr<Blob, decltype(&::free)> blob{ (Blob*)malloc(size), &::free };
|
||||
if (UTILS_LIKELY(blob)) {
|
||||
{ // scope for systrace
|
||||
SYSTRACE_NAME("glGetProgramBinary");
|
||||
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glGetProgramBinary");
|
||||
glGetProgramBinary(program, programBinarySize,
|
||||
&programBinarySize, &format, blob->data);
|
||||
}
|
||||
|
||||
@@ -542,6 +542,13 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
|
||||
} else if (strstr(renderer, "Intel")) {
|
||||
// Intel GPU
|
||||
bugs->vao_doesnt_store_element_array_buffer_binding = true;
|
||||
|
||||
if (strstr(renderer, "Mesa")) {
|
||||
// Mesa Intel driver on Linux/Android
|
||||
// Renderer of the form [Mesa Intel(R) HD Graphics 505 (APL 3)]
|
||||
// b/405252622
|
||||
bugs->disable_invalidate_framebuffer = true;
|
||||
}
|
||||
} else if (strstr(renderer, "PowerVR")) {
|
||||
// PowerVR GPU
|
||||
// On PowerVR (Rogue GE8320) glFlush doesn't seem to do anything, in particular,
|
||||
|
||||
@@ -44,6 +44,8 @@
|
||||
#include "private/backend/Dispatcher.h"
|
||||
#include "private/backend/DriverApi.h"
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#include <type_traits>
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
@@ -51,7 +53,6 @@
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Systrace.h>
|
||||
#include <utils/Slice.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
@@ -98,13 +99,13 @@
|
||||
|
||||
#define DEBUG_GROUP_MARKER_NONE 0x00 // no debug marker
|
||||
#define DEBUG_GROUP_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
|
||||
#define DEBUG_GROUP_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
|
||||
#define DEBUG_GROUP_MARKER_BACKEND 0x02 // markers on the backend side (perfetto)
|
||||
#define DEBUG_GROUP_MARKER_ALL 0xFF // all markers
|
||||
|
||||
#define DEBUG_MARKER_NONE 0x00 // no debug marker
|
||||
#define DEBUG_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
|
||||
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
|
||||
#define DEBUG_MARKER_PROFILE 0x04 // profiling on the backend side (systrace)
|
||||
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (perfetto)
|
||||
#define DEBUG_MARKER_PROFILE 0x04 // profiling on the backend side (perfetto)
|
||||
#define DEBUG_MARKER_ALL (0xFF & ~DEBUG_MARKER_PROFILE) // all markers
|
||||
|
||||
// set to the desired debug marker level (for user markers [default: All])
|
||||
@@ -248,8 +249,8 @@ OpenGLDriver::DebugMarker::DebugMarker(OpenGLDriver& driver, const char* string)
|
||||
#endif
|
||||
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_BEGIN(string);
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, string);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
@@ -265,8 +266,8 @@ OpenGLDriver::DebugMarker::~DebugMarker() noexcept {
|
||||
#endif
|
||||
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_END();
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
@@ -3348,8 +3349,8 @@ void OpenGLDriver::pushGroupMarker(char const* string) {
|
||||
#endif
|
||||
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_BEGIN(string);
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, string);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
@@ -3365,8 +3366,8 @@ void OpenGLDriver::popGroupMarker(int) {
|
||||
#endif
|
||||
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_END();
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
@@ -3685,7 +3686,7 @@ void OpenGLDriver::endFrame(UTILS_UNUSED uint32_t frameId) {
|
||||
gl.depthFunc(GL_LESS);
|
||||
gl.disable(GL_SCISSOR_TEST);
|
||||
#endif
|
||||
//SYSTRACE_NAME("glFinish");
|
||||
//FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glFinish");
|
||||
//glFinish();
|
||||
mPlatform.endFrame(frameId);
|
||||
insertEventMarker("endFrame");
|
||||
|
||||
@@ -25,12 +25,13 @@
|
||||
#include <backend/Program.h>
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
@@ -96,8 +97,7 @@ OpenGLProgram::~OpenGLProgram() noexcept {
|
||||
}
|
||||
|
||||
void OpenGLProgram::initialize(OpenGLDriver& gld) {
|
||||
|
||||
SYSTRACE_CALL();
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
|
||||
assert_invariant(gl.program == 0);
|
||||
assert_invariant(mToken);
|
||||
@@ -122,8 +122,7 @@ void OpenGLProgram::initialize(OpenGLDriver& gld) {
|
||||
*/
|
||||
void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint program,
|
||||
LazyInitializationData& lazyInitializationData) noexcept {
|
||||
|
||||
SYSTRACE_CALL();
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
|
||||
// from the pipeline layout we compute a mapping from {set, binding} to {binding}
|
||||
// for both buffers and textures
|
||||
@@ -175,7 +174,31 @@ void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint progra
|
||||
}
|
||||
break;
|
||||
}
|
||||
case DescriptorType::SAMPLER:
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_EXTERNAL: {
|
||||
if (!entry.name.empty()) {
|
||||
GLint const loc = glGetUniformLocation(program, entry.name.c_str());
|
||||
|
||||
@@ -23,12 +23,13 @@
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/JobSystem.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Mutex.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
@@ -240,8 +241,8 @@ void TimerQueryFenceFactory::beginTimeElapsedQuery(GLTimerQuery* tq) {
|
||||
if (state) {
|
||||
platform.waitFence(fence, FENCE_WAIT_FOR_EVER);
|
||||
state->then = clock::now().time_since_epoch().count();
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_ASYNC_BEGIN("OpenGLTimerQueryFence", intptr_t(state.get()));
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_ASYNC_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, "OpenGLTimerQueryFence", intptr_t(state.get()));
|
||||
}
|
||||
platform.destroyFence(fence);
|
||||
});
|
||||
@@ -257,8 +258,8 @@ void TimerQueryFenceFactory::endTimeElapsedQuery(OpenGLDriver&, GLTimerQuery* tq
|
||||
platform.waitFence(fence, FENCE_WAIT_FOR_EVER);
|
||||
int64_t const now = clock::now().time_since_epoch().count();
|
||||
state->elapsed.store(now - state->then, std::memory_order_relaxed);
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_ASYNC_END("OpenGLTimerQueryFence", intptr_t(state.get()));
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_ASYNC_END(FILAMENT_TRACING_CATEGORY_FILAMENT, "OpenGLTimerQueryFence", intptr_t(state.get()));
|
||||
}
|
||||
platform.destroyFence(fence);
|
||||
});
|
||||
|
||||
@@ -28,6 +28,8 @@
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Program.h>
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/debug.h>
|
||||
@@ -36,7 +38,6 @@
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
@@ -367,7 +368,7 @@ void ShaderCompilerService::notifyWhenAllProgramsAreReady(
|
||||
|
||||
GLuint ShaderCompilerService::initialize(program_token_t& token) {
|
||||
|
||||
SYSTRACE_CALL();
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
|
||||
assert_invariant(token);// This function should be called when the token is still alive.
|
||||
|
||||
@@ -454,8 +455,8 @@ void ShaderCompilerService::runAtNextTick(CompilerPriorityQueue priority,
|
||||
});
|
||||
ops.emplace(pos, priority, token, std::move(job));
|
||||
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_VALUE32("ShaderCompilerService Jobs", mRunAtNextTickOps.size());
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "ShaderCompilerService Jobs", mRunAtNextTickOps.size());
|
||||
}
|
||||
|
||||
bool ShaderCompilerService::cancelTickOp(program_token_t const& token) noexcept {
|
||||
@@ -468,8 +469,8 @@ bool ShaderCompilerService::cancelTickOp(program_token_t const& token) noexcept
|
||||
ops.erase(pos);
|
||||
return true;
|
||||
}
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_VALUE32("ShaderCompilerService Jobs", ops.size());
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "ShaderCompilerService Jobs", ops.size());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -485,15 +486,15 @@ void ShaderCompilerService::executeTickOps() noexcept {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_VALUE32("ShaderCompilerService Jobs", ops.size());
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "ShaderCompilerService Jobs", ops.size());
|
||||
}
|
||||
|
||||
/* static */ void ShaderCompilerService::compileShaders(OpenGLContext& context,
|
||||
Program::ShaderSource shadersSource,
|
||||
FixedCapacityVector<Program::SpecializationConstant> const& specializationConstants,
|
||||
bool multiview, program_token_t const& token) noexcept {
|
||||
SYSTRACE_CALL();
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
|
||||
auto const appendSpecConstantString = +[](std::string& s, Program::SpecializationConstant const& sc) {
|
||||
s += "#define SPIRV_CROSS_CONSTANT_ID_" + std::to_string(sc.id) + ' ';
|
||||
@@ -616,7 +617,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
|
||||
}
|
||||
|
||||
/* static */ void ShaderCompilerService::checkCompileStatus(program_token_t const& token) noexcept {
|
||||
SYSTRACE_CALL();
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
|
||||
UTILS_NOUNROLL
|
||||
for (size_t i = 0; i < Program::SHADER_TYPE_COUNT; i++) {
|
||||
@@ -639,7 +640,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
|
||||
|
||||
/* static */ void ShaderCompilerService::linkProgram(OpenGLContext const& context,
|
||||
program_token_t const& token) noexcept {
|
||||
SYSTRACE_CALL();
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
|
||||
// Shader compilation should be completed by now. Check the status and log errors on failure.
|
||||
checkCompileStatus(token);
|
||||
@@ -675,7 +676,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
|
||||
|
||||
/* static */ bool ShaderCompilerService::checkLinkStatusAndCleanupShaders(
|
||||
program_token_t const& token) noexcept {
|
||||
SYSTRACE_CALL();
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
assert_invariant(token->gl.program);
|
||||
|
||||
bool linked = true;
|
||||
|
||||
@@ -54,7 +54,7 @@ struct PlatformCocoaGLImpl {
|
||||
CVOpenGLTextureCacheRef mTextureCache = nullptr;
|
||||
std::unique_ptr<CocoaExternalImage::SharedGl> mExternalImageSharedGl;
|
||||
void updateOpenGLContext(NSView *nsView, bool resetView, bool clearView);
|
||||
struct ExternalImageCocoaGL : public Platform::ExternalImage {
|
||||
struct ExternalImageCocoaGL final : public Platform::ExternalImage {
|
||||
CVPixelBufferRef cvBuffer;
|
||||
protected:
|
||||
~ExternalImageCocoaGL() noexcept final;
|
||||
|
||||
@@ -255,6 +255,7 @@ Platform::ExternalImageHandle PlatformEGLAndroid::createExternalImage(AHardwareB
|
||||
p->height = hardwareBufferDescription.height;
|
||||
p->width = hardwareBufferDescription.width;
|
||||
auto textureFormat = mapToFilamentFormat(hardwareBufferDescription.format, sRGB);
|
||||
p->format = textureFormat;
|
||||
p->usage = mapToFilamentUsage(hardwareBufferDescription.usage, textureFormat);
|
||||
return ExternalImageHandle{ p };
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ VulkanBuffer::VulkanBuffer(VmaAllocator allocator, VulkanStagePool& stagePool,
|
||||
: mAllocator(allocator),
|
||||
mStagePool(stagePool),
|
||||
mUsage(usage),
|
||||
mUpdatedOffset(0),
|
||||
mUpdatedOffset(0),
|
||||
mUpdatedBytes(0) {
|
||||
// for now make sure that only 1 bit is set in usage
|
||||
// (because loadFromCpu() assumes that somewhat)
|
||||
@@ -56,11 +56,12 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
|
||||
vmaMapMemory(mAllocator, stage->memory, &mapped);
|
||||
memcpy(mapped, cpuData, numBytes);
|
||||
vmaUnmapMemory(mAllocator, stage->memory);
|
||||
vmaFlushAllocation(mAllocator, stage->memory, byteOffset, numBytes);
|
||||
vmaFlushAllocation(mAllocator, stage->memory, 0, numBytes);
|
||||
|
||||
// If there was a previous update, then we need to make sure the following write is properly
|
||||
// synced with the previous read.
|
||||
if (mUpdatedBytes > 0) {
|
||||
if (mUpdatedBytes > 0 &&
|
||||
(byteOffset >= mUpdatedOffset && byteOffset <= (mUpdatedOffset + mUpdatedBytes))) {
|
||||
VkAccessFlags srcAccess = 0;
|
||||
VkPipelineStageFlags srcStage = 0;
|
||||
if (mUsage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
|
||||
@@ -74,28 +75,28 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
|
||||
srcStage = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
|
||||
}
|
||||
|
||||
VkBufferMemoryBarrier barrier{
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.srcAccessMask = srcAccess,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = mGpuBuffer,
|
||||
.offset = mUpdatedOffset,
|
||||
.size = mUpdatedBytes,
|
||||
.offset = byteOffset,
|
||||
.size = numBytes,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdbuf, srcStage, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
|
||||
&barrier, 0, nullptr);
|
||||
}
|
||||
|
||||
VkBufferCopy region {
|
||||
.srcOffset = 0,
|
||||
.dstOffset = byteOffset,
|
||||
.size = numBytes,
|
||||
VkBufferCopy region = {
|
||||
.srcOffset = 0,
|
||||
.dstOffset = byteOffset,
|
||||
.size = numBytes,
|
||||
};
|
||||
vkCmdCopyBuffer(cmdbuf, stage->buffer, mGpuBuffer, 1, ®ion);
|
||||
|
||||
mUpdatedOffset = byteOffset;
|
||||
mUpdatedOffset = byteOffset;
|
||||
mUpdatedBytes = numBytes;
|
||||
|
||||
// Firstly, ensure that the copy finishes before the next draw call.
|
||||
@@ -112,21 +113,21 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
|
||||
dstAccessMask |= VK_ACCESS_INDEX_READ_BIT;
|
||||
dstStageMask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
|
||||
} else if (mUsage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
|
||||
dstAccessMask |= VK_ACCESS_UNIFORM_READ_BIT;
|
||||
dstStageMask |=
|
||||
(VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
|
||||
dstStageMask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
|
||||
} else if (mUsage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
|
||||
// TODO: implement me
|
||||
}
|
||||
|
||||
VkBufferMemoryBarrier barrier{
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = dstAccessMask,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = mGpuBuffer,
|
||||
.size = VK_WHOLE_SIZE,
|
||||
.offset = byteOffset,
|
||||
.size = numBytes,
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_TRANSFER_BIT, dstStageMask, 0, 0, nullptr, 1,
|
||||
|
||||
@@ -151,13 +151,13 @@ static_assert(FVK_ENABLED(FVK_DEBUG_VALIDATION));
|
||||
|
||||
#elif FVK_ENABLED(FVK_DEBUG_SYSTRACE)
|
||||
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#define FVK_SYSTRACE_CONTEXT() SYSTRACE_CONTEXT()
|
||||
#define FVK_SYSTRACE_START(marker) SYSTRACE_NAME_BEGIN(marker)
|
||||
#define FVK_SYSTRACE_END() SYSTRACE_NAME_END()
|
||||
#define FVK_SYSTRACE_SCOPE() SYSTRACE_NAME(__func__)
|
||||
#define FVK_PROFILE_MARKER(marker) FVK_SYSTRACE_SCOPE()
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#define FVK_SYSTRACE_CONTEXT() FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT)
|
||||
#define FVK_SYSTRACE_START(marker) FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, marker)
|
||||
#define FVK_SYSTRACE_END() FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT)
|
||||
#define FVK_SYSTRACE_SCOPE() FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT)
|
||||
#define FVK_PROFILE_MARKER(marker) FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT)
|
||||
|
||||
#else
|
||||
#define FVK_SYSTRACE_CONTEXT()
|
||||
|
||||
@@ -358,12 +358,11 @@ void VulkanDescriptorSetCache::updateSamplerImpl(VkDescriptorSet vkset, uint8_t
|
||||
range.levelCount = 1;
|
||||
range.layerCount = 1;
|
||||
}
|
||||
VkDescriptorImageInfo info{
|
||||
VkDescriptorImageInfo info = {
|
||||
.sampler = sampler,
|
||||
.imageView = texture->getView(range),
|
||||
.imageLayout = fvkutils::getVkLayout(texture->getDefaultLayout()),
|
||||
.imageLayout = fvkutils::getVkLayout(texture->getSamplerLayout()),
|
||||
};
|
||||
|
||||
VkWriteDescriptorSet descriptorWrite = {
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
|
||||
@@ -622,7 +622,7 @@ void VulkanDriver::createTextureExternalImage2R(Handle<HwTexture> th, backend::S
|
||||
auto& commands = mCommands.get();
|
||||
// Unlike uploaded textures or swapchains, we need to explicit transition this
|
||||
// texture into the read layout.
|
||||
texture->transitionLayout(&commands, texture->getPrimaryViewRange(), VulkanLayout::READ_ONLY);
|
||||
texture->transitionLayout(&commands, texture->getPrimaryViewRange(), VulkanLayout::FRAG_READ);
|
||||
|
||||
if (imgData.external.valid()) {
|
||||
mExternalImageManager.addExternallySampledTexture(texture, externalImage);
|
||||
|
||||
@@ -93,7 +93,32 @@ BitmaskGroup fromBackendLayout(DescriptorSetLayout const& layout) {
|
||||
case DescriptorType::SAMPLER_EXTERNAL:
|
||||
fromStageFlags(binding.stageFlags, binding.binding, mask.externalSampler);
|
||||
UTILS_FALLTHROUGH;
|
||||
case DescriptorType::SAMPLER: {
|
||||
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT: {
|
||||
fromStageFlags(binding.stageFlags, binding.binding, mask.sampler);
|
||||
break;
|
||||
}
|
||||
@@ -495,7 +520,8 @@ void VulkanRenderTarget::emitBarriersEndRenderPass(VulkanCommandBuffer& commands
|
||||
}
|
||||
} else {
|
||||
texture->setLayout(range, VulkanFboCache::FINAL_COLOR_ATTACHMENT_LAYOUT);
|
||||
if (!texture->transitionLayout(&commands, range, VulkanLayout::READ_WRITE)) {
|
||||
if (texture->isSampleable() &&
|
||||
!texture->transitionLayout(&commands, range, VulkanLayout::FRAG_READ)) {
|
||||
texture->attachmentToSamplerBarrier(&commands, range);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -234,6 +234,7 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
|
||||
|
||||
VulkanAttachment const srcAttachment = srcTarget->getColor0();
|
||||
VkImageSubresourceRange const srcRange = srcAttachment.getSubresourceRange();
|
||||
VulkanLayout const srcLayout = srcAttachment.getLayout();
|
||||
srcTexture->transitionLayout(cmdbuffer, srcRange, VulkanLayout::TRANSFER_SRC);
|
||||
|
||||
VkImageCopy const imageCopyRegion = {
|
||||
@@ -270,7 +271,7 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
|
||||
fvkutils::getVkLayout(VulkanLayout::TRANSFER_DST), 1, &imageCopyRegion);
|
||||
|
||||
// Restore the source image layout.
|
||||
srcTexture->transitionLayout(cmdbuffer, srcRange, srcTexture->getDefaultLayout());
|
||||
srcTexture->transitionLayout(cmdbuffer, srcRange, srcLayout);
|
||||
|
||||
vkEndCommandBuffer(cmdbuffer);
|
||||
|
||||
|
||||
@@ -125,7 +125,7 @@ VulkanStageImage const* VulkanStagePool::acquireImage(PixelDataFormat format, Pi
|
||||
fvkutils::transitionLayout(cmdbuffer, {
|
||||
.image = image->image,
|
||||
.oldLayout = VulkanLayout::UNDEFINED,
|
||||
.newLayout = VulkanLayout::READ_WRITE, // (= VK_IMAGE_LAYOUT_GENERAL)
|
||||
.newLayout = VulkanLayout::STAGING, // (= VK_IMAGE_LAYOUT_GENERAL)
|
||||
.subresources = { aspectFlags, 0, 1, 0, 1 },
|
||||
});
|
||||
return image;
|
||||
|
||||
@@ -125,7 +125,7 @@ inline VulkanLayout getDefaultLayoutImpl(TextureUsage usage) {
|
||||
return VulkanLayout::COLOR_ATTACHMENT;
|
||||
}
|
||||
// Finally, the layout for an immutable texture is optimal read-only.
|
||||
return VulkanLayout::READ_ONLY;
|
||||
return VulkanLayout::FRAG_READ;
|
||||
}
|
||||
|
||||
inline VulkanLayout getDefaultLayoutImpl(VkImageUsageFlags vkusage) {
|
||||
@@ -187,7 +187,7 @@ VkImageUsageFlags getUsage(VulkanContext const& context, uint8_t samples,
|
||||
VkFormatProperties props;
|
||||
vkGetPhysicalDeviceFormatProperties(physicalDevice, vkFormat, &props);
|
||||
if (!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
|
||||
FVK_LOGW << "Texture usage is SAMPLEABLE but format " << mState->mVkFormat << " is not "
|
||||
FVK_LOGW << "Texture usage is SAMPLEABLE but format " << vkFormat << " is not "
|
||||
"sampleable with optimal tiling." << utils::io::endl;
|
||||
}
|
||||
}
|
||||
@@ -691,6 +691,7 @@ bool VulkanTexture::transitionLayout(VkCommandBuffer cmdbuf, VkImageSubresourceR
|
||||
<< " is skipped because of no change in layout" << utils::io::endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
return hasTransitions;
|
||||
}
|
||||
|
||||
@@ -700,16 +701,15 @@ void VulkanTexture::samplerToAttachmentBarrier(VulkanCommandBuffer* commands,
|
||||
VkImageLayout const layout =
|
||||
fvkutils::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
|
||||
VkImageMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.dstAccessMask =
|
||||
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = layout,
|
||||
.newLayout = layout,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = mState->mTextureImage,
|
||||
.subresourceRange = range,
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = layout,
|
||||
.newLayout = layout,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = mState->mTextureImage,
|
||||
.subresourceRange = range,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
@@ -723,15 +723,15 @@ void VulkanTexture::attachmentToSamplerBarrier(VulkanCommandBuffer* commands,
|
||||
VkImageLayout const layout
|
||||
= fvkutils::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
|
||||
VkImageMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.oldLayout = layout,
|
||||
.newLayout = layout,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = mState->mTextureImage,
|
||||
.subresourceRange = range,
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.oldLayout = layout,
|
||||
.newLayout = layout,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = mState->mTextureImage,
|
||||
.subresourceRange = range,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
|
||||
@@ -145,8 +145,14 @@ struct VulkanTexture : public HwTexture, fvkmemory::Resource {
|
||||
|
||||
VkImageSubresourceRange const& getPrimaryViewRange() const { return mPrimaryViewRange; }
|
||||
|
||||
VulkanLayout getPrimaryImageLayout() const {
|
||||
return getLayout(mPrimaryViewRange.baseArrayLayer, mPrimaryViewRange.baseMipLevel);
|
||||
VulkanLayout getSamplerLayout() const {
|
||||
if (!isSampleable()) {
|
||||
return VulkanLayout::UNDEFINED;
|
||||
}
|
||||
if (mState->mUsage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
|
||||
return VulkanLayout::DEPTH_SAMPLER;
|
||||
}
|
||||
return VulkanLayout::FRAG_READ;
|
||||
}
|
||||
|
||||
// Returns the layout for the intended use of this texture (and not the expected layout at the
|
||||
@@ -180,6 +186,10 @@ struct VulkanTexture : public HwTexture, fvkmemory::Resource {
|
||||
return mState->mUsage & VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT;
|
||||
}
|
||||
|
||||
bool isSampleable() const {
|
||||
return mState->mUsage & VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
}
|
||||
|
||||
bool getIsProtected() const {
|
||||
return mState->mIsProtected;
|
||||
}
|
||||
|
||||
@@ -42,20 +42,22 @@ getVkTransition(const VulkanLayoutTransition& transition) {
|
||||
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
break;
|
||||
case VulkanLayout::COLOR_ATTACHMENT:
|
||||
srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
|
||||
srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
break;
|
||||
case VulkanLayout::READ_WRITE:
|
||||
case VulkanLayout::STAGING:
|
||||
srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
case VulkanLayout::READ_ONLY:
|
||||
case VulkanLayout::FRAG_READ:
|
||||
srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
case VulkanLayout::VERT_READ:
|
||||
srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
|
||||
break;
|
||||
case VulkanLayout::TRANSFER_SRC:
|
||||
srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
@@ -69,7 +71,7 @@ getVkTransition(const VulkanLayoutTransition& transition) {
|
||||
srcStage = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
||||
break;
|
||||
case VulkanLayout::DEPTH_SAMPLER:
|
||||
srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
||||
srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
case VulkanLayout::COLOR_ATTACHMENT_RESOLVE:
|
||||
@@ -84,19 +86,21 @@ getVkTransition(const VulkanLayoutTransition& transition) {
|
||||
|
||||
switch (transition.newLayout) {
|
||||
case VulkanLayout::COLOR_ATTACHMENT:
|
||||
dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT
|
||||
| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
|
||||
dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
|
||||
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
|
||||
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
case VulkanLayout::READ_WRITE:
|
||||
case VulkanLayout::STAGING:
|
||||
dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
case VulkanLayout::READ_ONLY:
|
||||
case VulkanLayout::FRAG_READ:
|
||||
dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
case VulkanLayout::VERT_READ:
|
||||
dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
|
||||
break;
|
||||
case VulkanLayout::TRANSFER_SRC:
|
||||
dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
@@ -112,10 +116,8 @@ getVkTransition(const VulkanLayoutTransition& transition) {
|
||||
dstStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
|
||||
break;
|
||||
case VulkanLayout::DEPTH_SAMPLER:
|
||||
dstAccessMask =
|
||||
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
|
||||
dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
case VulkanLayout::PRESENT:
|
||||
case VulkanLayout::COLOR_ATTACHMENT_RESOLVE:
|
||||
@@ -138,7 +140,6 @@ bool transitionLayout(VkCommandBuffer cmdbuffer,
|
||||
}
|
||||
auto [srcAccessMask, dstAccessMask, srcStage, dstStage, oldLayout, newLayout]
|
||||
= getVkTransition(transition);
|
||||
|
||||
if (oldLayout == newLayout) {
|
||||
return false;
|
||||
}
|
||||
@@ -155,7 +156,7 @@ bool transitionLayout(VkCommandBuffer cmdbuffer,
|
||||
.image = transition.image,
|
||||
.subresourceRange = transition.subresources,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdbuffer, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
vkCmdPipelineBarrier(cmdbuffer, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -264,8 +265,9 @@ utils::io::ostream& operator<<(utils::io::ostream& out,
|
||||
const filament::backend::VulkanLayout& layout) {
|
||||
switch (layout) {
|
||||
CASE(UNDEFINED)
|
||||
CASE(READ_ONLY)
|
||||
CASE(READ_WRITE)
|
||||
CASE(FRAG_READ)
|
||||
CASE(VERT_READ)
|
||||
CASE(STAGING)
|
||||
CASE(TRANSFER_SRC)
|
||||
CASE(TRANSFER_DST)
|
||||
CASE(DEPTH_ATTACHMENT)
|
||||
|
||||
@@ -32,9 +32,11 @@ enum class VulkanLayout : uint8_t {
|
||||
// any transition.
|
||||
UNDEFINED,
|
||||
// Fragment/vertex shader accessible layout for reading and writing.
|
||||
READ_WRITE,
|
||||
// Fragment/vertex shader accessible layout for reading only.
|
||||
READ_ONLY,
|
||||
STAGING,
|
||||
// Fragment shader accessible layout for reading only.
|
||||
FRAG_READ,
|
||||
// Vertex shader accessible layout for reading only.
|
||||
VERT_READ,
|
||||
// For the source of a copy operation.
|
||||
TRANSFER_SRC,
|
||||
// For the destination of a copy operation.
|
||||
@@ -65,9 +67,10 @@ constexpr inline VkImageLayout getVkLayout(VulkanLayout layout) {
|
||||
switch (layout) {
|
||||
case VulkanLayout::UNDEFINED:
|
||||
return VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
case VulkanLayout::READ_WRITE:
|
||||
case VulkanLayout::STAGING:
|
||||
return VK_IMAGE_LAYOUT_GENERAL;
|
||||
case VulkanLayout::READ_ONLY:
|
||||
case VulkanLayout::FRAG_READ:
|
||||
case VulkanLayout::VERT_READ:
|
||||
return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
case VulkanLayout::TRANSFER_SRC:
|
||||
return VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
|
||||
@@ -80,9 +83,8 @@ constexpr inline VkImageLayout getVkLayout(VulkanLayout layout) {
|
||||
case VulkanLayout::PRESENT:
|
||||
return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
// Filament sometimes samples from one miplevel while writing to another level in the
|
||||
// same texture (e.g. bloom does this). Moreover we'd like to avoid lots of expensive
|
||||
// layout transitions. So, keep it simple and use GENERAL for all color-attachable
|
||||
// textures.
|
||||
// same texture (e.g. bloom does this). So, keep it simple and use GENERAL for all
|
||||
// color-attachable textures.
|
||||
case VulkanLayout::COLOR_ATTACHMENT:
|
||||
return VK_IMAGE_LAYOUT_GENERAL;
|
||||
case VulkanLayout::COLOR_ATTACHMENT_RESOLVE:
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
|
||||
#include <private/backend/BackendUtils.h>
|
||||
#include <math/mat3.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/Panic.h>
|
||||
@@ -39,6 +39,7 @@
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
@@ -234,6 +235,9 @@ WebGPUDriver::WebGPUDriver(WebGPUPlatform& platform, const Platform::DriverConfi
|
||||
printAdapterDetails(mAdapter);
|
||||
#endif
|
||||
mDevice = mPlatform.requestDevice(mAdapter);
|
||||
wgpu::Limits supportedLimits{};
|
||||
mDevice.GetLimits(&supportedLimits);
|
||||
mMinUniformBufferOffsetAlignment = supportedLimits.minUniformBufferOffsetAlignment;
|
||||
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
|
||||
printDeviceDetails(mDevice);
|
||||
#endif
|
||||
@@ -350,6 +354,17 @@ void WebGPUDriver::destroyProgram(Handle<HwProgram> ph) {
|
||||
}
|
||||
|
||||
void WebGPUDriver::destroyRenderTarget(Handle<HwRenderTarget> rth) {
|
||||
if (rth) {
|
||||
WGPURenderTarget* rt = handleCast<WGPURenderTarget>(rth);
|
||||
if (rt == mDefaultRenderTarget) {
|
||||
mDefaultRenderTarget = nullptr;
|
||||
}
|
||||
// WGPURenderTarget destructor is trivial.
|
||||
// The HwTexture handles stored within WGPURenderTarget (via MRT, TargetBufferInfo)
|
||||
// are not owned by WGPURenderTarget, so they are not destroyed here.
|
||||
// They are destroyed via WebGPUDriver::destroyTexture.
|
||||
destructHandle<WGPURenderTarget>(rth);
|
||||
}
|
||||
}
|
||||
|
||||
void WebGPUDriver::destroySwapChain(Handle<HwSwapChain> sch) {
|
||||
@@ -468,11 +483,10 @@ void WebGPUDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow,
|
||||
mSwapChain = constructHandle<WebGPUSwapChain>(sch, std::move(surface), surfaceSize, mAdapter,
|
||||
mDevice, flags);
|
||||
assert_invariant(mSwapChain);
|
||||
WebGPUDescriptorSet::initializeDummyResourcesIfNotAlready(mDevice,
|
||||
mSwapChain->getColorFormat());
|
||||
FWGPU_LOGW << "WebGPU support is still essentially a no-op at this point in development (only "
|
||||
"background components have been instantiated/selected, such as surface/screen, "
|
||||
"graphics device/GPU, etc.), thus nothing is being drawn to the screen."
|
||||
|
||||
FWGPU_LOGW << "WebGPU support is highly experimental, in development, and tested for only a "
|
||||
"small set of simple samples (e.g. hellotriangle and texturedquad), thus issues "
|
||||
"are likely to be encountered at this stage."
|
||||
<< utils::io::endl;
|
||||
#if !FWGPU_ENABLED(FWGPU_PRINT_SYSTEM) && !defined(NDEBUG)
|
||||
FWGPU_LOGI << "If the FILAMENT_BACKEND_DEBUG_FLAG variable were set with the " << utils::io::hex
|
||||
@@ -577,7 +591,21 @@ void WebGPUDriver::createDefaultRenderTargetR(Handle<HwRenderTarget> rth, int) {
|
||||
|
||||
void WebGPUDriver::createRenderTargetR(Handle<HwRenderTarget> rth, TargetBufferFlags targets,
|
||||
uint32_t width, uint32_t height, uint8_t samples, uint8_t layerCount, MRT color,
|
||||
TargetBufferInfo depth, TargetBufferInfo stencil) {}
|
||||
TargetBufferInfo depth, TargetBufferInfo stencil) {
|
||||
// The `targets` flags indicate which of the `color`, `depth`, `stencil` TargetBufferInfo
|
||||
// are actually active for this render target.
|
||||
// We'll pass all TargetBufferInfo to WGPURenderTarget; it will use them if their handles are valid.
|
||||
|
||||
// Ensure that textures intended for use as attachments were created with
|
||||
// wgpu::TextureUsage::RenderAttachment. This check should ideally be in createTextureR
|
||||
// or validated here if possible.
|
||||
|
||||
// The `layerCount` parameter might be for creating array textures that this RT targets.
|
||||
// Individual attachments (color[i].layer, depth.layer, stencil.layer) specify which layer
|
||||
// of an array texture to bind. For now, we assume textures are pre-configured.
|
||||
|
||||
constructHandle<WGPURenderTarget>(rth, width, height, samples, color, depth, stencil);
|
||||
}
|
||||
|
||||
void WebGPUDriver::createFenceR(Handle<HwFence> fh, int) {}
|
||||
|
||||
@@ -721,17 +749,20 @@ size_t WebGPUDriver::getMaxArrayTextureLayers() {
|
||||
|
||||
void WebGPUDriver::updateIndexBuffer(Handle<HwIndexBuffer> ibh, BufferDescriptor&& p,
|
||||
uint32_t byteOffset) {
|
||||
updateGPUBuffer(handleCast<WGPUIndexBuffer>(ibh), std::move(p), byteOffset);
|
||||
handleCast<WGPUIndexBuffer>(ibh)->updateGPUBuffer(p, byteOffset, mQueue);
|
||||
scheduleDestroy(std::move(p));
|
||||
}
|
||||
|
||||
void WebGPUDriver::updateBufferObject(Handle<HwBufferObject> ibh, BufferDescriptor&& p,
|
||||
uint32_t byteOffset) {
|
||||
updateGPUBuffer(handleCast<WGPUBufferObject>(ibh), std::move(p), byteOffset);
|
||||
handleCast<WGPUBufferObject>(ibh)->updateGPUBuffer(p, byteOffset, mQueue);
|
||||
scheduleDestroy(std::move(p));
|
||||
}
|
||||
|
||||
void WebGPUDriver::updateBufferObjectUnsynchronized(Handle<HwBufferObject> ibh,
|
||||
BufferDescriptor&& p, uint32_t byteOffset) {
|
||||
updateGPUBuffer(handleCast<WGPUBufferObject>(ibh), std::move(p), byteOffset);
|
||||
handleCast<WGPUBufferObject>(ibh)->updateGPUBuffer(p, byteOffset, mQueue);
|
||||
scheduleDestroy(std::move(p));
|
||||
}
|
||||
|
||||
void WebGPUDriver::resetBufferObject(Handle<HwBufferObject> boh) {
|
||||
@@ -743,15 +774,76 @@ void WebGPUDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh, uint32_t in
|
||||
auto* vertexBuffer = handleCast<WGPUVertexBuffer>(vbh);
|
||||
auto* bufferObject = handleCast<WGPUBufferObject>(boh);
|
||||
assert_invariant(index < vertexBuffer->buffers.size());
|
||||
assert_invariant(bufferObject->buffer.GetUsage() & wgpu::BufferUsage::Vertex);
|
||||
vertexBuffer->buffers[index] = bufferObject->buffer;
|
||||
assert_invariant(bufferObject->getBuffer().GetUsage() & wgpu::BufferUsage::Vertex);
|
||||
vertexBuffer->buffers[index] = bufferObject->getBuffer();
|
||||
}
|
||||
|
||||
void WebGPUDriver::update3DImage(Handle<HwTexture> th,
|
||||
uint32_t level, uint32_t xoffset, uint32_t yoffset, uint32_t zoffset,
|
||||
uint32_t width, uint32_t height, uint32_t depth,
|
||||
PixelBufferDescriptor&& data) {
|
||||
scheduleDestroy(std::move(data));
|
||||
void WebGPUDriver::update3DImage(Handle<HwTexture> th, uint32_t level, uint32_t xoffset,
|
||||
uint32_t yoffset, uint32_t zoffset, uint32_t width, uint32_t height, uint32_t depth,
|
||||
PixelBufferDescriptor&& p) {
|
||||
PixelBufferDescriptor* data = &p;
|
||||
PixelBufferDescriptor reshapedData;
|
||||
if (reshape(p, reshapedData)) {
|
||||
data = &reshapedData;
|
||||
}
|
||||
auto texture = handleCast<WGPUTexture>(th);
|
||||
|
||||
// TODO: Writing to a depth texture is illegal and errors. I'm not sure why Filament is trying
|
||||
// to do so, but early returning is working?
|
||||
if(texture->getAspect() == wgpu::TextureAspect::DepthOnly){
|
||||
scheduleDestroy(std::move(p));
|
||||
return;
|
||||
}
|
||||
size_t blockWidth = texture->getBlockWidth();
|
||||
size_t blockHeight = texture->getBlockHeight();
|
||||
// WebGPU specification requires that for compressed textures, the x and y offsets
|
||||
// must be a multiple of the compressed texture format's block width and height.
|
||||
// See: https://www.w3.org/TR/webgpu/#abstract-opdef-validating-gputexelcopytextureinfo
|
||||
if (blockWidth > 1 || blockHeight > 1) {
|
||||
FILAMENT_CHECK_PRECONDITION(xoffset % blockWidth == 0)
|
||||
<< "xoffset must be aligned to blockwidth, but offset is " << blockWidth
|
||||
<< "and offset is " << xoffset;
|
||||
FILAMENT_CHECK_PRECONDITION(yoffset % blockHeight == 0)
|
||||
<< "yoffset must be aligned to blockHeight, but offset is " << blockHeight
|
||||
<< "and offset is " << yoffset;
|
||||
}
|
||||
|
||||
auto copyInfo = wgpu::TexelCopyTextureInfo{ .texture = texture->getTexture(),
|
||||
.mipLevel = level,
|
||||
.origin = { .x = xoffset, .y = yoffset, .z = zoffset },
|
||||
.aspect = texture->getAspect() };
|
||||
uint32_t bytesPerRow = static_cast<uint32_t>(
|
||||
PixelBufferDescriptor::computePixelSize(data->format, data->type) * width);
|
||||
auto extent = wgpu::Extent3D{ .width = width, .height = height, .depthOrArrayLayers = depth };
|
||||
|
||||
const uint8_t* dataBuff = static_cast<const uint8_t*>(data->buffer);
|
||||
size_t dataSize = data->size;
|
||||
std::unique_ptr<uint8_t[]> paddedBuffer;
|
||||
|
||||
if (bytesPerRow % 256 != 0) {
|
||||
uint32_t padding = 256 - (bytesPerRow % 256);
|
||||
uint32_t paddedBytesPerRow = bytesPerRow + padding;
|
||||
|
||||
size_t paddedBufferSize = static_cast<size_t>(paddedBytesPerRow) * height * depth;
|
||||
paddedBuffer = std::make_unique<uint8_t[]>(paddedBufferSize);
|
||||
uint8_t* dest = paddedBuffer.get();
|
||||
|
||||
for (uint32_t z = 0; z < depth; ++z) {
|
||||
for (uint32_t y = 0; y < height; ++y) {
|
||||
std::memcpy(dest, dataBuff, bytesPerRow);
|
||||
dest += paddedBytesPerRow;
|
||||
dataBuff += bytesPerRow;
|
||||
}
|
||||
}
|
||||
dataBuff = paddedBuffer.get();
|
||||
dataSize = paddedBufferSize;
|
||||
bytesPerRow = paddedBytesPerRow;
|
||||
}
|
||||
|
||||
auto layout = wgpu::TexelCopyBufferLayout{ .bytesPerRow = bytesPerRow, .rowsPerImage = height };
|
||||
|
||||
mQueue.WriteTexture(©Info, dataBuff, dataSize, &layout, &extent);
|
||||
scheduleDestroy(std::move(p));
|
||||
}
|
||||
|
||||
void WebGPUDriver::setupExternalImage(void* image) {
|
||||
@@ -778,56 +870,74 @@ void WebGPUDriver::compilePrograms(CompilerPriorityQueue priority,
|
||||
|
||||
void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams const& params) {
|
||||
assert_invariant(mCommandEncoder);
|
||||
|
||||
auto* renderTarget = handleCast<WGPURenderTarget>(rth);
|
||||
// if (renderTarget == mDefaultRenderTarget) {
|
||||
// FWGPU_LOGW << "Default render target"
|
||||
// << utils::io::endl;
|
||||
// } else {
|
||||
// FWGPU_LOGW << "Non Default render target"
|
||||
// << utils::io::endl;
|
||||
// }
|
||||
wgpu::RenderPassDescriptor renderPassDescriptor2;
|
||||
wgpu::RenderPassDepthStencilAttachment depthStencilAttachment{
|
||||
.view = mSwapChain->getDepthTextureView(),
|
||||
.depthLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::DEPTH),
|
||||
.depthStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::DEPTH),
|
||||
.depthClearValue = static_cast<float>(params.clearDepth),
|
||||
.depthReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH) > 0,
|
||||
.stencilLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::STENCIL),
|
||||
.stencilStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::STENCIL),
|
||||
.stencilClearValue = params.clearStencil,
|
||||
.stencilReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_STENCIL) > 0
|
||||
};
|
||||
renderTarget->setUpRenderPassAttachments(renderPassDescriptor2, mTextureView, params);
|
||||
renderPassDescriptor2.depthStencilAttachment = &depthStencilAttachment;
|
||||
// TODO: Remove this code once WebGPU pipeline is implemented
|
||||
static float red = 1.0f;
|
||||
if (red - 0.01 > 0) {
|
||||
red -= 0.01;
|
||||
|
||||
wgpu::RenderPassDescriptor renderPassDescriptor{};
|
||||
wgpu::TextureView defaultColorView = nullptr;
|
||||
wgpu::TextureView defaultDepthStencilView = nullptr;
|
||||
|
||||
std::array<wgpu::TextureView, MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT> customColorViews{};
|
||||
uint32_t customColorViewCount = 0;
|
||||
wgpu::TextureView customDepthView = nullptr;
|
||||
wgpu::TextureView customStencilView = nullptr;
|
||||
|
||||
if (renderTarget->isDefaultRenderTarget()) {
|
||||
assert_invariant(mSwapChain && mTextureView);
|
||||
defaultColorView = mTextureView;
|
||||
defaultDepthStencilView = mSwapChain->getDepthTextureView();
|
||||
} else {
|
||||
red = 1.0f;
|
||||
// Resolve views for custom render target
|
||||
const auto& colorInfos = renderTarget->getColorAttachmentInfos();
|
||||
for (int i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; ++i) {
|
||||
if (colorInfos[i].handle) {
|
||||
auto* hwTexture = handleCast<WGPUTexture>(colorInfos[i].handle);
|
||||
if (hwTexture) {
|
||||
// TODO: Consider colorInfos[i].level and colorInfos[i].layer for view creation
|
||||
// if WGPUTexture::getTexView() isn't sufficient or needs parameters.
|
||||
customColorViews[customColorViewCount++] = hwTexture->getTexView();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const auto& depthInfo = renderTarget->getDepthAttachmentInfo();
|
||||
if (depthInfo.handle) {
|
||||
auto* hwTexture = handleCast<WGPUTexture>(depthInfo.handle);
|
||||
if (hwTexture) {
|
||||
customDepthView = hwTexture->getTexView();
|
||||
}
|
||||
}
|
||||
|
||||
const auto& stencilInfo = renderTarget->getStencilAttachmentInfo();
|
||||
if (stencilInfo.handle) {
|
||||
// If depth and stencil use the same texture handle, this will re-cast but that's fine.
|
||||
auto* hwTexture = handleCast<WGPUTexture>(stencilInfo.handle);
|
||||
if (hwTexture) {
|
||||
customStencilView = hwTexture->getTexView();
|
||||
}
|
||||
}
|
||||
}
|
||||
assert_invariant(mTextureView);
|
||||
wgpu::RenderPassColorAttachment renderPassColorAttachment = {
|
||||
.view = mTextureView,
|
||||
// TODO: remove this code once WebGPU Pipeline is implemented with render targets, pipeline and buffers.
|
||||
.depthSlice = wgpu::kDepthSliceUndefined,
|
||||
.loadOp = wgpu::LoadOp::Clear,
|
||||
.storeOp = wgpu::StoreOp::Store,
|
||||
.clearValue = wgpu::Color{red, 0 , 0 , 1},
|
||||
};
|
||||
|
||||
wgpu::RenderPassDescriptor renderPassDescriptor = {
|
||||
.colorAttachmentCount = 1,
|
||||
.colorAttachments = &renderPassColorAttachment,
|
||||
.depthStencilAttachment = nullptr,
|
||||
.timestampWrites = nullptr,
|
||||
};
|
||||
renderTarget->setUpRenderPassAttachments(renderPassDescriptor,
|
||||
params,
|
||||
defaultColorView,
|
||||
defaultDepthStencilView,
|
||||
customColorViews.data(),
|
||||
customColorViewCount,
|
||||
customDepthView,
|
||||
customStencilView);
|
||||
|
||||
mRenderPassEncoder = mCommandEncoder.BeginRenderPass(&renderPassDescriptor2);
|
||||
mRenderPassEncoder.SetViewport(params.viewport.left, params.viewport.bottom,
|
||||
params.viewport.width, params.viewport.height, params.depthRange.near, params.depthRange.far);
|
||||
mRenderPassEncoder = mCommandEncoder.BeginRenderPass(&renderPassDescriptor);
|
||||
// Ensure viewport dimensions are positive
|
||||
uint32_t viewportWidth = params.viewport.width > 0 ? params.viewport.width : 1;
|
||||
uint32_t viewportHeight = params.viewport.height > 0 ? params.viewport.height : 1;
|
||||
|
||||
mRenderPassEncoder.SetViewport(
|
||||
static_cast<float>(params.viewport.left),
|
||||
static_cast<float>(params.viewport.bottom),
|
||||
static_cast<float>(viewportWidth),
|
||||
static_cast<float>(viewportHeight),
|
||||
params.depthRange.near,
|
||||
params.depthRange.far);
|
||||
}
|
||||
|
||||
void WebGPUDriver::endRenderPass(int /* dummy */) {
|
||||
@@ -976,18 +1086,12 @@ void WebGPUDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
mRenderPassEncoder.SetVertexBuffer(i, renderPrimitive->vertexBuffer->buffers[i]);
|
||||
}
|
||||
|
||||
mRenderPassEncoder.SetIndexBuffer(renderPrimitive->indexBuffer->buffer,
|
||||
mRenderPassEncoder.SetIndexBuffer(renderPrimitive->indexBuffer->getBuffer(),
|
||||
renderPrimitive->indexBuffer->indexFormat);
|
||||
}
|
||||
|
||||
void WebGPUDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
|
||||
// Calling DrawIndexed with "firstInstance = 0" results in a NON spinning triangle
|
||||
// mRenderPassEncoder.DrawIndexed(indexCount, instanceCount, indexOffset, 0, 0);
|
||||
// Calling DrawIndexed with "firstInstance = 1" results in a spinning triangle
|
||||
mRenderPassEncoder.DrawIndexed(indexCount, instanceCount, indexOffset, 0, 1);
|
||||
// Calling Draw with "firstInstance = 0" results in a NON spinning triangle
|
||||
// Calling Draw with "firstInstance = 1" results in a spinning triangle
|
||||
// mRenderPassEncoder.Draw(indexCount, instanceCount, 0, 1);
|
||||
mRenderPassEncoder.DrawIndexed(indexCount, instanceCount, indexOffset, 0, 0);
|
||||
}
|
||||
|
||||
void WebGPUDriver::draw(PipelineState, Handle<HwRenderPrimitive>, uint32_t indexOffset,
|
||||
@@ -1018,8 +1122,11 @@ void WebGPUDriver::updateDescriptorSetBuffer(Handle<HwDescriptorSet> dsh,
|
||||
auto buffer = handleCast<WGPUBufferObject>(boh);
|
||||
if (!bindGroup->getIsLocked()) {
|
||||
// TODO making assumptions that size and offset mean the same thing here.
|
||||
FILAMENT_CHECK_PRECONDITION(offset % mMinUniformBufferOffsetAlignment == 0)
|
||||
<< "Binding offset must be multiple of " << mMinUniformBufferOffsetAlignment
|
||||
<< "But requested offset is " << offset;
|
||||
wgpu::BindGroupEntry entry{ .binding = static_cast<uint32_t>(binding * 2),
|
||||
.buffer = buffer->buffer,
|
||||
.buffer = buffer->getBuffer(),
|
||||
.offset = offset,
|
||||
.size = size };
|
||||
bindGroup->addEntry(entry.binding, std::move(entry));
|
||||
@@ -1051,115 +1158,105 @@ void WebGPUDriver::bindDescriptorSet(Handle<HwDescriptorSet> dsh,
|
||||
const auto bindGroup = handleCast<WebGPUDescriptorSet>(dsh);
|
||||
const auto wbg = bindGroup->lockAndReturn(mDevice);
|
||||
assert_invariant(mRenderPassEncoder);
|
||||
// TODO is this how we should be getting the dynamic offsets?
|
||||
// should we add offsets for unused entries or is the input already have them?
|
||||
// this implementation assumes unused entries are not provided, and adds dummy values.
|
||||
// The count also includes unused entities, as not doing so produces errors
|
||||
const size_t dynamicOffsetCount = bindGroup->countEntitiesWithDynamicOffsets();
|
||||
uint32_t const* const dynamicOffsetsWithUnused = bindGroup->setDynamicOffsets(offsets.data());
|
||||
mRenderPassEncoder.SetBindGroup(setIndex, wbg, dynamicOffsetCount, dynamicOffsetsWithUnused);
|
||||
mRenderPassEncoder.SetBindGroup(setIndex, wbg, dynamicOffsetCount, offsets.data());
|
||||
}
|
||||
|
||||
void WebGPUDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
|
||||
}
|
||||
wgpu::Sampler WebGPUDriver::makeSampler(SamplerParams const& params) {
|
||||
wgpu::SamplerDescriptor desc;
|
||||
wgpu::SamplerDescriptor desc{};
|
||||
|
||||
desc.label = "TODO";
|
||||
desc.addressModeU = fWrapModeToWAddressMode(params.wrapS);
|
||||
desc.addressModeV = fWrapModeToWAddressMode(params.wrapR);
|
||||
desc.addressModeW = fWrapModeToWAddressMode(params.wrapT);
|
||||
switch (params.filterMag) {
|
||||
case SamplerMagFilter::NEAREST: {
|
||||
desc.magFilter = wgpu::FilterMode::Nearest;
|
||||
break;
|
||||
if (params.compareMode == SamplerCompareMode::COMPARE_TO_TEXTURE) {
|
||||
switch (params.filterMag) {
|
||||
case SamplerMagFilter::NEAREST: {
|
||||
desc.magFilter = wgpu::FilterMode::Nearest;
|
||||
break;
|
||||
}
|
||||
case SamplerMagFilter::LINEAR: {
|
||||
desc.magFilter = wgpu::FilterMode::Linear;
|
||||
break;
|
||||
}
|
||||
}
|
||||
case SamplerMagFilter::LINEAR: {
|
||||
desc.magFilter = wgpu::FilterMode::Linear;
|
||||
break;
|
||||
}
|
||||
}
|
||||
switch (params.filterMin) {
|
||||
case SamplerMinFilter::NEAREST: {
|
||||
desc.minFilter = wgpu::FilterMode::Nearest;
|
||||
// Metal Driver uses an explicit not-mipmapped value webgpu lacks. Nearest should
|
||||
// suffice
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::LINEAR: {
|
||||
desc.minFilter = wgpu::FilterMode::Linear;
|
||||
// Metal Driver uses an explicit not-mipmapped value webgpu lacks. Nearest should
|
||||
// suffice
|
||||
switch (params.filterMin) {
|
||||
case SamplerMinFilter::NEAREST: {
|
||||
desc.minFilter = wgpu::FilterMode::Nearest;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Undefined;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::LINEAR: {
|
||||
desc.minFilter = wgpu::FilterMode::Linear;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Undefined;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::NEAREST_MIPMAP_NEAREST: {
|
||||
desc.minFilter = wgpu::FilterMode::Nearest;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::LINEAR_MIPMAP_NEAREST: {
|
||||
desc.minFilter = wgpu::FilterMode::Linear;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
|
||||
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::NEAREST_MIPMAP_NEAREST: {
|
||||
desc.minFilter = wgpu::FilterMode::Nearest;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::LINEAR_MIPMAP_NEAREST: {
|
||||
desc.minFilter = wgpu::FilterMode::Linear;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::NEAREST_MIPMAP_LINEAR: {
|
||||
desc.minFilter = wgpu::FilterMode::Nearest;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Linear;
|
||||
|
||||
break;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::LINEAR_MIPMAP_LINEAR: {
|
||||
desc.minFilter = wgpu::FilterMode::Linear;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Linear;
|
||||
break;
|
||||
}
|
||||
}
|
||||
case SamplerMinFilter::NEAREST_MIPMAP_LINEAR: {
|
||||
desc.minFilter = wgpu::FilterMode::Nearest;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Linear;
|
||||
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::LINEAR_MIPMAP_LINEAR: {
|
||||
desc.minFilter = wgpu::FilterMode::Linear;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Linear;
|
||||
break;
|
||||
}
|
||||
}
|
||||
switch (params.compareFunc) {
|
||||
case SamplerCompareFunc::LE: {
|
||||
desc.compare = wgpu::CompareFunction::LessEqual;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::GE: {
|
||||
desc.compare = wgpu::CompareFunction::GreaterEqual;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::L: {
|
||||
desc.compare = wgpu::CompareFunction::Less;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::G: {
|
||||
desc.compare = wgpu::CompareFunction::Greater;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::E: {
|
||||
desc.compare = wgpu::CompareFunction::Equal;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::NE: {
|
||||
desc.compare = wgpu::CompareFunction::NotEqual;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::A: {
|
||||
desc.compare = wgpu::CompareFunction::Always;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::N: {
|
||||
desc.compare = wgpu::CompareFunction::Never;
|
||||
break;
|
||||
switch (params.compareFunc) {
|
||||
case SamplerCompareFunc::LE: {
|
||||
desc.compare = wgpu::CompareFunction::LessEqual;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::GE: {
|
||||
desc.compare = wgpu::CompareFunction::GreaterEqual;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::L: {
|
||||
desc.compare = wgpu::CompareFunction::Less;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::G: {
|
||||
desc.compare = wgpu::CompareFunction::Greater;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::E: {
|
||||
desc.compare = wgpu::CompareFunction::Equal;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::NE: {
|
||||
desc.compare = wgpu::CompareFunction::NotEqual;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::A: {
|
||||
desc.compare = wgpu::CompareFunction::Always;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::N: {
|
||||
desc.compare = wgpu::CompareFunction::Never;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
desc.maxAnisotropy = 1u << params.anisotropyLog2;
|
||||
|
||||
// Unused: WGPU lodMinClamp/lodMaxClamp unnecessary
|
||||
|
||||
// Unused: Filament's compareMode, WGPU lodMinClamp/lodMaxClamp
|
||||
|
||||
//TODO Once we can properly map to descriptorsetlayout use the sampler.
|
||||
return mDevice.CreateSampler(/*&desc*/);
|
||||
return mDevice.CreateSampler(&desc);
|
||||
}
|
||||
wgpu::AddressMode WebGPUDriver::fWrapModeToWAddressMode(const SamplerWrapMode& fWrapMode) {
|
||||
switch (fWrapMode) {
|
||||
@@ -1179,5 +1276,4 @@ wgpu::AddressMode WebGPUDriver::fWrapModeToWAddressMode(const SamplerWrapMode& f
|
||||
return wgpu::AddressMode::Undefined;
|
||||
}
|
||||
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -58,32 +58,13 @@ private:
|
||||
[[nodiscard]] ShaderLanguage getShaderLanguage() const noexcept final;
|
||||
[[nodiscard]] wgpu::Sampler makeSampler(SamplerParams const& params);
|
||||
[[nodiscard]] static wgpu::AddressMode fWrapModeToWAddressMode(const filament::backend::SamplerWrapMode& fUsage);
|
||||
template<typename GPUBufferObject>
|
||||
void updateGPUBuffer(GPUBufferObject* gpuBufferObject, BufferDescriptor&& bufferDescriptor,
|
||||
uint32_t byteOffset) {
|
||||
FILAMENT_CHECK_PRECONDITION(bufferDescriptor.buffer)
|
||||
<< "copyIntoBuffer called with a null buffer";
|
||||
FILAMENT_CHECK_PRECONDITION(
|
||||
bufferDescriptor.size + byteOffset <= gpuBufferObject->buffer.GetSize())
|
||||
<< "Attempting to copy " << bufferDescriptor.size << " bytes into a buffer of size "
|
||||
<< gpuBufferObject->buffer.GetSize() << " at offset " << byteOffset;
|
||||
|
||||
// TODO: All buffer objects are created with CopyDst usage.
|
||||
// This may have some performance implications. That should be investigated later.
|
||||
assert_invariant(gpuBufferObject->buffer.GetUsage() & wgpu::BufferUsage::CopyDst);
|
||||
|
||||
// WriteBuffer is an async call. But cpu buffer data is already written to the staging
|
||||
// buffer on return from the WriteBuffer.
|
||||
mQueue.WriteBuffer(gpuBufferObject->buffer, byteOffset, bufferDescriptor.buffer,
|
||||
bufferDescriptor.size);
|
||||
scheduleDestroy(std::move(bufferDescriptor));
|
||||
}
|
||||
|
||||
// the platform (e.g. OS) specific aspects of the WebGPU backend are strictly only
|
||||
// handled in the WebGPUPlatform
|
||||
WebGPUPlatform& mPlatform;
|
||||
wgpu::Adapter mAdapter = nullptr;
|
||||
wgpu::Device mDevice = nullptr;
|
||||
uint32_t mMinUniformBufferOffsetAlignment;
|
||||
wgpu::Queue mQueue = nullptr;
|
||||
void* mNativeWindow = nullptr;
|
||||
WebGPUSwapChain* mSwapChain = nullptr;
|
||||
|
||||
@@ -19,7 +19,8 @@
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/BitmaskEnum.h>
|
||||
|
||||
#include <utils/Panic.h>
|
||||
#include <private/backend/BackendUtils.h>
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <algorithm>
|
||||
@@ -40,15 +41,6 @@ constexpr wgpu::BufferUsage getBufferObjectUsage(
|
||||
}
|
||||
}
|
||||
|
||||
wgpu::Buffer createBuffer(wgpu::Device const& device, wgpu::BufferUsage usage, uint32_t size,
|
||||
char const* label) {
|
||||
wgpu::BufferDescriptor descriptor{ .label = label,
|
||||
.usage = usage,
|
||||
.size = size,
|
||||
.mappedAtCreation = false };
|
||||
return device.CreateBuffer(&descriptor);
|
||||
}
|
||||
|
||||
wgpu::VertexFormat getVertexFormat(filament::backend::ElementType type, bool normalized, bool integer) {
|
||||
using ElementType = filament::backend::ElementType;
|
||||
using VertexFormat = wgpu::VertexFormat;
|
||||
@@ -76,7 +68,7 @@ wgpu::VertexFormat getVertexFormat(filament::backend::ElementType type, bool nor
|
||||
case ElementType::BYTE4: return VertexFormat::Snorm8x4;
|
||||
case ElementType::UBYTE4: return VertexFormat::Unorm8x4;
|
||||
case ElementType::SHORT4: return VertexFormat::Snorm16x4;
|
||||
case ElementType::USHORT4: return VertexFormat::Unorm8x4;
|
||||
case ElementType::USHORT4: return VertexFormat::Unorm16x4;
|
||||
default:
|
||||
FILAMENT_CHECK_POSTCONDITION(false) << "Normalized format does not exist.";
|
||||
return VertexFormat::Float32x3;
|
||||
@@ -134,7 +126,7 @@ wgpu::StringView getUserTextureLabel(filament::backend::SamplerType target) {
|
||||
case SamplerType::SAMPLER_3D:
|
||||
return "a_3D_user_texture";
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
return "a_cube_mape_array_user_texture";
|
||||
return "a_cube_map_array_user_texture";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -153,7 +145,7 @@ wgpu::StringView getUserTextureViewLabel(filament::backend::SamplerType target)
|
||||
case SamplerType::SAMPLER_3D:
|
||||
return "a_3D_user_texture_view";
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
return "a_cube_mape_array_user_texture_view";
|
||||
return "a_cube_map_array_user_texture_view";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,6 +153,49 @@ wgpu::StringView getUserTextureViewLabel(filament::backend::SamplerType target)
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
void WGPUBufferBase::createBuffer(const wgpu::Device& device, wgpu::BufferUsage usage,
|
||||
uint32_t size, const char* label) {
|
||||
// Write size must be divisible by 4. If the whole buffer is written to as is common, so must
|
||||
// the buffer size.
|
||||
size += (4 - (size % 4)) % 4;
|
||||
wgpu::BufferDescriptor descriptor{ .label = label,
|
||||
.usage = usage,
|
||||
.size = size,
|
||||
.mappedAtCreation = false };
|
||||
buffer = device.CreateBuffer(&descriptor);
|
||||
}
|
||||
|
||||
void WGPUBufferBase::updateGPUBuffer(BufferDescriptor& bufferDescriptor, uint32_t byteOffset,
|
||||
wgpu::Queue queue) {
|
||||
FILAMENT_CHECK_PRECONDITION(bufferDescriptor.buffer)
|
||||
<< "copyIntoBuffer called with a null buffer";
|
||||
FILAMENT_CHECK_PRECONDITION(bufferDescriptor.size + byteOffset <= buffer.GetSize())
|
||||
<< "Attempting to copy " << bufferDescriptor.size << " bytes into a buffer of size "
|
||||
<< buffer.GetSize() << " at offset " << byteOffset;
|
||||
FILAMENT_CHECK_PRECONDITION(byteOffset % 4 == 0)
|
||||
<< "Byte offset must be a multiple of 4 but is " << byteOffset;
|
||||
|
||||
// TODO: All buffer objects are created with CopyDst usage.
|
||||
// This may have some performance implications. That should be investigated later.
|
||||
assert_invariant(buffer.GetUsage() & wgpu::BufferUsage::CopyDst);
|
||||
|
||||
size_t remainder = bufferDescriptor.size % 4;
|
||||
|
||||
// WriteBuffer is an async call. But cpu buffer data is already written to the staging
|
||||
// buffer on return from the WriteBuffer.
|
||||
auto legalSize = bufferDescriptor.size - remainder;
|
||||
queue.WriteBuffer(buffer, byteOffset, bufferDescriptor.buffer, legalSize);
|
||||
if (remainder != 0) {
|
||||
const uint8_t* remainderStart =
|
||||
static_cast<const uint8_t*>(bufferDescriptor.buffer) + legalSize;
|
||||
memcpy(mRemainderChunk.data(), remainderStart, remainder);
|
||||
// Pad the remainder with zeros to ensure deterministic behavior, though GPU shouldn't
|
||||
// access this
|
||||
std::memset(mRemainderChunk.data() + remainder, 0, 4 - remainder);
|
||||
|
||||
queue.WriteBuffer(buffer, byteOffset + legalSize, &mRemainderChunk, 4);
|
||||
}
|
||||
}
|
||||
WGPUVertexBufferInfo::WGPUVertexBufferInfo(uint8_t bufferCount, uint8_t attributeCount,
|
||||
AttributeArray const& attributes)
|
||||
: HwVertexBufferInfo(bufferCount, attributeCount),
|
||||
@@ -203,9 +238,10 @@ WGPUVertexBufferInfo::WGPUVertexBufferInfo(uint8_t bufferCount, uint8_t attribut
|
||||
|
||||
WGPUIndexBuffer::WGPUIndexBuffer(wgpu::Device const& device, uint8_t elementSize,
|
||||
uint32_t indexCount)
|
||||
: buffer(createBuffer(device, wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Index,
|
||||
elementSize * indexCount, "index_buffer")),
|
||||
indexFormat(elementSize == 2 ? wgpu::IndexFormat::Uint16 : wgpu::IndexFormat::Uint32) {}
|
||||
: indexFormat(elementSize == 2 ? wgpu::IndexFormat::Uint16 : wgpu::IndexFormat::Uint32) {
|
||||
createBuffer(device, wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Index,
|
||||
elementSize * indexCount, "index_buffer");
|
||||
}
|
||||
|
||||
|
||||
WGPUVertexBuffer::WGPUVertexBuffer(wgpu::Device const& device, uint32_t vertexCount,
|
||||
@@ -216,10 +252,10 @@ WGPUVertexBuffer::WGPUVertexBuffer(wgpu::Device const& device, uint32_t vertexCo
|
||||
|
||||
WGPUBufferObject::WGPUBufferObject(wgpu::Device const& device, BufferObjectBinding bindingType,
|
||||
uint32_t byteCount)
|
||||
: HwBufferObject(byteCount),
|
||||
buffer(createBuffer(device, wgpu::BufferUsage::CopyDst | getBufferObjectUsage(bindingType),
|
||||
byteCount, "buffer_object")),
|
||||
bufferObjectBinding(bindingType) {}
|
||||
: HwBufferObject(byteCount) {
|
||||
createBuffer(device, wgpu::BufferUsage::CopyDst | getBufferObjectUsage(bindingType), byteCount,
|
||||
"buffer_object");
|
||||
}
|
||||
|
||||
wgpu::ShaderStage WebGPUDescriptorSetLayout::filamentStageToWGPUStage(ShaderStageFlags fFlags) {
|
||||
wgpu::ShaderStage retStages = wgpu::ShaderStage::None;
|
||||
@@ -254,8 +290,7 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
|
||||
|
||||
unsigned int samplerCount =
|
||||
std::count_if(layout.bindings.begin(), layout.bindings.end(), [](auto& fEntry) {
|
||||
return fEntry.type == DescriptorType::SAMPLER ||
|
||||
fEntry.type == DescriptorType::SAMPLER_EXTERNAL;
|
||||
return DescriptorSetLayoutBinding::isSampler(fEntry.type);
|
||||
});
|
||||
|
||||
|
||||
@@ -271,26 +306,44 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
|
||||
entryInfo.binding = wEntry.binding;
|
||||
|
||||
switch (fEntry.type) {
|
||||
case DescriptorType::SAMPLER_EXTERNAL:
|
||||
case DescriptorType::SAMPLER: {
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT: {
|
||||
auto& samplerEntry = wEntries.emplace_back();
|
||||
auto& samplerEntryInfo = mBindGroupEntries.emplace_back();
|
||||
samplerEntry.binding = fEntry.binding * 2 + 1;
|
||||
samplerEntryInfo.binding = samplerEntry.binding;
|
||||
samplerEntryInfo.type = WebGPUDescriptorSetLayout::BindGroupEntryType::SAMPLER;
|
||||
samplerEntry.visibility = wEntry.visibility;
|
||||
// We are simply hoping that undefined and defaults suffices here.
|
||||
samplerEntry.sampler.type = wgpu::SamplerBindingType::NonFiltering; // Example default
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::Float; // Example default
|
||||
// TODO: FIX! THIS IS HACK FOR HELLO-TRIANGLE!
|
||||
if (baseLabel.find("Skybox") != std::string::npos ||
|
||||
(baseLabel == "Filament Default Material_perView" && wEntry.binding == 22)) {
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::Cube;
|
||||
wEntry.texture.multisampled = isMultiSampledTypeDescriptor(fEntry.type);
|
||||
// TODO: Set once we have the filtering values
|
||||
if (isDepthDescriptor(fEntry.type)) {
|
||||
samplerEntry.sampler.type = wgpu::SamplerBindingType::Comparison;
|
||||
} else {
|
||||
wEntry.texture.viewDimension =
|
||||
wgpu::TextureViewDimension::e2D;// Example default
|
||||
samplerEntry.sampler.type =
|
||||
wgpu::SamplerBindingType::NonFiltering;
|
||||
}
|
||||
entryInfo.type = WebGPUDescriptorSetLayout::BindGroupEntryType::TEXTURE_VIEW;
|
||||
break;
|
||||
}
|
||||
case DescriptorType::UNIFORM_BUFFER: {
|
||||
@@ -301,7 +354,6 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
|
||||
// TODO: Ideally we fill minBindingSize
|
||||
break;
|
||||
}
|
||||
|
||||
case DescriptorType::INPUT_ATTACHMENT: {
|
||||
PANIC_POSTCONDITION("Input Attachment is not supported");
|
||||
break;
|
||||
@@ -310,6 +362,48 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
|
||||
PANIC_POSTCONDITION("Shader storage is not supported");
|
||||
break;
|
||||
}
|
||||
case DescriptorType::SAMPLER_EXTERNAL: {
|
||||
PANIC_POSTCONDITION("External Sampler is not supported");
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (isDepthDescriptor(fEntry.type))
|
||||
{
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::Depth;
|
||||
}
|
||||
else if (isFloatDescriptor(fEntry.type))
|
||||
{
|
||||
// TODO: Set once we have the filtering values
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::UnfilterableFloat;
|
||||
}
|
||||
else if (isIntDescriptor(fEntry.type))
|
||||
{
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::Sint;
|
||||
}
|
||||
else if (isUnsignedIntDescriptor(fEntry.type))
|
||||
{
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::Uint;
|
||||
}
|
||||
|
||||
if (is3dTypeDescriptor(fEntry.type))
|
||||
{
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::e3D;
|
||||
}
|
||||
else if (is2dTypeDescriptor(fEntry.type))
|
||||
{
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::e2D;
|
||||
}
|
||||
else if (is2dArrayTypeDescriptor(fEntry.type))
|
||||
{
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::e2DArray;
|
||||
}
|
||||
else if (isCubeTypeDescriptor(fEntry.type))
|
||||
{
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::Cube;
|
||||
}
|
||||
else if (isCubeArrayTypeDescriptor(fEntry.type))
|
||||
{
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::CubeArray;
|
||||
}
|
||||
// fEntry.count is unused currently
|
||||
}
|
||||
@@ -324,114 +418,26 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
|
||||
|
||||
WebGPUDescriptorSetLayout::~WebGPUDescriptorSetLayout() {}
|
||||
|
||||
wgpu::Buffer WebGPUDescriptorSet::sDummyUniformBuffer = nullptr;
|
||||
wgpu::Texture WebGPUDescriptorSet::sDummyTexture = nullptr;
|
||||
wgpu::TextureView WebGPUDescriptorSet::sDummyTextureView = nullptr;
|
||||
wgpu::Sampler WebGPUDescriptorSet::sDummySampler = nullptr;
|
||||
|
||||
void WebGPUDescriptorSet::initializeDummyResourcesIfNotAlready(wgpu::Device const& device,
|
||||
wgpu::TextureFormat aColorFormat) {
|
||||
if (!sDummyUniformBuffer) {
|
||||
wgpu::BufferDescriptor bufferDescriptor{
|
||||
.label = "dummy_uniform_not_to_be_used",
|
||||
.usage = wgpu::BufferUsage::Uniform,
|
||||
.size = 4
|
||||
};
|
||||
sDummyUniformBuffer = device.CreateBuffer(&bufferDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(sDummyUniformBuffer)
|
||||
<< "Failed to create dummy uniform buffer?";
|
||||
}
|
||||
if (!sDummyTexture || !sDummyTextureView) {
|
||||
wgpu::TextureDescriptor textureDescriptor{
|
||||
.label = "dummy_texture_not_to_be_used",
|
||||
.usage = wgpu::TextureUsage::TextureBinding,
|
||||
.dimension = wgpu::TextureDimension::e2D,
|
||||
.size = wgpu::Extent3D{ .width = 4, .height = 4, .depthOrArrayLayers = 1 },
|
||||
.format = aColorFormat,
|
||||
};
|
||||
if (!sDummyTexture) {
|
||||
sDummyTexture = device.CreateTexture(&textureDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(sDummyUniformBuffer) << "Failed to create dummy texture?";
|
||||
}
|
||||
if (!sDummyTextureView) {
|
||||
wgpu::TextureViewDescriptor textureViewDescriptor{
|
||||
.label = "dummy_texture_view_not_to_be_used"
|
||||
};
|
||||
sDummyTextureView = sDummyTexture.CreateView(&textureViewDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(sDummyUniformBuffer)
|
||||
<< "Failed to create dummy texture view?";
|
||||
}
|
||||
}
|
||||
if (!sDummySampler) {
|
||||
wgpu::SamplerDescriptor samplerDescriptor{
|
||||
.label = "dummy_sampler_not_to_be_used"
|
||||
};
|
||||
sDummySampler = device.CreateSampler(&samplerDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(sDummyUniformBuffer) << "Failed to create dummy sampler?";
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<wgpu::BindGroupEntry> WebGPUDescriptorSet::createDummyEntriesSortedByBinding(
|
||||
std::vector<filament::backend::WebGPUDescriptorSetLayout::BindGroupEntryInfo> const&
|
||||
bindGroupEntries) {
|
||||
assert_invariant(WebGPUDescriptorSet::sDummyUniformBuffer &&
|
||||
"Dummy uniform buffer must have been created before "
|
||||
"creating dummy bind group entries.");
|
||||
assert_invariant(
|
||||
WebGPUDescriptorSet::sDummyTexture &&
|
||||
"Dummy texture must have been created before creating dummy bind group entries.");
|
||||
assert_invariant(
|
||||
WebGPUDescriptorSet::sDummyTextureView &&
|
||||
"Dummy texture view must have been created before creating dummy bind group entries.");
|
||||
assert_invariant(
|
||||
WebGPUDescriptorSet::sDummySampler &&
|
||||
"Dummy sampler must have been created before creating dummy bind group entries.");
|
||||
using filament::backend::WebGPUDescriptorSetLayout;
|
||||
std::vector<wgpu::BindGroupEntry> entries;
|
||||
entries.reserve(bindGroupEntries.size());
|
||||
for (auto const& entryInfo: bindGroupEntries) {
|
||||
auto& entry = entries.emplace_back();
|
||||
entry.binding = entryInfo.binding;
|
||||
switch (entryInfo.type) {
|
||||
case WebGPUDescriptorSetLayout::BindGroupEntryType::UNIFORM_BUFFER:
|
||||
entry.buffer = WebGPUDescriptorSet::sDummyUniformBuffer;
|
||||
break;
|
||||
case WebGPUDescriptorSetLayout::BindGroupEntryType::TEXTURE_VIEW:
|
||||
entry.textureView = WebGPUDescriptorSet::sDummyTextureView;
|
||||
break;
|
||||
case WebGPUDescriptorSetLayout::BindGroupEntryType::SAMPLER:
|
||||
entry.sampler = WebGPUDescriptorSet::sDummySampler;
|
||||
break;
|
||||
}
|
||||
}
|
||||
std::sort(entries.begin(), entries.end(),
|
||||
[](wgpu::BindGroupEntry const& a, wgpu::BindGroupEntry const& b) {
|
||||
return a.binding < b.binding;
|
||||
});
|
||||
return entries;
|
||||
}
|
||||
|
||||
WebGPUDescriptorSet::WebGPUDescriptorSet(wgpu::BindGroupLayout const& layout,
|
||||
std::vector<WebGPUDescriptorSetLayout::BindGroupEntryInfo> const& bindGroupEntries)
|
||||
: mLayout(layout),
|
||||
mEntriesSortedByBinding(createDummyEntriesSortedByBinding(bindGroupEntries)) {
|
||||
mEntriesWithDynamicOffsetsCount(std::count_if(bindGroupEntries.begin(),
|
||||
bindGroupEntries.end(), [](auto const& entry) { return entry.hasDynamicOffset; })) {
|
||||
|
||||
mEntries.resize(bindGroupEntries.size());
|
||||
for (size_t i = 0; i < bindGroupEntries.size(); ++i) {
|
||||
mEntries[i].binding = bindGroupEntries[i].binding;
|
||||
}
|
||||
// Establish the size of entries based on the layout. This should be reliable and efficient.
|
||||
assert_invariant(INVALID_INDEX > mEntryIndexByBinding.size());
|
||||
for (size_t i = 0; i < mEntryIndexByBinding.size(); i++) {
|
||||
mEntryIndexByBinding[i] = INVALID_INDEX;
|
||||
}
|
||||
for (size_t index = 0; index < mEntriesSortedByBinding.size(); index++) {
|
||||
wgpu::BindGroupEntry const& entry = mEntriesSortedByBinding[index];
|
||||
for (size_t index = 0; index < mEntries.size(); index++) {
|
||||
wgpu::BindGroupEntry const& entry = mEntries[index];
|
||||
assert_invariant(entry.binding < mEntryIndexByBinding.size());
|
||||
mEntryIndexByBinding[entry.binding] = static_cast<uint8_t>(index);
|
||||
}
|
||||
for (auto const& entry : bindGroupEntries) {
|
||||
if (entry.hasDynamicOffset) {
|
||||
assert_invariant(entry.binding < mEntriesByBindingWithDynamicOffsets.size());
|
||||
mEntriesByBindingWithDynamicOffsets[entry.binding] = true;
|
||||
}
|
||||
}
|
||||
mDynamicOffsets.reserve(mEntriesSortedByBinding.size());
|
||||
}
|
||||
|
||||
WebGPUDescriptorSet::~WebGPUDescriptorSet() {
|
||||
@@ -446,15 +452,15 @@ wgpu::BindGroup WebGPUDescriptorSet::lockAndReturn(const wgpu::Device& device) {
|
||||
// TODO label? Should we just copy layout label?
|
||||
wgpu::BindGroupDescriptor desc{
|
||||
.layout = mLayout,
|
||||
.entryCount = mEntriesSortedByBinding.size(),
|
||||
.entries = mEntriesSortedByBinding.data()
|
||||
.entryCount = mEntries.size(),
|
||||
.entries = mEntries.data()
|
||||
};
|
||||
mBindGroup = device.CreateBindGroup(&desc);
|
||||
FILAMENT_CHECK_POSTCONDITION(mBindGroup) << "Failed to create bind group?";
|
||||
// once we have created the bind group itself we should no longer need any other state
|
||||
mLayout = nullptr;
|
||||
mEntriesSortedByBinding.clear();
|
||||
mEntriesSortedByBinding.shrink_to_fit();
|
||||
mEntries.clear();
|
||||
mEntries.shrink_to_fit();
|
||||
return mBindGroup;
|
||||
}
|
||||
|
||||
@@ -472,37 +478,16 @@ void WebGPUDescriptorSet::addEntry(unsigned int index, wgpu::BindGroupEntry&& en
|
||||
<< index;
|
||||
uint8_t entryIndex = mEntryIndexByBinding[index];
|
||||
FILAMENT_CHECK_POSTCONDITION(
|
||||
entryIndex != INVALID_INDEX && entryIndex < mEntriesSortedByBinding.size())
|
||||
entryIndex != INVALID_INDEX && entryIndex < mEntries.size())
|
||||
<< "Invalid binding " << index;
|
||||
entry.binding = index;
|
||||
mEntriesSortedByBinding[entryIndex] = std::move(entry);
|
||||
mEntriesByBindingAdded[index] = true;
|
||||
}
|
||||
|
||||
uint32_t const* WebGPUDescriptorSet::setDynamicOffsets(uint32_t const* offsets) {
|
||||
// mDynamicOffsets already reserves enough memory for the number of entries in the set
|
||||
mDynamicOffsets.clear();
|
||||
// this implementation copies the offsets to mDynamicOffsets, but also adds values for
|
||||
// unused entries TODO: is this necessary?
|
||||
size_t inputIndex = 0;
|
||||
size_t outputIndex = 0;
|
||||
for (auto const& entry : mEntriesSortedByBinding) {
|
||||
if (mEntriesByBindingWithDynamicOffsets[entry.binding]) {
|
||||
if (mEntriesByBindingAdded[entry.binding]) {
|
||||
mDynamicOffsets[outputIndex++] = offsets[inputIndex++];
|
||||
} else {
|
||||
mDynamicOffsets[outputIndex++] = 0; // dummy offset, as it was never added
|
||||
}
|
||||
}
|
||||
}
|
||||
return mDynamicOffsets.data();
|
||||
mEntries[entryIndex] = std::move(entry);
|
||||
}
|
||||
|
||||
size_t WebGPUDescriptorSet::countEntitiesWithDynamicOffsets() const {
|
||||
return mEntriesByBindingWithDynamicOffsets.count();
|
||||
return mEntriesWithDynamicOffsetsCount;
|
||||
}
|
||||
|
||||
// From createTextureR
|
||||
WGPUTexture::WGPUTexture(SamplerType target, uint8_t levels, TextureFormat format, uint8_t samples,
|
||||
uint32_t width, uint32_t height, uint32_t depth, TextureUsage usage,
|
||||
wgpu::Device const& device) noexcept {
|
||||
@@ -516,6 +501,9 @@ WGPUTexture::WGPUTexture(SamplerType target, uint8_t levels, TextureFormat forma
|
||||
// First, the texture aspect, starting with the defaults/basic configuration
|
||||
mUsage = fToWGPUTextureUsage(usage);
|
||||
mFormat = fToWGPUTextureFormat(format);
|
||||
mAspect = fToWGPUTextureViewAspect(usage, format);
|
||||
mBlockWidth = filament::backend::getBlockWidth(format);
|
||||
mBlockHeight = filament::backend::getBlockHeight(format);
|
||||
wgpu::TextureDescriptor textureDescriptor{
|
||||
.label = getUserTextureLabel(target),
|
||||
.usage = mUsage,
|
||||
@@ -560,13 +548,16 @@ WGPUTexture::WGPUTexture(SamplerType target, uint8_t levels, TextureFormat forma
|
||||
mTexView = makeTextureView(0, levels, target);
|
||||
}
|
||||
|
||||
// From createTextureViewR
|
||||
WGPUTexture::WGPUTexture(WGPUTexture* src, uint8_t baseLevel, uint8_t levelCount) noexcept {
|
||||
mTexture = src->mTexture;
|
||||
mAspect = src->mAspect;
|
||||
mBlockWidth = src->mBlockWidth;
|
||||
mBlockHeight = src->mBlockHeight;
|
||||
|
||||
mTexView = makeTextureView(baseLevel, levelCount, target);
|
||||
}
|
||||
|
||||
wgpu::TextureUsage WGPUTexture::fToWGPUTextureUsage(const TextureUsage& fUsage) {
|
||||
wgpu::TextureUsage WGPUTexture::fToWGPUTextureUsage(TextureUsage const& fUsage) {
|
||||
wgpu::TextureUsage retUsage = wgpu::TextureUsage::None;
|
||||
|
||||
// Basing this mapping off of VulkanTexture.cpp's getUsage func and suggestions from Gemini
|
||||
@@ -614,8 +605,9 @@ wgpu::TextureUsage WGPUTexture::fToWGPUTextureUsage(const TextureUsage& fUsage)
|
||||
// PROTECTED
|
||||
return retUsage;
|
||||
}
|
||||
wgpu::TextureFormat WGPUTexture::fToWGPUTextureFormat(const TextureFormat& fUsage) {
|
||||
switch (fUsage) {
|
||||
|
||||
wgpu::TextureFormat WGPUTexture::fToWGPUTextureFormat(TextureFormat const& fFormat) {
|
||||
switch (fFormat) {
|
||||
case filament::backend::TextureFormat::R8:
|
||||
return wgpu::TextureFormat::R8Unorm;
|
||||
case filament::backend::TextureFormat::R8_SNORM:
|
||||
@@ -854,24 +846,57 @@ wgpu::TextureFormat WGPUTexture::fToWGPUTextureFormat(const TextureFormat& fUsag
|
||||
}
|
||||
}
|
||||
|
||||
wgpu::TextureAspect WGPUTexture::fToWGPUTextureViewAspect(TextureUsage const& fUsage,
|
||||
TextureFormat const& fFormat) {
|
||||
|
||||
const bool isDepth = any(fUsage & TextureUsage::DEPTH_ATTACHMENT);
|
||||
const bool isStencil = any(fUsage & TextureUsage::STENCIL_ATTACHMENT);
|
||||
const bool isColor = any(fUsage & TextureUsage::COLOR_ATTACHMENT);
|
||||
const bool isSample = (fUsage == TextureUsage::SAMPLEABLE);
|
||||
|
||||
if (isDepth && !isColor && !isStencil) {
|
||||
return wgpu::TextureAspect::DepthOnly;
|
||||
}
|
||||
|
||||
if (isStencil && !isColor && !isDepth) {
|
||||
return wgpu::TextureAspect::StencilOnly;
|
||||
}
|
||||
|
||||
if (fFormat == filament::backend::TextureFormat::DEPTH32F ||
|
||||
fFormat == filament::backend::TextureFormat::DEPTH24 ||
|
||||
fFormat == filament::backend::TextureFormat::DEPTH16) {
|
||||
return wgpu::TextureAspect::DepthOnly;
|
||||
}
|
||||
|
||||
if (fFormat == filament::backend::TextureFormat::STENCIL8) {
|
||||
return wgpu::TextureAspect::StencilOnly;
|
||||
}
|
||||
|
||||
if (fFormat == filament::backend::TextureFormat::DEPTH24_STENCIL8 ||
|
||||
fFormat == filament::backend::TextureFormat::DEPTH32F_STENCIL8) {
|
||||
if (isSample) {
|
||||
return wgpu::TextureAspect::DepthOnly;
|
||||
}
|
||||
}
|
||||
|
||||
return wgpu::TextureAspect::All;
|
||||
}
|
||||
|
||||
wgpu::TextureView WGPUTexture::makeTextureView(const uint8_t& baseLevel, const uint8_t& levelCount,
|
||||
SamplerType target) {
|
||||
// starting with the defaults/basic configuration
|
||||
|
||||
wgpu::TextureViewDescriptor textureViewDescriptor{
|
||||
.label = getUserTextureViewLabel(target),
|
||||
.format = mFormat,
|
||||
// dimension depends on target and is set below
|
||||
.baseMipLevel = baseLevel,
|
||||
.mipLevelCount = levelCount,
|
||||
// baseArrayLayer is required, making a guess
|
||||
// TODO: check if this baseArrayLayer assumption is correct
|
||||
.baseArrayLayer = 0,
|
||||
.arrayLayerCount = mArrayLayerCount,
|
||||
// Have not found an analog to aspect in other drivers, but ALL should be unrestrictive.
|
||||
// TODO Can we make this better?
|
||||
.aspect = wgpu::TextureAspect::All,
|
||||
.aspect = mAspect,
|
||||
.usage = mUsage
|
||||
};
|
||||
// adjust for specific cases
|
||||
|
||||
switch (target) {
|
||||
case SamplerType::SAMPLER_2D:
|
||||
textureViewDescriptor.dimension = wgpu::TextureViewDimension::e2D;
|
||||
@@ -898,58 +923,147 @@ wgpu::TextureView WGPUTexture::makeTextureView(const uint8_t& baseLevel, const u
|
||||
return textureView;
|
||||
}
|
||||
|
||||
WGPURenderTarget::Attachment WGPURenderTarget::getDrawColorAttachment(size_t index) {
|
||||
assert_invariant( index < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT);
|
||||
auto result = color[index];
|
||||
if (index == 0 && defaultRenderTarget) {
|
||||
|
||||
}
|
||||
|
||||
return result;
|
||||
WGPURenderTarget::WGPURenderTarget(uint32_t width, uint32_t height, uint8_t samples,
|
||||
const MRT& colorAttachmentsMRT,
|
||||
const Attachment& depthAttachmentInfo,
|
||||
const Attachment& stencilAttachmentInfo)
|
||||
: HwRenderTarget(width, height),
|
||||
defaultRenderTarget(false),
|
||||
samples(samples),
|
||||
mColorAttachments(colorAttachmentsMRT),
|
||||
mDepthAttachment(depthAttachmentInfo),
|
||||
mStencilAttachment(stencilAttachmentInfo) {
|
||||
mColorAttachmentDescriptors.reserve(MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT);
|
||||
}
|
||||
|
||||
// Static helper to map MRT index to TargetBufferFlags
|
||||
TargetBufferFlags WGPURenderTarget::getTargetBufferFlagsAt(int mrtIndex) {
|
||||
if (mrtIndex < 0 || mrtIndex >= MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT) {
|
||||
return TargetBufferFlags::NONE;
|
||||
}
|
||||
// This mapping assumes TargetBufferFlags::COLOR_0, COLOR_1 etc. are contiguous
|
||||
return static_cast<TargetBufferFlags>(
|
||||
static_cast<uint32_t>(TargetBufferFlags::COLOR0) << mrtIndex);
|
||||
}
|
||||
|
||||
// Corrected getLoadOperation
|
||||
wgpu::LoadOp WGPURenderTarget::getLoadOperation(RenderPassParams const& params,
|
||||
TargetBufferFlags buffer) {
|
||||
auto clearFlags = params.flags.clear;
|
||||
auto discardStartFlags = params.flags.discardStart;
|
||||
if (any(clearFlags & buffer)) {
|
||||
return wgpu::LoadOp::Clear;
|
||||
} else if (any(discardStartFlags & buffer)) {
|
||||
TargetBufferFlags bufferToOperateOn) {
|
||||
if (any(params.flags.clear & bufferToOperateOn)) {
|
||||
return wgpu::LoadOp::Clear;
|
||||
}
|
||||
if (any(params.flags.discardStart & bufferToOperateOn)) {
|
||||
return wgpu::LoadOp::Clear; // Or wgpu::LoadOp::Undefined if clear is not desired on discard
|
||||
}
|
||||
return wgpu::LoadOp::Load;
|
||||
}
|
||||
|
||||
// Corrected getStoreOperation
|
||||
wgpu::StoreOp WGPURenderTarget::getStoreOperation(RenderPassParams const& params,
|
||||
TargetBufferFlags buffer) {
|
||||
const auto discardEndFlags = params.flags.discardEnd;
|
||||
if (any(discardEndFlags & buffer)) {
|
||||
TargetBufferFlags bufferToOperateOn) {
|
||||
if (any(params.flags.discardEnd & bufferToOperateOn)) {
|
||||
return wgpu::StoreOp::Discard;
|
||||
}
|
||||
return wgpu::StoreOp::Store;
|
||||
}
|
||||
void WGPURenderTarget::setUpRenderPassAttachments(wgpu::RenderPassDescriptor& descriptor,
|
||||
wgpu::TextureView const& textureView, RenderPassParams const& params) {
|
||||
// auto discardFlags = params.flags.discardEnd;
|
||||
// (void) discardFlags;
|
||||
// std::vector<wgpu::RenderPassColorAttachment> colorAttachments;
|
||||
colorAttachments.clear();
|
||||
for (size_t i = 0; i < 1/*MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT*/; i++) {
|
||||
// auto attachment = getDrawColorAttachment(i);
|
||||
// if (attachment) {
|
||||
wgpu::RenderPassColorAttachment colorAttachment;
|
||||
colorAttachment.view = textureView;
|
||||
colorAttachment.loadOp = getLoadOperation(params, getTargetBufferFlagsAt(i));
|
||||
colorAttachment.storeOp = getStoreOperation(params, getTargetBufferFlagsAt(i));
|
||||
colorAttachment.clearValue = { params.clearColor.r, params.clearColor.g, params.clearColor.b, params.clearColor.a };
|
||||
colorAttachments.emplace_back(colorAttachment);
|
||||
// }
|
||||
|
||||
void WGPURenderTarget::setUpRenderPassAttachments(
|
||||
wgpu::RenderPassDescriptor& descriptor,
|
||||
RenderPassParams const& params,
|
||||
wgpu::TextureView const& defaultColorTextureView,
|
||||
wgpu::TextureView const& defaultDepthStencilTextureView,
|
||||
wgpu::TextureView const* customColorTextureViews,
|
||||
uint32_t customColorTextureViewCount,
|
||||
wgpu::TextureView const& customDepthTextureView,
|
||||
wgpu::TextureView const& customStencilTextureView) {
|
||||
mColorAttachmentDescriptors.clear();
|
||||
mHasDepthStencilAttachment = false;
|
||||
|
||||
if (defaultRenderTarget) {
|
||||
assert_invariant(defaultColorTextureView);
|
||||
wgpu::RenderPassColorAttachment colorAttDesc{};
|
||||
colorAttDesc.view = defaultColorTextureView;
|
||||
colorAttDesc.resolveTarget = nullptr;
|
||||
colorAttDesc.loadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::COLOR0);
|
||||
colorAttDesc.storeOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::COLOR0);
|
||||
colorAttDesc.clearValue = {params.clearColor.r, params.clearColor.g,
|
||||
params.clearColor.b, params.clearColor.a};
|
||||
mColorAttachmentDescriptors.push_back(colorAttDesc);
|
||||
|
||||
if (defaultDepthStencilTextureView) {
|
||||
mDepthStencilAttachmentDescriptor = {
|
||||
.view = defaultDepthStencilTextureView,
|
||||
.depthLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::DEPTH),
|
||||
.depthStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::DEPTH),
|
||||
.depthClearValue = static_cast<float>(params.clearDepth),
|
||||
.depthReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH) > 0,
|
||||
.stencilLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::STENCIL),
|
||||
.stencilStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::STENCIL),
|
||||
.stencilClearValue = params.clearStencil,
|
||||
.stencilReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_STENCIL) > 0,
|
||||
};
|
||||
mHasDepthStencilAttachment = true;
|
||||
}
|
||||
} else { // Custom Render Target
|
||||
for (uint32_t i = 0; i < customColorTextureViewCount; ++i) {
|
||||
if (customColorTextureViews[i]) {
|
||||
wgpu::RenderPassColorAttachment colorAttDesc{};
|
||||
colorAttDesc.view = customColorTextureViews[i];
|
||||
colorAttDesc.resolveTarget = nullptr; // TODO: MSAA resolve for custom RT
|
||||
colorAttDesc.loadOp = WGPURenderTarget::getLoadOperation(params, getTargetBufferFlagsAt(i));
|
||||
colorAttDesc.storeOp = WGPURenderTarget::getStoreOperation(params, getTargetBufferFlagsAt(i));
|
||||
colorAttDesc.clearValue = {params.clearColor.r, params.clearColor.g,
|
||||
params.clearColor.b, params.clearColor.a};
|
||||
mColorAttachmentDescriptors.push_back(colorAttDesc);
|
||||
}
|
||||
}
|
||||
|
||||
wgpu::TextureView combinedDsView = customDepthTextureView ? customDepthTextureView : customStencilTextureView;
|
||||
|
||||
if (combinedDsView) {
|
||||
mDepthStencilAttachmentDescriptor = {};
|
||||
mDepthStencilAttachmentDescriptor.view = combinedDsView;
|
||||
|
||||
if (customDepthTextureView) {
|
||||
mDepthStencilAttachmentDescriptor.depthLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::DEPTH);
|
||||
mDepthStencilAttachmentDescriptor.depthStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::DEPTH);
|
||||
mDepthStencilAttachmentDescriptor.depthClearValue = static_cast<float>(params.clearDepth);
|
||||
mDepthStencilAttachmentDescriptor.depthReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH) > 0;
|
||||
} else {
|
||||
mDepthStencilAttachmentDescriptor.depthLoadOp = wgpu::LoadOp::Undefined;
|
||||
mDepthStencilAttachmentDescriptor.depthStoreOp = wgpu::StoreOp::Undefined;
|
||||
mDepthStencilAttachmentDescriptor.depthReadOnly = true;
|
||||
}
|
||||
|
||||
if (customStencilTextureView) {
|
||||
mDepthStencilAttachmentDescriptor.stencilLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::STENCIL);
|
||||
mDepthStencilAttachmentDescriptor.stencilStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::STENCIL);
|
||||
mDepthStencilAttachmentDescriptor.stencilClearValue = params.clearStencil;
|
||||
mDepthStencilAttachmentDescriptor.stencilReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_STENCIL) > 0;
|
||||
} else {
|
||||
mDepthStencilAttachmentDescriptor.stencilLoadOp = wgpu::LoadOp::Undefined;
|
||||
mDepthStencilAttachmentDescriptor.stencilStoreOp = wgpu::StoreOp::Undefined;
|
||||
mDepthStencilAttachmentDescriptor.stencilReadOnly = true;
|
||||
}
|
||||
mHasDepthStencilAttachment = true;
|
||||
}
|
||||
}
|
||||
descriptor.colorAttachments = colorAttachments.data();
|
||||
descriptor.colorAttachmentCount = colorAttachments.size();
|
||||
descriptor.depthStencilAttachment = nullptr;
|
||||
descriptor.timestampWrites = nullptr;
|
||||
|
||||
descriptor.colorAttachmentCount = mColorAttachmentDescriptors.size();
|
||||
descriptor.colorAttachments = mColorAttachmentDescriptors.data();
|
||||
descriptor.depthStencilAttachment = mHasDepthStencilAttachment ? &mDepthStencilAttachmentDescriptor : nullptr;
|
||||
// descriptor.sampleCount was removed from the core spec. If your webgpu.h still has it,
|
||||
// and your Dawn version expects it, you might need to set it here based on this->samples.
|
||||
// e.g., descriptor.sampleCount = this->samples;
|
||||
}
|
||||
|
||||
math::uint2 WGPURenderTarget::getAttachmentSize() const noexcept {
|
||||
if (!defaultRenderTarget) {
|
||||
return {width, height};
|
||||
}
|
||||
// For default RT, size is dynamic and usually obtained from the swapchain.
|
||||
// The caller (WebGPUDriver::beginRenderPass) should know the current swapchain size.
|
||||
return {0,0};
|
||||
}
|
||||
|
||||
}// namespace filament::backend
|
||||
|
||||
@@ -28,7 +28,6 @@
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <array>
|
||||
#include <bitset>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
@@ -44,7 +43,6 @@ public:
|
||||
std::vector<wgpu::ConstantEntry> constants;
|
||||
};
|
||||
|
||||
struct WGPUBufferObject;
|
||||
|
||||
// VertexBufferInfo contains layout info for Vertex Buffer based on WebGPU structs. In WebGPU each
|
||||
// VertexBufferLayout is associated with a single vertex buffer. So number of mVertexBufferLayout
|
||||
@@ -74,8 +72,8 @@ public:
|
||||
|
||||
private:
|
||||
// TODO: can we do better in terms on heap management.
|
||||
std::vector<wgpu::VertexBufferLayout> mVertexBufferLayout {};
|
||||
std::vector<std::vector<wgpu::VertexAttribute>> mAttributes {};
|
||||
std::vector<wgpu::VertexBufferLayout> mVertexBufferLayout{};
|
||||
std::vector<std::vector<wgpu::VertexAttribute>> mAttributes{};
|
||||
};
|
||||
|
||||
struct WGPUVertexBuffer : public HwVertexBuffer {
|
||||
@@ -86,33 +84,37 @@ struct WGPUVertexBuffer : public HwVertexBuffer {
|
||||
utils::FixedCapacityVector<wgpu::Buffer> buffers;
|
||||
};
|
||||
|
||||
struct WGPUIndexBuffer : public HwIndexBuffer {
|
||||
class WGPUBufferBase {
|
||||
public:
|
||||
void createBuffer(wgpu::Device const& device, wgpu::BufferUsage usage, uint32_t size,
|
||||
char const* label);
|
||||
void updateGPUBuffer(BufferDescriptor& bufferDescriptor, uint32_t byteOffset,
|
||||
wgpu::Queue queue);
|
||||
const wgpu::Buffer& getBuffer() const { return buffer; }
|
||||
protected:
|
||||
wgpu::Buffer buffer;
|
||||
private:
|
||||
// 4 bytes to hold any extra chunk we need.
|
||||
std::array<uint8_t,4> mRemainderChunk;
|
||||
};
|
||||
|
||||
class WGPUIndexBuffer : public HwIndexBuffer, public WGPUBufferBase {
|
||||
public:
|
||||
WGPUIndexBuffer(wgpu::Device const &device, uint8_t elementSize,
|
||||
uint32_t indexCount);
|
||||
|
||||
wgpu::Buffer buffer;
|
||||
wgpu::IndexFormat indexFormat;
|
||||
};
|
||||
|
||||
struct WGPUBufferObject : HwBufferObject {
|
||||
class WGPUBufferObject : public HwBufferObject, public WGPUBufferBase {
|
||||
public:
|
||||
WGPUBufferObject(wgpu::Device const &device, BufferObjectBinding bindingType, uint32_t byteCount);
|
||||
|
||||
wgpu::Buffer buffer = nullptr;
|
||||
const BufferObjectBinding bufferObjectBinding;
|
||||
};
|
||||
|
||||
class WebGPUDescriptorSetLayout final : public HwDescriptorSetLayout {
|
||||
public:
|
||||
|
||||
enum class BindGroupEntryType : uint8_t {
|
||||
UNIFORM_BUFFER,
|
||||
TEXTURE_VIEW,
|
||||
SAMPLER
|
||||
};
|
||||
|
||||
struct BindGroupEntryInfo final {
|
||||
uint8_t binding = 0;
|
||||
BindGroupEntryType type = BindGroupEntryType::UNIFORM_BUFFER;
|
||||
bool hasDynamicOffset = false;
|
||||
};
|
||||
|
||||
@@ -125,7 +127,7 @@ public:
|
||||
|
||||
private:
|
||||
// TODO: If this is useful elsewhere, remove it from this class
|
||||
// Convert Filament Shader Stage Flags bitmask to webgpu equivilant
|
||||
// Convert Filament Shader Stage Flags bitmask to webgpu equivalent
|
||||
static wgpu::ShaderStage filamentStageToWGPUStage(ShaderStageFlags fFlags);
|
||||
std::vector<BindGroupEntryInfo> mBindGroupEntries;
|
||||
wgpu::BindGroupLayout mLayout;
|
||||
@@ -133,8 +135,6 @@ private:
|
||||
|
||||
class WebGPUDescriptorSet final : public HwDescriptorSet {
|
||||
public:
|
||||
static void initializeDummyResourcesIfNotAlready(wgpu::Device const&,
|
||||
wgpu::TextureFormat aColorFormat);
|
||||
|
||||
WebGPUDescriptorSet(wgpu::BindGroupLayout const& layout,
|
||||
std::vector<WebGPUDescriptorSetLayout::BindGroupEntryInfo> const& bindGroupEntries);
|
||||
@@ -142,30 +142,15 @@ public:
|
||||
|
||||
wgpu::BindGroup lockAndReturn(wgpu::Device const&);
|
||||
void addEntry(unsigned int index, wgpu::BindGroupEntry&& entry);
|
||||
[[nodiscard]] uint32_t const* setDynamicOffsets(uint32_t const* offsets);
|
||||
[[nodiscard]] bool getIsLocked() const { return mBindGroup != nullptr; }
|
||||
[[nodiscard]] size_t countEntitiesWithDynamicOffsets() const;
|
||||
|
||||
private:
|
||||
|
||||
static wgpu::Buffer sDummyUniformBuffer;
|
||||
static wgpu::Texture sDummyTexture;
|
||||
static wgpu::TextureView sDummyTextureView;
|
||||
static wgpu::Sampler sDummySampler;
|
||||
|
||||
static std::vector<wgpu::BindGroupEntry> createDummyEntriesSortedByBinding(
|
||||
std::vector<filament::backend::WebGPUDescriptorSetLayout::BindGroupEntryInfo> const&);
|
||||
|
||||
// TODO: Consider storing what we used to make the layout. However we need to essentially
|
||||
// Recreate some of the info (Sampler in slot X with the actual sampler) so letting Dawn confirm
|
||||
// there isn't a mismatch may be easiest.
|
||||
// Also storing the wgpu ObjectBase takes care of ownership challenges in theory
|
||||
wgpu::BindGroupLayout mLayout = nullptr;
|
||||
static constexpr uint8_t INVALID_INDEX = MAX_DESCRIPTOR_COUNT + 1;
|
||||
std::array<uint8_t, MAX_DESCRIPTOR_COUNT> mEntryIndexByBinding {};
|
||||
std::vector<wgpu::BindGroupEntry> mEntriesSortedByBinding;
|
||||
std::bitset<MAX_DESCRIPTOR_COUNT> mEntriesByBindingWithDynamicOffsets {};
|
||||
std::bitset<MAX_DESCRIPTOR_COUNT> mEntriesByBindingAdded {};
|
||||
std::vector<uint32_t> mDynamicOffsets;
|
||||
std::array<uint8_t, MAX_DESCRIPTOR_COUNT> mEntryIndexByBinding{};
|
||||
std::vector<wgpu::BindGroupEntry> mEntries;
|
||||
const size_t mEntriesWithDynamicOffsetsCount;
|
||||
wgpu::BindGroup mBindGroup = nullptr;
|
||||
};
|
||||
|
||||
@@ -176,12 +161,18 @@ public:
|
||||
wgpu::Device const& device) noexcept;
|
||||
|
||||
WGPUTexture(WGPUTexture* src, uint8_t baseLevel, uint8_t levelCount) noexcept;
|
||||
wgpu::TextureAspect getAspect() const { return mAspect; }
|
||||
size_t getBlockWidth() const { return mBlockWidth; }
|
||||
size_t getBlockHeight() const { return mBlockHeight; }
|
||||
|
||||
const wgpu::Texture& getTexture() const { return mTexture; }
|
||||
const wgpu::TextureView& getTexView() const { return mTexView; }
|
||||
[[nodiscard]] const wgpu::Texture& getTexture() const { return mTexture; }
|
||||
[[nodiscard]] const wgpu::TextureView& getTexView() const { return mTexView; }
|
||||
|
||||
// Public to allow checking for support of a texture format
|
||||
static wgpu::TextureFormat fToWGPUTextureFormat(const filament::backend::TextureFormat& fUsage);
|
||||
static wgpu::TextureFormat fToWGPUTextureFormat(
|
||||
filament::backend::TextureFormat const& fFormat);
|
||||
static wgpu::TextureAspect fToWGPUTextureViewAspect(
|
||||
filament::backend::TextureUsage const& fUsage,
|
||||
filament::backend::TextureFormat const& fFormat);
|
||||
|
||||
private:
|
||||
wgpu::TextureView makeTextureView(const uint8_t& baseLevel, const uint8_t& levelCount,
|
||||
@@ -192,9 +183,12 @@ private:
|
||||
wgpu::Texture mTexture = nullptr;
|
||||
wgpu::TextureUsage mUsage = wgpu::TextureUsage::None;
|
||||
wgpu::TextureFormat mFormat = wgpu::TextureFormat::Undefined;
|
||||
wgpu::TextureAspect mAspect = wgpu::TextureAspect::Undefined;
|
||||
uint32_t mArrayLayerCount = 1;
|
||||
wgpu::TextureView mTexView = nullptr;
|
||||
wgpu::TextureUsage fToWGPUTextureUsage(const filament::backend::TextureUsage& fUsage);
|
||||
wgpu::TextureUsage fToWGPUTextureUsage(filament::backend::TextureUsage const& fUsage);
|
||||
size_t mBlockWidth;
|
||||
size_t mBlockHeight;
|
||||
};
|
||||
|
||||
struct WGPURenderPrimitive : public HwRenderPrimitive {
|
||||
@@ -203,57 +197,66 @@ struct WGPURenderPrimitive : public HwRenderPrimitive {
|
||||
WGPUIndexBuffer* indexBuffer = nullptr;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class WGPURenderTarget : public HwRenderTarget {
|
||||
public:
|
||||
class Attachment {
|
||||
public:
|
||||
friend class WGPURenderTarget;
|
||||
|
||||
Attachment() = default;
|
||||
Attachment(WGPUTexture* gpuTexture, uint8_t level = 0, uint16_t layer = 0)
|
||||
: level(level),
|
||||
layer(layer),
|
||||
texture(gpuTexture->getTexture()),
|
||||
mWGPUTexture(gpuTexture) {}
|
||||
operator bool() const {
|
||||
return mWGPUTexture != nullptr;
|
||||
}
|
||||
|
||||
uint8_t level = 0;
|
||||
uint16_t layer = 0;
|
||||
|
||||
private:
|
||||
wgpu::Texture texture = nullptr;
|
||||
WGPUTexture* mWGPUTexture = nullptr;
|
||||
};
|
||||
using Attachment = TargetBufferInfo; // Using TargetBufferInfo directly for attachments
|
||||
|
||||
WGPURenderTarget(uint32_t width, uint32_t height, uint8_t samples,
|
||||
Attachment colorAttachments[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT]);
|
||||
const MRT& colorAttachments,
|
||||
const Attachment& depthAttachment,
|
||||
const Attachment& stencilAttachment);
|
||||
|
||||
// Default constructor for the default render target
|
||||
WGPURenderTarget()
|
||||
: HwRenderTarget(0, 0),
|
||||
defaultRenderTarget(true) {}
|
||||
defaultRenderTarget(true),
|
||||
samples(1) {}
|
||||
|
||||
void setUpRenderPassAttachments(wgpu::RenderPassDescriptor& descriptor,
|
||||
wgpu::TextureView const& textureView, RenderPassParams const& params);
|
||||
// Updated signature: takes resolved views for custom RTs, and default views for default RT
|
||||
void setUpRenderPassAttachments(
|
||||
wgpu::RenderPassDescriptor& descriptor,
|
||||
RenderPassParams const& params,
|
||||
// For default render target:
|
||||
wgpu::TextureView const& defaultColorTextureView,
|
||||
wgpu::TextureView const& defaultDepthStencilTextureView,
|
||||
// For custom render targets:
|
||||
wgpu::TextureView const* customColorTextureViews, // Array of views
|
||||
uint32_t customColorTextureViewCount,
|
||||
wgpu::TextureView const& customDepthTextureView,
|
||||
wgpu::TextureView const& customStencilTextureView);
|
||||
|
||||
math::uint2 getAttachmentSize() noexcept;
|
||||
|
||||
math::uint2 getAttachmentSize() const noexcept;
|
||||
|
||||
bool isDefaultRenderTarget() const { return defaultRenderTarget; }
|
||||
uint8_t getSamples() const { return samples; }
|
||||
|
||||
Attachment getDrawColorAttachment(size_t index);
|
||||
Attachment getReadColorAttachment(size_t index);
|
||||
// Accessors for the driver to get stored attachment info
|
||||
const MRT& getColorAttachmentInfos() const { return mColorAttachments; }
|
||||
const Attachment& getDepthAttachmentInfo() const { return mDepthAttachment; }
|
||||
const Attachment& getStencilAttachmentInfo() const { return mStencilAttachment; }
|
||||
|
||||
// Static helpers for load/store operations
|
||||
static wgpu::LoadOp getLoadOperation(const RenderPassParams& params, TargetBufferFlags buffer);
|
||||
static wgpu::StoreOp getStoreOperation(const RenderPassParams& params, TargetBufferFlags buffer);
|
||||
|
||||
private:
|
||||
// Helper to map MRT index to TargetBufferFlags
|
||||
static TargetBufferFlags getTargetBufferFlagsAt(int mrtIndex);
|
||||
|
||||
bool defaultRenderTarget = false;
|
||||
uint8_t samples = 1;
|
||||
|
||||
Attachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT] = {};
|
||||
math::uint2 attachmentSize = {};
|
||||
std::vector<wgpu::RenderPassColorAttachment> colorAttachments {};
|
||||
};
|
||||
MRT mColorAttachments{};
|
||||
Attachment mDepthAttachment{};
|
||||
Attachment mStencilAttachment{};
|
||||
|
||||
// Cached descriptors for the render pass
|
||||
std::vector<wgpu::RenderPassColorAttachment> mColorAttachmentDescriptors;
|
||||
wgpu::RenderPassDepthStencilAttachment mDepthStencilAttachmentDescriptor{};
|
||||
bool mHasDepthStencilAttachment = false;
|
||||
};
|
||||
}// namespace filament::backend
|
||||
#endif// TNT_FILAMENT_BACKEND_WEBGPUHANDLES_H
|
||||
|
||||
@@ -32,6 +32,7 @@ static constexpr size_t CONFIG_COMMAND_BUFFERS_SIZE = 3 * CONFIG_MIN_COMMAND
|
||||
|
||||
using namespace filament;
|
||||
using namespace filament::backend;
|
||||
using namespace filament::math;
|
||||
|
||||
#ifndef FILAMENT_IOS
|
||||
#include <imageio/ImageEncoder.h>
|
||||
@@ -106,16 +107,35 @@ Handle<HwSwapChain> BackendTest::createSwapChain() {
|
||||
return getDriverApi().createSwapChain(view.ptr, 0);
|
||||
}
|
||||
|
||||
void BackendTest::fullViewport(RenderPassParams& params) {
|
||||
fullViewport(params.viewport);
|
||||
PipelineState BackendTest::getColorWritePipelineState() {
|
||||
PipelineState result;
|
||||
result.rasterState.colorWrite = true;
|
||||
result.rasterState.depthWrite = false;
|
||||
result.rasterState.depthFunc = RasterState::DepthFunc::A;
|
||||
return result;
|
||||
}
|
||||
|
||||
void BackendTest::fullViewport(Viewport& viewport) {
|
||||
const NativeView& view = getNativeView();
|
||||
viewport.left = 0;
|
||||
viewport.bottom = 0;
|
||||
viewport.width = view.width;
|
||||
viewport.height = view.height;
|
||||
filament::backend::Viewport BackendTest::getFullViewport() const {
|
||||
const NativeView& view = getNativeView();
|
||||
return Viewport {
|
||||
.left = 0,
|
||||
.bottom = 0,
|
||||
.width = static_cast<uint32_t>(view.width),
|
||||
.height = static_cast<uint32_t>(view.height)
|
||||
};
|
||||
}
|
||||
|
||||
filament::backend::RenderPassParams BackendTest::getClearColorRenderPass(float4 color) {
|
||||
RenderPassParams params = {};
|
||||
params.flags.clear = TargetBufferFlags::COLOR;
|
||||
params.flags.discardStart = TargetBufferFlags::ALL;
|
||||
params.flags.discardEnd = TargetBufferFlags::NONE;
|
||||
params.clearColor = color;
|
||||
return params;
|
||||
}
|
||||
|
||||
filament::backend::RenderPassParams BackendTest::getNoClearRenderPass() {
|
||||
return RenderPassParams{};
|
||||
}
|
||||
|
||||
void BackendTest::renderTriangle(
|
||||
@@ -123,14 +143,9 @@ void BackendTest::renderTriangle(
|
||||
Handle<filament::backend::HwRenderTarget> renderTarget,
|
||||
Handle<filament::backend::HwSwapChain> swapChain,
|
||||
Handle<filament::backend::HwProgram> program) {
|
||||
RenderPassParams params = {};
|
||||
fullViewport(params);
|
||||
params.flags.clear = TargetBufferFlags::COLOR;
|
||||
params.clearColor = {0.f, 0.f, 1.f, 1.f};
|
||||
params.flags.discardStart = TargetBufferFlags::ALL;
|
||||
params.flags.discardEnd = TargetBufferFlags::NONE;
|
||||
params.viewport.height = 512;
|
||||
RenderPassParams params = getClearColorRenderPass();
|
||||
params.viewport.width = 512;
|
||||
params.viewport.height = 512;
|
||||
renderTriangle(pipelineLayout, renderTarget, swapChain, program, params);
|
||||
}
|
||||
|
||||
|
||||
@@ -52,9 +52,14 @@ protected:
|
||||
|
||||
filament::backend::Handle<filament::backend::HwSwapChain> createSwapChain();
|
||||
|
||||
// Helper methods to set the viewport to the full extent of the swap chain.
|
||||
static void fullViewport(filament::backend::RenderPassParams& params);
|
||||
static void fullViewport(filament::backend::Viewport& viewport);
|
||||
static filament::backend::PipelineState getColorWritePipelineState();
|
||||
|
||||
// Gets the full back buffer's viewport
|
||||
filament::backend::Viewport getFullViewport() const;
|
||||
// If color is unset this defaults to using opaque cyan
|
||||
static filament::backend::RenderPassParams getClearColorRenderPass(
|
||||
filament::math::float4 color = filament::math::float4(0, 1, 1, 1));
|
||||
static filament::backend::RenderPassParams getNoClearRenderPass();
|
||||
|
||||
void renderTriangle(
|
||||
filament::backend::PipelineLayout const& pipelineLayout,
|
||||
|
||||
@@ -211,6 +211,10 @@ uint32_t RenderTargetDump::hash() const {
|
||||
return mInternal->hash();
|
||||
}
|
||||
|
||||
const std::vector<unsigned char>& RenderTargetDump::bytes() const {
|
||||
return mInternal->bytes;
|
||||
}
|
||||
|
||||
bool RenderTargetDump::bytesFilled() const {
|
||||
return mInternal->bytesFilled;
|
||||
}
|
||||
|
||||
@@ -85,6 +85,12 @@ public:
|
||||
* @return The hash of the stored bytes.
|
||||
*/
|
||||
uint32_t hash() const;
|
||||
/**
|
||||
* Gets the bytes of the render target. The hash should usually be preferable for comparisons
|
||||
* but this is available for debugging.
|
||||
* @return The stored bytes.
|
||||
*/
|
||||
const std::vector<unsigned char>& bytes() const;
|
||||
/**
|
||||
* Thread safe as this is backed by an atomic.
|
||||
* Once this returns true it will never return false.
|
||||
|
||||
@@ -56,26 +56,35 @@ Shader::Shader(DriverApi& api, Cleanup& cleanup, ShaderConfig config) : mCleanup
|
||||
mProgram = cleanup.add(api.createProgram(std::move(prog)));
|
||||
|
||||
if (!kLayouts.empty()) {
|
||||
mDescriptorSetLayout =
|
||||
cleanup.add(api.createDescriptorSetLayout(DescriptorSetLayout{ .bindings = kLayouts }));
|
||||
mDescriptorSetLayout = cleanup.add(
|
||||
api.createDescriptorSetLayout(DescriptorSetLayout{ .bindings = kLayouts }));
|
||||
}
|
||||
}
|
||||
|
||||
filament::backend::DescriptorSetHandle Shader::createDescriptorSet(DriverApi& api) const {
|
||||
DescriptorSetHandle Shader::createDescriptorSet(DriverApi& api) const {
|
||||
return mCleanup.add(api.createDescriptorSet(mDescriptorSetLayout));
|
||||
}
|
||||
|
||||
filament::backend::ProgramHandle Shader::getProgram() const {
|
||||
ProgramHandle Shader::getProgram() const {
|
||||
assert(mProgram);
|
||||
EXPECT_THAT(mProgram, ::testing::IsTrue())
|
||||
<< "Shader program accessed despite being null.";
|
||||
return mProgram;
|
||||
}
|
||||
|
||||
filament::backend::DescriptorSetLayoutHandle Shader::getDescriptorSetLayout() const {
|
||||
DescriptorSetLayoutHandle Shader::getDescriptorSetLayout() const {
|
||||
EXPECT_THAT(mDescriptorSetLayout, ::testing::IsTrue())
|
||||
<< "Shader descriptor set layout accessed despite being null.";
|
||||
return mDescriptorSetLayout;
|
||||
}
|
||||
|
||||
void Shader::addProgramToPipelineState(PipelineState& state) const {
|
||||
state.program = getProgram();
|
||||
// In case another shader was set first, clear the set layout and then set this shader's values.
|
||||
state.pipelineLayout.setLayout = PipelineLayout::SetLayout();
|
||||
if (mDescriptorSetLayout) {
|
||||
state.pipelineLayout.setLayout[0] = { getDescriptorSetLayout() };
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
|
||||
@@ -90,6 +90,8 @@ public:
|
||||
filament::backend::ProgramHandle getProgram() const;
|
||||
filament::backend::DescriptorSetLayoutHandle getDescriptorSetLayout() const;
|
||||
|
||||
void addProgramToPipelineState(filament::backend::PipelineState& state) const;
|
||||
|
||||
filament::backend::DescriptorSetHandle createDescriptorSet(
|
||||
filament::backend::DriverApi& api) const;
|
||||
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
#include "ShaderGenerator.h"
|
||||
|
||||
#include <GlslangToSpv.h>
|
||||
#include <SPVRemapper.h>
|
||||
|
||||
#include <spirv_glsl.hpp>
|
||||
#include <spirv_msl.hpp>
|
||||
@@ -119,7 +118,7 @@ ShaderGenerator::Blob ShaderGenerator::transpileShader(ShaderStage stage, std::s
|
||||
} else if (backend == Backend::VULKAN) {
|
||||
shader.insert(pos, "#define TARGET_VULKAN_ENVIRONMENT\n");
|
||||
} else if (backend == Backend::WEBGPU) {
|
||||
shader.insert(pos, "#define TARGET_VULKAN_ENVIRONMENT\n");
|
||||
shader.insert(pos, "#define TARGET_WEBGPU_ENVIRONMENT\n");
|
||||
}
|
||||
|
||||
const char* shaderCString = shader.c_str();
|
||||
@@ -187,4 +186,16 @@ Program ShaderGenerator::getProgram(filament::backend::DriverApi&) noexcept {
|
||||
return program;
|
||||
}
|
||||
|
||||
Program ShaderGenerator::getProgramWithPushConstants(filament::backend::DriverApi&,
|
||||
std::array<PushConstants, filament::backend::Program::SHADER_TYPE_COUNT> constants) {
|
||||
Program program;
|
||||
program.shaderLanguage(mShaderLanguage);
|
||||
program.shader(ShaderStage::VERTEX, mVertexBlob.data(), mVertexBlob.size());
|
||||
program.shader(ShaderStage::FRAGMENT, mFragmentBlob.data(), mFragmentBlob.size());
|
||||
for (auto const stage : {ShaderStage::VERTEX, ShaderStage::FRAGMENT }) {
|
||||
program.pushConstants(stage, constants[uint8_t(stage)]);
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
|
||||
@@ -48,6 +48,10 @@ public:
|
||||
|
||||
filament::backend::Program getProgram(filament::backend::DriverApi&) noexcept;
|
||||
|
||||
using PushConstants = utils::FixedCapacityVector<filament::backend::Program::PushConstant>;
|
||||
filament::backend::Program getProgramWithPushConstants(filament::backend::DriverApi&,
|
||||
std::array<PushConstants, filament::backend::Program::SHADER_TYPE_COUNT> constants);
|
||||
|
||||
private:
|
||||
using ShaderStage = filament::backend::ShaderStage;
|
||||
|
||||
|
||||
@@ -184,7 +184,7 @@ std::vector<UniformConfig> GetUniformConfig(ShaderUniformType type) {
|
||||
"backend_test", "test_tex", 0,
|
||||
SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH, false };
|
||||
return {{
|
||||
"test_tex", DescriptorType::SAMPLER, samplerInfo
|
||||
"test_tex", DescriptorType::SAMPLER_2D_FLOAT, samplerInfo
|
||||
}};
|
||||
}
|
||||
default:
|
||||
|
||||
@@ -32,13 +32,24 @@ do {
|
||||
} \
|
||||
} while (false)
|
||||
|
||||
#define NONFATAL_FAIL_IF(skipEnvironment, rationale) \
|
||||
do { \
|
||||
SkipEnvironment skip(skipEnvironment); \
|
||||
if (skip.matches()) { \
|
||||
ADD_FAILURE() \
|
||||
<< "Failing test as the " << skip.describe() << "\n" \
|
||||
<< " This test has a known failure where " \
|
||||
<< rationale; \
|
||||
} \
|
||||
} while (false)
|
||||
|
||||
#define FAIL_IF(skipEnvironment, rationale) \
|
||||
do { \
|
||||
SkipEnvironment skip(skipEnvironment); \
|
||||
if (skip.matches()) { \
|
||||
GTEST_FAIL() \
|
||||
<< "Failing test as the " << skip.describe() << "\n" \
|
||||
<< " This test should be able to succeed but it needs to fail early because" \
|
||||
<< " This test should be able to succeed but it needs to fail early because " \
|
||||
<< rationale; \
|
||||
} \
|
||||
} while (false)
|
||||
|
||||
@@ -55,6 +55,8 @@ public:
|
||||
void updateIndices(const index_type* indices) noexcept;
|
||||
void updateIndices(const index_type* indices, int count, int offset) noexcept;
|
||||
|
||||
VertexInfoHandle getVertexBufferInfo() const { return mVertexBufferInfo; }
|
||||
|
||||
private:
|
||||
|
||||
size_t mVertexCount = 3;
|
||||
|
||||
|
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.2 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 4.6 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.3 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
@@ -116,13 +116,23 @@ if __name__ == "__main__":
|
||||
'Remember to sync CMake after running this to '
|
||||
'move the new expected images to the binary '
|
||||
'directory.')
|
||||
parser.add_argument('-r', '--results_path')
|
||||
parser.add_argument('-s', '--source_expected_path', default="./expected_images")
|
||||
parser.add_argument('-r', '--results_path',
|
||||
help='The path with the generated images directory, which should be where '
|
||||
'the test binary was run.')
|
||||
parser.add_argument('-s', '--source_expected_path', default="./expected_images",
|
||||
help='The directory that updated expected images should be written to, '
|
||||
'which should be the source directory copy.')
|
||||
# The mutually exclusive options for how to process the actual images
|
||||
parser.add_argument('-b', '--batch', action='extend', nargs='*')
|
||||
parser.add_argument('-a', '--all', action='store_true')
|
||||
parser.add_argument('-t', '--tests', action='store_true')
|
||||
parser.add_argument('-c', '--compare', action='extend', nargs='*')
|
||||
parser.add_argument('-b', '--batch', action='extend', nargs='*',
|
||||
help='If true copy all actual images to the source expected image '
|
||||
'directory.')
|
||||
parser.add_argument('-a', '--all', action='store_true',
|
||||
help='If true, visually compare all generated images.')
|
||||
parser.add_argument('-t', '--tests', action='store_true',
|
||||
help='If true use a test_detail.xml file that exists in the results_path '
|
||||
'directory to visually compare all images that failed a test.')
|
||||
parser.add_argument('-c', '--compare', action='extend', nargs='*',
|
||||
help='A list of image names to visually compare (without the .png suffix).')
|
||||
|
||||
args = parser.parse_args()
|
||||
if not args.results_path:
|
||||
@@ -141,3 +151,6 @@ if __name__ == "__main__":
|
||||
results.show_images(file_prefix)
|
||||
else:
|
||||
results.batch_move(args.batch)
|
||||
print("--------------------------------------------------------")
|
||||
print("REMEMBER TO RESYNC CMAKE AND UPDATE HASHES IN TEST FILES")
|
||||
print("--------------------------------------------------------")
|
||||
|
||||
@@ -260,6 +260,8 @@ TEST_F(BlitTest, ColorMinify) {
|
||||
}
|
||||
|
||||
TEST_F(BlitTest, ColorResolve) {
|
||||
NONFATAL_FAIL_IF(SkipEnvironment(OperatingSystem::APPLE, Backend::VULKAN),
|
||||
"Nothing is drawn, see b/417229577");
|
||||
auto& api = getDriverApi();
|
||||
|
||||
constexpr int kSrcTexWidth = 256;
|
||||
@@ -300,22 +302,13 @@ TEST_F(BlitTest, ColorResolve) {
|
||||
{{ dstColorTexture }}, {}, {}));
|
||||
|
||||
// Prep for rendering.
|
||||
RenderPassParams params = {};
|
||||
params.flags.clear = TargetBufferFlags::COLOR;
|
||||
params.flags.discardStart = TargetBufferFlags::ALL;
|
||||
params.flags.discardEnd = TargetBufferFlags::NONE;
|
||||
params.clearColor = float4(1, 1, 0, 1);
|
||||
PipelineState state = getColorWritePipelineState();
|
||||
shader.addProgramToPipelineState(state);
|
||||
|
||||
RenderPassParams params = getClearColorRenderPass();
|
||||
params.viewport.width = kSrcTexWidth;
|
||||
params.viewport.height = kSrcTexHeight;
|
||||
|
||||
PipelineState state = {};
|
||||
state.program = shader.getProgram();
|
||||
state.pipelineLayout.setLayout[0] = { shader.getDescriptorSetLayout() };
|
||||
state.rasterState.colorWrite = true;
|
||||
state.rasterState.depthWrite = false;
|
||||
state.rasterState.depthFunc = RasterState::DepthFunc::A;
|
||||
state.rasterState.culling = CullingMode::NONE;
|
||||
|
||||
auto ubuffer = mCleanup.add(api.createBufferObject(sizeof(SimpleMaterialParams),
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
|
||||
// Draw red triangle into srcRenderTarget.
|
||||
@@ -326,7 +319,6 @@ TEST_F(BlitTest, ColorResolve) {
|
||||
});
|
||||
shader.bindUniform<SimpleMaterialParams>(api, ubuffer);
|
||||
|
||||
// FIXME: on Metal this triangle is not drawn. Can't understand why.
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
api.beginRenderPass(srcRenderTarget, params);
|
||||
@@ -341,7 +333,7 @@ TEST_F(BlitTest, ColorResolve) {
|
||||
SamplerMagFilter::NEAREST);
|
||||
|
||||
EXPECT_IMAGE(dstRenderTarget, getExpectations(),
|
||||
ScreenshotParams(kDstTexWidth, kDstTexHeight, "ColorResolve", 0xebfac2ef));
|
||||
ScreenshotParams(kDstTexWidth, kDstTexHeight, "ColorResolve", 531759687));
|
||||
}
|
||||
|
||||
TEST_F(BlitTest, Blit2DTextureArray) {
|
||||
@@ -490,7 +482,7 @@ TEST_F(BlitTest, BlitRegion) {
|
||||
}
|
||||
|
||||
TEST_F(BlitTest, BlitRegionToSwapChain) {
|
||||
FAIL_IF(Backend::VULKAN, "Crashes due to not finding color attachment");
|
||||
FAIL_IF(Backend::VULKAN, "Crashes due to not finding color attachment, see b/417481493");
|
||||
auto& api = getDriverApi();
|
||||
mCleanup.addPostCall([&]() { executeCommands(); });
|
||||
|
||||
|
||||