Compare commits
4 Commits
exv/mi-sc
...
pf/fix-rac
| Author | SHA1 | Date | |
|---|---|---|---|
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ee4d59a743 | ||
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8812a35cbd | ||
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35d7b819e1 | ||
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9b2959d3a4 |
@@ -691,11 +691,6 @@ if (FILAMENT_SUPPORTS_WEBGPU)
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set(MATC_API_FLAGS ${MATC_API_FLAGS} -a webgpu --variant-filter=stereo)
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endif()
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# Disable ESSL 1.0 code generation.
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if (NOT FILAMENT_ENABLE_FEATURE_LEVEL_0)
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set(MATC_API_FLAGS ${MATC_API_FLAGS} -1)
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endif()
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# Enable debug info (preserves names in SPIR-V)
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if (FILAMENT_ENABLE_MATDBG)
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set(MATC_OPT_FLAGS ${MATC_OPT_FLAGS} -d)
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2
build.sh
2
build.sh
@@ -3,7 +3,7 @@ set -e
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# Host tools required by Android, WASM, and iOS builds
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MOBILE_HOST_TOOLS="matc resgen cmgen filamesh uberz"
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WEB_HOST_TOOLS="${MOBILE_HOST_TOOLS} mipgen filamesh"
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WEB_HOST_TOOLS="${MOBILE_HOST_TOOLS} mipgen filamesh glslminifier"
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function print_help {
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local self_name=$(basename "$0")
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@@ -134,7 +134,23 @@ pushd .
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cd ${MESA_DIR}
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# Need >= 24 to have llvmpipe for swrast. llvmpipe is needed for GL >= 4.1.
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git checkout mesa-${MESA_VERSION}
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git checkout -f mesa-${MESA_VERSION}
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# Apply custom patch to fix a double-free in OSMesa
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git apply << 'EOF'
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diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
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index 74bd6a6c33b..a70814e53a1 100644
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--- a/src/mesa/program/program.c
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+++ b/src/mesa/program/program.c
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@@ -130,6 +130,7 @@ _mesa_free_program_data(struct gl_context *ctx)
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ctx->ATIFragmentShader.Current->RefCount--;
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if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
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free(ctx->ATIFragmentShader.Current);
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+ ctx->ATIFragmentShader.Current = NULL;
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}
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}
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EOF
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mkdir -p out
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Binary file not shown.
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Binary file not shown.
@@ -75,7 +75,8 @@ private:
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OSMesaContext context;
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std::unique_ptr<uint8_t[]> buffer;
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};
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std::unordered_map<std::thread::id, ContextInfo> mAdditionalContexts;
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using ContextMap = std::unordered_map<std::thread::id, ContextInfo>;
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ContextMap mAdditionalContexts;
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mutable std::shared_mutex mAdditionalContextsLock;
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};
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@@ -403,6 +403,9 @@ void OpenGLDriver::terminate() {
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if (getJobWorker()) {
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getJobWorker()->terminate();
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}
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// wait for the GPU again because JobWorker might have queued more work.
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glFinish();
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if constexpr (UTILS_HAS_THREADING) {
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stopServiceThread();
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}
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@@ -20,6 +20,7 @@
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#include <utils/Panic.h>
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#include <utils/ThreadUtils.h>
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#include <algorithm>
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#include <dlfcn.h>
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#include <memory>
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@@ -203,6 +204,7 @@ void PlatformOSMesa::createContext(bool shared) {
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void PlatformOSMesa::releaseContext() noexcept {
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std::thread::id currentThreadId = utils::ThreadUtils::getThreadId();
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OSMesaContext context = nullptr;
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std::unique_ptr<uint8_t[]> buffer;
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{
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std::lock_guard<std::shared_mutex> lock(mAdditionalContextsLock);
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@@ -212,16 +214,15 @@ void PlatformOSMesa::releaseContext() noexcept {
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return;
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}
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context = it->second.context;
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buffer = std::move(it->second.buffer);
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mAdditionalContexts.erase(it);
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}
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OSMesaAPI* api = (OSMesaAPI*) mOsMesaApi;
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// Passing NULL as the context is the standard way to unbind in OSMesa.
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api->fOSMesaMakeCurrent(NULL, NULL, 0, 0, 0);
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api->fOSMesaDestroyContext(context);
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{
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std::lock_guard<std::shared_mutex> lock(mAdditionalContextsLock);
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mAdditionalContexts.erase(currentThreadId);
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if (api) {
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// Passing NULL as the context is the standard way to unbind in OSMesa.
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api->fOSMesaMakeCurrent(NULL, NULL, 0, 0, 0);
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api->fOSMesaDestroyContext(context);
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}
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}
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@@ -43,101 +43,6 @@ namespace filament::backend {
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namespace {
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/**
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* Given the source code of a [WGSL] WebGPU shader in text (string view to it) and the constants
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* to be overwritten now (at runtime), returns updated [WGSL] shader code text, where the constants
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* have been replaced.
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* @param shaderLabel Something to call this shader for troubleshooting, error messaging, etc.
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* @param shaderSource The original WGSL WebGPU shader code as text to be processed. This is a
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* view to that text and this function does not change it; it is immutable.
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* Instead, the processed version of this source is returned by the function.
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* @param specConstants The constants to replace in the shader code, indexed by constant id.
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* @return Processed version of the WGSL WebGPU shader code provided, where the constants have
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* been replaced with the values provided by the specConstants parameter.
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*/
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[[nodiscard]] std::string replaceSpecConstants(std::string_view shaderLabel,
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std::string_view shaderSource,
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utils::FixedCapacityVector<Program::SpecializationConstant> const& specConstants) {
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// this function is not expected to be called at all if no spec constants are to be replaced
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assert_invariant(!specConstants.empty());
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static constexpr std::string_view specConstantPrefix = "FILAMENT_SPEC_CONST_";
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static constexpr size_t specConstantPrefixSize = specConstantPrefix.size();
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const char* const sourceData = shaderSource.data();
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std::stringstream processedShaderSource{};
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size_t pos = 0;
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while (pos < shaderSource.size()) {
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const size_t posOfNextSpecConstant = shaderSource.find(specConstantPrefix, pos);
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if (posOfNextSpecConstant == std::string::npos) {
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// no more spec constants, so just stream the rest of the source code string
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processedShaderSource << std::string_view(sourceData + pos, shaderSource.size() - pos);
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break;
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}
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const size_t posOfId = posOfNextSpecConstant + specConstantPrefixSize;
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const size_t posAfterId = shaderSource.find('_', posOfId);
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FILAMENT_CHECK_POSTCONDITION(posAfterId != std::string::npos)
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<< "malformed " << shaderLabel << ". Found spec constant prefix '"
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<< specConstantPrefix << "' without an id or '_' after it.";
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const std::string_view idStr =
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std::string_view(sourceData + posOfId, posAfterId - posOfId);
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const size_t posEndOfStatement = shaderSource.find(';', posAfterId);
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FILAMENT_CHECK_POSTCONDITION(posEndOfStatement != std::string::npos)
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<< "malformed " << shaderLabel << ". Found spec constant assignment with id "
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<< idStr << " without a terminating ';' character?";
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// this is a view into part of the statement, from after the id to the ';'
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const std::string_view statementSegment =
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std::string_view(sourceData + posAfterId, posEndOfStatement - posAfterId);
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size_t posOfEqual = statementSegment.find('=');
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if (posOfEqual == std::string::npos) {
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// Not an assignment, so we don't need to replace it.
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processedShaderSource << std::string_view(sourceData + pos,
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posEndOfStatement + 1 - pos);
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pos = posEndOfStatement + 1;
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continue;
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}
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posOfEqual += posAfterId; // position in original source overall, not just the segment
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int constantId = 0;
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char* endPtr;
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errno = 0; // Clear errno before the call
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long tempConstantId = std::strtol(idStr.data(), &endPtr, 10);
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// Check for conversion errors
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if (endPtr == idStr.data() || *endPtr != '\0' || errno == ERANGE) {
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// Parsing failed, or conversion was out of range for 'long'
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// or the string contained non-numeric characters after the number.
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PANIC_POSTCONDITION("Invalid spec constant id '%s' in %s (not a valid integer or out "
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"of range for 'long'?)",
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idStr.data(), shaderLabel.data());
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} else {
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// Check if the parsed long value fits into an int
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if (tempConstantId > std::numeric_limits<int>::max() ||
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tempConstantId < std::numeric_limits<int>::min()) {
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PANIC_POSTCONDITION(
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"Invalid spec constant id '%s' in %s (value out of range for 'int')",
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idStr.data(), shaderLabel.data());
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} else {
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constantId = static_cast<int>(tempConstantId);
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}
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}
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const std::variant<int32_t, float, bool> newValue = specConstants[constantId];
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// stream up to the equal sign...
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processedShaderSource << std::string_view(sourceData + pos, posOfEqual + 1 - pos);
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// stream the new value...
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if (auto* v = std::get_if<int32_t>(&newValue)) {
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processedShaderSource << " " << *v << "i";
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} else if (auto* f = std::get_if<float>(&newValue)) {
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processedShaderSource << " " << *f << "f";
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} else if (auto* b = std::get_if<bool>(&newValue)) {
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processedShaderSource << " " << ((*b) ? "true" : "false");
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}
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// end the statement...
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processedShaderSource << ";";
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// and skip to after the end of the statement in the original source and continue...
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pos = posEndOfStatement + 1;
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}
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return processedShaderSource.str();
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}
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/**
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* Creates a WebGPU shader module for a given "program" "stage", accounting for override constants.
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* Effectively, this function is responsible for preprocessing the shader source and compiling it.
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@@ -145,14 +50,12 @@ namespace {
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* a shader module
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* @param program The "program" to compile/create the shader, which includes the shader source
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* @param stage The stage (e.g. vertex, fragment, etc.) to create the shader module
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* @param specConstants Override constants to apply when creating/compiling the shader module.
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* @return the proper WebGPU shader module compiled/created from the input parameters. This might
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* wrap a null handle if the shader is not present (if the shader source is empty), such as
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* a missing fragment or compute shader.
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*/
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[[nodiscard]] wgpu::ShaderModule createShaderModule(wgpu::Device const& device,
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Program const& program, const ShaderStage stage,
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utils::FixedCapacityVector<Program::SpecializationConstant> const& specConstants) {
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Program const& program, const ShaderStage stage) {
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const char* const programName = program.getName().c_str_safe();
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std::array<utils::FixedCapacityVector<uint8_t>, Program::SHADER_TYPE_COUNT> const&
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shaderSource = program.getShadersSource();
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@@ -164,13 +67,9 @@ namespace {
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std::stringstream labelStream;
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labelStream << programName << " " << filamentShaderStageToString(stage) << " shader";
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const auto label = labelStream.str();
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const std::string processedShaderSource =
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specConstants.empty()
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? reinterpret_cast<const char*>(sourceBytes.data())
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: replaceSpecConstants(label, reinterpret_cast<const char*>(sourceBytes.data()),
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specConstants);
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wgpu::ShaderSourceWGSL wgslDescriptor{};
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wgslDescriptor.code = wgpu::StringView(processedShaderSource);
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wgslDescriptor.code = wgpu::StringView(reinterpret_cast<const char*>(sourceBytes.data()));
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const wgpu::ShaderModuleDescriptor descriptor{
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.nextInChain = &wgslDescriptor,
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.label = label.data()
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@@ -251,14 +150,11 @@ namespace {
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}// namespace
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WebGPUProgram::WebGPUProgram(wgpu::Device const& device, Program const& program)
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: HwProgram{ program.getName() } {
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utils::FixedCapacityVector<Program::SpecializationConstant> const& specConstants =
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program.getSpecializationConstants();
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: HwProgram{ program.getName() } {
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// TODO: Consider creating/compiling these shaders in parallel.
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vertexShaderModule = createShaderModule(device, program, ShaderStage::VERTEX, specConstants);
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fragmentShaderModule =
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createShaderModule(device, program, ShaderStage::FRAGMENT, specConstants);
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computeShaderModule = createShaderModule(device, program, ShaderStage::COMPUTE, specConstants);
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vertexShaderModule = createShaderModule(device, program, ShaderStage::VERTEX);
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fragmentShaderModule = createShaderModule(device, program, ShaderStage::FRAGMENT);
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computeShaderModule = createShaderModule(device, program, ShaderStage::COMPUTE);
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}
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}// namespace filament::backend
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@@ -225,42 +225,73 @@ struct AttributeInfo final {
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* associated with a vertex buffer, and the slot each one belongs
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*/
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void createBufferLayoutsBindingSlotsAndAttributeInfos(AttributeArray const& attributes,
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const uint8_t attributeCount, const uint32_t deviceMaxVertexBuffers,
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const uint32_t deviceMaxVertexBuffers,
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std::vector<WebGPUVertexBufferInfo::WebGPUSlotBindingInfo>& outWebGPUSlotBindingInfos,
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std::vector<wgpu::VertexBufferLayout>& outVertexBufferLayouts,
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std::array<AttributeInfo, MAX_VERTEX_ATTRIBUTE_COUNT>& outAttributeInfos) {
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std::array<AttributeInfo, MAX_VERTEX_ATTRIBUTE_COUNT>& outAttributeInfos,
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uint8_t& outActualAttributeCount) {
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uint8_t currentWebGPUSlotIndex = 0;
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uint8_t currentAttributeIndex = 0;
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outVertexBufferLayouts.reserve(MAX_VERTEX_BUFFER_COUNT);
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outWebGPUSlotBindingInfos.reserve(outVertexBufferLayouts.capacity());
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for (uint32_t attributeIndex = 0; attributeIndex < attributes.size(); ++attributeIndex) {
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const auto& attribute = attributes[attributeIndex];
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if (attribute.buffer == Attribute::BUFFER_UNUSED) {
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// We ignore "unused" attributes, ones not associated with a buffer. If a shader
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// references such an attribute we have a bug one way or another. Either the API/CPU
|
||||
// will produce an error (best case scenario), where an attribute is referenced in the
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// shader but not provided by the backend API (CPU-side), or the shader would be getting
|
||||
// junk/undefined data from the GPU, since we do not have a valid buffer of data to
|
||||
// provide to the shader/GPU.
|
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continue;
|
||||
|
||||
// Find a valid attribute to use as a dummy for unused slots (typically POSITION at index 0)
|
||||
Attribute dummyAttribute{};
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||||
bool hasDummy = false;
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||||
for (uint32_t i = 0; i < attributes.size(); ++i) {
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||||
if (attributes[i].buffer != Attribute::BUFFER_UNUSED) {
|
||||
dummyAttribute = attributes[i];
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||||
hasDummy = true;
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||||
break;
|
||||
}
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||||
const bool isInteger = attribute.flags & Attribute::FLAG_INTEGER_TARGET;
|
||||
const bool isNormalized = attribute.flags & Attribute::FLAG_NORMALIZED;
|
||||
const wgpu::VertexFormat vertexFormat =
|
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getVertexFormat(attribute.type, isNormalized, isInteger);
|
||||
}
|
||||
|
||||
/*
|
||||
* WebGPU Strict Validation Workaround:
|
||||
*
|
||||
* 1. Completeness: WebGPU requires ALL shader-declared attributes to exist in the Pipeline's
|
||||
* VertexState, even if unused by a specific mesh variant (e.g., BONE_WEIGHTS).
|
||||
* 2. Stride Boundary: Offset + Format_Size <= arrayStride.
|
||||
*
|
||||
* If we omit an unused attribute, WebGPU crashes (violates 1).
|
||||
* If we pad it as Float32x4 (16 bytes) into Slot 0 (e.g., Position, stride 12), WebGPU crashes
|
||||
* (violates 2):
|
||||
*
|
||||
* [ Slot 0 Stride: 12 bytes ]
|
||||
* |-------POSITION--------|
|
||||
* |------ BONE_WEIGHTS (Float32x4 = 16b) -----| <-- OVERFLOWS STRIDE!
|
||||
*
|
||||
* FIX: We alias unused attributes into Slot 0 as a 4-byte format (Float32 or Uint32).
|
||||
*
|
||||
* [ Slot 0 Stride: 12 bytes ]
|
||||
* |-------POSITION--------|
|
||||
* |-BONE-| <-- (Float32 = 4b) Safely fits inside the 12-byte stride!
|
||||
*
|
||||
* WebGPU safely promotes the 4-byte Float32 into a WGSL vec4<f32> as (x, 0.0, 0.0, 1.0).
|
||||
*/
|
||||
for (uint32_t attributeIndex = 0; attributeIndex < attributes.size(); ++attributeIndex) {
|
||||
auto attribute = attributes[attributeIndex];
|
||||
wgpu::VertexFormat vertexFormat;
|
||||
|
||||
if (attribute.buffer == Attribute::BUFFER_UNUSED) {
|
||||
if (!hasDummy) {
|
||||
continue;
|
||||
}
|
||||
// HACK: Re-use the dummy buffer for disabled attributes to satisfy WebGPU validation.
|
||||
// Filament's shaders expect vec4 or uvec4. We provide a dummy format.
|
||||
const bool isInteger = attribute.flags & Attribute::FLAG_INTEGER_TARGET;
|
||||
vertexFormat = isInteger ? wgpu::VertexFormat::Uint8x4 : wgpu::VertexFormat::Unorm8x4;
|
||||
attribute = dummyAttribute;
|
||||
} else {
|
||||
const bool isInteger = attribute.flags & Attribute::FLAG_INTEGER_TARGET;
|
||||
const bool isNormalized = attribute.flags & Attribute::FLAG_NORMALIZED;
|
||||
vertexFormat = getVertexFormat(attribute.type, isNormalized, isInteger);
|
||||
}
|
||||
|
||||
uint8_t existingSlot = INVALID_SLOT_INDEX;
|
||||
for (uint32_t slot = 0; slot < currentWebGPUSlotIndex; slot++) {
|
||||
WebGPUVertexBufferInfo::WebGPUSlotBindingInfo const& info =
|
||||
outWebGPUSlotBindingInfos[slot];
|
||||
// We consider attributes to be in the same slot/layout only if they belong to the
|
||||
// same buffer and are interleaved; they cannot belong to separate partitions in the
|
||||
// same buffer, for example.
|
||||
// For the attributes to be interleaved, the stride must match (among other things).
|
||||
// The attribute offset being less than the slot's/layout's buffer offset indicates
|
||||
// that it is in a separate partition before this slot/layout, thus not part of it.
|
||||
// The difference from the attribute's offset and this slot's/layout's buffer offset
|
||||
// being greater than the stride indicates it is in a separate partition after this
|
||||
// slot/layout, thus not part of it.
|
||||
if (info.sourceBufferIndex == attribute.buffer && info.stride == attribute.stride &&
|
||||
attribute.offset >= info.bufferOffset &&
|
||||
((attribute.offset - info.bufferOffset) < attribute.stride)) {
|
||||
@@ -269,26 +300,18 @@ void createBufferLayoutsBindingSlotsAndAttributeInfos(AttributeArray const& attr
|
||||
}
|
||||
}
|
||||
if (existingSlot == INVALID_SLOT_INDEX) {
|
||||
// New combination, use a new WebGPU slot
|
||||
FILAMENT_CHECK_PRECONDITION(currentWebGPUSlotIndex < MAX_VERTEX_BUFFER_COUNT &&
|
||||
currentWebGPUSlotIndex < deviceMaxVertexBuffers)
|
||||
<< "Number of vertex buffer layouts must not exceed MAX_VERTEX_BUFFER_COUNT ("
|
||||
<< MAX_VERTEX_BUFFER_COUNT << ") or the device limit ("
|
||||
<< deviceMaxVertexBuffers << ")";
|
||||
existingSlot = currentWebGPUSlotIndex++;
|
||||
outWebGPUSlotBindingInfos.push_back({
|
||||
.sourceBufferIndex = attribute.buffer,
|
||||
outWebGPUSlotBindingInfos.push_back({ .sourceBufferIndex = attribute.buffer,
|
||||
.bufferOffset = attribute.offset,
|
||||
.stride = attribute.stride });
|
||||
// we need to have a vertex buffer layout for each slot
|
||||
outVertexBufferLayouts.push_back({
|
||||
.stepMode = wgpu::VertexStepMode::Vertex,
|
||||
.arrayStride = attribute.stride
|
||||
// we do not know attributeCount or attributes at this time. We get those
|
||||
// in a subsequent pass over the attributeInfos we collect in this loop.
|
||||
});
|
||||
outVertexBufferLayouts.push_back(
|
||||
{ .stepMode = wgpu::VertexStepMode::Vertex, .arrayStride = attribute.stride });
|
||||
}
|
||||
// we don't use a designated initializer here because certain compilers can't handle it
|
||||
outAttributeInfos[currentAttributeIndex++] = AttributeInfo(
|
||||
existingSlot,
|
||||
{
|
||||
@@ -297,9 +320,8 @@ void createBufferLayoutsBindingSlotsAndAttributeInfos(AttributeArray const& attr
|
||||
attribute.offset - outWebGPUSlotBindingInfos[existingSlot].bufferOffset,
|
||||
.shaderLocation = attributeIndex });
|
||||
}
|
||||
FILAMENT_CHECK_POSTCONDITION(currentAttributeIndex == attributeCount)
|
||||
<< "Using " << currentAttributeIndex << " attributes, but " << attributeCount
|
||||
<< " where indicated.";
|
||||
|
||||
outActualAttributeCount = currentAttributeIndex;
|
||||
outVertexBufferLayouts.shrink_to_fit();
|
||||
outWebGPUSlotBindingInfos.shrink_to_fit();
|
||||
}
|
||||
@@ -316,21 +338,21 @@ WebGPUVertexBufferInfo::WebGPUVertexBufferInfo(const uint8_t bufferCount,
|
||||
<< ") exceeds Filament's MAX_VERTEX_ATTRIBUTE_COUNT limit ("
|
||||
<< MAX_VERTEX_ATTRIBUTE_COUNT << ") and/or the device's limit ("
|
||||
<< deviceLimits.maxVertexAttributes << ")";
|
||||
mVertexAttributes.reserve(attributeCount);
|
||||
mVertexAttributes.reserve(MAX_VERTEX_ATTRIBUTE_COUNT); // Reserve max as we might add dummies
|
||||
if (attributeCount == 0) {
|
||||
mVertexBufferLayouts.resize(0);
|
||||
mWebGPUSlotBindingInfos.resize(0);
|
||||
return; // should not be possible, but being defensive. nothing to do otherwise
|
||||
}
|
||||
std::array<AttributeInfo, MAX_VERTEX_ATTRIBUTE_COUNT> attributeInfos{};
|
||||
createBufferLayoutsBindingSlotsAndAttributeInfos(attributes, attributeCount,
|
||||
deviceLimits.maxVertexBuffers, mWebGPUSlotBindingInfos, mVertexBufferLayouts,
|
||||
attributeInfos);
|
||||
uint8_t actualAttributeCount = 0;
|
||||
createBufferLayoutsBindingSlotsAndAttributeInfos(attributes, deviceLimits.maxVertexBuffers,
|
||||
mWebGPUSlotBindingInfos, mVertexBufferLayouts, attributeInfos, actualAttributeCount);
|
||||
// sort attribute infos by increasing slot (by increasing offset within each slot).
|
||||
// We do this to ensure that attributes for the same slot/layout are contiguous in
|
||||
// the vector, so the vertex buffer layout associated with these contiguous attributes
|
||||
// can directly reference them in the mVertexAttributes vector below.
|
||||
std::sort(attributeInfos.data(), attributeInfos.data() + attributeCount,
|
||||
std::sort(attributeInfos.data(), attributeInfos.data() + actualAttributeCount,
|
||||
[](AttributeInfo const& first, AttributeInfo const& second) {
|
||||
if (first.slot < second.slot) {
|
||||
return true;
|
||||
@@ -344,7 +366,7 @@ WebGPUVertexBufferInfo::WebGPUVertexBufferInfo(const uint8_t bufferCount,
|
||||
});
|
||||
// populate mVertexAttributes and update mVertexBufferLayouts to reference the correct
|
||||
// attributes in it (which will be contiguous in memory as ensured by the sorting above)...
|
||||
for (uint32_t attributeIndex = 0; attributeIndex < attributeCount; ++attributeIndex) {
|
||||
for (uint32_t attributeIndex = 0; attributeIndex < actualAttributeCount; ++attributeIndex) {
|
||||
AttributeInfo const& info = attributeInfos[attributeIndex];
|
||||
mVertexAttributes.push_back(info.attribute);
|
||||
if (mVertexBufferLayouts[info.slot].attributeCount == 0) {
|
||||
|
||||
@@ -83,6 +83,8 @@ BackendTest::~BackendTest() {
|
||||
driver->terminate();
|
||||
delete driver;
|
||||
recordFailedImages();
|
||||
|
||||
delete mPlatform;
|
||||
}
|
||||
|
||||
void BackendTest::initializeDriver() {
|
||||
|
||||
@@ -881,14 +881,6 @@ utils::io::sstream& CodeGenerator::generateSpecializationConstant(utils::io::sst
|
||||
|
||||
static const char* types[] = { "int", "float", "bool" };
|
||||
|
||||
// Spec constants aren't fully supported in Tint,
|
||||
// workaround until https://issues.chromium.org/issues/42250586 is resolved
|
||||
if (mTargetApi == TargetApi::WEBGPU) {
|
||||
std::string const variableName = "FILAMENT_SPEC_CONST_" + std::to_string(id) + "_" + name;
|
||||
out << " const " << types[value.index()] << " " << variableName << " = " << constantString << ";\n";
|
||||
out << types[value.index()] << " " << name << " = " << variableName << ";\n";
|
||||
return out;
|
||||
}
|
||||
if (mTargetLanguage == MaterialBuilderBase::TargetLanguage::SPIRV) {
|
||||
out << "layout (constant_id = " << id << ") const "
|
||||
<< types[value.index()] << " " << name << " = " << constantString << ";\n";
|
||||
|
||||
@@ -14,6 +14,7 @@ if [ ! -d "${PROJECT_ROOT_DIR}/mesa/out" ]; then
|
||||
fi
|
||||
|
||||
BACKEND_TEST_TARGET=''
|
||||
ASAN_FLAG=''
|
||||
|
||||
# Set environment variables to use Mesa drivers.
|
||||
os_name=$(uname -s)
|
||||
@@ -27,15 +28,18 @@ if [[ "$os_name" == "Linux" ]]; then
|
||||
export VK_ICD_FILENAMES="${PROJECT_ROOT_DIR}/mesa/out/share/vulkan/icd.d/lvp_icd.x86_64.json"
|
||||
fi
|
||||
BACKEND_TEST_TARGET=backend_test_linux
|
||||
ASAN_FLAG="-b"
|
||||
elif [[ "$os_name" == "Darwin" ]]; then
|
||||
export DYLD_LIBRARY_PATH="${PROJECT_ROOT_DIR}/mesa/out/lib"
|
||||
export VK_ICD_FILENAMES="${PROJECT_ROOT_DIR}/mesa/out/share/vulkan/icd.d/lvp_icd.aarch64.json"
|
||||
BACKEND_TEST_TARGET=backend_test_mac
|
||||
# asan is too slow for macOs build of the backend test
|
||||
ASAN_FLAG=""
|
||||
fi
|
||||
|
||||
# Build backend_test_mac
|
||||
echo "Building backend_test_mac..."
|
||||
"${PROJECT_ROOT_DIR}/build.sh" -W -p desktop -X "${PROJECT_ROOT_DIR}/mesa" debug ${BACKEND_TEST_TARGET}
|
||||
# Build backend test
|
||||
echo "Building ${BACKEND_TEST_TARGET}..."
|
||||
"${PROJECT_ROOT_DIR}/build.sh" ${ASAN_FLAG} -W -y release -p desktop -X "${PROJECT_ROOT_DIR}/mesa" debug ${BACKEND_TEST_TARGET}
|
||||
|
||||
set +e
|
||||
|
||||
@@ -51,10 +55,20 @@ do
|
||||
fi
|
||||
done
|
||||
|
||||
# Mesa OSMesa is known to leak part of the context.
|
||||
LSAN_CMD_PREFIX=""
|
||||
if [[ "${ASAN_FLAG}" == "-b" ]]; then
|
||||
echo "leak:PlatformOSMesa.cpp" > /tmp/leak_skip.txt
|
||||
LSAN_CMD_PREFIX="LSAN_OPTIONS=suppressions=/tmp/leak_skip.txt"
|
||||
fi
|
||||
|
||||
FINAL_RESULT=0
|
||||
for BACKEND in ${BACKENDS[@]}; do
|
||||
echo "----- ${BACKEND} backend test -----"
|
||||
${PROJECT_ROOT_DIR}/out/cmake-debug/filament/backend/${BACKEND_TEST_TARGET} -a ${BACKEND} --ci --headless_only ${GTEST_FILTER_ARG}
|
||||
|
||||
${LSAN_CMD_PREFIX} ${PROJECT_ROOT_DIR}/out/cmake-debug/filament/backend/${BACKEND_TEST_TARGET} \
|
||||
-a ${BACKEND} --ci --headless_only ${GTEST_FILTER_ARG}
|
||||
|
||||
RESULT=$(echo $?)
|
||||
if [ ${RESULT} -gt 0 ]; then
|
||||
echo "----- Error: backend ${BACKEND} test failed with result ${RESULT} -----"
|
||||
|
||||
14
third_party/abseil/absl/base/config.h
vendored
14
third_party/abseil/absl/base/config.h
vendored
@@ -302,7 +302,19 @@ static_assert(ABSL_INTERNAL_INLINE_NAMESPACE_STR[0] != 'h' ||
|
||||
#if (defined(__clang__) && !defined(_WIN32)) || \
|
||||
(defined(__CUDACC__) && __CUDACC_VER_MAJOR__ >= 9) || \
|
||||
(defined(__GNUC__) && !defined(__clang__) && !defined(__CUDACC__))
|
||||
#define ABSL_HAVE_INTRINSIC_INT128 1
|
||||
|
||||
// Disable int128 instrinsic on arm when asan is enabled
|
||||
#if defined(__arm__) || defined(__aarch64__)
|
||||
#if defined(__has_feature) || defined(__SANITIZE_ADDRESS__)
|
||||
#if __has_feature(address_sanitizer) || defined(__SANITIZE_ADDRESS__)
|
||||
#define ABSL_ASAN_ON_ARM_DISABLE_INT128 1
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#ifndef ABSL_ASAN_ON_ARM_DISABLE_INT128
|
||||
#define ABSL_HAVE_INTRINSIC_INT128 1
|
||||
#endif
|
||||
|
||||
#elif defined(__CUDACC__)
|
||||
// __CUDACC_VER__ is a full version number before CUDA 9, and is defined to a
|
||||
// string explaining that it has been removed starting with CUDA 9. We use
|
||||
|
||||
10
third_party/abseil/tnt/README.md
vendored
10
third_party/abseil/tnt/README.md
vendored
@@ -32,3 +32,13 @@ This folder previously last updated as follows:
|
||||
rsync -r abseil_new/ abseil/ --delete --exclude tnt
|
||||
rm -rf master.zip abseil_new
|
||||
git add abseil ; git status
|
||||
|
||||
## Custom Changes
|
||||
|
||||
A custom patch has been applied to fix compilation on ARM architectures when AddressSanitizer (ASAN) is enabled (specifically regarding `ABSL_HAVE_INTRINSIC_INT128`).
|
||||
|
||||
If you update the `abseil` folder, you may need to re-apply the patch. You can do so by running the following command from the repository root:
|
||||
|
||||
```shell
|
||||
git apply third_party/abseil/tnt/asan_arm_int128.diff
|
||||
```
|
||||
|
||||
3
third_party/dawn/tnt/CMakeLists.txt
vendored
3
third_party/dawn/tnt/CMakeLists.txt
vendored
@@ -52,8 +52,6 @@ if (ANDROID AND FILAMENT_BUILD_FILAMAT)
|
||||
tint_lang_spirv_intrinsic
|
||||
tint_lang_spirv_ir
|
||||
tint_lang_spirv_reader
|
||||
tint_lang_spirv_reader_ast_lower
|
||||
tint_lang_spirv_reader_ast_parser
|
||||
tint_lang_spirv_reader_common
|
||||
tint_lang_spirv_reader_lower
|
||||
tint_lang_spirv_reader_parser
|
||||
@@ -77,6 +75,7 @@ if (ANDROID AND FILAMENT_BUILD_FILAMAT)
|
||||
tint_utils_rtti
|
||||
tint_utils_strconv
|
||||
tint_utils_symbol
|
||||
tint_utils_system
|
||||
tint_utils_text
|
||||
tint_utils_text_generator
|
||||
)
|
||||
|
||||
@@ -4,7 +4,8 @@ material {
|
||||
color
|
||||
],
|
||||
shadingModel : unlit,
|
||||
culling : none
|
||||
culling : none,
|
||||
featureLevel: 0
|
||||
}
|
||||
|
||||
fragment {
|
||||
|
||||
@@ -31,6 +31,7 @@ set(COPTS "${COPTS} -DEMSCRIPTEN_HAS_UNBOUND_TYPE_NAMES=0")
|
||||
set(LOPTS "${LOPTS} --bind")
|
||||
set(LOPTS "${LOPTS} -s ALLOW_MEMORY_GROWTH=1")
|
||||
set(LOPTS "${LOPTS} -s EXPORTED_FUNCTIONS=['_malloc','_free']")
|
||||
set(LOPTS "${LOPTS} -s EXPORTED_RUNTIME_METHODS=['HEAP8','HEAP16','HEAP32','HEAPU8','HEAPU16','HEAPU32','HEAPF32','HEAPF64']")
|
||||
set(LOPTS "${LOPTS} -s MODULARIZE=1")
|
||||
set(LOPTS "${LOPTS} -s EXPORT_NAME=Filament")
|
||||
set(LOPTS "${LOPTS} -s USE_WEBGL2=1")
|
||||
|
||||
Reference in New Issue
Block a user