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Author SHA1 Message Date
Powei Feng ee4d59a743 mesa: fix race conditions for CI's backend test
- *Enable ASAN/UBSAN for CI's backend test*
 - Make local fix to mesa and embed patch in get-mesa.sh
 - Disable int128 instrinsics for abseil when asan+arm
 - Fix race conditions in PlatformOSMesa
 - Fix race in OpenGLDriver::terminate()
 - Delete mPlatform in BackendTest
2026-05-01 22:40:06 -07:00
Powei Feng 8812a35cbd webgpu: Clean up spec constants and fix validation for unused attributes (#9933)
- WebGPUProgram.cpp: Remove legacy replaceSpecConstants string injection
  since WebGPU handles specialization constants natively.
- WebGPUVertexBufferInfo.cpp: Pad unused vertex attributes safely into
  slot 0 using 4-byte formats to satisfy WebGPU stride validation.
- CodeGenerator.cpp: Remove legacy fallback generating 'const' structs
  for specialization constants.
- ShaderGenerator.cpp: Unset unused skinning/morphing attributes
  to prevent WebGPU validation crashes.
- dawn/tnt/CMakeLists.txt: Fix JNI linker error by dropping missing
  Tint AST reader libraries and adding tint_utils_system.

This commit fixes combination use of ubershader and skinning.
2026-04-30 19:08:25 +00:00
Filament Bot 35d7b819e1 [automated] Updating /docs due to commit 9b2959d
Full commit hash is 9b2959d3a4

DOCS_ALLOW_DIRECT_EDITS
2026-04-30 18:30:04 +00:00
Powei Feng 9b2959d3a4 web: fix redball and fl0 examples (#9942)
- Remove conditional forgotten by #9897
   Fixes cube_fl0 example
 - Add byte array view methods that are no longer exported by
   default in emscripten 5.0.4 (#9921)
   Fixes redball tutorial
2026-04-30 17:58:16 +00:00
38 changed files with 339 additions and 893 deletions
-5
View File
@@ -691,11 +691,6 @@ if (FILAMENT_SUPPORTS_WEBGPU)
set(MATC_API_FLAGS ${MATC_API_FLAGS} -a webgpu --variant-filter=stereo)
endif()
# Disable ESSL 1.0 code generation.
if (NOT FILAMENT_ENABLE_FEATURE_LEVEL_0)
set(MATC_API_FLAGS ${MATC_API_FLAGS} -1)
endif()
# Enable debug info (preserves names in SPIR-V)
if (FILAMENT_ENABLE_MATDBG)
set(MATC_OPT_FLAGS ${MATC_OPT_FLAGS} -d)
@@ -20,8 +20,6 @@
#include <filament/Texture.h>
#include <filament/TextureSampler.h>
#include "common/CallbackUtils.h"
#include <math/mat3.h>
#include <math/mat4.h>
#include <math/vec2.h>
@@ -258,69 +256,6 @@ Java_com_google_android_filament_MaterialInstance_nSetFloatParameterArray(JNIEnv
env->ReleaseStringUTFChars(name_, name);
}
extern "C"
JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_MaterialInstance_nGetConstantBool(JNIEnv *env, jclass,
jlong nativeMaterialInstance, jstring name_) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
const char *name = env->GetStringUTFChars(name_, 0);
jboolean result = instance->getConstant<bool>(name);
env->ReleaseStringUTFChars(name_, name);
return result;
}
extern "C"
JNIEXPORT jfloat JNICALL
Java_com_google_android_filament_MaterialInstance_nGetConstantFloat(JNIEnv *env, jclass,
jlong nativeMaterialInstance, jstring name_) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
const char *name = env->GetStringUTFChars(name_, 0);
jfloat result = instance->getConstant<float>(name);
env->ReleaseStringUTFChars(name_, name);
return result;
}
extern "C"
JNIEXPORT jint JNICALL
Java_com_google_android_filament_MaterialInstance_nGetConstantInt(JNIEnv *env, jclass,
jlong nativeMaterialInstance, jstring name_) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
const char *name = env->GetStringUTFChars(name_, 0);
jint result = instance->getConstant<int32_t>(name);
env->ReleaseStringUTFChars(name_, name);
return result;
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetConstantBool(JNIEnv *env, jclass,
jlong nativeMaterialInstance, jstring name_, jboolean x) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
const char *name = env->GetStringUTFChars(name_, 0);
instance->setConstant<bool>(name, x);
env->ReleaseStringUTFChars(name_, name);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetConstantFloat(JNIEnv *env, jclass,
jlong nativeMaterialInstance, jstring name_, jfloat x) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
const char *name = env->GetStringUTFChars(name_, 0);
instance->setConstant<float>(name, x);
env->ReleaseStringUTFChars(name_, name);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetConstantInt(JNIEnv *env, jclass,
jlong nativeMaterialInstance, jstring name_, jint x) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
const char *name = env->GetStringUTFChars(name_, 0);
instance->setConstant<int32_t>(name, x);
env->ReleaseStringUTFChars(name_, name);
}
// defined in TextureSampler.cpp
namespace filament::JniUtils {
TextureSampler from_long(jlong params) noexcept;
@@ -657,17 +592,3 @@ Java_com_google_android_filament_MaterialInstance_nGetTransparencyMode(JNIEnv*,
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
return (jint) instance->getTransparencyMode();
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nCompile(JNIEnv *env, jclass clazz,
jlong nativeMaterialInstance, jint priority, jint variants, jobject handler, jobject runnable) {
MaterialInstance* materialInstance = (MaterialInstance*) nativeMaterialInstance;
JniCallback* jniCallback = JniCallback::make(env, handler, runnable);
materialInstance->compile(
(MaterialInstance::CompilerPriorityQueue) priority,
(UserVariantFilterBit) variants,
jniCallback->getHandler(), [jniCallback](MaterialInstance*){
JniCallback::postToJavaAndDestroy(jniCallback);
});
}
@@ -523,19 +523,11 @@ public class Material {
* for stereoscopic rendering. If an application is not planning to render in stereo, this bit
* should be turned off to avoid unnecessary material compilations.
*</p>
*<p>
* Note that it is possible to override specialization constants on a per-MaterialInstance basis
* (see {@link MaterialInstance#setConstant}). In that case, the programs compiled by a call to
* Material::compile() may not be reusable by that MaterialInstance. It's better to call
* MaterialInstance::compile() in cases where you intend to override specialization constants.
*</p>
* @param priority Which priority queue to use, LOW or HIGH.
* @param variants Variants to include to the compile command.
* @param handler An {@link java.util.concurrent.Executor Executor}. On Android this can also be a {@link android.os.Handler Handler}.
* @param callback callback called on the main thread when the compilation is done on
* by backend.
*
* @see MaterialInstance#compile
*/
public void compile(@NonNull CompilerPriorityQueue priority,
int variants,
@@ -18,7 +18,6 @@ package com.google.android.filament;
import androidx.annotation.IntRange;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.annotation.Size;
import com.google.android.filament.proguard.UsedByNative;
@@ -143,28 +142,6 @@ public class MaterialInstance {
return mMaterial;
}
/**
* Asynchronously ensures that a subset of this MaterialInstance's variants are compiled.
*
* <p>This function behaves identically to {@link Material#compile}, but takes into account
* the specific constants overridden by {@link #setConstant}.</p>
*
* @param priority Priority of the compile command.
* @param variants Variants to include to the compile command.
* @param handler An {@link java.util.concurrent.Executor Executor}. On Android this can also be a {@link android.os.Handler Handler}.
* @param callback callback called on the main thread when the compilation is done on
* by backend.
*
* @see Material#compile
* @see #setConstant
*/
public void compile(@NonNull Material.CompilerPriorityQueue priority,
int variants,
@Nullable Object handler,
@Nullable Runnable callback) {
nCompile(getNativeObject(), priority.ordinal(), variants, handler, callback);
}
/** @return the name associated with this instance */
@NonNull
public String getName() {
@@ -443,69 +420,6 @@ public class MaterialInstance {
nSetParameterFloat4(getNativeObject(), name, color[0], color[1], color[2], color[3]);
}
/**
* Overrides a specialization constant of this material instance.
*
* @param name The name of the constant as defined in the material.
* @param value The value of the constant.
* @see Material.Builder#constant
*/
public void setConstant(@NonNull String name, boolean value) {
nSetConstantBool(getNativeObject(), name, value);
}
/**
* Overrides a specialization constant of this material instance.
*
* @param name The name of the constant as defined in the material.
* @param value The value of the constant.
* @see Material.Builder#constant
*/
public void setConstant(@NonNull String name, float value) {
nSetConstantFloat(getNativeObject(), name, value);
}
/**
* Overrides a specialization constant of this material instance.
*
* @param name The name of the constant as defined in the material.
* @param value The value of the constant.
* @see Material.Builder#constant
*/
public void setConstant(@NonNull String name, int value) {
nSetConstantInt(getNativeObject(), name, value);
}
/**
* Gets the value of a specialization constant by name.
*
* @param name The name of the constant as defined in the material.
* @return The value of the constant.
*/
public boolean getConstantBoolean(@NonNull String name) {
return nGetConstantBool(getNativeObject(), name);
}
/**
* Gets the value of a specialization constant by name.
*
* @param name The name of the constant as defined in the material.
* @return The value of the constant.
*/
public float getConstantFloat(@NonNull String name) {
return nGetConstantFloat(getNativeObject(), name);
}
/**
* Gets the value of a specialization constant by name.
*
* @param name The name of the constant as defined in the material.
* @return The value of the constant.
*/
public int getConstantInt(@NonNull String name) {
return nGetConstantInt(getNativeObject(), name);
}
/**
* Set-up a custom scissor rectangle; by default it is disabled.
*
@@ -1041,17 +955,6 @@ public class MaterialInstance {
@NonNull String name, int element, @NonNull @Size(min = 1) float[] v,
@IntRange(from = 0) int offset, @IntRange(from = 1) int count);
private static native boolean nGetConstantBool(long nativeMaterialInstance, @NonNull String name);
private static native float nGetConstantFloat(long nativeMaterialInstance, @NonNull String name);
private static native int nGetConstantInt(long nativeMaterialInstance, @NonNull String name);
private static native void nSetConstantBool(long nativeMaterialInstance,
@NonNull String name, boolean x);
private static native void nSetConstantFloat(long nativeMaterialInstance,
@NonNull String name, float x);
private static native void nSetConstantInt(long nativeMaterialInstance,
@NonNull String name, int x);
private static native void nSetParameterTexture(long nativeMaterialInstance,
@NonNull String name, long nativeTexture, long sampler);
@@ -1115,5 +1018,4 @@ public class MaterialInstance {
private static native int nGetDepthFunc(long nativeMaterialInstance);
private static native void nSetTransparencyMode(long nativeMaterialInstance, int mode);
private static native int nGetTransparencyMode(long nativeMaterialInstance);
private static native void nCompile(long nativeMaterialInstance, int priority, int variants, Object handler, Runnable callback);
}
+1 -1
View File
@@ -3,7 +3,7 @@ set -e
# Host tools required by Android, WASM, and iOS builds
MOBILE_HOST_TOOLS="matc resgen cmgen filamesh uberz"
WEB_HOST_TOOLS="${MOBILE_HOST_TOOLS} mipgen filamesh"
WEB_HOST_TOOLS="${MOBILE_HOST_TOOLS} mipgen filamesh glslminifier"
function print_help {
local self_name=$(basename "$0")
+17 -1
View File
@@ -134,7 +134,23 @@ pushd .
cd ${MESA_DIR}
# Need >= 24 to have llvmpipe for swrast. llvmpipe is needed for GL >= 4.1.
git checkout mesa-${MESA_VERSION}
git checkout -f mesa-${MESA_VERSION}
# Apply custom patch to fix a double-free in OSMesa
git apply << 'EOF'
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
index 74bd6a6c33b..a70814e53a1 100644
--- a/src/mesa/program/program.c
+++ b/src/mesa/program/program.c
@@ -130,6 +130,7 @@ _mesa_free_program_data(struct gl_context *ctx)
ctx->ATIFragmentShader.Current->RefCount--;
if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
free(ctx->ATIFragmentShader.Current);
+ ctx->ATIFragmentShader.Current = NULL;
}
}
EOF
mkdir -p out
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@@ -75,7 +75,8 @@ private:
OSMesaContext context;
std::unique_ptr<uint8_t[]> buffer;
};
std::unordered_map<std::thread::id, ContextInfo> mAdditionalContexts;
using ContextMap = std::unordered_map<std::thread::id, ContextInfo>;
ContextMap mAdditionalContexts;
mutable std::shared_mutex mAdditionalContextsLock;
};
@@ -403,6 +403,9 @@ void OpenGLDriver::terminate() {
if (getJobWorker()) {
getJobWorker()->terminate();
}
// wait for the GPU again because JobWorker might have queued more work.
glFinish();
if constexpr (UTILS_HAS_THREADING) {
stopServiceThread();
}
@@ -20,6 +20,7 @@
#include <utils/Panic.h>
#include <utils/ThreadUtils.h>
#include <algorithm>
#include <dlfcn.h>
#include <memory>
@@ -203,6 +204,7 @@ void PlatformOSMesa::createContext(bool shared) {
void PlatformOSMesa::releaseContext() noexcept {
std::thread::id currentThreadId = utils::ThreadUtils::getThreadId();
OSMesaContext context = nullptr;
std::unique_ptr<uint8_t[]> buffer;
{
std::lock_guard<std::shared_mutex> lock(mAdditionalContextsLock);
@@ -212,16 +214,15 @@ void PlatformOSMesa::releaseContext() noexcept {
return;
}
context = it->second.context;
buffer = std::move(it->second.buffer);
mAdditionalContexts.erase(it);
}
OSMesaAPI* api = (OSMesaAPI*) mOsMesaApi;
// Passing NULL as the context is the standard way to unbind in OSMesa.
api->fOSMesaMakeCurrent(NULL, NULL, 0, 0, 0);
api->fOSMesaDestroyContext(context);
{
std::lock_guard<std::shared_mutex> lock(mAdditionalContextsLock);
mAdditionalContexts.erase(currentThreadId);
if (api) {
// Passing NULL as the context is the standard way to unbind in OSMesa.
api->fOSMesaMakeCurrent(NULL, NULL, 0, 0, 0);
api->fOSMesaDestroyContext(context);
}
}
+7 -111
View File
@@ -43,101 +43,6 @@ namespace filament::backend {
namespace {
/**
* Given the source code of a [WGSL] WebGPU shader in text (string view to it) and the constants
* to be overwritten now (at runtime), returns updated [WGSL] shader code text, where the constants
* have been replaced.
* @param shaderLabel Something to call this shader for troubleshooting, error messaging, etc.
* @param shaderSource The original WGSL WebGPU shader code as text to be processed. This is a
* view to that text and this function does not change it; it is immutable.
* Instead, the processed version of this source is returned by the function.
* @param specConstants The constants to replace in the shader code, indexed by constant id.
* @return Processed version of the WGSL WebGPU shader code provided, where the constants have
* been replaced with the values provided by the specConstants parameter.
*/
[[nodiscard]] std::string replaceSpecConstants(std::string_view shaderLabel,
std::string_view shaderSource,
utils::FixedCapacityVector<Program::SpecializationConstant> const& specConstants) {
// this function is not expected to be called at all if no spec constants are to be replaced
assert_invariant(!specConstants.empty());
static constexpr std::string_view specConstantPrefix = "FILAMENT_SPEC_CONST_";
static constexpr size_t specConstantPrefixSize = specConstantPrefix.size();
const char* const sourceData = shaderSource.data();
std::stringstream processedShaderSource{};
size_t pos = 0;
while (pos < shaderSource.size()) {
const size_t posOfNextSpecConstant = shaderSource.find(specConstantPrefix, pos);
if (posOfNextSpecConstant == std::string::npos) {
// no more spec constants, so just stream the rest of the source code string
processedShaderSource << std::string_view(sourceData + pos, shaderSource.size() - pos);
break;
}
const size_t posOfId = posOfNextSpecConstant + specConstantPrefixSize;
const size_t posAfterId = shaderSource.find('_', posOfId);
FILAMENT_CHECK_POSTCONDITION(posAfterId != std::string::npos)
<< "malformed " << shaderLabel << ". Found spec constant prefix '"
<< specConstantPrefix << "' without an id or '_' after it.";
const std::string_view idStr =
std::string_view(sourceData + posOfId, posAfterId - posOfId);
const size_t posEndOfStatement = shaderSource.find(';', posAfterId);
FILAMENT_CHECK_POSTCONDITION(posEndOfStatement != std::string::npos)
<< "malformed " << shaderLabel << ". Found spec constant assignment with id "
<< idStr << " without a terminating ';' character?";
// this is a view into part of the statement, from after the id to the ';'
const std::string_view statementSegment =
std::string_view(sourceData + posAfterId, posEndOfStatement - posAfterId);
size_t posOfEqual = statementSegment.find('=');
if (posOfEqual == std::string::npos) {
// Not an assignment, so we don't need to replace it.
processedShaderSource << std::string_view(sourceData + pos,
posEndOfStatement + 1 - pos);
pos = posEndOfStatement + 1;
continue;
}
posOfEqual += posAfterId; // position in original source overall, not just the segment
int constantId = 0;
char* endPtr;
errno = 0; // Clear errno before the call
long tempConstantId = std::strtol(idStr.data(), &endPtr, 10);
// Check for conversion errors
if (endPtr == idStr.data() || *endPtr != '\0' || errno == ERANGE) {
// Parsing failed, or conversion was out of range for 'long'
// or the string contained non-numeric characters after the number.
PANIC_POSTCONDITION("Invalid spec constant id '%s' in %s (not a valid integer or out "
"of range for 'long'?)",
idStr.data(), shaderLabel.data());
} else {
// Check if the parsed long value fits into an int
if (tempConstantId > std::numeric_limits<int>::max() ||
tempConstantId < std::numeric_limits<int>::min()) {
PANIC_POSTCONDITION(
"Invalid spec constant id '%s' in %s (value out of range for 'int')",
idStr.data(), shaderLabel.data());
} else {
constantId = static_cast<int>(tempConstantId);
}
}
const std::variant<int32_t, float, bool> newValue = specConstants[constantId];
// stream up to the equal sign...
processedShaderSource << std::string_view(sourceData + pos, posOfEqual + 1 - pos);
// stream the new value...
if (auto* v = std::get_if<int32_t>(&newValue)) {
processedShaderSource << " " << *v << "i";
} else if (auto* f = std::get_if<float>(&newValue)) {
processedShaderSource << " " << *f << "f";
} else if (auto* b = std::get_if<bool>(&newValue)) {
processedShaderSource << " " << ((*b) ? "true" : "false");
}
// end the statement...
processedShaderSource << ";";
// and skip to after the end of the statement in the original source and continue...
pos = posEndOfStatement + 1;
}
return processedShaderSource.str();
}
/**
* Creates a WebGPU shader module for a given "program" "stage", accounting for override constants.
* Effectively, this function is responsible for preprocessing the shader source and compiling it.
@@ -145,14 +50,12 @@ namespace {
* a shader module
* @param program The "program" to compile/create the shader, which includes the shader source
* @param stage The stage (e.g. vertex, fragment, etc.) to create the shader module
* @param specConstants Override constants to apply when creating/compiling the shader module.
* @return the proper WebGPU shader module compiled/created from the input parameters. This might
* wrap a null handle if the shader is not present (if the shader source is empty), such as
* a missing fragment or compute shader.
*/
[[nodiscard]] wgpu::ShaderModule createShaderModule(wgpu::Device const& device,
Program const& program, const ShaderStage stage,
utils::FixedCapacityVector<Program::SpecializationConstant> const& specConstants) {
Program const& program, const ShaderStage stage) {
const char* const programName = program.getName().c_str_safe();
std::array<utils::FixedCapacityVector<uint8_t>, Program::SHADER_TYPE_COUNT> const&
shaderSource = program.getShadersSource();
@@ -164,13 +67,9 @@ namespace {
std::stringstream labelStream;
labelStream << programName << " " << filamentShaderStageToString(stage) << " shader";
const auto label = labelStream.str();
const std::string processedShaderSource =
specConstants.empty()
? reinterpret_cast<const char*>(sourceBytes.data())
: replaceSpecConstants(label, reinterpret_cast<const char*>(sourceBytes.data()),
specConstants);
wgpu::ShaderSourceWGSL wgslDescriptor{};
wgslDescriptor.code = wgpu::StringView(processedShaderSource);
wgslDescriptor.code = wgpu::StringView(reinterpret_cast<const char*>(sourceBytes.data()));
const wgpu::ShaderModuleDescriptor descriptor{
.nextInChain = &wgslDescriptor,
.label = label.data()
@@ -251,14 +150,11 @@ namespace {
}// namespace
WebGPUProgram::WebGPUProgram(wgpu::Device const& device, Program const& program)
: HwProgram{ program.getName() } {
utils::FixedCapacityVector<Program::SpecializationConstant> const& specConstants =
program.getSpecializationConstants();
: HwProgram{ program.getName() } {
// TODO: Consider creating/compiling these shaders in parallel.
vertexShaderModule = createShaderModule(device, program, ShaderStage::VERTEX, specConstants);
fragmentShaderModule =
createShaderModule(device, program, ShaderStage::FRAGMENT, specConstants);
computeShaderModule = createShaderModule(device, program, ShaderStage::COMPUTE, specConstants);
vertexShaderModule = createShaderModule(device, program, ShaderStage::VERTEX);
fragmentShaderModule = createShaderModule(device, program, ShaderStage::FRAGMENT);
computeShaderModule = createShaderModule(device, program, ShaderStage::COMPUTE);
}
}// namespace filament::backend
@@ -225,42 +225,73 @@ struct AttributeInfo final {
* associated with a vertex buffer, and the slot each one belongs
*/
void createBufferLayoutsBindingSlotsAndAttributeInfos(AttributeArray const& attributes,
const uint8_t attributeCount, const uint32_t deviceMaxVertexBuffers,
const uint32_t deviceMaxVertexBuffers,
std::vector<WebGPUVertexBufferInfo::WebGPUSlotBindingInfo>& outWebGPUSlotBindingInfos,
std::vector<wgpu::VertexBufferLayout>& outVertexBufferLayouts,
std::array<AttributeInfo, MAX_VERTEX_ATTRIBUTE_COUNT>& outAttributeInfos) {
std::array<AttributeInfo, MAX_VERTEX_ATTRIBUTE_COUNT>& outAttributeInfos,
uint8_t& outActualAttributeCount) {
uint8_t currentWebGPUSlotIndex = 0;
uint8_t currentAttributeIndex = 0;
outVertexBufferLayouts.reserve(MAX_VERTEX_BUFFER_COUNT);
outWebGPUSlotBindingInfos.reserve(outVertexBufferLayouts.capacity());
for (uint32_t attributeIndex = 0; attributeIndex < attributes.size(); ++attributeIndex) {
const auto& attribute = attributes[attributeIndex];
if (attribute.buffer == Attribute::BUFFER_UNUSED) {
// We ignore "unused" attributes, ones not associated with a buffer. If a shader
// references such an attribute we have a bug one way or another. Either the API/CPU
// will produce an error (best case scenario), where an attribute is referenced in the
// shader but not provided by the backend API (CPU-side), or the shader would be getting
// junk/undefined data from the GPU, since we do not have a valid buffer of data to
// provide to the shader/GPU.
continue;
// Find a valid attribute to use as a dummy for unused slots (typically POSITION at index 0)
Attribute dummyAttribute{};
bool hasDummy = false;
for (uint32_t i = 0; i < attributes.size(); ++i) {
if (attributes[i].buffer != Attribute::BUFFER_UNUSED) {
dummyAttribute = attributes[i];
hasDummy = true;
break;
}
const bool isInteger = attribute.flags & Attribute::FLAG_INTEGER_TARGET;
const bool isNormalized = attribute.flags & Attribute::FLAG_NORMALIZED;
const wgpu::VertexFormat vertexFormat =
getVertexFormat(attribute.type, isNormalized, isInteger);
}
/*
* WebGPU Strict Validation Workaround:
*
* 1. Completeness: WebGPU requires ALL shader-declared attributes to exist in the Pipeline's
* VertexState, even if unused by a specific mesh variant (e.g., BONE_WEIGHTS).
* 2. Stride Boundary: Offset + Format_Size <= arrayStride.
*
* If we omit an unused attribute, WebGPU crashes (violates 1).
* If we pad it as Float32x4 (16 bytes) into Slot 0 (e.g., Position, stride 12), WebGPU crashes
* (violates 2):
*
* [ Slot 0 Stride: 12 bytes ]
* |-------POSITION--------|
* |------ BONE_WEIGHTS (Float32x4 = 16b) -----| <-- OVERFLOWS STRIDE!
*
* FIX: We alias unused attributes into Slot 0 as a 4-byte format (Float32 or Uint32).
*
* [ Slot 0 Stride: 12 bytes ]
* |-------POSITION--------|
* |-BONE-| <-- (Float32 = 4b) Safely fits inside the 12-byte stride!
*
* WebGPU safely promotes the 4-byte Float32 into a WGSL vec4<f32> as (x, 0.0, 0.0, 1.0).
*/
for (uint32_t attributeIndex = 0; attributeIndex < attributes.size(); ++attributeIndex) {
auto attribute = attributes[attributeIndex];
wgpu::VertexFormat vertexFormat;
if (attribute.buffer == Attribute::BUFFER_UNUSED) {
if (!hasDummy) {
continue;
}
// HACK: Re-use the dummy buffer for disabled attributes to satisfy WebGPU validation.
// Filament's shaders expect vec4 or uvec4. We provide a dummy format.
const bool isInteger = attribute.flags & Attribute::FLAG_INTEGER_TARGET;
vertexFormat = isInteger ? wgpu::VertexFormat::Uint8x4 : wgpu::VertexFormat::Unorm8x4;
attribute = dummyAttribute;
} else {
const bool isInteger = attribute.flags & Attribute::FLAG_INTEGER_TARGET;
const bool isNormalized = attribute.flags & Attribute::FLAG_NORMALIZED;
vertexFormat = getVertexFormat(attribute.type, isNormalized, isInteger);
}
uint8_t existingSlot = INVALID_SLOT_INDEX;
for (uint32_t slot = 0; slot < currentWebGPUSlotIndex; slot++) {
WebGPUVertexBufferInfo::WebGPUSlotBindingInfo const& info =
outWebGPUSlotBindingInfos[slot];
// We consider attributes to be in the same slot/layout only if they belong to the
// same buffer and are interleaved; they cannot belong to separate partitions in the
// same buffer, for example.
// For the attributes to be interleaved, the stride must match (among other things).
// The attribute offset being less than the slot's/layout's buffer offset indicates
// that it is in a separate partition before this slot/layout, thus not part of it.
// The difference from the attribute's offset and this slot's/layout's buffer offset
// being greater than the stride indicates it is in a separate partition after this
// slot/layout, thus not part of it.
if (info.sourceBufferIndex == attribute.buffer && info.stride == attribute.stride &&
attribute.offset >= info.bufferOffset &&
((attribute.offset - info.bufferOffset) < attribute.stride)) {
@@ -269,26 +300,18 @@ void createBufferLayoutsBindingSlotsAndAttributeInfos(AttributeArray const& attr
}
}
if (existingSlot == INVALID_SLOT_INDEX) {
// New combination, use a new WebGPU slot
FILAMENT_CHECK_PRECONDITION(currentWebGPUSlotIndex < MAX_VERTEX_BUFFER_COUNT &&
currentWebGPUSlotIndex < deviceMaxVertexBuffers)
<< "Number of vertex buffer layouts must not exceed MAX_VERTEX_BUFFER_COUNT ("
<< MAX_VERTEX_BUFFER_COUNT << ") or the device limit ("
<< deviceMaxVertexBuffers << ")";
existingSlot = currentWebGPUSlotIndex++;
outWebGPUSlotBindingInfos.push_back({
.sourceBufferIndex = attribute.buffer,
outWebGPUSlotBindingInfos.push_back({ .sourceBufferIndex = attribute.buffer,
.bufferOffset = attribute.offset,
.stride = attribute.stride });
// we need to have a vertex buffer layout for each slot
outVertexBufferLayouts.push_back({
.stepMode = wgpu::VertexStepMode::Vertex,
.arrayStride = attribute.stride
// we do not know attributeCount or attributes at this time. We get those
// in a subsequent pass over the attributeInfos we collect in this loop.
});
outVertexBufferLayouts.push_back(
{ .stepMode = wgpu::VertexStepMode::Vertex, .arrayStride = attribute.stride });
}
// we don't use a designated initializer here because certain compilers can't handle it
outAttributeInfos[currentAttributeIndex++] = AttributeInfo(
existingSlot,
{
@@ -297,9 +320,8 @@ void createBufferLayoutsBindingSlotsAndAttributeInfos(AttributeArray const& attr
attribute.offset - outWebGPUSlotBindingInfos[existingSlot].bufferOffset,
.shaderLocation = attributeIndex });
}
FILAMENT_CHECK_POSTCONDITION(currentAttributeIndex == attributeCount)
<< "Using " << currentAttributeIndex << " attributes, but " << attributeCount
<< " where indicated.";
outActualAttributeCount = currentAttributeIndex;
outVertexBufferLayouts.shrink_to_fit();
outWebGPUSlotBindingInfos.shrink_to_fit();
}
@@ -316,21 +338,21 @@ WebGPUVertexBufferInfo::WebGPUVertexBufferInfo(const uint8_t bufferCount,
<< ") exceeds Filament's MAX_VERTEX_ATTRIBUTE_COUNT limit ("
<< MAX_VERTEX_ATTRIBUTE_COUNT << ") and/or the device's limit ("
<< deviceLimits.maxVertexAttributes << ")";
mVertexAttributes.reserve(attributeCount);
mVertexAttributes.reserve(MAX_VERTEX_ATTRIBUTE_COUNT); // Reserve max as we might add dummies
if (attributeCount == 0) {
mVertexBufferLayouts.resize(0);
mWebGPUSlotBindingInfos.resize(0);
return; // should not be possible, but being defensive. nothing to do otherwise
}
std::array<AttributeInfo, MAX_VERTEX_ATTRIBUTE_COUNT> attributeInfos{};
createBufferLayoutsBindingSlotsAndAttributeInfos(attributes, attributeCount,
deviceLimits.maxVertexBuffers, mWebGPUSlotBindingInfos, mVertexBufferLayouts,
attributeInfos);
uint8_t actualAttributeCount = 0;
createBufferLayoutsBindingSlotsAndAttributeInfos(attributes, deviceLimits.maxVertexBuffers,
mWebGPUSlotBindingInfos, mVertexBufferLayouts, attributeInfos, actualAttributeCount);
// sort attribute infos by increasing slot (by increasing offset within each slot).
// We do this to ensure that attributes for the same slot/layout are contiguous in
// the vector, so the vertex buffer layout associated with these contiguous attributes
// can directly reference them in the mVertexAttributes vector below.
std::sort(attributeInfos.data(), attributeInfos.data() + attributeCount,
std::sort(attributeInfos.data(), attributeInfos.data() + actualAttributeCount,
[](AttributeInfo const& first, AttributeInfo const& second) {
if (first.slot < second.slot) {
return true;
@@ -344,7 +366,7 @@ WebGPUVertexBufferInfo::WebGPUVertexBufferInfo(const uint8_t bufferCount,
});
// populate mVertexAttributes and update mVertexBufferLayouts to reference the correct
// attributes in it (which will be contiguous in memory as ensured by the sorting above)...
for (uint32_t attributeIndex = 0; attributeIndex < attributeCount; ++attributeIndex) {
for (uint32_t attributeIndex = 0; attributeIndex < actualAttributeCount; ++attributeIndex) {
AttributeInfo const& info = attributeInfos[attributeIndex];
mVertexAttributes.push_back(info.attribute);
if (mVertexBufferLayouts[info.slot].attributeCount == 0) {
+2
View File
@@ -83,6 +83,8 @@ BackendTest::~BackendTest() {
driver->terminate();
delete driver;
recordFailedImages();
delete mPlatform;
}
void BackendTest::initializeDriver() {
+4 -9
View File
@@ -139,8 +139,10 @@ public:
Builder& package(const void* UTILS_NONNULL payload, size_t size);
template<typename T>
using is_supported_constant_parameter_t =
MaterialInstance::is_supported_constant_parameter_t<T>;
using is_supported_constant_parameter_t = std::enable_if_t<
std::is_same_v<int32_t, T> ||
std::is_same_v<float, T> ||
std::is_same_v<bool, T>>;
/**
* Specialize a constant parameter specified in the material definition with a concrete
@@ -241,18 +243,11 @@ public:
* for stereoscopic rendering. If an application is not planning to render in stereo, this bit
* should be turned off to avoid unnecessary material compilations.
*
* Note that it is possible to override specialization constants on a per-MaterialInstance basis
* (@see MaterialInstance::setConstant). In that case, the programs compiled by a call to
* Material::compile() may not be reusable by that MaterialInstance. It's better to call
* MaterialInstance::compile() in cases where you intend to override specialization constants.
*
* @param priority Which priority queue to use, LOW or HIGH.
* @param variants Variants to include to the compile command.
* @param handler Handler to dispatch the callback or nullptr for the default handler
* @param callback callback called on the main thread when the compilation is done on
* by backend.
*
* @see Material::compile
*/
void compile(CompilerPriorityQueue priority,
UserVariantFilterMask variants,
@@ -94,12 +94,6 @@ public:
std::is_same_v<math::mat3f, T>
>;
template<typename T>
using is_supported_constant_parameter_t = std::enable_if_t<
std::is_same_v<int32_t, T> ||
std::is_same_v<float, T> ||
std::is_same_v<bool, T>>;
/**
* Creates a new MaterialInstance using another MaterialInstance as a template for initialization.
* The new MaterialInstance is an instance of the same Material of the template instance and
@@ -282,91 +276,6 @@ public:
return getParameter<T>(name, strlen(name));
}
/**
* Overrides a specialization constant of this material instance.
*
* @tparam T The type of the constant. Must be int32_t, float, or bool.
* @param name The name of the constant as defined in the material. Cannot be nullptr.
* @param nameLength Length in `char` of the name parameter.
* @param value The value of the constant.
*
* @see Material::Builder::constant
*/
template<typename T, typename = is_supported_constant_parameter_t<T>>
void setConstant(const char* UTILS_NONNULL name, size_t nameLength, T value);
/** inline helper to provide the name as a null-terminated string literal */
template<typename T, typename = is_supported_constant_parameter_t<T>>
void setConstant(StringLiteral const name, T value) {
setConstant<T>(name.data, name.size, value);
}
/** inline helper to provide the name as a null-terminated C string */
template<typename T, typename = is_supported_constant_parameter_t<T>>
void setConstant(const char* UTILS_NONNULL name, T value) {
setConstant<T>(name, strlen(name), value);
}
/**
* Gets the value of a specialization constant by name.
*
* @tparam T The type of the constant. Must be int32_t, float, or bool.
* @param name The name of the constant as defined in the material. Cannot be nullptr.
* @param nameLength Length in `char` of the name parameter.
* @return The value of the constant.
*/
template<typename T, typename = is_supported_constant_parameter_t<T>>
T getConstant(const char* UTILS_NONNULL name, size_t nameLength) const;
/** inline helper to provide the name as a null-terminated C string */
template<typename T, typename = is_supported_constant_parameter_t<T>>
T getConstant(StringLiteral const name) const {
return getConstant<T>(name.data, name.size);
}
/** inline helper to provide the name as a null-terminated C string */
template<typename T, typename = is_supported_constant_parameter_t<T>>
T getConstant(const char* UTILS_NONNULL name) const {
return getConstant<T>(name, strlen(name));
}
using CompilerPriorityQueue = backend::CompilerPriorityQueue;
/**
* Asynchronously ensures that a subset of this MaterialInstance's variants are compiled.
*
* This function behaves identically to Material::compile(), but takes into account the
* specific constants overridden by setConstant().
*
* @param priority Which priority queue to use, LOW or HIGH.
* @param variants Variants to include to the compile command.
* @param handler Handler to dispatch the callback or nullptr for the default handler
* @param callback callback called on the main thread when the compilation is done on
* by backend.
*
* @see Material::compile
* @see setConstant
*/
void compile(CompilerPriorityQueue priority,
UserVariantFilterMask variants,
backend::CallbackHandler* UTILS_NULLABLE handler = nullptr,
utils::Invocable<void(MaterialInstance* UTILS_NONNULL)>&& callback = {}) noexcept;
inline void compile(CompilerPriorityQueue priority,
UserVariantFilterBit variants,
backend::CallbackHandler* UTILS_NULLABLE handler = nullptr,
utils::Invocable<void(MaterialInstance* UTILS_NONNULL)>&& callback = {}) noexcept {
compile(priority, UserVariantFilterMask(variants), handler,
std::forward<utils::Invocable<void(MaterialInstance* UTILS_NONNULL)>>(callback));
}
inline void compile(CompilerPriorityQueue priority,
backend::CallbackHandler* UTILS_NULLABLE handler = nullptr,
utils::Invocable<void(MaterialInstance* UTILS_NONNULL)>&& callback = {}) noexcept {
compile(priority, UserVariantFilterBit::ALL, handler,
std::forward<utils::Invocable<void(MaterialInstance* UTILS_NONNULL)>>(callback));
}
/**
* Set-up a custom scissor rectangle; by default it is disabled.
*
+8 -11
View File
@@ -182,11 +182,15 @@ Program::SpecializationConstant LocalProgramCache::getConstantImpl(
std::string_view name) const noexcept {
assert_invariant(mMaterial != nullptr);
auto const& constants = mMaterial->getDefinition().specializationConstantsNameToIndex;
auto it = constants.find(name);
FILAMENT_CHECK_PRECONDITION(it != constants.end()) << "Constant " << name << " does not exist";
MaterialDefinition const& definition = mMaterial->getDefinition();
auto it = definition.specializationConstantsNameToIndex.find(name);
if (it != definition.specializationConstantsNameToIndex.cend()) {
return getConstantImpl(it->second + CONFIG_MAX_RESERVED_SPEC_CONSTANTS);
}
return getConstantImpl(it->second + CONFIG_MAX_RESERVED_SPEC_CONSTANTS);
CString name_cstring(name);
PANIC_PRECONDITION("No such constant exists: %s", name_cstring.c_str());
return {};
}
void LocalProgramCache::setConstants(
@@ -236,13 +240,6 @@ void LocalProgramCache::setConstants(
}
}
void LocalProgramCache::setConstants(
FixedCapacityVector<Program::SpecializationConstant> constants) noexcept {
assert_invariant(mMaterial != nullptr);
setConstantsImpl(std::move(constants));
}
void LocalProgramCache::setConstantsImpl(
FixedCapacityVector<Program::SpecializationConstant> constants) noexcept {
FEngine& engine = mMaterial->getEngine();
-7
View File
@@ -119,14 +119,7 @@ public:
std::pair<std::string_view, backend::Program::SpecializationConstant>>
constants) noexcept;
// Set constants list directly.
void setConstants(utils::FixedCapacityVector<backend::Program::SpecializationConstant>
constants) noexcept;
private:
// Apply any pending specialization constants. Invalidates programs as necessary.
void flushConstants() const;
backend::Handle<backend::HwProgram> prepareProgramSlow(backend::DriverApi& driver,
Variant const variant,
backend::CompilerPriorityQueue const priorityQueue) const noexcept;
-26
View File
@@ -233,26 +233,6 @@ template UTILS_PUBLIC mat3f MaterialInstance::getParameter<mat3f> (const ch
// ------------------------------------------------------------------------------------------------
template<typename T, typename>
void MaterialInstance::setConstant(const char* name, size_t nameLength, T value) {
downcast(this)->setConstantImpl(std::string_view{name, nameLength}, value);
}
template UTILS_PUBLIC void MaterialInstance::setConstant<int32_t>(const char* name, size_t nameLength, int32_t value);
template UTILS_PUBLIC void MaterialInstance::setConstant<float>(const char* name, size_t nameLength, float value);
template UTILS_PUBLIC void MaterialInstance::setConstant<bool>(const char* name, size_t nameLength, bool value);
template<typename T, typename>
T MaterialInstance::getConstant(const char* name, size_t nameLength) const {
return downcast(this)->getConstantImpl<T>(std::string_view{name, nameLength});
}
template UTILS_PUBLIC int32_t MaterialInstance::getConstant<int32_t>(const char* name, size_t nameLength) const;
template UTILS_PUBLIC float MaterialInstance::getConstant<float>(const char* name, size_t nameLength) const;
template UTILS_PUBLIC bool MaterialInstance::getConstant<bool>(const char* name, size_t nameLength) const;
// ------------------------------------------------------------------------------------------------
Material const* MaterialInstance::getMaterial() const noexcept {
return downcast(this)->getMaterial();
}
@@ -423,10 +403,4 @@ void MaterialInstance::commit(Engine& engine) const {
downcast(this)->commit(downcast(engine));
}
void MaterialInstance::compile(CompilerPriorityQueue const priority,
UserVariantFilterMask const variants, CallbackHandler* handler,
utils::Invocable<void(MaterialInstance*)>&& callback) noexcept {
downcast(this)->compile(priority, variants, handler, std::move(callback));
}
} // namespace filament
+59 -74
View File
@@ -186,10 +186,12 @@ void PostProcessManager::PostProcessMaterial::loadMaterial(FEngine& engine) cons
}
UTILS_NOINLINE
FMaterial* PostProcessManager::PostProcessMaterial::getMaterial(FEngine& engine) const noexcept {
FMaterial* PostProcessManager::PostProcessMaterial::getMaterial(FEngine& engine,
DriverApi& driver, Variant::type_t const variant) const noexcept {
if (UTILS_UNLIKELY(mSize)) {
loadMaterial(engine);
}
mMaterial->prepareProgram(driver, Variant{ variant }, CompilerPriorityQueue::CRITICAL);
return mMaterial;
}
@@ -247,20 +249,6 @@ void PostProcessManager::bindPerRenderableDescriptorSet(DriverApi& driver) const
{ { 0, 0 }, driver });
}
FMaterialInstance* PostProcessManager::getMaterialInstance(backend::DriverApi& driver,
FMaterial const* ma, Variant::type_t variant) const {
FMaterialInstance* mi = mMaterialInstanceManager.getMaterialInstance(ma);
mi->prepareProgram(driver, Variant{ variant }, backend::CompilerPriorityQueue::CRITICAL);
return mi;
}
FMaterialInstance* PostProcessManager::getMaterialInstanceWithTag(backend::DriverApi& driver,
FMaterial const* ma, uint32_t tag, Variant::type_t variant) const {
FMaterialInstance* mi = mMaterialInstanceManager.getMaterialInstance(ma, tag);
mi->prepareProgram(driver, Variant { variant }, backend::CompilerPriorityQueue::CRITICAL);
return mi;
}
UboManager* PostProcessManager::getUboManager() const noexcept {
return mEngine.getUboManager();
}
@@ -480,10 +468,9 @@ void PostProcessManager::unbindAllDescriptorSets(DriverApi& driver) noexcept {
UTILS_NOINLINE
PipelineState PostProcessManager::getPipelineState(
FMaterialInstance const* const mi, Variant::type_t const variant) const noexcept {
FMaterial const* const ma = mi->getMaterial();
FMaterial const* const ma, Variant::type_t const variant) const noexcept {
return {
.program = mi->getProgram(Variant{ variant }),
.program = ma->getProgram(Variant{ variant }),
.vertexBufferInfo = mFullScreenQuadVbih,
.pipelineLayout = {
.setLayout = {
@@ -491,7 +478,7 @@ PipelineState PostProcessManager::getPipelineState(
mPerRenderableDslh,
ma->getDescriptorSetLayout().getHandle()
}},
.rasterState = mi->getRasterState()
.rasterState = ma->getRasterState()
};
}
@@ -531,7 +518,8 @@ void PostProcessManager::commitAndRenderFullScreenQuad(DriverApi& driver,
PostProcessVariant const variant) const noexcept {
mi->commit(driver, getUboManager());
mi->use(driver);
PipelineState const pipeline = getPipelineState(mi, variant);
FMaterial const* const ma = mi->getMaterial();
PipelineState const pipeline = getPipelineState(ma, variant);
assert_invariant(
((out.params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH)
@@ -648,12 +636,12 @@ PostProcessManager::StructurePassOutput PostProcessManager::structure(FrameGraph
auto in = resources.getTexture(data.depth);
auto& material = getPostProcessMaterial("mipmapDepth");
FMaterial const* const ma = material.getMaterial(mEngine);
FMaterialInstance* const mi = getMaterialInstance(driver, ma);
FMaterial const* const ma = material.getMaterial(mEngine, driver);
FMaterialInstance* const mi = getMaterialInstance(ma);
// Only the depth texture is changing in the material instance (no UBO updates),
// we do not move getMaterialInstance() inside the loop.
auto pipeline = getPipelineState(mi);
auto pipeline = getPipelineState(ma);
// The first mip already exists, so we process n-1 lods
for (size_t level = 0; level < levelCount - 1; level++) {
@@ -1013,13 +1001,14 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::screenSpaceAmbientOcclusion(
#endif
auto& material = getPostProcessMaterial(materialName);
FMaterial* ma = material.getMaterial(mEngine);
FMaterial* ma = material.getMaterial(mEngine, driver);
ma->getPrograms().setConstants({
{ "useVisibilityBitmasks", options.gtao.useVisibilityBitmasks },
{ "linearThickness", options.gtao.linearThickness },
});
FMaterialInstance* const mi = getMaterialInstance(driver, ma);
ma = material.getMaterial(mEngine, driver);
FMaterialInstance* const mi = getMaterialInstance(ma);
// Set AO type specific material parameters
switch (aoType) {
@@ -1095,7 +1084,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::screenSpaceAmbientOcclusion(
mi->commit(driver, getUboManager());
mi->use(driver);
auto pipeline = getPipelineState(mi);
auto pipeline = getPipelineState(ma);
pipeline.rasterState.depthFunc = RasterState::DepthFunc::L;
assert_invariant(ssao.params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH);
renderFullScreenQuad(ssao, pipeline, driver);
@@ -1205,8 +1194,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::bilateralBlurPass(FrameGraph
auto& material = config.bentNormals ?
getPostProcessMaterial("bilateralBlurBentNormals") :
getPostProcessMaterial("bilateralBlur");
FMaterial const* const ma = material.getMaterial(mEngine);
FMaterialInstance* const mi = getMaterialInstance(driver, ma);
FMaterial const* const ma = material.getMaterial(mEngine, driver);
FMaterialInstance* const mi = getMaterialInstance(ma);
mi->setParameter("ssao", ssao, { /* only reads level 0 */ });
mi->setParameter("axis", axis / float2{desc.width, desc.height});
mi->setParameter("kernel", kGaussianSamples, kGaussianCount);
@@ -1216,7 +1205,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::bilateralBlurPass(FrameGraph
mi->commit(driver, getUboManager());
mi->use(driver);
auto pipeline = getPipelineState(mi);
auto pipeline = getPipelineState(ma);
pipeline.rasterState.depthFunc = RasterState::DepthFunc::L;
renderFullScreenQuad(blurred, pipeline, driver);
unbindAllDescriptorSets(driver);
@@ -1375,7 +1364,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::gaussianBlurPass(FrameGraph&
"separableGaussianBlur4L"sv : "separableGaussianBlur4"sv; break;
}
auto const& separableGaussianBlur = getPostProcessMaterial(materialName);
auto ma = separableGaussianBlur.getMaterial(mEngine);
auto ma = separableGaussianBlur.getMaterial(mEngine, driver);
const size_t kernelStorageSize = ma->reflect("kernel")->size;
float2 kernel[64];
@@ -1898,10 +1887,9 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::dof(FrameGraph& fg,
auto inOutCoc = resources.getTexture(data.inOutCoc);
auto const& material = getPostProcessMaterial("dofMipmap");
FMaterial const* const ma = material.getMaterial(mEngine);
FMaterialInstance* const mi = getMaterialInstance(driver, ma);
FMaterial const* const ma = material.getMaterial(mEngine, driver);
auto const pipeline = getPipelineState(mi, variant);
auto const pipeline = getPipelineState(ma, variant);
for (size_t level = 0 ; level < mipmapCount - 1u ; level++) {
const float w = FTexture::valueForLevel(level, desc.width);
@@ -1909,8 +1897,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::dof(FrameGraph& fg,
auto const& out = resources.getRenderPassInfo(data.rp[level]);
auto inColor = driver.createTextureView(inOutColor, level, 1);
auto inCoc = driver.createTextureView(inOutCoc, level, 1);
// FIXME: is this necessary?
FMaterialInstance* const mi = getMaterialInstance(driver, ma);
FMaterialInstance* const mi = getMaterialInstance(ma);
mi->setParameter("color", inColor, SamplerParams{
.filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
@@ -2439,9 +2426,9 @@ PostProcessManager::BloomPassOutput PostProcessManager::bloom(FrameGraph& fg,
auto const& outDesc = resources.getDescriptor(data.out);
auto const& material = getPostProcessMaterial("bloomUpsample");
FMaterial const* const ma = material.getMaterial(mEngine);
FMaterial const* const ma = material.getMaterial(mEngine, driver);
auto pipeline = getPipelineState(getMaterialInstance(driver, ma));
auto pipeline = getPipelineState(ma);
pipeline.rasterState.blendFunctionSrcRGB = BlendFunction::ONE;
pipeline.rasterState.blendFunctionDstRGB = BlendFunction::ONE;
@@ -2449,7 +2436,7 @@ PostProcessManager::BloomPassOutput PostProcessManager::bloom(FrameGraph& fg,
// Note that we wouldn't want to use the same instance for each pass since that
// would imply using the same UBOs, which implies synchronization across the
// passes.
FMaterialInstance* mi = getMaterialInstance(driver, ma);
FMaterialInstance* mi = getMaterialInstance(ma);
auto hwDstRT = resources.getRenderPassInfo(data.outRT[i - 1]);
hwDstRT.params.flags.discardStart = TargetBufferFlags::NONE; // b/c we'll blend
hwDstRT.params.flags.discardEnd = TargetBufferFlags::NONE;
@@ -2582,12 +2569,11 @@ void PostProcessManager::colorGradingSubpass(DriverApi& driver,
PostProcessVariant::TRANSLUCENT : PostProcessVariant::OPAQUE;
auto const& material = getPostProcessMaterial("colorGradingAsSubpass");
FMaterial const* const ma = material.getMaterial(mEngine);
FMaterial const* const ma = material.getMaterial(mEngine, driver, variant);
// the UBO has been set and committed in colorGradingPrepareSubpass()
FMaterialInstance const* mi =
getMaterialInstanceWithTag(driver, ma, colorGradingConfig.translucent, variant);
FMaterialInstance const* mi = mMaterialInstanceManager.getMaterialInstance(ma, colorGradingConfig.translucent);
mi->use(driver);
auto const pipeline = getPipelineState(mi, variant);
auto const pipeline = getPipelineState(ma, variant);
driver.nextSubpass();
driver.scissor(mi->getScissor());
driver.draw(pipeline, mFullScreenQuadRph, 0, 3, 1);
@@ -2595,8 +2581,8 @@ void PostProcessManager::colorGradingSubpass(DriverApi& driver,
void PostProcessManager::customResolvePrepareSubpass(DriverApi& driver, CustomResolveOp const op) noexcept {
auto const& material = getPostProcessMaterial("customResolveAsSubpass");
auto const ma = material.getMaterial(mEngine);
auto* const mi = getMaterialInstance(driver, ma, 0);
auto const ma = material.getMaterial(mEngine, driver, PostProcessVariant::OPAQUE);
auto* const mi = mMaterialInstanceManager.getMaterialInstance(ma, 0);
mi->setParameter("direction", op == CustomResolveOp::COMPRESS ? 1.0f : -1.0f),
mi->commit(driver, getUboManager());
}
@@ -2606,12 +2592,12 @@ void PostProcessManager::customResolveSubpass(DriverApi& driver) noexcept {
bindPerRenderableDescriptorSet(driver);
auto const& material = getPostProcessMaterial("customResolveAsSubpass");
FMaterial const* const ma = material.getMaterial(mEngine);
FMaterial const* const ma = material.getMaterial(mEngine, driver);
// the UBO has been set and committed in customResolvePrepareSubpass()
FMaterialInstance const* mi = getMaterialInstance(driver, ma, 0);
FMaterialInstance const* mi = mMaterialInstanceManager.getMaterialInstance(ma, 0);
mi->use(driver);
auto const pipeline = getPipelineState(mi);
auto const pipeline = getPipelineState(ma);
driver.nextSubpass();
driver.scissor(mi->getScissor());
driver.draw(pipeline, mFullScreenQuadRph, 0, 3, 1);
@@ -2647,8 +2633,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::customResolveUncompressPass(
void PostProcessManager::clearAncillaryBuffersPrepare(DriverApi& driver,
Variant::type_t variant) noexcept {
auto const& material = getPostProcessMaterial("clearDepth");
auto const ma = material.getMaterial(mEngine);
auto const mi = getMaterialInstanceWithTag(driver, ma, 0, variant);
auto const ma = material.getMaterial(mEngine, driver, variant);
auto const mi = mMaterialInstanceManager.getMaterialInstance(ma, 0);
mi->commit(driver, getUboManager());
}
@@ -2663,13 +2649,13 @@ void PostProcessManager::clearAncillaryBuffers(DriverApi& driver,
bindPerRenderableDescriptorSet(driver);
auto const& material = getPostProcessMaterial("clearDepth");
FMaterial const* const ma = material.getMaterial(mEngine);
FMaterial const* const ma = material.getMaterial(mEngine, driver, variant);
// the UBO has been set and committed in clearAncillaryBuffersPrepare()
FMaterialInstance const* const mi = getMaterialInstanceWithTag(driver, ma, 0, variant);
FMaterialInstance const* const mi = mMaterialInstanceManager.getMaterialInstance(ma, 0);
mi->use(driver);
auto pipeline = getPipelineState(mi, variant);
auto pipeline = getPipelineState(ma, variant);
pipeline.rasterState.depthFunc = RasterState::DepthFunc::A;
driver.scissor(mi->getScissor());
@@ -2679,7 +2665,7 @@ void PostProcessManager::clearAncillaryBuffers(DriverApi& driver,
void PostProcessManager::fogPrepare(DriverApi& driver) noexcept {
// ensures the material is loaded and material instance created
auto const& material = getPostProcessMaterial("fog");
FMaterial const* const ma = material.getMaterial(mEngine);
FMaterial const* const ma = material.getMaterial(mEngine, driver, PostProcessVariant::OPAQUE);
FMaterialInstance const* mi = ma->getDefaultInstance();
mi->commit(driver, getUboManager());
}
@@ -2690,11 +2676,11 @@ void PostProcessManager::fog(DriverApi& driver) noexcept {
bindPerRenderableDescriptorSet(driver);
auto const& material = getPostProcessMaterial("fog");
FMaterial const* const ma = material.getMaterial(mEngine);
FMaterial const* const ma = material.getMaterial(mEngine, driver);
FMaterialInstance const* mi = ma->getDefaultInstance();
mi->use(driver);
auto pipeline = getPipelineState(mi, Variant::NO_VARIANT);
auto pipeline = getPipelineState(ma, Variant::NO_VARIANT);
driver.scissor(mi->getScissor());
driver.draw(pipeline, mFullScreenQuadRph, 0, 3, 1);
}
@@ -2951,7 +2937,7 @@ void PostProcessManager::TaaJitterCamera(
void PostProcessManager::configureTemporalAntiAliasingMaterial(backend::DriverApi& driver,
TemporalAntiAliasingOptions const& taaOptions) noexcept {
FMaterial* const ma = getPostProcessMaterial("taa").getMaterial(mEngine);
FMaterial* const ma = getPostProcessMaterial("taa").getMaterial(mEngine, driver);
ma->getPrograms().setConstants({
{ "upscaling", taaOptions.upscaling > 1.0f },
{ "historyReprojection", taaOptions.historyReprojection },
@@ -2970,7 +2956,7 @@ FMaterialInstance* PostProcessManager::configureColorGradingMaterial(backend::Dr
PostProcessMaterial const& material, FColorGrading const* colorGrading,
ColorGradingConfig const& colorGradingConfig, VignetteOptions const& vignetteOptions,
uint32_t const width, uint32_t const height) noexcept {
FMaterial* ma = material.getMaterial(mEngine);
FMaterial* ma = material.getMaterial(mEngine, driver);
ma->getPrograms().setConstants({
{ "isOneDimensional", colorGrading->isOneDimensional() },
{ "isLDR", colorGrading->isLDR() },
@@ -2979,9 +2965,8 @@ FMaterialInstance* PostProcessManager::configureColorGradingMaterial(backend::Dr
PostProcessVariant const variant = colorGradingConfig.translucent
? PostProcessVariant::TRANSLUCENT
: PostProcessVariant::OPAQUE;
ma = material.getMaterial(mEngine);
FMaterialInstance* mi =
getMaterialInstanceWithTag(driver, ma, colorGradingConfig.translucent, variant);
ma = material.getMaterial(mEngine, driver, variant);
FMaterialInstance* mi = mMaterialInstanceManager.getMaterialInstance(ma, colorGradingConfig.translucent);
const SamplerParams params = SamplerParams{
.filterMag = SamplerMagFilter::LINEAR,
@@ -3093,9 +3078,9 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::taa(FrameGraph& fg,
PostProcessVariant const variant = colorGradingConfig.translucent ?
PostProcessVariant::TRANSLUCENT : PostProcessVariant::OPAQUE;
FMaterial const* const ma = material.getMaterial(mEngine);
FMaterial const* const ma = material.getMaterial(mEngine, driver, variant);
FMaterialInstance* mi = getMaterialInstance(driver, ma);
FMaterialInstance* mi = getMaterialInstance(ma);
mi->setParameter("color", color, SamplerParams{}); // nearest
mi->setParameter("depth", depth, SamplerParams{}); // nearest
mi->setParameter("history", history, SamplerParams{
@@ -3135,7 +3120,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::taa(FrameGraph& fg,
if (colorGradingConfig.asSubpass) {
out.params.subpassMask = 1;
}
auto const pipeline = getPipelineState(mi, variant);
auto const pipeline = getPipelineState(ma, variant);
driver.beginRenderPass(out.target, out.params);
driver.draw(pipeline, mFullScreenQuadRph, 0, 3, 1);
@@ -3217,7 +3202,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::rcas(
mi->commit(driver, getUboManager());
mi->use(driver);
auto pipeline = getPipelineState(mi, variant);
auto pipeline = getPipelineState(material.getMaterial(mEngine, driver), variant);
if (mode == RcasMode::BLENDED) {
pipeline.rasterState.blendFunctionSrcRGB = BlendFunction::ONE;
pipeline.rasterState.blendFunctionSrcAlpha = BlendFunction::ONE;
@@ -3310,7 +3295,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleBilinear(FrameGraph&
auto out = resources.getRenderPassInfo();
auto pipeline = getPipelineState(mi);
auto pipeline = getPipelineState(material.getMaterial(mEngine, driver));
if (blended) {
pipeline.rasterState.blendFunctionSrcRGB = BlendFunction::ONE;
pipeline.rasterState.blendFunctionSrcAlpha = BlendFunction::ONE;
@@ -3524,15 +3509,15 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleFSR1(FrameGraph& fg,
auto out = resources.getRenderPassInfo();
if (UTILS_UNLIKELY(twoPassesEASU)) {
auto pipeline0 = getPipelineState(getMaterialInstance(mEngine, driver, *splitEasuMaterial));
auto pipeline1 = getPipelineState(getMaterialInstance(mEngine, driver, *easuMaterial));
auto pipeline0 = getPipelineState(splitEasuMaterial->getMaterial(mEngine, driver));
auto pipeline1 = getPipelineState(easuMaterial->getMaterial(mEngine, driver));
pipeline1.rasterState.depthFunc = SamplerCompareFunc::NE;
driver.beginRenderPass(out.target, out.params);
driver.draw(pipeline0, mFullScreenQuadRph, 0, 3, 1);
driver.draw(pipeline1, mFullScreenQuadRph, 0, 3, 1);
driver.endRenderPass();
} else {
auto pipeline = getPipelineState(getMaterialInstance(mEngine, driver, *easuMaterial));
auto pipeline = getPipelineState(easuMaterial->getMaterial(mEngine, driver));
renderFullScreenQuad(out, pipeline, driver);
}
unbindAllDescriptorSets(driver);
@@ -3584,8 +3569,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool co
PostProcessMaterial const& material =
getPostProcessMaterial(layer ? "blitArray" : "blitLow");
FMaterial const* const ma = material.getMaterial(mEngine);
auto* mi = getMaterialInstance(driver, ma);
FMaterial const* const ma = material.getMaterial(mEngine, driver);
auto* mi = getMaterialInstance(ma);
mi->setParameter("color", color, SamplerParams{
.filterMag = filterMag,
.filterMin = filterMin
@@ -3603,7 +3588,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool co
mi->commit(driver, getUboManager());
mi->use(driver);
auto pipeline = getPipelineState(mi);
auto pipeline = getPipelineState(ma);
if (translucent) {
pipeline.rasterState.blendFunctionSrcRGB = BlendFunction::ONE;
pipeline.rasterState.blendFunctionSrcAlpha = BlendFunction::ONE;
@@ -3901,10 +3886,10 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::debugCombineArrayTexture(Fra
// set uniforms
PostProcessMaterial const& material = getPostProcessMaterial("blitArray");
FMaterial const* const ma = material.getMaterial(mEngine);
FMaterial const* const ma = material.getMaterial(mEngine, driver);
// It should be ok to not move this getMaterialInstance to inside the loop, since
// this is a pass meant for debug.
auto* mi = getMaterialInstance(driver, ma);
auto* mi = getMaterialInstance(ma);
mi->setParameter("color", color, SamplerParams{
.filterMag = filterMag,
.filterMin = filterMin
@@ -3918,7 +3903,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::debugCombineArrayTexture(Fra
mi->commit(driver, getUboManager());
mi->use(driver);
auto pipeline = getPipelineState(mi);
auto pipeline = getPipelineState(ma);
if (translucent) {
pipeline.rasterState.blendFunctionSrcRGB = BlendFunction::ONE;
pipeline.rasterState.blendFunctionSrcAlpha = BlendFunction::ONE;
+25 -40
View File
@@ -360,7 +360,13 @@ public:
void terminate(FEngine& engine) noexcept;
FMaterial* getMaterial(FEngine& engine) const noexcept;
FMaterial* getMaterial(FEngine& engine, backend::DriverApi& driver,
Variant::type_t variant) const noexcept;
FMaterial* getMaterial(FEngine& engine, backend::DriverApi& driver,
PostProcessVariant variant = PostProcessVariant::OPAQUE) const noexcept {
return getMaterial(engine, driver, Variant::type_t(variant));
}
private:
void loadMaterial(FEngine& engine) const noexcept;
@@ -387,12 +393,11 @@ public:
void bindPerRenderableDescriptorSet(backend::DriverApi& driver) const noexcept;
backend::PipelineState getPipelineState(FMaterialInstance const* mi,
Variant::type_t variant) const noexcept;
backend::PipelineState getPipelineState(FMaterial const* ma, Variant::type_t variant) const noexcept;
backend::PipelineState getPipelineState(FMaterialInstance const* mi,
PostProcessVariant variant = PostProcessVariant::OPAQUE) const noexcept {
return getPipelineState(mi, Variant::type_t(variant));
backend::PipelineState getPipelineState(FMaterial const* ma,
PostProcessVariant variant = PostProcessVariant::OPAQUE) const noexcept {
return getPipelineState(ma, Variant::type_t(variant));
}
void renderFullScreenQuad(FrameGraphResources::RenderPassInfo const& out,
@@ -422,47 +427,27 @@ public:
void resetForRender();
MaterialInstanceManager& getMaterialInstanceManager() noexcept {
return mMaterialInstanceManager;
}
// Helper to get a MaterialInstance from a FMaterial
// This currently just call FMaterial::getDefaultInstance().
FMaterialInstance* getMaterialInstance(FMaterial const* ma) {
return mMaterialInstanceManager.getMaterialInstance(ma);
}
// Helper to get a MaterialInstance from a PostProcessMaterial.
FMaterialInstance* getMaterialInstance(FEngine& engine, backend::DriverApi& driver,
PostProcessMaterial const& material, PostProcessVariant variant = PostProcessVariant::OPAQUE) {
FMaterial const* ma = material.getMaterial(engine, driver, variant);
return getMaterialInstance(ma);
}
static void unbindAllDescriptorSets(backend::DriverApi& driver) noexcept;
private:
// Helpers to get MaterialInstances.
//
// These funcions additionally ensure that the necessary shader programs are compiled via
// prepareProgram().
FMaterialInstance* getMaterialInstance(backend::DriverApi& driver, FMaterial const* ma,
Variant::type_t variant) const;
FMaterialInstance* getMaterialInstance(backend::DriverApi& driver, FMaterial const* ma,
PostProcessVariant variant = PostProcessVariant::OPAQUE) const {
return getMaterialInstance(driver, ma, Variant::type_t(variant));
}
FMaterialInstance* getMaterialInstance(FEngine& engine, backend::DriverApi& driver,
PostProcessMaterial const& material,
PostProcessVariant variant = PostProcessVariant::OPAQUE) const {
return getMaterialInstance(driver, material.getMaterial(engine), Variant::type_t(variant));
}
FMaterialInstance* getMaterialInstanceWithTag(backend::DriverApi& driver, FMaterial const* ma,
uint32_t tag, Variant::type_t variant) const;
FMaterialInstance* getMaterialInstanceWithTag(backend::DriverApi& driver, FMaterial const* ma,
uint32_t tag, PostProcessVariant variant = PostProcessVariant::OPAQUE) const {
return getMaterialInstanceWithTag(driver, ma, tag, Variant::type_t(variant));
}
FMaterialInstance* getMaterialInstanceWithTag(FEngine& engine, backend::DriverApi& driver,
PostProcessMaterial const& material, uint32_t tag,
PostProcessVariant variant = PostProcessVariant::OPAQUE) const {
return getMaterialInstanceWithTag(driver, material.getMaterial(engine), tag,
Variant::type_t(variant));
}
UboManager* getUboManager() const noexcept;
backend::RenderPrimitiveHandle mFullScreenQuadRph;
+10 -7
View File
@@ -243,8 +243,8 @@ void RenderPass::appendCommands(FEngine const& engine, backend::DriverApi& drive
// This must be done from the main thread.
for (Command const* first = curr, *last = curr + commandCount ; first != last ; ++first) {
if (UTILS_LIKELY((first->key & CUSTOM_MASK) == uint64_t(CustomCommand::PASS))) {
first->info.mi->prepareProgram(driver, first->info.materialVariant,
CompilerPriorityQueue::CRITICAL);
auto ma = first->info.mi->getMaterial();
ma->prepareProgram(driver, first->info.materialVariant, CompilerPriorityQueue::CRITICAL);
}
}
}
@@ -426,18 +426,16 @@ void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
bool const isBlendingCommand = !hasScreenSpaceRefraction &&
(blendingMode != BlendingMode::OPAQUE && blendingMode != BlendingMode::MASKED);
RasterState rasterState = mi->getRasterState();
uint64_t keyDraw = cmdDraw.key;
keyDraw &= ~(PASS_MASK | BLENDING_MASK | MATERIAL_MASK);
keyDraw |= uint64_t(hasScreenSpaceRefraction ? Pass::REFRACT : Pass::COLOR);
keyDraw |= uint64_t(CustomCommand::PASS);
keyDraw |= mi->getSortingKey(); // already all set-up for direct or'ing
keyDraw |= makeField(variant.key, MATERIAL_VARIANT_KEY_MASK, MATERIAL_VARIANT_KEY_SHIFT);
keyDraw |= makeField(rasterState.alphaToCoverage, BLENDING_MASK, BLENDING_SHIFT);
keyDraw |= makeField(ma->getRasterState().alphaToCoverage, BLENDING_MASK, BLENDING_SHIFT);
cmdDraw.key = isBlendingCommand ? keyBlending : keyDraw;
cmdDraw.info.rasterState = rasterState;
cmdDraw.info.rasterState = ma->getRasterState();
// for SSR pass, the blending mode of opaques (including MASKED) must be off
// see Material.cpp.
@@ -448,6 +446,10 @@ void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
BlendFunction::ZERO : cmdDraw.info.rasterState.blendFunctionDstAlpha;
cmdDraw.info.rasterState.inverseFrontFaces = inverseFrontFaces;
cmdDraw.info.rasterState.culling = mi->getCullingMode();
cmdDraw.info.rasterState.colorWrite = mi->isColorWriteEnabled();
cmdDraw.info.rasterState.depthWrite = mi->isDepthWriteEnabled();
cmdDraw.info.rasterState.depthFunc = mi->getDepthFunc();
cmdDraw.info.rasterState.depthClamp = hasDepthClamp;
cmdDraw.info.materialVariant = variant;
// we keep "RasterState::colorWrite" to the value set by material (could be disabled)
@@ -1088,7 +1090,8 @@ void RenderPass::Executor::execute(FEngine const& engine, DriverApi& driver,
mi->use(driver, info.materialVariant);
}
pipeline.program = mi->getProgram(info.materialVariant);
assert_invariant(ma);
pipeline.program = ma->getProgram(info.materialVariant);
if (UTILS_UNLIKELY(memcmp(&pipeline, &currentPipeline, sizeof(PipelineState)) != 0)) {
currentPipeline = pipeline;
+5 -5
View File
@@ -636,7 +636,7 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::gaussianBlurSeparatedPass(
// get the material
auto const& separableGaussianBlur = ppm.getPostProcessMaterial("gaussian");
auto const ma = separableGaussianBlur.getMaterial(engine);
auto const ma = separableGaussianBlur.getMaterial(engine, driver);
// Generates half of a Gaussian kernel (center + one side)
auto generateGaussianWeights = [](std::array<float, 32>& weights,
@@ -685,7 +685,7 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::gaussianBlurSeparatedPass(
for (auto const mi : miList) {
mi->use(driver);
driver.scissor(mi->getScissor());
driver.draw(ppm.getPipelineState(mi), engine.getFullScreenRenderPrimitive(), 0, 3, 1);
driver.draw(ppm.getPipelineState(ma), engine.getFullScreenRenderPrimitive(), 0, 3, 1);
}
driver.endRenderPass();
@@ -733,12 +733,12 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::vsmMipmapPass(
ppm.bindPerRenderableDescriptorSet(driver);
auto& material = ppm.getPostProcessMaterial("vsmMipmap");
FMaterial const* const ma = material.getMaterial(engine);
auto const mi = ppm.getMaterialInstanceManager().getMaterialInstance(ma);
FMaterial const* const ma = material.getMaterial(engine, driver);
auto const pipeline = ppm.getPipelineState(mi);
auto const pipeline = ppm.getPipelineState(ma);
backend::Viewport const scissor = { 0, 0, dim, dim };
auto const mi = ppm.getMaterialInstanceManager().getMaterialInstance(ma);
mi->setParameter("color", in, SamplerParams{
.filterMag = SamplerMagFilter::NEAREST,
.filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST
+1 -1
View File
@@ -1830,7 +1830,7 @@ void FEngine::compile(
CallbackHandler* handler,
Invocable<void(Material*)>&& callback) {
auto const variants = getMaterialCompileVariants(view, shadowReceiver, skinning);
const_cast<FMaterial*>(material)->compile(priority, variants, handler, std::move(callback));
material->compile(priority, variants, handler, std::move(callback));
}
// ------------------------------------------------------------------------------------------------
+28 -15
View File
@@ -170,6 +170,8 @@ FMaterial::FMaterial(FEngine& engine, const Builder& builder, MaterialDefinition
DriverApi& driver = engine.getDriverApi();
mIsStereoSupported = driver.isStereoSupported();
mIsParallelShaderCompileSupported = driver.isParallelShaderCompileSupported();
mDepthPrecacheDisabled =
driver.isWorkaroundNeeded(Workaround::DISABLE_DEPTH_PRECACHE_FOR_DEFAULT_MATERIAL);
mDefaultMaterial = engine.getDefaultMaterial();
@@ -238,33 +240,44 @@ filament::DescriptorSetLayout const& FMaterial::getPerViewDescriptorSetLayout(
void FMaterial::compile(CompilerPriorityQueue const priority,
UserVariantFilterMask variantSpec,
CallbackHandler* handler,
Invocable<void(Material*)>&& callback) noexcept {
FMaterialInstance* mi = getDefaultInstance();
if (callback) {
mi->compile(priority, variantSpec, handler,
[this, callback = std::move(callback)](MaterialInstance*) {
callback(this);
});
} else {
mi->compile(priority, variantSpec, handler, {});
Invocable<void(Material*)>&& callback) const noexcept {
DriverApi& driver = mEngine.getDriverApi();
// Turn off the STE variant if stereo is not supported.
if (!mIsStereoSupported) {
variantSpec &= ~UserVariantFilterMask(UserVariantFilterBit::STE);
}
UserVariantFilterMask const variantFilter = ~variantSpec & UserVariantFilterMask(UserVariantFilterBit::ALL);
ShaderModel const shaderModel = mEngine.getShaderModel();
bool const isStereoSupported = mEngine.getDriverApi().isStereoSupported();
if (UTILS_LIKELY(mIsParallelShaderCompileSupported)) {
for (auto const variant: mDefinition.getVariants()) {
if (!variantFilter || variant == Variant::filterUserVariant(variant, variantFilter)) {
if (mDefinition.hasVariant(variant, shaderModel, isStereoSupported)) {
prepareProgram(driver, variant, priority);
}
}
}
}
compileAllPrograms(priority, handler, std::move(callback));
}
void FMaterial::compile(CompilerPriorityQueue const priority,
FixedCapacityVector<Variant> const& variants,
CallbackHandler* handler,
Invocable<void(Material*)>&& callback) noexcept {
Invocable<void(Material*)>&& callback) const noexcept {
DriverApi& driver = mEngine.getDriverApi();
FMaterialInstance* mi = getDefaultInstance();
ShaderModel const shaderModel = mEngine.getShaderModel();
bool const isStereoSupported = driver.isStereoSupported();
bool const isParallelShaderCompileSupported = driver.isParallelShaderCompileSupported();
if (UTILS_LIKELY(isParallelShaderCompileSupported)) {
if (UTILS_LIKELY(mIsParallelShaderCompileSupported)) {
for (auto const variant : variants) {
if (mDefinition.hasVariant(variant, shaderModel, isStereoSupported)) {
mi->prepareProgram(driver, variant, priority);
prepareProgram(driver, variant, priority);
}
}
}
@@ -274,7 +287,7 @@ void FMaterial::compile(CompilerPriorityQueue const priority,
void FMaterial::compileAllPrograms(CompilerPriorityQueue const priority,
CallbackHandler* handler,
Invocable<void(Material*)>&& callback) noexcept {
Invocable<void(Material*)>&& callback) const noexcept {
DriverApi& driver = mEngine.getDriverApi();
if (callback) {
+41 -6
View File
@@ -106,12 +106,12 @@ public:
void compile(CompilerPriorityQueue priority,
UserVariantFilterMask variantSpec,
backend::CallbackHandler* handler,
utils::Invocable<void(Material*)>&& callback) noexcept;
utils::Invocable<void(Material*)>&& callback) const noexcept;
void compile(CompilerPriorityQueue priority,
utils::FixedCapacityVector<Variant> const& variants,
backend::CallbackHandler* handler,
utils::Invocable<void(Material*)>&& callback) noexcept;
utils::Invocable<void(Material*)>&& callback) const noexcept;
// Creates an instance of this material, specifying the batching mode.
FMaterialInstance* createInstance(const char* name) const noexcept;
@@ -130,6 +130,40 @@ public:
FEngine& getEngine() const noexcept { return mEngine; }
// prepareProgram creates the program for the material's given variant at the backend level.
// Must be called outside of backend render pass.
// Must be called before getProgram() below.
backend::Handle<backend::HwProgram> prepareProgram(backend::DriverApi& driver,
Variant const variant,
backend::CompilerPriorityQueue const priorityQueue) const noexcept {
return mPrograms.prepareProgram(driver, variant, priorityQueue);
}
// getProgram returns the backend program for the material's given variant.
// Must be called after prepareProgram().
[[nodiscard]]
backend::Handle<backend::HwProgram> getProgram(Variant variant) const noexcept {
if (UTILS_UNLIKELY(mEngine.features.material.enable_fog_as_postprocess)) {
// if the fog as post-process feature is enabled, we need to proceed "as-if" the material
// didn't have the FOG variant bit.
if (getMaterialDomain() == MaterialDomain::SURFACE) {
BlendingMode const blendingMode = getBlendingMode();
bool const hasScreenSpaceRefraction = getRefractionMode() == RefractionMode::SCREEN_SPACE;
bool const isBlendingCommand = !hasScreenSpaceRefraction &&
(blendingMode != BlendingMode::OPAQUE && blendingMode != BlendingMode::MASKED);
if (!isBlendingCommand) {
variant.setFog(false);
}
}
}
#if FILAMENT_ENABLE_MATDBG
updateActiveProgramsForMatdbg(variant);
#endif
return mPrograms.getProgram(variant);
}
// MaterialInstance::use() binds descriptor sets before drawing. For shared variants,
// however, the material instance will call useShared() to bind the default material's sets
// instead.
@@ -276,9 +310,6 @@ public:
}
/** @}*/
// Called by getProgram() to update active program list for matdbg UI.
void updateActiveProgramsForMatdbg(Variant const variant) const noexcept;
#endif
private:
@@ -287,13 +318,15 @@ private:
void compileAllPrograms(CompilerPriorityQueue priority,
backend::CallbackHandler* handler,
utils::Invocable<void(Material*)>&& callback) noexcept;
utils::Invocable<void(Material*)>&& callback) const noexcept;
MaterialDefinition const& mDefinition;
bool mIsDefaultMaterial = false;
bool mUseUboBatching = false;
bool mIsStereoSupported = false;
bool mIsParallelShaderCompileSupported = false;
bool mDepthPrecacheDisabled = false;
FMaterial const* mDefaultMaterial = nullptr;
@@ -308,6 +341,8 @@ private:
mutable utils::Mutex mPendingEditsLock;
std::unique_ptr<MaterialParser> mPendingEdits;
std::unique_ptr<MaterialParser> mEditedMaterialParser;
// Called by getProgram() to update active program list for matdbg UI.
void updateActiveProgramsForMatdbg(Variant const variant) const noexcept;
void setPendingEdits(std::unique_ptr<MaterialParser> pendingEdits) noexcept;
bool hasPendingEdits() const noexcept;
void latchPendingEdits() noexcept;
-125
View File
@@ -17,7 +17,6 @@
#include <filament/MaterialInstance.h>
#include "RenderPass.h"
#include "MaterialParser.h"
#include "ds/DescriptorSetLayout.h"
@@ -132,7 +131,6 @@ FMaterialInstance::FMaterialInstance(FEngine& engine,
mTextureParameters(other->mTextureParameters),
mDescriptorSet(other->mDescriptorSet.duplicate(
"MaterialInstance", mMaterial->getDescriptorSetLayout())),
mPrograms(other->mPrograms),
mPolygonOffset(other->mPolygonOffset),
mStencilState(other->mStencilState),
mMaskThreshold(other->mMaskThreshold),
@@ -209,10 +207,6 @@ void FMaterialInstance::terminate(FEngine& engine) {
if (ubHandle){
driver.destroyBufferObject(*ubHandle);
}
if (mPrograms.isInitialized()) {
mPrograms.terminate(engine);
}
}
void FMaterialInstance::commit(FEngine& engine) const {
@@ -270,39 +264,6 @@ void FMaterialInstance::commit(FEngine::DriverApi& driver, UboManager* uboManage
// ------------------------------------------------------------------------------------------------
template<typename T>
void FMaterialInstance::setConstantImpl(std::string_view name, T value) {
auto const& constants = mMaterial->getDefinition().specializationConstantsNameToIndex;
auto it = constants.find(name);
FILAMENT_CHECK_PRECONDITION(it != constants.end()) << "Constant " << name << " does not exist";
if (UTILS_UNLIKELY(mPendingSpecializationConstants.empty())) {
mPendingSpecializationConstants =
FixedCapacityVector<backend::Program::SpecializationConstant>(
getPrograms().getSpecializationConstants());
}
uint32_t id = it->second + CONFIG_MAX_RESERVED_SPEC_CONSTANTS;
mPendingSpecializationConstants[id] = value;
}
template<typename T>
T FMaterialInstance::getConstantImpl(std::string_view name) const {
auto const& constants = mMaterial->getDefinition().specializationConstantsNameToIndex;
auto it = constants.find(name);
FILAMENT_CHECK_PRECONDITION(it != constants.end()) << "Constant " << name << " does not exist";
uint32_t id = it->second + CONFIG_MAX_RESERVED_SPEC_CONSTANTS;
if (UTILS_UNLIKELY(!mPendingSpecializationConstants.empty())) {
return std::get<T>(mPendingSpecializationConstants[id]);
}
return getPrograms().getConstant<T>(id);
}
// ------------------------------------------------------------------------------------------------
void FMaterialInstance::setParameter(std::string_view const name,
Handle<HwTexture> texture, SamplerParams const params) {
auto const binding = mMaterial->getSamplerBinding(name);
@@ -422,15 +383,6 @@ void FMaterialInstance::setTransparencyMode(TransparencyMode const mode) noexcep
mTransparencyMode = mode;
}
RasterState FMaterialInstance::getRasterState() const noexcept {
RasterState rs = mMaterial->getRasterState();
rs.culling = mCulling;
rs.depthWrite = mDepthWrite;
rs.depthFunc = mDepthFunc;
rs.colorWrite = mColorWrite;
return rs;
}
void FMaterialInstance::setDepthCulling(bool const enable) noexcept {
mDepthFunc = enable ? RasterState::DepthFunc::GE : RasterState::DepthFunc::A;
}
@@ -451,51 +403,6 @@ const char* FMaterialInstance::getName() const noexcept {
// ------------------------------------------------------------------------------------------------
void FMaterialInstance::compile(CompilerPriorityQueue const priority,
UserVariantFilterMask variantSpec, CallbackHandler* handler,
Invocable<void(MaterialInstance*)>&& callback) noexcept {
FEngine& engine = mMaterial->getEngine();
DriverApi& driver = engine.getDriverApi();
MaterialDefinition const& definition = mMaterial->getDefinition();
bool const isStereoSupported = driver.isStereoSupported();
// Turn off the STE variant if stereo is not supported.
if (UTILS_LIKELY(!isStereoSupported)) {
variantSpec &= ~UserVariantFilterMask(UserVariantFilterBit::STE);
}
UserVariantFilterMask const variantFilter =
~variantSpec & UserVariantFilterMask(UserVariantFilterBit::ALL);
ShaderModel const shaderModel = engine.getShaderModel();
if (UTILS_LIKELY(driver.isParallelShaderCompileSupported())) {
for (auto const variant: definition.getVariants()) {
if (!variantFilter || variant == Variant::filterUserVariant(variant, variantFilter)) {
if (definition.hasVariant(variant, shaderModel, isStereoSupported)) {
prepareProgram(driver, variant, priority);
}
}
}
}
if (callback) {
struct Callback {
Invocable<void(MaterialInstance*)> f;
MaterialInstance* m;
static void func(void* user) {
auto* const c = static_cast<Callback*>(user);
c->f(c->m);
delete c;
}
};
auto* const user = new (std::nothrow) Callback{ std::move(callback), this };
driver.compilePrograms(priority, handler, &Callback::func, user);
} else {
driver.compilePrograms(priority, nullptr, nullptr, nullptr);
}
}
void FMaterialInstance::use(FEngine::DriverApi& driver, Variant variant) const {
assert_invariant(mDescriptorSet.getHandle());
assert_invariant(!isUsingUboBatching() || BufferAllocator::isValid(getAllocationId()));
@@ -600,36 +507,4 @@ void FMaterialInstance::fixMissingSamplers() const {
}
}
LocalProgramCache const& FMaterialInstance::getPrograms() const noexcept {
return mPrograms.isInitialized() ? mPrograms : mMaterial->getPrograms();
}
void FMaterialInstance::flushSpecializationConstants() const noexcept {
if (mPendingSpecializationConstants.empty()) {
return;
}
if (!mPrograms.isInitialized()) {
mPrograms.initializeForMaterialInstance(mMaterial->getEngine(), *mMaterial);
}
mPrograms.setConstants(std::move(mPendingSpecializationConstants));
mPendingSpecializationConstants.clear();
}
#if FILAMENT_ENABLE_MATDBG
void FMaterialInstance::updateActiveProgramsForMatdbg(Variant const variant) const noexcept {
mMaterial->updateActiveProgramsForMatdbg(variant);
}
#endif // FILAMENT_ENABLE_MATDBG
template void FMaterialInstance::setConstantImpl<int32_t>(std::string_view name, int32_t value);
template void FMaterialInstance::setConstantImpl<float>(std::string_view name, float value);
template void FMaterialInstance::setConstantImpl<bool>(std::string_view name, bool value);
template int32_t FMaterialInstance::getConstantImpl<int32_t>(std::string_view name) const;
template float FMaterialInstance::getConstantImpl<float>(std::string_view name) const;
template bool FMaterialInstance::getConstantImpl<bool>(std::string_view name) const;
} // namespace filament
+4 -52
View File
@@ -18,7 +18,7 @@
#define TNT_FILAMENT_DETAILS_MATERIALINSTANCE_H
#include "downcast.h"
#include "LocalProgramCache.h"
#include "UniformBuffer.h"
#include "ds/DescriptorSet.h"
@@ -26,6 +26,8 @@
#include "details/BufferAllocator.h"
#include "details/Engine.h"
#include "private/backend/DriverApi.h"
#include <filament/MaterialInstance.h>
#include <private/filament/Variant.h>
@@ -65,7 +67,7 @@ public:
~FMaterialInstance() noexcept;
void terminate(FEngine& engine);
void commit(FEngine& engine) const;
void commit(FEngine::DriverApi& driver, UboManager* uboManager) const;
@@ -84,32 +86,6 @@ public:
UniformBuffer const& getUniformBuffer() const noexcept { return mUniforms; }
void compile(backend::CompilerPriorityQueue priority, UserVariantFilterMask variantSpec,
backend::CallbackHandler* handler,
utils::Invocable<void(MaterialInstance*)>&& callback) noexcept;
// prepareProgram creates the program for the material's given variant at the backend level.
// Must be called outside of backend render pass.
// Must be called before getProgram() below.
backend::Handle<backend::HwProgram> prepareProgram(backend::DriverApi& driver,
Variant const variant,
backend::CompilerPriorityQueue const priorityQueue) const noexcept {
flushSpecializationConstants();
return getPrograms().prepareProgram(driver, variant, priorityQueue);
}
// getProgram returns the backend program for the material's given variant.
// Must be called after prepareProgram().
//
// See also Material::getProgram().
[[nodiscard]]
backend::Handle<backend::HwProgram> getProgram(Variant const variant) const noexcept {
#if FILAMENT_ENABLE_MATDBG
updateActiveProgramsForMatdbg(variant);
#endif
return getPrograms().getProgram(variant);
}
void setScissor(uint32_t const left, uint32_t const bottom, uint32_t const width, uint32_t const height) noexcept {
constexpr uint32_t maxvalu = std::numeric_limits<int32_t>::max();
mScissorRect = { int32_t(left), int32_t(bottom),
@@ -131,8 +107,6 @@ public:
bool hasScissor() const noexcept { return mHasScissor; }
backend::RasterState getRasterState() const noexcept;
backend::CullingMode getCullingMode() const noexcept { return mCulling; }
backend::CullingMode getShadowCullingMode() const noexcept { return mShadowCulling; }
@@ -280,15 +254,11 @@ public:
backend::Handle<backend::HwTexture> texture, backend::SamplerParams params);
using MaterialInstance::setParameter;
using MaterialInstance::setConstant;
private:
friend class FMaterial;
friend class MaterialInstance;
// Cannot inline since it inspects the FMaterial class.
LocalProgramCache const& getPrograms() const noexcept;
template<size_t Size>
void setParameterUntypedImpl(std::string_view name, const void* value);
@@ -307,19 +277,6 @@ private:
template<typename T>
T getParameterImpl(std::string_view name) const;
template<typename T>
void setConstantImpl(std::string_view name, T value);
template<typename T>
T getConstantImpl(std::string_view name) const;
void flushSpecializationConstants() const noexcept;
#if FILAMENT_ENABLE_MATDBG
// Called by getProgram() to update active program list for matdbg UI.
void updateActiveProgramsForMatdbg(Variant const variant) const noexcept;
#endif
// keep these grouped, they're accessed together in the render-loop
FMaterial const* mMaterial = nullptr;
@@ -334,11 +291,6 @@ private:
mutable DescriptorSet mDescriptorSet;
UniformBuffer mUniforms;
// HACK: Mutable so that prepareProgram() can update specialization constants.
mutable LocalProgramCache mPrograms;
mutable utils::FixedCapacityVector<backend::Program::SpecializationConstant>
mPendingSpecializationConstants;
backend::PolygonOffset mPolygonOffset{};
backend::StencilState mStencilState{};
-50
View File
@@ -19,7 +19,6 @@
#include <filament/Engine.h>
#include <filament/Material.h>
#include <filament/MaterialInstance.h>
#include "filament_test_resources.h"
@@ -168,52 +167,3 @@ TEST(Material, MaterialSettingInvalidApiLevelReturnsAnInvalidPackage) {
Engine::destroy(engine);
}
TEST(MaterialInstanceTest, SetConstant) {
Engine* engine = Engine::create(Engine::Backend::NOOP);
std::string shaderCode(R"(
void material(inout MaterialInputs material) {
prepareMaterial(material);
material.baseColor = vec4(1.0);
}
)");
filamat::MaterialBuilder builder;
builder.init();
builder.name("MaterialInstanceTest");
builder.material(shaderCode.c_str());
builder.constant("myFloat", filamat::MaterialBuilder::ConstantType::FLOAT, 1.0f);
builder.constant("myInt", filamat::MaterialBuilder::ConstantType::INT, 2);
builder.constant("myBool", filamat::MaterialBuilder::ConstantType::BOOL, false);
filamat::Package result = builder.build(engine->getJobSystem());
ASSERT_TRUE(result.isValid());
Material* material = Material::Builder()
.package(result.getData(), result.getSize())
.build(*engine);
ASSERT_NE(material, nullptr);
MaterialInstance* instance = material->createInstance();
ASSERT_NE(instance, nullptr);
// Verify default values
EXPECT_EQ(instance->getConstant<float>("myFloat"), 1.0f);
EXPECT_EQ(instance->getConstant<int32_t>("myInt"), 2);
EXPECT_EQ(instance->getConstant<bool>("myBool"), false);
// Set new values
instance->setConstant("myFloat", 3.0f);
instance->setConstant("myInt", 4);
instance->setConstant("myBool", true);
// Verify new values
EXPECT_EQ(instance->getConstant<float>("myFloat"), 3.0f);
EXPECT_EQ(instance->getConstant<int32_t>("myInt"), 4);
EXPECT_EQ(instance->getConstant<bool>("myBool"), true);
engine->destroy(instance);
engine->destroy(material);
Engine::destroy(engine);
}
@@ -881,14 +881,6 @@ utils::io::sstream& CodeGenerator::generateSpecializationConstant(utils::io::sst
static const char* types[] = { "int", "float", "bool" };
// Spec constants aren't fully supported in Tint,
// workaround until https://issues.chromium.org/issues/42250586 is resolved
if (mTargetApi == TargetApi::WEBGPU) {
std::string const variableName = "FILAMENT_SPEC_CONST_" + std::to_string(id) + "_" + name;
out << " const " << types[value.index()] << " " << variableName << " = " << constantString << ";\n";
out << types[value.index()] << " " << name << " = " << variableName << ";\n";
return out;
}
if (mTargetLanguage == MaterialBuilderBase::TargetLanguage::SPIRV) {
out << "layout (constant_id = " << id << ") const "
<< types[value.index()] << " " << name << " = " << constantString << ";\n";
+18 -4
View File
@@ -14,6 +14,7 @@ if [ ! -d "${PROJECT_ROOT_DIR}/mesa/out" ]; then
fi
BACKEND_TEST_TARGET=''
ASAN_FLAG=''
# Set environment variables to use Mesa drivers.
os_name=$(uname -s)
@@ -27,15 +28,18 @@ if [[ "$os_name" == "Linux" ]]; then
export VK_ICD_FILENAMES="${PROJECT_ROOT_DIR}/mesa/out/share/vulkan/icd.d/lvp_icd.x86_64.json"
fi
BACKEND_TEST_TARGET=backend_test_linux
ASAN_FLAG="-b"
elif [[ "$os_name" == "Darwin" ]]; then
export DYLD_LIBRARY_PATH="${PROJECT_ROOT_DIR}/mesa/out/lib"
export VK_ICD_FILENAMES="${PROJECT_ROOT_DIR}/mesa/out/share/vulkan/icd.d/lvp_icd.aarch64.json"
BACKEND_TEST_TARGET=backend_test_mac
# asan is too slow for macOs build of the backend test
ASAN_FLAG=""
fi
# Build backend_test_mac
echo "Building backend_test_mac..."
"${PROJECT_ROOT_DIR}/build.sh" -W -p desktop -X "${PROJECT_ROOT_DIR}/mesa" debug ${BACKEND_TEST_TARGET}
# Build backend test
echo "Building ${BACKEND_TEST_TARGET}..."
"${PROJECT_ROOT_DIR}/build.sh" ${ASAN_FLAG} -W -y release -p desktop -X "${PROJECT_ROOT_DIR}/mesa" debug ${BACKEND_TEST_TARGET}
set +e
@@ -51,10 +55,20 @@ do
fi
done
# Mesa OSMesa is known to leak part of the context.
LSAN_CMD_PREFIX=""
if [[ "${ASAN_FLAG}" == "-b" ]]; then
echo "leak:PlatformOSMesa.cpp" > /tmp/leak_skip.txt
LSAN_CMD_PREFIX="LSAN_OPTIONS=suppressions=/tmp/leak_skip.txt"
fi
FINAL_RESULT=0
for BACKEND in ${BACKENDS[@]}; do
echo "----- ${BACKEND} backend test -----"
${PROJECT_ROOT_DIR}/out/cmake-debug/filament/backend/${BACKEND_TEST_TARGET} -a ${BACKEND} --ci --headless_only ${GTEST_FILTER_ARG}
${LSAN_CMD_PREFIX} ${PROJECT_ROOT_DIR}/out/cmake-debug/filament/backend/${BACKEND_TEST_TARGET} \
-a ${BACKEND} --ci --headless_only ${GTEST_FILTER_ARG}
RESULT=$(echo $?)
if [ ${RESULT} -gt 0 ]; then
echo "----- Error: backend ${BACKEND} test failed with result ${RESULT} -----"
+13 -1
View File
@@ -302,7 +302,19 @@ static_assert(ABSL_INTERNAL_INLINE_NAMESPACE_STR[0] != 'h' ||
#if (defined(__clang__) && !defined(_WIN32)) || \
(defined(__CUDACC__) && __CUDACC_VER_MAJOR__ >= 9) || \
(defined(__GNUC__) && !defined(__clang__) && !defined(__CUDACC__))
#define ABSL_HAVE_INTRINSIC_INT128 1
// Disable int128 instrinsic on arm when asan is enabled
#if defined(__arm__) || defined(__aarch64__)
#if defined(__has_feature) || defined(__SANITIZE_ADDRESS__)
#if __has_feature(address_sanitizer) || defined(__SANITIZE_ADDRESS__)
#define ABSL_ASAN_ON_ARM_DISABLE_INT128 1
#endif
#endif
#endif
#ifndef ABSL_ASAN_ON_ARM_DISABLE_INT128
#define ABSL_HAVE_INTRINSIC_INT128 1
#endif
#elif defined(__CUDACC__)
// __CUDACC_VER__ is a full version number before CUDA 9, and is defined to a
// string explaining that it has been removed starting with CUDA 9. We use
+10
View File
@@ -32,3 +32,13 @@ This folder previously last updated as follows:
rsync -r abseil_new/ abseil/ --delete --exclude tnt
rm -rf master.zip abseil_new
git add abseil ; git status
## Custom Changes
A custom patch has been applied to fix compilation on ARM architectures when AddressSanitizer (ASAN) is enabled (specifically regarding `ABSL_HAVE_INTRINSIC_INT128`).
If you update the `abseil` folder, you may need to re-apply the patch. You can do so by running the following command from the repository root:
```shell
git apply third_party/abseil/tnt/asan_arm_int128.diff
```
+1 -2
View File
@@ -52,8 +52,6 @@ if (ANDROID AND FILAMENT_BUILD_FILAMAT)
tint_lang_spirv_intrinsic
tint_lang_spirv_ir
tint_lang_spirv_reader
tint_lang_spirv_reader_ast_lower
tint_lang_spirv_reader_ast_parser
tint_lang_spirv_reader_common
tint_lang_spirv_reader_lower
tint_lang_spirv_reader_parser
@@ -77,6 +75,7 @@ if (ANDROID AND FILAMENT_BUILD_FILAMAT)
tint_utils_rtti
tint_utils_strconv
tint_utils_symbol
tint_utils_system
tint_utils_text
tint_utils_text_generator
)
+2 -1
View File
@@ -4,7 +4,8 @@ material {
color
],
shadingModel : unlit,
culling : none
culling : none,
featureLevel: 0
}
fragment {
+1
View File
@@ -31,6 +31,7 @@ set(COPTS "${COPTS} -DEMSCRIPTEN_HAS_UNBOUND_TYPE_NAMES=0")
set(LOPTS "${LOPTS} --bind")
set(LOPTS "${LOPTS} -s ALLOW_MEMORY_GROWTH=1")
set(LOPTS "${LOPTS} -s EXPORTED_FUNCTIONS=['_malloc','_free']")
set(LOPTS "${LOPTS} -s EXPORTED_RUNTIME_METHODS=['HEAP8','HEAP16','HEAP32','HEAPU8','HEAPU16','HEAPU32','HEAPF32','HEAPF64']")
set(LOPTS "${LOPTS} -s MODULARIZE=1")
set(LOPTS "${LOPTS} -s EXPORT_NAME=Filament")
set(LOPTS "${LOPTS} -s USE_WEBGL2=1")