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61 changed files with 1502 additions and 2127 deletions
-34
View File
@@ -19,8 +19,6 @@ jobs:
steps: steps:
- uses: actions/checkout@v4.1.6 - uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- name: Run build script - name: Run build script
run: | run: |
WORKFLOW_OS=`echo \`uname\` | sed "s/Darwin/mac/" | tr [:upper:] [:lower:]` WORKFLOW_OS=`echo \`uname\` | sed "s/Darwin/mac/" | tr [:upper:] [:lower:]`
@@ -46,8 +44,6 @@ jobs:
steps: steps:
- uses: actions/checkout@v4.1.6 - uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: actions/setup-java@v3 - uses: actions/setup-java@v3
with: with:
distribution: 'temurin' distribution: 'temurin'
@@ -64,8 +60,6 @@ jobs:
steps: steps:
- uses: actions/checkout@v4.1.6 - uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- name: Run build script - name: Run build script
run: | run: |
cd build/ios && printf "y" | ./build.sh presubmit cd build/ios && printf "y" | ./build.sh presubmit
@@ -128,31 +122,3 @@ jobs:
run: source ./build/linux/ci-common.sh && ./build.sh -W debug test_filamat filament run: source ./build/linux/ci-common.sh && ./build.sh -W debug test_filamat filament
- name: Run test - name: Run test
run: ./out/cmake-debug/libs/filamat/test_filamat --gtest_filter=MaterialCompiler.Wgsl* run: ./out/cmake-debug/libs/filamat/test_filamat --gtest_filter=MaterialCompiler.Wgsl*
code-correcteness:
name: code-correctness
runs-on: 'macos-14-xlarge'
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- name: Set up Homebrew
id: set-up-homebrew
uses: Homebrew/actions/setup-homebrew@master
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: '3.x'
- name: Install prerequisites
run: |
pip install pyyaml
brew install llvm
sudo ln -s "$(brew --prefix llvm)/bin/clang-tidy" "/usr/local/bin/clang-tidy"
- name: Run build script
# We need to build before clang-tidy can run analysis
run: |
# This will build for all three desktop backends on mac
./build.sh -p desktop debug gltf_viewer
- name: Run test
run: |
bash test/code-correctness/test.sh
@@ -142,13 +142,16 @@ abstract class MaterialCompiler extends TaskWithBinary {
if (!exclude_vulkan) { if (!exclude_vulkan) {
matcArgs += ['-a', 'vulkan'] matcArgs += ['-a', 'vulkan']
} }
def include_webgpu = providers def include_webgpu = providers
.gradleProperty("com.google.android.filament.include-webgpu") .gradleProperty("com.google.android.filament.include-webgpu")
.forUseAtConfigurationTime().present .forUseAtConfigurationTime().present
if (include_webgpu) {
matcArgs += ['-a', 'webgpu', '--variant-filter=skinning,stereo'] if (!include_webgpu) {
matcArgs += ['-a', 'webgpu']
} }
def mat_no_opt = providers def mat_no_opt = providers
.gradleProperty("com.google.android.filament.matnopt") .gradleProperty("com.google.android.filament.matnopt")
.forUseAtConfigurationTime().present .forUseAtConfigurationTime().present
+28 -29
View File
@@ -177,6 +177,29 @@ endif()
if (FILAMENT_SUPPORTS_VULKAN) if (FILAMENT_SUPPORTS_VULKAN)
list(APPEND SRCS list(APPEND SRCS
include/backend/platforms/VulkanPlatform.h include/backend/platforms/VulkanPlatform.h
src/vulkan/VulkanDescriptorSetCache.cpp
src/vulkan/VulkanDescriptorSetCache.h
src/vulkan/VulkanDescriptorSetLayoutCache.cpp
src/vulkan/VulkanDescriptorSetLayoutCache.h
src/vulkan/VulkanPipelineLayoutCache.cpp
src/vulkan/VulkanPipelineLayoutCache.h
src/vulkan/memory/ResourceManager.cpp
src/vulkan/memory/ResourceManager.h
src/vulkan/memory/ResourcePointer.h
src/vulkan/memory/Resource.cpp
src/vulkan/memory/Resource.h
src/vulkan/platform/VulkanPlatform.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.h
src/vulkan/utils/Conversion.cpp
src/vulkan/utils/Conversion.h
src/vulkan/utils/Definitions.h
src/vulkan/utils/Helper.h
src/vulkan/utils/Image.h
src/vulkan/utils/Image.cpp
src/vulkan/utils/Spirv.h
src/vulkan/utils/Spirv.cpp
src/vulkan/utils/StaticVector.h
src/vulkan/VulkanAsyncHandles.h src/vulkan/VulkanAsyncHandles.h
src/vulkan/VulkanBlitter.cpp src/vulkan/VulkanBlitter.cpp
src/vulkan/VulkanBlitter.h src/vulkan/VulkanBlitter.h
@@ -187,56 +210,31 @@ if (FILAMENT_SUPPORTS_VULKAN)
src/vulkan/VulkanConstants.h src/vulkan/VulkanConstants.h
src/vulkan/VulkanContext.cpp src/vulkan/VulkanContext.cpp
src/vulkan/VulkanContext.h src/vulkan/VulkanContext.h
src/vulkan/VulkanDescriptorSetCache.cpp
src/vulkan/VulkanDescriptorSetCache.h
src/vulkan/VulkanDescriptorSetLayoutCache.cpp
src/vulkan/VulkanDescriptorSetLayoutCache.h
src/vulkan/VulkanDriver.cpp src/vulkan/VulkanDriver.cpp
src/vulkan/VulkanDriver.h src/vulkan/VulkanDriver.h
src/vulkan/VulkanDriverFactory.h src/vulkan/VulkanDriverFactory.h
src/vulkan/VulkanExternalImageManager.cpp
src/vulkan/VulkanExternalImageManager.h
src/vulkan/VulkanFboCache.cpp src/vulkan/VulkanFboCache.cpp
src/vulkan/VulkanFboCache.h src/vulkan/VulkanFboCache.h
src/vulkan/VulkanHandles.cpp src/vulkan/VulkanHandles.cpp
src/vulkan/VulkanHandles.h src/vulkan/VulkanHandles.h
src/vulkan/VulkanMemory.cpp
src/vulkan/VulkanMemory.h src/vulkan/VulkanMemory.h
src/vulkan/VulkanMemory.cpp
src/vulkan/VulkanPipelineCache.cpp src/vulkan/VulkanPipelineCache.cpp
src/vulkan/VulkanPipelineCache.h src/vulkan/VulkanPipelineCache.h
src/vulkan/VulkanPipelineLayoutCache.cpp
src/vulkan/VulkanPipelineLayoutCache.h
src/vulkan/VulkanQueryManager.cpp src/vulkan/VulkanQueryManager.cpp
src/vulkan/VulkanQueryManager.h src/vulkan/VulkanQueryManager.h
src/vulkan/VulkanReadPixels.cpp
src/vulkan/VulkanReadPixels.h
src/vulkan/VulkanSamplerCache.cpp src/vulkan/VulkanSamplerCache.cpp
src/vulkan/VulkanSamplerCache.h src/vulkan/VulkanSamplerCache.h
src/vulkan/VulkanStagePool.cpp src/vulkan/VulkanStagePool.cpp
src/vulkan/VulkanStagePool.h src/vulkan/VulkanStagePool.h
src/vulkan/VulkanSwapChain.cpp src/vulkan/VulkanSwapChain.cpp
src/vulkan/VulkanSwapChain.h src/vulkan/VulkanSwapChain.h
src/vulkan/VulkanReadPixels.cpp
src/vulkan/VulkanReadPixels.h
src/vulkan/VulkanTexture.cpp src/vulkan/VulkanTexture.cpp
src/vulkan/VulkanTexture.h src/vulkan/VulkanTexture.h
src/vulkan/VulkanYcbcrConversionCache.cpp src/vulkan/VulkanYcbcrConversionCache.cpp
src/vulkan/VulkanYcbcrConversionCache.h src/vulkan/VulkanYcbcrConversionCache.h
src/vulkan/memory/Resource.cpp
src/vulkan/memory/Resource.h
src/vulkan/memory/ResourceManager.cpp
src/vulkan/memory/ResourceManager.h
src/vulkan/memory/ResourcePointer.h
src/vulkan/platform/VulkanPlatform.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.h
src/vulkan/utils/Conversion.cpp
src/vulkan/utils/Conversion.h
src/vulkan/utils/Definitions.h
src/vulkan/utils/Helper.h
src/vulkan/utils/Image.cpp
src/vulkan/utils/Image.h
src/vulkan/utils/Spirv.cpp
src/vulkan/utils/Spirv.h
src/vulkan/utils/StaticVector.h
) )
if (LINUX OR WIN32) if (LINUX OR WIN32)
list(APPEND SRCS src/vulkan/platform/VulkanPlatformLinuxWindows.cpp) list(APPEND SRCS src/vulkan/platform/VulkanPlatformLinuxWindows.cpp)
@@ -259,6 +257,8 @@ if (FILAMENT_SUPPORTS_WEBGPU)
src/webgpu/WebGPUDriver.h src/webgpu/WebGPUDriver.h
src/webgpu/WebGPUSwapChain.cpp src/webgpu/WebGPUSwapChain.cpp
src/webgpu/WebGPUSwapChain.h src/webgpu/WebGPUSwapChain.h
src/webgpu/WebGPUHandles.cpp
src/webgpu/WebGPUHandles.h
) )
if (WIN32) if (WIN32)
list(APPEND SRCS src/webgpu/platform/WebGPUPlatformWindows.cpp) list(APPEND SRCS src/webgpu/platform/WebGPUPlatformWindows.cpp)
@@ -508,7 +508,6 @@ if (APPLE OR LINUX)
test/ImageExpectations.cpp test/ImageExpectations.cpp
test/Lifetimes.cpp test/Lifetimes.cpp
test/Shader.cpp test/Shader.cpp
test/SharedShaders.cpp
test/test_FeedbackLoops.cpp test/test_FeedbackLoops.cpp
test/test_Blit.cpp test/test_Blit.cpp
test/test_MissingRequiredAttributes.cpp test/test_MissingRequiredAttributes.cpp
@@ -149,13 +149,6 @@ public:
* - PlatformEGLAndroid * - PlatformEGLAndroid
*/ */
bool assertNativeWindowIsValid = false; bool assertNativeWindowIsValid = false;
/**
* The action to take if a Drawable cannot be acquired. If true, the
* frame is aborted instead of panic. This is only supported for:
* - PlatformMetal
*/
bool metalDisablePanicOnDrawableFailure = false;
}; };
Platform() noexcept; Platform() noexcept;
@@ -104,6 +104,10 @@ public:
// Semaphore to be signaled once the image is available. // Semaphore to be signaled once the image is available.
VkSemaphore imageReadySemaphore = VK_NULL_HANDLE; VkSemaphore imageReadySemaphore = VK_NULL_HANDLE;
// A function called right before vkQueueSubmit. After this call, the image must be
// available. This pointer can be null if imageReadySemaphore is not VK_NULL_HANDLE.
std::function<void(SwapChainPtr handle)> explicitImageReadyWait = nullptr;
}; };
VulkanPlatform(); VulkanPlatform();
@@ -294,16 +298,6 @@ public:
VkQueue getProtectedGraphicsQueue() const noexcept; VkQueue getProtectedGraphicsQueue() const noexcept;
struct ExternalImageMetadata { struct ExternalImageMetadata {
/**
* The Filament texture format.
*/
TextureFormat filamentFormat;
/**
* The Filament texture usage.
*/
TextureUsage filamentUsage;
/** /**
* The width of the external image * The width of the external image
*/ */
@@ -314,6 +308,11 @@ public:
*/ */
uint32_t height; uint32_t height;
/**
* The layerCount of the external image
*/
uint32_t layerCount;
/** /**
* The layer count of the external image * The layer count of the external image
*/ */
@@ -329,6 +328,11 @@ public:
*/ */
VkFormat format; VkFormat format;
/**
* An external buffer can be protected. This tells you if it is.
*/
bool isProtected;
/** /**
* The type of external format (opaque int) if used. * The type of external format (opaque int) if used.
*/ */
@@ -348,44 +352,20 @@ public:
* Heap information * Heap information
*/ */
uint32_t memoryTypeBits; uint32_t memoryTypeBits;
/**
* Ycbcr conversion components
*/
VkComponentMapping ycbcrConversionComponents;
/**
* Ycbcr model
*/
VkSamplerYcbcrModelConversion ycbcrModel;
/**
* Ycbcr range
*/
VkSamplerYcbcrRange ycbcrRange;
/**
* Ycbcr x chroma offset
*/
VkChromaLocation xChromaOffset;
/**
* Ycbcr y chroma offset
*/
VkChromaLocation yChromaOffset;
}; };
virtual ExternalImageMetadata getExternalImageMetadata(ExternalImageHandleRef externalImage);
// Note that the image metadata might change per-frame, hence we need a method for extracting
// it.
virtual ExternalImageMetadata extractExternalImageMetadata(ExternalImageHandleRef image) const {
return {};
}
using ImageData = std::pair<VkImage, VkDeviceMemory>; using ImageData = std::pair<VkImage, VkDeviceMemory>;
virtual ImageData createVkImageFromExternal(ExternalImageHandleRef image) const { virtual ImageData createExternalImageData(ExternalImageHandleRef externalImage,
return { VK_NULL_HANDLE, VK_NULL_HANDLE }; const ExternalImageMetadata& metadata, uint32_t memoryTypeIndex,
} VkImageUsageFlags usage);
virtual VkSampler createExternalSampler(SamplerYcbcrConversion chroma,
SamplerParams sampler, uint32_t internalFormat);
virtual VkImageView createExternalImageView(SamplerYcbcrConversion chroma,
uint32_t internalFormat, VkImage image, VkImageSubresourceRange range,
VkImageViewType viewType, VkComponentMapping swizzle);
protected: protected:
virtual ExtensionSet getSwapchainInstanceExtensions() const; virtual ExtensionSet getSwapchainInstanceExtensions() const;
@@ -398,6 +378,20 @@ private:
// Platform dependent helper methods // Platform dependent helper methods
static ExtensionSet getSwapchainInstanceExtensionsImpl(); static ExtensionSet getSwapchainInstanceExtensionsImpl();
static ExternalImageMetadata getExternalImageMetadataImpl(ExternalImageHandleRef externalImage,
VkDevice device);
static ImageData createExternalImageDataImpl(ExternalImageHandleRef externalImage,
VkDevice device, const ExternalImageMetadata& metadata, uint32_t memoryTypeIndex,
VkImageUsageFlags usage);
static VkSampler createExternalSamplerImpl(VkDevice device,
SamplerYcbcrConversion chroma, SamplerParams sampler,
uint32_t internalFormat);
static VkImageView createExternalImageViewImpl(VkDevice device,
SamplerYcbcrConversion chroma, uint32_t internalFormat, VkImage image,
VkImageSubresourceRange range, VkImageViewType viewType,
VkComponentMapping swizzle);
// Platform dependent helper methods // Platform dependent helper methods
static SurfaceBundle createVkSurfaceKHRImpl(void* nativeWindow, VkInstance instance, static SurfaceBundle createVkSurfaceKHRImpl(void* nativeWindow, VkInstance instance,
uint64_t flags) noexcept; uint64_t flags) noexcept;
@@ -26,7 +26,7 @@ namespace filament::backend {
class VulkanPlatformAndroid : public VulkanPlatform { class VulkanPlatformAndroid : public VulkanPlatform {
public: public:
ExternalImageHandle UTILS_PUBLIC createExternalImage(AHardwareBuffer const* buffer, Platform::ExternalImageHandle UTILS_PUBLIC createExternalImage(AHardwareBuffer const* buffer,
bool sRGB) noexcept; bool sRGB) noexcept;
struct UTILS_PUBLIC ExternalImageDescAndroid { struct UTILS_PUBLIC ExternalImageDescAndroid {
@@ -39,26 +39,31 @@ public:
ExternalImageDescAndroid UTILS_PUBLIC getExternalImageDesc( ExternalImageDescAndroid UTILS_PUBLIC getExternalImageDesc(
ExternalImageHandleRef externalImage) const noexcept; ExternalImageHandleRef externalImage) const noexcept;
virtual ExternalImageMetadata extractExternalImageMetadata(
ExternalImageHandleRef image) const override;
virtual ImageData createVkImageFromExternal(ExternalImageHandleRef image) const override;
protected: protected:
virtual ExtensionSet getSwapchainInstanceExtensions() const override;
using SurfaceBundle = VulkanPlatform::SurfaceBundle;
virtual SurfaceBundle createVkSurfaceKHR(void* nativeWindow, VkInstance instance,
uint64_t flags) const noexcept override;
private:
struct ExternalImageVulkanAndroid : public Platform::ExternalImage { struct ExternalImageVulkanAndroid : public Platform::ExternalImage {
AHardwareBuffer* aHardwareBuffer = nullptr; AHardwareBuffer* aHardwareBuffer = nullptr;
bool sRGB = false; bool sRGB = false;
unsigned int width; // Texture width
unsigned int height; // Texture height
TextureFormat format;// Texture format
TextureUsage usage; // Texture usage flags
protected: protected:
~ExternalImageVulkanAndroid() override; ~ExternalImageVulkanAndroid() override;
}; };
virtual ExternalImageMetadata getExternalImageMetadata(ExternalImageHandleRef externalImage);
using ImageData = VulkanPlatform::ImageData;
virtual ImageData createExternalImageData(ExternalImageHandleRef externalImage,
const ExternalImageMetadata& metadata, uint32_t memoryTypeIndex,
VkImageUsageFlags usage);
virtual ExtensionSet getSwapchainInstanceExtensions() const;
using SurfaceBundle = VulkanPlatform::SurfaceBundle;
virtual SurfaceBundle createVkSurfaceKHR(void* nativeWindow, VkInstance instance,
uint64_t flags) const noexcept;
}; };
}// namespace filament::backend }// namespace filament::backend
@@ -45,9 +45,6 @@ PlatformMetal::~PlatformMetal() noexcept {
} }
Driver* PlatformMetal::createDriver(void* /*sharedContext*/, const Platform::DriverConfig& driverConfig) noexcept { Driver* PlatformMetal::createDriver(void* /*sharedContext*/, const Platform::DriverConfig& driverConfig) noexcept {
pImpl->mDrawableFailureBehavior = driverConfig.metalDisablePanicOnDrawableFailure
? DrawableFailureBehavior::ABORT_FRAME
: DrawableFailureBehavior::PANIC;
return MetalDriverFactory::create(this, driverConfig); return MetalDriverFactory::create(this, driverConfig);
} }
@@ -93,7 +93,7 @@
#endif #endif
#ifndef NDEBUG #ifndef NDEBUG
#define FVK_DEBUG_FLAGS (FVK_DEBUG_PERFORMANCE | FVK_DEBUG_FORWARDED_FLAG | FVK_DEBUG_VALIDATION) #define FVK_DEBUG_FLAGS (FVK_DEBUG_PERFORMANCE | FVK_DEBUG_FORWARDED_FLAG)
#else #else
#define FVK_DEBUG_FLAGS 0 #define FVK_DEBUG_FLAGS 0
#endif #endif
+7 -14
View File
@@ -70,11 +70,13 @@ struct VulkanRenderPass {
// context are stored in VulkanPlatform. // context are stored in VulkanPlatform.
struct VulkanContext { struct VulkanContext {
public: public:
static uint32_t selectMemoryType(VkPhysicalDeviceMemoryProperties const& memoryProperties, inline uint32_t selectMemoryType(uint32_t flags, VkFlags reqs) const {
uint32_t flags, VkFlags reqs) { if ((reqs & VK_MEMORY_PROPERTY_PROTECTED_BIT) != 0) {
assert_invariant(isProtectedMemorySupported() == true);
}
for (uint32_t i = 0; i < VK_MAX_MEMORY_TYPES; i++) { for (uint32_t i = 0; i < VK_MAX_MEMORY_TYPES; i++) {
if (flags & 1) { if (flags & 1) {
if ((memoryProperties.memoryTypes[i].propertyFlags & reqs) == reqs) { if ((mMemoryProperties.memoryTypes[i].propertyFlags & reqs) == reqs) {
return i; return i;
} }
} }
@@ -83,13 +85,6 @@ public:
return (uint32_t) VK_MAX_MEMORY_TYPES; return (uint32_t) VK_MAX_MEMORY_TYPES;
} }
inline uint32_t selectMemoryType(uint32_t flags, VkFlags reqs) const {
if ((reqs & VK_MEMORY_PROPERTY_PROTECTED_BIT) != 0) {
assert_invariant(isProtectedMemorySupported());
}
return selectMemoryType(mMemoryProperties, flags, reqs);
}
inline fvkutils::VkFormatList const& getAttachmentDepthStencilFormats() const { inline fvkutils::VkFormatList const& getAttachmentDepthStencilFormats() const {
return mDepthStencilFormats; return mDepthStencilFormats;
} }
@@ -123,7 +118,7 @@ public:
} }
inline bool isMultiviewEnabled() const noexcept { inline bool isMultiviewEnabled() const noexcept {
return mPhysicalDeviceVk11Features.multiview == VK_TRUE; return mMultiviewEnabled;
} }
inline bool isClipDistanceSupported() const noexcept { inline bool isClipDistanceSupported() const noexcept {
@@ -147,9 +142,6 @@ private:
VkPhysicalDeviceProperties2 mPhysicalDeviceProperties = { VkPhysicalDeviceProperties2 mPhysicalDeviceProperties = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2, .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
}; };
VkPhysicalDeviceVulkan11Features mPhysicalDeviceVk11Features = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES,
};
VkPhysicalDeviceFeatures2 mPhysicalDeviceFeatures = { VkPhysicalDeviceFeatures2 mPhysicalDeviceFeatures = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2, .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
}; };
@@ -162,6 +154,7 @@ private:
}; };
bool mDebugMarkersSupported = false; bool mDebugMarkersSupported = false;
bool mDebugUtilsSupported = false; bool mDebugUtilsSupported = false;
bool mMultiviewEnabled = false;
bool mLazilyAllocatedMemorySupported = false; bool mLazilyAllocatedMemorySupported = false;
bool mProtectedMemorySupported = false; bool mProtectedMemorySupported = false;
@@ -282,25 +282,18 @@ void VulkanDescriptorSetCache::commit(VulkanCommandBuffer* commands,
fvkutils::DescriptorSetMask curMask = setMask; fvkutils::DescriptorSetMask curMask = setMask;
auto& updateSets = mStashedSets; auto& updateSets = mStashedSets;
bool const pipelineLayoutIsSame = mLastBoundInfo.pipelineLayout == pipelineLayout; auto& lastBoundSets = mLastBoundInfo.boundSets;
if (pipelineLayoutIsSame) { setMask.forEachSetBit([&](size_t index) {
auto& lastBoundSets = mLastBoundInfo.boundSets; if (!updateSets[index] || updateSets[index] == lastBoundSets[index]) {
setMask.forEachSetBit([&](size_t index) { curMask.unset(index);
if (!updateSets[index] || updateSets[index] == lastBoundSets[index]) {
curMask.unset(index);
}
});
if (curMask.none() &&
mLastBoundInfo.setMask == setMask && mLastBoundInfo.boundSets == updateSets) {
return;
} }
} else { });
setMask.forEachSetBit([&](size_t index) {
if (!updateSets[index]) { if (curMask.none() &&
curMask.unset(index); (mLastBoundInfo.pipelineLayout == pipelineLayout && mLastBoundInfo.setMask == setMask &&
} mLastBoundInfo.boundSets == updateSets)) {
}); return;
} }
curMask.forEachSetBit([&updateSets, commands, pipelineLayout](size_t index) { curMask.forEachSetBit([&updateSets, commands, pipelineLayout](size_t index) {
@@ -308,7 +301,7 @@ void VulkanDescriptorSetCache::commit(VulkanCommandBuffer* commands,
auto set = updateSets[index]; auto set = updateSets[index];
VkCommandBuffer const cmdbuffer = commands->buffer(); VkCommandBuffer const cmdbuffer = commands->buffer();
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, index, vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, index,
1, &set->getVkSet(), set->uniqueDynamicUboCount, set->getOffsets()->data()); 1, &set->vkSet, set->uniqueDynamicUboCount, set->getOffsets()->data());
commands->acquire(set); commands->acquire(set);
}); });
@@ -336,7 +329,7 @@ void VulkanDescriptorSetCache::updateBuffer(fvkmemory::resource_ptr<VulkanDescri
} }
VkWriteDescriptorSet const descriptorWrite = { VkWriteDescriptorSet const descriptorWrite = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = set->getVkSet(), .dstSet = set->vkSet,
.dstBinding = binding, .dstBinding = binding,
.descriptorCount = 1, .descriptorCount = 1,
.descriptorType = type, .descriptorType = type,
@@ -349,6 +342,10 @@ void VulkanDescriptorSetCache::updateBuffer(fvkmemory::resource_ptr<VulkanDescri
void VulkanDescriptorSetCache::updateSampler(fvkmemory::resource_ptr<VulkanDescriptorSet> set, void VulkanDescriptorSetCache::updateSampler(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
uint8_t binding, fvkmemory::resource_ptr<VulkanTexture> texture, uint8_t binding, fvkmemory::resource_ptr<VulkanTexture> texture,
VkSampler sampler) noexcept { VkSampler sampler) noexcept {
VkDescriptorImageInfo info{
.sampler = sampler,
.imageLayout = fvkutils::getVkLayout(texture->getDefaultLayout()),
};
VkImageSubresourceRange range = texture->getPrimaryViewRange(); VkImageSubresourceRange range = texture->getPrimaryViewRange();
VkImageViewType const expectedType = texture->getViewType(); VkImageViewType const expectedType = texture->getViewType();
if (any(texture->usage & TextureUsage::DEPTH_ATTACHMENT) && if (any(texture->usage & TextureUsage::DEPTH_ATTACHMENT) &&
@@ -358,16 +355,12 @@ void VulkanDescriptorSetCache::updateSampler(fvkmemory::resource_ptr<VulkanDescr
range.levelCount = 1; range.levelCount = 1;
range.layerCount = 1; range.layerCount = 1;
} }
VkDescriptorImageInfo info{ info.imageView = texture->getView(range);
.sampler = sampler,
.imageView = texture->getView(range),
.imageLayout = fvkutils::getVkLayout(texture->getDefaultLayout()),
};
VkWriteDescriptorSet const descriptorWrite = { VkWriteDescriptorSet const descriptorWrite = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr, .pNext = nullptr,
.dstSet = set->getVkSet(), .dstSet = set->vkSet,
.dstBinding = binding, .dstBinding = binding,
.descriptorCount = 1, .descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
@@ -385,10 +378,10 @@ void VulkanDescriptorSetCache::updateInputAttachment(
fvkmemory::resource_ptr<VulkanDescriptorSet> VulkanDescriptorSetCache::createSet( fvkmemory::resource_ptr<VulkanDescriptorSet> VulkanDescriptorSetCache::createSet(
Handle<HwDescriptorSet> handle, fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) { Handle<HwDescriptorSet> handle, fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) {
auto const vkSet = getVkSet(layout); auto const vkSet = mDescriptorPool->obtainSet(layout);
auto const& count = layout->count; auto const& count = layout->count;
auto const vklayout = layout->getVkLayout(); auto const vklayout = layout->getVkLayout();
auto set = fvkmemory::resource_ptr<VulkanDescriptorSet>::make(mResourceManager, handle, return fvkmemory::resource_ptr<VulkanDescriptorSet>::make(mResourceManager, handle, vkSet,
layout->bitmask.dynamicUbo, layout->count.dynamicUbo, layout->bitmask.dynamicUbo, layout->count.dynamicUbo,
[vkSet, count, vklayout, this](VulkanDescriptorSet*) { [vkSet, count, vklayout, this](VulkanDescriptorSet*) {
// Note that mDescriptorPool could be gone due to terminate (when the backend shuts // Note that mDescriptorPool could be gone due to terminate (when the backend shuts
@@ -397,20 +390,10 @@ fvkmemory::resource_ptr<VulkanDescriptorSet> VulkanDescriptorSetCache::createSet
mDescriptorPool->recycle(count, vklayout, vkSet); mDescriptorPool->recycle(count, vklayout, vkSet);
} }
}); });
set->setVkSet(vkSet);
return set;
} }
VkDescriptorSet VulkanDescriptorSetCache::getVkSet( void VulkanDescriptorSetCache::gc() {
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) { mStashedSets = {};
return mDescriptorPool->obtainSet(layout);
} }
void VulkanDescriptorSetCache::manualRecyle(VulkanDescriptorSetLayout::Count const& count,
VkDescriptorSetLayout vklayout, VkDescriptorSet vkSet) {
mDescriptorPool->recycle(count, vklayout, vkSet);
}
void VulkanDescriptorSetCache::gc() { mStashedSets = {}; }
} // namespace filament::backend } // namespace filament::backend
@@ -41,8 +41,6 @@ public:
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT; VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT;
using DescriptorSetLayoutArray = VulkanDescriptorSetLayout::DescriptorSetLayoutArray; using DescriptorSetLayoutArray = VulkanDescriptorSetLayout::DescriptorSetLayoutArray;
using DescriptorSetArray =
std::array<fvkmemory::resource_ptr<VulkanDescriptorSet>, UNIQUE_DESCRIPTOR_SET_COUNT>;
VulkanDescriptorSetCache(VkDevice device, fvkmemory::ResourceManager* resourceManager); VulkanDescriptorSetCache(VkDevice device, fvkmemory::ResourceManager* resourceManager);
~VulkanDescriptorSetCache(); ~VulkanDescriptorSetCache();
@@ -70,21 +68,14 @@ public:
fvkmemory::resource_ptr<VulkanDescriptorSet> createSet(Handle<HwDescriptorSet> handle, fvkmemory::resource_ptr<VulkanDescriptorSet> createSet(Handle<HwDescriptorSet> handle,
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout); fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout);
// This method is only meant to be used with external samplers (or internally within this
// class).
VkDescriptorSet getVkSet(fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout);
// This method is only meant to be used with external samplers.
void manualRecyle(VulkanDescriptorSetLayout::Count const& count, VkDescriptorSetLayout vklayout,
VkDescriptorSet vkSet);
DescriptorSetArray const& getBoundSets() const { return mStashedSets; }
void gc(); void gc();
private: private:
class DescriptorInfinitePool; class DescriptorInfinitePool;
using DescriptorSetArray =
std::array<fvkmemory::resource_ptr<VulkanDescriptorSet>, UNIQUE_DESCRIPTOR_SET_COUNT>;
VkDevice mDevice; VkDevice mDevice;
fvkmemory::ResourceManager* mResourceManager; fvkmemory::ResourceManager* mResourceManager;
std::unique_ptr<DescriptorInfinitePool> mDescriptorPool; std::unique_ptr<DescriptorInfinitePool> mDescriptorPool;
@@ -18,8 +18,6 @@
#include "VulkanHandles.h" #include "VulkanHandles.h"
#include <utils/Hash.h>
namespace filament::backend { namespace filament::backend {
namespace { namespace {
@@ -60,56 +58,6 @@ uint32_t appendBindings(VkDescriptorSetLayoutBinding* toBind, VkDescriptorType t
return count; return count;
} }
uint32_t appendSamplerBindings(VkDescriptorSetLayoutBinding* toBind,
fvkutils::SamplerBitmask const& mask, fvkutils::SamplerBitmask const& external,
utils::FixedCapacityVector<VkSampler> const& immutableSamplers) {
using Bitmask = fvkutils::SamplerBitmask;
uint32_t count = 0;
Bitmask alreadySeen;
uint8_t immutableIndex = 0;
size_t const immutableSamplerCount = immutableSamplers.size();
mask.forEachSetBit([&](size_t index) {
VkShaderStageFlags stages = 0;
uint32_t binding = 0;
if (index < fvkutils::getFragmentStageShift<Bitmask>()) {
binding = (uint32_t) index;
stages |= VK_SHADER_STAGE_VERTEX_BIT;
auto fragIndex = index + fvkutils::getFragmentStageShift<Bitmask>();
if (mask.test(fragIndex)) {
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
alreadySeen.set(fragIndex);
}
} else if (!alreadySeen.test(index)) {
// We are in fragment stage bits
binding = (uint32_t) (index - fvkutils::getFragmentStageShift<Bitmask>());
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
}
if (stages) {
toBind[count++] = {
.binding = binding,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1,
.stageFlags = stages,
.pImmutableSamplers = external[index] && immutableSamplerCount > immutableIndex
? &immutableSamplers[immutableIndex++]
: nullptr,
};
}
});
return count;
}
uint64_t computeImmutableSamplerHash(utils::FixedCapacityVector<VkSampler> const& samplers) {
size_t const size = samplers.size();
if (size == 0) {
return 0;
} else if (size == 1) {
return (uint64_t) samplers[0];
}
return utils::hash::murmur3((uint32_t*) samplers.data(), samplers.size() * 2, 0);
}
} // anonymous namespace } // anonymous namespace
VulkanDescriptorSetLayoutCache::VulkanDescriptorSetLayoutCache(VkDevice device, VulkanDescriptorSetLayoutCache::VulkanDescriptorSetLayoutCache(VkDevice device,
@@ -125,44 +73,37 @@ void VulkanDescriptorSetLayoutCache::terminate() noexcept {
} }
} }
VkDescriptorSetLayout VulkanDescriptorSetLayoutCache::getVkLayout(
VulkanDescriptorSetLayout::Bitmask const& bitmasks,
utils::FixedCapacityVector<VkSampler> immutableSamplers) {
LayoutKey key = {
.bitmask = bitmasks,
.immutableSamplerHash = computeImmutableSamplerHash(immutableSamplers),
};
if (auto itr = mVkLayouts.find(key); itr != mVkLayouts.end()) {
return itr->second;
}
VkDescriptorSetLayoutBinding toBind[VulkanDescriptorSetLayout::MAX_BINDINGS];
uint32_t count = 0;
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
bitmasks.dynamicUbo);
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, bitmasks.ubo);
count += appendSamplerBindings(&toBind[count], bitmasks.sampler, bitmasks.externalSampler,
immutableSamplers);
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
bitmasks.inputAttachment);
assert_invariant(count != 0 && "Need at least one binding for descriptor set layout.");
VkDescriptorSetLayoutCreateInfo dlinfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = count,
.pBindings = toBind,
};
VkDescriptorSetLayout vklayout;
vkCreateDescriptorSetLayout(mDevice, &dlinfo, VKALLOC, &vklayout);
mVkLayouts[key] = vklayout;
return vklayout;
}
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> VulkanDescriptorSetLayoutCache::createLayout( fvkmemory::resource_ptr<VulkanDescriptorSetLayout> VulkanDescriptorSetLayoutCache::createLayout(
Handle<HwDescriptorSetLayout> handle, backend::DescriptorSetLayout&& info) { Handle<HwDescriptorSetLayout> handle, backend::DescriptorSetLayout&& info) {
auto layout = fvkmemory::resource_ptr<VulkanDescriptorSetLayout>::make(mResourceManager, handle, auto layout = fvkmemory::resource_ptr<VulkanDescriptorSetLayout>::make(mResourceManager, handle,
info); info);
layout->setVkLayout(getVkLayout(layout->bitmask)); VkDescriptorSetLayout vklayout = VK_NULL_HANDLE;
auto const& bitmasks = layout->bitmask;
if (auto itr = mVkLayouts.find(bitmasks); itr != mVkLayouts.end()) {
vklayout = itr->second;
} else {
VkDescriptorSetLayoutBinding toBind[VulkanDescriptorSetLayout::MAX_BINDINGS];
uint32_t count = 0;
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
bitmasks.dynamicUbo);
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, bitmasks.ubo);
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
bitmasks.sampler);
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
bitmasks.inputAttachment);
assert_invariant(count != 0 && "Need at least one binding for descriptor set layout.");
VkDescriptorSetLayoutCreateInfo dlinfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.bindingCount = count,
.pBindings = toBind,
};
vkCreateDescriptorSetLayout(mDevice, &dlinfo, VKALLOC, &vklayout);
mVkLayouts[bitmasks] = vklayout;
}
layout->setVkLayout(vklayout);
return layout; return layout;
} }
@@ -26,11 +26,12 @@
#include <backend/TargetBufferInfo.h> #include <backend/TargetBufferInfo.h>
#include <utils/bitset.h> #include <utils/bitset.h>
#include <utils/FixedCapacityVector.h>
#include <bluevk/BlueVK.h> #include <bluevk/BlueVK.h>
#include <tsl/robin_map.h> #include <tsl/robin_map.h>
#include <memory>
namespace filament::backend { namespace filament::backend {
class VulkanDescriptorSetLayoutCache { class VulkanDescriptorSetLayoutCache {
@@ -40,34 +41,21 @@ public:
void terminate() noexcept; void terminate() noexcept;
// Just a wrapper around getVkLayout()
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> createLayout( fvkmemory::resource_ptr<VulkanDescriptorSetLayout> createLayout(
Handle<HwDescriptorSetLayout> handle, backend::DescriptorSetLayout&& info); Handle<HwDescriptorSetLayout> handle, backend::DescriptorSetLayout&& info);
// This method is meant to be used with external samplers
VkDescriptorSetLayout getVkLayout(VulkanDescriptorSetLayout::Bitmask const& bitmasks,
utils::FixedCapacityVector<VkSampler> immutableSamplers = {});
private: private:
VkDevice mDevice; VkDevice mDevice;
fvkmemory::ResourceManager* mResourceManager; fvkmemory::ResourceManager* mResourceManager;
struct LayoutKey { using BitmaskGroup = VulkanDescriptorSetLayout::Bitmask;
// this describes the layout using bitset. using BitmaskGroupHashFn = utils::hash::MurmurHashFn<BitmaskGroup>;
VulkanDescriptorSetLayout::Bitmask bitmask = {}; struct BitmaskGroupEqual {
// number of immutable samplers can be arbitrary; so we hash them into 64-bit. bool operator()(BitmaskGroup const& k1, BitmaskGroup const& k2) const { return k1 == k2; }
uint64_t immutableSamplerHash = 0;
};
static_assert(sizeof(LayoutKey) == 48);
using LayoutKeyHashFn = utils::hash::MurmurHashFn<LayoutKey>;
struct LayoutKeyEqual {
bool operator()(LayoutKey const& k1, LayoutKey const& k2) const {
return k1.bitmask == k2.bitmask && k1.immutableSamplerHash == k2.immutableSamplerHash;
}
}; };
tsl::robin_map<LayoutKey, VkDescriptorSetLayout, LayoutKeyHashFn, LayoutKeyEqual> mVkLayouts; tsl::robin_map<BitmaskGroup, VkDescriptorSetLayout, BitmaskGroupHashFn, BitmaskGroupEqual>
mVkLayouts;
}; };
} // namespace filament::backend } // namespace filament::backend
+48 -100
View File
@@ -200,7 +200,9 @@ Dispatcher VulkanDriver::getDispatcher() const noexcept {
VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& context, VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& context,
Platform::DriverConfig const& driverConfig) noexcept Platform::DriverConfig const& driverConfig) noexcept
: mPlatform(platform), : mPlatform(platform),
mResourceManager(driverConfig.handleArenaSize, driverConfig.disableHandleUseAfterFreeCheck, mResourceManager(
driverConfig.handleArenaSize,
driverConfig.disableHandleUseAfterFreeCheck,
driverConfig.disableHeapHandleTags), driverConfig.disableHeapHandleTags),
mAllocator(createAllocator(mPlatform->getInstance(), mPlatform->getPhysicalDevice(), mAllocator(createAllocator(mPlatform->getInstance(), mPlatform->getPhysicalDevice(),
mPlatform->getDevice())), mPlatform->getDevice())),
@@ -219,8 +221,6 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
mDescriptorSetLayoutCache(mPlatform->getDevice(), &mResourceManager), mDescriptorSetLayoutCache(mPlatform->getDevice(), &mResourceManager),
mDescriptorSetCache(mPlatform->getDevice(), &mResourceManager), mDescriptorSetCache(mPlatform->getDevice(), &mResourceManager),
mQueryManager(mPlatform->getDevice()), mQueryManager(mPlatform->getDevice()),
mExternalImageManager(platform, &mSamplerCache, &mYcbcrConversionCache, &mDescriptorSetCache,
&mDescriptorSetLayoutCache),
mIsSRGBSwapChainSupported(mPlatform->getCustomization().isSRGBSwapChainSupported), mIsSRGBSwapChainSupported(mPlatform->getCustomization().isSRGBSwapChainSupported),
mStereoscopicType(driverConfig.stereoscopicType) { mStereoscopicType(driverConfig.stereoscopicType) {
@@ -313,7 +313,7 @@ void VulkanDriver::terminate() {
mCurrentSwapChain = {}; mCurrentSwapChain = {};
mDefaultRenderTarget = {}; mDefaultRenderTarget = {};
mPipelineState = {}; mBoundPipeline = {};
mQueryManager.terminate(); mQueryManager.terminate();
@@ -325,10 +325,6 @@ void VulkanDriver::terminate() {
mCommands.terminate(); mCommands.terminate();
// Must come before samplerCache, ycbcrConversionCache, descriptorSetCache,
// descriptorSetLayoutCache
mExternalImageManager.terminate();
mStagePool.terminate(); mStagePool.terminate();
mPipelineCache.terminate(); mPipelineCache.terminate();
mFramebufferCache.reset(); mFramebufferCache.reset();
@@ -385,10 +381,6 @@ void VulkanDriver::beginFrame(int64_t monotonic_clock_ns,
int64_t refreshIntervalNs, uint32_t frameId) { int64_t refreshIntervalNs, uint32_t frameId) {
FVK_PROFILE_MARKER(PROFILE_NAME_BEGINFRAME); FVK_PROFILE_MARKER(PROFILE_NAME_BEGINFRAME);
// Do nothing. // Do nothing.
if (mAppState.hasExternalSamplers()) {
mExternalImageManager.onBeginFrame();
}
} }
void VulkanDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch, CallbackHandler* handler, void VulkanDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch, CallbackHandler* handler,
@@ -429,16 +421,12 @@ void VulkanDriver::updateDescriptorSetTexture(
auto set = resource_ptr<VulkanDescriptorSet>::cast(&mResourceManager, dsh); auto set = resource_ptr<VulkanDescriptorSet>::cast(&mResourceManager, dsh);
auto texture = resource_ptr<VulkanTexture>::cast(&mResourceManager, th); auto texture = resource_ptr<VulkanTexture>::cast(&mResourceManager, th);
if (mExternalImageManager.isExternallySampledTexture(texture)) { // TODO: YcbcrConversion?
mExternalImageManager.bindExternallySampledTexture(set, binding, texture, params); VulkanSamplerCache::Params cacheParams = {
mAppState.hasBoundExternalImages = true; .sampler = params,
} else { };
VulkanSamplerCache::Params cacheParams = { VkSampler const vksampler = mSamplerCache.getSampler(cacheParams);
.sampler = params, mDescriptorSetCache.updateSampler(set, binding, texture, vksampler);
};
VkSampler const vksampler = mSamplerCache.getSampler(cacheParams);
mDescriptorSetCache.updateSampler(set, binding, texture, vksampler);
}
} }
void VulkanDriver::flush(int) { void VulkanDriver::flush(int) {
@@ -575,35 +563,41 @@ void VulkanDriver::createTextureExternalImage2R(Handle<HwTexture> th, backend::S
backend::TextureFormat format, uint32_t width, uint32_t height, backend::TextureUsage usage, backend::TextureFormat format, uint32_t width, uint32_t height, backend::TextureUsage usage,
Platform::ExternalImageHandleRef externalImage) { Platform::ExternalImageHandleRef externalImage) {
FVK_SYSTRACE_SCOPE(); FVK_SYSTRACE_SCOPE();
auto const& metadata = mPlatform->extractExternalImageMetadata(externalImage); auto const& metadata = mPlatform->getExternalImageMetadata(externalImage);
if (metadata.isProtected) {
usage |= backend::TextureUsage::PROTECTED;
}
// In theory the following are reasonable expectations, but in practice it's hard for client's VkImageUsageFlags vkUsage = metadata.usage;
// to match up the dimensions of the texture with that of the AHB. if (any(usage & TextureUsage::BLIT_SRC)) {
// assert_invariant(width == metadata.width); vkUsage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
// assert_invariant(height == metadata.height); }
// assert_invariant(format == metadata.filamentFormat);
// assert_invariant(fvkutils::getVkFormat(format) == metadata.format); if (any(usage & (TextureUsage::BLIT_DST | TextureUsage::UPLOADABLE))) {
vkUsage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
assert_invariant(width == metadata.width);
assert_invariant(height == metadata.height);
assert_invariant(fvkutils::getVkFormat(format) == metadata.format);
VkMemoryPropertyFlags const requiredMemoryFlags = any(usage & TextureUsage::UPLOADABLE)
? VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
uint32_t const memoryTypeIndex =
mContext.selectMemoryType(metadata.memoryTypeBits, requiredMemoryFlags);
FILAMENT_CHECK_POSTCONDITION(memoryTypeIndex != VK_MAX_MEMORY_TYPES)
<< "failed to find a valid memory type for external image memory.";
VkImage vkimg; VkImage vkimg;
VkDeviceMemory deviceMemory; VkDeviceMemory deviceMemory;
std::tie(vkimg, deviceMemory) = mPlatform->createVkImageFromExternal(externalImage); std::tie(vkimg, deviceMemory) =
mPlatform->createExternalImageData(externalImage, metadata, memoryTypeIndex, vkUsage);
VkSamplerYcbcrConversion conversion =
mExternalImageManager.getVkSamplerYcbcrConversion(metadata);
auto texture = resource_ptr<VulkanTexture>::make(&mResourceManager, th, mContext, auto texture = resource_ptr<VulkanTexture>::make(&mResourceManager, th, mContext,
mPlatform->getDevice(), mAllocator, &mResourceManager, &mCommands, vkimg, deviceMemory, mPlatform->getDevice(), mAllocator, &mResourceManager, &mCommands, vkimg, deviceMemory,
metadata.format, conversion, metadata.samples, metadata.width, metadata.height, metadata.format, VK_NULL_HANDLE, metadata.samples, metadata.width, metadata.height,
metadata.layers, usage, mStagePool); metadata.layerCount, usage, mStagePool);
if (conversion != VK_NULL_HANDLE) {
mExternalImageManager.addExternallySampledTexture(texture, externalImage);
}
// Unlike uploaded textures or swapchains, we need to explicit transition this
// texture into the read layout.
auto& commands = mCommands.get();
texture->transitionLayout(&commands, texture->getPrimaryViewRange(), VulkanLayout::READ_ONLY);
texture.inc(); texture.inc();
} }
@@ -636,8 +630,6 @@ void VulkanDriver::destroyTexture(Handle<HwTexture> th) {
} }
auto texture = resource_ptr<VulkanTexture>::cast(&mResourceManager, th); auto texture = resource_ptr<VulkanTexture>::cast(&mResourceManager, th);
texture.dec(); texture.dec();
mExternalImageManager.removeExternallySampledTexture(texture);
} }
void VulkanDriver::createProgramR(Handle<HwProgram> ph, Program&& program) { void VulkanDriver::createProgramR(Handle<HwProgram> ph, Program&& program) {
@@ -806,11 +798,6 @@ void VulkanDriver::createDescriptorSetR(Handle<HwDescriptorSet> dsh,
fvkmemory::resource_ptr<VulkanDescriptorSetLayout>::cast(&mResourceManager, dslh); fvkmemory::resource_ptr<VulkanDescriptorSetLayout>::cast(&mResourceManager, dslh);
auto set = mDescriptorSetCache.createSet(dsh, layout); auto set = mDescriptorSetCache.createSet(dsh, layout);
set.inc(); set.inc();
if (layout->hasExternalSamplers()) {
mAppState.hasExternalSamplerLayouts = true;
mExternalImageManager.addDescriptorSet(layout, set);
}
} }
Handle<HwVertexBufferInfo> VulkanDriver::createVertexBufferInfoS() noexcept { Handle<HwVertexBufferInfo> VulkanDriver::createVertexBufferInfoS() noexcept {
@@ -930,19 +917,11 @@ void VulkanDriver::destroyTimerQuery(Handle<HwTimerQuery> tqh) {
void VulkanDriver::destroyDescriptorSetLayout(Handle<HwDescriptorSetLayout> dslh) { void VulkanDriver::destroyDescriptorSetLayout(Handle<HwDescriptorSetLayout> dslh) {
auto layout = resource_ptr<VulkanDescriptorSetLayout>::cast(&mResourceManager, dslh); auto layout = resource_ptr<VulkanDescriptorSetLayout>::cast(&mResourceManager, dslh);
layout.dec(); layout.dec();
if (layout->hasExternalSamplers()) {
mExternalImageManager.removeDescriptorSetLayout(layout);
}
} }
void VulkanDriver::destroyDescriptorSet(Handle<HwDescriptorSet> dsh) { void VulkanDriver::destroyDescriptorSet(Handle<HwDescriptorSet> dsh) {
auto set = resource_ptr<VulkanDescriptorSet>::cast(&mResourceManager, dsh); auto set = resource_ptr<VulkanDescriptorSet>::cast(&mResourceManager, dsh);
set.dec(); set.dec();
if (mAppState.hasExternalSamplers()) {
mExternalImageManager.removeDescriptorSet(set);
}
} }
Handle<HwStream> VulkanDriver::createStreamNative(void* nativeStream) { Handle<HwStream> VulkanDriver::createStreamNative(void* nativeStream) {
@@ -1503,6 +1482,7 @@ void VulkanDriver::endRenderPass(int) {
// pipeline barrier between framebuffer writes and shader reads. // pipeline barrier between framebuffer writes and shader reads.
rt->emitBarriersEndRenderPass(*mCurrentRenderPass.commandBuffer); rt->emitBarriersEndRenderPass(*mCurrentRenderPass.commandBuffer);
mRenderPassFboInfo = {};
mCurrentRenderPass.renderTarget = {}; mCurrentRenderPass.renderTarget = {};
mCurrentRenderPass.renderPass = VK_NULL_HANDLE; mCurrentRenderPass.renderPass = VK_NULL_HANDLE;
@@ -1562,10 +1542,10 @@ void VulkanDriver::commit(Handle<HwSwapChain> sch) {
void VulkanDriver::setPushConstant(backend::ShaderStage stage, uint8_t index, void VulkanDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
backend::PushConstantVariant value) { backend::PushConstantVariant value) {
assert_invariant(mPipelineState.program && "Expect a program when writing to push constants"); assert_invariant(mBoundPipeline.program && "Expect a program when writing to push constants");
assert_invariant(mCurrentRenderPass.commandBuffer && "Should be called within a renderpass"); assert_invariant(mCurrentRenderPass.commandBuffer && "Should be called within a renderpass");
mPipelineState.program->writePushConstant(mCurrentRenderPass.commandBuffer->buffer(), mBoundPipeline.program->writePushConstant(mCurrentRenderPass.commandBuffer->buffer(),
mPipelineState.pipelineLayout, stage, index, value); mBoundPipeline.pipelineLayout, stage, index, value);
} }
void VulkanDriver::insertEventMarker(char const* string) { void VulkanDriver::insertEventMarker(char const* string) {
@@ -1744,27 +1724,6 @@ void VulkanDriver::blitDEPRECATED(TargetBufferFlags buffers,
} }
void VulkanDriver::bindPipeline(PipelineState const& pipelineState) { void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
// We need to determine whether to delay bindning until draw().
mPipelineState.bindInDraw.first = false;
if (mAppState.hasExternalSamplers()) {
auto& layouts = pipelineState.pipelineLayout.setLayout;
auto haveExternalSamplers = [&](auto hwHandle) {
if (!hwHandle) {
return false;
}
auto layout =
resource_ptr<VulkanDescriptorSetLayout>::cast(&mResourceManager, hwHandle);
return layout->hasExternalSamplers();
};
if (std::any_of(layouts.begin(), layouts.end(), haveExternalSamplers)) {
mPipelineState.bindInDraw = { true, pipelineState };
return;
}
}
bindPipelineImpl(pipelineState);
}
void VulkanDriver::bindPipelineImpl(PipelineState const& pipelineState) {
FVK_SYSTRACE_SCOPE(); FVK_SYSTRACE_SCOPE();
auto commands = mCurrentRenderPass.commandBuffer; auto commands = mCurrentRenderPass.commandBuffer;
auto vbi = resource_ptr<VulkanVertexBufferInfo>::cast(&mResourceManager, auto vbi = resource_ptr<VulkanVertexBufferInfo>::cast(&mResourceManager,
@@ -1833,11 +1792,10 @@ void VulkanDriver::bindPipelineImpl(PipelineState const& pipelineState) {
constexpr uint8_t descriptorSetMaskTable[4] = {0x1, 0x3, 0x7, 0xF}; constexpr uint8_t descriptorSetMaskTable[4] = {0x1, 0x3, 0x7, 0xF};
mPipelineState = { mBoundPipeline = {
.program = program, .program = program,
.pipelineLayout = pipelineLayout, .pipelineLayout = pipelineLayout,
.descriptorSetMask = fvkutils::DescriptorSetMask(descriptorSetMaskTable[layoutCount]), .descriptorSetMask = fvkutils::DescriptorSetMask(descriptorSetMaskTable[layoutCount]),
.bindInDraw = {false, {}},
}; };
mPipelineCache.bindLayout(pipelineLayout); mPipelineCache.bindLayout(pipelineLayout);
@@ -1884,24 +1842,14 @@ void VulkanDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
FVK_SYSTRACE_SCOPE(); FVK_SYSTRACE_SCOPE();
VkCommandBuffer cmdbuffer = mCurrentRenderPass.commandBuffer->buffer(); VkCommandBuffer cmdbuffer = mCurrentRenderPass.commandBuffer->buffer();
if (mAppState.hasExternalSamplers()) {
auto const& [bindInDraw, pipelineSt] = mPipelineState.bindInDraw;
bool const hasUpdated =
mExternalImageManager.prepareBindSets(mDescriptorSetCache.getBoundSets());
if (bindInDraw || hasUpdated) {
bindPipelineImpl(pipelineSt);
}
mPipelineState.bindInDraw.first = false;
}
mDescriptorSetCache.commit(mCurrentRenderPass.commandBuffer, mDescriptorSetCache.commit(mCurrentRenderPass.commandBuffer,
mPipelineState.pipelineLayout, mBoundPipeline.pipelineLayout,
mPipelineState.descriptorSetMask); mBoundPipeline.descriptorSetMask);
// Finally, make the actual draw call. TODO: support subranges // Finally, make the actual draw call. TODO: support subranges
uint32_t const firstIndex = indexOffset; const uint32_t firstIndex = indexOffset;
constexpr int32_t vertexOffset = 0; const int32_t vertexOffset = 0;
constexpr uint32_t firstInstId = 0; const uint32_t firstInstId = 0;
vkCmdDrawIndexed(cmdbuffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstId); vkCmdDrawIndexed(cmdbuffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstId);
} }
+7 -17
View File
@@ -30,7 +30,6 @@
#include "VulkanYcbcrConversionCache.h" #include "VulkanYcbcrConversionCache.h"
#include "vulkan/VulkanDescriptorSetCache.h" #include "vulkan/VulkanDescriptorSetCache.h"
#include "vulkan/VulkanDescriptorSetLayoutCache.h" #include "vulkan/VulkanDescriptorSetLayoutCache.h"
#include "vulkan/VulkanExternalImageManager.h"
#include "vulkan/VulkanPipelineLayoutCache.h" #include "vulkan/VulkanPipelineLayoutCache.h"
#include "vulkan/memory/ResourceManager.h" #include "vulkan/memory/ResourceManager.h"
#include "vulkan/memory/ResourcePointer.h" #include "vulkan/memory/ResourcePointer.h"
@@ -120,7 +119,6 @@ private:
private: private:
void collectGarbage(); void collectGarbage();
void bindPipelineImpl(PipelineState const& pipelineState);
VulkanPlatform* mPlatform = nullptr; VulkanPlatform* mPlatform = nullptr;
fvkmemory::ResourceManager mResourceManager; fvkmemory::ResourceManager mResourceManager;
@@ -145,29 +143,21 @@ private:
VulkanDescriptorSetLayoutCache mDescriptorSetLayoutCache; VulkanDescriptorSetLayoutCache mDescriptorSetLayoutCache;
VulkanDescriptorSetCache mDescriptorSetCache; VulkanDescriptorSetCache mDescriptorSetCache;
VulkanQueryManager mQueryManager; VulkanQueryManager mQueryManager;
VulkanExternalImageManager mExternalImageManager;
// This is necessary for us to write to push constants after binding a pipeline. // This is necessary for us to write to push constants after binding a pipeline.
struct { struct {
// For push constant
resource_ptr<VulkanProgram> program; resource_ptr<VulkanProgram> program;
// For push commiting dynamic ubos in draw()
VkPipelineLayout pipelineLayout; VkPipelineLayout pipelineLayout;
fvkutils::DescriptorSetMask descriptorSetMask; fvkutils::DescriptorSetMask descriptorSetMask;
} mBoundPipeline = {};
std::pair<bool, PipelineState> bindInDraw = {false, {}}; // We need to store information about a render pass to enable better barriers at the end of a
} mPipelineState = {}; // renderpass.
struct { struct {
// This tracks whether the app has seen external samplers bound to a the descriptor set. using AttachmentArray =
// This will force bindPipeline to take a slow path. fvkutils::StaticVector<VulkanAttachment, MAX_RENDERTARGET_ATTACHMENT_TEXTURES>;
bool hasExternalSamplerLayouts = false; AttachmentArray attachments;
bool hasBoundExternalImages = false; } mRenderPassFboInfo = {};
bool hasExternalSamplers() const noexcept {
return hasExternalSamplerLayouts && hasBoundExternalImages;
}
} mAppState;
bool const mIsSRGBSwapChainSupported; bool const mIsSRGBSwapChainSupported;
backend::StereoscopicType const mStereoscopicType; backend::StereoscopicType const mStereoscopicType;
@@ -1,280 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "VulkanExternalImageManager.h"
#include "VulkanDescriptorSetCache.h"
#include "VulkanDescriptorSetLayoutCache.h"
#include "VulkanSamplerCache.h"
#include "VulkanYcbcrConversionCache.h"
#include "vulkan/memory/ResourcePointer.h"
#include "vulkan/utils/Conversion.h"
#include <backend/platforms/VulkanPlatform.h>
#include <algorithm>
namespace filament::backend {
namespace {
template<typename T>
void erase(std::vector<T>& v, std::function<bool(T const&)> f) {
auto newEnd = std::remove_if(v.begin(), v.end(), f);
v.erase(newEnd, v.end());
}
} // anonymous
VulkanExternalImageManager::VulkanExternalImageManager(VulkanPlatform* platform,
VulkanSamplerCache* samplerCache, VulkanYcbcrConversionCache* ycbcrConversionCache,
VulkanDescriptorSetCache* setCache, VulkanDescriptorSetLayoutCache* layoutCache)
: mPlatform(platform),
mSamplerCache(samplerCache),
mYcbcrConversionCache(ycbcrConversionCache),
mDescriptorSetCache(setCache),
mDescriptorSetLayoutCache(layoutCache) {
}
VulkanExternalImageManager::~VulkanExternalImageManager() = default;
void VulkanExternalImageManager::terminate() {
mSetAndLayouts.clear();
mSetBindings.clear();
mImages.clear();
}
void VulkanExternalImageManager::onBeginFrame() {
std::for_each(mImages.begin(), mImages.end(), [](ImageData& image) {
image.hasBeenValidated = false;
});
}
bool VulkanExternalImageManager::prepareBindSets(SetArray const& sets) {
bool hasUpdated = false;
for (auto set: sets) {
if (!set) {
continue;
}
if (auto itr = std::find_if(mSetAndLayouts.begin(), mSetAndLayouts.end(),
[&](auto const& setAndLayout) { return setAndLayout.first == set; });
itr != mSetAndLayouts.end()) {
hasUpdated = updateSetAndLayout(itr->first, itr->second) || hasUpdated;
}
}
return hasUpdated;
}
bool VulkanExternalImageManager::updateSetAndLayout(
fvkmemory::resource_ptr<VulkanDescriptorSet> set,
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) {
auto findImage = [&](fvkmemory::resource_ptr<VulkanTexture> texture) -> ImageData* {
auto itr = std::find_if(mImages.begin(), mImages.end(), [&](ImageData const& data) {
return data.ptr == texture;
});
assert_invariant(itr != mImages.end());
return &(*itr);
};
//std::vector<std::pair<uint8_t, ImageData*>> externalImages;
utils::FixedCapacityVector<std::pair<uint8_t, VkSampler>> samplerAndBindings;
samplerAndBindings.reserve(MAX_SAMPLER_COUNT);
bool hasImageUpdates = false;
for (auto& bindingInfo : mSetBindings) {
if (bindingInfo.set != set) {
continue;
}
auto imageData = findImage(bindingInfo.image);
hasImageUpdates = updateImage(imageData) || hasImageUpdates;
auto samplerParams = bindingInfo.samplerParams;
// according to spec, these must match chromaFilter
// https://registry.khronos.org/vulkan/specs/latest/man/html/VkSamplerCreateInfo.html#VUID-VkSamplerCreateInfo-minFilter-01645
samplerParams.filterMag = SamplerMagFilter::NEAREST;
samplerParams.filterMin = SamplerMinFilter::NEAREST;
auto sampler = mSamplerCache->getSampler({
.sampler = samplerParams,
.conversion = imageData->conversion,
});
samplerAndBindings.push_back({ bindingInfo.binding, sampler });
}
// We need to sort by binding number
std::sort(samplerAndBindings.begin(), samplerAndBindings.end());
utils::FixedCapacityVector<VkSampler> outSamplers;
outSamplers.reserve(MAX_SAMPLER_COUNT);
std::for_each(samplerAndBindings.begin(), samplerAndBindings.end(),
[&](auto const& b) { outSamplers.push_back(b.second); });
VkDescriptorSetLayout const oldLayout = layout->getVkLayout();
VkDescriptorSetLayout const newLayout =
mDescriptorSetLayoutCache->getVkLayout(layout->bitmask, outSamplers);
bool const hasLayoutUpdate = oldLayout != newLayout;
layout->setVkLayout(newLayout);
assert_invariant(
(!hasImageUpdates && !hasLayoutUpdate) ||
(hasImageUpdates && hasLayoutUpdate));
if (!hasLayoutUpdate) {
return false;
}
auto foldBitsInHalf = [](auto bitset) {
constexpr size_t BITMASK_LOWER_BITS_LEN = sizeof(bitset) * 4;
decltype(bitset) outBitset;
bitset.forEachSetBit([&](size_t index) { outBitset.set(index % BITMASK_LOWER_BITS_LEN); });
return outBitset;
};
// We need to build a new descriptor set from the new layout
VkDescriptorSet oldSet = set->getVkSet();
VkDescriptorSet newSet = mDescriptorSetCache->getVkSet(layout);
using Bitmask = fvkutils::UniformBufferBitmask;
static_assert(sizeof(Bitmask) * 8 == fvkutils::MAX_DESCRIPTOR_SET_BITMASK_BITS);
auto const ubo = layout->bitmask.ubo | layout->bitmask.dynamicUbo;
auto const samplers = layout->bitmask.sampler & (~layout->bitmask.externalSampler);
// each bitmask denotes a binding index, and separated into two stages - vertex and buffer
// We fold the two stages into just the lower half of the bits to denote a combined set of
// bindings.
Bitmask const copyBindings = foldBitsInHalf(ubo | samplers);
// TODO: fix the size for better memory
std::vector<VkCopyDescriptorSet> copies;
copyBindings.forEachSetBit([&](size_t index) {
copies.push_back({
.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET,
.srcSet = oldSet,
.srcBinding = (uint32_t) index,
.dstSet = newSet,
.dstBinding = (uint32_t) index,
.descriptorCount = 1,
});
});
vkUpdateDescriptorSets(mPlatform->getDevice(), 0, nullptr, copies.size(), copies.data());
set->setVkSet(newSet);
// We need to release the vkset, which is no longer used, back into the pool.
mDescriptorSetCache->manualRecyle(layout->count, oldLayout, oldSet);
// We need to update the external samplers in the set
for (auto& bindingInfo: mSetBindings) {
if (bindingInfo.set != set) {
continue;
}
mDescriptorSetCache->updateSampler(set, bindingInfo.binding, bindingInfo.image,
VK_NULL_HANDLE);
}
return true;
}
VkSamplerYcbcrConversion VulkanExternalImageManager::getVkSamplerYcbcrConversion(
VulkanPlatform::ExternalImageMetadata const& metadata) {
// This external image does not require external sampler (YUV conversion).
if (metadata.externalFormat == 0) {
return VK_NULL_HANDLE;
}
VulkanYcbcrConversionCache::Params ycbcrParams = {
.conversion = {
.ycbcrModel = fvkutils::getYcbcrModelConversionFilament(metadata.ycbcrModel),
.r = fvkutils::getSwizzleFilament(metadata.ycbcrConversionComponents.r, 0),
.g = fvkutils::getSwizzleFilament(metadata.ycbcrConversionComponents.g, 1),
.b = fvkutils::getSwizzleFilament(metadata.ycbcrConversionComponents.b, 2),
.a = fvkutils::getSwizzleFilament(metadata.ycbcrConversionComponents.a, 3),
.ycbcrRange = fvkutils::getYcbcrRangeFilament(metadata.ycbcrRange),
.xChromaOffset = fvkutils::getChromaLocationFilament(metadata.xChromaOffset),
.yChromaOffset = fvkutils::getChromaLocationFilament(metadata.yChromaOffset),
// Unclear where to get the chromaFilter, we just assume it's nearest.
.chromaFilter = SamplerMagFilter::NEAREST,
},
.format = metadata.filamentFormat,
.externalFormat = metadata.externalFormat,
};
return mYcbcrConversionCache->getConversion(ycbcrParams);
}
bool VulkanExternalImageManager::updateImage(ImageData* image) {
if (image->hasBeenValidated) {
return false;
}
image->hasBeenValidated = true;
auto metadata = mPlatform->extractExternalImageMetadata(image->platformHandle);
auto vkYcbcr = getVkSamplerYcbcrConversion(metadata);
if (vkYcbcr == image->conversion) {
return false;
}
image->ptr->setYcbcrConversion(vkYcbcr, metadata.externalFormat != 0);
image->conversion = vkYcbcr;
return true;
}
void VulkanExternalImageManager::addDescriptorSet(
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout,
fvkmemory::resource_ptr<VulkanDescriptorSet> set) {
mSetAndLayouts.push_back({set, layout});
}
void VulkanExternalImageManager::removeDescriptorSet(
fvkmemory::resource_ptr<VulkanDescriptorSet> inSet) {
erase<SetAndLayout>(mSetAndLayouts,
[&](auto const& setLayout) { return (setLayout.first == inSet); });
erase<SetBindingInfo>(mSetBindings,
[&](auto const& bindingInfo) { return (bindingInfo.set == inSet); });
}
void VulkanExternalImageManager::removeDescriptorSetLayout(
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> inLayout) {
erase<SetAndLayout>(mSetAndLayouts,
[&](auto const& setLayout) { return (setLayout.second == inLayout); });
}
void VulkanExternalImageManager::bindExternallySampledTexture(
fvkmemory::resource_ptr<VulkanDescriptorSet> set, uint8_t bindingPoint,
fvkmemory::resource_ptr<VulkanTexture> image, SamplerParams samplerParams) {
// Should we do duplicate validation here?
mSetBindings.push_back({ bindingPoint, image, set, samplerParams });
}
void VulkanExternalImageManager::addExternallySampledTexture(
fvkmemory::resource_ptr<VulkanTexture> image,
Platform::ExternalImageHandleRef platformHandleRef) {
mImages.push_back({ image, platformHandleRef, false });
}
void VulkanExternalImageManager::removeExternallySampledTexture(
fvkmemory::resource_ptr<VulkanTexture> image) {
erase<SetBindingInfo>(mSetBindings,
[&](auto const& bindingInfo) { return (bindingInfo.image == image); });
erase<ImageData>(mImages, [&](auto const& imageData) { return imageData.ptr == image; });
}
bool VulkanExternalImageManager::isExternallySampledTexture(
fvkmemory::resource_ptr<VulkanTexture> image) const {
return std::find_if(mImages.begin(), mImages.end(),
[&](auto const& imageData) { return imageData.ptr == image; }) != mImages.end();
}
} // namesapce filament::backend
@@ -1,115 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_CACHING_VULKANEXTERNALIMAGEMANAGER_H
#define TNT_FILAMENT_BACKEND_CACHING_VULKANEXTERNALIMAGEMANAGER_H
#include "VulkanHandles.h"
#include <backend/DriverEnums.h>
#include <array>
#include <vector>
namespace filament::backend {
class VulkanYcbcrConversionCache;
class VulkanSamplerCache;
class VulkanDescriptorSetLayoutCache;
class VulkanDescriptorSetCache;
// Manages the logic of external images and their quirks wrt Vulikan.
class VulkanExternalImageManager {
public:
VulkanExternalImageManager(
VulkanPlatform* platform,
VulkanSamplerCache* samplerCache,
VulkanYcbcrConversionCache* ycbcrConversionCache,
VulkanDescriptorSetCache* setCache,
VulkanDescriptorSetLayoutCache* layoutCache);
~VulkanExternalImageManager();
void terminate();
void onBeginFrame();
using SetArray = std::array<fvkmemory::resource_ptr<VulkanDescriptorSet>,
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
// This sets the currently bound layouts objects for the pipeline
bool prepareBindSets(SetArray const& layouts);
void addDescriptorSet(fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout,
fvkmemory::resource_ptr<VulkanDescriptorSet> set);
void removeDescriptorSetLayout(fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout);
void removeDescriptorSet(fvkmemory::resource_ptr<VulkanDescriptorSet> set);
void bindExternallySampledTexture(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
uint8_t bindingPoint, fvkmemory::resource_ptr<VulkanTexture> image,
SamplerParams samplerParams);
void addExternallySampledTexture(fvkmemory::resource_ptr<VulkanTexture> image,
Platform::ExternalImageHandleRef platformHandleRef);
void removeExternallySampledTexture(fvkmemory::resource_ptr<VulkanTexture> image);
bool isExternallySampledTexture(fvkmemory::resource_ptr<VulkanTexture> image) const;
VkSamplerYcbcrConversion getVkSamplerYcbcrConversion(
VulkanPlatform::ExternalImageMetadata const& metadata);
private:
struct ImageData {
fvkmemory::resource_ptr<VulkanTexture> ptr;
Platform::ExternalImageHandle platformHandle;
bool hasBeenValidated = false; // indicates whether the image has been validated *this frame*
VkSamplerYcbcrConversion conversion = VK_NULL_HANDLE;
};
bool updateSetAndLayout(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout);
bool updateImage(ImageData* imageData);
VulkanPlatform* mPlatform;
VulkanSamplerCache* mSamplerCache;
VulkanYcbcrConversionCache* mYcbcrConversionCache;
VulkanDescriptorSetCache* mDescriptorSetCache;
VulkanDescriptorSetLayoutCache* mDescriptorSetLayoutCache;
using SetAndLayout = std::pair<fvkmemory::resource_ptr<VulkanDescriptorSet>,
fvkmemory::resource_ptr<VulkanDescriptorSetLayout>>;
struct SetBindingInfo {
uint8_t binding = 0;
fvkmemory::resource_ptr<VulkanTexture> image;
fvkmemory::resource_ptr<VulkanDescriptorSet> set;
SamplerParams samplerParams;
};
// Use vectors instead of hash maps because we only expect small number of entries.
std::vector<SetAndLayout> mSetAndLayouts;
std::vector<SetBindingInfo> mSetBindings;
std::vector<ImageData> mImages;
};
} // filament::backend
#endif // TNT_FILAMENT_BACKEND_CACHING_VULKANEXTERNALIMAGEMANAGER_H
@@ -30,7 +30,6 @@
#include <backend/platforms/VulkanPlatform.h> #include <backend/platforms/VulkanPlatform.h>
#include <utils/compiler.h> // UTILS_FALLTHROUGH
#include <utils/Panic.h> // ASSERT_POSTCONDITION #include <utils/Panic.h> // ASSERT_POSTCONDITION
using namespace bluevk; using namespace bluevk;
@@ -90,9 +89,8 @@ BitmaskGroup fromBackendLayout(DescriptorSetLayout const& layout) {
} }
break; break;
} }
// TODO: properly handle external sampler
case DescriptorType::SAMPLER_EXTERNAL: case DescriptorType::SAMPLER_EXTERNAL:
fromStageFlags(binding.stageFlags, binding.binding, mask.externalSampler);
UTILS_FALLTHROUGH;
case DescriptorType::SAMPLER: { case DescriptorType::SAMPLER: {
fromStageFlags(binding.stageFlags, binding.binding, mask.sampler); fromStageFlags(binding.stageFlags, binding.binding, mask.sampler);
break; break;
+9 -24
View File
@@ -66,21 +66,18 @@ struct VulkanDescriptorSetLayout : public HwDescriptorSetLayout, fvkmemory::Reso
// The bitmask representation of a set layout. // The bitmask representation of a set layout.
struct Bitmask { struct Bitmask {
// TODO: better utiltize the space below and use bitset instead.
fvkutils::UniformBufferBitmask ubo; // 8 bytes fvkutils::UniformBufferBitmask ubo; // 8 bytes
fvkutils::UniformBufferBitmask dynamicUbo; // 8 bytes fvkutils::UniformBufferBitmask dynamicUbo; // 8 bytes
fvkutils::SamplerBitmask sampler; // 8 bytes fvkutils::SamplerBitmask sampler; // 8 bytes
fvkutils::InputAttachmentBitmask inputAttachment; // 8 bytes fvkutils::InputAttachmentBitmask inputAttachment; // 8 bytes
// This is a subset of the bitmask.sampler field.
fvkutils::SamplerBitmask externalSampler; // 8 bytes
bool operator==(Bitmask const& right) const { bool operator==(Bitmask const& right) const {
return ubo == right.ubo && dynamicUbo == right.dynamicUbo && sampler == right.sampler && return ubo == right.ubo && dynamicUbo == right.dynamicUbo && sampler == right.sampler &&
inputAttachment == right.inputAttachment && inputAttachment == right.inputAttachment;
externalSampler == right.externalSampler;
} }
}; };
static_assert(sizeof(Bitmask) == 40); static_assert(sizeof(Bitmask) == 32);
// This is a convenience struct to quickly check layout compatibility in terms of descriptor set // This is a convenience struct to quickly check layout compatibility in terms of descriptor set
// pools. // pools.
@@ -122,16 +119,10 @@ struct VulkanDescriptorSetLayout : public HwDescriptorSetLayout, fvkmemory::Reso
VulkanDescriptorSetLayout(DescriptorSetLayout const& layout); VulkanDescriptorSetLayout(DescriptorSetLayout const& layout);
// Note that we don't destroy the vklayout. This is done by the layout cache.
~VulkanDescriptorSetLayout() = default; ~VulkanDescriptorSetLayout() = default;
VkDescriptorSetLayout const& getVkLayout() const noexcept { return mVkLayout; } VkDescriptorSetLayout getVkLayout() const { return mVkLayout; }
void setVkLayout(VkDescriptorSetLayout vklayout) { mVkLayout = vklayout; }
// It is possible to have the layout switch out due to AHardwarebuffer (external image) format
// changes.
void setVkLayout(VkDescriptorSetLayout vklayout) noexcept { mVkLayout = vklayout; }
bool hasExternalSamplers() const noexcept { return bitmask.externalSampler.count() > 0; }
Bitmask const bitmask; Bitmask const bitmask;
Count const count; Count const count;
@@ -146,11 +137,12 @@ public:
// can use to repackage the vk handle. // can use to repackage the vk handle.
using OnRecycle = std::function<void(VulkanDescriptorSet*)>; using OnRecycle = std::function<void(VulkanDescriptorSet*)>;
VulkanDescriptorSet( VulkanDescriptorSet(VkDescriptorSet rawSet,
fvkutils::UniformBufferBitmask const& dynamicUboMask, fvkutils::UniformBufferBitmask const& dynamicUboMask,
uint8_t uniqueDynamicUboCount, uint8_t uniqueDynamicUboCount,
OnRecycle&& onRecycleFn) OnRecycle&& onRecycleFn)
: dynamicUboMask(dynamicUboMask), : vkSet(rawSet),
dynamicUboMask(dynamicUboMask),
uniqueDynamicUboCount(uniqueDynamicUboCount), uniqueDynamicUboCount(uniqueDynamicUboCount),
mOnRecycleFn(std::move(onRecycleFn)) {} mOnRecycleFn(std::move(onRecycleFn)) {}
@@ -160,13 +152,6 @@ public:
} }
} }
VkDescriptorSet const& getVkSet() const noexcept {
return mVkSet;
}
// Note that the only case where you'd set it more than once is with external images/samplers.
void setVkSet(VkDescriptorSet vkset) noexcept { mVkSet = vkset; }
void setOffsets(backend::DescriptorSetOffsetArray&& offsets) noexcept { void setOffsets(backend::DescriptorSetOffsetArray&& offsets) noexcept {
mOffsets = std::move(offsets); mOffsets = std::move(offsets);
} }
@@ -178,11 +163,11 @@ public:
void acquire(fvkmemory::resource_ptr<VulkanTexture> texture); void acquire(fvkmemory::resource_ptr<VulkanTexture> texture);
void acquire(fvkmemory::resource_ptr<VulkanBufferObject> buffer); void acquire(fvkmemory::resource_ptr<VulkanBufferObject> buffer);
VkDescriptorSet const vkSet;
fvkutils::UniformBufferBitmask const dynamicUboMask; fvkutils::UniformBufferBitmask const dynamicUboMask;
uint8_t const uniqueDynamicUboCount; uint8_t const uniqueDynamicUboCount;
private: private:
VkDescriptorSet mVkSet = VK_NULL_HANDLE;
backend::DescriptorSetOffsetArray mOffsets; backend::DescriptorSetOffsetArray mOffsets;
std::vector<fvkmemory::resource_ptr<fvkmemory::Resource>> mResources; std::vector<fvkmemory::resource_ptr<fvkmemory::Resource>> mResources;
OnRecycle mOnRecycleFn; OnRecycle mOnRecycleFn;
@@ -18,7 +18,6 @@
#include "VulkanConstants.h" #include "VulkanConstants.h"
#include "vulkan/utils/Conversion.h" #include "vulkan/utils/Conversion.h"
#include "vulkan/vulkan_core.h"
#include <utils/Panic.h> #include <utils/Panic.h>
@@ -34,15 +33,8 @@ VkSampler VulkanSamplerCache::getSampler(Params params) noexcept {
if (UTILS_LIKELY(iter != mCache.end())) { if (UTILS_LIKELY(iter != mCache.end())) {
return iter->second; return iter->second;
} }
VkSamplerYcbcrConversionInfo ycbcrConversion = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
.conversion = params.conversion,
};
auto const& samplerParams = params.sampler; auto const& samplerParams = params.sampler;
VkSamplerCreateInfo samplerInfo{ VkSamplerCreateInfo samplerInfo{ .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = params.conversion != VK_NULL_HANDLE ? &ycbcrConversion : VK_NULL_HANDLE,
.magFilter = fvkutils::getFilter(samplerParams.filterMag), .magFilter = fvkutils::getFilter(samplerParams.filterMag),
.minFilter = fvkutils::getFilter(samplerParams.filterMin), .minFilter = fvkutils::getFilter(samplerParams.filterMin),
.mipmapMode = fvkutils::getMipmapMode(samplerParams.filterMin), .mipmapMode = fvkutils::getMipmapMode(samplerParams.filterMin),
@@ -56,8 +48,7 @@ VkSampler VulkanSamplerCache::getSampler(Params params) noexcept {
.minLod = 0.0f, .minLod = 0.0f,
.maxLod = fvkutils::getMaxLod(samplerParams.filterMin), .maxLod = fvkutils::getMaxLod(samplerParams.filterMin),
.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK, .borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK,
.unnormalizedCoordinates = VK_FALSE, .unnormalizedCoordinates = VK_FALSE };
};
VkSampler sampler; VkSampler sampler;
VkResult result = vkCreateSampler(mDevice, &samplerInfo, VKALLOC, &sampler); VkResult result = vkCreateSampler(mDevice, &samplerInfo, VKALLOC, &sampler);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "Unable to create sampler." FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "Unable to create sampler."
@@ -108,6 +108,11 @@ void VulkanSwapChain::present() {
mCommands->flush(); mCommands->flush();
// call the image ready wait function
if (mExplicitImageReadyWait != nullptr) {
mExplicitImageReadyWait(swapChain);
}
// We only present if it is not headless. No-op for headless. // We only present if it is not headless. No-op for headless.
if (!mHeadless) { if (!mHeadless) {
VkSemaphore const finishedDrawing = mCommands->acquireFinishedSignal(); VkSemaphore const finishedDrawing = mCommands->acquireFinishedSignal();
@@ -141,6 +146,7 @@ void VulkanSwapChain::acquire(bool& resized) {
VulkanPlatform::ImageSyncData imageSyncData; VulkanPlatform::ImageSyncData imageSyncData;
VkResult const result = mPlatform->acquire(swapChain, &imageSyncData); VkResult const result = mPlatform->acquire(swapChain, &imageSyncData);
mCurrentSwapIndex = imageSyncData.imageIndex; mCurrentSwapIndex = imageSyncData.imageIndex;
mExplicitImageReadyWait = imageSyncData.explicitImageReadyWait;
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS || result == VK_SUBOPTIMAL_KHR) FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS || result == VK_SUBOPTIMAL_KHR)
<< "Cannot acquire in swapchain. error=" << static_cast<int32_t>(result); << "Cannot acquire in swapchain. error=" << static_cast<int32_t>(result);
if (imageSyncData.imageReadySemaphore != VK_NULL_HANDLE) { if (imageSyncData.imageReadySemaphore != VK_NULL_HANDLE) {
@@ -49,9 +49,7 @@ struct VulkanSwapChain : public HwSwapChain, fvkmemory::Resource {
void present(); void present();
// Acquire a new image from the swapchain. If the image is not available it would wait until it void acquire(bool& reized);
// is.
void acquire(bool& resized);
fvkmemory::resource_ptr<VulkanTexture> getCurrentColor() const noexcept { fvkmemory::resource_ptr<VulkanTexture> getCurrentColor() const noexcept {
uint32_t const imageIndex = mCurrentSwapIndex; uint32_t const imageIndex = mCurrentSwapIndex;
@@ -101,6 +99,7 @@ private:
VkExtent2D mExtent; VkExtent2D mExtent;
uint32_t mLayerCount; uint32_t mLayerCount;
uint32_t mCurrentSwapIndex; uint32_t mCurrentSwapIndex;
std::function<void(Platform::SwapChain* handle)> mExplicitImageReadyWait = nullptr;
bool mAcquired; bool mAcquired;
bool mIsFirstRenderPass; bool mIsFirstRenderPass;
}; };
@@ -43,7 +43,7 @@ VkSamplerYcbcrConversion VulkanYcbcrConversionCache::getConversion(
TextureSwizzle const swizzleArray[] = { chroma.r, chroma.g, chroma.b, chroma.a }; TextureSwizzle const swizzleArray[] = { chroma.r, chroma.g, chroma.b, chroma.a };
VkSamplerYcbcrConversionCreateInfo conversionInfo = { VkSamplerYcbcrConversionCreateInfo conversionInfo = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO,
.format = fvkutils::getVkFormat(params.format), .format = VK_FORMAT_UNDEFINED,
.ycbcrModel = fvkutils::getYcbcrModelConversion(chroma.ycbcrModel), .ycbcrModel = fvkutils::getYcbcrModelConversion(chroma.ycbcrModel),
.ycbcrRange = fvkutils::getYcbcrRange(chroma.ycbcrRange), .ycbcrRange = fvkutils::getYcbcrRange(chroma.ycbcrRange),
.components = fvkutils::getSwizzleMap(swizzleArray), .components = fvkutils::getSwizzleMap(swizzleArray),
@@ -52,7 +52,6 @@ VkSamplerYcbcrConversion VulkanYcbcrConversionCache::getConversion(
.chromaFilter = fvkutils::getFilter(chroma.chromaFilter), .chromaFilter = fvkutils::getFilter(chroma.chromaFilter),
}; };
// We could put this in the platform class, but that seems like a bit of an overkill
#if defined(__ANDROID__) #if defined(__ANDROID__)
VkExternalFormatANDROID externalFormat = { VkExternalFormatANDROID externalFormat = {
.sType = VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID, .sType = VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID,
@@ -60,7 +59,6 @@ VkSamplerYcbcrConversion VulkanYcbcrConversionCache::getConversion(
}; };
if (params.externalFormat) { if (params.externalFormat) {
conversionInfo.pNext = &externalFormat; conversionInfo.pNext = &externalFormat;
conversionInfo.format = VK_FORMAT_UNDEFINED;
} }
#endif #endif
@@ -31,8 +31,7 @@ class VulkanYcbcrConversionCache {
public: public:
struct Params { struct Params {
SamplerYcbcrConversion conversion = {}; SamplerYcbcrConversion conversion = {};
TextureFormat format = {}; uint32_t padding = 0;
uint16_t padding = 0;
uint64_t externalFormat = 0; uint64_t externalFormat = 0;
}; };
static_assert(sizeof(Params) == 16); static_assert(sizeof(Params) == 16);
@@ -132,10 +132,6 @@ public:
return id() == other.id() && type() == other.type(); return id() == other.id() && type() == other.type();
} }
inline bool operator!=(resource_ptr<D> const& other) const {
return !((*this) == other);
}
inline explicit operator bool() const { inline explicit operator bool() const {
return bool(mRef); return bool(mRef);
} }
@@ -211,7 +211,6 @@ ExtensionSet getDeviceExtensions(VkPhysicalDevice device) {
VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME, VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME,
VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME, VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME,
VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME, VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME,
VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME,
#endif #endif
// MoltenVk is the only non-conformant implementation we're interested in. // MoltenVk is the only non-conformant implementation we're interested in.
#if defined(__APPLE__) #if defined(__APPLE__)
@@ -327,9 +326,7 @@ VkInstance createInstance(ExtensionSet const& requiredExts) {
} }
VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice, VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceFeatures2 const& features, VkPhysicalDeviceFeatures2 const& features, uint32_t graphicsQueueFamilyIndex,
VkPhysicalDeviceVulkan11Features const& vk11Features,
uint32_t graphicsQueueFamilyIndex,
uint32_t protectedGraphicsQueueFamilyIndex, ExtensionSet const& deviceExtensions, uint32_t protectedGraphicsQueueFamilyIndex, ExtensionSet const& deviceExtensions,
bool requestImageView2DOn3DImage) { bool requestImageView2DOn3DImage) {
VkDevice device; VkDevice device;
@@ -362,28 +359,14 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
// We could simply enable all supported features, but since that may have performance // We could simply enable all supported features, but since that may have performance
// consequences let's just enable the features we need. // consequences let's just enable the features we need.
VkPhysicalDeviceFeatures enabledFeatures = { VkPhysicalDeviceFeatures enabledFeatures{
.depthClamp = features.features.depthClamp, .depthClamp = features.features.depthClamp,
.samplerAnisotropy = features.features.samplerAnisotropy, .samplerAnisotropy = features.features.samplerAnisotropy,
.textureCompressionETC2 = features.features.textureCompressionETC2, .textureCompressionETC2 = features.features.textureCompressionETC2,
.textureCompressionBC = features.features.textureCompressionBC, .textureCompressionBC = features.features.textureCompressionBC,
.shaderClipDistance = features.features.shaderClipDistance, .shaderClipDistance = features.features.shaderClipDistance,
}; };
deviceCreateInfo.pEnabledFeatures = &enabledFeatures;
VkPhysicalDeviceFeatures2 enabledFeatures2 = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
.features = enabledFeatures,
};
chainStruct(&deviceCreateInfo, &enabledFeatures2);
VkPhysicalDeviceVulkan11Features enabledVk11Features = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES,
.multiview = vk11Features.multiview,
#if defined(__ANDROID__)
.samplerYcbcrConversion = vk11Features.samplerYcbcrConversion,
#endif
};
chainStruct(&deviceCreateInfo, &enabledVk11Features);
deviceCreateInfo.enabledExtensionCount = (uint32_t) requestExtensions.size(); deviceCreateInfo.enabledExtensionCount = (uint32_t) requestExtensions.size();
deviceCreateInfo.ppEnabledExtensionNames = requestExtensions.data(); deviceCreateInfo.ppEnabledExtensionNames = requestExtensions.data();
@@ -400,7 +383,7 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMultiviewFeaturesKHR multiview = { VkPhysicalDeviceMultiviewFeaturesKHR multiview = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR, .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR,
.multiview = vk11Features.multiview, .multiview = VK_TRUE,
.multiviewGeometryShader = VK_FALSE, .multiviewGeometryShader = VK_FALSE,
.multiviewTessellationShader = VK_FALSE, .multiviewTessellationShader = VK_FALSE,
}; };
@@ -751,7 +734,6 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES, .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES,
}; };
chainStruct(&context.mPhysicalDeviceFeatures, &queryProtectedMemoryFeatures); chainStruct(&context.mPhysicalDeviceFeatures, &queryProtectedMemoryFeatures);
chainStruct(&context.mPhysicalDeviceFeatures, &context.mPhysicalDeviceVk11Features);
chainStruct(&context.mPhysicalDeviceProperties, &protectedMemoryProperties); chainStruct(&context.mPhysicalDeviceProperties, &protectedMemoryProperties);
// Initialize the following fields: physicalDeviceProperties, memoryProperties, // Initialize the following fields: physicalDeviceProperties, memoryProperties,
@@ -813,10 +795,10 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
} }
if (mImpl->mDevice == VK_NULL_HANDLE) { if (mImpl->mDevice == VK_NULL_HANDLE) {
mImpl->mDevice = createLogicalDevice(mImpl->mPhysicalDevice, mImpl->mDevice =
context.mPhysicalDeviceFeatures, context.mPhysicalDeviceVk11Features, createLogicalDevice(mImpl->mPhysicalDevice, context.mPhysicalDeviceFeatures,
mImpl->mGraphicsQueueFamilyIndex, mImpl->mProtectedGraphicsQueueFamilyIndex, mImpl->mGraphicsQueueFamilyIndex, mImpl->mProtectedGraphicsQueueFamilyIndex,
deviceExts, requestPortabilitySubsetImageView2DOn3DImage); deviceExts, requestPortabilitySubsetImageView2DOn3DImage);
} }
assert_invariant(mImpl->mDevice != VK_NULL_HANDLE); assert_invariant(mImpl->mDevice != VK_NULL_HANDLE);
@@ -844,10 +826,12 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
if (!mImpl->mSharedContext) { if (!mImpl->mSharedContext) {
context.mDebugUtilsSupported = setContains(instExts, VK_EXT_DEBUG_UTILS_EXTENSION_NAME); context.mDebugUtilsSupported = setContains(instExts, VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
context.mDebugMarkersSupported = setContains(deviceExts, VK_EXT_DEBUG_MARKER_EXTENSION_NAME); context.mDebugMarkersSupported = setContains(deviceExts, VK_EXT_DEBUG_MARKER_EXTENSION_NAME);
context.mMultiviewEnabled = setContains(deviceExts, VK_KHR_MULTIVIEW_EXTENSION_NAME);
} else { } else {
VulkanSharedContext const* scontext = (VulkanSharedContext const*) sharedContext; VulkanSharedContext const* scontext = (VulkanSharedContext const*) sharedContext;
context.mDebugUtilsSupported = scontext->debugUtilsSupported; context.mDebugUtilsSupported = scontext->debugUtilsSupported;
context.mDebugMarkersSupported = scontext->debugMarkersSupported; context.mDebugMarkersSupported = scontext->debugMarkersSupported;
context.mMultiviewEnabled = scontext->multiviewSupported;
} }
// Check the availability of lazily allocated memory // Check the availability of lazily allocated memory
@@ -993,6 +977,30 @@ VkQueue VulkanPlatform::getProtectedGraphicsQueue() const noexcept {
return mImpl->mProtectedGraphicsQueue; return mImpl->mProtectedGraphicsQueue;
} }
VulkanPlatform::ExternalImageMetadata VulkanPlatform::getExternalImageMetadata(
ExternalImageHandleRef externalImage) {
return getExternalImageMetadataImpl(externalImage, mImpl->mDevice);
}
VulkanPlatform::ImageData VulkanPlatform::createExternalImageData(
ExternalImageHandleRef externalImage, const ExternalImageMetadata& metadata,
uint32_t memoryTypeIndex, VkImageUsageFlags usage) {
return createExternalImageDataImpl(externalImage, mImpl->mDevice, metadata, memoryTypeIndex,
usage);
}
VkSampler VulkanPlatform::createExternalSampler(SamplerYcbcrConversion chroma,
SamplerParams sampler, uint32_t internalFormat) {
return createExternalSamplerImpl(mImpl->mDevice, chroma, sampler, internalFormat);
}
VkImageView VulkanPlatform::createExternalImageView(SamplerYcbcrConversion chroma,
uint32_t internalFormat, VkImage image, VkImageSubresourceRange range,
VkImageViewType viewType, VkComponentMapping swizzle) {
return createExternalImageViewImpl(mImpl->mDevice, chroma, internalFormat, image, range,
viewType, swizzle);
}
ExtensionSet VulkanPlatform::getSwapchainInstanceExtensions() const { ExtensionSet VulkanPlatform::getSwapchainInstanceExtensions() const {
return getSwapchainInstanceExtensionsImpl(); return getSwapchainInstanceExtensionsImpl();
} }
@@ -15,14 +15,14 @@
*/ */
#include <backend/platforms/VulkanPlatformAndroid.h> #include <backend/platforms/VulkanPlatformAndroid.h>
#include "vulkan/VulkanConstants.h"
#include "vulkan/VulkanContext.h"
#include "vulkan/vulkan_core.h"
#include <backend/DriverEnums.h> #include <backend/DriverEnums.h>
#include <private/backend/BackendUtilsAndroid.h> #include <private/backend/BackendUtilsAndroid.h>
#include "vulkan/VulkanConstants.h"
#include <utils/Panic.h> #include <utils/Panic.h>
#include "vulkan/utils/Image.h"
#include "vulkan/utils/Conversion.h"
#include <bluevk/BlueVK.h> #include <bluevk/BlueVK.h>
@@ -57,7 +57,7 @@ VkFormat transformVkFormat(VkFormat format, bool sRGB) {
} }
bool isProtectedFromUsage(uint64_t usage) { bool isProtectedFromUsage(uint64_t usage) {
return usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT; return (usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT) ? true : false;
} }
std::pair<VkFormat, VkImageUsageFlags> getVKFormatAndUsage(const AHardwareBuffer_Desc& desc, std::pair<VkFormat, VkImageUsageFlags> getVKFormatAndUsage(const AHardwareBuffer_Desc& desc,
@@ -120,9 +120,7 @@ std::pair<VkFormat, VkImageUsageFlags> getVKFormatAndUsage(const AHardwareBuffer
usage = 0; usage = 0;
if (desc.usage & AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE) { if (desc.usage & AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE) {
usage |= VK_IMAGE_USAGE_SAMPLED_BIT; usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
// We shouldn't be using external samplers as input attachments
// usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
} }
if (desc.usage & AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER) { if (desc.usage & AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER) {
if (isDepthFormat) { if (isDepthFormat) {
@@ -138,38 +136,87 @@ std::pair<VkFormat, VkImageUsageFlags> getVKFormatAndUsage(const AHardwareBuffer
return { format, usage }; return { format, usage };
} }
std::pair<TextureFormat, TextureUsage> getFilamentFormatAndUsage(const AHardwareBuffer_Desc& desc, VulkanPlatform::ImageData allocateExternalImage(AHardwareBuffer* buffer, VkDevice device,
bool sRGB) { VulkanPlatform::ExternalImageMetadata const& metadata, uint32_t memoryTypeIndex,
auto const format = mapToFilamentFormat(desc.format, sRGB); VkImageUsageFlags usage) {
return { VulkanPlatform::ImageData data;
format,
mapToFilamentUsage(desc.usage, format),
};
}
// if external format we need to specifiy it in the allocation
const bool useExternalFormat = metadata.format == VK_FORMAT_UNDEFINED;
const VkExternalFormatANDROID externalFormat = {
.sType = VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID,
.pNext = nullptr,
// pass down the format (external means we don't have it VK defined)
.externalFormat = metadata.externalFormat,
};
const VkExternalMemoryImageCreateInfo externalCreateInfo = {
.sType = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO,
.pNext = useExternalFormat ? &externalFormat : nullptr,
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID,
};
VkImageCreateInfo imageInfo{ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
imageInfo.pNext = &externalCreateInfo;
imageInfo.format = metadata.format;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.extent = {
metadata.width,
metadata.height,
1u,
};
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = metadata.layers;
imageInfo.samples = metadata.samples;
imageInfo.usage = usage;
VkResult result = vkCreateImage(device, &imageInfo, VKALLOC, &data.first);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkCreateImage failed with error=" << static_cast<int32_t>(result);
// Allocate the memory
VkImportAndroidHardwareBufferInfoANDROID androidHardwareBufferInfo = {
.sType = VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID,
.pNext = nullptr,
.buffer = buffer,
};
VkMemoryDedicatedAllocateInfo memoryDedicatedAllocateInfo = {
.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO,
.pNext = &androidHardwareBufferInfo,
.image = data.first,
.buffer = VK_NULL_HANDLE,
};
VkMemoryAllocateInfo allocInfo = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = &memoryDedicatedAllocateInfo,
.allocationSize = metadata.allocationSize,
.memoryTypeIndex = memoryTypeIndex,
};
result = vkAllocateMemory(device, &allocInfo, VKALLOC, &data.second);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkAllocateMemory failed with error=" << static_cast<int32_t>(result);
return data;
}
}// namespace }// namespace
VulkanPlatformAndroid::ExternalImageVulkanAndroid::~ExternalImageVulkanAndroid() { VulkanPlatformAndroid::ExternalImageVulkanAndroid::~ExternalImageVulkanAndroid() = default;
if (__builtin_available(android 26, *)) {
if (aHardwareBuffer) {
AHardwareBuffer_release(aHardwareBuffer);
}
}
}
Platform::ExternalImageHandle VulkanPlatformAndroid::createExternalImage( Platform::ExternalImageHandle VulkanPlatformAndroid::createExternalImage(
AHardwareBuffer const* buffer, bool sRGB) noexcept { AHardwareBuffer const* buffer, bool sRGB) noexcept {
if (__builtin_available(android 26, *)) { if (__builtin_available(android 26, *)) {
auto bufferImpl = const_cast<AHardwareBuffer*>(buffer);
AHardwareBuffer_acquire(bufferImpl);
AHardwareBuffer_Desc hardwareBufferDescription = {}; AHardwareBuffer_Desc hardwareBufferDescription = {};
AHardwareBuffer_describe(buffer, &hardwareBufferDescription); AHardwareBuffer_describe(buffer, &hardwareBufferDescription);
auto* const p = new (std::nothrow) ExternalImageVulkanAndroid; auto* const p = new (std::nothrow) ExternalImageVulkanAndroid;
p->aHardwareBuffer = const_cast<AHardwareBuffer*>(buffer); p->aHardwareBuffer = const_cast<AHardwareBuffer*>(buffer);
p->sRGB = sRGB; p->sRGB = sRGB;
p->height = hardwareBufferDescription.height;
p->width = hardwareBufferDescription.width;
TextureFormat textureFormat = mapToFilamentFormat(hardwareBufferDescription.format, sRGB);
p->format = textureFormat;
p->usage = mapToFilamentUsage(hardwareBufferDescription.usage, textureFormat);
return Platform::ExternalImageHandle{ p }; return Platform::ExternalImageHandle{ p };
} }
@@ -178,20 +225,23 @@ Platform::ExternalImageHandle VulkanPlatformAndroid::createExternalImage(
VulkanPlatformAndroid::ExternalImageDescAndroid VulkanPlatformAndroid::getExternalImageDesc( VulkanPlatformAndroid::ExternalImageDescAndroid VulkanPlatformAndroid::getExternalImageDesc(
ExternalImageHandleRef externalImage) const noexcept { ExternalImageHandleRef externalImage) const noexcept {
auto metadata = extractExternalImageMetadata(externalImage); auto const* fvkExternalImage =
static_cast<ExternalImageVulkanAndroid const*>(externalImage.get());
return { return {
.width = metadata.width, .width = fvkExternalImage->width,
.height = metadata.height, .height = fvkExternalImage->height,
.format = metadata.filamentFormat, .format = fvkExternalImage->format,
.usage = metadata.filamentUsage, .usage = fvkExternalImage->usage,
}; };
} }
VulkanPlatform::ExternalImageMetadata VulkanPlatformAndroid::extractExternalImageMetadata( VulkanPlatform::ExternalImageMetadata VulkanPlatformAndroid::getExternalImageMetadata(
ExternalImageHandleRef image) const { ExternalImageHandleRef externalImage) {
auto const* fvkExternalImage = static_cast<ExternalImageVulkanAndroid const*>(image.get()); auto const* fvkExternalImage =
static_cast<ExternalImageVulkanAndroid const*>(externalImage.get());
ExternalImageMetadata metadata = {}; ExternalImageMetadata metadata;
AHardwareBuffer* buffer = fvkExternalImage->aHardwareBuffer; AHardwareBuffer* buffer = fvkExternalImage->aHardwareBuffer;
if (__builtin_available(android 26, *)) { if (__builtin_available(android 26, *)) {
AHardwareBuffer_Desc bufferDesc; AHardwareBuffer_Desc bufferDesc;
@@ -199,30 +249,16 @@ VulkanPlatform::ExternalImageMetadata VulkanPlatformAndroid::extractExternalImag
metadata.width = bufferDesc.width; metadata.width = bufferDesc.width;
metadata.height = bufferDesc.height; metadata.height = bufferDesc.height;
metadata.layers = bufferDesc.layers; metadata.layers = bufferDesc.layers;
metadata.isProtected = isProtectedFromUsage(bufferDesc.usage);
std::tie(metadata.format, metadata.usage) = std::tie(metadata.format, metadata.usage) =
getVKFormatAndUsage(bufferDesc, fvkExternalImage->sRGB); getVKFormatAndUsage(bufferDesc, fvkExternalImage->sRGB);
std::tie(metadata.filamentFormat, metadata.filamentUsage) =
getFilamentFormatAndUsage(bufferDesc, fvkExternalImage->sRGB);
if (isProtectedFromUsage(bufferDesc.usage)) {
metadata.filamentUsage |= TextureUsage::PROTECTED;
}
// TODO: The following seems unnecessary. we should be able to discern directly from the
// bufferDesc.
if (any(metadata.filamentUsage & TextureUsage::BLIT_SRC)) {
metadata.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
if (any(metadata.filamentUsage & (TextureUsage::BLIT_DST | TextureUsage::UPLOADABLE))) {
metadata.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
} }
metadata.samples = VK_SAMPLE_COUNT_1_BIT;
metadata.samples = VK_SAMPLE_COUNT_1_BIT;
VkAndroidHardwareBufferFormatPropertiesANDROID formatInfo = { VkAndroidHardwareBufferFormatPropertiesANDROID formatInfo = {
.sType = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID, .sType = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID,
.pNext = nullptr,
}; };
VkAndroidHardwareBufferPropertiesANDROID properties = { VkAndroidHardwareBufferPropertiesANDROID properties = {
.sType = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID, .sType = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID,
@@ -232,116 +268,138 @@ VulkanPlatform::ExternalImageMetadata VulkanPlatformAndroid::extractExternalImag
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkGetAndroidHardwareBufferProperties failed with error=" << "vkGetAndroidHardwareBufferProperties failed with error="
<< static_cast<int32_t>(result); << static_cast<int32_t>(result);
VkFormat bufferPropertiesFormat = transformVkFormat(formatInfo.format, fvkExternalImage->sRGB); VkFormat bufferPropertiesFormat = transformVkFormat(formatInfo.format, fvkExternalImage->sRGB);
FILAMENT_CHECK_POSTCONDITION(metadata.format == bufferPropertiesFormat) FILAMENT_CHECK_POSTCONDITION(metadata.format == bufferPropertiesFormat)
<< "mismatched image format( " << metadata.format << ") and queried format(" << "mismatched image format( " << metadata.format << ") and queried format("
<< bufferPropertiesFormat << ") for external image (AHB)"; << bufferPropertiesFormat << ") for external image (AHB)";
metadata.externalFormat = formatInfo.externalFormat; metadata.externalFormat = formatInfo.externalFormat;
// Choose either externalFormat > 0 or metadata.format and prefer the latter.
if (metadata.externalFormat > 0 && metadata.format != VK_FORMAT_UNDEFINED) {
// See VUID-VkImageCreateInfo-pNext-09457
metadata.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
metadata.externalFormat = 0;
}
metadata.allocationSize = properties.allocationSize; metadata.allocationSize = properties.allocationSize;
metadata.memoryTypeBits = properties.memoryTypeBits; metadata.memoryTypeBits = properties.memoryTypeBits;
metadata.ycbcrConversionComponents = formatInfo.samplerYcbcrConversionComponents;
metadata.ycbcrModel = formatInfo.suggestedYcbcrModel;
metadata.ycbcrRange = formatInfo.suggestedYcbcrRange;
metadata.xChromaOffset = formatInfo.suggestedXChromaOffset;
metadata.yChromaOffset = formatInfo.suggestedYChromaOffset;
return metadata; return metadata;
} }
VulkanPlatformAndroid::ImageData VulkanPlatformAndroid::createVkImageFromExternal( VulkanPlatformAndroid::ImageData VulkanPlatformAndroid::createExternalImageData(
ExternalImageHandleRef externalImage) const { ExternalImageHandleRef externalImage, const ExternalImageMetadata& metadata,
auto const& metadata = extractExternalImageMetadata(externalImage); uint32_t memoryTypeIndex, VkImageUsageFlags usage) {
auto const* fvkExternalImage = auto const* fvkExternalImage =
static_cast<ExternalImageVulkanAndroid const*>(externalImage.get()); static_cast<ExternalImageVulkanAndroid const*>(externalImage.get());
AHardwareBuffer* buffer = fvkExternalImage->aHardwareBuffer; ImageData data = allocateExternalImage(fvkExternalImage->aHardwareBuffer, getDevice(), metadata,
memoryTypeIndex, usage);
VkResult result = vkBindImageMemory(getDevice(), data.first, data.second, 0);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkBindImageMemory error=" << static_cast<int32_t>(result);
return data;
}
// if external format we need to specifiy it in the allocation VkImageView VulkanPlatform::createExternalImageViewImpl(VkDevice device, SamplerYcbcrConversion chroma,
bool const useExternalFormat = metadata.format == VK_FORMAT_UNDEFINED; uint32_t internalFormat, VkImage image, VkImageSubresourceRange range,
VkImageViewType viewType, VkComponentMapping swizzle){
VkExternalFormatANDROID const externalFormat = { VkExternalFormatANDROID externalFormat = {
.sType = VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID, .sType = VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID,
.pNext = nullptr, .externalFormat = internalFormat,
.externalFormat = metadata.externalFormat,
};
VkExternalMemoryImageCreateInfo const externalCreateInfo = {
.sType = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO,
.pNext = useExternalFormat ? &externalFormat : nullptr,
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID,
}; };
VkImageCreateInfo const imageInfo{ TextureSwizzle const swizzleArray[] = {chroma.r, chroma.g, chroma.b, chroma.a};
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, VkSamplerYcbcrConversionCreateInfo conversionInfo = {
.pNext = &externalCreateInfo, .sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO,
.flags = useExternalFormat ? VK_IMAGE_CREATE_ALIAS_BIT : 0u, .pNext = &externalFormat,
.imageType = VK_IMAGE_TYPE_2D, .format = VK_FORMAT_UNDEFINED,
.format = metadata.format, .ycbcrModel = fvkutils::getYcbcrModelConversion(chroma.ycbcrModel),
.extent = { .ycbcrRange = fvkutils::getYcbcrRange(chroma.ycbcrRange),
metadata.width, .components = fvkutils::getSwizzleMap(swizzleArray),
metadata.height, .xChromaOffset = fvkutils::getChromaLocation(chroma.xChromaOffset),
1u, .yChromaOffset = fvkutils::getChromaLocation(chroma.yChromaOffset),
}, .chromaFilter = fvkutils::getFilter(chroma.chromaFilter),
.mipLevels = 1,
.arrayLayers = metadata.layers,
.samples = metadata.samples,
.usage = metadata.usage,
}; };
VkSamplerYcbcrConversion conversion = VK_NULL_HANDLE;
VkDevice const device = getDevice(); VkResult result = vkCreateSamplerYcbcrConversion(device, &conversionInfo,
nullptr, &conversion);
VkImage image;
VkResult result = vkCreateImage(device, &imageInfo, VKALLOC, &image);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkCreateImage failed with error=" << static_cast<int32_t>(result); << "Unable to create Ycbcr Conversion."
<< " error=" << static_cast<int32_t>(result);
// Allocate the memory VkSamplerYcbcrConversionInfo samplerYcbcrConversionInfo = {
VkImportAndroidHardwareBufferInfoANDROID const androidHardwareBufferInfo = { .sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
.sType = VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID, .conversion = conversion,
.buffer = buffer,
}; };
VkMemoryDedicatedAllocateInfo const memoryDedicatedAllocateInfo = {
.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO, VkImageViewCreateInfo viewInfo = {
.pNext = &androidHardwareBufferInfo, .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = &samplerYcbcrConversionInfo,
.flags = 0,
.image = image, .image = image,
.buffer = VK_NULL_HANDLE, .viewType = viewType,
.format = VK_FORMAT_UNDEFINED,
.components = swizzle,
.subresourceRange = range,
};
VkImageView imageView;
result = vkCreateImageView(device, &viewInfo, VKALLOC, &imageView);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "Unable to create VkImageView."
<< " error=" << static_cast<int32_t>(result);
return imageView;
}
VkSampler VulkanPlatform::createExternalSamplerImpl(
VkDevice device, SamplerYcbcrConversion chroma, SamplerParams params,
uint32_t internalFormat) {
VkExternalFormatANDROID externalFormat = {
.sType = VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID,
.externalFormat = internalFormat,
}; };
VkPhysicalDeviceMemoryProperties memoryProperties; TextureSwizzle const swizzleArray[] = {chroma.r, chroma.g, chroma.b, chroma.a};
vkGetPhysicalDeviceMemoryProperties(getPhysicalDevice(), &memoryProperties); VkSamplerYcbcrConversionCreateInfo conversionInfo = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO,
.pNext = &externalFormat,
VkMemoryPropertyFlags const requiredMemoryFlags = .format = VK_FORMAT_UNDEFINED,
any(metadata.filamentUsage & TextureUsage::UPLOADABLE) .ycbcrModel = fvkutils::getYcbcrModelConversion(chroma.ycbcrModel),
? VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT .ycbcrRange = fvkutils::getYcbcrRange(chroma.ycbcrRange),
: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; .components = fvkutils::getSwizzleMap(swizzleArray),
.xChromaOffset = fvkutils::getChromaLocation(chroma.xChromaOffset),
uint32_t const memoryTypeIndex = VulkanContext::selectMemoryType(memoryProperties, .yChromaOffset = fvkutils::getChromaLocation(chroma.yChromaOffset),
metadata.memoryTypeBits, requiredMemoryFlags); .chromaFilter = fvkutils::getFilter(chroma.chromaFilter),
VkMemoryAllocateInfo const allocInfo = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = &memoryDedicatedAllocateInfo,
.allocationSize = metadata.allocationSize,
.memoryTypeIndex = memoryTypeIndex,
}; };
VkDeviceMemory memory; VkSamplerYcbcrConversion conversion = VK_NULL_HANDLE;
result = vkAllocateMemory(device, &allocInfo, VKALLOC, &memory); VkResult result = vkCreateSamplerYcbcrConversion(device, &conversionInfo,
nullptr, &conversion);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkAllocateMemory failed with error=" << static_cast<int32_t>(result); << "Unable to create Ycbcr Conversion."
<< " error=" << static_cast<int32_t>(result);
result = vkBindImageMemory(getDevice(), image, memory, 0); VkSamplerYcbcrConversionInfo samplerYcbcrConversionInfo = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
.pNext = nullptr,
.conversion = conversion,
};
VkSamplerCreateInfo samplerInfo = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = &samplerYcbcrConversionInfo,
.magFilter = fvkutils::getFilter(params.filterMag),
.minFilter = fvkutils::getFilter(params.filterMin),
.mipmapMode = fvkutils::getMipmapMode(params.filterMin),
.addressModeU = fvkutils::getWrapMode(params.wrapS),
.addressModeV = fvkutils::getWrapMode(params.wrapT),
.addressModeW = fvkutils::getWrapMode(params.wrapR),
.anisotropyEnable = params.anisotropyLog2 == 0 ? VK_FALSE : VK_TRUE,
.maxAnisotropy = (float)(1u << params.anisotropyLog2),
.compareEnable = fvkutils::getCompareEnable(params.compareMode),
.compareOp = fvkutils::getCompareOp(params.compareFunc),
.minLod = 0.0f,
.maxLod = fvkutils::getMaxLod(params.filterMin),
.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK,
.unnormalizedCoordinates = VK_FALSE,
};
VkSampler sampler;
result = vkCreateSampler(device, &samplerInfo, VKALLOC, &sampler);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkBindImageMemory error=" << static_cast<int32_t>(result); << "Unable to create sampler."
return { image, memory }; << " error=" << static_cast<int32_t>(result);
return sampler;
} }
VulkanPlatform::ExtensionSet VulkanPlatformAndroid::getSwapchainInstanceExtensions() const { VulkanPlatform::ExtensionSet VulkanPlatformAndroid::getSwapchainInstanceExtensions() const {
@@ -369,9 +427,20 @@ VulkanPlatform::SurfaceBundle VulkanPlatformAndroid::createVkSurfaceKHR(void* na
// Deprecated platform dependent helper methods // Deprecated platform dependent helper methods
VulkanPlatform::ExtensionSet VulkanPlatform::getSwapchainInstanceExtensionsImpl() { return {}; } VulkanPlatform::ExtensionSet VulkanPlatform::getSwapchainInstanceExtensionsImpl() { return {}; }
VulkanPlatform::ExternalImageMetadata VulkanPlatform::getExternalImageMetadataImpl(
ExternalImageHandleRef externalImage, VkDevice device) {
return ExternalImageMetadata{};
}
VulkanPlatform::ImageData VulkanPlatform::createExternalImageDataImpl(
ExternalImageHandleRef externalImage, VkDevice device,
const ExternalImageMetadata& metadata, uint32_t memoryTypeIndex, VkImageUsageFlags usage) {
return ImageData{};
}
VulkanPlatform::SurfaceBundle VulkanPlatform::createVkSurfaceKHRImpl(void* nativeWindow, VulkanPlatform::SurfaceBundle VulkanPlatform::createVkSurfaceKHRImpl(void* nativeWindow,
VkInstance instance, uint64_t flags) noexcept { VkInstance instance, uint64_t flags) noexcept {
return SurfaceBundle{}; return SurfaceBundle{};
} }
} // namespace filament::backend }// namespace filament::backend
@@ -63,6 +63,30 @@ VulkanPlatform::ExtensionSet VulkanPlatform::getSwapchainInstanceExtensionsImpl(
return ret; return ret;
} }
VulkanPlatform::ExternalImageMetadata VulkanPlatform::getExternalImageMetadataImpl(
ExternalImageHandleRef externalImage, VkDevice device) {
return {};
}
VulkanPlatform::ImageData VulkanPlatform::createExternalImageDataImpl(
ExternalImageHandleRef externalImage, VkDevice device,
const ExternalImageMetadata& metadata, uint32_t memoryTypeIndex, VkImageUsageFlags usage) {
return {};
}
VkSampler VulkanPlatform::createExternalSamplerImpl(VkDevice device,
SamplerYcbcrConversion chroma,
SamplerParams sampler,
uint32_t internalFormat) {
return VK_NULL_HANDLE;
}
VkImageView VulkanPlatform::createExternalImageViewImpl(VkDevice device,
SamplerYcbcrConversion chroma, uint32_t internalFormat, VkImage image,
VkImageSubresourceRange range, VkImageViewType viewType, VkComponentMapping swizzle) {
return VK_NULL_HANDLE;
}
VulkanPlatform::SurfaceBundle VulkanPlatform::createVkSurfaceKHRImpl(void* nativeWindow, VulkanPlatform::SurfaceBundle VulkanPlatform::createVkSurfaceKHRImpl(void* nativeWindow,
VkInstance instance, uint64_t flags) noexcept { VkInstance instance, uint64_t flags) noexcept {
VkSurfaceKHR surface; VkSurfaceKHR surface;
@@ -84,6 +84,30 @@ using namespace bluevk;
namespace filament::backend { namespace filament::backend {
VulkanPlatform::ExternalImageMetadata VulkanPlatform::getExternalImageMetadataImpl(
ExternalImageHandleRef externalImage, VkDevice device) {
return {};
}
VulkanPlatform::ImageData VulkanPlatform::createExternalImageDataImpl(
ExternalImageHandleRef externalImage, VkDevice device,
const ExternalImageMetadata& metadata, uint32_t memoryTypeIndex, VkImageUsageFlags usage) {
return {};
}
VkSampler VulkanPlatform::createExternalSamplerImpl(VkDevice device,
SamplerYcbcrConversion chroma,
SamplerParams sampler,
uint32_t internalFormat) {
return VK_NULL_HANDLE;
}
VkImageView VulkanPlatform::createExternalImageViewImpl(VkDevice device,
SamplerYcbcrConversion chroma, uint32_t internalFormat, VkImage image,
VkImageSubresourceRange range, VkImageViewType viewType, VkComponentMapping swizzle) {
return VK_NULL_HANDLE;
}
VulkanPlatform::ExtensionSet VulkanPlatform::getSwapchainInstanceExtensionsImpl() { VulkanPlatform::ExtensionSet VulkanPlatform::getSwapchainInstanceExtensionsImpl() {
VulkanPlatform::ExtensionSet const ret = { VulkanPlatform::ExtensionSet const ret = {
#if defined(__linux__) && defined(FILAMENT_SUPPORTS_WAYLAND) #if defined(__linux__) && defined(FILAMENT_SUPPORTS_WAYLAND)
@@ -668,111 +668,4 @@ VkShaderStageFlags getShaderStageFlags(ShaderStageFlags stageFlags) {
return flags; return flags;
} }
VkSamplerYcbcrModelConversion getYcbcrModelConversion(
SamplerYcbcrModelConversion model) {
switch (model) {
case SamplerYcbcrModelConversion::RGB_IDENTITY:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY;
case SamplerYcbcrModelConversion::YCBCR_IDENTITY:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY;
case SamplerYcbcrModelConversion::YCBCR_709:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709;
case SamplerYcbcrModelConversion::YCBCR_601:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601;
case SamplerYcbcrModelConversion::YCBCR_2020:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020;
default:
assert_invariant(false &&
"Unknown data type, conversion is not supported.");
}
}
VkSamplerYcbcrRange getYcbcrRange(SamplerYcbcrRange range) {
switch (range) {
case SamplerYcbcrRange::ITU_FULL:
return VK_SAMPLER_YCBCR_RANGE_ITU_FULL;
case SamplerYcbcrRange::ITU_NARROW:
return VK_SAMPLER_YCBCR_RANGE_ITU_NARROW;
default:
assert_invariant(false &&
"Unknown data type, conversion is not supported.");
}
}
VkChromaLocation getChromaLocation(ChromaLocation loc) {
switch (loc) {
case ChromaLocation::COSITED_EVEN:
return VK_CHROMA_LOCATION_COSITED_EVEN;
case ChromaLocation::MIDPOINT:
return VK_CHROMA_LOCATION_MIDPOINT;
default:
assert_invariant(false &&
"Unknown data type, conversion is not supported.");
}
}
SamplerYcbcrModelConversion getYcbcrModelConversionFilament(VkSamplerYcbcrModelConversion model) {
switch (model) {
case VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY:
return SamplerYcbcrModelConversion::RGB_IDENTITY;
case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY:
return SamplerYcbcrModelConversion::YCBCR_IDENTITY;
case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709:
return SamplerYcbcrModelConversion::YCBCR_709;
case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601:
return SamplerYcbcrModelConversion::YCBCR_601;
case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020:
return SamplerYcbcrModelConversion::YCBCR_2020;
default:
assert_invariant(false && "Unknown data type, conversion is not supported.");
return {};
}
}
SamplerYcbcrRange getYcbcrRangeFilament(VkSamplerYcbcrRange range) {
switch (range) {
case VK_SAMPLER_YCBCR_RANGE_ITU_FULL:
return SamplerYcbcrRange::ITU_FULL;
case VK_SAMPLER_YCBCR_RANGE_ITU_NARROW:
return SamplerYcbcrRange::ITU_NARROW;
default:
assert_invariant(false && "Unknown data type, conversion is not supported.");
return {};
}
}
ChromaLocation getChromaLocationFilament(VkChromaLocation loc) {
switch (loc) {
case VK_CHROMA_LOCATION_COSITED_EVEN:
return ChromaLocation::COSITED_EVEN;
case VK_CHROMA_LOCATION_MIDPOINT:
return ChromaLocation::MIDPOINT;
default:
assert_invariant(false && "Unknown data type, conversion is not supported.");
return {};
}
}
TextureSwizzle getSwizzleFilament(VkComponentSwizzle c, uint8_t rgbaIndex) {
switch (c) {
case VK_COMPONENT_SWIZZLE_ZERO:
return TextureSwizzle::SUBSTITUTE_ZERO;
case VK_COMPONENT_SWIZZLE_ONE:
return TextureSwizzle::SUBSTITUTE_ONE;
case VK_COMPONENT_SWIZZLE_IDENTITY:
return (TextureSwizzle) (((uint8_t) TextureSwizzle::CHANNEL_0) + rgbaIndex);
case VK_COMPONENT_SWIZZLE_R:
return TextureSwizzle::CHANNEL_0;
case VK_COMPONENT_SWIZZLE_G:
return TextureSwizzle::CHANNEL_1;
case VK_COMPONENT_SWIZZLE_B:
return TextureSwizzle::CHANNEL_2;
case VK_COMPONENT_SWIZZLE_A:
return TextureSwizzle::CHANNEL_3;
default:
assert_invariant(false && "Unknown data type, conversion is not supported.");
return {};
}
}
} // namespace filament::backend::fvkutils } // namespace filament::backend::fvkutils
@@ -69,12 +69,6 @@ VkSamplerYcbcrModelConversion getYcbcrModelConversion(SamplerYcbcrModelConversio
VkSamplerYcbcrRange getYcbcrRange(SamplerYcbcrRange range); VkSamplerYcbcrRange getYcbcrRange(SamplerYcbcrRange range);
VkChromaLocation getChromaLocation(ChromaLocation loc); VkChromaLocation getChromaLocation(ChromaLocation loc);
// Ycbcr related functions
SamplerYcbcrModelConversion getYcbcrModelConversionFilament(VkSamplerYcbcrModelConversion model);
SamplerYcbcrRange getYcbcrRangeFilament(VkSamplerYcbcrRange range);
ChromaLocation getChromaLocationFilament(VkChromaLocation loc);
TextureSwizzle getSwizzleFilament(VkComponentSwizzle c, uint8_t rgbaIndex);
inline VkImageViewType getViewType(SamplerType target) { inline VkImageViewType getViewType(SamplerType target) {
switch (target) { switch (target) {
case SamplerType::SAMPLER_CUBEMAP: case SamplerType::SAMPLER_CUBEMAP:
@@ -348,10 +348,6 @@ using SamplerBitmask = utils::bitset64;
// general. // general.
using InputAttachmentBitmask = utils::bitset64; using InputAttachmentBitmask = utils::bitset64;
constexpr uint8_t MAX_DESCRIPTOR_SET_BITMASK_BITS =
std::max(std::max(sizeof(UniformBufferBitmask), sizeof(SamplerBitmask)),
sizeof(InputAttachmentBitmask)) * 8;
template<typename Bitmask> template<typename Bitmask>
static constexpr uint8_t getVertexStageShift() noexcept { static constexpr uint8_t getVertexStageShift() noexcept {
// We assume the bottom half of bits are for vertex stages. // We assume the bottom half of bits are for vertex stages.
@@ -193,6 +193,49 @@ uint8_t reduceSampleCount(uint8_t sampleCount, VkSampleCountFlags mask) {
return mostSignificantBit((sampleCount - 1) & mask); return mostSignificantBit((sampleCount - 1) & mask);
} }
VkSamplerYcbcrModelConversion getYcbcrModelConversion(
SamplerYcbcrModelConversion model) {
switch (model) {
case SamplerYcbcrModelConversion::RGB_IDENTITY:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY;
case SamplerYcbcrModelConversion::YCBCR_IDENTITY:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY;
case SamplerYcbcrModelConversion::YCBCR_709:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709;
case SamplerYcbcrModelConversion::YCBCR_601:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601;
case SamplerYcbcrModelConversion::YCBCR_2020:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020;
default:
assert_invariant(false &&
"Unknown data type, conversion is not supported.");
}
}
VkSamplerYcbcrRange getYcbcrRange(SamplerYcbcrRange range) {
switch (range) {
case SamplerYcbcrRange::ITU_FULL:
return VK_SAMPLER_YCBCR_RANGE_ITU_FULL;
case SamplerYcbcrRange::ITU_NARROW:
return VK_SAMPLER_YCBCR_RANGE_ITU_NARROW;
default:
assert_invariant(false &&
"Unknown data type, conversion is not supported.");
}
}
VkChromaLocation getChromaLocation(ChromaLocation loc) {
switch (loc) {
case ChromaLocation::COSITED_EVEN:
return VK_CHROMA_LOCATION_COSITED_EVEN;
case ChromaLocation::MIDPOINT:
return VK_CHROMA_LOCATION_MIDPOINT;
default:
assert_invariant(false &&
"Unknown data type, conversion is not supported.");
}
}
} // namespace filament::backend::fvkutils } // namespace filament::backend::fvkutils
bool operator<(const VkImageSubresourceRange& a, const VkImageSubresourceRange& b) { bool operator<(const VkImageSubresourceRange& a, const VkImageSubresourceRange& b) {
+91 -11
View File
@@ -22,6 +22,7 @@
#include "CommandStreamDispatcher.h" #include "CommandStreamDispatcher.h"
#include "DriverBase.h" #include "DriverBase.h"
#include "private/backend/Dispatcher.h" #include "private/backend/Dispatcher.h"
#include <backend/DriverEnums.h> #include <backend/DriverEnums.h>
#include <backend/Handle.h> #include <backend/Handle.h>
@@ -256,10 +257,14 @@ void WebGPUDriver::terminate() {
} }
void WebGPUDriver::tick(int) { void WebGPUDriver::tick(int) {
mDevice.Tick();
} }
void WebGPUDriver::beginFrame(int64_t monotonic_clock_ns, void WebGPUDriver::beginFrame(int64_t monotonic_clock_ns,
int64_t refreshIntervalNs, uint32_t frameId) { int64_t refreshIntervalNs, uint32_t frameId) {
wgpu::CommandEncoderDescriptor commandEncoderDescriptor{};
commandEncoderDescriptor.nextInChain = nullptr;
mCommandEncoder = mDevice.CreateCommandEncoder(&commandEncoderDescriptor);
} }
void WebGPUDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch, void WebGPUDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch,
@@ -276,6 +281,12 @@ void WebGPUDriver::setPresentationTime(int64_t monotonic_clock_ns) {
} }
void WebGPUDriver::endFrame(uint32_t frameId) { void WebGPUDriver::endFrame(uint32_t frameId) {
// FWGPU_LOGW << __FUNCTION__<< "\n";
mQueue.Submit(1, &mCommandBuffer);
mCommandEncoder = nullptr;
mCommandBuffer = nullptr;
mTextureView = nullptr;
mSwapChain->Present();
} }
void WebGPUDriver::flush(int) { void WebGPUDriver::flush(int) {
@@ -342,7 +353,7 @@ Handle<HwSwapChain> WebGPUDriver::createSwapChainHeadlessS() noexcept {
} }
Handle<HwTexture> WebGPUDriver::createTextureS() noexcept { Handle<HwTexture> WebGPUDriver::createTextureS() noexcept {
return Handle<HwTexture>((Handle<HwTexture>::HandleId) mNextFakeHandle++); return allocHandle<WGPUTexture>();
} }
Handle<HwTexture> WebGPUDriver::importTextureS() noexcept { Handle<HwTexture> WebGPUDriver::importTextureS() noexcept {
@@ -366,19 +377,19 @@ Handle<HwIndexBuffer> WebGPUDriver::createIndexBufferS() noexcept {
} }
Handle<HwTexture> WebGPUDriver::createTextureViewS() noexcept { Handle<HwTexture> WebGPUDriver::createTextureViewS() noexcept {
return Handle<HwTexture>((Handle<HwTexture>::HandleId) mNextFakeHandle++); return allocHandle<WGPUTexture>();
} }
Handle<HwBufferObject> WebGPUDriver::createBufferObjectS() noexcept { Handle<HwBufferObject> WebGPUDriver::createBufferObjectS() noexcept {
return Handle<HwBufferObject>((Handle<HwBufferObject>::HandleId) mNextFakeHandle++); return allocHandle<WGPUBufferObject>();
} }
Handle<HwRenderTarget> WebGPUDriver::createRenderTargetS() noexcept { Handle<HwRenderTarget> WebGPUDriver::createRenderTargetS() noexcept {
return Handle<HwRenderTarget>((Handle<HwRenderTarget>::HandleId) mNextFakeHandle++); return allocHandle<WGPURenderTarget>();
} }
Handle<HwVertexBuffer> WebGPUDriver::createVertexBufferS() noexcept { Handle<HwVertexBuffer> WebGPUDriver::createVertexBufferS() noexcept {
return Handle<HwVertexBuffer>((Handle<HwVertexBuffer>::HandleId) mNextFakeHandle++); return allocHandle<WGPUVertexBuffer>();
} }
Handle<HwDescriptorSet> WebGPUDriver::createDescriptorSetS() noexcept { Handle<HwDescriptorSet> WebGPUDriver::createDescriptorSetS() noexcept {
@@ -390,15 +401,15 @@ Handle<HwRenderPrimitive> WebGPUDriver::createRenderPrimitiveS() noexcept {
} }
Handle<HwVertexBufferInfo> WebGPUDriver::createVertexBufferInfoS() noexcept { Handle<HwVertexBufferInfo> WebGPUDriver::createVertexBufferInfoS() noexcept {
return Handle<HwVertexBufferInfo>((Handle<HwVertexBufferInfo>::HandleId) mNextFakeHandle++); return allocHandle<WGPUVertexBufferInfo>();
} }
Handle<HwTexture> WebGPUDriver::createTextureViewSwizzleS() noexcept { Handle<HwTexture> WebGPUDriver::createTextureViewSwizzleS() noexcept {
return Handle<HwTexture>((Handle<HwTexture>::HandleId) mNextFakeHandle++); return allocHandle<WGPUTexture>();
} }
Handle<HwRenderTarget> WebGPUDriver::createDefaultRenderTargetS() noexcept { Handle<HwRenderTarget> WebGPUDriver::createDefaultRenderTargetS() noexcept {
return Handle<HwRenderTarget>((Handle<HwRenderTarget>::HandleId) mNextFakeHandle++); return allocHandle<WGPURenderTarget>();
} }
Handle<HwDescriptorSetLayout> WebGPUDriver::createDescriptorSetLayoutS() noexcept { Handle<HwDescriptorSetLayout> WebGPUDriver::createDescriptorSetLayoutS() noexcept {
@@ -422,7 +433,7 @@ void WebGPUDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow,
// TODO: use webgpu handle allocator from. // TODO: use webgpu handle allocator from.
// https://github.com/google/filament/pull/8566 // https://github.com/google/filament/pull/8566
// HwSwapChain* hwSwapChain = handleCast<HwSwapChain*>(sch); // HwSwapChain* hwSwapChain = handleCast<HwSwapChain*>(sch);
mSwapChain = nullptr; assert_invariant(!mSwapChain);
wgpu::Surface surface = mPlatform.createSurface(nativeWindow, flags); wgpu::Surface surface = mPlatform.createSurface(nativeWindow, flags);
mAdapter = mPlatform.requestAdapter(surface); mAdapter = mPlatform.requestAdapter(surface);
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM) #if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
@@ -434,6 +445,28 @@ void WebGPUDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow,
#endif #endif
mQueue = mDevice.GetQueue(); mQueue = mDevice.GetQueue();
mSwapChain = std::make_unique<WebGPUSwapChain>(std::move(surface), mAdapter, mDevice, flags); mSwapChain = std::make_unique<WebGPUSwapChain>(std::move(surface), mAdapter, mDevice, flags);
// TODO configure the surface (maybe before or after creating the swapchain?
// how do we get the surface extent?)
// TODO actually create the swapchain
// auto onQueueWorkDone = [](wgpu::QueueWorkDoneStatus status, void* /* pUserData */) {
// FWGPU_LOGW << "Queued work finished with status: " << status << std::endl;
// };
// mQueue.OnSubmittedWorkDone(wgpu::CallbackMode::WaitAnyOnly, [](wgpu::QueueWorkDoneStatus status, void* pUserdata) {
// FWGPU_LOGW << "Queued work finished with status:\n";
// }, nullptr /* pUserData */);
void* userDataPtr = nullptr;
mQueue.OnSubmittedWorkDone(
wgpu::CallbackMode::AllowProcessEvents,
[](wgpu::QueueWorkDoneStatus status, void* pUserData) {
FWGPU_LOGW << "Queued work finished with status: " << static_cast<int>(status) << "\n";
if (pUserData == nullptr) {
// Expected case
} else {
FWGPU_LOGW << "Unexpected non-null pUserData received.\n";
}
},
userDataPtr /* pUserData */
);
FWGPU_LOGW << "WebGPU support is still essentially a no-op at this point in development (only " FWGPU_LOGW << "WebGPU support is still essentially a no-op at this point in development (only "
"background components have been instantiated/selected, such as surface/screen, " "background components have been instantiated/selected, such as surface/screen, "
"graphics device/GPU, etc.), thus nothing is being drawn to the screen." "graphics device/GPU, etc.), thus nothing is being drawn to the screen."
@@ -471,7 +504,13 @@ void WebGPUDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
TextureUsage usage) {} TextureUsage usage) {}
void WebGPUDriver::createTextureViewR(Handle<HwTexture> th, Handle<HwTexture> srch, void WebGPUDriver::createTextureViewR(Handle<HwTexture> th, Handle<HwTexture> srch,
uint8_t baseLevel, uint8_t levelCount) {} uint8_t baseLevel, uint8_t levelCount) {
// FWGPU_LOGW << __FUNCTION__<< "\n";
WGPUTexture const* src = handleCast<WGPUTexture>(srch);
(void) src;
// textures.insert(
// constructHandle<WGPUTexture>(th, src, baseLevel, levelCount));
}
void WebGPUDriver::createTextureViewSwizzleR(Handle<HwTexture> th, Handle<HwTexture> srch, void WebGPUDriver::createTextureViewSwizzleR(Handle<HwTexture> th, Handle<HwTexture> srch,
backend::TextureSwizzle r, backend::TextureSwizzle g, backend::TextureSwizzle b, backend::TextureSwizzle r, backend::TextureSwizzle g, backend::TextureSwizzle b,
@@ -498,7 +537,11 @@ void WebGPUDriver::createRenderPrimitiveR(Handle<HwRenderPrimitive> rph, Handle<
void WebGPUDriver::createProgramR(Handle<HwProgram> ph, Program&& program) {} void WebGPUDriver::createProgramR(Handle<HwProgram> ph, Program&& program) {}
void WebGPUDriver::createDefaultRenderTargetR(Handle<HwRenderTarget> rth, int) {} void WebGPUDriver::createDefaultRenderTargetR(Handle<HwRenderTarget> rth, int) {
assert_invariant(!mDefaultRenderTarget);
mDefaultRenderTarget = constructHandle<WGPURenderTarget>(rth);
assert_invariant(mDefaultRenderTarget);
}
void WebGPUDriver::createRenderTargetR(Handle<HwRenderTarget> rth, TargetBufferFlags targets, void WebGPUDriver::createRenderTargetR(Handle<HwRenderTarget> rth, TargetBufferFlags targets,
uint32_t width, uint32_t height, uint8_t samples, uint8_t layerCount, MRT color, uint32_t width, uint32_t height, uint8_t samples, uint8_t layerCount, MRT color,
@@ -659,6 +702,11 @@ void WebGPUDriver::resetBufferObject(Handle<HwBufferObject> boh) {
void WebGPUDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh, uint32_t index, void WebGPUDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh, uint32_t index,
Handle<HwBufferObject> boh) { Handle<HwBufferObject> boh) {
auto* vertexBuffer = handleCast<WGPUVertexBuffer>(vbh);
auto* bufferObject = handleCast<WGPUBufferObject>(boh);
assert_invariant(index < vertexBuffer->mBuffers.size());
vertexBuffer->setBuffer(bufferObject, index);
} }
void WebGPUDriver::update3DImage(Handle<HwTexture> th, void WebGPUDriver::update3DImage(Handle<HwTexture> th,
@@ -691,9 +739,33 @@ void WebGPUDriver::compilePrograms(CompilerPriorityQueue priority,
} }
void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassParams& params) { void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassParams& params) {
// FWGPU_LOGW << __FUNCTION__<< "\n";
mTextureView = mSwapChain->GetNextSurfaceTextureView(params.viewport.width, params.viewport.height);
wgpu::RenderPassColorAttachment renderPassColorAttachment = {};
renderPassColorAttachment.view = mTextureView;
renderPassColorAttachment.resolveTarget = nullptr;
renderPassColorAttachment.loadOp = wgpu::LoadOp::Clear;
renderPassColorAttachment.storeOp = wgpu::StoreOp::Store;
renderPassColorAttachment.clearValue = wgpu::Color{1, 0 , 0 , 1};
renderPassColorAttachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
wgpu::RenderPassDescriptor renderPassDescriptor = {};
renderPassDescriptor.nextInChain = nullptr;
renderPassDescriptor.colorAttachmentCount = 1;
renderPassDescriptor.colorAttachments = &renderPassColorAttachment;
renderPassDescriptor.depthStencilAttachment = nullptr;
renderPassDescriptor.timestampWrites = nullptr;
mRenderPassEncoder = mCommandEncoder.BeginRenderPass(&renderPassDescriptor);
mRenderPassEncoder.SetViewport((float)params.viewport.left, (float)params.viewport.bottom,
(float) params.viewport.width, (float) params.viewport.height, params.depthRange.near, params.depthRange.far);
// (float) 1024/*params.viewport.width*/, (float) 640/*params.viewport.height*/, params.depthRange.near, params.depthRange.far);
} }
void WebGPUDriver::endRenderPass(int) { void WebGPUDriver::endRenderPass(int) {
// FWGPU_LOGW << __FUNCTION__<< "\n";
mRenderPassEncoder.End();
mRenderPassEncoder = nullptr;
} }
void WebGPUDriver::nextSubpass(int) { void WebGPUDriver::nextSubpass(int) {
@@ -703,6 +775,12 @@ void WebGPUDriver::makeCurrent(Handle<HwSwapChain> drawSch, Handle<HwSwapChain>
} }
void WebGPUDriver::commit(Handle<HwSwapChain> sch) { void WebGPUDriver::commit(Handle<HwSwapChain> sch) {
wgpu::CommandBufferDescriptor commandBufferDescriptor = {};
commandBufferDescriptor.nextInChain = nullptr;
mCommandBuffer = mCommandEncoder.Finish(&commandBufferDescriptor);
// mQueue.Submit(1, &mCommandBuffer);
// mCommandBuffer = nullptr;
} }
void WebGPUDriver::setPushConstant(backend::ShaderStage stage, uint8_t index, void WebGPUDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
@@ -759,6 +837,8 @@ void WebGPUDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
} }
void WebGPUDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) { void WebGPUDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
// mRenderPassEncoder.DrawIndexed(indexCount, instanceCount, indexOffset, 0, 0);
} }
void WebGPUDriver::draw(PipelineState pipelineState, Handle<HwRenderPrimitive> rph, void WebGPUDriver::draw(PipelineState pipelineState, Handle<HwRenderPrimitive> rph,
+16 -1
View File
@@ -30,6 +30,8 @@
#include <webgpu/webgpu_cpp.h> #include <webgpu/webgpu_cpp.h>
#include "WebGPUHandles.h"
#include <cstdint> #include <cstdint>
#include <memory> #include <memory>
@@ -63,7 +65,11 @@ private:
// TODO consider moving to handle allocator when ready // TODO consider moving to handle allocator when ready
std::unique_ptr<WebGPUSwapChain> mSwapChain = nullptr; std::unique_ptr<WebGPUSwapChain> mSwapChain = nullptr;
uint64_t mNextFakeHandle = 1; uint64_t mNextFakeHandle = 1;
wgpu::CommandEncoder mCommandEncoder = nullptr;
wgpu::TextureView mTextureView = nullptr;
wgpu::RenderPassEncoder mRenderPassEncoder = nullptr;
wgpu::CommandBuffer mCommandBuffer = nullptr;
WGPURenderTarget* mDefaultRenderTarget = nullptr;
/* /*
* Driver interface * Driver interface
*/ */
@@ -93,6 +99,15 @@ private:
return mHandleAllocator.allocate<D>(); return mHandleAllocator.allocate<D>();
} }
template<typename D, typename B, typename ... ARGS>
D* constructHandle(Handle<B>& handle, ARGS&& ... args) noexcept {
return mHandleAllocator.construct<D>(handle, std::forward<ARGS>(args)...);
}
template<typename D, typename B>
D* handleCast(Handle<B> handle) noexcept {
return mHandleAllocator.handle_cast<D*>(handle);
}
}; };
}// namespace filament::backend }// namespace filament::backend
@@ -0,0 +1,19 @@
//
// Created by Idris Idris Shah on 3/21/25.
//
#include "WebGPUHandles.h"
namespace filament::backend {
WGPUVertexBuffer::WGPUVertexBuffer(uint32_t vextexCount, uint32_t bufferCount,
Handle<WGPUVertexBufferInfo> vbih)
: HwVertexBuffer(vextexCount),
vbih(vbih),
mBuffers(MAX_VERTEX_BUFFER_COUNT) {}
void WGPUVertexBuffer::setBuffer(WGPUBufferObject* bufferObject, uint32_t index) {}
WGPUBufferObject::WGPUBufferObject(BufferObjectBinding bindingType, uint32_t byteCount)
: HwBufferObject(byteCount),
mBindingType(bindingType) {}
}// namespace filament::backend
+109
View File
@@ -0,0 +1,109 @@
//
// Created by Idris Idris Shah on 3/21/25.
//
#ifndef TNT_FILAMENT_BACKEND_WEBGPUHANDLES_H
#define TNT_FILAMENT_BACKEND_WEBGPUHANDLES_H
#include "DriverBase.h"
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <utils/FixedCapacityVector.h>
#include <webgpu/webgpu_cpp.h>
namespace filament::backend {
struct WGPUBufferObject;
struct WGPUVertexBufferInfo : public HwVertexBufferInfo {
WGPUVertexBufferInfo(uint8_t bufferCount, uint8_t attributeCount,
AttributeArray const& attributes)
: HwVertexBufferInfo(bufferCount, attributeCount),
attributes(attributes) {}
AttributeArray attributes;
};
struct WGPUVertexBuffer : public HwVertexBuffer {
WGPUVertexBuffer(uint32_t vextexCount, uint32_t bufferCount, Handle<WGPUVertexBufferInfo> vbih);
void setBuffer(WGPUBufferObject* bufferObject, uint32_t index);
Handle<WGPUVertexBufferInfo> vbih;
utils::FixedCapacityVector<wgpu::Buffer> mBuffers;
};
struct WGPUIndexBuffer : public HwIndexBuffer {
WGPUIndexBuffer(BufferUsage usage, uint8_t elementSize, uint32_t indexCount);
wgpu::Buffer buffer;
};
struct WGPUBufferObject : HwBufferObject {
WGPUBufferObject(BufferObjectBinding bindingType, uint32_t byteCount);
wgpu::Buffer mBuffer;
const BufferObjectBinding mBindingType;
};
class WGPUTexture : public HwTexture {
public:
WGPUTexture(SamplerType target, uint8_t levels, TextureFormat format, uint8_t samples,
uint32_t width, uint32_t height, uint32_t depth, TextureUsage usage) noexcept;
// constructors for creating texture views
WGPUTexture(WGPUTexture const* src, uint8_t baseLevel, uint8_t levelCount) noexcept;
wgpu::Texture texture = nullptr;
};
class WGPURenderTarget : public HwRenderTarget {
public:
class Attachment {
public:
friend class WGPURenderTarget;
Attachment() = default;
Attachment(WGPUTexture* gpuTexture, uint8_t level = 0, uint16_t layer = 0)
: level(level),
layer(layer),
texture(gpuTexture->texture),
mWGPUTexture(gpuTexture) {}
uint8_t level = 0;
uint16_t layer = 0;
private:
wgpu::Texture texture = nullptr;
WGPUTexture* mWGPUTexture = nullptr;
};
WGPURenderTarget(uint32_t width, uint32_t height, uint8_t samples,
Attachment colorAttachments[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT]);
WGPURenderTarget()
: HwRenderTarget(0, 0),
defaultRenderTarget(true) {}
void setUpRenderPassAttachments(wgpu::RenderPassDescriptor* descriptor,
const RenderPassParams& params);
math::uint2 getAttachmentSize() noexcept;
bool isDefaultRenderTarget() const { return defaultRenderTarget; }
uint8_t getSamples() const { return samples; }
Attachment getDrawColorAttachment(size_t index);
Attachment getReadColorAttachment(size_t index);
private:
static wgpu::LoadOp getLoadAction(const RenderPassParams& params, TargetBufferFlags buffer);
static wgpu::LoadOp getStoreAction(const RenderPassParams& params, TargetBufferFlags buffer);
bool defaultRenderTarget = false;
uint8_t samples = 1;
Attachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT] = {};
math::uint2 attachmentSize = {};
};
}// namespace filament::backend
#endif// TNT_FILAMENT_BACKEND_WEBGPUHANDLES_H
@@ -246,4 +246,32 @@ void WebGPUSwapChain::GetCurrentTexture(uint32_t width, uint32_t height, wgpu::S
mSurface.GetCurrentTexture(texture); mSurface.GetCurrentTexture(texture);
} }
wgpu::TextureView WebGPUSwapChain::GetNextSurfaceTextureView(uint32_t width, uint32_t height) {
wgpu::SurfaceTexture surfaceTexture;
GetCurrentTexture(width, height, &surfaceTexture);
if (surfaceTexture.status != wgpu::SurfaceGetCurrentTextureStatus::Success) {
return nullptr;
}
// Create a view for this surface texture
wgpu::TextureViewDescriptor textureViewDescriptor;
textureViewDescriptor.nextInChain = nullptr;
textureViewDescriptor.label = "Surface texture view";
textureViewDescriptor.format = surfaceTexture.texture.GetFormat();
textureViewDescriptor.dimension = wgpu::TextureViewDimension::e2D;
textureViewDescriptor.baseMipLevel = 0;
textureViewDescriptor.mipLevelCount = 1;
textureViewDescriptor.baseArrayLayer = 0;
textureViewDescriptor.arrayLayerCount = 1;
textureViewDescriptor.aspect = wgpu::TextureAspect::All;
wgpu::TextureView textureView = surfaceTexture.texture.CreateView(&textureViewDescriptor);
return textureView;
}
void WebGPUSwapChain::Present() {
assert_invariant(mSurface);
mSurface.Present();
}
}// namespace filament::backend }// namespace filament::backend
@@ -32,6 +32,8 @@ public:
~WebGPUSwapChain(); ~WebGPUSwapChain();
void GetCurrentTexture(uint32_t width, uint32_t height, wgpu::SurfaceTexture*); void GetCurrentTexture(uint32_t width, uint32_t height, wgpu::SurfaceTexture*);
wgpu::TextureView GetNextSurfaceTextureView(uint32_t width, uint32_t height);
void Present();
private: private:
wgpu::Surface mSurface = {}; wgpu::Surface mSurface = {};
+15 -25
View File
@@ -23,44 +23,30 @@ namespace test {
using namespace filament::backend; using namespace filament::backend;
Shader::Shader(DriverApi& api, Cleanup& cleanup, ShaderConfig config) : mCleanup(cleanup) { Shader::Shader(DriverApi& api, Cleanup& cleanup, ShaderConfig config) {
utils::FixedCapacityVector<DescriptorSetLayoutBinding> kLayouts(config.uniforms.size()); utils::FixedCapacityVector<DescriptorSetLayoutBinding> kLayouts(config.uniformNames.size());
for (unsigned char i = 0; i < config.uniforms.size(); ++i) { for (unsigned char i = 0; i < config.uniformNames.size(); ++i) {
kLayouts[i] = { kLayouts[i] =
config.uniforms[i].type.value_or(DescriptorType::UNIFORM_BUFFER), { DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, i };
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, i }; };
}
// This assumes that the uniforms will all be in a single descriptor set at index 1.
// If there are shaders with uniforms in other sets then ShaderConfig will need to be expanded
// to accommodate that.
size_t kDescriptorSetIndex = 1;
filamat::DescriptorSets descriptors; filamat::DescriptorSets descriptors;
descriptors[kDescriptorSetIndex] = filamat::DescriptorSetInfo(config.uniforms.size()); for (unsigned char i = 0; i < config.uniformNames.size(); ++i) {
for (unsigned char i = 0; i < config.uniforms.size(); ++i) { descriptors[i + 1] = {{ config.uniformNames[i], kLayouts[i], {}}};
descriptors[kDescriptorSetIndex][i] = {
config.uniforms[i].name, kLayouts[i], config.uniforms[i].samplerInfo };
} }
ShaderGenerator shaderGen( ShaderGenerator shaderGen(
std::move(config.vertexShader), std::move(config.fragmentShader), BackendTest::sBackend, std::move(config.vertexShader), std::move(config.fragmentShader), BackendTest::sBackend,
BackendTest::sIsMobilePlatform, std::move(descriptors)); BackendTest::sIsMobilePlatform, std::move(descriptors));
Program prog = shaderGen.getProgram(api); Program prog = shaderGen.getProgram(api);
for (unsigned char i = 0; i < config.uniformNames.size(); ++i) {
Program::DescriptorBindingsInfo bindingsInfo(config.uniforms.size()); prog.descriptorBindings(1, {{ config.uniformNames[i], DescriptorType::UNIFORM_BUFFER, i }});
for (unsigned char i = 0; i < config.uniforms.size(); ++i) {
bindingsInfo[i] = {
config.uniforms[i].name,
config.uniforms[i].type.value_or(DescriptorType::UNIFORM_BUFFER), i };
} }
prog.descriptorBindings(1, bindingsInfo);
mProgram = cleanup.add(api.createProgram(std::move(prog))); mProgram = cleanup.add(api.createProgram(std::move(prog)));
mDescriptorSetLayout = cleanup.add( mDescriptorSetLayout = cleanup.add(
api.createDescriptorSetLayout(DescriptorSetLayout{ kLayouts })); api.createDescriptorSetLayout(DescriptorSetLayout{ kLayouts }));
}
filament::backend::DescriptorSetHandle Shader::createDescriptorSet(DriverApi& api) const { mDescriptorSet = cleanup.add(api.createDescriptorSet(mDescriptorSetLayout));
return mCleanup.add(api.createDescriptorSet(mDescriptorSetLayout));
} }
filament::backend::ProgramHandle Shader::getProgram() const { filament::backend::ProgramHandle Shader::getProgram() const {
@@ -71,4 +57,8 @@ filament::backend::DescriptorSetLayoutHandle Shader::getDescriptorSetLayout() co
return mDescriptorSetLayout; return mDescriptorSetLayout;
} }
filament::backend::DescriptorSetHandle Shader::getDescriptorSet() const {
return mDescriptorSet;
}
} // namespace test } // namespace test
+6 -26
View File
@@ -18,22 +18,14 @@
#define TNT_SHADER_H #define TNT_SHADER_H
#include "Lifetimes.h" #include "Lifetimes.h"
#include "private/filament/SamplerInterfaceBlock.h"
namespace test { namespace test {
struct UniformConfig {
utils::CString name;
// If not specified this will be DescriptorType::UNIFORM_BUFFER
std::optional<filament::backend::DescriptorType> type;
std::optional<filament::SamplerInterfaceBlock::SamplerInfo> samplerInfo;
};
// All describing a shader that should be created. // All describing a shader that should be created.
struct ShaderConfig { struct ShaderConfig {
std::string vertexShader; std::string vertexShader;
std::string fragmentShader; std::string fragmentShader;
std::vector<UniformConfig> uniforms; std::vector<utils::CString> uniformNames;
}; };
// All values describing a uniform. // All values describing a uniform.
@@ -43,7 +35,6 @@ struct ResolvedUniformBindingConfig {
uint32_t byteOffset; uint32_t byteOffset;
filament::backend::descriptor_set_t set; filament::backend::descriptor_set_t set;
filament::backend::descriptor_binding_t binding; filament::backend::descriptor_binding_t binding;
std::optional<filament::backend::DescriptorSetHandle> descriptorSet;
}; };
// An equivalent to ResolvedUniformBindingConfig with all fields optional. // An equivalent to ResolvedUniformBindingConfig with all fields optional.
@@ -55,7 +46,6 @@ struct UniformBindingConfig {
std::optional<uint32_t> byteOffset; std::optional<uint32_t> byteOffset;
std::optional<filament::backend::descriptor_set_t> set; std::optional<filament::backend::descriptor_set_t> set;
std::optional<filament::backend::descriptor_binding_t> binding; std::optional<filament::backend::descriptor_binding_t> binding;
std::optional<filament::backend::DescriptorSetHandle> descriptorSet;
template<typename UniformType> template<typename UniformType>
ResolvedUniformBindingConfig resolve(); ResolvedUniformBindingConfig resolve();
@@ -89,14 +79,12 @@ public:
filament::backend::ProgramHandle getProgram() const; filament::backend::ProgramHandle getProgram() const;
filament::backend::DescriptorSetLayoutHandle getDescriptorSetLayout() const; filament::backend::DescriptorSetLayoutHandle getDescriptorSetLayout() const;
filament::backend::DescriptorSetHandle getDescriptorSet() const;
filament::backend::DescriptorSetHandle createDescriptorSet(
filament::backend::DriverApi& api) const;
protected: protected:
Cleanup& mCleanup;
filament::backend::ProgramHandle mProgram; filament::backend::ProgramHandle mProgram;
filament::backend::DescriptorSetLayoutHandle mDescriptorSetLayout; filament::backend::DescriptorSetLayoutHandle mDescriptorSetLayout;
filament::backend::DescriptorSetHandle mDescriptorSet;
}; };
template<typename UniformType> template<typename UniformType>
@@ -107,8 +95,7 @@ ResolvedUniformBindingConfig UniformBindingConfig::resolve() {
.bufferSize = bufferSize.value_or(resolvedDataSize), .bufferSize = bufferSize.value_or(resolvedDataSize),
.byteOffset = byteOffset.value_or(0), .byteOffset = byteOffset.value_or(0),
.set = set.value_or(1), .set = set.value_or(1),
.binding = binding.value_or(0), .binding = binding.value_or(0)
.descriptorSet = descriptorSet
}; };
} }
@@ -133,16 +120,9 @@ void Shader::bindUniform(filament::backend::DriverApi& api,
UniformBindingConfig config) const { UniformBindingConfig config) const {
auto resolvedConfig = config.resolve<UniformType>(); auto resolvedConfig = config.resolve<UniformType>();
filament::backend::DescriptorSetHandle descriptorSet; api.updateDescriptorSetBuffer(getDescriptorSet(), resolvedConfig.binding, hwBuffer, 0,
if (resolvedConfig.descriptorSet.has_value()) {
descriptorSet = *resolvedConfig.descriptorSet;
} else {
descriptorSet = createDescriptorSet(api);
}
api.updateDescriptorSetBuffer(descriptorSet, resolvedConfig.binding, hwBuffer, 0,
resolvedConfig.bufferSize); resolvedConfig.bufferSize);
api.bindDescriptorSet(descriptorSet, resolvedConfig.set, {}); api.bindDescriptorSet(getDescriptorSet(), resolvedConfig.set, {});
} }
template<typename UniformType> template<typename UniformType>
-253
View File
@@ -1,253 +0,0 @@
/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SharedShaders.h"
#include "Shader.h"
#include "absl/strings/str_format.h"
#include "gtest/gtest.h"
namespace test {
using namespace filament::backend;
namespace {
// A shader stored in pieces so that uniform declarations can be injected.
struct ShaderText {
std::string mPrefix;
std::string mBody;
std::string withUniform(const std::string& uniformText) const {
return absl::StrFormat("%s\n%s\n%s", mPrefix.c_str(), uniformText.c_str(), mBody.c_str());
}
};
std::optional<ShaderText> GetGlslVertexShader(VertexShaderType type) {
switch (type) {
case VertexShaderType::Noop: {
return ShaderText{
R"(
#version 450 core
layout(location = 0) in vec4 mesh_position;
)", R"(
void main() {
gl_Position = vec4(mesh_position.xy, 0.0, 1.0);
#if defined(TARGET_VULKAN_ENVIRONMENT)
// In Vulkan, clip space is Y-down. In OpenGL and Metal, clip space is Y-up.
gl_Position.y = -gl_Position.y;
#endif
})" };
}
case VertexShaderType::Simple: {
return ShaderText{
R"(
#version 450 core
layout(location = 0) in vec4 mesh_position;
)", R"(
void main() {
gl_Position = vec4(
mesh_position.xy * (params.scaleMinusOne.xy + 1.0) + params.offset.xy,
params.scaleMinusOne.z + 1.0,
1.0);
#if defined(TARGET_VULKAN_ENVIRONMENT)
// In Vulkan, clip space is Y-down. In OpenGL and Metal, clip space is Y-up.
gl_Position.y = -gl_Position.y;
#endif
})" };
}
case VertexShaderType::Textured: {
return ShaderText{
R"(
#version 450 core
layout(location = 0) in vec4 mesh_position;
layout(location = 0) out vec2 uv;
)", R"(
void main() {
gl_Position = vec4(mesh_position.xy, 0.0, 1.0);
uv = (mesh_position.xy * 0.5 + 0.5);
#if defined(TARGET_VULKAN_ENVIRONMENT)
// In Vulkan, clip space is Y-down. In OpenGL and Metal, clip space is Y-up.
gl_Position.y = -gl_Position.y;
#endif
})" };
}
default:
return std::nullopt;
}
}
std::optional<ShaderText> GetGlslFragmentShader(FragmentShaderType type) {
switch (type) {
case FragmentShaderType::White: {
return ShaderText{
R"(
#version 450 core
precision mediump int; precision highp float;
layout(location = 0) out vec4 fragColor;
)", R"(
void main() {
fragColor = vec4(1.0, 1.0, 1.0, 1.0);
})" };
}
case FragmentShaderType::SolidColored: {
return ShaderText{
R"(
#version 450 core
precision mediump int; precision highp float;
layout(location = 0) out vec4 fragColor;
)", R"(
void main() {
fragColor = params.color;
})" };
}
case FragmentShaderType::Textured: {
return ShaderText{
R"(
#version 450 core
precision mediump int; precision highp float;
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec2 uv;
)", R"(
void main() {
fragColor = texture(test_tex, uv);
})" };
}
default:
return std::nullopt;
}
}
std::optional<std::string> GetGlslUniform(ShaderUniformType type) {
switch (type) {
case ShaderUniformType::None: {
return "";
}
case ShaderUniformType::Simple: {
return R"(
layout(binding = 0, set = 1) uniform Params {
highp vec4 color;
// Use scaleMinusOne instead of scale so that a 0 initialized value is a good default
highp vec4 scaleMinusOne;
highp vec4 offset;
} params;
)";
}
case ShaderUniformType::SimpleWithPadding: {
return R"(
layout(binding = 0, set = 1) uniform Params {
highp vec4 padding[4]; // offset of 64 bytes
highp vec4 color;
// Use scaleMinusOne instead of scale so that a 0 initialized value is a good default
highp vec4 scaleMinusOne;
highp vec4 offset;
} params;
)";
}
case ShaderUniformType::Sampler: {
return R"(
layout(location = 0, set = 1) uniform sampler2D test_tex;
)";
}
default:
return std::nullopt;
}
}
std::vector<UniformConfig> GetUniformConfig(ShaderUniformType type) {
switch (type) {
case ShaderUniformType::None: {
return {};
}
case ShaderUniformType::Simple: {
return {{ "Params" }};
}
case ShaderUniformType::SimpleWithPadding: {
return {{ "Params" }};
}
case ShaderUniformType::Sampler: {
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo{
"backend_test", "test_tex", 0,
SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH, false };
return {{
"test_tex", DescriptorType::SAMPLER, samplerInfo
}};
}
default:
abort();
}
}
ShaderLanguage getShaderLanguage(const Backend& backend) {
switch (backend) {
case Backend::METAL:
return ShaderLanguage::MSL;
case Backend::WEBGPU:
return ShaderLanguage::WGSL;
case Backend::VULKAN:
case Backend::NOOP:
case Backend::OPENGL:
default: {
return ShaderLanguage::GLSL;
}
}
}
} // namespace
Shader SharedShaders::makeShader(filament::backend::DriverApi& api, Cleanup& cleanup,
ShaderRequest request) {
std::optional<ShaderText> vertex;
std::optional<ShaderText> fragment;
std::optional<std::string> uniform;
if (getShaderLanguage(BackendTest::sBackend) != ShaderLanguage::GLSL) {
// TODO: If any shaders need backend/shader language specific shaders rather than transpiled
// versions of the GLSL shader, check environment.
}
vertex = GetGlslVertexShader(request.mVertexType);
fragment = GetGlslFragmentShader(request.mFragmentType);
uniform = GetGlslUniform(request.mUniformType);
if (vertex.has_value() && fragment.has_value() && uniform.has_value()) {
return Shader(
api, cleanup, ShaderConfig{
vertex->withUniform(*uniform), fragment->withUniform(*uniform),
GetUniformConfig(request.mUniformType)}
);
}
abort();
}
std::string SharedShaders::getVertexShaderText(VertexShaderType vertex, ShaderUniformType uniform) {
std::optional<ShaderText> vertexText = GetGlslVertexShader(vertex);
std::optional<std::string> uniformText = GetGlslUniform(uniform);
if (!vertexText.has_value() || !uniformText.has_value()) {
abort();
}
return vertexText->withUniform(*uniformText);
}
std::string SharedShaders::getFragmentShaderText(FragmentShaderType fragment,
ShaderUniformType uniform) {
std::optional<ShaderText> fragmentText = GetGlslFragmentShader(fragment);
std::optional<std::string> uniformText = GetGlslUniform(uniform);
if (!fragmentText.has_value() || !uniformText.has_value()) {
abort();
}
return fragmentText->withUniform(*uniformText);
}
} // namespace test
-50
View File
@@ -1,50 +0,0 @@
/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_SHAREDSHADERS_H
#define TNT_SHAREDSHADERS_H
#include "Shader.h"
#include "SharedShadersConstants.h"
#include "Lifetimes.h"
#include "PlatformRunner.h"
namespace test {
enum class ShaderLanguage : uint8_t {
GLSL,
MSL,
WGSL
};
struct ShaderRequest {
VertexShaderType mVertexType;
FragmentShaderType mFragmentType;
ShaderUniformType mUniformType;
};
class SharedShaders {
public:
static Shader makeShader(filament::backend::DriverApi& api, Cleanup& cleanup,
ShaderRequest request);
static std::string getVertexShaderText(VertexShaderType vertex, ShaderUniformType uniform);
static std::string getFragmentShaderText(FragmentShaderType fragment,
ShaderUniformType uniform);
};
} // namespace test
#endif //TNT_SHAREDSHADERS_H
@@ -1,63 +0,0 @@
/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_SHAREDSHADERSCONSTANTS_H
#define TNT_SHAREDSHADERSCONSTANTS_H
#include "math/mathfwd.h"
enum class ShaderUniformType : uint8_t {
None,
Simple,
SimpleWithPadding,
Sampler,
};
struct SimpleMaterialParams {
filament::math::float4 color;
// 1.0 will be added to this value before use.
// The XY values are used to scale position inputs and the Z value is used to set the output
// position's Z value.
filament::math::float4 scaleMinusOne;
// Offset will be applied after scale
filament::math::float4 offset;
};
struct SimpleWithPaddingMaterialParams {
// The associated uniform structure in the shader will have 64 bytes of padding at the beginning
// So users of this struct will need to add 64 bytes to its size and offset all uniform writes.
filament::math::float4 color;
// 1.0 will be added to this value before use.
// The XY values are used to scale position inputs and the Z value is used to set the output
// position's Z value.
filament::math::float4 scaleMinusOne;
// Offset will be applied after scale
filament::math::float4 offset;
};
enum class VertexShaderType : uint8_t {
Noop,
Simple,
Textured
};
enum class FragmentShaderType : uint8_t {
White,
SolidColored,
Textured
};
#endif //TNT_SHAREDSHADERSCONSTANTS_H
+40 -12
View File
@@ -19,7 +19,6 @@
#include "ImageExpectations.h" #include "ImageExpectations.h"
#include "Lifetimes.h" #include "Lifetimes.h"
#include "Shader.h" #include "Shader.h"
#include "SharedShaders.h"
#include "TrianglePrimitive.h" #include "TrianglePrimitive.h"
#include <utils/Hash.h> #include <utils/Hash.h>
@@ -41,14 +40,48 @@ using namespace filament::backend;
using namespace filament::math; using namespace filament::math;
using namespace utils; using namespace utils;
struct MaterialParams {
float4 color;
float4 scale;
};
class BlitTest : public BackendTest { class BlitTest : public BackendTest {
public: public:
BlitTest() : mCleanup(getDriverApi()) {} BlitTest() : mCleanup(getDriverApi()) {}
protected: protected:
Shader createShader();
Cleanup mCleanup; Cleanup mCleanup;
}; };
static const char* const triangleVs = R"(#version 450 core
layout(location = 0) in vec4 mesh_position;
layout(binding = 0, set = 1) uniform Params { highp vec4 color; highp vec4 scale; } params;
void main() {
gl_Position = vec4((mesh_position.xy + 0.5) * params.scale.xy, params.scale.z, 1.0);
#if defined(TARGET_VULKAN_ENVIRONMENT)
// In Vulkan, clip space is Y-down. In OpenGL and Metal, clip space is Y-up.
gl_Position.y = -gl_Position.y;
#endif
})";
static const char* const triangleFs = R"(#version 450 core
precision mediump int; precision highp float;
layout(location = 0) out vec4 fragColor;
layout(binding = 0, set = 1) uniform Params { highp vec4 color; highp vec4 scale; } params;
void main() {
fragColor = params.color;
})";
Shader BlitTest::createShader() {
return Shader(getDriverApi(), mCleanup, ShaderConfig{
.vertexShader = triangleVs,
.fragmentShader = triangleFs,
.uniformNames = { "Params" },
});
}
static uint32_t toUintColor(float4 color) { static uint32_t toUintColor(float4 color) {
color = saturate(color); color = saturate(color);
uint32_t r = color.r * 255.0f; uint32_t r = color.r * 255.0f;
@@ -280,11 +313,7 @@ TEST_F(BlitTest, ColorResolve) {
constexpr auto kColorTexFormat = TextureFormat::RGBA8; constexpr auto kColorTexFormat = TextureFormat::RGBA8;
constexpr int kSampleCount = 4; constexpr int kSampleCount = 4;
Shader shader = SharedShaders::makeShader(api, mCleanup, ShaderRequest{ Shader shader = createShader();
.mVertexType = VertexShaderType::Simple,
.mFragmentType = FragmentShaderType::SolidColored,
.mUniformType = ShaderUniformType::Simple,
});
// Create a VertexBuffer, IndexBuffer, and RenderPrimitive. // Create a VertexBuffer, IndexBuffer, and RenderPrimitive.
TrianglePrimitive const triangle(api); TrianglePrimitive const triangle(api);
@@ -327,15 +356,14 @@ TEST_F(BlitTest, ColorResolve) {
state.rasterState.depthFunc = RasterState::DepthFunc::A; state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE; state.rasterState.culling = CullingMode::NONE;
auto ubuffer = mCleanup.add(api.createBufferObject(sizeof(SimpleMaterialParams), auto ubuffer = mCleanup.add(api.createBufferObject(sizeof(MaterialParams),
BufferObjectBinding::UNIFORM, BufferUsage::STATIC)); BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
// Draw red triangle into srcRenderTarget. // Draw red triangle into srcRenderTarget.
shader.uploadUniform(api, ubuffer, SimpleMaterialParams{ shader.uploadUniform(api, ubuffer, MaterialParams{
.color = float4(1, 0, 0, 1), .color = float4(1, 0, 0, 1),
.scaleMinusOne = float4(0, 0, -0.5, 0), .scale = float4(1, 1, 0.5, 0),
.offset = float4(0.5, 0.5, 0, 0),
}); });
shader.bindUniform<SimpleMaterialParams>(api, ubuffer); shader.bindUniform<MaterialParams>(api, ubuffer);
// FIXME: on Metal this triangle is not drawn. Can't understand why. // FIXME: on Metal this triangle is not drawn. Can't understand why.
{ {
+83 -35
View File
@@ -18,18 +18,72 @@
#include "Lifetimes.h" #include "Lifetimes.h"
#include "Shader.h" #include "Shader.h"
#include "SharedShaders.h" #include "ShaderGenerator.h"
#include "TrianglePrimitive.h" #include "TrianglePrimitive.h"
namespace {
////////////////////////////////////////////////////////////////////////////////////////////////////
// Shaders
////////////////////////////////////////////////////////////////////////////////////////////////////
std::string vertex (R"(#version 450 core
layout(location = 0) in vec4 mesh_position;
layout(location = 0) out uvec4 indices;
layout(binding = 0, set = 1) uniform Params {
highp vec4 padding[4]; // offset of 64 bytes
highp vec4 color;
highp vec4 offset;
} params;
void main() {
gl_Position = vec4(mesh_position.xy + params.offset.xy, 0.0, 1.0);
#if defined(TARGET_VULKAN_ENVIRONMENT)
// In Vulkan, clip space is Y-down. In OpenGL and Metal, clip space is Y-up.
gl_Position.y = -gl_Position.y;
#endif
}
)");
std::string fragment (R"(#version 450 core
layout(location = 0) out vec4 fragColor;
layout(binding = 0, set = 1) uniform Params {
highp vec4 padding[4]; // offset of 64 bytes
highp vec4 color;
highp vec4 offset;
} params;
void main() {
fragColor = vec4(params.color.rgb, 1.0f);
}
)");
}
namespace test { namespace test {
using namespace filament; using namespace filament;
using namespace filament::backend; using namespace filament::backend;
// In the shader, these MaterialParams are offset by 64 bytes into the uniform buffer to test buffer
// updates with offset.
struct MaterialParams {
math::float4 color;
math::float4 offset;
};
static_assert(sizeof(MaterialParams) == 8 * sizeof(float));
// Uniform config for writing MaterialParams to the shader uniform with 64 bytes of padding. // Uniform config for writing MaterialParams to the shader uniform with 64 bytes of padding.
const UniformBindingConfig kBindingConfig = { const UniformBindingConfig kBindingConfig = {
.dataSize = sizeof(SimpleMaterialParams), .dataSize = sizeof(MaterialParams),
.bufferSize = sizeof(SimpleMaterialParams) + 64, .bufferSize = sizeof(MaterialParams) + 64,
.byteOffset = 64 .byteOffset = 64
}; };
@@ -39,10 +93,8 @@ public:
protected: protected:
Shader createShader() { Shader createShader() {
return SharedShaders::makeShader(getDriverApi(), mCleanup, ShaderRequest{ return Shader(getDriverApi(), mCleanup, ShaderConfig{
.mVertexType = VertexShaderType::Simple, vertex, fragment, {"Params"}
.mFragmentType = FragmentShaderType::SolidColored,
.mUniformType = ShaderUniformType::SimpleWithPadding
}); });
} }
@@ -77,7 +129,7 @@ TEST_F(BufferUpdatesTest, VertexBufferUpdate) {
RenderPassParams params = {}; RenderPassParams params = {};
fullViewport(params); fullViewport(params);
params.flags.clear = TargetBufferFlags::COLOR; params.flags.clear = TargetBufferFlags::COLOR;
params.clearColor = { 0.f, 1.f, 0.f, 1.f }; params.clearColor = {0.f, 1.f, 0.f, 1.f};
params.flags.discardStart = TargetBufferFlags::ALL; params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE; params.flags.discardEnd = TargetBufferFlags::NONE;
@@ -92,18 +144,17 @@ TEST_F(BufferUpdatesTest, VertexBufferUpdate) {
// Create a uniform buffer. // Create a uniform buffer.
// We use STATIC here, even though the buffer is updated, to force the Metal backend to use // We use STATIC here, even though the buffer is updated, to force the Metal backend to use
// a GPU buffer, which is more interesting to test. // a GPU buffer, which is more interesting to test.
auto ubuffer = cleanup.add(api.createBufferObject(sizeof(SimpleMaterialParams) + 64, auto ubuffer = cleanup.add(api.createBufferObject(sizeof(MaterialParams) + 64,
BufferObjectBinding::UNIFORM, BufferUsage::STATIC)); BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
shader.bindUniform<SimpleMaterialParams>(api, ubuffer, kBindingConfig); shader.bindUniform<MaterialParams>(api, ubuffer, kBindingConfig);
api.startCapture(0); api.startCapture(0);
// Upload the uniform, but with an offset to accommodate the padding in the shader's // Upload the uniform, but with an offset to accommodate the padding in the shader's
// uniform definition. // uniform definition.
shader.uploadUniform(api, ubuffer, kBindingConfig, SimpleMaterialParams{ shader.uploadUniform(api, ubuffer, kBindingConfig, MaterialParams{
.color = { 1.0f, 1.0f, 1.0f, 1.0f }, .color = { 1.0f, 1.0f, 1.0f, 1.0f },
.scaleMinusOne = { 0.0, 0.0, 0.0, 0.0 },
.offset = { 0.0f, 0.0f, 0.0f, 0.0f } .offset = { 0.0f, 0.0f, 0.0f, 0.0f }
}); });
@@ -114,21 +165,19 @@ TEST_F(BufferUpdatesTest, VertexBufferUpdate) {
size_t triangleIndex = 0; size_t triangleIndex = 0;
for (float i = -1.0f; i < 1.0f; i += 0.2f) { for (float i = -1.0f; i < 1.0f; i += 0.2f) {
const float low = i, high = i + 0.2; const float low = i, high = i + 0.2;
const filament::math::float2 v[3]{{ low, low }, const filament::math::float2 v[3] {{low, low}, {high, low}, {low, high}};
{ high, low },
{ low, high }};
triangle.updateVertices(v); triangle.updateVertices(v);
if (updateIndices) { if (updateIndices) {
if (triangleIndex % 2 == 0) { if (triangleIndex % 2 == 0) {
// Upload each index separately, to test offsets. // Upload each index separately, to test offsets.
const TrianglePrimitive::index_type i[3]{ 0, 1, 2 }; const TrianglePrimitive::index_type i[3] {0, 1, 2};
triangle.updateIndices(i + 0, 1, 0); triangle.updateIndices(i + 0, 1, 0);
triangle.updateIndices(i + 1, 1, 1); triangle.updateIndices(i + 1, 1, 1);
triangle.updateIndices(i + 2, 1, 2); triangle.updateIndices(i + 2, 1, 2);
} else { } else {
// This effectively hides this triangle. // This effectively hides this triangle.
const TrianglePrimitive::index_type i[3]{ 0, 0, 0 }; const TrianglePrimitive::index_type i[3] {0, 0, 0};
triangle.updateIndices(i); triangle.updateIndices(i);
} }
} }
@@ -171,29 +220,28 @@ TEST_F(BufferUpdatesTest, BufferObjectUpdateWithOffset) {
// Create a uniform buffer. // Create a uniform buffer.
// We use STATIC here, even though the buffer is updated, to force the Metal backend to use a // We use STATIC here, even though the buffer is updated, to force the Metal backend to use a
// GPU buffer, which is more interesting to test. // GPU buffer, which is more interesting to test.
auto ubuffer = cleanup.add(api.createBufferObject(sizeof(SimpleMaterialParams) + 64, auto ubuffer = cleanup.add(api.createBufferObject(sizeof(MaterialParams) + 64,
BufferObjectBinding::UNIFORM, BufferUsage::STATIC)); BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
shader.bindUniform<SimpleMaterialParams>(api, ubuffer, kBindingConfig); shader.bindUniform<MaterialParams>(api, ubuffer, kBindingConfig);
// Create a render target. // Create a render target.
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1, auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT)); TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT));
auto renderTarget = cleanup.add(api.createRenderTarget( auto renderTarget = cleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR0, 512, 512, 1, 0, {{ colorTexture }}, {}, {})); TargetBufferFlags::COLOR0, 512, 512, 1, 0, {{colorTexture}}, {}, {}));
// Upload uniforms for the first triangle. // Upload uniforms for the first triangle.
// Upload the uniform, but with an offset to accommodate the padding in the shader's // Upload the uniform, but with an offset to accommodate the padding in the shader's
// uniform definition. // uniform definition.
shader.uploadUniform(api, ubuffer, kBindingConfig, SimpleMaterialParams{ shader.uploadUniform(api, ubuffer, kBindingConfig, MaterialParams{
.color = { 1.0f, 0.0f, 0.5f, 1.0f }, .color = { 1.0f, 0.0f, 0.5f, 1.0f },
.scaleMinusOne = { 0.0f, 0.0f, 0.0f, 0.0f },
.offset = { 0.0f, 0.0f, 0.0f, 0.0f } .offset = { 0.0f, 0.0f, 0.0f, 0.0f }
}); });
RenderPassParams params = {}; RenderPassParams params = {};
params.flags.clear = TargetBufferFlags::COLOR; params.flags.clear = TargetBufferFlags::COLOR;
params.clearColor = { 0.f, 0.f, 1.f, 1.f }; params.clearColor = {0.f, 0.f, 1.f, 1.f};
params.flags.discardStart = TargetBufferFlags::ALL; params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE; params.flags.discardEnd = TargetBufferFlags::NONE;
params.viewport.height = 512; params.viewport.height = 512;
@@ -202,18 +250,18 @@ TEST_F(BufferUpdatesTest, BufferObjectUpdateWithOffset) {
renderTarget, swapChain, shader.getProgram(), params); renderTarget, swapChain, shader.getProgram(), params);
// Upload uniforms for the second triangle. To test partial buffer updates, we'll only update // Upload uniforms for the second triangle. To test partial buffer updates, we'll only update
// color.b, color.a, scaleMinusOne, offset.x, and offset.y. // color.b, color.a, offset.x, and offset.y.
const UniformBindingConfig partialBindingConfig = { shader.uploadUniform(api, ubuffer, UniformBindingConfig{
.dataSize = sizeof(float) * 8, .dataSize = sizeof(std::array<float, 4>),
.bufferSize = sizeof(SimpleMaterialParams) + 64, .bufferSize = kBindingConfig.bufferSize,
.byteOffset = 64 + offsetof(SimpleMaterialParams, color.b) .byteOffset = *kBindingConfig.byteOffset + offsetof(MaterialParams, color.b),
}; },
shader.uploadUniform(api, ubuffer, partialBindingConfig, std::array<float, 4>{
std::array<float, 8>{ // color.b, color.a
1.0f, 1.0f, // color.b, color.a 1.0f, 1.0f,
0.0f, 0.0f, 0.0f, 0.0f, // scale // offset.x, offset.y
0.5f, 0.5f // offset.x, offset.y 0.5f, 0.5f }
}); );
params.flags.clear = TargetBufferFlags::NONE; params.flags.clear = TargetBufferFlags::NONE;
params.flags.discardStart = TargetBufferFlags::NONE; params.flags.discardStart = TargetBufferFlags::NONE;
+55 -28
View File
@@ -17,7 +17,7 @@
#include "BackendTest.h" #include "BackendTest.h"
#include "Lifetimes.h" #include "Lifetimes.h"
#include "Shader.h" #include "ShaderGenerator.h"
#include "TrianglePrimitive.h" #include "TrianglePrimitive.h"
#include <backend/DriverEnums.h> #include <backend/DriverEnums.h>
@@ -96,6 +96,16 @@ struct MaterialParams {
float unused; float unused;
}; };
static void uploadUniforms(DriverApi& dapi, Handle<HwBufferObject> ubh, MaterialParams params) {
MaterialParams* tmp = new MaterialParams(params);
auto cb = [](void* buffer, size_t size, void* user) {
MaterialParams* sp = (MaterialParams*) buffer;
delete sp;
};
BufferDescriptor bd(tmp, sizeof(MaterialParams), cb);
dapi.updateBufferObject(ubh, std::move(bd), 0);
}
static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt) { static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt) {
const size_t size = kTexWidth * kTexHeight * 4; const size_t size = kTexWidth * kTexHeight * 4;
void* buffer = calloc(1, size); void* buffer = calloc(1, size);
@@ -130,13 +140,38 @@ TEST_F(BackendTest, FeedbackLoops) {
api.makeCurrent(swapChain, swapChain); api.makeCurrent(swapChain, swapChain);
// Create a program. // Create a program.
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0, ProgramHandle program;
{
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH, false }; SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH, false };
Shader shader = Shader(api, cleanup, ShaderConfig { filamat::DescriptorSets descriptors;
.vertexShader = fullscreenVs, descriptors[1] = {
.fragmentShader = fullscreenFs, { "test_tex", { DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, 0 },
.uniforms = {{"test_tex", DescriptorType::SAMPLER, samplerInfo}, {"Params"}} samplerInfo },
}); { "Params", { DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::FRAGMENT, 1 }, {} }
};
ShaderGenerator shaderGen(fullscreenVs, fullscreenFs, sBackend, sIsMobilePlatform,
std::move(descriptors));
Program prog = shaderGen.getProgram(api);
prog.descriptorBindings(1, {
{ "test_tex", DescriptorType::SAMPLER, 0 },
{ "Params", DescriptorType::UNIFORM_BUFFER, 1 }
});
program = cleanup.add(api.createProgram(std::move(prog)));
}
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
},
{
DescriptorType::UNIFORM_BUFFER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 1,
DescriptorFlags::NONE, 0
}}}));
TrianglePrimitive const triangle(getDriverApi()); TrianglePrimitive const triangle(getDriverApi());
@@ -183,8 +218,8 @@ TEST_F(BackendTest, FeedbackLoops) {
state.rasterState.colorWrite = true; state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false; state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A; state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.program = shader.getProgram(); state.program = program;
state.pipelineLayout.setLayout[1] = { shader.getDescriptorSetLayout() }; state.pipelineLayout.setLayout[1] = { descriptorSetLayout };
api.makeCurrent(swapChain, swapChain); api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0); api.beginFrame(0, 0, 0);
@@ -198,24 +233,20 @@ TEST_F(BackendTest, FeedbackLoops) {
params.viewport.width = kTexWidth >> targetLevel; params.viewport.width = kTexWidth >> targetLevel;
params.viewport.height = kTexHeight >> targetLevel; params.viewport.height = kTexHeight >> targetLevel;
auto descriptorSet = shader.createDescriptorSet(api);
auto textureView = passCleanup.add(api.createTextureView(texture, sourceLevel, 1)); auto textureView = passCleanup.add(api.createTextureView(texture, sourceLevel, 1));
DescriptorSetHandle descriptorSet = passCleanup.add(api.createDescriptorSet(descriptorSetLayout));
api.updateDescriptorSetTexture(descriptorSet, 0, textureView, { api.updateDescriptorSetTexture(descriptorSet, 0, textureView, {
.filterMag = SamplerMagFilter::LINEAR, .filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST .filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST
}); });
api.updateDescriptorSetBuffer(descriptorSet, 1, ubuffer, 0, sizeof(MaterialParams));
api.bindDescriptorSet(descriptorSet, 1, {});
UniformBindingConfig uniformBinding{ uploadUniforms(getDriverApi(), ubuffer, {
.binding = 1,
.descriptorSet = descriptorSet
};
shader.bindUniform<MaterialParams>(api, ubuffer, uniformBinding);
shader.uploadUniform(api, ubuffer, uniformBinding, MaterialParams{
.fbWidth = float(params.viewport.width), .fbWidth = float(params.viewport.width),
.fbHeight = float(params.viewport.height), .fbHeight = float(params.viewport.height),
.sourceLevel = float(sourceLevel), .sourceLevel = float(sourceLevel),
}); });
api.beginRenderPass(renderTargets[targetLevel], params); api.beginRenderPass(renderTargets[targetLevel], params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1); api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass(); api.endRenderPass();
@@ -231,24 +262,20 @@ TEST_F(BackendTest, FeedbackLoops) {
params.viewport.width = kTexWidth >> targetLevel; params.viewport.width = kTexWidth >> targetLevel;
params.viewport.height = kTexHeight >> targetLevel; params.viewport.height = kTexHeight >> targetLevel;
auto descriptorSet = shader.createDescriptorSet(api);
auto textureView = passCleanup.add(api.createTextureView(texture, sourceLevel, 1)); auto textureView = passCleanup.add(api.createTextureView(texture, sourceLevel, 1));
DescriptorSetHandle descriptorSet = passCleanup.add(api.createDescriptorSet(descriptorSetLayout));
api.updateDescriptorSetTexture(descriptorSet, 0, textureView, { api.updateDescriptorSetTexture(descriptorSet, 0, textureView, {
.filterMag = SamplerMagFilter::LINEAR, .filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST .filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST
}); });
api.updateDescriptorSetBuffer(descriptorSet, 1, ubuffer, 0, sizeof(MaterialParams));
api.bindDescriptorSet(descriptorSet, 1, {});
UniformBindingConfig uniformBinding{ uploadUniforms(getDriverApi(), ubuffer, {
.binding = 1, .fbWidth = float(params.viewport.width),
.descriptorSet = descriptorSet .fbHeight = float(params.viewport.height),
}; .sourceLevel = float(sourceLevel),
shader.bindUniform<MaterialParams>(api, ubuffer, uniformBinding);
shader.uploadUniform(api, ubuffer, uniformBinding, MaterialParams{
.fbWidth = float(params.viewport.width),
.fbHeight = float(params.viewport.height),
.sourceLevel = float(sourceLevel),
}); });
api.beginRenderPass(renderTargets[targetLevel], params); api.beginRenderPass(renderTargets[targetLevel], params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1); api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass(); api.endRenderPass();
+133 -61
View File
@@ -18,14 +18,16 @@
#include "BackendTestUtils.h" #include "BackendTestUtils.h"
#include "Lifetimes.h" #include "Lifetimes.h"
#include "Shader.h" #include "ShaderGenerator.h"
#include "SharedShaders.h" #include "TrianglePrimitive.h"
#include <backend/DriverEnums.h> #include <backend/DriverEnums.h>
#include <backend/Handle.h> #include <backend/Handle.h>
#include "private/filament/SamplerInterfaceBlock.h" #include "private/filament/SamplerInterfaceBlock.h"
#include <math/half.h>
#include <vector> #include <vector>
#include <stddef.h> #include <stddef.h>
@@ -40,6 +42,19 @@ namespace {
// Shaders // Shaders
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
std::string vertex (R"(#version 450 core
layout(location = 0) in vec4 mesh_position;
void main() {
gl_Position = vec4(mesh_position.xy, 0.0, 1.0);
#if defined(TARGET_VULKAN_ENVIRONMENT)
// In Vulkan, clip space is Y-down. In OpenGL and Metal, clip space is Y-up.
gl_Position.y *= -1.0f;
#endif
}
)");
std::string fragmentTemplate (R"(#version 450 core std::string fragmentTemplate (R"(#version 450 core
layout(location = 0) out vec4 fragColor; layout(location = 0) out vec4 fragColor;
@@ -104,15 +119,6 @@ namespace test {
template<typename componentType> inline componentType getMaxValue(); template<typename componentType> inline componentType getMaxValue();
class LoadImageTest : public BackendTest {
public:
LoadImageTest() {
mVertexShader = SharedShaders::getVertexShaderText(VertexShaderType::Noop,
ShaderUniformType::None);
}
std::string mVertexShader;
};
inline std::string stringReplace(const std::string& find, const std::string& replace, inline std::string stringReplace(const std::string& find, const std::string& replace,
@@ -210,7 +216,7 @@ static SamplerFormat getSamplerFormat(TextureFormat textureFormat) {
} }
} }
TEST_F(LoadImageTest, UpdateImage2D) { TEST_F(BackendTest, UpdateImage2D) {
// All of these test cases should result in the same rendered image, and thus the same hash. // All of these test cases should result in the same rendered image, and thus the same hash.
static const uint32_t expectedHash = 3644679986; static const uint32_t expectedHash = 3644679986;
@@ -300,14 +306,28 @@ TEST_F(LoadImageTest, UpdateImage2D) {
// Create a program. // Create a program.
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0, filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_2D, getSamplerFormat(t.textureFormat), Precision::HIGH, false }; SamplerType::SAMPLER_2D, getSamplerFormat(t.textureFormat), Precision::HIGH, false };
filamat::DescriptorSets descriptors;
descriptors[1] = { { "test_tex", { DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, 0 },
samplerInfo } };
std::string const fragment = stringReplace("{samplerType}", std::string const fragment = stringReplace("{samplerType}",
getSamplerTypeName(t.textureFormat), fragmentTemplate); getSamplerTypeName(t.textureFormat), fragmentTemplate);
Shader shader(api, cleanup, ShaderConfig{ ShaderGenerator shaderGen(
.vertexShader = mVertexShader, vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
.fragmentShader= fragment,
.uniforms = {{"test_tex", DescriptorType::SAMPLER, samplerInfo}} Program prog = shaderGen.getProgram(api);
}); prog.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
ProgramHandle const program = cleanup.add(api.createProgram(std::move(prog)));
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}}));
DescriptorSetHandle descriptorSet = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
// Create a Texture. // Create a Texture.
auto usage = TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE; auto usage = TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE;
@@ -329,15 +349,14 @@ TEST_F(LoadImageTest, UpdateImage2D) {
checkerboardPixelBuffer(t.pixelFormat, t.pixelType, 512, t.bufferPadding)); checkerboardPixelBuffer(t.pixelFormat, t.pixelType, 512, t.bufferPadding));
} }
DescriptorSetHandle descriptorSet = shader.createDescriptorSet(api);
api.updateDescriptorSetTexture(descriptorSet, 0, texture, { api.updateDescriptorSetTexture(descriptorSet, 0, texture, {
.filterMag = SamplerMagFilter::NEAREST, .filterMag = SamplerMagFilter::NEAREST,
.filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST }); .filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
api.bindDescriptorSet(descriptorSet, 1, {}); api.bindDescriptorSet(descriptorSet, 1, {});
renderTriangle({{ DescriptorSetLayoutHandle{}, shader.getDescriptorSetLayout() }}, renderTriangle({{ DescriptorSetLayoutHandle{}, descriptorSetLayout }},
defaultRenderTarget, swapChain, shader.getProgram()); defaultRenderTarget, swapChain, program);
readPixelsAndAssertHash(t.name, 512, 512, defaultRenderTarget, expectedHash); readPixelsAndAssertHash(t.name, 512, 512, defaultRenderTarget, expectedHash);
@@ -351,9 +370,8 @@ TEST_F(LoadImageTest, UpdateImage2D) {
flushAndWait(); flushAndWait();
} }
TEST_F(LoadImageTest, UpdateImageSRGB) { TEST_F(BackendTest, UpdateImageSRGB) {
auto& api = getDriverApi(); auto& api = getDriverApi();
Cleanup cleanup(api);
api.startCapture(); api.startCapture();
PixelDataFormat const pixelFormat = PixelDataFormat::RGBA; PixelDataFormat const pixelFormat = PixelDataFormat::RGBA;
@@ -361,23 +379,36 @@ TEST_F(LoadImageTest, UpdateImageSRGB) {
TextureFormat const textureFormat = TextureFormat::SRGB8_A8; TextureFormat const textureFormat = TextureFormat::SRGB8_A8;
// Create a platform-specific SwapChain and make it current. // Create a platform-specific SwapChain and make it current.
auto swapChain = cleanup.add(createSwapChain()); auto swapChain = createSwapChain();
api.makeCurrent(swapChain, swapChain); api.makeCurrent(swapChain, swapChain);
auto defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0)); auto defaultRenderTarget = api.createDefaultRenderTarget(0);
// Create a program. // Create a program.
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0, filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_2D, getSamplerFormat(textureFormat), Precision::HIGH, false }; SamplerType::SAMPLER_2D, getSamplerFormat(textureFormat), Precision::HIGH, false };
filamat::DescriptorSets descriptors;
descriptors[1] = { { "test_tex", { DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, 0 },
samplerInfo } };
std::string const fragment = stringReplace("{samplerType}", std::string const fragment = stringReplace("{samplerType}",
getSamplerTypeName(textureFormat), fragmentTemplate); getSamplerTypeName(textureFormat), fragmentTemplate);
Shader shader(api, cleanup, ShaderConfig{ ShaderGenerator shaderGen(
.vertexShader = mVertexShader, .fragmentShader = fragment, .uniforms = {{ vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
"text_tex", DescriptorType::SAMPLER, samplerInfo Program prog = shaderGen.getProgram(api);
}}}); prog.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
ProgramHandle const program = api.createProgram(std::move(prog));
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}});
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
// Create a texture. // Create a texture.
Handle<HwTexture> const texture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1, Handle<HwTexture> const texture = api.createTexture(SamplerType::SAMPLER_2D, 1,
textureFormat, 1, 512, 512, 1, TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE)); textureFormat, 1, 512, 512, 1, TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE);
// Create image data. // Create image data.
size_t components; int bpp; size_t components; int bpp;
@@ -405,7 +436,6 @@ TEST_F(LoadImageTest, UpdateImageSRGB) {
api.beginFrame(0, 0, 0); api.beginFrame(0, 0, 0);
// Update samplers. // Update samplers.
DescriptorSetHandle descriptorSet = shader.createDescriptorSet(api);
api.updateDescriptorSetTexture(descriptorSet, 0, texture, { api.updateDescriptorSetTexture(descriptorSet, 0, texture, {
.filterMag = SamplerMagFilter::LINEAR, .filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST .filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST
@@ -413,8 +443,8 @@ TEST_F(LoadImageTest, UpdateImageSRGB) {
api.bindDescriptorSet(descriptorSet, 1, {}); api.bindDescriptorSet(descriptorSet, 1, {});
renderTriangle({{ DescriptorSetLayoutHandle{}, shader.getDescriptorSetLayout() }}, renderTriangle({{ DescriptorSetLayoutHandle{}, descriptorSetLayout }},
defaultRenderTarget, swapChain, shader.getProgram()); defaultRenderTarget, swapChain, program);
static const uint32_t expectedHash = 359858623; static const uint32_t expectedHash = 359858623;
readPixelsAndAssertHash("UpdateImageSRGB", 512, 512, defaultRenderTarget, expectedHash); readPixelsAndAssertHash("UpdateImageSRGB", 512, 512, defaultRenderTarget, expectedHash);
@@ -423,14 +453,21 @@ TEST_F(LoadImageTest, UpdateImageSRGB) {
api.commit(swapChain); api.commit(swapChain);
api.endFrame(0); api.endFrame(0);
api.destroyDescriptorSet(descriptorSet);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyProgram(program);
api.destroySwapChain(swapChain);
api.destroyRenderTarget(defaultRenderTarget);
// This ensures all driver commands have finished before exiting the test. // This ensures all driver commands have finished before exiting the test.
api.finish(); api.finish();
api.stopCapture(); api.stopCapture();
flushAndWait();
} }
TEST_F(LoadImageTest, UpdateImageMipLevel) { TEST_F(BackendTest, UpdateImageMipLevel) {
auto& api = getDriverApi(); auto& api = getDriverApi();
Cleanup cleanup(api);
api.startCapture(); api.startCapture();
PixelDataFormat pixelFormat = PixelDataFormat::RGBA; PixelDataFormat pixelFormat = PixelDataFormat::RGBA;
@@ -438,27 +475,38 @@ TEST_F(LoadImageTest, UpdateImageMipLevel) {
TextureFormat textureFormat = TextureFormat::RGBA32F; TextureFormat textureFormat = TextureFormat::RGBA32F;
// Create a platform-specific SwapChain and make it current. // Create a platform-specific SwapChain and make it current.
auto swapChain = cleanup.add(createSwapChain()); auto swapChain = createSwapChain();
api.makeCurrent(swapChain, swapChain); api.makeCurrent(swapChain, swapChain);
auto defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0)); auto defaultRenderTarget = api.createDefaultRenderTarget(0);
// Create a program. // Create a program.
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0, filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_2D, getSamplerFormat(textureFormat), Precision::HIGH, false }; SamplerType::SAMPLER_2D, getSamplerFormat(textureFormat), Precision::HIGH, false };
filamat::DescriptorSets descriptors;
descriptors[1] = { { "test_tex", { DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, 0 },
samplerInfo } };
std::string const fragment = stringReplace("{samplerType}", std::string const fragment = stringReplace("{samplerType}",
getSamplerTypeName(textureFormat), fragmentUpdateImageMip); getSamplerTypeName(textureFormat), fragmentUpdateImageMip);
Shader shader(api, cleanup, ShaderConfig { ShaderGenerator shaderGen(
.vertexShader = mVertexShader, vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
.fragmentShader = fragment, Program prog = shaderGen.getProgram(api);
.uniforms = {{"test_tex", DescriptorType::SAMPLER, samplerInfo}} prog.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
}); ProgramHandle const program = api.createProgram(std::move(prog));
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}});
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
// Create a texture with 3 mip levels. // Create a texture with 3 mip levels.
// Base level: 1024 // Base level: 1024
// Level 1: 512 <-- upload data and sample from this level // Level 1: 512 <-- upload data and sample from this level
// Level 2: 256 // Level 2: 256
Handle<HwTexture> texture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 3, Handle<HwTexture> texture = api.createTexture(SamplerType::SAMPLER_2D, 3,
textureFormat, 1, 1024, 1024, 1, TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE)); textureFormat, 1, 1024, 1024, 1, TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE);
// Create image data. // Create image data.
PixelBufferDescriptor descriptor = checkerboardPixelBuffer(pixelFormat, pixelType, 512); PixelBufferDescriptor descriptor = checkerboardPixelBuffer(pixelFormat, pixelType, 512);
@@ -467,7 +515,6 @@ TEST_F(LoadImageTest, UpdateImageMipLevel) {
api.beginFrame(0, 0, 0); api.beginFrame(0, 0, 0);
// Update samplers. // Update samplers.
DescriptorSetHandle descriptorSet = shader.createDescriptorSet(api);
api.updateDescriptorSetTexture(descriptorSet, 0, texture, { api.updateDescriptorSetTexture(descriptorSet, 0, texture, {
.filterMag = SamplerMagFilter::LINEAR, .filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST .filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST
@@ -475,8 +522,8 @@ TEST_F(LoadImageTest, UpdateImageMipLevel) {
api.bindDescriptorSet(descriptorSet, 1, {}); api.bindDescriptorSet(descriptorSet, 1, {});
renderTriangle({{ DescriptorSetLayoutHandle{}, shader.getDescriptorSetLayout() }}, renderTriangle({{ DescriptorSetLayoutHandle{}, descriptorSetLayout }},
defaultRenderTarget, swapChain, shader.getProgram()); defaultRenderTarget, swapChain, program);
static const uint32_t expectedHash = 3644679986; static const uint32_t expectedHash = 3644679986;
readPixelsAndAssertHash("UpdateImageMipLevel", 512, 512, defaultRenderTarget, expectedHash); readPixelsAndAssertHash("UpdateImageMipLevel", 512, 512, defaultRenderTarget, expectedHash);
@@ -485,14 +532,21 @@ TEST_F(LoadImageTest, UpdateImageMipLevel) {
api.commit(swapChain); api.commit(swapChain);
api.endFrame(0); api.endFrame(0);
api.destroyDescriptorSet(descriptorSet);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyProgram(program);
api.destroySwapChain(swapChain);
api.destroyRenderTarget(defaultRenderTarget);
// This ensures all driver commands have finished before exiting the test. // This ensures all driver commands have finished before exiting the test.
api.finish(); api.finish();
api.stopCapture(); api.stopCapture();
flushAndWait();
} }
TEST_F(LoadImageTest, UpdateImage3D) { TEST_F(BackendTest, UpdateImage3D) {
auto& api = getDriverApi(); auto& api = getDriverApi();
Cleanup cleanup(api);
api.startCapture(); api.startCapture();
PixelDataFormat pixelFormat = PixelDataFormat::RGBA; PixelDataFormat pixelFormat = PixelDataFormat::RGBA;
@@ -502,24 +556,35 @@ TEST_F(LoadImageTest, UpdateImage3D) {
TextureUsage usage = TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE; TextureUsage usage = TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE;
// Create a platform-specific SwapChain and make it current. // Create a platform-specific SwapChain and make it current.
auto swapChain = cleanup.add(createSwapChain()); auto swapChain = createSwapChain();
api.makeCurrent(swapChain, swapChain); api.makeCurrent(swapChain, swapChain);
auto defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0)); auto defaultRenderTarget = api.createDefaultRenderTarget(0);
// Create a program. // Create a program.
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0, filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_2D_ARRAY, getSamplerFormat(textureFormat), Precision::HIGH, false }; SamplerType::SAMPLER_2D_ARRAY, getSamplerFormat(textureFormat), Precision::HIGH, false };
filamat::DescriptorSets descriptors;
descriptors[1] = { { "test_tex", { DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, 0 },
samplerInfo } };
std::string fragment = stringReplace("{samplerType}", std::string fragment = stringReplace("{samplerType}",
getSamplerTypeName(samplerType), fragmentUpdateImage3DTemplate); getSamplerTypeName(samplerType), fragmentUpdateImage3DTemplate);
Shader shader(api, cleanup, ShaderConfig { ShaderGenerator shaderGen(
.vertexShader = mVertexShader, vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
.fragmentShader = fragment, Program prog = shaderGen.getProgram(api);
.uniforms = {{"test_tex", DescriptorType::SAMPLER, samplerInfo}} prog.descriptorBindings(1, {{ "test_tex", DescriptorType::SAMPLER, 0 }});
}); ProgramHandle const program = api.createProgram(std::move(prog));
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}});
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
// Create a texture. // Create a texture.
Handle<HwTexture> texture = cleanup.add(api.createTexture(samplerType, 1, Handle<HwTexture> texture = api.createTexture(samplerType, 1,
textureFormat, 1, 512, 512, 4, usage)); textureFormat, 1, 512, 512, 4, usage);
// Create image data for all 4 layers. // Create image data for all 4 layers.
size_t components; int bpp; size_t components; int bpp;
@@ -541,7 +606,6 @@ TEST_F(LoadImageTest, UpdateImage3D) {
api.beginFrame(0, 0, 0); api.beginFrame(0, 0, 0);
// Update samplers. // Update samplers.
DescriptorSetHandle descriptorSet = shader.createDescriptorSet(api);
api.updateDescriptorSetTexture(descriptorSet, 0, texture, { api.updateDescriptorSetTexture(descriptorSet, 0, texture, {
.filterMag = SamplerMagFilter::LINEAR, .filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST .filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST
@@ -549,8 +613,8 @@ TEST_F(LoadImageTest, UpdateImage3D) {
api.bindDescriptorSet(descriptorSet, 1, {}); api.bindDescriptorSet(descriptorSet, 1, {});
renderTriangle({{ DescriptorSetLayoutHandle{}, shader.getDescriptorSetLayout() }}, renderTriangle({{ DescriptorSetLayoutHandle{}, descriptorSetLayout }},
defaultRenderTarget, swapChain, shader.getProgram()); defaultRenderTarget, swapChain, program);
static const uint32_t expectedHash = 3644679986; static const uint32_t expectedHash = 3644679986;
readPixelsAndAssertHash("UpdateImage3D", 512, 512, defaultRenderTarget, expectedHash); readPixelsAndAssertHash("UpdateImage3D", 512, 512, defaultRenderTarget, expectedHash);
@@ -559,9 +623,17 @@ TEST_F(LoadImageTest, UpdateImage3D) {
api.commit(swapChain); api.commit(swapChain);
api.endFrame(0); api.endFrame(0);
api.destroyDescriptorSet(descriptorSet);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyProgram(program);
api.destroySwapChain(swapChain);
api.destroyRenderTarget(defaultRenderTarget);
// This ensures all driver commands have finished before exiting the test. // This ensures all driver commands have finished before exiting the test.
api.finish(); api.finish();
api.stopCapture(); api.stopCapture();
flushAndWait();
} }
} // namespace test } // namespace test
+21 -9
View File
@@ -17,8 +17,7 @@
#include "BackendTest.h" #include "BackendTest.h"
#include "Lifetimes.h" #include "Lifetimes.h"
#include "Shader.h" #include "ShaderGenerator.h"
#include "SharedShaders.h"
#include "TrianglePrimitive.h" #include "TrianglePrimitive.h"
namespace { namespace {
@@ -27,6 +26,21 @@ namespace {
// Shaders // Shaders
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
std::string vertex (R"(#version 450 core
layout(location = 0) in vec4 mesh_position;
layout(location = 0) out uvec4 indices;
void main() {
gl_Position = vec4(mesh_position.xy, 0.0, 1.0);
#if defined(TARGET_VULKAN_ENVIRONMENT)
// In Vulkan, clip space is Y-down. In OpenGL and Metal, clip space is Y-up.
gl_Position.y = -gl_Position.y;
#endif
}
)");
std::string fragment (R"(#version 450 core std::string fragment (R"(#version 450 core
layout(location = 0) out vec4 fragColor; layout(location = 0) out vec4 fragColor;
@@ -57,12 +71,10 @@ TEST_F(BackendTest, MRT) {
auto swapChain = cleanup.add(createSwapChain()); auto swapChain = cleanup.add(createSwapChain());
api.makeCurrent(swapChain, swapChain); api.makeCurrent(swapChain, swapChain);
Shader shader(api, cleanup, ShaderConfig{ // Create a program.
.vertexShader = SharedShaders::getVertexShaderText(VertexShaderType::Noop, ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform);
ShaderUniformType::None), Program p = shaderGen.getProgram(api);
.fragmentShader = fragment, auto program = cleanup.add(api.createProgram(std::move(p)));
.uniforms = {}
});
TrianglePrimitive triangle(api); TrianglePrimitive triangle(api);
@@ -110,7 +122,7 @@ TEST_F(BackendTest, MRT) {
params.flags.discardEnd = TargetBufferFlags::NONE; params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState state; PipelineState state;
state.program = shader.getProgram(); state.program = program;
state.rasterState.colorWrite = true; state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false; state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A; state.rasterState.depthFunc = RasterState::DepthFunc::A;
+67 -35
View File
@@ -19,8 +19,7 @@
#include "BackendTestUtils.h" #include "BackendTestUtils.h"
#include "Lifetimes.h" #include "Lifetimes.h"
#include "Shader.h" #include "ShaderGenerator.h"
#include "SharedShaders.h"
#include "TrianglePrimitive.h" #include "TrianglePrimitive.h"
#include <backend/DriverEnums.h> #include <backend/DriverEnums.h>
@@ -35,7 +34,18 @@ namespace {
// Shaders // Shaders
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
std::string fragmentTexturedLod (R"(#version 450 core std::string vertex (R"(#version 450 core
layout(location = 0) in vec4 mesh_position;
layout(location = 0) out vec2 uv;
void main() {
gl_Position = vec4(mesh_position.xy, 0.0, 1.0);
uv = (mesh_position.xy * 0.5 + 0.5);
}
)");
std::string fragment (R"(#version 450 core
layout(location = 0) out vec4 fragColor; layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec2 uv; layout(location = 0) in vec2 uv;
@@ -47,6 +57,18 @@ void main() {
} }
)"); )");
std::string whiteFragment (R"(#version 450 core
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec2 uv;
layout(location = 0, set = 1) uniform sampler2D backend_test_sib_tex;
void main() {
fragColor = vec4(1.0);
}
)");
} }
namespace test { namespace test {
@@ -66,25 +88,39 @@ TEST_F(BackendTest, TextureViewLod) {
auto swapChain = cleanup.add(createSwapChain()); auto swapChain = cleanup.add(createSwapChain());
api.makeCurrent(swapChain, swapChain); api.makeCurrent(swapChain, swapChain);
Shader whiteShader = SharedShaders::makeShader(api, cleanup, ShaderRequest { // Create a program that draws only white.
.mVertexType = VertexShaderType::Textured, Handle<HwProgram> whiteProgram;
.mFragmentType = FragmentShaderType::White, {
.mUniformType = ShaderUniformType::Sampler ShaderGenerator shaderGen(vertex, whiteFragment, sBackend, sIsMobilePlatform);
}); Program p = shaderGen.getProgram(api);
p.descriptorBindings(0, {{"backend_test_sib_tex", DescriptorType::SAMPLER, 0}});
whiteProgram = cleanup.add(api.createProgram(std::move(p)));
}
// Create a program that samples a texture. // Create a program that samples a texture.
std::string vertexShader = SharedShaders::getVertexShaderText( Handle<HwProgram> textureProgram;
VertexShaderType::Textured, ShaderUniformType::Sampler); {
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "backend_test", "sib_tex", 0,
"backend_test", "sib_tex", 0, SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH, false };
SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH, false }; filamat::DescriptorSets descriptors;
Shader texturedShader(api, cleanup, ShaderConfig { descriptors[1] = { { "backend_test_sib_tex",
.vertexShader = vertexShader, { DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, 0 }, samplerInfo } };
.fragmentShader = fragmentTexturedLod, ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
.uniforms = {{ Program p = shaderGen.getProgram(api);
"backend_test_sib_tex", DescriptorType::SAMPLER, samplerInfo p.descriptorBindings(0, {{"backend_test_sib_tex", DescriptorType::SAMPLER, 0}});
}} textureProgram = cleanup.add(api.createProgram(std::move(p)));
}); }
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}}));
DescriptorSetHandle descriptorSet[2];
descriptorSet[0] = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
descriptorSet[1] = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
// Create a texture that has 4 mip levels. Each level is a different color. // Create a texture that has 4 mip levels. Each level is a different color.
// Level 0: 128x128 (red) // Level 0: 128x128 (red)
@@ -93,10 +129,9 @@ TEST_F(BackendTest, TextureViewLod) {
// Level 3: 16x16 (yellow) // Level 3: 16x16 (yellow)
const size_t kTextureSize = 128; const size_t kTextureSize = 128;
const size_t kMipLevels = 4; const size_t kMipLevels = 4;
Handle<HwTexture> texture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, Handle<HwTexture> texture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, kMipLevels,
kMipLevels, TextureFormat::RGBA8, 1, kTextureSize, kTextureSize, 1, TextureFormat::RGBA8, 1, kTextureSize, kTextureSize, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT | TextureUsage::UPLOADABLE));
| TextureUsage::UPLOADABLE));
// Create image data. // Create image data.
auto pixelFormat = PixelDataFormat::RGBA; auto pixelFormat = PixelDataFormat::RGBA;
@@ -144,7 +179,7 @@ TEST_F(BackendTest, TextureViewLod) {
params.flags.discardStart = TargetBufferFlags::NONE; params.flags.discardStart = TargetBufferFlags::NONE;
params.flags.discardEnd = TargetBufferFlags::NONE; params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState ps = {}; PipelineState ps = {};
ps.program = whiteShader.getProgram(); ps.program = whiteProgram;
ps.rasterState.colorWrite = true; ps.rasterState.colorWrite = true;
ps.rasterState.depthWrite = false; ps.rasterState.depthWrite = false;
api.beginRenderPass(renderTarget, params); api.beginRenderPass(renderTarget, params);
@@ -152,8 +187,7 @@ TEST_F(BackendTest, TextureViewLod) {
api.endRenderPass(); api.endRenderPass();
} }
backend::Handle<HwRenderTarget> defaultRenderTarget = backend::Handle<HwRenderTarget> defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
cleanup.add(api.createDefaultRenderTarget(0));
RenderPassParams params = {}; RenderPassParams params = {};
fullViewport(params); fullViewport(params);
@@ -163,19 +197,18 @@ TEST_F(BackendTest, TextureViewLod) {
params.flags.discardEnd = TargetBufferFlags::NONE; params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState state; PipelineState state;
state.program = texturedShader.getProgram(); state.program = textureProgram;
state.pipelineLayout.setLayout = { texturedShader.getDescriptorSetLayout() }; state.pipelineLayout.setLayout = { descriptorSetLayout };
state.rasterState.colorWrite = true; state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false; state.rasterState.depthWrite = false;
state.rasterState.depthFunc = SamplerCompareFunc::A; state.rasterState.depthFunc = SamplerCompareFunc::A;
state.rasterState.culling = CullingMode::NONE; state.rasterState.culling = CullingMode::NONE;
DescriptorSetHandle descriptorSet13 = texturedShader.createDescriptorSet(api); api.updateDescriptorSetTexture(descriptorSet[0], 0, texture13, {
api.updateDescriptorSetTexture(descriptorSet13, 0, texture13, {
.filterMag = SamplerMagFilter::NEAREST, .filterMag = SamplerMagFilter::NEAREST,
.filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST }); .filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
api.bindDescriptorSet(descriptorSet13, 0, {}); api.bindDescriptorSet(descriptorSet[0], 0, {});
// Render a triangle to the screen, sampling from mip level 1. // Render a triangle to the screen, sampling from mip level 1.
// Because the min level is 1, the result color should be the white triangle drawn in the // Because the min level is 1, the result color should be the white triangle drawn in the
@@ -188,12 +221,11 @@ TEST_F(BackendTest, TextureViewLod) {
// Adjust the base mip to 2. // Adjust the base mip to 2.
auto texture22 = cleanup.add(api.createTextureView(texture, 2, 2)); auto texture22 = cleanup.add(api.createTextureView(texture, 2, 2));
DescriptorSetHandle descriptorSet22 = texturedShader.createDescriptorSet(api); api.updateDescriptorSetTexture(descriptorSet[1], 0, texture22, {
api.updateDescriptorSetTexture(descriptorSet22, 0, texture22, {
.filterMag = SamplerMagFilter::NEAREST, .filterMag = SamplerMagFilter::NEAREST,
.filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST }); .filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
api.bindDescriptorSet(descriptorSet22, 0, {}); api.bindDescriptorSet(descriptorSet[1], 0, {});
// Render a second, smaller, triangle, again sampling from mip level 1. // Render a second, smaller, triangle, again sampling from mip level 1.
// This triangle should be yellow striped. // This triangle should be yellow striped.
@@ -17,8 +17,7 @@
#include "BackendTest.h" #include "BackendTest.h"
#include "Lifetimes.h" #include "Lifetimes.h"
#include "Shader.h" #include "ShaderGenerator.h"
#include "SharedShaders.h"
#include "TrianglePrimitive.h" #include "TrianglePrimitive.h"
namespace { namespace {
@@ -27,7 +26,7 @@ namespace {
// Shaders // Shaders
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
std::string vertex(R"(#version 450 core std::string vertex (R"(#version 450 core
layout(location = 0) in vec4 mesh_position; layout(location = 0) in vec4 mesh_position;
@@ -47,6 +46,16 @@ void main() {
} }
)"); )");
std::string fragment (R"(#version 450 core
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(1.0);
}
)");
} }
namespace test { namespace test {
@@ -69,11 +78,9 @@ TEST_F(BackendTest, MissingRequiredAttributes) {
api.makeCurrent(swapChain, swapChain); api.makeCurrent(swapChain, swapChain);
// Create a program. // Create a program.
Shader shader(api, cleanup, ShaderConfig{ ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform);
.vertexShader = vertex, Program p = shaderGen.getProgram(api);
.fragmentShader = SharedShaders::getFragmentShaderText(FragmentShaderType::White, auto program = cleanup.add(api.createProgram(std::move(p)));
ShaderUniformType::None),
});
auto defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0)); auto defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
@@ -82,12 +89,12 @@ TEST_F(BackendTest, MissingRequiredAttributes) {
RenderPassParams params = {}; RenderPassParams params = {};
fullViewport(params); fullViewport(params);
params.flags.clear = TargetBufferFlags::COLOR; params.flags.clear = TargetBufferFlags::COLOR;
params.clearColor = { 0.f, 1.f, 0.f, 1.f }; params.clearColor = {0.f, 1.f, 0.f, 1.f};
params.flags.discardStart = TargetBufferFlags::ALL; params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE; params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState state; PipelineState state;
state.program = shader.getProgram(); state.program = program;
state.rasterState.colorWrite = true; state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false; state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A; state.rasterState.depthFunc = RasterState::DepthFunc::A;
+63 -53
View File
@@ -18,8 +18,7 @@
#include "BackendTestUtils.h" #include "BackendTestUtils.h"
#include "Lifetimes.h" #include "Lifetimes.h"
#include "Shader.h" #include "ShaderGenerator.h"
#include "SharedShaders.h"
#include "TrianglePrimitive.h" #include "TrianglePrimitive.h"
#include <utils/Hash.h> #include <utils/Hash.h>
@@ -31,7 +30,6 @@ using namespace filament;
using namespace filament::backend; using namespace filament::backend;
#ifndef FILAMENT_IOS #ifndef FILAMENT_IOS
#include <imageio/ImageEncoder.h> #include <imageio/ImageEncoder.h>
#include <image/ColorTransform.h> #include <image/ColorTransform.h>
@@ -44,7 +42,20 @@ namespace {
// Shaders // Shaders
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
std::string fragmentFloat(R"(#version 450 core std::string vertex (R"(#version 450 core
layout(location = 0) in vec4 mesh_position;
void main() {
gl_Position = vec4(mesh_position.xy, 0.0, 1.0);
#if defined(TARGET_VULKAN_ENVIRONMENT)
// In Vulkan, clip space is Y-down. In OpenGL and Metal, clip space is Y-up.
gl_Position.y = -gl_Position.y;
#endif
}
)");
std::string fragmentFloat (R"(#version 450 core
layout(location = 0) out vec4 fragColor; layout(location = 0) out vec4 fragColor;
@@ -54,7 +65,7 @@ void main() {
)"); )");
std::string fragmentUint(R"(#version 450 core std::string fragmentUint (R"(#version 450 core
layout(location = 0) out uvec4 fragColor; layout(location = 0) out uvec4 fragColor;
@@ -97,7 +108,7 @@ TEST_F(ReadPixelsTest, ReadPixels) {
size_t samples = 1; size_t samples = 1;
// The size of the actual render target, taking mip level into account; // The size of the actual render target, taking mip level into account;
size_t getRenderTargetSize() const { size_t getRenderTargetSize () const {
return std::max(size_t(1), renderTargetBaseSize >> mipLevel); return std::max(size_t(1), renderTargetBaseSize >> mipLevel);
} }
@@ -127,11 +138,11 @@ TEST_F(ReadPixelsTest, ReadPixels) {
} }
void exportScreenshot(void* pixelData) const { void exportScreenshot(void* pixelData) const {
#ifndef FILAMENT_IOS #ifndef FILAMENT_IOS
const size_t width = readRect.width, height = readRect.height; const size_t width = readRect.width, height = readRect.height;
LinearImage image(width, height, 4); LinearImage image(width, height, 4);
if (format == PixelDataFormat::RGBA && type == PixelDataType::UBYTE) { if (format == PixelDataFormat::RGBA && type == PixelDataType::UBYTE) {
image = toLinearWithAlpha<uint8_t>(width, height, width * 4, (uint8_t*)pixelData); image = toLinearWithAlpha<uint8_t>(width, height, width * 4, (uint8_t*) pixelData);
} }
if (format == PixelDataFormat::RGBA && type == PixelDataType::FLOAT) { if (format == PixelDataFormat::RGBA && type == PixelDataType::FLOAT) {
memcpy(image.getPixelRef(), pixelData, width * height * sizeof(math::float4)); memcpy(image.getPixelRef(), pixelData, width * height * sizeof(math::float4));
@@ -140,13 +151,13 @@ TEST_F(ReadPixelsTest, ReadPixels) {
std::ofstream outputStream(png.c_str(), std::ios::binary | std::ios::trunc); std::ofstream outputStream(png.c_str(), std::ios::binary | std::ios::trunc);
ImageEncoder::encode(outputStream, ImageEncoder::Format::PNG, image, "", ImageEncoder::encode(outputStream, ImageEncoder::Format::PNG, image, "",
png.c_str()); png.c_str());
#endif #endif
} }
void exportRawBytes(void* pixelData) const { void exportRawBytes(void* pixelData) const {
std::string out = std::string(testName) + ".raw"; std::string out = std::string(testName) + ".raw";
std::ofstream outputStream(out.c_str(), std::ios::binary | std::ios::trunc); std::ofstream outputStream(out.c_str(), std::ios::binary | std::ios::trunc);
outputStream.write((char*)pixelData, getBufferSizeBytes()); outputStream.write((char*) pixelData, getBufferSizeBytes());
outputStream.close(); outputStream.close();
} }
@@ -229,20 +240,22 @@ TEST_F(ReadPixelsTest, ReadPixels) {
DriverApi& api = getDriverApi(); DriverApi& api = getDriverApi();
Cleanup cleanup(api); Cleanup cleanup(api);
std::string vertexShader = SharedShaders::getVertexShaderText(VertexShaderType::Noop, // Create programs.
ShaderUniformType::None); Handle<HwProgram> programFloat, programUint;
Shader floatShader(api, cleanup, ShaderConfig{ {
.vertexShader = vertexShader, ShaderGenerator shaderGen(vertex, fragmentFloat, sBackend, sIsMobilePlatform);
.fragmentShader = fragmentFloat, Program p = shaderGen.getProgram(api);
.uniforms = {} programFloat = cleanup.add(api.createProgram(std::move(p)));
}); }
Shader uintShader(api, cleanup, ShaderConfig{ {
.vertexShader = vertexShader, ShaderGenerator shaderGen(vertex, fragmentUint, sBackend, sIsMobilePlatform);
.fragmentShader = fragmentUint, Program p = shaderGen.getProgram(api);
.uniforms = {} programUint = cleanup.add(api.createProgram(std::move(p)));
}); }
for (const auto& t: testCases) {
for (const auto& t : testCases)
{
// Create a platform-specific SwapChain and make it current. // Create a platform-specific SwapChain and make it current.
Handle<HwSwapChain> swapChain; Handle<HwSwapChain> swapChain;
if (t.useDefaultRT) { if (t.useDefaultRT) {
@@ -279,7 +292,7 @@ TEST_F(ReadPixelsTest, ReadPixels) {
RenderPassParams params = {}; RenderPassParams params = {};
fullViewport(params); fullViewport(params);
params.flags.clear = TargetBufferFlags::COLOR; params.flags.clear = TargetBufferFlags::COLOR;
params.clearColor = { 0.f, 0.f, 1.f, 1.f }; params.clearColor = {0.f, 0.f, 1.f, 1.f};
params.flags.discardStart = TargetBufferFlags::ALL; params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE; params.flags.discardEnd = TargetBufferFlags::NONE;
params.viewport.height = t.getRenderTargetSize(); params.viewport.height = t.getRenderTargetSize();
@@ -292,9 +305,9 @@ TEST_F(ReadPixelsTest, ReadPixels) {
api.beginRenderPass(renderTarget, params); api.beginRenderPass(renderTarget, params);
PipelineState state; PipelineState state;
state.program = floatShader.getProgram(); state.program = programFloat;
if (isUnsignedIntFormat(t.textureFormat)) { if (isUnsignedIntFormat(t.textureFormat)) {
state.program = uintShader.getProgram(); state.program = programUint;
} }
state.rasterState.colorWrite = true; state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false; state.rasterState.depthWrite = false;
@@ -312,7 +325,7 @@ TEST_F(ReadPixelsTest, ReadPixels) {
Handle<HwRenderTarget> mipLevelOneRT = localCleanup.add(api.createRenderTarget( Handle<HwRenderTarget> mipLevelOneRT = localCleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR, renderTargetBaseSize, renderTargetBaseSize, 1, 0, TargetBufferFlags::COLOR, renderTargetBaseSize, renderTargetBaseSize, 1, 0,
{{ texture }}, {}, {})); {{ texture }}, {}, {}));
p.clearColor = { 1.f, 0.f, 0.f, 1.f }; p.clearColor = {1.f, 0.f, 0.f, 1.f};
api.beginRenderPass(mipLevelOneRT, p); api.beginRenderPass(mipLevelOneRT, p);
api.endRenderPass(); api.endRenderPass();
} }
@@ -322,28 +335,28 @@ TEST_F(ReadPixelsTest, ReadPixels) {
PixelBufferDescriptor descriptor(buffer, t.getBufferSizeBytes(), t.format, t.type, PixelBufferDescriptor descriptor(buffer, t.getBufferSizeBytes(), t.format, t.type,
t.alignment, t.left, t.top, t.getPixelBufferStride(), [](void* buffer, size_t size, t.alignment, t.left, t.top, t.getPixelBufferStride(), [](void* buffer, size_t size,
void* user) { void* user) {
const auto* test = (const TestCase*)user; const auto* test = (const TestCase*) user;
assert_invariant(test); assert_invariant(test);
test->exportScreenshot(buffer); test->exportScreenshot(buffer);
//test->exportRawBytes(buffer); //test->exportRawBytes(buffer);
// Hash the contents of the buffer and check that they match. // Hash the contents of the buffer and check that they match.
uint32_t hash = utils::hash::murmur3((const uint32_t*)buffer, size / 4, 0); uint32_t hash = utils::hash::murmur3((const uint32_t*) buffer, size / 4, 0);
ASSERT_EQ(test->hash, hash) << test->testName << ASSERT_EQ(test->hash, hash) << test->testName <<
" failed: hashes do not match." << std::endl; " failed: hashes do not match." << std::endl;
free(buffer); free(buffer);
}, (void*)&t); }, (void*) &t);
api.readPixels(renderTarget, t.readRect.x, t.readRect.y, t.readRect.width, api.readPixels(renderTarget, t.readRect.x, t.readRect.y, t.readRect.width,
t.readRect.height, std::move(descriptor)); t.readRect.height, std::move(descriptor));
// Now render red over what was just rendered. This ensures that readPixels captures the // Now render red over what was just rendered. This ensures that readPixels captures the
// state of rendering between render passes. // state of rendering between render passes.
params.clearColor = { 1.f, 0.f, 0.f, 1.f }; params.clearColor = {1.f, 0.f, 0.f, 1.f};
api.beginRenderPass(renderTarget, params); api.beginRenderPass(renderTarget, params);
api.endRenderPass(); api.endRenderPass();
@@ -363,27 +376,25 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
Cleanup cleanup(api); Cleanup cleanup(api);
// Create a platform-specific SwapChain and make it current. // Create a platform-specific SwapChain and make it current.
auto swapChain = cleanup.add( auto swapChain = cleanup.add(api.createSwapChainHeadless(renderTargetSize, renderTargetSize, 0));
api.createSwapChainHeadless(renderTargetSize, renderTargetSize, 0));
api.makeCurrent(swapChain, swapChain); api.makeCurrent(swapChain, swapChain);
Shader shader = SharedShaders::makeShader(api, cleanup, ShaderRequest{ // Create a program.
.mVertexType = VertexShaderType::Noop, ShaderGenerator shaderGen(vertex, fragmentFloat, sBackend, sIsMobilePlatform);
.mFragmentType = FragmentShaderType::White, Program p = shaderGen.getProgram(api);
.mUniformType = ShaderUniformType::None auto program = cleanup.add(api.createProgram(std::move(p)));
});
// Create a Texture and RenderTarget to render into. // Create a Texture and RenderTarget to render into.
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE; auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
Handle<HwTexture> texture = cleanup.add(api.createTexture( Handle<HwTexture> texture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, // target SamplerType::SAMPLER_2D, // target
1, // levels 1, // levels
TextureFormat::RGBA8, // format TextureFormat::RGBA8, // format
1, // samples 1, // samples
renderTargetSize, // width renderTargetSize, // width
renderTargetSize, // height renderTargetSize, // height
1, // depth 1, // depth
usage)); // usage usage)); // usage
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createRenderTarget( Handle<HwRenderTarget> renderTarget = cleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR, TargetBufferFlags::COLOR,
@@ -400,7 +411,7 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
RenderPassParams params = {}; RenderPassParams params = {};
fullViewport(params); fullViewport(params);
params.flags.clear = TargetBufferFlags::COLOR; params.flags.clear = TargetBufferFlags::COLOR;
params.clearColor = { 0.f, 0.f, 1.f, 1.f }; params.clearColor = {0.f, 0.f, 1.f, 1.f};
params.flags.discardStart = TargetBufferFlags::ALL; params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE; params.flags.discardEnd = TargetBufferFlags::NONE;
params.viewport.height = renderTargetSize; params.viewport.height = renderTargetSize;
@@ -409,7 +420,7 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
void* buffer = calloc(1, renderTargetSize * renderTargetSize * 4); void* buffer = calloc(1, renderTargetSize * renderTargetSize * 4);
PipelineState state; PipelineState state;
state.program = shader.getProgram(); state.program = program;
state.rasterState.colorWrite = true; state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false; state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A; state.rasterState.depthFunc = RasterState::DepthFunc::A;
@@ -433,12 +444,11 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
PixelBufferDescriptor descriptor(buffer, renderTargetSize * renderTargetSize * 4, PixelBufferDescriptor descriptor(buffer, renderTargetSize * renderTargetSize * 4,
PixelDataFormat::RGBA, PixelDataType::UBYTE, 1, 0, 0, renderTargetSize, PixelDataFormat::RGBA, PixelDataType::UBYTE, 1, 0, 0, renderTargetSize,
[](void* buffer, size_t size, void* user) { [](void* buffer, size_t size, void* user) {
ReadPixelsTest* test = (ReadPixelsTest*)user; ReadPixelsTest* test = (ReadPixelsTest*) user;
test->readPixelsFinished = true; test->readPixelsFinished = true;
}, this); }, this);
api.readPixels(renderTarget, 0, 0, renderTargetSize, renderTargetSize, api.readPixels(renderTarget, 0, 0, renderTargetSize, renderTargetSize, std::move(descriptor));
std::move(descriptor));
api.commit(swapChain); api.commit(swapChain);
api.endFrame(0); api.endFrame(0);
@@ -17,8 +17,7 @@
#include "BackendTest.h" #include "BackendTest.h"
#include "Lifetimes.h" #include "Lifetimes.h"
#include "Shader.h" #include "ShaderGenerator.h"
#include "SharedShaders.h"
#include "TrianglePrimitive.h" #include "TrianglePrimitive.h"
#include <backend/DriverEnums.h> #include <backend/DriverEnums.h>
@@ -29,19 +28,42 @@
#include <stddef.h> #include <stddef.h>
#include <stdint.h> #include <stdint.h>
namespace {
////////////////////////////////////////////////////////////////////////////////////////////////////
// Shaders
////////////////////////////////////////////////////////////////////////////////////////////////////
std::string vertex (R"(#version 450 core
layout(location = 0) in vec4 mesh_position;
layout(location = 0) out vec2 uv;
void main() {
gl_Position = vec4(mesh_position.xy, 0.0, 1.0);
uv = (mesh_position.xy * 0.5 + 0.5);
}
)");
std::string fragment (R"(#version 450 core
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec2 uv;
layout(location = 0, set = 1) uniform sampler2D test_tex;
void main() {
fragColor = texture(test_tex, uv);
}
)");
}
namespace test { namespace test {
using namespace filament; using namespace filament;
using namespace filament::backend; using namespace filament::backend;
Shader createShader(DriverApi& api, Cleanup& cleanup, Backend backend) {
return SharedShaders::makeShader(api, cleanup, ShaderRequest{
.mVertexType = VertexShaderType::Textured,
.mFragmentType = FragmentShaderType::Textured,
.mUniformType = ShaderUniformType::Sampler
});
}
// Rendering an external image without setting any data should not crash. // Rendering an external image without setting any data should not crash.
TEST_F(BackendTest, RenderExternalImageWithoutSet) { TEST_F(BackendTest, RenderExternalImageWithoutSet) {
auto& api = getDriverApi(); auto& api = getDriverApi();
@@ -51,41 +73,57 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
auto swapChain = cleanup.add(createSwapChain()); auto swapChain = cleanup.add(createSwapChain());
Shader shader = createShader(api, cleanup, sBackend); filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_EXTERNAL, SamplerFormat::FLOAT, Precision::HIGH, false };
filamat::DescriptorSets descriptors;
descriptors[1] = { { "test_tex", { DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, 0 },
samplerInfo } };
ShaderGenerator shaderGen(
vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
backend::Handle<HwRenderTarget> defaultRenderTarget = cleanup.add( // Create a program that samples a texture.
api.createDefaultRenderTarget(0)); Program p = shaderGen.getProgram(api);
p.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
backend::Handle<HwProgram> program = cleanup.add(api.createProgram(std::move(p)));
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}}));
DescriptorSetHandle descriptorSet = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
backend::Handle<HwRenderTarget> defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
// Create a texture that will be backed by an external image. // Create a texture that will be backed by an external image.
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE; auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
const NativeView& view = getNativeView(); const NativeView& view = getNativeView();
backend::Handle<HwTexture> texture = cleanup.add(api.createTexture( backend::Handle<HwTexture> texture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_EXTERNAL, // target SamplerType::SAMPLER_EXTERNAL, // target
1, // levels 1, // levels
TextureFormat::RGBA8, // format TextureFormat::RGBA8, // format
1, // samples 1, // samples
view.width, // width view.width, // width
view.height, // height view.height, // height
1, // depth 1, // depth
usage)); // usage usage)); // usage
RenderPassParams params = {}; RenderPassParams params = {};
fullViewport(params); fullViewport(params);
params.flags.clear = TargetBufferFlags::COLOR; params.flags.clear = TargetBufferFlags::COLOR;
params.clearColor = { 0.f, 1.f, 0.f, 1.f }; params.clearColor = {0.f, 1.f, 0.f, 1.f};
params.flags.discardStart = TargetBufferFlags::ALL; params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE; params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState state; PipelineState state;
state.program = shader.getProgram(); state.program = program;
state.pipelineLayout.setLayout[1] = { shader.getDescriptorSetLayout() }; state.pipelineLayout.setLayout[1] = { descriptorSetLayout };
state.rasterState.colorWrite = true; state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false; state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A; state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE; state.rasterState.culling = CullingMode::NONE;
DescriptorSetHandle descriptorSet = shader.createDescriptorSet(api);
api.startCapture(0); api.startCapture(0);
api.makeCurrent(swapChain, swapChain); api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0); api.beginFrame(0, 0, 0);
@@ -117,11 +155,29 @@ TEST_F(BackendTest, RenderExternalImage) {
auto swapChain = cleanup.add(createSwapChain()); auto swapChain = cleanup.add(createSwapChain());
Shader shader = createShader(api, cleanup, sBackend); filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
DescriptorSetHandle descriptorSet = shader.createDescriptorSet(api); SamplerType::SAMPLER_EXTERNAL, SamplerFormat::FLOAT, Precision::HIGH, false };
filamat::DescriptorSets descriptors;
descriptors[1] = { { "test_tex", { DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, 0 },
samplerInfo } };
ShaderGenerator shaderGen(
vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
backend::Handle<HwRenderTarget> defaultRenderTarget = cleanup.add( // Create a program that samples a texture.
api.createDefaultRenderTarget(0)); Program p = shaderGen.getProgram(api);
p.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
auto program = cleanup.add(api.createProgram(std::move(p)));
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}}));
DescriptorSetHandle descriptorSet = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
backend::Handle<HwRenderTarget> defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
// require users to create two Filament textures and have two material parameters // require users to create two Filament textures and have two material parameters
// add a "plane" parameter to setExternalImage // add a "plane" parameter to setExternalImage
@@ -142,12 +198,10 @@ TEST_F(BackendTest, RenderExternalImage) {
values[1] = values[0]; values[1] = values[0];
values[2] = values[0]; values[2] = values[0];
values[3] = values[0]; values[3] = values[0];
CFDictionaryRef options = CFDictionaryCreate(kCFAllocatorDefault, (const void**)keys, CFDictionaryRef options = CFDictionaryCreate(kCFAllocatorDefault, (const void**) keys, (const void**) values, 4, nullptr, nullptr);
(const void**)values, 4, nullptr, nullptr);
CVPixelBufferRef pixBuffer = nullptr; CVPixelBufferRef pixBuffer = nullptr;
CVReturn status = CVReturn status =
CVPixelBufferCreate(kCFAllocatorDefault, 1024, 1024, kCVPixelFormatType_32BGRA, options, CVPixelBufferCreate(kCFAllocatorDefault, 1024, 1024, kCVPixelFormatType_32BGRA, options, &pixBuffer);
&pixBuffer);
assert(status == kCVReturnSuccess); assert(status == kCVReturnSuccess);
// Fill image with checker-pattern. // Fill image with checker-pattern.
@@ -156,7 +210,7 @@ TEST_F(BackendTest, RenderExternalImage) {
const uint32_t black = 0xFF000000; const uint32_t black = 0xFF000000;
CVReturn lockStatus = CVPixelBufferLockBaseAddress(pixBuffer, 0); CVReturn lockStatus = CVPixelBufferLockBaseAddress(pixBuffer, 0);
assert(lockStatus == kCVReturnSuccess); assert(lockStatus == kCVReturnSuccess);
uint32_t* pix = (uint32_t*)CVPixelBufferGetBaseAddressOfPlane(pixBuffer, 0); uint32_t* pix = (uint32_t*) CVPixelBufferGetBaseAddressOfPlane(pixBuffer, 0);
assert(pix); assert(pix);
for (size_t r = 0; r < 1024; r++) { for (size_t r = 0; r < 1024; r++) {
for (size_t c = 0; c < 1024; c++) { for (size_t c = 0; c < 1024; c++) {
@@ -176,13 +230,13 @@ TEST_F(BackendTest, RenderExternalImage) {
RenderPassParams params = {}; RenderPassParams params = {};
fullViewport(params); fullViewport(params);
params.flags.clear = TargetBufferFlags::COLOR; params.flags.clear = TargetBufferFlags::COLOR;
params.clearColor = { 0.f, 1.f, 0.f, 1.f }; params.clearColor = {0.f, 1.f, 0.f, 1.f};
params.flags.discardStart = TargetBufferFlags::ALL; params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE; params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState state; PipelineState state;
state.program = shader.getProgram(); state.program = program;
state.pipelineLayout.setLayout[1] = { shader.getDescriptorSetLayout() }; state.pipelineLayout.setLayout[1] = { descriptorSetLayout };
state.rasterState.colorWrite = true; state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false; state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A; state.rasterState.depthFunc = RasterState::DepthFunc::A;
@@ -193,6 +247,7 @@ TEST_F(BackendTest, RenderExternalImage) {
api.beginFrame(0, 0, 0); api.beginFrame(0, 0, 0);
api.updateDescriptorSetTexture(descriptorSet, 0, texture, {}); api.updateDescriptorSetTexture(descriptorSet, 0, texture, {});
api.bindDescriptorSet(descriptorSet, 1, {}); api.bindDescriptorSet(descriptorSet, 1, {});
// Render a triangle. // Render a triangle.
+28 -14
View File
@@ -17,8 +17,7 @@
#include "BackendTest.h" #include "BackendTest.h"
#include "Lifetimes.h" #include "Lifetimes.h"
#include "Shader.h" #include "ShaderGenerator.h"
#include "SharedShaders.h"
#include "TrianglePrimitive.h" #include "TrianglePrimitive.h"
#include <utils/Hash.h> #include <utils/Hash.h>
@@ -28,6 +27,23 @@ namespace test {
using namespace filament; using namespace filament;
using namespace filament::backend; using namespace filament::backend;
static const char* const triangleVs = R"(#version 450 core
layout(location = 0) in vec4 mesh_position;
void main() {
gl_Position = vec4(mesh_position.xy, 0.0, 1.0);
#if defined(TARGET_VULKAN_ENVIRONMENT)
// In Vulkan, clip space is Y-down. In OpenGL and Metal, clip space is Y-up.
gl_Position.y = -gl_Position.y;
#endif
})";
static const char* const triangleFs = R"(#version 450 core
precision mediump int; precision highp float;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(1.0f);
})";
TEST_F(BackendTest, ScissorViewportRegion) { TEST_F(BackendTest, ScissorViewportRegion) {
auto& api = getDriverApi(); auto& api = getDriverApi();
@@ -69,11 +85,10 @@ TEST_F(BackendTest, ScissorViewportRegion) {
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0)); auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
api.makeCurrent(swapChain, swapChain); api.makeCurrent(swapChain, swapChain);
Shader shader = SharedShaders::makeShader(api, cleanup, ShaderRequest{ // Create a program.
.mVertexType = VertexShaderType::Noop, ShaderGenerator shaderGen(triangleVs, triangleFs, sBackend, sIsMobilePlatform);
.mFragmentType = FragmentShaderType::White, Program p = shaderGen.getProgram(api);
.mUniformType = ShaderUniformType::None, ProgramHandle program = cleanup.add(api.createProgram(std::move(p)));
});
// Create source color and depth textures. // Create source color and depth textures.
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, kNumLevels, Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, kNumLevels,
@@ -118,7 +133,7 @@ TEST_F(BackendTest, ScissorViewportRegion) {
params.flags.discardEnd = TargetBufferFlags::NONE; params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState ps = {}; PipelineState ps = {};
ps.program = shader.getProgram(); ps.program = program;
ps.rasterState.colorWrite = true; ps.rasterState.colorWrite = true;
ps.rasterState.depthWrite = false; ps.rasterState.depthWrite = false;
@@ -160,11 +175,10 @@ TEST_F(BackendTest, ScissorViewportEdgeCases) {
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0)); auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
api.makeCurrent(swapChain, swapChain); api.makeCurrent(swapChain, swapChain);
Shader shader = SharedShaders::makeShader(api, cleanup, ShaderRequest{ // Create a program.
.mVertexType = VertexShaderType::Noop, ShaderGenerator shaderGen(triangleVs, triangleFs, sBackend, sIsMobilePlatform);
.mFragmentType = FragmentShaderType::White, Program p = shaderGen.getProgram(api);
.mUniformType = ShaderUniformType::None, ProgramHandle program = cleanup.add(api.createProgram(std::move(p)));
});
// Create a source color textures. // Create a source color textures.
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1, Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
@@ -206,7 +220,7 @@ TEST_F(BackendTest, ScissorViewportEdgeCases) {
params.flags.discardEnd = TargetBufferFlags::NONE; params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState ps = {}; PipelineState ps = {};
ps.program = shader.getProgram(); ps.program = program;
ps.rasterState.colorWrite = true; ps.rasterState.colorWrite = true;
ps.rasterState.depthWrite = false; ps.rasterState.depthWrite = false;
+51 -26
View File
@@ -17,13 +17,43 @@
#include "BackendTest.h" #include "BackendTest.h"
#include "Lifetimes.h" #include "Lifetimes.h"
#include "Shader.h" #include "ShaderGenerator.h"
#include "SharedShaders.h"
#include "TrianglePrimitive.h" #include "TrianglePrimitive.h"
using namespace filament; using namespace filament;
using namespace filament::backend; using namespace filament::backend;
namespace {
////////////////////////////////////////////////////////////////////////////////////////////////////
// Shaders
////////////////////////////////////////////////////////////////////////////////////////////////////
std::string vertex (R"(#version 450 core
layout(location = 0) in vec4 mesh_position;
void main() {
gl_Position = vec4(mesh_position.xy, 0.0, 1.0);
#if defined(TARGET_VULKAN_ENVIRONMENT)
// In Vulkan, clip space is Y-down. In OpenGL and Metal, clip space is Y-up.
gl_Position.y = -gl_Position.y;
#endif
}
)");
std::string fragment (R"(#version 450 core
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(1.0);
}
)");
}
namespace test { namespace test {
// 1. Clear the stencil buffer to all zeroes. // 1. Clear the stencil buffer to all zeroes.
@@ -34,7 +64,7 @@ namespace test {
class BasicStencilBufferTest : public BackendTest { class BasicStencilBufferTest : public BackendTest {
public: public:
Handle <HwSwapChain> mSwapChain; Handle<HwSwapChain> mSwapChain;
ProgramHandle mProgram; ProgramHandle mProgram;
Cleanup mCleanup; Cleanup mCleanup;
@@ -47,23 +77,21 @@ public:
mSwapChain = mCleanup.add(createSwapChain()); mSwapChain = mCleanup.add(createSwapChain());
api.makeCurrent(mSwapChain, mSwapChain); api.makeCurrent(mSwapChain, mSwapChain);
Shader shader = SharedShaders::makeShader(api, mCleanup, ShaderRequest{ // Create a program.
.mVertexType = VertexShaderType::Noop, ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform);
.mFragmentType = FragmentShaderType::White, Program p = shaderGen.getProgram(api);
.mUniformType = ShaderUniformType::None mProgram = mCleanup.add(api.createProgram(std::move(p)));
});
mProgram = shader.getProgram();
} }
void RunTest(Handle <HwRenderTarget> renderTarget) { void RunTest(Handle<HwRenderTarget> renderTarget) {
auto& api = getDriverApi(); auto& api = getDriverApi();
// We'll be using a triangle as geometry. // We'll be using a triangle as geometry.
TrianglePrimitive smallTriangle(api); TrianglePrimitive smallTriangle(api);
static filament::math::float2 vertices[3] = { static filament::math::float2 vertices[3] = {
{ -0.5, -0.5 }, { -0.5, -0.5 },
{ 0.5, -0.5 }, { 0.5, -0.5 },
{ -0.5, 0.5 } { -0.5, 0.5 }
}; };
smallTriangle.updateVertices(vertices); smallTriangle.updateVertices(vertices);
TrianglePrimitive triangle(api); TrianglePrimitive triangle(api);
@@ -72,7 +100,7 @@ public:
// Render a small triangle only to the stencil buffer, increasing the stencil buffer to 1. // Render a small triangle only to the stencil buffer, increasing the stencil buffer to 1.
RenderPassParams params = {}; RenderPassParams params = {};
params.flags.clear = TargetBufferFlags::COLOR0 | TargetBufferFlags::STENCIL; params.flags.clear = TargetBufferFlags::COLOR0 | TargetBufferFlags::STENCIL;
params.viewport = { 0, 0, 512, 512 }; params.viewport = {0, 0, 512, 512};
params.clearColor = math::float4(0.0f, 0.0f, 1.0f, 1.0f); params.clearColor = math::float4(0.0f, 0.0f, 1.0f, 1.0f);
params.clearStencil = 0u; params.clearStencil = 0u;
params.flags.discardStart = TargetBufferFlags::ALL; params.flags.discardStart = TargetBufferFlags::ALL;
@@ -125,7 +153,7 @@ TEST_F(BasicStencilBufferTest, StencilBuffer) {
TextureFormat::STENCIL8, 1, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT)); TextureFormat::STENCIL8, 1, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT));
auto renderTarget = cleanup.add(api.createRenderTarget( auto renderTarget = cleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR0 | TargetBufferFlags::STENCIL, 512, 512, 1, 0, TargetBufferFlags::COLOR0 | TargetBufferFlags::STENCIL, 512, 512, 1, 0,
{{ colorTexture }}, {}, {{ stencilTexture }})); {{colorTexture}}, {}, {{stencilTexture}}));
RunTest(renderTarget); RunTest(renderTarget);
@@ -143,11 +171,10 @@ TEST_F(BasicStencilBufferTest, DepthAndStencilBuffer) {
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1, auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT)); TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT));
auto depthStencilTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1, auto depthStencilTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::DEPTH24_STENCIL8, 1, 512, 512, 1, TextureFormat::DEPTH24_STENCIL8, 1, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT));
TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT));
auto renderTarget = cleanup.add(api.createRenderTarget( auto renderTarget = cleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR0 | TargetBufferFlags::STENCIL, 512, 512, 1, 0, TargetBufferFlags::COLOR0 | TargetBufferFlags::STENCIL, 512, 512, 1, 0,
{{ colorTexture }}, { depthStencilTexture }, {{ depthStencilTexture }})); {{colorTexture}}, {depthStencilTexture}, {{depthStencilTexture}}));
RunTest(renderTarget); RunTest(renderTarget);
@@ -167,17 +194,15 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
// Pass 1: Render a triangle into (an auto-created) MSAA color buffer using the stencil test. // Pass 1: Render a triangle into (an auto-created) MSAA color buffer using the stencil test.
// Performs an auto-resolve on the color. // Performs an auto-resolve on the color.
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1, auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, 512, 512, 1, TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE));
TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE));
auto depthStencilTextureMSAA = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1, auto depthStencilTextureMSAA = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::DEPTH24_STENCIL8, 4, 512, 512, 1, TextureFormat::DEPTH24_STENCIL8, 4, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT));
TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT));
auto renderTarget0 = cleanup.add(api.createRenderTarget( auto renderTarget0 = cleanup.add(api.createRenderTarget(
TargetBufferFlags::DEPTH_AND_STENCIL, 512, 512, 4, 0, TargetBufferFlags::DEPTH_AND_STENCIL, 512, 512, 4, 0,
{{}}, { depthStencilTextureMSAA }, { depthStencilTextureMSAA })); {{}}, {depthStencilTextureMSAA}, {depthStencilTextureMSAA}));
auto renderTarget1 = cleanup.add(api.createRenderTarget( auto renderTarget1 = cleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR0 | TargetBufferFlags::DEPTH_AND_STENCIL, 512, 512, 4, 0, TargetBufferFlags::COLOR0 | TargetBufferFlags::DEPTH_AND_STENCIL, 512, 512, 4, 0,
{{ colorTexture }}, { depthStencilTextureMSAA }, { depthStencilTextureMSAA })); {{colorTexture}}, {depthStencilTextureMSAA}, {depthStencilTextureMSAA}));
api.startCapture(0); api.startCapture(0);
@@ -185,8 +210,8 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
TrianglePrimitive smallTriangle(api); TrianglePrimitive smallTriangle(api);
static filament::math::float2 vertices[3] = { static filament::math::float2 vertices[3] = {
{ -0.5, -0.5 }, { -0.5, -0.5 },
{ 0.5, -0.5 }, { 0.5, -0.5 },
{ -0.5, 0.5 } { -0.5, 0.5 }
}; };
smallTriangle.updateVertices(vertices); smallTriangle.updateVertices(vertices);
TrianglePrimitive triangle(api); TrianglePrimitive triangle(api);
@@ -195,7 +220,7 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
// Render a small triangle only to the stencil buffer, increasing the stencil buffer to 1. // Render a small triangle only to the stencil buffer, increasing the stencil buffer to 1.
RenderPassParams params = {}; RenderPassParams params = {};
params.flags.clear = TargetBufferFlags::STENCIL; params.flags.clear = TargetBufferFlags::STENCIL;
params.viewport = { 0, 0, 512, 512 }; params.viewport = {0, 0, 512, 512};
params.clearStencil = 0u; params.clearStencil = 0u;
params.flags.discardStart = TargetBufferFlags::ALL; params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE; params.flags.discardEnd = TargetBufferFlags::NONE;
-9
View File
@@ -317,15 +317,6 @@ public:
*/ */
size_t metalUploadBufferSizeBytes = 512 * 1024; size_t metalUploadBufferSizeBytes = 512 * 1024;
/**
* The action to take if a Drawable cannot be acquired.
*
* Each frame rendered requires a CAMetalDrawable texture, which is
* presented on-screen at the completion of each frame. These are
* limited and provided round-robin style by the system.
*/
bool metalDisablePanicOnDrawableFailure = false;
/** /**
* Set to `true` to forcibly disable parallel shader compilation in the backend. * Set to `true` to forcibly disable parallel shader compilation in the backend.
* Currently only honored by the GL and Metal backends. * Currently only honored by the GL and Metal backends.
-2
View File
@@ -138,7 +138,6 @@ Engine* FEngine::create(Builder const& builder) {
.forceGLES2Context = instance->getConfig().forceGLES2Context, .forceGLES2Context = instance->getConfig().forceGLES2Context,
.stereoscopicType = instance->getConfig().stereoscopicType, .stereoscopicType = instance->getConfig().stereoscopicType,
.assertNativeWindowIsValid = instance->features.backend.opengl.assert_native_window_is_valid, .assertNativeWindowIsValid = instance->features.backend.opengl.assert_native_window_is_valid,
.metalDisablePanicOnDrawableFailure = instance->getConfig().metalDisablePanicOnDrawableFailure,
}; };
instance->mDriver = platform->createDriver(sharedContext, driverConfig); instance->mDriver = platform->createDriver(sharedContext, driverConfig);
@@ -734,7 +733,6 @@ int FEngine::loop() {
.forceGLES2Context = mConfig.forceGLES2Context, .forceGLES2Context = mConfig.forceGLES2Context,
.stereoscopicType = mConfig.stereoscopicType, .stereoscopicType = mConfig.stereoscopicType,
.assertNativeWindowIsValid = features.backend.opengl.assert_native_window_is_valid, .assertNativeWindowIsValid = features.backend.opengl.assert_native_window_is_valid,
.metalDisablePanicOnDrawableFailure = mConfig.metalDisablePanicOnDrawableFailure,
}; };
mDriver = mPlatform->createDriver(mSharedGLContext, driverConfig); mDriver = mPlatform->createDriver(mSharedGLContext, driverConfig);
-109
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@@ -1,109 +0,0 @@
# Copyright (C) 2025 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import os
import glob
import yaml
import hashlib
import concurrent.futures
import re
from utils import execute, ArgParseImpl
def get_line(file_name, offset):
with open(f'{file_name}', 'rb') as file:
bytes = file.read()[0:offset]
f_str = bytes.decode('utf-8')
return len(f_str.split('\n'))
return -1
def get_func_name(msg):
pattern = r"\'(.+)\'"
res = re.findall(pattern, msg)
if len(res) > 0:
return res[0].replace("'", '')
return msg
def run_tidy(files):
files_str = ' '.join(files)
hid = hashlib.md5(files_str.encode('utf-8')).hexdigest()
_, _ = execute(f'clang-tidy --export-fixes=/tmp/{hid}.yaml --quiet --checks=-*,bugprone-exception-escape {files_str}')
results = []
with open(f'/tmp/{hid}.yaml', 'r') as file:
data = yaml.safe_load(file)
for d in data['Diagnostics']:
if d['DiagnosticName'] != 'bugprone-exception-escape':
continue
msg = d['DiagnosticMessage']
fpath = msg['FilePath']
offset = msg['FileOffset']
line_num = get_line(fpath, offset)
results.append((msg['FilePath'].replace(f'{os.getcwd()}/', ''), line_num, get_func_name(msg['Message'])))
return results
def exception_escape_test():
files = glob.glob('filament/**/*.mm', recursive=True) + \
glob.glob('filament/**/*.cpp', recursive=True) + \
glob.glob('filament/**/*.h', recursive=True)
num_workers = 5 # Number of threads to spawn
part_len = len(files) // num_workers
workloads = []
for i in range(num_workers):
next = min(len(files), part_len)
workloads.append(files[0:next])
files = files[next:]
all_results = []
with concurrent.futures.ThreadPoolExecutor(max_workers=num_workers) as executor:
future_to_worker_id = {executor.submit(run_tidy, workloads[i]): i for i in range(num_workers)}
for future in concurrent.futures.as_completed(future_to_worker_id):
worker_id = future_to_worker_id[future]
try:
all_results.extend(future.result())
except Exception as exc:
print(f"Main: Worker {worker_id} generated an exception: {exc}")
test_name = 'code-correctness::exception-escape'
failure_str_lines = []
if len(all_results) > 0:
failure_str_lines.append(f'Number of failures: {len(all_results)}')
for fname, line_num, msg in all_results:
failure_str_lines.append(f'{fname}({line_num}): {msg}()')
return (len(all_results) == 0, failure_str_lines)
TESTS = [
(exception_escape_test,
'exception-escape',
'\'an exception may be thrown in a function which should not throw exceptions\'')
]
if __name__ == "__main__":
has_failures = False
for test_func, test_name, test_desc in TESTS:
result, res_strs = test_func()
ss = ' ' * 4
if result:
print(f'[{test_name}] PASSED')
else:
has_failures = True
print(f'[{test_name}] FAILED')
print(f'{ss}Description: \'{test_desc}\'')
for s in res_strs:
print(f'{ss}{s}')
if has_failures:
# TODO: Enable this when we've fixed all the exception-escape errors
#exit(1)
pass
-68
View File
@@ -1,68 +0,0 @@
# Copyright (C) 2024 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import subprocess
import os
import argparse
import sys
def execute(cmd,
cwd=None,
capture_output=True,
stdin=None,
env=None,
raise_errors=False):
in_env = os.environ
in_env.update(env if env else {})
home = os.environ['HOME']
if f'{home}/bin' not in in_env['PATH']:
in_env['PATH'] = in_env['PATH'] + f':{home}/bin'
stdout = subprocess.PIPE if capture_output else sys.stdout
stderr = subprocess.PIPE if capture_output else sys.stdout
output = ''
err_output = ''
return_code = -1
kwargs = {
'cwd': cwd,
'env': in_env,
'stdout': stdout,
'stderr': stderr,
'stdin': stdin,
'universal_newlines': True
}
if capture_output:
process = subprocess.Popen(cmd.split(' '), **kwargs)
output, err_output = process.communicate()
return_code = process.returncode
else:
return_code = subprocess.call(cmd.split(' '), **kwargs)
if return_code:
# Error
if raise_errors:
raise subprocess.CalledProcessError(return_code, cmd)
if output:
if type(output) != str:
try:
output = output.decode('utf-8').strip()
except UnicodeDecodeError as e:
print('cannot decode ', output, file=sys.stderr)
return return_code, (output if return_code == 0 else err_output)
class ArgParseImpl(argparse.ArgumentParser):
def error(self, message):
sys.stderr.write('error: %s\n' % message)
self.print_help()
sys.exit(1)
-28
View File
@@ -1,28 +0,0 @@
# Copyright (C) 2025 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#!/usr/bin/bash
CODE_CORRECTNESS_TEST_DIR="$(pwd)/test/code-correctness"
# Check if the clang-tidy command exists and is executable
if ! command -v clang-tidy > /dev/null 2>&1; then
# If command -v fails (returns a non-zero exit status), clang-tidy is not found
echo "Error: clang-tidy command not found." >&2
echo "Please install clang-tidy or ensure it is in your system's PATH." >&2
exit 1 # Exit the script with an error code (conventionally non-zero for failure)
fi
set -e && set -x && \
python3 ${CODE_CORRECTNESS_TEST_DIR}/src/run.py
-15
View File
@@ -33,36 +33,22 @@ if (ANDROID AND FILAMENT_BUILD_FILAMAT)
tint_lang_core tint_lang_core
tint_lang_core_constant tint_lang_core_constant
tint_lang_core_intrinsic tint_lang_core_intrinsic
tint_lang_core_ir
tint_lang_core_ir_transform
tint_lang_core_ir_type
tint_lang_core_type tint_lang_core_type
tint_lang_spirv
tint_lang_spirv_intrinsic
tint_lang_spirv_ir
tint_lang_spirv_reader tint_lang_spirv_reader
tint_lang_spirv_reader_ast_lower tint_lang_spirv_reader_ast_lower
tint_lang_spirv_reader_ast_parser tint_lang_spirv_reader_ast_parser
tint_lang_spirv_reader_common tint_lang_spirv_reader_common
tint_lang_spirv_reader_lower
tint_lang_spirv_reader_parser
tint_lang_spirv_type
tint_lang_spirv_validate
tint_lang_spirv_writer tint_lang_spirv_writer
tint_lang_wgsl tint_lang_wgsl
tint_lang_wgsl_ast tint_lang_wgsl_ast
tint_lang_wgsl_ast_transform tint_lang_wgsl_ast_transform
tint_lang_wgsl_common
tint_lang_wgsl_features tint_lang_wgsl_features
tint_lang_wgsl_intrinsic tint_lang_wgsl_intrinsic
tint_lang_wgsl_ir
tint_lang_wgsl_program tint_lang_wgsl_program
tint_lang_wgsl_resolver tint_lang_wgsl_resolver
tint_lang_wgsl_sem tint_lang_wgsl_sem
tint_lang_wgsl_writer tint_lang_wgsl_writer
tint_lang_wgsl_writer_ast_printer tint_lang_wgsl_writer_ast_printer
tint_lang_wgsl_writer_ir_to_program
tint_lang_wgsl_writer_raise
tint_results tint_results
tint_utils tint_utils
tint_utils_diagnostic tint_utils_diagnostic
@@ -72,7 +58,6 @@ if (ANDROID AND FILAMENT_BUILD_FILAMAT)
tint_utils_strconv tint_utils_strconv
tint_utils_symbol tint_utils_symbol
tint_utils_text tint_utils_text
tint_utils_text_generator
) )
# Use the following no-op definitions to introduce a library and its dependency. # Use the following no-op definitions to introduce a library and its dependency.