Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
5b9308817c |
@@ -27,24 +27,17 @@ runs:
|
||||
echo "$HASH" > /tmp/commit_hash.txt
|
||||
- name: Find commit message (PR)
|
||||
shell: bash
|
||||
id: checkout_code
|
||||
if: github.event_name == 'pull_request'
|
||||
run: |
|
||||
PR_NUMBER="${{ github.event.pull_request.number }}"
|
||||
# Fetch the head of the PR explicitly to handle forks. Depth 50 ensures we can traverse past recent merge commits.
|
||||
git fetch --depth=50 origin "pull/$PR_NUMBER/head:pr-head"
|
||||
|
||||
COMMIT_HASH=$(git log -1 --no-merges pr-head --format=%H)
|
||||
AUTHOR_NAME=$(git log -1 --no-merges pr-head --format=%an)
|
||||
AUTHOR_EMAIL=$(git log -1 --no-merges pr-head --format=%ae)
|
||||
TSTAMP=$(git log -1 --no-merges pr-head --format=%aI)
|
||||
COMMIT_MESSAGE=$(git log -1 --no-merges pr-head --format=%B)
|
||||
|
||||
echo "commit $COMMIT_HASH" > /tmp/commit_msg.txt
|
||||
echo "Author: ${AUTHOR_NAME}<${AUTHOR_EMAIL}>" >> /tmp/commit_msg.txt
|
||||
echo "Date: ${TSTAMP}" >> /tmp/commit_msg.txt
|
||||
echo "" >> /tmp/commit_msg.txt
|
||||
echo "$COMMIT_MESSAGE" >> /tmp/commit_msg.txt
|
||||
echo "$COMMIT_HASH" > /tmp/commit_hash.txt
|
||||
BEFORE_HASH=$(git rev-parse HEAD)
|
||||
echo "hash=$BEFORE_HASH" >> "$GITHUB_OUTPUT"
|
||||
# Next we will checkout the actual head (not the merge commits) of the PR
|
||||
AFTER_HASH="${{ github.event.pull_request.head.sha }}"
|
||||
git checkout $AFTER_HASH
|
||||
COMMIT_MESSAGE=$(git log -1 --no-merges)
|
||||
echo "$COMMIT_MESSAGE" > /tmp/commit_msg.txt
|
||||
echo "$AFTER_HASH" > /tmp/commit_hash.txt
|
||||
- shell: bash
|
||||
id: action_output
|
||||
run: |
|
||||
@@ -54,4 +47,9 @@ runs:
|
||||
cat /tmp/commit_msg.txt >> "$GITHUB_OUTPUT"
|
||||
echo "$DELIMITER" >> "$GITHUB_OUTPUT"
|
||||
# Get the commit hash
|
||||
echo "hash=$(cat /tmp/commit_hash.txt)" >> "$GITHUB_OUTPUT"
|
||||
echo "hash=$(cat /tmp/commit_hash.txt)" >> "$GITHUB_OUTPUT"
|
||||
- name: Cleanup Find commit message (PR)
|
||||
shell: bash
|
||||
if: github.event_name == 'pull_request'
|
||||
run: |
|
||||
git checkout ${{ steps.checkout_code.outputs.hash }}
|
||||
@@ -188,54 +188,6 @@ jobs:
|
||||
const globber = await glob.create(['out/*.aar', 'out/*.apk', 'out/*.tgz'].join('\n'));
|
||||
await upload({ github, context }, await globber.glob(), TAG);
|
||||
|
||||
sonatype-publish:
|
||||
name: sonatype-publish
|
||||
runs-on: 'ubuntu-24.04-16core'
|
||||
# Depends on the the Android build for the Android binaries.
|
||||
# Depends on the Mac, Linux, and Windows builds for host tools.
|
||||
needs: [build-mac, build-linux, build-windows, build-android]
|
||||
if: github.event_name == 'release' || github.event.inputs.platform == 'android'
|
||||
|
||||
steps:
|
||||
- name: Decide Git ref
|
||||
id: git_ref
|
||||
run: |
|
||||
REF=${RELEASE_TAG:-${GITHUB_REF}}
|
||||
TAG=${REF##*/}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
- uses: actions/setup-java@v3
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
java-version: '17'
|
||||
- uses: ./.github/actions/linux-prereq
|
||||
- name: Download Android Release
|
||||
run: |
|
||||
gh release download ${TAG} \
|
||||
--repo ${{ github.repository }} \
|
||||
--pattern 'filament-*-android-native.tgz'
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
TAG: ${{ steps.git_ref.outputs.tag }}
|
||||
- name: Unzip Android Release
|
||||
run: |
|
||||
mkdir -p out/android-release
|
||||
tar -xzvf filament-${TAG}-android-native.tgz -C out/android-release/
|
||||
env:
|
||||
TAG: ${{ steps.git_ref.outputs.tag }}
|
||||
- name: Publish To Sonatype
|
||||
run: |
|
||||
cd android
|
||||
./gradlew publishToSonatype closeSonatypeStagingRepository
|
||||
env:
|
||||
ORG_GRADLE_PROJECT_sonatypeUsername: ${{ secrets.SONATYPE_USERNAME }}
|
||||
ORG_GRADLE_PROJECT_sonatypePassword: ${{ secrets.SONATYPE_PASSWORD }}
|
||||
ORG_GRADLE_PROJECT_signingKey: ${{ secrets.MAVEN_SIGNING_KEY }}
|
||||
ORG_GRADLE_PROJECT_signingPassword: ${{ secrets.MAVEN_SIGNING_PASSWORD }}
|
||||
|
||||
build-ios:
|
||||
name: build-ios
|
||||
runs-on: macos-14-xlarge
|
||||
|
||||
@@ -6,3 +6,6 @@
|
||||
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
|
||||
|
||||
## Release notes for next branch cut
|
||||
|
||||
- engine: fix crash when using variance shadow maps
|
||||
- materials: better shadow normal-bias calculations [⚠️ **New Material Version**]
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.70.1'
|
||||
implementation 'com.google.android.filament:filament-android:1.69.4'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -50,7 +50,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.70.1'
|
||||
pod 'Filament', '~> 1.69.4'
|
||||
```
|
||||
|
||||
## Documentation
|
||||
|
||||
@@ -7,14 +7,6 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.70.1
|
||||
|
||||
|
||||
## v1.70.0
|
||||
|
||||
- engine: fix crash when using variance shadow maps
|
||||
- materials: better shadow normal-bias calculations [⚠️ **New Material Version**]
|
||||
|
||||
## v1.69.5
|
||||
|
||||
- engine: fix crash when using variance shadow maps
|
||||
|
||||
@@ -40,21 +40,15 @@
|
||||
// - Build and upload artifacts with ./gradlew publish
|
||||
// - Close and release staging repo on Nexus with ./gradlew closeAndReleaseStagingRepository
|
||||
//
|
||||
// The following properties need to be set (either in ~/gradle/gradle.properties, on the command
|
||||
// line, or as environment variables, e.g.: ORG_GRADLE_PROJECT_property=value):
|
||||
// The following is needed in ~/gradle/gradle.properties:
|
||||
//
|
||||
// sonatypeUsername=nexus_user
|
||||
// sonatypePassword=nexus_password
|
||||
//
|
||||
// To sign with a key ring file:
|
||||
// signing.keyId=pgp_key_id
|
||||
// signing.password=pgp_key_password
|
||||
// signing.secretKeyRingFile=/Users/user/.gnupg/maven_signing.key
|
||||
//
|
||||
// To sign with in-memory keys (useful for CI):,
|
||||
// signingKey=ASCII armored key (begins with -----BEGIN PGP PRIVATE KEY BLOCK-----)
|
||||
// signingPassword=key password
|
||||
//
|
||||
|
||||
buildscript {
|
||||
def path = providers
|
||||
@@ -200,7 +194,7 @@ subprojects {
|
||||
google()
|
||||
}
|
||||
|
||||
if (!name.startsWith("sample") && name != "filament-tools" && name != "gradle-plugin") {
|
||||
if (!name.startsWith("sample") && name != "filament-tools") {
|
||||
apply plugin: 'com.android.library'
|
||||
|
||||
android {
|
||||
|
||||
@@ -25,7 +25,7 @@ configured, the corresponding task will be disabled.
|
||||
|
||||
```groovy
|
||||
plugins {
|
||||
id 'com.google.android.filament-tools'
|
||||
id 'filament-plugin'
|
||||
}
|
||||
|
||||
filament {
|
||||
@@ -0,0 +1,21 @@
|
||||
plugins {
|
||||
id 'groovy-gradle-plugin'
|
||||
}
|
||||
|
||||
gradlePlugin {
|
||||
plugins {
|
||||
create("filament-plugin") {
|
||||
id = "filament-plugin"
|
||||
implementationClass = "com.google.android.filament.gradle.FilamentPlugin"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
repositories {
|
||||
mavenCentral()
|
||||
gradlePluginPortal()
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation "com.google.gradle:osdetector-gradle-plugin:1.7.3"
|
||||
}
|
||||
+2
-3
@@ -60,10 +60,9 @@ class ToolsLocator {
|
||||
def classifier =
|
||||
project.extensions.getByType(com.google.gradle.osdetector.OsDetector).classifier
|
||||
|
||||
// If com.google.android.filament.tools-dir is set to a non-empty string, we'll use it as
|
||||
// the tool's base path.
|
||||
// If com.google.android.filament.tools-dir is set, we'll use it as the tool's base path.
|
||||
def toolsDirProp = project.providers.gradleProperty("com.google.android.filament.tools-dir")
|
||||
if (toolsDirProp.isPresent() && !toolsDirProp.get().trim().isEmpty()) {
|
||||
if (toolsDirProp.isPresent()) {
|
||||
def toolsDir = toolsDirProp.get()
|
||||
def path = OperatingSystem.current().isWindows() ?
|
||||
"${toolsDir}/bin/${name}.exe" :
|
||||
@@ -2121,7 +2121,7 @@ public class View {
|
||||
*/
|
||||
public boolean highPrecision = false;
|
||||
/**
|
||||
* @deprecated has no effect.
|
||||
* VSM minimum variance scale, must be positive.
|
||||
*/
|
||||
public float minVarianceScale = 0.5f;
|
||||
/**
|
||||
|
||||
+20
-25
@@ -106,8 +106,8 @@ class ModelViewer(
|
||||
var skyboxCubemap: Texture? = null
|
||||
|
||||
private lateinit var displayHelper: DisplayHelper
|
||||
private var cameraManipulator: Manipulator? = null
|
||||
private var gestureDetector: GestureDetector? = null
|
||||
private lateinit var cameraManipulator: Manipulator
|
||||
private lateinit var gestureDetector: GestureDetector
|
||||
private var surfaceView: SurfaceView? = null
|
||||
private var textureView: TextureView? = null
|
||||
|
||||
@@ -157,13 +157,15 @@ class ModelViewer(
|
||||
surfaceView: SurfaceView,
|
||||
engine: Engine = Engine.create(),
|
||||
uiHelper: UiHelper = UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK),
|
||||
manipulator: Manipulator? = defaultCameraManipulator(surfaceView.width, surfaceView.height)
|
||||
manipulator: Manipulator? = null
|
||||
) : this(engine, uiHelper) {
|
||||
cameraManipulator = manipulator ?: Manipulator.Builder()
|
||||
.targetPosition(kDefaultObjectPosition.x, kDefaultObjectPosition.y, kDefaultObjectPosition.z)
|
||||
.viewport(surfaceView.width, surfaceView.height)
|
||||
.build(Manipulator.Mode.ORBIT)
|
||||
|
||||
this.surfaceView = surfaceView
|
||||
cameraManipulator = manipulator
|
||||
cameraManipulator?.let { c ->
|
||||
gestureDetector = GestureDetector(surfaceView, c)
|
||||
}
|
||||
gestureDetector = GestureDetector(surfaceView, cameraManipulator)
|
||||
displayHelper = DisplayHelper(surfaceView.context)
|
||||
uiHelper.renderCallback = SurfaceCallback()
|
||||
uiHelper.attachTo(surfaceView)
|
||||
@@ -175,14 +177,15 @@ class ModelViewer(
|
||||
textureView: TextureView,
|
||||
engine: Engine = Engine.create(),
|
||||
uiHelper: UiHelper = UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK),
|
||||
manipulator: Manipulator? = defaultCameraManipulator(textureView.width, textureView.height)
|
||||
manipulator: Manipulator? = null
|
||||
) : this(engine, uiHelper) {
|
||||
cameraManipulator = manipulator
|
||||
cameraManipulator = manipulator ?: Manipulator.Builder()
|
||||
.targetPosition(kDefaultObjectPosition.x, kDefaultObjectPosition.y, kDefaultObjectPosition.z)
|
||||
.viewport(textureView.width, textureView.height)
|
||||
.build(Manipulator.Mode.ORBIT)
|
||||
|
||||
this.textureView = textureView
|
||||
cameraManipulator = manipulator
|
||||
cameraManipulator?.let { c ->
|
||||
gestureDetector = GestureDetector(textureView, c)
|
||||
}
|
||||
gestureDetector = GestureDetector(textureView, cameraManipulator)
|
||||
displayHelper = DisplayHelper(textureView.context)
|
||||
uiHelper.renderCallback = SurfaceCallback()
|
||||
uiHelper.attachTo(textureView)
|
||||
@@ -299,13 +302,11 @@ class ModelViewer(
|
||||
asset?.let { populateScene(it) }
|
||||
|
||||
// Extract the camera basis from the helper and push it to the Filament camera.
|
||||
cameraManipulator?.let { cm ->
|
||||
cm.getLookAt(eyePos, target, upward)
|
||||
camera.lookAt(
|
||||
cameraManipulator.getLookAt(eyePos, target, upward)
|
||||
camera.lookAt(
|
||||
eyePos[0], eyePos[1], eyePos[2],
|
||||
target[0], target[1], target[2],
|
||||
upward[0], upward[1], upward[2])
|
||||
}
|
||||
|
||||
// Render the scene, unless the renderer wants to skip the frame.
|
||||
if (renderer.beginFrame(swapChain!!, frameTimeNanos)) {
|
||||
@@ -397,7 +398,7 @@ class ModelViewer(
|
||||
* Handles a [MotionEvent] to enable one-finger orbit, two-finger pan, and pinch-to-zoom.
|
||||
*/
|
||||
fun onTouchEvent(event: MotionEvent) {
|
||||
gestureDetector?.onTouchEvent(event)
|
||||
gestureDetector.onTouchEvent(event)
|
||||
}
|
||||
|
||||
@SuppressWarnings("ClickableViewAccessibility")
|
||||
@@ -450,7 +451,7 @@ class ModelViewer(
|
||||
|
||||
override fun onResized(width: Int, height: Int) {
|
||||
view.viewport = Viewport(0, 0, width, height)
|
||||
cameraManipulator?.setViewport(width, height)
|
||||
cameraManipulator.setViewport(width, height)
|
||||
updateCameraProjection()
|
||||
synchronizePendingFrames(engine)
|
||||
}
|
||||
@@ -467,11 +468,5 @@ class ModelViewer(
|
||||
|
||||
companion object {
|
||||
private val kDefaultObjectPosition = Float3(0.0f, 0.0f, -4.0f)
|
||||
private fun defaultCameraManipulator(width: Int, height: Int) : Manipulator {
|
||||
return Manipulator.Builder()
|
||||
.targetPosition(kDefaultObjectPosition.x, kDefaultObjectPosition.y, kDefaultObjectPosition.z)
|
||||
.viewport(width, height)
|
||||
.build(Manipulator.Mode.ORBIT)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
plugins {
|
||||
id 'groovy-gradle-plugin'
|
||||
id 'com.gradle.plugin-publish' version '2.1.0'
|
||||
}
|
||||
|
||||
group = "com.google.android.filament"
|
||||
version = "0.1.0"
|
||||
|
||||
gradlePlugin {
|
||||
website = "https://github.com/google/filament/tree/main/android/gradle-plugin"
|
||||
vcsUrl = "https://github.com/google/filament/tree/main/android/gradle-plugin"
|
||||
|
||||
plugins {
|
||||
create("filament-tools") {
|
||||
id = "com.google.android.filament-tools"
|
||||
displayName = "Filament Tools Gradle Plugin"
|
||||
description = "A plugin that helps integrate Filament into Android projects"
|
||||
tags.addAll('android', 'graphics', 'rendering', 'filament', '3d', 'gltf', 'native')
|
||||
implementationClass = "com.google.android.filament.gradle.FilamentPlugin"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
repositories {
|
||||
mavenCentral()
|
||||
gradlePluginPortal()
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation "com.google.gradle:osdetector-gradle-plugin:1.7.3"
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.70.1
|
||||
VERSION_NAME=1.69.4
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
@@ -94,13 +94,6 @@ afterEvaluate { project ->
|
||||
}
|
||||
|
||||
signing {
|
||||
def signingKey = findProperty("signingKey")
|
||||
def signingPassword = findProperty("signingPassword")
|
||||
if (signingKey && signingPassword) {
|
||||
println("Signing with in-memory keys")
|
||||
useInMemoryPgpKeys(signingKey, signingPassword)
|
||||
}
|
||||
|
||||
publishing.publications.all { publication ->
|
||||
sign publication
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'com.google.android.filament-tools'
|
||||
id 'filament-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'com.google.android.filament-tools'
|
||||
id 'filament-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'com.google.android.filament-tools'
|
||||
id 'filament-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'com.google.android.filament-tools'
|
||||
id 'filament-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'com.google.android.filament-tools'
|
||||
id 'filament-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'com.google.android.filament-tools'
|
||||
id 'filament-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'com.google.android.filament-tools'
|
||||
id 'filament-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'com.google.android.filament-tools'
|
||||
id 'filament-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'com.google.android.filament-tools'
|
||||
id 'filament-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'com.google.android.filament-tools'
|
||||
id 'filament-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
@@ -26,8 +26,7 @@ tasks.register('copyDamagedHelmetGltf', Copy) {
|
||||
preBuild.dependsOn copyDamagedHelmetGltf
|
||||
|
||||
clean.doFirst {
|
||||
delete "src/main/assets/envs"
|
||||
delete "src/main/assets/models"
|
||||
delete "src/main/assets"
|
||||
}
|
||||
|
||||
android {
|
||||
@@ -49,7 +48,6 @@ android {
|
||||
dependencies {
|
||||
implementation deps.kotlin
|
||||
implementation 'androidx.constraintlayout:constraintlayout:2.1.4'
|
||||
implementation 'com.google.android.material:material:1.10.0'
|
||||
implementation deps.coroutines.core
|
||||
implementation project(':filament-android')
|
||||
implementation project(':gltfio-android')
|
||||
|
||||
@@ -12,11 +12,10 @@
|
||||
android:supportsRtl="true"
|
||||
android:largeHeap="true"
|
||||
android:requestLegacyExternalStorage="true"
|
||||
android:theme="@style/Theme.Material3.DayNight.NoActionBar">
|
||||
android:theme="@android:style/Theme.NoTitleBar">
|
||||
<activity
|
||||
android:name=".MainActivity"
|
||||
android:exported="true"
|
||||
android:launchMode="singleTop"
|
||||
android:configChanges="orientation|screenSize|screenLayout|keyboardHidden"
|
||||
android:screenOrientation="fullSensor">
|
||||
<intent-filter>
|
||||
|
||||
@@ -1,899 +0,0 @@
|
||||
{
|
||||
"name": "Default Test",
|
||||
"backends": [
|
||||
"opengl"
|
||||
],
|
||||
"models": {
|
||||
"DamagedHelmet": "helmet.glb"
|
||||
},
|
||||
"presets": [
|
||||
{
|
||||
"name": "base",
|
||||
"models": [
|
||||
"DamagedHelmet"
|
||||
],
|
||||
"rendering": {
|
||||
"camera": {
|
||||
"enabled": true,
|
||||
"horizontalFov": 45.0,
|
||||
"center": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"lookAt": [
|
||||
0,
|
||||
0,
|
||||
-1
|
||||
]
|
||||
},
|
||||
"view": {
|
||||
"postProcessingEnabled": true,
|
||||
"dithering": "NONE"
|
||||
},
|
||||
"tolerance": {
|
||||
"maxAbsDiff": 0.1,
|
||||
"maxFailingPixelsFraction": 0.0
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "tilted",
|
||||
"rendering": {
|
||||
"camera": {
|
||||
"enabled": true,
|
||||
"horizontalFov": 45.0,
|
||||
"center": [
|
||||
-4,
|
||||
-2,
|
||||
-3
|
||||
],
|
||||
"lookAt": [
|
||||
0,
|
||||
0,
|
||||
-4
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
],
|
||||
"tests": [
|
||||
{
|
||||
"name": "basic",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "rotated",
|
||||
"apply_presets": [
|
||||
"base",
|
||||
"tilted"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ssao",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.ssao.enabled": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "msaa",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.msaa.enabled": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bloom",
|
||||
"apply_presets": [
|
||||
"base",
|
||||
"tilted"
|
||||
],
|
||||
"rendering": {
|
||||
"view.bloom.enabled": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "aa_none",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.antiAliasing": "NONE"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "aa_fxaa",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.antiAliasing": "FXAA"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "dithering_none",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dithering": "NONE"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "msaa_8",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.msaa.enabled": true,
|
||||
"view.msaa.sampleCount": 8
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "taa_custom",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.taa.enabled": true,
|
||||
"view.taa.feedback": 0.2,
|
||||
"view.taa.jitterPattern": "HALTON_23_X16"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssao_gtao",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.ssao.enabled": true,
|
||||
"view.ssao.aoType": "GTAO"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssao_sao",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.ssao.enabled": true,
|
||||
"view.ssao.aoType": "SAO"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssao_radius_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.ssao.enabled": true,
|
||||
"view.ssao.radius": 1.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssao_radius_low",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.ssao.enabled": true,
|
||||
"view.ssao.radius": 0.1
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssao_power_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.ssao.enabled": true,
|
||||
"view.ssao.power": 2.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssao_power_low",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.ssao.enabled": true,
|
||||
"view.ssao.power": 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssao_bias_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.ssao.enabled": true,
|
||||
"view.ssao.bias": 0.05
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssao_resolution_half",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.ssao.enabled": true,
|
||||
"view.ssao.resolution": 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssao_resolution_full",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.ssao.enabled": true,
|
||||
"view.ssao.resolution": 1.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssao_intensity_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.ssao.enabled": true,
|
||||
"view.ssao.intensity": 2.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssao_bent_normals",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.ssao.enabled": true,
|
||||
"view.ssao.bentNormals": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssao_quality_ultra",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.ssao.enabled": true,
|
||||
"view.ssao.quality": "ULTRA"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssao_quality_low",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.ssao.enabled": true,
|
||||
"view.ssao.quality": "LOW"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssao_lowPassFilter_ultra",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.ssao.enabled": true,
|
||||
"view.ssao.lowPassFilter": "ULTRA"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssao_upsampling_ultra",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.ssao.enabled": true,
|
||||
"view.ssao.upsampling": "ULTRA"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssr_basic",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.screenSpaceReflections.enabled": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssr_thickness_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.screenSpaceReflections.enabled": true,
|
||||
"view.screenSpaceReflections.thickness": 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssr_bias_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.screenSpaceReflections.enabled": true,
|
||||
"view.screenSpaceReflections.bias": 0.1
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssr_maxDistance_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.screenSpaceReflections.enabled": true,
|
||||
"view.screenSpaceReflections.maxDistance": 5.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssr_stride_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.screenSpaceReflections.enabled": true,
|
||||
"view.screenSpaceReflections.stride": 4.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssr_stride_low",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.screenSpaceReflections.enabled": true,
|
||||
"view.screenSpaceReflections.stride": 1.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssr_thickness_low",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.screenSpaceReflections.enabled": true,
|
||||
"view.screenSpaceReflections.thickness": 0.01
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssr_maxDistance_low",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.screenSpaceReflections.enabled": true,
|
||||
"view.screenSpaceReflections.maxDistance": 1.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssr_bias_low",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.screenSpaceReflections.enabled": true,
|
||||
"view.screenSpaceReflections.bias": 0.001
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ssr_quality_combo",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.screenSpaceReflections.enabled": true,
|
||||
"view.screenSpaceReflections.thickness": 0.2,
|
||||
"view.screenSpaceReflections.stride": 2.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bloom_levels_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.bloom.enabled": true,
|
||||
"view.bloom.levels": 8
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bloom_levels_low",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.bloom.enabled": true,
|
||||
"view.bloom.levels": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bloom_resolution_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.bloom.enabled": true,
|
||||
"view.bloom.resolution": 1024
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bloom_strength_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.bloom.enabled": true,
|
||||
"view.bloom.strength": 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bloom_strength_low",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.bloom.enabled": true,
|
||||
"view.bloom.strength": 0.01
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bloom_blendMode_interpolate",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.bloom.enabled": true,
|
||||
"view.bloom.blendMode": "INTERPOLATE"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bloom_no_threshold",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.bloom.enabled": true,
|
||||
"view.bloom.threshold": false
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bloom_quality_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.bloom.enabled": true,
|
||||
"view.bloom.quality": "HIGH"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bloom_lensflare",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.bloom.enabled": true,
|
||||
"view.bloom.lensFlare": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bloom_lensflare_no_starburst",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.bloom.enabled": true,
|
||||
"view.bloom.lensFlare": true,
|
||||
"view.bloom.starburst": false
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bloom_lensflare_chromatic",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.bloom.enabled": true,
|
||||
"view.bloom.lensFlare": true,
|
||||
"view.bloom.chromaticAberration": 0.05
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bloom_lensflare_ghosts",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.bloom.enabled": true,
|
||||
"view.bloom.lensFlare": true,
|
||||
"view.bloom.ghostCount": 8
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bloom_lensflare_ghostSpacing",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.bloom.enabled": true,
|
||||
"view.bloom.lensFlare": true,
|
||||
"view.bloom.ghostSpacing": 0.8
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bloom_halo_thick",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.bloom.enabled": true,
|
||||
"view.bloom.lensFlare": true,
|
||||
"view.bloom.haloThickness": 0.2
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bloom_halo_radius",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.bloom.enabled": true,
|
||||
"view.bloom.lensFlare": true,
|
||||
"view.bloom.haloRadius": 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "dof_basic",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dof.enabled": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "dof_cocScale_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dof.enabled": true,
|
||||
"view.dof.cocScale": 2.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "dof_cocScale_low",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dof.enabled": true,
|
||||
"view.dof.cocScale": 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "dof_cocAspectRatio",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dof.enabled": true,
|
||||
"view.dof.cocAspectRatio": 2.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "dof_maxApertureDiameter",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dof.enabled": true,
|
||||
"view.dof.maxApertureDiameter": 0.05
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "dof_filter_none",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dof.enabled": true,
|
||||
"view.dof.filter": "NONE"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "dof_nativeResolution",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dof.enabled": true,
|
||||
"view.dof.nativeResolution": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "dof_rings_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dof.enabled": true,
|
||||
"view.dof.foregroundRingCount": 5,
|
||||
"view.dof.backgroundRingCount": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "dof_rings_low",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dof.enabled": true,
|
||||
"view.dof.foregroundRingCount": 3,
|
||||
"view.dof.backgroundRingCount": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "dof_max_coc",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dof.enabled": true,
|
||||
"view.dof.maxForegroundCOC": 16,
|
||||
"view.dof.maxBackgroundCOC": 16
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_basic",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_distance",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.distance": 10.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_cutOffDistance",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.cutOffDistance": 100.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_maximumOpacity",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.maximumOpacity": 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_height",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.height": 5.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_heightFalloff",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.heightFalloff": 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_density_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.density": 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_inScatteringStart",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.inScatteringStart": 5.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_inScatteringSize",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.inScatteringSize": 10.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_fogColorFromIbl",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.fogColorFromIbl": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "vignette_basic",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.vignette.enabled": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "vignette_midPoint",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.vignette.enabled": true,
|
||||
"view.vignette.midPoint": 0.8
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "vignette_roundness_circle",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.vignette.enabled": true,
|
||||
"view.vignette.roundness": 1.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "vignette_roundness_rect",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.vignette.enabled": true,
|
||||
"view.vignette.roundness": 0.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "vignette_feather_sharp",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.vignette.enabled": true,
|
||||
"view.vignette.feather": 0.1
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_filmic",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.toneMapping": "FILMIC"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_aces",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.toneMapping": "ACES"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_agx",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.toneMapping": "AGX"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_pbr_neutral",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.toneMapping": "PBR_NEUTRAL"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_contrast_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.contrast": 1.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_saturation_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.saturation": 1.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_exposure_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.exposure": 1.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "shadow_vsm",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.shadowType": "VSM"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "shadow_vsm_anisotropy",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.shadowType": "VSM",
|
||||
"view.vsmShadowOptions.anisotropy": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "shadow_vsm_highPrecision",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.shadowType": "VSM",
|
||||
"view.vsmShadowOptions.highPrecision": true
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
+87
-266
@@ -17,35 +17,36 @@
|
||||
package com.google.android.filament.validation
|
||||
|
||||
import android.app.Activity
|
||||
import android.app.AlertDialog
|
||||
import android.content.Intent
|
||||
import android.graphics.Bitmap
|
||||
import android.graphics.Color
|
||||
import android.os.Bundle
|
||||
import android.text.Html
|
||||
import android.util.Log
|
||||
import android.view.Choreographer
|
||||
import android.view.SurfaceView
|
||||
import android.view.View
|
||||
import android.view.WindowManager
|
||||
import android.widget.ArrayAdapter
|
||||
import android.widget.Button
|
||||
import android.widget.ImageView
|
||||
import android.widget.LinearLayout
|
||||
import android.widget.Spinner
|
||||
import android.widget.ScrollView
|
||||
import android.widget.TextView
|
||||
import com.google.android.filament.utils.KTX1Loader
|
||||
import com.google.android.filament.utils.ModelViewer
|
||||
import com.google.android.filament.utils.Utils
|
||||
import kotlinx.coroutines.CoroutineScope
|
||||
import kotlinx.coroutines.Dispatchers
|
||||
import kotlinx.coroutines.launch
|
||||
import kotlinx.coroutines.withContext
|
||||
import com.google.android.filament.utils.KTX1Loader
|
||||
import com.google.android.filament.IndirectLight
|
||||
import com.google.android.filament.Skybox
|
||||
import android.graphics.Color
|
||||
import java.io.File
|
||||
import java.io.FileOutputStream
|
||||
import java.net.HttpURLConnection
|
||||
import java.net.URL
|
||||
import java.nio.ByteBuffer
|
||||
import java.text.SimpleDateFormat
|
||||
import java.util.Date
|
||||
import java.util.Locale
|
||||
import android.widget.ArrayAdapter
|
||||
import android.widget.Button
|
||||
import android.widget.Spinner
|
||||
import android.widget.AdapterView
|
||||
|
||||
class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
|
||||
@@ -61,17 +62,13 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
private lateinit var choreographer: Choreographer
|
||||
private lateinit var modelViewer: ModelViewer
|
||||
private lateinit var statusTextView: TextView
|
||||
private lateinit var testResultsHeader: TextView
|
||||
private lateinit var resultsContainer: LinearLayout
|
||||
private lateinit var inputManager: ValidationInputManager
|
||||
private var currentInput: ValidationInputManager.ValidationInput? = null
|
||||
|
||||
// UI Elements
|
||||
private lateinit var modeSpinner: Spinner
|
||||
private lateinit var runButton: Button
|
||||
private lateinit var loadButton: Button
|
||||
private lateinit var optionsButton: Button
|
||||
|
||||
private var resultManager: ValidationResultManager? = null
|
||||
|
||||
private var validationRunner: ValidationRunner? = null
|
||||
|
||||
// Frame callback
|
||||
@@ -92,53 +89,25 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
surfaceView.holder.setFixedSize(512, 512)
|
||||
|
||||
statusTextView = findViewById(R.id.status_text)
|
||||
testResultsHeader = findViewById(R.id.test_results_header)
|
||||
modeSpinner = findViewById(R.id.mode_spinner)
|
||||
runButton = findViewById(R.id.run_button)
|
||||
resultsContainer = findViewById(R.id.results_container)
|
||||
|
||||
runButton = findViewById(R.id.run_button)
|
||||
loadButton = findViewById(R.id.load_button)
|
||||
optionsButton = findViewById(R.id.options_button)
|
||||
// Setup Spinner
|
||||
val modes = arrayOf("Run Validation", "Generate Goldens")
|
||||
val adapter = ArrayAdapter(this, android.R.layout.simple_spinner_item, modes)
|
||||
adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item)
|
||||
modeSpinner.adapter = adapter
|
||||
|
||||
// Setup Run Button
|
||||
runButton.setOnClickListener {
|
||||
currentInput?.let { input ->
|
||||
// Always use the generateGoldens flag from the intent/input
|
||||
startValidation(input)
|
||||
val generateGoldens = modeSpinner.selectedItemPosition == 1
|
||||
val newInput = input.copy(generateGoldens = generateGoldens)
|
||||
startValidation(newInput)
|
||||
}
|
||||
}
|
||||
|
||||
// Setup Load Button
|
||||
loadButton.setOnClickListener {
|
||||
showLoadDialog()
|
||||
}
|
||||
|
||||
// Setup Options Menu Button
|
||||
optionsButton.setOnClickListener { view ->
|
||||
val popup = android.widget.PopupMenu(this, view)
|
||||
popup.menu.add(0, 1, 0, "Generate Golden")
|
||||
popup.menu.add(0, 2, 0, "Export Test")
|
||||
popup.menu.add(0, 3, 0, "Export Result")
|
||||
popup.menu.add(0, 4, 0, "Test ADB Info")
|
||||
popup.menu.add(0, 5, 0, "Result ADB Info")
|
||||
|
||||
popup.setOnMenuItemClickListener { item ->
|
||||
when (item.itemId) {
|
||||
1 -> {
|
||||
currentInput?.let { input ->
|
||||
val goldenInput = input.copy(generateGoldens = true)
|
||||
startValidation(goldenInput)
|
||||
}
|
||||
}
|
||||
2 -> exportTestBundleAction()
|
||||
3 -> exportTestResultsAction()
|
||||
4 -> showTestAdbInfo()
|
||||
5 -> showResultAdbInfo()
|
||||
}
|
||||
true
|
||||
}
|
||||
popup.show()
|
||||
}
|
||||
|
||||
window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
|
||||
|
||||
choreographer = Choreographer.getInstance()
|
||||
@@ -151,134 +120,6 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
handleIntent()
|
||||
}
|
||||
|
||||
private fun showLoadDialog() {
|
||||
val exportDir = getExternalFilesDir(null) ?: filesDir
|
||||
// Filter out result zips (starting with "results_") to only show test bundles
|
||||
val zips = exportDir.listFiles { _, name ->
|
||||
name.endsWith(".zip") && !name.startsWith("results_")
|
||||
}?.sortedByDescending { it.lastModified() } ?: emptyList()
|
||||
|
||||
if (zips.isEmpty()) {
|
||||
AlertDialog.Builder(this)
|
||||
.setTitle("Load Test")
|
||||
.setMessage("No test bundles found.")
|
||||
.setPositiveButton("OK", null)
|
||||
.show()
|
||||
return
|
||||
}
|
||||
|
||||
val builder = AlertDialog.Builder(this)
|
||||
builder.setTitle("Select Test Bundle")
|
||||
|
||||
val items = zips.map { it.name }.toTypedArray()
|
||||
|
||||
builder.setItems(items) { dialog, which ->
|
||||
val selectedFile = zips[which]
|
||||
loadZipBundle(selectedFile)
|
||||
dialog.dismiss()
|
||||
}
|
||||
|
||||
builder.setNegativeButton("Cancel", null)
|
||||
builder.show()
|
||||
}
|
||||
|
||||
private fun showTestAdbInfo() {
|
||||
val exportDir = getExternalFilesDir(null) ?: filesDir
|
||||
val path = exportDir.absolutePath
|
||||
val isInternal = path.startsWith(filesDir.absolutePath)
|
||||
val message = StringBuilder()
|
||||
|
||||
message.append("Storage Path: $path<br><br>")
|
||||
|
||||
message.append("<b>--- PULL FROM DEVICE ---</b><br>")
|
||||
if (isInternal) {
|
||||
message.append("<tt>adb shell \"run-as $packageName cat files/<filename>\" > <filename></tt><br><br>")
|
||||
} else {
|
||||
message.append("<tt>adb pull $path/<filename> .</tt><br><br>")
|
||||
}
|
||||
|
||||
message.append("<b>--- PUSH TO DEVICE ---</b><br>")
|
||||
if (isInternal) {
|
||||
message.append("1. <tt>adb push <filename> /sdcard/Download/</tt><br>")
|
||||
message.append("2. <tt>adb shell \"run-as $packageName cp /sdcard/Download/<filename> files/\"</tt><br>")
|
||||
} else {
|
||||
message.append("<tt>adb push <filename> $path/</tt><br>")
|
||||
}
|
||||
message.append("<br>Note: Use underscores instead of spaces in <filename>.")
|
||||
|
||||
AlertDialog.Builder(this)
|
||||
.setTitle("Test Bundle ADB Info")
|
||||
.setMessage(Html.fromHtml(message.toString(), Html.FROM_HTML_MODE_LEGACY))
|
||||
.setPositiveButton("OK", null)
|
||||
.show()
|
||||
}
|
||||
|
||||
private fun showResultAdbInfo() {
|
||||
val exportDir = getExternalFilesDir(null) ?: filesDir
|
||||
val path = exportDir.absolutePath
|
||||
val isInternal = path.startsWith(filesDir.absolutePath)
|
||||
val message = StringBuilder()
|
||||
|
||||
message.append("<b>--- PULL RESULTS ---</b><br>")
|
||||
if (isInternal) {
|
||||
message.append("<tt>adb shell \"run-as $packageName cat files/<filename>\" > <filename></tt><br><br>")
|
||||
} else {
|
||||
message.append("<tt>adb pull $path/<filename> .</tt><br><br>")
|
||||
}
|
||||
|
||||
message.append("<b>--- AVAILABLE RESULTS ---</b><br>")
|
||||
val zips = exportDir.listFiles { _, name ->
|
||||
name.endsWith(".zip") && name.startsWith("results_")
|
||||
}?.sortedByDescending { it.lastModified() } ?: emptyList()
|
||||
|
||||
if (zips.isEmpty()) {
|
||||
message.append("No result zips found.<br>")
|
||||
} else {
|
||||
zips.forEach { file ->
|
||||
message.append("${file.name}<br>")
|
||||
}
|
||||
}
|
||||
|
||||
AlertDialog.Builder(this)
|
||||
.setTitle("Result ADB Info")
|
||||
.setMessage(Html.fromHtml(message.toString(), Html.FROM_HTML_MODE_LEGACY))
|
||||
.setPositiveButton("OK", null)
|
||||
.show()
|
||||
}
|
||||
|
||||
private fun loadZipBundle(file: File) {
|
||||
statusTextView.text = "Loading ${file.name}..."
|
||||
CoroutineScope(Dispatchers.Main).launch {
|
||||
try {
|
||||
val config = inputManager.loadFromZip(file)
|
||||
val baseDir = getExternalFilesDir(null) ?: filesDir
|
||||
val outputDir = File(baseDir, "validation_results").apply { mkdirs() }
|
||||
|
||||
// Clear existing results UI and state
|
||||
resultsContainer.removeAllViews()
|
||||
resultManager = null
|
||||
|
||||
val newInput = ValidationInputManager.ValidationInput(
|
||||
config = config,
|
||||
outputDir = outputDir,
|
||||
generateGoldens = false,
|
||||
autoRun = false,
|
||||
autoExport = false,
|
||||
autoExportResults = false,
|
||||
sourceZip = file
|
||||
)
|
||||
|
||||
currentInput = newInput
|
||||
statusTextView.text = "Loaded ${config.name}"
|
||||
Log.i(TAG, "Setting header to: Test Results: ${config.name}")
|
||||
testResultsHeader.text = "${config.name}"
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Failed to load zip", e)
|
||||
statusTextView.text = "Error: ${e.message}"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun createIndirectLight() {
|
||||
try {
|
||||
val engine = modelViewer.engine
|
||||
@@ -315,18 +156,12 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
CoroutineScope(Dispatchers.Main).launch {
|
||||
try {
|
||||
val input = inputManager.resolveConfig(intent)
|
||||
|
||||
// Update header
|
||||
Log.i(TAG, "handleIntent: Setting header to: Test Results: ${input.config.name}")
|
||||
testResultsHeader.text = "${input.config.name}"
|
||||
currentInput = input
|
||||
|
||||
if (input.autoRun) {
|
||||
startValidation(input)
|
||||
} else {
|
||||
// Just show status
|
||||
statusTextView.text = "Ready: ${input.config.name}"
|
||||
}
|
||||
// Sync spinner with intent
|
||||
modeSpinner.setSelection(if (input.generateGoldens) 1 else 0)
|
||||
|
||||
startValidation(input)
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Failed to resolve config", e)
|
||||
statusTextView.text = "Error: ${e.message}"
|
||||
@@ -340,8 +175,6 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
Log.i(TAG, "Starting validation with config: ${input.config.name}")
|
||||
Log.i(TAG, "Output dir: ${input.outputDir.absolutePath}")
|
||||
|
||||
testResultsHeader.text = "${input.config.name}"
|
||||
|
||||
resultManager = ValidationResultManager(input.outputDir)
|
||||
|
||||
validationRunner = ValidationRunner(this, modelViewer, input.config, resultManager!!)
|
||||
@@ -349,6 +182,9 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
validationRunner?.generateGoldens = input.generateGoldens
|
||||
validationRunner?.start()
|
||||
|
||||
// Sync spinner in case it was called programmatically or changed implicitly
|
||||
modeSpinner.setSelection(if (input.generateGoldens) 1 else 0)
|
||||
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Failed to start validation", e)
|
||||
statusTextView.text = "Error: ${e.message}"
|
||||
@@ -360,12 +196,6 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
choreographer.postFrameCallback(frameScheduler)
|
||||
}
|
||||
|
||||
override fun onNewIntent(intent: Intent) {
|
||||
super.onNewIntent(intent)
|
||||
setIntent(intent)
|
||||
handleIntent()
|
||||
}
|
||||
|
||||
override fun onPause() {
|
||||
super.onPause()
|
||||
choreographer.removeFrameCallback(frameScheduler)
|
||||
@@ -391,30 +221,13 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
resultContainer.orientation = LinearLayout.VERTICAL
|
||||
resultContainer.setPadding(0, 10, 0, 20)
|
||||
|
||||
// Header Layout
|
||||
val headerRow = LinearLayout(this)
|
||||
headerRow.orientation = LinearLayout.HORIZONTAL
|
||||
headerRow.gravity = android.view.Gravity.CENTER_VERTICAL
|
||||
|
||||
// Status Icon + Name
|
||||
val statusView = TextView(this)
|
||||
val icon = if (result.passed) "✔" else "✖"
|
||||
|
||||
statusView.text = "$icon ${result.testName}"
|
||||
statusView.setTextColor(
|
||||
if (result.passed) Color.parseColor("#4CAF50") else Color.parseColor("#F44336")
|
||||
)
|
||||
statusView.textSize = 12f
|
||||
statusView.setTypeface(null, android.graphics.Typeface.BOLD)
|
||||
headerRow.addView(statusView)
|
||||
|
||||
// Diff Metric (only show if it's relevant/there's a diff or we just always show it like before)
|
||||
val diffView = TextView(this)
|
||||
diffView.text = " (Diff: ${result.diffMetric})"
|
||||
diffView.textSize = 12f
|
||||
diffView.setTextColor(Color.GRAY)
|
||||
headerRow.addView(diffView)
|
||||
resultContainer.addView(headerRow)
|
||||
// Header
|
||||
val resultView = TextView(this)
|
||||
resultView.text = "${result.testName}: ${if(result.passed) "PASS" else "FAIL"} (Diff: ${result.diffMetric})"
|
||||
resultView.setTextColor(if(result.passed) Color.GREEN else Color.RED)
|
||||
resultView.textSize = 16f
|
||||
resultView.setTypeface(null, android.graphics.Typeface.BOLD)
|
||||
resultContainer.addView(resultView)
|
||||
|
||||
// Images Row
|
||||
val imagesRow = LinearLayout(this)
|
||||
@@ -428,7 +241,7 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
|
||||
val labelView = TextView(this)
|
||||
labelView.text = label
|
||||
labelView.textSize = 9f
|
||||
labelView.textSize = 12f
|
||||
container.addView(labelView)
|
||||
|
||||
val iv = ImageView(this)
|
||||
@@ -461,46 +274,7 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
override fun onAllTestsFinished() {
|
||||
runOnUiThread {
|
||||
statusTextView.text = "All tests finished!"
|
||||
Log.i(TAG, "All tests finished " + if (currentInput?.autoExport == true) "Exporting bundle" else "x")
|
||||
|
||||
if (currentInput?.autoExport == true) {
|
||||
exportTestBundleAction()
|
||||
}
|
||||
if (currentInput?.autoExportResults == true) {
|
||||
exportTestResultsAction()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun exportTestBundleAction() {
|
||||
currentInput?.let { input ->
|
||||
val timestamp = SimpleDateFormat("yyyyMMdd_HHmmss", Locale.US).format(Date())
|
||||
val rm = resultManager ?: ValidationResultManager(input.outputDir)
|
||||
val zip = rm.exportTestBundle(input.config, timestamp)
|
||||
if (zip != null) {
|
||||
val msg = "Exported Bundle: ${zip.name}"
|
||||
statusTextView.text = msg
|
||||
Log.i(TAG, "Exported test bundle to ${zip.absolutePath}")
|
||||
} else {
|
||||
statusTextView.text = "Export Bundle failed"
|
||||
Log.e(TAG, "Export Bundle failed")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun exportTestResultsAction() {
|
||||
currentInput?.let { input ->
|
||||
val timestamp = SimpleDateFormat("yyyyMMdd_HHmmss", Locale.US).format(Date())
|
||||
val rm = resultManager ?: ValidationResultManager(input.outputDir)
|
||||
val zip = rm.exportTestResults(input.sourceZip, timestamp)
|
||||
if (zip != null) {
|
||||
val msg = "Exported Results: ${zip.name}"
|
||||
statusTextView.text = msg
|
||||
Log.i(TAG, "Exported results to ${zip.absolutePath}")
|
||||
} else {
|
||||
statusTextView.text = "Export Results failed"
|
||||
Log.e(TAG, "Export Results failed")
|
||||
}
|
||||
Log.i(TAG, "All tests finished")
|
||||
}
|
||||
}
|
||||
|
||||
@@ -527,3 +301,50 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Scripts for reference:
|
||||
*
|
||||
* generate_goldens.sh:
|
||||
* --------------------
|
||||
* #!/bin/bash
|
||||
* set -e
|
||||
*
|
||||
* # Config path (on device)
|
||||
* CONFIG_PATH=$1
|
||||
* if [ -z "$CONFIG_PATH" ]; then
|
||||
* echo "Usage: $0 <device_config_path>"
|
||||
* echo "Example: $0 /sdcard/Android/data/com.google.android.filament.validation/files/default_test.json"
|
||||
* exit 1
|
||||
* fi
|
||||
*
|
||||
* echo "Starting Golden Generation for $CONFIG_PATH..."
|
||||
* adb shell am force-stop com.google.android.filament.validation
|
||||
* adb shell am start -n com.google.android.filament.validation/.MainActivity \
|
||||
* -e test_config "$CONFIG_PATH" \
|
||||
* --ez generate_goldens true
|
||||
*
|
||||
* echo "Check device or logcat for progress."
|
||||
* echo "adb logcat -s FilamentValidation:I ValidationRunner:I"
|
||||
* echo "To pull results: ./samples/sample-render-validation/pull_goldens.sh"
|
||||
*
|
||||
* pull_goldens.sh:
|
||||
* ----------------
|
||||
* #!/bin/bash
|
||||
* set -e
|
||||
*
|
||||
* # Default destination is local golden directory relative to script
|
||||
* SCRIPT_DIR=$(cd $(dirname $0); pwd)
|
||||
* DEST_DIR=${1:-"$SCRIPT_DIR/golden"}
|
||||
*
|
||||
* echo "Pulling goldens to $DEST_DIR..."
|
||||
* mkdir -p "$DEST_DIR"
|
||||
*
|
||||
* # Path on device
|
||||
* DEVICE_GOLDEN_DIR="/storage/emulated/0/Android/data/com.google.android.filament.validation/files/golden/."
|
||||
*
|
||||
* adb pull "$DEVICE_GOLDEN_DIR" "$DEST_DIR"
|
||||
*
|
||||
* echo "Done."
|
||||
* ls -l "$DEST_DIR"
|
||||
*/
|
||||
|
||||
+7
-101
@@ -26,7 +26,6 @@ import java.io.File
|
||||
import java.io.FileOutputStream
|
||||
import java.net.HttpURLConnection
|
||||
import java.net.URL
|
||||
import java.util.zip.ZipFile
|
||||
|
||||
/**
|
||||
* Handles the retrieval and preparation of test configuration and assets.
|
||||
@@ -43,11 +42,7 @@ class ValidationInputManager(private val context: Context) {
|
||||
data class ValidationInput(
|
||||
val config: RenderTestConfig,
|
||||
val outputDir: File,
|
||||
val generateGoldens: Boolean,
|
||||
val autoRun: Boolean = false,
|
||||
val autoExport: Boolean = false,
|
||||
val autoExportResults: Boolean = false,
|
||||
val sourceZip: File? = null
|
||||
val generateGoldens: Boolean
|
||||
)
|
||||
|
||||
/**
|
||||
@@ -58,111 +53,22 @@ class ValidationInputManager(private val context: Context) {
|
||||
val testConfigPath = intent.getStringExtra("test_config")
|
||||
val urlConfig = intent.getStringExtra("url_config")
|
||||
val urlModelsBase = intent.getStringExtra("url_models_base")
|
||||
val zipPath = intent.getStringExtra("zip_path")
|
||||
val generateGoldens = intent.getBooleanExtra("generate_goldens", false)
|
||||
val autoRun = intent.getBooleanExtra("auto_run", false)
|
||||
val autoExport = intent.getBooleanExtra("auto_export", false)
|
||||
val autoExportResults = intent.getBooleanExtra("auto_export_results", false)
|
||||
val outputPath = intent.getStringExtra("output_path")
|
||||
|
||||
Log.i(TAG, "Resolving config with outputPath: $outputPath")
|
||||
|
||||
val baseDir = context.getExternalFilesDir(null) ?: context.filesDir
|
||||
Log.i(TAG, "Base directory for resolution: ${baseDir.absolutePath}")
|
||||
|
||||
val outputDir = if (!outputPath.isNullOrBlank()) {
|
||||
val file = File(outputPath)
|
||||
val resolved = if (file.isAbsolute) {
|
||||
file
|
||||
} else {
|
||||
File(baseDir, outputPath)
|
||||
}
|
||||
|
||||
// Critical check: if resolved is root or very short, it's likely wrong
|
||||
if (resolved.absolutePath == "/" || resolved.parent == null) {
|
||||
Log.w(TAG, "Resolved outputDir is root ($resolved), defaulting to app-specific dir")
|
||||
File(baseDir, "validation_results")
|
||||
} else {
|
||||
resolved
|
||||
}
|
||||
val outputDir = if (outputPath != null) {
|
||||
File(outputPath).apply { mkdirs() }
|
||||
} else {
|
||||
File(baseDir, "validation_results")
|
||||
}
|
||||
|
||||
if (!outputDir.exists() && !outputDir.mkdirs()) {
|
||||
Log.e(TAG, "Failed to create outputDir: ${outputDir.absolutePath}")
|
||||
}
|
||||
Log.i(TAG, "Final outputDir: ${outputDir.absolutePath}")
|
||||
|
||||
val sourceZipFile = if (zipPath != null) {
|
||||
val file = File(zipPath)
|
||||
if (file.isAbsolute) {
|
||||
file
|
||||
} else {
|
||||
File(baseDir, zipPath)
|
||||
}
|
||||
} else {
|
||||
null
|
||||
File(context.getExternalFilesDir(null), "validation_results").apply { mkdirs() }
|
||||
}
|
||||
|
||||
val config = when {
|
||||
sourceZipFile != null && sourceZipFile.exists() -> loadFromZip(sourceZipFile)
|
||||
urlConfig != null -> downloadConfig(urlConfig, urlModelsBase)
|
||||
testConfigPath != null -> ConfigParser.parseFromPath(testConfigPath)
|
||||
else -> extractDefaultAssets()
|
||||
}
|
||||
|
||||
return@withContext ValidationInput(config, outputDir, generateGoldens, autoRun, autoExport, autoExportResults, sourceZipFile)
|
||||
}
|
||||
|
||||
suspend fun loadFromZip(zipFile: File): RenderTestConfig {
|
||||
Log.i(TAG, "Unzipping validation bundle: ${zipFile.absolutePath}")
|
||||
// Use a unique cache dir based on timestamp or just overwrite a common one
|
||||
// Overwriting is safer to avoid filling up disk, but we must ensure we don't conflict with current run
|
||||
val baseCacheDir = context.externalCacheDir ?: context.cacheDir
|
||||
val cacheDir = File(baseCacheDir, "unzipped_validation")
|
||||
if (cacheDir.exists()) cacheDir.deleteRecursively()
|
||||
cacheDir.mkdirs()
|
||||
|
||||
Log.i(TAG, "Using cacheDir: ${cacheDir.absolutePath}")
|
||||
|
||||
ZipFile(zipFile).use { zip ->
|
||||
val entries = zip.entries()
|
||||
while (entries.hasMoreElements()) {
|
||||
val entry = entries.nextElement()
|
||||
val entryFile = File(cacheDir, entry.name)
|
||||
// specific check to avoid zip slip vulnerability (though low risk here)
|
||||
if (!entryFile.canonicalPath.startsWith(cacheDir.canonicalPath)) {
|
||||
throw SecurityException("Zip entry is outside of the target dir: ${entry.name}")
|
||||
}
|
||||
|
||||
if (entry.isDirectory) {
|
||||
entryFile.mkdirs()
|
||||
} else {
|
||||
entryFile.parentFile?.mkdirs()
|
||||
zip.getInputStream(entry).use { input ->
|
||||
FileOutputStream(entryFile).use { output ->
|
||||
input.copyTo(output)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Find config.json
|
||||
// We look for a file ending in .json within the unzipped structure
|
||||
// Exclude results.json if it happened to be there
|
||||
val jsonFiles = cacheDir.walkTopDown()
|
||||
.filter { it.isFile && it.extension == "json" && it.name != "results.json" }
|
||||
.toList()
|
||||
|
||||
if (jsonFiles.isEmpty()) throw IllegalStateException("No config.json found in zip")
|
||||
|
||||
// Prefer one named config.json or take the first one
|
||||
val configFile = jsonFiles.find { it.name == "config.json" } ?: jsonFiles.first()
|
||||
|
||||
Log.i(TAG, "Parsed config from ${configFile.absolutePath}")
|
||||
return ConfigParser.parseFromPath(configFile.absolutePath)
|
||||
return@withContext ValidationInput(config, outputDir, generateGoldens)
|
||||
}
|
||||
|
||||
private suspend fun extractDefaultAssets(): RenderTestConfig {
|
||||
@@ -184,9 +90,9 @@ class ValidationInputManager(private val context: Context) {
|
||||
// Copy DamagedHelmet.glb
|
||||
val modelsDir = File(filesDir, "models")
|
||||
modelsDir.mkdirs()
|
||||
val modelOut = File(modelsDir, "helmet.glb")
|
||||
val modelOut = File(modelsDir, "DamagedHelmet.glb")
|
||||
|
||||
assetManager.open("models/helmet.glb").use { input ->
|
||||
assetManager.open("DamagedHelmet.glb").use { input ->
|
||||
FileOutputStream(modelOut).use { output ->
|
||||
input.copyTo(output)
|
||||
}
|
||||
|
||||
+8
-187
@@ -67,201 +67,22 @@ class ValidationResultManager(private val outputDir: File) {
|
||||
fun finalizeResults(): File? {
|
||||
// Write results JSON
|
||||
writeResultsJson()
|
||||
return null
|
||||
}
|
||||
|
||||
/**
|
||||
* Exports a zip containing:
|
||||
* - results.json
|
||||
* - input test bundle (as nested zip), if provided
|
||||
* - diff images (if any failure)
|
||||
*/
|
||||
fun exportTestResults(sourceZip: File?, timestamp: String): File? {
|
||||
// Safe parent dir resolution
|
||||
val parentDir = outputDir.canonicalFile.parentFile ?: outputDir.parentFile
|
||||
if (parentDir == null) return null
|
||||
|
||||
val resultZipName = "results_$timestamp"
|
||||
val zipFile = File(parentDir, "$resultZipName.zip")
|
||||
|
||||
Log.i(TAG, "Exporting results to ${zipFile.absolutePath}")
|
||||
|
||||
// Zip results
|
||||
val zipFile = File(outputDir, "results.zip")
|
||||
try {
|
||||
ZipOutputStream(FileOutputStream(zipFile)).use { zos ->
|
||||
// 1. Add results.json
|
||||
val resultsJson = File(outputDir, "results.json")
|
||||
if (resultsJson.exists()) {
|
||||
zos.putNextEntry(ZipEntry("results.json"))
|
||||
resultsJson.inputStream().use { it.copyTo(zos) }
|
||||
zos.closeEntry()
|
||||
}
|
||||
|
||||
// 2. Add source zip if exists
|
||||
if (sourceZip != null && sourceZip.exists()) {
|
||||
zos.putNextEntry(ZipEntry(sourceZip.name))
|
||||
sourceZip.inputStream().use { it.copyTo(zos) }
|
||||
zos.closeEntry()
|
||||
}
|
||||
|
||||
// 3. Add diff images (any file ending in _diff.png in outputDir)
|
||||
outputDir.listFiles { _, name -> name.endsWith("_diff.png") }?.forEach { diffFile ->
|
||||
zos.putNextEntry(ZipEntry(diffFile.name))
|
||||
diffFile.inputStream().use { it.copyTo(zos) }
|
||||
outputDir.walkTopDown().filter { it.isFile && it.name != "results.zip" }.forEach { file ->
|
||||
val entryName = file.relativeTo(outputDir).path
|
||||
zos.putNextEntry(ZipEntry(entryName))
|
||||
file.inputStream().use { it.copyTo(zos) }
|
||||
zos.closeEntry()
|
||||
}
|
||||
}
|
||||
Log.i(TAG, "Exported results to ${zipFile.absolutePath}")
|
||||
Log.i(TAG, "Zipped results to ${zipFile.absolutePath}")
|
||||
return zipFile
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Failed to export results", e)
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Exports a zip bundle containing:
|
||||
* - Modified config.json (with updated name and relative paths)
|
||||
* - Models (in models/ subdirectory)
|
||||
* - Golden images (in goldens/ subdirectory)
|
||||
*
|
||||
* Structure:
|
||||
* test_name_TIMESTAMP/
|
||||
* config.json
|
||||
* models/
|
||||
* model.glb
|
||||
* goldens/
|
||||
* test_result.png
|
||||
*/
|
||||
fun exportTestBundle(config: RenderTestConfig, timestamp: String): File? {
|
||||
Log.i(TAG, "Starting exportTestBundle for ${config.name} at $timestamp")
|
||||
Log.i(TAG, "OutputDir: ${outputDir.absolutePath}")
|
||||
|
||||
val parentDir = outputDir.canonicalFile.parentFile ?: outputDir.parentFile
|
||||
if (parentDir == null) {
|
||||
Log.e(TAG, "OutputDir parent is null: ${outputDir.absolutePath}")
|
||||
return null
|
||||
}
|
||||
Log.i(TAG, "Using parentDir for export: ${parentDir.absolutePath}")
|
||||
|
||||
val testNameWithTimestamp = "${config.name}_$timestamp"
|
||||
val exportNameNoSpaces = testNameWithTimestamp.replace(" ", "_")
|
||||
|
||||
val exportDir = File(parentDir, "export_temp_$timestamp")
|
||||
|
||||
Log.i(TAG, "Creating export temp dir: ${exportDir.absolutePath}")
|
||||
if (exportDir.exists()) exportDir.deleteRecursively()
|
||||
if (!exportDir.mkdirs()) {
|
||||
Log.e(TAG, "Failed to create export dir: ${exportDir.absolutePath}")
|
||||
return null
|
||||
}
|
||||
|
||||
val rootDir = File(exportDir, exportNameNoSpaces)
|
||||
rootDir.mkdirs()
|
||||
|
||||
val modelsDir = File(rootDir, "models")
|
||||
modelsDir.mkdirs()
|
||||
|
||||
val goldensDir = File(rootDir, "goldens")
|
||||
goldensDir.mkdirs()
|
||||
|
||||
try {
|
||||
// 1. Copy Models and update config map
|
||||
val newModelsMap = mutableMapOf<String, String>()
|
||||
Log.i(TAG, "Copying models...")
|
||||
for ((modelName, modelPath) in config.models) {
|
||||
val sourceFile = File(modelPath)
|
||||
if (sourceFile.exists()) {
|
||||
val destFile = File(modelsDir, sourceFile.name)
|
||||
Log.d(TAG, "Copying model $modelName: $modelPath -> ${destFile.name}")
|
||||
sourceFile.copyTo(destFile, overwrite = true)
|
||||
// Use relative path for the new config
|
||||
newModelsMap[modelName] = "models/${sourceFile.name}"
|
||||
} else {
|
||||
Log.w(TAG, "Model file not found: $modelPath")
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Copy Golden Images
|
||||
// We assume goldens are in outputDir with .png extension
|
||||
Log.i(TAG, "Copying goldens from ${outputDir.absolutePath}...")
|
||||
outputDir.listFiles { _, name -> name.endsWith(".png") }?.forEach { file ->
|
||||
Log.d(TAG, "Copying golden: ${file.name}")
|
||||
file.copyTo(File(goldensDir, file.name), overwrite = true)
|
||||
}
|
||||
|
||||
// 3. Create modified config JSON
|
||||
Log.i(TAG, "Creating config.json...")
|
||||
val newConfigJson = JSONObject()
|
||||
newConfigJson.put("name", testNameWithTimestamp) // Keep spaces in JSON name
|
||||
|
||||
// Reconstruct backends
|
||||
val backendsArray = JSONArray()
|
||||
config.backends.forEach { backendsArray.put(it) }
|
||||
newConfigJson.put("backends", backendsArray)
|
||||
|
||||
// Reconstruct models
|
||||
val modelsJson = JSONObject()
|
||||
for ((k, v) in newModelsMap) {
|
||||
modelsJson.put(k, v)
|
||||
}
|
||||
newConfigJson.put("models", modelsJson)
|
||||
|
||||
// Reconstruct tests
|
||||
val testsArray = JSONArray()
|
||||
for (test in config.tests) {
|
||||
val testJson = JSONObject()
|
||||
testJson.put("name", test.name)
|
||||
if (test.description != null) testJson.put("description", test.description)
|
||||
|
||||
// Models for this test (set of strings)
|
||||
val testModelsArray = JSONArray()
|
||||
test.models.forEach { testModelsArray.put(it) }
|
||||
testJson.put("models", testModelsArray)
|
||||
|
||||
// Rendering settings
|
||||
testJson.put("rendering", test.rendering)
|
||||
|
||||
// Tolerance
|
||||
if (test.tolerance != null) {
|
||||
testJson.put("tolerance", test.tolerance)
|
||||
}
|
||||
|
||||
// Backends (optional override)
|
||||
val testBackends = JSONArray()
|
||||
test.backends.forEach { testBackends.put(it) }
|
||||
testJson.put("backends", testBackends)
|
||||
|
||||
testsArray.put(testJson)
|
||||
}
|
||||
newConfigJson.put("tests", testsArray)
|
||||
|
||||
// Write config.json
|
||||
File(rootDir, "config.json").writeText(newConfigJson.toString(4))
|
||||
|
||||
// 4. Zip it
|
||||
val zipFile = File(parentDir, "$exportNameNoSpaces.zip")
|
||||
Log.i(TAG, "Zipping to ${zipFile.absolutePath}...")
|
||||
|
||||
ZipOutputStream(FileOutputStream(zipFile)).use { zos ->
|
||||
rootDir.walkTopDown().forEach { file ->
|
||||
if (file.isFile) {
|
||||
val entryName = file.relativeTo(exportDir).path
|
||||
zos.putNextEntry(ZipEntry(entryName))
|
||||
file.inputStream().use { it.copyTo(zos) }
|
||||
zos.closeEntry()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup temp dir
|
||||
exportDir.deleteRecursively()
|
||||
|
||||
Log.i(TAG, "Exported test bundle to ${zipFile.absolutePath}")
|
||||
return zipFile
|
||||
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Failed to export test bundle", e)
|
||||
exportDir.deleteRecursively()
|
||||
Log.e(TAG, "Failed to zip results", e)
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
+53
-47
@@ -41,13 +41,18 @@ class ValidationRunner(
|
||||
private var currentTestConfig: TestConfig? = null
|
||||
private var currentModelName: String? = null
|
||||
|
||||
private var loadStartFence: com.google.android.filament.Fence? = null
|
||||
private var loadStartTime = 0L
|
||||
private var frameCounter = 0
|
||||
|
||||
enum class State {
|
||||
IDLE,
|
||||
LOADING_MODEL,
|
||||
WAITING_FOR_FENCE,
|
||||
WAITING_FOR_RESOURCES,
|
||||
WARMUP,
|
||||
RUNNING_TEST
|
||||
RUNNING_TEST,
|
||||
COMPARING
|
||||
}
|
||||
|
||||
interface Callback {
|
||||
@@ -88,6 +93,8 @@ class ValidationRunner(
|
||||
nextModel()
|
||||
return
|
||||
}
|
||||
|
||||
currentState = State.LOADING_MODEL
|
||||
callback?.onStatusChanged("Loading $modelName for ${currentTestConfig?.name}")
|
||||
|
||||
// Load model on main thread (required by ModelViewer)
|
||||
@@ -103,24 +110,51 @@ class ValidationRunner(
|
||||
Log.i("ValidationRunner", "Loading GLB buffer... (${bytes.size} bytes)")
|
||||
val buffer = ByteBuffer.wrap(bytes)
|
||||
modelViewer.loadModelGlb(buffer)
|
||||
Log.i("ValidationRunner", "Model loaded.")
|
||||
Log.i("ValidationRunner", "Model loaded. initializing fence.")
|
||||
modelViewer.transformToUnitCube()
|
||||
currentState = State.WAITING_FOR_RESOURCES
|
||||
frameCounter = 0
|
||||
Log.i("ValidationRunner", "State set to WAITING_FOR_RESOURCES")
|
||||
loadStartFence = modelViewer.engine.createFence()
|
||||
loadStartTime = System.nanoTime()
|
||||
currentState = State.WAITING_FOR_FENCE
|
||||
frameCounter = 0 // Reset for fence timeout tracking
|
||||
Log.i("ValidationRunner", "State set to WAITING_FOR_FENCE")
|
||||
} catch (e: Exception) {
|
||||
Log.e("ValidationRunner", "Failed to load $path", e)
|
||||
nextModel()
|
||||
Log.e("ValidationRunner", "Failed to load $path", e)
|
||||
nextModel()
|
||||
}
|
||||
}
|
||||
|
||||
fun onFrame(frameTimeNanos: Long) {
|
||||
if (frameCounter % 60 == 0) {
|
||||
Log.i("ValidationRunner", "onFrame: $currentState (frame: $frameCounter)")
|
||||
Log.i("ValidationRunner", "onFrame: $currentState (frame: $frameCounter)")
|
||||
}
|
||||
|
||||
when (currentState) {
|
||||
State.IDLE -> {}
|
||||
State.WAITING_FOR_FENCE -> {
|
||||
frameCounter++
|
||||
if (frameCounter > 600) {
|
||||
Log.w("ValidationRunner", "Fence timed out after 600 frames! Forcing proceed.")
|
||||
modelViewer.engine.destroyFence(loadStartFence!!)
|
||||
loadStartFence = null
|
||||
currentState = State.WAITING_FOR_RESOURCES
|
||||
return
|
||||
}
|
||||
|
||||
loadStartFence?.let { fence ->
|
||||
if (fence.wait(com.google.android.filament.Fence.Mode.FLUSH, 0) ==
|
||||
com.google.android.filament.Fence.FenceStatus.CONDITION_SATISFIED) {
|
||||
modelViewer.engine.destroyFence(fence)
|
||||
loadStartFence = null
|
||||
|
||||
// Compile materials (simplified)
|
||||
modelViewer.scene.forEach { entity ->
|
||||
// ... existing material compilation logic ...
|
||||
}
|
||||
|
||||
currentState = State.WAITING_FOR_RESOURCES
|
||||
}
|
||||
}
|
||||
}
|
||||
State.WAITING_FOR_RESOURCES -> {
|
||||
val progress = modelViewer.progress
|
||||
if (progress >= 1.0f) {
|
||||
@@ -132,12 +166,12 @@ class ValidationRunner(
|
||||
State.WARMUP -> {
|
||||
frameCounter++
|
||||
if (frameCounter > 5) { // 5 frames warmup
|
||||
startAutomation()
|
||||
startAutomation()
|
||||
}
|
||||
}
|
||||
State.RUNNING_TEST -> {
|
||||
// Log.i("ValidationRunner", "Running test...")
|
||||
currentEngine?.let { engine ->
|
||||
// Log.i("ValidationRunner", "Running test...")
|
||||
currentEngine?.let { engine ->
|
||||
val content = AutomationEngine.ViewerContent()
|
||||
content.view = modelViewer.view
|
||||
content.renderer = modelViewer.renderer
|
||||
@@ -152,11 +186,13 @@ class ValidationRunner(
|
||||
if (engine.shouldClose()) {
|
||||
Log.i("ValidationRunner", "Finishing test (frames: $frameCounter)")
|
||||
// Test finished (for this spec)
|
||||
currentState = State.IDLE
|
||||
currentState = State.COMPARING
|
||||
captureAndCompare()
|
||||
}
|
||||
}
|
||||
}
|
||||
State.COMPARING -> {} // Busy
|
||||
State.LOADING_MODEL -> {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -197,36 +233,7 @@ class ValidationRunner(
|
||||
|
||||
// Golden path
|
||||
val modelFile = File(config.models.get(modelName)!!)
|
||||
val modelParent = modelFile.parentFile!!
|
||||
|
||||
// Search for golden in:
|
||||
// 1. ../golden/ (standard structure)
|
||||
// 2. ../goldens/ (exported structure, sibling of models)
|
||||
// 3. ./goldens/ (backup)
|
||||
|
||||
val searchPaths = mutableListOf<File>()
|
||||
modelParent.parentFile?.let {
|
||||
searchPaths.add(it.resolve("golden"))
|
||||
searchPaths.add(it.resolve("goldens"))
|
||||
}
|
||||
searchPaths.add(modelParent.resolve("goldens"))
|
||||
|
||||
var goldenFile: File? = null
|
||||
for (path in searchPaths) {
|
||||
val f = path.resolve("${testFullName}.png")
|
||||
if (f.exists()) {
|
||||
goldenFile = f
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if (goldenFile != null) {
|
||||
Log.i("ValidationRunner", "Found golden at ${goldenFile.absolutePath}")
|
||||
} else {
|
||||
Log.w("ValidationRunner", "Golden not found for $testFullName. Searched in: ${searchPaths.joinToString { it.absolutePath }}")
|
||||
// Fallback to old behavior for reference if everything else fails
|
||||
goldenFile = modelParent.parentFile?.resolve("golden/${testFullName}.png") ?: File("nonexistent")
|
||||
}
|
||||
val goldenFile = modelFile.parentFile!!.parentFile!!.resolve("golden/${testFullName}.png")
|
||||
|
||||
Thread {
|
||||
try {
|
||||
@@ -238,15 +245,14 @@ class ValidationRunner(
|
||||
var diffMetric = 0f
|
||||
|
||||
if (generateGoldens) {
|
||||
val targetGolden = goldenFile ?: modelParent.parentFile?.resolve("golden/${testFullName}.png") ?: File(modelParent, "golden/${testFullName}.png")
|
||||
targetGolden.parentFile?.mkdirs()
|
||||
FileOutputStream(targetGolden).use { out ->
|
||||
goldenFile.parentFile?.mkdirs()
|
||||
FileOutputStream(goldenFile).use { out ->
|
||||
flipped.compress(Bitmap.CompressFormat.PNG, 100, out)
|
||||
}
|
||||
passed = true // Generating goldens always passes if successful
|
||||
callback?.onStatusChanged("Golden generated")
|
||||
} else {
|
||||
if (goldenFile != null && goldenFile.exists()) {
|
||||
if (goldenFile.exists()) {
|
||||
val golden = android.graphics.BitmapFactory.decodeFile(goldenFile.absolutePath)
|
||||
if (golden != null) {
|
||||
callback?.onImageResult("Golden", golden)
|
||||
@@ -267,7 +273,7 @@ class ValidationRunner(
|
||||
callback?.onStatusChanged("Failed to load golden")
|
||||
}
|
||||
} else {
|
||||
Log.w("ValidationRunner", "Golden not found: ${goldenFile?.absolutePath}")
|
||||
Log.w("ValidationRunner", "Golden not found: ${goldenFile.absolutePath}")
|
||||
callback?.onStatusChanged("Golden not found")
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
android:layout_width="match_parent"
|
||||
@@ -10,8 +10,6 @@
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="0dp"
|
||||
app:layout_constraintDimensionRatio="1:1"
|
||||
app:layout_constraintWidth_percent="0.6"
|
||||
android:layout_marginTop="32dp"
|
||||
app:layout_constraintTop_toTopOf="parent"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent">
|
||||
@@ -22,83 +20,10 @@
|
||||
android:layout_height="match_parent" />
|
||||
</FrameLayout>
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/controls_container"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingStart="20dp"
|
||||
android:paddingEnd="20dp"
|
||||
android:paddingTop="20dp"
|
||||
android:paddingBottom="0dp"
|
||||
app:layout_constraintTop_toBottomOf="@id/surface_container"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent">
|
||||
|
||||
<TextView
|
||||
android:id="@+id/status_text"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Initializing..."
|
||||
android:textSize="12sp" />
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingTop="10dp"
|
||||
android:paddingBottom="10dp">
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal"
|
||||
android:gravity="center_vertical"
|
||||
android:paddingBottom="8dp">
|
||||
|
||||
<com.google.android.material.button.MaterialButton
|
||||
android:id="@+id/run_button"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
style="@style/Widget.Material3.Button"
|
||||
android:text="Run Test" />
|
||||
|
||||
<com.google.android.material.button.MaterialButton
|
||||
android:id="@+id/load_button"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
style="@style/Widget.Material3.Button.TonalButton"
|
||||
android:text="Load Test"
|
||||
android:layout_marginStart="8dp"/>
|
||||
|
||||
<com.google.android.material.button.MaterialButton
|
||||
android:id="@+id/options_button"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
style="@style/Widget.Material3.Button.IconButton.Outlined"
|
||||
app:icon="@android:drawable/ic_menu_more"
|
||||
android:contentDescription="More Options"
|
||||
android:layout_marginStart="8dp"/>
|
||||
</LinearLayout>
|
||||
</LinearLayout>
|
||||
|
||||
<TextView
|
||||
android:id="@+id/test_results_header"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Test Results"
|
||||
android:gravity="center"
|
||||
android:textSize="14sp"
|
||||
android:paddingTop="0dp"
|
||||
android:paddingBottom="8dp" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<ScrollView
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="0dp"
|
||||
app:layout_constraintTop_toBottomOf="@id/controls_container"
|
||||
app:layout_constraintTop_toBottomOf="@id/surface_container"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent">
|
||||
@@ -107,9 +32,41 @@
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingStart="20dp"
|
||||
android:paddingEnd="20dp"
|
||||
android:paddingBottom="20dp">
|
||||
android:padding="20dp">
|
||||
|
||||
<TextView
|
||||
android:id="@+id/status_text"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Initializing..."
|
||||
android:textSize="14sp" />
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal"
|
||||
android:paddingTop="10dp"
|
||||
android:paddingBottom="10dp">
|
||||
|
||||
<Spinner
|
||||
android:id="@+id/mode_spinner"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content" />
|
||||
|
||||
<Button
|
||||
android:id="@+id/run_button"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Run" />
|
||||
</LinearLayout>
|
||||
|
||||
<TextView
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Test Results"
|
||||
android:textSize="18sp"
|
||||
android:paddingTop="20dp"
|
||||
android:paddingBottom="10dp" />
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/results_container"
|
||||
@@ -117,6 +74,7 @@
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical" />
|
||||
|
||||
|
||||
</LinearLayout>
|
||||
</ScrollView>
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'com.google.android.filament-tools'
|
||||
id 'filament-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'com.google.android.filament-tools'
|
||||
id 'filament-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'com.google.android.filament-tools'
|
||||
id 'filament-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'com.google.android.filament-tools'
|
||||
id 'filament-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'com.google.android.filament-tools'
|
||||
id 'filament-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
|
||||
@@ -1,8 +1,3 @@
|
||||
// Filament tools plugin
|
||||
pluginManagement {
|
||||
includeBuild 'gradle-plugin'
|
||||
}
|
||||
|
||||
// Libraries
|
||||
include ':filament-android'
|
||||
include ':filamat-android'
|
||||
|
||||
+2
-2
@@ -181,7 +181,7 @@ important for <code>matc</code> (material compiler).</p>
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.69.5'
|
||||
implementation 'com.google.android.filament:filament-android:1.69.4'
|
||||
}
|
||||
</code></pre>
|
||||
<p>Here are all the libraries available in the group <code>com.google.android.filament</code>:</p>
|
||||
@@ -195,7 +195,7 @@ dependencies {
|
||||
</div>
|
||||
<h3 id="ios"><a class="header" href="#ios">iOS</a></h3>
|
||||
<p>iOS projects can use CocoaPods to install the latest release:</p>
|
||||
<pre><code class="language-shell">pod 'Filament', '~> 1.69.5'
|
||||
<pre><code class="language-shell">pod 'Filament', '~> 1.69.4'
|
||||
</code></pre>
|
||||
<h2 id="documentation"><a class="header" href="#documentation">Documentation</a></h2>
|
||||
<ul>
|
||||
|
||||
+199
-199
@@ -504,9 +504,9 @@ D_{GGX}(h,\alpha) = \frac{\aa}{\pi ( (\NoH)^2 (\aa - 1) + 1)^2}
|
||||
\end{equation}$$
|
||||
</p><p>
|
||||
The GLSL implementation of the NDF, shown in <a href="#listing_speculard">listing 1</a>, is simple and efficient.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">float</span> <span class="hljs-title">D_GGX</span><span class="hljs-params">(<span class="hljs-type">float</span> NoH, <span class="hljs-type">float</span> roughness)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> a = NoH * roughness;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> k = roughness / (<span class="hljs-number">1.0</span> - NoH * NoH + a * a);</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-built_in">float</span> <span class="hljs-title">D_GGX</span>(<span class="hljs-params"><span class="hljs-built_in">float</span> NoH, <span class="hljs-built_in">float</span> roughness</span>)</span> {</span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> a = NoH * roughness;</span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> k = roughness / (<span class="hljs-number">1.0</span> - NoH * NoH + a * a);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> k * k * (<span class="hljs-number">1.0</span> / PI);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_speculard"> </a><b style="font-style:normal;">Listing 1:</b> Implementation of the specular D term in GLSL</div></center>
|
||||
<p>
|
||||
@@ -590,10 +590,10 @@ V(v,l,\alpha) = \frac{0.5}{\NoL \sqrt{(\NoV)^2 (1 - \aa) + \aa} + \NoV \sqrt{(\N
|
||||
\end{equation}$$
|
||||
</p><p>
|
||||
The GLSL implementation of the visibility term, shown in <a href="#listing_specularv">listing 3</a>, is a bit more expensive than we would like since it requires two <code>sqrt</code> operations.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">float</span> <span class="hljs-title">V_SmithGGXCorrelated</span><span class="hljs-params">(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> NoL, <span class="hljs-type">float</span> roughness)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> a2 = roughness * roughness;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> GGXV = NoL * <span class="hljs-built_in">sqrt</span>(NoV * NoV * (<span class="hljs-number">1.0</span> - a2) + a2);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> GGXL = NoV * <span class="hljs-built_in">sqrt</span>(NoL * NoL * (<span class="hljs-number">1.0</span> - a2) + a2);</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-keyword">float</span> <span class="hljs-title">V_SmithGGXCorrelated</span><span class="hljs-params">(<span class="hljs-keyword">float</span> NoV, <span class="hljs-keyword">float</span> NoL, <span class="hljs-keyword">float</span> roughness)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> a2 = roughness * roughness;</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> GGXV = NoL * <span class="hljs-built_in">sqrt</span>(NoV * NoV * (<span class="hljs-number">1.0</span> - a2) + a2);</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> GGXL = NoV * <span class="hljs-built_in">sqrt</span>(NoL * NoL * (<span class="hljs-number">1.0</span> - a2) + a2);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">0.5</span> / (GGXV + GGXL);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_specularv"> </a><b style="font-style:normal;">Listing 3:</b> Implementation of the specular V term in GLSL</div></center>
|
||||
<p>
|
||||
@@ -604,10 +604,10 @@ V(v,l,\alpha) = \frac{0.5}{\NoL (\NoV (1 - \alpha) + \alpha) + \NoV (\NoL (1 - \
|
||||
\end{equation}$$
|
||||
</p><p>
|
||||
This approximation is mathematically wrong but saves two square root operations and is good enough for real-time mobile applications, as shown in <a href="#listing_approximatedspecularv">listing 4</a>.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">float</span> <span class="hljs-title">V_SmithGGXCorrelatedFast</span><span class="hljs-params">(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> NoL, <span class="hljs-type">float</span> roughness)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> a = roughness;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> GGXV = NoL * (NoV * (<span class="hljs-number">1.0</span> - a) + a);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> GGXL = NoV * (NoL * (<span class="hljs-number">1.0</span> - a) + a);</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-built_in">float</span> <span class="hljs-title">V_SmithGGXCorrelatedFast</span>(<span class="hljs-params"><span class="hljs-built_in">float</span> NoV, <span class="hljs-built_in">float</span> NoL, <span class="hljs-built_in">float</span> roughness</span>)</span> {</span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> a = roughness;</span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> GGXV = NoL * (NoV * (<span class="hljs-number">1.0</span> - a) + a);</span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> GGXL = NoV * (NoL * (<span class="hljs-number">1.0</span> - a) + a);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">0.5</span> / (GGXV + GGXL);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_approximatedspecularv"> </a><b style="font-style:normal;">Listing 4:</b> Implementation of the approximated specular V term in GLSL</div></center>
|
||||
<p>
|
||||
@@ -659,7 +659,7 @@ $$\begin{equation}
|
||||
\end{equation}$$
|
||||
</p><p>
|
||||
In practice, the diffuse reflectance \(\sigma\) is multiplied later, as shown in <a href="#listing_diffusebrdf">listing 8</a>.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-built_in">float</span> <span class="hljs-title">Fd_Lambert</span>()</span> {</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-built_in">float</span> <span class="hljs-title">Fd_Lambert</span>(<span class="hljs-params"></span>)</span> {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">1.0</span> / PI;</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
@@ -680,14 +680,14 @@ Where:
|
||||
$$\begin{equation}
|
||||
\fGrazing=0.5 + 2 \cdot \alpha cos^2(\theta_d)
|
||||
\end{equation}$$
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-type">float</span> <span class="hljs-title function_">F_Schlick</span><span class="hljs-params">(<span class="hljs-type">float</span> u, <span class="hljs-type">float</span> f0, <span class="hljs-type">float</span> f90)</span> {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> f0 + (f90 - f0) * pow(<span class="hljs-number">1.0</span> - u, <span class="hljs-number">5.0</span>);</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-keyword">float</span> <span class="hljs-title">F_Schlick</span><span class="hljs-params">(<span class="hljs-keyword">float</span> u, <span class="hljs-keyword">float</span> f0, <span class="hljs-keyword">float</span> f90)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> f0 + (f90 - f0) * <span class="hljs-built_in">pow</span>(<span class="hljs-number">1.0</span> - u, <span class="hljs-number">5.0</span>);</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-type">float</span> <span class="hljs-title function_">Fd_Burley</span><span class="hljs-params">(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> NoL, <span class="hljs-type">float</span> LoH, <span class="hljs-type">float</span> roughness)</span> {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">f90</span> <span class="hljs-operator">=</span> <span class="hljs-number">0.5</span> + <span class="hljs-number">2.0</span> * roughness * LoH * LoH;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">lightScatter</span> <span class="hljs-operator">=</span> F_Schlick(NoL, <span class="hljs-number">1.0</span>, f90);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">viewScatter</span> <span class="hljs-operator">=</span> F_Schlick(NoV, <span class="hljs-number">1.0</span>, f90);</span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">float</span> <span class="hljs-title">Fd_Burley</span><span class="hljs-params">(<span class="hljs-keyword">float</span> NoV, <span class="hljs-keyword">float</span> NoL, <span class="hljs-keyword">float</span> LoH, <span class="hljs-keyword">float</span> roughness)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> f90 = <span class="hljs-number">0.5</span> + <span class="hljs-number">2.0</span> * roughness * LoH * LoH;</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> lightScatter = F_Schlick(NoL, <span class="hljs-number">1.0</span>, f90);</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> viewScatter = F_Schlick(NoV, <span class="hljs-number">1.0</span>, f90);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> lightScatter * viewScatter * (<span class="hljs-number">1.0</span> / PI);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_diffusebrdf"> </a><b style="font-style:normal;">Listing 8:</b> Implementation of the diffuse Disney BRDF in GLSL</div></center>
|
||||
<p>
|
||||
@@ -704,47 +704,47 @@ We could allow artists/developers to choose the Disney diffuse BRDF depending on
|
||||
<strong class="asterisk">Diffuse term</strong>: a Lambertian diffuse model.
|
||||
</p><p>
|
||||
The full GLSL implementation of the standard model is shown in <a href="#listing_glslbrdf">listing 9</a>.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-type">float</span> <span class="hljs-title function_">D_GGX</span><span class="hljs-params">(<span class="hljs-type">float</span> NoH, <span class="hljs-type">float</span> a)</span> {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">a2</span> <span class="hljs-operator">=</span> a * a;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">f</span> <span class="hljs-operator">=</span> (NoH * a2 - NoH) * NoH + <span class="hljs-number">1.0</span>;</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-type">float</span> D_GGX(<span class="hljs-type">float</span> NoH, <span class="hljs-type">float</span> a) {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> a2 = a * a;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> f = (NoH * a2 - NoH) * NoH + <span class="hljs-number">1.0</span>;</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> a2 / (PI * f * f);</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line">vec3 <span class="hljs-title function_">F_Schlick</span><span class="hljs-params">(<span class="hljs-type">float</span> u, vec3 f0)</span> {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> f0 + (vec3(<span class="hljs-number">1.0</span>) - f0) * pow(<span class="hljs-number">1.0</span> - u, <span class="hljs-number">5.0</span>);</span>
|
||||
<span class="line"><span class="hljs-type">vec3</span> F_Schlick(<span class="hljs-type">float</span> u, <span class="hljs-type">vec3</span> f0) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> f0 + (<span class="hljs-type">vec3</span>(<span class="hljs-number">1.0</span>) - f0) * <span class="hljs-built_in">pow</span>(<span class="hljs-number">1.0</span> - u, <span class="hljs-number">5.0</span>);</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-type">float</span> <span class="hljs-title function_">V_SmithGGXCorrelated</span><span class="hljs-params">(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> NoL, <span class="hljs-type">float</span> a)</span> {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">a2</span> <span class="hljs-operator">=</span> a * a;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">GGXL</span> <span class="hljs-operator">=</span> NoV * sqrt((-NoL * a2 + NoL) * NoL + a2);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">GGXV</span> <span class="hljs-operator">=</span> NoL * sqrt((-NoV * a2 + NoV) * NoV + a2);</span>
|
||||
<span class="line"><span class="hljs-type">float</span> V_SmithGGXCorrelated(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> NoL, <span class="hljs-type">float</span> a) {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> a2 = a * a;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> GGXL = NoV * <span class="hljs-built_in">sqrt</span>((-NoL * a2 + NoL) * NoL + a2);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> GGXV = NoL * <span class="hljs-built_in">sqrt</span>((-NoV * a2 + NoV) * NoV + a2);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">0.5</span> / (GGXV + GGXL);</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-type">float</span> <span class="hljs-title function_">Fd_Lambert</span><span class="hljs-params">()</span> {</span>
|
||||
<span class="line"><span class="hljs-type">float</span> Fd_Lambert() {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">1.0</span> / PI;</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-keyword">void</span> <span class="hljs-title function_">BRDF</span><span class="hljs-params">(...)</span> {</span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> <span class="hljs-variable">h</span> <span class="hljs-operator">=</span> normalize(v + l);</span>
|
||||
<span class="line"><span class="hljs-type">void</span> BRDF(...) {</span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> h = <span class="hljs-built_in">normalize</span>(v + l);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">NoV</span> <span class="hljs-operator">=</span> abs(dot(n, v)) + <span class="hljs-number">1e-5</span>;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">NoL</span> <span class="hljs-operator">=</span> clamp(dot(n, l), <span class="hljs-number">0.0</span>, <span class="hljs-number">1.0</span>);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">NoH</span> <span class="hljs-operator">=</span> clamp(dot(n, h), <span class="hljs-number">0.0</span>, <span class="hljs-number">1.0</span>);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">LoH</span> <span class="hljs-operator">=</span> clamp(dot(l, h), <span class="hljs-number">0.0</span>, <span class="hljs-number">1.0</span>);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> NoV = <span class="hljs-built_in">abs</span>(<span class="hljs-built_in">dot</span>(n, v)) + <span class="hljs-number">1e-5</span>;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> NoL = <span class="hljs-built_in">clamp</span>(<span class="hljs-built_in">dot</span>(n, l), <span class="hljs-number">0.0</span>, <span class="hljs-number">1.0</span>);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> NoH = <span class="hljs-built_in">clamp</span>(<span class="hljs-built_in">dot</span>(n, h), <span class="hljs-number">0.0</span>, <span class="hljs-number">1.0</span>);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> LoH = <span class="hljs-built_in">clamp</span>(<span class="hljs-built_in">dot</span>(l, h), <span class="hljs-number">0.0</span>, <span class="hljs-number">1.0</span>);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// perceptually linear roughness to roughness (see parameterization)</span></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">roughness</span> <span class="hljs-operator">=</span> perceptualRoughness * perceptualRoughness;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> roughness = perceptualRoughness * perceptualRoughness;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">D</span> <span class="hljs-operator">=</span> D_GGX(NoH, roughness);</span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> <span class="hljs-variable">F</span> <span class="hljs-operator">=</span> F_Schlick(LoH, f0);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">V</span> <span class="hljs-operator">=</span> V_SmithGGXCorrelated(NoV, NoL, roughness);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> D = D_GGX(NoH, roughness);</span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> F = F_Schlick(LoH, f0);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> V = V_SmithGGXCorrelated(NoV, NoL, roughness);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// specular BRDF</span></span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> <span class="hljs-variable">Fr</span> <span class="hljs-operator">=</span> (D * V) * F;</span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> Fr = (D * V) * F;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// diffuse BRDF</span></span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> <span class="hljs-variable">Fd</span> <span class="hljs-operator">=</span> diffuseColor * Fd_Lambert();</span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> Fd = diffuseColor * Fd_Lambert();</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// apply lighting...</span></span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_glslbrdf"> </a><b style="font-style:normal;">Listing 9:</b> Evaluation of the BRDF in GLSL</div></center>
|
||||
@@ -965,7 +965,7 @@ $$\begin{equation}
|
||||
\end{equation}$$
|
||||
</p><p>
|
||||
<a href="#listing_fnormal">Listing 12</a> shows how \(\fNormal\) is computed for both dielectric and metallic materials. It shows that the color of the specular reflectance is derived from the base color in the metallic case.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-symbol">vec3</span> <span class="hljs-built_in">f0</span> = <span class="hljs-number">0</span>.<span class="hljs-number">16</span> * reflectance * reflectance * (<span class="hljs-number">1</span>.<span class="hljs-number">0</span> - metallic) + baseColor * metallic<span class="hljs-comment">;</span></span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_fnormal"> </a><b style="font-style:normal;">Listing 12:</b> Computing \(\fNormal\) for dielectric and metallic materials in GLSL</div></center>
|
||||
</p><pre class="listing tilde"><code><span class="line">vec3 f0 = 0.16 <span class="hljs-emphasis">* reflectance *</span> reflectance <span class="hljs-emphasis">* (1.0 - metallic) + baseColor *</span> metallic;</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_fnormal"> </a><b style="font-style:normal;">Listing 12:</b> Computing \(\fNormal\) for dielectric and metallic materials in GLSL</div></center>
|
||||
<a class="target" name="roughnessremappingandclamping"> </a><a class="target" name="materialsystem/parameterization/remapping/roughnessremappingandclamping"> </a><a class="target" name="toc4.8.3.3"> </a><h4 id="roughness-remapping-and-clamping"><a class="header" href="#roughness-remapping-and-clamping">Roughness remapping and clamping</a></h4>
|
||||
<p>
|
||||
<p>The roughness set by the user, called <code>perceptualRoughness</code> here, is remapped to a perceptually linear range using the following formulation:</p>
|
||||
@@ -1054,7 +1054,7 @@ V(l,h) = \frac{1}{4(\LoH)^2}
|
||||
This masking-shadowing function is not physically based, as shown in [<a href="#citation-heitz14">Heitz14</a>], but its simplicity makes it desirable for real-time rendering.
|
||||
</p><p>
|
||||
In summary, our clear coat BRDF is a Cook-Torrance specular microfacet model, with a GGX normal distribution function, a Kelemen visibility function, and a Schlick Fresnel function. <a href="#listing_kelemen">Listing 13</a> shows how trivial the GLSL implementation is.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">float</span> <span class="hljs-title">V_Kelemen</span><span class="hljs-params">(<span class="hljs-type">float</span> LoH)</span> </span>{</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-built_in">float</span> <span class="hljs-title">V_Kelemen</span>(<span class="hljs-params"><span class="hljs-built_in">float</span> LoH</span>)</span> {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">0.25</span> / (LoH * LoH);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_kelemen"> </a><b style="font-style:normal;">Listing 13:</b> Implementation of the Kelemen visibility term in GLSL</div></center>
|
||||
<p>
|
||||
@@ -1097,18 +1097,18 @@ The clear coat roughness parameter is remapped and clamped in a similar way to t
|
||||
<center><div class="image" style=""><a href="../images/material_clear_coat2.png" target="_blank"><img class="markdeep" src="../images/material_clear_coat2.png" /></a><center><span class="imagecaption"><a class="target" name="figure_clearcoatroughness"> </a><b style="font-style:normal;">Figure 26:</b> Clear coat roughness varying from 0.0 (left) to 1.0 (right) with metallic set to 1.0, roughness to 0.8 and clear coat to 1.0</span></center></div></center>
|
||||
</p><p>
|
||||
<a href="#listing_clearcoatbrdf">Listing 14</a> shows the GLSL implementation of the clear coat material model after remapping, parameterization and integration in the standard surface response.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">void</span> <span class="hljs-title">BRDF</span><span class="hljs-params">(...)</span> </span>{</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-keyword">void</span> <span class="hljs-title">BRDF</span>(<span class="hljs-params">...</span>)</span> {</span>
|
||||
<span class="line"> <span class="hljs-comment">// compute Fd and Fr from standard model</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// remapping and linearization of clear coat roughness</span></span>
|
||||
<span class="line"> clearCoatPerceptualRoughness = <span class="hljs-built_in">clamp</span>(clearCoatPerceptualRoughness, <span class="hljs-number">0.089</span>, <span class="hljs-number">1.0</span>);</span>
|
||||
<span class="line"> clearCoatPerceptualRoughness = clamp(clearCoatPerceptualRoughness, <span class="hljs-number">0.089</span>, <span class="hljs-number">1.0</span>);</span>
|
||||
<span class="line"> clearCoatRoughness = clearCoatPerceptualRoughness * clearCoatPerceptualRoughness;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// clear coat BRDF</span></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> Dc = <span class="hljs-built_in">D_GGX</span>(clearCoatRoughness, NoH);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> Vc = <span class="hljs-built_in">V_Kelemen</span>(clearCoatRoughness, LoH);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> Fc = <span class="hljs-built_in">F_Schlick</span>(<span class="hljs-number">0.04</span>, LoH) * clearCoat; <span class="hljs-comment">// clear coat strength</span></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> Frc = (Dc * Vc) * Fc;</span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> Dc = D_GGX(clearCoatRoughness, NoH);</span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> Vc = V_Kelemen(clearCoatRoughness, LoH);</span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> Fc = F_Schlick(<span class="hljs-number">0.04</span>, LoH) * clearCoat; <span class="hljs-comment">// clear coat strength</span></span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> Frc = (Dc * Vc) * Fc;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// account for energy loss in the base layer</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> color * ((Fd + Fr * (<span class="hljs-number">1.0</span> - Fc)) * (<span class="hljs-number">1.0</span> - Fc) + Frc);</span>
|
||||
@@ -1294,14 +1294,14 @@ f_{r}(v,h,\alpha) = \frac{D_{velvet}(v,h,\alpha)}{4(\NoL + \NoV - (\NoL)(\NoV))}
|
||||
\end{equation}$$
|
||||
</p><p>
|
||||
The implementation of the velvet NDF is presented in <a href="#listing_clothbrdf">listing 17</a>, optimized to properly fit in half float formats and to avoid computing a costly cotangent, relying instead on trigonometric identities. Note that we removed the Fresnel component from this BRDF.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">float</span> <span class="hljs-title">D_Ashikhmin</span><span class="hljs-params">(<span class="hljs-type">float</span> roughness, <span class="hljs-type">float</span> NoH)</span> </span>{</span>
|
||||
</p><pre class="listing tilde"><code><span class="line">float D_Ashikhmin(float roughness, float NoH) {</span>
|
||||
<span class="line"> <span class="hljs-comment">// Ashikhmin 2007, "Distribution-based BRDFs"</span></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> a2 = roughness * roughness;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> cos2h = NoH * NoH;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> sin2h = <span class="hljs-built_in">max</span>(<span class="hljs-number">1.0</span> - cos2h, <span class="hljs-number">0.0078125</span>); <span class="hljs-comment">// 2^(-14/2), so sin2h^2 > 0 in fp16</span></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> sin4h = sin2h * sin2h;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> cot2 = -cos2h / (a2 * sin2h);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">1.0</span> / (PI * (<span class="hljs-number">4.0</span> * a2 + <span class="hljs-number">1.0</span>) * sin4h) * (<span class="hljs-number">4.0</span> * <span class="hljs-built_in">exp</span>(cot2) + sin4h);</span>
|
||||
<span class="line"> float a<span class="hljs-number">2</span> = roughness * roughness;</span>
|
||||
<span class="line"> float <span class="hljs-keyword">cos</span><span class="hljs-number">2</span>h = NoH * NoH;</span>
|
||||
<span class="line"> float <span class="hljs-keyword">sin</span><span class="hljs-number">2</span>h = <span class="hljs-keyword">max</span>(<span class="hljs-number">1.0</span> - <span class="hljs-keyword">cos</span><span class="hljs-number">2</span>h, <span class="hljs-number">0.0078125</span>); <span class="hljs-comment">// 2^(-14/2), so sin2h^2 > 0 in fp16</span></span>
|
||||
<span class="line"> float <span class="hljs-keyword">sin</span><span class="hljs-number">4</span>h = <span class="hljs-keyword">sin</span><span class="hljs-number">2</span>h * <span class="hljs-keyword">sin</span><span class="hljs-number">2</span>h;</span>
|
||||
<span class="line"> float cot<span class="hljs-number">2</span> = -<span class="hljs-keyword">cos</span><span class="hljs-number">2</span>h / (a<span class="hljs-number">2</span> * <span class="hljs-keyword">sin</span><span class="hljs-number">2</span>h);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">1.0</span> / (PI * (<span class="hljs-number">4.0</span> * a<span class="hljs-number">2</span> + <span class="hljs-number">1.0</span>) * <span class="hljs-keyword">sin</span><span class="hljs-number">4</span>h) * (<span class="hljs-number">4.0</span> * exp(cot<span class="hljs-number">2</span>) + <span class="hljs-keyword">sin</span><span class="hljs-number">4</span>h);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_clothbrdf"> </a><b style="font-style:normal;">Listing 17:</b> Implementation of Ashikhmin's velvet NDF in GLSL</div></center>
|
||||
<p>
|
||||
<p>In [<a href="#citation-estevez17">Estevez17</a>] Estevez and Kulla propose a different NDF (called the “Charlie” sheen) that is based on an exponentiated sinusoidal instead of an inverted Gaussian. This NDF is appealing for several reasons: its parameterization feels more natural and intuitive, it provides a softer appearance and, as shown in equation (\ref{charlieNDF}), its implementation is simpler:</p>
|
||||
@@ -1312,11 +1312,11 @@ D(m) = \frac{(2 + \frac{1}{\alpha}) sin(\theta)^{\frac{1}{\alpha}}}{2 \pi}
|
||||
</p><p>
|
||||
[<a href="#citation-estevez17">Estevez17</a>] also presents a new shadowing term that we omit here because of its cost. We instead rely on the visibility term from [<a href="#citation-neubelt13">Neubelt13</a>] (shown in equation \(\ref{clothSpecularBRDF}\) above).
|
||||
The implementation of this NDF is presented in <a href="#listing_clothcharliebrdf">listing 18</a>, optimized to properly fit in half float formats.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">float</span> <span class="hljs-title">D_Charlie</span><span class="hljs-params">(<span class="hljs-type">float</span> roughness, <span class="hljs-type">float</span> NoH)</span> </span>{</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-keyword">float</span> <span class="hljs-title">D_Charlie</span><span class="hljs-params">(<span class="hljs-keyword">float</span> roughness, <span class="hljs-keyword">float</span> NoH)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-comment">// Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF"</span></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> invAlpha = <span class="hljs-number">1.0</span> / roughness;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> cos2h = NoH * NoH;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> sin2h = <span class="hljs-built_in">max</span>(<span class="hljs-number">1.0</span> - cos2h, <span class="hljs-number">0.0078125</span>); <span class="hljs-comment">// 2^(-14/2), so sin2h^2 > 0 in fp16</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> invAlpha = <span class="hljs-number">1.0</span> / roughness;</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> cos2h = NoH * NoH;</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> sin2h = max(<span class="hljs-number">1.0</span> - cos2h, <span class="hljs-number">0.0078125</span>); <span class="hljs-comment">// 2^(-14/2), so sin2h^2 > 0 in fp16</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> (<span class="hljs-number">2.0</span> + invAlpha) * <span class="hljs-built_in">pow</span>(sin2h, invAlpha * <span class="hljs-number">0.5</span>) / (<span class="hljs-number">2.0</span> * PI);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_clothcharliebrdf"> </a><b style="font-style:normal;">Listing 18:</b> Implementation of the “Charlie” NDF in GLSL</div></center>
|
||||
<a class="target" name="sheencolor"> </a><a class="target" name="materialsystem/clothmodel/clothspecularbrdf/sheencolor"> </a><a class="target" name="toc4.12.1.1"> </a><h4 id="sheen-color"><a class="header" href="#sheen-color">Sheen color</a></h4>
|
||||
@@ -1745,21 +1745,21 @@ The photometric attenuation function can be easily implemented in GLSL by adding
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_glslphotometricpunctuallight"> </a><b style="font-style:normal;">Listing 22:</b> Implementation of attenuation from photometric profiles in GLSL</div></center>
|
||||
<p>
|
||||
<p>The light intensity is computed CPU-side (<a href="#listing_photometriclightintensity">listing 23</a>) and depends on whether the photometric profile is used as a mask.</p>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-type">float</span> multiplier;</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-keyword">float</span> multiplier;</span>
|
||||
<span class="line"><span class="hljs-comment">// Photometric profile used as a mask</span></span>
|
||||
<span class="line"><span class="hljs-keyword">if</span> (photometricLight.<span class="hljs-built_in">isMasked</span>()) {</span>
|
||||
<span class="line"><span class="hljs-keyword">if</span> (photometricLight.isMasked()) {</span>
|
||||
<span class="line"> <span class="hljs-comment">// The desired intensity is set by the artist</span></span>
|
||||
<span class="line"> <span class="hljs-comment">// The integrated intensity comes from a Monte-Carlo</span></span>
|
||||
<span class="line"> <span class="hljs-comment">// integration over the unit sphere around the luminaire</span></span>
|
||||
<span class="line"> multiplier = photometricLight.<span class="hljs-built_in">getDesiredIntensity</span>() /</span>
|
||||
<span class="line"> photometricLight.<span class="hljs-built_in">getIntegratedIntensity</span>();</span>
|
||||
<span class="line"> multiplier = photometricLight.getDesiredIntensity() /</span>
|
||||
<span class="line"> photometricLight.getIntegratedIntensity();</span>
|
||||
<span class="line">} <span class="hljs-keyword">else</span> {</span>
|
||||
<span class="line"> <span class="hljs-comment">// Multiplier provided for convenience, set to 1.0 by default</span></span>
|
||||
<span class="line"> multiplier = photometricLight.<span class="hljs-built_in">getMultiplier</span>();</span>
|
||||
<span class="line"> multiplier = photometricLight.getMultiplier();</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-comment">// The max intensity in cd comes from the IES profile</span></span>
|
||||
<span class="line"><span class="hljs-type">float</span> lightIntensity = photometricLight.<span class="hljs-built_in">getMaxIntensity</span>() * multiplier;</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_photometriclightintensity"> </a><b style="font-style:normal;">Listing 23:</b> Computing the intensity of a photometric light on the CPU</div></center>
|
||||
<span class="line"><span class="hljs-keyword">float</span> lightIntensity = photometricLight.getMaxIntensity() * multiplier;</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_photometriclightintensity"> </a><b style="font-style:normal;">Listing 23:</b> Computing the intensity of a photometric light on the CPU</div></center>
|
||||
<p>
|
||||
<div class="endnote"><a class="target" name="endnote-xarrowintensity"> </a><sup>4</sup> The XArrow profile declares a luminous intensity of 1,750 lm but a Monte-Carlo integration shows an intensity of only 350 lm.
|
||||
</div>
|
||||
@@ -2058,19 +2058,19 @@ In practice only 4 or 9 coefficients (i.e.: 2 or 3 bands) are enough for \(\cosT
|
||||
<center><div class="image" style=""><a href="../images/ibl/ibl_irradiance_sh2.png" target="_blank"><img class="markdeep" src="../images/ibl/ibl_irradiance_sh2.png" style="max-width:100%;" /></a><center><span class="imagecaption"><a class="target" name="figure_iblsh2"> </a><b style="font-style:normal;">Figure 52:</b> 2 bands (4 coefficients)</span></center></div></center>
|
||||
</p><p>
|
||||
In practice we pre-convolve \(\Lt\) with \(\cosTheta\) and pre-scale these coefficients by the basis scaling factors \(K_l^m\) so that the reconstruction code is as simple as possible in the shader:
|
||||
</p><pre class="listing tilde"><code><span class="line">vec3 irradianceSH(vec3 n) {</span>
|
||||
<span class="line"> // uniform vec3 sphericalHarmonics<span class="hljs-selector-attr">[9]</span></span>
|
||||
<span class="line"> // We can <span class="hljs-selector-tag">use</span> only the first <span class="hljs-number">2</span> bands for better performance</span>
|
||||
<span class="line"> return</span>
|
||||
<span class="line"> sphericalHarmonics<span class="hljs-selector-attr">[0]</span></span>
|
||||
<span class="line"> + sphericalHarmonics<span class="hljs-selector-attr">[1]</span> * (n<span class="hljs-selector-class">.y</span>)</span>
|
||||
<span class="line"> + sphericalHarmonics<span class="hljs-selector-attr">[2]</span> * (n<span class="hljs-selector-class">.z</span>)</span>
|
||||
<span class="line"> + sphericalHarmonics<span class="hljs-selector-attr">[3]</span> * (n<span class="hljs-selector-class">.x</span>)</span>
|
||||
<span class="line"> + sphericalHarmonics<span class="hljs-selector-attr">[4]</span> * (n<span class="hljs-selector-class">.y</span> * n<span class="hljs-selector-class">.x</span>)</span>
|
||||
<span class="line"> + sphericalHarmonics<span class="hljs-selector-attr">[5]</span> * (n<span class="hljs-selector-class">.y</span> * n<span class="hljs-selector-class">.z</span>)</span>
|
||||
<span class="line"> + sphericalHarmonics<span class="hljs-selector-attr">[6]</span> * (<span class="hljs-number">3.0</span> * n<span class="hljs-selector-class">.z</span> * n<span class="hljs-selector-class">.z</span> - <span class="hljs-number">1.0</span>)</span>
|
||||
<span class="line"> + sphericalHarmonics<span class="hljs-selector-attr">[7]</span> * (n<span class="hljs-selector-class">.z</span> * n<span class="hljs-selector-class">.x</span>)</span>
|
||||
<span class="line"> + sphericalHarmonics<span class="hljs-selector-attr">[8]</span> * (n<span class="hljs-selector-class">.x</span> * n<span class="hljs-selector-class">.x</span> - n<span class="hljs-selector-class">.y</span> * n<span class="hljs-selector-class">.y</span>);</span>
|
||||
</p><pre class="listing tilde"><code><span class="line">vec3 <span class="hljs-function"><span class="hljs-title">irradianceSH</span>(<span class="hljs-params">vec3 n</span>)</span> {</span>
|
||||
<span class="line"> <span class="hljs-comment">// uniform vec3 sphericalHarmonics[9]</span></span>
|
||||
<span class="line"> <span class="hljs-comment">// We can use only the first 2 bands for better performance</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span></span>
|
||||
<span class="line"> sphericalHarmonics[<span class="hljs-number">0</span>]</span>
|
||||
<span class="line"> + sphericalHarmonics[<span class="hljs-number">1</span>] * (n.y)</span>
|
||||
<span class="line"> + sphericalHarmonics[<span class="hljs-number">2</span>] * (n.z)</span>
|
||||
<span class="line"> + sphericalHarmonics[<span class="hljs-number">3</span>] * (n.x)</span>
|
||||
<span class="line"> + sphericalHarmonics[<span class="hljs-number">4</span>] * (n.y * n.x)</span>
|
||||
<span class="line"> + sphericalHarmonics[<span class="hljs-number">5</span>] * (n.y * n.z)</span>
|
||||
<span class="line"> + sphericalHarmonics[<span class="hljs-number">6</span>] * (<span class="hljs-number">3.0</span> * n.z * n.z - <span class="hljs-number">1.0</span>)</span>
|
||||
<span class="line"> + sphericalHarmonics[<span class="hljs-number">7</span>] * (n.z * n.x)</span>
|
||||
<span class="line"> + sphericalHarmonics[<span class="hljs-number">8</span>] * (n.x * n.x - n.y * n.y);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_irradiancesh"> </a><b style="font-style:normal;">Listing 26:</b> GLSL code to reconstruct the irradiance from the pre-scaled SH</div></center>
|
||||
<p>
|
||||
<p>Note that with 2 bands, the computation above becomes a single (4 \times 4) matrix-by-vector multiply.</p>
|
||||
@@ -2443,7 +2443,7 @@ LD(n, \alpha) &= \frac{\sum_i^N V(l_i, n,
|
||||
$$
|
||||
</p><p>
|
||||
These two new \(DFG\) terms simply need to replace the ones used in the implementation shown in section <a href="#toc9.5">9.5</a>:
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-type">float</span> Fc = <span class="hljs-built_in">pow</span>(<span class="hljs-number">1</span> - VoH, <span class="hljs-number">5.0f</span>);</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-keyword">float</span> Fc = <span class="hljs-built_in">pow</span>(<span class="hljs-number">1</span> - VoH, <span class="hljs-number">5.0f</span>);</span>
|
||||
<span class="line">r.x += Gv * Fc;</span>
|
||||
<span class="line">r.y += Gv;</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_multiscatteriblpreintegration"> </a><b style="font-style:normal;">Listing 29:</b> C++ implementation of the \(L_{DFG}\) term for multiscattering</div></center>
|
||||
<p>
|
||||
@@ -2507,11 +2507,11 @@ using an environment made of colored vertical stripes (skybox hidden).</span></c
|
||||
<p>
|
||||
<p>When sampling the IBL, the clear coat layer is calculated as a second specular lobe. This specular lobe is oriented along the view direction since we cannot reasonably integrate over the hemisphere. <a href="#listing_clearcoatibl">Listing 31</a> demonstrates this approximation in practice. It also shows the energy conservation step. It is important to note that this second specular lobe is computed exactly the same way as the main specular lobe, using the same DFG approximation.</p>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-comment">// clearCoat_NoV == shading_NoV if the clear coat layer doesn't have its own normal map</span></span>
|
||||
<span class="line"><span class="hljs-type">float</span> Fc = <span class="hljs-built_in">F_Schlick</span>(<span class="hljs-number">0.04</span>, <span class="hljs-number">1.0</span>, clearCoat_NoV) * clearCoat;</span>
|
||||
<span class="line"><span class="hljs-built_in">float</span> Fc = F_Schlick(<span class="hljs-number">0.04</span>, <span class="hljs-number">1.0</span>, clearCoat_NoV) * clearCoat;</span>
|
||||
<span class="line"><span class="hljs-comment">// base layer attenuation for energy compensation</span></span>
|
||||
<span class="line">iblDiffuse *= <span class="hljs-number">1.0</span> - Fc;</span>
|
||||
<span class="line">iblSpecular *= <span class="hljs-built_in">sq</span>(<span class="hljs-number">1.0</span> - Fc);</span>
|
||||
<span class="line">iblSpecular += <span class="hljs-built_in">specularIBL</span>(r, clearCoatPerceptualRoughness) * Fc;</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_clearcoatibl"> </a><b style="font-style:normal;">Listing 31:</b> GLSL implementation of the clear coat specular lobe for image-based lighting</div></center>
|
||||
<span class="line">iblSpecular *= sq(<span class="hljs-number">1.0</span> - Fc);</span>
|
||||
<span class="line">iblSpecular += specularIBL(r, clearCoatPerceptualRoughness) * Fc;</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_clearcoatibl"> </a><b style="font-style:normal;">Listing 31:</b> GLSL implementation of the clear coat specular lobe for image-based lighting</div></center>
|
||||
<a class="target" name="anisotropy"> </a><a class="target" name="lighting/imagebasedlights/anisotropy"> </a><a class="target" name="toc5.3.6"> </a><h3 id="anisotropy"><a class="header" href="#anisotropy">Anisotropy </a></h3>
|
||||
<p>
|
||||
<p>[<a href="#citation-mcauley15">McAuley15</a>] describes a technique called “bent reflection vector”, based [<a href="#citation-revie12">Revie12</a>]. The bent reflection vector is a rough approximation of anisotropic lighting but the alternative is to use importance sampling. This approximation is sufficiently cheap to compute and provides good results, as shown in <a href="#figure_anisotropicibl1">figure 59</a> and <a href="#figure_anisotropicibl2">figure 60</a>.</p>
|
||||
@@ -2550,17 +2550,17 @@ The DG term is generated using uniform sampling as recommended in [<a href="#cit
|
||||
<center><div class="image" style=""><a href="../images/ibl/dfg_cloth.png" target="_blank"><img class="markdeep" src="../images/ibl/dfg_cloth.png" /></a><center><span class="imagecaption"><a class="target" name="figure_dfgclothlut"> </a><b style="font-style:normal;">Figure 62:</b> DFG LUT with a 3rd channel encoding the DG term of the cloth BRDF</span></center></div></center>
|
||||
</p><p>
|
||||
The remainder of the image-based lighting implementation follows the same steps as the implementation of regular lights, including the optional subsurface scattering term and its wrap diffuse component. Just as with the clear coat IBL implementation, we cannot integrate over the hemisphere and use the view direction as the dominant light direction to compute the wrap diffuse component.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-type">float</span> diffuse = <span class="hljs-built_in">Fd_Lambert</span>() * ambientOcclusion;</span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-keyword">if</span> defined(SHADING_MODEL_CLOTH)</span></span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-keyword">if</span> defined(MATERIAL_HAS_SUBSURFACE_COLOR)</span></span>
|
||||
<span class="line">diffuse *= <span class="hljs-built_in">saturate</span>((NoV + <span class="hljs-number">0.5</span>) / <span class="hljs-number">2.25</span>);</span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-keyword">endif</span></span></span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-keyword">endif</span></span></span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-built_in">float</span> diffuse = Fd_Lambert() * ambientOcclusion;</span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-meta-keyword">if</span> defined(SHADING_MODEL_CLOTH)</span></span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-meta-keyword">if</span> defined(MATERIAL_HAS_SUBSURFACE_COLOR)</span></span>
|
||||
<span class="line">diffuse *= saturate((NoV + <span class="hljs-number">0.5</span>) / <span class="hljs-number">2.25</span>);</span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-meta-keyword">endif</span></span></span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-meta-keyword">endif</span></span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line">vec3 indirectDiffuse = <span class="hljs-built_in">irradianceIBL</span>(n) * diffuse;</span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-keyword">if</span> defined(SHADING_MODEL_CLOTH) && defined(MATERIAL_HAS_SUBSURFACE_COLOR)</span></span>
|
||||
<span class="line">indirectDiffuse *= <span class="hljs-built_in">saturate</span>(subsurfaceColor + NoV);</span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-keyword">endif</span></span></span>
|
||||
<span class="line">vec3 indirectDiffuse = irradianceIBL(n) * diffuse;</span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-meta-keyword">if</span> defined(SHADING_MODEL_CLOTH) && defined(MATERIAL_HAS_SUBSURFACE_COLOR)</span></span>
|
||||
<span class="line">indirectDiffuse *= saturate(subsurfaceColor + NoV);</span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-meta-keyword">endif</span></span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line">vec3 ibl = diffuseColor * indirectDiffuse + indirectSpecular * specularColor;</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_clothapprox"> </a><b style="font-style:normal;">Listing 34:</b> GLSL implementation of the DFG approximation for the cloth NDF</div></center>
|
||||
<p>
|
||||
@@ -2982,20 +2982,20 @@ L_{max} &= 2^{EV_{100}} \times 1.2
|
||||
<span class="line"><span class="hljs-comment">// aperture in f-stops</span></span>
|
||||
<span class="line"><span class="hljs-comment">// shutterSpeed in seconds</span></span>
|
||||
<span class="line"><span class="hljs-comment">// sensitivity in ISO</span></span>
|
||||
<span class="line"><span class="hljs-type">float</span> <span class="hljs-title function_">exposureSettings</span><span class="hljs-params">(<span class="hljs-type">float</span> aperture, <span class="hljs-type">float</span> shutterSpeed, <span class="hljs-type">float</span> sensitivity)</span> {</span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">float</span> <span class="hljs-title">exposureSettings</span><span class="hljs-params">(<span class="hljs-keyword">float</span> aperture, <span class="hljs-keyword">float</span> shutterSpeed, <span class="hljs-keyword">float</span> sensitivity)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> log2((aperture * aperture) / shutterSpeed * <span class="hljs-number">100.0</span> / sensitivity);</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-comment">// Computes the exposure normalization factor from</span></span>
|
||||
<span class="line"><span class="hljs-comment">// the camera's EV100</span></span>
|
||||
<span class="line"><span class="hljs-type">float</span> <span class="hljs-title function_">exposure</span><span class="hljs-params">(<span class="hljs-type">float</span> ev100)</span> {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">1.0</span> / (pow(<span class="hljs-number">2.0</span>, ev100) * <span class="hljs-number">1.2</span>);</span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">float</span> <span class="hljs-title">exposure</span><span class="hljs-params">(<span class="hljs-keyword">float</span> ev100)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">1.0</span> / (<span class="hljs-built_in">pow</span>(<span class="hljs-number">2.0</span>, ev100) * <span class="hljs-number">1.2</span>);</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-type">float</span> <span class="hljs-variable">ev100</span> <span class="hljs-operator">=</span> exposureSettings(aperture, shutterSpeed, sensitivity);</span>
|
||||
<span class="line"><span class="hljs-type">float</span> <span class="hljs-variable">exposure</span> <span class="hljs-operator">=</span> exposure(ev100);</span>
|
||||
<span class="line"><span class="hljs-keyword">float</span> ev100 = exposureSettings(aperture, shutterSpeed, sensitivity);</span>
|
||||
<span class="line"><span class="hljs-keyword">float</span> exposure = exposure(ev100);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-type">vec4</span> <span class="hljs-variable">color</span> <span class="hljs-operator">=</span> evaluateLighting();</span>
|
||||
<span class="line">vec4 color = evaluateLighting();</span>
|
||||
<span class="line">color.rgb *= exposure;</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_fragmentexposure"> </a><b style="font-style:normal;">Listing 42:</b> Implementation of exposure in GLSL</div></center>
|
||||
<p>
|
||||
<p>In practice the exposure factor can be pre-computed on the CPU to save shader instructions.</p>
|
||||
@@ -3466,9 +3466,9 @@ Our implementation is presented in <a href="#listing_specularcolorimpl">listing&
|
||||
<span class="line"><span class="hljs-comment">// Data source:</span></span>
|
||||
<span class="line"><span class="hljs-comment">// http://cvrl.ioo.ucl.ac.uk/cmfs.htm</span></span>
|
||||
<span class="line"><span class="hljs-comment">// http://cvrl.ioo.ucl.ac.uk/database/text/cmfs/ciexyz31.htm</span></span>
|
||||
<span class="line"><span class="hljs-type">const</span> <span class="hljs-type">size_t</span> CIE_XYZ_START = <span class="hljs-number">360</span>;</span>
|
||||
<span class="line"><span class="hljs-type">const</span> <span class="hljs-type">size_t</span> CIE_XYZ_COUNT = <span class="hljs-number">471</span>;</span>
|
||||
<span class="line"><span class="hljs-type">const</span> float3 CIE_XYZ[CIE_XYZ_COUNT] = { ... };</span>
|
||||
<span class="line"><span class="hljs-keyword">const</span> <span class="hljs-keyword">size_t</span> CIE_XYZ_START = <span class="hljs-number">360</span>;</span>
|
||||
<span class="line"><span class="hljs-keyword">const</span> <span class="hljs-keyword">size_t</span> CIE_XYZ_COUNT = <span class="hljs-number">471</span>;</span>
|
||||
<span class="line"><span class="hljs-keyword">const</span> float3 CIE_XYZ[CIE_XYZ_COUNT] = { ... };</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-comment">// CIE Standard Illuminant D65 relative spectral power distribution,</span></span>
|
||||
<span class="line"><span class="hljs-comment">// from 300nm to 830, at 5nm intervals</span></span>
|
||||
@@ -3476,51 +3476,51 @@ Our implementation is presented in <a href="#listing_specularcolorimpl">listing&
|
||||
<span class="line"><span class="hljs-comment">// Data source:</span></span>
|
||||
<span class="line"><span class="hljs-comment">// https://en.wikipedia.org/wiki/Illuminant_D65</span></span>
|
||||
<span class="line"><span class="hljs-comment">// https://cielab.xyz/pdf/CIE_sel_colorimetric_tables.xls</span></span>
|
||||
<span class="line"><span class="hljs-type">const</span> <span class="hljs-type">size_t</span> CIE_D65_INTERVAL = <span class="hljs-number">5</span>;</span>
|
||||
<span class="line"><span class="hljs-type">const</span> <span class="hljs-type">size_t</span> CIE_D65_START = <span class="hljs-number">300</span>;</span>
|
||||
<span class="line"><span class="hljs-type">const</span> <span class="hljs-type">size_t</span> CIE_D65_END = <span class="hljs-number">830</span>;</span>
|
||||
<span class="line"><span class="hljs-type">const</span> <span class="hljs-type">size_t</span> CIE_D65_COUNT = <span class="hljs-number">107</span>;</span>
|
||||
<span class="line"><span class="hljs-type">const</span> <span class="hljs-type">float</span> CIE_D65[CIE_D65_COUNT] = { ... };</span>
|
||||
<span class="line"><span class="hljs-keyword">const</span> <span class="hljs-keyword">size_t</span> CIE_D65_INTERVAL = <span class="hljs-number">5</span>;</span>
|
||||
<span class="line"><span class="hljs-keyword">const</span> <span class="hljs-keyword">size_t</span> CIE_D65_START = <span class="hljs-number">300</span>;</span>
|
||||
<span class="line"><span class="hljs-keyword">const</span> <span class="hljs-keyword">size_t</span> CIE_D65_END = <span class="hljs-number">830</span>;</span>
|
||||
<span class="line"><span class="hljs-keyword">const</span> <span class="hljs-keyword">size_t</span> CIE_D65_COUNT = <span class="hljs-number">107</span>;</span>
|
||||
<span class="line"><span class="hljs-keyword">const</span> <span class="hljs-keyword">float</span> CIE_D65[CIE_D65_COUNT] = { ... };</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-keyword">struct</span> <span class="hljs-title class_">Sample</span> {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> w = <span class="hljs-number">0.0f</span>; <span class="hljs-comment">// wavelength</span></span>
|
||||
<span class="line"> std::complex<<span class="hljs-type">float</span>> ior; <span class="hljs-comment">// complex IOR, n + ik</span></span>
|
||||
<span class="line"><span class="hljs-class"><span class="hljs-keyword">struct</span> <span class="hljs-title">Sample</span> {</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> w = <span class="hljs-number">0.0f</span>; <span class="hljs-comment">// wavelength</span></span>
|
||||
<span class="line"> <span class="hljs-built_in">std</span>::<span class="hljs-built_in">complex</span><<span class="hljs-keyword">float</span>> ior; <span class="hljs-comment">// complex IOR, n + ik</span></span>
|
||||
<span class="line">};</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-type">static</span> <span class="hljs-type">float</span> <span class="hljs-title">illuminantD65</span><span class="hljs-params">(<span class="hljs-type">float</span> w)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">auto</span> i0 = <span class="hljs-built_in">size_t</span>((w - CIE_D65_START) / CIE_D65_INTERVAL);</span>
|
||||
<span class="line"> uint2 indexBounds{i0, std::<span class="hljs-built_in">min</span>(i0 + <span class="hljs-number">1</span>, CIE_D65_END)};</span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">static</span> <span class="hljs-keyword">float</span> <span class="hljs-title">illuminantD65</span><span class="hljs-params">(<span class="hljs-keyword">float</span> w)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">auto</span> i0 = <span class="hljs-keyword">size_t</span>((w - CIE_D65_START) / CIE_D65_INTERVAL);</span>
|
||||
<span class="line"> uint2 indexBounds{i0, <span class="hljs-built_in">std</span>::min(i0 + <span class="hljs-number">1</span>, CIE_D65_END)};</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> float2 wavelengthBounds = CIE_D65_START + float2{indexBounds} * CIE_D65_INTERVAL;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> t = (w - wavelengthBounds.x) / (wavelengthBounds.y - wavelengthBounds.x);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-built_in">lerp</span>(CIE_D65[indexBounds.x], CIE_D65[indexBounds.y], t);</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> t = (w - wavelengthBounds.x) / (wavelengthBounds.y - wavelengthBounds.x);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> lerp(CIE_D65[indexBounds.x], CIE_D65[indexBounds.y], t);</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-comment">// For std::lower_bound</span></span>
|
||||
<span class="line"><span class="hljs-type">bool</span> <span class="hljs-keyword">operator</span><(<span class="hljs-type">const</span> Sample& lhs, <span class="hljs-type">const</span> Sample& rhs) {</span>
|
||||
<span class="line"><span class="hljs-keyword">bool</span> <span class="hljs-keyword">operator</span><(<span class="hljs-keyword">const</span> Sample& lhs, <span class="hljs-keyword">const</span> Sample& rhs) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> lhs.w < rhs.w;</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-comment">// The wavelength w must be between 360nm and 830nm</span></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-type">static</span> std::complex<<span class="hljs-type">float</span>> <span class="hljs-title">findSample</span><span class="hljs-params">(<span class="hljs-type">const</span> std::vector<sample>& samples, <span class="hljs-type">float</span> w)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">auto</span> i1 = std::<span class="hljs-built_in">lower_bound</span>(</span>
|
||||
<span class="line"> samples.<span class="hljs-built_in">begin</span>(), samples.<span class="hljs-built_in">end</span>(), Sample{w, <span class="hljs-number">0.0f</span> + <span class="hljs-number">0.0</span><span class="hljs-keyword">if</span>});</span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">static</span> <span class="hljs-built_in">std</span>::<span class="hljs-built_in">complex</span><<span class="hljs-keyword">float</span>> <span class="hljs-title">findSample</span><span class="hljs-params">(<span class="hljs-keyword">const</span> <span class="hljs-built_in">std</span>::<span class="hljs-built_in">vector</span><sample>& samples, <span class="hljs-keyword">float</span> w)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">auto</span> i1 = <span class="hljs-built_in">std</span>::lower_bound(</span>
|
||||
<span class="line"> samples.begin(), samples.end(), Sample{w, <span class="hljs-number">0.0f</span> + <span class="hljs-number">0.0</span><span class="hljs-keyword">if</span>});</span>
|
||||
<span class="line"> <span class="hljs-keyword">auto</span> i0 = i1 - <span class="hljs-number">1</span>;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// Interpolate the complex IORs</span></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> t = (w - i0->w) / (i1->w - i0->w);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> n = <span class="hljs-built_in">lerp</span>(i0->ior.<span class="hljs-built_in">real</span>(), i1->ior.<span class="hljs-built_in">real</span>(), t);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> k = <span class="hljs-built_in">lerp</span>(i0->ior.<span class="hljs-built_in">imag</span>(), i1->ior.<span class="hljs-built_in">imag</span>(), t);</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> t = (w - i0->w) / (i1->w - i0->w);</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> n = lerp(i0->ior.real(), i1->ior.real(), t);</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> k = lerp(i0->ior.imag(), i1->ior.imag(), t);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> { n, k };</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-type">static</span> <span class="hljs-type">float</span> <span class="hljs-title">fresnel</span><span class="hljs-params">(<span class="hljs-type">const</span> std::complex<<span class="hljs-type">float</span>>& sample)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> (((sample - (<span class="hljs-number">1.0f</span> + <span class="hljs-number">0</span><span class="hljs-keyword">if</span>)) * (std::<span class="hljs-built_in">conj</span>(sample) - (<span class="hljs-number">1.0f</span> + <span class="hljs-number">0</span><span class="hljs-keyword">if</span>))) /</span>
|
||||
<span class="line"> ((sample + (<span class="hljs-number">1.0f</span> + <span class="hljs-number">0</span><span class="hljs-keyword">if</span>)) * (std::<span class="hljs-built_in">conj</span>(sample) + (<span class="hljs-number">1.0f</span> + <span class="hljs-number">0</span><span class="hljs-keyword">if</span>)))).<span class="hljs-built_in">real</span>();</span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">static</span> <span class="hljs-keyword">float</span> <span class="hljs-title">fresnel</span><span class="hljs-params">(<span class="hljs-keyword">const</span> <span class="hljs-built_in">std</span>::<span class="hljs-built_in">complex</span><<span class="hljs-keyword">float</span>>& sample)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> (((sample - (<span class="hljs-number">1.0f</span> + <span class="hljs-number">0</span><span class="hljs-keyword">if</span>)) * (<span class="hljs-built_in">std</span>::conj(sample) - (<span class="hljs-number">1.0f</span> + <span class="hljs-number">0</span><span class="hljs-keyword">if</span>))) /</span>
|
||||
<span class="line"> ((sample + (<span class="hljs-number">1.0f</span> + <span class="hljs-number">0</span><span class="hljs-keyword">if</span>)) * (<span class="hljs-built_in">std</span>::conj(sample) + (<span class="hljs-number">1.0f</span> + <span class="hljs-number">0</span><span class="hljs-keyword">if</span>)))).real();</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-type">static</span> float3 <span class="hljs-title">XYZ_to_sRGB</span><span class="hljs-params">(<span class="hljs-type">const</span> float3& v)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-type">const</span> mat3f XYZ_sRGB{</span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">static</span> float3 <span class="hljs-title">XYZ_to_sRGB</span><span class="hljs-params">(<span class="hljs-keyword">const</span> float3& v)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">const</span> mat3f XYZ_sRGB{</span>
|
||||
<span class="line"> <span class="hljs-number">3.2404542f</span>, <span class="hljs-number">-0.9692660f</span>, <span class="hljs-number">0.0556434f</span>,</span>
|
||||
<span class="line"> <span class="hljs-number">-1.5371385f</span>, <span class="hljs-number">1.8760108f</span>, <span class="hljs-number">-0.2040259f</span>,</span>
|
||||
<span class="line"> <span class="hljs-number">-0.4985314f</span>, <span class="hljs-number">0.0415560f</span>, <span class="hljs-number">1.0572252f</span></span>
|
||||
@@ -3529,21 +3529,21 @@ Our implementation is presented in <a href="#listing_specularcolorimpl">listing&
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-comment">// Outputs a linear sRGB color</span></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-type">static</span> float3 <span class="hljs-title">computeColor</span><span class="hljs-params">(<span class="hljs-type">const</span> std::vector<sample>& samples)</span> </span>{</span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">static</span> float3 <span class="hljs-title">computeColor</span><span class="hljs-params">(<span class="hljs-keyword">const</span> <span class="hljs-built_in">std</span>::<span class="hljs-built_in">vector</span><sample>& samples)</span> </span>{</span>
|
||||
<span class="line"> float3 xyz{<span class="hljs-number">0.0f</span>};</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> y = <span class="hljs-number">0.0f</span>;</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> y = <span class="hljs-number">0.0f</span>;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-type">size_t</span> i = <span class="hljs-number">0</span>; i < CIE_XYZ_COUNT; i++) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-keyword">size_t</span> i = <span class="hljs-number">0</span>; i < CIE_XYZ_COUNT; i++) {</span>
|
||||
<span class="line"> <span class="hljs-comment">// Current wavelength</span></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> w = CIE_XYZ_START + i;</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> w = CIE_XYZ_START + i;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// Find most appropriate CIE XYZ sample for the wavelength</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">auto</span> sample = <span class="hljs-built_in">findSample</span>(samples, w);</span>
|
||||
<span class="line"> <span class="hljs-keyword">auto</span> sample = findSample(samples, w);</span>
|
||||
<span class="line"> <span class="hljs-comment">// Compute Fresnel reflectance at normal incidence</span></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> f0 = <span class="hljs-built_in">fresnel</span>(sample);</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> f0 = fresnel(sample);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// We need to multiply by the spectral power distribution of the illuminant</span></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> d65 = <span class="hljs-built_in">illuminantD65</span>(w);</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> d65 = illuminantD65(w);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> xyz += f0 * CIE_XYZ[i] * d65;</span>
|
||||
<span class="line"> y += CIE_XYZ[i].y * d65;</span>
|
||||
@@ -3552,10 +3552,10 @@ Our implementation is presented in <a href="#listing_specularcolorimpl">listing&
|
||||
<span class="line"> <span class="hljs-comment">// Normalize so that 100% reflectance at every wavelength yields Y=1</span></span>
|
||||
<span class="line"> xyz /= y;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> float3 linear = <span class="hljs-built_in">XYZ_to_sRGB</span>(xyz);</span>
|
||||
<span class="line"> float3 linear = XYZ_to_sRGB(xyz);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// Normalize out-of-gamut values</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">if</span> (<span class="hljs-built_in">any</span>(<span class="hljs-built_in">greaterThan</span>(linear, float3{<span class="hljs-number">1.0f</span>}))) linear *= <span class="hljs-number">1.0f</span> / <span class="hljs-built_in">max</span>(linear);</span>
|
||||
<span class="line"> <span class="hljs-keyword">if</span> (any(greaterThan(linear, float3{<span class="hljs-number">1.0f</span>}))) linear *= <span class="hljs-number">1.0f</span> / max(linear);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> linear;</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_specularcolorimpl"> </a><b style="font-style:normal;">Listing 46:</b> C++ implementation to compute the base color of a metallic surface from spectral data</div></center>
|
||||
@@ -3735,47 +3735,47 @@ l &= \{ cos\phi sin\theta,sin\phi sin\theta,cos\theta \}
|
||||
<pre class="listing tilde"><code><span class="line">vec2f hammersley(uint i, <span class="hljs-built_in">float</span> numSamples) {</span>
|
||||
<span class="line"> uint bits = i;</span>
|
||||
<span class="line"> bits = (bits << <span class="hljs-string">16) | (bits >> 16</span>);</span>
|
||||
<span class="line"> bits = ((bits & <span class="hljs-number">0</span>x55555555) << <span class="hljs-number">1</span>) | ((bits & <span class="hljs-number">0</span>xAAAAAAAA) >> <span class="hljs-number">1</span>);</span>
|
||||
<span class="line"> bits = ((bits & <span class="hljs-number">0</span>x33333333) << <span class="hljs-number">2</span>) | ((bits & <span class="hljs-number">0</span>xCCCCCCCC) >> <span class="hljs-number">2</span>);</span>
|
||||
<span class="line"> bits = ((bits & <span class="hljs-number">0</span>x0F0F0F0F) << <span class="hljs-number">4</span>) | ((bits & <span class="hljs-number">0</span>xF0F0F0F0) >> <span class="hljs-number">4</span>);</span>
|
||||
<span class="line"> bits = ((bits & <span class="hljs-number">0</span>x00FF00FF) << <span class="hljs-number">8</span>) | ((bits & <span class="hljs-number">0</span>xFF00FF00) >> <span class="hljs-number">8</span>);</span>
|
||||
<span class="line"> return vec2f(i / numSamples, bits / exp2(<span class="hljs-number">32</span>));</span>
|
||||
<span class="line"> bits = ((bits & 0x55555555) << <span class="hljs-string">1) | ((bits & 0xAAAAAAAA) >> 1</span>);</span>
|
||||
<span class="line"> bits = ((bits & 0x33333333) << <span class="hljs-string">2) | ((bits & 0xCCCCCCCC) >> 2</span>);</span>
|
||||
<span class="line"> bits = ((bits & 0x0F0F0F0F) << <span class="hljs-string">4) | ((bits & 0xF0F0F0F0) >> 4</span>);</span>
|
||||
<span class="line"> bits = ((bits & 0x00FF00FF) << <span class="hljs-string">8) | ((bits & 0xFF00FF00) >> 8</span>);</span>
|
||||
<span class="line"> <span class="hljs-built_in">return</span> vec2f(i / numSamples, bits / exp2(32));</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde">C++ implementation of a Hammersley sequence generator</div></center>
|
||||
<a class="target" name="precomputinglforimage-basedlighting"> </a><a class="target" name="annex/precomputinglforimage-basedlighting"> </a><a class="target" name="toc9.5"> </a><h2 id="precomputing-l-for-image-based-lighting"><a class="header" href="#precomputing-l-for-image-based-lighting">Precomputing L for image-based lighting</a></h2>
|
||||
<p>
|
||||
<p>The term ( L_{DFG} ) is only dependent on ( \NoV ). Below, the normal is arbitrarily set to ( n=\left[0, 0, 1\right] ) and (v) is chosen to satisfy ( \NoV ). The vector ( h_i ) is the ( D_{GGX}(\alpha) ) important direction sample (i).</p>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-type">float</span> <span class="hljs-title function_">GDFG</span><span class="hljs-params">(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> NoL, <span class="hljs-type">float</span> a)</span> {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">a2</span> <span class="hljs-operator">=</span> a * a;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">GGXL</span> <span class="hljs-operator">=</span> NoV * sqrt((-NoL * a2 + NoL) * NoL + a2);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">GGXV</span> <span class="hljs-operator">=</span> NoL * sqrt((-NoV * a2 + NoV) * NoV + a2);</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-type">float</span> GDFG(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> NoL, <span class="hljs-type">float</span> a) {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> a2 = a * a;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> GGXL = NoV * <span class="hljs-built_in">sqrt</span>((-NoL * a2 + NoL) * NoL + a2);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> GGXV = NoL * <span class="hljs-built_in">sqrt</span>((-NoV * a2 + NoV) * NoV + a2);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> (<span class="hljs-number">2</span> * NoL) / (GGXV + GGXL);</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line">float2 <span class="hljs-title function_">DFG</span><span class="hljs-params">(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> a)</span> {</span>
|
||||
<span class="line">float2 DFG(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> a) {</span>
|
||||
<span class="line"> float3 V;</span>
|
||||
<span class="line"> V.x = sqrt(<span class="hljs-number">1.0f</span> - NoV*NoV);</span>
|
||||
<span class="line"> V.y = <span class="hljs-number">0.0f</span>;</span>
|
||||
<span class="line"> V.x = <span class="hljs-built_in">sqrt</span>(<span class="hljs-number">1.0</span>f - NoV*NoV);</span>
|
||||
<span class="line"> V.y = <span class="hljs-number">0.0</span>f;</span>
|
||||
<span class="line"> V.z = NoV;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-type">float2</span> <span class="hljs-variable">r</span> <span class="hljs-operator">=</span> <span class="hljs-number">0.0f</span>;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-type">uint</span> <span class="hljs-variable">i</span> <span class="hljs-operator">=</span> <span class="hljs-number">0</span>; i < sampleCount; i++) {</span>
|
||||
<span class="line"> <span class="hljs-type">float2</span> <span class="hljs-variable">Xi</span> <span class="hljs-operator">=</span> hammersley(i, sampleCount);</span>
|
||||
<span class="line"> <span class="hljs-type">float3</span> <span class="hljs-variable">H</span> <span class="hljs-operator">=</span> importanceSampleGGX(Xi, a, N);</span>
|
||||
<span class="line"> <span class="hljs-type">float3</span> <span class="hljs-variable">L</span> <span class="hljs-operator">=</span> <span class="hljs-number">2.0f</span> * dot(V, H) * H - V;</span>
|
||||
<span class="line"> float2 r = <span class="hljs-number">0.0</span>f;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-type">uint</span> i = <span class="hljs-number">0</span>; i < sampleCount; i++) {</span>
|
||||
<span class="line"> float2 Xi = hammersley(i, sampleCount);</span>
|
||||
<span class="line"> float3 H = importanceSampleGGX(Xi, a, N);</span>
|
||||
<span class="line"> float3 L = <span class="hljs-number">2.0</span>f * <span class="hljs-built_in">dot</span>(V, H) * H - V;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">VoH</span> <span class="hljs-operator">=</span> saturate(dot(V, H));</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">NoL</span> <span class="hljs-operator">=</span> saturate(L.z);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">NoH</span> <span class="hljs-operator">=</span> saturate(H.z);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> VoH = saturate(<span class="hljs-built_in">dot</span>(V, H));</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> NoL = saturate(L.z);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> NoH = saturate(H.z);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-keyword">if</span> (NoL > <span class="hljs-number">0.0f</span>) {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">G</span> <span class="hljs-operator">=</span> GDFG(NoV, NoL, a);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">Gv</span> <span class="hljs-operator">=</span> G * VoH / NoH;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">Fc</span> <span class="hljs-operator">=</span> pow(<span class="hljs-number">1</span> - VoH, <span class="hljs-number">5.0f</span>);</span>
|
||||
<span class="line"> <span class="hljs-keyword">if</span> (NoL > <span class="hljs-number">0.0</span>f) {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> G = GDFG(NoV, NoL, a);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> Gv = G * VoH / NoH;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> Fc = <span class="hljs-built_in">pow</span>(<span class="hljs-number">1</span> - VoH, <span class="hljs-number">5.0</span>f);</span>
|
||||
<span class="line"> r.x += Gv * (<span class="hljs-number">1</span> - Fc);</span>
|
||||
<span class="line"> r.y += Gv * Fc;</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> r * (<span class="hljs-number">1.0f</span> / sampleCount);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> r * (<span class="hljs-number">1.0</span>f / sampleCount);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde">C++ implementation of the \( L_{DFG} \) term</div></center>
|
||||
<a class="target" name="sphericalharmonics"> </a><a class="target" name="annex/sphericalharmonics"> </a><a class="target" name="toc9.6"> </a><h2 id="spherical-harmonics"><a class="header" href="#spherical-harmonics">Spherical Harmonics</a></h2>
|
||||
<p>
|
||||
@@ -3851,56 +3851,56 @@ sin(m \phi + \phi) &= sin(m \phi) cos(\phi) + cos(m \phi) sin(\phi) \Leftrightar
|
||||
\end{align*}$$
|
||||
</p><p>
|
||||
<a href="#listing_nonnormalizedshbasis">Listing 47</a> shows the C++ code to compute the non-normalized SH basis \(\frac{y^m_l(s)}{\sqrt{2} K^m_l}\):
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">static</span> <span class="hljs-keyword">inline</span> <span class="hljs-type">size_t</span> <span class="hljs-title">SHindex</span><span class="hljs-params">(<span class="hljs-type">ssize_t</span> m, <span class="hljs-type">size_t</span> l)</span> </span>{</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-keyword">static</span> <span class="hljs-keyword">inline</span> <span class="hljs-keyword">size_t</span> <span class="hljs-title">SHindex</span><span class="hljs-params">(<span class="hljs-keyword">ssize_t</span> m, <span class="hljs-keyword">size_t</span> l)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> l * (l + <span class="hljs-number">1</span>) + m;</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-type">void</span> <span class="hljs-title">computeShBasis</span><span class="hljs-params">(</span>
|
||||
<span class="line"> <span class="hljs-type">double</span>* <span class="hljs-type">const</span> SHb,</span>
|
||||
<span class="line"> <span class="hljs-type">size_t</span> numBands,</span>
|
||||
<span class="line"> <span class="hljs-type">const</span> vec3& s)</span></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">void</span> <span class="hljs-title">computeShBasis</span><span class="hljs-params">(</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span>* <span class="hljs-keyword">const</span> SHb,</span>
|
||||
<span class="line"> <span class="hljs-keyword">size_t</span> numBands,</span>
|
||||
<span class="line"> <span class="hljs-keyword">const</span> vec3& s)</span></span>
|
||||
<span class="line"></span>{</span>
|
||||
<span class="line"> <span class="hljs-comment">// handle m=0 separately, since it produces only one coefficient</span></span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Pml_2 = <span class="hljs-number">0</span>;</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Pml_1 = <span class="hljs-number">1</span>;</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Pml_2 = <span class="hljs-number">0</span>;</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Pml_1 = <span class="hljs-number">1</span>;</span>
|
||||
<span class="line"> SHb[<span class="hljs-number">0</span>] = Pml_1;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-type">ssize_t</span> l = <span class="hljs-number">1</span>; l < numBands; l++) {</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Pml = ((<span class="hljs-number">2</span> * l - <span class="hljs-number">1</span>) * Pml_1 * s.z - (l - <span class="hljs-number">1</span>) * Pml_2) / l;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-keyword">ssize_t</span> l = <span class="hljs-number">1</span>; l < numBands; l++) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Pml = ((<span class="hljs-number">2</span> * l - <span class="hljs-number">1</span>) * Pml_1 * s.z - (l - <span class="hljs-number">1</span>) * Pml_2) / l;</span>
|
||||
<span class="line"> Pml_2 = Pml_1;</span>
|
||||
<span class="line"> Pml_1 = Pml;</span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>(<span class="hljs-number">0</span>, l)] = Pml;</span>
|
||||
<span class="line"> SHb[SHindex(<span class="hljs-number">0</span>, l)] = Pml;</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Pmm = <span class="hljs-number">1</span>;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-type">ssize_t</span> m = <span class="hljs-number">1</span>; m < numBands ; m++) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Pmm = <span class="hljs-number">1</span>;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-keyword">ssize_t</span> m = <span class="hljs-number">1</span>; m < numBands ; m++) {</span>
|
||||
<span class="line"> Pmm = (<span class="hljs-number">1</span> - <span class="hljs-number">2</span> * m) * Pmm;</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Pml_2 = Pmm;</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Pml_1 = (<span class="hljs-number">2</span> * m + <span class="hljs-number">1</span>)*Pmm*s.z;</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Pml_2 = Pmm;</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Pml_1 = (<span class="hljs-number">2</span> * m + <span class="hljs-number">1</span>)*Pmm*s.z;</span>
|
||||
<span class="line"> <span class="hljs-comment">// l == m</span></span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>(-m, m)] = Pml_2;</span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>( m, m)] = Pml_2;</span>
|
||||
<span class="line"> SHb[SHindex(-m, m)] = Pml_2;</span>
|
||||
<span class="line"> SHb[SHindex( m, m)] = Pml_2;</span>
|
||||
<span class="line"> <span class="hljs-keyword">if</span> (m + <span class="hljs-number">1</span> < numBands) {</span>
|
||||
<span class="line"> <span class="hljs-comment">// l == m+1</span></span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>(-m, m + <span class="hljs-number">1</span>)] = Pml_1;</span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>( m, m + <span class="hljs-number">1</span>)] = Pml_1;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-type">ssize_t</span> l = m + <span class="hljs-number">2</span>; l < numBands; l++) {</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Pml = ((<span class="hljs-number">2</span> * l - <span class="hljs-number">1</span>) * Pml_1 * s.z - (l + m - <span class="hljs-number">1</span>) * Pml_2)</span>
|
||||
<span class="line"> SHb[SHindex(-m, m + <span class="hljs-number">1</span>)] = Pml_1;</span>
|
||||
<span class="line"> SHb[SHindex( m, m + <span class="hljs-number">1</span>)] = Pml_1;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-keyword">ssize_t</span> l = m + <span class="hljs-number">2</span>; l < numBands; l++) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Pml = ((<span class="hljs-number">2</span> * l - <span class="hljs-number">1</span>) * Pml_1 * s.z - (l + m - <span class="hljs-number">1</span>) * Pml_2)</span>
|
||||
<span class="line"> / (l - m);</span>
|
||||
<span class="line"> Pml_2 = Pml_1;</span>
|
||||
<span class="line"> Pml_1 = Pml;</span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>(-m, l)] = Pml;</span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>( m, l)] = Pml;</span>
|
||||
<span class="line"> SHb[SHindex(-m, l)] = Pml;</span>
|
||||
<span class="line"> SHb[SHindex( m, l)] = Pml;</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Cm = s.x;</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Sm = s.y;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-type">ssize_t</span> m = <span class="hljs-number">1</span>; m <= numBands ; m++) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-type">ssize_t</span> l = m; l < numBands ; l++) {</span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>(-m, l)] *= Sm;</span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>( m, l)] *= Cm;</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Cm = s.x;</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Sm = s.y;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-keyword">ssize_t</span> m = <span class="hljs-number">1</span>; m <= numBands ; m++) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-keyword">ssize_t</span> l = m; l < numBands ; l++) {</span>
|
||||
<span class="line"> SHb[SHindex(-m, l)] *= Sm;</span>
|
||||
<span class="line"> SHb[SHindex( m, l)] *= Cm;</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Cm1 = Cm * s.x - Sm * s.y;</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Sm1 = Sm * s.x + Cm * s.y;</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Cm1 = Cm * s.x - Sm * s.y;</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Sm1 = Sm * s.x + Cm * s.y;</span>
|
||||
<span class="line"> Cm = Cm1;</span>
|
||||
<span class="line"> Sm = Sm1;</span>
|
||||
<span class="line"> }</span>
|
||||
@@ -3979,10 +3979,10 @@ $$\begin{equation}
|
||||
\end{equation}$$
|
||||
</p><p>
|
||||
Here is the C++ code to compute \(\hat{C}_l\):
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">static</span> <span class="hljs-type">double</span> <span class="hljs-title">factorial</span><span class="hljs-params">(<span class="hljs-type">size_t</span> n, <span class="hljs-type">size_t</span> d = <span class="hljs-number">1</span>)</span></span>;</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-keyword">static</span> <span class="hljs-keyword">double</span> <span class="hljs-title">factorial</span><span class="hljs-params">(<span class="hljs-keyword">size_t</span> n, <span class="hljs-keyword">size_t</span> d = <span class="hljs-number">1</span>)</span></span>;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-comment">// < cos(theta) > SH coefficients pre-multiplied by 1 / K(0,l)</span></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-type">double</span> <span class="hljs-title">computeTruncatedCosSh</span><span class="hljs-params">(<span class="hljs-type">size_t</span> l)</span> </span>{</span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">double</span> <span class="hljs-title">computeTruncatedCosSh</span><span class="hljs-params">(<span class="hljs-keyword">size_t</span> l)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">if</span> (l == <span class="hljs-number">0</span>) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> M_PI;</span>
|
||||
<span class="line"> } <span class="hljs-keyword">else</span> <span class="hljs-keyword">if</span> (l == <span class="hljs-number">1</span>) {</span>
|
||||
@@ -3990,17 +3990,17 @@ Here is the C++ code to compute \(\hat{C}_l\):
|
||||
<span class="line"> } <span class="hljs-keyword">else</span> <span class="hljs-keyword">if</span> (l & <span class="hljs-number">1</span>) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">0</span>;</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line"> <span class="hljs-type">const</span> <span class="hljs-type">size_t</span> l_2 = l / <span class="hljs-number">2</span>;</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> A0 = ((l_2 & <span class="hljs-number">1</span>) ? <span class="hljs-number">1.0</span> : <span class="hljs-number">-1.0</span>) / ((l + <span class="hljs-number">2</span>) * (l - <span class="hljs-number">1</span>));</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> A1 = <span class="hljs-built_in">factorial</span>(l, l_2) / (<span class="hljs-built_in">factorial</span>(l_2) * (<span class="hljs-number">1</span> << l));</span>
|
||||
<span class="line"> <span class="hljs-keyword">const</span> <span class="hljs-keyword">size_t</span> l_2 = l / <span class="hljs-number">2</span>;</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> A0 = ((l_2 & <span class="hljs-number">1</span>) ? <span class="hljs-number">1.0</span> : <span class="hljs-number">-1.0</span>) / ((l + <span class="hljs-number">2</span>) * (l - <span class="hljs-number">1</span>));</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> A1 = factorial(l, l_2) / (factorial(l_2) * (<span class="hljs-number">1</span> << l));</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">2</span> * M_PI * A0 * A1;</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-comment">// returns n! / d!</span></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-type">double</span> <span class="hljs-title">factorial</span><span class="hljs-params">(<span class="hljs-type">size_t</span> n, <span class="hljs-type">size_t</span> d )</span> </span>{</span>
|
||||
<span class="line"> d = std::<span class="hljs-built_in">max</span>(<span class="hljs-built_in">size_t</span>(<span class="hljs-number">1</span>), d);</span>
|
||||
<span class="line"> n = std::<span class="hljs-built_in">max</span>(<span class="hljs-built_in">size_t</span>(<span class="hljs-number">1</span>), n);</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> r = <span class="hljs-number">1.0</span>;</span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">double</span> <span class="hljs-title">factorial</span><span class="hljs-params">(<span class="hljs-keyword">size_t</span> n, <span class="hljs-keyword">size_t</span> d )</span> </span>{</span>
|
||||
<span class="line"> d = <span class="hljs-built_in">std</span>::max(<span class="hljs-keyword">size_t</span>(<span class="hljs-number">1</span>), d);</span>
|
||||
<span class="line"> n = <span class="hljs-built_in">std</span>::max(<span class="hljs-keyword">size_t</span>(<span class="hljs-number">1</span>), n);</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> r = <span class="hljs-number">1.0</span>;</span>
|
||||
<span class="line"> <span class="hljs-keyword">if</span> (n == d) {</span>
|
||||
<span class="line"> <span class="hljs-comment">// intentionally left blank</span></span>
|
||||
<span class="line"> } <span class="hljs-keyword">else</span> <span class="hljs-keyword">if</span> (n > d) {</span>
|
||||
|
||||
+1
-1
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -93,7 +93,6 @@ set(SRCS
|
||||
src/MorphTargetBuffer.cpp
|
||||
src/PostProcessManager.cpp
|
||||
src/ProgramSpecialization.cpp
|
||||
src/LocalProgramCache.cpp
|
||||
src/RenderPass.cpp
|
||||
src/RenderPrimitive.cpp
|
||||
src/RenderTarget.cpp
|
||||
@@ -187,7 +186,6 @@ set(PRIVATE_HDRS
|
||||
src/MaterialCache.h
|
||||
src/MaterialDefinition.h
|
||||
src/MaterialParser.h
|
||||
src/LocalProgramCache.h
|
||||
src/MaterialInstanceManager.h
|
||||
src/PIDController.h
|
||||
src/PostProcessManager.h
|
||||
|
||||
+152
-153
@@ -564,171 +564,170 @@ endif()
|
||||
# ==================================================================================================
|
||||
# Test
|
||||
# ==================================================================================================
|
||||
if (FILAMENT_BUILD_TESTING)
|
||||
option(INSTALL_BACKEND_TEST "Install the backend test library so it can be consumed on iOS" OFF)
|
||||
option(INSTALL_BACKEND_TEST "Install the backend test library so it can be consumed on iOS" OFF)
|
||||
|
||||
if (APPLE OR LINUX)
|
||||
set(BACKEND_TEST_SRC
|
||||
test/BackendTest.cpp
|
||||
test/ShaderGenerator.cpp
|
||||
test/TrianglePrimitive.cpp
|
||||
test/Arguments.cpp
|
||||
test/ImageExpectations.cpp
|
||||
test/Lifetimes.cpp
|
||||
test/PlatformRunner.cpp
|
||||
test/Shader.cpp
|
||||
test/SharedShaders.cpp
|
||||
test/Skip.cpp
|
||||
test/test_Autoresolve.cpp
|
||||
test/test_FeedbackLoops.cpp
|
||||
test/test_Blit.cpp
|
||||
test/test_MissingRequiredAttributes.cpp
|
||||
test/test_ReadPixels.cpp
|
||||
test/test_ReadTexture.cpp
|
||||
test/test_BufferUpdates.cpp
|
||||
test/test_Callbacks.cpp
|
||||
test/test_JobQueue.cpp
|
||||
test/test_MemoryMappedBuffer.cpp
|
||||
test/test_MsaaSwapChain.cpp
|
||||
test/test_MRT.cpp
|
||||
test/test_PushConstants.cpp
|
||||
test/test_LoadImage.cpp
|
||||
test/test_StencilBuffer.cpp
|
||||
test/test_Scissor.cpp
|
||||
test/test_MipLevels.cpp
|
||||
test/test_Handles.cpp
|
||||
test/test_CircularBuffer.cpp
|
||||
test/test_CommandBufferQueue.cpp
|
||||
test/test_Template.cpp
|
||||
test/test_Platform.cpp
|
||||
if (APPLE OR LINUX)
|
||||
set(BACKEND_TEST_SRC
|
||||
test/BackendTest.cpp
|
||||
test/ShaderGenerator.cpp
|
||||
test/TrianglePrimitive.cpp
|
||||
test/Arguments.cpp
|
||||
test/ImageExpectations.cpp
|
||||
test/Lifetimes.cpp
|
||||
test/PlatformRunner.cpp
|
||||
test/Shader.cpp
|
||||
test/SharedShaders.cpp
|
||||
test/Skip.cpp
|
||||
test/test_Autoresolve.cpp
|
||||
test/test_FeedbackLoops.cpp
|
||||
test/test_Blit.cpp
|
||||
test/test_MissingRequiredAttributes.cpp
|
||||
test/test_ReadPixels.cpp
|
||||
test/test_ReadTexture.cpp
|
||||
test/test_BufferUpdates.cpp
|
||||
test/test_Callbacks.cpp
|
||||
test/test_JobQueue.cpp
|
||||
test/test_MemoryMappedBuffer.cpp
|
||||
test/test_MsaaSwapChain.cpp
|
||||
test/test_MRT.cpp
|
||||
test/test_PushConstants.cpp
|
||||
test/test_LoadImage.cpp
|
||||
test/test_StencilBuffer.cpp
|
||||
test/test_Scissor.cpp
|
||||
test/test_MipLevels.cpp
|
||||
test/test_Handles.cpp
|
||||
test/test_CircularBuffer.cpp
|
||||
test/test_CommandBufferQueue.cpp
|
||||
test/test_Template.cpp
|
||||
)
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_WebGPUAsyncTaskCounter.cpp
|
||||
test/test_WebGPUComposeSwizzle.cpp)
|
||||
endif()
|
||||
if (APPLE)
|
||||
# Metal-specific tests
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_MetalBlitter.mm
|
||||
)
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_WebGPUAsyncTaskCounter.cpp
|
||||
test/test_WebGPUComposeSwizzle.cpp)
|
||||
endif()
|
||||
if (APPLE)
|
||||
# Metal-specific tests
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_MetalBlitter.mm
|
||||
)
|
||||
endif()
|
||||
set(BACKEND_TEST_LIBS
|
||||
absl::str_format
|
||||
backend
|
||||
endif()
|
||||
set(BACKEND_TEST_LIBS
|
||||
absl::str_format
|
||||
backend
|
||||
getopt
|
||||
gtest
|
||||
imageio
|
||||
filamat
|
||||
SPIRV
|
||||
spirv-cross-glsl)
|
||||
# Create input/output directories for test result images.
|
||||
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/images/actual_images)
|
||||
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/images/diff_images)
|
||||
file(COPY test/expected_images DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/images)
|
||||
endif()
|
||||
|
||||
# TODO: Disabling IOS test due to breakage wrt glslang update
|
||||
if (APPLE AND NOT IOS)
|
||||
# TODO: we should expand this test to Linux and other platforms.
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_RenderExternalImage.cpp)
|
||||
add_library(backend_test STATIC ${BACKEND_TEST_SRC})
|
||||
target_link_libraries(backend_test PUBLIC ${BACKEND_TEST_LIBS})
|
||||
target_compile_options(backend_test PRIVATE "-fobjc-arc")
|
||||
|
||||
set(BACKEND_TEST_DEPS
|
||||
OSDependent
|
||||
SPIRV
|
||||
SPIRV-Tools
|
||||
SPIRV-Tools-opt
|
||||
backend_test
|
||||
getopt
|
||||
gtest
|
||||
imageio
|
||||
filamat
|
||||
SPIRV
|
||||
spirv-cross-glsl)
|
||||
# Create input/output directories for test result images.
|
||||
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/images/actual_images)
|
||||
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/images/diff_images)
|
||||
file(COPY test/expected_images DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/images)
|
||||
glslang
|
||||
spirv-cross-core
|
||||
spirv-cross-glsl
|
||||
spirv-cross-msl)
|
||||
|
||||
if (NOT IOS)
|
||||
target_link_libraries(backend_test PRIVATE image imageio)
|
||||
list(APPEND BACKEND_TEST_DEPS image)
|
||||
endif()
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
target_link_libraries(backend_test PRIVATE webgpu_dawn dawncpp_headers)
|
||||
list(APPEND BACKEND_TEST_DEPS webgpu_dawn dawncpp_headers)
|
||||
endif()
|
||||
|
||||
# TODO: Disabling IOS test due to breakage wrt glslang update
|
||||
if (APPLE AND NOT IOS)
|
||||
# TODO: we should expand this test to Linux and other platforms.
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_RenderExternalImage.cpp)
|
||||
add_library(backend_test STATIC ${BACKEND_TEST_SRC})
|
||||
target_link_libraries(backend_test PUBLIC ${BACKEND_TEST_LIBS})
|
||||
target_compile_options(backend_test PRIVATE "-fobjc-arc")
|
||||
set(BACKEND_TEST_COMBINED_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/libbackendtest_combined.a")
|
||||
combine_static_libs(backend_test "${BACKEND_TEST_COMBINED_OUTPUT}" "${BACKEND_TEST_DEPS}")
|
||||
|
||||
set(BACKEND_TEST_DEPS
|
||||
OSDependent
|
||||
SPIRV
|
||||
SPIRV-Tools
|
||||
SPIRV-Tools-opt
|
||||
backend_test
|
||||
getopt
|
||||
gtest
|
||||
glslang
|
||||
spirv-cross-core
|
||||
spirv-cross-glsl
|
||||
spirv-cross-msl)
|
||||
set(BACKEND_TEST_LIB_NAME ${CMAKE_STATIC_LIBRARY_PREFIX}backend_test${CMAKE_STATIC_LIBRARY_SUFFIX})
|
||||
|
||||
if (NOT IOS)
|
||||
target_link_libraries(backend_test PRIVATE image imageio)
|
||||
list(APPEND BACKEND_TEST_DEPS image)
|
||||
endif()
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
target_link_libraries(backend_test PRIVATE webgpu_dawn dawncpp_headers)
|
||||
list(APPEND BACKEND_TEST_DEPS webgpu_dawn dawncpp_headers)
|
||||
endif()
|
||||
|
||||
set(BACKEND_TEST_COMBINED_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/libbackendtest_combined.a")
|
||||
combine_static_libs(backend_test "${BACKEND_TEST_COMBINED_OUTPUT}" "${BACKEND_TEST_DEPS}")
|
||||
|
||||
set(BACKEND_TEST_LIB_NAME ${CMAKE_STATIC_LIBRARY_PREFIX}backend_test${CMAKE_STATIC_LIBRARY_SUFFIX})
|
||||
|
||||
if (INSTALL_BACKEND_TEST)
|
||||
install(FILES "${BACKEND_TEST_COMBINED_OUTPUT}" DESTINATION lib/${DIST_DIR} RENAME ${BACKEND_TEST_LIB_NAME})
|
||||
install(FILES test/PlatformRunner.h DESTINATION include/backend_test)
|
||||
endif()
|
||||
|
||||
set_target_properties(backend_test PROPERTIES FOLDER Tests)
|
||||
|
||||
if (APPLE AND NOT IOS)
|
||||
add_executable(backend_test_mac test/mac_runner.mm)
|
||||
target_link_libraries(backend_test_mac PRIVATE "-framework Metal -framework AppKit -framework QuartzCore")
|
||||
# Because each test case is a separate file, the -force_load flag is necessary to prevent the
|
||||
# linker from removing "unused" symbols.
|
||||
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
|
||||
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
|
||||
|
||||
# This is needed after XCode 15.3
|
||||
set_target_properties(backend_test_mac PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
set_target_properties(backend_test_mac PROPERTIES INSTALL_RPATH /usr/local/lib)
|
||||
endif()
|
||||
if (INSTALL_BACKEND_TEST)
|
||||
install(FILES "${BACKEND_TEST_COMBINED_OUTPUT}" DESTINATION lib/${DIST_DIR} RENAME ${BACKEND_TEST_LIB_NAME})
|
||||
install(FILES test/PlatformRunner.h DESTINATION include/backend_test)
|
||||
endif()
|
||||
|
||||
if (LINUX)
|
||||
add_executable(backend_test_linux test/linux_runner.cpp ${BACKEND_TEST_SRC})
|
||||
target_link_libraries(backend_test_linux PRIVATE ${BACKEND_TEST_LIBS})
|
||||
set_target_properties(backend_test_linux PROPERTIES FOLDER Tests)
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
target_link_libraries(backend_test_linux PRIVATE webgpu_dawn dawncpp_headers)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Compute tests
|
||||
#
|
||||
#if (NOT IOS AND NOT WEBGL)
|
||||
#
|
||||
#add_executable(compute_test
|
||||
# test/ComputeTest.cpp
|
||||
# test/Arguments.cpp
|
||||
# test/test_ComputeBasic.cpp
|
||||
# )
|
||||
#
|
||||
#target_link_libraries(compute_test PRIVATE
|
||||
# backend
|
||||
# getopt
|
||||
# gtest
|
||||
# )
|
||||
#
|
||||
#set_target_properties(compute_test PROPERTIES FOLDER Tests)
|
||||
#
|
||||
#endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Metal utils tests
|
||||
set_target_properties(backend_test PROPERTIES FOLDER Tests)
|
||||
|
||||
if (APPLE AND NOT IOS)
|
||||
add_executable(metal_utils_test test/MetalTest.mm)
|
||||
add_executable(backend_test_mac test/mac_runner.mm)
|
||||
target_link_libraries(backend_test_mac PRIVATE "-framework Metal -framework AppKit -framework QuartzCore")
|
||||
# Because each test case is a separate file, the -force_load flag is necessary to prevent the
|
||||
# linker from removing "unused" symbols.
|
||||
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
|
||||
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
|
||||
|
||||
target_compile_options(metal_utils_test PRIVATE "-fobjc-arc")
|
||||
|
||||
target_link_libraries(metal_utils_test PRIVATE
|
||||
backend
|
||||
getopt
|
||||
gtest
|
||||
)
|
||||
|
||||
set_target_properties(metal_utils_test PROPERTIES FOLDER Tests)
|
||||
# This is needed after XCode 15.3
|
||||
set_target_properties(backend_test_mac PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
set_target_properties(backend_test_mac PROPERTIES INSTALL_RPATH /usr/local/lib)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (LINUX)
|
||||
add_executable(backend_test_linux test/linux_runner.cpp ${BACKEND_TEST_SRC})
|
||||
target_link_libraries(backend_test_linux PRIVATE ${BACKEND_TEST_LIBS})
|
||||
set_target_properties(backend_test_linux PROPERTIES FOLDER Tests)
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
target_link_libraries(backend_test_linux PRIVATE webgpu_dawn dawncpp_headers)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Compute tests
|
||||
#
|
||||
#if (NOT IOS AND NOT WEBGL)
|
||||
#
|
||||
#add_executable(compute_test
|
||||
# test/ComputeTest.cpp
|
||||
# test/Arguments.cpp
|
||||
# test/test_ComputeBasic.cpp
|
||||
# )
|
||||
#
|
||||
#target_link_libraries(compute_test PRIVATE
|
||||
# backend
|
||||
# getopt
|
||||
# gtest
|
||||
# )
|
||||
#
|
||||
#set_target_properties(compute_test PROPERTIES FOLDER Tests)
|
||||
#
|
||||
#endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Metal utils tests
|
||||
|
||||
if (APPLE AND NOT IOS)
|
||||
|
||||
add_executable(metal_utils_test test/MetalTest.mm)
|
||||
|
||||
target_compile_options(metal_utils_test PRIVATE "-fobjc-arc")
|
||||
|
||||
target_link_libraries(metal_utils_test PRIVATE
|
||||
backend
|
||||
getopt
|
||||
gtest
|
||||
)
|
||||
|
||||
set_target_properties(metal_utils_test PROPERTIES FOLDER Tests)
|
||||
|
||||
endif()
|
||||
|
||||
@@ -1706,6 +1706,8 @@ enum class Workaround : uint16_t {
|
||||
DISABLE_DEPTH_PRECACHE_FOR_DEFAULT_MATERIAL,
|
||||
// Emulate an sRGB swapchain in shader code.
|
||||
EMULATE_SRGB_SWAPCHAIN,
|
||||
// Workaround for AMD Vulkan drivers on Windows crashing when SSR history is detached.
|
||||
BLIT_SSR_HISTORY,
|
||||
};
|
||||
|
||||
using StereoscopicType = Platform::StereoscopicType;
|
||||
|
||||
@@ -216,17 +216,6 @@ public:
|
||||
MULTIVIEW,
|
||||
};
|
||||
|
||||
/**
|
||||
* Types of device/driver information that can be queried from the platform.
|
||||
*/
|
||||
enum class DeviceInfoType {
|
||||
OPENGL_RENDERER, //!< glGetString(GL_RENDERER)
|
||||
OPENGL_VENDOR, //!< glGetString(GL_VENDOR)
|
||||
VULKAN_DEVICE_NAME, //!< VkPhysicalDeviceProperties::deviceName
|
||||
VULKAN_DRIVER_NAME, //!< VkPhysicalDeviceDriverProperties::driverName
|
||||
VULKAN_DRIVER_INFO, //!< VkPhysicalDeviceDriverProperties::driverInfo
|
||||
};
|
||||
|
||||
/**
|
||||
* This controls the priority level for GPU work scheduling, which helps prioritize the
|
||||
* submitted GPU work and enables preemption.
|
||||
@@ -327,7 +316,7 @@ public:
|
||||
*/
|
||||
StereoscopicType stereoscopicType = StereoscopicType::NONE;
|
||||
|
||||
/**
|
||||
/*
|
||||
* The number of eyes to render when stereoscopic rendering is enabled. Supported values are
|
||||
* between 1 and Engine::getMaxStereoscopicEyes() (inclusive).
|
||||
*/
|
||||
@@ -388,16 +377,6 @@ public:
|
||||
*/
|
||||
virtual int getOSVersion() const noexcept = 0;
|
||||
|
||||
/**
|
||||
* Queries device/driver information of the graphics API.
|
||||
* @param infoType the type of information to query.
|
||||
* @param driver a pointer to the current driver.
|
||||
* @return a CString containing the requested information.
|
||||
*/
|
||||
virtual utils::CString getDeviceInfo(DeviceInfoType infoType,
|
||||
Driver* UTILS_NULLABLE driver) const noexcept = 0;
|
||||
|
||||
|
||||
/**
|
||||
* Creates and initializes the low-level API (e.g. an OpenGL context or Vulkan instance),
|
||||
* then creates the concrete Driver.
|
||||
|
||||
@@ -52,9 +52,6 @@ protected:
|
||||
|
||||
~OpenGLPlatform() noexcept override;
|
||||
|
||||
utils::CString getDeviceInfo(DeviceInfoType infoType,
|
||||
Driver* UTILS_NULLABLE driver) const noexcept override;
|
||||
|
||||
public:
|
||||
struct ExternalTexture {
|
||||
unsigned int target; // GLenum target
|
||||
|
||||
@@ -38,7 +38,6 @@ public:
|
||||
|
||||
Driver* createDriver(void* sharedContext, const Platform::DriverConfig& driverConfig) override;
|
||||
int getOSVersion() const noexcept override { return 0; }
|
||||
utils::CString getDeviceInfo(DeviceInfoType, Driver*) const noexcept override { return {}; }
|
||||
|
||||
/**
|
||||
* Optionally initializes the Metal platform by acquiring resources necessary for rendering.
|
||||
|
||||
@@ -143,8 +143,6 @@ public:
|
||||
return 0;
|
||||
}
|
||||
|
||||
utils::CString getDeviceInfo(DeviceInfoType infoType, Driver* driver) const noexcept override;
|
||||
|
||||
// ----------------------------------------------------
|
||||
// ---------- Platform Customization options ----------
|
||||
struct Customization {
|
||||
@@ -177,12 +175,6 @@ public:
|
||||
* presentation. Default is true.
|
||||
*/
|
||||
bool transitionSwapChainImageLayoutForPresent = true;
|
||||
|
||||
/**
|
||||
* The number of frames before an unused framebuffer is evicted from the cache.
|
||||
* Default is 3.
|
||||
*/
|
||||
uint32_t timeBeforeEvictionFbo = 3;
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -46,9 +46,6 @@ public:
|
||||
~WebGPUPlatform() override = default;
|
||||
|
||||
[[nodiscard]] int getOSVersion() const noexcept final { return 0; }
|
||||
[[nodiscard]] utils::CString getDeviceInfo(DeviceInfoType, Driver*) const noexcept override {
|
||||
return {};
|
||||
}
|
||||
|
||||
[[nodiscard]] wgpu::Instance& getInstance() noexcept { return mInstance; }
|
||||
|
||||
|
||||
@@ -26,7 +26,6 @@ class PlatformNoop final : public Platform {
|
||||
public:
|
||||
|
||||
int getOSVersion() const noexcept final { return 0; }
|
||||
utils::CString getDeviceInfo(DeviceInfoType, Driver*) const noexcept override { return {}; }
|
||||
|
||||
~PlatformNoop() noexcept override = default;
|
||||
|
||||
|
||||
@@ -341,44 +341,7 @@ void GLDescriptorSet::bind(
|
||||
if (arg.handle) {
|
||||
GLTexture const* const t = handleAllocator.handle_cast<GLTexture*>(arg.handle);
|
||||
gl.bindTexture(unit, t->gl.target, t->gl.id, t->gl.external);
|
||||
SamplerParams params = arg.params;
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
// From https://registry.khronos.org/OpenGL-Refpages/es2.0/
|
||||
// GLES 2.0 will draw mipmapped samplers as black if the following conditions are not met:
|
||||
//
|
||||
// "...if the width or height of a texture image are not powers of two and either the
|
||||
// GL_TEXTURE_MIN_FILTER is set to one of the functions that requires mipmaps or the
|
||||
// GL_TEXTURE_WRAP_S or GL_TEXTURE_WRAP_T is not set to GL_CLAMP_TO_EDGE, then the
|
||||
// texture image unit will return (R, G, B, A) = (0, 0, 0, 1)."
|
||||
//
|
||||
// "If the texture has dimensions w × h , there are [floor(log2(max(w, h))) + 1] mipmap levels.
|
||||
// Level 0 is the original texture; level [floor(log2(max(w, h)))] is the final 1 × 1 mipmap."
|
||||
// "Suppose that a texture is accessed from a fragment shader or vertex shader and has set GL_TEXTURE_MIN_FILTER
|
||||
// to one of the functions that requires mipmaps. If either the dimensions of the texture images currently
|
||||
// defined (with previous calls to glTexImage2D, glCompressedTexImage2D, or glCopyTexImage2D) do not follow
|
||||
// the proper sequence for mipmaps (described above), or there are fewer texture images defined than are needed,
|
||||
// or the set of texture images were defined with different formats or types, then the texture image unit
|
||||
// will return (R, G, B, A) = (0, 0, 0, 1)."
|
||||
//
|
||||
// So we force the sampler to a valid state in those cases.
|
||||
auto isPowerOfTwo = [](uint32_t x) -> bool { return (x & (x - 1)) == 0 && x > 0; };
|
||||
bool textureIsPowerOfTwo = isPowerOfTwo(t->width) && isPowerOfTwo(t->height);
|
||||
|
||||
uint32_t requiredMipLevels = (std::floor(std::log2(std::max(t->width, std::max(t->height, t->depth)))) + 1);
|
||||
bool textureHasRequiredMipLevels = t->levels == requiredMipLevels;
|
||||
|
||||
bool samplerCanBeInvalid = params.filterMin > SamplerMinFilter::LINEAR;
|
||||
if (samplerCanBeInvalid && (!textureIsPowerOfTwo || !textureHasRequiredMipLevels)) {
|
||||
if (params.filterMin == SamplerMinFilter::NEAREST_MIPMAP_NEAREST
|
||||
|| params.filterMin == SamplerMinFilter::LINEAR_MIPMAP_NEAREST) {
|
||||
params.filterMin = SamplerMinFilter::NEAREST;
|
||||
} else {
|
||||
params.filterMin = SamplerMinFilter::LINEAR;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
SamplerParams const params = arg.params;
|
||||
glTexParameteri(t->gl.target, GL_TEXTURE_MIN_FILTER,
|
||||
(GLint)GLUtils::getTextureFilter(params.filterMin));
|
||||
glTexParameteri(t->gl.target, GL_TEXTURE_MAG_FILTER,
|
||||
|
||||
@@ -45,19 +45,6 @@ Driver* OpenGLPlatform::createDefaultDriver(OpenGLPlatform* platform,
|
||||
|
||||
OpenGLPlatform::~OpenGLPlatform() noexcept = default;
|
||||
|
||||
utils::CString OpenGLPlatform::getDeviceInfo(DeviceInfoType infoType,
|
||||
Driver* driver) const noexcept {
|
||||
switch (infoType) {
|
||||
case DeviceInfoType::OPENGL_RENDERER:
|
||||
return getRendererString(driver);
|
||||
case DeviceInfoType::OPENGL_VENDOR:
|
||||
return getVendorString(driver);
|
||||
default:
|
||||
FILAMENT_CHECK_POSTCONDITION(false) << "Unsupported DeviceInfoType for OpenGLPlatform";
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
utils::CString OpenGLPlatform::getVendorString(Driver const* driver) {
|
||||
auto const p = static_cast<OpenGLDriverBase const*>(driver);
|
||||
#if UTILS_HAS_RTTI
|
||||
|
||||
@@ -706,11 +706,10 @@ bool PlatformEGL::setExternalImage(ExternalImageHandleRef externalImage,
|
||||
// -----------------------------------------------------------------------------------------------
|
||||
|
||||
void PlatformEGL::initializeGlExtensions() noexcept {
|
||||
// We're guaranteed to be on an ES platform, since we're using EGL
|
||||
const char* const extensions = (const char*)glGetString(GL_EXTENSIONS);
|
||||
if (extensions) {
|
||||
GLUtils::unordered_string_set const glExtensions = GLUtils::split(extensions);
|
||||
ext.gl.OES_EGL_image_external_essl3 = glExtensions.has("GL_OES_EGL_image_external_essl3");
|
||||
}
|
||||
GLUtils::unordered_string_set const glExtensions = GLUtils::split(extensions);
|
||||
ext.gl.OES_EGL_image_external_essl3 = glExtensions.has("GL_OES_EGL_image_external_essl3");
|
||||
}
|
||||
|
||||
EGLContext PlatformEGL::getContextForType(ContextType const type) const noexcept {
|
||||
|
||||
@@ -29,12 +29,6 @@ using namespace bluevk;
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
std::shared_ptr<VulkanCmdFence> VulkanCmdFence::completed() noexcept {
|
||||
auto cmdFence = std::make_shared<VulkanCmdFence>(VK_NULL_HANDLE);
|
||||
cmdFence->mStatus = VK_SUCCESS;
|
||||
return cmdFence;
|
||||
}
|
||||
|
||||
FenceStatus VulkanCmdFence::wait(VkDevice device, uint64_t const timeout,
|
||||
std::chrono::steady_clock::time_point const until) {
|
||||
|
||||
|
||||
@@ -40,13 +40,6 @@ struct VulkanCmdFence {
|
||||
explicit VulkanCmdFence(VkFence fence) : mFence(fence) { }
|
||||
~VulkanCmdFence() = default;
|
||||
|
||||
// Creates a VulkanCmdFence with its status set to VK_SUCCESS. It holds
|
||||
// a null handle; it is assumed that any user of this object will avoid
|
||||
// using the fence handle directly if getStatus() returns VK_SUCCESS, as
|
||||
// in that case, it's likely the fence is being reused for other passes,
|
||||
// and is not in the expected state anyway.
|
||||
static std::shared_ptr<VulkanCmdFence> completed() noexcept;
|
||||
|
||||
void setStatus(VkResult const value) {
|
||||
std::lock_guard const l(mLock);
|
||||
mStatus = value;
|
||||
|
||||
@@ -277,11 +277,7 @@ private:
|
||||
fvkmemory::resource_ptr<VulkanSemaphore> mLastSubmit;
|
||||
|
||||
VkFence mLastFence = VK_NULL_HANDLE;
|
||||
// Start out with a completed fence, because if no commands have
|
||||
// been queued or submited, then by definition, all pending work
|
||||
// is complete.
|
||||
std::shared_ptr<VulkanCmdFence> mLastFenceStatus =
|
||||
VulkanCmdFence::completed();
|
||||
std::shared_ptr<VulkanCmdFence> mLastFenceStatus;
|
||||
|
||||
VkPipelineStageFlags mInjectedDependencyWaitStage = 0;
|
||||
};
|
||||
|
||||
@@ -121,6 +121,10 @@ public:
|
||||
return mPhysicalDeviceProperties.properties.vendorID;
|
||||
}
|
||||
|
||||
inline char const* getDriverName() const noexcept {
|
||||
return mDriverProperties.driverName;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches a list of pre-registered external formats for prewarming the Vulkan
|
||||
* pipeline cache.
|
||||
@@ -137,14 +141,6 @@ public:
|
||||
return mFenceExportFlags;
|
||||
}
|
||||
|
||||
inline const char* getPhysicalDeviceName() const noexcept {
|
||||
return mPhysicalDeviceProperties.properties.deviceName;
|
||||
}
|
||||
|
||||
inline const char* getDriverName() const noexcept { return mDriverProperties.driverName; }
|
||||
|
||||
inline const char* getDriverInfo() const noexcept { return mDriverProperties.driverInfo; }
|
||||
|
||||
inline bool isImageCubeArraySupported() const noexcept {
|
||||
return mPhysicalDeviceFeatures.features.imageCubeArray == VK_TRUE;
|
||||
}
|
||||
@@ -220,8 +216,6 @@ public:
|
||||
return mGlobalPrioritySupported;
|
||||
}
|
||||
|
||||
inline bool isDriverPropertiesSupported() const noexcept { return mDriverPropertiesSupported; }
|
||||
|
||||
private:
|
||||
VkPhysicalDeviceMemoryProperties mMemoryProperties = {};
|
||||
VkPhysicalDeviceProperties2 mPhysicalDeviceProperties = {
|
||||
@@ -259,7 +253,6 @@ private:
|
||||
bool mProtectedMemorySupported = false;
|
||||
bool mVertexInputDynamicStateSupported = false;
|
||||
bool mGlobalPrioritySupported = false;
|
||||
bool mDriverPropertiesSupported = false;
|
||||
|
||||
// These are options that can be enabled or disabled at an application level.
|
||||
bool mAsyncPipelineCachePrewarmingEnabled = false;
|
||||
|
||||
@@ -355,8 +355,35 @@ void VulkanDescriptorSetCache::updateBuffer(fvkmemory::resource_ptr<VulkanDescri
|
||||
}
|
||||
|
||||
void VulkanDescriptorSetCache::updateSampler(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
|
||||
uint8_t binding, fvkmemory::resource_ptr<VulkanTexture> texture,
|
||||
VkSampler sampler, VkDescriptorSetLayout externalSamplerLayout) noexcept {
|
||||
uint8_t binding, fvkmemory::resource_ptr<VulkanTexture> texture, VkSampler sampler,
|
||||
VkDescriptorSetLayout externalSamplerLayout) noexcept {
|
||||
|
||||
// We have to update a bound set for two use cases
|
||||
// - streaming API (a changing feed of AHardwareBuffer)
|
||||
// - external samplers - potential changing of dataspace per-frame
|
||||
|
||||
// TODO: Fix the stream flow case base on the above comment!!
|
||||
if (set->isAnExternalSamplerBound) {
|
||||
auto layout = set->getLayout();
|
||||
// Build a new descriptor set from the new layout
|
||||
VkDescriptorSetLayout const genLayout = set->boundLayout;
|
||||
VkDescriptorSet const newSet = getVkSet(layout->count, genLayout);
|
||||
Bitmask const ubo = layout->bitmask.ubo | layout->bitmask.dynamicUbo;
|
||||
Bitmask samplers = layout->bitmask.sampler;
|
||||
samplers.unset(binding);
|
||||
|
||||
// Each bitmask denotes a binding index, and separated into two stages - vertex and buffer
|
||||
// We fold the two stages into just the lower half of the bits to denote a combined set of
|
||||
// bindings.
|
||||
Bitmask const copyBindings = foldBitsInHalf(ubo | samplers);
|
||||
VkDescriptorSet const srcSet = set->getVkSet();
|
||||
copySet(srcSet, newSet, copyBindings);
|
||||
set->addNewSet(newSet,
|
||||
[this, layoutCount = layout->count, genLayout, newSet](VulkanDescriptorSet*) {
|
||||
this->manualRecycle(layoutCount, genLayout, newSet);
|
||||
});
|
||||
}
|
||||
|
||||
VkDescriptorSet const vkset = set->getVkSet();
|
||||
VkImageSubresourceRange range = texture->getPrimaryViewRange();
|
||||
VkImageViewType const expectedType = texture->getViewType();
|
||||
@@ -405,28 +432,6 @@ fvkmemory::resource_ptr<VulkanDescriptorSet> VulkanDescriptorSetCache::createSet
|
||||
return set;
|
||||
}
|
||||
|
||||
void VulkanDescriptorSetCache::cloneSet(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
|
||||
fvkutils::SamplerBitmask samplerMask) noexcept {
|
||||
auto const& layout = set->getLayout();
|
||||
// Build a new descriptor set from layout
|
||||
VkDescriptorSetLayout const genLayout = set->boundLayout;
|
||||
VkDescriptorSet const newSet = getVkSet(layout->count, genLayout);
|
||||
|
||||
// Each bitmask denotes a binding index, and separated into two stages - vertex and buffer
|
||||
// We fold the two stages into just the lower half of the bits to denote a combined set of
|
||||
// bindings.
|
||||
Bitmask const ubo = layout->bitmask.ubo | layout->bitmask.dynamicUbo;
|
||||
// Don't copy the samplers in the mask
|
||||
Bitmask samplers = layout->bitmask.sampler ^ samplerMask;
|
||||
Bitmask const copyBindings = foldBitsInHalf(ubo | samplers);
|
||||
|
||||
VkDescriptorSet const srcSet = set->getVkSet();
|
||||
copySet(srcSet, newSet, copyBindings);
|
||||
set->addNewSet(newSet,
|
||||
[this, layoutCount = layout->count, genLayout, newSet](
|
||||
VulkanDescriptorSet*) { this->manualRecycle(layoutCount, genLayout, newSet); });
|
||||
}
|
||||
|
||||
VkDescriptorSet VulkanDescriptorSetCache::getVkSet(DescriptorCount const& count,
|
||||
VkDescriptorSetLayout vklayout) {
|
||||
return mDescriptorPool->obtainSet(count, vklayout);
|
||||
|
||||
@@ -76,11 +76,6 @@ public:
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSet> createSet(Handle<HwDescriptorSet> handle,
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout);
|
||||
|
||||
// Create and set as current a new VkDescriptorSet using the `set` currently bound layout and
|
||||
// copy all the bindings and ignoring the samplers bindings in the `samplerMask`.
|
||||
void cloneSet(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
|
||||
fvkutils::SamplerBitmask samplerMask) noexcept;
|
||||
|
||||
// This method is meant to be used with external samplers
|
||||
VkDescriptorSet getVkSet(DescriptorCount const& count, VkDescriptorSetLayout vklayout);
|
||||
|
||||
|
||||
@@ -49,6 +49,7 @@
|
||||
|
||||
#include <chrono>
|
||||
#include <mutex>
|
||||
#include <string_view>
|
||||
|
||||
using namespace bluevk;
|
||||
|
||||
@@ -260,8 +261,7 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext& context,
|
||||
mPipelineCache(*this, mPlatform->getDevice(), mContext),
|
||||
mStagePool(mAllocator, &mResourceManager, &mCommands, &mContext.getPhysicalDeviceLimits()),
|
||||
mBufferCache(mContext, mResourceManager, mAllocator),
|
||||
mFramebufferCache(mPlatform->getDevice(),
|
||||
mPlatform->getCustomization().timeBeforeEvictionFbo),
|
||||
mFramebufferCache(mPlatform->getDevice()),
|
||||
mYcbcrConversionCache(mPlatform->getDevice()),
|
||||
mSamplerCache(mPlatform->getDevice()),
|
||||
mBlitter(mPlatform->getPhysicalDevice(), &mCommands),
|
||||
@@ -1657,6 +1657,17 @@ bool VulkanDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
return false;
|
||||
case Workaround::DISABLE_BLIT_INTO_TEXTURE_ARRAY:
|
||||
return false;
|
||||
case Workaround::BLIT_SSR_HISTORY: {
|
||||
#if defined(WIN32)
|
||||
// AMD GPU on windows crashes when SSR is enabled. It's root-caused to be writing to the
|
||||
// SSR history texture. We blit the history instead of using the linear output of the
|
||||
// color pass. See Issue #9680.
|
||||
std::string_view deviceName{ mContext.getDriverName() };
|
||||
return deviceName.find("AMD proprietary driver") != std::string_view::npos;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
@@ -1914,6 +1925,9 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
|
||||
auto rt = resource_ptr<VulkanRenderTarget>::cast(&mResourceManager, rth);
|
||||
|
||||
VulkanCommandBuffer* commandBuffer = rt->isProtected() ?
|
||||
&mCommands.getProtected() : &mCommands.get();
|
||||
|
||||
// Filament has the expectation that the contents of the swap chain are not preserved on the
|
||||
// first render pass. Note however that its contents are often preserved on subsequent render
|
||||
// passes, due to multiple views.
|
||||
@@ -1928,11 +1942,6 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
}
|
||||
}
|
||||
|
||||
// Note that this needs to come after the acquireNextswapchainImage() above because that path
|
||||
// might flush the current command buffer.
|
||||
VulkanCommandBuffer* commandBuffer =
|
||||
rt->isProtected() ? &mCommands.getProtected() : &mCommands.get();
|
||||
|
||||
// Note that retrieving the extent must come after the acquireNextSwapchainImage() above;
|
||||
// otherwise it might be 0.
|
||||
VkExtent2D const extent = rt->getExtent();
|
||||
@@ -1990,7 +1999,7 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
rt->emitBarriersBeginRenderPass(*commandBuffer);
|
||||
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> vkfb =
|
||||
mFramebufferCache.getFramebuffer(fbkey, &mResourceManager, rt);
|
||||
mFramebufferCache.getFramebuffer(fbkey, &mResourceManager);
|
||||
|
||||
// Assign a label to the framebuffer for debugging purposes.
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS | FVK_DEBUG_DEBUG_UTILS)
|
||||
|
||||
@@ -94,9 +94,6 @@ void VulkanExternalImageManager::updateSetAndLayout(
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> const& layout = set->getLayout();
|
||||
set->boundLayout = mDescriptorSetLayoutCache->getVkLayout(layout->bitmask,
|
||||
actualExternalSamplers, outSamplers);
|
||||
|
||||
mDescriptorSetCache->cloneSet(set, actualExternalSamplers);
|
||||
|
||||
// Update the external samplers in the set
|
||||
for (auto& [binding, sampler, image]: samplerAndBindings) {
|
||||
// We cannot call updateSamplerForExternalSamplerSet because some samplers are non NULL
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
#include "VulkanHandles.h"
|
||||
#include "vulkan/utils/Image.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
// If any VkRenderPass or VkFramebuffer is unused for more than TIME_BEFORE_EVICTION frames, it
|
||||
@@ -63,18 +62,16 @@ bool VulkanFboCache::FboKeyEqualFn::operator()(const FboKey& k1, const FboKey& k
|
||||
return true;
|
||||
}
|
||||
|
||||
VulkanFboCache::VulkanFboCache(VkDevice device, uint32_t timeBeforeEvictionFbo)
|
||||
: mDevice(device),
|
||||
mTimeBeforeEvictionFbo(timeBeforeEvictionFbo) {}
|
||||
VulkanFboCache::VulkanFboCache(VkDevice device)
|
||||
: mDevice(device) {}
|
||||
|
||||
VulkanFboCache::~VulkanFboCache() {
|
||||
FILAMENT_CHECK_POSTCONDITION(mFramebufferCache.empty() && mRenderPassCache.empty())
|
||||
<< "Please explicitly call terminate() while the VkDevice is still alive.";
|
||||
}
|
||||
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> VulkanFboCache::getFramebuffer(FboKey const& config,
|
||||
fvkmemory::ResourceManager* resManager,
|
||||
fvkmemory::resource_ptr<VulkanRenderTarget> renderTarget) noexcept {
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> VulkanFboCache::getFramebuffer(
|
||||
FboKey const& config, fvkmemory::ResourceManager* resManager) noexcept {
|
||||
FboMap::iterator iter = mFramebufferCache.find(config);
|
||||
if (UTILS_LIKELY(iter != mFramebufferCache.end())) {
|
||||
iter.value().timestamp = mCurrentTime;
|
||||
@@ -123,9 +120,8 @@ fvkmemory::resource_ptr<VulkanFramebuffer> VulkanFboCache::getFramebuffer(FboKey
|
||||
FILAMENT_CHECK_POSTCONDITION(error == VK_SUCCESS) << "Unable to create framebuffer."
|
||||
<< " error=" << static_cast<int32_t>(error);
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> fbh =
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer>::construct(resManager, mDevice, framebuffer,
|
||||
renderTarget);
|
||||
mFramebufferCache[config] = { fbh, mCurrentTime };
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer>::construct(resManager, mDevice, framebuffer);
|
||||
mFramebufferCache[config] = {fbh, mCurrentTime};
|
||||
return fbh;
|
||||
}
|
||||
|
||||
@@ -378,36 +374,31 @@ void VulkanFboCache::gc() noexcept {
|
||||
FVK_SYSTRACE_START("fbocache::gc");
|
||||
|
||||
// If this is one of the first few frames, return early to avoid wrapping unsigned integers.
|
||||
++mCurrentTime;
|
||||
if (++mCurrentTime <= TIME_BEFORE_EVICTION) {
|
||||
return;
|
||||
}
|
||||
const uint32_t evictTime = mCurrentTime - TIME_BEFORE_EVICTION;
|
||||
|
||||
if (UTILS_UNLIKELY(mCurrentTime > mTimeBeforeEvictionFbo)) {
|
||||
const uint32_t evictTimeFbo = mCurrentTime - mTimeBeforeEvictionFbo;
|
||||
for (FboMap::iterator iter = mFramebufferCache.begin(); iter != mFramebufferCache.end();) {
|
||||
const FboVal fbo = iter->second;
|
||||
if (fbo.timestamp < evictTimeFbo && fbo.handle) {
|
||||
mRenderPassRefCount[iter->first.renderPass]--;
|
||||
for (FboMap::iterator iter = mFramebufferCache.begin(); iter != mFramebufferCache.end(); ) {
|
||||
const FboVal fbo = iter->second;
|
||||
if (fbo.timestamp < evictTime && fbo.handle) {
|
||||
mRenderPassRefCount[iter->first.renderPass]--;
|
||||
|
||||
// erase(iterator) returns the iterator to the next element.
|
||||
iter = mFramebufferCache.erase(iter);
|
||||
} else {
|
||||
++iter;
|
||||
}
|
||||
// erase(iterator) returns the iterator to the next element.
|
||||
iter = mFramebufferCache.erase(iter);
|
||||
} else {
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
|
||||
if (UTILS_UNLIKELY(mCurrentTime > TIME_BEFORE_EVICTION)) {
|
||||
const uint32_t evictTimeRp = mCurrentTime - TIME_BEFORE_EVICTION;
|
||||
for (RenderPassMap::iterator iter = mRenderPassCache.begin();
|
||||
iter != mRenderPassCache.end();) {
|
||||
const VkRenderPass handle = iter->second.handle->getVkRenderPass();
|
||||
if (iter->second.timestamp < evictTimeRp && handle &&
|
||||
mRenderPassRefCount[handle] == 0) {
|
||||
// erase(iterator) returns the iterator to the next element.
|
||||
iter = mRenderPassCache.erase(iter);
|
||||
mRenderPassRefCount.erase(handle);
|
||||
} else {
|
||||
++iter;
|
||||
}
|
||||
for (RenderPassMap::iterator iter = mRenderPassCache.begin(); iter != mRenderPassCache.end(); ) {
|
||||
const VkRenderPass handle = iter->second.handle->getVkRenderPass();
|
||||
if (iter->second.timestamp < evictTime && handle && mRenderPassRefCount[handle] == 0) {
|
||||
// erase(iterator) returns the iterator to the next element.
|
||||
iter = mRenderPassCache.erase(iter);
|
||||
mRenderPassRefCount.erase(handle);
|
||||
} else {
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -100,13 +100,12 @@ public:
|
||||
bool operator()(const FboKey& k1, const FboKey& k2) const;
|
||||
};
|
||||
|
||||
explicit VulkanFboCache(VkDevice device, uint32_t timeBeforeEvictionFbo);
|
||||
explicit VulkanFboCache(VkDevice device);
|
||||
~VulkanFboCache();
|
||||
|
||||
// Retrieves or creates a VkFramebuffer handle.
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> getFramebuffer(FboKey const& config,
|
||||
fvkmemory::ResourceManager* resManager,
|
||||
fvkmemory::resource_ptr<VulkanRenderTarget> renderTarget) noexcept;
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> getFramebuffer(
|
||||
FboKey const& config, fvkmemory::ResourceManager* resManager) noexcept;
|
||||
|
||||
// Retrieves or creates a VkRenderPass handle.
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> getRenderPass(
|
||||
@@ -130,7 +129,6 @@ private:
|
||||
RenderPassMap mRenderPassCache;
|
||||
tsl::robin_map<VkRenderPass, uint32_t> mRenderPassRefCount;
|
||||
uint32_t mCurrentTime = 0;
|
||||
uint32_t mTimeBeforeEvictionFbo;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -715,11 +715,8 @@ VulkanRenderPrimitive::VulkanRenderPrimitive(PrimitiveType pt,
|
||||
vertexBuffer(vb),
|
||||
indexBuffer(ib) {}
|
||||
|
||||
VulkanFramebuffer::VulkanFramebuffer(VkDevice device, VkFramebuffer framebuffer,
|
||||
fvkmemory::resource_ptr<VulkanRenderTarget> renderTarget)
|
||||
: mDevice(device),
|
||||
mFramebuffer(framebuffer),
|
||||
mRenderTarget(renderTarget) {}
|
||||
VulkanFramebuffer::VulkanFramebuffer(VkDevice device, VkFramebuffer framebuffer)
|
||||
: mDevice(device), mFramebuffer(framebuffer) {}
|
||||
|
||||
VulkanFramebuffer::~VulkanFramebuffer() {
|
||||
vkDestroyFramebuffer(mDevice, mFramebuffer, VKALLOC);
|
||||
|
||||
@@ -195,7 +195,7 @@ public:
|
||||
}
|
||||
|
||||
// The current layout used by the descriptor set. This one will match the bindings, including
|
||||
// external samplers data.
|
||||
// external samplers data.
|
||||
// This will not necessarilly be the same as `mLayout`.
|
||||
VkDescriptorSetLayout boundLayout = VK_NULL_HANDLE;
|
||||
|
||||
@@ -203,7 +203,7 @@ public:
|
||||
|
||||
fvkutils::UniformBufferBitmask const& dynamicUboMask;
|
||||
uint8_t const uniqueDynamicUboCount;
|
||||
|
||||
|
||||
// Flag to indicate if the current layout needs to be recreated or not.
|
||||
// This should only set to `true` when a external sampler image is bound to the descriptor set.
|
||||
bool isLayoutDirty = false;
|
||||
@@ -586,9 +586,7 @@ struct VulkanRenderPrimitive : public HwRenderPrimitive, fvkmemory::Resource {
|
||||
};
|
||||
|
||||
struct VulkanFramebuffer : public fvkmemory::Resource {
|
||||
VulkanFramebuffer(VkDevice device,
|
||||
VkFramebuffer framebuffer,
|
||||
fvkmemory::resource_ptr<VulkanRenderTarget> renderTarget);
|
||||
VulkanFramebuffer(VkDevice device, VkFramebuffer framebuffer);
|
||||
~VulkanFramebuffer();
|
||||
|
||||
inline VkFramebuffer getVkFramebuffer() const noexcept {
|
||||
@@ -598,11 +596,6 @@ struct VulkanFramebuffer : public fvkmemory::Resource {
|
||||
private:
|
||||
VkDevice mDevice;
|
||||
VkFramebuffer mFramebuffer;
|
||||
|
||||
// We need to keep a reference to the renderTarget because the key of the framebuffer in the
|
||||
// cache has references to the image views that are derived from the textures of the render
|
||||
// target.
|
||||
fvkmemory::resource_ptr<VulkanRenderTarget> mRenderTarget;
|
||||
};
|
||||
|
||||
struct VulkanRenderPass : public fvkmemory::Resource {
|
||||
|
||||
@@ -704,30 +704,6 @@ VulkanPlatform::VulkanPlatform() = default;
|
||||
|
||||
VulkanPlatform::~VulkanPlatform() = default;
|
||||
|
||||
utils::CString VulkanPlatform::getDeviceInfo(DeviceInfoType infoType,
|
||||
Driver* driver) const noexcept {
|
||||
if (mImpl->mPhysicalDevice == VK_NULL_HANDLE) {
|
||||
return {};
|
||||
}
|
||||
auto& context = mImpl->mContext;
|
||||
switch (infoType) {
|
||||
case DeviceInfoType::VULKAN_DEVICE_NAME: {
|
||||
return utils::CString(context.getPhysicalDeviceName());
|
||||
}
|
||||
case DeviceInfoType::VULKAN_DRIVER_NAME: {
|
||||
return context.isDriverPropertiesSupported() ? utils::CString(context.getDriverName())
|
||||
: utils::CString();
|
||||
}
|
||||
case DeviceInfoType::VULKAN_DRIVER_INFO: {
|
||||
return context.isDriverPropertiesSupported() ? utils::CString(context.getDriverInfo())
|
||||
: utils::CString();
|
||||
}
|
||||
default:
|
||||
FILAMENT_CHECK_POSTCONDITION(false) << "Unsupported DeviceInfoType for VulkanPlatform";
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
VulkanPlatform::SwapChainBundle VulkanPlatform::getSwapChainBundle(SwapChainPtr handle) {
|
||||
return static_cast<VulkanPlatformSwapChainBase*>(handle)->getSwapChainBundle();
|
||||
}
|
||||
@@ -976,10 +952,8 @@ void VulkanPlatform::queryAndSetDeviceFeatures(Platform::DriverConfig const& dri
|
||||
chainStruct(&context.mPhysicalDeviceFeatures, &globalPriorityFeatures);
|
||||
}
|
||||
|
||||
if (vkGetPhysicalDeviceProperties2) {
|
||||
chainStruct(&context.mPhysicalDeviceProperties, &context.mDriverProperties);
|
||||
context.mDriverPropertiesSupported = true;
|
||||
}
|
||||
// Obtain and store driver info
|
||||
chainStruct(&context.mPhysicalDeviceProperties, &context.mDriverProperties);
|
||||
|
||||
// Initialize the following fields: physicalDeviceProperties, memoryProperties,
|
||||
// physicalDeviceFeatures.
|
||||
|
||||
@@ -192,15 +192,8 @@ void WebGPUDriver::flush(int) {
|
||||
}
|
||||
|
||||
void WebGPUDriver::finish(int /* dummy */) {
|
||||
mReadPixelMapsCounter.waitForAllToFinish();
|
||||
mQueueManager.finish();
|
||||
|
||||
// We use polling to advance webgpu's callback counter until all the read backs have been
|
||||
// processed. Note that blocking with mReadPixelMapsCounter.waitForAllToFinish will only
|
||||
// deadlock since we could not advance the counter.
|
||||
while (!mReadPixelMapsCounter.isIdle()) {
|
||||
mAdapter.GetInstance().ProcessEvents();
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
}
|
||||
|
||||
void WebGPUDriver::destroyRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
@@ -947,6 +940,10 @@ size_t WebGPUDriver::getUniformBufferOffsetAlignment(){
|
||||
|
||||
void WebGPUDriver::updateIndexBuffer(Handle<HwIndexBuffer> indexBufferHandle,
|
||||
BufferDescriptor&& bufferDescriptor, const uint32_t byteOffset) {
|
||||
// make sure command elements (draws, etc.) prior to the buffer update are processed before the
|
||||
// update on the GPU, otherwise the expected data may not be available at the time certain
|
||||
// draw calls are made.
|
||||
flush();
|
||||
handleCast<WebGPUIndexBuffer>(indexBufferHandle)
|
||||
->updateGPUBuffer(bufferDescriptor, byteOffset, mDevice, &mQueueManager, &mStagePool);
|
||||
scheduleDestroy(std::move(bufferDescriptor));
|
||||
@@ -961,6 +958,10 @@ void WebGPUDriver::updateIndexBufferAsyncR(AsyncCallId jobId,
|
||||
|
||||
void WebGPUDriver::updateBufferObject(Handle<HwBufferObject> bufferObjectHandle,
|
||||
BufferDescriptor&& bufferDescriptor, const uint32_t byteOffset) {
|
||||
// make sure command elements (draws, etc.) prior to the buffer update are processed before the
|
||||
// update on the GPU, otherwise the expected data may not be available at the time certain
|
||||
// draw calls are made.
|
||||
flush();
|
||||
handleCast<WebGPUBufferObject>(bufferObjectHandle)
|
||||
->updateGPUBuffer(bufferDescriptor, byteOffset, mDevice, &mQueueManager, &mStagePool);
|
||||
scheduleDestroy(std::move(bufferDescriptor));
|
||||
@@ -1007,6 +1008,10 @@ void WebGPUDriver::update3DImage(Handle<HwTexture> textureHandle, const uint32_t
|
||||
const uint32_t xoffset, const uint32_t yoffset, const uint32_t zoffset,
|
||||
const uint32_t width, const uint32_t height, const uint32_t depth,
|
||||
PixelBufferDescriptor&& pixelBufferDescriptor) {
|
||||
// one way or another this function writes texture(s), thus any commands (draw calls etc.) should
|
||||
// get submitted prior to these updates so that subsequent commands/draws run with the
|
||||
// image/texture(s) updated as expected.
|
||||
flush();
|
||||
PixelBufferDescriptor* inputData{ &pixelBufferDescriptor };
|
||||
PixelBufferDescriptor reshapedData;
|
||||
if (reshape(pixelBufferDescriptor, reshapedData)) {
|
||||
@@ -1178,6 +1183,11 @@ void WebGPUDriver::generateMipmaps(Handle<HwTexture> textureHandle) {
|
||||
return; // nothing to do
|
||||
}
|
||||
|
||||
// make sure command elements (draws, etc.) prior to the texture update are processed before the
|
||||
// update on the GPU.
|
||||
// this ensures subsequent draw calls are run after the mipmaps have been generated as expected
|
||||
flush();
|
||||
|
||||
const auto usage = wgpuTexture.GetUsage();
|
||||
FILAMENT_CHECK_PRECONDITION(usage & wgpu::TextureUsage::TextureBinding)
|
||||
<< "Texture for mipmap generation must have TextureBinding usage.";
|
||||
@@ -1366,9 +1376,6 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> renderTargetHandle,
|
||||
customDepthStencilMsaaSidecarTextureView);
|
||||
|
||||
mRenderPassEncoder = commandEncoder.BeginRenderPass(&renderPassDescriptor);
|
||||
|
||||
// TODO: there's a bug here because the webgpu viewport has the origin at top-left, whereas
|
||||
// filament expects it to be bottom left.
|
||||
mRenderPassEncoder.SetViewport(
|
||||
static_cast<float>(params.viewport.left),
|
||||
static_cast<float>(params.viewport.bottom),
|
||||
@@ -1456,6 +1463,7 @@ void WebGPUDriver::stopCapture(int /* dummy */) {
|
||||
void WebGPUDriver::readPixels(Handle<HwRenderTarget> sourceRenderTargetHandle, const uint32_t x,
|
||||
const uint32_t y, const uint32_t width, const uint32_t height,
|
||||
PixelBufferDescriptor&& pixelBufferDescriptor) {
|
||||
flush();
|
||||
const auto srcTarget{ handleCast<WebGPURenderTarget>(sourceRenderTargetHandle) };
|
||||
assert_invariant(srcTarget);
|
||||
|
||||
@@ -1513,7 +1521,10 @@ void WebGPUDriver::readTextureToBuffer(wgpu::Texture srcTexture, uint32_t level,
|
||||
return;
|
||||
}
|
||||
|
||||
auto commandEncoder = mQueueManager.getCommandEncoder();
|
||||
const wgpu::CommandEncoderDescriptor commandEncoderDescriptor{
|
||||
.label = "read_texture_to_buffer_command",
|
||||
};
|
||||
auto commandEncoder = mDevice.CreateCommandEncoder(&commandEncoderDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(commandEncoder)
|
||||
<< "Failed to create command encoder for readTextureToBuffer?";
|
||||
|
||||
@@ -1635,6 +1646,9 @@ void WebGPUDriver::readTextureToBuffer(wgpu::Texture srcTexture, uint32_t level,
|
||||
.depthOrArrayLayers = 1,
|
||||
};
|
||||
commandEncoder.CopyTextureToBuffer(&source, &destination, ©Size);
|
||||
wgpu::CommandBuffer commandBuffer = commandEncoder.Finish();
|
||||
assert_invariant(commandBuffer);
|
||||
mDevice.GetQueue().Submit(1, &commandBuffer);
|
||||
|
||||
// Map the buffer to read the data
|
||||
struct UserData final {
|
||||
@@ -1655,9 +1669,6 @@ void WebGPUDriver::readTextureToBuffer(wgpu::Texture srcTexture, uint32_t level,
|
||||
});
|
||||
|
||||
mReadPixelMapsCounter.startTask();
|
||||
// We need to flush here before we can readback from the staging buffer since the copy op is
|
||||
// pending to be submitted.
|
||||
mQueueManager.flush();
|
||||
userData->buffer.MapAsync(
|
||||
wgpu::MapMode::Read, 0, bufferSize, wgpu::CallbackMode::AllowSpontaneous,
|
||||
[](wgpu::MapAsyncStatus status, const char* message, UserData* userdata) {
|
||||
@@ -1750,6 +1761,7 @@ void WebGPUDriver::blitDEPRECATED(TargetBufferFlags buffers,
|
||||
const wgpu::Extent2D destinationSize{ static_cast<uint32_t>(destinationViewport.width),
|
||||
static_cast<uint32_t>(destinationViewport.height) };
|
||||
|
||||
mQueueManager.flush();
|
||||
wgpu::CommandEncoder commandEncoder = mQueueManager.getCommandEncoder();
|
||||
const WebGPUBlitter::BlitArgs blitArgs{
|
||||
.source = { .texture = sourceTexture->getTexture(),
|
||||
@@ -1769,6 +1781,8 @@ void WebGPUDriver::blitDEPRECATED(TargetBufferFlags buffers,
|
||||
.filter = filter,
|
||||
};
|
||||
mBlitter.blit(mDevice.GetQueue(), commandEncoder, blitArgs);
|
||||
|
||||
mQueueManager.flush();
|
||||
}
|
||||
|
||||
void WebGPUDriver::resolve(Handle<HwTexture> destinationTextureHandle, const uint8_t sourceLevel,
|
||||
@@ -1808,6 +1822,7 @@ void WebGPUDriver::blit(Handle<HwTexture> destinationTextureHandle, const uint8_
|
||||
Handle<HwTexture> sourceTextureHandle, const uint8_t destinationLevel,
|
||||
const uint8_t destinationLayer, const math::uint2 sourceOrigin, const math::uint2 size) {
|
||||
FWGPU_SYSTRACE_SCOPE();
|
||||
mQueueManager.flush();
|
||||
wgpu::CommandEncoder commandEncoder = mQueueManager.getCommandEncoder();
|
||||
const auto sourceTexture{ handleCast<WebGPUTexture>(sourceTextureHandle) };
|
||||
const auto destinationTexture{ handleCast<WebGPUTexture>(destinationTextureHandle) };
|
||||
@@ -1831,6 +1846,7 @@ void WebGPUDriver::blit(Handle<HwTexture> destinationTextureHandle, const uint8_
|
||||
.filter = SamplerMagFilter::NEAREST,
|
||||
};
|
||||
mBlitter.blit(mDevice.GetQueue(), commandEncoder, blitArgs);
|
||||
mQueueManager.flush();
|
||||
}
|
||||
|
||||
void WebGPUDriver::bindPipeline(PipelineState const& pipelineState) {
|
||||
|
||||
@@ -50,9 +50,6 @@ public:
|
||||
|
||||
[[nodiscard]] bool isHeadless() const { return mType == SwapChainType::HEADLESS; }
|
||||
|
||||
[[nodiscard]] uint32_t getWidth() const { return mConfig.width; }
|
||||
[[nodiscard]] uint32_t getHeight() const { return mConfig.height; }
|
||||
|
||||
void present(DriverBase& driver);
|
||||
|
||||
void setFrameScheduledCallback(CallbackHandler* handler, FrameScheduledCallback&& callback) {
|
||||
|
||||
@@ -41,10 +41,5 @@ void AsyncTaskCounter::waitForAllToFinish() {
|
||||
mFinishedCondition.wait(lock, [this] { return mTasksInProgress == 0; });
|
||||
}
|
||||
|
||||
bool AsyncTaskCounter::isIdle() {
|
||||
std::lock_guard<std::mutex> lock{ mMutex };
|
||||
return mTasksInProgress == 0;
|
||||
}
|
||||
|
||||
} // namespace filament::backend::webgpuutils
|
||||
|
||||
|
||||
@@ -51,11 +51,6 @@ public:
|
||||
*/
|
||||
void waitForAllToFinish();
|
||||
|
||||
/**
|
||||
* Check if all tasks have finished (work counter is 0) (thread-safe)
|
||||
*/
|
||||
bool isIdle();
|
||||
|
||||
private:
|
||||
std::mutex mMutex;
|
||||
std::condition_variable mFinishedCondition;
|
||||
|
||||
@@ -35,10 +35,9 @@ test::NativeView getNativeView() {
|
||||
|
||||
namespace {
|
||||
|
||||
std::array<test::Backend, 3> const VALID_BACKENDS{
|
||||
test::Backend::OPENGL,
|
||||
test::Backend::VULKAN,
|
||||
test::Backend::WEBGPU
|
||||
std::array<test::Backend, 2> const VALID_BACKENDS{
|
||||
test::Backend::OPENGL,
|
||||
test::Backend::VULKAN,
|
||||
};
|
||||
|
||||
}// namespace
|
||||
|
||||
@@ -1,50 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2026 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <backend/Platform.h>
|
||||
#include <gtest/gtest.h>
|
||||
#include <private/backend/PlatformFactory.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
TEST(PlatformTest, GetDeviceInfo) {
|
||||
Backend backend = Backend::DEFAULT;
|
||||
Platform* platform = PlatformFactory::create(&backend);
|
||||
ASSERT_NE(platform, nullptr);
|
||||
|
||||
// Test valid queries for the current platform (will be either GL, Vulkan, or Metal depending on
|
||||
// host)
|
||||
if (backend == Backend::OPENGL) {
|
||||
platform->getDeviceInfo(Platform::DeviceInfoType::OPENGL_RENDERER, nullptr);
|
||||
platform->getDeviceInfo(Platform::DeviceInfoType::OPENGL_VENDOR, nullptr);
|
||||
|
||||
// Death tests for Vulkan info on OpenGL platform
|
||||
EXPECT_DEATH(platform->getDeviceInfo(Platform::DeviceInfoType::VULKAN_DEVICE_NAME, nullptr),
|
||||
"Unsupported DeviceInfoType");
|
||||
} else if (backend == Backend::VULKAN) {
|
||||
platform->getDeviceInfo(Platform::DeviceInfoType::VULKAN_DEVICE_NAME, nullptr);
|
||||
platform->getDeviceInfo(Platform::DeviceInfoType::VULKAN_DRIVER_NAME, nullptr);
|
||||
platform->getDeviceInfo(Platform::DeviceInfoType::VULKAN_DRIVER_INFO, nullptr);
|
||||
|
||||
// Death tests for OpenGL info on Vulkan platform
|
||||
EXPECT_DEATH(platform->getDeviceInfo(Platform::DeviceInfoType::OPENGL_RENDERER, nullptr),
|
||||
"Unsupported DeviceInfoType");
|
||||
}
|
||||
|
||||
PlatformFactory::destroy(&platform);
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
@@ -372,7 +372,7 @@ public:
|
||||
} vsm;
|
||||
|
||||
/**
|
||||
* Light bulb radius used for soft shadows. Currently, this is only used when DPCF or PCSS is
|
||||
* Light bulb radius used for soft shadows. Currently this is only used when DPCF or PCSS is
|
||||
* enabled. (2cm by default).
|
||||
*/
|
||||
float shadowBulbRadius = 0.02f;
|
||||
|
||||
@@ -735,7 +735,7 @@ struct VsmShadowOptions {
|
||||
bool highPrecision = false;
|
||||
|
||||
/**
|
||||
* @deprecated has no effect.
|
||||
* VSM minimum variance scale, must be positive.
|
||||
*/
|
||||
float minVarianceScale = 0.5f;
|
||||
|
||||
|
||||
@@ -227,6 +227,7 @@ bool Froxelizer::prepare(
|
||||
const mat4f& projection, float const projectionNear, float const projectionFar,
|
||||
float4 const& clipTransform) noexcept {
|
||||
assert_invariant(projectionFar > projectionNear);
|
||||
assert_invariant(projectionNear > 0);
|
||||
setViewport(viewport);
|
||||
setProjection(projection, projectionNear, projectionFar);
|
||||
|
||||
|
||||
@@ -1,265 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2026 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "LocalProgramCache.h"
|
||||
#include "MaterialParser.h"
|
||||
|
||||
#include "details/Engine.h"
|
||||
#include "details/Material.h"
|
||||
|
||||
#include <backend/DriverApiForward.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace backend;
|
||||
using namespace utils;
|
||||
|
||||
LocalProgramCache::LocalProgramCache(LocalProgramCache const& other)
|
||||
: mMaterial(other.mMaterial),
|
||||
mCachedPrograms(other.mCachedPrograms.size()),
|
||||
mSpecializationConstants((other.mMaterial != nullptr)
|
||||
? other.mMaterial->getEngine()
|
||||
.getMaterialCache()
|
||||
.getSpecializationConstantsInternPool()
|
||||
.acquire(other.mSpecializationConstants)
|
||||
: SpecializationConstants()) {}
|
||||
|
||||
LocalProgramCache& LocalProgramCache::operator=(LocalProgramCache const& other) {
|
||||
assert_invariant(mMaterial == nullptr);
|
||||
assert_invariant(mCachedPrograms.empty());
|
||||
assert_invariant(mSpecializationConstants.empty());
|
||||
|
||||
mMaterial = other.mMaterial;
|
||||
if (mMaterial != nullptr) {
|
||||
mCachedPrograms = FixedCapacityVector<Handle<HwProgram>>(other.mCachedPrograms.size());
|
||||
mSpecializationConstants = other.mMaterial->getEngine()
|
||||
.getMaterialCache()
|
||||
.getSpecializationConstantsInternPool()
|
||||
.acquire(other.mSpecializationConstants);
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void LocalProgramCache::initializeForMaterial(FEngine& engine, FMaterial const& material,
|
||||
utils::FixedCapacityVector<backend::Program::SpecializationConstant>
|
||||
specializationConstants) {
|
||||
assert_invariant(mMaterial == nullptr);
|
||||
assert_invariant(mCachedPrograms.empty());
|
||||
assert_invariant(mSpecializationConstants.empty());
|
||||
|
||||
mMaterial = &material;
|
||||
|
||||
mSpecializationConstants =
|
||||
engine.getMaterialCache().getSpecializationConstantsInternPool().acquire(
|
||||
std::move(specializationConstants));
|
||||
|
||||
size_t cachedProgramsSize;
|
||||
switch (material.getMaterialDomain()) {
|
||||
case filament::MaterialDomain::SURFACE:
|
||||
cachedProgramsSize = 1 << VARIANT_BITS;
|
||||
break;
|
||||
case filament::MaterialDomain::POST_PROCESS:
|
||||
cachedProgramsSize = 1 << POST_PROCESS_VARIANT_BITS;
|
||||
break;
|
||||
case filament::MaterialDomain::COMPUTE:
|
||||
cachedProgramsSize = 1;
|
||||
break;
|
||||
}
|
||||
mCachedPrograms = FixedCapacityVector<Handle<HwProgram>>(cachedProgramsSize);
|
||||
|
||||
material.getDefinition().acquirePrograms(engine, mCachedPrograms.as_slice(),
|
||||
material.getMaterialParser(), mSpecializationConstants, material.isDefaultMaterial());
|
||||
}
|
||||
|
||||
void LocalProgramCache::initializeForMaterialInstance(FEngine& engine, FMaterial const& material) {
|
||||
assert_invariant(mMaterial == nullptr);
|
||||
assert_invariant(mCachedPrograms.empty());
|
||||
assert_invariant(mSpecializationConstants.empty());
|
||||
|
||||
mMaterial = &material;
|
||||
LocalProgramCache const& programs = material.getPrograms();
|
||||
|
||||
mSpecializationConstants =
|
||||
engine.getMaterialCache().getSpecializationConstantsInternPool().acquire(
|
||||
programs.getSpecializationConstants());
|
||||
|
||||
mCachedPrograms =
|
||||
FixedCapacityVector<Handle<HwProgram>>(material.getPrograms().mCachedPrograms.size());
|
||||
}
|
||||
|
||||
Handle<HwProgram> LocalProgramCache::prepareProgramSlow(DriverApi& driver, Variant const variant,
|
||||
CompilerPriorityQueue const priorityQueue) const noexcept {
|
||||
assert_invariant(mMaterial != nullptr);
|
||||
|
||||
FEngine& engine = mMaterial->getEngine();
|
||||
if (mMaterial->isSharedVariant(variant)) {
|
||||
FMaterial const* defaultMaterial = engine.getDefaultMaterial();
|
||||
assert_invariant(defaultMaterial);
|
||||
LocalProgramCache const& defaultPrograms = defaultMaterial->getPrograms();
|
||||
Handle<HwProgram> program = defaultPrograms.mCachedPrograms[variant.key];
|
||||
if (program) {
|
||||
return mCachedPrograms[variant.key] = program;
|
||||
}
|
||||
return mCachedPrograms[variant.key] =
|
||||
defaultPrograms.prepareProgram(driver, variant, priorityQueue);
|
||||
}
|
||||
return mCachedPrograms[variant.key] = mMaterial->getDefinition().prepareProgram(engine, driver,
|
||||
mMaterial->getMaterialParser(), getProgramSpecialization(variant), priorityQueue);
|
||||
}
|
||||
|
||||
ProgramSpecialization LocalProgramCache::getProgramSpecialization(Variant variant) const noexcept {
|
||||
assert_invariant(mMaterial != nullptr);
|
||||
|
||||
return ProgramSpecialization {
|
||||
.materialCrc32 = mMaterial->getMaterialParser().getCrc32(),
|
||||
.variant = variant,
|
||||
.specializationConstants = mSpecializationConstants,
|
||||
};
|
||||
}
|
||||
|
||||
void LocalProgramCache::terminate(FEngine& engine) {
|
||||
assert_invariant(mMaterial != nullptr);
|
||||
|
||||
mMaterial->getDefinition().releasePrograms(engine, mCachedPrograms.as_slice(),
|
||||
mMaterial->getMaterialParser(), mSpecializationConstants,
|
||||
mMaterial->isDefaultMaterial());
|
||||
engine.getMaterialCache().releaseMaterial(engine, mMaterial->getDefinition());
|
||||
engine.getMaterialCache().getSpecializationConstantsInternPool().release(
|
||||
mSpecializationConstants);
|
||||
}
|
||||
|
||||
void LocalProgramCache::clear(FEngine& engine) {
|
||||
assert_invariant(mMaterial != nullptr);
|
||||
|
||||
mMaterial->getDefinition().releasePrograms(engine, mCachedPrograms.as_slice(),
|
||||
mMaterial->getMaterialParser(), mSpecializationConstants,
|
||||
mMaterial->isDefaultMaterial());
|
||||
}
|
||||
|
||||
Variant LocalProgramCache::filterVariantForGetProgram(Variant variant) const noexcept {
|
||||
if (UTILS_UNLIKELY(mMaterial->getEngine().features.material.enable_fog_as_postprocess)) {
|
||||
// if the fog as post-process feature is enabled, we need to proceed "as-if" the material
|
||||
// didn't have the FOG variant bit.
|
||||
if (mMaterial->getMaterialDomain() == MaterialDomain::SURFACE) {
|
||||
BlendingMode const blendingMode = mMaterial->getBlendingMode();
|
||||
bool const hasScreenSpaceRefraction =
|
||||
mMaterial->getRefractionMode() == RefractionMode::SCREEN_SPACE;
|
||||
bool const isBlendingCommand = !hasScreenSpaceRefraction &&
|
||||
(blendingMode != BlendingMode::OPAQUE && blendingMode != BlendingMode::MASKED);
|
||||
if (!isBlendingCommand) {
|
||||
variant.setFog(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
return variant;
|
||||
}
|
||||
|
||||
Program::SpecializationConstant LocalProgramCache::getConstantImpl(uint32_t id) const noexcept {
|
||||
return mSpecializationConstants[id];
|
||||
}
|
||||
|
||||
Program::SpecializationConstant LocalProgramCache::getConstantImpl(
|
||||
std::string_view name) const noexcept {
|
||||
assert_invariant(mMaterial != nullptr);
|
||||
|
||||
MaterialDefinition const& definition = mMaterial->getDefinition();
|
||||
auto it = definition.specializationConstantsNameToIndex.find(name);
|
||||
if (it != definition.specializationConstantsNameToIndex.cend()) {
|
||||
return getConstantImpl(it->second + CONFIG_MAX_RESERVED_SPEC_CONSTANTS);
|
||||
}
|
||||
|
||||
std::string name_cstring(name);
|
||||
PANIC_PRECONDITION("No such constant exists: %s", name_cstring.c_str());
|
||||
return {};
|
||||
}
|
||||
|
||||
void LocalProgramCache::setConstants(
|
||||
std::initializer_list<std::pair<uint32_t, Program::SpecializationConstant>>
|
||||
constants) noexcept {
|
||||
assert_invariant(mMaterial != nullptr);
|
||||
|
||||
auto newSpecializationConstants =
|
||||
FixedCapacityVector<Program::SpecializationConstant>(mSpecializationConstants);
|
||||
|
||||
bool hasChanged = false;
|
||||
for (const auto& [id, value] : constants) {
|
||||
if (newSpecializationConstants[id] != value) {
|
||||
newSpecializationConstants[id] = value;
|
||||
hasChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasChanged) {
|
||||
setConstantsImpl(std::move(newSpecializationConstants));
|
||||
}
|
||||
}
|
||||
|
||||
void LocalProgramCache::setConstants(
|
||||
std::initializer_list<std::pair<std::string_view, Program::SpecializationConstant>>
|
||||
constants) noexcept {
|
||||
assert_invariant(mMaterial != nullptr);
|
||||
|
||||
auto newSpecializationConstants =
|
||||
FixedCapacityVector<Program::SpecializationConstant>(mSpecializationConstants);
|
||||
|
||||
bool hasChanged = false;
|
||||
for (const auto& [name, value] : constants) {
|
||||
MaterialDefinition const& definition = mMaterial->getDefinition();
|
||||
auto it = definition.specializationConstantsNameToIndex.find(name);
|
||||
if (it != definition.specializationConstantsNameToIndex.cend()) {
|
||||
uint32_t id = it->second + CONFIG_MAX_RESERVED_SPEC_CONSTANTS;
|
||||
if (newSpecializationConstants[id] != value) {
|
||||
newSpecializationConstants[id] = value;
|
||||
hasChanged = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hasChanged) {
|
||||
setConstantsImpl(std::move(newSpecializationConstants));
|
||||
}
|
||||
}
|
||||
|
||||
void LocalProgramCache::setConstantsImpl(
|
||||
FixedCapacityVector<Program::SpecializationConstant> constants) noexcept {
|
||||
FEngine& engine = mMaterial->getEngine();
|
||||
|
||||
auto& internPool = engine.getMaterialCache().getSpecializationConstantsInternPool();
|
||||
MaterialParser const& materialParser = mMaterial->getMaterialParser();
|
||||
MaterialDefinition const& definition = mMaterial->getDefinition();
|
||||
const bool isDefaultMaterial = mMaterial->isDefaultMaterial();
|
||||
|
||||
// Release old resources...
|
||||
definition.releasePrograms(engine, mCachedPrograms.as_slice(), materialParser,
|
||||
mSpecializationConstants, isDefaultMaterial);
|
||||
internPool.release(mSpecializationConstants);
|
||||
|
||||
// Then acquire new ones.
|
||||
mSpecializationConstants = internPool.acquire(std::move(constants));
|
||||
definition.acquirePrograms(engine, mCachedPrograms.as_slice(), materialParser,
|
||||
mSpecializationConstants, isDefaultMaterial);
|
||||
}
|
||||
|
||||
template int32_t LocalProgramCache::getConstant<int32_t>(uint32_t id) const noexcept;
|
||||
template float LocalProgramCache::getConstant<float>(uint32_t id) const noexcept;
|
||||
template bool LocalProgramCache::getConstant<bool>(uint32_t id) const noexcept;
|
||||
|
||||
template int32_t LocalProgramCache::getConstant<int32_t>(std::string_view name) const noexcept;
|
||||
template float LocalProgramCache::getConstant<float>(std::string_view name) const noexcept;
|
||||
template bool LocalProgramCache::getConstant<bool>(std::string_view name) const noexcept;
|
||||
|
||||
} // namespace filament
|
||||
@@ -1,144 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2026 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_LOCALPROGRAMCACHE_H
|
||||
#define TNT_FILAMENT_LOCALPROGRAMCACHE_H
|
||||
|
||||
#include "MaterialDefinition.h"
|
||||
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <private/filament/Variant.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/DriverApiForward.h>
|
||||
#include <backend/Program.h>
|
||||
|
||||
#include <utility>
|
||||
|
||||
namespace filament {
|
||||
|
||||
class FMaterial;
|
||||
|
||||
// L0 cache for material programs. Manages recompiling them on-demand; owned by Material and
|
||||
// MaterialInstance.
|
||||
class LocalProgramCache {
|
||||
template<typename T>
|
||||
using is_supported_constant_parameter_t =
|
||||
std::enable_if_t<std::is_same_v<int32_t, T> || std::is_same_v<float, T> ||
|
||||
std::is_same_v<bool, T>>;
|
||||
|
||||
public:
|
||||
using Programs = utils::Slice<const backend::Handle<backend::HwProgram>>;
|
||||
using SpecializationConstants = utils::Slice<const backend::Program::SpecializationConstant>;
|
||||
|
||||
LocalProgramCache() = default;
|
||||
LocalProgramCache(LocalProgramCache const& other);
|
||||
|
||||
LocalProgramCache& operator=(LocalProgramCache const& other);
|
||||
|
||||
// Initialize for use in a Material.
|
||||
void initializeForMaterial(FEngine& engine, FMaterial const& material,
|
||||
utils::FixedCapacityVector<backend::Program::SpecializationConstant>
|
||||
specializationConstants);
|
||||
|
||||
// Initialize for use in a MaterialInstance. Copies the set of spec constants currently in use
|
||||
// from its Material.
|
||||
void initializeForMaterialInstance(FEngine& engine, FMaterial const& material);
|
||||
|
||||
bool isInitialized() const noexcept { return mMaterial != nullptr; }
|
||||
|
||||
// prepareProgram creates the program for the material's given variant at the backend level.
|
||||
// Must be called outside of backend render pass.
|
||||
// Must be called before getProgram() below.
|
||||
backend::Handle<backend::HwProgram> prepareProgram(backend::DriverApi& driver,
|
||||
Variant const variant,
|
||||
backend::CompilerPriorityQueue const priorityQueue) const noexcept {
|
||||
backend::Handle<backend::HwProgram> program = mCachedPrograms[variant.key];
|
||||
if (UTILS_LIKELY(program)) {
|
||||
return program;
|
||||
}
|
||||
return prepareProgramSlow(driver, variant, priorityQueue);
|
||||
}
|
||||
|
||||
// getProgram returns the backend program for the material's given variant.
|
||||
// Must be called after prepareProgram().
|
||||
[[nodiscard]]
|
||||
backend::Handle<backend::HwProgram> getProgram(Variant variant) const noexcept {
|
||||
variant = filterVariantForGetProgram(variant);
|
||||
backend::Handle<backend::HwProgram> program = mCachedPrograms[variant.key];
|
||||
assert_invariant(program);
|
||||
return program;
|
||||
}
|
||||
|
||||
SpecializationConstants getSpecializationConstants() const noexcept {
|
||||
return mSpecializationConstants;
|
||||
}
|
||||
|
||||
Programs getPrograms() const noexcept { return mCachedPrograms.as_slice(); }
|
||||
|
||||
// Free all engine resources associated with this instance.
|
||||
void terminate(FEngine& engine);
|
||||
|
||||
// Clear all cached programs. Used primarily by matdbg to "sever" a Material's connection to the
|
||||
// global material cache.
|
||||
void clear(FEngine& engine);
|
||||
|
||||
// Get constant by ID.
|
||||
template<typename T, typename = is_supported_constant_parameter_t<T>>
|
||||
T getConstant(uint32_t id) const noexcept {
|
||||
return std::get<T>(getConstantImpl(id));
|
||||
}
|
||||
|
||||
// Get constant by name.
|
||||
template<typename T, typename = is_supported_constant_parameter_t<T>>
|
||||
T getConstant(std::string_view name) const noexcept {
|
||||
return std::get<T>(getConstantImpl(name));
|
||||
}
|
||||
|
||||
// Set constants by ID.
|
||||
void setConstants(
|
||||
std::initializer_list<std::pair<uint32_t, backend::Program::SpecializationConstant>>
|
||||
constants) noexcept;
|
||||
|
||||
// Set constants by name.
|
||||
void setConstants(std::initializer_list<
|
||||
std::pair<std::string_view, backend::Program::SpecializationConstant>>
|
||||
constants) noexcept;
|
||||
|
||||
private:
|
||||
backend::Handle<backend::HwProgram> prepareProgramSlow(backend::DriverApi& driver,
|
||||
Variant const variant,
|
||||
backend::CompilerPriorityQueue const priorityQueue) const noexcept;
|
||||
|
||||
ProgramSpecialization getProgramSpecialization(Variant variant) const noexcept;
|
||||
|
||||
Variant filterVariantForGetProgram(Variant const variant) const noexcept;
|
||||
|
||||
void setConstantsImpl(utils::FixedCapacityVector<backend::Program::SpecializationConstant>
|
||||
constants) noexcept;
|
||||
|
||||
backend::Program::SpecializationConstant getConstantImpl(uint32_t id) const noexcept;
|
||||
backend::Program::SpecializationConstant getConstantImpl(std::string_view name) const noexcept;
|
||||
|
||||
FMaterial const* mMaterial = nullptr;
|
||||
mutable utils::FixedCapacityVector<backend::Handle<backend::HwProgram>> mCachedPrograms;
|
||||
SpecializationConstants mSpecializationConstants;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
#endif // TNT_FILAMENT_LOCALPROGRAMCACHE_H
|
||||
@@ -39,25 +39,12 @@ bool MaterialCache::MaterialKey::operator==(MaterialKey const& rhs) const noexce
|
||||
return parser == rhs.parser;
|
||||
}
|
||||
|
||||
MaterialCache::MaterialCache()
|
||||
: mDefinitions("MaterialCache::mDefinitions", 0),
|
||||
mPrograms("MaterialCache::mPrograms", 0) {}
|
||||
|
||||
MaterialCache::~MaterialCache() {
|
||||
assert_invariant(mDefinitions.empty());
|
||||
assert_invariant(mPrograms.empty());
|
||||
assert_invariant(mSpecializationConstantsInternPool.empty());
|
||||
}
|
||||
|
||||
void MaterialCache::terminate(FEngine& engine) {
|
||||
mPrograms.clearLruCache([&engine](backend::Handle<backend::HwProgram>& program) {
|
||||
engine.getDriverApi().destroyProgram(program);
|
||||
});
|
||||
mDefinitions.clearLruCache([&engine](MaterialDefinition& definition) {
|
||||
definition.terminate(engine);
|
||||
});
|
||||
}
|
||||
|
||||
MaterialDefinition* UTILS_NULLABLE MaterialCache::acquireMaterial(FEngine& engine,
|
||||
const void* UTILS_NONNULL data, size_t size) noexcept {
|
||||
std::unique_ptr<MaterialParser> parser = MaterialDefinition::createParser(engine.getBackend(),
|
||||
|
||||
@@ -56,13 +56,8 @@ public:
|
||||
using ProgramCache =
|
||||
utils::RefCountedMap<ProgramSpecialization, backend::Handle<backend::HwProgram>>;
|
||||
|
||||
MaterialCache();
|
||||
~MaterialCache();
|
||||
|
||||
// All reference-counted resources should be freed by the time MaterialCache is destructed, but
|
||||
// the LRU cache needs to be explicitly freed in addition.
|
||||
void terminate(FEngine& engine);
|
||||
|
||||
SpecializationConstantInternPool& getSpecializationConstantsInternPool() {
|
||||
return mSpecializationConstantsInternPool;
|
||||
}
|
||||
|
||||
@@ -19,61 +19,90 @@
|
||||
|
||||
#include "details/Engine.h"
|
||||
#include "details/Material.h"
|
||||
#include "details/MaterialInstance.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <iterator>
|
||||
#include <utility>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace utils;
|
||||
using Record = MaterialInstanceManager::Record;
|
||||
|
||||
MaterialInstanceManager::MaterialInstanceManager() noexcept = default;
|
||||
std::pair<FMaterialInstance*, int32_t> Record::getInstance() {
|
||||
if (mAvailable < mInstances.size()) {
|
||||
auto index = mAvailable++;
|
||||
return { mInstances[index], index };
|
||||
}
|
||||
assert_invariant(mAvailable == mInstances.size());
|
||||
auto& name = mMaterial->getName();
|
||||
FMaterialInstance* inst = mMaterial->createInstance(name.c_str_safe());
|
||||
mInstances.push_back(inst);
|
||||
return { inst, mAvailable++ };
|
||||
}
|
||||
|
||||
FMaterialInstance* Record::getInstance(int32_t const fixedInstanceindex) const {
|
||||
assert_invariant(fixedInstanceindex >= 0 && fixedInstanceindex < int32_t(mInstances.size()));
|
||||
return mInstances[fixedInstanceindex];
|
||||
}
|
||||
|
||||
// Defined in cpp to avoid inlining
|
||||
Record::Record(Record const& rhs) noexcept = default;
|
||||
Record& Record::operator=(Record const& rhs) noexcept = default;
|
||||
Record::Record(Record&& rhs) noexcept = default;
|
||||
Record& Record::operator=(Record&& rhs) noexcept = default;
|
||||
|
||||
void Record::terminate(FEngine& engine) {
|
||||
std::for_each(mInstances.begin(), mInstances.end(),
|
||||
[&engine](auto instance) { engine.destroy(instance); });
|
||||
}
|
||||
|
||||
MaterialInstanceManager::MaterialInstanceManager() noexcept {}
|
||||
|
||||
MaterialInstanceManager::MaterialInstanceManager(
|
||||
MaterialInstanceManager const& rhs) noexcept = default;
|
||||
MaterialInstanceManager::MaterialInstanceManager(MaterialInstanceManager&& rhs) noexcept = default;
|
||||
MaterialInstanceManager& MaterialInstanceManager::operator=(MaterialInstanceManager&& rhs) noexcept = default;
|
||||
MaterialInstanceManager& MaterialInstanceManager::operator=(
|
||||
MaterialInstanceManager const& rhs) noexcept = default;
|
||||
MaterialInstanceManager& MaterialInstanceManager::operator=(
|
||||
MaterialInstanceManager&& rhs) noexcept = default;
|
||||
|
||||
MaterialInstanceManager::~MaterialInstanceManager() = default;
|
||||
|
||||
void MaterialInstanceManager::terminate(FEngine& engine) {
|
||||
for (auto const& [key, instance] : mMaterialInstances) {
|
||||
engine.destroy(instance);
|
||||
}
|
||||
mMaterialInstances.clear();
|
||||
|
||||
for (auto const& [material, pool] : mAnonymousMaterialInstances) {
|
||||
for (auto instance : pool.instances) {
|
||||
engine.destroy(instance);
|
||||
}
|
||||
}
|
||||
mAnonymousMaterialInstances.clear();
|
||||
std::for_each(mMaterials.begin(), mMaterials.end(), [&engine](auto& record) {
|
||||
record.terminate(engine);
|
||||
});
|
||||
}
|
||||
|
||||
void MaterialInstanceManager::reset() {
|
||||
for (auto& [material, pool] : mAnonymousMaterialInstances) {
|
||||
pool.highWaterMark = 0;
|
||||
Record& MaterialInstanceManager::getRecord(FMaterial const* const ma) const {
|
||||
auto itr = std::find_if(mMaterials.begin(), mMaterials.end(), [ma](auto& record) {
|
||||
return ma == record.mMaterial;
|
||||
});
|
||||
if (itr == mMaterials.end()) {
|
||||
mMaterials.emplace_back(ma);
|
||||
itr = std::prev(mMaterials.end());
|
||||
}
|
||||
}
|
||||
|
||||
FMaterialInstance* MaterialInstanceManager::getMaterialInstance(FMaterial const* ma, uint32_t tag) const {
|
||||
Key const key{ma, tag};
|
||||
auto it = mMaterialInstances.find(key);
|
||||
if (it != mMaterialInstances.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
FMaterialInstance* const instance = ma->createInstance(ma->getName().c_str_safe());
|
||||
mMaterialInstances.emplace(key, instance);
|
||||
return instance;
|
||||
return *itr;
|
||||
}
|
||||
|
||||
FMaterialInstance* MaterialInstanceManager::getMaterialInstance(FMaterial const* ma) const {
|
||||
AnonymousPool& pool = mAnonymousMaterialInstances[ma];
|
||||
if (pool.highWaterMark < pool.instances.size()) {
|
||||
return pool.instances[pool.highWaterMark++];
|
||||
}
|
||||
|
||||
FMaterialInstance* const instance = ma->createInstance(ma->getName().c_str_safe());
|
||||
pool.instances.push_back(instance);
|
||||
pool.highWaterMark++;
|
||||
return instance;
|
||||
auto [inst, index] = getRecord(ma).getInstance();
|
||||
return inst;
|
||||
}
|
||||
|
||||
FMaterialInstance* MaterialInstanceManager::getMaterialInstance(FMaterial const* ma,
|
||||
int32_t const fixedIndex) const {
|
||||
return getRecord(ma).getInstance(fixedIndex);
|
||||
}
|
||||
|
||||
std::pair<FMaterialInstance*, int32_t> MaterialInstanceManager::getFixedMaterialInstance(
|
||||
FMaterial const* ma) {
|
||||
return getRecord(ma).getInstance();
|
||||
}
|
||||
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -16,12 +16,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <utils/bitset.h>
|
||||
|
||||
#include <utils/Hash.h>
|
||||
#include <vector>
|
||||
|
||||
namespace filament {
|
||||
|
||||
@@ -33,10 +30,37 @@ class FEngine;
|
||||
// re-use instances across frames.
|
||||
class MaterialInstanceManager {
|
||||
public:
|
||||
class Record {
|
||||
public:
|
||||
Record(FMaterial const* material)
|
||||
: mMaterial(material),
|
||||
mAvailable(0) {}
|
||||
~Record() = default;
|
||||
|
||||
Record(Record const& rhs) noexcept;
|
||||
Record& operator=(Record const& rhs) noexcept;
|
||||
Record(Record&& rhs) noexcept;
|
||||
Record& operator=(Record&& rhs) noexcept;
|
||||
|
||||
void terminate(FEngine& engine);
|
||||
void reset() { mAvailable = 0; }
|
||||
std::pair<FMaterialInstance*, int32_t> getInstance();
|
||||
FMaterialInstance* getInstance(int32_t fixedInstanceindex) const;
|
||||
|
||||
private:
|
||||
FMaterial const* mMaterial = nullptr;
|
||||
std::vector<FMaterialInstance*> mInstances;
|
||||
uint32_t mAvailable;
|
||||
|
||||
friend class MaterialInstanceManager;
|
||||
};
|
||||
|
||||
constexpr static int32_t INVALID_FIXED_INDEX = -1;
|
||||
|
||||
MaterialInstanceManager() noexcept;
|
||||
MaterialInstanceManager(MaterialInstanceManager const& rhs) = delete;
|
||||
MaterialInstanceManager(MaterialInstanceManager const& rhs) noexcept;
|
||||
MaterialInstanceManager(MaterialInstanceManager&& rhs) noexcept;
|
||||
MaterialInstanceManager& operator=(MaterialInstanceManager const& rhs) = delete;
|
||||
MaterialInstanceManager& operator=(MaterialInstanceManager const& rhs) noexcept;
|
||||
MaterialInstanceManager& operator=(MaterialInstanceManager&& rhs) noexcept;
|
||||
|
||||
~MaterialInstanceManager();
|
||||
@@ -47,60 +71,40 @@ public:
|
||||
*/
|
||||
void terminate(FEngine& engine);
|
||||
|
||||
/**
|
||||
* Resets the anonymous material instances cache.
|
||||
*/
|
||||
void reset();
|
||||
|
||||
/**
|
||||
* This returns a material instance given a material and a tag.
|
||||
*
|
||||
* If the material instance doesn't exist in the cache, it is created and cached.
|
||||
*
|
||||
* @param ma FMaterial to get a MaterialInstance for
|
||||
* @param tag A unique tag identifying the MaterialInstance
|
||||
* @return A FMaterialInstance pointer
|
||||
*/
|
||||
FMaterialInstance* getMaterialInstance(FMaterial const* ma, uint32_t tag) const;
|
||||
|
||||
/**
|
||||
* This returns a material instance given a material from a cache.
|
||||
*
|
||||
* If the material instance doesn't exist in the cache, it is created and cached.
|
||||
*
|
||||
* It is permissible to call the method several times, in which case a different MaterialInstance will be returned.
|
||||
* It is guaranteed to be different from MaterialInstances returned with a tag.
|
||||
*
|
||||
* @param ma FMaterial to get a MaterialInstance for
|
||||
* @return A FMaterialInstance pointer
|
||||
/*
|
||||
* This returns a material instance given a material. The implementation will try to find an
|
||||
* available instance in the cache. If one is not found, then a new instance will be created and
|
||||
* added to the cache.
|
||||
*/
|
||||
FMaterialInstance* getMaterialInstance(FMaterial const* ma) const;
|
||||
|
||||
/*
|
||||
* This returns a material instance given a material and an index. The `fixedIndex` should be
|
||||
* a value returned by getiFixedMaterialInstance.
|
||||
*/
|
||||
FMaterialInstance* getMaterialInstance(FMaterial const* ma, int32_t const fixedIndex) const;
|
||||
|
||||
/*
|
||||
* This returns a material instance and an index given a material. This is needed for the
|
||||
* case when two framegraph passes need to refer to the same material instance.
|
||||
* The returned index can be used with `getFixedMaterialInstance` to get a specific instance
|
||||
* of a material (and not a random entry in the record cache).
|
||||
*/
|
||||
std::pair<FMaterialInstance*, int32_t> getFixedMaterialInstance(FMaterial const* ma);
|
||||
|
||||
|
||||
/*
|
||||
* Marks all of the material instances as unused. Typically, you'd call this at the beginning of
|
||||
* a frame.
|
||||
*/
|
||||
void reset() {
|
||||
std::for_each(mMaterials.begin(), mMaterials.end(), [](auto& record) { record.reset(); });
|
||||
}
|
||||
|
||||
private:
|
||||
struct Key {
|
||||
FMaterial const* material;
|
||||
uint32_t tag;
|
||||
bool operator==(Key const& rhs) const noexcept {
|
||||
return material == rhs.material && tag == rhs.tag;
|
||||
}
|
||||
};
|
||||
Record& getRecord(FMaterial const* material) const;
|
||||
|
||||
struct Hasher {
|
||||
std::size_t operator()(Key const& key) const noexcept {
|
||||
std::size_t seed = 0;
|
||||
utils::hash::combine(seed, key.material);
|
||||
utils::hash::combine(seed, key.tag);
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
|
||||
struct AnonymousPool {
|
||||
std::vector<FMaterialInstance*> instances;
|
||||
uint32_t highWaterMark = 0;
|
||||
};
|
||||
|
||||
mutable std::unordered_map<Key, FMaterialInstance*, Hasher> mMaterialInstances;
|
||||
mutable std::unordered_map<FMaterial const*, AnonymousPool> mAnonymousMaterialInstances;
|
||||
mutable std::vector<Record> mMaterials;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -49,7 +49,6 @@
|
||||
#include "fsr.h"
|
||||
#include "FrameHistory.h"
|
||||
#include "RenderPass.h"
|
||||
#include "ShadowMapManager.h"
|
||||
|
||||
#include "details/Camera.h"
|
||||
#include "details/ColorGrading.h"
|
||||
@@ -226,6 +225,7 @@ const PostProcessManager::JitterSequence<32>
|
||||
|
||||
PostProcessManager::PostProcessManager(FEngine& engine) noexcept
|
||||
: mEngine(engine),
|
||||
mFixedMaterialInstanceIndex {},
|
||||
mWorkaroundSplitEasu(false),
|
||||
mWorkaroundAllowReadOnlyAncillaryFeedbackLoop(false) {
|
||||
// don't use Engine here, it's not fully initialized yet
|
||||
@@ -455,6 +455,7 @@ Handle<HwTexture> PostProcessManager::getZeroTextureArray() const {
|
||||
|
||||
void PostProcessManager::resetForRender() {
|
||||
mMaterialInstanceManager.reset();
|
||||
mFixedMaterialInstanceIndex = {};
|
||||
}
|
||||
|
||||
void PostProcessManager::unbindAllDescriptorSets(DriverApi& driver) noexcept {
|
||||
@@ -999,10 +1000,13 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::screenSpaceAmbientOcclusion(
|
||||
auto& material = getPostProcessMaterial(materialName);
|
||||
|
||||
FMaterial* ma = material.getMaterial(mEngine, driver);
|
||||
ma->getPrograms().setConstants({
|
||||
{ "useVisibilityBitmasks", options.gtao.useVisibilityBitmasks },
|
||||
{ "linearThickness", options.gtao.linearThickness },
|
||||
});
|
||||
{
|
||||
FMaterial::SpecializationConstantsBuilder maConstants =
|
||||
ma->getSpecializationConstantsBuilder();
|
||||
maConstants.set("useVisibilityBitmasks", options.gtao.useVisibilityBitmasks);
|
||||
maConstants.set("linearThickness", options.gtao.linearThickness);
|
||||
ma->setSpecializationConstants(std::move(maConstants));
|
||||
}
|
||||
|
||||
ma = material.getMaterial(mEngine, driver);
|
||||
FMaterialInstance* const mi = getMaterialInstance(ma);
|
||||
@@ -2548,7 +2552,11 @@ void PostProcessManager::colorGradingSubpass(DriverApi& driver,
|
||||
auto const& material = getPostProcessMaterial("colorGradingAsSubpass");
|
||||
FMaterial const* const ma = material.getMaterial(mEngine, driver, variant);
|
||||
// the UBO has been set and committed in colorGradingPrepareSubpass()
|
||||
FMaterialInstance const* mi = mMaterialInstanceManager.getMaterialInstance(ma, colorGradingConfig.translucent);
|
||||
int32_t const fixedIndex = colorGradingConfig.translucent
|
||||
? mFixedMaterialInstanceIndex.colorGradingTranslucent
|
||||
: mFixedMaterialInstanceIndex.colorGradingOpaque;
|
||||
|
||||
FMaterialInstance const* mi = mMaterialInstanceManager.getMaterialInstance(ma, fixedIndex);
|
||||
mi->use(driver);
|
||||
auto const pipeline = getPipelineState(ma, variant);
|
||||
driver.nextSubpass();
|
||||
@@ -2559,7 +2567,8 @@ void PostProcessManager::colorGradingSubpass(DriverApi& driver,
|
||||
void PostProcessManager::customResolvePrepareSubpass(DriverApi& driver, CustomResolveOp const op) noexcept {
|
||||
auto const& material = getPostProcessMaterial("customResolveAsSubpass");
|
||||
auto const ma = material.getMaterial(mEngine, driver, PostProcessVariant::OPAQUE);
|
||||
auto* const mi = mMaterialInstanceManager.getMaterialInstance(ma, 0);
|
||||
auto [mi, fixedIndex] = mMaterialInstanceManager.getFixedMaterialInstance(ma);
|
||||
mFixedMaterialInstanceIndex.customResolve = fixedIndex;
|
||||
mi->setParameter("direction", op == CustomResolveOp::COMPRESS ? 1.0f : -1.0f),
|
||||
mi->commit(driver, getUboManager());
|
||||
}
|
||||
@@ -2571,7 +2580,8 @@ void PostProcessManager::customResolveSubpass(DriverApi& driver) noexcept {
|
||||
auto const& material = getPostProcessMaterial("customResolveAsSubpass");
|
||||
FMaterial const* const ma = material.getMaterial(mEngine, driver);
|
||||
// the UBO has been set and committed in customResolvePrepareSubpass()
|
||||
FMaterialInstance const* mi = mMaterialInstanceManager.getMaterialInstance(ma, 0);
|
||||
FMaterialInstance const* mi = mMaterialInstanceManager.getMaterialInstance(ma,
|
||||
mFixedMaterialInstanceIndex.customResolve);
|
||||
mi->use(driver);
|
||||
|
||||
auto const pipeline = getPipelineState(ma);
|
||||
@@ -2610,8 +2620,9 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::customResolveUncompressPass(
|
||||
void PostProcessManager::clearAncillaryBuffersPrepare(DriverApi& driver,
|
||||
Variant::type_t variant) noexcept {
|
||||
auto const& material = getPostProcessMaterial("clearDepth");
|
||||
auto const ma = material.getMaterial(mEngine, driver, variant);
|
||||
auto const mi = mMaterialInstanceManager.getMaterialInstance(ma, 0);
|
||||
auto ma = material.getMaterial(mEngine, driver, variant);
|
||||
auto [mi, fixedIndex] = mMaterialInstanceManager.getFixedMaterialInstance(ma);
|
||||
mFixedMaterialInstanceIndex.clearDepth = fixedIndex;
|
||||
mi->commit(driver, getUboManager());
|
||||
}
|
||||
|
||||
@@ -2629,7 +2640,8 @@ void PostProcessManager::clearAncillaryBuffers(DriverApi& driver,
|
||||
FMaterial const* const ma = material.getMaterial(mEngine, driver, variant);
|
||||
|
||||
// the UBO has been set and committed in clearAncillaryBuffersPrepare()
|
||||
FMaterialInstance const* const mi = mMaterialInstanceManager.getMaterialInstance(ma, 0);
|
||||
FMaterialInstance const* const mi = mMaterialInstanceManager.getMaterialInstance(ma,
|
||||
mFixedMaterialInstanceIndex.clearDepth);
|
||||
mi->use(driver);
|
||||
|
||||
auto pipeline = getPipelineState(ma, variant);
|
||||
@@ -2915,18 +2927,20 @@ void PostProcessManager::configureTemporalAntiAliasingMaterial(backend::DriverAp
|
||||
TemporalAntiAliasingOptions const& taaOptions) noexcept {
|
||||
|
||||
FMaterial* const ma = getPostProcessMaterial("taa").getMaterial(mEngine, driver);
|
||||
ma->getPrograms().setConstants({
|
||||
{ "upscaling", taaOptions.upscaling > 1.0f },
|
||||
{ "historyReprojection", taaOptions.historyReprojection },
|
||||
{ "filterHistory", taaOptions.filterHistory },
|
||||
{ "filterInput", taaOptions.filterInput },
|
||||
{ "useYCoCg", taaOptions.useYCoCg },
|
||||
{ "hdr", taaOptions.hdr },
|
||||
{ "preventFlickering", taaOptions.preventFlickering },
|
||||
{ "boxType", int32_t(taaOptions.boxType) },
|
||||
{ "boxClipping", int32_t(taaOptions.boxClipping) },
|
||||
{ "varianceGamma", taaOptions.varianceGamma },
|
||||
});
|
||||
FMaterial::SpecializationConstantsBuilder maConstants = ma->getSpecializationConstantsBuilder();
|
||||
|
||||
maConstants.set("upscaling", taaOptions.upscaling > 1.0f);
|
||||
maConstants.set("historyReprojection", taaOptions.historyReprojection);
|
||||
maConstants.set("filterHistory", taaOptions.filterHistory);
|
||||
maConstants.set("filterInput", taaOptions.filterInput);
|
||||
maConstants.set("useYCoCg", taaOptions.useYCoCg);
|
||||
maConstants.set("hdr", taaOptions.hdr);
|
||||
maConstants.set("preventFlickering", taaOptions.preventFlickering);
|
||||
maConstants.set("boxType", int32_t(taaOptions.boxType));
|
||||
maConstants.set("boxClipping", int32_t(taaOptions.boxClipping));
|
||||
maConstants.set("varianceGamma", taaOptions.varianceGamma);
|
||||
|
||||
ma->setSpecializationConstants(std::move(maConstants));
|
||||
}
|
||||
|
||||
FMaterialInstance* PostProcessManager::configureColorGradingMaterial(backend::DriverApi& driver,
|
||||
@@ -2934,16 +2948,23 @@ FMaterialInstance* PostProcessManager::configureColorGradingMaterial(backend::Dr
|
||||
ColorGradingConfig const& colorGradingConfig, VignetteOptions const& vignetteOptions,
|
||||
uint32_t const width, uint32_t const height) noexcept {
|
||||
FMaterial* ma = material.getMaterial(mEngine, driver);
|
||||
ma->getPrograms().setConstants({
|
||||
{ "isOneDimensional", colorGrading->isOneDimensional() },
|
||||
{ "isLDR", colorGrading->isLDR() },
|
||||
});
|
||||
{
|
||||
FMaterial::SpecializationConstantsBuilder maConstants =
|
||||
ma->getSpecializationConstantsBuilder();
|
||||
maConstants.set("isOneDimensional", colorGrading->isOneDimensional());
|
||||
maConstants.set("isLDR", colorGrading->isLDR());
|
||||
ma->setSpecializationConstants(std::move(maConstants));
|
||||
}
|
||||
|
||||
PostProcessVariant const variant = colorGradingConfig.translucent
|
||||
? PostProcessVariant::TRANSLUCENT
|
||||
: PostProcessVariant::OPAQUE;
|
||||
ma = material.getMaterial(mEngine, driver, variant);
|
||||
FMaterialInstance* mi = mMaterialInstanceManager.getMaterialInstance(ma, colorGradingConfig.translucent);
|
||||
FMaterialInstance* mi = nullptr;
|
||||
int32_t& fixedIndex = colorGradingConfig.translucent
|
||||
? mFixedMaterialInstanceIndex.colorGradingTranslucent
|
||||
: mFixedMaterialInstanceIndex.colorGradingOpaque;
|
||||
std::tie(mi, fixedIndex) = mMaterialInstanceManager.getFixedMaterialInstance(ma);
|
||||
|
||||
const SamplerParams params = SamplerParams{
|
||||
.filterMag = SamplerMagFilter::LINEAR,
|
||||
@@ -3673,12 +3694,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::resolve(FrameGraph& fg,
|
||||
}
|
||||
|
||||
// The Metal / Vulkan backends currently don't support depth/stencil resolve.
|
||||
// TODO: Stencil resolve is actually *not* supported. Trying to resolve a stencil texture will
|
||||
// trigger an assert on debug builds. We need to investigate how this can be accomplished
|
||||
// through shaders or some other manipulation.
|
||||
if ((isDepthFormat(inDesc.format) || isStencilFormat(inDesc.format)) &&
|
||||
(!mDepthStencilResolveSupported)) {
|
||||
return resolveDepthWithShader(fg, outputBufferName, input, outDesc);
|
||||
if (isDepthFormat(inDesc.format) && (!mDepthStencilResolveSupported)) {
|
||||
return resolveDepth(fg, outputBufferName, input, outDesc);
|
||||
}
|
||||
|
||||
outDesc.width = inDesc.width;
|
||||
@@ -3693,6 +3710,9 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::resolve(FrameGraph& fg,
|
||||
|
||||
auto const& ppResolve = fg.addPass<ResolveData>("resolve",
|
||||
[&](FrameGraph::Builder& builder, auto& data) {
|
||||
// we currently don't support stencil resolve.
|
||||
assert_invariant(!isStencilFormat(inDesc.format));
|
||||
|
||||
data.input = builder.read(input, FrameGraphTexture::Usage::BLIT_SRC);
|
||||
data.output = builder.createTexture(outputBufferName, outDesc);
|
||||
data.output = builder.write(data.output, FrameGraphTexture::Usage::BLIT_DST);
|
||||
@@ -3717,7 +3737,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::resolve(FrameGraph& fg,
|
||||
return ppResolve->output;
|
||||
}
|
||||
|
||||
FrameGraphId<FrameGraphTexture> PostProcessManager::resolveDepthWithShader(FrameGraph& fg,
|
||||
FrameGraphId<FrameGraphTexture> PostProcessManager::resolveDepth(FrameGraph& fg,
|
||||
utils::StaticString outputBufferName, FrameGraphId<FrameGraphTexture> const input,
|
||||
FrameGraphTexture::Descriptor outDesc) noexcept {
|
||||
|
||||
@@ -3742,8 +3762,11 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::resolveDepthWithShader(Frame
|
||||
FrameGraphId<FrameGraphTexture> output;
|
||||
};
|
||||
|
||||
auto const& ppResolve = fg.addPass<ResolveData>("resolveDepthWithShader",
|
||||
auto const& ppResolve = fg.addPass<ResolveData>("resolveDepth",
|
||||
[&](FrameGraph::Builder& builder, auto& data) {
|
||||
// we currently don't support stencil resolve
|
||||
assert_invariant(!isStencilFormat(inDesc.format));
|
||||
|
||||
data.input = builder.sample(input);
|
||||
data.output = builder.createTexture(outputBufferName, outDesc);
|
||||
data.output = builder.write(data.output, FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
|
||||
@@ -3752,9 +3775,6 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::resolveDepthWithShader(Frame
|
||||
.clearFlags = TargetBufferFlags::DEPTH });
|
||||
},
|
||||
[=, this](FrameGraphResources const& resources, auto const& data, DriverApi& driver) {
|
||||
// we currently don't support stencil resolve
|
||||
assert_invariant(!isStencilFormat(inDesc.format));
|
||||
|
||||
bindPostProcessDescriptorSet(driver);
|
||||
bindPerRenderableDescriptorSet(driver);
|
||||
auto const& input = resources.getTexture(data.input);
|
||||
@@ -3803,13 +3823,15 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::vsmMipmapPass(FrameGraph& fg
|
||||
auto const& inDesc = resources.getDescriptor(data.in);
|
||||
auto width = inDesc.width;
|
||||
assert_invariant(width == inDesc.height);
|
||||
uint32_t const dim = std::max(1u, width >> (level + 1));
|
||||
int const dim = width >> (level + 1);
|
||||
|
||||
auto& material = getPostProcessMaterial("vsmMipmap");
|
||||
FMaterial const* const ma = material.getMaterial(mEngine, driver);
|
||||
|
||||
// When generating shadow map mip levels, we want to preserve the 1 texel border.
|
||||
// (note clearing never respects the scissor in Filament)
|
||||
auto const pipeline = getPipelineState(ma);
|
||||
backend::Viewport const scissor = { 0, 0, dim, dim };
|
||||
backend::Viewport const scissor = { 1u, 1u, dim - 2u, dim - 2u };
|
||||
|
||||
FMaterialInstance* const mi = getMaterialInstance(ma);
|
||||
mi->setParameter("color", in, SamplerParams{
|
||||
@@ -3831,7 +3853,6 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::vsmMipmapPass(FrameGraph& fg
|
||||
}
|
||||
|
||||
FrameGraphId<FrameGraphTexture> PostProcessManager::debugShadowCascades(FrameGraph& fg,
|
||||
ShadowMapManager const& smm,
|
||||
FrameGraphId<FrameGraphTexture> const input,
|
||||
FrameGraphId<FrameGraphTexture> const depth) noexcept {
|
||||
|
||||
@@ -3849,31 +3870,17 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::debugShadowCascades(FrameGra
|
||||
data.output = builder.createTexture("Shadow Cascade Debug", desc);
|
||||
builder.declareRenderPass(data.output);
|
||||
},
|
||||
[=, &smm, this](FrameGraphResources const& resources, auto const& data, DriverApi& driver) {
|
||||
[=, this](FrameGraphResources const& resources, auto const& data, DriverApi& driver) {
|
||||
bindPostProcessDescriptorSet(driver);
|
||||
bindPerRenderableDescriptorSet(driver);
|
||||
auto color = resources.getTexture(data.color);
|
||||
auto depth = resources.getTexture(data.depth);
|
||||
auto const out = resources.getRenderPassInfo();
|
||||
|
||||
auto const& smu = smm.getShadowMappingUniforms();
|
||||
mat4f lightFromWorldMatrix[4] = {};
|
||||
float4 scissorNormalized[4] = {};
|
||||
for (size_t i = 0, c = std::max(4u, (smu.cascades & 0xF)) ; i < c; i++) {
|
||||
auto const& csp = smm.getCascadeShaderParameters(i);
|
||||
lightFromWorldMatrix[i] = csp.lightSpace;
|
||||
scissorNormalized[i] = csp.scissorNormalized;
|
||||
}
|
||||
|
||||
auto const& material = getPostProcessMaterial("debugShadowCascades");
|
||||
FMaterialInstance* const mi = getMaterialInstance(mEngine, driver, material);
|
||||
FMaterialInstance* const mi =
|
||||
getMaterialInstance(mEngine, driver, material);
|
||||
mi->setParameter("color", color, SamplerParams{}); // nearest
|
||||
mi->setParameter("depth", depth, SamplerParams{}); // nearest
|
||||
mi->setParameter("cascadeSplits", smu.cascadeSplits);
|
||||
mi->setParameter("cascadeCount", smu.cascades & 0xF);
|
||||
mi->setParameter("shadowAtlasResolution", smu.atlasResolution);
|
||||
mi->setParameter("lightFromWorldMatrix", lightFromWorldMatrix, 4);
|
||||
mi->setParameter("scissorNormalized", scissorNormalized, 4);
|
||||
commitAndRenderFullScreenQuad(driver, out, mi);
|
||||
unbindAllDescriptorSets(driver);
|
||||
});
|
||||
|
||||
@@ -66,7 +66,6 @@ class FMaterialInstance;
|
||||
class FrameGraph;
|
||||
class RenderPass;
|
||||
class RenderPassBuilder;
|
||||
class ShadowMapManager;
|
||||
class UboManager;
|
||||
struct CameraInfo;
|
||||
|
||||
@@ -305,10 +304,9 @@ public:
|
||||
utils::StaticString outputBufferName, FrameGraphId<FrameGraphTexture> input,
|
||||
FrameGraphTexture::Descriptor outDesc) noexcept;
|
||||
|
||||
// Resolves base level of input and outputs a texture from outDesc using a shader instead of
|
||||
// driver-implemented API.
|
||||
// Resolves base level of input and outputs a texture from outDesc.
|
||||
// outDesc with, height, format and samples will be overridden.
|
||||
FrameGraphId<FrameGraphTexture> resolveDepthWithShader(FrameGraph& fg,
|
||||
FrameGraphId<FrameGraphTexture> resolveDepth(FrameGraph& fg,
|
||||
utils::StaticString outputBufferName, FrameGraphId<FrameGraphTexture> input,
|
||||
FrameGraphTexture::Descriptor outDesc) noexcept;
|
||||
|
||||
@@ -323,7 +321,6 @@ public:
|
||||
bool reinhard, size_t kernelWidth, float sigma) noexcept;
|
||||
|
||||
FrameGraphId<FrameGraphTexture> debugShadowCascades(FrameGraph& fg,
|
||||
ShadowMapManager const& smm,
|
||||
FrameGraphId<FrameGraphTexture> input,
|
||||
FrameGraphId<FrameGraphTexture> depth) noexcept;
|
||||
|
||||
@@ -489,6 +486,13 @@ private:
|
||||
|
||||
MaterialInstanceManager mMaterialInstanceManager;
|
||||
|
||||
struct {
|
||||
int32_t colorGradingTranslucent = MaterialInstanceManager::INVALID_FIXED_INDEX;
|
||||
int32_t colorGradingOpaque = MaterialInstanceManager::INVALID_FIXED_INDEX;
|
||||
int32_t customResolve = MaterialInstanceManager::INVALID_FIXED_INDEX;
|
||||
int32_t clearDepth = MaterialInstanceManager::INVALID_FIXED_INDEX;
|
||||
} mFixedMaterialInstanceIndex;
|
||||
|
||||
backend::Handle<backend::HwTexture> mStarburstTexture;
|
||||
|
||||
std::uniform_real_distribution<float> mUniformDistribution{0.0f, 1.0f};
|
||||
|
||||
@@ -54,7 +54,7 @@ RenderableManager::getInstance(Entity const e) const noexcept {
|
||||
}
|
||||
|
||||
void RenderableManager::destroy(Entity const e) noexcept {
|
||||
return downcast(this)->clientDestroy(e);
|
||||
return downcast(this)->destroy(e);
|
||||
}
|
||||
|
||||
void RenderableManager::setAxisAlignedBoundingBox(Instance const instance, const Box& aabb) {
|
||||
|
||||
+66
-78
@@ -62,8 +62,6 @@ ShadowMap::ShadowMap(FEngine& engine) noexcept
|
||||
: mPerShadowMapUniforms(engine),
|
||||
mShadowType(ShadowType::DIRECTIONAL),
|
||||
mHasVisibleShadows(false),
|
||||
mVsm(false),
|
||||
mReservedBit(false),
|
||||
mFace(0) {
|
||||
Entity entities[2];
|
||||
engine.getEntityManager().create(2, entities);
|
||||
@@ -87,7 +85,7 @@ void ShadowMap::terminate(FEngine& engine) {
|
||||
|
||||
ShadowMap::~ShadowMap() = default;
|
||||
|
||||
void ShadowMap::initialize(size_t const lightIndex, ShadowType const shadowType, bool const vsm,
|
||||
void ShadowMap::initialize(size_t const lightIndex, ShadowType const shadowType,
|
||||
uint16_t const shadowIndex, uint8_t const face,
|
||||
LightManager::ShadowOptions const* options) {
|
||||
mLightIndex = lightIndex;
|
||||
@@ -95,7 +93,6 @@ void ShadowMap::initialize(size_t const lightIndex, ShadowType const shadowType,
|
||||
mOptions = options;
|
||||
mShadowType = shadowType;
|
||||
mFace = face;
|
||||
mVsm = vsm;
|
||||
}
|
||||
|
||||
mat4f ShadowMap::getDirectionalLightViewMatrix(float3 direction, float3 up,
|
||||
@@ -1184,8 +1181,9 @@ float2 ShadowMap::texelSizeWorldSpace(mat4f const& S, uint16_t const shadowDimen
|
||||
return s;
|
||||
}
|
||||
|
||||
template<typename Visitor>
|
||||
void ShadowMap::visitScene(const FScene& scene, uint32_t const visibleLayers, Visitor visitor) noexcept {
|
||||
template<typename Casters, typename Receivers>
|
||||
void ShadowMap::visitScene(const FScene& scene, uint32_t const visibleLayers,
|
||||
Casters casters, Receivers receivers) noexcept {
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
|
||||
using State = FRenderableManager::Visibility;
|
||||
@@ -1198,11 +1196,14 @@ void ShadowMap::visitScene(const FScene& scene, uint32_t const visibleLayers, Vi
|
||||
size_t const c = soa.size();
|
||||
for (size_t i = 0; i < c; i++) {
|
||||
if (layers[i] & visibleLayers) {
|
||||
Aabb const aabb{
|
||||
worldAABBCenter[i] - worldAABBExtent[i],
|
||||
worldAABBCenter[i] + worldAABBExtent[i]
|
||||
};
|
||||
visitor(aabb, visibleMasks[i], visibility[i]);
|
||||
const Aabb aabb{ worldAABBCenter[i] - worldAABBExtent[i],
|
||||
worldAABBCenter[i] + worldAABBExtent[i] };
|
||||
if (visibility[i].castShadows) {
|
||||
casters(aabb, visibleMasks[i]);
|
||||
}
|
||||
if (visibility[i].receiveShadows) {
|
||||
receivers(aabb, visibleMasks[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1221,15 +1222,13 @@ ShadowMap::SceneInfo::SceneInfo(
|
||||
wsShadowCastersVolume = {};
|
||||
wsShadowReceiversVolume = {};
|
||||
visitScene(scene, visibleLayers,
|
||||
[this](Aabb const& aabb, Culler::result_type, FRenderableManager::Visibility const visibility) {
|
||||
if (visibility.castShadows) {
|
||||
wsShadowCastersVolume.min = min(wsShadowCastersVolume.min, aabb.min);
|
||||
wsShadowCastersVolume.max = max(wsShadowCastersVolume.max, aabb.max);
|
||||
}
|
||||
if (visibility.receiveShadows) {
|
||||
wsShadowReceiversVolume.min = min(wsShadowReceiversVolume.min, aabb.min);
|
||||
wsShadowReceiversVolume.max = max(wsShadowReceiversVolume.max, aabb.max);
|
||||
}
|
||||
[&](Aabb caster, Culler::result_type) {
|
||||
wsShadowCastersVolume.min = min(wsShadowCastersVolume.min, caster.min);
|
||||
wsShadowCastersVolume.max = max(wsShadowCastersVolume.max, caster.max);
|
||||
},
|
||||
[&](Aabb receiver, Culler::result_type) {
|
||||
wsShadowReceiversVolume.min = min(wsShadowReceiversVolume.min, receiver.min);
|
||||
wsShadowReceiversVolume.max = max(wsShadowReceiversVolume.max, receiver.max);
|
||||
}
|
||||
);
|
||||
}
|
||||
@@ -1243,20 +1242,18 @@ void ShadowMap::updateSceneInfoDirectional(mat4f const& Mv, FScene const& scene,
|
||||
sceneInfo.lsCastersNearFar = { std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max() };
|
||||
sceneInfo.lsReceiversNearFar = { std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max() };
|
||||
visitScene(scene, sceneInfo.visibleLayers,
|
||||
[&](Aabb const& aabb, Culler::result_type const vis, FRenderableManager::Visibility const visibility) {
|
||||
if (visibility.castShadows) {
|
||||
auto const r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, aabb);
|
||||
sceneInfo.lsCastersNearFar.x = max(sceneInfo.lsCastersNearFar.x, r.max.z);
|
||||
sceneInfo.lsCastersNearFar.y = min(sceneInfo.lsCastersNearFar.y, r.min.z);
|
||||
}
|
||||
if (visibility.castShadows) {
|
||||
// account only for objects that are visible by the camera
|
||||
constexpr auto mask = 1u << VISIBLE_RENDERABLE_BIT;
|
||||
if ((vis & mask) == mask) {
|
||||
auto r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, aabb);
|
||||
sceneInfo.lsReceiversNearFar.x = max(sceneInfo.lsReceiversNearFar.x, r.max.z);
|
||||
sceneInfo.lsReceiversNearFar.y = min(sceneInfo.lsReceiversNearFar.y, r.min.z);
|
||||
}
|
||||
[&](Aabb caster, Culler::result_type) {
|
||||
auto r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, caster);
|
||||
sceneInfo.lsCastersNearFar.x = max(sceneInfo.lsCastersNearFar.x, r.max.z);
|
||||
sceneInfo.lsCastersNearFar.y = min(sceneInfo.lsCastersNearFar.y, r.min.z);
|
||||
},
|
||||
[&](Aabb receiver, Culler::result_type const vis) {
|
||||
// account only for objects that are visible by the camera
|
||||
auto mask = 1u << VISIBLE_RENDERABLE_BIT;
|
||||
if ((vis & mask) == mask) {
|
||||
auto r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, receiver);
|
||||
sceneInfo.lsReceiversNearFar.x = max(sceneInfo.lsReceiversNearFar.x, r.max.z);
|
||||
sceneInfo.lsReceiversNearFar.y = min(sceneInfo.lsReceiversNearFar.y, r.min.z);
|
||||
}
|
||||
}
|
||||
);
|
||||
@@ -1271,15 +1268,15 @@ void ShadowMap::updateSceneInfoSpot(mat4f const& Mv, FScene const& scene,
|
||||
sceneInfo.lsCastersNearFar = { std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max() };
|
||||
// account only for objects that are visible by both the camera and the light
|
||||
visitScene(scene, sceneInfo.visibleLayers,
|
||||
[&](Aabb const& aabb, Culler::result_type const vis, FRenderableManager::Visibility const visibility) {
|
||||
if (visibility.castShadows) {
|
||||
constexpr auto mask = VISIBLE_DYN_SHADOW_RENDERABLE;
|
||||
if ((vis & mask) == mask) {
|
||||
auto const r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, aabb);
|
||||
sceneInfo.lsCastersNearFar.x = std::max(sceneInfo.lsCastersNearFar.x, r.max.z); // near
|
||||
sceneInfo.lsCastersNearFar.y = std::min(sceneInfo.lsCastersNearFar.y, r.min.z); // far
|
||||
}
|
||||
[&](Aabb caster, Culler::result_type const vis) {
|
||||
auto mask = VISIBLE_DYN_SHADOW_RENDERABLE;
|
||||
if ((vis & mask) == mask) {
|
||||
auto r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, caster);
|
||||
sceneInfo.lsCastersNearFar.x = std::max(sceneInfo.lsCastersNearFar.x, r.max.z); // near
|
||||
sceneInfo.lsCastersNearFar.y = std::min(sceneInfo.lsCastersNearFar.y, r.min.z); // far
|
||||
}
|
||||
},
|
||||
[&](Aabb receiver, Culler::result_type) {
|
||||
}
|
||||
);
|
||||
}
|
||||
@@ -1289,56 +1286,47 @@ void ShadowMap::setAllocation(uint8_t const layer, backend::Viewport viewport) n
|
||||
}
|
||||
|
||||
backend::Viewport ShadowMap::getViewport() const noexcept {
|
||||
// This is used for calculating the light space; in particular, if the shadowmap is in a 2D atlas, this
|
||||
// returns the valid area of the shadowmap. By definition all values must be integer.
|
||||
|
||||
// We set a viewport with a 1-texel border for when we index outside the texture, which should only happen for
|
||||
// directional lights when "focus shadow casters" is used, or when shadowFar is smaller than the camera far.
|
||||
// For directional lights, the border is filed with "fully lit".
|
||||
//
|
||||
// For point-lights, we also use a 1-texel border, but for a different reason; the border is filled with data
|
||||
// so that bilinear (PCF) filtering works properly.
|
||||
//
|
||||
// Spot-light a treated like point lights (the border will be filled with "fully-lit" anyways)
|
||||
|
||||
// We set a viewport with a 1-texel border for when we index outside the texture.
|
||||
// This happens only for directional lights when "focus shadow casters" is used,
|
||||
// or when shadowFar is smaller than the camera far.
|
||||
// For spot- and point-lights we also use a 1-texel border, so that bilinear filtering
|
||||
// can work properly if the shadowmap is in an atlas (and we can't rely on h/w clamp).
|
||||
const uint32_t dim = mOptions->mapSize;
|
||||
const uint16_t border = 1u;
|
||||
return { mOffset.x + border, mOffset.y + border, dim - 2u * border, dim - 2u * border };
|
||||
}
|
||||
|
||||
backend::Viewport ShadowMap::getScissor() const noexcept {
|
||||
// This is used while rendering the shadowmap.
|
||||
|
||||
// We set a viewport with a 1-texel border for when we index outside the texture.
|
||||
// This happens only for directional lights when "focus shadow casters" is used,
|
||||
// or when shadowFar is smaller than the camera far.
|
||||
// For spot- and point-lights we also use a 1-texel border, so that bilinear filtering
|
||||
// can work properly if the shadowmap is in an atlas (and we can't rely on h/w clamp), so we
|
||||
// don't scissor the border, so it gets filled with correct neighboring texels.
|
||||
const uint32_t dim = mOptions->mapSize;
|
||||
const uint16_t border = 1u;
|
||||
switch (mShadowType) { // NOLINT(*-multiway-paths-covered)
|
||||
case ShadowType::DIRECTIONAL: {
|
||||
// Don't render anything into the border; it's already filled with "fully lit".
|
||||
return {mOffset.x + border, mOffset.y + border, dim - 2u * border, dim - 2u * border};
|
||||
}
|
||||
switch (mShadowType) {
|
||||
case ShadowType::DIRECTIONAL:
|
||||
return { mOffset.x + border, mOffset.y + border, dim - 2u * border, dim - 2u * border };
|
||||
case ShadowType::SPOT:
|
||||
case ShadowType::POINT: {
|
||||
// Render into the border (which will get the adjacent faces texels)
|
||||
return {mOffset.x, mOffset.y, dim, dim};
|
||||
}
|
||||
case ShadowType::POINT:
|
||||
return { mOffset.x, mOffset.y, dim, dim };
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
float4 ShadowMap::getClampToEdgeCoords(ShadowMapInfo const& shadowMapInfo) const noexcept {
|
||||
// This is used to clamp the texture coordinates when sampling the shadowmap
|
||||
|
||||
float border = 0; // shadowmap border in texels
|
||||
switch (mShadowType) { // NOLINT(*-multiway-paths-covered)
|
||||
float border; // shadowmap border in texels
|
||||
switch (mShadowType) {
|
||||
case ShadowType::DIRECTIONAL:
|
||||
// For directional lights, we need to allow the sampling to reach the center of border texels,
|
||||
// but no further, so we don't read into the adjacent texture in the 2D atlas (taking bilinear filtering
|
||||
// into account).
|
||||
// For directional lights, we need to allow the sampling to reach the border, it
|
||||
// happens when "focus shadow casters" is used for instance.
|
||||
border = 0.5f;
|
||||
break;
|
||||
case ShadowType::SPOT:
|
||||
case ShadowType::POINT:
|
||||
// For point-light, the border is only needed for bilinear filtering (of the other faces)
|
||||
// For spot and point light, this is equal to the viewport. i.e. the valid
|
||||
// texels are inside the viewport (w/ 1-texel border), the border will be used
|
||||
// for bilinear filtering.
|
||||
border = 1.0f;
|
||||
break;
|
||||
}
|
||||
@@ -1367,8 +1355,8 @@ void ShadowMap::prepareCamera(Transaction const& transaction,
|
||||
}
|
||||
|
||||
void ShadowMap::prepareViewport(Transaction const& transaction,
|
||||
backend::Viewport const& physicalViewport, backend::Viewport const& logicalViewport) noexcept {
|
||||
ShadowMapDescriptorSet::prepareViewport(transaction, physicalViewport, logicalViewport);
|
||||
backend::Viewport const& viewport) noexcept {
|
||||
ShadowMapDescriptorSet::prepareViewport(transaction, viewport);
|
||||
}
|
||||
|
||||
void ShadowMap::prepareTime(Transaction const& transaction,
|
||||
@@ -1382,8 +1370,8 @@ void ShadowMap::prepareMaterialGlobals(Transaction const& transaction,
|
||||
}
|
||||
|
||||
void ShadowMap::prepareShadowMapping(Transaction const& transaction,
|
||||
float const vsmExponent, float const vsmMaxMoment) noexcept {
|
||||
ShadowMapDescriptorSet::prepareShadowMapping(transaction, vsmExponent, vsmMaxMoment);
|
||||
bool const highPrecision) noexcept {
|
||||
ShadowMapDescriptorSet::prepareShadowMapping(transaction, highPrecision);
|
||||
}
|
||||
|
||||
ShadowMapDescriptorSet::Transaction ShadowMap::open(DriverApi& driver) noexcept {
|
||||
|
||||
@@ -128,7 +128,7 @@ public:
|
||||
static math::mat4f getPointLightViewMatrix(backend::TextureCubemapFace face,
|
||||
math::float3 position) noexcept;
|
||||
|
||||
void initialize(size_t lightIndex, ShadowType shadowType, bool vsm, uint16_t shadowIndex, uint8_t face,
|
||||
void initialize(size_t lightIndex, ShadowType shadowType, uint16_t shadowIndex, uint8_t face,
|
||||
LightManager::ShadowOptions const* options);
|
||||
|
||||
struct ShaderParameters {
|
||||
@@ -173,10 +173,7 @@ public:
|
||||
static void updateSceneInfoSpot(const math::mat4f& Mv, FScene const& scene,
|
||||
SceneInfo& sceneInfo);
|
||||
|
||||
LightManager::ShadowOptions const& getShadowOptions() const noexcept {
|
||||
assert_invariant(mOptions);
|
||||
return *mOptions;
|
||||
}
|
||||
LightManager::ShadowOptions const* getShadowOptions() const noexcept { return mOptions; }
|
||||
size_t getLightIndex() const { return mLightIndex; }
|
||||
uint16_t getShadowIndex() const { return mShadowIndex; }
|
||||
void setAllocation(uint8_t layer, backend::Viewport viewport) noexcept;
|
||||
@@ -196,13 +193,13 @@ public:
|
||||
static void prepareCamera(Transaction const& transaction,
|
||||
FEngine const& engine, const CameraInfo& cameraInfo) noexcept;
|
||||
static void prepareViewport(Transaction const& transaction,
|
||||
backend::Viewport const& physicalViewport, backend::Viewport const& logicalViewport) noexcept;
|
||||
backend::Viewport const& viewport) noexcept;
|
||||
static void prepareTime(Transaction const& transaction,
|
||||
FEngine const& engine, math::float4 const& userTime) noexcept;
|
||||
static void prepareMaterialGlobals(Transaction const& transaction,
|
||||
std::array<math::float4, 4> const& materialGlobals) noexcept;
|
||||
static void prepareShadowMapping(Transaction const& transaction,
|
||||
float vsmExponent, float vsmMaxMoment) noexcept;
|
||||
bool highPrecision) noexcept;
|
||||
static ShadowMapDescriptorSet::Transaction open(backend::DriverApi& driver) noexcept;
|
||||
void commit(Transaction& transaction, FEngine& engine, backend::DriverApi& driver) const noexcept;
|
||||
void bind(backend::DriverApi& driver) const noexcept;
|
||||
@@ -276,8 +273,9 @@ private:
|
||||
static inline math::float4 computeBoundingSphere(
|
||||
math::float3 const* vertices, size_t count) noexcept;
|
||||
|
||||
template<typename Visitor>
|
||||
static void visitScene(FScene const& scene, uint32_t visibleLayers, Visitor visitor) noexcept;
|
||||
template<typename Casters, typename Receivers>
|
||||
static void visitScene(FScene const& scene, uint32_t visibleLayers,
|
||||
Casters casters, Receivers receivers) noexcept;
|
||||
|
||||
static inline Aabb compute2DBounds(const math::mat4f& lightView,
|
||||
math::float3 const* wsVertices, size_t count) noexcept;
|
||||
@@ -351,11 +349,9 @@ private:
|
||||
uint8_t mLayer = 0; // our layer in the shadowMap texture // 1
|
||||
ShadowType mShadowType : 2; // :2
|
||||
bool mHasVisibleShadows : 1; // :1
|
||||
bool mVsm : 1; // :1
|
||||
UTILS_UNUSED bool mReservedBit : 1; // :1
|
||||
uint8_t mFace : 3; // :3
|
||||
math::ushort2 mOffset{}; // 4
|
||||
UTILS_UNUSED uint8_t reserved[4] = {}; // 4
|
||||
UTILS_UNUSED uint8_t reserved[4]; // 4
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -151,14 +151,12 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::update(
|
||||
|
||||
mDirectionalShadowMapCount = builder.mDirectionalShadowMapCount;
|
||||
mSpotShadowMapCount = builder.mSpotShadowMapCount;
|
||||
const bool vsm = view.hasVSM();
|
||||
|
||||
for (auto const& entry : builder.mShadowMaps) {
|
||||
auto& shadowMap = getShadowMap(entry.shadowIndex);
|
||||
shadowMap.initialize(
|
||||
entry.lightIndex,
|
||||
entry.shadowType,
|
||||
vsm,
|
||||
entry.shadowIndex,
|
||||
entry.face,
|
||||
entry.options);
|
||||
@@ -232,12 +230,15 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
FView& view, CameraInfo const& mainCameraInfo,
|
||||
float4 const& userTime) noexcept {
|
||||
|
||||
const float moment2 = std::numeric_limits<half>::max();
|
||||
const float moment1 = std::sqrt(moment2);
|
||||
const float4 vsmClearColor{ moment1, moment2, -moment1, moment2 };
|
||||
|
||||
FScene* scene = view.getScene();
|
||||
assert_invariant(scene);
|
||||
|
||||
// make a copy here, because it's a very small structure
|
||||
VsmShadowOptions const& vsmShadowOptions = view.getVsmShadowOptions();
|
||||
TextureAtlasRequirements const textureRequirements = mTextureAtlasRequirements;
|
||||
const TextureAtlasRequirements textureRequirements = mTextureAtlasRequirements;
|
||||
assert_invariant(textureRequirements.layers <= CONFIG_MAX_SHADOW_LAYERS);
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
@@ -257,6 +258,8 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
utils::FixedCapacityVector<ShadowPass> passList;
|
||||
};
|
||||
|
||||
VsmShadowOptions const& vsmShadowOptions = view.getVsmShadowOptions();
|
||||
|
||||
auto& prepareShadowPass = fg.addPass<PrepareShadowPassData>("Prepare Shadow Pass",
|
||||
[&](FrameGraph::Builder& builder, auto& data) {
|
||||
data.passList.reserve(getMaxShadowMapCount());
|
||||
@@ -389,18 +392,16 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
|
||||
auto transaction = ShadowMap::open(driver);
|
||||
ShadowMap::prepareCamera(transaction, engine, cameraInfo);
|
||||
ShadowMap::prepareViewport(transaction,
|
||||
{ 0, 0, textureRequirements.size, textureRequirements.size },
|
||||
shadowMap.getViewport());
|
||||
ShadowMap::prepareViewport(transaction, shadowMap.getViewport());
|
||||
ShadowMap::prepareTime(transaction, engine, userTime);
|
||||
ShadowMap::prepareMaterialGlobals(transaction, view.getMaterialGlobals());
|
||||
ShadowMap::prepareShadowMapping(transaction,
|
||||
getWrapExponentEVSM(vsmShadowOptions, shadowMap.getShadowOptions()),
|
||||
getMaxMomentEVSM(vsmShadowOptions));
|
||||
vsmShadowOptions.highPrecision);
|
||||
shadowMap.commit(transaction, engine, driver);
|
||||
|
||||
// updatePrimitivesLod must be run before RenderPass::appendCommands.
|
||||
FView::updatePrimitivesLod(scene->getRenderableData(), engine, cameraInfo, entry.range);
|
||||
FView::updatePrimitivesLod(scene->getRenderableData(),
|
||||
engine, cameraInfo, entry.range);
|
||||
|
||||
// generate and sort the commands for rendering the shadow map
|
||||
|
||||
@@ -429,10 +430,10 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
entry.executor = pass.getExecutor();
|
||||
|
||||
if (!view.hasVSM()) {
|
||||
auto const& options = shadowMap.getShadowOptions();
|
||||
auto const* options = shadowMap.getShadowOptions();
|
||||
PolygonOffset const polygonOffset = { // handle reversed Z
|
||||
.slope = -options.polygonOffsetSlope,
|
||||
.constant = -options.polygonOffsetConstant
|
||||
.slope = -options->polygonOffsetSlope,
|
||||
.constant = -options->polygonOffsetConstant
|
||||
};
|
||||
entry.executor.overridePolygonOffset(&polygonOffset);
|
||||
}
|
||||
@@ -464,10 +465,10 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
auto const& entry = *first;
|
||||
|
||||
const uint8_t layer = entry.shadowMap->getLayer();
|
||||
const auto& options = entry.shadowMap->getShadowOptions();
|
||||
const auto* options = entry.shadowMap->getShadowOptions();
|
||||
const auto msaaSamples = textureRequirements.msaaSamples;
|
||||
const bool blur = entry.shadowMap->hasVisibleShadows() &&
|
||||
view.hasVSM() && options.vsm.blurWidth > 0.0f;
|
||||
view.hasVSM() && options->vsm.blurWidth > 0.0f;
|
||||
|
||||
auto last = first;
|
||||
// loop over each shadow pass to find its layer range
|
||||
@@ -507,9 +508,10 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
|
||||
renderTargetDesc.attachments.color[0] = data.output;
|
||||
renderTargetDesc.attachments.depth = depth;
|
||||
renderTargetDesc.clearFlags = TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH;
|
||||
renderTargetDesc.clearFlags =
|
||||
TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH;
|
||||
// we need to clear the shadow map with the max EVSM moments
|
||||
renderTargetDesc.clearColor = textureRequirements.clearColor;
|
||||
renderTargetDesc.clearColor = vsmClearColor;
|
||||
renderTargetDesc.samples = msaaSamples;
|
||||
|
||||
if (UTILS_UNLIKELY(blur)) {
|
||||
@@ -528,14 +530,16 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
.attachments = {
|
||||
.color = { data.tempBlurSrc },
|
||||
.depth = depth },
|
||||
.clearColor = textureRequirements.clearColor,
|
||||
.clearColor = vsmClearColor,
|
||||
.samples = msaaSamples,
|
||||
.clearFlags = TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH
|
||||
.clearFlags = TargetBufferFlags::COLOR
|
||||
| TargetBufferFlags::DEPTH
|
||||
});
|
||||
}
|
||||
} else {
|
||||
// the shadowmap layer
|
||||
data.output = builder.write(data.output, FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
|
||||
data.output = builder.write(data.output,
|
||||
FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
|
||||
renderTargetDesc.attachments.depth = data.output;
|
||||
renderTargetDesc.clearFlags = TargetBufferFlags::DEPTH;
|
||||
}
|
||||
@@ -590,27 +594,27 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
// the whole layer. Blurring should happen per shadowmap, not for the whole
|
||||
// layer.
|
||||
|
||||
// FIXME: this Gaussian blur is not precise enough for EVSM
|
||||
|
||||
const float blurWidth = options.vsm.blurWidth;
|
||||
const float blurWidth = options->vsm.blurWidth;
|
||||
if (blurWidth > 0.0f) {
|
||||
const float sigma = (blurWidth + 1.0f) / 6.0f;
|
||||
size_t kernelWidth = size_t(std::ceil((blurWidth - 5.0f) / 4.0f));
|
||||
size_t kernelWidth = std::ceil((blurWidth - 5.0f) / 4.0f);
|
||||
kernelWidth = kernelWidth * 4 + 5;
|
||||
ppm.gaussianBlurPass(fg,
|
||||
shadowPass->tempBlurSrc,
|
||||
shadowPass->output,
|
||||
false, kernelWidth, sigma);
|
||||
}
|
||||
}
|
||||
|
||||
// If the shadow texture has more than one level, mipmapping was requested, either directly
|
||||
// or indirectly via anisotropic filtering.
|
||||
// So generate the mipmaps for each layer
|
||||
if (UTILS_UNLIKELY(textureRequirements.levels > 1)) {
|
||||
auto& ppm = engine.getPostProcessManager();
|
||||
for (size_t level = 0; level < textureRequirements.levels - 1; level++) {
|
||||
ppm.vsmMipmapPass(fg, prepareShadowPass->shadows, layer, level, textureRequirements.clearColor);
|
||||
// FIXME: mipmapping here is broken because it'll access texels from adjacent
|
||||
// shadow maps.
|
||||
|
||||
// If the shadow texture has more than one level, mipmapping was requested, either directly
|
||||
// or indirectly via anisotropic filtering.
|
||||
// So generate the mipmaps for each layer
|
||||
if (textureRequirements.levels > 1) {
|
||||
for (size_t level = 0; level < textureRequirements.levels - 1; level++) {
|
||||
ppm.vsmMipmapPass(fg, prepareShadowPass->shadows, layer, level, vsmClearColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -622,8 +626,7 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
FView& view, CameraInfo cameraInfo, FScene::RenderableSoa& renderableData,
|
||||
FScene::LightSoa const& lightData, ShadowMap::SceneInfo sceneInfo) noexcept {
|
||||
|
||||
FScene const* const scene = view.getScene();
|
||||
auto const& vsmShadowOptions = view.getVsmShadowOptions();
|
||||
FScene* scene = view.getScene();
|
||||
auto& lcm = engine.getLightManager();
|
||||
|
||||
FLightManager::Instance const directionalLight = lightData.elementAt<FScene::LIGHT_INSTANCE>(0);
|
||||
@@ -647,7 +650,7 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
};
|
||||
|
||||
bool hasVisibleShadows = false;
|
||||
utils::Slice<ShadowMap> const cascadedShadowMaps = getCascadedShadowMap();
|
||||
utils::Slice<ShadowMap> cascadedShadowMaps = getCascadedShadowMap();
|
||||
if (!cascadedShadowMaps.empty()) {
|
||||
// Even if we have more than one cascade, we cull directional shadow casters against the
|
||||
// entire camera frustum, as if we only had a single cascade.
|
||||
@@ -681,7 +684,6 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
ShadowTechnique shadowTechnique{};
|
||||
uint32_t directionalShadowsMask = 0;
|
||||
uint32_t cascadeHasVisibleShadows = 0;
|
||||
float4 wsSplitPositionUniform = { -std::numeric_limits<float>::infinity() };
|
||||
|
||||
if (hasVisibleShadows) {
|
||||
uint32_t const cascadeCount = cascadedShadowMaps.size();
|
||||
@@ -705,8 +707,11 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
// (which is the near plane, and doesn't need to be communicated to the shaders).
|
||||
static_assert(CONFIG_MAX_SHADOW_CASCADES <= 5,
|
||||
"At most, a float4 can fit 4 split positions for 5 shadow cascades");
|
||||
float4 wsSplitPositionUniform{ -std::numeric_limits<float>::infinity() };
|
||||
std::copy(splits.begin() + 1, splits.end(), &wsSplitPositionUniform[0]);
|
||||
|
||||
mShadowMappingUniforms.cascadeSplits = wsSplitPositionUniform;
|
||||
|
||||
// When computing the required bias we need a half-texel size, so we multiply by 0.5 here.
|
||||
// note: normalBias is set to zero for VSM
|
||||
const float normalBias = shadowMapInfo.vsm ? 0.0f : 0.5f * lcm.getShadowNormalBias(0);
|
||||
@@ -731,8 +736,6 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo,
|
||||
canUseDepthClamp);
|
||||
|
||||
mCascadesShaderParameters[i] = shaderParameters;
|
||||
|
||||
if (shadowMap.hasVisibleShadows()) {
|
||||
const size_t shadowIndex = shadowMap.getShadowIndex();
|
||||
assert_invariant(shadowIndex == i);
|
||||
@@ -747,7 +750,6 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
s.shadows[shadowIndex].scissorNormalized = shaderParameters.scissorNormalized;
|
||||
s.shadows[shadowIndex].normalBias = wsTexelSize * normalBias;
|
||||
s.shadows[shadowIndex].elvsm = options.vsm.elvsm;
|
||||
s.shadows[shadowIndex].vsmExponent = getWrapExponentEVSM(vsmShadowOptions, options);
|
||||
s.shadows[shadowIndex].bulbRadiusLs =
|
||||
mSoftShadowOptions.penumbraScale * options.shadowBulbRadius / length(wsTexelSize);
|
||||
|
||||
@@ -775,14 +777,10 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
cascades |= uint32_t(cascadedShadowMaps.size());
|
||||
cascades |= cascadeHasVisibleShadows << 8u;
|
||||
|
||||
mShadowMappingUniforms = {
|
||||
.cascadeSplits = wsSplitPositionUniform,
|
||||
.ssContactShadowDistance = screenSpaceShadowDistance,
|
||||
.directionalShadows = directionalShadowsMask,
|
||||
.cascades = cascades,
|
||||
.atlasResolution = { mTextureAtlasRequirements.size, 1.0f / float(mTextureAtlasRequirements.size) }
|
||||
};
|
||||
|
||||
mShadowMappingUniforms.directionalShadows = directionalShadowsMask;
|
||||
mShadowMappingUniforms.ssContactShadowDistance = screenSpaceShadowDistance;
|
||||
mShadowMappingUniforms.cascades = cascades;
|
||||
|
||||
return shadowTechnique;
|
||||
}
|
||||
|
||||
@@ -803,8 +801,10 @@ void ShadowMapManager::updateSpotVisibilityMasks(
|
||||
const bool visSpotShadowRenderable = v.castShadows && inVisibleLayer &&
|
||||
(!v.culling || (mask & VISIBLE_DYN_SHADOW_RENDERABLE));
|
||||
|
||||
visibleMask[i] &= ~Culler::result_type(VISIBLE_DYN_SHADOW_RENDERABLE);
|
||||
visibleMask[i] |= Culler::result_type(visSpotShadowRenderable << VISIBLE_DYN_SHADOW_RENDERABLE_BIT);
|
||||
using Type = Culler::result_type;
|
||||
|
||||
visibleMask[i] &= ~Type(VISIBLE_DYN_SHADOW_RENDERABLE);
|
||||
visibleMask[i] |= Type(visSpotShadowRenderable << VISIBLE_DYN_SHADOW_RENDERABLE_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -813,14 +813,13 @@ void ShadowMapManager::prepareSpotShadowMap(ShadowMap& shadowMap, FEngine& engin
|
||||
FScene::LightSoa const& lightData, ShadowMap::SceneInfo const& sceneInfo) noexcept {
|
||||
|
||||
const size_t lightIndex = shadowMap.getLightIndex();
|
||||
FLightManager::ShadowOptions const& options = shadowMap.getShadowOptions();
|
||||
auto const& vsmShadowOptions = view.getVsmShadowOptions();
|
||||
FLightManager::ShadowOptions const* const options = shadowMap.getShadowOptions();
|
||||
|
||||
// update the shadow map frustum/camera
|
||||
const ShadowMap::ShadowMapInfo shadowMapInfo{
|
||||
.atlasDimension = mTextureAtlasRequirements.size,
|
||||
.textureDimension = uint16_t(options.mapSize),
|
||||
.shadowDimension = uint16_t(options.mapSize - 2u),
|
||||
.textureDimension = uint16_t(options->mapSize),
|
||||
.shadowDimension = uint16_t(options->mapSize - 2u),
|
||||
.textureSpaceFlipped = engine.getBackend() == Backend::METAL ||
|
||||
engine.getBackend() == Backend::VULKAN ||
|
||||
engine.getBackend() == Backend::WEBGPU,
|
||||
@@ -835,7 +834,7 @@ void ShadowMapManager::prepareSpotShadowMap(ShadowMap& shadowMap, FEngine& engin
|
||||
const size_t shadowIndex = shadowMap.getShadowIndex();
|
||||
const float2 wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
// note: normalBias is set to zero for VSM
|
||||
const float normalBias = shadowMapInfo.vsm ? 0.0f : options.normalBias;
|
||||
const float normalBias = shadowMapInfo.vsm ? 0.0f : options->normalBias;
|
||||
|
||||
auto& s = mShadowUb.edit();
|
||||
const double n = shadowMap.getCamera().getNear();
|
||||
@@ -846,10 +845,9 @@ void ShadowMapManager::prepareSpotShadowMap(ShadowMap& shadowMap, FEngine& engin
|
||||
s.shadows[shadowIndex].normalBias = normalBias * wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].lightFromWorldZ = shaderParameters.lightFromWorldZ;
|
||||
s.shadows[shadowIndex].nearOverFarMinusNear = float(n / (f - n));
|
||||
s.shadows[shadowIndex].elvsm = options.vsm.elvsm;
|
||||
s.shadows[shadowIndex].vsmExponent = getWrapExponentEVSM(vsmShadowOptions, options);
|
||||
s.shadows[shadowIndex].elvsm = options->vsm.elvsm;
|
||||
s.shadows[shadowIndex].bulbRadiusLs =
|
||||
mSoftShadowOptions.penumbraScale * options.shadowBulbRadius
|
||||
mSoftShadowOptions.penumbraScale * options->shadowBulbRadius
|
||||
/ length(wsTexelSizeAtOneMeter);
|
||||
|
||||
}
|
||||
@@ -907,14 +905,13 @@ void ShadowMapManager::preparePointShadowMap(ShadowMap& shadowMap,
|
||||
|
||||
const uint8_t face = shadowMap.getFace();
|
||||
const size_t lightIndex = shadowMap.getLightIndex();
|
||||
FLightManager::ShadowOptions const& options = shadowMap.getShadowOptions();
|
||||
auto const& vsmShadowOptions = view.getVsmShadowOptions();
|
||||
FLightManager::ShadowOptions const* const options = shadowMap.getShadowOptions();
|
||||
|
||||
// update the shadow map frustum/camera
|
||||
const ShadowMap::ShadowMapInfo shadowMapInfo{
|
||||
.atlasDimension = mTextureAtlasRequirements.size,
|
||||
.textureDimension = uint16_t(options.mapSize),
|
||||
.shadowDimension = uint16_t(options.mapSize), // point-lights don't have a border
|
||||
.textureDimension = uint16_t(options->mapSize),
|
||||
.shadowDimension = uint16_t(options->mapSize), // point-lights don't have a border
|
||||
.textureSpaceFlipped = engine.getBackend() == Backend::METAL ||
|
||||
engine.getBackend() == Backend::VULKAN ||
|
||||
engine.getBackend() == Backend::WEBGPU,
|
||||
@@ -929,7 +926,7 @@ void ShadowMapManager::preparePointShadowMap(ShadowMap& shadowMap,
|
||||
const size_t shadowIndex = shadowMap.getShadowIndex();
|
||||
const float2 wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
// note: normalBias is set to zero for VSM
|
||||
const float normalBias = shadowMapInfo.vsm ? 0.0f : options.normalBias;
|
||||
const float normalBias = shadowMapInfo.vsm ? 0.0f : options->normalBias;
|
||||
|
||||
auto& s = mShadowUb.edit();
|
||||
const double n = shadowMap.getCamera().getNear();
|
||||
@@ -940,10 +937,9 @@ void ShadowMapManager::preparePointShadowMap(ShadowMap& shadowMap,
|
||||
s.shadows[shadowIndex].normalBias = normalBias * wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].lightFromWorldZ = shaderParameters.lightFromWorldZ;
|
||||
s.shadows[shadowIndex].nearOverFarMinusNear = float(n / (f - n));
|
||||
s.shadows[shadowIndex].elvsm = options.vsm.elvsm;
|
||||
s.shadows[shadowIndex].vsmExponent = getWrapExponentEVSM(vsmShadowOptions, options);
|
||||
s.shadows[shadowIndex].elvsm = options->vsm.elvsm;
|
||||
s.shadows[shadowIndex].bulbRadiusLs =
|
||||
mSoftShadowOptions.penumbraScale * options.shadowBulbRadius
|
||||
mSoftShadowOptions.penumbraScale * options->shadowBulbRadius
|
||||
/ length(wsTexelSizeAtOneMeter);
|
||||
}
|
||||
}
|
||||
@@ -999,7 +995,7 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateSpotShadowMaps(FEngine
|
||||
lightData.data<FScene::SHADOW_INFO>());
|
||||
|
||||
ShadowTechnique shadowTechnique{};
|
||||
utils::Slice<const ShadowMap> const spotShadowMaps = getSpotShadowMaps();
|
||||
utils::Slice<const ShadowMap> spotShadowMaps = getSpotShadowMaps();
|
||||
if (!spotShadowMaps.empty()) {
|
||||
shadowTechnique |= ShadowTechnique::SHADOW_MAP;
|
||||
for (ShadowMap const& shadowMap : spotShadowMaps) {
|
||||
@@ -1039,14 +1035,14 @@ void ShadowMapManager::calculateTextureRequirements(FEngine& engine, FView& view
|
||||
for (ShadowMap const& shadowMap : getCascadedShadowMap()) {
|
||||
// Shadow map size should be the same for all cascades.
|
||||
auto const& options = shadowMap.getShadowOptions();
|
||||
maxDimension = std::max(maxDimension, options.mapSize);
|
||||
elvsm = elvsm || options.vsm.elvsm;
|
||||
maxDimension = std::max(maxDimension, options->mapSize);
|
||||
elvsm = elvsm || options->vsm.elvsm;
|
||||
}
|
||||
|
||||
for (ShadowMap const& shadowMap : getSpotShadowMaps()) {
|
||||
auto const& options = shadowMap.getShadowOptions();
|
||||
maxDimension = std::max(maxDimension, options.mapSize);
|
||||
elvsm = elvsm || options.vsm.elvsm;
|
||||
maxDimension = std::max(maxDimension, options->mapSize);
|
||||
elvsm = elvsm || options->vsm.elvsm;
|
||||
}
|
||||
|
||||
uint8_t layersNeeded = 0;
|
||||
@@ -1056,7 +1052,7 @@ void ShadowMapManager::calculateTextureRequirements(FEngine& engine, FView& view
|
||||
ShadowMap* pShadowMap) mutable {
|
||||
// Allocate shadowmap from our Atlas Allocator
|
||||
auto const& options = pShadowMap->getShadowOptions();
|
||||
auto allocation = allocator.allocate(options.mapSize);
|
||||
auto allocation = allocator.allocate(options->mapSize);
|
||||
assert_invariant(allocation.isValid());
|
||||
assert_invariant(!allocation.viewport.empty());
|
||||
pShadowMap->setAllocation(allocation.layer, allocation.viewport);
|
||||
@@ -1092,7 +1088,6 @@ void ShadowMapManager::calculateTextureRequirements(FEngine& engine, FView& view
|
||||
msaaSamples = 1;
|
||||
}
|
||||
|
||||
float4 clearColor{};
|
||||
TextureFormat format = TextureFormat::DEPTH16;
|
||||
if (view.hasVSM()) {
|
||||
if (vsmShadowOptions.highPrecision) {
|
||||
@@ -1100,9 +1095,6 @@ void ShadowMapManager::calculateTextureRequirements(FEngine& engine, FView& view
|
||||
} else {
|
||||
format = elvsm ? TextureFormat::RGBA16F : TextureFormat::RG16F;
|
||||
}
|
||||
const float maxMoment2 = getMaxMomentEVSM(vsmShadowOptions);
|
||||
const float maxMoment1 = std::sqrt(maxMoment2);
|
||||
clearColor = { maxMoment1, maxMoment2, 0, 0 };
|
||||
}
|
||||
|
||||
mSoftShadowOptions = view.getSoftShadowOptions();
|
||||
@@ -1124,8 +1116,7 @@ void ShadowMapManager::calculateTextureRequirements(FEngine& engine, FView& view
|
||||
layersNeeded,
|
||||
mipLevels,
|
||||
msaaSamples,
|
||||
format,
|
||||
clearColor
|
||||
format
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -47,13 +47,9 @@
|
||||
#include <utils/Slice.h>
|
||||
|
||||
#include <math/mat4.h>
|
||||
#include <math/half.h>
|
||||
#include <math/vec2.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include <new>
|
||||
#include <type_traits>
|
||||
@@ -76,7 +72,6 @@ struct ShadowMappingUniforms {
|
||||
float ssContactShadowDistance;
|
||||
uint32_t directionalShadows;
|
||||
uint32_t cascades;
|
||||
math::float2 atlasResolution;
|
||||
};
|
||||
|
||||
class ShadowMapManager {
|
||||
@@ -150,32 +145,6 @@ public:
|
||||
// for debugging only
|
||||
utils::FixedCapacityVector<Camera const*> getDirectionalShadowCameras() const noexcept;
|
||||
|
||||
static float getMaxMomentEVSM(VsmShadowOptions const& vsmShadowOptions) noexcept {
|
||||
return vsmShadowOptions.highPrecision ?
|
||||
std::numeric_limits<float>::max() :
|
||||
float(std::numeric_limits<math::half>::max());
|
||||
}
|
||||
|
||||
static float getMaxWrapExponentEVSM(VsmShadowOptions const& vsmShadowOptions) noexcept {
|
||||
constexpr float low = 5.2f; // ~ std::log(std::numeric_limits<math::half>::max()) * 0.5f;
|
||||
constexpr float high = 40.0f; // ~ std::log(std::numeric_limits<float>::max()) * 0.5f;
|
||||
return vsmShadowOptions.highPrecision ? high : low;
|
||||
}
|
||||
|
||||
static float getWrapExponentEVSM(
|
||||
VsmShadowOptions const& vsmShadowOptions,
|
||||
LightManager::ShadowOptions const& options) noexcept {
|
||||
constexpr float ABSOLUTE_FILTER_LIMIT = 42.0f;
|
||||
float const targetExponent = getMaxWrapExponentEVSM(vsmShadowOptions);
|
||||
float const effectiveFilterRadius = std::max(1.0f, options.vsm.blurWidth);
|
||||
float const filterCeiling = ABSOLUTE_FILTER_LIMIT / effectiveFilterRadius;
|
||||
return std::min(targetExponent, filterCeiling);
|
||||
}
|
||||
|
||||
ShadowMap::ShaderParameters const& getCascadeShaderParameters(size_t index) const noexcept {
|
||||
return mCascadesShaderParameters[index];
|
||||
}
|
||||
|
||||
private:
|
||||
explicit ShadowMapManager(FEngine& engine);
|
||||
|
||||
@@ -247,7 +216,6 @@ private:
|
||||
uint8_t levels = 0;
|
||||
uint8_t msaaSamples = 1;
|
||||
backend::TextureFormat format = backend::TextureFormat::DEPTH16;
|
||||
math::float4 clearColor{};
|
||||
} mTextureAtlasRequirements;
|
||||
|
||||
SoftShadowOptions mSoftShadowOptions;
|
||||
@@ -259,8 +227,6 @@ private:
|
||||
|
||||
ShadowMap::SceneInfo mSceneInfo;
|
||||
|
||||
ShadowMap::ShaderParameters mCascadesShaderParameters[4]{};
|
||||
|
||||
// Inline storage for all our ShadowMap objects, we can't easily use a std::array<> directly.
|
||||
// Because ShadowMap doesn't have a default ctor, and we avoid out-of-line allocations.
|
||||
// Each ShadowMap is currently 88 bytes (total of ~12KB for 128 shadow maps)
|
||||
|
||||
@@ -85,6 +85,7 @@ void FCameraManager::destroy(FEngine& engine, Entity const e) noexcept {
|
||||
{ // scope for camera -- it's invalid after this scope.
|
||||
FCamera* const camera = manager.elementAt<CAMERA>(i);
|
||||
assert_invariant(camera);
|
||||
camera->terminate(engine);
|
||||
engine.getHeapAllocator().destroy(camera);
|
||||
|
||||
// Remove the camera component
|
||||
|
||||
@@ -577,7 +577,7 @@ void FRenderableManager::create(
|
||||
FEngine::DriverApi& driver = engine.getDriverApi();
|
||||
|
||||
if (UTILS_UNLIKELY(manager.hasComponent(entity))) {
|
||||
destroy(entity, driver);
|
||||
destroy(entity);
|
||||
}
|
||||
Instance const ci = manager.addComponent(entity);
|
||||
assert_invariant(ci);
|
||||
@@ -733,42 +733,41 @@ void FRenderableManager::create(
|
||||
}
|
||||
|
||||
// this destroys a single component from an entity
|
||||
void FRenderableManager::destroy(Entity const e, DriverApi& driver) noexcept {
|
||||
void FRenderableManager::destroy(Entity const e) noexcept {
|
||||
Instance const ci = getInstance(e);
|
||||
if (ci) {
|
||||
destroyComponent(ci, driver);
|
||||
destroyComponent(ci);
|
||||
mManager.removeComponent(e);
|
||||
}
|
||||
}
|
||||
|
||||
void FRenderableManager::clientDestroy(utils::Entity e) noexcept {
|
||||
destroy(e, mEngine.getDriverApi());
|
||||
}
|
||||
|
||||
// this destroys all components in this manager
|
||||
void FRenderableManager::terminate(DriverApi& driver) noexcept {
|
||||
void FRenderableManager::terminate() noexcept {
|
||||
auto& manager = mManager;
|
||||
if (!manager.empty()) {
|
||||
DLOG(INFO) << "cleaning up " << manager.getComponentCount()
|
||||
<< " leaked Renderable components";
|
||||
while (!manager.empty()) {
|
||||
Instance const ci = manager.end() - 1;
|
||||
destroyComponent(ci, driver);
|
||||
destroyComponent(ci);
|
||||
manager.removeComponent(manager.getEntity(ci));
|
||||
}
|
||||
}
|
||||
mHwRenderPrimitiveFactory.terminate(driver);
|
||||
mHwRenderPrimitiveFactory.terminate(mEngine.getDriverApi());
|
||||
}
|
||||
|
||||
void FRenderableManager::gc(EntityManager& em, DriverApi& driver) noexcept {
|
||||
mManager.gc(em, [this, &driver](Entity const e) {
|
||||
destroy(e, driver);
|
||||
void FRenderableManager::gc(EntityManager& em) noexcept {
|
||||
mManager.gc(em, [this](Entity const e) {
|
||||
destroy(e);
|
||||
});
|
||||
}
|
||||
|
||||
// This is basically a Renderable's destructor.
|
||||
void FRenderableManager::destroyComponent(Instance const ci, DriverApi& driver) noexcept {
|
||||
void FRenderableManager::destroyComponent(Instance const ci) noexcept {
|
||||
auto& manager = mManager;
|
||||
FEngine& engine = mEngine;
|
||||
|
||||
FEngine::DriverApi& driver = engine.getDriverApi();
|
||||
|
||||
// See create(RenderableManager::Builder&, Entity)
|
||||
destroyComponentPrimitives(mHwRenderPrimitiveFactory, driver, manager[ci].primitives);
|
||||
|
||||
@@ -91,9 +91,9 @@ public:
|
||||
~FRenderableManager();
|
||||
|
||||
// free-up all resources
|
||||
void terminate(backend::DriverApi& driver) noexcept;
|
||||
void terminate() noexcept;
|
||||
|
||||
void gc(utils::EntityManager& em, backend::DriverApi& driver) noexcept;
|
||||
void gc(utils::EntityManager& em) noexcept;
|
||||
|
||||
/*
|
||||
* Component Manager APIs
|
||||
@@ -125,11 +125,7 @@ public:
|
||||
|
||||
void create(const Builder& builder, utils::Entity entity);
|
||||
|
||||
void destroy(utils::Entity e, backend::DriverApi& driver) noexcept;
|
||||
|
||||
// The client API should have taken an Engine&, but it doesn't, so that's a workaround
|
||||
// so we can keep the API as it is.
|
||||
void clientDestroy(utils::Entity e) noexcept;
|
||||
void destroy(utils::Entity e) noexcept;
|
||||
|
||||
inline void setAxisAlignedBoundingBox(Instance instance, const Box& aabb);
|
||||
|
||||
@@ -243,7 +239,7 @@ public:
|
||||
};
|
||||
|
||||
private:
|
||||
void destroyComponent(Instance ci, backend::DriverApi& driver) noexcept;
|
||||
void destroyComponent(Instance ci) noexcept;
|
||||
static void destroyComponentPrimitives(
|
||||
HwRenderPrimitiveFactory& factory, backend::DriverApi& driver,
|
||||
utils::Slice<FRenderPrimitive> primitives) noexcept;
|
||||
|
||||
@@ -46,6 +46,9 @@ public:
|
||||
|
||||
FCamera(FEngine& engine, utils::Entity e);
|
||||
|
||||
void terminate(FEngine&) noexcept { }
|
||||
|
||||
|
||||
// Sets the projection matrices (viewing and culling). The viewing matrice has infinite far.
|
||||
void setProjection(Projection projection,
|
||||
double left, double right, double bottom, double top,
|
||||
|
||||
@@ -20,11 +20,6 @@
|
||||
#include "TextureCache.h"
|
||||
#include "RenderPrimitive.h"
|
||||
|
||||
#include "components/CameraManager.h"
|
||||
#include "components/LightManager.h"
|
||||
#include "components/RenderableManager.h"
|
||||
#include "components/TransformManager.h"
|
||||
|
||||
#include "details/BufferObject.h"
|
||||
#include "details/Camera.h"
|
||||
#include "details/Fence.h"
|
||||
@@ -63,7 +58,6 @@
|
||||
#include <utils/CallStack.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/JobSystem.h>
|
||||
#include <utils/Logger.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/PrivateImplementation-impl.h>
|
||||
@@ -544,10 +538,12 @@ void FEngine::init() {
|
||||
&debug.shadowmap.debug_directional_shadowmap, [this] {
|
||||
mMaterials.forEach([this](FMaterial* material) {
|
||||
if (material->getMaterialDomain() == MaterialDomain::SURFACE) {
|
||||
material->getPrograms().setConstants({
|
||||
{ +ReservedSpecializationConstants::CONFIG_DEBUG_DIRECTIONAL_SHADOWMAP,
|
||||
debug.shadowmap.debug_directional_shadowmap },
|
||||
});
|
||||
FMaterial::SpecializationConstantsBuilder constants =
|
||||
material->getSpecializationConstantsBuilder();
|
||||
constants.set(+ReservedSpecializationConstants::
|
||||
CONFIG_DEBUG_DIRECTIONAL_SHADOWMAP,
|
||||
debug.shadowmap.debug_directional_shadowmap);
|
||||
material->setSpecializationConstants(std::move(constants));
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -556,10 +552,12 @@ void FEngine::init() {
|
||||
&debug.lighting.debug_froxel_visualization, [this] {
|
||||
mMaterials.forEach([this](FMaterial* material) {
|
||||
if (material->getMaterialDomain() == MaterialDomain::SURFACE) {
|
||||
material->getPrograms().setConstants({
|
||||
{ +ReservedSpecializationConstants::CONFIG_DEBUG_FROXEL_VISUALIZATION,
|
||||
debug.lighting.debug_froxel_visualization },
|
||||
});
|
||||
FMaterial::SpecializationConstantsBuilder constants =
|
||||
material->getSpecializationConstantsBuilder();
|
||||
constants.set(+ReservedSpecializationConstants::
|
||||
CONFIG_DEBUG_FROXEL_VISUALIZATION,
|
||||
debug.lighting.debug_froxel_visualization);
|
||||
material->setSpecializationConstants(std::move(constants));
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -592,9 +590,6 @@ void FEngine::shutdown() {
|
||||
DLOG(INFO) << "CircularBuffer: High watermark " << wm / 1024 << " KiB (" << wmpct << "%)";
|
||||
#endif
|
||||
|
||||
/* Destroy any leftover items in the cache. */
|
||||
mMaterialCache.terminate(*this);
|
||||
|
||||
DriverApi& driver = getDriverApi();
|
||||
|
||||
/*
|
||||
@@ -605,7 +600,7 @@ void FEngine::shutdown() {
|
||||
mResourceAllocatorDisposer->terminate();
|
||||
mResourceAllocatorDisposer.reset();
|
||||
mDFG.terminate(*this); // free-up the DFG
|
||||
mRenderableManager.terminate(driver); // free-up all renderables
|
||||
mRenderableManager.terminate(); // free-up all renderables
|
||||
mLightManager.terminate(); // free-up all lights
|
||||
mCameraManager.terminate(*this); // free-up all cameras
|
||||
|
||||
@@ -769,30 +764,13 @@ void FEngine::prepare(DriverApi& driver) {
|
||||
});
|
||||
}
|
||||
|
||||
void FEngine::gc() {
|
||||
JobSystem& js = getJobSystem();
|
||||
auto *rootJob = js.createJob();
|
||||
|
||||
js.run(
|
||||
jobs::createJob(js, rootJob, [this] {
|
||||
// These are safe to GC *sequentially* from a worker thread.
|
||||
// The JobSystem acts as a release/acquire operation.
|
||||
mLightManager.gc(mEntityManager);
|
||||
mTransformManager.gc(mEntityManager);
|
||||
mCameraManager.gc(*this, mEntityManager);
|
||||
}));
|
||||
|
||||
if (isAsynchronousModeEnabled()) {
|
||||
// gcDeferredAsyncObjectDestruction() is thread-safe in this context because
|
||||
// 1. JobSystem provides the release/acquire operation
|
||||
// 2. it's only used from the main thread, which we are blocking during the gc
|
||||
js.run(jobs::createJob(js, rootJob, &FEngine::gcDeferredAsyncObjectDestruction, this));
|
||||
}
|
||||
|
||||
// RenderableManager cannot be gc'ed from a different thread, because it needs the DriverAPI
|
||||
mRenderableManager.gc(mEntityManager, getDriverApi());
|
||||
|
||||
js.runAndWait(rootJob);
|
||||
void FEngine::gcManagers() {
|
||||
// Note: this runs in a Job
|
||||
auto& em = mEntityManager;
|
||||
mRenderableManager.gc(em);
|
||||
mLightManager.gc(em);
|
||||
mTransformManager.gc(em);
|
||||
mCameraManager.gc(*this, em);
|
||||
}
|
||||
|
||||
void FEngine::gcDeferredAsyncObjectDestruction() {
|
||||
@@ -820,7 +798,7 @@ void FEngine::submitFrame() {
|
||||
void FEngine::flush() {
|
||||
// flush the command buffer
|
||||
flushCommandBuffer(mCommandBufferQueue);
|
||||
|
||||
|
||||
// In single-threaded mode, we have to call execute() to drain the command
|
||||
// buffer to really free up space
|
||||
if constexpr (!UTILS_HAS_THREADING) {
|
||||
@@ -889,14 +867,8 @@ int FEngine::loop() {
|
||||
#endif
|
||||
if (portString != nullptr) {
|
||||
const int port = atoi(portString);
|
||||
|
||||
ShaderLanguage preferredLanguage = ShaderLanguage::UNSPECIFIED;
|
||||
if (mBackend == Backend::METAL) {
|
||||
preferredLanguage = ShaderLanguage::MSL;
|
||||
}
|
||||
|
||||
debug.server = new matdbg::DebugServer(mBackend,
|
||||
mDriver->getShaderLanguages(preferredLanguage).front(),
|
||||
mDriver->getShaderLanguages(ShaderLanguage::UNSPECIFIED).front(),
|
||||
matdbg::DbgShaderModel((uint8_t) mDriver->getShaderModel()), port);
|
||||
|
||||
// Sometimes the server can fail to spin up (e.g. if the above port is already in use).
|
||||
@@ -1427,7 +1399,7 @@ bool FEngine::destroy(const FMaterialInstance* p) {
|
||||
|
||||
UTILS_NOINLINE
|
||||
void FEngine::destroy(Entity const e) {
|
||||
mRenderableManager.destroy(e, getDriverApi());
|
||||
mRenderableManager.destroy(e);
|
||||
mLightManager.destroy(e);
|
||||
mTransformManager.destroy(e);
|
||||
mCameraManager.destroy(*this, e);
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user