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10 Commits

Author SHA1 Message Date
Run Yu
5f14ebba87 Use MapAsync and AllowProcessEvents for callback 2025-11-19 11:19:27 -05:00
Doris Wu
aa4e2c56b5 buffer update opt: Skip releaseFreeSlots when no frees are pending (#9437) 2025-11-15 10:23:27 +08:00
Powei Feng
aa4f1910b8 android: add static annotation for Utils.init() (#9435)
This allows for static call from java, e.g.:

```
static {
    Utils.init();
}
```
2025-11-13 22:01:49 +00:00
Mathias Agopian
223a4b18a8 Fix several problems with RenderPass descriptor sets (#9431)
The root of the problem is that in the main rendering loop we need
to set the correct per-view descriptor-set based on the material and
variants.

But we have two cases, either the descriptor set is always constant, 
which is the case with ssr, structure, shadows and postfx passes, or
it need to be dynamically changed based on the material & variant.

In the 2nd case, where was a problem where the postfx descriptor set
could be used, which is wrong (e.g. while rendering shadows we need
the shadow UBO, even with a postfx material), and would corrupt the
correct descriptor set, which would never be set back.

Another issue was related to running a custom command, it could 
change the state without updating the local copy, causing corruptions
or validation errors.

In this CL we:
- use the same descriptorsetlayout for both postfx and depth
- invalidate the state after a custom command
- only switch to postfx descriptor set in dynamic mode (color pass)


This fixes setChannelDepthClearEnabled() which could cause 
validation error, corruption or crashes.

FIXES=[459567258]
2025-11-13 12:07:16 -08:00
rafadevai
57ef534acd VK: Add support for getting pipeline creation stats (#9422)
* VK: Add support for getting pipeline creation stats

When debugging is pipeline compilation related hitches
is useful to know more information about what happened
when building a new pipeline.

By levering the VK_EXT_pipeline_creation_feedback
extension, we can know if the pipeline creation was
speed up because of a cache hit, how much time it spent
creating it and also the stats related to each
pipeline stage.

This is only available when using the debug flag
FVK_DEBUG_SHADER_MODULE.

* Fix the unused build error
2025-11-13 09:01:02 -08:00
rafadevai
719914fb84 VK: Better support for renderdoc captures (#9423)
Doing a renderdoc capture when using transient memory
or importing AHardwareBuffers into Vulkan, makes it fail,
crash or not replay properly.

To improve the capture support, added a new constant to let the
backend know when renderdoc is expected to be used and configure
things appropietly.

- In the case of transient attachments that uses lazy allocated
memory, it will be disabled.
- In the case of AHardwareBuffers, a more robust memory heap
selection algorithm will be used.

Also a new VulkanPlatform function will be added, to let other
subclasses know that the transient attachments are enabled or not.
2025-11-13 07:40:51 -08:00
Powei Feng
080f958da3 android: remove checked in asset (#9426)
For sample-gltf-viewer, an asset was checked into the source tree.
But other assets are generated or copied from asset directories.

We remove the checked in gltf and copy the asset over during
build (as with other existing files).
2025-11-13 06:29:45 +00:00
Doris Wu
7547aa3807 buffer update opt: Integrate UboManager into the engine (#9397) 2025-11-13 02:19:48 +00:00
Sungun Park
67a0c6e0e1 fix a typo in VertexBuffer (#9427) 2025-11-12 15:31:55 -08:00
Ben Doherty
37cb842993 Fix possible null string crash inside TextWriter (#9428) 2025-11-12 12:07:16 -08:00
58 changed files with 462 additions and 1154 deletions

View File

@@ -8,3 +8,5 @@ appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
- engine: add `View::getLastDynamicResolutionScale()` (b/457753622)
- materials: Make Material Instances' UBO descriptor use dynamic offsets. [⚠️ **Recompile Materials**]

View File

@@ -22,6 +22,7 @@ object Utils {
/**
* Initializes the utils JNI layer. Must be called before using any utils functionality.
*/
@JvmStatic
fun init() {
// Load Filament first to ensure that the NioUtils Java class is available in the JNIEnv.
Filament.init()

View File

@@ -17,12 +17,20 @@ filamentTools {
}
// don't forget to update MainACtivity.kt when/if changing this.
tasks.register('copyMesh', Copy) {
tasks.register('copyDamagedHelmetGltf', Copy) {
from file("../../../third_party/models/DamagedHelmet/DamagedHelmet.glb")
into file("src/main/assets/models")
rename {String fileName -> "helmet.glb"}
}
// don't forget to update MainACtivity.kt when/if changing this.
tasks.register('copyBusterGltf', Copy) {
from "../../../third_party/models/BusterDrone"
into "src/main/assets/models"
}
preBuild.dependsOn copyMesh
preBuild.dependsOn copyDamagedHelmetGltf
preBuild.dependsOn copyBusterGltf
clean.doFirst {
delete "src/main/assets"

View File

@@ -214,14 +214,6 @@ if (FILAMENT_SUPPORTS_VULKAN)
src/vulkan/VulkanMemory.h
src/vulkan/VulkanPipelineCache.cpp
src/vulkan/VulkanPipelineCache.h
src/vulkan/VulkanPipelineStateSerializer.cpp
src/vulkan/VulkanPipelineStateSerializer.h
src/vulkan/VulkanSamplerStateSerializer.h
src/vulkan/VulkanSamplerStateSerializer.cpp
src/vulkan/VulkanRenderPassStateSerializer.h
src/vulkan/VulkanRenderPassStateSerializer.cpp
src/vulkan/VulkanDescriptorSetLayoutSerializer.h
src/vulkan/VulkanDescriptorSetLayoutSerializer.cpp
src/vulkan/VulkanPipelineLayoutCache.cpp
src/vulkan/VulkanPipelineLayoutCache.h
src/vulkan/VulkanQueryManager.cpp

View File

@@ -444,6 +444,11 @@ protected:
virtual VkExternalFenceHandleTypeFlagBits getFenceExportFlags() const noexcept;
/**
* Query if transient attachments are supported by the backend.
*/
bool isTransientAttachmentSupported() const noexcept;
private:
friend struct VulkanPlatformPrivate;
};

View File

@@ -214,4 +214,10 @@ constexpr static const int FVK_MAX_PIPELINE_AGE = FVK_MAX_COMMAND_BUFFERS;
// destroying any unused pipeline object.
static_assert(FVK_MAX_PIPELINE_AGE >= FVK_MAX_COMMAND_BUFFERS);
// Indicates if the backend must be setup to allow doing a RenderDoc capture.
//
// If this is true, the features not supported by RenderDoc must be disabled, otherwise
// when using RenderDoc the application will crash or will fail to do a capture.
constexpr static const int FVK_RENDERDOC_CAPTURE_MODE = false;
#endif

View File

@@ -154,6 +154,10 @@ public:
return mStagingBufferBypassEnabled;
}
inline bool pipelineCreationFeedbackSupported() const noexcept {
return mPipelineCreationFeedbackSupported;
}
private:
VkPhysicalDeviceMemoryProperties mMemoryProperties = {};
VkPhysicalDeviceProperties2 mPhysicalDeviceProperties = {
@@ -181,6 +185,7 @@ private:
bool mProtectedMemorySupported = false;
bool mIsUnifiedMemoryArchitecture = false;
bool mStagingBufferBypassEnabled = false;
bool mPipelineCreationFeedbackSupported = false;
fvkutils::VkFormatList mDepthStencilFormats;
fvkutils::VkFormatList mBlittableDepthStencilFormats;

View File

@@ -15,7 +15,6 @@
*/
#include "VulkanDescriptorSetLayoutCache.h"
#include "VulkanDescriptorSetLayoutSerializer.h"
#include "VulkanHandles.h"
@@ -101,32 +100,22 @@ uint32_t appendSamplerBindings(VkDescriptorSetLayoutBinding* toBind,
return count;
}
uint64_t computeImmutableSamplerHash(utils::FixedCapacityVector<VkSampler> const& samplers, VulkanSamplerCache* cache) {
uint64_t computeImmutableSamplerHash(utils::FixedCapacityVector<VkSampler> const& samplers) {
size_t const size = samplers.size();
if (size == 0) {
return 0;
} else if (size == 1) {
return (uint64_t) samplers[0];
}
utils::FixedCapacityVector<uint32_t> samplerHash;
if (size > 0) {
samplerHash.reserve(MAX_SAMPLER_COUNT);
for (auto sampler : samplers) {
samplerHash.push_back(cache->getKey(sampler));
}
}
if (size == 1) {
return (uint64_t) samplerHash[0];
}
return utils::hash::murmur3((uint32_t*) samplerHash.data(), samplerHash.size() * 2, 0);
return utils::hash::murmur3((uint32_t*) samplers.data(), samplers.size() * 2, 0);
}
} // anonymous namespace
VulkanDescriptorSetLayoutCache::VulkanDescriptorSetLayoutCache(VkDevice device,
fvkmemory::ResourceManager* resourceManager, VulkanSamplerCache* cache)
fvkmemory::ResourceManager* resourceManager)
: mDevice(device),
mResourceManager(resourceManager), mSamplerCache(cache) {}
mResourceManager(resourceManager) {}
VulkanDescriptorSetLayoutCache::~VulkanDescriptorSetLayoutCache() = default;
@@ -142,7 +131,7 @@ VkDescriptorSetLayout VulkanDescriptorSetLayoutCache::getVkLayout(
utils::FixedCapacityVector<VkSampler> immutableSamplers) {
LayoutKey key = {
.bitmask = bitmasks,
.immutableSamplerHash = computeImmutableSamplerHash(immutableSamplers, mSamplerCache),
.immutableSamplerHash = computeImmutableSamplerHash(immutableSamplers),
};
if (auto itr = mVkLayouts.find(key); itr != mVkLayouts.end()) {
return itr->second;
@@ -164,20 +153,9 @@ VkDescriptorSetLayout VulkanDescriptorSetLayoutCache::getVkLayout(
.bindingCount = count,
.pBindings = toBind,
};
LayoutKeyHashFn hashFunc;
uint32_t hashedKey = hashFunc(key);
utils::FixedCapacityVector<uint32_t> immutableSamplersHashes;
immutableSamplersHashes.reserve(MAX_SAMPLER_COUNT);
for (auto sampler: immutableSamplers) {
immutableSamplersHashes.push_back(mSamplerCache->getKey(sampler));
}
VulkanDescriptorSetLayoutSerializer setSer(dlinfo, immutableSamplersHashes, hashedKey);
VkDescriptorSetLayout vklayout;
vkCreateDescriptorSetLayout(mDevice, &dlinfo, VKALLOC, &vklayout);
mVkLayouts[key] = vklayout;
mLayoutToKey[vklayout] = hashedKey;
return vklayout;
}

View File

@@ -19,8 +19,6 @@
#include "VulkanHandles.h"
#include "VulkanSamplerCache.h"
#include "vulkan/memory/ResourcePointer.h"
#include <backend/DriverEnums.h>
@@ -37,8 +35,7 @@ namespace filament::backend {
class VulkanDescriptorSetLayoutCache {
public:
VulkanDescriptorSetLayoutCache(VkDevice device, fvkmemory::ResourceManager* resourceManager,
VulkanSamplerCache* cache);
VulkanDescriptorSetLayoutCache(VkDevice device, fvkmemory::ResourceManager* resourceManager);
~VulkanDescriptorSetLayoutCache();
void terminate() noexcept;
@@ -51,19 +48,10 @@ public:
VkDescriptorSetLayout getVkLayout(VulkanDescriptorSetLayout::Bitmask const& bitmasks,
fvkutils::SamplerBitmask externalSamplers,
utils::FixedCapacityVector<VkSampler> immutableSamplers = {});
uint32_t getKey(VkDescriptorSetLayout layout) {
uint32_t key = 0;
auto iter = mLayoutToKey.find(layout);
if (iter != mLayoutToKey.end()) {
key = iter->second;
}
return key;
}
private:
VkDevice mDevice;
fvkmemory::ResourceManager* mResourceManager;
VulkanSamplerCache* mSamplerCache;
struct LayoutKey {
// this describes the layout using bitset.
@@ -81,7 +69,6 @@ private:
};
tsl::robin_map<LayoutKey, VkDescriptorSetLayout, LayoutKeyHashFn, LayoutKeyEqual> mVkLayouts;
std::map<VkDescriptorSetLayout, uint32_t> mLayoutToKey;
};
} // namespace filament::backend

View File

@@ -1,87 +0,0 @@
#include "VulkanDescriptorSetLayoutSerializer.h"
#include <fstream>
#include <sstream>
#include <utils/Hash.h>
namespace filament::backend {
VulkanDescriptorSetLayoutSerializer::VulkanDescriptorSetLayoutSerializer(
const VkDescriptorSetLayoutCreateInfo& info,
utils::FixedCapacityVector<uint32_t> immutableSamplers, uint32_t hash) {
std::stringstream filename;
filename << "descriptor_set_layout_" << hash << ".json";
std::ofstream file(filename.str());
if (file.is_open()) {
std::stringstream buffer;
buffer << "[" << std::endl;
for (uint32_t i = 0; i < info.bindingCount; ++i) {
buffer << "{" << std::endl;
buffer << "\"binding\":" << info.pBindings[i].binding << "," << std::endl;
buffer << "\"descriptor_type\":" << info.pBindings[i].descriptorType << "," << std::endl;
buffer << "\"stage_flags\":" << info.pBindings[i].stageFlags;
if (immutableSamplers.size()) {
buffer << "," << std::endl;
buffer << "\"immutable_samplers\":[" << std::endl;
for (uint32_t i = 0; i < immutableSamplers.size(); ++i) {
buffer << immutableSamplers[i];
if (i < immutableSamplers.size() - 1) {
buffer << ",";
}
}
buffer << "]";
}
buffer << std::endl;
buffer << "}";
if (i < info.bindingCount - 1) {
buffer << ",";
}
buffer << std::endl;
}
buffer << "]" << std::endl;
file << buffer.str();
}
file.close();
}
VulkanPipelineLayoutSerializer::VulkanPipelineLayoutSerializer(
const VkPipelineLayoutCreateInfo& info, VulkanDescriptorSetLayoutCache* cache,
uint32_t hash) {
std::stringstream filename;
filename << "pipeline_layout_" << hash << ".json";
std::ofstream file(filename.str());
if (file.is_open()) {
std::stringstream buffer;
buffer << "{" << std::endl;
buffer << "\"flags\":" << info.flags << "," << std::endl;
buffer << "\"layouts\":[" << std::endl;
for (uint32_t i = 0; i < info.setLayoutCount; ++i) {
buffer << cache->getKey(info.pSetLayouts[i]);
if (i < info.setLayoutCount - 1) {
buffer << ",";
}
}
buffer << "]," << std::endl;
buffer << "\"push_constants\":[" << std::endl;
for (uint32_t i = 0; i < info.pushConstantRangeCount; ++i) {
buffer << "{" << std::endl;
buffer << "\"stage_flags\":" << info.pPushConstantRanges[i].stageFlags << "," << std::endl;
buffer << "\"offset\":" << info.pPushConstantRanges[i].offset << ","
<< std::endl;
buffer << "\"size\":" << info.pPushConstantRanges[i].size
<< std::endl;
buffer << "}" << std::endl;
if (i < info.pushConstantRangeCount - 1) {
buffer << ",";
}
}
buffer << "]" << std::endl;
buffer << "}" << std::endl;
file << buffer.str();
}
file.close();
}
} // namespace filament::backend

View File

@@ -1,53 +0,0 @@
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKANDESCRIPTORSETLAYOUTSERIALIZER_H
#define TNT_FILAMENT_BACKEND_VULKANDESCRIPTORSETLAYOUTSERIALIZER_H
#include "VulkanPipelineLayoutCache.h"
#include "VulkanYcbcrConversionCache.h"
#include <backend/DriverEnums.h>
#include <bluevk/BlueVK.h>
#include <iostream>
#include <sstream>
#include <vector>
namespace filament::backend {
class VulkanDescriptorSetLayoutSerializer {
public:
VulkanDescriptorSetLayoutSerializer(VulkanDescriptorSetLayoutSerializer const&) = delete;
VulkanDescriptorSetLayoutSerializer& operator=(
VulkanDescriptorSetLayoutSerializer const&) = delete;
VulkanDescriptorSetLayoutSerializer(const VkDescriptorSetLayoutCreateInfo& info,
utils::FixedCapacityVector<uint32_t> immutableSamplers,
uint32_t hash);
};
class VulkanPipelineLayoutSerializer {
public:
VulkanPipelineLayoutSerializer(VulkanPipelineLayoutSerializer const&) = delete;
VulkanPipelineLayoutSerializer& operator=(VulkanPipelineLayoutSerializer const&) = delete;
VulkanPipelineLayoutSerializer(const VkPipelineLayoutCreateInfo& layout,
VulkanDescriptorSetLayoutCache* cache, uint32_t hash);
};
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_VULKANDESCRIPTORSETLAYOUTSERIALIZER_H

View File

@@ -230,16 +230,16 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext& context,
mCommands(mPlatform->getDevice(), mPlatform->getGraphicsQueue(),
mPlatform->getGraphicsQueueFamilyIndex(), mPlatform->getProtectedGraphicsQueue(),
mPlatform->getProtectedGraphicsQueueFamilyIndex(), mContext, &mSemaphoreManager),
mPipelineCache(mPlatform->getDevice()),
mPipelineLayoutCache(mPlatform->getDevice()),
mPipelineCache(mPlatform->getDevice(), mContext),
mStagePool(mAllocator, &mResourceManager, &mCommands, &mContext.getPhysicalDeviceLimits()),
mBufferCache(mContext, mResourceManager, mAllocator),
mFramebufferCache(mPlatform->getDevice()),
mYcbcrConversionCache(mPlatform->getDevice()),
mSamplerCache(mPlatform->getDevice(), &mYcbcrConversionCache),
mSamplerCache(mPlatform->getDevice()),
mBlitter(mPlatform->getPhysicalDevice(), &mCommands),
mReadPixels(mPlatform->getDevice()),
mDescriptorSetLayoutCache(mPlatform->getDevice(), &mResourceManager, &mSamplerCache),
mPipelineLayoutCache(mPlatform->getDevice(), &mDescriptorSetLayoutCache),
mDescriptorSetLayoutCache(mPlatform->getDevice(), &mResourceManager),
mDescriptorSetCache(mPlatform->getDevice(), &mResourceManager),
mQueryManager(mPlatform->getDevice()),
mExternalImageManager(platform, &mSamplerCache, &mYcbcrConversionCache, &mDescriptorSetCache,
@@ -1666,7 +1666,7 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
rpkey.subpassMask = uint8_t(params.subpassMask);
VkRenderPass renderPass = mFramebufferCache.getRenderPass(rpkey);
mPipelineCache.bindRenderPass(renderPass, mFramebufferCache.getRenderPassKey(renderPass), 0);
mPipelineCache.bindRenderPass(renderPass, 0);
// Create the VkFramebuffer or fetch it from cache.
VulkanFboCache::FboKey fbkey = rt->getFboKey();
@@ -1785,7 +1785,6 @@ void VulkanDriver::nextSubpass(int) {
VK_SUBPASS_CONTENTS_INLINE);
mPipelineCache.bindRenderPass(mCurrentRenderPass.renderPass,
mFramebufferCache.getRenderPassKey(mCurrentRenderPass.renderPass),
++mCurrentRenderPass.currentSubpass);
if (mCurrentRenderPass.params.subpassMask & 0x1) {
@@ -2161,8 +2160,7 @@ void VulkanDriver::bindPipelineImpl(PipelineState const& pipelineState,
mPipelineState.pipelineLayout = pipelineLayout;
mPipelineState.descriptorSetMask = descriptorSetMask;
auto key = mPipelineLayoutCache.getKey(pipelineLayout);
mPipelineCache.bindLayout(pipelineLayout, key);
mPipelineCache.bindLayout(pipelineLayout);
mPipelineCache.bindPipeline(mCurrentRenderPass.commandBuffer);
}

View File

@@ -148,6 +148,7 @@ private:
VulkanSemaphoreManager mSemaphoreManager;
VulkanCommands mCommands;
VulkanPipelineLayoutCache mPipelineLayoutCache;
VulkanPipelineCache mPipelineCache;
VulkanStagePool mStagePool;
VulkanBufferCache mBufferCache;
@@ -157,7 +158,6 @@ private:
VulkanBlitter mBlitter;
VulkanReadPixels mReadPixels;
VulkanDescriptorSetLayoutCache mDescriptorSetLayoutCache;
VulkanPipelineLayoutCache mPipelineLayoutCache;
VulkanDescriptorSetCache mDescriptorSetCache;
VulkanQueryManager mQueryManager;
VulkanExternalImageManager mExternalImageManager;

View File

@@ -15,7 +15,6 @@
*/
#include "VulkanFboCache.h"
#include "VulkanRenderPassStateSerializer.h"
#include "VulkanConstants.h"
#include "vulkan/utils/Image.h"
@@ -70,15 +69,6 @@ VulkanFboCache::~VulkanFboCache() {
<< "Please explicitly call terminate() while the VkDevice is still alive.";
}
uint32_t VulkanFboCache::getRenderPassKey(VkRenderPass pass) noexcept {
uint32_t key = 0;
auto iter = mRenderPassToKey.find(pass);
if (iter != mRenderPassToKey.end()) {
key = iter->second;
}
return key;
}
VkFramebuffer VulkanFboCache::getFramebuffer(FboKey const& config) noexcept {
FboMap::iterator iter = mFramebufferCache.find(config);
if (UTILS_LIKELY(iter != mFramebufferCache.end() && iter->second.handle != VK_NULL_HANDLE)) {
@@ -127,7 +117,6 @@ VkFramebuffer VulkanFboCache::getFramebuffer(FboKey const& config) noexcept {
VkResult error = vkCreateFramebuffer(mDevice, &info, VKALLOC, &framebuffer);
FILAMENT_CHECK_POSTCONDITION(error == VK_SUCCESS) << "Unable to create framebuffer."
<< " error=" << static_cast<int32_t>(error);
mFramebufferCache[config] = {framebuffer, mCurrentTime};
return framebuffer;
}
@@ -337,12 +326,6 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept
VkResult error = vkCreateRenderPass(mDevice, &renderPassInfo, VKALLOC, &renderPass);
FILAMENT_CHECK_POSTCONDITION(error == VK_SUCCESS) << "Unable to create render pass."
<< " error=" << error;
RenderPassHash hashFunc;
uint32_t key = hashFunc(config);
VulkanRenderPassStateSerializer passSer(renderPassInfo, key);
mRenderPassToKey[renderPass] = key;
mRenderPassCache[config] = {renderPass, mCurrentTime};
#if FVK_ENABLED(FVK_DEBUG_FBO_CACHE)

View File

@@ -24,7 +24,6 @@
#include <backend/TargetBufferInfo.h>
#include <tsl/robin_map.h>
#include <map>
namespace filament::backend {
@@ -98,8 +97,6 @@ public:
explicit VulkanFboCache(VkDevice device);
~VulkanFboCache();
uint32_t getRenderPassKey(VkRenderPass pass) noexcept;
// Retrieves or creates a VkFramebuffer handle.
VkFramebuffer getFramebuffer(FboKey const& config) noexcept;
@@ -121,7 +118,6 @@ private:
FboMap mFramebufferCache;
tsl::robin_map<RenderPassKey, RenderPassVal, RenderPassHash, RenderPassEq> mRenderPassCache;
std::map<VkRenderPass, uint32_t> mRenderPassToKey;
tsl::robin_map<VkRenderPass, uint32_t> mRenderPassRefCount;
uint32_t mCurrentTime = 0;
};

View File

@@ -33,7 +33,6 @@
#include <utils/compiler.h> // UTILS_FALLTHROUGH
#include <utils/Panic.h> // ASSERT_POSTCONDITION
#include <utils/CString.h>
#include <fstream>
using namespace bluevk;
@@ -180,23 +179,6 @@ VulkanAttachment createSwapchainAttachment(const fvkmemory::resource_ptr<VulkanT
};
}
static inline uint64_t serializeShaderModule(utils::CString progName, VkShaderModuleCreateInfo info,
VkShaderStageFlagBits stage) {
std::stringstream filename;
filename << progName.c_str() << "_" << stage << "_";
constexpr uint32_t wordReadCount = 8;
uint64_t key = utils::hash::murmur3(info.pCode, wordReadCount, 0);
key |= uint64_t(utils::hash::murmur3(info.pCode + (wordReadCount / 2), wordReadCount, 0)) << 32;
filename << key << ".bin";
std::ofstream file(filename.str());
if (file.is_open()) {
file.write(reinterpret_cast<const char*>(info.pCode), info.codeSize);
}
file.close();
return key;
}
} // anonymous namespace
VulkanDescriptorSetLayout::VulkanDescriptorSetLayout(DescriptorSetLayout&& layout,
@@ -298,12 +280,6 @@ VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
.codeSize = dataSize,
.pCode = data,
};
if (i == 0) {
mVertexShaderHash = serializeShaderModule(name, moduleInfo, VK_SHADER_STAGE_VERTEX_BIT);
} else if (i == 1) {
mFragmentShaderHash =
serializeShaderModule(name, moduleInfo, VK_SHADER_STAGE_FRAGMENT_BIT);
}
VkResult result = vkCreateShaderModule(mDevice, &moduleInfo, VKALLOC, &module);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "Unable to create shader module."

View File

@@ -65,8 +65,6 @@ struct VulkanDescriptorSetLayout : public HwDescriptorSetLayout, fvkmemory::Reso
using DescriptorSetLayoutArray = std::array<VkDescriptorSetLayout,
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
using DescriptorSetLayoutHashArray = std::array<uint64_t,
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
// The bitmask representation of a set layout.
struct Bitmask {
@@ -282,10 +280,6 @@ struct VulkanProgram : public HwProgram, fvkmemory::Resource {
mInfo->pushConstantDescription.write(cmdbuf, layout, stage, index, value);
}
inline uint64_t getVertexShaderHash() { return mVertexShaderHash;
}
inline uint64_t getFragmentShaderHash() { return mFragmentShaderHash; }
// TODO: handle compute shaders.
// The expected order of shaders - from frontend to backend - is vertex, fragment, compute.
static constexpr uint8_t const MAX_SHADER_MODULES = 2;
@@ -301,8 +295,6 @@ private:
};
PipelineInfo* mInfo;
uint64_t mVertexShaderHash;
uint64_t mFragmentShaderHash;
VkDevice mDevice = VK_NULL_HANDLE;
};

View File

@@ -15,7 +15,6 @@
*/
#include "VulkanPipelineCache.h"
#include "VulkanPipelineStateSerializer.h"
#include <utils/Log.h>
#include <utils/Panic.h>
@@ -35,17 +34,49 @@ using namespace bluevk;
namespace filament::backend {
VulkanPipelineCache::VulkanPipelineCache(VkDevice device)
: mDevice(device) {
namespace {
#if FVK_ENABLED(FVK_DEBUG_SHADER_MODULE)
void printPipelineFeedbackInfo(VkPipelineCreationFeedbackCreateInfo const& feedbackInfo) {
VkPipelineCreationFeedback const& pipelineInfo = *feedbackInfo.pPipelineCreationFeedback;
if (!(pipelineInfo.flags & VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT)) {
return;
}
bool const isCacheHit =
(pipelineInfo.flags & VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT);
FVK_LOGD << "Pipeline build stats - Cache hit: " << isCacheHit
<< ", Time: " << pipelineInfo.duration / 1000000.0 << "ms";
for (uint32_t i = 0; i < feedbackInfo.pipelineStageCreationFeedbackCount; ++i) {
VkPipelineCreationFeedback const& stageInfo = feedbackInfo.pPipelineStageCreationFeedbacks[i];
if (!(stageInfo.flags & VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT)) {
continue;
}
bool const isVertexShader = (i == 0);
bool const isCacheHit = (stageInfo.flags &
VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT);
FVK_LOGD << (isVertexShader ? "Vertex" : "Fragment")
<< " shader build stats - Cache hit: " << isCacheHit
<< ", Time: " << stageInfo.duration / 1000000.0 << "ms";
}
}
#endif
} // namespace
VulkanPipelineCache::VulkanPipelineCache(VkDevice device, VulkanContext const& context)
: mDevice(device),
mContext(context) {
VkPipelineCacheCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO,
};
bluevk::vkCreatePipelineCache(mDevice, &createInfo, VKALLOC, &mPipelineCache);
}
void VulkanPipelineCache::bindLayout(VkPipelineLayout layout, uint32_t key) noexcept {
void VulkanPipelineCache::bindLayout(VkPipelineLayout layout) noexcept {
mPipelineRequirements.layout = layout;
mPipelineLayoutKey = key;
}
VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::getOrCreatePipeline() noexcept {
@@ -79,7 +110,6 @@ void VulkanPipelineCache::bindPipeline(VulkanCommandBuffer* commands) {
VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() noexcept {
assert_invariant(mPipelineRequirements.shaders[0] && "Vertex shader is not bound.");
assert_invariant(mPipelineRequirements.layout && "No pipeline layout specified");
VulkanPipelineStateSerializer serializer(mProgramName);
VkPipelineShaderStageCreateInfo shaderStages[SHADER_MODULE_COUNT];
shaderStages[0] = {
@@ -92,12 +122,6 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shaderStages[1].module = mPipelineRequirements.shaders[1];
VulkanPipelineStateSerializer::ShaderStageInfo vtx = { shaderStages[0].stage, mVertexShaderHash,
shaderStages[0].pName };
VulkanPipelineStateSerializer::ShaderStageInfo frg = { shaderStages[1].stage, mFragmentShaderHash,
shaderStages[1].pName };
serializer << vtx << frg;
bool const hasFragmentShader = shaderStages[1].module != VK_NULL_HANDLE;
VkPipelineColorBlendAttachmentState colorBlendAttachments[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT];
@@ -116,11 +140,9 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
for (uint32_t i = 0; i < VERTEX_ATTRIBUTE_COUNT; i++) {
if (mPipelineRequirements.vertexAttributes[i].format > 0) {
vertexAttributes[numVertexAttribs++] = mPipelineRequirements.vertexAttributes[i];
serializer << mPipelineRequirements.vertexAttributes[i];
}
if (mPipelineRequirements.vertexBuffers[i].stride > 0) {
vertexBuffers[numVertexBuffers++] = mPipelineRequirements.vertexBuffers[i];
serializer << mPipelineRequirements.vertexBuffers[i];
}
}
VkPipelineVertexInputStateCreateInfo vertexInputState = {
@@ -134,15 +156,11 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = (VkPrimitiveTopology) mPipelineRequirements.topology,
};
serializer << inputAssemblyState;
VkPipelineViewportStateCreateInfo viewportState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
};
serializer << viewportState;
VkDynamicState dynamicStateEnables[] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
@@ -152,8 +170,6 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
.dynamicStateCount = 2,
.pDynamicStates = dynamicStateEnables,
};
serializer << dynamicState;
auto const& raster = mPipelineRequirements.rasterState;
VkPipelineRasterizationStateCreateInfo vkRaster = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
@@ -167,8 +183,6 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
.depthBiasSlopeFactor = raster.depthBiasSlopeFactor,
.lineWidth = 1.0f,
};
serializer << vkRaster;
VkPipelineMultisampleStateCreateInfo vkMs = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = (VkSampleCountFlagBits) raster.rasterizationSamples,
@@ -177,8 +191,6 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
.alphaToCoverageEnable = raster.alphaToCoverageEnable,
.alphaToOneEnable = VK_FALSE,
};
serializer << vkMs;
VkPipelineDepthStencilStateCreateInfo vkDs = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = VK_TRUE,
@@ -198,12 +210,6 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
.writeMask = 0u,
.reference = 0u,
};
serializer << vkDs;
//layout
serializer.setPipelineLayoutKey(mPipelineLayoutKey);
// renderPass
serializer.setRenderPassKey(mRenderPassKey);
VkGraphicsPipelineCreateInfo pipelineCreateInfo = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
@@ -242,36 +248,52 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
colorBlendAttachments[i] = colorBlendAttachments[0];
}
}
serializer << colorBlendState;
#if FVK_ENABLED(FVK_DEBUG_SHADER_MODULE)
FVK_LOGD << "vkCreateGraphicsPipelines with shaders = ("
<< shaderStages[0].module << ", " << shaderStages[1].module << ")";
#endif
#if FVK_ENABLED(FVK_DEBUG_SHADER_MODULE)
FVK_LOGD << "vkCreateGraphicsPipelines with shaders = (" << shaderStages[0].module << ", "
<< shaderStages[1].module << ")";
VkPipelineCreationFeedback stageFeedbacks[SHADER_MODULE_COUNT] = {};
VkPipelineCreationFeedback pipelineFeedback = {};
VkPipelineCreationFeedbackCreateInfo feedbackInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT,
.pNext = nullptr,
.pPipelineCreationFeedback = &pipelineFeedback,
.pipelineStageCreationFeedbackCount = hasFragmentShader ? SHADER_MODULE_COUNT : 1,
.pPipelineStageCreationFeedbacks = stageFeedbacks,
};
if (mContext.pipelineCreationFeedbackSupported()) {
feedbackInfo.pNext = pipelineCreateInfo.pNext;
pipelineCreateInfo.pNext = &feedbackInfo;
}
#endif
PipelineCacheEntry cacheEntry = {
.lastUsed = mCurrentTime,
};
VkResult error = vkCreateGraphicsPipelines(mDevice, mPipelineCache, 1, &pipelineCreateInfo,
VKALLOC, &cacheEntry.handle);
#if FVK_ENABLED(FVK_DEBUG_SHADER_MODULE)
FVK_LOGD << "vkCreateGraphicsPipelines with shaders = (" << shaderStages[0].module << ", "
<< shaderStages[1].module << ")";
if (mContext.pipelineCreationFeedbackSupported()) {
printPipelineFeedbackInfo(feedbackInfo);
}
#endif
assert_invariant(error == VK_SUCCESS);
if (error != VK_SUCCESS) {
FVK_LOGE << "vkCreateGraphicsPipelines error " << error;
return nullptr;
}
PipelineHashFn hashFunc;
serializer.setID(hashFunc(mPipelineRequirements));
return &mPipelines.emplace(mPipelineRequirements, cacheEntry).first.value();
}
void VulkanPipelineCache::bindProgram(fvkmemory::resource_ptr<VulkanProgram> program) noexcept {
mPipelineRequirements.shaders[0] = program->getVertexShader();
mPipelineRequirements.shaders[1] = program->getFragmentShader();
mProgramName = program->name;
mVertexShaderHash = program->getVertexShaderHash();
mFragmentShaderHash= program->getFragmentShaderHash();
// If this is a debug build, validate the current shader.
#if FVK_ENABLED(FVK_DEBUG_SHADER_MODULE)
@@ -286,10 +308,9 @@ void VulkanPipelineCache::bindRasterState(RasterState const& rasterState) noexce
mPipelineRequirements.rasterState = rasterState;
}
void VulkanPipelineCache::bindRenderPass(VkRenderPass renderPass, uint32_t passKey, int subpassIndex) noexcept {
void VulkanPipelineCache::bindRenderPass(VkRenderPass renderPass, int subpassIndex) noexcept {
mPipelineRequirements.renderPass = renderPass;
mPipelineRequirements.subpassIndex = subpassIndex;
mRenderPassKey = passKey;
}
void VulkanPipelineCache::bindPrimitiveTopology(VkPrimitiveTopology topology) noexcept {

View File

@@ -86,9 +86,9 @@ public:
static_assert(sizeof(RasterState) == 16, "RasterState must not have implicit padding.");
VulkanPipelineCache(VkDevice device);
VulkanPipelineCache(VkDevice device, VulkanContext const& context);
void bindLayout(VkPipelineLayout layout, uint32_t key) noexcept;
void bindLayout(VkPipelineLayout layout) noexcept;
// Creates a new pipeline if necessary and binds it using vkCmdBindPipeline.
void bindPipeline(VulkanCommandBuffer* commands);
@@ -96,7 +96,7 @@ public:
// Each of the following methods are fast and do not make Vulkan calls.
void bindProgram(fvkmemory::resource_ptr<VulkanProgram> program) noexcept;
void bindRasterState(RasterState const& rasterState) noexcept;
void bindRenderPass(VkRenderPass renderPass, uint32_t passKey, int subpassIndex) noexcept;
void bindRenderPass(VkRenderPass renderPass, int subpassIndex) noexcept;
void bindPrimitiveTopology(VkPrimitiveTopology topology) noexcept;
void bindVertexArray(VkVertexInputAttributeDescription const* attribDesc,
VkVertexInputBindingDescription const* bufferDesc, uint8_t count);
@@ -207,14 +207,11 @@ private:
// Current requirements for the pipeline layout, pipeline, and descriptor sets.
PipelineKey mPipelineRequirements = {};
utils::CString mProgramName;
uint64_t mVertexShaderHash;
uint64_t mFragmentShaderHash;
uint32_t mPipelineLayoutKey;
uint32_t mRenderPassKey;
// Current bindings for the pipeline and descriptor sets.
PipelineKey mBoundPipeline = {};
[[maybe_unused]] VulkanContext const& mContext;
};
} // namespace filament::backend

View File

@@ -15,7 +15,6 @@
*/
#include "VulkanPipelineLayoutCache.h"
#include "VulkanDescriptorSetLayoutSerializer.h"
namespace filament::backend {
@@ -24,11 +23,7 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
fvkmemory::resource_ptr<VulkanProgram> program) {
PipelineLayoutKey key = {};
uint8_t descSetLayoutCount = 0;
DescriptorSetLayoutHashArray hashArray;
for (uint32_t i = 0; i < descriptorSetLayouts.size(); ++i) {
hashArray[i] = mDescriptorSetCache->getKey(descriptorSetLayouts[i]);
}
key.descSetLayouts = hashArray;
key.descSetLayouts = descriptorSetLayouts;
for (auto layoutHandle: descriptorSetLayouts) {
if (layoutHandle == VK_NULL_HANDLE) {
break;
@@ -67,14 +62,11 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.setLayoutCount = (uint32_t) descSetLayoutCount,
.pSetLayouts = descriptorSetLayouts.data(),
.pSetLayouts = key.descSetLayouts.data(),
.pushConstantRangeCount = pushConstantRangeCount,
.pPushConstantRanges = pushConstantRanges,
};
PipelineLayoutKeyHashFn hashFunc;
uint32_t hashedKey = hashFunc(key);
VulkanPipelineLayoutSerializer pipelineSer(info, mDescriptorSetCache, hashedKey);
VkPipelineLayout layout;
vkCreatePipelineLayout(mDevice, &info, VKALLOC, &layout);
@@ -82,8 +74,6 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
.handle = layout,
.lastUsed = mTimestamp++,
};
mPipelineToKey[layout] = hashedKey;
return layout;
}

View File

@@ -18,7 +18,6 @@
#define TNT_FILAMENT_BACKEND_VULKANPIPELINELAYOUTCACHE_H
#include "VulkanHandles.h"
#include "VulkanDescriptorSetLayoutCache.h"
#include <bluevk/BlueVK.h>
@@ -31,11 +30,10 @@ namespace filament::backend {
class VulkanPipelineLayoutCache {
public:
using DescriptorSetLayoutArray = VulkanDescriptorSetLayout::DescriptorSetLayoutArray;
using DescriptorSetLayoutHashArray = VulkanDescriptorSetLayout::DescriptorSetLayoutHashArray;
VulkanPipelineLayoutCache(VkDevice device, VulkanDescriptorSetLayoutCache* cache)
VulkanPipelineLayoutCache(VkDevice device)
: mDevice(device),
mTimestamp(0), mDescriptorSetCache(cache) {}
mTimestamp(0) {}
void terminate() noexcept;
@@ -47,7 +45,7 @@ public:
};
struct PipelineLayoutKey {
DescriptorSetLayoutHashArray descSetLayouts = {}; // 8 * 4
DescriptorSetLayoutArray descSetLayouts = {}; // 8 * 4
PushConstantKey pushConstant[Program::SHADER_TYPE_COUNT] = {}; // 2 * 3
uint16_t padding = 0;
};
@@ -60,14 +58,6 @@ public:
// are described in the program.
VkPipelineLayout getLayout(DescriptorSetLayoutArray const& descriptorSetLayouts,
fvkmemory::resource_ptr<VulkanProgram> program);
uint32_t getKey(VkPipelineLayout layout) {
uint32_t key = 0;
auto iter = mPipelineToKey.find(layout);
if (iter != mPipelineToKey.end()) {
key = iter->second;
}
return key;
}
private:
using Timestamp = uint64_t;
@@ -89,8 +79,6 @@ private:
VkDevice mDevice;
Timestamp mTimestamp;
PipelineLayoutMap mPipelineLayouts;
std::map<VkPipelineLayout, uint32_t> mPipelineToKey;
VulkanDescriptorSetLayoutCache* mDescriptorSetCache;
};
} // filament::backend

View File

@@ -1,251 +0,0 @@
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <fstream>
#include "VulkanPipelineStateSerializer.h"
#include <utils/Log.h>
#include <utils/Panic.h>
#include "VulkanConstants.h"
#include "VulkanHandles.h"
#if defined(__clang__)
// Vulkan functions often immediately dereference pointers, so it's fine to pass in a pointer
// to a stack-allocated variable.
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wreturn-stack-address"
#endif
using namespace bluevk;
namespace filament::backend {
VulkanPipelineStateSerializer::VulkanPipelineStateSerializer(const utils::CString& name) {
mBuffer << "{" << std::endl;
mBuffer << "\"program_name\":" << "\"" << name.c_str() << "\"" << "," << std::endl;
}
VulkanPipelineStateSerializer::~VulkanPipelineStateSerializer() {
//Shader Modules
mBuffer << "\"shader_modules\":[" << std::endl;
for (uint32_t i = 0; i < mShaderStages.size(); ++i) {
mBuffer << "{" << std::endl;
mBuffer << "\"stage\":" << mShaderStages[i].stage << "," << std::endl;
mBuffer << "\"key\":" << mShaderStages[i].module << "," << std::endl;
mBuffer << "\"name\":" << "\"" << mShaderStages[i].mName << "\"" << std::endl;
mBuffer << "}";
if (i < mShaderStages.size() - 1) {
mBuffer << ",";
}
mBuffer << std::endl;
}
mBuffer << "]," << std::endl;
//Vertex Attribute
mBuffer << "\"vertex_attributes\":[" << std::endl;
for (uint32_t i = 0; i < mVtxAttribs.size(); ++i) {
mBuffer << "{" << std::endl;
mBuffer << "\"location\":" << mVtxAttribs[i].location << "," << std::endl;
mBuffer << "\"binding\":" << mVtxAttribs[i].binding << "," << std::endl;
mBuffer << "\"format\":" << mVtxAttribs[i].format << "," << std::endl;
mBuffer << "\"offset\":" << mVtxAttribs[i].offset << std::endl;
mBuffer << "}";
if (i < mVtxAttribs.size() - 1) {
mBuffer << ",";
}
mBuffer << std::endl;
}
mBuffer << "]," << std::endl;
// Vertex Bindings
mBuffer << "\"vertex_bindings\":[" << std::endl;
for (uint32_t i = 0; i < mVtxBindings.size(); ++i) {
mBuffer << "{" << std::endl;
mBuffer << "\"binding\":" << mVtxBindings[i].binding << "," << std::endl;
mBuffer << "\"stride\":" << mVtxBindings[i].stride << "," << std::endl;
mBuffer << "\"input_rate\":" << mVtxBindings[i].inputRate << std::endl;
mBuffer << "}";
if (i < mVtxBindings.size() - 1) {
mBuffer << ",";
}
mBuffer << std::endl;
}
mBuffer << "]" << std::endl;
mBuffer << "}" << std::endl;
std::ofstream file(mFileName);
if (file.is_open()) {
file << mBuffer.str();
}
file.close();
}
void VulkanPipelineStateSerializer::setPipelineLayoutKey(uint32_t pipelineLayoutKey) {
mBuffer << "\"layout\":" << pipelineLayoutKey << "," << std::endl;
}
void VulkanPipelineStateSerializer::setRenderPassKey(uint32_t renderPassKey) {
mBuffer << "\"render_pass\":" << renderPassKey << "," << std::endl;
}
void VulkanPipelineStateSerializer::setID(uint32_t key) {
std::stringstream temp;
temp << "pipeline_" << key << ".json";
temp >> mFileName;
}
VulkanPipelineStateSerializer& VulkanPipelineStateSerializer::operator<<(
const VkPipelineInputAssemblyStateCreateInfo& inputAsm) {
mBuffer << "\"topology\":" << inputAsm.topology << "," << std::endl;
return *this;
}
VulkanPipelineStateSerializer& VulkanPipelineStateSerializer::operator<<(
const VkPipelineViewportStateCreateInfo& viewport) {
mBuffer << "\"viewport_count\":" << viewport.viewportCount << "," << std::endl;
mBuffer << "\"scissor_count\":" << viewport.scissorCount << "," << std::endl;
return *this;
}
VulkanPipelineStateSerializer& VulkanPipelineStateSerializer::operator<<(
const VkPipelineRasterizationStateCreateInfo& rasterState) {
mBuffer << "\"raster_states\":{" << std::endl;
mBuffer << "\"depth_clamp_enable\":" << rasterState.depthClampEnable << "," << std::endl;
mBuffer << "\"polygon_mode\":" << rasterState.polygonMode << "," << std::endl;
mBuffer << "\"cull_mode\":" << rasterState.cullMode << "," << std::endl;
mBuffer << "\"front_face\":" << rasterState.frontFace << "," << std::endl;
mBuffer << "\"depth_bias_enable\":" << rasterState.depthBiasEnable << "," << std::endl;
mBuffer << "\"depth_bias_constant_factor\":" << rasterState.depthBiasConstantFactor << ","
<< std::endl;
mBuffer << "\"depth_bias_clamp\":" << rasterState.depthBiasClamp << "," << std::endl;
mBuffer << "\"depth_bias_slope_factor\":" << rasterState.depthBiasSlopeFactor << "," << std::endl;
mBuffer << "\"line_width\":" << rasterState.lineWidth << std::endl;
mBuffer << "}," << std::endl;
return *this;
}
VulkanPipelineStateSerializer& VulkanPipelineStateSerializer::operator<<(
const VkPipelineDepthStencilStateCreateInfo& depthStencil) {
mBuffer << "\"depth_stencil_states\":{" << std::endl;
mBuffer << "\"depth_test_enable\":" << depthStencil.depthTestEnable << "," << std::endl;
mBuffer << "\"depth_write_enable\":" << depthStencil.depthWriteEnable << "," << std::endl;
mBuffer << "\"depth_compare_op\":" << depthStencil.depthCompareOp << "," << std::endl;
mBuffer << "\"depth_bounds_test_enable\":" << depthStencil.depthBoundsTestEnable << ","
<< std::endl;
mBuffer << "\"min_depth_bounds\":" << depthStencil.minDepthBounds << "," << std::endl;
mBuffer << "\"max_depth_bounds\":" << depthStencil.maxDepthBounds << "," << std::endl;
mBuffer << "\"front\":{" << std::endl;
mBuffer << "\"fail_op\":" << depthStencil.front.failOp << "," << std::endl;
mBuffer << "\"pass_op\":" << depthStencil.front.passOp << "," << std::endl;
mBuffer << "\"depth_fail_op\":" << depthStencil.front.depthFailOp << "," << std::endl;
mBuffer << "\"compare_op\":" << depthStencil.front.compareOp << "," << std::endl;
mBuffer << "\"compare_mask\":" << depthStencil.front.compareMask << "," << std::endl;
mBuffer << "\"write_mask\":" << depthStencil.front.writeMask << "," << std::endl;
mBuffer << "\"reference\":" << depthStencil.front.reference << std::endl;
mBuffer << "}," << std::endl;
mBuffer << "\"back\":{" << std::endl;
mBuffer << "\"fail_op\":" << depthStencil.back.failOp << "," << std::endl;
mBuffer << "\"pass_op\":" << depthStencil.back.passOp << "," << std::endl;
mBuffer << "\"depth_fail_op\":" << depthStencil.back.depthFailOp << "," << std::endl;
mBuffer << "\"compare_op\":" << depthStencil.back.compareOp << "," << std::endl;
mBuffer << "\"compare_mask\":" << depthStencil.back.compareMask << "," << std::endl;
mBuffer << "\"write_mask\":" << depthStencil.back.writeMask << "," << std::endl;
mBuffer << "\"reference\":" << depthStencil.back.reference << std::endl;
mBuffer << "}" << std::endl;
mBuffer << "}," << std::endl;
return *this;
}
VulkanPipelineStateSerializer& VulkanPipelineStateSerializer::operator<<(
const VkPipelineMultisampleStateCreateInfo& multiSample) {
mBuffer << "\"multisample_states\":{" << std::endl;
mBuffer << "\"rasterization_samples\":" << multiSample.rasterizationSamples << "," << std::endl;
mBuffer << "\"sample_shading_enable\":" << multiSample.sampleShadingEnable << "," << std::endl;
mBuffer << "\"min_sample_shading\":" << multiSample.minSampleShading << "," << std::endl;
mBuffer << "\"alpha_to_coverage_enable\":" << multiSample.alphaToCoverageEnable << ","
<< std::endl;
mBuffer << "\"alpha_to_one_enable\":" << multiSample.alphaToOneEnable << std::endl;
mBuffer << "}," << std::endl;
return *this;
}
VulkanPipelineStateSerializer& VulkanPipelineStateSerializer::operator<<(
const VkPipelineDynamicStateCreateInfo& dyStates) {
mBuffer << "\"dynamic_states\":[" << std::endl;
for (uint32_t i = 0; i < dyStates.dynamicStateCount; ++i) {
mBuffer << dyStates.pDynamicStates[i];
if (i < dyStates.dynamicStateCount - 1) {
mBuffer << ",";
}
mBuffer << std::endl;
}
mBuffer << "]," << std::endl;
return *this;
}
VulkanPipelineStateSerializer& VulkanPipelineStateSerializer::operator<<(
const VkPipelineColorBlendStateCreateInfo& blendStateInfo) {
mBuffer << "\"color_blend_state_attachments\":[" << std::endl;
for (uint32_t i = 0; i < blendStateInfo.attachmentCount; ++i) {
mBuffer << "{" << std::endl;
mBuffer << "\"blend_enable\":" << blendStateInfo.pAttachments[i].blendEnable << ","
<< std::endl;
mBuffer << "\"src_color_blend_factor\":" << blendStateInfo.pAttachments[i].srcColorBlendFactor
<< ","
<< std::endl;
mBuffer << "\"dst_color_blend_factor\":" << blendStateInfo.pAttachments[i].dstColorBlendFactor
<< ","
<< std::endl;
mBuffer << "\"color_blend_op\":" << blendStateInfo.pAttachments[i].colorBlendOp << ","
<< std::endl;
mBuffer << "\"src_alpha_blend_factor\":" << blendStateInfo.pAttachments[i].srcAlphaBlendFactor
<< ","
<< std::endl;
mBuffer << "\"dst_alpha_blend_factor\":" << blendStateInfo.pAttachments[i].dstAlphaBlendFactor
<< ","
<< std::endl;
mBuffer << "\"alpha_blend_op\":" << blendStateInfo.pAttachments[i].alphaBlendOp << ","
<< std::endl;
mBuffer << "\"color_write_mask\":" << blendStateInfo.pAttachments[i].colorWriteMask
<< std::endl;
mBuffer << "}";
if (i < blendStateInfo.attachmentCount - 1) {
mBuffer << ",";
}
mBuffer << std::endl;
}
mBuffer << "]," << std::endl;
return *this;
}
VulkanPipelineStateSerializer& VulkanPipelineStateSerializer::operator<<(
const ShaderStageInfo& shaderStages) {
mShaderStages.push_back(shaderStages);
return *this;
}
VulkanPipelineStateSerializer& VulkanPipelineStateSerializer::operator<<(
const VkVertexInputAttributeDescription& attrib) {
mVtxAttribs.push_back(attrib);
return *this;
}
VulkanPipelineStateSerializer& VulkanPipelineStateSerializer::operator<<(
const VkVertexInputBindingDescription& binding) {
mVtxBindings.push_back(binding);
return *this;
}
}

View File

@@ -1,79 +0,0 @@
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKANPIPELINESTATESERIALIZER_H
#define TNT_FILAMENT_BACKEND_VULKANPIPELINESTATESERIALIZER_H
#include "VulkanCommands.h"
#include <backend/DriverEnums.h>
#include <backend/TargetBufferInfo.h>
#include <bluevk/BlueVK.h>
#include <iostream>
#include <type_traits>
#include <sstream>
#include <vector>
namespace filament::backend {
// VulkanPipelineStateSerializer stores to a file the pipeline states.
class VulkanPipelineStateSerializer {
public:
VulkanPipelineStateSerializer(VulkanPipelineStateSerializer const&) = delete;
VulkanPipelineStateSerializer& operator=(VulkanPipelineStateSerializer const&) = delete;
VulkanPipelineStateSerializer(const utils::CString& name);
~VulkanPipelineStateSerializer();
void setID(uint32_t key);
void setPipelineLayoutKey(uint32_t pipelineLayoutKey);
void setRenderPassKey(uint32_t renderPassKey);
VulkanPipelineStateSerializer& operator<<(
const VkPipelineInputAssemblyStateCreateInfo& inputAsm);
VulkanPipelineStateSerializer& operator<<(const VkPipelineViewportStateCreateInfo& viewport);
VulkanPipelineStateSerializer& operator<<(const VkPipelineDynamicStateCreateInfo& dyStates);
VulkanPipelineStateSerializer& operator<<(
const VkPipelineRasterizationStateCreateInfo& rasterState);
VulkanPipelineStateSerializer& operator<<(
const VkPipelineDepthStencilStateCreateInfo& depthStencil);
VulkanPipelineStateSerializer& operator<<(const VkPipelineMultisampleStateCreateInfo& multiSample);
VulkanPipelineStateSerializer& operator<<(
const VkPipelineColorBlendStateCreateInfo& blendStateInfo);
struct ShaderStageInfo {
VkShaderStageFlagBits stage;
uint64_t module;
std::string mName;
};
VulkanPipelineStateSerializer& operator<<(const ShaderStageInfo& shaderStages);
VulkanPipelineStateSerializer& operator<<(
const VkVertexInputAttributeDescription& attrib);
VulkanPipelineStateSerializer& operator<<(const VkVertexInputBindingDescription& binding);
private:
std::string mFileName;
std::stringstream mBuffer;
//temp data
utils::CString mProgramName;
std::vector<ShaderStageInfo> mShaderStages;
std::vector<VkVertexInputAttributeDescription> mVtxAttribs;
std::vector<VkVertexInputBindingDescription> mVtxBindings;
};
} // namespace filament::backend
#endif //TNT_FILAMENT_BACKEND_VULKANPIPELINESTATESERIALIZER_H

View File

@@ -1,157 +0,0 @@
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <fstream>
#include "VulkanRenderPassStateSerializer.h"
#include <utils/Log.h>
#include <utils/Panic.h>
#include "VulkanConstants.h"
#include "VulkanHandles.h"
#if defined(__clang__)
// Vulkan functions often immediately dereference pointers, so it's fine to pass in a pointer
// to a stack-allocated variable.
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wreturn-stack-address"
#endif
using namespace bluevk;
namespace filament::backend {
VulkanRenderPassStateSerializer::VulkanRenderPassStateSerializer(
const VkRenderPassCreateInfo& info, uint32_t key) {
std::stringstream filename;
filename << "render_pass_" << key << ".json";
std::ofstream file(filename.str());
if (file.is_open()) {
std::stringstream buffer;
buffer << "{" << std::endl;
buffer << "\"attachments\":[" << std::endl;
for (uint32_t i = 0; i < info.attachmentCount; ++i) {
buffer << "{" << std::endl;
buffer << "\"flags\":" << info.pAttachments[i].flags << "," << std::endl;
buffer << "\"format\":" << info.pAttachments[i].format << "," << std::endl;
buffer << "\"samples\":" << info.pAttachments[i].samples << "," << std::endl;
buffer << "\"load_op\":" << info.pAttachments[i].loadOp << "," << std::endl;
buffer << "\"store_op\":" << info.pAttachments[i].storeOp << "," << std::endl;
buffer << "\"stencil_load_op\":" << info.pAttachments[i].stencilLoadOp << "," << std::endl;
buffer << "\"stencil_store_op\":" << info.pAttachments[i].stencilStoreOp << "," << std::endl;
buffer << "\"initial_layout\":" << info.pAttachments[i].initialLayout << "," << std::endl;
buffer << "\"final_layout\":" << info.pAttachments[i].finalLayout << std::endl;
buffer << "}";
if (i < info.attachmentCount - 1) {
buffer << ",";
}
buffer << std::endl;
}
buffer << "]," << std::endl;
buffer << "\"subpasses\":[" << std::endl;
for (uint32_t i = 0; i < info.subpassCount; ++i) {
buffer << "{" << std::endl;
buffer << "\"flags\":" << info.pSubpasses[i].flags << "," << std::endl;
buffer << "\"pipeline_bind_point\":" << info.pSubpasses[i].pipelineBindPoint;
//------------depth stencil-------------------
if (info.pSubpasses[i].pDepthStencilAttachment) {
buffer << "," << std::endl;
buffer << "\"depth_stencil_attachment\":{" << std::endl;
buffer << "\"attachement\":"
<< info.pSubpasses[i].pDepthStencilAttachment->attachment << ","
<< std::endl;
buffer << "\"layout\":" << info.pSubpasses[i].pDepthStencilAttachment->layout
<< std::endl;
buffer << "}";
}
//------------Resolve-------------------
if (info.pSubpasses[i].pResolveAttachments) {
buffer << "," << std::endl;
buffer << "\"resolve_attachments\":[" << std::endl;
for (uint32_t j = 0; j < info.pSubpasses[i].colorAttachmentCount; ++j) {
buffer << "{" << std::endl;
buffer << "\"attachement\":"
<< info.pSubpasses[i].pResolveAttachments[j].attachment << ","
<< std::endl;
buffer << "\"layout\":" << info.pSubpasses[i].pResolveAttachments[j].layout
<< std::endl;
buffer << "}" << std::endl;
if (j < info.pSubpasses[i].colorAttachmentCount - 1) {
buffer << ",";
}
buffer << std::endl;
}
buffer << "]";
}
//------------Color-------------------
if (info.pSubpasses[i].pColorAttachments) {
buffer << "," << std::endl;
buffer << "\"color_attachments\":[" << std::endl;
for (uint32_t j = 0; j < info.pSubpasses[i].colorAttachmentCount; ++j) {
buffer << "{" << std::endl;
buffer << "\"attachement\":"
<< info.pSubpasses[i].pColorAttachments[j].attachment << ","
<< std::endl;
buffer << "\"layout\":" << info.pSubpasses[i].pColorAttachments[j].layout
<< std::endl;
buffer << "}" << std::endl;
if (j < info.pSubpasses[i].colorAttachmentCount - 1) {
buffer << ",";
}
buffer << std::endl;
}
buffer << "]";
}
//------------Input-------------------
if (info.pSubpasses[i].pInputAttachments) {
buffer << "," << std::endl;
buffer << "\"input_attachments\":[" << std::endl;
for (uint32_t j = 0; j < info.pSubpasses[i].inputAttachmentCount; ++j) {
buffer << "{" << std::endl;
buffer << "\"attachement\":"
<< info.pSubpasses[i].pInputAttachments[j].attachment << ","
<< std::endl;
buffer << "\"layout\":" << info.pSubpasses[i].pInputAttachments[j].layout
<< std::endl;
buffer << "}" << std::endl;
if (j < info.pSubpasses[i].inputAttachmentCount - 1) {
buffer << ",";
}
buffer << std::endl;
}
buffer << "]" << std::endl;
}
buffer << "}";
if (i < info.subpassCount - 1) {
buffer << ",";
}
buffer << std::endl;
}
buffer << "]" << std::endl;
buffer << "}";
file << buffer.str();
}
file.close();
}
}

View File

@@ -1,42 +0,0 @@
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKANRENDERPASSSTATESERIALIZER_H
#define TNT_FILAMENT_BACKEND_VULKANRENDERPASSSTATESERIALIZER_H
#include "VulkanCommands.h"
#include <backend/DriverEnums.h>
#include <backend/TargetBufferInfo.h>
#include <bluevk/BlueVK.h>
#include <iostream>
#include <type_traits>
#include <sstream>
#include <vector>
namespace filament::backend {
class VulkanRenderPassStateSerializer {
public:
VulkanRenderPassStateSerializer(VulkanRenderPassStateSerializer const&) = delete;
VulkanRenderPassStateSerializer& operator=(VulkanRenderPassStateSerializer const&) = delete;
VulkanRenderPassStateSerializer(const VkRenderPassCreateInfo& info, uint32_t key);
};
} // namespace filament::backend
#endif //TNT_FILAMENT_BACKEND_VULKANRENDERPASSSTATESERIALIZER_H

View File

@@ -21,14 +21,12 @@
#include <utils/Panic.h>
#include "VulkanSamplerStateSerializer.h"
using namespace bluevk;
namespace filament::backend {
VulkanSamplerCache::VulkanSamplerCache(VkDevice device, VulkanYcbcrConversionCache* conversionCache)
: mDevice(device), mConversionCache(conversionCache) {}
VulkanSamplerCache::VulkanSamplerCache(VkDevice device)
: mDevice(device) {}
VkSampler VulkanSamplerCache::getSampler(Params params) {
auto iter = mCache.find(params);
@@ -59,16 +57,11 @@ VkSampler VulkanSamplerCache::getSampler(Params params) {
.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK,
.unnormalizedCoordinates = VK_FALSE,
};
VulkanSamplerStateSerializer samplerSer(params,
params.conversion != VK_NULL_HANDLE ? mConversionCache->getKey(params.conversion) : 0);
VkSampler sampler;
VkResult result = vkCreateSampler(mDevice, &samplerInfo, VKALLOC, &sampler);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "Unable to create sampler."
<< " error=" << static_cast<int32_t>(result);
mCache.insert({ params, sampler });
SamplerHashFn hashFn;
mSamplerToKey[sampler] = hashFn(params);
return sampler;
}

View File

@@ -17,11 +17,9 @@
#ifndef TNT_FILAMENT_BACKEND_VULKANSAMPLERCACHE_H
#define TNT_FILAMENT_BACKEND_VULKANSAMPLERCACHE_H
#include "VulkanYcbcrConversionCache.h"
#include <backend/DriverEnums.h>
#include <utils/Hash.h>
#include <map>
#include <bluevk/BlueVK.h>
#include <tsl/robin_map.h>
@@ -39,20 +37,11 @@ public:
static_assert(sizeof(Params) == 16);
explicit VulkanSamplerCache(VkDevice device, VulkanYcbcrConversionCache* conversionCache);
explicit VulkanSamplerCache(VkDevice device);
VkSampler getSampler(Params params);
uint32_t getKey(VkSampler sampler) {
uint32_t key = 0;
auto iter = mSamplerToKey.find(sampler);
if (iter != mSamplerToKey.end()) {
key = iter->second;
}
return key;
}
void terminate() noexcept;
private:
VkDevice mDevice;
VulkanYcbcrConversionCache* mConversionCache;
struct SamplerEqualTo {
bool operator()(Params lhs, Params rhs) const noexcept {
@@ -62,7 +51,6 @@ private:
};
using SamplerHashFn = utils::hash::MurmurHashFn<Params>;
tsl::robin_map<Params, VkSampler, SamplerHashFn, SamplerEqualTo> mCache;
std::map<VkSampler, uint32_t> mSamplerToKey;
};
} // namespace filament::backend

View File

@@ -1,64 +0,0 @@
#include "VulkanSamplerStateSerializer.h"
#include <fstream>
#include <sstream>
#include <utils/Hash.h>
namespace filament::backend {
VulkanYcbcrConversionSerializer::VulkanYcbcrConversionSerializer(
const VulkanYcbcrConversionCache::Params& params) {
using ConversionHashFn = utils::hash::MurmurHashFn<VulkanYcbcrConversionCache::Params>;
ConversionHashFn hashFn;
uint32_t key = hashFn(params);
std::stringstream filename;
filename << "ycbcr_conv_" << key << ".json";
std::ofstream file(filename.str());
if (file.is_open()) {
std::stringstream buffer;
auto const& chroma = params.conversion;
buffer << "{" << std::endl;
buffer << "\"format\":" << params.format << "," << std::endl;
buffer << "\"external_format\":" << params.externalFormat << "," << std::endl;
buffer << "\"ycbcr_model\":" << uint8_t(chroma.ycbcrModel) << "," << std::endl;
buffer << "\"ycbcr_range\":" << uint8_t(chroma.ycbcrRange) << "," << std::endl;
buffer << "\"swizzle_array\":[" << uint8_t(chroma.r) << "," << uint8_t(chroma.g) << ","
<< uint8_t(chroma.b) << "," << uint8_t(chroma.a) << "]," << std::endl;
buffer << "\"x_chroma_offset\":" << uint8_t(chroma.xChromaOffset) << "," << std::endl;
buffer << "\"y_chroma_offset\":" << uint8_t(chroma.yChromaOffset) << "," << std::endl;
buffer << "\"chroma_filter\":" << uint8_t(chroma.chromaFilter) << std::endl;
buffer << "}" << std::endl;
file << buffer.str();
}
file.close();
}
VulkanSamplerStateSerializer::VulkanSamplerStateSerializer(const VulkanSamplerCache::Params& params, uint32_t ycbcr_conv_key) {
using ConversionHashFn = utils::hash::MurmurHashFn<VulkanSamplerCache::Params>;
ConversionHashFn hashFn;
uint32_t key = hashFn(params);
std::stringstream filename;
filename << "sampler_" << key << ".json";
std::ofstream file(filename.str());
if (file.is_open()) {
std::stringstream buffer;
auto const& samplerParams = params.sampler;
buffer << "{" << std::endl;
buffer << "\"filter_mag\":" << uint32_t(samplerParams.filterMag) << "," << std::endl;
buffer << "\"filter_min\":" << uint32_t(samplerParams.filterMin) << "," << std::endl;
buffer << "\"wrap_s\":" << uint32_t(samplerParams.wrapS) << "," << std::endl;
buffer << "\"wrap_t\":" << uint32_t(samplerParams.wrapT) << "," << std::endl;
buffer << "\"wrap_r\":" << uint32_t(samplerParams.wrapR) << "," << std::endl;
buffer << "\"anisotropy_log2\":" << uint32_t(samplerParams.anisotropyLog2) << "," << std::endl;
buffer << "\"compare_mode\":" << uint32_t(samplerParams.compareMode) << "," << std::endl;
buffer << "\"compare_func\":" << uint32_t(samplerParams.compareFunc) << "," << std::endl;
buffer << "\"ycbcr_conv_key\":" << ycbcr_conv_key << std::endl;
buffer << "}" << std::endl;
file << buffer.str();
}
file.close();
}
} // namespace filament::backend

View File

@@ -1,48 +0,0 @@
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKANSAMPLERSTATESERIALIZER_H
#define TNT_FILAMENT_BACKEND_VULKANSAMPLERSTATESERIALIZER_H
#include <backend/DriverEnums.h>
#include "VulkanYcbcrConversionCache.h"
#include "VulkanSamplerCache.h"
#include <bluevk/BlueVK.h>
#include <vector>
#include <iostream>
#include <sstream>
namespace filament::backend {
class VulkanYcbcrConversionSerializer {
public:
VulkanYcbcrConversionSerializer(VulkanYcbcrConversionSerializer const&) = delete;
VulkanYcbcrConversionSerializer& operator=(VulkanYcbcrConversionSerializer const&) = delete;
VulkanYcbcrConversionSerializer(const VulkanYcbcrConversionCache::Params& params);
};
// VulkanPipelineStateSerializer stores to a file the pipeline states.
class VulkanSamplerStateSerializer {
public:
VulkanSamplerStateSerializer(VulkanSamplerStateSerializer const&) = delete;
VulkanSamplerStateSerializer& operator=(VulkanSamplerStateSerializer const&) = delete;
VulkanSamplerStateSerializer(const VulkanSamplerCache::Params& params, uint32_t ycbcr_conv_key);
};
}
#endif //TNT_FILAMENT_BACKEND_VULKANSAMPLERSTATESERIALIZER_H

View File

@@ -15,7 +15,6 @@
*/
#include "VulkanYcbcrConversionCache.h"
#include "VulkanSamplerStateSerializer.h"
#include "vulkan/VulkanConstants.h"
#include "vulkan/utils/Conversion.h"
@@ -54,7 +53,6 @@ VkSamplerYcbcrConversion VulkanYcbcrConversionCache::getConversion(
.yChromaOffset = fvkutils::getChromaLocation(chroma.yChromaOffset),
.chromaFilter = fvkutils::getFilter(chroma.chromaFilter),
};
VulkanYcbcrConversionSerializer ycbcr_ser(params);
// We could put this in the platform class, but that seems like a bit of an overkill
#if defined(__ANDROID__)
@@ -75,8 +73,6 @@ VkSamplerYcbcrConversion VulkanYcbcrConversionCache::getConversion(
<< " error=" << static_cast<int32_t>(result);
mCache.insert({ params, conversion });
ConversionHashFn hashFn;
mConversionToKey[conversion] = hashFn(params);
return conversion;
}

View File

@@ -25,7 +25,6 @@
#include <bluevk/BlueVK.h>
#include <tsl/robin_map.h>
#include <map>
namespace filament::backend {
@@ -41,14 +40,6 @@ public:
explicit VulkanYcbcrConversionCache(VkDevice device);
VkSamplerYcbcrConversion getConversion(Params params);
uint32_t getKey(VkSamplerYcbcrConversion conv) {
uint32_t key = 0;
auto iter = mConversionToKey.find(conv);
if (iter != mConversionToKey.end()) {
key = iter->second;
}
return key;
}
void terminate() noexcept;
private:
@@ -63,7 +54,6 @@ private:
};
using ConversionHashFn = utils::hash::MurmurHashFn<Params>;
tsl::robin_map<Params, VkSamplerYcbcrConversion, ConversionHashFn, ConversionEqualTo> mCache;
std::map<VkSamplerYcbcrConversion, uint32_t> mConversionToKey;
};
} // namespace filament::backend

View File

@@ -228,6 +228,10 @@ ExtensionSet getDeviceExtensions(VkPhysicalDevice device) {
VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME,
#endif
VK_KHR_MULTIVIEW_EXTENSION_NAME,
#if FVK_ENABLED(FVK_DEBUG_SHADER_MODULE)
VK_EXT_PIPELINE_CREATION_FEEDBACK_EXTENSION_NAME,
#endif
};
ExtensionSet exts;
// Identify supported physical device extensions
@@ -865,6 +869,8 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
if (!mImpl->mSharedContext) {
context.mDebugUtilsSupported = setContains(instExts, VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
context.mDebugMarkersSupported = setContains(deviceExts, VK_EXT_DEBUG_MARKER_EXTENSION_NAME);
context.mPipelineCreationFeedbackSupported =
setContains(deviceExts, VK_EXT_PIPELINE_CREATION_FEEDBACK_EXTENSION_NAME);
} else {
VulkanSharedContext const* scontext = (VulkanSharedContext const*) sharedContext;
context.mDebugUtilsSupported = scontext->debugUtilsSupported;
@@ -873,13 +879,16 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
// Check the availability of lazily allocated memory
context.mLazilyAllocatedMemorySupported = false;
for (uint32_t i = 0, typeCount = context.mMemoryProperties.memoryTypeCount; i < typeCount;
++i) {
VkMemoryType const type = context.mMemoryProperties.memoryTypes[i];
if (type.propertyFlags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT) {
context.mLazilyAllocatedMemorySupported = true;
assert_invariant(type.propertyFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
break;
// RenderDoc doesn't support lazy allocated memory
if constexpr (!FVK_RENDERDOC_CAPTURE_MODE) {
for (uint32_t i = 0, typeCount = context.mMemoryProperties.memoryTypeCount; i < typeCount;
++i) {
VkMemoryType const type = context.mMemoryProperties.memoryTypes[i];
if (type.propertyFlags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT) {
context.mLazilyAllocatedMemorySupported = true;
assert_invariant(type.propertyFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
break;
}
}
}
@@ -1022,4 +1031,8 @@ VkExternalFenceHandleTypeFlagBits VulkanPlatform::getFenceExportFlags() const no
return static_cast<VkExternalFenceHandleTypeFlagBits>(0);
}
bool VulkanPlatform::isTransientAttachmentSupported() const noexcept {
return mImpl->mContext.isLazilyAllocatedMemorySupported();
}
} // namespace filament::backend

View File

@@ -158,7 +158,47 @@ std::pair<TextureFormat, TextureUsage> getFilamentFormatAndUsage(const AHardware
};
}
}// namespace
uint32_t selectMemoryTypeForExternalImage(VkPhysicalDevice physicalDevice, VkDevice device,
VkImage image, uint32_t types, VkFlags requiredMemoryFlags) {
VkPhysicalDeviceMemoryProperties memoryProperties;
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memoryProperties);
uint32_t const memoryTypeIndex =
VulkanContext::selectMemoryType(memoryProperties, types, requiredMemoryFlags);
if constexpr (FVK_RENDERDOC_CAPTURE_MODE) {
// RenderDoc will replay external resources as non-external.
// Adjust properties that will trip it up when replaying, even though these are not valid.
// Update memory type index if necessary so that we can replay the capture.
VkMemoryRequirements imageMemoryRequirements;
vkGetImageMemoryRequirements(device, image, &imageMemoryRequirements);
uint32_t const imageMemoryTypeBits = imageMemoryRequirements.memoryTypeBits;
bool const isMemoryTypeSupported = ((1 << memoryTypeIndex) & imageMemoryTypeBits) != 0;
if (isMemoryTypeSupported) {
return memoryTypeIndex;
}
// Current memory type will not be replayable by RenderDoc.
// Attempt to change the memory type index
VkMemoryPropertyFlags const kRenderDocFallBackReqs = 0;
uint32_t commonMemoryTypeBits = types & imageMemoryTypeBits;
uint32_t commonTypeIndex = VulkanContext::selectMemoryType(memoryProperties,
commonMemoryTypeBits, kRenderDocFallBackReqs);
if (commonMemoryTypeBits && commonTypeIndex != VK_MAX_MEMORY_TYPES) {
return commonTypeIndex;
}
uint32_t imageTypeIndex = VulkanContext::selectMemoryType(memoryProperties,
imageMemoryTypeBits, kRenderDocFallBackReqs);
if (imageTypeIndex != VK_MAX_MEMORY_TYPES) {
return imageTypeIndex;
}
}
return memoryTypeIndex;
}
} // namespace
VulkanPlatformAndroid::ExternalImageVulkanAndroid::~ExternalImageVulkanAndroid() {
if (__builtin_available(android 26, *)) {
@@ -354,8 +394,6 @@ VulkanPlatform::ImageData VulkanPlatformAndroid::createVkImageFromExternal(
.image = image,
.buffer = VK_NULL_HANDLE,
};
VkPhysicalDeviceMemoryProperties memoryProperties;
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memoryProperties);
VkMemoryPropertyFlags requiredMemoryFlags =
!isExternal && any(metadata.filamentUsage & TextureUsage::UPLOADABLE)
? VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
@@ -365,8 +403,8 @@ VulkanPlatform::ImageData VulkanPlatformAndroid::createVkImageFromExternal(
requiredMemoryFlags |= VK_MEMORY_PROPERTY_PROTECTED_BIT;
}
uint32_t const memoryTypeIndex = VulkanContext::selectMemoryType(memoryProperties,
metadata.memoryTypeBits, requiredMemoryFlags);
uint32_t const memoryTypeIndex = selectMemoryTypeForExternalImage(physicalDevice, device,
image, metadata.memoryTypeBits, requiredMemoryFlags);
VkMemoryAllocateInfo const allocInfo = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,

View File

@@ -63,7 +63,7 @@ WebGPUBufferBase::WebGPUBufferBase(wgpu::Device const& device, const wgpu::Buffe
// WebGPU requires that the size of the data copied from the staging buffer to the GPU buffer is a
// multiple of 4. This function handles cases where the buffer descriptor's size is not a multiple
// of 4 by padding with zeros.
void WebGPUBufferBase::updateGPUBuffer(BufferDescriptor const& bufferDescriptor,
void WebGPUBufferBase::updateGPUBuffer(BufferDescriptor&& bufferDescriptor,
const uint32_t byteOffset, wgpu::Device const& device,
WebGPUQueueManager* const webGPUQueueManager) {
FILAMENT_CHECK_PRECONDITION(bufferDescriptor.buffer)
@@ -89,24 +89,49 @@ void WebGPUBufferBase::updateGPUBuffer(BufferDescriptor const& bufferDescriptor,
wgpu::BufferDescriptor descriptor{
.label = "Filament WebGPU Staging Buffer",
.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc,
.size = stagingBufferSize,
.mappedAtCreation = true };
.size = stagingBufferSize};
wgpu::Buffer stagingBuffer = device.CreateBuffer(&descriptor);
void* mappedRange = stagingBuffer.GetMappedRange();
memcpy(mappedRange, bufferDescriptor.buffer, bufferDescriptor.size);
// Make sure the padded memory is set to 0 to have deterministic behaviors
if (remainder != 0) {
uint8_t* paddingStart = static_cast<uint8_t*>(mappedRange) + bufferDescriptor.size;
memset(paddingStart, 0, FILAMENT_WEBGPU_BUFFER_SIZE_MODULUS - remainder);
}
stagingBuffer.Unmap();
// Copy the staging buffer contents to the destination buffer.
webGPUQueueManager->getCommandEncoder().CopyBufferToBuffer(stagingBuffer, 0, mBuffer,
byteOffset, stagingBufferSize);
struct UserData final {
uint32_t byteOffset;
size_t stagingBufferSize;
size_t remainder;
BufferDescriptor srcBufferDescriptor;
wgpu::Buffer stagingBuffer;
WebGPUQueueManager* const webGPUQueueManager;
wgpu::Buffer dstBuffer;
};
auto userData = std::make_unique<UserData>(UserData{
.byteOffset = byteOffset,
.stagingBufferSize = stagingBufferSize,
.remainder = remainder,
.srcBufferDescriptor = std::move(bufferDescriptor),
.stagingBuffer = stagingBuffer,
.webGPUQueueManager = webGPUQueueManager,
.dstBuffer = mBuffer});
stagingBuffer.MapAsync(
wgpu::MapMode::Write, 0, stagingBufferSize, wgpu::CallbackMode::AllowProcessEvents,
[](wgpu::MapAsyncStatus status, const char* message, UserData* userdata) {
std::unique_ptr<UserData> data(static_cast<UserData*>(userdata));
if (UTILS_LIKELY(status == wgpu::MapAsyncStatus::Success)) {
void* mappedRange = data->stagingBuffer.GetMappedRange();
memcpy(mappedRange, data->srcBufferDescriptor.buffer,
data->srcBufferDescriptor.size);
if (data->remainder != 0) {
uint8_t* paddingStart =
static_cast<uint8_t*>(mappedRange) + data->srcBufferDescriptor.size;
memset(paddingStart, 0,
FILAMENT_WEBGPU_BUFFER_SIZE_MODULUS - data->remainder);
}
data->stagingBuffer.Unmap();
data->webGPUQueueManager->getCommandEncoder().CopyBufferToBuffer(
data->stagingBuffer, 0, data->dstBuffer, data->byteOffset,
data->stagingBufferSize);
} else {
FWGPU_LOGE << "Failed to map staging buffer for readPixels: " << message;
}
},
userData.release());
}
} // namespace filament::backend

View File

@@ -39,7 +39,7 @@ public:
* happen after draw commands encoded in the encoder. Submitting any commands up to this point
* ensures the calls happen in the expected sequence.
*/
void updateGPUBuffer(BufferDescriptor const&, uint32_t byteOffset, wgpu::Device const& device,
void updateGPUBuffer(BufferDescriptor&&, uint32_t byteOffset, wgpu::Device const& device,
WebGPUQueueManager* const webGPUQueueManager);
[[nodiscard]] wgpu::Buffer const& getBuffer() const { return mBuffer; }

View File

@@ -856,7 +856,7 @@ void WebGPUDriver::updateIndexBuffer(Handle<HwIndexBuffer> indexBufferHandle,
// draw calls are made.
flush();
handleCast<WebGPUIndexBuffer>(indexBufferHandle)
->updateGPUBuffer(bufferDescriptor, byteOffset, mDevice, &mQueueManager);
->updateGPUBuffer(std::move(bufferDescriptor), byteOffset, mDevice, &mQueueManager);
scheduleDestroy(std::move(bufferDescriptor));
}
@@ -867,14 +867,14 @@ void WebGPUDriver::updateBufferObject(Handle<HwBufferObject> bufferObjectHandle,
// draw calls are made.
flush();
handleCast<WebGPUBufferObject>(bufferObjectHandle)
->updateGPUBuffer(bufferDescriptor, byteOffset, mDevice, &mQueueManager);
->updateGPUBuffer(std::move(bufferDescriptor), byteOffset, mDevice, &mQueueManager);
scheduleDestroy(std::move(bufferDescriptor));
}
void WebGPUDriver::updateBufferObjectUnsynchronized(Handle<HwBufferObject> bufferObjectHandle,
BufferDescriptor&& bufferDescriptor, const uint32_t byteOffset) {
handleCast<WebGPUBufferObject>(bufferObjectHandle)
->updateGPUBuffer(bufferDescriptor, byteOffset, mDevice, &mQueueManager);
->updateGPUBuffer(std::move(bufferDescriptor), byteOffset, mDevice, &mQueueManager);
scheduleDestroy(std::move(bufferDescriptor));
}

View File

@@ -21,6 +21,7 @@
#include <chrono>
#include <cstdint>
#include <thread>
#include <iostream>
namespace filament::backend {
@@ -58,6 +59,7 @@ WebGPUQueueManager::WebGPUQueueManager(wgpu::Device const& device)
WebGPUQueueManager::~WebGPUQueueManager() = default;
wgpu::CommandEncoder WebGPUQueueManager::getCommandEncoder() {
// std::unique_lock<std::mutex> lock(mLock);
if (!mCommandEncoder) {
wgpu::CommandEncoderDescriptor commandEncoderDescriptor = {
.label = "Filament Command Encoder",
@@ -90,7 +92,9 @@ std::shared_ptr<WebGPUSubmissionState> WebGPUQueueManager::getLatestSubmissionSt
}
void WebGPUQueueManager::submit() {
// std::unique_lock<std::mutex> lock(mLock);
if (!mCommandEncoder) {
std::cout << "Run Yu: no mCommandEncoder found!\n";
return;
}

View File

@@ -74,6 +74,7 @@ private:
wgpu::Queue mQueue;
wgpu::CommandEncoder mCommandEncoder;
std::shared_ptr<WebGPUSubmissionState> mLatestSubmissionState;
std::mutex mLock;
};
} // namespace filament::backend

View File

@@ -258,6 +258,10 @@ void PostProcessManager::bindPerRenderableDescriptorSet(DriverApi& driver) const
{ { 0, 0 }, driver });
}
UboManager* PostProcessManager::getUboManager() const noexcept {
return mEngine.getUboManager();
}
UTILS_NOINLINE
void PostProcessManager::registerPostProcessMaterial(std::string_view const name,
StaticMaterialInfo const& info) {
@@ -513,7 +517,7 @@ UTILS_NOINLINE
void PostProcessManager::commitAndRenderFullScreenQuad(DriverApi& driver,
FrameGraphResources::RenderPassInfo const& out, FMaterialInstance const* mi,
PostProcessVariant const variant) const noexcept {
mi->commit(driver);
mi->commit(driver, getUboManager());
mi->use(driver);
FMaterial const* const ma = mi->getMaterial();
PipelineState const pipeline = getPipelineState(ma, variant);
@@ -645,7 +649,7 @@ PostProcessManager::StructurePassOutput PostProcessManager::structure(FrameGraph
auto th = driver.createTextureView(in, level, 1);
mi->setParameter("depth", th, SamplerParams{
.filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
mi->commit(driver);
mi->commit(driver, getUboManager());
mi->use(driver);
renderFullScreenQuad(out, pipeline, driver);
DescriptorSet::unbind(driver, DescriptorSetBindingPoints::PER_MATERIAL);
@@ -1079,7 +1083,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::screenSpaceAmbientOcclusion(
mi->setParameter("ssctRayCount",
float2{ options.ssct.rayCount, 1.0f / float(options.ssct.rayCount) });
mi->commit(driver);
mi->commit(driver, getUboManager());
mi->use(driver);
auto pipeline = getPipelineState(ma);
@@ -1200,7 +1204,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::bilateralBlurPass(FrameGraph
mi->setParameter("sampleCount", kGaussianCount);
mi->setParameter("farPlaneOverEdgeDistance", -zf / config.bilateralThreshold);
mi->commit(driver);
mi->commit(driver, getUboManager());
mi->use(driver);
auto pipeline = getPipelineState(ma);
@@ -1895,7 +1899,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::dof(FrameGraph& fg,
.filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
mi->setParameter("weightScale", 0.5f / float(1u << level)); // FIXME: halfres?
mi->setParameter("texelSize", float2{ 1.0f / w, 1.0f / h });
mi->commit(driver);
mi->commit(driver, getUboManager());
mi->use(driver);
renderFullScreenQuad(out, pipeline, driver);
@@ -2425,7 +2429,7 @@ PostProcessManager::BloomPassOutput PostProcessManager::bloom(FrameGraph& fg,
mi->setParameter("source", hwOutView, SamplerParams{
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST});
mi->commit(driver);
mi->commit(driver, getUboManager());
mi->use(driver);
renderFullScreenQuad(hwDstRT, pipeline, driver);
DescriptorSet::unbind(driver, DescriptorSetBindingPoints::PER_MATERIAL);
@@ -2533,7 +2537,7 @@ void PostProcessManager::colorGradingPrepareSubpass(DriverApi& driver,
FMaterialInstance* const mi =
configureColorGradingMaterial(material, colorGrading, colorGradingConfig,
vignetteOptions, width, height);
mi->commit(driver);
mi->commit(driver, getUboManager());
}
void PostProcessManager::colorGradingSubpass(DriverApi& driver,
@@ -2566,7 +2570,7 @@ void PostProcessManager::customResolvePrepareSubpass(DriverApi& driver, CustomRe
auto [mi, fixedIndex] = mMaterialInstanceManager.getFixedMaterialInstance(ma);
mFixedMaterialInstanceIndex.customResolve = fixedIndex;
mi->setParameter("direction", op == CustomResolveOp::COMPRESS ? 1.0f : -1.0f),
mi->commit(driver);
mi->commit(driver, getUboManager());
material.getMaterial(mEngine);
}
@@ -2619,7 +2623,7 @@ void PostProcessManager::clearAncillaryBuffersPrepare(DriverApi& driver) noexcep
auto ma = material.getMaterial(mEngine, PostProcessVariant::OPAQUE);
auto [mi, fixedIndex] = mMaterialInstanceManager.getFixedMaterialInstance(ma);
mFixedMaterialInstanceIndex.clearDepth = fixedIndex;
mi->commit(driver);
mi->commit(driver, getUboManager());
material.getMaterial(mEngine);
}
@@ -3111,7 +3115,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::taa(FrameGraph& fg,
mat4f{ historyProjection * inverse(current.projection) } *
normalizedToClip);
mi->commit(driver);
mi->commit(driver, getUboManager());
mi->use(driver);
if (colorGradingConfig.asSubpass) {
@@ -3196,7 +3200,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::rcas(
mi->setParameter("resolution", float4{
outputDesc.width, outputDesc.height,
1.0f / outputDesc.width, 1.0f / outputDesc.height });
mi->commit(driver);
mi->commit(driver, getUboManager());
mi->use(driver);
auto pipeline = getPipelineState(material.getMaterial(mEngine), variant);
@@ -3287,7 +3291,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleBilinear(FrameGraph&
float(vp.width) / inputDesc.width,
float(vp.height) / inputDesc.height
});
mi->commit(driver);
mi->commit(driver, getUboManager());
mi->use(driver);
auto out = resources.getRenderPassInfo();
@@ -3374,7 +3378,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleSGSR1(FrameGraph& fg,
float(inputDesc.height)
});
mi->commit(driver);
mi->commit(driver, getUboManager());
mi->use(driver);
auto const out = resources.getRenderPassInfo();
@@ -3469,7 +3473,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleFSR1(FrameGraph& fg,
mi->setParameter("resolution",
float4{ outputDesc.width, outputDesc.height,
1.0f / outputDesc.width, 1.0f / outputDesc.height });
mi->commit(driver);
mi->commit(driver, getUboManager());
mi->use(driver);
}
@@ -3496,7 +3500,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleFSR1(FrameGraph& fg,
float(vp.width) / inputDesc.width,
float(vp.height) / inputDesc.height
});
mi->commit(driver);
mi->commit(driver, getUboManager());
mi->use(driver);
}
@@ -3582,7 +3586,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool co
if (layer) {
mi->setParameter("layerIndex", layer);
}
mi->commit(driver);
mi->commit(driver, getUboManager());
mi->use(driver);
auto pipeline = getPipelineState(ma);
@@ -3840,7 +3844,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::vsmMipmapPass(FrameGraph& fg
});
mi->setParameter("layer", uint32_t(layer));
mi->setParameter("uvscale", 1.0f / float(dim));
mi->commit(driver);
mi->commit(driver, getUboManager());
mi->use(driver);
renderFullScreenQuadWithScissor(out, pipeline, scissor, driver);
@@ -3942,7 +3946,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::debugCombineArrayTexture(Fra
float(vp.width) / inputDesc.width,
float(vp.height) / inputDesc.height
});
mi->commit(driver);
mi->commit(driver, getUboManager());
mi->use(driver);
auto pipeline = getPipelineState(ma);
@@ -3959,7 +3963,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::debugCombineArrayTexture(Fra
// Render all layers of the texture to the screen side-by-side.
for (uint32_t i = 0; i < inputTextureDesc.depth; ++i) {
mi->setParameter("layerIndex", i);
mi->commit(driver);
mi->commit(driver, getUboManager());
renderFullScreenQuad(out, pipeline, driver);
DescriptorSet::unbind(driver, DescriptorSetBindingPoints::PER_MATERIAL);
// From the second draw, don't clear the targetbuffer.

View File

@@ -65,6 +65,7 @@ class FMaterialInstance;
class FrameGraph;
class RenderPass;
class RenderPassBuilder;
class UboManager;
struct CameraInfo;
class PostProcessManager {
@@ -422,6 +423,8 @@ private:
return getMaterialInstance(ma);
}
UboManager* getUboManager() const noexcept;
backend::RenderPrimitiveHandle mFullScreenQuadRph;
backend::VertexBufferInfoHandle mFullScreenQuadVbih;
backend::DescriptorSetLayoutHandle mPerRenderableDslh;

View File

@@ -1012,6 +1012,8 @@ void RenderPass::Executor::execute(FEngine const& engine, DriverApi& driver,
uint32_t const index = (first->key & CUSTOM_INDEX_MASK) >> CUSTOM_INDEX_SHIFT;
assert_invariant(index < mCustomCommands.size());
pCustomCommands[index]();
currentPipeline = {};
currentPrimitiveHandle ={};
continue;
}
@@ -1069,26 +1071,34 @@ void RenderPass::Executor::execute(FEngine const& engine, DriverApi& driver,
pipeline.pipelineLayout.setLayout[+DescriptorSetBindingPoints::PER_MATERIAL] =
ma->getDescriptorSetLayout(info.materialVariant).getHandle();
if (UTILS_UNLIKELY(ma->getMaterialDomain() == MaterialDomain::POST_PROCESS)) {
// It is possible to get a post-process material here (even though it's
// not technically a public API yet, it is used by the IBLPrefilterLibrary.
// Ideally we would have a more formal compute API). In this case, we need
// to set the post-process descriptor-set.
engine.getPostProcessManager().bindPostProcessDescriptorSet(driver);
} else {
// If we have a ColorPassDescriptorSet we use it to bind the per-view
// descriptor-set (ideally only if it changed). If we don't, it means
// the descriptor-set is already bound and the layout we got from the
// material above should match. This is the case for situations where we
// have a known per-view descriptor-set layout, e.g.: shadow-maps, ssr and
// structure passes.
if (mColorPassDescriptorSet) {
// If we have a ColorPassDescriptorSet we use it to bind the per-view
// descriptor-set (ideally only if it changed).
// If we don't, it means the descriptor-set is already bound and the layout we
// got from the material above should match. This is the case for situations
// where we have a known per-view descriptor-set layout,
// e.g.: postfx, shadow-maps, ssr and structure passes.
if (mColorPassDescriptorSet) {
if (UTILS_UNLIKELY(ma->getMaterialDomain() == MaterialDomain::POST_PROCESS)) {
// It is possible to get a post-process material here (even though it's
// not technically a public API yet, it is used by the IBLPrefilterLibrary.
// Ideally we would have a more formal compute API). In this case, we need
// to set the post-process descriptor-set.
engine.getPostProcessManager().bindPostProcessDescriptorSet(driver);
} else {
// We have a ColorPassDescriptorSet, we need to go through it for binding
// the per-view descriptor-set because its layout can change based on the
// material.
mColorPassDescriptorSet->bind(driver, ma->getPerViewLayoutIndex());
}
} else {
// if we're here it means the per-view descriptor set is constant and
// already set. This will be the case for postfx, ssr, structure and
// shadow passes. All these passes use a static descriptor set layout
// (albeit potentially different for each pass). In particular the
// per-view UBO must be compatible for all material domains.
// This is the case by construction for postfx, ssr. However, shadows
// and structure have their own UBO, but it's content is (must be)
// compatible with POST_PROCESS and COMPUTE materials.
}
// Each MaterialInstance has its own descriptor set. This binds it.

View File

@@ -142,7 +142,11 @@ void BufferAllocator::retire(AllocationId id) {
InternalSlotNode* targetNode = getNodeById(id);
assert_invariant(targetNode != nullptr);
targetNode->slot.isAllocated = false;
Slot& slot = targetNode->slot;
slot.isAllocated = false;
if (slot.gpuUseCount == 0) {
mHasPendingFrees = true;
}
}
void BufferAllocator::acquireGpu(AllocationId id) {
@@ -157,10 +161,18 @@ void BufferAllocator::releaseGpu(AllocationId id) {
assert_invariant(targetNode != nullptr);
assert_invariant(targetNode->slot.gpuUseCount > 0);
targetNode->slot.gpuUseCount--;
Slot& slot = targetNode->slot;
slot.gpuUseCount--;
if (slot.gpuUseCount == 0 && !slot.isAllocated) {
mHasPendingFrees = true;
}
}
void BufferAllocator::releaseFreeSlots() {
if (!mHasPendingFrees) {
return;
}
auto curr = mSlotPool.begin();
while (curr != mSlotPool.end()) {
if (!curr->slot.isFree()) {
@@ -199,6 +211,7 @@ void BufferAllocator::releaseFreeSlots() {
curr = next;
}
mHasPendingFrees = false;
}
BufferAllocator::allocation_size_t BufferAllocator::getTotalSize() const noexcept {

View File

@@ -113,8 +113,9 @@ private:
[[nodiscard]] InternalSlotNode* getNodeById(AllocationId id) const noexcept;
bool mHasPendingFrees = false;
allocation_size_t mTotalSize;
const allocation_size_t mSlotSize; // Size of a single slot in bytes.
const allocation_size_t mSlotSize; // Size of a single slot in bytes
std::list<InternalSlotNode> mSlotPool; // All slots, including both allocated and freed
std::multimap</*slot size*/allocation_size_t, InternalSlotNode*> mFreeList;
std::unordered_map</*slot offset*/allocation_size_t, InternalSlotNode*> mOffsetMap;

View File

@@ -468,11 +468,26 @@ void FEngine::init() {
}
mDefaultMaterial = downcast(defaultMaterialBuilder.build(*this));
}
// We must commit the default material instance here. It may not be used in a scene, but its
// descriptor set may still be used for shared variants.
mDefaultMaterial->getDefaultInstance()->commit(driverApi);
//
// Note that this material instance is instantiated before the creation of UboManager, so at
// this point `isUboBatchingEnabled` is `false`, and it will fall back to individual UBO
// automatically.
mDefaultMaterial->getDefaultInstance()->commit(driverApi, mUboManager);
if (UTILS_UNLIKELY(getSupportedFeatureLevel() >= FeatureLevel::FEATURE_LEVEL_1)) {
// UBO batching is not supported in feature level 0
if (features.material.enable_material_instance_uniform_batching) {
// Ubo size of each material instance is at least 16 bytes.
constexpr BufferAllocator::allocation_size_t minSlotSize = 16;
auto const uboOffsetAlignment = static_cast<BufferAllocator::allocation_size_t>(
driverApi.getUniformBufferOffsetAlignment());
BufferAllocator::allocation_size_t slotSize = std::max(minSlotSize, uboOffsetAlignment);
mUboManager = new UboManager(getDriverApi(), slotSize, mConfig.sharedUboInitialSizeInBytes);
}
mDefaultColorGrading = downcast(ColorGrading::Builder().build(*this));
constexpr float3 dummyPositions[1] = {};
@@ -653,6 +668,12 @@ void FEngine::shutdown() {
driver.destroyRenderTarget(std::move(mDefaultRenderTarget));
if (isUboBatchingEnabled()) {
mUboManager->terminate(driver);
delete mUboManager;
mUboManager = nullptr;
}
/*
* Shutdown the backend...
*/
@@ -693,18 +714,31 @@ void FEngine::prepare() {
// UBOs that are visible only. It's not such a big issue because the actual upload() is
// skipped if the UBO hasn't changed. Still we could have a lot of these.
DriverApi& driver = getDriverApi();
const bool useUboBatching = isUboBatchingEnabled();
if (useUboBatching) {
assert_invariant(mUboManager != nullptr);
mUboManager->beginFrame(driver, mMaterialInstances);
}
UboManager* uboManager = mUboManager;
for (auto& materialInstanceList: mMaterialInstances) {
materialInstanceList.second.forEach([&driver](FMaterialInstance* item) {
materialInstanceList.second.forEach([&driver, uboManager](FMaterialInstance* item) {
// post-process materials instances must be commited explicitly because their
// parameters are typically not set at this point in time.
if (item->getMaterial()->getMaterialDomain() == MaterialDomain::SURFACE) {
item->commitStreamUniformAssociations(driver);
item->commit(driver);
item->commit(driver, uboManager);
}
});
}
if (useUboBatching) {
assert_invariant(mUboManager != nullptr);
getUboManager()->finishBeginFrame(getDriverApi());
}
mMaterials.forEach([](FMaterial* material) {
#if FILAMENT_ENABLE_MATDBG // NOLINT(*-include-cleaner)
material->checkProgramEdits();
@@ -721,6 +755,13 @@ void FEngine::gc() {
mCameraManager.gc(*this, em);
}
void FEngine::submitFrame() {
if (isUboBatchingEnabled()) {
DriverApi& driver = getDriverApi();
getUboManager()->endFrame(driver, getMaterialInstanceResourceList());
}
}
void FEngine::flush() {
// flush the command buffer
flushCommandBuffer(mCommandBufferQueue);
@@ -951,9 +992,10 @@ FMaterialInstance* FEngine::createMaterialInstance(const FMaterial* material,
return p;
}
FMaterialInstance* FEngine::createMaterialInstance(const FMaterial* material,
const char* name) noexcept {
FMaterialInstance* p = mHeapAllocator.make<FMaterialInstance>(*this, material, name);
FMaterialInstance* FEngine::createMaterialInstance(const FMaterial* material, const char* name,
UboBatchingMode batchingMode) noexcept {
FMaterialInstance* p =
mHeapAllocator.make<FMaterialInstance>(*this, material, name, batchingMode);
if (UTILS_LIKELY(p)) {
auto pos = mMaterialInstances.emplace(material, "MaterialInstance");
pos.first->second.insert(p);
@@ -1243,6 +1285,11 @@ UTILS_NOINLINE
bool FEngine::destroy(const FMaterialInstance* p) {
if (p == nullptr) return true;
if (p->isUsingUboBatching()) {
assert_invariant(isUboBatchingEnabled());
mUboManager->retireSlot(p->getAllocationId());
}
// Check that the material instance we're destroying is not in use in the RenderableManager
// To do this, we currently need to inspect all render primitives in the RenderableManager
EntityManager const& em = mEntityManager;

View File

@@ -21,16 +21,17 @@
#include "Allocators.h"
#include "DFG.h"
#include "PostProcessManager.h"
#include "ResourceList.h"
#include "HwDescriptorSetLayoutFactory.h"
#include "HwVertexBufferInfoFactory.h"
#include "MaterialCache.h"
#include "PostProcessManager.h"
#include "ResourceList.h"
#include "UboManager.h"
#include "components/CameraManager.h"
#include "components/LightManager.h"
#include "components/TransformManager.h"
#include "components/RenderableManager.h"
#include "components/TransformManager.h"
#include "ds/DescriptorSetLayout.h"
@@ -263,6 +264,14 @@ public:
return mBackend;
}
bool isUboBatchingEnabled() const noexcept {
return mUboManager != nullptr;
}
UboManager* getUboManager() noexcept {
return mUboManager;
}
Platform* getPlatform() const noexcept {
return mPlatform;
}
@@ -336,11 +345,21 @@ public:
FRenderer* createRenderer() noexcept;
// Defines whether a material instance should use UBO batching or not.
enum class UboBatchingMode {
// For default, it follows the engine settings.
// If UBO batching is enabled on the engine and the material domain is not SURFACE, it
// turns on the UBO batching. Otherwise, it turns off the UBO batching.
DEFAULT,
NO_UBO_BATCHING,
UBO_BATCHING
};
FMaterialInstance* createMaterialInstance(const FMaterial* material,
const FMaterialInstance* other, const char* name) noexcept;
FMaterialInstance* createMaterialInstance(const FMaterial* material,
const char* name) noexcept;
FMaterialInstance* createMaterialInstance(const FMaterial* material, const char* name,
UboBatchingMode batchingMode) noexcept;
FScene* createScene() noexcept;
FView* createView() noexcept;
@@ -446,6 +465,7 @@ public:
void prepare();
void gc();
void submitFrame();
using ShaderContent = utils::FixedCapacityVector<uint8_t>;
@@ -650,6 +670,7 @@ private:
uint32_t mFlushCounter = 0;
UboManager* mUboManager = nullptr;
RootArenaScope::Arena mPerRenderPassArena;
HeapAllocatorArena mHeapAllocator;

View File

@@ -73,6 +73,7 @@ namespace filament {
using namespace backend;
using namespace filaflat;
using namespace utils;
using UboBatchingMode = FEngine::UboBatchingMode;
struct Material::BuilderDetails {
const void* mPayload = nullptr;
@@ -217,16 +218,17 @@ void FMaterial::terminate(FEngine& engine) {
filament::DescriptorSetLayout const& FMaterial::getPerViewDescriptorSetLayout(
Variant const variant, bool const useVsmDescriptorSetLayout) const noexcept {
if (Variant::isValidDepthVariant(variant)) {
assert_invariant(mDefinition.materialDomain == MaterialDomain::SURFACE);
return mEngine.getPerViewDescriptorSetLayoutDepthVariant();
}
if (Variant::isSSRVariant(variant)) {
assert_invariant(mDefinition.materialDomain == MaterialDomain::SURFACE);
return mEngine.getPerViewDescriptorSetLayoutSsrVariant();
if (mDefinition.materialDomain == MaterialDomain::SURFACE) {
// `variant` is only sensical for MaterialDomain::SURFACE
if (Variant::isValidDepthVariant(variant)) {
return mEngine.getPerViewDescriptorSetLayoutDepthVariant();
}
if (Variant::isSSRVariant(variant)) {
return mEngine.getPerViewDescriptorSetLayoutSsrVariant();
}
}
// mDefinition.perViewDescriptorSetLayout{Vsm} is already resolved for MaterialDomain
if (useVsmDescriptorSetLayout) {
assert_invariant(mDefinition.materialDomain == MaterialDomain::SURFACE);
return mDefinition.perViewDescriptorSetLayoutVsm;
}
return mDefinition.perViewDescriptorSetLayout;
@@ -280,14 +282,14 @@ FMaterialInstance* FMaterial::createInstance(const char* name) const noexcept {
return FMaterialInstance::duplicate(mDefaultMaterialInstance, name);
} else {
// but if we don't, just create an instance with all the default parameters
return mEngine.createMaterialInstance(this, name);
return mEngine.createMaterialInstance(this, name, UboBatchingMode::DEFAULT);
}
}
FMaterialInstance* FMaterial::getDefaultInstance() noexcept {
if (UTILS_UNLIKELY(!mDefaultMaterialInstance)) {
mDefaultMaterialInstance = mEngine.createMaterialInstance(this,
mDefinition.name.c_str());
mDefaultMaterialInstance =
mEngine.createMaterialInstance(this, mDefinition.name.c_str(), UboBatchingMode::DEFAULT);
mDefaultMaterialInstance->setDefaultInstance(true);
}
return mDefaultMaterialInstance;

View File

@@ -108,7 +108,7 @@ public:
backend::CallbackHandler* handler,
utils::Invocable<void(Material*)>&& callback) noexcept;
// Create an instance of this material
// Creates an instance of this material, specifying the batching mode.
FMaterialInstance* createInstance(const char* name) const noexcept;
bool hasParameter(const char* name) const noexcept;

View File

@@ -58,15 +58,19 @@ using namespace utils;
namespace filament {
using namespace backend;
using UboBatchingMode = FEngine::UboBatchingMode;
FMaterialInstance::FMaterialInstance(FEngine& engine, FMaterial const* material,
const char* name) noexcept
: FMaterialInstance(engine, material, name,
engine.features.material.enable_material_instance_uniform_batching) {
bool shouldEnableBatching(FEngine& engine, UboBatchingMode batchingMode, MaterialDomain domain) {
if (batchingMode != UboBatchingMode::DEFAULT) {
return batchingMode == UboBatchingMode::UBO_BATCHING;
}
return engine.isUboBatchingEnabled() && domain == MaterialDomain::SURFACE;
}
FMaterialInstance::FMaterialInstance(FEngine& engine, FMaterial const* material,
const char* name, bool useUboBatching) noexcept : mMaterial(material),
FMaterialInstance::FMaterialInstance(FEngine& engine, FMaterial const* material, const char* name,
UboBatchingMode batchingMode) noexcept
: mMaterial(material),
mDescriptorSet("MaterialInstance", material->getDescriptorSetLayout()),
mCulling(CullingMode::BACK),
mShadowCulling(CullingMode::BACK),
@@ -76,10 +80,12 @@ FMaterialInstance::FMaterialInstance(FEngine& engine, FMaterial const* material,
mHasScissor(false),
mIsDoubleSided(false),
mIsDefaultInstance(false),
mUseUboBatching(useUboBatching),
mUseUboBatching(
shouldEnableBatching(engine, batchingMode, material->getMaterialDomain())),
mTransparencyMode(TransparencyMode::DEFAULT),
mName(name ? CString(name) : material->getName()) {
FILAMENT_CHECK_PRECONDITION(!mUseUboBatching || engine.isUboBatchingEnabled())
<< "UBO batching is not enabled.";
FEngine::DriverApi& driver = engine.getDriverApi();
// even if the material doesn't have any parameters, we allocate a small UBO because it's
@@ -153,7 +159,7 @@ FMaterialInstance::FMaterialInstance(FEngine& engine,
mUseUboBatching(other->mUseUboBatching),
mScissorRect(other->mScissorRect),
mName(name ? CString(name) : other->mName) {
assert_invariant(!mUseUboBatching || engine.isUboBatchingEnabled());
FEngine::DriverApi& driver = engine.getDriverApi();
FMaterial const* const material = other->getMaterial();
@@ -193,8 +199,8 @@ FMaterialInstance::FMaterialInstance(FEngine& engine,
}
}
FMaterialInstance* FMaterialInstance::duplicate(
FMaterialInstance const* other, const char* name) noexcept {
FMaterialInstance* FMaterialInstance::duplicate(FMaterialInstance const* other,
const char* name) noexcept {
FMaterial const* const material = other->getMaterial();
FEngine& engine = material->getEngine();
return engine.createMaterialInstance(material, other, name);
@@ -238,15 +244,21 @@ void FMaterialInstance::commitStreamUniformAssociations(FEngine::DriverApi& driv
void FMaterialInstance::commit(FEngine& engine) const {
if (UTILS_LIKELY(mMaterial->getMaterialDomain() != MaterialDomain::SURFACE)) {
commit(engine.getDriverApi());
commit(engine.getDriverApi(), engine.getUboManager());
}
}
void FMaterialInstance::commit(FEngine::DriverApi& driver) const {
void FMaterialInstance::commit(FEngine::DriverApi& driver, UboManager* uboManager) const {
if (mUniforms.isDirty() || mHasStreamUniformAssociations) {
mUniforms.clean();
if (mUseUboBatching) {
// TODO: update the content by `copyToMemoryMappedBuffer`
assert_invariant(uboManager != nullptr);
if (!BufferAllocator::isValid(getAllocationId())) {
// The allocation hasn't happened yet, return.
return;
}
uboManager->updateSlot(driver, getAllocationId(), mUniforms.toBufferDescriptor(driver));
}
else {
auto* ubHandle = std::get_if<Handle<HwBufferObject>>(&mUboData);
@@ -271,6 +283,10 @@ void FMaterialInstance::commit(FEngine::DriverApi& driver) const {
// TODO: eventually we should remove this in RELEASE builds
fixMissingSamplers();
if (mUseUboBatching && !BufferAllocator::isValid(getAllocationId())) {
return;
}
// Commit descriptors if needed (e.g. when textures are updated,or the first time)
mDescriptorSet.commit(mMaterial->getDescriptorSetLayout(), driver);
}
@@ -413,6 +429,13 @@ const char* FMaterialInstance::getName() const noexcept {
// ------------------------------------------------------------------------------------------------
void FMaterialInstance::use(FEngine::DriverApi& driver, Variant variant) const {
if (!mDescriptorSet.getHandle()) {
return;
}
if (mUseUboBatching && !BufferAllocator::isValid(getAllocationId())) {
return;
}
if (UTILS_UNLIKELY(mMissingSamplerDescriptors.any())) {
std::call_once(mMissingSamplersFlag, [this] {
@@ -439,7 +462,8 @@ void FMaterialInstance::use(FEngine::DriverApi& driver, Variant variant) const {
return;
}
mDescriptorSet.bind(driver, DescriptorSetBindingPoints::PER_MATERIAL);
mDescriptorSet.bind(driver, DescriptorSetBindingPoints::PER_MATERIAL,
{ { mUboOffset }, driver });
}
void FMaterialInstance::assignUboAllocation(
@@ -449,8 +473,10 @@ void FMaterialInstance::assignUboAllocation(
assert_invariant(mUseUboBatching);
mUboData = id;
mUboOffset = offset;
if (BufferAllocator::isValid(id)) {
mDescriptorSet.setBuffer(mMaterial->getDescriptorSetLayout(), 0, ubHandle, offset,
// Use dynamic offset during binding, so the offset here is always zero.
mDescriptorSet.setBuffer(mMaterial->getDescriptorSetLayout(), 0, ubHandle, 0,
mUniforms.getSize());
}
}

View File

@@ -56,11 +56,8 @@ class FTexture;
class FMaterialInstance : public MaterialInstance {
public:
FMaterialInstance(FEngine& engine, FMaterial const* material,
const char* name) noexcept;
// Use this constructor when you need to override the ubo batching flag for an individual MI.
FMaterialInstance(FEngine& engine, FMaterial const* material,
const char* name, bool useUboBatching) noexcept;
FMaterialInstance(FEngine& engine, FMaterial const* material, const char* name,
FEngine::UboBatchingMode batchingMode) noexcept;
FMaterialInstance(FEngine& engine, FMaterialInstance const* other, const char* name);
FMaterialInstance(const FMaterialInstance& rhs) = delete;
FMaterialInstance& operator=(const FMaterialInstance& rhs) = delete;
@@ -75,7 +72,7 @@ public:
void commit(FEngine& engine) const;
void commit(FEngine::DriverApi& driver) const;
void commit(FEngine::DriverApi& driver, UboManager* uboManager) const;
void use(FEngine::DriverApi& driver, Variant variant = {}) const;
@@ -287,6 +284,7 @@ private:
};
std::variant<BufferAllocator::AllocationId, backend::Handle<backend::HwBufferObject>> mUboData;
BufferAllocator::allocation_size_t mUboOffset = 0;
tsl::robin_map<backend::descriptor_binding_t, TextureParameter> mTextureParameters;
mutable DescriptorSet mDescriptorSet;
UniformBuffer mUniforms;
@@ -308,7 +306,7 @@ private:
bool mHasScissor : 1;
bool mIsDoubleSided : 1;
bool mIsDefaultInstance : 1;
bool mUseUboBatching : 1;
const bool mUseUboBatching : 1;
TransparencyMode mTransparencyMode : 2;
uint64_t mMaterialSortingKey = 0;

View File

@@ -452,6 +452,8 @@ void FRenderer::endFrame() {
mFrameInfoManager.endFrame(driver);
mFrameSkipper.submitFrame(driver);
engine.submitFrame();
driver.endFrame(mFrameId);
// gives the backend a chance to execute periodic tasks
@@ -587,6 +589,8 @@ void FRenderer::renderStandaloneView(FView const* view) {
// happen with Renderer::beginFrame/endFrame.
renderInternal(view, true);
engine.submitFrame();
driver.endFrame(mFrameId);
// engine.flush() has already been called by renderInternal(), but we need an extra one

View File

@@ -302,7 +302,7 @@ FVertexBuffer::FVertexBuffer(FEngine& engine, const Builder& builder)
if (!mBufferObjectsEnabled) {
// If buffer objects are not enabled at the API level, then we create them internally.
#pragma nounroll
for (size_t index = 0; index < MAX_VERTEX_BUFFER_COUNT; ++index) {
for (size_t index = 0; index < MAX_VERTEX_ATTRIBUTE_COUNT; ++index) {
size_t const i = mAttributes[index].buffer;
if (i != Attribute::BUFFER_UNUSED) {
assert_invariant(bufferSizes[i] > 0);

View File

@@ -39,7 +39,7 @@ void PostProcessDescriptorSet::init(FEngine& engine) noexcept {
// create the descriptor-set layout
mDescriptorSetLayout = filament::DescriptorSetLayout{
engine.getDescriptorSetLayoutFactory(),
engine.getDriverApi(), descriptor_sets::getPostProcessLayout() };
engine.getDriverApi(), descriptor_sets::getDepthVariantLayout() };
// create the descriptor-set from the layout
mDescriptorSet = DescriptorSet{ "PostProcessDescriptorSet", mDescriptorSetLayout };

View File

@@ -28,9 +28,9 @@
namespace filament::descriptor_sets {
backend::DescriptorSetLayout const& getPostProcessLayout() noexcept;
backend::DescriptorSetLayout const& getDepthVariantLayout() noexcept;
backend::DescriptorSetLayout const& getSsrVariantLayout() noexcept;
backend::DescriptorSetLayout const& getPerRenderableLayout() noexcept;
backend::DescriptorSetLayout getPerViewDescriptorSetLayout(

View File

@@ -40,12 +40,7 @@ namespace filament::descriptor_sets {
using namespace backend;
// used for post-processing passes
static constexpr std::initializer_list<DescriptorSetLayoutBinding> postProcessDescriptorSetLayoutList = {
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FRAME_UNIFORMS },
};
// used to generate shadow-maps
// used to generate shadow-maps, structure and postfx passes
static constexpr std::initializer_list<DescriptorSetLayoutBinding> depthVariantDescriptorSetLayoutList = {
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FRAME_UNIFORMS },
};
@@ -142,10 +137,6 @@ static const std::unordered_map<
{{ SamplerType::SAMPLER_EXTERNAL, SamplerFormat::FLOAT }, DescriptorType::SAMPLER_EXTERNAL }
};
// used for post-processing passes
static DescriptorSetLayout const postProcessDescriptorSetLayout{ utils::StaticString("postProcess"),
postProcessDescriptorSetLayoutList };
// used to generate shadow-maps
static DescriptorSetLayout const depthVariantDescriptorSetLayout{
utils::StaticString("depthVariant"), depthVariantDescriptorSetLayoutList
@@ -163,10 +154,6 @@ static DescriptorSetLayout perRenderableDescriptorSetLayout = {
utils::StaticString("perRenderable"), perRenderableDescriptorSetLayoutList
};
DescriptorSetLayout const& getPostProcessLayout() noexcept {
return postProcessDescriptorSetLayout;
}
DescriptorSetLayout const& getDepthVariantLayout() noexcept {
return depthVariantDescriptorSetLayout;
}
@@ -280,10 +267,10 @@ DescriptorSetLayout getPerViewDescriptorSetLayout(
return layout;
}
case MaterialDomain::POST_PROCESS:
return postProcessDescriptorSetLayout;
return depthVariantDescriptorSetLayout;
case MaterialDomain::COMPUTE:
// TODO: what's the layout for compute?
return postProcessDescriptorSetLayout;
return depthVariantDescriptorSetLayout;
}
}

View File

@@ -129,9 +129,9 @@ DescriptorSetLayout getPerMaterialDescriptorSet(SamplerInterfaceBlock const& sib
DescriptorSetLayout layout;
layout.bindings.reserve(1 + samplers.size());
layout.bindings.push_back(DescriptorSetLayoutBinding { DescriptorType::UNIFORM_BUFFER,
ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT,
+PerMaterialBindingPoints::MATERIAL_PARAMS, DescriptorFlags::NONE, 0 });
layout.bindings.push_back(DescriptorSetLayoutBinding{ DescriptorType::UNIFORM_BUFFER,
ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT,
+PerMaterialBindingPoints::MATERIAL_PARAMS, DescriptorFlags::DYNAMIC_OFFSET, 0 });
for (auto const& sampler: samplers) {
DescriptorSetLayoutBinding layoutBinding{

View File

@@ -225,7 +225,7 @@ void MaterialDescriptorSetLayoutChunk::flatten(Flattener& f) {
f.writeUint8(uint8_t(DescriptorType::UNIFORM_BUFFER));
f.writeUint8(uint8_t(ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT));
f.writeUint8(0);
f.writeUint8(uint8_t(DescriptorFlags::NONE));
f.writeUint8(uint8_t(DescriptorFlags::DYNAMIC_OFFSET));
f.writeUint16(0);
// all the material's sampler descriptors

View File

@@ -281,7 +281,7 @@ static bool printParametersInfo(ostream& text, const ChunkContainer& container)
}
text << " "
<< setw(alignment) << fieldName.c_str()
<< setw(alignment) << fieldName.c_str_safe()
<< setw(shortAlignment) << toString(UniformType(fieldType))
<< arraySizeToString(fieldSize)
<< setw(shortAlignment) << toString(Precision(fieldPrecision))
@@ -325,7 +325,7 @@ static bool printParametersInfo(ostream& text, const ChunkContainer& container)
}
text << " "
<< setw(alignment) << fieldName.c_str()
<< setw(alignment) << fieldName.c_str_safe()
<< setw(shortAlignment) << +fieldBinding
<< setw(shortAlignment) << toString(SamplerType(fieldType))
<< setw(shortAlignment) << toString(Precision(fieldPrecision))
@@ -364,7 +364,7 @@ static bool printConstantInfo(ostream& text, const ChunkContainer& container) {
}
text << " "
<< setw(alignment) << fieldName.c_str()
<< setw(alignment) << fieldName.c_str_safe()
<< setw(shortAlignment) << toString(ConstantType(fieldType))
<< endl;
}