Compare commits

..
Author SHA1 Message Date
Benjamin Doherty 791f51dcb4 Update glslang to e3bca2a 2022-05-04 12:29:21 -07:00
Benjamin Doherty 4621f3ec5d Filament specific changes 2022-05-04 12:06:26 -07:00
Benjamin Doherty ab9c09d0d9 Update spirv-tools to 46492aa 2022-05-04 12:00:04 -07:00
Benjamin Doherty dbf51c1c7d Update SPIRV-Cross to 0c8a79b 2022-05-04 11:07:15 -07:00
6535 changed files with 601821 additions and 485279 deletions
@@ -1,10 +0,0 @@
FROM python:3.10.4
RUN pip3 install pygithub==1.55
ENV PYTHONUNBUFFERED=1
COPY verify_release_notes.py /verify_release_notes.py
RUN chmod +x /verify_release_notes.py
ENTRYPOINT [ "/verify_release_notes.py" ]
@@ -1,35 +0,0 @@
name: 'Verify Release Notes'
description: 'Verifies that a RELEASE_NOTES file has been modified'
inputs:
repo-token:
description: 'The GitHub token'
required: true
pull-request-number:
description: 'The Pull Request number'
required: true
bypass-label-name:
description: 'The Label used to bypass this check'
required: false
default: 'internal'
release-notes-file:
description: 'The path to the RELEASE_NOTES file'
required: false
default: 'RELEASE_NOTES.md'
pull-request-repo-full-name:
description: 'The full name of the Pull Request repo'
required: false
default: ${{ github.event.pull_request.head.repo.full_name }}
pull-request-head-ref:
description: 'The HEAD ref of the Pull Request'
required: false
default: ${{ github.event.pull_request.head.ref }}
runs:
using: 'docker'
image: 'Dockerfile'
args:
- ${{ inputs.repo-token }}
- ${{ inputs.pull-request-number }}
- ${{ inputs.bypass-label-name }}
- ${{ inputs.release-notes-file }}
- ${{ inputs.pull-request-repo-full-name }}
- ${{ inputs.pull-request-head-ref }}
@@ -1,100 +0,0 @@
#!/usr/bin/env python3
# Copyright (C) 2022 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from github import Github
import sys, os
def print_usage():
print('Verify that a GitHub pull request modifies a RELEASE_NOTES file')
print()
print('Usage:')
print(' verify_release_notes.py [arguments]')
print()
print('Arguments:')
print('1. github token')
print('2. pull request number')
print('3. bypass label name')
print('4. release notes file path')
print('5. pull request repo full name')
print('6. pull request head ref')
print()
print('The GITHUB_REPOSITORY environment variable must be set (e.g., google/filament).')
def leave_single_comment(pull_request, comment_body):
""" Leaves a comment on a PR once, without leaving a duplicate comment. """
# To avoid spamming the PR author, we'll use this comment tag (which will render invisibly on
# GitHub) to check if we've already left a comment on this PR.
COMMENT_TAG = '<!-- verify_release_notes -->\n'
comments = pull_request.get_issue_comments()
for comment in comments:
if comment.body.find(COMMENT_TAG) != -1:
return
# The GitHub token may not have WRITE permissions to leave a comment (for example, for 3P
# contributors). In that case, we simply won't leave a comment.
try:
pull_request.create_issue_comment(f'{COMMENT_TAG}{comment_body}')
except:
print("Unable to leave comment. Continuing.")
# The first argument is the path to this script.
if len(sys.argv) != 7:
print_usage()
sys.exit(1)
authentication_token = sys.argv[1]
pull_number = sys.argv[2]
bypass_label_name = sys.argv[3]
release_notes_file = sys.argv[4]
pr_repo_full_name = sys.argv[5]
pr_head_ref = sys.argv[6]
g = Github(authentication_token)
repo_name = os.environ.get('GITHUB_REPOSITORY')
if repo_name is None:
print("The GITHUB_REPOSITORY environment variable must be set.")
sys.exit(1)
repo = g.get_repo(repo_name)
pull_request = repo.get_pull(int(pull_number))
# First check if the PR has the "bypass" label. This label is used for PRs that don't need to update
# RELEASE_NOTES. If so, we can exit immediately.
labels = [l.name for l in pull_request.labels]
if bypass_label_name in labels:
print(f"PR number {pull_number} in repo {repo_name} contains the '{bypass_label_name}' label.")
print("Exiting with success.")
sys.exit(0)
# Next, check if the release notes file (RELEASE_NOTES.md or similar) has been modified.
files = pull_request.get_files()
for file in files:
if file.filename == release_notes_file:
print(f"PR number {pull_number} in repo {repo_name} modifies '{release_notes_file}'.")
print("Exiting with success.")
sys.exit(0)
# At this point, we issue a warning to the PR author to remember to modify the release notes, and
# exit with failure.
edit_url = f"https://github.com/{pr_repo_full_name}/edit/{pr_head_ref}/{release_notes_file}"
comment = (f"Please add a release note line to [{release_notes_file}]({edit_url}). "
f"If this PR does not warrant a release note, add the '{bypass_label_name}' label "
f"to this PR.")
print(comment)
leave_single_comment(pull_request, comment)
sys.exit(1)
+6 -6
View File
@@ -10,14 +10,10 @@ on:
jobs:
build-android:
name: build-android
runs-on: macos-latest-xl
runs-on: macos-latest
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/setup-java@v3
with:
distribution: 'temurin'
java-version: '17'
- uses: actions/checkout@v2.0.0
- name: Run build script
run: |
cd build/android && printf "y" | ./build.sh continuous
@@ -37,6 +33,10 @@ jobs:
with:
name: gltfio-android-release
path: out/gltfio-android-release.aar
- uses: actions/upload-artifact@v1.0.0
with:
name: gltfio-android-lite-release
path: out/gltfio-android-lite-release.aar
- uses: actions/upload-artifact@v1.0.0
with:
name: filament-utils-android-release
+2 -2
View File
@@ -10,10 +10,10 @@ on:
jobs:
build-ios:
name: build-ios
runs-on: macos-latest-xl
runs-on: macos-latest
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v2.0.0
- name: Run build script
run: |
cd build/ios && printf "y" | ./build.sh continuous
+2 -2
View File
@@ -10,10 +10,10 @@ on:
jobs:
build-linux:
name: build-linux
runs-on: ubuntu-22.04
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v2.0.0
- name: Run build script
run: |
cd build/linux && printf "y" | ./build.sh continuous
+2 -2
View File
@@ -10,10 +10,10 @@ on:
jobs:
build-mac:
name: build-mac
runs-on: macos-latest-xl
runs-on: macos-latest
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v2.0.0
- name: Run build script
run: |
cd build/mac && printf "y" | ./build.sh continuous
+9 -13
View File
@@ -15,10 +15,10 @@ jobs:
strategy:
matrix:
os: [macos-latest-xl, ubuntu-22.04-16core]
os: [macos-latest, ubuntu-18.04]
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v2.0.0
- name: Run build script
run: |
WORKFLOW_OS=`echo \`uname\` | sed "s/Darwin/mac/" | tr [:upper:] [:lower:]`
@@ -32,7 +32,7 @@ jobs:
runs-on: windows-2019
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v2.0.0
- name: Run build script
run: |
build\windows\build-github.bat presubmit
@@ -40,24 +40,20 @@ jobs:
build-android:
name: build-android
runs-on: macos-latest-xl
runs-on: macos-latest
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/setup-java@v3
with:
distribution: 'temurin'
java-version: '17'
- uses: actions/checkout@v2.0.0
- name: Run build script
run: |
cd build/android && printf "y" | ./build.sh presubmit
build-ios:
name: build-iOS
runs-on: macos-latest-xl
runs-on: macos-latest
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v2.0.0
- name: Run build script
run: |
cd build/ios && printf "y" | ./build.sh presubmit
@@ -67,10 +63,10 @@ jobs:
build-web:
name: build-web
runs-on: macos-latest-xl
runs-on: macos-latest
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v2.0.0
- name: Run build script
run: |
cd build/web && printf "y" | ./build.sh presubmit
+52 -79
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@@ -31,7 +31,7 @@ jobs:
strategy:
matrix:
os: [macos-latest-xl, ubuntu-22.04-16core]
os: [macos-latest, ubuntu-18.04]
steps:
- name: Decide Git ref
@@ -39,33 +39,28 @@ jobs:
run: |
REF=${RELEASE_TAG:-${GITHUB_REF}}
TAG=${REF##*/}
echo "ref=${REF}" >> $GITHUB_OUTPUT
echo "tag=${TAG}" >> $GITHUB_OUTPUT
- uses: actions/checkout@v3.3.0
echo ::set-output name=ref::${REF}
echo ::set-output name=tag::${TAG}
- uses: actions/checkout@v2.0.0
with:
ref: ${{ steps.git_ref.outputs.ref }}
- name: Run build script
env:
TAG: ${{ steps.git_ref.outputs.tag }}
run: |
WORKFLOW_OS=`echo \`uname\` | sed "s/Darwin/mac/" | tr [:upper:] [:lower:]`
cd build/$WORKFLOW_OS && printf "y" | ./build.sh release
cd ../..
- name: Upload release assets
run: |
xargs -L 1 sudo pip3 install < build/common/requirements.txt
if [ -f out/filament-release-darwin.tgz ]; then mv out/filament-release-darwin.tgz out/filament-${TAG}-mac.tgz; fi;
if [ -f out/filament-release-linux.tgz ]; then mv out/filament-release-linux.tgz out/filament-${TAG}-linux.tgz; fi;
- uses: actions/github-script@v6
python3 build/common/upload-assets.py ${TAG} out/*.tgz
env:
TAG: ${{ steps.git_ref.outputs.tag }}
with:
script: |
const upload = require('./build/common/upload-release-assets');
const { TAG } = process.env;
const globber = await glob.create('out/*.tgz');
await upload({ github, context }, await globber.glob(), TAG);
GITHUB_API_KEY: ${{ secrets.GITHUB_API_KEY }}
build-web:
name: build-web
runs-on: macos-latest-xl
runs-on: macos-latest
if: github.event_name == 'release' || github.event.inputs.platform == 'web'
steps:
@@ -74,31 +69,26 @@ jobs:
run: |
REF=${RELEASE_TAG:-${GITHUB_REF}}
TAG=${REF##*/}
echo "ref=${REF}" >> $GITHUB_OUTPUT
echo "tag=${TAG}" >> $GITHUB_OUTPUT
- uses: actions/checkout@v3.3.0
echo ::set-output name=ref::${REF}
echo ::set-output name=tag::${TAG}
- uses: actions/checkout@v2.0.0
with:
ref: ${{ steps.git_ref.outputs.ref }}
- name: Run build script
env:
TAG: ${{ steps.git_ref.outputs.tag }}
run: |
cd build/web && printf "y" | ./build.sh release
cd ../..
- name: Upload release assets
run: |
xargs -L 1 sudo pip3 install < build/common/requirements.txt
mv out/filament-release-web.tgz out/filament-${TAG}-web.tgz
- uses: actions/github-script@v6
python3 build/common/upload-assets.py ${TAG} out/*.tgz
env:
TAG: ${{ steps.git_ref.outputs.tag }}
with:
script: |
const upload = require('./build/common/upload-release-assets');
const { TAG } = process.env;
const globber = await glob.create('out/*.tgz');
await upload({ github, context }, await globber.glob(), TAG);
GITHUB_API_KEY: ${{ secrets.GITHUB_API_KEY }}
build-android:
name: build-android
runs-on: macos-latest-xl
runs-on: macos-latest
if: github.event_name == 'release' || github.event.inputs.platform == 'android'
steps:
@@ -107,26 +97,14 @@ jobs:
run: |
REF=${RELEASE_TAG:-${GITHUB_REF}}
TAG=${REF##*/}
echo "ref=${REF}" >> $GITHUB_OUTPUT
echo "tag=${TAG}" >> $GITHUB_OUTPUT
- uses: actions/checkout@v3.3.0
echo ::set-output name=ref::${REF}
echo ::set-output name=tag::${TAG}
- uses: actions/checkout@v2.0.0
with:
ref: ${{ steps.git_ref.outputs.ref }}
- uses: actions/setup-java@v3
with:
distribution: 'temurin'
java-version: '17'
- name: Run build script
env:
TAG: ${{ steps.git_ref.outputs.tag }}
run: |
cd build/android && printf "y" | ./build.sh release
cd ../..
mv out/filament-android-release.aar out/filament-${TAG}-android.aar
mv out/filamat-android-release.aar out/filamat-${TAG}-android.aar
mv out/filamat-android-lite-release.aar out/filamat-${TAG}-lite-android.aar
mv out/gltfio-android-release.aar out/gltfio-${TAG}-android.aar
mv out/filament-utils-android-release.aar out/filament-utils-${TAG}-android.aar
- name: Sign sample-gltf-viewer
run: |
echo "${APK_KEYSTORE_BASE64}" > filament.jks.base64
@@ -141,19 +119,23 @@ jobs:
TAG: ${{ steps.git_ref.outputs.tag }}
APK_KEYSTORE_BASE64: ${{ secrets.APK_KEYSTORE_BASE64 }}
APK_KEYSTORE_PASS: ${{ secrets.APK_KEYSTORE_PASS }}
- uses: actions/github-script@v6
- name: Upload release assets
run: |
xargs -L 1 sudo pip3 install < build/common/requirements.txt
mv out/filament-android-release.aar out/filament-${TAG}-android.aar
mv out/filamat-android-release.aar out/filamat-${TAG}-android.aar
mv out/filamat-android-lite-release.aar out/filamat-${TAG}-lite-android.aar
mv out/gltfio-android-release.aar out/gltfio-${TAG}-android.aar
mv out/gltfio-android-lite-release.aar out/gltfio-${TAG}-lite-android.aar
mv out/filament-utils-android-release.aar out/filament-utils-${TAG}-android.aar
python3 build/common/upload-assets.py ${TAG} out/*.aar out/*.apk
env:
TAG: ${{ steps.git_ref.outputs.tag }}
with:
script: |
const upload = require('./build/common/upload-release-assets');
const { TAG } = process.env;
const globber = await glob.create(['out/*.aar', 'out/*.apk'].join('\n'));
await upload({ github, context }, await globber.glob(), TAG);
GITHUB_API_KEY: ${{ secrets.GITHUB_API_KEY }}
build-ios:
name: build-ios
runs-on: macos-latest-xl
runs-on: macos-latest
if: github.event_name == 'release' || github.event.inputs.platform == 'ios'
steps:
@@ -162,27 +144,22 @@ jobs:
run: |
REF=${RELEASE_TAG:-${GITHUB_REF}}
TAG=${REF##*/}
echo "ref=${REF}" >> $GITHUB_OUTPUT
echo "tag=${TAG}" >> $GITHUB_OUTPUT
- uses: actions/checkout@v3.3.0
echo ::set-output name=ref::${REF}
echo ::set-output name=tag::${TAG}
- uses: actions/checkout@v2.0.0
with:
ref: ${{ steps.git_ref.outputs.ref }}
- name: Run build script
env:
TAG: ${{ steps.git_ref.outputs.tag }}
run: |
cd build/ios && printf "y" | ./build.sh release
cd ../..
- name: Upload release assets
run: |
xargs -L 1 sudo pip3 install < build/common/requirements.txt
mv out/filament-release-ios.tgz out/filament-${TAG}-ios.tgz
- uses: actions/github-script@v6
python3 build/common/upload-assets.py ${TAG} out/*.tgz
env:
TAG: ${{ steps.git_ref.outputs.tag }}
with:
script: |
const upload = require('./build/common/upload-release-assets');
const { TAG } = process.env;
const globber = await glob.create('out/*.tgz');
await upload({ github, context }, await globber.glob(), TAG);
GITHUB_API_KEY: ${{ secrets.GITHUB_API_KEY }}
build-windows:
name: build-windows
@@ -195,26 +172,22 @@ jobs:
run: |
REF=${RELEASE_TAG:-${GITHUB_REF}}
TAG=${REF##*/}
echo "ref=${REF}" >> $GITHUB_OUTPUT
echo "tag=${TAG}" >> $GITHUB_OUTPUT
echo ::set-output name=ref::${REF}
echo ::set-output name=tag::${TAG}
shell: bash
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v2.0.0
with:
ref: ${{ steps.git_ref.outputs.ref }}
- name: Run build script
env:
TAG: ${{ steps.git_ref.outputs.tag }}
run: |
build\windows\build-github.bat release
cd ..\..
move out\filament-windows.tgz out\filament-%TAG%-windows.tgz
shell: cmd
- uses: actions/github-script@v6
- name: Upload release assets
run: |
pip3 install PyGithub
mv out/filament-windows.tgz out/filament-${TAG}-windows.tgz
python build/common/upload-assets.py ${TAG} out/*.tgz
shell: bash
env:
TAG: ${{ steps.git_ref.outputs.tag }}
with:
script: |
const upload = require('./build/common/upload-release-assets');
const { TAG } = process.env;
const globber = await glob.create('out/*.tgz');
await upload({ github, context }, await globber.glob(), TAG);
GITHUB_API_KEY: ${{ secrets.GITHUB_API_KEY }}
@@ -1,27 +0,0 @@
name: Verify Release Notes
on:
pull_request:
branches:
- main
types: [opened, synchronize, reopened, labeled]
jobs:
verify-release-notes:
name: Verify Release Notes
runs-on: ubuntu-latest
steps:
# We *only* need to check out the .github/ directory.
# The verify RELEASE_NOTES script uses the GitHub API to verify that RELEASE_NOTES was
# modified.
- name: Check out action
uses: Bhacaz/checkout-files@73e17cfbe8d7e0c6b2672b20cb05a718e20d18d4
with:
files: .github
token: ${{ secrets.GITHUB_TOKEN }}
- name: Verify release notes
uses: ./.github/actions/verify-release-notes
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
pull-request-number: ${{ github.event.pull_request.number }}
release-notes-file: 'NEW_RELEASE_NOTES.md'
+2 -2
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@@ -10,10 +10,10 @@ on:
jobs:
build-web:
name: build-web
runs-on: macos-latest-xl
runs-on: macos-latest
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v2.0.0
- name: Run build script
run: |
cd build/web && printf "y" | ./build.sh continuous
+1 -1
View File
@@ -13,7 +13,7 @@ jobs:
runs-on: windows-2019
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v2.0.0
- name: Run build script
run: |
build\windows\build-github.bat continuous
+8 -12
View File
@@ -13,10 +13,9 @@ section below.
To build Filament for Android you must also install the following:
- Android Studio Flamingo or more recent
- Android Studio Arctic Fox or more recent
- Android SDK
- Android NDK 25.1 or higher
- Java 17
- Android NDK "side-by-side" 23.1 or higher
### Environment variables
@@ -93,8 +92,6 @@ Make sure you've installed the following dependencies:
- `libc++abi-7-dev` (`libcxxabi-static` on Fedora) or higher
- `ninja-build`
- `libxi-dev`
- `libxcomposite-dev` (`libXcomposite-devel` on Fedora)
- `libxxf86vm-dev` (`libXxf86vm-devel` on Fedora)
After dependencies have been installed, we highly recommend using the [easy build](#easy-build)
script.
@@ -147,9 +144,6 @@ make sure the command line tools are setup by running:
$ xcode-select --install
```
If you wish to run the Vulkan backend instead of the default Metal backend, you must install
the LunarG SDK, enable "System Global Components", and reboot your machine.
Then run `cmake` and `ninja` to trigger a build:
```
@@ -355,7 +349,7 @@ same version that our continuous builds use.
```
cd <your chosen parent folder for the emscripten SDK>
curl -L https://github.com/emscripten-core/emsdk/archive/refs/tags/3.1.15.zip > emsdk.zip
curl -L https://github.com/emscripten-core/emsdk/archive/refs/tags/3.1.9.zip > emsdk.zip
unzip emsdk.zip ; mv emsdk-* emsdk ; cd emsdk
python ./emsdk.py install latest
python ./emsdk.py activate latest
@@ -371,11 +365,13 @@ export EMSDK=<your chosen home for the emscripten SDK>
The EMSDK variable is required so that the build script can find the Emscripten SDK. The build
creates a `samples` folder that can be used as the root of a simple static web server. Note that you
cannot open the HTML directly from the filesystem due to CORS. We recommend using the emrun tool
to create a quick localhost server:
cannot open the HTML directly from the filesystem due to CORS. One way to deal with this is to
use Python to create a quick localhost server:
```
emrun out/cmake-webgl-release/web/samples --no_browser --port 8000
cd out/cmake-webgl-release/web/samples
python3 -m http.server # Python 3
python -m SimpleHTTPServer # Python 2.7
```
You can then open http://localhost:8000/suzanne.html in your web browser.
+55 -85
View File
@@ -23,30 +23,26 @@ option(FILAMENT_SUPPORTS_XCB "Include XCB support in Linux builds" ON)
option(FILAMENT_SUPPORTS_XLIB "Include XLIB support in Linux builds" ON)
option(FILAMENT_SUPPORTS_EGL_ON_LINUX "Use EGL for OpenGL in Linux builds" OFF)
option(FILAMENT_SUPPORTS_WAYLAND "Include Wayland support in Linux builds" OFF)
option(FILAMENT_SKIP_SDL2 "Skip dependencies of SDL2, and SDL2" OFF)
option(FILAMENT_LINUX_IS_MOBILE "Treat Linux as Mobile" OFF)
option(FILAMENT_ENABLE_ASAN_UBSAN "Enable Address and Undefined Behavior Sanitizers" OFF)
set(FILAMENT_NDK_VERSION "" CACHE STRING
"Android NDK version or version prefix to be used when building for Android."
)
set(FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB "3" CACHE STRING
"Per render pass arena size. Must be roughly 1 MB larger than FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB, default 3."
set(FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB "2" CACHE STRING
"Per render pass arena size. Must be roughly 1 MB larger than FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB, default 2."
)
set(FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB "2" CACHE STRING
"Size of the high-level draw commands buffer. Rule of thumb, 1 MB less than FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB, default 2."
set(FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB "1" CACHE STRING
"Size of the high-level draw commands buffer. Rule of thumb, 1 MB less than FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB, default 1."
)
set(FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB "2" CACHE STRING
"Size of the command-stream buffer. As a rule of thumb use the same value as FILAMENT_PER_FRRAME_COMMANDS_SIZE_IN_MB, default 2."
set(FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB "1" CACHE STRING
"Size of the command-stream buffer. As a rule of thumb use the same value as FILAMENT_PER_FRRAME_COMMANDS_SIZE_IN_MB, default 1."
)
set(FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB "4" CACHE STRING
@@ -69,30 +65,25 @@ endif()
# ==================================================================================================
find_program(CCACHE_PROGRAM ccache)
if (CCACHE_PROGRAM)
if (WIN32)
set(CMAKE_C_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
set(CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
set(C_LAUNCHER "${CCACHE_PROGRAM}")
set(CXX_LAUNCHER "${CCACHE_PROGRAM}")
configure_file(build/launch-c.in launch-c)
configure_file(build/launch-cxx.in launch-cxx)
execute_process(COMMAND chmod a+rx
"${CMAKE_BINARY_DIR}/launch-c"
"${CMAKE_BINARY_DIR}/launch-cxx"
)
if (CMAKE_GENERATOR STREQUAL "Xcode")
set(CMAKE_XCODE_ATTRIBUTE_CC "${CMAKE_BINARY_DIR}/launch-c")
set(CMAKE_XCODE_ATTRIBUTE_CXX "${CMAKE_BINARY_DIR}/launch-cxx")
set(CMAKE_XCODE_ATTRIBUTE_LD "${CMAKE_BINARY_DIR}/launch-c")
set(CMAKE_XCODE_ATTRIBUTE_LDPLUSPLUS "${CMAKE_BINARY_DIR}/launch-cxx")
else()
set(C_LAUNCHER "${CCACHE_PROGRAM}")
set(CXX_LAUNCHER "${CCACHE_PROGRAM}")
configure_file(build/launch-c.in launch-c)
configure_file(build/launch-cxx.in launch-cxx)
execute_process(COMMAND chmod a+rx
"${CMAKE_CURRENT_BINARY_DIR}/launch-c"
"${CMAKE_CURRENT_BINARY_DIR}/launch-cxx"
)
if (CMAKE_GENERATOR STREQUAL "Xcode")
set(CMAKE_XCODE_ATTRIBUTE_CC "${CMAKE_CURRENT_BINARY_DIR}/launch-c")
set(CMAKE_XCODE_ATTRIBUTE_CXX "${CMAKE_CURRENT_BINARY_DIR}/launch-cxx")
set(CMAKE_XCODE_ATTRIBUTE_LD "${CMAKE_CURRENT_BINARY_DIR}/launch-c")
set(CMAKE_XCODE_ATTRIBUTE_LDPLUSPLUS "${CMAKE_CURRENT_BINARY_DIR}/launch-cxx")
else()
set(CMAKE_C_COMPILER_LAUNCHER "${CMAKE_CURRENT_BINARY_DIR}/launch-c")
set(CMAKE_CXX_COMPILER_LAUNCHER "${CMAKE_CURRENT_BINARY_DIR}/launch-cxx")
endif()
set(CMAKE_C_COMPILER_LAUNCHER "${CMAKE_BINARY_DIR}/launch-c")
set(CMAKE_CXX_COMPILER_LAUNCHER "${CMAKE_BINARY_DIR}/launch-cxx")
endif()
endif()
@@ -106,34 +97,22 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# ==================================================================================================
if (UNIX AND NOT APPLE AND NOT ANDROID AND NOT WEBGL)
set(LINUX TRUE)
else()
# since cmake 3.25 LINUX is automatically set based on CMAKE_SYSTEM_NAME, which the android
# cmake files are setting to "Linux".
set(LINUX FALSE)
endif()
if (LINUX)
if (FILAMENT_SUPPORTS_WAYLAND)
add_definitions(-DFILAMENT_SUPPORTS_WAYLAND)
set(FILAMENT_SUPPORTS_X11 FALSE)
elseif (FILAMENT_SUPPORTS_EGL_ON_LINUX)
add_definitions(-DFILAMENT_SUPPORTS_EGL_ON_LINUX)
set(FILAMENT_SUPPORTS_X11 FALSE)
else ()
if (FILAMENT_SUPPORTS_XCB)
add_definitions(-DFILAMENT_SUPPORTS_XCB)
endif()
# Default Swiftshader build does not enable the xlib extension
if (FILAMENT_SUPPORTS_XLIB AND FILAMENT_USE_SWIFTSHADER)
set(FILAMENT_SUPPORTS_XLIB OFF)
endif()
if (FILAMENT_SUPPORTS_XLIB)
add_definitions(-DFILAMENT_SUPPORTS_XLIB)
endif()
if (FILAMENT_SUPPORTS_XCB OR FILAMENT_SUPPORTS_XLIB)
if (FILAMENT_SUPPORTS_XCB OR FILAMENT_SUPORTS_XLIB)
add_definitions(-DFILAMENT_SUPPORTS_X11)
set(FILAMENT_SUPPORTS_X11 TRUE)
endif()
@@ -296,10 +275,6 @@ if (FILAMENT_USE_EXTERNAL_GLES3)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DUSE_EXTERNAL_GLES3")
endif()
if (FILAMENT_SUPPORTS_EGL_ON_LINUX)
set(EGL TRUE)
endif()
if (FILAMENT_USE_SWIFTSHADER)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DFILAMENT_USE_SWIFTSHADER")
endif()
@@ -353,23 +328,19 @@ endif()
# ==================================================================================================
# Release compiler flags
# ==================================================================================================
if (NOT MSVC AND NOT IOS)
# Omitting stack frame pointers prevents the generation of readable stack traces in crash reports on iOS
if (NOT MSVC)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fomit-frame-pointer")
# These aren't compatible with -fembed-bitcode (and seem to have no effect on Apple platforms anyway)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffunction-sections -fdata-sections")
if (NOT IOS)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffunction-sections -fdata-sections")
endif()
endif()
# On Android RELEASE builds, we disable exceptions and RTTI to save some space (about 75 KiB
# saved by -fno-exception and 10 KiB saved by -fno-rtti).
if (ANDROID OR IOS OR WEBGL)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-exceptions -fno-rtti")
if (ANDROID OR WEBGL)
# Omitting unwind info prevents the generation of readable stack traces in crash reports on iOS
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-unwind-tables -fno-asynchronous-unwind-tables")
endif()
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-exceptions -fno-unwind-tables -fno-asynchronous-unwind-tables -fno-rtti")
endif()
# With WebGL, we disable RTTI even for debug builds because we pass emscripten::val back and forth
@@ -379,17 +350,13 @@ if (WEBGL)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fno-rtti")
endif()
if (WEBGL_PTHREADS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
endif()
# ==================================================================================================
# Debug compiler flags
# ==================================================================================================
if (FILAMENT_ENABLE_ASAN_UBSAN)
set(EXTRA_SANITIZE_OPTIONS "-fsanitize=address -fsanitize=undefined")
endif()
# ASAN is deactivated for now because:
# -fsanitize=undefined causes extremely long link times
# -fsanitize=address causes a crash with assimp, which we can't explain for now
#set(EXTRA_SANITIZE_OPTIONS "-fsanitize=undefined -fsanitize=address")
if (NOT MSVC AND NOT WEBGL)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fstack-protector")
endif()
@@ -425,8 +392,8 @@ endif()
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${GC_SECTIONS}")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${GC_SECTIONS} ${B_SYMBOLIC_FUNCTIONS}")
if (WEBGL_PTHREADS)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -pthread")
if (WEBGL)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_WEBGL2=1")
endif()
# ==================================================================================================
@@ -509,14 +476,9 @@ if (FILAMENT_SUPPORTS_METAL)
set(MATC_API_FLAGS ${MATC_API_FLAGS} -a metal)
endif()
# Enable debug info (preserves names in SPIR-V)
if (FILAMENT_ENABLE_MATDBG)
set(MATC_OPT_FLAGS ${MATC_OPT_FLAGS} -d)
endif()
# Disable optimizations
# Disable optimizations and enable debug info (preserves names in SPIR-V)
if (FILAMENT_DISABLE_MATOPT)
set(MATC_OPT_FLAGS ${MATC_OPT_FLAGS} -g)
set(MATC_OPT_FLAGS -gd)
endif()
set(MATC_BASE_FLAGS ${MATC_API_FLAGS} -p ${MATC_TARGET} ${MATC_OPT_FLAGS})
@@ -571,7 +533,7 @@ function(list_licenses OUTPUT MODULES)
endif()
endforeach()
configure_file(${FILAMENT}/build/licenses.inc.in ${OUTPUT})
endfunction()
endfunction(list_licenses)
set(COMBINE_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/build/linux/combine-static-libs.sh")
if (WIN32)
@@ -622,6 +584,15 @@ if (FILAMENT_USE_SWIFTSHADER)
find_library(SWIFTSHADER_VK NAMES vk_swiftshader HINTS "$ENV{SWIFTSHADER_LD_LIBRARY_PATH}")
message(STATUS "Found SwiftShader VK library in: ${SWIFTSHADER_VK}.")
add_definitions(-DFILAMENT_VKLIBRARY_PATH=\"${SWIFTSHADER_VK}\")
elseif (FILAMENT_SUPPORTS_VULKAN)
if (APPLE OR FILAMENT_LINUX_IS_MOBILE)
find_library(Vulkan_LIBRARY NAMES vulkan HINTS "$ENV{VULKAN_SDK}/lib" "$ENV{VULKAN_SDK}/macOS/lib")
if (Vulkan_LIBRARY)
set(Vulkan_FOUND ON)
message(STATUS "Found Vulkan library in SDK: ${Vulkan_LIBRARY}.")
add_definitions(-DFILAMENT_VKLIBRARY_PATH=\"${Vulkan_LIBRARY}\")
endif()
endif()
endif()
# ==================================================================================================
@@ -679,7 +650,6 @@ add_subdirectory(${LIBRARIES}/image)
add_subdirectory(${LIBRARIES}/ktxreader)
add_subdirectory(${LIBRARIES}/math)
add_subdirectory(${LIBRARIES}/mathio)
add_subdirectory(${LIBRARIES}/uberz)
add_subdirectory(${LIBRARIES}/utils)
add_subdirectory(${LIBRARIES}/viewer)
add_subdirectory(${FILAMENT}/filament)
@@ -691,8 +661,7 @@ add_subdirectory(${EXTERNAL}/imgui/tnt)
add_subdirectory(${EXTERNAL}/robin-map/tnt)
add_subdirectory(${EXTERNAL}/smol-v/tnt)
add_subdirectory(${EXTERNAL}/benchmark/tnt)
add_subdirectory(${EXTERNAL}/meshoptimizer/tnt)
add_subdirectory(${EXTERNAL}/mikktspace)
add_subdirectory(${EXTERNAL}/meshoptimizer)
add_subdirectory(${EXTERNAL}/cgltf/tnt)
add_subdirectory(${EXTERNAL}/draco/tnt)
add_subdirectory(${EXTERNAL}/jsmn/tnt)
@@ -718,6 +687,10 @@ if (FILAMENT_SUPPORTS_VULKAN)
add_subdirectory(${EXTERNAL}/vkmemalloc/tnt)
endif()
if (APPLE)
add_subdirectory(${EXTERNAL}/moltenvk/tnt)
endif()
set(FILAMENT_SAMPLES_BINARY_DIR ${PROJECT_BINARY_DIR}/samples)
if (WEBGL)
@@ -729,9 +702,7 @@ if (IS_HOST_PLATFORM)
if (FILAMENT_SUPPORTS_OPENGL)
add_subdirectory(${LIBRARIES}/bluegl)
endif()
if (NOT FILAMENT_SKIP_SDL2)
add_subdirectory(${LIBRARIES}/filamentapp)
endif()
add_subdirectory(${LIBRARIES}/filamentapp)
add_subdirectory(${LIBRARIES}/imageio)
add_subdirectory(${FILAMENT}/samples)
@@ -754,10 +725,9 @@ if (IS_HOST_PLATFORM)
add_subdirectory(${TOOLS}/rgb-to-lmsr)
add_subdirectory(${TOOLS}/roughness-prefilter)
add_subdirectory(${TOOLS}/specular-color)
add_subdirectory(${TOOLS}/uberz)
endif()
# Generate exported executables for cross-compiled builds (Android, WebGL, and iOS)
if (NOT CMAKE_CROSSCOMPILING)
export(TARGETS matc cmgen filamesh mipgen resgen uberz glslminifier FILE ${IMPORT_EXECUTABLES})
export(TARGETS matc cmgen filamesh mipgen resgen glslminifier FILE ${IMPORT_EXECUTABLES})
endif()
+2 -1
View File
@@ -164,7 +164,8 @@ private:
### Strings
- Never use `std::string` in the Filament core renderer. Prefer `utils::CString` or `std::string_view`.
- Never use `std::string` in the Filament core renderer. Prefer `utils::CString` or
`utils::StaticString`.
- When using `std::string` in tools, always include the `std::` qualifier to disambiguate it
from other string types.
+1 -1
View File
@@ -187,7 +187,7 @@
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright 2023 The Android Open Source Project
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
-10
View File
@@ -1,10 +0,0 @@
# Filament Release Notes log
**If you are merging a PR into main**: please add the release note below, under the *Release notes
for next branch cut* header.
**If you are cherry-picking a commit into an rc/ branch**: add the release note under the
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
+5 -5
View File
@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.35.0'
implementation 'com.google.android.filament:filament-android:1.21.3'
}
```
@@ -41,6 +41,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
| ------------- | ------------- |
| [![filament-android](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filament-android/badge.svg?subject=filament-android)](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filament-android) | The Filament rendering engine itself. |
| [![gltfio-android](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/gltfio-android/badge.svg?subject=gltfio-android)](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/gltfio-android) | A glTF 2.0 loader for Filament, depends on `filament-android`. |
| [![gltfio-android-lite](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/gltfio-android-lite/badge.svg?subject=gltfio-android-lite)](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/gltfio-android-lite) | Trimmed version of `gltfio` that does not support some glTF extensions. |
| [![filament-utils-android](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filament-utils-android/badge.svg?subject=filament-utils-android)](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filament-utils-android) | KTX loading, Kotlin math, and camera utilities, depends on `gltfio-android`. |
| [![filamat-android](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filamat-android/badge.svg?subject=filamat-android)](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filamat-android) | A runtime material builder/compiler. This library is large but contains a full shader compiler/validator/optimizer and supports both OpenGL and Vulkan. |
| [![filamat-android-lite](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filamat-android-lite/badge.svg?subject=filamat-android-lite)](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filamat-android-lite) | A much smaller alternative to `filamat-android` that can only generate OpenGL shaders. It does not provide validation or optimizations. |
@@ -50,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```
pod 'Filament', '~> 1.35.0'
pod 'Filament', '~> 1.21.3'
```
### Snapshots
@@ -116,9 +117,9 @@ steps:
- Image-based lighting
- Physically-based camera (shutter speed, sensitivity and aperture)
- Physical light units
- Point lights, spot lights, and directional light
- Point lights, spot lights and directional light
- Specular anti-aliasing
- Point, spot, and directional light shadows
- Spot and directional light shadows
- Cascaded shadows
- EVSM, PCSS, DPCF, or PCF shadows
- Transparent shadows
@@ -178,7 +179,6 @@ steps:
- [x] KHR_mesh_quantization
- [x] KHR_texture_basisu
- [x] KHR_texture_transform
- [x] EXT_meshopt_compression
## Rendering with Filament
+57 -43
View File
@@ -13,7 +13,22 @@ Before starting, ensure that each of these branches is up-to-date with origin:
It should have the version corresponding to its name, $RELEASE.
## 1. Bump versions on main to $RELEASE.
## 1. Update RELEASE_NOTES.md on the rc branch.
Checkout the rc/$RELEASE branch. In RELEASE_NOTES.md, locate the header corresponding to $RELEASE
and write release notes. To see which commits make up the release, run:
```
build/common/release.sh -c rc/$RELEASE
```
Commit the changes to rc/$RELEASE with the title:
```
Update RELEASE_NOTES for $RELEASE
```
## 2. Bump versions on main to $RELEASE.
Checkout main and run the following command to bump Filament's version to $RELEASE:
@@ -29,19 +44,49 @@ Release Filament $RELEASE
Do not push to origin yet.
## 2. Update RELEASE_NOTES.md on main.
## 3. Cherry-pick RELEASE_NOTES change from rc branch to main.
Create a new header in RELEASE_NOTES.md for $NEXT_RELEASE. Copy the release notes in
NEW_RELEASE_NOTES.md to RELEASE_NOTES.md under the new header. Clear NEW_RELEASE_NOTES.md.
```
git cherry-pick rc/$RELEASE
```
Amend these changes to the "Release Filament $RELEASE" commit.
Update the headers. The "Next release" header becomes a header for $NEXT_RELEASE, and a new "Next
release" header is added.
For example, this:
```
## Next release (main branch)
- foo
- bar
## v1.9.3
- baz
- bat
```
becomes:
```
## Next release (main branch)
## v1.9.4
- foo
- bar
## v1.9.3
- baz
- bat
```
Ammend these changes to the cherry-picked change.
```
git add -u
git commit --amend --no-edit
```
## 3. Run release script.
## 4. Run release script.
```
build/common/release.sh rc/$RELEASE rc/$NEXT_RELEASE
@@ -50,18 +95,18 @@ build/common/release.sh rc/$RELEASE rc/$NEXT_RELEASE
This script will merge rc/$RELEASE into release, delete the rc branch, and create a new rc
branch called rc/$NEXT_RELEASE. Verify that everything looks okay locally.
## 4. Push the release branch.
## 5. Push the release branch.
```
git push origin release
```
## 5. Create the GitHub release.
## 6. Create the GitHub release.
Use the GitHub UI to create a GitHub release corresponding to $RELEASE version.
Make sure the target is set to the release branch.
## 6. Delete the old rc branch (optional).
## 7. Delete the old rc branch (optional).
This step is optional. The old rc branch may be left alive for a few weeks for posterity.
@@ -69,7 +114,7 @@ This step is optional. The old rc branch may be left alive for a few weeks for p
git push origin --delete rc/$RELEASE
```
## 7. Bump the version on the new rc branch to $NEXT_RELEASE.
## 8. Bump the version on the new rc branch to $NEXT_RELEASE.
```
git checkout rc/$NEXT_RELEASE
@@ -82,45 +127,14 @@ Commit the changes to rc/$NEXT_RELEASE with the title:
Bump version to $NEXT_RELEASE
```
## 8. Push main.
## 9. Push main.
```
git push origin main
```
## 9. Push the new rc branch.
## 10. Push the new rc branch.
```
git push origin -u rc/$NEXT_RELEASE
```
## 10. Rebuild the GitHub release (if failed).
Sometimes the GitHub release job will fail. In this case, you can manually re-run the release job.
### Remove any assets uploaded to the release (if needed).
For example, if rebuilding the Mac release, ensure that the `filament-<version>-mac.tgz` artifact
is removed from the release assets.
### Update the release branch (if needed).
If you need to add one or more new commits to the release, perform the following:
First, push the new commit(s) to the `release` branch.
Then, with the release branch checked out with the new commit(s), run
```
git tag -f -a <release tagname>
git push origin -f <release tagname>
```
This will update and force push the tag.
### Re-run the GitHub release workflow
Navigate to [Filament's release
workflow](https://github.com/google/filament/actions/workflows/release.yml). Hit the _Run workflow_
dropdown. Modify _Platform to build_ and _Release tag to build_, then hit _Run workflow_. This will
initiate a new release run.
+1 -286
View File
@@ -3,297 +3,12 @@
This file contains one line summaries of commits that are worthy of mentioning in release notes.
A new header is inserted each time a *tag* is created.
**Do not edit this file unless you are performing a release or cherry-picking into an rc/ branch.**
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.35.0
- materials: Materials can now access up to 4 global `vec4` visible by all materials [⚠️ **Recompile Materials**]
## v1.34.0
- materials: picking is done in float (prepare for ES2) [⚠️ **New Material Version**]
- materials: postLightingBlending is now applied before the fog [⚠️ **Recompile materials**]
- vulkan: fix adreno optimized material artifacts [⚠️ **Recompile Materials**]
## v1.33.0
- materials: prepare ES2 support [⚠️ **New Material Version**]
## v1.32.4
- engine: Add support for _constant parameters_, which are constants that can be specialized after material compilation.
- materials: improved size reduction of OpenGL/Metal shaders by ~65% when compiling materials with
size optimizations (`matc -S`) [⚠️ **Recompile Materials**]
- engine: fix potential crash on Metal devices with A8X GPU (iPad Air 2) [⚠️ **Recompile Materials**]
- opengl: support the external image on macOS
## v1.32.3
- fog: added an option to disable the fog after a certain distance [⚠️ **Recompile Materials**].
- fog: fog color now takes exposure and IBL intensity into account [⚠️ **Recompile Materials**].
- materials: implement cascades debugging as a post-process [⚠️ **Recompile Materials**].
- materials: use 9 digits or less for floats [⚠️ **Recompile Materials**].
- gltfio: fix skinning when objects are far from the origin
- materials: remove 4 unneeded variants from `unlit` materials [⚠️ **Recompile Materials**].
## v1.32.2
- lighting: the sun disc was computed in low/medium quality instead of high quality. This will
provide performance improvements to mobile devices [⚠️ **Recompile Materials**]
## v1.32.1
## v1.32.0
- fog: fixed fog height falloff and computation precision on mobile [⚠️ **Recompile Materials**]
- materials: new alphaToCoverage property can be used to control alpha to coverage behavior
- materials: added `getUserWorldFromWorldMatrix()` and `getUserWorldPosition()` to retrieve the
API-level (user) world position in materials. Deprecated `getWorldOffset()`. [⚠️ **Recompile
Materials**]
- engine: fix precision issue with `shading_view` in large scenes
- vulkan: readPixels is now async (#6560)
## v1.31.7
## v1.31.6
- engine: the default render channel is now 2 instead of 0
- gltfio: Fix crash when a MIME type has no texture provider
## v1.31.5
- gltfio: fix potential early freeing of data provided with `ResourceLoader::addResourceData`.
## v1.31.4
- engine: fix broken picking [⚠️ **Recompile Materials to get the fix**]
- engine: added support for sRGB swapchains. See `SwapChain.h`
- bluegl: support Windows32
## v1.31.3
- vulkan: fix memory leak in readPixels
- engine: added support for draw-commands channels (stronger ordering of commands/renderables)
## v1.31.2
## v1.31.1
- gltfio: expose joint inverse bind matrices via method on FilamentInstance
- filamesh: add error when uv coords size does not match num of vertices. (#6351)
## v1.31.0
- java: fix confusing typo in Camera documentation
- engine: the output color space can be set on `ColorGrading`. This API currently has limitations,
please refer to the documentation for more details
- Support for RGTC and BPTC texture compression
- engine: fix TransformManager high precision mode when using transactions
- web: added TypeScript definition for `Engine.destroy`
- materials: `getNormalizedViewportCoord()` now returns the logical (i.e. user) viewport
normalized position and keeps z reversed [⚠️ **Recompile Materials**]
- backend: workaround Adreno shader compiler bug (#6355) [⚠️ **Recompile Materials**]
- geometry: change computing tangent basis from normal vector to use Frisvad's method
## v1.30.0
- engine: optimize per-shadow UBO [⚠️ **Recompile Materials**]
- engine: fix potential memory corruption with larger scenes
- engine: VSM's MSAA setting is now per-view instead of per-light [⚠️ **API Change**]
## v1.29.0
- gltfio: calculate primitive's AABB correctly.
- gltfio: recompute bounding boxes with morph targets
- engine: add missing getters on `MaterialInstance`
- WebGL: add missing `ColorGrading` JS bindings
- engine: improvements/cleanup of Shadow mapping code [⚠️ **Recompile Materials**]
## v1.28.3
- backend: add support for GGP platform
- engine: primitives with `CullingMode::FRONT_AND_BACK` are now skipped.
## v1.28.2
- gltfio: support EXT_meshopt_compression
- release packaging: fixed location of default IBL file
## v1.28.1
- gltfio: fix reloading crash in ubershader mode
- Vulkan: improve performance in the readPixels path
- engine: raise the spot shadows limit to 64, from 14.
- engine: add experimental support for point light shadows.
- gltfio: fix ubershader issues with assignment of dummy textures
- gltfio: material instances and variants are now accessed via `FilamentInstance` [⚠️ **API Change**]
- gltfio: the animator can now only be accessed via `FilamentInstance` [⚠️ **API Change**]
- engine: fix "stable" shadows and make the default cascade splits logarithmic.
- engine: Add new quality options to EVSM shadows + rendering fixes
## v1.28.0
- engine: LiSPSM is now a user settable option
- engine: get the morph target buffer to the given primitive
- Java: Fix TransformManager.getChildren()
- Metal: newer devices are no longer limited to 16 samplers per Material.
- gltfio: fix interpretation of occlusion strength
- engine: minsdk is now 21 instead of 19. This allows the use of OpenGL ES 3.1
- Vulkan: fix black screen regression
## v1.27.2
- gltfio: punctual lights are now duplicated when adding new asset instances
- gltfio: FilamentInstance getAsset method now returns an immutable asset
- gltfio: allow zero-instance assets
- gltfio: fix regression with meshes that have no material
- gltfio: fix regression with recomputeBoundingBoxes()
- filamesh / matinfo: fix minor ASAN issues
- engine: Added `Engine::resetBackendState()`, available only in WebGL builds
## v1.27.1
- Java: add methods for TransformManager.getChildCount(), TransformManager.getChildren() and Scene.hasEntity()
- engine: Fix stencil buffer writes with OpenGL backend.
- gltfio: add new virtual method to MaterialProvider that all plugins must implement
- gltfio: add an assert for inconsistent sRGB flags among usages of a particular texture
- engine: improve scissor documentation
- backend: scissor is no longer clipped to the viewport (done on filament side)
- samples: add debug overdraw visualization to gltf_viewer
## v1.27.0
- WebGL: reduce max instance count to work around Chrome issues [⚠️ **Recompile Materials**]
- engine: rework material/shader sampler binding code [⚠️ **Recompile Materials**]
- gltfio: move the API for `recomputeBoundingBoxes` [⚠️ **API Change**]
- engine: add support for specialization constants [⚠️ **Recompile Materials**]
- gltfio: fix spotlight regression
- gltfio: clear the MaterialInstance cache when creating new instances
## v1.26.0
- engine: new feature level APIs, see `Engine::getSupportedFeatureLevel()`
- engine: add new stencil API to `View` and stencil state APIs to `MaterialInstance` [**NEW API**].
- engine: Fix guard bands and TAA with `vertexDomain:Device` [⚠️ **Recompile Materials**]
- engine: `clipSpaceTransform` is now only available with `vertexDomain:Device` [⚠️ **API Change**]
- gltfio: add unified `AssetLoader::createAsset()` method [⚠️ **API Change**]
- gltfio: all assets are now "instanced" [⚠️ **API Change**]
## v1.25.6
- engine: Add `CONFIG_MINSPEC_UBO_SIZE` as a nicer way to allow exceeding the ES3.0 minspec.
- gltfio: minor efficiency improvement for Android and WebGL builds.
- gltfio: add support for concurrent texture downloading and decoding.
## v1.25.5
- WebGL: upgraded the JS bindings to work with emsdk 3.1.15
- WebGL: added missing IBL builder to TypeScript annotations
- engine: Fix incorrect precision restoration when computing accurate world translations
- engine: make `MaterialInstance` public API friendly to `std::string_view` parameters
- gltfio: add 'detach' methods to allow ownership transfer of entities and components
## v1.25.4
- backend: streamline texture upload APIs [⚠️ **API Change**]
## v1.25.3
- engine: Fix Adreno gpu crash introduced by gpu morph target change
- engine: Add optional memory configuration parameters to Engine initialization
## v1.25.2
- engine: `Camera::getNear()` and `Camera::getCullingFar()` now return `doubles`
- Metal: implement scissor support.
- engine: `Renderer::getUserTime()` now returns seconds as documented (#5722) [⚠️ **API Fix**]
## v1.25.1
- engine: add support for automatic instancing. Must be enabled with `Engine::setAutomaticInstancingEnabled(bool)`
## v1.25.0
- Vulkan: smol-v blobs are now 8-byte aligned within the filamat archive. [⚠️ **Recompile Materials**]
- backend: added support for EGL on linux (headless)
- uberz tool: add --append and --template arguments.
- matc tool: add --template argument.
## v1.24.0
- ImGuiHelper: add support for Y flip.
- Metal: ignore `MTLTexture` formatting when importing external textures.
- materials: add a new `instanced` material parameter that is now mandatory in order to call `getInstanceIndex()`
- gltfio: UbershaderProvider now takes the ubershader archive in its constructor [⚠️ **API Change**]
- gltfio: Fix morphing with sparse accessors.
- gltfio: Fix models that use signed integers for morphing.
- engine: Documentation improvements regarding SkinningBuffer and fix an off-by-one assert when setting a SkinningBuffer.
- picking is now exposed to JavaScript
- gltf_viewer: Exercise picking functionality.
- OpenGL: add WebGL support for ReadPixels
- Vulkan: add assert and error message for OOM (debug builds)
- Vulkan: fix crash with picking and 2-component ReadPixels.
- backend: workaround broken GLES timer query on some Mali-Gxx old drivers
- backend: revert c049a1 & reenable b2cdf9 ("don't issue a flush systematically after framegraph's execute")
- gltfio: namespace now lives under Filament [⚠️ **API Change**]
- gltfio: UbershaderLoader renamed to UbershaderProvider [⚠️ **API Change**]
- gltfio: MaterialGenerator renamed to JitShaderProvider [⚠️ **API Change**]
## v1.23.2
- gltfio: Fix morphing for un-packed accessors.
- gltfio: Ubershaders are now packaged into flexible archives.
- gltfio: Remove poorly maintained lite flavor.
- engine: Disable user scissor while rendering the Shadow Maps.
- engine: Merge identical backend `RenderPrimitives` together.
- engine: Improve `ResourceAllocator` performance a bit by reserving 128 cache entries.
- utils: Remove `std::hash<T>` definitions for `libutils` types. Use `T::Hasher` explicitly instead. [⚠️ **API Change**]
- backend: Fix WGL context attributes.
- Metal: Fix potential invalid shaders when using gltfio in Ubershader mode. [⚠️ **Recompile Materials to get the fix**]
## v1.23.1
- gltfio: support skinning with bones that do not belong to any scene.
- gltfio: add `attachSkin` / `detachSkin` method to FilamentAsset.
- gltfio: ubershader mode: set sheen to `OPAQUE`.
- Metal: fix issues seen with dynamic resolution on M1 Macs.
- engine: add a "global" mode for render primitive's `blendOrder`.
- engine: remove `RenderManager::setGeometryAt(index, count)`. [⚠️ **API Change**]
- engine: fix overallocation by about 17MB.
- WebGL: Add JS bindings for Texture class methods.
## v1.23.0
- engine: Changed UBOs layout [⚠️ **Material breakage**].
- engine: Normals on morphed models have been fixed (core Filament change).
- Java: View has several minor changes due to generated code, such as field ordering.
- gltfio: Fix crash when reloading glTF assets.
- gltfio: introduce cross-fade animation API [**NEW API**].
## v1.22.2
- Java: Minor API change: rename `ssctStartTraceDistance` to `ssctShadowDistance`. [⚠️ **API Change**]
- Java: Minor API change: rename `blendingMode` to `blendMode`. [⚠️ **API Change**]
- engine: Fix some memory leaks.
## v1.22.1
- Metal: Shaders now use `half` floating-point arithmetic when possible for improved performance. [⚠️ **Recompile Materials**]
- engine: add support for presentation time in `Renderer`
- engine: added guard bands support for screen-space effects
- gltfio: Add multi-scene support.
- gltfio: Various glTF-related cleanup and enhancements.
- gltfio: Add support for KHR_texture_basisu.
## v1.22.1 (currently main branch)
## v1.22.0
- engine: Changed UBOs layout [⚠️ **Material breakage**].
- engine: Improve effects relying on mipmapping
- engine: Fix assert seen with VSM shadows.
- WebGL: Fix `isTextureFormatSupported` for ETC2 formats.
## v1.21.3
+31 -44
View File
@@ -12,10 +12,7 @@
// When set, support for Vulkan will be excluded.
//
// com.google.android.filament.matdbg
// When set, enables matdbg
//
// com.google.android.filament.matnopt
// When set, disable shader optimizations.
// When set, enables matdbg, disables shader optimizations
//
// com.google.android.filament.skip-samples
// Exclude samples from the project. Useful to speed up compilation.
@@ -32,12 +29,15 @@
// Publishing to Maven Central:
// - Build and upload artifacts with ./gradlew publish
// - Close and release staging repo on Nexus with ./gradlew closeAndReleaseStagingRepository
// - Close and release staging repo on Nexus with ./gradlew closeAndReleaseRepository
//
// The following is needed in ~/gradle/gradle.properties:
//
// sonatypeUsername=nexus_user
// sonatypePassword=nexus_password
// SONATYPE_NEXUS_USERNAME=nexus_user
// SONATYPE_NEXUS_PASSWORD=nexus_password
//
// nexusUsername=nexus_user
// nexusPassword=nexus_password
//
// signing.keyId=pgp_key_id
// signing.password=pgp_key_password
@@ -47,7 +47,7 @@
buildscript {
def path = providers
.gradleProperty("com.google.android.filament.dist-dir")
.get()
.forUseAtConfigurationTime().get()
def directory = objects.fileProperty().fileValue(new File(path)).getAsFile().get()
def filamentPath = directory.absolutePath
@@ -59,19 +59,18 @@ buildscript {
// Warning: changing this property does not work well with incremental builds.
def excludeVulkan = providers
.gradleProperty("com.google.android.filament.exclude-vulkan")
.forUseAtConfigurationTime()
.isPresent()
def matdbg = providers
.gradleProperty("com.google.android.filament.matdbg")
.isPresent()
def matnopt = providers
.gradleProperty("com.google.android.filament.matnopt")
.forUseAtConfigurationTime()
.isPresent()
def abis = ["arm64-v8a", "armeabi-v7a", "x86_64", "x86"]
def newAbis = providers
.gradleProperty("com.google.android.filament.abis")
.forUseAtConfigurationTime()
.get()
.split(',')
if (!newAbis.contains("all")) {
@@ -79,22 +78,19 @@ buildscript {
}
ext.versions = [
'jdk': 17,
'minSdk': 19,
'targetSdk': 33,
'compileSdk': 33,
'kotlin': '1.8.20',
'kotlin_coroutines': '1.6.4',
'buildTools': '33.0.2',
'ndk': '25.1.8937393',
'androidx_core': '1.10.0',
'androidx_annotations': '1.3.0'
'targetSdk': 31,
'compileSdk': 31,
'kotlin': '1.6.10',
'kotlin_coroutines': '1.6.0',
'buildTools': '32.0.0',
'ndk': '23.1.7779620'
]
ext.deps = [
'androidx': [
'annotations': "androidx.annotation:annotation:${versions.androidx_annotations}",
'core': "androidx.core:core:${versions.androidx_core}",
'annotations': "androidx.annotation:annotation:1.3.0",
'core': "androidx.core:core:1.7.0",
],
'kotlin': "org.jetbrains.kotlin:kotlin-stdlib-jdk8:${versions.kotlin}",
'coroutines': [
@@ -104,43 +100,39 @@ buildscript {
]
dependencies {
classpath 'com.android.tools.build:gradle:8.0.0'
// NOTE: See TODO in gradle.properties once we move to Gradle 7.4
classpath 'com.android.tools.build:gradle:7.1.1'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:${versions.kotlin}"
}
ext.cmakeArgs = [
"--no-warn-unused-cli",
"-DANDROID_PIE=ON",
"-DANDROID_PLATFORM=21",
"-DANDROID_STL=c++_static",
"-DFILAMENT_DIST_DIR=${filamentPath}".toString(),
"-DFILAMENT_SUPPORTS_VULKAN=${excludeVulkan ? 'OFF' : 'ON'}".toString(),
"-DFILAMENT_ENABLE_MATDBG=${matdbg ? 'ON' : 'OFF'}".toString(),
"-DFILAMENT_DISABLE_MATOPT=${matnopt ? 'ON' : 'OFF'}".toString()
"-DFILAMENT_DISABLE_MATOPT=${matdbg ? 'ON' : 'OFF'}".toString()
]
ext.cppFlags = [
"-std=c++17",
"-Wno-unused-command-line-argument",
"-Wl,--hash-style=both", // Required to support API levels below 23
"-fno-stack-protector",
"-fno-exceptions",
"-fno-unwind-tables",
"-fno-asynchronous-unwind-tables",
"-fno-rtti",
"-ffast-math",
"-fno-finite-math-only",
"-ffp-contract=fast",
"-fvisibility-inlines-hidden",
"-fvisibility=hidden",
"-fomit-frame-pointer",
"-ffunction-sections",
"-fdata-sections",
"-no-canonical-prefixes",
"-Wformat",
"-Werror=format-security",
"-Wno-unused-command-line-argument",
"-Wl,--gc-sections",
"-Wl,-Bsymbolic-functions",
"-Wl,--hash-style=both", // Required to support API levels below 23
]
ext.abis = abis
@@ -152,18 +144,14 @@ buildscript {
}
plugins {
id "io.github.gradle-nexus.publish-plugin" version "1.1.0"
id 'io.codearte.nexus-staging' version '0.30.0'
}
// See https://github.com/gradle-nexus/publish-plugin
// Publish to https://oss.sonatype.org/ (not s01)
nexusPublishing {
// Nexus Staging configuration
// See https://github.com/Codearte/gradle-nexus-staging-plugin/
nexusStaging {
packageGroup = 'com.google.android'
repositories {
sonatype {
stagingProfileId = '9a75a224a4f17b'
}
}
stagingProfileId = '9a75a224a4f17b'
}
subprojects {
@@ -195,7 +183,6 @@ subprojects {
}
ndk {
//noinspection ChromeOsAbiSupport
abiFilters(*rootProject.ext.abis)
}
@@ -216,8 +203,8 @@ subprojects {
}
compileOptions {
sourceCompatibility versions.jdk
targetCompatibility versions.jdk
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}
}
+1
View File
@@ -1,3 +1,4 @@
plugins {
id 'groovy-gradle-plugin'
}
@@ -142,14 +142,6 @@ abstract class MaterialCompiler extends TaskWithBinary {
if (!exclude_vulkan) {
matcArgs += ['-a', 'vulkan']
}
def mat_no_opt = providers
.gradleProperty("com.google.android.filament.matnopt")
.forUseAtConfigurationTime().present
if (mat_no_opt) {
matcArgs += ['-g']
}
matcArgs += ['-a', 'opengl', '-p', 'mobile', '-o', getOutputFile(file), file]
exec.exec {
-13
View File
@@ -1,6 +1,4 @@
android {
namespace 'com.google.android.filament.filamat'
flavorDimensions "functionality"
productFlavors {
full {
@@ -17,17 +15,6 @@ android {
}
}
}
publishing {
singleVariant("fullRelease") {
withSourcesJar()
withJavadocJar()
}
singleVariant("liteRelease") {
withSourcesJar()
withJavadocJar()
}
}
}
dependencies {
@@ -126,8 +126,8 @@ Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderUniform
JNIEnv* env, jclass, jlong nativeBuilder, jint uniformType, jint precision, jstring name_) {
auto builder = (MaterialBuilder*) nativeBuilder;
const char* name = env->GetStringUTFChars(name_, nullptr);
builder->parameter(name, (MaterialBuilder::UniformType) uniformType,
(MaterialBuilder::ParameterPrecision) precision);
builder->parameter((MaterialBuilder::UniformType) uniformType,
(MaterialBuilder::ParameterPrecision) precision, name);
env->ReleaseStringUTFChars(name_, name);
}
@@ -137,8 +137,8 @@ Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderUniform
jstring name_) {
auto builder = (MaterialBuilder*) nativeBuilder;
const char* name = env->GetStringUTFChars(name_, nullptr);
builder->parameter(name, (size_t) size, (MaterialBuilder::UniformType) uniformType,
(MaterialBuilder::ParameterPrecision) precision);
builder->parameter((MaterialBuilder::UniformType) uniformType, (size_t) size,
(MaterialBuilder::ParameterPrecision) precision, name);
env->ReleaseStringUTFChars(name_, name);
}
@@ -148,8 +148,9 @@ Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderSampler
jint precision, jstring name_) {
auto builder = (MaterialBuilder*) nativeBuilder;
const char* name = env->GetStringUTFChars(name_, nullptr);
builder->parameter(name, (MaterialBuilder::SamplerType) samplerType,
(MaterialBuilder::SamplerFormat) format, (MaterialBuilder::ParameterPrecision) precision);
builder->parameter((MaterialBuilder::SamplerType) samplerType,
(MaterialBuilder::SamplerFormat) format, (MaterialBuilder::ParameterPrecision) precision,
name);
env->ReleaseStringUTFChars(name_, name);
}
@@ -250,13 +251,6 @@ Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderMaskThr
builder->maskThreshold(maskThreshold);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderAlphaToCoverage(JNIEnv*,
jclass, jlong nativeBuilder, jboolean enable) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->alphaToCoverage(enable);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderShadowMultiplier(
JNIEnv*, jclass, jlong nativeBuilder, jboolean shadowMultiplier) {
@@ -360,12 +360,6 @@ public class MaterialBuilder {
return this;
}
@NonNull
public MaterialBuilder alphaToCoverage(boolean enable) {
nMaterialBuilderAlphaToCoverage(mNativeObject, enable);
return this;
}
@NonNull
public MaterialBuilder shadowMultiplier(boolean shadowMultiplier) {
nMaterialBuilderShadowMultiplier(mNativeObject, shadowMultiplier);
@@ -590,7 +584,6 @@ public class MaterialBuilder {
private static native void nMaterialBuilderDepthCulling(long nativeBuilder, boolean enable);
private static native void nMaterialBuilderDoubleSided(long nativeBuilder, boolean doubleSided);
private static native void nMaterialBuilderMaskThreshold(long nativeBuilder, float mode);
private static native void nMaterialBuilderAlphaToCoverage(long nativeBuilder, boolean enable);
private static native void nMaterialBuilderShadowMultiplier(long mNativeObject,
boolean shadowMultiplier);
-11
View File
@@ -1,14 +1,3 @@
android {
namespace 'com.google.android.filament'
publishing {
singleVariant("release") {
withSourcesJar()
withJavadocJar()
}
}
}
dependencies {
implementation deps.androidx.annotations
}
@@ -84,13 +84,13 @@ Java_com_google_android_filament_Camera_nLookAt(JNIEnv*, jclass, jlong nativeCam
camera->lookAt({eye_x, eye_y, eye_z}, {center_x, center_y, center_z}, {up_x, up_y, up_z});
}
extern "C" JNIEXPORT jdouble JNICALL
extern "C" JNIEXPORT jfloat JNICALL
Java_com_google_android_filament_Camera_nGetNear(JNIEnv*, jclass, jlong nativeCamera) {
Camera *camera = (Camera *) nativeCamera;
return camera->getNear();
}
extern "C" JNIEXPORT jdouble JNICALL
extern "C" JNIEXPORT jfloat JNICALL
Java_com_google_android_filament_Camera_nGetCullingFar(JNIEnv*, jclass,
jlong nativeCamera) {
Camera *camera = (Camera *) nativeCamera;
@@ -316,36 +316,3 @@ Java_com_google_android_filament_Engine_nGetEntityManager(JNIEnv*, jclass, jlong
Engine* engine = (Engine*) nativeEngine;
return (jlong) &engine->getEntityManager();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_Engine_nSetAutomaticInstancingEnabled(JNIEnv*, jclass, jlong nativeEngine, jboolean enable) {
Engine* engine = (Engine*) nativeEngine;
engine->setAutomaticInstancingEnabled(enable);
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_Engine_nIsAutomaticInstancingEnabled(JNIEnv*, jclass, jlong nativeEngine) {
Engine* engine = (Engine*) nativeEngine;
return (jboolean)engine->isAutomaticInstancingEnabled();
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_Engine_nGetSupportedFeatureLevel(JNIEnv *, jclass,
jlong nativeEngine) {
Engine* engine = (Engine*) nativeEngine;
return (jint)engine->getSupportedFeatureLevel();
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_Engine_nSetActiveFeatureLevel(JNIEnv *, jclass,
jlong nativeEngine, jint ordinal) {
Engine* engine = (Engine*) nativeEngine;
return (jint)engine->setActiveFeatureLevel((Engine::FeatureLevel)ordinal);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_Engine_nGetActiveFeatureLevel(JNIEnv *, jclass,
jlong nativeEngine) {
Engine* engine = (Engine*) nativeEngine;
return (jint)engine->getActiveFeatureLevel();
}
@@ -76,10 +76,10 @@ extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nBuilderShadowOptions(JNIEnv* env, jclass,
jlong nativeBuilder, jint mapSize, jint cascades, jfloatArray splitPositions,
jfloat constantBias, jfloat normalBias, jfloat shadowFar, jfloat shadowNearHint,
jfloat shadowFarHint, jboolean stable, jboolean lispsm,
jfloat shadowFarHint, jboolean stable,
jfloat polygonOffsetConstant, jfloat polygonOffsetSlope,
jboolean screenSpaceContactShadows, jint stepCount,
jfloat maxShadowDistance, jboolean elvsm, jfloat blurWidth, jfloat shadowBulbRadius) {
jfloat maxShadowDistance, jint vsmMsaaSamples, jfloat blurWidth, jfloat shadowBulbRadius) {
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
LightManager::ShadowOptions shadowOptions {
.mapSize = (uint32_t)mapSize,
@@ -90,14 +90,13 @@ Java_com_google_android_filament_LightManager_nBuilderShadowOptions(JNIEnv* env,
.shadowNearHint = shadowNearHint,
.shadowFarHint = shadowFarHint,
.stable = (bool)stable,
.lispsm = (bool)lispsm,
.polygonOffsetConstant = polygonOffsetConstant,
.polygonOffsetSlope = polygonOffsetConstant,
.screenSpaceContactShadows = (bool)screenSpaceContactShadows,
.stepCount = uint8_t(stepCount),
.maxShadowDistance = maxShadowDistance,
.vsm = {
.elvsm = (bool)elvsm,
.msaaSamples = (uint8_t) vsmMsaaSamples,
.blurWidth = blurWidth
},
.shadowBulbRadius = shadowBulbRadius
@@ -153,14 +153,6 @@ Java_com_google_android_filament_Material_nIsDoubleSided(JNIEnv*, jclass,
return (jboolean) material->isDoubleSided();
}
extern "C"
JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_Material_nIsAlphaToCoverageEnabled(JNIEnv*, jclass,
jlong nativeMaterial) {
Material* material = (Material*) nativeMaterial;
return (jboolean) material->isAlphaToCoverageEnabled();
}
extern "C"
JNIEXPORT jfloat JNICALL
Java_com_google_android_filament_Material_nGetMaskThreshold(JNIEnv*, jclass,
@@ -341,14 +341,6 @@ Java_com_google_android_filament_MaterialInstance_nSetDepthWrite(JNIEnv*,
instance->setDepthWrite(enable);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetStencilWrite(JNIEnv*, jclass,
jlong nativeMaterialInstance, jboolean enable) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
instance->setStencilWrite(enable);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetDepthCulling(JNIEnv*,
@@ -357,70 +349,6 @@ Java_com_google_android_filament_MaterialInstance_nSetDepthCulling(JNIEnv*,
instance->setDepthCulling(enable);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetStencilCompareFunction(JNIEnv*, jclass,
jlong nativeMaterialInstance, jlong function, jlong face) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
instance->setStencilCompareFunction(
static_cast<MaterialInstance::StencilCompareFunc>(function),
static_cast<MaterialInstance::StencilFace>(face));
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetStencilOpStencilFail(JNIEnv*, jclass,
jlong nativeMaterialInstance, jlong op, jlong face) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
instance->setStencilOpStencilFail(
static_cast<MaterialInstance::StencilOperation>(op),
static_cast<MaterialInstance::StencilFace>(face));
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetStencilOpDepthFail(JNIEnv*, jclass,
jlong nativeMaterialInstance, jlong op, jlong face) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
instance->setStencilOpDepthFail(
static_cast<MaterialInstance::StencilOperation>(op),
static_cast<MaterialInstance::StencilFace>(face));
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetStencilOpDepthStencilPass(JNIEnv*, jclass,
jlong nativeMaterialInstance, jlong op, jlong face) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
instance->setStencilOpDepthStencilPass(
static_cast<MaterialInstance::StencilOperation>(op),
static_cast<MaterialInstance::StencilFace>(face));
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetStencilReferenceValue(JNIEnv*, jclass,
jlong nativeMaterialInstance, jint value, jlong face) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
instance->setStencilReferenceValue(value, static_cast<MaterialInstance::StencilFace>(face));
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetStencilReadMask(JNIEnv*, jclass,
jlong nativeMaterialInstance, jint readMask, jlong face) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
instance->setStencilReadMask(readMask, static_cast<MaterialInstance::StencilFace>(face));
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetStencilWriteMask(JNIEnv*, jclass,
jlong nativeMaterialInstance, jint writeMask, jlong face) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
instance->setStencilWriteMask(writeMask, static_cast<MaterialInstance::StencilFace>(face));
}
extern "C"
JNIEXPORT jstring JNICALL
Java_com_google_android_filament_MaterialInstance_nGetName(JNIEnv* env, jclass,
@@ -452,75 +380,3 @@ Java_com_google_android_filament_MaterialInstance_nDuplicate(JNIEnv* env, jclass
}
return (jlong)mi;
}
extern "C"
JNIEXPORT jfloat JNICALL
Java_com_google_android_filament_MaterialInstance_nGetMaskThreshold(JNIEnv* env, jclass clazz,
jlong nativeMaterialInstance) {
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
return instance->getMaskThreshold();
}
extern "C"
JNIEXPORT jfloat JNICALL
Java_com_google_android_filament_MaterialInstance_nGetSpecularAntiAliasingVariance(JNIEnv* env,
jclass clazz, jlong nativeMaterialInstance) {
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
return instance->getSpecularAntiAliasingVariance();
}
extern "C"
JNIEXPORT jfloat JNICALL
Java_com_google_android_filament_MaterialInstance_nGetSpecularAntiAliasingThreshold(JNIEnv* env,
jclass clazz, jlong nativeMaterialInstance) {
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
return instance->getSpecularAntiAliasingThreshold();
}
extern "C"
JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_MaterialInstance_nIsDoubleSided(JNIEnv* env, jclass clazz,
jlong nativeMaterialInstance) {
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
return instance->isDoubleSided();
}
extern "C"
JNIEXPORT jint JNICALL
Java_com_google_android_filament_MaterialInstance_nGetCullingMode(JNIEnv* env, jclass clazz,
jlong nativeMaterialInstance) {
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
return (jint)instance->getCullingMode();
}
extern "C"
JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_MaterialInstance_nIsColorWriteEnabled(JNIEnv* env, jclass clazz,
jlong nativeMaterialInstance) {
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
return instance->isColorWriteEnabled();
}
extern "C"
JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_MaterialInstance_nIsDepthWriteEnabled(JNIEnv* env, jclass clazz,
jlong nativeMaterialInstance) {
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
return instance->isDepthWriteEnabled();
}
extern "C"
JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_MaterialInstance_nIsStencilWriteEnabled(JNIEnv* env, jclass clazz,
jlong nativeMaterialInstance) {
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
return instance->isStencilWriteEnabled();
}
extern "C"
JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_MaterialInstance_nIsDepthCullingEnabled(JNIEnv* env, jclass clazz,
jlong nativeMaterialInstance) {
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
return instance->isDepthCullingEnabled();
}
@@ -120,14 +120,6 @@ Java_com_google_android_filament_RenderableManager_nBuilderBlendOrder(JNIEnv*, j
builder->blendOrder((size_t) index, (uint16_t) blendOrder);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nBuilderGlobalBlendOrderEnabled(JNIEnv*, jclass,
jlong nativeBuilder, jint index, jboolean enabled) {
RenderableManager::Builder *builder = (RenderableManager::Builder *) nativeBuilder;
builder->globalBlendOrderEnabled((size_t) index, (bool) enabled);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nBuilderBoundingBox(JNIEnv*, jclass,
jlong nativeBuilder, jfloat cx, jfloat cy, jfloat cz, jfloat ex, jfloat ey, jfloat ez) {
@@ -150,13 +142,6 @@ Java_com_google_android_filament_RenderableManager_nBuilderPriority(JNIEnv*, jcl
builder->priority((uint8_t) priority);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nBuilderChannel(JNIEnv*, jclass,
jlong nativeBuilder, jint channel) {
RenderableManager::Builder *builder = (RenderableManager::Builder *) nativeBuilder;
builder->channel((uint8_t) channel);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nBuilderCulling(JNIEnv*, jclass,
jlong nativeBuilder, jboolean enabled) {
@@ -346,13 +331,6 @@ Java_com_google_android_filament_RenderableManager_nSetPriority(JNIEnv*, jclass,
rm->setPriority((RenderableManager::Instance) i, (uint8_t) priority);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nSetChannel(JNIEnv*, jclass,
jlong nativeRenderableManager, jint i, jint channel) {
RenderableManager *rm = (RenderableManager *) nativeRenderableManager;
rm->setChannel((RenderableManager::Instance) i, (uint8_t) channel);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nSetCulling(JNIEnv*, jclass,
jlong nativeRenderableManager, jint i, jboolean enabled) {
@@ -444,6 +422,15 @@ Java_com_google_android_filament_RenderableManager_nSetGeometryAt__JIIIJJII(JNIE
(size_t) offset, (size_t) count);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nSetGeometryAt__JIIIII(JNIEnv*, jclass,
jlong nativeRenderableManager, jint i, jint primitiveIndex, jint primitiveType, jint offset,
jint count) {
RenderableManager *rm = (RenderableManager *) nativeRenderableManager;
rm->setGeometryAt((RenderableManager::Instance) i, (size_t) primitiveIndex,
(RenderableManager::PrimitiveType) primitiveType, (size_t) offset, (size_t) count);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nSetBlendOrderAt(JNIEnv*, jclass,
jlong nativeRenderableManager, jint i, jint primitiveIndex, jint blendOrder) {
@@ -452,14 +439,6 @@ Java_com_google_android_filament_RenderableManager_nSetBlendOrderAt(JNIEnv*, jcl
(uint16_t) blendOrder);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nSetGlobalBlendOrderEnabledAt(JNIEnv*, jclass,
jlong nativeRenderableManager, jint i, jint primitiveIndex, jboolean enabled) {
RenderableManager *rm = (RenderableManager *) nativeRenderableManager;
rm->setGlobalBlendOrderEnabledAt((RenderableManager::Instance) i, (size_t) primitiveIndex,
(bool) enabled);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_RenderableManager_nGetEnabledAttributesAt(JNIEnv*, jclass,
jlong nativeRenderableManager, jint i, jint primitiveIndex) {
@@ -156,9 +156,12 @@ Java_com_google_android_filament_Renderer_nResetUserTime(JNIEnv*, jclass, jlong
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_Renderer_nSetDisplayInfo(JNIEnv*, jclass, jlong nativeRenderer, jfloat refreshRate) {
Java_com_google_android_filament_Renderer_nSetDisplayInfo(JNIEnv*, jclass, jlong nativeRenderer,
jfloat refreshRate, jlong presentationDeadlineNanos, jlong vsyncOffsetNanos) {
Renderer *renderer = (Renderer *) nativeRenderer;
renderer->setDisplayInfo({ .refreshRate = refreshRate });
renderer->setDisplayInfo({ .refreshRate = refreshRate,
.presentationDeadlineNanos = (uint64_t)presentationDeadlineNanos,
.vsyncOffsetNanos = (uint64_t)vsyncOffsetNanos });
}
extern "C" JNIEXPORT void JNICALL
@@ -180,10 +183,3 @@ Java_com_google_android_filament_Renderer_nSetClearOptions(JNIEnv *, jclass ,
.clear = (bool) clear,
.discard = (bool) discard});
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_Renderer_nSetPresentationTime(JNIEnv *, jclass ,
jlong nativeRenderer, jlong monotonicClockNanos) {
Renderer *renderer = (Renderer *) nativeRenderer;
renderer->setPresentationTime(monotonicClockNanos);
}
@@ -83,11 +83,3 @@ Java_com_google_android_filament_Scene_nGetLightCount(JNIEnv *env, jclass type,
Scene* scene = (Scene*) nativeScene;
return (jint) scene->getLightCount();
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_Scene_nHasEntity(JNIEnv *env, jclass type, jlong nativeScene,
jint entityId) {
Scene* scene = (Scene*) nativeScene;
Entity entity = Entity::import(entityId);
return (jboolean) scene->hasEntity(entity);
}
@@ -16,7 +16,6 @@
#include <jni.h>
#include <filament/Engine.h>
#include <filament/SwapChain.h>
#include "common/CallbackUtils.h"
@@ -33,9 +32,3 @@ Java_com_google_android_filament_SwapChain_nSetFrameCompletedCallback(JNIEnv* en
JniCallback::postToJavaAndDestroy(callback);
}, callback);
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_SwapChain_nIsSRGBSwapChainSupported(JNIEnv *, jclass, jlong nativeEngine) {
Engine* engine = (Engine*) nativeEngine;
return (bool)SwapChain::isSRGBSwapChainSupported(*engine);
}
@@ -188,6 +188,69 @@ Java_com_google_android_filament_Texture_nGetInternalFormat(JNIEnv*, jclass,
return (jint) texture->getFormat();
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_Texture_nSetImage(JNIEnv* env, jclass, jlong nativeTexture,
jlong nativeEngine, jint level, jint xoffset, jint yoffset, jint width, jint height,
jobject storage, jint remaining,
jint left, jint top, jint type, jint alignment,
jint stride, jint format,
jobject handler, jobject runnable) {
Texture* texture = (Texture*) nativeTexture;
Engine* engine = (Engine*) nativeEngine;
size_t sizeInBytes = getTextureDataSize(texture, (size_t) level, (Texture::Format) format,
(Texture::Type) type, (size_t) stride, (size_t) height, (size_t) alignment);
AutoBuffer nioBuffer(env, storage, 0);
if (sizeInBytes > (size_t(remaining) << nioBuffer.getShift())) {
// BufferOverflowException
return -1;
}
void *buffer = nioBuffer.getData();
auto *callback = JniBufferCallback::make(engine, env, handler, runnable, std::move(nioBuffer));
Texture::PixelBufferDescriptor desc(buffer, sizeInBytes, (backend::PixelDataFormat) format,
(backend::PixelDataType) type, (uint8_t) alignment, (uint32_t) left, (uint32_t) top,
(uint32_t) stride,
callback->getHandler(), &JniBufferCallback::postToJavaAndDestroy, callback);
texture->setImage(*engine, (size_t) level, (uint32_t) xoffset, (uint32_t) yoffset,
(uint32_t) width, (uint32_t) height, std::move(desc));
return 0;
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_Texture_nSetImageCompressed(JNIEnv *env, jclass,
jlong nativeTexture, jlong nativeEngine, jint level, jint xoffset, jint yoffset,
jint width, jint height, jobject storage, jint remaining,
jint, jint, jint, jint, jint compressedSizeInBytes, jint compressedFormat,
jobject handler, jobject runnable) {
Texture *texture = (Texture *) nativeTexture;
Engine *engine = (Engine *) nativeEngine;
size_t sizeInBytes = (size_t) compressedSizeInBytes;
AutoBuffer nioBuffer(env, storage, 0);
if (sizeInBytes > (size_t(remaining) << nioBuffer.getShift())) {
// BufferOverflowException
return -1;
}
void *buffer = nioBuffer.getData();
auto *callback = JniBufferCallback::make(engine, env, handler, runnable, std::move(nioBuffer));
Texture::PixelBufferDescriptor desc(buffer, sizeInBytes,
(backend::CompressedPixelDataType) compressedFormat, (uint32_t) compressedSizeInBytes,
callback->getHandler(), &JniBufferCallback::postToJavaAndDestroy, callback);
texture->setImage(*engine, (size_t) level, (uint32_t) xoffset, (uint32_t) yoffset,
(uint32_t) width, (uint32_t) height, std::move(desc));
return 0;
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_Texture_nSetImage3D(JNIEnv* env, jclass, jlong nativeTexture,
jlong nativeEngine, jint level,
@@ -290,10 +353,7 @@ Java_com_google_android_filament_Texture_nSetImageCubemap(JNIEnv *env, jclass,
(uint32_t) stride,
callback->getHandler(), &JniBufferCallback::postToJavaAndDestroy, callback);
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
texture->setImage(*engine, (size_t) level, std::move(desc), faceOffsets);
#pragma clang diagnostic pop
return 0;
}
@@ -328,10 +388,7 @@ Java_com_google_android_filament_Texture_nSetImageCubemapCompressed(JNIEnv *env,
(backend::CompressedPixelDataType) compressedFormat, (uint32_t) compressedSizeInBytes,
callback->getHandler(), &JniBufferCallback::postToJavaAndDestroy, callback);
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
texture->setImage(*engine, (size_t) level, std::move(desc), faceOffsets);
#pragma clang diagnostic pop
return 0;
}
@@ -110,26 +110,6 @@ Java_com_google_android_filament_TransformManager_nGetParent(JNIEnv*, jclass,
return tm->getParent((TransformManager::Instance) i).getId();
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_TransformManager_nGetChildCount(JNIEnv*, jclass,
jlong nativeTransformManager, jint i) {
TransformManager* tm = (TransformManager*) nativeTransformManager;
return tm->getChildCount((TransformManager::Instance) i);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_TransformManager_nGetChildren(JNIEnv* env,
jclass, jlong nativeTransformManager, jint i,
jintArray outEntities_, jint count) {
TransformManager* tm = (TransformManager*) nativeTransformManager;
jint* entities = env->GetIntArrayElements(outEntities_, nullptr);
// This is very very gross, we just pretend Entity is just like an jint
// (which it is), but still.
tm->getChildren((TransformManager::Instance) i,
reinterpret_cast<Entity *>(entities), (size_t) count);
env->ReleaseIntArrayElements(outEntities_, entities, 0);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_TransformManager_nSetTransform(JNIEnv* env,
jclass, jlong nativeTransformManager, jint i,
+5 -49
View File
@@ -149,13 +149,12 @@ Java_com_google_android_filament_View_nSetShadowType(JNIEnv*, jclass, jlong nati
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetVsmShadowOptions(JNIEnv*, jclass, jlong nativeView,
jint anisotropy, jboolean mipmapping, jboolean highPrecision, jfloat minVarianceScale,
jint anisotropy, jboolean mipmapping, jfloat minVarianceScale,
jfloat lightBleedReduction) {
View* view = (View*) nativeView;
View::VsmShadowOptions options;
options.anisotropy = (uint8_t)anisotropy;
options.mipmapping = (bool)mipmapping;
options.highPrecision = (bool)highPrecision;
options.minVarianceScale = minVarianceScale;
options.lightBleedReduction = lightBleedReduction;
view->setVsmShadowOptions(options);
@@ -260,14 +259,14 @@ Java_com_google_android_filament_View_nSetAmbientOcclusionOptions(JNIEnv*, jclas
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetSSCTOptions(JNIEnv *, jclass, jlong nativeView,
jfloat ssctLightConeRad, jfloat ssctShadowDistance, jfloat ssctContactDistanceMax,
jfloat ssctLightConeRad, jfloat ssctStartTraceDistance, jfloat ssctContactDistanceMax,
jfloat ssctIntensity, jfloat ssctLightDirX, jfloat ssctLightDirY, jfloat ssctLightDirZ,
jfloat ssctDepthBias, jfloat ssctDepthSlopeBias, jint ssctSampleCount,
jint ssctRayCount, jboolean ssctEnabled) {
View* view = (View*) nativeView;
View::AmbientOcclusionOptions options = view->getAmbientOcclusionOptions();
options.ssct.lightConeRad = ssctLightConeRad;
options.ssct.shadowDistance = ssctShadowDistance;
options.ssct.shadowDistance = ssctStartTraceDistance;
options.ssct.contactDistanceMax = ssctContactDistanceMax;
options.ssct.intensity = ssctIntensity;
options.ssct.lightDirection = math::float3{ ssctLightDirX, ssctLightDirY, ssctLightDirZ };
@@ -315,13 +314,12 @@ Java_com_google_android_filament_View_nSetBloomOptions(JNIEnv*, jclass,
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetFogOptions(JNIEnv *, jclass , jlong nativeView,
jfloat distance, jfloat maximumOpacity, jfloat height, jfloat heightFalloff, jfloat cutOffDistance,
jfloat r, jfloat g, jfloat b, jfloat density, jfloat inScatteringStart,
jfloat distance, jfloat maximumOpacity, jfloat height, jfloat heightFalloff, jfloat r,
jfloat g, jfloat b, jfloat density, jfloat inScatteringStart,
jfloat inScatteringSize, jboolean fogColorFromIbl, jboolean enabled) {
View* view = (View*) nativeView;
View::FogOptions options = {
.distance = distance,
.cutOffDistance = cutOffDistance,
.maximumOpacity = maximumOpacity,
.height = height,
.heightFalloff = heightFalloff,
@@ -463,45 +461,3 @@ Java_com_google_android_filament_View_nPick(JNIEnv* env, jclass,
JniCallback::postToJavaAndDestroy(callback);
}, callback->getHandler());
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetStencilBufferEnabled(JNIEnv *, jclass, jlong nativeView,
jboolean enabled) {
View* view = (View*) nativeView;
view->setStencilBufferEnabled(enabled);
}
extern "C"
JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_View_nIsStencilBufferEnabled(JNIEnv *, jclass, jlong nativeView) {
View* view = (View*) nativeView;
return view->isStencilBufferEnabled();
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetGuardBandOptions(JNIEnv *, jclass,
jlong nativeView, jboolean enabled) {
View* view = (View*) nativeView;
view->setGuardBandOptions({ .enabled = (bool)enabled });
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetMaterialGlobal(JNIEnv * , jclass, jlong nativeView,
jint index, jfloat x, jfloat y, jfloat z, jfloat w) {
View *view = (View *) nativeView;
view->setMaterialGlobal((uint32_t)index, { x, y, z, w });
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nGetMaterialGlobal(JNIEnv *env, jclass clazz,
jlong nativeView, jint index, jfloatArray out_) {
jfloat* out = env->GetFloatArrayElements(out_, nullptr);
View *view = (View *) nativeView;
auto result = view->getMaterialGlobal(index);
std::copy_n(result.v, 4, out);
env->ReleaseFloatArrayElements(out_, out, 0);
}
@@ -365,7 +365,7 @@ public class Camera {
* By default, this is an identity matrix.
* </p>
*
* @param inScaling diagonal of the scaling matrix to be applied after the projection matrix.
* @param scaling diagonal of the scaling matrix to be applied after the projection matrix.
*
* @see Camera#setProjection
* @see Camera#setLensProjection
@@ -400,7 +400,7 @@ public class Camera {
}
/**
* Sets the camera's model matrix.
* Sets the camera's view matrix.
* <p>
* Helper method to set the camera's entity transform component.
* Remember that the Camera "looks" towards its -z axis.
@@ -409,32 +409,32 @@ public class Camera {
*
* <pre>
* engine.getTransformManager().setTransform(
* engine.getTransformManager().getInstance(camera->getEntity()), modelMatrix);
* engine.getTransformManager().getInstance(camera->getEntity()), viewMatrix);
* </pre>
*
* @param modelMatrix The camera position and orientation provided as a <b>rigid transform</b> matrix.
* @param viewMatrix The camera position and orientation provided as a <b>rigid transform</b> matrix.
*/
public void setModelMatrix(@NonNull @Size(min = 16) float[] modelMatrix) {
Asserts.assertMat4fIn(modelMatrix);
nSetModelMatrix(getNativeObject(), modelMatrix);
public void setModelMatrix(@NonNull @Size(min = 16) float[] viewMatrix) {
Asserts.assertMat4fIn(viewMatrix);
nSetModelMatrix(getNativeObject(), viewMatrix);
}
/**
* Sets the camera's model matrix.
* Sets the camera's view matrix.
* <p>
* Helper method to set the camera's entity transform component.
* Remember that the Camera "looks" towards its -z axis.
* <p>
*
* @param modelMatrix The camera position and orientation provided as a <b>rigid transform</b> matrix.
* @param viewMatrix The camera position and orientation provided as a <b>rigid transform</b> matrix.
*/
public void setModelMatrix(@NonNull @Size(min = 16) double[] modelMatrix) {
Asserts.assertMat4In(modelMatrix);
nSetModelMatrixFp64(getNativeObject(), modelMatrix);
public void setModelMatrix(@NonNull @Size(min = 16) double[] viewMatrix) {
Asserts.assertMat4In(viewMatrix);
nSetModelMatrixFp64(getNativeObject(), viewMatrix);
}
/**
* Sets the camera's model matrix.
* Sets the camera's view matrix.
*
* @param eyeX x-axis position of the camera in world space
* @param eyeY y-axis position of the camera in world space
@@ -456,7 +456,7 @@ public class Camera {
* @return Distance to the near plane
*/
public float getNear() {
return (float)nGetNear(getNativeObject());
return nGetNear(getNativeObject());
}
/**
@@ -464,7 +464,7 @@ public class Camera {
* @return Distance to the far plane
*/
public float getCullingFar() {
return (float)nGetCullingFar(getNativeObject());
return nGetCullingFar(getNativeObject());
}
/**
@@ -549,10 +549,10 @@ public class Camera {
/**
* Retrieves the camera's view matrix. The view matrix is the inverse of the model matrix.
*
* @param out A 16-float array where the view matrix will be stored, or null in which
* @param out A 16-float array where the model view will be stored, or null in which
* case a new array is allocated.
*
* @return A 16-float array containing the camera's column-major view matrix.
* @return A 16-float array containing the camera's view as a column-major matrix.
*/
@NonNull @Size(min = 16)
public float[] getViewMatrix(@Nullable @Size(min = 16) float[] out) {
@@ -567,7 +567,7 @@ public class Camera {
* @param out A 16-double array where the model view will be stored, or null in which
* case a new array is allocated.
*
* @return A 16-double array containing the camera's column-major view matrix.
* @return A 16-double array containing the camera's view as a column-major matrix.
*/
@NonNull @Size(min = 16)
public double[] getViewMatrix(@Nullable @Size(min = 16) double[] out) {
@@ -787,8 +787,8 @@ public class Camera {
private static native void nSetModelMatrix(long nativeCamera, float[] in);
private static native void nSetModelMatrixFp64(long nativeCamera, double[] in);
private static native void nLookAt(long nativeCamera, double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ);
private static native double nGetNear(long nativeCamera);
private static native double nGetCullingFar(long nativeCamera);
private static native float nGetNear(long nativeCamera);
private static native float nGetCullingFar(long nativeCamera);
private static native void nGetProjectionMatrix(long nativeCamera, double[] out);
private static native void nGetCullingProjectionMatrix(long nativeCamera, double[] out);
private static native void nGetScaling(long nativeCamera, double[] out);
@@ -118,7 +118,6 @@ public class ColorGrading {
*
* @deprecated Use {@link ColorGrading.Builder#toneMapper(ToneMapper)}
*/
@Deprecated
public enum ToneMapping {
/** Linear tone mapping (i.e. no tone mapping). */
LINEAR,
@@ -232,7 +231,6 @@ public class ColorGrading {
*
* @deprecated Use {@link #toneMapper(ToneMapper)}
*/
@Deprecated
public Builder toneMapping(ToneMapping toneMapping) {
nBuilderToneMapping(mNativeBuilder, toneMapping.ordinal());
return this;
@@ -47,7 +47,7 @@ import com.google.android.filament.proguard.UsedByReflection;
* <pre>
* import com.google.android.filament.*
*
* Engine engine = Engine.create();
* Engin engine = Engine.create();
* SwapChain swapChain = engine.createSwapChain(nativeWindow);
* Renderer renderer = engine.createRenderer();
* Scene scene = engine.createScene();
@@ -107,7 +107,6 @@ import com.google.android.filament.proguard.UsedByReflection;
*/
public class Engine {
private static final Backend[] sBackendValues = Backend.values();
private static final FeatureLevel[] sFeatureLevelValues = FeatureLevel.values();
private long mNativeObject;
@@ -142,18 +141,6 @@ public class Engine {
NOOP,
}
/**
* Defines the backend's feature levels.
*/
public enum FeatureLevel {
/** Reserved, don't use */
FEATURE_LEVEL_0,
/** OpenGL ES 3.0 features (default) */
FEATURE_LEVEL_1,
/** OpenGL ES 3.1 features + 31 textures units + cubemap arrays */
FEATURE_LEVEL_2
};
private Engine(long nativeEngine) {
mNativeObject = nativeEngine;
mTransformManager = new TransformManager(nGetTransformManager(nativeEngine));
@@ -271,88 +258,6 @@ public class Engine {
return sBackendValues[(int) nGetBackend(getNativeObject())];
}
/**
* Helper to enable accurate translations.
* If you need this Engine to handle a very large world space, one way to achieve this
* automatically is to enable accurate translations in the TransformManager. This helper
* provides a convenient way of doing that.
* This is typically called once just after creating the Engine.
*/
public void enableAccurateTranslations() {
getTransformManager().setAccurateTranslationsEnabled(true);
}
/**
* Query the feature level supported by the selected backend.
*
* A specific feature level needs to be set before the corresponding features can be used.
*
* @return FeatureLevel supported the selected backend.
* @see #setActiveFeatureLevel
*/
@NonNull
public FeatureLevel getSupportedFeatureLevel() {
return sFeatureLevelValues[(int) nGetSupportedFeatureLevel(getNativeObject())];
}
/**
* Activate all features of a given feature level. By default FeatureLevel::FEATURE_LEVEL_1 is
* active. The selected feature level must not be higher than the value returned by
* getActiveFeatureLevel() and it's not possible lower the active feature level.
*
* @param featureLevel the feature level to activate. If featureLevel is lower than
* getActiveFeatureLevel(), the current (higher) feature level is kept.
* If featureLevel is higher than getSupportedFeatureLevel(), an exception
* is thrown, or the program is terminated if exceptions are disabled.
*
* @return the active feature level.
*
* @see #getSupportedFeatureLevel
* @see #getActiveFeatureLevel
*/
@NonNull
public FeatureLevel setActiveFeatureLevel(@NonNull FeatureLevel featureLevel) {
return sFeatureLevelValues[(int) nSetActiveFeatureLevel(getNativeObject(), featureLevel.ordinal())];
}
/**
* Returns the currently active feature level.
* @return currently active feature level
* @see #getSupportedFeatureLevel
* @see #setActiveFeatureLevel
*/
@NonNull
public FeatureLevel getActiveFeatureLevel() {
return sFeatureLevelValues[(int) nGetActiveFeatureLevel(getNativeObject())];
}
/**
* Enables or disables automatic instancing of render primitives. Instancing of render primitive
* can greatly reduce CPU overhead but requires the instanced primitives to be identical
* (i.e. use the same geometry) and use the same MaterialInstance. If it is known that the
* scene doesn't contain any identical primitives, automatic instancing can have some
* overhead and it is then best to disable it.
*
* Disabled by default.
*
* @param enable true to enable, false to disable automatic instancing.
*
* @see RenderableManager
* @see MaterialInstance
*/
public void setAutomaticInstancingEnabled(boolean enable) {
nSetAutomaticInstancingEnabled(getNativeObject(), enable);
}
/**
* @return true if automatic instancing is enabled, false otherwise.
* @see #setAutomaticInstancingEnabled
*/
public boolean isAutomaticInstancingEnabled() {
return nIsAutomaticInstancingEnabled(getNativeObject());
}
// SwapChain
/**
@@ -688,11 +593,8 @@ public class Engine {
}
/**
* Destroys all Filament-known components from this <code>entity</code>.
* Destroys an <code>entity</code> and all its components.
* <p>
* This method destroys Filament components only, not the <code>entity</code> itself. To destroy
* the <code>entity</code> use <code>EntityManager#destroy</code>.
*
* It is recommended to destroy components individually before destroying their
* <code>entity</code>, this gives more control as to when the destruction really happens.
* Otherwise, orphaned components are garbage collected, which can happen at a later time.
@@ -815,9 +717,4 @@ public class Engine {
private static native long nGetRenderableManager(long nativeEngine);
private static native long nGetJobSystem(long nativeEngine);
private static native long nGetEntityManager(long nativeEngine);
private static native void nSetAutomaticInstancingEnabled(long nativeEngine, boolean enable);
private static native boolean nIsAutomaticInstancingEnabled(long nativeEngine);
private static native int nGetSupportedFeatureLevel(long nativeEngine);
private static native int nSetActiveFeatureLevel(long nativeEngine, int ordinal);
private static native int nGetActiveFeatureLevel(long nativeEngine);
}
@@ -240,7 +240,7 @@ public class LightManager {
*/
@NonNull
@Size(min = 3)
public float[] cascadeSplitPositions = { 0.125f, 0.25f, 0.50f };
public float[] cascadeSplitPositions = { 0.25f, 0.50f, 0.75f };
/** Constant bias in world units (e.g. meters) by which shadows are moved away from the
* light. 1mm by default.
@@ -280,25 +280,9 @@ public class LightManager {
* Controls whether the shadow map should be optimized for resolution or stability.
* When set to true, all resolution enhancing features that can affect stability are
* disabling, resulting in significantly lower resolution shadows, albeit stable ones.
*
* Setting this flag to true always disables LiSPSM (see below).
*/
public boolean stable = false;
/**
* LiSPSM, or light-space perspective shadow-mapping is a technique allowing to better
* optimize the use of the shadow-map texture. When enabled the effective resolution of
* shadows is greatly improved and yields result similar to using cascades without the
* extra cost. LiSPSM comes with some drawbacks however, in particular it is incompatible
* with blurring because it effectively affects the blur kernel size.
*
* Blurring is only an issue when using ShadowType.VSM with a large blur or with
* ShadowType.PCSS however.
*
* If these blurring artifacts become problematic, this flag can be used to disable LiSPSM.
*/
public boolean lispsm = false;
/**
* Constant bias in depth-resolution units by which shadows are moved away from the
* light. The default value of 0.5 is used to round depth values up.
@@ -350,12 +334,17 @@ public class LightManager {
*/
/**
* When elvsm is set to true, "Exponential Layered VSM without Layers" are used. It is
* an improvement to the default EVSM which suffers important light leaks. Enabling
* ELVSM for a single shadowmap doubles the memory usage of all shadow maps.
* ELVSM is mostly useful when large blurs are used.
* The number of MSAA samples to use when rendering VSM shadow maps.
* Must be a power-of-two and greater than or equal to 1. A value of 1 effectively turns
* off MSAA.
* Higher values may not be available depending on the underlying hardware.
*
* <p>
* <strong>Warning: This API is still experimental and subject to change.</strong>
* </p>
*/
public boolean elvsm = false;
@IntRange(from = 1)
public int vsmMsaaSamples = 1;
/**
* Blur width for the VSM blur. Zero do disable.
@@ -481,6 +470,11 @@ public class LightManager {
/**
* Whether this Light casts shadows (disabled by default)
*
* <p>
* <b>warning:</b>
* {@link Type#POINT} lights cannot cast shadows.
* </p>
*
* @param enable Enables or disables casting shadows from this Light.
*
* @return This Builder, for chaining calls.
@@ -502,11 +496,11 @@ public class LightManager {
nBuilderShadowOptions(mNativeBuilder,
options.mapSize, options.shadowCascades, options.cascadeSplitPositions,
options.constantBias, options.normalBias, options.shadowFar, options.shadowNearHint,
options.shadowFarHint, options.stable, options.lispsm,
options.shadowFarHint, options.stable,
options.polygonOffsetConstant, options.polygonOffsetSlope,
options.screenSpaceContactShadows,
options.stepCount, options.maxShadowDistance,
options.elvsm, options.blurWidth, options.shadowBulbRadius);
options.stepCount, options.maxShadowDistance, options.vsmMsaaSamples,
options.blurWidth, options.shadowBulbRadius);
return this;
}
@@ -1004,6 +998,8 @@ public class LightManager {
* lightbulbs.
*
* @param efficiency Efficiency in percent. This depends on the type of lightbulb used.
*
* @return This Builder, for chaining calls.
*/
public void setIntensity(@EntityInstance int i, float watts, float efficiency) {
nSetIntensity(mNativeObject, i , watts, efficiency);
@@ -1162,14 +1158,7 @@ public class LightManager {
private static native void nDestroyBuilder(long nativeBuilder);
private static native boolean nBuilderBuild(long nativeBuilder, long nativeEngine, int entity);
private static native void nBuilderCastShadows(long nativeBuilder, boolean enable);
private static native void nBuilderShadowOptions(long nativeBuilder, int mapSize,
int cascades, float[] splitPositions,
float constantBias, float normalBias,
float shadowFar, float shadowNearHint, float shadowFarhint,
boolean stable, boolean lispsm,
float polygonOffsetConstant, float polygonOffsetSlope,
boolean screenSpaceContactShadows, int stepCount, float maxShadowDistance,
boolean elvsm, float blurWidth, float shadowBulbRadius);
private static native void nBuilderShadowOptions(long nativeBuilder, int mapSize, int cascades, float[] splitPositions, float constantBias, float normalBias, float shadowFar, float shadowNearHint, float shadowFarhint, boolean stable, float polygonOffsetConstant, float polygonOffsetSlope, boolean screenSpaceContactShadows, int stepCount, float maxShadowDistance, int vsmMsaaSamples, float blurWidth, float shadowBulbRadius);
private static native void nBuilderCastLight(long nativeBuilder, boolean enabled);
private static native void nBuilderPosition(long nativeBuilder, float x, float y, float z);
private static native void nBuilderDirection(long nativeBuilder, float x, float y, float z);
@@ -36,7 +36,6 @@ import java.util.Set;
*
* @see <a href="https://google.github.io/filament/Materials.html">Filament Materials Guide</a>
*/
@UsedByNative("AssetLoader.cpp")
public class Material {
static final class EnumCache {
private EnumCache() { }
@@ -503,17 +502,6 @@ public class Material {
return nIsDoubleSided(getNativeObject());
}
/**
* Indicates whether instances of this material will use alpha to coverage.
*
* @see
* <a href="https://google.github.io/filament/Materials.html#materialdefinitions/materialblock/rasterization:alphatocoverage">
* Rasterization: alphaToCoverage</a>
*/
public boolean isAlphaToCoverageEnabled() {
return nIsAlphaToCoverageEnabled(getNativeObject());
}
/**
* Returns the alpha mask threshold used when the blending mode is set to masked.
*
@@ -926,7 +914,6 @@ public class Material {
private static native boolean nIsDepthWriteEnabled(long nativeMaterial);
private static native boolean nIsDepthCullingEnabled(long nativeMaterial);
private static native boolean nIsDoubleSided(long nativeMaterial);
private static native boolean nIsAlphaToCoverageEnabled(long nativeMaterial);
private static native float nGetMaskThreshold(long nativeMaterial);
private static native float nGetSpecularAntiAliasingVariance(long nativeMaterial);
private static native float nGetSpecularAntiAliasingThreshold(long nativeMaterial);
@@ -20,11 +20,7 @@ import androidx.annotation.IntRange;
import androidx.annotation.NonNull;
import androidx.annotation.Size;
import com.google.android.filament.proguard.UsedByNative;
@UsedByNative("AssetLoader.cpp")
public class MaterialInstance {
private static final Material.CullingMode[] sCullingModeValues = Material.CullingMode.values();
private Material mMaterial;
private String mName;
private long mNativeObject;
@@ -53,54 +49,6 @@ public class MaterialInstance {
MAT4
}
/**
* Operations that control how the stencil buffer is updated.
*/
public enum StencilOperation {
/**
* Keeps the current value.
*/
KEEP,
/**
* Sets the value to 0.
*/
ZERO,
/**
* Sets the value to the stencil reference value.
*/
REPLACE,
/**
* Increments the current value. Clamps to the maximum representable unsigned value.
*/
INCR_CLAMP,
/**
* Increments the current value. Wraps value to zero when incrementing the maximum
* representable unsigned value.
*/
INCR_WRAP,
/**
* Decrements the current value. Clamps to 0.
*/
DECR_CLAMP,
/**
* Decrements the current value. Wraps value to the maximum representable unsigned value
* when decrementing a value of zero.
*/
DECR_WRAP,
/**
* Bitwise inverts the current value.
*/
INVERT,
}
public enum StencilFace {
FRONT,
BACK,
FRONT_AND_BACK
}
// Converts the StencilFace enum ordinal to Filament's equivalent bit field.
static final int[] sStencilFaceMapping = {0x1, 0x2, 0x3};
public MaterialInstance(Engine engine, long nativeMaterialInstance) {
mNativeObject = nativeMaterialInstance;
mNativeMaterial = nGetMaterial(mNativeObject);
@@ -403,40 +351,19 @@ public class MaterialInstance {
}
/**
* Set-up a custom scissor rectangle; by default it is disabled.
* Set up a custom scissor rectangle; by default this encompasses the View.
*
* <p>
* The scissor rectangle gets clipped by the View's viewport, in other words, the scissor
* cannot affect fragments outside of the View's Viewport.
* </p>
*
* <p>
* Currently the scissor is not compatible with dynamic resolution and should always be
* disabled when dynamic resolution is used.
* </p>
*
* @param left left coordinate of the scissor box relative to the viewport
* @param bottom bottom coordinate of the scissor box relative to the viewport
* @param left left coordinate of the scissor box
* @param bottom bottom coordinate of the scissor box
* @param width width of the scissor box
* @param height height of the scissor box
*
* @see #unsetScissor
* @see View#setViewport
* @see View#setDynamicResolutionOptions
*/
public void setScissor(@IntRange(from = 0) int left, @IntRange(from = 0) int bottom,
@IntRange(from = 0) int width, @IntRange(from = 0) int height) {
nSetScissor(getNativeObject(), left, bottom, width, height);
}
/**
* Returns the scissor rectangle to its default disabled setting.
* <p>
* Currently the scissor is not compatible with dynamic resolution and should always be
* disabled when dynamic resolution is used.
* </p>
* @see View#setDynamicResolutionOptions
*/
/** Returns the scissor rectangle to its default setting, which encompasses the View. */
public void unsetScissor() {
nUnsetScissor(getNativeObject());
}
@@ -474,14 +401,6 @@ public class MaterialInstance {
nSetMaskThreshold(getNativeObject(), threshold);
}
/**
* Gets the minimum alpha value a fragment must have to not be discarded when the blend
* mode is MASKED
*/
public float getMaskThreshold() {
return nGetMaskThreshold(getNativeObject());
}
/**
* Sets the screen space variance of the filter kernel used when applying specular
* anti-aliasing. The default value is set to 0.15. The specified value should be between
@@ -495,14 +414,6 @@ public class MaterialInstance {
nSetSpecularAntiAliasingVariance(getNativeObject(), variance);
}
/**
* Gets the screen space variance of the filter kernel used when applying specular
* anti-aliasing.
*/
public float getSpecularAntiAliasingVariance() {
return nGetSpecularAntiAliasingVariance(getNativeObject());
}
/**
* Sets the clamping threshold used to suppress estimation errors when applying specular
* anti-aliasing. The default value is set to 0.2. The specified value should be between 0
@@ -516,14 +427,6 @@ public class MaterialInstance {
nSetSpecularAntiAliasingThreshold(getNativeObject(), threshold);
}
/**
* Gets the clamping threshold used to suppress estimation errors when applying specular
* anti-aliasing.
*/
public float getSpecularAntiAliasingThreshold() {
return nGetSpecularAntiAliasingThreshold(getNativeObject());
}
/**
* Enables or disables double-sided lighting if the parent Material has double-sided capability,
* otherwise prints a warning. If double-sided lighting is enabled, backface culling is
@@ -537,14 +440,6 @@ public class MaterialInstance {
nSetDoubleSided(getNativeObject(), doubleSided);
}
/**
* Returns whether double-sided lighting is enabled when the parent Material has double-sided
* capability.
*/
public boolean isDoubleSided() {
return nIsDoubleSided(getNativeObject());
}
/**
* Overrides the default triangle culling state that was set on the material.
*
@@ -552,18 +447,10 @@ public class MaterialInstance {
* <a href="https://google.github.io/filament/Materials.html#materialdefinitions/materialblock/rasterization:culling">
* Rasterization: culling</a>
*/
public void setCullingMode(@NonNull Material.CullingMode mode) {
public void setCullingMode(Material.CullingMode mode) {
nSetCullingMode(getNativeObject(), mode.ordinal());
}
/**
* Returns the face culling mode.
*/
@NonNull
public Material.CullingMode getCullingMode() {
return sCullingModeValues[nGetCullingMode(getNativeObject())];
}
/**
* Overrides the default color-buffer write state that was set on the material.
*
@@ -575,13 +462,6 @@ public class MaterialInstance {
nSetColorWrite(getNativeObject(), enable);
}
/**
* Returns whether color write is enabled.
*/
public boolean isColorWriteEnabled() {
return nIsColorWriteEnabled(getNativeObject());
}
/**
* Overrides the default depth-buffer write state that was set on the material.
*
@@ -593,27 +473,6 @@ public class MaterialInstance {
nSetDepthWrite(getNativeObject(), enable);
}
/**
* Returns whether depth write is enabled.
*/
public boolean isDepthWriteEnabled() {
return nIsDepthWriteEnabled(getNativeObject());
}
/**
* Enables or Disable stencil writes
*/
public void setStencilWrite(boolean enable) {
nSetStencilWrite(getNativeObject(), enable);
}
/**
* Returns whether stencil write is enabled.
*/
public boolean isStencilWriteEnabled() {
return nIsStencilWriteEnabled(getNativeObject());
}
/**
* Overrides the default depth testing state that was set on the material.
*
@@ -625,215 +484,6 @@ public class MaterialInstance {
nSetDepthCulling(getNativeObject(), enable);
}
/**
* Returns whether depth culling is enabled.
*/
public boolean isDepthCullingEnabled() {
return nIsDepthCullingEnabled(getNativeObject());
}
/**
* Sets the stencil comparison function (default is {@link TextureSampler.CompareFunction#ALWAYS}).
*
* <p>
* It's possible to set separate stencil comparison functions; one for front-facing polygons,
* and one for back-facing polygons. The face parameter determines the comparison function(s)
* updated by this call.
* </p>
*
* @param func the stencil comparison function
* @param face the faces to update the comparison function for
*/
public void setStencilCompareFunction(TextureSampler.CompareFunction func, StencilFace face) {
nSetStencilCompareFunction(getNativeObject(), func.ordinal(),
sStencilFaceMapping[face.ordinal()]);
}
/**
* Sets the stencil comparison function for both front and back-facing polygons.
* @see #setStencilCompareFunction(TextureSampler.CompareFunction, StencilFace)
*/
public void setStencilCompareFunction(TextureSampler.CompareFunction func) {
setStencilCompareFunction(func, StencilFace.FRONT_AND_BACK);
}
/**
* Sets the stencil fail operation (default is {@link StencilOperation#KEEP}).
*
* <p>
* The stencil fail operation is performed to update values in the stencil buffer when the
* stencil test fails.
* </p>
*
* <p>
* It's possible to set separate stencil fail operations; one for front-facing polygons, and one
* for back-facing polygons. The face parameter determines the stencil fail operation(s) updated
* by this call.
* </p>
*
* @param op the stencil fail operation
* @param face the faces to update the stencil fail operation for
*/
public void setStencilOpStencilFail(StencilOperation op, StencilFace face) {
nSetStencilOpStencilFail(getNativeObject(), op.ordinal(),
sStencilFaceMapping[face.ordinal()]);
}
/**
* Sets the stencil fail operation for both front and back-facing polygons.
* @see #setStencilOpStencilFail(StencilOperation, StencilFace)
*/
public void setStencilOpStencilFail(StencilOperation op) {
setStencilOpStencilFail(op, StencilFace.FRONT_AND_BACK);
}
/**
* Sets the depth fail operation (default is {@link StencilOperation#KEEP}).
*
* <p>
* The depth fail operation is performed to update values in the stencil buffer when the depth
* test fails.
* </p>
*
* <p>
* It's possible to set separate depth fail operations; one for front-facing polygons, and one
* for back-facing polygons. The face parameter determines the depth fail operation(s) updated
* by this call.
* </p>
*
* @param op the depth fail operation
* @param face the faces to update the depth fail operation for
*/
public void setStencilOpDepthFail(StencilOperation op, StencilFace face) {
nSetStencilOpDepthFail(getNativeObject(), op.ordinal(),
sStencilFaceMapping[face.ordinal()]);
}
/**
* Sets the depth fail operation for both front and back-facing polygons.
* @see #setStencilOpDepthFail(StencilOperation, StencilFace)
*/
public void setStencilOpDepthFail(StencilOperation op) {
setStencilOpDepthFail(op, StencilFace.FRONT_AND_BACK);
}
/**
* Sets the depth-stencil pass operation (default is {@link StencilOperation#KEEP}).
*
* <p>
* The depth-stencil pass operation is performed to update values in the stencil buffer when
* both the stencil test and depth test pass.
* </p>
*
* <p>
* It's possible to set separate depth-stencil pass operations; one for front-facing polygons,
* and one for back-facing polygons. The face parameter determines the depth-stencil pass
* operation(s) updated by this call.
* </p>
*
* @param op the depth-stencil pass operation
* @param face the faces to update the depth-stencil operation for
*/
public void setStencilOpDepthStencilPass(StencilOperation op, StencilFace face) {
nSetStencilOpDepthStencilPass(getNativeObject(), op.ordinal(),
sStencilFaceMapping[face.ordinal()]);
}
/**
* Sets the depth-stencil pass operation for both front and back-facing polygons.
* @see #setStencilOpDepthStencilPass(StencilOperation, StencilFace)
*/
public void setStencilOpDepthStencilPass(StencilOperation op) {
setStencilOpDepthStencilPass(op, StencilFace.FRONT_AND_BACK);
}
/**
* Sets the stencil reference value (default is 0).
*
* <p>
* The stencil reference value is the left-hand side for stencil comparison tests. It's also
* used as the replacement stencil value when {@link StencilOperation} is
* {@link StencilOperation#REPLACE}.
* </p>
*
* <p>
* It's possible to set separate stencil reference values; one for front-facing polygons, and
* one for back-facing polygons. The face parameter determines the reference value(s) updated by
* this call.
* </p>
*
* @param value the stencil reference value (only the least significant 8 bits are used)
* @param face the faces to update the reference value for
*/
public void setStencilReferenceValue(@IntRange(from = 0, to = 255) int value, StencilFace face) {
nSetStencilReferenceValue(getNativeObject(), value, sStencilFaceMapping[face.ordinal()]);
}
/**
* Sets the stencil reference value for both front and back-facing polygons.
* @see #setStencilReferenceValue(int, StencilFace)
*/
public void setStencilReferenceValue(@IntRange(from = 0, to = 255) int value) {
setStencilReferenceValue(value, StencilFace.FRONT_AND_BACK);
}
/**
* Sets the stencil read mask (default is 0xFF).
*
* <p>
* The stencil read mask masks the bits of the values participating in the stencil comparison
* test- both the value read from the stencil buffer and the reference value.
* </p>
*
* <p>
* It's possible to set separate stencil read masks; one for front-facing polygons, and one for
* back-facing polygons. The face parameter determines the stencil read mask(s) updated by this
* call.
* </p>
*
* @param readMask the read mask (only the least significant 8 bits are used)
* @param face the faces to update the read mask for
*/
public void setStencilReadMask(@IntRange(from = 0, to = 255) int readMask, StencilFace face) {
nSetStencilReadMask(getNativeObject(), readMask, sStencilFaceMapping[face.ordinal()]);
}
/**
* Sets the stencil read mask for both front and back-facing polygons.
* @see #setStencilReadMask(int, StencilFace)
*/
public void setStencilReadMask(@IntRange(from = 0, to = 255) int readMask) {
setStencilReadMask(readMask, StencilFace.FRONT_AND_BACK);
}
/**
* Sets the stencil write mask (default is 0xFF).
*
* <p>
* The stencil write mask masks the bits in the stencil buffer updated by stencil operations.
* </p>
*
* <p>
* It's possible to set separate stencil write masks; one for front-facing polygons, and one for
* back-facing polygons. The face parameter determines the stencil write mask(s) updated by this
* call.
* </p>
*
* @param writeMask the write mask (only the least significant 8 bits are used)
* @param face the faces to update the read mask for
*/
public void setStencilWriteMask(@IntRange(from = 0, to = 255) int writeMask, StencilFace face) {
nSetStencilWriteMask(getNativeObject(), writeMask, sStencilFaceMapping[face.ordinal()]);
}
/**
* Sets the stencil write mask for both front and back-facing polygons.
* @see #setStencilWriteMask(int, StencilFace)
*/
public void setStencilWriteMask(int writeMask) {
setStencilWriteMask(writeMask, StencilFace.FRONT_AND_BACK);
}
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed MaterialInstance");
@@ -906,37 +556,10 @@ public class MaterialInstance {
private static native void nSetCullingMode(long nativeMaterialInstance, long mode);
private static native void nSetColorWrite(long nativeMaterialInstance, boolean enable);
private static native void nSetDepthWrite(long nativeMaterialInstance, boolean enable);
private static native void nSetStencilWrite(long nativeMaterialInstance, boolean enable);
private static native void nSetDepthCulling(long nativeMaterialInstance, boolean enable);
private static native void nSetStencilCompareFunction(long nativeMaterialInstance,
long function, long face);
private static native void nSetStencilOpStencilFail(long nativeMaterialInstance, long op,
long face);
private static native void nSetStencilOpDepthFail(long nativeMaterialInstance, long op,
long face);
private static native void nSetStencilOpDepthStencilPass(long nativeMaterialInstance, long op,
long face);
private static native void nSetStencilReferenceValue(long nativeMaterialInstance, int value,
long face);
private static native void nSetStencilReadMask(long nativeMaterialInstance, int readMask,
long face);
private static native void nSetStencilWriteMask(long nativeMaterialInstance, int writeMask,
long face);
private static native String nGetName(long nativeMaterialInstance);
private static native long nGetMaterial(long nativeMaterialInstance);
private static native long nDuplicate(long otherNativeMaterialInstance, String name);
private static native float nGetMaskThreshold(long nativeMaterialInstance);
private static native float nGetSpecularAntiAliasingVariance(long nativeMaterialInstance);
private static native float nGetSpecularAntiAliasingThreshold(long nativeMaterialInstance);
private static native boolean nIsDoubleSided(long nativeMaterialInstance);
private static native int nGetCullingMode(long nativeMaterialInstance);
private static native boolean nIsColorWriteEnabled(long nativeMaterialInstance);
private static native boolean nIsDepthWriteEnabled(long nativeMaterialInstance);
private static native boolean nIsStencilWriteEnabled(long nativeMaterialInstance);
private static native boolean nIsDepthCullingEnabled(long nativeMaterialInstance);
}
@@ -104,12 +104,12 @@ public class MorphTargetBuffer {
}
/**
* Updates float4 positions for the given morph target.
* Updates positions of morph target at the index.
*
* @param engine {@link Engine} instance
* @param targetIndex The index of morph target to be updated
* @param positions An array with at least count*4 floats
* @param count Number of float4 vectors in positions to be consumed
* @param positions Pointer to at least count positions
* @param count Number of position elements in positions
*/
public void setPositionsAt(@NonNull Engine engine,
@IntRange(from = 0) int targetIndex,
@@ -122,15 +122,12 @@ public class MorphTargetBuffer {
}
/**
* Updates tangents for the given morph target.
*
* These quaternions must be represented as signed shorts, where real numbers in the [-1,+1]
* range multiplied by 32767.
* Updates tangents of morph target at the index.
*
* @param engine {@link Engine} instance
* @param targetIndex The index of morph target to be updated
* @param tangents An array with at least "count*4" shorts
* @param count number of short4 quaternions in tangents
* @param tangents Pointer to at least count tangents
* @param count Number of tangent elements in tangents
*/
public void setTangentsAt(@NonNull Engine engine,
@IntRange(from = 0) int targetIndex,
@@ -143,14 +140,14 @@ public class MorphTargetBuffer {
}
/**
* @return number of vertices in this {@link MorphTargetBuffer}
* @return number of vertex count in this {@link MorphTargetBuffer}
*/
public int getVertexCount() {
return nGetVertexCount(mNativeObject);
}
/**
* @return number of morph targets in this {@link MorphTargetBuffer}
* @return number of target count in this {@link MorphTargetBuffer}
*/
public int getCount() {
return nGetCount(mNativeObject);
@@ -191,9 +191,7 @@ public class RenderableManager {
}
/**
* Sets the drawing order for blended primitives. The drawing order is either global or
* local (default) to this Renderable. In either case, the Renderable priority takes
* precedence.
* Sets an ordering index for blended primitives that all live at the same Z value.
*
* @param index the primitive of interest
* @param blendOrder draw order number (0 by default). Only the lowest 15 bits are used.
@@ -205,18 +203,6 @@ public class RenderableManager {
return this;
}
/**
* Sets whether the blend order is global or local to this Renderable (by default).
*
* @param index the primitive of interest
* @param enabled true for global, false for local blend ordering.
*/
@NonNull
public Builder globalBlendOrderEnabled(@IntRange(from = 0) int index, boolean enabled) {
nBuilderGlobalBlendOrderEnabled(mNativeBuilder, index, enabled);
return this;
}
/**
* The axis-aligned bounding box of the renderable.
*
@@ -257,79 +243,23 @@ public class RenderableManager {
* Provides coarse-grained control over draw order.
*
* <p>In general Filament reserves the right to re-order renderables to allow for efficient
* rendering. However clients can control ordering at a coarse level using \em priority.
* The priority is applied separately for opaque and translucent objects, that is, opaque
* objects are always drawn before translucent objects regardless of the priority.</p>
* rendering. However clients can control ordering at a coarse level using <em>priority</em>.</p>
*
* <p>For example, this could be used to draw a semitransparent HUD, if a client wishes to
* avoid using a separate View for the HUD. Note that priority is completely orthogonal to
* {@link Builder#layerMask}, which merely controls visibility.</p>
* <p>The Skybox always using the lowest priority, so it's drawn last, which may improve
* performance.</p>
*
* <p>The priority is clamped to the range [0..7], defaults to 4; 7 is lowest priority
* (rendered last).</p>
*
* @see Builder#blendOrder
*/
/**
* Provides coarse-grained control over draw order.
*
* <p>In general Filament reserves the right to re-order renderables to allow for efficient
* rendering. However clients can control ordering at a coarse level using priority.
* The priority is applied separately for opaque and translucent objects, that is, opaque
* objects are always drawn before translucent objects regardless of the priority.</p>
*
* <p>For example, this could be used to draw a semitransparent HUD, if a client wishes to
* avoid using a separate View for the HUD. Note that priority is completely orthogonal to
* {@link Builder#layerMask}, which merely controls visibility.</p>
* <p>The Skybox always using the lowest priority, so it's drawn last, which may improve
* performance.</p>
*
* @param priority clamped to the range [0..7], defaults to 4; 7 is lowest priority
* (rendered last).
*
* @return Builder reference for chaining calls.
*
* @see Builder#channel
* @see Builder#blendOrder
* @see #setPriority
* @see #setBlendOrderAt
*/
@NonNull
public Builder priority(@IntRange(from = 0, to = 7) int priority) {
nBuilderPriority(mNativeBuilder, priority);
return this;
}
/**
* Set the channel this renderable is associated to. There can be 4 channels.
*
* <p>All renderables in a given channel are rendered together, regardless of anything else.
* They are sorted as usual within a channel.</p>
* <p>Channels work similarly to priorities, except that they enforce the strongest
* ordering.</p>
*
* <p>Channels 0 and 1 may not have render primitives using a material with `refractionType`
* set to `screenspace`.</p>
*
* @param channel clamped to the range [0..3], defaults to 2.
*
* @return Builder reference for chaining calls.
*
* @see Builder::blendOrder()
* @see Builder::priority()
* @see RenderableManager::setBlendOrderAt()
*/
@NonNull
public Builder channel(@IntRange(from = 0, to = 3) int channel) {
nBuilderChannel(mNativeBuilder, channel);
return this;
}
/**
* Controls frustum culling, true by default.
*
@@ -356,16 +286,16 @@ public class RenderableManager {
/**
* Specifies the number of draw instance of this renderable. The default is 1 instance and
* the maximum number of instances allowed is 32767. 0 is invalid.
* the maximum number of instances allowed is 65535. 0 is invalid.
* All instances are culled using the same bounding box, so care must be taken to make
* sure all instances render inside the specified bounding box.
* The material can use getInstanceIndex() in the vertex shader to get the instance index and
* possibly adjust the position or transform.
*
* @param instanceCount the number of instances silently clamped between 1 and 32767.
* @param instanceCount the number of instances silently clamped between 1 and 65535.
*/
@NonNull
public Builder instances(@IntRange(from = 1, to = 32767) int instanceCount) {
public Builder instances(@IntRange(from = 1, to = 65535) int instanceCount) {
nBuilderInstances(mNativeBuilder, instanceCount);
return this;
}
@@ -711,15 +641,6 @@ public class RenderableManager {
nSetPriority(mNativeObject, i, priority);
}
/**
* Changes the channel of a renderable
*
* @see Builder#channel
*/
public void setChannel(@EntityInstance int i, @IntRange(from = 0, to = 3) int channel) {
nSetChannel(mNativeObject, i, channel);
}
/**
* Changes whether or not frustum culling is on.
*
@@ -871,9 +792,18 @@ public class RenderableManager {
0, indices.getIndexCount());
}
/**
* Changes the drawing order for blended primitives. The drawing order is either global or
* local (default) to this Renderable. In either case, the Renderable priority takes precedence.
/**
* Changes the geometry for the given primitive.
*
* @see Builder#geometry Builder.geometry
*/
public void setGeometryAt(@EntityInstance int i, @IntRange(from = 0) int primitiveIndex,
@NonNull PrimitiveType type, @IntRange(from = 0) int offset, @IntRange(from = 0) int count) {
nSetGeometryAt(mNativeObject, i, primitiveIndex, type.getValue(), offset, count);
}
/**
* Changes the ordering index for blended primitives that all live at the same Z value.
*
* @see Builder#blendOrder
*
@@ -886,20 +816,6 @@ public class RenderableManager {
nSetBlendOrderAt(mNativeObject, instance, primitiveIndex, blendOrder);
}
/**
* Changes whether the blend order is global or local to this Renderable (by default).
*
* @see Builder#globalBlendOrderEnabled
*
* @param instance the renderable of interest
* @param primitiveIndex the primitive of interest
* @param enabled true for global, false for local blend ordering.
*/
public void setGlobalBlendOrderEnabledAt(@EntityInstance int instance, @IntRange(from = 0) int primitiveIndex,
boolean enabled) {
nSetGlobalBlendOrderEnabledAt(mNativeObject, instance, primitiveIndex, enabled);
}
/**
* Retrieves the set of enabled attribute slots in the given primitive's VertexBuffer.
*/
@@ -937,11 +853,9 @@ public class RenderableManager {
private static native void nBuilderGeometry(long nativeBuilder, int index, int value, long nativeVertexBuffer, long nativeIndexBuffer, int offset, int minIndex, int maxIndex, int count);
private static native void nBuilderMaterial(long nativeBuilder, int index, long nativeMaterialInstance);
private static native void nBuilderBlendOrder(long nativeBuilder, int index, int blendOrder);
private static native void nBuilderGlobalBlendOrderEnabled(long nativeBuilder, int index, boolean enabled);
private static native void nBuilderBoundingBox(long nativeBuilder, float cx, float cy, float cz, float ex, float ey, float ez);
private static native void nBuilderLayerMask(long nativeBuilder, int select, int value);
private static native void nBuilderPriority(long nativeBuilder, int priority);
private static native void nBuilderChannel(long nativeBuilder, int channel);
private static native void nBuilderCulling(long nativeBuilder, boolean enabled);
private static native void nBuilderCastShadows(long nativeBuilder, boolean enabled);
private static native void nBuilderReceiveShadows(long nativeBuilder, boolean enabled);
@@ -964,7 +878,6 @@ public class RenderableManager {
private static native void nSetAxisAlignedBoundingBox(long nativeRenderableManager, int i, float cx, float cy, float cz, float ex, float ey, float ez);
private static native void nSetLayerMask(long nativeRenderableManager, int i, int select, int value);
private static native void nSetPriority(long nativeRenderableManager, int i, int priority);
private static native void nSetChannel(long nativeRenderableManager, int i, int channel);
private static native void nSetCulling(long nativeRenderableManager, int i, boolean enabled);
private static native void nSetLightChannel(long nativeRenderableManager, int i, int channel, boolean enable);
private static native boolean nGetLightChannel(long nativeRenderableManager, int i, int channel);
@@ -978,7 +891,7 @@ public class RenderableManager {
private static native void nSetMaterialInstanceAt(long nativeRenderableManager, int i, int primitiveIndex, long nativeMaterialInstance);
private static native long nGetMaterialInstanceAt(long nativeRenderableManager, int i, int primitiveIndex);
private static native void nSetGeometryAt(long nativeRenderableManager, int i, int primitiveIndex, int primitiveType, long nativeVertexBuffer, long nativeIndexBuffer, int offset, int count);
private static native void nSetGeometryAt(long nativeRenderableManager, int i, int primitiveIndex, int primitiveType, int offset, int count);
private static native void nSetBlendOrderAt(long nativeRenderableManager, int i, int primitiveIndex, int blendOrder);
private static native void nSetGlobalBlendOrderEnabledAt(long nativeRenderableManager, int i, int primitiveIndex, boolean enabled);
private static native int nGetEnabledAttributesAt(long nativeRenderableManager, int i, int primitiveIndex);
}
@@ -61,17 +61,13 @@ public class Renderer {
/**
* How far in advance a buffer must be queued for presentation at a given time in ns
* On Android you can use {@link android.view.Display#getPresentationDeadlineNanos()}.
* @deprecated this value is ignored
*/
@Deprecated
public long presentationDeadlineNanos = 0;
/**
* Offset by which vsyncSteadyClockTimeNano provided in beginFrame() is offset in ns
* On Android you can use {@link android.view.Display#getAppVsyncOffsetNanos()}.
* @deprecated this value is ignored
*/
@Deprecated
public long vsyncOffsetNanos = 0;
};
@@ -124,24 +120,7 @@ public class Renderer {
*/
public static class ClearOptions {
/**
* Color (sRGB linear) to use to clear the RenderTarget (typically the SwapChain).
*
* The RenderTarget is cleared using this color, which won't be tone-mapped since
* tone-mapping is part of View rendering (this is not).
*
* When a View is rendered, there are 3 scenarios to consider:
* - Pixels rendered by the View replace the clear color (or blend with it in
* `BlendMode.TRANSLUCENT` mode).
*
* - With blending mode set to `BlendMode.TRANSLUCENT`, Pixels untouched by the View
* are considered fulling transparent and let the clear color show through.
*
* - With blending mode set to `BlendMode.OPAQUE`, Pixels untouched by the View
* are set to the clear color. However, because it is now used in the context of a View,
* it will go through the post-processing stage, which includes tone-mapping.
*
* For consistency, it is recommended to always use a Skybox to clear an opaque View's
* background, or to use black or fully-transparent (i.e. {0,0,0,0}) as the clear color.
* Color to use to clear the SwapChain
*/
@NonNull
public float[] clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
@@ -196,7 +175,8 @@ public class Renderer {
*/
public void setDisplayInfo(@NonNull DisplayInfo info) {
mDisplayInfo = info;
nSetDisplayInfo(getNativeObject(), info.refreshRate);
nSetDisplayInfo(getNativeObject(),
info.refreshRate, info.presentationDeadlineNanos, info.vsyncOffsetNanos);
}
/**
@@ -267,23 +247,6 @@ public class Renderer {
return mEngine;
}
/**
* Set the time at which the frame must be presented to the display.
* <p>
* This must be called between {@link #beginFrame} and {@link #endFrame}.
* </p>
*
* @param monotonicClockNanos The time in nanoseconds corresponding to the system monotonic
* up-time clock. The presentation time is typically set in the
* middle of the period of interest and cannot be too far in the
* future as it is limited by how many buffers are available in
* the display sub-system. Typically it is set to 1 or 2 vsync
* periods away.
*/
public void setPresentationTime(long monotonicClockNanos) {
nSetPresentationTime(getNativeObject(), monotonicClockNanos);
}
/**
* Sets up a frame for this <code>Renderer</code>.
* <p><code>beginFrame</code> manages frame pacing, and returns whether or not a frame should be
@@ -701,7 +664,6 @@ public class Renderer {
mNativeObject = 0;
}
private static native void nSetPresentationTime(long nativeObject, long monotonicClockNanos);
private static native boolean nBeginFrame(long nativeRenderer, long nativeSwapChain, long frameTimeNanos);
private static native void nEndFrame(long nativeRenderer);
private static native void nRender(long nativeRenderer, long nativeView);
@@ -723,7 +685,8 @@ public class Renderer {
Object handler, Runnable callback);
private static native double nGetUserTime(long nativeRenderer);
private static native void nResetUserTime(long nativeRenderer);
private static native void nSetDisplayInfo(long nativeRenderer, float refreshRate);
private static native void nSetDisplayInfo(long nativeRenderer,
float refreshRate, long presentationDeadlineNanos, long vsyncOffsetNanos);
private static native void nSetFrameRateOptions(long nativeRenderer,
float interval, float headRoomRatio, float scaleRate, int history);
private static native void nSetClearOptions(long nativeRenderer,
@@ -163,15 +163,6 @@ public class Scene {
return nGetLightCount(getNativeObject());
}
/**
* Returns true if the given entity is in the Scene.
*
* @return Whether the given entity is in the Scene.
*/
public boolean hasEntity(@Entity int entity) {
return nHasEntity(getNativeObject(), entity);
}
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed Scene");
@@ -191,5 +182,4 @@ public class Scene {
private static native void nRemoveEntities(long nativeScene, int[] entities);
private static native int nGetRenderableCount(long nativeScene);
private static native int nGetLightCount(long nativeScene);
private static native boolean nHasEntity(long nativeScene, int entity);
}
@@ -29,6 +29,7 @@ import java.nio.ReadOnlyBufferException;
* Stream supports three different configurations:
*
* <dl>
* <dt>TEXTURE_ID</dt> <dd>takes an OpenGL texture ID and incurs a copy</dd>
* <dt>ACQUIRED</dt> <dd>connects to an Android AHardwareBuffer</dd>
* <dt>NATIVE</dt> <dd>connects to an Android SurfaceTexture</dd>
* </dl>
@@ -65,6 +66,12 @@ import java.nio.ReadOnlyBufferException;
* </ul>
*
* <p>
* The <b>TEXTURE_ID</b> configuration achieves synchronization automatically. In this mode,
* Filament performs a copy on the main thread during beginFrame by blitting the external image into
* an internal round-robin queue of images. This copy has a run-time cost.
* </p>
*
* <p>
* For <b>ACQUIRED</b> streams, there is no need to perform the copy because Filament explictly
* acquires the stream, then releases it later via a callback function. This configuration is
* especially useful when the Vulkan backend is enabled.
@@ -111,7 +118,8 @@ public class Stream {
* By default, Stream objects are {@link StreamType#ACQUIRED ACQUIRED} and must have external images pushed to them via
* {@link #setAcquiredImage}.
*
* To create a {@link StreamType#NATIVE NATIVE} stream, call the <pre>stream</pre> method on the builder.
* To create a {@link StreamType#NATIVE NATIVE} stream, call one of the <pre>stream</pre> methods
* on the builder.
*/
public static class Builder {
@SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"}) // Keep to finalize native resources
@@ -203,7 +211,7 @@ public class Stream {
}
/**
* Indicates whether this <code>Stream</code> is NATIVE or ACQUIRED.
* Indicates whether this <code>Stream</code> is NATIVE, TEXTURE_ID, or ACQUIRED.
*/
public StreamType getStreamType() {
return sStreamTypeValues[nGetStreamType(getNativeObject())];
@@ -222,7 +230,7 @@ public class Stream {
* also where the callback is invoked. This method can only be used for streams that were
* constructed without calling the {@link Builder.stream} method.
*
* See {@link Stream} for more information about NATIVE and ACQUIRED configurations.
* See {@link Stream} for more information about NATIVE, TEXTURE_ID, and ACQUIRED configurations.
*
* @param hwbuffer {@link android.hardware.HardwareBuffer HardwareBuffer} (requires API level 26)
* @param handler {@link java.util.concurrent.Executor Executor} or {@link android.os.Handler Handler}.
@@ -91,34 +91,11 @@ public class SwapChain {
*/
public static final long CONFIG_ENABLE_XCB = 0x4;
/**
* Indicates that the SwapChain must automatically perform linear to sRGB encoding.
*
* This flag is ignored if isSRGBSwapChainSupported() is false.
*
* When using this flag, post-processing should be disabled.
*
* @see SwapChain#isSRGBSwapChainSupported
* @see View#setPostProcessingEnabled
*/
public static final long CONFIG_SRGB_COLORSPACE = 0x10;
SwapChain(long nativeSwapChain, Object surface) {
mNativeObject = nativeSwapChain;
mSurface = surface;
}
/**
* Return whether createSwapChain supports the SWAP_CHAIN_CONFIG_SRGB_COLORSPACE flag.
* The default implementation returns false.
*
* @param engine A reference to the filament Engine
* @return true if SWAP_CHAIN_CONFIG_SRGB_COLORSPACE is supported, false otherwise.
*/
public static boolean isSRGBSwapChainSupported(@NonNull Engine engine) {
return nIsSRGBSwapChainSupported(engine.getNativeObject());
}
/**
* @return the native <code>Object</code> this <code>SwapChain</code> was created from or null
* for a headless SwapChain.
@@ -164,5 +141,4 @@ public class SwapChain {
}
private static native void nSetFrameCompletedCallback(long nativeSwapChain, Object handler, Runnable callback);
private static native boolean nIsSRGBSwapChainSupported(long nativeEngine);
}
@@ -250,19 +250,7 @@ public class Texture {
SRGB8_ALPHA8_ASTC_10x8,
SRGB8_ALPHA8_ASTC_10x10,
SRGB8_ALPHA8_ASTC_12x10,
SRGB8_ALPHA8_ASTC_12x12,
// RGTC formats available with a GLES extension
RED_RGTC1, // BC4 unsigned
SIGNED_RED_RGTC1, // BC4 signed
RED_GREEN_RGTC2, // BC5 unsigned
SIGNED_RED_GREEN_RGTC2, // BC5 signed
// BPTC formats available with a GLES extension
RGB_BPTC_SIGNED_FLOAT, // BC6H signed
RGB_BPTC_UNSIGNED_FLOAT,// BC6H unsigned
RGBA_BPTC_UNORM, // BC7
SRGB_ALPHA_BPTC_UNORM // BC7 sRGB
SRGB8_ALPHA8_ASTC_12x12
}
/**
@@ -308,19 +296,7 @@ public class Texture {
SRGB8_ALPHA8_ASTC_10x8,
SRGB8_ALPHA8_ASTC_10x10,
SRGB8_ALPHA8_ASTC_12x10,
SRGB8_ALPHA8_ASTC_12x12,
// RGTC formats available with a GLES extension
RED_RGTC1, // BC4 unsigned
SIGNED_RED_RGTC1, // BC4 signed
RED_GREEN_RGTC2, // BC5 unsigned
SIGNED_RED_GREEN_RGTC2, // BC5 signed
// BPTC formats available with a GLES extension
RGB_BPTC_SIGNED_FLOAT, // BC6H signed
RGB_BPTC_UNSIGNED_FLOAT,// BC6H unsigned
RGBA_BPTC_UNORM, // BC7
SRGB_ALPHA_BPTC_UNORM // BC7 sRGB
SRGB8_ALPHA8_ASTC_12x12
}
/**
@@ -908,7 +884,7 @@ public class Texture {
// TODO: add a setImage() version that takes an android Bitmap
/**
* <code>setImage</code> is used to modify the whole content of the texture from a CPU-buffer.
* <code>setImage</code> is used to modify the whole content of the texure from a CPU-buffer.
*
* <p>This <code>Texture</code> instance must use {@link Sampler#SAMPLER_2D SAMPLER_2D} or
* {@link Sampler#SAMPLER_EXTERNAL SAMPLER_EXTERNAL}. If the later is specified
@@ -936,7 +912,7 @@ public class Texture {
public void setImage(@NonNull Engine engine,
@IntRange(from = 0) int level,
@NonNull PixelBufferDescriptor buffer) {
setImage(engine, level, 0, 0, 0, getWidth(level), getHeight(level), 1, buffer);
setImage(engine, level, 0, 0, getWidth(level), getHeight(level), buffer);
}
@@ -971,15 +947,33 @@ public class Texture {
@IntRange(from = 0) int xoffset, @IntRange(from = 0) int yoffset,
@IntRange(from = 0) int width, @IntRange(from = 0) int height,
@NonNull PixelBufferDescriptor buffer) {
setImage(engine, level, xoffset, yoffset, 0, width, height, 1, buffer);
int result;
if (buffer.type == COMPRESSED) {
result = nSetImageCompressed(getNativeObject(), engine.getNativeObject(), level,
xoffset, yoffset, width, height,
buffer.storage, buffer.storage.remaining(),
buffer.left, buffer.top, buffer.type.ordinal(), buffer.alignment,
buffer.compressedSizeInBytes, buffer.compressedFormat.ordinal(),
buffer.handler, buffer.callback);
} else {
result = nSetImage(getNativeObject(), engine.getNativeObject(), level,
xoffset, yoffset, width, height,
buffer.storage, buffer.storage.remaining(),
buffer.left, buffer.top, buffer.type.ordinal(), buffer.alignment,
buffer.stride, buffer.format.ordinal(),
buffer.handler, buffer.callback);
}
if (result < 0) {
throw new BufferOverflowException();
}
}
/**
* <code>setImage</code> is used to modify a sub-region of a 3D texture, 2D texture array or
* cubemap from a CPU-buffer. Cubemaps are treated like a 2D array of six layers.
* <code>setImage</code> is used to modify a sub-region of the 3D texture or 2D texture array
* from a CPU-buffer.
*
* <p>This <code>Texture</code> instance must use {@link Sampler#SAMPLER_2D_ARRAY SAMPLER_2D_ARRAY},
* {@link Sampler#SAMPLER_3D SAMPLER_3D} or {@link Sampler#SAMPLER_CUBEMAP SAMPLER_CUBEMAP}.</p>
* <p>This <code>Texture</code> instance must use {@link Sampler#SAMPLER_2D_ARRAY SAMPLER_2D_ARRAY} or
* {@link Sampler#SAMPLER_3D SAMPLER_3D}.</p>
*
* @param engine {@link Engine} this texture is associated to. Must be the
* instance passed to {@link Builder#build Builder.build()}.
@@ -1052,9 +1046,7 @@ public class Texture {
*
* @see Builder#sampler
* @see PixelBufferDescriptor
* @deprecated use {@link #setImage(Engine, int, int, int, int, int, int, int, PixelBufferDescriptor)}
*/
@Deprecated
public void setImage(@NonNull Engine engine, @IntRange(from = 0) int level,
@NonNull PixelBufferDescriptor buffer,
@NonNull @Size(min = 6) int[] faceOffsetsInBytes) {
@@ -1266,6 +1258,18 @@ public class Texture {
private static native int nGetTarget(long nativeTexture);
private static native int nGetInternalFormat(long nativeTexture);
private static native int nSetImage(long nativeTexture, long nativeEngine,
int level, int xoffset, int yoffset, int width, int height,
Buffer storage, int remaining, int left, int top, int type, int alignment,
int stride, int format,
Object handler, Runnable callback);
private static native int nSetImageCompressed(long nativeTexture, long nativeEngine,
int level, int xoffset, int yoffset, int width, int height,
Buffer storage, int remaining, int left, int top, int type, int alignment,
int compressedSizeInBytes, int compressedFormat,
Object handler, Runnable callback);
private static native int nSetImage3D(long nativeTexture, long nativeEngine,
int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth,
Buffer storage, int remaining, int left, int top, int type, int alignment,
@@ -276,7 +276,7 @@ public class TextureSampler {
}
/**
* Sets the wrapping mode in the r (depth) direction.
* Sets the wrapping mode in the t (depth) direction.
* @param mode wrapping mode
*/
public void setWrapModeR(WrapMode mode) {
@@ -16,7 +16,6 @@
package com.google.android.filament;
import androidx.annotation.IntRange;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.annotation.Size;
@@ -200,36 +199,6 @@ import androidx.annotation.Size;
return nGetParent(mNativeObject, i);
}
/**
* Returns the number of children of an {@link EntityInstance}.
*
* @param i the {@link EntityInstance} of the transform component to query.
* @return The number of children of the queried component.
*/
public int getChildCount(@EntityInstance int i) {
return nGetChildCount(mNativeObject, i);
}
/**
* Gets a list of children for a transform component.
*
* @param i the {@link EntityInstance} of the transform component to get the children
* from.
* @param outEntities array to receive the result sized to the maximum number of children to
* retrieve. If <code>null</code> is given, a new suitable array sized to
* {@link #getChildCount(int)} is allocated.
* @return Array of retrieved children {@link Entity}.
*/
public @Entity @NonNull int[] getChildren(@EntityInstance int i, @Nullable int[] outEntities) {
if (outEntities == null) {
outEntities = new int[getChildCount(i)];
}
if (outEntities.length > 0) {
nGetChildren(mNativeObject, i, outEntities, outEntities.length);
}
return outEntities;
}
/**
* Sets a local transform of a transform component.
* <p>This operation can be slow if the hierarchy of transform is too deep, and this
@@ -391,8 +360,6 @@ import androidx.annotation.Size;
private static native void nDestroy(long nativeTransformManager, int entity);
private static native void nSetParent(long nativeTransformManager, int i, int newParent);
private static native int nGetParent(long nativeTransformManager, int i);
private static native int nGetChildCount(long nativeTransformManager, int i);
private static native void nGetChildren(long nativeEntityManager, int i, int[] outEntities, int count);
private static native void nSetTransform(long nativeTransformManager, int i, float[] localTransform);
private static native void nSetTransformFp64(long nativeTransformManager, int i, double[] localTransform);
private static native void nGetTransform(long nativeTransformManager, int i, float[] outLocalTransform);
File diff suppressed because it is too large Load Diff
@@ -157,6 +157,8 @@ public class DisplayHelper {
info = new Renderer.DisplayInfo();
}
info.refreshRate = DisplayHelper.getRefreshRate(display);
info.presentationDeadlineNanos = DisplayHelper.getPresentationDeadlineNanos(display);
info.vsyncOffsetNanos = DisplayHelper.getAppVsyncOffsetNanos(display);
return info;
}
@@ -1,42 +0,0 @@
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.android;
import com.google.android.filament.Engine;
import com.google.android.filament.Fence;
public class FilamentHelper {
/**
* Wait for all pending frames to be processed before returning. This is to
* avoid a race between the surface being resized before pending frames are
* rendered into it. This is typically called from {@link UiHelper.RendererCallback#onResized},
* {@link android.view.SurfaceHolder.Callback#surfaceChanged} or
* {@link android.view.TextureView.SurfaceTextureListener#onSurfaceTextureSizeChanged}.
*
* @param engine Filament engine to synchronize
*
* @see UiHelper.RendererCallback#onResized
* @see android.view.SurfaceHolder.Callback#surfaceChanged
* @see android.view.TextureView.SurfaceTextureListener#onSurfaceTextureSizeChanged
*/
static public void synchronizePendingFrames(Engine engine) {
Fence fence = engine.createFence();
fence.wait(Fence.Mode.FLUSH, Fence.WAIT_FOR_EVER);
engine.destroyFence(fence);
}
}
@@ -84,14 +84,6 @@ import com.google.android.filament.SwapChain;
* // The native surface has changed size. This is always called at least once
* // after the surface is created (after onNativeWindowChanged() is invoked).
* public void onResized(int width, int height) {
*
* // Wait for all pending frames to be processed before returning. This is to
* // avoid a race between the surface being resized before pending frames are
* // rendered into it.
* Fence fence = mEngine.createFence();
* fence.wait(Fence.Mode.FLUSH, Fence.WAIT_FOR_EVER);
* mEngine.destroyFence(fence);
*
* // Compute camera projection and set the viewport on the view
* }
* });
@@ -183,7 +175,7 @@ public class UiHelper {
}
private static class SurfaceViewHandler implements RenderSurface {
private final SurfaceView mSurfaceView;
private SurfaceView mSurfaceView;
SurfaceViewHandler(SurfaceView surface) {
mSurfaceView = surface;
@@ -200,7 +192,7 @@ public class UiHelper {
}
private static class SurfaceHolderHandler implements RenderSurface {
private final SurfaceHolder mSurfaceHolder;
private SurfaceHolder mSurfaceHolder;
SurfaceHolderHandler(SurfaceHolder surface) {
mSurfaceHolder = surface;
@@ -217,7 +209,7 @@ public class UiHelper {
}
private class TextureViewHandler implements RenderSurface {
private final TextureView mTextureView;
private TextureView mTextureView;
private Surface mSurface;
TextureViewHandler(TextureView surface) { mTextureView = surface; }
+19 -19
View File
@@ -1,11 +1,6 @@
apply plugin: 'kotlin-android'
kotlin {
jvmToolchain(versions.jdk)
}
android {
namespace 'com.google.android.filament.utils'
sourceSets {
main {
kotlin.srcDirs += "src/main/java"
@@ -15,20 +10,25 @@ android {
defaultConfig {
missingDimensionStrategy 'functionality', 'full'
}
packagingOptions {
// No need to package up the following shared libs, which arise as a side effect of our
// externalNativeBuild dependencies. When clients pick and choose from project-level gradle
// dependencies, these shared libs already get pulled in, so we need to avoid the error:
// "More than one file was found with OS independent path ..."
jniLibs {
excludes += ['lib/*/libfilament-jni.so', 'lib/*/libgltfio-jni.so']
}
}
publishing {
singleVariant("release") {
withSourcesJar()
withJavadocJar()
// No need to package up the following shared libs, which arise as a side effect of our
// externalNativeBuild dependencies. When clients pick and choose from project-level gradle
// dependencies, these shared libs already get pulled in, so we need to avoid the error:
// "More than one file was found with OS independent path ..."
packagingOptions {
exclude 'lib/*/libfilament-jni.so'
exclude 'lib/*/libgltfio-jni.so'
}
}
configurations.all { config ->
// Hack to preserve the version of the dependencies
if (!config.name.endsWith('Publication')) {
resolutionStrategy {
dependencySubstitution {
substitute(module("com.google.android.filament:gltfio-android:${VERSION_NAME}")).with(project(":gltfio-android"))
substitute(module("com.google.android.filament:gltfio-android-lite:${VERSION_NAME}")).with(project(":gltfio-android"))
}
}
}
}
@@ -41,7 +41,7 @@ dependencies {
implementation deps.coroutines.android
api project(':filament-android')
api project(':gltfio-android')
api module("com.google.android.filament:gltfio-android:${VERSION_NAME}")
}
apply from: rootProject.file('gradle/gradle-mvn-push.gradle')
@@ -70,8 +70,7 @@ Java_com_google_android_filament_utils_AutomationEngine_nStartBatchMode(JNIEnv*
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_utils_AutomationEngine_nTick(JNIEnv* env, jclass klass,
jlong nativeAutomation, jlong nativeEngine,
jlong view, jlongArray materials, jlong renderer, jfloat deltaTime) {
jlong nativeAutomation, jlong view, jlongArray materials, jlong renderer, jfloat deltaTime) {
using MaterialPointer = MaterialInstance*;
jsize materialCount = 0;
jlong* longMaterials = nullptr;
@@ -91,8 +90,7 @@ Java_com_google_android_filament_utils_AutomationEngine_nTick(JNIEnv* env, jclas
.materials = ptrMaterials,
.materialCount = (size_t) materialCount,
};
Engine* engine = (Engine*)nativeEngine;
automation->tick(engine, content, deltaTime);
automation->tick(content, deltaTime);
if (longMaterials) {
env->ReleaseLongArrayElements(materials, longMaterials, 0);
delete[] ptrMaterials;
@@ -101,8 +99,7 @@ Java_com_google_android_filament_utils_AutomationEngine_nTick(JNIEnv* env, jclas
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_utils_AutomationEngine_nApplySettings(JNIEnv* env, jclass klass,
jlong nativeAutomation, jlong nativeEngine,
jstring json, jlong view, jlongArray materials, jlong nativeIbl,
jlong nativeAutomation, jstring json, jlong view, jlongArray materials, jlong nativeIbl,
jint sunlightEntity, jintArray assetLights, jlong nativeLm, jlong scene, jlong renderer) {
using MaterialPointer = MaterialInstance*;
@@ -143,8 +140,8 @@ Java_com_google_android_filament_utils_AutomationEngine_nApplySettings(JNIEnv* e
.assetLights = (Entity*) intLights,
.assetLightCount = (size_t) lightCount,
};
Engine* engine = (Engine*)nativeEngine;
automation->applySettings(engine, nativeJson, jsonLength, content);
automation->applySettings(nativeJson, jsonLength, content);
env->ReleaseStringUTFChars(json, nativeJson);
if (longMaterials) {
env->ReleaseLongArrayElements(materials, longMaterials, 0);
@@ -166,28 +163,22 @@ Java_com_google_android_filament_utils_AutomationEngine_nGetViewerOptions(JNIEnv
const jfieldID cameraAperture = env->GetFieldID(klass, "cameraAperture", "F");
const jfieldID cameraSpeed = env->GetFieldID(klass, "cameraSpeed", "F");
const jfieldID cameraISO = env->GetFieldID(klass, "cameraISO", "F");
const jfieldID cameraNear = env->GetFieldID(klass, "cameraNear", "F");
const jfieldID cameraFar = env->GetFieldID(klass, "cameraFar", "F");
const jfieldID groundShadowStrength = env->GetFieldID(klass, "groundShadowStrength", "F");
const jfieldID groundPlaneEnabled = env->GetFieldID(klass, "groundPlaneEnabled", "Z");
const jfieldID skyboxEnabled = env->GetFieldID(klass, "skyboxEnabled", "Z");
const jfieldID cameraFocalLength = env->GetFieldID(klass, "cameraFocalLength", "F");
const jfieldID cameraFocusDistance = env->GetFieldID(klass, "cameraFocusDistance", "F");
const jfieldID autoScaleEnabled = env->GetFieldID(klass, "autoScaleEnabled", "Z");
const jfieldID autoInstancingEnabled = env->GetFieldID(klass, "autoInstancingEnabled", "Z");
env->SetFloatField(result, cameraAperture, options.cameraAperture);
env->SetFloatField(result, cameraSpeed, options.cameraSpeed);
env->SetFloatField(result, cameraISO, options.cameraISO);
env->SetFloatField(result, cameraNear, options.cameraNear);
env->SetFloatField(result, cameraFar, options.cameraFar);
env->SetFloatField(result, groundShadowStrength, options.groundShadowStrength);
env->SetBooleanField(result, groundPlaneEnabled, options.groundPlaneEnabled);
env->SetBooleanField(result, skyboxEnabled, options.skyboxEnabled);
env->SetFloatField(result, cameraFocalLength, options.cameraFocalLength);
env->SetFloatField(result, cameraFocusDistance, options.cameraFocusDistance);
env->SetBooleanField(result, autoScaleEnabled, options.autoScaleEnabled);
env->SetBooleanField(result, autoInstancingEnabled, options.autoInstancingEnabled);
}
extern "C" JNIEXPORT jlong JNICALL
@@ -97,15 +97,12 @@ public class AutomationEngine {
public float cameraAperture = 16.0f;
public float cameraSpeed = 125.0f;
public float cameraISO = 100.0f;
public float cameraNear = 0.1f;
public float cameraFar = 100.0f;
public float groundShadowStrength = 0.75f;
public boolean groundPlaneEnabled = false;
public boolean skyboxEnabled = true;
public float cameraFocalLength = 28.0f;
public float cameraFocusDistance = 0.0f;
public boolean autoScaleEnabled = true;
public boolean autoInstancingEnabled = false;
}
/**
@@ -158,11 +155,10 @@ public class AutomationEngine {
* This is when settings get applied, screenshots are (optionally) exported, and the internal
* test counter is potentially incremented.
*
* @param engine The filament Engine of interest.
* @param content Contains the Filament View, Materials, and Renderer that get modified.
* @param deltaTime The amount of time that has passed since the previous tick in seconds.
*/
public void tick(@NonNull Engine engine, @NonNull ViewerContent content, float deltaTime) {
public void tick(@NonNull ViewerContent content, float deltaTime) {
if (content.view == null || content.renderer == null) {
throw new IllegalStateException("Must provide a View and Renderer");
}
@@ -175,7 +171,7 @@ public class AutomationEngine {
}
long nativeView = content.view.getNativeObject();
long nativeRenderer = content.renderer.getNativeObject();
nTick(mNativeObject, engine.getNativeObject(), nativeView, nativeMaterialInstances, nativeRenderer, deltaTime);
nTick(mNativeObject, nativeView, nativeMaterialInstances, nativeRenderer, deltaTime);
}
/**
@@ -187,12 +183,10 @@ public class AutomationEngine {
* This updates the stashed Settings object, then pushes those settings to the given
* Filament objects. Clients can optionally call getColorGrading() after calling this method.
*
* @param engine Filament Engine to use.
* @param settingsJson Contains the JSON string with a set of changes that need to be pushed.
* @param content Contains a set of Filament objects that you want to mutate.
*/
public void applySettings(@NonNull Engine engine, @NonNull String settingsJson,
@NonNull ViewerContent content) {
public void applySettings(@NonNull String settingsJson, @NonNull ViewerContent content) {
if (content.view == null || content.renderer == null) {
throw new IllegalStateException("Must provide a View and Renderer");
}
@@ -211,8 +205,7 @@ public class AutomationEngine {
long nativeLm = content.lightManager.getNativeObject();
long nativeScene = content.scene.getNativeObject();
long nativeRenderer = content.renderer.getNativeObject();
nApplySettings(mNativeObject, engine.getNativeObject(),
settingsJson, nativeView, nativeMaterialInstances,
nApplySettings(mNativeObject, settingsJson, nativeView, nativeMaterialInstances,
nativeIbl, content.sunlight, content.assetLights, nativeLm, nativeScene,
nativeRenderer);
}
@@ -273,10 +266,9 @@ public class AutomationEngine {
int minFrameCount, boolean verbose);
private static native void nStartRunning(long nativeObject);
private static native void nStartBatchMode(long nativeObject);
private static native void nTick(long nativeObject, long nativeEngine,
long view, long[] materials, long renderer, float deltaTime);
private static native void nApplySettings(long nativeObject, long nativeEngine,
String jsonSettings, long view,
private static native void nTick(long nativeObject, long view, long[] materials, long renderer,
float deltaTime);
private static native void nApplySettings(long nativeObject, String jsonSettings, long view,
long[] materials, long ibl, int sunlight, int[] assetLights, long lightManager,
long scene, long renderer);
private static native void nGetViewerOptions(long nativeObject, Object result);
@@ -14,7 +14,7 @@
* limitations under the License.
*/
@file:Suppress("NOTHING_TO_INLINE", "unused")
@file:Suppress("unused")
package com.google.android.filament.utils
@@ -24,16 +24,8 @@ enum class MatrixColumn {
X, Y, Z, W
}
enum class RotationsOrder(
val yaw: VectorComponent,
val pitch: VectorComponent,
val roll: VectorComponent) {
XYZ(VectorComponent.X, VectorComponent.Y, VectorComponent.Z),
XZY(VectorComponent.X, VectorComponent.Z, VectorComponent.Y),
YXZ(VectorComponent.Y, VectorComponent.X, VectorComponent.Z),
YZX(VectorComponent.Y, VectorComponent.Z, VectorComponent.X),
ZXY(VectorComponent.Z, VectorComponent.X, VectorComponent.Y),
ZYX(VectorComponent.Z, VectorComponent.Y, VectorComponent.X);
enum class RotationsOrder {
XYZ, XZY, YXZ, YZX, ZXY, ZYX
}
data class Mat2(
@@ -85,12 +77,6 @@ data class Mat2(
operator fun minus(v: Float) = Mat2(x - v, y - v)
operator fun times(v: Float) = Mat2(x * v, y * v)
operator fun div(v: Float) = Mat2(x / v, y / v)
inline fun compareTo(v: Float, delta: Float = 0.0f) = Mat2(
x.compareTo(v, delta),
y.compareTo(v, delta)
)
inline fun equals(v: Float, delta: Float = 0.0f) = x.equals(v, delta) && y.equals(v, delta)
operator fun times(m: Mat2) = Mat2(
Float2(
@@ -103,18 +89,12 @@ data class Mat2(
)
)
inline fun compareTo(m: Mat2, delta: Float = 0.0f) = Mat2(
x.compareTo(m.x, delta),
y.compareTo(m.y, delta)
)
inline fun equals(m: Mat2, delta: Float = 0.0f) = x.equals(m.x, delta) && y.equals(m.y, delta)
operator fun times(v: Float2) = Float2(
x.x * v.x + y.x * v.y,
x.y * v.x + y.y * v.y,
)
fun toFloatArray() = floatArrayOf(
x.x, y.x,
x.y, y.y
@@ -126,6 +106,7 @@ data class Mat2(
|${x.y} ${y.y}|
""".trimIndent()
}
}
data class Mat3(
@@ -181,14 +162,6 @@ data class Mat3(
operator fun minus(v: Float) = Mat3(x - v, y - v, z - v)
operator fun times(v: Float) = Mat3(x * v, y * v, z * v)
operator fun div(v: Float) = Mat3(x / v, y / v, z / v)
inline fun compareTo(v: Float, delta: Float = 0.0f) = Mat3(
x.compareTo(v, delta),
y.compareTo(v, delta),
z.compareTo(v, delta)
)
inline fun equals(v: Float, delta: Float = 0.0f) =
x.equals(v, delta) && y.equals(v, delta) && z.equals(v, delta)
operator fun times(m: Mat3) = Mat3(
Float3(
@@ -208,15 +181,6 @@ data class Mat3(
)
)
inline fun compareTo(m: Mat3, delta: Float = 0.0f) = Mat3(
x.compareTo(m.x, delta),
y.compareTo(m.y, delta),
z.compareTo(m.z, delta)
)
inline fun equals(m: Mat3, delta: Float = 0.0f) =
x.equals(m.x, delta) && y.equals(m.y, delta) && z.equals(m.z, delta)
operator fun times(v: Float3) = Float3(
x.x * v.x + y.x * v.y + z.x * v.z,
x.y * v.x + y.y * v.y + z.y * v.z,
@@ -248,7 +212,6 @@ data class Mat4(
constructor(m: Mat4) : this(m.x.copy(), m.y.copy(), m.z.copy(), m.w.copy())
companion object {
fun of(vararg a: Float): Mat4 {
require(a.size >= 16)
return Mat4(
@@ -339,15 +302,6 @@ data class Mat4(
operator fun minus(v: Float) = Mat4(x - v, y - v, z - v, w - v)
operator fun times(v: Float) = Mat4(x * v, y * v, z * v, w * v)
operator fun div(v: Float) = Mat4(x / v, y / v, z / v, w / v)
inline fun compareTo(v: Float, delta: Float = 0.0f) = Mat4(
x.compareTo(v, delta),
y.compareTo(v, delta),
z.compareTo(v, delta),
w.compareTo(v, delta)
)
inline fun equals(v: Float, delta: Float = 0.0f) =
x.equals(v, delta) && y.equals(v, delta) && z.equals(v, delta) && w.equals(v, delta)
operator fun times(m: Mat4) = Mat4(
Float4(
@@ -376,16 +330,6 @@ data class Mat4(
)
)
inline fun compareTo(m: Mat4, delta: Float = 0.0f) = Mat4(
x.compareTo(m.x, delta),
y.compareTo(m.y, delta),
z.compareTo(m.z, delta),
w.compareTo(m.w, delta)
)
inline fun equals(m: Mat4, delta: Float = 0.0f) =
x.equals(m.x, delta) && y.equals(m.y, delta) && z.equals(m.z, delta) && w.equals(m.w, delta)
operator fun times(v: Float4) = Float4(
x.x * v.x + y.x * v.y + z.x * v.z+ w.x * v.w,
x.y * v.x + y.y * v.y + z.y * v.z+ w.y * v.w,
@@ -393,26 +337,6 @@ data class Mat4(
x.w * v.x + y.w * v.y + z.w * v.z+ w.w * v.w
)
/**
* Get the Euler angles in degrees from this rotation Matrix
*
* Don't forget to extract the rotation with [rotation] if this is a transposed matrix
*
* @param order The order in which to apply rotations.
* Default is [RotationsOrder.ZYX] which means that the object will first be rotated around its Z
* axis, then its Y axis and finally its X axis.
*
* @see eulerAngles
*/
fun toEulerAngles(order: RotationsOrder = RotationsOrder.ZYX) = eulerAngles(this, order)
/**
* Get the [Quaternion] from this rotation Matrix
*
* Don't forget to extract the rotation with [rotation] if this is a transposed matrix
*
* @see quaternion
*/
fun toQuaternion() = quaternion(this)
fun toFloatArray() = floatArrayOf(
@@ -432,78 +356,6 @@ data class Mat4(
}
}
inline fun equal(a: Mat2, b: Float, delta: Float = 0.0f) = Bool2(
a.x.equals(b, delta),
a.y.equals(b, delta)
)
inline fun equal(a: Mat2, b: Mat2, delta: Float = 0.0f) = Bool2(
a.x.equals(b.x, delta),
a.y.equals(b.y, delta)
)
inline fun notEqual(a: Mat2, b: Float, delta: Float = 0.0f) = Bool2(
!a.x.equals(b, delta),
!a.y.equals(b, delta)
)
inline fun notEqual(a: Mat2, b: Mat2, delta: Float = 0.0f) = Bool2(
!a.x.equals(b.x, delta),
!a.y.equals(b.y, delta)
)
inline fun equal(a: Mat3, b: Float, delta: Float = 0.0f) = Bool3(
a.x.equals(b, delta),
a.y.equals(b, delta),
a.z.equals(b, delta)
)
inline fun equal(a: Mat3, b: Mat3, delta: Float = 0.0f) = Bool3(
a.x.equals(b.x, delta),
a.y.equals(b.y, delta),
a.z.equals(b.z, delta)
)
inline fun notEqual(a: Mat3, b: Float, delta: Float = 0.0f) = Bool3(
!a.x.equals(b, delta),
!a.y.equals(b, delta),
!a.z.equals(b, delta)
)
inline fun notEqual(a: Mat3, b: Mat3, delta: Float = 0.0f) = Bool3(
!a.x.equals(b.x, delta),
!a.y.equals(b.y, delta),
!a.z.equals(b.z, delta)
)
inline fun equal(a: Mat4, b: Float, delta: Float = 0.0f) = Bool4(
a.x.equals(b, delta),
a.y.equals(b, delta),
a.z.equals(b, delta),
a.w.equals(b, delta)
)
inline fun equal(a: Mat4, b: Mat4, delta: Float = 0.0f) = Bool4(
a.x.equals(b.x, delta),
a.y.equals(b.y, delta),
a.z.equals(b.z, delta),
a.w.equals(b.w, delta)
)
inline fun notEqual(a: Mat4, b: Float, delta: Float = 0.0f) = Bool4(
!a.x.equals(b, delta),
!a.y.equals(b, delta),
!a.z.equals(b, delta),
!a.w.equals(b, delta)
)
inline fun notEqual(a: Mat4, b: Mat4, delta: Float = 0.0f) = Bool4(
!a.x.equals(b.x, delta),
!a.y.equals(b.y, delta),
!a.z.equals(b.z, delta),
!a.w.equals(b.w, delta)
)
fun transpose(m: Mat2) = Mat2(
Float2(m.x.x, m.y.x),
Float2(m.x.y, m.y.y)
@@ -642,7 +494,14 @@ fun rotation(m: Mat4) = Mat4(normalize(m.right), normalize(m.up), normalize(m.fo
*/
fun rotation(d: Float3, order: RotationsOrder = RotationsOrder.ZYX): Mat4 {
val r = transform(d, ::radians)
return rotation(r[order.yaw], r[order.pitch], r[order.roll], order)
return when(order) {
RotationsOrder.XZY -> rotation(r.x, r.z, r.y)
RotationsOrder.XYZ -> rotation(r.x, r.y, r.z)
RotationsOrder.YXZ -> rotation(r.y, r.x, r.z)
RotationsOrder.YZX -> rotation(r.y, r.z, r.x)
RotationsOrder.ZYX -> rotation(r.z, r.y, r.x)
RotationsOrder.ZXY -> rotation(r.z, r.x, r.y)
}
}
/**
@@ -740,93 +599,13 @@ fun rotation(quaternion: Quaternion): Mat4 {
Float4(
2.0f * (n.x * n.z + n.y * n.w),
2.0f * (n.y * n.z - n.x * n.w),
1.0f - 2.0f * (n.x * n.x + n.y * n.y)
1.0f - 2.0f * (n.x * n.x + n.y * n.y),
)
)
}
/**
* Get the Euler angles in degrees from a rotation Matrix
*
* @param m The rotation matrix.
* Don't forget to extract the rotation with [rotation] if it's transposed
* @param order The order in which to apply rotations.
* Default is [RotationsOrder.ZYX] which means that the object will first be rotated around its Z
* axis, then its Y axis and finally its X axis.
*/
fun eulerAngles(m: Mat4, order: RotationsOrder = RotationsOrder.ZYX): Float3 {
// We need to more simplify this with RotationsOrder VectorComponents mapped to MatrixColumn
return transform(Float3().apply {
when (order) {
RotationsOrder.XYZ -> {
this[order.pitch] = asin(clamp(m.z.x, -1.0f, 1.0f))
if (abs(m.z.x) < 0.9999999f) {
this[order.yaw] = atan2(-m.z.y, m.z.z)
this[order.roll] = atan2(-m.y.x, m.x.x)
} else {
this[order.yaw] = atan2(m.y.z, m.y.y)
this[order.roll] = 0.0f
}
}
RotationsOrder.XZY -> {
this[order.pitch] = asin(-clamp(m.y.x, -1.0f, 1.0f))
if (abs(m.y.x) < 0.9999999f) {
this[order.yaw] = atan2(m.y.z, m.y.y)
this[order.roll] = atan2(m.z.x, m.x.x)
} else {
this[order.yaw] = atan2(-m.z.y, m.z.z)
this[order.roll] = 0.0f
}
}
RotationsOrder.YXZ -> {
this[order.pitch] = asin(-clamp(m.z.y, -1.0f, 1.0f))
if (abs(m.z.y) < 0.9999999f) {
this[order.yaw] = atan2(m.z.x, m.z.z)
this[order.roll] = atan2(m.x.y, m.y.y)
} else {
this[order.yaw] = atan2(-m.x.z, m.x.x)
this[order.roll] = 0.0f
}
}
RotationsOrder.YZX -> {
this[order.pitch] = asin(clamp(m.x.y, -1.0f, 1.0f))
if (abs(m.x.y) < 0.9999999f) {
this[order.roll] = atan2(-m.z.y, m.y.y)
this[order.yaw] = atan2(-m.x.z, m.x.x)
} else {
this[order.roll] = 0.0f
this[order.yaw] = atan2(m.z.x, m.z.z)
}
}
RotationsOrder.ZXY -> {
this[order.pitch] = asin(clamp(m.y.z, -1.0f, 1.0f))
if (abs(m.y.z) < 0.9999999f) {
this[order.roll] = atan2(-m.x.z, m.z.z)
this[order.yaw] = atan2(-m.y.x, m.y.y)
} else {
this[order.roll] = 0.0f
this[order.yaw] = atan2(m.x.y, m.x.x)
}
}
RotationsOrder.ZYX -> {
this[order.pitch] = asin(-clamp(m.x.z, -1.0f, 1.0f))
if (abs(m.x.z) < 0.9999999f) {
this[order.roll] = atan2(m.y.z, m.z.z)
this[order.yaw] = atan2(m.x.y, m.x.x)
} else {
this[order.roll] = 0.0f
this[order.yaw] = atan2(-m.y.x, m.y.y)
}
}
}
}, ::degrees)
}
/**
* Get the [Quaternion] from a rotation Matrix
*
* @param m The rotation matrix.
* Don't forget to extract the rotation with [rotation] if it's transposed
* Extract Quaternion rotation from a Matrix
*/
fun quaternion(m: Mat4): Quaternion {
val trace = m.x.x + m.y.y + m.z.z
@@ -894,14 +673,9 @@ fun perspective(fov: Float, ratio: Float, near: Float, far: Float): Mat4 {
}
fun ortho(l: Float, r: Float, b: Float, t: Float, n: Float, f: Float) = Mat4(
Float4(x = 2.0f / (r - l)),
Float4(y = 2.0f / (t - b)),
Float4(z = -2.0f / (f - n)),
Float4(
-(r + l) / (r - l),
-(t + b) / (t - b),
-(f + n) / (f - n),
1.0f
)
Float4(x = 2.0f / (r - 1.0f)),
Float4(y = 2.0f / (t - b)),
Float4(z = -2.0f / (f - n)),
Float4(-(r + l) / (r - l), -(t + b) / (t - b), -(f + n) / (f - n), 1.0f)
)
@@ -27,8 +27,8 @@ import com.google.android.filament.gltfio.*
import kotlinx.coroutines.*
import java.nio.Buffer
private const val kNearPlane = 0.05f // 5 cm
private const val kFarPlane = 1000.0f // 1 km
private const val kNearPlane = 0.05 // 5 cm
private const val kFarPlane = 1000.0 // 1 km
private const val kAperture = 16f
private const val kShutterSpeed = 1f / 125f
private const val kSensitivity = 100f
@@ -73,6 +73,8 @@ class ModelViewer(
get() = resourceLoader.asyncGetLoadProgress()
var normalizeSkinningWeights = true
var recomputeBoundingBoxes = false
var ignoreBindTransform = false
var cameraFocalLength = 28f
set(value) {
@@ -80,18 +82,6 @@ class ModelViewer(
updateCameraProjection()
}
var cameraNear = kNearPlane
set(value) {
field = value
updateCameraProjection()
}
var cameraFar = kFarPlane
set(value) {
field = value
updateCameraProjection()
}
val scene: Scene
val view: View
val camera: Camera
@@ -124,9 +114,9 @@ class ModelViewer(
view.scene = scene
view.camera = camera
materialProvider = UbershaderProvider(engine)
materialProvider = UbershaderLoader(engine)
assetLoader = AssetLoader(engine, materialProvider, EntityManager.get())
resourceLoader = ResourceLoader(engine, normalizeSkinningWeights)
resourceLoader = ResourceLoader(engine, normalizeSkinningWeights, recomputeBoundingBoxes, ignoreBindTransform)
// Always add a direct light source since it is required for shadowing.
// We highly recommend adding an indirect light as well.
@@ -188,10 +178,10 @@ class ModelViewer(
*/
fun loadModelGlb(buffer: Buffer) {
destroyModel()
asset = assetLoader.createAsset(buffer)
asset = assetLoader.createAssetFromBinary(buffer)
asset?.let { asset ->
resourceLoader.asyncBeginLoad(asset)
animator = asset.getInstance().animator
animator = asset.animator
asset.releaseSourceData()
}
}
@@ -203,7 +193,7 @@ class ModelViewer(
*/
fun loadModelGltf(buffer: Buffer, callback: (String) -> Buffer?) {
destroyModel()
asset = assetLoader.createAsset(buffer)
asset = assetLoader.createAssetFromJson(buffer)
asset?.let { asset ->
for (uri in asset.resourceUris) {
val resourceBuffer = callback(uri)
@@ -214,7 +204,7 @@ class ModelViewer(
resourceLoader.addResourceData(uri, resourceBuffer)
}
resourceLoader.asyncBeginLoad(asset)
animator = asset.getInstance().animator
animator = asset.animator
asset.releaseSourceData()
}
}
@@ -226,7 +216,7 @@ class ModelViewer(
*/
fun loadModelGltfAsync(buffer: Buffer, callback: (String) -> Buffer) {
destroyModel()
asset = assetLoader.createAsset(buffer)
asset = assetLoader.createAssetFromJson(buffer)
fetchResourcesJob = CoroutineScope(Dispatchers.IO).launch {
fetchResources(asset!!, callback)
}
@@ -322,8 +312,8 @@ class ModelViewer(
private fun addDetachListener(view: android.view.View) {
view.addOnAttachStateChangeListener(object : android.view.View.OnAttachStateChangeListener {
override fun onViewAttachedToWindow(v: android.view.View) {}
override fun onViewDetachedFromWindow(v: android.view.View) {
override fun onViewAttachedToWindow(v: android.view.View?) {}
override fun onViewDetachedFromWindow(v: android.view.View?) {
uiHelper.detach()
destroyModel()
@@ -371,7 +361,7 @@ class ModelViewer(
resourceLoader.addResourceData(uri, buffer)
}
resourceLoader.asyncBeginLoad(asset)
animator = asset.getInstance().animator
animator = asset.animator
asset.releaseSourceData()
}
}
@@ -380,8 +370,7 @@ class ModelViewer(
val width = view.viewport.width
val height = view.viewport.height
val aspect = width.toDouble() / height.toDouble()
camera.setLensProjection(cameraFocalLength.toDouble(), aspect,
cameraNear.toDouble(), cameraFar.toDouble())
camera.setLensProjection(cameraFocalLength.toDouble(), aspect, kNearPlane, kFarPlane)
}
inner class SurfaceCallback : UiHelper.RendererCallback {
@@ -405,19 +394,9 @@ class ModelViewer(
view.viewport = Viewport(0, 0, width, height)
cameraManipulator.setViewport(width, height)
updateCameraProjection()
synchronizePendingFrames(engine)
}
}
private fun synchronizePendingFrames(engine: Engine) {
// Wait for all pending frames to be processed before returning. This is to
// avoid a race between the surface being resized before pending frames are
// rendered into it.
val fence = engine.createFence()
fence.wait(Fence.Mode.FLUSH, Fence.WAIT_FOR_EVER)
engine.destroyFence(fence)
}
companion object {
private val kDefaultObjectPosition = Float3(0.0f, 0.0f, -4.0f)
}
@@ -33,9 +33,9 @@ data class Quaternion(
var x: Float = 0.0f,
var y: Float = 0.0f,
var z: Float = 0.0f,
var w: Float = 1.0f) {
var w: Float = 0.0f) {
constructor(v: Float3, w: Float = 1.0f) : this(v.x, v.y, v.z, w)
constructor(v: Float3, w: Float = 0.0f) : this(v.x, v.y, v.z, w)
constructor(v: Float4) : this(v.x, v.y, v.z, v.w)
constructor(q: Quaternion) : this(q.x, q.y, q.z, q.w)
@@ -52,84 +52,42 @@ data class Quaternion(
}
/**
* Construct a Quaternion from Euler angles using YPR around a specified order
* Construct a Quaternion from Euler angles using YPR around ZYX respectively
*
* Uses intrinsic Tait-Bryan angles. This means that rotations are performed with respect to
* the local coordinate system.
* That is, for order 'XYZ', the rotation is first around the X axis (which is the same as
* the world-X axis), then around local-Y (which may now be different from the world
* Y-axis), then local-Z (which may be different from the world Z-axis)
* The Euler angles are applied in ZYX order.
* i.e: a vector is first rotated about X (roll) then Y (pitch) and then Z (yaw).
*
* @param d Per axis Euler angles in degrees
* Yaw, pitch, roll (YPR) are taken accordingly to the rotations order input.
* @param order The order in which to apply rotations.
* Default is [RotationsOrder.ZYX] which means that the object will first be rotated around
* its Z axis, then its Y axis and finally its X axis.
*/
fun fromEuler(d: Float3, order: RotationsOrder = RotationsOrder.ZYX): Quaternion {
fun fromEuler(d: Float3): Quaternion {
val r = transform(d, ::radians)
return fromEuler(r[order.yaw], r[order.pitch], r[order.roll], order)
return fromEulerZYX(r.z, r.y, r.x)
}
/**
* Construct a Quaternion from Euler yaw, pitch, roll around a specified order.
* Construct a Quaternion from Euler angles using YPR around ZYX respectively
*
* @param roll about 1st rotation axis in radians. Z in case of ZYX order
* @param pitch about 2nd rotation axis in radians. Y in case of ZYX order
* @param yaw about 3rd rotation axis in radians. X in case of ZYX order
* @param order The order in which to apply rotations.
* Default is [RotationsOrder.ZYX] which means that the object will first be rotated around its Z
* axis, then its Y axis and finally its X axis.
* The Euler angles are applied in ZYX order.
* i.e: a vector is first rotated about X (roll) then Y (pitch) and then Z (yaw).
*
* @param roll about X axis in radians
* @param pitch about Y axis in radians
* @param yaw about Z axis in radians
*/
fun fromEuler(
yaw: Float = 0.0f,
pitch: Float = 0.0f,
roll: Float = 0.0f,
order: RotationsOrder = RotationsOrder.ZYX
): Quaternion {
val c1 = cos(yaw * 0.5f)
val s1 = sin(yaw * 0.5f)
val c2 = cos(pitch * 0.5f)
val s2 = sin(pitch * 0.5f)
val c3 = cos(roll * 0.5f)
val s3 = sin(roll * 0.5f)
return when (order) {
RotationsOrder.XZY -> Quaternion(
s1 * c2 * c3 - c1 * s2 * s3,
c1 * c2 * s3 - s1 * s2 * c3,
s1 * c2 * s3 + c1 * s2 * c3,
s1 * s2 * s3 + c1 * c2 * c3)
RotationsOrder.XYZ -> Quaternion(
s1 * c2 * c3 + s2 * s3 * c1,
s2 * c1 * c3 - s1 * s3 * c2,
s1 * s2 * c3 + s3 * c1 * c2,
c1 * c2 * c3 - s1 * s2 * s3
)
RotationsOrder.YXZ -> Quaternion(
s1 * c2 * s3 + c1 * s2 * c3,
s1 * c2 * c3 - c1 * s2 * s3,
c1 * c2 * s3 - s1 * s2 * c3,
s1 * s2 * s3 + c1 * c2 * c3
)
RotationsOrder.YZX -> Quaternion(
s1 * s2 * c3 + c1 * c2 * s3,
s1 * c2 * c3 + c1 * s2 * s3,
c1 * s2 * c3 - s1 * c2 * s3,
c1 * c2 * c3 - s1 * s2 * s3
)
RotationsOrder.ZYX -> Quaternion(
c1 * c2 * s3 - s1 * s2 * c3,
s1 * c2 * s3 + c1 * s2 * c3,
s1 * c2 * c3 - c1 * s2 * s3,
s1 * s2 * s3 + c1 * c2 * c3
)
RotationsOrder.ZXY -> Quaternion(
c1 * s2 * c3 - s1 * c2 * s3,
s1 * s2 * c3 + c1 * c2 * s3,
s1 * c2 * c3 + c1 * s2 * s3,
c1 * c2 * c3 - s1 * s2 * s3
)
}
fun fromEulerZYX(yaw: Float = 0.0f, pitch: Float = 0.0f, roll: Float = 0.0f): Quaternion {
val cy = cos(yaw * 0.5f)
val sy = sin(yaw * 0.5f)
val cp = cos(pitch * 0.5f)
val sp = sin(pitch * 0.5f)
val cr = cos(roll * 0.5f)
val sr = sin(roll * 0.5f)
return Quaternion(
sr * cp * cy - cr * sp * sy,
cr * sp * cy + sr * cp * sy,
cr * cp * sy - sr * sp * cy,
cr * cp * cy + sr * sp * sy
)
}
}
@@ -264,44 +222,16 @@ data class Quaternion(
inline operator fun minus(v: Float) = Quaternion(x - v, y - v, z - v, w - v)
inline operator fun times(v: Float) = Quaternion(x * v, y * v, z * v, w * v)
inline operator fun div(v: Float) = Quaternion(x / v, y / v, z / v, w / v)
inline fun compareTo(v: Float, delta: Float = 0.0f) = Float4(
x.compareTo(v, delta),
y.compareTo(v, delta),
z.compareTo(v, delta),
w.compareTo(v, delta)
)
inline fun equals(v: Float, delta: Float = 0.0f) = Bool4(
x.equals(v, delta),
y.equals(v, delta),
z.equals(v, delta),
w.equals(v, delta)
)
inline operator fun times(v: Float3) = (this * Quaternion(v, 0.0f) * inverse(this)).xyz
inline operator fun plus(q: Quaternion) = Quaternion(x + q.x, y + q.y, z + q.z, w + q.w)
inline operator fun minus(q: Quaternion) = Quaternion(x - q.x, y - q.y, z - q.z, w - q.w)
inline operator fun times(q: Quaternion) = Quaternion(
w * q.x + x * q.w + y * q.z - z * q.y,
w * q.y - x * q.z + y * q.w + z * q.x,
w * q.z + x * q.y - y * q.x + z * q.w,
w * q.w - x * q.x - y * q.y - z * q.z
)
inline fun compareTo(v: Float4, delta: Float = 0.0f) = Float4(
x.compareTo(v.x, delta),
y.compareTo(v.y, delta),
z.compareTo(v.z, delta),
w.compareTo(v.w, delta)
)
inline fun equals(v: Float4, delta: Float = 0.0f) = Bool4(
x.equals(v.x, delta),
y.equals(v.y, delta),
z.equals(v.z, delta),
w.equals(v.w, delta)
)
w * q.x + x * q.w + y * q.z - z * q.y,
w * q.y - x * q.z + y * q.w + z * q.x,
w * q.z + x * q.y - y * q.x + z * q.w,
w * q.w - x * q.x - y * q.y - z * q.z)
inline fun transform(block: (Float) -> Float): Quaternion {
x = block(x)
@@ -323,103 +253,6 @@ inline operator fun Float.minus(q: Quaternion) = Quaternion(this - q.x, this - q
inline operator fun Float.times(q: Quaternion) = Quaternion(this * q.x, this * q.y, this * q.z, this * q.w)
inline operator fun Float.div(q: Quaternion) = Quaternion(this / q.x, this / q.y, this / q.z, this / q.w)
inline fun lessThan(a: Quaternion, b: Float) = Bool4(
a.x < b,
a.y < b,
a.z < b,
a.w < b
)
inline fun lessThan(a: Quaternion, b: Quaternion) = Bool4(
a.x < b.x,
a.y < b.y,
a.z < b.z,
a.w < b.w
)
inline fun lessThanEqual(a: Quaternion, b: Float) = Bool4(
a.x <= b,
a.y <= b,
a.z <= b,
a.w <= b
)
inline fun lessThanEqual(a: Quaternion, b: Quaternion) = Bool4(
a.x <= b.x,
a.y <= b.y,
a.z <= b.z,
a.w <= b.w
)
inline fun greaterThan(a: Quaternion, b: Float) = Bool4(
a.x > b,
a.y > b,
a.z > b,
a.w > b
)
inline fun greaterThan(a: Quaternion, b: Quaternion) = Bool4(
a.x > b.y,
a.y > b.y,
a.z > b.z,
a.w > b.w
)
inline fun greaterThanEqual(a: Quaternion, b: Float) = Bool4(
a.x >= b,
a.y >= b,
a.z >= b,
a.w >= b
)
inline fun greaterThanEqual(a: Quaternion, b: Quaternion) = Bool4(
a.x >= b.x,
a.y >= b.y,
a.z >= b.z,
a.w >= b.w
)
inline fun equal(a: Quaternion, b: Float, delta: Float = 0.0f) = Bool4(
a.x.equals(b, delta),
a.y.equals(b, delta),
a.z.equals(b, delta),
a.w.equals(b, delta)
)
inline fun equal(a: Quaternion, b: Quaternion, delta: Float = 0.0f) = Bool4(
a.x.equals(b.x, delta),
a.y.equals(b.y, delta),
a.z.equals(b.z, delta),
a.w.equals(b.w, delta)
)
inline fun notEqual(a: Quaternion, b: Float, delta: Float = 0.0f) = Bool4(
!a.x.equals(b, delta),
!a.y.equals(b, delta),
!a.z.equals(b, delta),
!a.w.equals(b, delta)
)
inline fun notEqual(a: Quaternion, b: Quaternion, delta: Float = 0.0f) = Bool4(
!a.x.equals(b.x, delta),
!a.y.equals(b.y, delta),
!a.z.equals(b.z, delta),
!a.w.equals(b.w, delta)
)
inline infix fun Quaternion.lt(b: Float) = Bool4(x < b, y < b, z < b, w < b)
inline infix fun Quaternion.lt(b: Float4) = Bool4(x < b.x, y < b.y, z < b.z, w < b.w)
inline infix fun Quaternion.lte(b: Float) = Bool4(x <= b, y <= b, z <= b, w <= b)
inline infix fun Quaternion.lte(b: Float4) = Bool4(x <= b.x, y <= b.y, z <= b.z, w <= b.w)
inline infix fun Quaternion.gt(b: Float) = Bool4(x > b, y > b, z > b, w > b)
inline infix fun Quaternion.gt(b: Float4) = Bool4(x > b.x, y > b.y, z > b.z, w > b.w)
inline infix fun Quaternion.gte(b: Float) = Bool4(x >= b, y >= b, z >= b, w >= b)
inline infix fun Quaternion.gte(b: Float4) = Bool4(x >= b.x, y >= b.y, z >= b.z, w >= b.w)
inline infix fun Quaternion.eq(b: Float) = Bool4(x == b, y == b, z == b, w == b)
inline infix fun Quaternion.eq(b: Float4) = Bool4(x == b.x, y == b.y, z == b.z, w == b.w)
inline infix fun Quaternion.neq(b: Float) = Bool4(x != b, y != b, z != b, w != b)
inline infix fun Quaternion.neq(b: Float4) = Bool4(x != b.x, y != b.y, z != b.z, w != b.w)
inline fun abs(q: Quaternion) = Quaternion(abs(q.x), abs(q.y), abs(q.z), abs(q.w))
inline fun length(q: Quaternion) = sqrt(q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w)
inline fun length2(q: Quaternion) = q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w
@@ -445,10 +278,6 @@ fun cross(a: Quaternion, b: Quaternion): Quaternion {
return Quaternion(m.x, m.y, m.z, 0.0f)
}
fun angle(a: Quaternion, b: Quaternion): Float {
return 2.0f * acos(abs(clamp(dot(a, b), -1.0f, 1.0f)))
}
/**
* Spherical linear interpolation between two given orientations
*
@@ -458,38 +287,36 @@ fun angle(a: Quaternion, b: Quaternion): Float {
* @param a The beginning value
* @param b The ending value
* @param t The ratio between the two floats
* @param dotThreshold If the quaternion dot product is greater than this value
* (i.e. the quaternions are very close to each other), then the quaternions are
* linearly interpolated instead of spherically interpolated.
* @param valueEps Prevent blowing up when slerping between two quaternions that are very near each
* other. Linear interpolation (lerp) is returned in this case.
*
* @return Interpolated value between the two floats
*/
fun slerp(a: Quaternion, b: Quaternion, t: Float, dotThreshold: Float = 0.9995f): Quaternion {
fun slerp(a: Quaternion, b: Quaternion, t: Float, valueEps: Float = 0.0000000001f): Quaternion {
// could also be computed as: pow(q * inverse(p), t) * p;
var dot = dot(a, b)
var b1 = b
// If the dot product is negative, then the interpolation won't follow the shortest angular path
// between the two quaterions. In this case, invert the end quaternion to produce an equivalent
// rotation that will give us the path we want.
if (dot < 0.0f) {
dot = -dot
b1 = -b
}
val d = dot(a, b)
val absd = abs(d)
// Prevent blowing up when slerping between two quaternions that are very near each other.
return if (dot < dotThreshold) {
val angle = acos(dot)
val s = sin(angle)
a * sin((1.0f - t) * angle) / s + b1 * sin(t * angle) / s
} else {
// If the angle is too small, use linear interpolation
nlerp(a, b1, t)
if ((1.0f - absd) < valueEps) {
return normalize(lerp(if (d < 0.0f) -a else a, b, t))
}
val npq = sqrt(dot(a, a) * dot(b, b)) // ||p|| * ||q||
val acos = acos(clamp(absd / npq, -1.0f, 1.0f))
val acos0 = acos * (1.0f - t)
val acos1 = acos * t
val sina = sin(acos)
if (sina < valueEps) {
return normalize(lerp(a, b, t))
}
val isina = 1.0f / sina
val s0 = sin(acos0) * isina
val s1 = sin(acos1) * isina
// ensure we're taking the "short" side
return normalize(s0 * a + (if (d < 0.0f) -s1 else (s1)) * b)
}
fun lerp(a: Quaternion, b: Quaternion, t: Float): Quaternion {
return ((1.0f - t) * a) + (t * b)
return ((1 - t) * a) + (t * b)
}
fun nlerp(a: Quaternion, b: Quaternion, t: Float): Quaternion {
@@ -497,12 +324,19 @@ fun nlerp(a: Quaternion, b: Quaternion, t: Float): Quaternion {
}
/**
* Convert a Quaternion to Euler angles
* Convert a Quaternion to Euler angles using YPR around ZYX respectively
*
* @param order The order in which to apply rotations.
* Default is [RotationsOrder.ZYX] which means that the object will first be rotated around its Z
* axis, then its Y axis and finally its X axis.
* The Euler angles are applied in ZYX order
*/
fun eulerAngles(q: Quaternion, order: RotationsOrder = RotationsOrder.ZYX): Float3 {
return eulerAngles(rotation(q), order)
fun eulerAngles(q: Quaternion): Float3 {
val nq = normalize(q)
return Float3(
// roll (x-axis rotation)
degrees(atan2(2.0f * (nq.y * nq.z + nq.w * nq.x),
nq.w * nq.w - nq.x * nq.x - nq.y * nq.y + nq.z * nq.z)),
// pitch (y-axis rotation)
degrees(asin(-2.0f * (nq.x * nq.z - nq.w * nq.y))),
// yaw (z-axis rotation)
degrees(atan2(2.0f * (nq.x * nq.y + nq.w * nq.z),
nq.w * nq.w + nq.x * nq.x - nq.y * nq.y - nq.z * nq.z)))
}
@@ -28,21 +28,12 @@ const val INV_PI = 1.0f / FPI
const val INV_TWO_PI = INV_PI * 0.5f
const val INV_FOUR_PI = INV_PI * 0.25f
val HALF_ONE = Half(0x3c00.toUShort())
val HALF_TWO = Half(0x4000.toUShort())
inline fun clamp(x: Float, min: Float, max: Float) = if (x < min) min else (if (x > max) max else x)
inline fun clamp(x: Half, min: Half, max: Half) = if (x < min) min else (if (x > max) max else x)
inline fun clamp(x: Float, min: Float, max: Float)= if (x < min) min else (if (x > max) max else x)
inline fun saturate(x: Float) = clamp(x, 0.0f, 1.0f)
inline fun saturate(x: Half) = clamp(x, Half.POSITIVE_ZERO, HALF_ONE)
inline fun mix(a: Float, b: Float, x: Float) = a * (1.0f - x) + b * x
inline fun mix(a: Half, b: Half, x: Half) = a * (HALF_ONE - x) + b * x
inline fun degrees(v: Float) = v * (180.0f * INV_PI)
inline fun radians(v: Float) = v * (FPI / 180.0f)
@@ -51,6 +42,4 @@ inline fun fract(v: Float) = v % 1
inline fun sqr(v: Float) = v * v
inline fun sqr(v: Half) = v * v
inline fun pow(x: Float, y: Float) = (x.toDouble().pow(y.toDouble())).toFloat()
@@ -14,7 +14,7 @@
* limitations under the License.
*/
package com.google.android.filament.utils
package com.google.android.filament.textured
import android.content.res.Resources
import android.graphics.Bitmap
@@ -22,8 +22,6 @@ import kotlin.math.abs
import kotlin.math.max
import kotlin.math.min
import kotlin.math.sqrt
import kotlin.math.acos
import kotlin.math.absoluteValue
enum class VectorComponent {
X, Y, Z, W,
@@ -126,23 +124,11 @@ data class Float2(var x: Float = 0.0f, var y: Float = 0.0f) {
inline operator fun minus(v: Float) = Float2(x - v, y - v)
inline operator fun times(v: Float) = Float2(x * v, y * v)
inline operator fun div(v: Float) = Float2(x / v, y / v)
inline fun compareTo(v: Float, delta: Float = 0.0f) = Float2(
x.compareTo(v, delta),
y.compareTo(v, delta)
)
inline fun equals(v: Float, delta: Float = 0.0f) = x.equals(v, delta) && y.equals(v, delta)
inline operator fun plus(v: Float2) = Float2(x + v.x, y + v.y)
inline operator fun minus(v: Float2) = Float2(x - v.x, y - v.y)
inline operator fun times(v: Float2) = Float2(x * v.x, y * v.y)
inline operator fun div(v: Float2) = Float2(x / v.x, y / v.y)
inline fun compareTo(v: Float2, delta: Float = 0.0f) = Float2(
x.compareTo(v.x, delta),
y.compareTo(v.y, delta)
)
inline fun equals(v: Float2, delta: Float = 0.0f) = x.equals(v.x, delta) && y.equals(v.y, delta)
inline fun transform(block: (Float) -> Float): Float2 {
x = block(x)
@@ -305,14 +291,6 @@ data class Float3(var x: Float = 0.0f, var y: Float = 0.0f, var z: Float = 0.0f)
inline operator fun minus(v: Float) = Float3(x - v, y - v, z - v)
inline operator fun times(v: Float) = Float3(x * v, y * v, z * v)
inline operator fun div(v: Float) = Float3(x / v, y / v, z / v)
inline fun compareTo(v: Float, delta: Float = 0.0f) = Float3(
x.compareTo(v, delta),
y.compareTo(v, delta),
z.compareTo(v, delta)
)
inline fun equals(v: Float, delta: Float = 0.0f) =
x.equals(v, delta) && y.equals(v, delta) && z.equals(v, delta)
inline operator fun plus(v: Float2) = Float3(x + v.x, y + v.y, z)
inline operator fun minus(v: Float2) = Float3(x - v.x, y - v.y, z)
@@ -323,14 +301,6 @@ data class Float3(var x: Float = 0.0f, var y: Float = 0.0f, var z: Float = 0.0f)
inline operator fun minus(v: Float3) = Float3(x - v.x, y - v.y, z - v.z)
inline operator fun times(v: Float3) = Float3(x * v.x, y * v.y, z * v.z)
inline operator fun div(v: Float3) = Float3(x / v.x, y / v.y, z / v.z)
inline fun compareTo(v: Float3, delta: Float = 0.0f) = Float3(
x.compareTo(v.x, delta),
y.compareTo(v.y, delta),
z.compareTo(v.z, delta)
)
inline fun equals(v: Float3, delta: Float = 0.0f) =
x.equals(v.x, delta) && y.equals(v.y, delta) && z.equals(v.z, delta)
inline fun transform(block: (Float) -> Float): Float3 {
x = block(x)
@@ -564,15 +534,6 @@ data class Float4(
inline operator fun minus(v: Float) = Float4(x - v, y - v, z - v, w - v)
inline operator fun times(v: Float) = Float4(x * v, y * v, z * v, w * v)
inline operator fun div(v: Float) = Float4(x / v, y / v, z / v, w / v)
inline fun compareTo(v: Float, delta: Float = 0.0f) = Float4(
x.compareTo(v, delta),
y.compareTo(v, delta),
z.compareTo(v, delta),
w.compareTo(v, delta)
)
inline fun equals(v: Float, delta: Float = 0.0f) =
x.equals(v, delta) && y.equals(v, delta) && z.equals(v, delta) && w.equals(v, delta)
inline operator fun plus(v: Float2) = Float4(x + v.x, y + v.y, z, w)
inline operator fun minus(v: Float2) = Float4(x - v.x, y - v.y, z, w)
@@ -588,15 +549,6 @@ data class Float4(
inline operator fun minus(v: Float4) = Float4(x - v.x, y - v.y, z - v.z, w - v.w)
inline operator fun times(v: Float4) = Float4(x * v.x, y * v.y, z * v.z, w * v.w)
inline operator fun div(v: Float4) = Float4(x / v.x, y / v.y, z / v.z, w / v.w)
inline fun compareTo(v: Float4, delta: Float = 0.0f) = Float4(
x.compareTo(v.x, delta),
y.compareTo(v.y, delta),
z.compareTo(v.z, delta),
w.compareTo(v.w, delta)
)
inline fun equals(v: Float4, delta: Float = 0.0f) =
x.equals(v.x, delta) && y.equals(v.y, delta) && z.equals(v.z, delta) && w.equals(v.w, delta)
inline fun transform(block: (Float) -> Float): Float4 {
x = block(x)
@@ -614,12 +566,6 @@ inline operator fun Float.minus(v: Float2) = Float2(this - v.x, this - v.y)
inline operator fun Float.times(v: Float2) = Float2(this * v.x, this * v.y)
inline operator fun Float.div(v: Float2) = Float2(this / v.x, this / v.y)
inline fun Float.compareTo(v: Float, delta: Float): Float = when {
equals(v, delta) -> 0.0f
else -> compareTo(v).toFloat()
}
inline fun Float.equals(v: Float, delta: Float) = (this - v).absoluteValue < delta
inline fun abs(v: Float2) = Float2(abs(v.x), abs(v.y))
inline fun length(v: Float2) = sqrt(v.x * v.x + v.y * v.y)
inline fun length2(v: Float2) = v.x * v.x + v.y * v.y
@@ -637,11 +583,6 @@ fun refract(i: Float2, n: Float2, eta: Float): Float2 {
return if (k < 0.0f) Float2(0.0f) else eta * i - (eta * d + sqrt(k)) * n
}
inline fun angle(a: Float2, b: Float2): Float {
val l = length(a) * length(b)
return if (l == 0.0f) 0.0f else acos(clamp(dot(a, b) / l, -1.0f, 1.0f))
}
inline fun clamp(v: Float2, min: Float, max: Float): Float2 {
return Float2(
clamp(v.x, min, max),
@@ -685,25 +626,10 @@ inline fun greaterThan(a: Float2, b: Float) = Bool2(a.x > b, a.y > b)
inline fun greaterThan(a: Float2, b: Float2) = Bool2(a.x > b.y, a.y > b.y)
inline fun greaterThanEqual(a: Float2, b: Float) = Bool2(a.x >= b, a.y >= b)
inline fun greaterThanEqual(a: Float2, b: Float2) = Bool2(a.x >= b.x, a.y >= b.y)
inline fun equal(a: Float2, b: Float, delta: Float = 0.0f) = Bool2(
a.x.equals(b, delta),
a.y.equals(b, delta)
)
inline fun equal(a: Float2, b: Float2, delta: Float = 0.0f) = Bool2(
a.x.equals(b.x, delta),
a.y.equals(b.y, delta)
)
inline fun notEqual(a: Float2, b: Float, delta: Float = 0.0f) = Bool2(
!a.x.equals(b, delta),
!a.y.equals(b, delta)
)
inline fun notEqual(a: Float2, b: Float2, delta: Float = 0.0f) = Bool2(
!a.x.equals(b.x, delta),
!a.y.equals(b.y, delta)
)
inline fun equal(a: Float2, b: Float) = Bool2(a.x == b, a.y == b)
inline fun equal(a: Float2, b: Float2) = Bool2(a.x == b.x, a.y == b.y)
inline fun notEqual(a: Float2, b: Float) = Bool2(a.x != b, a.y != b)
inline fun notEqual(a: Float2, b: Float2) = Bool2(a.x != b.x, a.y != b.y)
inline infix fun Float2.lt(b: Float) = Bool2(x < b, y < b)
inline infix fun Float2.lt(b: Float2) = Bool2(x < b.x, y < b.y)
@@ -749,11 +675,6 @@ fun refract(i: Float3, n: Float3, eta: Float): Float3 {
return if (k < 0.0f) Float3(0.0f) else eta * i - (eta * d + sqrt(k)) * n
}
inline fun angle(a: Float3, b: Float3): Float {
val l = length(a) * length(b)
return if (l == 0.0f) 0.0f else acos(clamp(dot(a, b) / l, -1.0f, 1.0f))
}
inline fun clamp(v: Float3, min: Float, max: Float): Float3 {
return Float3(
clamp(v.x, min, max),
@@ -801,29 +722,10 @@ inline fun greaterThan(a: Float3, b: Float) = Bool3(a.x > b, a.y > b, a.z > b)
inline fun greaterThan(a: Float3, b: Float3) = Bool3(a.x > b.y, a.y > b.y, a.z > b.z)
inline fun greaterThanEqual(a: Float3, b: Float) = Bool3(a.x >= b, a.y >= b, a.z >= b)
inline fun greaterThanEqual(a: Float3, b: Float3) = Bool3(a.x >= b.x, a.y >= b.y, a.z >= b.z)
inline fun equal(a: Float3, b: Float, delta: Float = 0.0f) = Bool3(
a.x.equals(b, delta),
a.y.equals(b, delta),
a.z.equals(b, delta)
)
inline fun equal(a: Float3, b: Float3, delta: Float = 0.0f) = Bool3(
a.x.equals(b.x, delta),
a.y.equals(b.y, delta),
a.z.equals(b.z, delta)
)
inline fun notEqual(a: Float3, b: Float, delta: Float = 0.0f) = Bool3(
!a.x.equals(b, delta),
!a.y.equals(b, delta),
!a.z.equals(b, delta)
)
inline fun notEqual(a: Float3, b: Float3, delta: Float = 0.0f) = Bool3(
!a.x.equals(b.x, delta),
!a.y.equals(b.y, delta),
!a.z.equals(b.z, delta)
)
inline fun equal(a: Float3, b: Float) = Bool3(a.x == b, a.y == b, a.z == b)
inline fun equal(a: Float3, b: Float3) = Bool3(a.x == b.x, a.y == b.y, a.z == b.z)
inline fun notEqual(a: Float3, b: Float) = Bool3(a.x != b, a.y != b, a.z != b)
inline fun notEqual(a: Float3, b: Float3) = Bool3(a.x != b.x, a.y != b.y, a.z != b.z)
inline infix fun Float3.lt(b: Float) = Bool3(x < b, y < b, z < b)
inline infix fun Float3.lt(b: Float3) = Bool3(x < b.x, y < b.y, z < b.z)
@@ -905,44 +807,17 @@ inline fun transform(v: Float4, block: (Float) -> Float) = v.copy().transform(bl
inline fun lessThan(a: Float4, b: Float) = Bool4(a.x < b, a.y < b, a.z < b, a.w < b)
inline fun lessThan(a: Float4, b: Float4) = Bool4(a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w)
inline fun lessThanEqual(a: Float4, b: Float) = Bool4(a.x <= b, a.y <= b, a.z <= b, a.w <= b)
inline fun lessThanEqual(a: Float4, b: Float4) =
Bool4(a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w)
inline fun lessThanEqual(a: Float4, b: Float4) = Bool4(a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w)
inline fun greaterThan(a: Float4, b: Float) = Bool4(a.x > b, a.y > b, a.z > b, a.w > b)
inline fun greaterThan(a: Float4, b: Float4) = Bool4(a.x > b.y, a.y > b.y, a.z > b.z, a.w > b.w)
inline fun greaterThanEqual(a: Float4, b: Float) = Bool4(a.x >= b, a.y >= b, a.z >= b, a.w >= b)
inline fun greaterThanEqual(a: Float4, b: Float4) =
Bool4(a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w)
inline fun greaterThanEqual(a: Float4, b: Float4) = Bool4(a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w)
inline fun equal(a: Float4, b: Float) = Bool4(a.x == b, a.y == b, a.z == b, a.w == b)
inline fun equal(a: Float4, b: Float4) = Bool4(a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w)
inline fun notEqual(a: Float4, b: Float) = Bool4(a.x != b, a.y != b, a.z != b, a.w != b)
inline fun notEqual(a: Float4, b: Float4) = Bool4(a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w)
inline fun equal(a: Float4, b: Float, delta: Float = 0.0f) = Bool4(
a.x.equals(b, delta),
a.y.equals(b, delta),
a.z.equals(b, delta),
a.w.equals(b, delta)
)
inline fun equal(a: Float4, b: Float4, delta: Float = 0.0f) = Bool4(
a.x.equals(b.x, delta),
a.y.equals(b.y, delta),
a.z.equals(b.z, delta),
a.w.equals(b.w, delta)
)
inline fun notEqual(a: Float4, b: Float, delta: Float = 0.0f) = Bool4(
!a.x.equals(b, delta),
!a.y.equals(b, delta),
!a.z.equals(b, delta),
!a.w.equals(b, delta)
)
inline fun notEqual(a: Float4, b: Float4, delta: Float = 0.0f) = Bool4(
!a.x.equals(b.x, delta),
!a.y.equals(b.y, delta),
!a.z.equals(b.z, delta),
!a.w.equals(b.w, delta)
)
inline infix fun Float4.lt(b: Float) = Bool4(x < b, y < b, z < b, w < b)
inline infix fun Float4.lt(b: Float) = Bool4(x < b, y < b, z < b, a < b)
inline infix fun Float4.lt(b: Float4) = Bool4(x < b.x, y < b.y, z < b.z, w < b.w)
inline infix fun Float4.lte(b: Float) = Bool4(x <= b, y <= b, z <= b, w <= b)
inline infix fun Float4.lte(b: Float4) = Bool4(x <= b.x, y <= b.y, z <= b.z, w <= b.w)
@@ -1402,753 +1277,3 @@ data class Bool4(
set(index4, v)
}
}
data class Half2(var x: Half = Half.POSITIVE_ZERO, var y: Half = Half.POSITIVE_ZERO) {
constructor(v: Half) : this(v, v)
constructor(v: Half2) : this(v.x, v.y)
inline var r: Half
get() = x
set(value) {
x = value
}
inline var g: Half
get() = y
set(value) {
y = value
}
inline var s: Half
get() = x
set(value) {
x = value
}
inline var t: Half
get() = y
set(value) {
y = value
}
inline var xy: Half2
get() = Half2(x, y)
set(value) {
x = value.x
y = value.y
}
inline var rg: Half2
get() = Half2(x, y)
set(value) {
x = value.x
y = value.y
}
inline var st: Half2
get() = Half2(x, y)
set(value) {
x = value.x
y = value.y
}
operator fun get(index: VectorComponent) = when (index) {
VectorComponent.X, VectorComponent.R, VectorComponent.S -> x
VectorComponent.Y, VectorComponent.G, VectorComponent.T -> y
else -> throw IllegalArgumentException("index must be X, Y, R, G, S or T")
}
operator fun get(index1: VectorComponent, index2: VectorComponent): Half2 {
return Half2(get(index1), get(index2))
}
operator fun get(index: Int) = when (index) {
0 -> x
1 -> y
else -> throw IllegalArgumentException("index must be in 0..1")
}
operator fun get(index1: Int, index2: Int) = Half2(get(index1), get(index2))
inline operator fun invoke(index: Int) = get(index - 1)
operator fun set(index: Int, v: Half) = when (index) {
0 -> x = v
1 -> y = v
else -> throw IllegalArgumentException("index must be in 0..1")
}
operator fun set(index1: Int, index2: Int, v: Half) {
set(index1, v)
set(index2, v)
}
operator fun set(index: VectorComponent, v: Half) = when (index) {
VectorComponent.X, VectorComponent.R, VectorComponent.S -> x = v
VectorComponent.Y, VectorComponent.G, VectorComponent.T -> y = v
else -> throw IllegalArgumentException("index must be X, Y, R, G, S or T")
}
operator fun set(index1: VectorComponent, index2: VectorComponent, v: Half) {
set(index1, v)
set(index2, v)
}
operator fun unaryMinus() = Half2(-x, -y)
operator fun inc() = Half2(x++, y++)
operator fun dec() = Half2(x--, y--)
inline operator fun plus(v: Half) = Half2(x + v, y + v)
inline operator fun minus(v: Half) = Half2(x - v, y - v)
inline operator fun times(v: Half) = Half2(x * v, y * v)
inline operator fun div(v: Half) = Half2(x / v, y / v)
inline operator fun plus(v: Half2) = Half2(x + v.x, y + v.y)
inline operator fun minus(v: Half2) = Half2(x - v.x, y - v.y)
inline operator fun times(v: Half2) = Half2(x * v.x, y * v.y)
inline operator fun div(v: Half2) = Half2(x / v.x, y / v.y)
inline fun transform(block: (Half) -> Half): Half2 {
x = block(x)
y = block(y)
return this
}
fun toFloatArray() = floatArrayOf(x.toFloat(), y.toFloat())
}
data class Half3(
var x: Half = Half.POSITIVE_ZERO,
var y: Half = Half.POSITIVE_ZERO,
var z: Half = Half.POSITIVE_ZERO
) {
constructor(v: Half) : this(v, v, v)
constructor(v: Half2, z: Half = Half.POSITIVE_ZERO) : this(v.x, v.y, z)
constructor(v: Half3) : this(v.x, v.y, v.z)
inline var r: Half
get() = x
set(value) {
x = value
}
inline var g: Half
get() = y
set(value) {
y = value
}
inline var b: Half
get() = z
set(value) {
z = value
}
inline var s: Half
get() = x
set(value) {
x = value
}
inline var t: Half
get() = y
set(value) {
y = value
}
inline var p: Half
get() = z
set(value) {
z = value
}
inline var xy: Half2
get() = Half2(x, y)
set(value) {
x = value.x
y = value.y
}
inline var rg: Half2
get() = Half2(x, y)
set(value) {
x = value.x
y = value.y
}
inline var st: Half2
get() = Half2(x, y)
set(value) {
x = value.x
y = value.y
}
inline var rgb: Half3
get() = Half3(x, y, z)
set(value) {
x = value.x
y = value.y
z = value.z
}
inline var xyz: Half3
get() = Half3(x, y, z)
set(value) {
x = value.x
y = value.y
z = value.z
}
inline var stp: Half3
get() = Half3(x, y, z)
set(value) {
x = value.x
y = value.y
z = value.z
}
operator fun get(index: VectorComponent) = when (index) {
VectorComponent.X, VectorComponent.R, VectorComponent.S -> x
VectorComponent.Y, VectorComponent.G, VectorComponent.T -> y
VectorComponent.Z, VectorComponent.B, VectorComponent.P -> z
else -> throw IllegalArgumentException("index must be X, Y, Z, R, G, B, S, T or P")
}
operator fun get(index1: VectorComponent, index2: VectorComponent): Half2 {
return Half2(get(index1), get(index2))
}
operator fun get(
index1: VectorComponent, index2: VectorComponent, index3: VectorComponent): Half3 {
return Half3(get(index1), get(index2), get(index3))
}
operator fun get(index: Int) = when (index) {
0 -> x
1 -> y
2 -> z
else -> throw IllegalArgumentException("index must be in 0..2")
}
operator fun get(index1: Int, index2: Int) = Half2(get(index1), get(index2))
operator fun get(index1: Int, index2: Int, index3: Int): Half3 {
return Half3(get(index1), get(index2), get(index3))
}
inline operator fun invoke(index: Int) = get(index - 1)
operator fun set(index: Int, v: Half) = when (index) {
0 -> x = v
1 -> y = v
2 -> z = v
else -> throw IllegalArgumentException("index must be in 0..2")
}
operator fun set(index1: Int, index2: Int, v: Half) {
set(index1, v)
set(index2, v)
}
operator fun set(index1: Int, index2: Int, index3: Int, v: Half) {
set(index1, v)
set(index2, v)
set(index3, v)
}
operator fun set(index: VectorComponent, v: Half) = when (index) {
VectorComponent.X, VectorComponent.R, VectorComponent.S -> x = v
VectorComponent.Y, VectorComponent.G, VectorComponent.T -> y = v
VectorComponent.Z, VectorComponent.B, VectorComponent.P -> z = v
else -> throw IllegalArgumentException("index must be X, Y, Z, R, G, B, S, T or P")
}
operator fun set(index1: VectorComponent, index2: VectorComponent, v: Half) {
set(index1, v)
set(index2, v)
}
operator fun set(
index1: VectorComponent, index2: VectorComponent, index3: VectorComponent, v: Half) {
set(index1, v)
set(index2, v)
set(index3, v)
}
operator fun unaryMinus() = Half3(-x, -y, -z)
operator fun inc() = Half3(x++, y++, z++)
operator fun dec() = Half3(x--, y--, z--)
inline operator fun plus(v: Half) = Half3(x + v, y + v, z + v)
inline operator fun minus(v: Half) = Half3(x - v, y - v, z - v)
inline operator fun times(v: Half) = Half3(x * v, y * v, z * v)
inline operator fun div(v: Half) = Half3(x / v, y / v, z / v)
inline operator fun plus(v: Half2) = Half3(x + v.x, y + v.y, z)
inline operator fun minus(v: Half2) = Half3(x - v.x, y - v.y, z)
inline operator fun times(v: Half2) = Half3(x * v.x, y * v.y, z)
inline operator fun div(v: Half2) = Half3(x / v.x, y / v.y, z)
inline operator fun plus(v: Half3) = Half3(x + v.x, y + v.y, z + v.z)
inline operator fun minus(v: Half3) = Half3(x - v.x, y - v.y, z - v.z)
inline operator fun times(v: Half3) = Half3(x * v.x, y * v.y, z * v.z)
inline operator fun div(v: Half3) = Half3(x / v.x, y / v.y, z / v.z)
inline fun transform(block: (Half) -> Half): Half3 {
x = block(x)
y = block(y)
z = block(z)
return this
}
fun toFloatArray() = floatArrayOf(x.toFloat(), y.toFloat(), z.toFloat())
}
data class Half4(
var x: Half = Half.POSITIVE_ZERO,
var y: Half = Half.POSITIVE_ZERO,
var z: Half = Half.POSITIVE_ZERO,
var w: Half = Half.POSITIVE_ZERO
) {
constructor(v: Half) : this(v, v, v, v)
constructor(v: Half2, z: Half = Half.POSITIVE_ZERO, w: Half = Half.POSITIVE_ZERO) : this(v.x, v.y, z, w)
constructor(v: Half3, w: Half = Half.POSITIVE_ZERO) : this(v.x, v.y, v.z, w)
constructor(v: Half4) : this(v.x, v.y, v.z, v.w)
inline var r: Half
get() = x
set(value) {
x = value
}
inline var g: Half
get() = y
set(value) {
y = value
}
inline var b: Half
get() = z
set(value) {
z = value
}
inline var a: Half
get() = w
set(value) {
w = value
}
inline var s: Half
get() = x
set(value) {
x = value
}
inline var t: Half
get() = y
set(value) {
y = value
}
inline var p: Half
get() = z
set(value) {
z = value
}
inline var q: Half
get() = w
set(value) {
w = value
}
inline var xy: Half2
get() = Half2(x, y)
set(value) {
x = value.x
y = value.y
}
inline var rg: Half2
get() = Half2(x, y)
set(value) {
x = value.x
y = value.y
}
inline var st: Half2
get() = Half2(x, y)
set(value) {
x = value.x
y = value.y
}
inline var rgb: Half3
get() = Half3(x, y, z)
set(value) {
x = value.x
y = value.y
z = value.z
}
inline var xyz: Half3
get() = Half3(x, y, z)
set(value) {
x = value.x
y = value.y
z = value.z
}
inline var stp: Half3
get() = Half3(x, y, z)
set(value) {
x = value.x
y = value.y
z = value.z
}
inline var rgba: Half4
get() = Half4(x, y, z, w)
set(value) {
x = value.x
y = value.y
z = value.z
w = value.w
}
inline var xyzw: Half4
get() = Half4(x, y, z, w)
set(value) {
x = value.x
y = value.y
z = value.z
w = value.w
}
inline var stpq: Half4
get() = Half4(x, y, z, w)
set(value) {
x = value.x
y = value.y
z = value.z
w = value.w
}
operator fun get(index: VectorComponent) = when (index) {
VectorComponent.X, VectorComponent.R, VectorComponent.S -> x
VectorComponent.Y, VectorComponent.G, VectorComponent.T -> y
VectorComponent.Z, VectorComponent.B, VectorComponent.P -> z
VectorComponent.W, VectorComponent.A, VectorComponent.Q -> w
}
operator fun get(index1: VectorComponent, index2: VectorComponent): Half2 {
return Half2(get(index1), get(index2))
}
operator fun get(
index1: VectorComponent,
index2: VectorComponent,
index3: VectorComponent): Half3 {
return Half3(get(index1), get(index2), get(index3))
}
operator fun get(
index1: VectorComponent,
index2: VectorComponent,
index3: VectorComponent,
index4: VectorComponent): Half4 {
return Half4(get(index1), get(index2), get(index3), get(index4))
}
operator fun get(index: Int) = when (index) {
0 -> x
1 -> y
2 -> z
3 -> w
else -> throw IllegalArgumentException("index must be in 0..3")
}
operator fun get(index1: Int, index2: Int) = Half2(get(index1), get(index2))
operator fun get(index1: Int, index2: Int, index3: Int): Half3 {
return Half3(get(index1), get(index2), get(index3))
}
operator fun get(index1: Int, index2: Int, index3: Int, index4: Int): Half4 {
return Half4(get(index1), get(index2), get(index3), get(index4))
}
inline operator fun invoke(index: Int) = get(index - 1)
operator fun set(index: Int, v: Half) = when (index) {
0 -> x = v
1 -> y = v
2 -> z = v
3 -> w = v
else -> throw IllegalArgumentException("index must be in 0..3")
}
operator fun set(index1: Int, index2: Int, v: Half) {
set(index1, v)
set(index2, v)
}
operator fun set(index1: Int, index2: Int, index3: Int, v: Half) {
set(index1, v)
set(index2, v)
set(index3, v)
}
operator fun set(index1: Int, index2: Int, index3: Int, index4: Int, v: Half) {
set(index1, v)
set(index2, v)
set(index3, v)
set(index4, v)
}
operator fun set(index: VectorComponent, v: Half) = when (index) {
VectorComponent.X, VectorComponent.R, VectorComponent.S -> x = v
VectorComponent.Y, VectorComponent.G, VectorComponent.T -> y = v
VectorComponent.Z, VectorComponent.B, VectorComponent.P -> z = v
VectorComponent.W, VectorComponent.A, VectorComponent.Q -> w = v
}
operator fun set(index1: VectorComponent, index2: VectorComponent, v: Half) {
set(index1, v)
set(index2, v)
}
operator fun set(
index1: VectorComponent, index2: VectorComponent, index3: VectorComponent, v: Half) {
set(index1, v)
set(index2, v)
set(index3, v)
}
operator fun set(
index1: VectorComponent, index2: VectorComponent,
index3: VectorComponent, index4: VectorComponent, v: Half) {
set(index1, v)
set(index2, v)
set(index3, v)
set(index4, v)
}
operator fun unaryMinus() = Half4(-x, -y, -z, -w)
operator fun inc() = Half4(x++, y++, z++, w++)
operator fun dec() = Half4(x--, y--, z--, w--)
inline operator fun plus(v: Half) = Half4(x + v, y + v, z + v, w + v)
inline operator fun minus(v: Half) = Half4(x - v, y - v, z - v, w - v)
inline operator fun times(v: Half) = Half4(x * v, y * v, z * v, w * v)
inline operator fun div(v: Half) = Half4(x / v, y / v, z / v, w / v)
inline operator fun plus(v: Half2) = Half4(x + v.x, y + v.y, z, w)
inline operator fun minus(v: Half2) = Half4(x - v.x, y - v.y, z, w)
inline operator fun times(v: Half2) = Half4(x * v.x, y * v.y, z, w)
inline operator fun div(v: Half2) = Half4(x / v.x, y / v.y, z, w)
inline operator fun plus(v: Half3) = Half4(x + v.x, y + v.y, z + v.z, w)
inline operator fun minus(v: Half3) = Half4(x - v.x, y - v.y, z - v.z, w)
inline operator fun times(v: Half3) = Half4(x * v.x, y * v.y, z * v.z, w)
inline operator fun div(v: Half3) = Half4(x / v.x, y / v.y, z / v.z, w)
inline operator fun plus(v: Half4) = Half4(x + v.x, y + v.y, z + v.z, w + v.w)
inline operator fun minus(v: Half4) = Half4(x - v.x, y - v.y, z - v.z, w - v.w)
inline operator fun times(v: Half4) = Half4(x * v.x, y * v.y, z * v.z, w * v.w)
inline operator fun div(v: Half4) = Half4(x / v.x, y / v.y, z / v.z, w / v.w)
inline fun transform(block: (Half) -> Half): Half4 {
x = block(x)
y = block(y)
z = block(z)
w = block(w)
return this
}
fun toFloatArray() = floatArrayOf(x.toFloat(), y.toFloat(), z.toFloat(), w.toFloat())
}
inline fun min(v: Half2) = min(v.x, v.y)
inline fun min(a: Half2, b: Half2) = Half2(min(a.x, b.x), min(a.y, b.y))
inline fun max(v: Half2) = max(v.x, v.y)
inline fun max(a: Half2, b: Half2) = Half2(max(a.x, b.x), max(a.y, b.y))
inline fun transform(v: Half2, block: (Half) -> Half) = v.copy().transform(block)
inline fun lessThan(a: Half2, b: Half) = Bool2(a.x < b, a.y < b)
inline fun lessThan(a: Half2, b: Half2) = Bool2(a.x < b.x, a.y < b.y)
inline fun lessThanEqual(a: Half2, b: Half) = Bool2(a.x <= b, a.y <= b)
inline fun lessThanEqual(a: Half2, b: Half2) = Bool2(a.x <= b.x, a.y <= b.y)
inline fun greaterThan(a: Half2, b: Half) = Bool2(a.x > b, a.y > b)
inline fun greaterThan(a: Half2, b: Half2) = Bool2(a.x > b.y, a.y > b.y)
inline fun greaterThanEqual(a: Half2, b: Half) = Bool2(a.x >= b, a.y >= b)
inline fun greaterThanEqual(a: Half2, b: Half2) = Bool2(a.x >= b.x, a.y >= b.y)
inline fun equal(a: Half2, b: Half) = Bool2(a.x == b, a.y == b)
inline fun equal(a: Half2, b: Half2) = Bool2(a.x == b.x, a.y == b.y)
inline fun notEqual(a: Half2, b: Half) = Bool2(a.x != b, a.y != b)
inline fun notEqual(a: Half2, b: Half2) = Bool2(a.x != b.x, a.y != b.y)
inline infix fun Half2.lt(b: Half) = Bool2(x < b, y < b)
inline infix fun Half2.lt(b: Half2) = Bool2(x < b.x, y < b.y)
inline infix fun Half2.lte(b: Half) = Bool2(x <= b, y <= b)
inline infix fun Half2.lte(b: Half2) = Bool2(x <= b.x, y <= b.y)
inline infix fun Half2.gt(b: Half) = Bool2(x > b, y > b)
inline infix fun Half2.gt(b: Half2) = Bool2(x > b.x, y > b.y)
inline infix fun Half2.gte(b: Half) = Bool2(x >= b, y >= b)
inline infix fun Half2.gte(b: Half2) = Bool2(x >= b.x, y >= b.y)
inline infix fun Half2.eq(b: Half) = Bool2(x == b, y == b)
inline infix fun Half2.eq(b: Half2) = Bool2(x == b.x, y == b.y)
inline infix fun Half2.neq(b: Half) = Bool2(x != b, y != b)
inline infix fun Half2.neq(b: Half2) = Bool2(x != b.x, y != b.y)
inline operator fun Half.plus(v: Half3) = Half3(this + v.x, this + v.y, this + v.z)
inline operator fun Half.minus(v: Half3) = Half3(this - v.x, this - v.y, this - v.z)
inline operator fun Half.times(v: Half3) = Half3(this * v.x, this * v.y, this * v.z)
inline operator fun Half.div(v: Half3) = Half3(this / v.x, this / v.y, this / v.z)
inline fun abs(v: Half3) = Half3(abs(v.x), abs(v.y), abs(v.z))
inline fun length(v: Half3) = sqrt(v.x * v.x + v.y * v.y + v.z * v.z)
inline fun length2(v: Half3) = v.x * v.x + v.y * v.y + v.z * v.z
inline fun distance(a: Half3, b: Half3) = length(a - b)
inline fun dot(a: Half3, b: Half3) = a.x * b.x + a.y * b.y + a.z * b.z
inline fun cross(a: Half3, b: Half3): Half3 {
return Half3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x)
}
inline infix fun Half3.x(v: Half3): Half3 {
return Half3(y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x)
}
fun normalize(v: Half3): Half3 {
val l = HALF_ONE / length(v)
return Half3(v.x * l, v.y * l, v.z * l)
}
inline fun reflect(i: Half3, n: Half3) = i - HALF_TWO * dot(n, i) * n
fun refract(i: Half3, n: Half3, eta: Half): Half3 {
val d = dot(n, i)
val k = HALF_ONE - eta * eta * (HALF_ONE - sqr(d))
return if (k < Half.POSITIVE_ZERO) Half3() else eta * i - (eta * d + sqrt(k)) * n
}
inline fun clamp(v: Half3, min: Half, max: Half): Half3 {
return Half3(
clamp(v.x, min, max),
clamp(v.y, min, max),
clamp(v.z, min, max)
)
}
inline fun clamp(v: Half3, min: Half3, max: Half3): Half3 {
return Half3(
clamp(v.x, min.x, max.x),
clamp(v.y, min.y, max.y),
clamp(v.z, min.z, max.z)
)
}
inline fun mix(a: Half3, b: Half3, x: Half): Half3 {
return Half3(
mix(a.x, b.x, x),
mix(a.y, b.y, x),
mix(a.z, b.z, x)
)
}
inline fun mix(a: Half3, b: Half3, x: Half3): Half3 {
return Half3(
mix(a.x, b.x, x.x),
mix(a.y, b.y, x.y),
mix(a.z, b.z, x.z)
)
}
inline fun min(v: Half3) = min(v.x, min(v.y, v.z))
inline fun min(a: Half3, b: Half3) = Half3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z))
inline fun max(v: Half3) = max(v.x, max(v.y, v.z))
inline fun max(a: Half3, b: Half3) = Half3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z))
inline fun transform(v: Half3, block: (Half) -> Half) = v.copy().transform(block)
inline fun lessThan(a: Half3, b: Half) = Bool3(a.x < b, a.y < b, a.z < b)
inline fun lessThan(a: Half3, b: Half3) = Bool3(a.x < b.x, a.y < b.y, a.z < b.z)
inline fun lessThanEqual(a: Half3, b: Half) = Bool3(a.x <= b, a.y <= b, a.z <= b)
inline fun lessThanEqual(a: Half3, b: Half3) = Bool3(a.x <= b.x, a.y <= b.y, a.z <= b.z)
inline fun greaterThan(a: Half3, b: Half) = Bool3(a.x > b, a.y > b, a.z > b)
inline fun greaterThan(a: Half3, b: Half3) = Bool3(a.x > b.y, a.y > b.y, a.z > b.z)
inline fun greaterThanEqual(a: Half3, b: Half) = Bool3(a.x >= b, a.y >= b, a.z >= b)
inline fun greaterThanEqual(a: Half3, b: Half3) = Bool3(a.x >= b.x, a.y >= b.y, a.z >= b.z)
inline fun equal(a: Half3, b: Half) = Bool3(a.x == b, a.y == b, a.z == b)
inline fun equal(a: Half3, b: Half3) = Bool3(a.x == b.x, a.y == b.y, a.z == b.z)
inline fun notEqual(a: Half3, b: Half) = Bool3(a.x != b, a.y != b, a.z != b)
inline fun notEqual(a: Half3, b: Half3) = Bool3(a.x != b.x, a.y != b.y, a.z != b.z)
inline infix fun Half3.lt(b: Half) = Bool3(x < b, y < b, z < b)
inline infix fun Half3.lt(b: Half3) = Bool3(x < b.x, y < b.y, z < b.z)
inline infix fun Half3.lte(b: Half) = Bool3(x <= b, y <= b, z <= b)
inline infix fun Half3.lte(b: Half3) = Bool3(x <= b.x, y <= b.y, z <= b.z)
inline infix fun Half3.gt(b: Half) = Bool3(x > b, y > b, z > b)
inline infix fun Half3.gt(b: Half3) = Bool3(x > b.x, y > b.y, z > b.z)
inline infix fun Half3.gte(b: Half) = Bool3(x >= b, y >= b, z >= b)
inline infix fun Half3.gte(b: Half3) = Bool3(x >= b.x, y >= b.y, z >= b.z)
inline infix fun Half3.eq(b: Half) = Bool3(x == b, y == b, z == b)
inline infix fun Half3.eq(b: Half3) = Bool3(x == b.x, y == b.y, z == b.z)
inline infix fun Half3.neq(b: Half) = Bool3(x != b, y != b, z != b)
inline infix fun Half3.neq(b: Half3) = Bool3(x != b.x, y != b.y, z != b.z)
inline operator fun Half.plus(v: Half4) = Half4(this + v.x, this + v.y, this + v.z, this + v.w)
inline operator fun Half.minus(v: Half4) = Half4(this - v.x, this - v.y, this - v.z, this - v.w)
inline operator fun Half.times(v: Half4) = Half4(this * v.x, this * v.y, this * v.z, this * v.w)
inline operator fun Half.div(v: Half4) = Half4(this / v.x, this / v.y, this / v.z, this / v.w)
inline fun abs(v: Half4) = Half4(abs(v.x), abs(v.y), abs(v.z), abs(v.w))
inline fun length(v: Half4) = sqrt(v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w)
inline fun length2(v: Half4) = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w
inline fun distance(a: Half4, b: Half4) = length(a - b)
inline fun dot(a: Half4, b: Half4) = a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w
fun normalize(v: Half4): Half4 {
val l = HALF_ONE / length(v)
return Half4(v.x * l, v.y * l, v.z * l, v.w * l)
}
inline fun clamp(v: Half4, min: Half, max: Half): Half4 {
return Half4(
clamp(v.x, min, max),
clamp(v.y, min, max),
clamp(v.z, min, max),
clamp(v.w, min, max)
)
}
inline fun clamp(v: Half4, min: Half4, max: Half4): Half4 {
return Half4(
clamp(v.x, min.x, max.x),
clamp(v.y, min.y, max.y),
clamp(v.z, min.z, max.z),
clamp(v.w, min.z, max.w)
)
}
inline fun mix(a: Half4, b: Half4, x: Half): Half4 {
return Half4(
mix(a.x, b.x, x),
mix(a.y, b.y, x),
mix(a.z, b.z, x),
mix(a.w, b.w, x)
)
}
inline fun mix(a: Half4, b: Half4, x: Half4): Half4 {
return Half4(
mix(a.x, b.x, x.x),
mix(a.y, b.y, x.y),
mix(a.z, b.z, x.z),
mix(a.w, b.w, x.w))
}
inline fun min(v: Half4) = min(v.x, min(v.y, min(v.z, v.w)))
inline fun min(a: Half4, b: Half4): Half4 {
return Half4(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w))
}
inline fun max(v: Half4) = max(v.x, max(v.y, max(v.z, v.w)))
inline fun max(a: Half4, b: Half4): Half4 {
return Half4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w))
}
inline fun transform(v: Half4, block: (Half) -> Half) = v.copy().transform(block)
inline fun lessThan(a: Half4, b: Half) = Bool4(a.x < b, a.y < b, a.z < b, a.w < b)
inline fun lessThan(a: Half4, b: Half4) = Bool4(a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w)
inline fun lessThanEqual(a: Half4, b: Half) = Bool4(a.x <= b, a.y <= b, a.z <= b, a.w <= b)
inline fun lessThanEqual(a: Half4, b: Half4) = Bool4(a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w)
inline fun greaterThan(a: Half4, b: Half) = Bool4(a.x > b, a.y > b, a.z > b, a.w > b)
inline fun greaterThan(a: Half4, b: Half4) = Bool4(a.x > b.y, a.y > b.y, a.z > b.z, a.w > b.w)
inline fun greaterThanEqual(a: Half4, b: Half) = Bool4(a.x >= b, a.y >= b, a.z >= b, a.w >= b)
inline fun greaterThanEqual(a: Half4, b: Half4) = Bool4(a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w)
inline fun equal(a: Half4, b: Half) = Bool4(a.x == b, a.y == b, a.z == b, a.w == b)
inline fun equal(a: Half4, b: Half4) = Bool4(a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w)
inline fun notEqual(a: Half4, b: Half) = Bool4(a.x != b, a.y != b, a.z != b, a.w != b)
inline fun notEqual(a: Half4, b: Half4) = Bool4(a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w)
inline infix fun Half4.lt(b: Half) = Bool4(x < b, y < b, z < b, a < b)
inline infix fun Half4.lt(b: Half4) = Bool4(x < b.x, y < b.y, z < b.z, w < b.w)
inline infix fun Half4.lte(b: Half) = Bool4(x <= b, y <= b, z <= b, w <= b)
inline infix fun Half4.lte(b: Half4) = Bool4(x <= b.x, y <= b.y, z <= b.z, w <= b.w)
inline infix fun Half4.gt(b: Half) = Bool4(x > b, y > b, z > b, w > b)
inline infix fun Half4.gt(b: Half4) = Bool4(x > b.x, y > b.y, z > b.z, w > b.w)
inline infix fun Half4.gte(b: Half) = Bool4(x >= b, y >= b, z >= b, w >= b)
inline infix fun Half4.gte(b: Half4) = Bool4(x >= b.x, y >= b.y, z >= b.z, w >= b.w)
inline infix fun Half4.eq(b: Half) = Bool4(x == b, y == b, z == b, w == b)
inline infix fun Half4.eq(b: Half4) = Bool4(x == b.x, y == b.y, z == b.z, w == b.w)
inline infix fun Half4.neq(b: Half) = Bool4(x != b, y != b, z != b, w != b)
inline infix fun Half4.neq(b: Half4) = Bool4(x != b.x, y != b.y, z != b.z, w != b.w)
+31 -36
View File
@@ -11,10 +11,6 @@ add_library(dracodec STATIC IMPORTED)
set_target_properties(dracodec PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libdracodec.a)
add_library(meshoptimizer STATIC IMPORTED)
set_target_properties(meshoptimizer PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libmeshoptimizer.a)
add_library(ktxreader STATIC IMPORTED)
set_target_properties(ktxreader PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libktxreader.a)
@@ -27,60 +23,51 @@ add_library(basis_transcoder STATIC IMPORTED)
set_target_properties(basis_transcoder PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libbasis_transcoder.a)
add_library(zstd STATIC IMPORTED)
set_target_properties(zstd PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libzstd.a)
add_library(utils STATIC IMPORTED)
set_target_properties(utils PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libutils.a)
add_library(uberzlib STATIC IMPORTED)
set_target_properties(uberzlib PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libuberzlib.a)
add_library(gltfio_resources STATIC IMPORTED)
set_target_properties(gltfio_resources PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libgltfio_resources.a)
add_library(uberarchive STATIC IMPORTED)
set_target_properties(uberarchive PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libuberarchive.a)
add_library(gltfio_resources_lite STATIC IMPORTED)
set_target_properties(gltfio_resources_lite PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libgltfio_resources_lite.a)
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/libgltfio-jni.map")
set(GLTFIO_SRCS
${GLTFIO_DIR}/include/gltfio/Animator.h
${GLTFIO_DIR}/include/gltfio/AssetLoader.h
${GLTFIO_DIR}/include/gltfio/MaterialProvider.h
${GLTFIO_DIR}/include/gltfio/ResourceLoader.h
${GLTFIO_DIR}/include/gltfio/FilamentAsset.h
${GLTFIO_DIR}/include/gltfio/FilamentInstance.h
${GLTFIO_DIR}/include/gltfio/MaterialProvider.h
${GLTFIO_DIR}/include/gltfio/NodeManager.h
${GLTFIO_DIR}/include/gltfio/ResourceLoader.h
${GLTFIO_DIR}/include/gltfio/TextureProvider.h
${GLTFIO_DIR}/include/gltfio/math.h
${GLTFIO_DIR}/src/ArchiveCache.cpp
${GLTFIO_DIR}/src/ArchiveCache.h
${GLTFIO_DIR}/src/Animator.cpp
${GLTFIO_DIR}/src/AssetLoader.cpp
${GLTFIO_DIR}/src/DependencyGraph.cpp
${GLTFIO_DIR}/src/DependencyGraph.h
${GLTFIO_DIR}/src/DracoCache.cpp
${GLTFIO_DIR}/src/DracoCache.h
${GLTFIO_DIR}/src/DependencyGraph.cpp
${GLTFIO_DIR}/src/DependencyGraph.h
${GLTFIO_DIR}/src/FFilamentAsset.h
${GLTFIO_DIR}/src/FFilamentInstance.h
${GLTFIO_DIR}/src/FilamentAsset.cpp
${GLTFIO_DIR}/src/FFilamentInstance.h
${GLTFIO_DIR}/src/FilamentInstance.cpp
${GLTFIO_DIR}/src/FNodeManager.h
${GLTFIO_DIR}/src/GltfEnums.h
${GLTFIO_DIR}/src/Ktx2Provider.cpp
${GLTFIO_DIR}/src/MaterialProvider.cpp
${GLTFIO_DIR}/src/NodeManager.cpp
${GLTFIO_DIR}/src/ResourceLoader.cpp
${GLTFIO_DIR}/src/StbProvider.cpp
${GLTFIO_DIR}/src/TangentsJob.cpp
${GLTFIO_DIR}/src/TangentsJob.h
${GLTFIO_DIR}/src/UbershaderProvider.cpp
${GLTFIO_DIR}/src/TangentsJob.cpp
${GLTFIO_DIR}/src/UbershaderLoader.cpp
${GLTFIO_DIR}/src/Wireframe.cpp
${GLTFIO_DIR}/src/Wireframe.h
${GLTFIO_DIR}/src/downcast.h
${GLTFIO_DIR}/src/upcast.h
src/main/cpp/Animator.cpp
src/main/cpp/AssetLoader.cpp
@@ -88,10 +75,11 @@ set(GLTFIO_SRCS
src/main/cpp/FilamentInstance.cpp
src/main/cpp/MaterialKey.cpp
src/main/cpp/MaterialKey.h
src/main/cpp/UbershaderProvider.cpp
src/main/cpp/UbershaderLoader.cpp
src/main/cpp/ResourceLoader.cpp
${FILAMENT_DIR}/include/gltfio/materials/uberarchive.h
${FILAMENT_DIR}/include/gltfio/resources/gltfresources_lite.h
${FILAMENT_DIR}/include/gltfio/resources/gltfresources.h
../common/NioUtils.cpp
)
@@ -99,11 +87,10 @@ set(GLTFIO_SRCS
set(GLTFIO_INCLUDE_DIRS
..
${FILAMENT_DIR}/include
${FILAMENT_DIR}/include/gltfio/resources
../../filament/backend/include
../../libs/gltfio/include
../../third_party/basisu/zstd
../../third_party/cgltf
../../third_party/meshoptimizer/src
../../third_party/robin-map
../../third_party/hat-trie
../../third_party/stb
@@ -115,8 +102,16 @@ add_library(gltfio-jni SHARED ${GLTFIO_SRCS})
target_include_directories(gltfio-jni PRIVATE ${GLTFIO_INCLUDE_DIRS})
set_target_properties(gltfio-jni PROPERTIES LINK_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/libgltfio-jni.symbols)
set_target_properties(gltfio-jni PROPERTIES LINK_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/libgltfio-jni.map)
target_link_libraries(gltfio-jni filament-jni utils uberzlib log stb ktxreader basis_transcoder zstd uberarchive)
target_link_libraries(gltfio-jni dracodec meshoptimizer)
target_compile_definitions(gltfio-jni PUBLIC GLTFIO_DRACO_SUPPORTED=1)
target_include_directories(gltfio-jni PRIVATE ${DRACO_DIR}/src)
target_include_directories(gltfio-jni PRIVATE ${DRACO_DIR}/tnt)
if(GLTFIO_LITE)
target_compile_definitions(gltfio-jni PUBLIC GLTFIO_LITE=1)
target_link_libraries(gltfio-jni filament-jni utils log stb ktxreader basis_transcoder gltfio_resources_lite)
else()
target_link_libraries(gltfio-jni filament-jni utils log stb ktxreader basis_transcoder gltfio_resources)
# Enable Draco in the non-lite variant of gltfio.
target_link_libraries(gltfio-jni dracodec)
target_compile_definitions(gltfio-jni PUBLIC GLTFIO_DRACO_SUPPORTED=1)
target_include_directories(gltfio-jni PRIVATE ${DRACO_DIR}/src)
target_include_directories(gltfio-jni PRIVATE ${DRACO_DIR}/tnt)
endif()
+20 -15
View File
@@ -1,27 +1,27 @@
android {
namespace 'com.google.android.filament.gltfio'
flavorDimensions "functionality"
productFlavors {
full {
dimension "functionality"
}
}
packagingOptions {
// No need to package up the following shared libs, which arise as a side effect of our
// externalNativeBuild dependencies. When clients pick and choose from project-level gradle
// dependencies, these shared libs already get pulled in, so we need to avoid the error:
// "More than one file was found with OS independent path ..."
jniLibs {
excludes += ['lib/*/libfilament-jni.so']
lite {
dimension "functionality"
externalNativeBuild {
cmake {
arguments.add("-DGLTFIO_LITE=ON")
}
}
}
}
publishing {
singleVariant("fullRelease") {
withSourcesJar()
withJavadocJar()
}
// No need to package up the following shared libs, which arise as a side effect of our
// externalNativeBuild dependencies. When clients pick and choose from project-level gradle
// dependencies, these shared libs already get pulled in, so we need to avoid the error:
// "More than one file was found with OS independent path ..."
packagingOptions {
exclude 'lib/*/libfilament-jni.so'
}
}
@@ -40,6 +40,11 @@ afterEvaluate { project ->
artifactId = POM_ARTIFACT_ID_FULL
from components.fullRelease
}
liteRelease(MavenPublication) {
artifactId = POM_ARTIFACT_ID_LITE
from components.liteRelease
}
}
}
}
@@ -14,4 +14,5 @@
limitations under the License.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android" />
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.android.filament.gltfio" />
@@ -20,7 +20,7 @@
using namespace filament;
using namespace filament::math;
using namespace filament::gltfio;
using namespace gltfio;
using namespace utils;
extern "C" JNIEXPORT void JNICALL
@@ -36,13 +36,6 @@ Java_com_google_android_filament_gltfio_Animator_nUpdateBoneMatrices(JNIEnv*, jc
animator->updateBoneMatrices();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_Animator_nApplyCrossFade(JNIEnv*, jclass, jlong nativeAnimator,
jint previousAnimIndex, jfloat previousAnimTime, jfloat alpha) {
Animator* animator = (Animator*) nativeAnimator;
animator->applyCrossFade(previousAnimIndex, previousAnimTime, alpha);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_Animator_nResetBoneMatrices(JNIEnv*, jclass, jlong nativeAnimator) {
Animator* animator = (Animator*) nativeAnimator;
@@ -30,7 +30,7 @@
#include "MaterialKey.h"
using namespace filament;
using namespace filament::gltfio;
using namespace gltfio;
using namespace utils;
class JavaMaterialProvider : public MaterialProvider {
@@ -42,7 +42,6 @@ class JavaMaterialProvider : public MaterialProvider {
jmethodID mMaterialKeyConstructor;
jmethodID mCreateMaterialInstance;
jmethodID mGetMaterial;
jmethodID mGetMaterials;
jmethodID mNeedsDummyData;
jmethodID mDestroyMaterials;
@@ -73,10 +72,6 @@ public:
"(L" JAVA_MATERIAL_KEY ";[ILjava/lang/String;Ljava/lang/String;)Lcom/google/android/filament/MaterialInstance;");
assert_invariant(mCreateMaterialInstance);
mGetMaterial = env->GetMethodID(providerClass, "getMaterial",
"(L" JAVA_MATERIAL_KEY ";[ILjava/lang/String;)Lcom/google/android/filament/Material;");
assert_invariant(mGetMaterial);
mGetMaterials = env->GetMethodID(providerClass, "getMaterials",
"()[Lcom/google/android/filament/Material;");
assert_invariant(mGetMaterials);
@@ -108,7 +103,7 @@ public:
jstring stringExtras = extras ? mEnv->NewStringUTF(extras) : nullptr;
// Allocate space for the output argument.
jintArray uvMapArray = mEnv->NewIntArray(uvmap->size());
jintArray uvMapArray = mEnv->NewIntArray(8);
// Call the Java-based material provider.
jobject materialInstance = mEnv->CallObjectMethod(mJavaProvider, mCreateMaterialInstance,
@@ -144,49 +139,6 @@ public:
return (MaterialInstance*) mEnv->CallLongMethod(materialInstance, mMaterialInstanceGetNativeObject);
}
Material* getMaterial(MaterialKey* config, UvMap* uvmap, const char* label) override {
// Create a Java object for the material key and copy the native fields into it.
jobject javaKey = mEnv->NewObject(mMaterialKeyClass, mMaterialKeyConstructor);
auto& helper = MaterialKeyHelper::get();
helper.copy(mEnv, javaKey, *config);
// Convert the optional label into a Java string.
jstring stringLabel = label ? mEnv->NewStringUTF(label) : nullptr;
// Allocate space for the output argument.
jintArray uvMapArray = mEnv->NewIntArray(uvmap->size());
// Call the Java-based material provider.
jobject material = mEnv->CallObjectMethod(mJavaProvider, mGetMaterial,
javaKey, uvMapArray, stringLabel);
// Copy the UvMap results from the JVM array into the native array.
if (uvmap) {
jint* elements = mEnv->GetIntArrayElements(uvMapArray, nullptr);
for (size_t i = 0; i < uvmap->size(); i++) {
(*uvmap)[i] = (UvSet) elements[i];
}
mEnv->ReleaseIntArrayElements(uvMapArray, elements, JNI_ABORT);
}
// The config parameter is an in-out parameter so we need to copy the results from Java.
helper.copy(mEnv, *config, javaKey);
mEnv->DeleteLocalRef(javaKey);
mEnv->DeleteLocalRef(uvMapArray);
if (stringLabel) {
mEnv->DeleteLocalRef(stringLabel);
}
if (material == nullptr) {
return nullptr;
}
return (Material*) mEnv->CallLongMethod(material, mMaterialGetNativeObject);
}
const Material* const* getMaterials() const noexcept override {
jobjectArray javaMaterials = (jobjectArray) mEnv->CallObjectMethod(mJavaProvider, mGetMaterials);
@@ -255,11 +207,20 @@ Java_com_google_android_filament_gltfio_AssetLoader_nDestroyAssetLoader(JNIEnv*,
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_AssetLoader_nCreateAsset(JNIEnv* env, jclass,
Java_com_google_android_filament_gltfio_AssetLoader_nCreateAssetFromBinary(JNIEnv* env, jclass,
jlong nativeLoader, jobject javaBuffer, jint remaining) {
AssetLoader* loader = (AssetLoader*) nativeLoader;
AutoBuffer buffer(env, javaBuffer, remaining);
return (jlong) loader->createAsset((const uint8_t *) buffer.getData(),
return (jlong) loader->createAssetFromBinary((const uint8_t *) buffer.getData(),
buffer.getSize());
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_AssetLoader_nCreateAssetFromJson(JNIEnv* env, jclass,
jlong nativeLoader, jobject javaBuffer, jint remaining) {
AssetLoader* loader = (AssetLoader*) nativeLoader;
AutoBuffer buffer(env, javaBuffer, remaining);
return (jlong) loader->createAssetFromJson((const uint8_t *) buffer.getData(),
buffer.getSize());
}
@@ -20,7 +20,7 @@
using namespace filament;
using namespace filament::math;
using namespace filament::gltfio;
using namespace gltfio;
using namespace utils;
extern "C" JNIEXPORT jint JNICALL
@@ -120,34 +120,10 @@ extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetLightEntities(JNIEnv* env, jclass,
jlong nativeAsset, jintArray result) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
const jsize available = env->GetArrayLength(result);
const size_t minCount = std::min(available, (jsize) asset->getLightEntityCount());
if (minCount == 0) {
return;
}
jsize available = env->GetArrayLength(result);
Entity* entities = (Entity*) env->GetIntArrayElements(result, nullptr);
std::copy_n(asset->getLightEntities(), minCount, entities);
env->ReleaseIntArrayElements(result, (jint*) entities, 0);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetRenderableEntityCount(JNIEnv*, jclass,
jlong nativeAsset) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
return asset->getRenderableEntityCount();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetRenderableEntities(JNIEnv* env, jclass,
jlong nativeAsset, jintArray result) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
const jsize available = env->GetArrayLength(result);
const size_t minCount = std::min(available, (jsize) asset->getRenderableEntityCount());
if (minCount == 0) {
return;
}
Entity* entities = (Entity*) env->GetIntArrayElements(result, nullptr);
std::copy_n(asset->getRenderableEntities(), minCount, entities);
std::copy_n(asset->getLightEntities(),
std::min(available, (jsize) asset->getLightEntityCount()), entities);
env->ReleaseIntArrayElements(result, (jint*) entities, 0);
}
@@ -155,13 +131,10 @@ extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetCameraEntities(JNIEnv* env, jclass,
jlong nativeAsset, jintArray result) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
const jsize available = env->GetArrayLength(result);
const size_t minCount = std::min(available, (jsize) asset->getCameraEntityCount());
if (minCount == 0) {
return;
}
jsize available = env->GetArrayLength(result);
Entity* entities = (Entity*) env->GetIntArrayElements(result, nullptr);
std::copy_n(asset->getCameraEntities(), minCount, entities);
std::copy_n(asset->getCameraEntities(),
std::min(available, (jsize) asset->getCameraEntityCount()), entities);
env->ReleaseIntArrayElements(result, (jint*) entities, 0);
}
@@ -172,6 +145,27 @@ Java_com_google_android_filament_gltfio_FilamentAsset_nGetCameraEntityCount(JNIE
return asset->getCameraEntityCount();
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetMaterialInstanceCount(JNIEnv*, jclass,
jlong nativeAsset) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
return asset->getMaterialInstanceCount();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetMaterialInstances(JNIEnv* env, jclass,
jlong nativeAsset, jlongArray result) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
jsize available = env->GetArrayLength(result);
jsize count = std::min(available, (jsize) asset->getMaterialInstanceCount());
jlong* dst = env->GetLongArrayElements(result, nullptr);
const MaterialInstance * const* src = asset->getMaterialInstances();
for (jsize i = 0; i < count; i++) {
dst[i] = (jlong) src[i];
}
env->ReleaseLongArrayElements(result, dst, 0);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetBoundingBox(JNIEnv* env, jclass,
jlong nativeAsset, jfloatArray result) {
@@ -207,11 +201,49 @@ Java_com_google_android_filament_gltfio_FilamentAsset_nGetExtras(JNIEnv* env, jc
return val ? env->NewStringUTF(val) : nullptr;
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetInstance(JNIEnv* , jclass,
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetSkinCount(JNIEnv* , jclass,
jlong nativeAsset) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
return (jlong) asset->getInstance();
return (jint) asset->getSkinCount();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetSkinNames(JNIEnv* env, jclass,
jlong nativeAsset, jobjectArray result) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
jsize available = env->GetArrayLength(result);
for (int i = 0; i < available; ++i) {
const char* name = asset->getSkinNameAt(i);
if (name) {
env->SetObjectArrayElement(result, (jsize) i, env->NewStringUTF(name));
}
}
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetJointCountAt(JNIEnv* , jclass,
jlong nativeAsset, jint skinIndex) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
return (jint) asset->getJointCountAt(skinIndex);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetJointsAt(JNIEnv* env, jclass,
jlong nativeAsset, jint skinIndex, jintArray result) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
jsize available = env->GetArrayLength(result);
Entity* entities = (Entity*) env->GetIntArrayElements(result, nullptr);
std::copy_n(asset->getJointsAt(skinIndex),
std::min(available, (jsize) asset->getJointCountAt(skinIndex)), entities);
env->ReleaseIntArrayElements(result, (jint*) entities, 0);
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetAnimator(JNIEnv* , jclass,
jlong nativeAsset) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
return (jlong) asset->getAnimator();
}
extern "C" JNIEXPORT jint JNICALL
@@ -251,6 +283,30 @@ Java_com_google_android_filament_gltfio_FilamentAsset_nGetMorphTargetNames(JNIEn
}
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetMaterialVariantCount(JNIEnv*, jclass,
jlong nativeAsset) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
return (jint) asset->getMaterialVariantCount();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetMaterialVariantNames(JNIEnv* env, jclass,
jlong nativeAsset, jobjectArray result) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
for (int i = 0; i < asset->getMaterialVariantCount(); ++i) {
const char* name = asset->getMaterialVariantName(i);
env->SetObjectArrayElement(result, (jsize) i, env->NewStringUTF(name));
}
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nApplyMaterialVariant(JNIEnv* env, jclass,
jlong nativeAsset, jint variantIndex) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
asset->applyMaterialVariant(variantIndex);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nReleaseSourceData(JNIEnv* env, jclass,
jlong nativeAsset) {
@@ -20,8 +20,7 @@
#include <algorithm>
using namespace filament;
using namespace filament::gltfio;
using namespace gltfio;
using namespace utils;
extern "C" JNIEXPORT jint JNICALL
@@ -62,95 +61,3 @@ Java_com_google_android_filament_gltfio_FilamentInstance_nApplyMaterialVariant(J
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
instance->applyMaterialVariant(variantIndex);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_gltfio_FilamentInstance_nGetMaterialVariantCount(JNIEnv*, jclass,
jlong nativeInstance) {
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
return (jint) instance->getMaterialVariantCount();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentInstance_nGetMaterialVariantNames(JNIEnv* env, jclass,
jlong nativeInstance, jobjectArray result) {
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
for (int i = 0; i < instance->getMaterialVariantCount(); ++i) {
const char* name = instance->getMaterialVariantName(i);
env->SetObjectArrayElement(result, (jsize) i, env->NewStringUTF(name));
}
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_gltfio_FilamentInstance_nGetMaterialInstanceCount(JNIEnv*, jclass,
jlong nativeInstance) {
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
return instance->getMaterialInstanceCount();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentInstance_nGetMaterialInstances(JNIEnv* env, jclass,
jlong nativeInstance, jlongArray result) {
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
jsize available = env->GetArrayLength(result);
jsize count = std::min(available, (jsize) instance->getMaterialInstanceCount());
jlong* dst = env->GetLongArrayElements(result, nullptr);
const MaterialInstance * const* src = instance->getMaterialInstances();
for (jsize i = 0; i < count; i++) {
dst[i] = (jlong) src[i];
}
env->ReleaseLongArrayElements(result, dst, 0);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentInstance_nAttachSkin(JNIEnv* env, jclass,
jlong nativeInstance, jint skinIndex, jint targetEntity) {
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
Entity target = Entity::import(targetEntity);
instance->attachSkin(skinIndex, target);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentInstance_nDetachSkin(JNIEnv* env, jclass,
jlong nativeInstance, jint skinIndex, jint targetEntity) {
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
Entity target = Entity::import(targetEntity);
instance->detachSkin(skinIndex, target);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_gltfio_FilamentInstance_nGetSkinCount(JNIEnv* , jclass,
jlong nativeInstance) {
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
return (jint) instance->getSkinCount();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentInstance_nGetSkinNames(JNIEnv* env, jclass,
jlong nativeInstance, jobjectArray result) {
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
jsize available = env->GetArrayLength(result);
for (int i = 0; i < available; ++i) {
const char* name = instance->getSkinNameAt(i);
if (name) {
env->SetObjectArrayElement(result, (jsize) i, env->NewStringUTF(name));
}
}
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_gltfio_FilamentInstance_nGetJointCountAt(JNIEnv* , jclass,
jlong nativeInstance, jint skinIndex) {
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
return (jint) instance->getJointCountAt(skinIndex);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentInstance_nGetJointsAt(JNIEnv* env, jclass,
jlong nativeInstance, jint skinIndex, jintArray result) {
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
jsize available = env->GetArrayLength(result);
Entity* entities = (Entity*) env->GetIntArrayElements(result, nullptr);
std::copy_n(instance->getJointsAt(skinIndex),
std::min(available, (jsize) instance->getJointCountAt(skinIndex)), entities);
env->ReleaseIntArrayElements(result, (jint*) entities, 0);
}
@@ -20,7 +20,7 @@
#include "MaterialKey.h"
using namespace filament::gltfio;
using namespace gltfio;
MaterialKeyHelper& MaterialKeyHelper::get() {
static MaterialKeyHelper helper;
@@ -22,12 +22,10 @@
class MaterialKeyHelper {
public:
using MaterialKey = filament::gltfio::MaterialKey;
static MaterialKeyHelper& get();
void copy(JNIEnv* env, MaterialKey& dst, jobject src);
void copy(JNIEnv* env, jobject dst, const MaterialKey& src);
void copy(JNIEnv* env, gltfio::MaterialKey& dst, jobject src);
void copy(JNIEnv* env, jobject dst, const gltfio::MaterialKey& src);
void init(JNIEnv* env); // called only from the Java static class constructor
@@ -26,7 +26,7 @@
#include "common/NioUtils.h"
using namespace filament;
using namespace filament::gltfio;
using namespace gltfio;
using namespace utils;
static void destroy(void*, size_t, void *userData) {
@@ -36,9 +36,11 @@ static void destroy(void*, size_t, void *userData) {
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_ResourceLoader_nCreateResourceLoader(JNIEnv*, jclass,
jlong nativeEngine, jboolean normalizeSkinningWeights) {
jlong nativeEngine, jboolean normalizeSkinningWeights, jboolean recomputeBoundingBoxes,
jboolean ignoreBindTransform) {
Engine* engine = (Engine*) nativeEngine;
return (jlong) new ResourceLoader({ engine, {}, (bool) normalizeSkinningWeights});
return (jlong) new ResourceLoader({ engine, {}, (bool) normalizeSkinningWeights,
(bool) recomputeBoundingBoxes, (bool) ignoreBindTransform});
}
extern "C" JNIEXPORT void JNICALL
@@ -0,0 +1,102 @@
/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <jni.h>
#include <gltfio/MaterialProvider.h>
#include <utils/debug.h>
#include "MaterialKey.h"
using namespace filament;
using namespace gltfio;
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_UbershaderLoader_nCreateUbershaderLoader(JNIEnv*, jclass,
jlong nativeEngine) {
Engine* engine = (Engine*) nativeEngine;
return (jlong) createUbershaderLoader(engine);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_UbershaderLoader_nDestroyUbershaderLoader(JNIEnv*, jclass,
jlong nativeProvider) {
auto provider = (MaterialProvider*) nativeProvider;
delete provider;
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_UbershaderLoader_nDestroyMaterials(JNIEnv*, jclass,
jlong nativeProvider) {
auto provider = (MaterialProvider*) nativeProvider;
provider->destroyMaterials();
}
extern "C" JNIEXPORT long JNICALL
Java_com_google_android_filament_gltfio_UbershaderLoader_nCreateMaterialInstance(JNIEnv* env, jclass,
jlong nativeProvider, jobject materialKey, jintArray uvmap, jstring label) {
MaterialKey nativeKey = {};
auto& helper = MaterialKeyHelper::get();
helper.copy(env, nativeKey, materialKey);
const char* nativeLabel = label ? env->GetStringUTFChars(label, nullptr) : nullptr;
UvMap nativeUvMap = {};
auto provider = (MaterialProvider*) nativeProvider;
MaterialInstance* instance = provider->createMaterialInstance(&nativeKey, &nativeUvMap, nativeLabel);
// Copy the UvMap results from the native array into the JVM array.
jint* elements = env->GetIntArrayElements(uvmap, nullptr);
if (elements) {
const size_t javaSize = env->GetArrayLength(uvmap);
for (int i = 0, n = std::min(javaSize, nativeUvMap.size()); i < n; ++i) {
elements[i] = nativeUvMap[i];
}
env->ReleaseIntArrayElements(uvmap, elements, 0);
}
// The config parameter is an in-out parameter so we need to copy the results back to Java.
helper.copy(env, materialKey, nativeKey);
if (label) {
env->ReleaseStringUTFChars(label, nativeLabel);
}
return (long) instance;
}
extern "C" JNIEXPORT int JNICALL
Java_com_google_android_filament_gltfio_UbershaderLoader_nGetMaterialCount(JNIEnv*, jclass,
jlong nativeProvider) {
auto provider = (MaterialProvider*) nativeProvider;
return provider->getMaterialsCount();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_UbershaderLoader_nGetMaterials(JNIEnv* env, jclass,
jlong nativeProvider, jlongArray result) {
auto provider = (MaterialProvider *) nativeProvider;
auto materials = provider->getMaterials();
jlong *resultElements = env->GetLongArrayElements(result, nullptr);
if (resultElements) {
const size_t javaSize = env->GetArrayLength(result);
for (int i = 0, n = std::min(javaSize, provider->getMaterialsCount()); i < n; ++i) {
resultElements[i] = (jlong) materials[i];
}
env->ReleaseLongArrayElements(result, resultElements, JNI_ABORT);
}
}
@@ -1,144 +0,0 @@
/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <jni.h>
#include <gltfio/MaterialProvider.h>
#include <gltfio/materials/uberarchive.h>
#include <utils/debug.h>
#include "MaterialKey.h"
using namespace filament;
using namespace filament::gltfio;
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_UbershaderProvider_nCreateUbershaderProvider(JNIEnv*, jclass,
jlong nativeEngine) {
Engine* engine = (Engine*) nativeEngine;
return (jlong) createUbershaderProvider(engine, UBERARCHIVE_DEFAULT_DATA, UBERARCHIVE_DEFAULT_SIZE);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_UbershaderProvider_nDestroyUbershaderProvider(JNIEnv*, jclass,
jlong nativeProvider) {
auto provider = (MaterialProvider*) nativeProvider;
delete provider;
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_UbershaderProvider_nDestroyMaterials(JNIEnv*, jclass,
jlong nativeProvider) {
auto provider = (MaterialProvider*) nativeProvider;
provider->destroyMaterials();
}
extern "C" JNIEXPORT long JNICALL
Java_com_google_android_filament_gltfio_UbershaderProvider_nCreateMaterialInstance(JNIEnv* env, jclass,
jlong nativeProvider, jobject materialKey, jintArray uvmap, jstring label, jstring extras) {
MaterialKey nativeKey = {};
auto& helper = MaterialKeyHelper::get();
helper.copy(env, nativeKey, materialKey);
const char* nativeLabel = label ? env->GetStringUTFChars(label, nullptr) : nullptr;
const char* nativeExtras = extras ? env->GetStringUTFChars(extras, nullptr) : nullptr;
UvMap nativeUvMap = {};
auto provider = (MaterialProvider*) nativeProvider;
MaterialInstance* instance = provider->createMaterialInstance(&nativeKey, &nativeUvMap,
nativeLabel, nativeExtras);
// Copy the UvMap results from the native array into the JVM array.
jint* elements = env->GetIntArrayElements(uvmap, nullptr);
if (elements) {
const size_t javaSize = env->GetArrayLength(uvmap);
for (int i = 0, n = std::min(javaSize, nativeUvMap.size()); i < n; ++i) {
elements[i] = nativeUvMap[i];
}
env->ReleaseIntArrayElements(uvmap, elements, 0);
}
// The config parameter is an in-out parameter so we need to copy the results back to Java.
helper.copy(env, materialKey, nativeKey);
if (label) {
env->ReleaseStringUTFChars(label, nativeLabel);
}
if (extras) {
env->ReleaseStringUTFChars(extras, nativeExtras);
}
return (long) instance;
}
extern "C" JNIEXPORT long JNICALL
Java_com_google_android_filament_gltfio_UbershaderProvider_nGetMaterial(JNIEnv* env, jclass,
jlong nativeProvider, jobject materialKey, jintArray uvmap, jstring label) {
MaterialKey nativeKey = {};
auto& helper = MaterialKeyHelper::get();
helper.copy(env, nativeKey, materialKey);
const char* nativeLabel = label ? env->GetStringUTFChars(label, nullptr) : nullptr;
UvMap nativeUvMap = {};
auto provider = (MaterialProvider*) nativeProvider;
Material* material = provider->getMaterial(&nativeKey, &nativeUvMap, nativeLabel);
// Copy the UvMap results from the native array into the JVM array.
jint* elements = env->GetIntArrayElements(uvmap, nullptr);
if (elements) {
const size_t javaSize = env->GetArrayLength(uvmap);
for (int i = 0, n = std::min(javaSize, nativeUvMap.size()); i < n; ++i) {
elements[i] = nativeUvMap[i];
}
env->ReleaseIntArrayElements(uvmap, elements, 0);
}
// The config parameter is an in-out parameter so we need to copy the results back to Java.
helper.copy(env, materialKey, nativeKey);
if (label) {
env->ReleaseStringUTFChars(label, nativeLabel);
}
return (long) material;
}
extern "C" JNIEXPORT int JNICALL
Java_com_google_android_filament_gltfio_UbershaderProvider_nGetMaterialCount(JNIEnv*, jclass,
jlong nativeProvider) {
auto provider = (MaterialProvider*) nativeProvider;
return provider->getMaterialsCount();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_UbershaderProvider_nGetMaterials(JNIEnv* env, jclass,
jlong nativeProvider, jlongArray result) {
auto provider = (MaterialProvider *) nativeProvider;
auto materials = provider->getMaterials();
jlong *resultElements = env->GetLongArrayElements(result, nullptr);
if (resultElements) {
const size_t javaSize = env->GetArrayLength(result);
for (int i = 0, n = std::min(javaSize, provider->getMaterialsCount()); i < n; ++i) {
resultElements[i] = (jlong) materials[i];
}
env->ReleaseLongArrayElements(result, resultElements, JNI_ABORT);
}
}
@@ -66,27 +66,6 @@ public class Animator {
nUpdateBoneMatrices(getNativeObject());
}
/**
* Applies a blended transform to the union of nodes affected by two animations.
* Used for cross-fading from a previous skinning-based animation or rigid body animation.
*
* First, this stashes the current transform hierarchy into a transient memory buffer.
*
* Next, this applies previousAnimIndex / previousAnimTime to the actual asset by internally
* calling applyAnimation().
*
* Finally, the stashed local transforms are lerped (via the scale / translation / rotation
* components) with their live counterparts, and the results are pushed to the asset.
*
* To achieve a cross fade effect with skinned models, clients will typically call animator
* methods in this order: (1) applyAnimation (2) applyCrossFade (3) updateBoneMatrices. The
* animation that clients pass to applyAnimation is the "current" animation corresponding to
* alpha=1, while the "previous" animation passed to applyCrossFade corresponds to alpha=0.
*/
public void applyCrossFade(int previousAnimIndex, float previousAnimTime, float alpha) {
nApplyCrossFade(getNativeObject(), previousAnimIndex, previousAnimTime, alpha);
}
/**
* Pass the identity matrix into all bone nodes, useful for returning to the T pose.
*
@@ -139,7 +118,6 @@ public class Animator {
private static native void nApplyAnimation(long nativeAnimator, int index, float time);
private static native void nUpdateBoneMatrices(long nativeAnimator);
private static native void nApplyCrossFade(long nativeAnimator, int animIndex, float animTime, float alpha);
private static native void nResetBoneMatrices(long nativeAnimator);
private static native int nGetAnimationCount(long nativeAnimator);
private static native float nGetAnimationDuration(long nativeAnimator, int index);
@@ -26,8 +26,8 @@ import java.nio.Buffer;
/**
* Consumes a blob of glTF 2.0 content (either JSON or GLB) and produces a {@link FilamentAsset}
* object, which is a bundle of Filament textures, vertex buffers, index buffers, etc. An asset is
* composed of 1 or more FilamentInstance objects which contain entities and components.
* object, which is a bundle of Filament entities, material instances, textures, vertex buffers,
* and index buffers.
*
* <p>AssetLoader does not fetch external buffer data or create textures on its own. Clients can use
* the provided {@link ResourceLoader} class for this, which obtains the URI list from the asset.
@@ -45,13 +45,13 @@ import java.nio.Buffer;
*
* ...
*
* materialProvider = UbershaderProvider(engine)
* materialProvider = UbershaderLoader(engine)
* assetLoader = AssetLoader(engine, materialProvider, EntityManager.get())
*
* filamentAsset = assets.open("models/lucy.gltf").use { input -&gt;
* val bytes = ByteArray(input.available())
* input.read(bytes)
* assetLoader.createAsset(ByteBuffer.wrap(bytes))!!
* assetLoader.createAssetFromJson(ByteBuffer.wrap(bytes))!!
* }
*
* val resourceLoader = ResourceLoader(engine)
@@ -115,11 +115,20 @@ public class AssetLoader {
}
/**
* Creates a {@link FilamentAsset} from the contents of a GLB or GLTF file.
* Creates a {@link FilamentAsset} from the contents of a GLB file.
*/
@Nullable
public FilamentAsset createAsset(@NonNull Buffer buffer) {
long nativeAsset = nCreateAsset(mNativeObject, buffer, buffer.remaining());
public FilamentAsset createAssetFromBinary(@NonNull Buffer buffer) {
long nativeAsset = nCreateAssetFromBinary(mNativeObject, buffer, buffer.remaining());
return nativeAsset != 0 ? new FilamentAsset(mEngine, nativeAsset) : null;
}
/**
* Creates a {@link FilamentAsset} from the contents of a GLTF file.
*/
@Nullable
public FilamentAsset createAssetFromJson(@NonNull Buffer buffer) {
long nativeAsset = nCreateAssetFromJson(mNativeObject, buffer, buffer.remaining());
return nativeAsset != 0 ? new FilamentAsset(mEngine, nativeAsset) : null;
}
@@ -149,7 +158,7 @@ public class AssetLoader {
}
/**
* Adds a new instance to the asset.
* Adds a new instance to an instanced asset.
*
* Use this with caution. It is more efficient to pre-allocate a max number of instances, and
* gradually add them to the scene as needed. Instances can also be "recycled" by removing and
@@ -160,6 +169,8 @@ public class AssetLoader {
* create/destroy churn, as noted above.
*
* This cannot be called after FilamentAsset#releaseSourceData().
* This cannot be called on a non-instanced asset.
* Animation is not supported in new instances.
* See also AssetLoader#createInstancedAsset().
*/
@Nullable
@@ -191,7 +202,8 @@ public class AssetLoader {
private static native long nCreateAssetLoader(long nativeEngine, Object provider,
long nativeEntities);
private static native void nDestroyAssetLoader(long nativeLoader);
private static native long nCreateAsset(long nativeLoader, Buffer buffer, int remaining);
private static native long nCreateAssetFromBinary(long nativeLoader, Buffer buffer, int remaining);
private static native long nCreateAssetFromJson(long nativeLoader, Buffer buffer, int remaining);
private static native long nCreateInstancedAsset(long nativeLoader, Buffer buffer, int remaining,
long[] nativeInstances);
private static native long nCreateInstance(long nativeLoader, long nativeAsset);
@@ -23,43 +23,37 @@ import androidx.annotation.Nullable;
import com.google.android.filament.Box;
import com.google.android.filament.Engine;
import com.google.android.filament.Entity;
import com.google.android.filament.MaterialInstance;
/**
* Owns a bundle of Filament objects that have been created by <code>AssetLoader</code>.
*
* <p>For usage instructions, see the documentation for {@link AssetLoader}.</p>
*
* <p>This class owns a hierarchy of entities that have been loaded from a glTF asset. Every entity
* has a <code>TransformManager</code> component, and some entities also have compnents managed by
* <code>NameComponentManager</code>, <code>RenderableManager</code>, and others.</p>
* <p>This class owns a hierarchy of entities that have been loaded from a glTF asset. Every entity has
* a <code>TransformManager</code> component, and some entities also have
* <code>NameComponentManager</code> and/or <code>RenderableManager</code> components.</p>
*
* <p>In addition to the aforementioned entities, an asset has strong ownership over a list of
* <code>VertexBuffer</code>, <code>IndexBuffer</code>, and <code>Texture</code>.</p>
* <code>VertexBuffer</code>, <code>IndexBuffer</code>, <code>MaterialInstance</code>, and
* <code>Texture</code>.</p>
*
* <p>Clients can use {@link ResourceLoader} to create textures, compute tangent quaternions, and
* upload data into vertex buffers and index buffers.</p>
*
* @see ResourceLoader
* @see FilamentInstance
* @see Animator
* @see AssetLoader
*/
public class FilamentAsset {
private long mNativeObject;
private FilamentInstance mPrimaryInstance;
private Animator mAnimator;
private Engine mEngine;
FilamentAsset(Engine engine, long nativeObject) {
mEngine = engine;
mNativeObject = nativeObject;
}
public FilamentInstance getInstance() {
if (mPrimaryInstance != null) {
return mPrimaryInstance;
}
long nativeInstance = nGetInstance(getNativeObject());
mPrimaryInstance = new FilamentInstance(this, nativeInstance);
return mPrimaryInstance;
mAnimator = null;
}
long getNativeObject() {
@@ -119,15 +113,6 @@ public class FilamentAsset {
return result;
}
/**
* Gets only the entities that have renderable components.
*/
public @NonNull @Entity int[] getRenderableEntities() {
int[] result = new int[nGetRenderableEntityCount(mNativeObject)];
nGetRenderableEntities(mNativeObject, result);
return result;
}
/**
* Gets only the entities that have camera components.
*
@@ -175,11 +160,19 @@ public class FilamentAsset {
return result;
}
public @NonNull MaterialInstance[] getMaterialInstances() {
final int count = nGetMaterialInstanceCount(mNativeObject);
MaterialInstance[] result = new MaterialInstance[count];
long[] natives = new long[count];
nGetMaterialInstances(mNativeObject, natives);
for (int i = 0; i < count; i++) {
result[i] = new MaterialInstance(mEngine, natives[i]);
}
return result;
}
/**
* Gets the bounding box computed from the supplied min / max values in glTF accessors.
*
* This does not return a bounding box over all FilamentInstance, it's just a straightforward
* AAAB that can be determined at load time from the asset data.
*/
public @NonNull Box getBoundingBox() {
float[] box = new float[6];
@@ -204,6 +197,57 @@ public class FilamentAsset {
return nGetExtras(mNativeObject, entity);
}
/**
* Retrieves the <code>Animator</code> interface for this asset.
*
* <p>When calling this for the first time, this must be called after
* {@link ResourceLoader#loadResources} or {@link ResourceLoader#asyncBeginLoad}. When the asset
* is destroyed, its animator becomes invalid.</p>
*/
public @NonNull Animator getAnimator() {
if (mAnimator != null) {
return mAnimator;
}
long nativeAnimator = nGetAnimator(getNativeObject());
if (nativeAnimator == 0) {
throw new IllegalStateException("Unable to create animator");
}
mAnimator = new Animator(nativeAnimator);
return mAnimator;
}
/**
* Gets the skin count of this asset.
*/
public int getSkinCount() {
return nGetSkinCount(getNativeObject());
}
/**
* Gets the skin name at skin index in this asset.
*/
public @NonNull String[] getSkinNames() {
String[] result = new String[getSkinCount()];
nGetSkinNames(getNativeObject(), result);
return result;
}
/**
* Gets the joint count at skin index in this asset.
*/
public int getJointCountAt(int skinIndex) {
return nGetJointCountAt(getNativeObject(), skinIndex);
}
/**
* Gets joints at skin index in this asset.
*/
public @NonNull @Entity int[] getJointsAt(int skinIndex) {
int[] result = new int[getJointCountAt(skinIndex)];
nGetJointsAt(getNativeObject(), skinIndex, result);
return result;
}
/**
* Gets the names of all morph targets in the given entity.
*/
@@ -222,6 +266,31 @@ public class FilamentAsset {
return uris;
}
/**
* Returns the names of all material variants.
*/
public @NonNull String[] getMaterialVariantNames() {
String[] names = new String[nGetMaterialVariantCount(mNativeObject)];
nGetMaterialVariantNames(mNativeObject, names);
return names;
}
/**
* Applies the given material variant to all primitives that it affects.
*
* This is efficient because it merely swaps around persistent MaterialInstances. If you change
* a material parameter while a certain variant is active, the updated value will be remembered
* after you re-apply that variant.
*
* If the asset is instanced, this affects all instances in the same way.
* To set the variant on an individual instance, use FilamentInstance#applyMaterialVariant.
*
* Ignored if variantIndex is out of bounds.
*/
public void applyMaterialVariant(@IntRange(from = 0) int variantIndex) {
nApplyMaterialVariant(getNativeObject(), variantIndex);
}
/**
* Reclaims CPU-side memory for URI strings, binding lists, and raw animation data.
*
@@ -233,10 +302,8 @@ public class FilamentAsset {
nReleaseSourceData(mNativeObject);
}
public Engine getEngine() { return mEngine; }
void clearNativeObject() {
mPrimaryInstance = null;
if (mAnimator != null) mAnimator.clearNativeObject();
mNativeObject = 0;
}
@@ -254,23 +321,28 @@ public class FilamentAsset {
private static native int nGetLightEntityCount(long nativeAsset);
private static native void nGetLightEntities(long nativeAsset, int[] result);
private static native int nGetRenderableEntityCount(long nativeAsset);
private static native void nGetRenderableEntities(long nativeAsset, int[] result);
private static native int nGetCameraEntityCount(long nativeAsset);
private static native void nGetCameraEntities(long nativeAsset, int[] result);
private static native int nGetMaterialInstanceCount(long nativeAsset);
private static native void nGetMaterialInstances(long nativeAsset, long[] nativeResults);
private static native int nGetMaterialVariantCount(long nativeAsset);
private static native void nGetMaterialVariantNames(long nativeAsset, String[] result);
private static native int nGetMorphTargetCount(long nativeAsset, int entity);
private static native void nGetMorphTargetNames(long nativeAsset, int entity, String[] result);
private static native void nGetBoundingBox(long nativeAsset, float[] box);
private static native String nGetName(long nativeAsset, int entity);
private static native String nGetExtras(long nativeAsset, int entity);
private static native long nGetInstance(long nativeAsset);
private static native long nGetAnimator(long nativeAsset);
private static native void nApplyMaterialVariant(long nativeAsset, int variantIndex);
private static native int nGetSkinCount(long nativeAsset);
private static native void nGetSkinNames(long nativeAsset, String[] result);
private static native int nGetJointCountAt(long nativeAsset, int skinIndex);
private static native void nGetJointsAt(long nativeAsset, int skinIndex, int[] result);
private static native int nGetResourceUriCount(long nativeAsset);
private static native void nGetResourceUris(long nativeAsset, String[] result);
private static native void nReleaseSourceData(long nativeAsset);
}
@@ -19,9 +19,7 @@ package com.google.android.filament.gltfio;
import androidx.annotation.IntRange;
import androidx.annotation.NonNull;
import com.google.android.filament.Engine;
import com.google.android.filament.Entity;
import com.google.android.filament.MaterialInstance;
/**
* Provides access to a hierarchy of entities that have been instanced from a glTF asset.
@@ -87,58 +85,6 @@ public class FilamentInstance {
return mAnimator;
}
/**
* Gets the skin count of this instance.
*/
public int getSkinCount() {
return nGetSkinCount(getNativeObject());
}
/**
* Gets the skin name at skin index in this instance.
*/
public @NonNull String[] getSkinNames() {
String[] result = new String[getSkinCount()];
nGetSkinNames(getNativeObject(), result);
return result;
}
/**
* Attaches the given skin to the given node, which must have an associated mesh with
* BONE_INDICES and BONE_WEIGHTS attributes.
*
* This is a no-op if the given skin index or target is invalid.
*/
public void attachSkin(@IntRange(from = 0) int skinIndex, @Entity int target) {
nAttachSkin(getNativeObject(), skinIndex, target);
}
/**
* Attaches the given skin to the given node, which must have an associated mesh with
* BONE_INDICES and BONE_WEIGHTS attributes.
*
* This is a no-op if the given skin index or target is invalid.
*/
public void detachSkin(@IntRange(from = 0) int skinIndex, @Entity int target) {
nDetachSkin(getNativeObject(), skinIndex, target);
}
/**
* Gets the joint count at skin index in this instance.
*/
public int getJointCountAt(@IntRange(from = 0) int skinIndex) {
return nGetJointCountAt(getNativeObject(), skinIndex);
}
/**
* Gets joints at skin index in this instance.
*/
public @NonNull @Entity int[] getJointsAt(@IntRange(from = 0) int skinIndex) {
int[] result = new int[getJointCountAt(skinIndex)];
nGetJointsAt(getNativeObject(), skinIndex, result);
return result;
}
/**
* Applies the given material variant to all primitives in this instance.
*
@@ -148,43 +94,9 @@ public class FilamentInstance {
nApplyMaterialVariant(mNativeObject, variantIndex);
}
public @NonNull MaterialInstance[] getMaterialInstances() {
final int count = nGetMaterialInstanceCount(mNativeObject);
MaterialInstance[] result = new MaterialInstance[count];
long[] natives = new long[count];
nGetMaterialInstances(mNativeObject, natives);
Engine engine = mAsset.getEngine();
for (int i = 0; i < count; i++) {
result[i] = new MaterialInstance(engine, natives[i]);
}
return result;
}
/**
* Returns the names of all material variants.
*/
public @NonNull String[] getMaterialVariantNames() {
String[] names = new String[nGetMaterialVariantCount(mNativeObject)];
nGetMaterialVariantNames(mNativeObject, names);
return names;
}
private static native int nGetRoot(long nativeInstance);
private static native int nGetEntityCount(long nativeInstance);
private static native void nGetEntities(long nativeInstance, int[] result);
private static native long nGetAnimator(long nativeInstance);
private static native int nGetMaterialInstanceCount(long nativeAsset);
private static native void nGetMaterialInstances(long nativeAsset, long[] nativeResults);
private static native void nApplyMaterialVariant(long nativeInstance, int variantIndex);
private static native int nGetMaterialVariantCount(long nativeAsset);
private static native void nGetMaterialVariantNames(long nativeAsset, String[] result);
private static native void nGetJointsAt(long nativeInstance, int skinIndex, int[] result);
private static native int nGetSkinCount(long nativeInstance);
private static native void nGetSkinNames(long nativeInstance, String[] result);
private static native int nGetJointCountAt(long nativeInstance, int skinIndex);
private static native void nAttachSkin(long nativeInstance, int skinIndex, int entity);
private static native void nDetachSkin(long nativeInstance, int skinIndex, int entity);
private static native int nGetRoot(long nativeAsset);
private static native int nGetEntityCount(long nativeAsset);
private static native void nGetEntities(long nativeAsset, int[] result);
private static native long nGetAnimator(long nativeAsset);
private static native void nApplyMaterialVariant(long nativeAsset, int variantIndex);
}
@@ -24,85 +24,47 @@ import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.annotation.Size;
import com.google.android.filament.proguard.UsedByNative;
@UsedByNative("AssetLoader.cpp")
public interface MaterialProvider {
/**
* MaterialKey specifies the requirements for a requested glTF material.
* The provider creates Filament materials that fulfill these requirements.
*/
@UsedByNative("MaterialKey.cpp")
public static class MaterialKey {
@UsedByNative("MaterialKey.cpp")
public boolean doubleSided;
@UsedByNative("MaterialKey.cpp")
public boolean unlit;
@UsedByNative("MaterialKey.cpp")
public boolean hasVertexColors;
@UsedByNative("MaterialKey.cpp")
public boolean hasBaseColorTexture;
@UsedByNative("MaterialKey.cpp")
public boolean hasNormalTexture;
@UsedByNative("MaterialKey.cpp")
public boolean hasOcclusionTexture;
@UsedByNative("MaterialKey.cpp")
public boolean hasEmissiveTexture;
@UsedByNative("MaterialKey.cpp")
public boolean useSpecularGlossiness;
@UsedByNative("MaterialKey.cpp")
public int alphaMode; // 0 = OPAQUE, 1 = MASK, 2 = BLEND
@UsedByNative("MaterialKey.cpp")
public boolean enableDiagnostics;
@UsedByNative("MaterialKey.cpp")
public boolean hasMetallicRoughnessTexture; // piggybacks with specularRoughness
@UsedByNative("MaterialKey.cpp")
public int metallicRoughnessUV; // piggybacks with specularRoughness
@UsedByNative("MaterialKey.cpp")
public int baseColorUV;
@UsedByNative("MaterialKey.cpp")
public boolean hasClearCoatTexture;
@UsedByNative("MaterialKey.cpp")
public int clearCoatUV;
@UsedByNative("MaterialKey.cpp")
public boolean hasClearCoatRoughnessTexture;
@UsedByNative("MaterialKey.cpp")
public int clearCoatRoughnessUV;
@UsedByNative("MaterialKey.cpp")
public boolean hasClearCoatNormalTexture;
@UsedByNative("MaterialKey.cpp")
public int clearCoatNormalUV;
@UsedByNative("MaterialKey.cpp")
public boolean hasClearCoat;
@UsedByNative("MaterialKey.cpp")
public boolean hasTransmission;
@UsedByNative("MaterialKey.cpp")
public boolean hasTextureTransforms;
@UsedByNative("MaterialKey.cpp")
public int emissiveUV;
@UsedByNative("MaterialKey.cpp")
public int aoUV;
@UsedByNative("MaterialKey.cpp")
public int normalUV;
@UsedByNative("MaterialKey.cpp")
public boolean hasTransmissionTexture;
@UsedByNative("MaterialKey.cpp")
public int transmissionUV;
@UsedByNative("MaterialKey.cpp")
public boolean hasSheenColorTexture;
@UsedByNative("MaterialKey.cpp")
public int sheenColorUV;
@UsedByNative("MaterialKey.cpp")
public boolean hasSheenRoughnessTexture;
@UsedByNative("MaterialKey.cpp")
public int sheenRoughnessUV;
@UsedByNative("MaterialKey.cpp")
public boolean hasVolumeThicknessTexture;
@UsedByNative("MaterialKey.cpp")
public int volumeThicknessUV;
@UsedByNative("MaterialKey.cpp")
public boolean hasSheen;
@UsedByNative("MaterialKey.cpp")
public boolean hasIOR;
public MaterialKey() {}
@@ -142,12 +104,6 @@ public interface MaterialProvider {
public @Nullable MaterialInstance createMaterialInstance(MaterialKey config,
@NonNull @Size(min = 8) int[] uvmap, @Nullable String label, @Nullable String extras);
/**
* Creates or fetches a compiled Filament material corresponding to the given config.
*/
public @Nullable Material getMaterial(MaterialKey config, @NonNull @Size(min = 8) int[] uvmap,
@Nullable String label);
/**
* Creates and returns an array containing all cached materials.
*/
@@ -47,7 +47,7 @@ public class ResourceLoader {
*/
public ResourceLoader(@NonNull Engine engine) {
long nativeEngine = engine.getNativeObject();
mNativeObject = nCreateResourceLoader(nativeEngine, false);
mNativeObject = nCreateResourceLoader(nativeEngine, false, false, false);
mNativeStbProvider = nCreateStbProvider(nativeEngine);
mNativeKtx2Provider = nCreateKtx2Provider(nativeEngine);
nAddTextureProvider(mNativeObject, "image/jpeg", mNativeStbProvider);
@@ -60,12 +60,16 @@ public class ResourceLoader {
*
* @param engine the engine that gets passed to all builder methods
* @param normalizeSkinningWeights scale non-conformant skinning weights so they sum to 1
* @param recomputeBoundingBoxes use computed bounding boxes rather than the ones in the asset
* @param ignoreBindTransform ignore skinned primitives bind transform when compute bounding boxes
* @throws IllegalAccessException
* @throws InvocationTargetException
*/
public ResourceLoader(@NonNull Engine engine, boolean normalizeSkinningWeights) {
public ResourceLoader(@NonNull Engine engine, boolean normalizeSkinningWeights,
boolean recomputeBoundingBoxes, boolean ignoreBindTransform) {
long nativeEngine = engine.getNativeObject();
mNativeObject = nCreateResourceLoader(nativeEngine, normalizeSkinningWeights);
mNativeObject = nCreateResourceLoader(nativeEngine, normalizeSkinningWeights,
recomputeBoundingBoxes, ignoreBindTransform);
mNativeStbProvider = nCreateStbProvider(nativeEngine);
mNativeKtx2Provider = nCreateKtx2Provider(nativeEngine);
nAddTextureProvider(mNativeObject, "image/jpeg", mNativeStbProvider);
@@ -177,7 +181,7 @@ public class ResourceLoader {
}
private static native long nCreateResourceLoader(long nativeEngine,
boolean normalizeSkinningWeights);
boolean normalizeSkinningWeights, boolean recomputeBoundingBoxes, boolean ignoreBindTransform);
private static native void nDestroyResourceLoader(long nativeLoader);
private static native void nAddResourceData(long nativeLoader, String url, Buffer buffer,
int remaining);
@@ -0,0 +1,102 @@
/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.gltfio;
import com.google.android.filament.Engine;
import com.google.android.filament.MaterialInstance;
import com.google.android.filament.Material;
import com.google.android.filament.VertexBuffer;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.annotation.Size;
/**
* Loads pre-generated ubershader materials that fulfill glTF requirements.
*
* <p>This class is used by {@link AssetLoader} to create Filament materials.
* Client applications do not need to call methods on it.</p>
*/
public class UbershaderLoader implements MaterialProvider {
private static final VertexBuffer.VertexAttribute[] sVertexAttributesValues =
VertexBuffer.VertexAttribute.values();
private long mNativeObject;
/**
* Constructs an ubershader loader using the supplied {@link Engine}.
*
* @param engine the engine used to create materials
*/
public UbershaderLoader(Engine engine) {
long nativeEngine = engine.getNativeObject();
mNativeObject = nCreateUbershaderLoader(nativeEngine);
}
/**
* Frees memory associated with the native material provider.
* */
public void destroy() {
nDestroyUbershaderLoader(mNativeObject);
mNativeObject = 0;
}
public @Nullable MaterialInstance createMaterialInstance(MaterialKey config,
@NonNull @Size(min = 8) int[] uvmap, @Nullable String label, @Nullable String extras) {
long nativeMaterialInstance = nCreateMaterialInstance(mNativeObject, config, uvmap, label);
return nativeMaterialInstance == 0 ? null : new MaterialInstance(null, nativeMaterialInstance);
}
public @NonNull Material[] getMaterials() {
final int count = nGetMaterialCount(mNativeObject);
Material[] result = new Material[count];
long[] natives = new long[count];
nGetMaterials(mNativeObject, natives);
for (int i = 0; i < count; i++) {
result[i] = new Material(natives[i]);
}
return result;
}
public boolean needsDummyData(int attrib) {
VertexBuffer.VertexAttribute vattrib = sVertexAttributesValues[attrib];
switch (vattrib) {
case UV0:
case UV1:
case COLOR:
return true;
default:
return false;
}
}
public void destroyMaterials() {
nDestroyMaterials(mNativeObject);
}
public long getNativeObject() {
return mNativeObject;
}
private static native long nCreateUbershaderLoader(long nativeEngine);
private static native void nDestroyUbershaderLoader(long nativeProvider);
private static native void nDestroyMaterials(long nativeProvider);
private static native long nCreateMaterialInstance(long nativeProvider,
MaterialKey config, int[] uvmap, String label);
private static native int nGetMaterialCount(long nativeProvider);
private static native void nGetMaterials(long nativeProvider, long[] result);
}
@@ -1,112 +0,0 @@
/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.gltfio;
import com.google.android.filament.Engine;
import com.google.android.filament.MaterialInstance;
import com.google.android.filament.Material;
import com.google.android.filament.VertexBuffer;
import com.google.android.filament.proguard.UsedByNative;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.annotation.Size;
/**
* Loads pre-generated ubershader materials that fulfill glTF requirements.
*
* <p>This class is used by {@link AssetLoader} to create Filament materials.
* Client applications do not need to call methods on it.</p>
*/
public class UbershaderProvider implements MaterialProvider {
private static final VertexBuffer.VertexAttribute[] sVertexAttributesValues =
VertexBuffer.VertexAttribute.values();
private long mNativeObject;
/**
* Constructs an ubershader loader using the supplied {@link Engine}.
*
* @param engine the engine used to create materials
*/
public UbershaderProvider(Engine engine) {
long nativeEngine = engine.getNativeObject();
mNativeObject = nCreateUbershaderProvider(nativeEngine);
}
/**
* Frees memory associated with the native material provider.
* */
public void destroy() {
nDestroyUbershaderProvider(mNativeObject);
mNativeObject = 0;
}
public @Nullable MaterialInstance createMaterialInstance(MaterialKey config,
@NonNull @Size(min = 8) int[] uvmap, @Nullable String label, @Nullable String extras) {
long nativeMaterialInstance = nCreateMaterialInstance(mNativeObject, config, uvmap, label, extras);
return nativeMaterialInstance == 0 ? null : new MaterialInstance(null, nativeMaterialInstance);
}
public @Nullable Material getMaterial(MaterialKey config, @NonNull @Size(min = 8) int[] uvmap,
@Nullable String label) {
long nativeMaterial = nGetMaterial(mNativeObject, config, uvmap, label);
return nativeMaterial == 0 ? null : new Material(nativeMaterial);
}
public @NonNull Material[] getMaterials() {
final int count = nGetMaterialCount(mNativeObject);
Material[] result = new Material[count];
long[] natives = new long[count];
nGetMaterials(mNativeObject, natives);
for (int i = 0; i < count; i++) {
result[i] = new Material(natives[i]);
}
return result;
}
public boolean needsDummyData(int attrib) {
VertexBuffer.VertexAttribute vattrib = sVertexAttributesValues[attrib];
switch (vattrib) {
case UV0:
case UV1:
case COLOR:
return true;
default:
return false;
}
}
public void destroyMaterials() {
nDestroyMaterials(mNativeObject);
}
@UsedByNative("AssetLoader.cpp")
public long getNativeObject() {
return mNativeObject;
}
private static native long nCreateUbershaderProvider(long nativeEngine);
private static native void nDestroyUbershaderProvider(long nativeProvider);
private static native void nDestroyMaterials(long nativeProvider);
private static native long nCreateMaterialInstance(long nativeProvider,
MaterialKey config, int[] uvmap, String label, String extras);
private static native long nGetMaterial(long nativeProvider,
MaterialKey config, int[] uvmap, String label);
private static native int nGetMaterialCount(long nativeProvider);
private static native void nGetMaterials(long nativeProvider, long[] result);
}
+5 -6
View File
@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.35.0
VERSION_NAME=1.21.3
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
@@ -18,12 +18,11 @@ POM_DEVELOPER_NAME=Filament Team
org.gradle.jvmargs=-Xmx1536m
android.useAndroidX=true
android.defaults.buildfeatures.buildconfig=true
android.nonTransitiveRClass=false
android.nonFinalResIds=false
org.gradle.unsafe.configuration-cache=true
# TODO: Remove this when we switch to Gradle 7.4
org.gradle.unsafe.configuration-cache.max-problems=3
com.google.android.filament.tools-dir=../../../out/release/filament
com.google.android.filament.dist-dir=../out/android-release/filament
com.google.android.filament.abis=all
#com.google.android.filament.matdbg
#com.google.android.filament.matnopt
+53
View File
@@ -86,10 +86,63 @@ afterEvaluate { project ->
}
}
if (project.getPlugins().hasPlugin('com.android.application') ||
project.getPlugins().hasPlugin('com.android.library')) {
task androidJavadocs(type: Javadoc) {
source = android.sourceSets.main.java.source
classpath += project.files(android.getBootClasspath().join(File.pathSeparator))
excludes = ['**/*.kt']
}
task androidJavadocsJar(type: Jar, dependsOn: androidJavadocs) {
classifier = 'javadoc'
from androidJavadocs.destinationDir
}
task androidSourcesJar(type: Jar) {
classifier = 'sources'
from android.sourceSets.main.java.source
}
}
if (JavaVersion.current().isJava8Compatible()) {
allprojects {
tasks.withType(Javadoc) {
options.addStringOption('Xdoclint:none', '-quiet')
}
}
}
if (JavaVersion.current().isJava9Compatible()) {
allprojects {
tasks.withType(Javadoc) {
options.addBooleanOption('html5', true)
}
}
}
artifacts {
if (project.getPlugins().hasPlugin('com.android.application') ||
project.getPlugins().hasPlugin('com.android.library')) {
archives androidSourcesJar
archives androidJavadocsJar
}
}
android.libraryVariants.all { variant ->
tasks.androidJavadocs.doFirst {
classpath += files(variant.javaCompileProvider.get().classpath.files.join(File.pathSeparator))
}
}
publishing.publications.all { publication ->
publication.groupId = GROUP
publication.version = VERSION_NAME
publication.artifact androidSourcesJar
publication.artifact androidJavadocsJar
configurePom(publication.pom)
}
+1 -1
View File
@@ -1,6 +1,6 @@
#Wed Nov 17 10:40:18 PST 2021
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.0-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-7.2-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
-14
View File
@@ -14,17 +14,3 @@
-keepclassmembers class * {
@com.google.android.filament.proguard.UsedBy* *;
}
# These classes is loaded via env->FindClass() from Utils.cpp
# They are in the utils namespace and therefore not covered by previous rules.
-keep class com.google.android.filament.utils.KTX1Loader
-keep class com.google.android.filament.utils.HDRLoader
# These native JNI methods are loaded via env->RegisterNatives() from Utils.cpp
-keepclassmembers class com.google.android.filament.utils.KTX1Loader {
native <methods>;
}
-keepclassmembers class com.google.android.filament.utils.HDRLoader {
native <methods>;
}
+3 -3
View File
@@ -112,9 +112,9 @@ the Android SDK.
## Android Studio
You must use the latest stable release of Android Studio. To open the project, point Studio to the
`android` folder. After opening the project and syncing to gradle, select the sample of your choice
using the drop-down widget in the toolbar.
You must use Android Studio 3.6 RC 1 or higher. To open the project, point Studio to the `android`
folder. After opening the project and syncing to gradle, select the sample of your choice using the
drop-down widget in the toolbar.
## Compiling
@@ -25,8 +25,6 @@ clean.doFirst {
}
android {
namespace 'com.google.android.filament.gltf'
compileSdkVersion versions.compileSdk
defaultConfig {
applicationId "com.google.android.filament.gltf"
@@ -34,17 +32,11 @@ android {
targetSdkVersion versions.targetSdk
missingDimensionStrategy 'functionality', 'full'
}
// NOTE: This is a workaround required because the AGP task collectReleaseDependencies
// is not configuration-cache friendly yet; this is only useful for Play publication
dependenciesInfo {
includeInApk = false
}
compileOptions {
sourceCompatibility versions.jdk
targetCompatibility versions.jdk
}
}
dependencies {
@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.android.filament.gltf">
<uses-permission android:name="android.permission.INTERNET" />
@@ -353,11 +353,9 @@ class MainActivity : Activity() {
fun loadSettings(message: RemoteServer.ReceivedMessage) {
val json = StandardCharsets.UTF_8.decode(message.buffer).toString()
viewerContent.assetLights = modelViewer.asset?.lightEntities
automation.applySettings(modelViewer.engine, json, viewerContent)
automation.applySettings(json, viewerContent)
modelViewer.view.colorGrading = automation.getColorGrading(modelViewer.engine)
modelViewer.cameraFocalLength = automation.viewerOptions.cameraFocalLength
modelViewer.cameraNear = automation.viewerOptions.cameraNear
modelViewer.cameraFar = automation.viewerOptions.cameraFar
updateRootTransform()
}
@@ -419,7 +417,7 @@ class MainActivity : Activity() {
// Just for testing purposes, this releases the current model and reloads the default model.
inner class DoubleTapListener : GestureDetector.SimpleOnGestureListener() {
override fun onDoubleTap(e: MotionEvent): Boolean {
override fun onDoubleTap(e: MotionEvent?): Boolean {
modelViewer.destroyModel()
createDefaultRenderables()
return super.onDoubleTap(e)
@@ -6,10 +6,6 @@ plugins {
project.ext.isSample = true
kotlin {
jvmToolchain(versions.jdk)
}
filamentTools {
materialInputDir = project.layout.projectDirectory.dir("src/main/materials")
materialOutputDir = project.layout.projectDirectory.dir("src/main/assets/materials")
@@ -20,8 +16,6 @@ clean.doFirst {
}
android {
namespace 'com.google.android.filament.hellocam'
compileSdkVersion versions.compileSdk
defaultConfig {
applicationId "com.google.android.filament.hellocamera"
@@ -40,11 +34,6 @@ android {
aaptOptions {
noCompress 'filamat', 'ktx'
}
compileOptions {
sourceCompatibility versions.jdk
targetCompatibility versions.jdk
}
}
dependencies {
@@ -16,7 +16,8 @@
limitations under the License.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.android.filament.hellocam">
<uses-permission android:name="android.permission.CAMERA" />
@@ -30,7 +30,6 @@ import com.google.android.filament.*
import com.google.android.filament.RenderableManager.*
import com.google.android.filament.VertexBuffer.*
import com.google.android.filament.android.DisplayHelper
import com.google.android.filament.android.FilamentHelper
import com.google.android.filament.android.UiHelper
import java.nio.ByteBuffer
@@ -402,8 +401,6 @@ class MainActivity : Activity(), ActivityCompat.OnRequestPermissionsResultCallba
camera.setProjection(45.0, aspect, 0.1, 20.0, Camera.Fov.VERTICAL)
view.viewport = Viewport(0, 0, width, height)
FilamentHelper.synchronizePendingFrames(engine)
}
}
@@ -6,10 +6,6 @@ plugins {
project.ext.isSample = true
kotlin {
jvmToolchain(versions.jdk)
}
filamentTools {
materialInputDir = project.layout.projectDirectory.dir("src/main/materials")
materialOutputDir = project.layout.projectDirectory.dir("src/main/assets/materials")
@@ -20,8 +16,6 @@ clean.doFirst {
}
android {
namespace 'com.google.android.filament.hellotriangle'
compileSdkVersion versions.compileSdk
defaultConfig {
applicationId "com.google.android.filament.hellotriangle"
@@ -40,11 +34,6 @@ android {
aaptOptions {
noCompress 'filamat', 'ktx'
}
compileOptions {
sourceCompatibility versions.jdk
targetCompatibility versions.jdk
}
}
dependencies {

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