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fdb90f2f49 |
@@ -10,7 +10,7 @@ on:
|
||||
jobs:
|
||||
build-android:
|
||||
name: build-android
|
||||
runs-on: macos-latest
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
|
||||
@@ -13,7 +13,7 @@ on:
|
||||
jobs:
|
||||
cocoapods-deploy:
|
||||
name: cocoapods-deploy
|
||||
runs-on: macos-latest
|
||||
runs-on: macos-14
|
||||
steps:
|
||||
- name: Check out iOS/CocoaPods directory
|
||||
uses: Bhacaz/checkout-files@49fc3050859046bf4f4873678d46099985640e89
|
||||
|
||||
@@ -10,7 +10,7 @@ on:
|
||||
jobs:
|
||||
build-ios:
|
||||
name: build-ios
|
||||
runs-on: macos-latest
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
|
||||
@@ -10,7 +10,7 @@ on:
|
||||
jobs:
|
||||
build-mac:
|
||||
name: build-mac
|
||||
runs-on: macos-latest
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
|
||||
@@ -11,7 +11,7 @@ on:
|
||||
jobs:
|
||||
npm-deploy:
|
||||
name: npm-deploy
|
||||
runs-on: macos-latest
|
||||
runs-on: macos-14
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
with:
|
||||
|
||||
@@ -15,7 +15,7 @@ jobs:
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
os: [macos-latest, ubuntu-22.04]
|
||||
os: [macos-14, ubuntu-22.04]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
@@ -40,7 +40,7 @@ jobs:
|
||||
|
||||
build-android:
|
||||
name: build-android
|
||||
runs-on: macos-latest
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
@@ -54,7 +54,7 @@ jobs:
|
||||
|
||||
build-ios:
|
||||
name: build-iOS
|
||||
runs-on: macos-latest
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
@@ -67,7 +67,7 @@ jobs:
|
||||
|
||||
build-web:
|
||||
name: build-web
|
||||
runs-on: macos-latest
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
|
||||
@@ -31,7 +31,7 @@ jobs:
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
os: [macos-latest, ubuntu-22.04]
|
||||
os: [macos-14, ubuntu-22.04]
|
||||
|
||||
steps:
|
||||
- name: Decide Git ref
|
||||
@@ -65,7 +65,7 @@ jobs:
|
||||
|
||||
build-web:
|
||||
name: build-web
|
||||
runs-on: macos-latest
|
||||
runs-on: macos-14
|
||||
if: github.event_name == 'release' || github.event.inputs.platform == 'web'
|
||||
|
||||
steps:
|
||||
@@ -98,7 +98,7 @@ jobs:
|
||||
|
||||
build-android:
|
||||
name: build-android
|
||||
runs-on: macos-latest
|
||||
runs-on: macos-14
|
||||
if: github.event_name == 'release' || github.event.inputs.platform == 'android'
|
||||
|
||||
steps:
|
||||
@@ -152,7 +152,7 @@ jobs:
|
||||
|
||||
build-ios:
|
||||
name: build-ios
|
||||
runs-on: macos-latest
|
||||
runs-on: macos-14
|
||||
if: github.event_name == 'release' || github.event.inputs.platform == 'ios'
|
||||
|
||||
steps:
|
||||
|
||||
@@ -10,7 +10,7 @@ on:
|
||||
jobs:
|
||||
build-web:
|
||||
name: build-web
|
||||
runs-on: macos-latest
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
|
||||
+15
-5
@@ -41,6 +41,8 @@ option(FILAMENT_LINUX_IS_MOBILE "Treat Linux as Mobile" OFF)
|
||||
|
||||
option(FILAMENT_ENABLE_ASAN_UBSAN "Enable Address and Undefined Behavior Sanitizers" OFF)
|
||||
|
||||
option(FILAMENT_ENABLE_TSAN "Enable Thread Sanitizer" OFF)
|
||||
|
||||
option(FILAMENT_ENABLE_FEATURE_LEVEL_0 "Enable Feature Level 0" ON)
|
||||
|
||||
set(FILAMENT_NDK_VERSION "" CACHE STRING
|
||||
@@ -426,7 +428,13 @@ endif()
|
||||
if (FILAMENT_ENABLE_ASAN_UBSAN)
|
||||
set(EXTRA_SANITIZE_OPTIONS "-fsanitize=address -fsanitize=undefined")
|
||||
endif()
|
||||
|
||||
if (FILAMENT_ENABLE_TSAN)
|
||||
set(EXTRA_SANITIZE_OPTIONS "-fsanitize=thread")
|
||||
endif()
|
||||
if (ANDROID)
|
||||
# keep STL debug infos (mimics what the NDK does)
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fno-limit-debug-info")
|
||||
endif()
|
||||
if (NOT MSVC AND NOT WEBGL)
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fstack-protector")
|
||||
endif()
|
||||
@@ -626,9 +634,9 @@ function(combine_static_libs TARGET OUTPUT DEPS)
|
||||
# Loop through the dependent libraries and query their location on disk.
|
||||
set(DEPS_FILES )
|
||||
foreach(DEPENDENCY ${DEPS})
|
||||
if(TARGET ${DEPENDENCY})
|
||||
if (TARGET ${DEPENDENCY})
|
||||
get_property(dep_type TARGET ${DEPENDENCY} PROPERTY TYPE)
|
||||
if(dep_type STREQUAL "STATIC_LIBRARY")
|
||||
if (dep_type STREQUAL "STATIC_LIBRARY")
|
||||
list(APPEND DEPS_FILES "$<TARGET_FILE:${DEPENDENCY}>")
|
||||
endif()
|
||||
endif()
|
||||
@@ -698,7 +706,7 @@ function(get_resgen_vars ARCHIVE_DIR ARCHIVE_NAME)
|
||||
set(RESGEN_OUTPUTS "${OUTPUTS}" PARENT_SCOPE)
|
||||
set(RESGEN_FLAGS -qx ${ARCHIVE_DIR} -p ${ARCHIVE_NAME} PARENT_SCOPE)
|
||||
set(RESGEN_SOURCE "${ARCHIVE_DIR}/${ARCHIVE_NAME}${ASM_SUFFIX}.S" PARENT_SCOPE)
|
||||
set(RESGEN_SOURCE_FLAGS "-I${ARCHIVE_DIR} ${ASM_ARCH_FLAG}" PARENT_SCOPE)
|
||||
set(RESGEN_SOURCE_FLAGS "-I'${ARCHIVE_DIR}' ${ASM_ARCH_FLAG}" PARENT_SCOPE)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
@@ -713,7 +721,6 @@ add_subdirectory(${LIBRARIES}/filabridge)
|
||||
add_subdirectory(${LIBRARIES}/filaflat)
|
||||
add_subdirectory(${LIBRARIES}/filagui)
|
||||
add_subdirectory(${LIBRARIES}/filameshio)
|
||||
add_subdirectory(${LIBRARIES}/geometry)
|
||||
add_subdirectory(${LIBRARIES}/gltfio)
|
||||
add_subdirectory(${LIBRARIES}/ibl)
|
||||
add_subdirectory(${LIBRARIES}/iblprefilter)
|
||||
@@ -741,6 +748,9 @@ add_subdirectory(${EXTERNAL}/jsmn/tnt)
|
||||
add_subdirectory(${EXTERNAL}/stb/tnt)
|
||||
add_subdirectory(${EXTERNAL}/getopt)
|
||||
|
||||
# Note that this has to be placed after mikktspace in order for combine_static_libs to work.
|
||||
add_subdirectory(${LIBRARIES}/geometry)
|
||||
|
||||
if (FILAMENT_BUILD_FILAMAT OR IS_HOST_PLATFORM)
|
||||
# spirv-tools must come before filamat, as filamat relies on the presence of the
|
||||
# spirv-tools_SOURCE_DIR variable.
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.49.1'
|
||||
implementation 'com.google.android.filament:filament-android:1.50.2'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.49.1'
|
||||
pod 'Filament', '~> 1.50.2'
|
||||
```
|
||||
|
||||
### Snapshots
|
||||
|
||||
@@ -7,6 +7,28 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.50.3
|
||||
|
||||
|
||||
## v1.50.2
|
||||
|
||||
|
||||
## v1.50.1
|
||||
|
||||
- Metal: fix some shader artifacts by disabling fast math optimizations.
|
||||
- backend: remove `atan2` overload which had a typo and wasn't useful. Fixes b/320856413.
|
||||
- utils: remove usages of `SpinLock`. Fixes b/321101014.
|
||||
|
||||
## v1.50.0
|
||||
- engine: TAA now supports 4x upscaling [BETA] [⚠️ **New Material Version**]
|
||||
|
||||
## v1.49.3
|
||||
|
||||
- matc: Generate stereo variants for FL0 materials [⚠️ **Recompile materials**]
|
||||
|
||||
## v1.49.2
|
||||
|
||||
|
||||
## v1.49.1
|
||||
|
||||
|
||||
|
||||
@@ -81,14 +81,14 @@ buildscript {
|
||||
ext.versions = [
|
||||
'jdk': 17,
|
||||
'minSdk': 19,
|
||||
'targetSdk': 33,
|
||||
'compileSdk': 33,
|
||||
'kotlin': '1.9.0',
|
||||
'kotlin_coroutines': '1.7.2',
|
||||
'targetSdk': 34,
|
||||
'compileSdk': 34,
|
||||
'kotlin': '1.9.21',
|
||||
'kotlin_coroutines': '1.7.3',
|
||||
'buildTools': '34.0.0',
|
||||
'ndk': '25.1.8937393',
|
||||
'androidx_core': '1.10.1',
|
||||
'androidx_annotations': '1.6.0'
|
||||
'ndk': '26.1.10909125',
|
||||
'androidx_core': '1.12.0',
|
||||
'androidx_annotations': '1.7.0'
|
||||
]
|
||||
|
||||
ext.deps = [
|
||||
@@ -104,7 +104,7 @@ buildscript {
|
||||
]
|
||||
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:8.1.0'
|
||||
classpath 'com.android.tools.build:gradle:8.2.0'
|
||||
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:${versions.kotlin}"
|
||||
}
|
||||
|
||||
|
||||
@@ -484,7 +484,8 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
|
||||
extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBuilderConfig(JNIEnv*,
|
||||
jclass, jlong nativeBuilder, jlong commandBufferSizeMB, jlong perRenderPassArenaSizeMB,
|
||||
jlong driverHandleArenaSizeMB, jlong minCommandBufferSizeMB, jlong perFrameCommandsSizeMB,
|
||||
jlong jobSystemThreadCount, jlong stereoscopicEyeCount) {
|
||||
jlong jobSystemThreadCount, jlong stereoscopicEyeCount,
|
||||
jlong resourceAllocatorCacheSizeMB, jlong resourceAllocatorCacheMaxAge) {
|
||||
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
|
||||
Engine::Config config = {
|
||||
.commandBufferSizeMB = (uint32_t) commandBufferSizeMB,
|
||||
@@ -494,6 +495,8 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
|
||||
.perFrameCommandsSizeMB = (uint32_t) perFrameCommandsSizeMB,
|
||||
.jobSystemThreadCount = (uint32_t) jobSystemThreadCount,
|
||||
.stereoscopicEyeCount = (uint8_t) stereoscopicEyeCount,
|
||||
.resourceAllocatorCacheSizeMB = (uint32_t) resourceAllocatorCacheSizeMB,
|
||||
.resourceAllocatorCacheMaxAge = (uint8_t) resourceAllocatorCacheMaxAge,
|
||||
};
|
||||
builder->config(&config);
|
||||
}
|
||||
|
||||
@@ -211,7 +211,8 @@ public class Engine {
|
||||
nSetBuilderConfig(mNativeBuilder, config.commandBufferSizeMB,
|
||||
config.perRenderPassArenaSizeMB, config.driverHandleArenaSizeMB,
|
||||
config.minCommandBufferSizeMB, config.perFrameCommandsSizeMB,
|
||||
config.jobSystemThreadCount, config.stereoscopicEyeCount);
|
||||
config.jobSystemThreadCount, config.stereoscopicEyeCount,
|
||||
config.resourceAllocatorCacheSizeMB, config.resourceAllocatorCacheMaxAge);
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -356,6 +357,18 @@ public class Engine {
|
||||
* @see Engine#getMaxStereoscopicEyes
|
||||
*/
|
||||
public long stereoscopicEyeCount = 2;
|
||||
|
||||
/*
|
||||
* Size in MiB of the frame graph texture cache. This should be adjusted based on the
|
||||
* size of used render targets (typically the screen).
|
||||
*/
|
||||
public long resourceAllocatorCacheSizeMB = 64;
|
||||
|
||||
/*
|
||||
* This value determines for how many frames are texture entries kept in the cache.
|
||||
* The default value of 30 corresponds to about half a second at 60 fps.
|
||||
*/
|
||||
public long resourceAllocatorCacheMaxAge = 30;
|
||||
}
|
||||
|
||||
private Engine(long nativeEngine, Config config) {
|
||||
@@ -1227,7 +1240,8 @@ public class Engine {
|
||||
private static native void nSetBuilderConfig(long nativeBuilder, long commandBufferSizeMB,
|
||||
long perRenderPassArenaSizeMB, long driverHandleArenaSizeMB,
|
||||
long minCommandBufferSizeMB, long perFrameCommandsSizeMB, long jobSystemThreadCount,
|
||||
long stereoscopicEyeCount);
|
||||
long stereoscopicEyeCount,
|
||||
long resourceAllocatorCacheSizeMB, long resourceAllocatorCacheMaxAge);
|
||||
private static native void nSetBuilderFeatureLevel(long nativeBuilder, int ordinal);
|
||||
private static native void nSetBuilderSharedContext(long nativeBuilder, long sharedContext);
|
||||
private static native long nBuilderBuild(long nativeBuilder);
|
||||
|
||||
@@ -1637,6 +1637,10 @@ public class View {
|
||||
* circle of confusion scale factor (amount of blur)
|
||||
*/
|
||||
public float cocScale = 1.0f;
|
||||
/**
|
||||
* width/height aspect ratio of the circle of confusion (simulate anamorphic lenses)
|
||||
*/
|
||||
public float cocAspectRatio = 1.0f;
|
||||
/**
|
||||
* maximum aperture diameter in meters (zero to disable rotation)
|
||||
*/
|
||||
@@ -1852,7 +1856,7 @@ public class View {
|
||||
}
|
||||
|
||||
/**
|
||||
* Options for Temporal Multi-Sample Anti-aliasing (MSAA)
|
||||
* Options for Multi-Sample Anti-aliasing (MSAA)
|
||||
* @see setMultiSampleAntiAliasingOptions()
|
||||
*/
|
||||
public static class MultiSampleAntiAliasingOptions {
|
||||
@@ -1876,21 +1880,111 @@ public class View {
|
||||
|
||||
/**
|
||||
* Options for Temporal Anti-aliasing (TAA)
|
||||
* Most TAA parameters are extremely costly to change, as they will trigger the TAA post-process
|
||||
* shaders to be recompiled. These options should be changed or set during initialization.
|
||||
* `filterWidth`, `feedback` and `jitterPattern`, however, can be changed at any time.
|
||||
*
|
||||
* `feedback` of 0.1 effectively accumulates a maximum of 19 samples in steady state.
|
||||
* see "A Survey of Temporal Antialiasing Techniques" by Lei Yang and all for more information.
|
||||
*
|
||||
* @see setTemporalAntiAliasingOptions()
|
||||
*/
|
||||
public static class TemporalAntiAliasingOptions {
|
||||
public enum BoxType {
|
||||
/**
|
||||
* use an AABB neighborhood
|
||||
*/
|
||||
AABB,
|
||||
/**
|
||||
* use the variance of the neighborhood (not recommended)
|
||||
*/
|
||||
VARIANCE,
|
||||
/**
|
||||
* use both AABB and variance
|
||||
*/
|
||||
AABB_VARIANCE,
|
||||
}
|
||||
|
||||
public enum BoxClipping {
|
||||
/**
|
||||
* Accurate box clipping
|
||||
*/
|
||||
ACCURATE,
|
||||
/**
|
||||
* clamping
|
||||
*/
|
||||
CLAMP,
|
||||
/**
|
||||
* no rejections (use for debugging)
|
||||
*/
|
||||
NONE,
|
||||
}
|
||||
|
||||
public enum JitterPattern {
|
||||
RGSS_X4,
|
||||
UNIFORM_HELIX_X4,
|
||||
HALTON_23_X8,
|
||||
HALTON_23_X16,
|
||||
HALTON_23_X32,
|
||||
}
|
||||
|
||||
/**
|
||||
* reconstruction filter width typically between 0 (sharper, aliased) and 1 (smoother)
|
||||
* reconstruction filter width typically between 0.2 (sharper, aliased) and 1.5 (smoother)
|
||||
*/
|
||||
public float filterWidth = 1.0f;
|
||||
/**
|
||||
* history feedback, between 0 (maximum temporal AA) and 1 (no temporal AA).
|
||||
*/
|
||||
public float feedback = 0.04f;
|
||||
public float feedback = 0.12f;
|
||||
/**
|
||||
* texturing lod bias (typically -1 or -2)
|
||||
*/
|
||||
public float lodBias = -1.0f;
|
||||
/**
|
||||
* post-TAA sharpen, especially useful when upscaling is true.
|
||||
*/
|
||||
public float sharpness = 0.0f;
|
||||
/**
|
||||
* enables or disables temporal anti-aliasing
|
||||
*/
|
||||
public boolean enabled = false;
|
||||
/**
|
||||
* 4x TAA upscaling. Disables Dynamic Resolution. [BETA]
|
||||
*/
|
||||
public boolean upscaling = false;
|
||||
/**
|
||||
* whether to filter the history buffer
|
||||
*/
|
||||
public boolean filterHistory = true;
|
||||
/**
|
||||
* whether to apply the reconstruction filter to the input
|
||||
*/
|
||||
public boolean filterInput = true;
|
||||
/**
|
||||
* whether to use the YcoCg color-space for history rejection
|
||||
*/
|
||||
public boolean useYCoCg = false;
|
||||
/**
|
||||
* type of color gamut box
|
||||
*/
|
||||
@NonNull
|
||||
public TemporalAntiAliasingOptions.BoxType boxType = TemporalAntiAliasingOptions.BoxType.AABB;
|
||||
/**
|
||||
* clipping algorithm
|
||||
*/
|
||||
@NonNull
|
||||
public TemporalAntiAliasingOptions.BoxClipping boxClipping = TemporalAntiAliasingOptions.BoxClipping.ACCURATE;
|
||||
@NonNull
|
||||
public TemporalAntiAliasingOptions.JitterPattern jitterPattern = TemporalAntiAliasingOptions.JitterPattern.HALTON_23_X16;
|
||||
public float varianceGamma = 1.0f;
|
||||
/**
|
||||
* adjust the feedback dynamically to reduce flickering
|
||||
*/
|
||||
public boolean preventFlickering = false;
|
||||
/**
|
||||
* whether to apply history reprojection (debug option)
|
||||
*/
|
||||
public boolean historyReprojection = true;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
+8
-4
@@ -329,7 +329,6 @@ public class UiHelper {
|
||||
@Override
|
||||
public void detach() {
|
||||
mTextureView.setSurfaceTextureListener(null);
|
||||
setSurface(null);
|
||||
}
|
||||
|
||||
|
||||
@@ -382,6 +381,7 @@ public class UiHelper {
|
||||
@Override
|
||||
public boolean onSurfaceTextureDestroyed(@NonNull SurfaceTexture surfaceTexture) {
|
||||
if (LOGGING) Log.d(LOG_TAG, "onSurfaceTextureDestroyed()");
|
||||
setSurface(null);
|
||||
destroySwapChain();
|
||||
return true;
|
||||
}
|
||||
@@ -445,6 +445,9 @@ public class UiHelper {
|
||||
* {@link #attachTo(TextureView)}, or {@link #attachTo(SurfaceHolder)}.
|
||||
*/
|
||||
public void detach() {
|
||||
if (mRenderSurface != null) {
|
||||
mRenderSurface.detach();
|
||||
}
|
||||
destroySwapChain();
|
||||
mNativeWindow = null;
|
||||
mRenderSurface = null;
|
||||
@@ -590,6 +593,10 @@ public class UiHelper {
|
||||
// nothing to do
|
||||
return false;
|
||||
}
|
||||
if (mRenderSurface != null) {
|
||||
mRenderSurface.detach();
|
||||
mRenderSurface = null;
|
||||
}
|
||||
destroySwapChain();
|
||||
}
|
||||
mNativeWindow = nativeWindow;
|
||||
@@ -604,9 +611,6 @@ public class UiHelper {
|
||||
}
|
||||
|
||||
private void destroySwapChain() {
|
||||
if (mRenderSurface != null) {
|
||||
mRenderSurface.detach();
|
||||
}
|
||||
if (mRenderCallback != null) {
|
||||
mRenderCallback.onDetachedFromSurface();
|
||||
}
|
||||
|
||||
+1
-1
@@ -144,7 +144,7 @@ public class FilamentInstance {
|
||||
*
|
||||
* Ignored if variantIndex is out of bounds.
|
||||
*/
|
||||
void applyMaterialVariant(@IntRange(from = 0) int variantIndex) {
|
||||
public void applyMaterialVariant(@IntRange(from = 0) int variantIndex) {
|
||||
nApplyMaterialVariant(mNativeObject, variantIndex);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.49.1
|
||||
VERSION_NAME=1.50.2
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
#Wed Nov 17 10:40:18 PST 2021
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.0-bin.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.2-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
|
||||
@@ -125,7 +125,13 @@ if [[ "${has_universal}" == "true" ]]; then
|
||||
|
||||
arch_output="${OUTPUT_PATH%.a}_${arch}.a"
|
||||
arch_outputs+=("$arch_output")
|
||||
combine_static_libs "$arch_output" $(find "$(pwd)/${archs_temp_dir}/${arch}" -iname '*.a')
|
||||
|
||||
archives=()
|
||||
while IFS= read -r -d $'\0'; do
|
||||
archives+=("$REPLY")
|
||||
done < <(find "$(pwd)/${archs_temp_dir}/${arch}" -iname '*.a' -print0)
|
||||
|
||||
combine_static_libs "$arch_output" "$archives"
|
||||
done
|
||||
|
||||
# Finally, combine the single-architecture archives into a universal binary.
|
||||
|
||||
+21
-2
File diff suppressed because one or more lines are too long
Binary file not shown.
+14
-1
File diff suppressed because one or more lines are too long
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -587,6 +587,7 @@
|
||||
<li><em>overrides</em> Dictionary with one or more of the following properties: mapSize, shadowCascades, constantBias, normalBias, shadowFar, shadowNearHint, shadowFarHint, stable, polygonOffsetConstant, polygonOffsetSlope, \</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><strong>engine.setStereoscopicOptions()</strong></li>
|
||||
<li><strong>engine.setTemporalAntiAliasingOptions()</strong></li>
|
||||
<li><strong>engine.setVignetteOptions()</strong></li>
|
||||
</ul>
|
||||
@@ -1462,6 +1463,8 @@ This defines the following functions:</p>
|
||||
<li>STENCIL_ATTACHMENT</li>
|
||||
<li>UPLOADABLE</li>
|
||||
<li>SAMPLEABLE</li>
|
||||
<li>BLIT_SRC</li>
|
||||
<li>BLIT_DST</li>
|
||||
<li>SUBPASS_INPUT</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
+21
-19
@@ -209,10 +209,13 @@ set(PRIVATE_HDRS
|
||||
)
|
||||
|
||||
set(MATERIAL_SRCS
|
||||
src/materials/fsr/fsr_easu.mat
|
||||
src/materials/fsr/fsr_easu_mobile.mat
|
||||
src/materials/fsr/fsr_easu_mobileF.mat
|
||||
src/materials/fsr/fsr_rcas.mat
|
||||
src/materials/antiAliasing/fxaa.mat
|
||||
src/materials/antiAliasing/taa.mat
|
||||
src/materials/blitLow.mat
|
||||
src/materials/bloom/bloomDownsample.mat
|
||||
src/materials/bloom/bloomDownsample2x.mat
|
||||
src/materials/bloom/bloomDownsample9.mat
|
||||
src/materials/bloom/bloomUpsample.mat
|
||||
src/materials/colorGrading/colorGrading.mat
|
||||
src/materials/colorGrading/colorGradingAsSubpass.mat
|
||||
src/materials/colorGrading/customResolveAsSubpass.mat
|
||||
@@ -220,29 +223,28 @@ set(MATERIAL_SRCS
|
||||
src/materials/defaultMaterial.mat
|
||||
src/materials/dof/dof.mat
|
||||
src/materials/dof/dofCoc.mat
|
||||
src/materials/dof/dofDownsample.mat
|
||||
src/materials/dof/dofCombine.mat
|
||||
src/materials/dof/dofDilate.mat
|
||||
src/materials/dof/dofDownsample.mat
|
||||
src/materials/dof/dofMedian.mat
|
||||
src/materials/dof/dofMipmap.mat
|
||||
src/materials/dof/dofTiles.mat
|
||||
src/materials/dof/dofTilesSwizzle.mat
|
||||
src/materials/dof/dofDilate.mat
|
||||
src/materials/dof/dofMipmap.mat
|
||||
src/materials/dof/dofMedian.mat
|
||||
src/materials/flare/flare.mat
|
||||
src/materials/bloom/bloomDownsample.mat
|
||||
src/materials/bloom/bloomDownsample2x.mat
|
||||
src/materials/bloom/bloomDownsample9.mat
|
||||
src/materials/bloom/bloomUpsample.mat
|
||||
src/materials/fsr/fsr_easu.mat
|
||||
src/materials/fsr/fsr_easu_mobile.mat
|
||||
src/materials/fsr/fsr_easu_mobileF.mat
|
||||
src/materials/fsr/fsr_rcas.mat
|
||||
src/materials/resolveDepth.mat
|
||||
src/materials/separableGaussianBlur.mat
|
||||
src/materials/skybox.mat
|
||||
src/materials/shadowmap.mat
|
||||
src/materials/ssao/bilateralBlur.mat
|
||||
src/materials/ssao/bilateralBlurBentNormals.mat
|
||||
src/materials/ssao/mipmapDepth.mat
|
||||
src/materials/skybox.mat
|
||||
src/materials/ssao/sao.mat
|
||||
src/materials/ssao/saoBentNormals.mat
|
||||
src/materials/separableGaussianBlur.mat
|
||||
src/materials/antiAliasing/fxaa.mat
|
||||
src/materials/antiAliasing/taa.mat
|
||||
src/materials/vsmMipmap.mat
|
||||
src/materials/blitLow.mat
|
||||
)
|
||||
|
||||
set(MATERIAL_FL0_SRCS
|
||||
@@ -320,7 +322,7 @@ foreach (mat_src ${MATERIAL_SRCS})
|
||||
list(APPEND MATERIAL_BINS ${output_path})
|
||||
endforeach()
|
||||
|
||||
if (FILAMENT_ENABLE_FEATURE_LEVEL_0 AND FILAMENT_SUPPORTS_OPENGL)
|
||||
if (FILAMENT_ENABLE_FEATURE_LEVEL_0)
|
||||
foreach (mat_src ${MATERIAL_FL0_SRCS})
|
||||
get_filename_component(localname "${mat_src}" NAME_WE)
|
||||
get_filename_component(fullname "${mat_src}" ABSOLUTE)
|
||||
@@ -328,7 +330,7 @@ if (FILAMENT_ENABLE_FEATURE_LEVEL_0 AND FILAMENT_SUPPORTS_OPENGL)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${output_path}
|
||||
COMMAND matc -a opengl -p ${MATC_TARGET} ${MATC_OPT_FLAGS} -o ${output_path} ${fullname}
|
||||
COMMAND matc ${MATC_BASE_FLAGS} -o ${output_path} ${fullname}
|
||||
MAIN_DEPENDENCY ${fullname}
|
||||
DEPENDS matc
|
||||
COMMENT "Compiling material ${mat_src} to ${output_path}"
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
|
||||
@@ -17,8 +17,6 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_CALLBACKHANDLER_H
|
||||
#define TNT_FILAMENT_BACKEND_CALLBACKHANDLER_H
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
/**
|
||||
|
||||
@@ -28,7 +28,8 @@
|
||||
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <array> // FIXME: STL headers are not allowed in public headers
|
||||
#include <array> // FIXME: STL headers are not allowed in public headers
|
||||
#include <type_traits> // FIXME: STL headers are not allowed in public headers
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
@@ -17,16 +17,14 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_HANDLE_H
|
||||
#define TNT_FILAMENT_BACKEND_HANDLE_H
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#if !defined(NDEBUG)
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#endif
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <type_traits> // FIXME: STL headers are not allowed in public headers
|
||||
|
||||
#include <limits>
|
||||
#include <type_traits>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -54,7 +52,7 @@ struct HwVertexBuffer;
|
||||
class HandleBase {
|
||||
public:
|
||||
using HandleId = uint32_t;
|
||||
static constexpr const HandleId nullid = HandleId{ std::numeric_limits<HandleId>::max() };
|
||||
static constexpr const HandleId nullid = HandleId{ UINT32_MAX };
|
||||
|
||||
constexpr HandleBase() noexcept: object(nullid) {}
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <limits>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
@@ -33,10 +33,7 @@ struct PipelineState {
|
||||
RasterState rasterState;
|
||||
StencilState stencilState;
|
||||
PolygonOffset polygonOffset;
|
||||
Viewport scissor{ 0, 0,
|
||||
(uint32_t)std::numeric_limits<int32_t>::max(),
|
||||
(uint32_t)std::numeric_limits<int32_t>::max()
|
||||
};
|
||||
Viewport scissor{ 0, 0, (uint32_t)INT32_MAX, (uint32_t)INT32_MAX };
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
@@ -19,11 +19,11 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_PLATFORM_H
|
||||
#define TNT_FILAMENT_BACKEND_PLATFORM_H
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Invocable.h>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class Driver;
|
||||
@@ -41,18 +41,24 @@ public:
|
||||
struct Stream {};
|
||||
|
||||
struct DriverConfig {
|
||||
/*
|
||||
* size of handle arena in bytes. Setting to 0 indicates default value is to be used.
|
||||
/**
|
||||
* Size of handle arena in bytes. Setting to 0 indicates default value is to be used.
|
||||
* Driver clamps to valid values.
|
||||
*/
|
||||
size_t handleArenaSize = 0;
|
||||
|
||||
/*
|
||||
* this number of most-recently destroyed textures will be tracked for use-after-free.
|
||||
/**
|
||||
* This number of most-recently destroyed textures will be tracked for use-after-free.
|
||||
* Throws an exception when a texture is freed but still bound to a SamplerGroup and used in
|
||||
* a draw call. 0 disables completely. Currently only respected by the Metal backend.
|
||||
*/
|
||||
size_t textureUseAfterFreePoolSize = 0;
|
||||
|
||||
/**
|
||||
* Set to `true` to forcibly disable parallel shader compilation in the backend.
|
||||
* Currently only honored by the GL backend.
|
||||
*/
|
||||
bool disableParallelShaderCompile = false;
|
||||
};
|
||||
|
||||
Platform() noexcept;
|
||||
@@ -78,7 +84,7 @@ public:
|
||||
*
|
||||
* @return nullptr on failure, or a pointer to the newly created driver.
|
||||
*/
|
||||
virtual backend::Driver* createDriver(void* sharedContext,
|
||||
virtual backend::Driver* UTILS_NULLABLE createDriver(void* UTILS_NULLABLE sharedContext,
|
||||
const DriverConfig& driverConfig) noexcept = 0;
|
||||
|
||||
/**
|
||||
@@ -96,7 +102,8 @@ public:
|
||||
* cache.
|
||||
*/
|
||||
using InsertBlobFunc = utils::Invocable<
|
||||
void(const void* key, size_t keySize, const void* value, size_t valueSize)>;
|
||||
void(const void* UTILS_NONNULL key, size_t keySize,
|
||||
const void* UTILS_NONNULL value, size_t valueSize)>;
|
||||
|
||||
/*
|
||||
* RetrieveBlobFunc is an Invocable to an application-provided function that a
|
||||
@@ -104,7 +111,8 @@ public:
|
||||
* cache.
|
||||
*/
|
||||
using RetrieveBlobFunc = utils::Invocable<
|
||||
size_t(const void* key, size_t keySize, void* value, size_t valueSize)>;
|
||||
size_t(const void* UTILS_NONNULL key, size_t keySize,
|
||||
void* UTILS_NONNULL value, size_t valueSize)>;
|
||||
|
||||
/**
|
||||
* Sets the callback functions that the backend can use to interact with caching functionality
|
||||
@@ -157,7 +165,8 @@ public:
|
||||
* @param value pointer to the beginning of the value data that is to be inserted
|
||||
* @param valueSize specifies the size in byte of the data pointed to by <value>
|
||||
*/
|
||||
void insertBlob(const void* key, size_t keySize, const void* value, size_t valueSize);
|
||||
void insertBlob(const void* UTILS_NONNULL key, size_t keySize,
|
||||
const void* UTILS_NONNULL value, size_t valueSize);
|
||||
|
||||
/**
|
||||
* To retrieve the binary value associated with a given key from the cache, a
|
||||
@@ -176,7 +185,8 @@ public:
|
||||
* @return If the cache contains a value associated with the given key then the
|
||||
* size of that binary value in bytes is returned. Otherwise 0 is returned.
|
||||
*/
|
||||
size_t retrieveBlob(const void* key, size_t keySize, void* value, size_t valueSize);
|
||||
size_t retrieveBlob(const void* UTILS_NONNULL key, size_t keySize,
|
||||
void* UTILS_NONNULL value, size_t valueSize);
|
||||
|
||||
private:
|
||||
InsertBlobFunc mInsertBlob;
|
||||
|
||||
@@ -21,8 +21,7 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
namespace filament {
|
||||
namespace backend {
|
||||
namespace filament::backend {
|
||||
|
||||
/**
|
||||
* A PresentCallable is a callable object that, when called, schedules a frame for presentation on
|
||||
@@ -98,7 +97,6 @@ private:
|
||||
*/
|
||||
using FrameFinishedCallback UTILS_DEPRECATED = void(*)(PresentCallable callable, void* user);
|
||||
|
||||
} // namespace backend
|
||||
} // namespace filament
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_PRESENTCALLABLE
|
||||
|
||||
@@ -17,17 +17,19 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_PROGRAM_H
|
||||
#define TNT_FILAMENT_BACKEND_PRIVATE_PROGRAM_H
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <array>
|
||||
#include <variant>
|
||||
#include <array> // FIXME: STL headers are not allowed in public headers
|
||||
#include <utility> // FIXME: STL headers are not allowed in public headers
|
||||
#include <variant> // FIXME: STL headers are not allowed in public headers
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
|
||||
@@ -24,9 +24,6 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct UTILS_PUBLIC SamplerDescriptor {
|
||||
|
||||
@@ -17,9 +17,11 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_TARGETBUFFERINFO_H
|
||||
#define TNT_FILAMENT_BACKEND_TARGETBUFFERINFO_H
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -18,8 +18,13 @@
|
||||
#define TNT_FILAMENT_BACKEND_PRIVATE_OPENGLPLATFORM_H
|
||||
|
||||
#include <backend/AcquiredImage.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Platform.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class Driver;
|
||||
@@ -38,8 +43,8 @@ protected:
|
||||
* Derived classes can use this to instantiate the default OpenGLDriver backend.
|
||||
* This is typically called from your implementation of createDriver()
|
||||
*/
|
||||
static Driver* createDefaultDriver(OpenGLPlatform* platform,
|
||||
void* sharedContext, const DriverConfig& driverConfig);
|
||||
static Driver* UTILS_NULLABLE createDefaultDriver(OpenGLPlatform* UTILS_NONNULL platform,
|
||||
void* UTILS_NULLABLE sharedContext, const DriverConfig& driverConfig);
|
||||
|
||||
~OpenGLPlatform() noexcept override;
|
||||
|
||||
@@ -66,7 +71,8 @@ public:
|
||||
* @return The driver's SwapChain object.
|
||||
*
|
||||
*/
|
||||
virtual SwapChain* createSwapChain(void* nativeWindow, uint64_t flags) noexcept = 0;
|
||||
virtual SwapChain* UTILS_NONNULL createSwapChain(
|
||||
void* UTILS_NULLABLE nativeWindow, uint64_t flags) noexcept = 0;
|
||||
|
||||
/**
|
||||
* Return whether createSwapChain supports the SWAP_CHAIN_CONFIG_SRGB_COLORSPACE flag.
|
||||
@@ -87,13 +93,14 @@ public:
|
||||
* TODO: we need a more generic way of passing construction parameters
|
||||
* A void* might be enough.
|
||||
*/
|
||||
virtual SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept = 0;
|
||||
virtual SwapChain* UTILS_NULLABLE createSwapChain(
|
||||
uint32_t width, uint32_t height, uint64_t flags) noexcept = 0;
|
||||
|
||||
/**
|
||||
* Called by the driver to destroys the SwapChain
|
||||
* @param swapChain SwapChain to be destroyed.
|
||||
*/
|
||||
virtual void destroySwapChain(SwapChain* swapChain) noexcept = 0;
|
||||
virtual void destroySwapChain(SwapChain* UTILS_NONNULL swapChain) noexcept = 0;
|
||||
|
||||
/**
|
||||
* Returns the set of buffers that must be preserved up to the call to commit().
|
||||
@@ -106,7 +113,7 @@ public:
|
||||
* @return buffer that must be preserved
|
||||
* @see commit()
|
||||
*/
|
||||
virtual TargetBufferFlags getPreservedFlags(SwapChain* swapChain) noexcept;
|
||||
virtual TargetBufferFlags getPreservedFlags(SwapChain* UTILS_NONNULL swapChain) noexcept;
|
||||
|
||||
/**
|
||||
* Called by the driver to establish the default FBO. The default implementation returns 0.
|
||||
@@ -120,14 +127,16 @@ public:
|
||||
* @param drawSwapChain SwapChain to draw to. It must be bound to the default FBO.
|
||||
* @param readSwapChain SwapChain to read from (for operation like `glBlitFramebuffer`)
|
||||
*/
|
||||
virtual void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept = 0;
|
||||
virtual void makeCurrent(
|
||||
SwapChain* UTILS_NONNULL drawSwapChain,
|
||||
SwapChain* UTILS_NONNULL readSwapChain) noexcept = 0;
|
||||
|
||||
/**
|
||||
* Called by the driver once the current frame finishes drawing. Typically, this should present
|
||||
* the drawSwapChain. This is for example where `eglMakeCurrent()` would be called.
|
||||
* @param swapChain the SwapChain to present.
|
||||
*/
|
||||
virtual void commit(SwapChain* swapChain) noexcept = 0;
|
||||
virtual void commit(SwapChain* UTILS_NONNULL swapChain) noexcept = 0;
|
||||
|
||||
/**
|
||||
* Set the time the next committed buffer should be presented to the user at.
|
||||
@@ -152,14 +161,14 @@ public:
|
||||
*
|
||||
* @return A Fence object. The default implementation returns nullptr.
|
||||
*/
|
||||
virtual Fence* createFence() noexcept;
|
||||
virtual Fence* UTILS_NULLABLE createFence() noexcept;
|
||||
|
||||
/**
|
||||
* Destroys a Fence object. The default implementation does nothing.
|
||||
*
|
||||
* @param fence Fence to destroy.
|
||||
*/
|
||||
virtual void destroyFence(Fence* fence) noexcept;
|
||||
virtual void destroyFence(Fence* UTILS_NONNULL fence) noexcept;
|
||||
|
||||
/**
|
||||
* Waits on a Fence.
|
||||
@@ -169,7 +178,7 @@ public:
|
||||
* @return Whether the fence signaled or timed out. See backend::FenceStatus.
|
||||
* The default implementation always return backend::FenceStatus::ERROR.
|
||||
*/
|
||||
virtual backend::FenceStatus waitFence(Fence* fence, uint64_t timeout) noexcept;
|
||||
virtual backend::FenceStatus waitFence(Fence* UTILS_NONNULL fence, uint64_t timeout) noexcept;
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
@@ -183,13 +192,13 @@ public:
|
||||
* @param nativeStream The native stream, this parameter depends on the concrete implementation.
|
||||
* @return A new Stream object.
|
||||
*/
|
||||
virtual Stream* createStream(void* nativeStream) noexcept;
|
||||
virtual Stream* UTILS_NULLABLE createStream(void* UTILS_NULLABLE nativeStream) noexcept;
|
||||
|
||||
/**
|
||||
* Destroys a Stream.
|
||||
* @param stream Stream to destroy.
|
||||
*/
|
||||
virtual void destroyStream(Stream* stream) noexcept;
|
||||
virtual void destroyStream(Stream* UTILS_NONNULL stream) noexcept;
|
||||
|
||||
/**
|
||||
* The specified stream takes ownership of the texture (tname) object
|
||||
@@ -199,20 +208,21 @@ public:
|
||||
* @param stream Stream to take ownership of the texture
|
||||
* @param tname GL texture id to "bind" to the Stream.
|
||||
*/
|
||||
virtual void attach(Stream* stream, intptr_t tname) noexcept;
|
||||
virtual void attach(Stream* UTILS_NONNULL stream, intptr_t tname) noexcept;
|
||||
|
||||
/**
|
||||
* Destroys the texture associated to the stream
|
||||
* @param stream Stream to detach from its texture
|
||||
*/
|
||||
virtual void detach(Stream* stream) noexcept;
|
||||
virtual void detach(Stream* UTILS_NONNULL stream) noexcept;
|
||||
|
||||
/**
|
||||
* Updates the content of the texture attached to the stream.
|
||||
* @param stream Stream to update
|
||||
* @param timestamp Output parameter: Timestamp of the image bound to the texture.
|
||||
*/
|
||||
virtual void updateTexImage(Stream* stream, int64_t* timestamp) noexcept;
|
||||
virtual void updateTexImage(Stream* UTILS_NONNULL stream,
|
||||
int64_t* UTILS_NONNULL timestamp) noexcept;
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
@@ -225,13 +235,13 @@ public:
|
||||
* implementation could just return { 0, GL_TEXTURE_2D } at this point. The actual
|
||||
* values can be delayed until setExternalImage.
|
||||
*/
|
||||
virtual ExternalTexture *createExternalImageTexture() noexcept;
|
||||
virtual ExternalTexture* UTILS_NULLABLE createExternalImageTexture() noexcept;
|
||||
|
||||
/**
|
||||
* Destroys an external texture handle and associated data.
|
||||
* @param texture a pointer to the handle to destroy.
|
||||
*/
|
||||
virtual void destroyExternalImage(ExternalTexture* texture) noexcept;
|
||||
virtual void destroyExternalImage(ExternalTexture* UTILS_NONNULL texture) noexcept;
|
||||
|
||||
// called on the application thread to allow Filament to take ownership of the image
|
||||
|
||||
@@ -244,7 +254,7 @@ public:
|
||||
* @param externalImage A token representing the platform's external image.
|
||||
* @see destroyExternalImage
|
||||
*/
|
||||
virtual void retainExternalImage(void* externalImage) noexcept;
|
||||
virtual void retainExternalImage(void* UTILS_NONNULL externalImage) noexcept;
|
||||
|
||||
/**
|
||||
* Called to bind the platform-specific externalImage to an ExternalTexture.
|
||||
@@ -258,7 +268,8 @@ public:
|
||||
* @param texture an in/out pointer to ExternalTexture, id and target can be updated if necessary.
|
||||
* @return true on success, false on error.
|
||||
*/
|
||||
virtual bool setExternalImage(void* externalImage, ExternalTexture* texture) noexcept;
|
||||
virtual bool setExternalImage(void* UTILS_NONNULL externalImage,
|
||||
ExternalTexture* UTILS_NONNULL texture) noexcept;
|
||||
|
||||
/**
|
||||
* The method allows platforms to convert a user-supplied external image object into a new type
|
||||
|
||||
@@ -17,11 +17,10 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_GL_H
|
||||
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_GL_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ struct PlatformCocoaTouchGLImpl;
|
||||
class PlatformCocoaTouchGL : public OpenGLPlatform {
|
||||
public:
|
||||
PlatformCocoaTouchGL();
|
||||
~PlatformCocoaTouchGL() noexcept;
|
||||
~PlatformCocoaTouchGL() noexcept override;
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
// Platform Interface
|
||||
|
||||
@@ -17,18 +17,21 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_H
|
||||
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Platform.h>
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
#include <EGL/eglplatform.h>
|
||||
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <initializer_list>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
/**
|
||||
|
||||
@@ -17,8 +17,14 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_ANDROID_H
|
||||
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_ANDROID_H
|
||||
|
||||
#include <backend/AcquiredImage.h>
|
||||
#include <backend/Platform.h>
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
#include <backend/platforms/PlatformEGL.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class ExternalStreamManagerAndroid;
|
||||
|
||||
@@ -20,13 +20,18 @@
|
||||
#include <backend/Platform.h>
|
||||
|
||||
#include <bluevk/BlueVK.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/PrivateImplementation.h>
|
||||
|
||||
#include <string_view>
|
||||
#include <tuple>
|
||||
#include <unordered_set>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
using SwapChain = Platform::SwapChain;
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_CIRCULARBUFFER_H
|
||||
#define TNT_FILAMENT_BACKEND_PRIVATE_CIRCULARBUFFER_H
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
@@ -40,28 +40,36 @@ public:
|
||||
|
||||
~CircularBuffer() noexcept;
|
||||
|
||||
// allocates 'size' bytes in the circular buffer and returns a pointer to the memory
|
||||
// return the current head and moves it forward by size bytes
|
||||
inline void* allocate(size_t size) noexcept {
|
||||
static size_t getBlockSize() noexcept { return sPageSize; }
|
||||
|
||||
// Total size of circular buffer. This is a constant.
|
||||
size_t size() const noexcept { return mSize; }
|
||||
|
||||
// Allocates `s` bytes in the circular buffer and returns a pointer to the memory. All
|
||||
// allocations must not exceed size() bytes.
|
||||
inline void* allocate(size_t s) noexcept {
|
||||
// We can never allocate more that size().
|
||||
assert_invariant(getUsed() + s <= size());
|
||||
char* const cur = static_cast<char*>(mHead);
|
||||
mHead = cur + size;
|
||||
mHead = cur + s;
|
||||
return cur;
|
||||
}
|
||||
|
||||
// Total size of circular buffer
|
||||
size_t size() const noexcept { return mSize; }
|
||||
|
||||
// returns true if the buffer is empty (e.g. after calling flush)
|
||||
// Returns true if the buffer is empty, i.e.: no allocations were made since
|
||||
// calling getBuffer();
|
||||
bool empty() const noexcept { return mTail == mHead; }
|
||||
|
||||
void* getHead() const noexcept { return mHead; }
|
||||
// Returns the size used since the last call to getBuffer()
|
||||
size_t getUsed() const noexcept { return intptr_t(mHead) - intptr_t(mTail); }
|
||||
|
||||
void* getTail() const noexcept { return mTail; }
|
||||
|
||||
// call at least once every getRequiredSize() bytes allocated from the buffer
|
||||
void circularize() noexcept;
|
||||
|
||||
static size_t getBlockSize() noexcept { return sPageSize; }
|
||||
// Retrieves the current allocated range and frees it. It is the responsibility of the caller
|
||||
// to make sure the returned range is no longer in use by the time allocate() allocates
|
||||
// (size() - getUsed()) bytes.
|
||||
struct Range {
|
||||
void* tail;
|
||||
void* head;
|
||||
};
|
||||
Range getBuffer() noexcept;
|
||||
|
||||
private:
|
||||
void* alloc(size_t size) noexcept;
|
||||
@@ -69,10 +77,10 @@ private:
|
||||
|
||||
// pointer to the beginning of the circular buffer (constant)
|
||||
void* mData = nullptr;
|
||||
int mUsesAshmem = -1;
|
||||
int mAshmemFd = -1;
|
||||
|
||||
// size of the circular buffer (constant)
|
||||
size_t mSize = 0;
|
||||
size_t const mSize;
|
||||
|
||||
// pointer to the beginning of recorded data
|
||||
void* mTail = nullptr;
|
||||
|
||||
@@ -19,19 +19,21 @@
|
||||
|
||||
#include "private/backend/CircularBuffer.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Condition.h>
|
||||
#include <utils/Mutex.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
/*
|
||||
* A producer-consumer command queue that uses a CircularBuffer as main storage
|
||||
*/
|
||||
class CommandBufferQueue {
|
||||
struct Slice {
|
||||
struct Range {
|
||||
void* begin;
|
||||
void* end;
|
||||
};
|
||||
@@ -44,7 +46,7 @@ class CommandBufferQueue {
|
||||
|
||||
mutable utils::Mutex mLock;
|
||||
mutable utils::Condition mCondition;
|
||||
mutable std::vector<Slice> mCommandBuffersToExecute;
|
||||
mutable std::vector<Range> mCommandBuffersToExecute;
|
||||
size_t mFreeSpace = 0;
|
||||
size_t mHighWatermark = 0;
|
||||
uint32_t mExitRequested = 0;
|
||||
@@ -56,17 +58,20 @@ public:
|
||||
CommandBufferQueue(size_t requiredSize, size_t bufferSize);
|
||||
~CommandBufferQueue();
|
||||
|
||||
CircularBuffer& getCircularBuffer() { return mCircularBuffer; }
|
||||
CircularBuffer& getCircularBuffer() noexcept { return mCircularBuffer; }
|
||||
CircularBuffer const& getCircularBuffer() const noexcept { return mCircularBuffer; }
|
||||
|
||||
size_t getCapacity() const noexcept { return mRequiredSize; }
|
||||
|
||||
size_t getHighWatermark() const noexcept { return mHighWatermark; }
|
||||
|
||||
// wait for commands to be available and returns an array containing these commands
|
||||
std::vector<Slice> waitForCommands() const;
|
||||
std::vector<Range> waitForCommands() const;
|
||||
|
||||
// return the memory used by this command buffer to the circular buffer
|
||||
// WARNING: releaseBuffer() must be called in sequence of the Slices returned by
|
||||
// waitForCommands()
|
||||
void releaseBuffer(Slice const& buffer);
|
||||
void releaseBuffer(Range const& buffer);
|
||||
|
||||
// all commands buffers (Slices) written to this point are returned by waitForCommand(). This
|
||||
// call blocks until the CircularBuffer has at least mRequiredSize bytes available.
|
||||
|
||||
@@ -32,11 +32,13 @@
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ThreadUtils.h>
|
||||
|
||||
#include <cstddef>
|
||||
#include <functional>
|
||||
#include <tuple>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
|
||||
#ifndef NDEBUG
|
||||
@@ -152,14 +154,14 @@ struct CommandType<void (Driver::*)(ARGS...)> {
|
||||
}
|
||||
|
||||
// placement new declared as "throw" to avoid the compiler's null-check
|
||||
inline void* operator new(std::size_t size, void* ptr) {
|
||||
inline void* operator new(std::size_t, void* ptr) {
|
||||
assert_invariant(ptr);
|
||||
return ptr;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
// convert an method of "class Driver" into a Command<> type
|
||||
// convert a method of "class Driver" into a Command<> type
|
||||
#define COMMAND_TYPE(method) CommandType<decltype(&Driver::method)>::Command<&Driver::method>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -211,6 +213,8 @@ public:
|
||||
CommandStream(CommandStream const& rhs) noexcept = delete;
|
||||
CommandStream& operator=(CommandStream const& rhs) noexcept = delete;
|
||||
|
||||
CircularBuffer const& getCircularBuffer() const noexcept { return mCurrentBuffer; }
|
||||
|
||||
public:
|
||||
#define DECL_DRIVER_API(methodName, paramsDecl, params) \
|
||||
inline void methodName(paramsDecl) { \
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
// Command debugging off. debugging virtuals are not called.
|
||||
|
||||
@@ -300,6 +300,7 @@ DECL_DRIVER_API_SYNCHRONOUS_0(bool, isAutoDepthResolveSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isSRGBSwapChainSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isStereoSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isParallelShaderCompileSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthStencilResolveSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(uint8_t, getMaxDrawBuffers)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(size_t, getMaxUniformBufferSize)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(math::float2, getClipSpaceParams)
|
||||
|
||||
@@ -22,9 +22,18 @@
|
||||
#include <utils/Allocator.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
#include <exception>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#if !defined(NDEBUG) && UTILS_HAS_RTTI
|
||||
# define HANDLE_TYPE_SAFETY 1
|
||||
#else
|
||||
@@ -222,7 +231,7 @@ private:
|
||||
explicit Allocator(const utils::AreaPolicy::HeapArea& area);
|
||||
|
||||
// this is in fact always called with a constexpr size argument
|
||||
[[nodiscard]] inline void* alloc(size_t size, size_t alignment, size_t extra) noexcept {
|
||||
[[nodiscard]] inline void* alloc(size_t size, size_t, size_t extra = 0) noexcept {
|
||||
void* p = nullptr;
|
||||
if (size <= mPool0.getSize()) p = mPool0.alloc(size, 16, extra);
|
||||
else if (size <= mPool1.getSize()) p = mPool1.alloc(size, 16, extra);
|
||||
|
||||
@@ -19,9 +19,9 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_PLATFORM_FACTORY_H
|
||||
#define TNT_FILAMENT_BACKEND_PLATFORM_FACTORY_H
|
||||
|
||||
#include "backend/DriverEnums.h"
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include "utils/compiler.h"
|
||||
#include <utils/compiler.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
|
||||
@@ -17,15 +17,13 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_SAMPLERGROUP_H
|
||||
#define TNT_FILAMENT_BACKEND_PRIVATE_SAMPLERGROUP_H
|
||||
|
||||
#include "backend/DriverApiForward.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
#include <backend/DriverApiForward.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
#include <backend/SamplerDescriptor.h>
|
||||
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -16,6 +16,14 @@
|
||||
|
||||
#include "private/backend/CircularBuffer.h"
|
||||
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/architecture.h>
|
||||
#include <utils/ashmem.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#if !defined(WIN32) && !defined(__EMSCRIPTEN__) && !defined(IOS)
|
||||
# include <sys/mman.h>
|
||||
# include <unistd.h>
|
||||
@@ -24,23 +32,20 @@
|
||||
# define HAS_MMAP 0
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <utils/architecture.h>
|
||||
#include <utils/ashmem.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
using namespace utils;
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
size_t CircularBuffer::sPageSize = arch::getPageSize();
|
||||
|
||||
CircularBuffer::CircularBuffer(size_t size) {
|
||||
CircularBuffer::CircularBuffer(size_t size)
|
||||
: mSize(size) {
|
||||
mData = alloc(size);
|
||||
mSize = size;
|
||||
mTail = mData;
|
||||
mHead = mData;
|
||||
}
|
||||
@@ -85,7 +90,7 @@ void* CircularBuffer::alloc(size_t size) noexcept {
|
||||
MAP_PRIVATE, fd, (off_t)size);
|
||||
if (vaddr_guard != MAP_FAILED && (vaddr_guard == (char*)vaddr_shadow + size)) {
|
||||
// woo-hoo success!
|
||||
mUsesAshmem = fd;
|
||||
mAshmemFd = fd;
|
||||
data = vaddr;
|
||||
}
|
||||
}
|
||||
@@ -93,7 +98,7 @@ void* CircularBuffer::alloc(size_t size) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
if (UTILS_UNLIKELY(mUsesAshmem < 0)) {
|
||||
if (UTILS_UNLIKELY(mAshmemFd < 0)) {
|
||||
// ashmem failed
|
||||
if (vaddr_guard != MAP_FAILED) {
|
||||
munmap(vaddr_guard, size);
|
||||
@@ -137,9 +142,9 @@ void CircularBuffer::dealloc() noexcept {
|
||||
if (mData) {
|
||||
size_t const BLOCK_SIZE = getBlockSize();
|
||||
munmap(mData, mSize * 2 + BLOCK_SIZE);
|
||||
if (mUsesAshmem >= 0) {
|
||||
close(mUsesAshmem);
|
||||
mUsesAshmem = -1;
|
||||
if (mAshmemFd >= 0) {
|
||||
close(mAshmemFd);
|
||||
mAshmemFd = -1;
|
||||
}
|
||||
}
|
||||
#else
|
||||
@@ -149,23 +154,37 @@ void CircularBuffer::dealloc() noexcept {
|
||||
}
|
||||
|
||||
|
||||
void CircularBuffer::circularize() noexcept {
|
||||
if (mUsesAshmem > 0) {
|
||||
intptr_t const overflow = intptr_t(mHead) - (intptr_t(mData) + ssize_t(mSize));
|
||||
if (overflow >= 0) {
|
||||
assert_invariant(size_t(overflow) <= mSize);
|
||||
mHead = (void *) (intptr_t(mData) + overflow);
|
||||
#ifndef NDEBUG
|
||||
memset(mData, 0xA5, size_t(overflow));
|
||||
#endif
|
||||
}
|
||||
} else {
|
||||
// Only circularize if mHead if in the second buffer.
|
||||
if (intptr_t(mHead) - intptr_t(mData) > ssize_t(mSize)) {
|
||||
CircularBuffer::Range CircularBuffer::getBuffer() noexcept {
|
||||
Range const range{ .tail = mTail, .head = mHead };
|
||||
|
||||
char* const pData = static_cast<char*>(mData);
|
||||
char const* const pEnd = pData + mSize;
|
||||
char const* const pHead = static_cast<char const*>(mHead);
|
||||
if (UTILS_UNLIKELY(pHead >= pEnd)) {
|
||||
size_t const overflow = pHead - pEnd;
|
||||
if (UTILS_LIKELY(mAshmemFd > 0)) {
|
||||
assert_invariant(overflow <= mSize);
|
||||
mHead = static_cast<void*>(pData + overflow);
|
||||
// Data Tail End Head [virtual]
|
||||
// v v v v
|
||||
// +-------------:----+-----:--------------+
|
||||
// | : | : |
|
||||
// +-----:------------+--------------------+
|
||||
// Head |<------ copy ------>| [physical]
|
||||
} else {
|
||||
// Data Tail End Head
|
||||
// v v v v
|
||||
// +-------------:----+-----:--------------+
|
||||
// | : | : |
|
||||
// +-----|------------+-----|--------------+
|
||||
// |<---------------->|
|
||||
// sliding window
|
||||
mHead = mData;
|
||||
}
|
||||
}
|
||||
mTail = mHead;
|
||||
|
||||
return range;
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -15,14 +15,25 @@
|
||||
*/
|
||||
|
||||
#include "private/backend/CommandBufferQueue.h"
|
||||
#include "private/backend/CircularBuffer.h"
|
||||
#include "private/backend/CommandStream.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Systrace.h>
|
||||
#include <utils/Mutex.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Systrace.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include "private/backend/BackendUtils.h"
|
||||
#include "private/backend/CommandStream.h"
|
||||
#include <algorithm>
|
||||
#include <mutex>
|
||||
#include <iterator>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
using namespace utils;
|
||||
|
||||
@@ -65,50 +76,53 @@ void CommandBufferQueue::flush() noexcept {
|
||||
// always guaranteed to have enough space for the NoopCommand
|
||||
new(circularBuffer.allocate(sizeof(NoopCommand))) NoopCommand(nullptr);
|
||||
|
||||
// end of this slice
|
||||
void* const head = circularBuffer.getHead();
|
||||
const size_t requiredSize = mRequiredSize;
|
||||
|
||||
// beginning of this slice
|
||||
void* const tail = circularBuffer.getTail();
|
||||
// get the current buffer
|
||||
auto const [begin, end] = circularBuffer.getBuffer();
|
||||
|
||||
// size of this slice
|
||||
uint32_t const used = uint32_t(intptr_t(head) - intptr_t(tail));
|
||||
assert_invariant(circularBuffer.empty());
|
||||
|
||||
circularBuffer.circularize();
|
||||
// size of the current buffer
|
||||
size_t const used = std::distance(
|
||||
static_cast<char const*>(begin), static_cast<char const*>(end));
|
||||
|
||||
std::unique_lock<utils::Mutex> lock(mLock);
|
||||
mCommandBuffersToExecute.push_back({ tail, head });
|
||||
mCommandBuffersToExecute.push_back({ begin, end });
|
||||
mCondition.notify_one();
|
||||
|
||||
// circular buffer is too small, we corrupted the stream
|
||||
ASSERT_POSTCONDITION(used <= mFreeSpace,
|
||||
"Backend CommandStream overflow. Commands are corrupted and unrecoverable.\n"
|
||||
"Please increase minCommandBufferSizeMB inside the Config passed to Engine::create.\n"
|
||||
"Space used at this time: %u bytes",
|
||||
(unsigned)used);
|
||||
"Space used at this time: %u bytes, overflow: %u bytes",
|
||||
(unsigned)used, unsigned(used - mFreeSpace));
|
||||
|
||||
// wait until there is enough space in the buffer
|
||||
mFreeSpace -= used;
|
||||
const size_t requiredSize = mRequiredSize;
|
||||
if (UTILS_UNLIKELY(mFreeSpace < requiredSize)) {
|
||||
|
||||
|
||||
#ifndef NDEBUG
|
||||
size_t totalUsed = circularBuffer.size() - mFreeSpace;
|
||||
mHighWatermark = std::max(mHighWatermark, totalUsed);
|
||||
if (UTILS_UNLIKELY(totalUsed > requiredSize)) {
|
||||
slog.d << "CommandStream used too much space: " << totalUsed
|
||||
<< ", out of " << requiredSize << " (will block)" << io::endl;
|
||||
}
|
||||
size_t const totalUsed = circularBuffer.size() - mFreeSpace;
|
||||
slog.d << "CommandStream used too much space (will block): "
|
||||
<< "needed space " << requiredSize << " out of " << mFreeSpace
|
||||
<< ", totalUsed=" << totalUsed << ", current=" << used
|
||||
<< ", queue size=" << mCommandBuffersToExecute.size() << " buffers"
|
||||
<< io::endl;
|
||||
|
||||
mHighWatermark = std::max(mHighWatermark, totalUsed);
|
||||
#endif
|
||||
|
||||
mCondition.notify_one();
|
||||
if (UTILS_LIKELY(mFreeSpace < requiredSize)) {
|
||||
SYSTRACE_NAME("waiting: CircularBuffer::flush()");
|
||||
mCondition.wait(lock, [this, requiredSize]() -> bool {
|
||||
// TODO: on macOS, we need to call pumpEvents from time to time
|
||||
return mFreeSpace >= requiredSize;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<CommandBufferQueue::Slice> CommandBufferQueue::waitForCommands() const {
|
||||
std::vector<CommandBufferQueue::Range> CommandBufferQueue::waitForCommands() const {
|
||||
if (!UTILS_HAS_THREADING) {
|
||||
return std::move(mCommandBuffersToExecute);
|
||||
}
|
||||
@@ -123,7 +137,7 @@ std::vector<CommandBufferQueue::Slice> CommandBufferQueue::waitForCommands() con
|
||||
return std::move(mCommandBuffersToExecute);
|
||||
}
|
||||
|
||||
void CommandBufferQueue::releaseBuffer(CommandBufferQueue::Slice const& buffer) {
|
||||
void CommandBufferQueue::releaseBuffer(CommandBufferQueue::Range const& buffer) {
|
||||
std::lock_guard<utils::Mutex> const lock(mLock);
|
||||
mFreeSpace += uintptr_t(buffer.end) - uintptr_t(buffer.begin);
|
||||
mCondition.notify_one();
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
|
||||
#include <backend/PixelBufferDescriptor.h>
|
||||
|
||||
#include <cstring>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
@@ -21,7 +21,12 @@
|
||||
|
||||
#include <backend/AcquiredImage.h>
|
||||
#include <backend/BufferDescriptor.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <math/half.h>
|
||||
@@ -29,6 +34,13 @@
|
||||
#include <math/vec3.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <utility>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
using namespace utils;
|
||||
using namespace filament::math;
|
||||
|
||||
@@ -119,7 +131,8 @@ void DriverBase::purge() noexcept {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
void DriverBase::scheduleDestroySlow(BufferDescriptor&& buffer) noexcept {
|
||||
scheduleCallback(buffer.getHandler(), [buffer = std::move(buffer)]() {
|
||||
auto const handler = buffer.getHandler();
|
||||
scheduleCallback(handler, [buffer = std::move(buffer)]() {
|
||||
// user callback is called when BufferDescriptor gets destroyed
|
||||
});
|
||||
}
|
||||
|
||||
@@ -34,24 +34,12 @@ public:
|
||||
|
||||
explicit MetalBlitter(MetalContext& context) noexcept;
|
||||
|
||||
enum class FormatType { NONE, COLOR, DEPTH, STENCIL, DEPTH_STENCIL };
|
||||
static FormatType getFormatType(TextureFormat format) noexcept {
|
||||
bool const depth = isDepthFormat(format);
|
||||
bool const stencil = isStencilFormat(format);
|
||||
if (depth && stencil) return FormatType::DEPTH_STENCIL;
|
||||
if (depth) return FormatType::DEPTH;
|
||||
if (stencil) return FormatType::STENCIL;
|
||||
return FormatType::COLOR;
|
||||
}
|
||||
|
||||
struct BlitArgs {
|
||||
struct Attachment {
|
||||
using Type = FormatType;
|
||||
id<MTLTexture> texture = nil;
|
||||
MTLRegion region = {};
|
||||
uint8_t level = 0;
|
||||
uint32_t slice = 0; // must be 0 on source attachment
|
||||
Type type = Type::NONE;
|
||||
};
|
||||
|
||||
// Valid source formats: 2D, 2DArray, 2DMultisample, 3D
|
||||
@@ -60,16 +48,6 @@ public:
|
||||
Attachment destination;
|
||||
SamplerMagFilter filter;
|
||||
|
||||
bool blitColor() const {
|
||||
return source.type == Attachment::Type::COLOR &&
|
||||
destination.type == Attachment::Type::COLOR;
|
||||
}
|
||||
|
||||
bool blitDepth() const {
|
||||
return source.type == Attachment::Type::DEPTH &&
|
||||
destination.type == Attachment::Type::DEPTH;
|
||||
}
|
||||
|
||||
bool destinationIsFullAttachment() const {
|
||||
return destination.texture.width == destination.region.size.width &&
|
||||
destination.texture.height == destination.region.size.height;
|
||||
@@ -90,31 +68,20 @@ private:
|
||||
const BlitArgs& args, uint32_t depthPlane);
|
||||
|
||||
struct BlitFunctionKey {
|
||||
bool blitColor;
|
||||
bool blitDepth;
|
||||
bool msaaColorSource;
|
||||
bool msaaDepthSource;
|
||||
bool sources3D;
|
||||
|
||||
char padding[3];
|
||||
bool msaaColorSource{};
|
||||
bool sources3D{};
|
||||
char padding[2]{};
|
||||
|
||||
bool isValid() const noexcept {
|
||||
// MSAA 3D textures do not exist.
|
||||
bool const hasMsaa = msaaColorSource || msaaDepthSource;
|
||||
bool const hasMsaa = msaaColorSource;
|
||||
return !(hasMsaa && sources3D);
|
||||
}
|
||||
|
||||
bool operator==(const BlitFunctionKey& rhs) const noexcept {
|
||||
return blitColor == rhs.blitColor &&
|
||||
blitDepth == rhs.blitDepth &&
|
||||
msaaColorSource == rhs.msaaColorSource &&
|
||||
msaaDepthSource == rhs.msaaDepthSource &&
|
||||
return msaaColorSource == rhs.msaaColorSource &&
|
||||
sources3D == rhs.sources3D;
|
||||
}
|
||||
|
||||
BlitFunctionKey() {
|
||||
std::memset(this, 0, sizeof(BlitFunctionKey));
|
||||
}
|
||||
};
|
||||
|
||||
static bool blitFastPath(id<MTLCommandBuffer> cmdBuffer,
|
||||
@@ -123,9 +90,8 @@ private:
|
||||
void blitSlowPath(id<MTLCommandBuffer> cmdBuffer,
|
||||
const BlitArgs& args, const char* label);
|
||||
|
||||
void blitDepthPlane(id<MTLCommandBuffer> cmdBuffer, bool blitColor, bool blitDepth,
|
||||
const BlitArgs& args, uint32_t depthPlaneSource, uint32_t depthPlaneDest,
|
||||
const char* label);
|
||||
void blitDepthPlane(id <MTLCommandBuffer> cmdBuffer, const BlitArgs& args,
|
||||
uint32_t depthPlaneSource, uint32_t depthPlaneDest, const char* label);
|
||||
|
||||
id<MTLFunction> compileFragmentFunction(BlitFunctionKey key) const;
|
||||
id<MTLFunction> getBlitVertexFunction();
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "MetalUtils.h"
|
||||
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Log.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -36,13 +37,7 @@ struct VertexOut
|
||||
|
||||
struct FragmentOut
|
||||
{
|
||||
#ifdef BLIT_COLOR
|
||||
float4 color [[color(0)]];
|
||||
#endif
|
||||
|
||||
#ifdef BLIT_DEPTH
|
||||
float depth [[depth(any)]];
|
||||
#endif
|
||||
};
|
||||
|
||||
vertex VertexOut
|
||||
@@ -66,7 +61,6 @@ fragment FragmentOut
|
||||
blitterFrag(VertexOut in [[stage_in]],
|
||||
sampler sourceSampler [[sampler(0)]],
|
||||
|
||||
#ifdef BLIT_COLOR
|
||||
#ifdef MSAA_COLOR_SOURCE
|
||||
texture2d_ms<float, access::read> sourceColor [[texture(0)]],
|
||||
#elif SOURCES_3D
|
||||
@@ -74,32 +68,18 @@ blitterFrag(VertexOut in [[stage_in]],
|
||||
#else
|
||||
texture2d<float, access::sample> sourceColor [[texture(0)]],
|
||||
#endif // MSAA_COLOR_SOURCE
|
||||
#endif // BLIT_COLOR
|
||||
|
||||
#ifdef BLIT_DEPTH
|
||||
#ifdef MSAA_DEPTH_SOURCE
|
||||
texture2d_ms<float, access::read> sourceDepth [[texture(1)]],
|
||||
#elif SOURCES_3D
|
||||
texture3d<float, access::sample> sourceDepth [[texture(1)]],
|
||||
#else
|
||||
texture2d<float, access::sample> sourceDepth [[texture(1)]],
|
||||
#endif // MSAA_DEPTH_SOURCE
|
||||
#endif // BLIT_DEPTH
|
||||
|
||||
constant FragmentArgs* args [[buffer(0)]])
|
||||
{
|
||||
FragmentOut out = {};
|
||||
|
||||
#if defined(BLIT_COLOR) || defined(BLIT_DEPTH)
|
||||
// These coordinates match the Vulkan vkCmdBlitImage spec:
|
||||
// https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/vkCmdBlitImage.html
|
||||
float2 uvbase = in.position.xy; // unnormalized coordinates at center of texel: (1.5, 2.5, etc)
|
||||
float2 uvoffset = uvbase - args->dstOffset;
|
||||
float2 uvscaled = uvoffset * args->scale;
|
||||
float2 uv = uvscaled + args->srcOffset;
|
||||
#endif
|
||||
|
||||
#ifdef BLIT_COLOR
|
||||
#ifdef MSAA_COLOR_SOURCE
|
||||
out.color = float4(0.0);
|
||||
for (uint s = 0; s < sourceColor.get_num_samples(); s++) {
|
||||
@@ -115,25 +95,7 @@ blitterFrag(VertexOut in [[stage_in]],
|
||||
float2 uvnorm = uv / float2(sourceColor.get_width(args->lod), sourceColor.get_height(args->lod));
|
||||
out.color += sourceColor.sample(sourceSampler, uvnorm, level(args->lod));
|
||||
#endif // MSAA_COLOR_SOURCE
|
||||
#endif // BLIT_COLOR
|
||||
|
||||
#ifdef BLIT_DEPTH
|
||||
#ifdef MSAA_DEPTH_SOURCE
|
||||
out.depth = 0.0;
|
||||
for (uint s = 0; s < sourceDepth.get_num_samples(); s++) {
|
||||
out.depth += sourceDepth.read(static_cast<uint2>(uv), s).r;
|
||||
}
|
||||
out.depth /= sourceDepth.get_num_samples();
|
||||
#elif SOURCES_3D
|
||||
float2 uvnormd = uv / float2(sourceDepth.get_width(args->lod), sourceDepth.get_height(args->lod));
|
||||
float3 coords = float3(uvnormd, (static_cast<float>(args->depthPlane) + 0.5) /
|
||||
sourceDepth.get_depth(args->lod));
|
||||
out.depth = sourceDepth.sample(sourceSampler, coords, level(args->lod)).r;
|
||||
#else
|
||||
float2 uvnormd = uv / float2(sourceDepth.get_width(args->lod), sourceDepth.get_height(args->lod));
|
||||
out.depth = sourceDepth.sample(sourceSampler, uvnormd, level(args->lod)).r;
|
||||
#endif // MSAA_DEPTH_SOURCE
|
||||
#endif // BLIT_DEPTH
|
||||
return out;
|
||||
}
|
||||
)";
|
||||
@@ -158,9 +120,12 @@ void MetalBlitter::blit(id<MTLCommandBuffer> cmdBuffer, const BlitArgs& args, co
|
||||
return;
|
||||
}
|
||||
|
||||
// If the destination is MSAA, and we weren't able to use the fast path (meaning formats
|
||||
// didn't match or sample count didn't match), report an error, as blitting to a MSAA texture
|
||||
// isn't supported through the "slow path" yet.
|
||||
// If we end-up here, it means that either:
|
||||
// - we're resolving a color texture
|
||||
// - src/dest formats didn't match, or we're scaling -- this can only happen with the legacy
|
||||
// blit() path and implies that the format is not depth.
|
||||
// note: in the future we will support a fast-path resolve
|
||||
|
||||
UTILS_UNUSED_IN_RELEASE
|
||||
const bool destinationIsMultisample =
|
||||
args.destination.texture.textureType == MTLTextureType2DMultisample;
|
||||
@@ -197,49 +162,31 @@ bool MetalBlitter::blitFastPath(id<MTLCommandBuffer> cmdBuffer,
|
||||
|
||||
void MetalBlitter::blitSlowPath(id<MTLCommandBuffer> cmdBuffer,
|
||||
const BlitArgs& args, const char* label) {
|
||||
bool const blitColor = args.blitColor();
|
||||
bool const blitDepth = args.blitDepth();
|
||||
// scaling in any dimension is not allowed
|
||||
assert_invariant(args.source.region.size.depth == args.destination.region.size.depth);
|
||||
// we're always blitting a single plane
|
||||
assert_invariant(blitColor != blitDepth);
|
||||
uint32_t depthPlaneSource = args.source.region.origin.z;
|
||||
uint32_t depthPlaneDest = args.destination.region.origin.z;
|
||||
for (NSUInteger d = 0; d < args.source.region.size.depth; d++) {
|
||||
blitDepthPlane(cmdBuffer, blitColor, blitDepth, args,
|
||||
blitDepthPlane(cmdBuffer, args,
|
||||
depthPlaneSource++, depthPlaneDest++, label);
|
||||
}
|
||||
}
|
||||
|
||||
void MetalBlitter::blitDepthPlane(id<MTLCommandBuffer> cmdBuffer, bool blitColor, bool blitDepth,
|
||||
const BlitArgs& args, uint32_t depthPlaneSource, uint32_t depthPlaneDest,
|
||||
const char* label) {
|
||||
|
||||
assert_invariant(blitColor != blitDepth);
|
||||
void MetalBlitter::blitDepthPlane(id<MTLCommandBuffer> cmdBuffer, const BlitArgs& args,
|
||||
uint32_t depthPlaneSource, uint32_t depthPlaneDest, const char* label) {
|
||||
|
||||
MTLRenderPassDescriptor* const descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
|
||||
|
||||
if (blitColor) {
|
||||
setupAttachment(descriptor.colorAttachments[0], args, depthPlaneDest);
|
||||
}
|
||||
|
||||
if (blitDepth) {
|
||||
setupAttachment(descriptor.depthAttachment, args, depthPlaneDest);
|
||||
}
|
||||
setupAttachment(descriptor.colorAttachments[0], args, depthPlaneDest);
|
||||
|
||||
id<MTLRenderCommandEncoder> const encoder =
|
||||
[cmdBuffer renderCommandEncoderWithDescriptor:descriptor];
|
||||
encoder.label = @(label);
|
||||
|
||||
BlitFunctionKey key;
|
||||
key.blitColor = blitColor;
|
||||
key.blitDepth = blitDepth;
|
||||
key.msaaColorSource = blitColor && args.source.texture.textureType == MTLTextureType2DMultisample;
|
||||
key.msaaDepthSource = blitDepth && args.source.texture.textureType == MTLTextureType2DMultisample;
|
||||
key.sources3D = blitColor && args.source.texture.textureType == MTLTextureType3D;
|
||||
if (key.sources3D && blitDepth) {
|
||||
assert_invariant(args.source.texture.textureType == MTLTextureType3D);
|
||||
}
|
||||
key.msaaColorSource = args.source.texture.textureType == MTLTextureType2DMultisample;
|
||||
key.sources3D = args.source.texture.textureType == MTLTextureType3D;
|
||||
id<MTLFunction> const fragmentFunction = getBlitFragmentFunction(key);
|
||||
|
||||
MetalPipelineState const pipelineState {
|
||||
@@ -247,7 +194,7 @@ void MetalBlitter::blitDepthPlane(id<MTLCommandBuffer> cmdBuffer, bool blitColor
|
||||
.fragmentFunction = fragmentFunction,
|
||||
.vertexDescription = {},
|
||||
.colorAttachmentPixelFormat = {
|
||||
blitColor ? args.destination.texture.pixelFormat : MTLPixelFormatInvalid,
|
||||
args.destination.texture.pixelFormat,
|
||||
MTLPixelFormatInvalid,
|
||||
MTLPixelFormatInvalid,
|
||||
MTLPixelFormatInvalid,
|
||||
@@ -256,8 +203,7 @@ void MetalBlitter::blitDepthPlane(id<MTLCommandBuffer> cmdBuffer, bool blitColor
|
||||
MTLPixelFormatInvalid,
|
||||
MTLPixelFormatInvalid
|
||||
},
|
||||
.depthAttachmentPixelFormat =
|
||||
blitDepth ? args.destination.texture.pixelFormat : MTLPixelFormatInvalid,
|
||||
.depthAttachmentPixelFormat = MTLPixelFormatInvalid,
|
||||
.sampleCount = 1,
|
||||
.blendState = {}
|
||||
};
|
||||
@@ -267,21 +213,11 @@ void MetalBlitter::blitDepthPlane(id<MTLCommandBuffer> cmdBuffer, bool blitColor
|
||||
|
||||
// For texture arrays, create a view of the texture at the given slice (layer).
|
||||
|
||||
if (blitColor) {
|
||||
id<MTLTexture> srcTextureColor = args.source.texture;
|
||||
if (srcTextureColor && srcTextureColor.textureType == MTLTextureType2DArray) {
|
||||
srcTextureColor = createTextureViewWithSingleSlice(srcTextureColor, args.source.slice);
|
||||
}
|
||||
[encoder setFragmentTexture:srcTextureColor atIndex:0];
|
||||
}
|
||||
|
||||
if (blitDepth) {
|
||||
id<MTLTexture> srcTextureDepth = args.source.texture;
|
||||
if (srcTextureDepth && srcTextureDepth.textureType == MTLTextureType2DArray) {
|
||||
srcTextureDepth = createTextureViewWithSingleSlice(srcTextureDepth, args.source.slice);
|
||||
}
|
||||
[encoder setFragmentTexture:srcTextureDepth atIndex:1];
|
||||
id<MTLTexture> srcTextureColor = args.source.texture;
|
||||
if (srcTextureColor && srcTextureColor.textureType == MTLTextureType2DArray) {
|
||||
srcTextureColor = createTextureViewWithSingleSlice(srcTextureColor, args.source.slice);
|
||||
}
|
||||
[encoder setFragmentTexture:srcTextureColor atIndex:0];
|
||||
|
||||
SamplerMinFilter filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST;
|
||||
if (args.filter == SamplerMagFilter::NEAREST) {
|
||||
@@ -310,7 +246,7 @@ void MetalBlitter::blitDepthPlane(id<MTLCommandBuffer> cmdBuffer, bool blitColor
|
||||
|
||||
DepthStencilState const depthStencilState {
|
||||
.depthCompare = MTLCompareFunctionAlways,
|
||||
.depthWriteEnabled = blitDepth
|
||||
.depthWriteEnabled = false
|
||||
};
|
||||
id<MTLDepthStencilState> const depthStencil =
|
||||
mContext.depthStencilStateCache.getOrCreateState(depthStencilState);
|
||||
@@ -370,18 +306,9 @@ void MetalBlitter::setupAttachment(MTLRenderPassAttachmentDescriptor* descriptor
|
||||
id<MTLFunction> MetalBlitter::compileFragmentFunction(BlitFunctionKey key) const {
|
||||
MTLCompileOptions* const options = [MTLCompileOptions new];
|
||||
NSMutableDictionary* const macros = [NSMutableDictionary dictionary];
|
||||
if (key.blitColor) {
|
||||
macros[@"BLIT_COLOR"] = @"1";
|
||||
}
|
||||
if (key.blitDepth) {
|
||||
macros[@"BLIT_DEPTH"] = @"1";
|
||||
}
|
||||
if (key.msaaColorSource) {
|
||||
macros[@"MSAA_COLOR_SOURCE"] = @"1";
|
||||
}
|
||||
if (key.msaaDepthSource) {
|
||||
macros[@"MSAA_DEPTH_SOURCE"] = @"1";
|
||||
}
|
||||
if (key.sources3D) {
|
||||
macros[@"SOURCES_3D"] = @"1";
|
||||
}
|
||||
|
||||
@@ -73,7 +73,10 @@ private:
|
||||
std::unordered_set<MetalBufferPoolEntry const*> mUsedStages;
|
||||
|
||||
// Store the current "time" (really just a frame count) and LRU eviction parameters.
|
||||
uint64_t mCurrentFrame = 0;
|
||||
// An atomic is necessary as mCurrentFrame is incremented in gc() (called on
|
||||
// the driver thread) and read from acquireBuffer() and releaseBuffer(),
|
||||
// which may be called on non-driver threads.
|
||||
std::atomic<uint64_t> mCurrentFrame = 0;
|
||||
static constexpr uint32_t TIME_BEFORE_EVICTION = 10;
|
||||
};
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "MetalContext.h"
|
||||
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/trap.h>
|
||||
|
||||
#include <thread>
|
||||
|
||||
@@ -142,7 +142,10 @@ struct MetalContext {
|
||||
// Fences, only supported on macOS 10.14 and iOS 12 and above.
|
||||
API_AVAILABLE(macos(10.14), ios(12.0))
|
||||
MTLSharedEventListener* eventListener = nil;
|
||||
uint64_t signalId = 1;
|
||||
// signalId is incremented in the MetalFence constructor, which is called on
|
||||
// both the driver (MetalTimerQueryFence::beginTimeElapsedQuery) and main
|
||||
// threads (in createFenceS), so an atomic is necessary.
|
||||
std::atomic<uint64_t> signalId = 1;
|
||||
|
||||
MetalTimerQueryInterface* timerQueryImpl;
|
||||
|
||||
|
||||
@@ -28,6 +28,10 @@
|
||||
#include <utils/Log.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <vector>
|
||||
|
||||
namespace filament {
|
||||
namespace backend {
|
||||
|
||||
@@ -52,13 +56,13 @@ class MetalDriver final : public DriverBase {
|
||||
|
||||
public:
|
||||
static Driver* create(MetalPlatform* platform, const Platform::DriverConfig& driverConfig);
|
||||
void runAtNextTick(const std::function<void()>& fn) noexcept;
|
||||
|
||||
private:
|
||||
|
||||
friend class MetalSwapChain;
|
||||
|
||||
MetalPlatform& mPlatform;
|
||||
|
||||
MetalContext* mContext;
|
||||
|
||||
ShaderModel getShaderModel() const noexcept final;
|
||||
@@ -66,6 +70,13 @@ private:
|
||||
// Overrides the default implementation by wrapping the call to fn in an @autoreleasepool block.
|
||||
void execute(std::function<void(void)> const& fn) noexcept final;
|
||||
|
||||
/*
|
||||
* Tasks run regularly on the driver thread.
|
||||
*/
|
||||
void executeTickOps() noexcept;
|
||||
std::vector<std::function<void()>> mTickOps;
|
||||
std::mutex mTickOpsLock;
|
||||
|
||||
/*
|
||||
* Driver interface
|
||||
*/
|
||||
|
||||
@@ -166,6 +166,7 @@ MetalDriver::~MetalDriver() noexcept {
|
||||
}
|
||||
|
||||
void MetalDriver::tick(int) {
|
||||
executeTickOps();
|
||||
}
|
||||
|
||||
void MetalDriver::beginFrame(int64_t monotonic_clock_ns, uint32_t frameId) {
|
||||
@@ -583,6 +584,8 @@ void MetalDriver::terminate() {
|
||||
// This must be done before calling bufferPool->reset() to ensure no buffers are in flight.
|
||||
finish();
|
||||
|
||||
executeTickOps();
|
||||
|
||||
mContext->bufferPool->reset();
|
||||
mContext->commandQueue = nil;
|
||||
|
||||
@@ -727,6 +730,10 @@ bool MetalDriver::isParallelShaderCompileSupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MetalDriver::isDepthStencilResolveSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MetalDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU:
|
||||
@@ -1257,11 +1264,9 @@ void MetalDriver::readPixels(Handle<HwRenderTarget> src, uint32_t x, uint32_t y,
|
||||
args.source.level = miplevel;
|
||||
args.source.region = MTLRegionMake2D(0, 0, srcTexture.width >> miplevel, srcTexture.height >> miplevel);
|
||||
args.source.texture = srcTexture;
|
||||
args.source.type = MetalBlitter::BlitArgs::Attachment::Type::COLOR;
|
||||
args.destination.level = 0;
|
||||
args.destination.region = MTLRegionMake2D(0, 0, readPixelsTexture.width, readPixelsTexture.height);
|
||||
args.destination.texture = readPixelsTexture;
|
||||
args.destination.type = MetalBlitter::BlitArgs::Attachment::Type::COLOR;
|
||||
|
||||
mContext->blitter->blit(getPendingCommandBuffer(mContext), args, "readPixels blit");
|
||||
|
||||
@@ -1319,6 +1324,12 @@ void MetalDriver::resolve(
|
||||
ASSERT_PRECONDITION(srcTexture->format == dstTexture->format,
|
||||
"src and dst texture format don't match");
|
||||
|
||||
ASSERT_PRECONDITION(!isDepthFormat(srcTexture->format),
|
||||
"can't resolve depth formats");
|
||||
|
||||
ASSERT_PRECONDITION(!isStencilFormat(srcTexture->format),
|
||||
"can't resolve stencil formats");
|
||||
|
||||
ASSERT_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST),
|
||||
"texture doesn't have BLIT_DST");
|
||||
|
||||
@@ -1378,9 +1389,7 @@ void MetalDriver::blit(
|
||||
// FIXME: we shouldn't need to know the type here. This is an artifact of using the old API.
|
||||
|
||||
args.source.texture = srcTexture->getMtlTextureForRead();
|
||||
args.source.type = MetalBlitter::getFormatType(srcTexture->format);
|
||||
args.destination.texture = dstTexture->getMtlTextureForWrite();
|
||||
args.destination.type = MetalBlitter::getFormatType(dstTexture->format);
|
||||
args.source.level = srcLevel;
|
||||
args.source.slice = srcLayer;
|
||||
args.destination.level = dstLevel;
|
||||
@@ -1435,13 +1444,11 @@ void MetalDriver::blitDEPRECATED(TargetBufferFlags buffers,
|
||||
args.source.texture = srcColorAttachment.getTexture();
|
||||
args.source.level = srcColorAttachment.level;
|
||||
args.source.slice = srcColorAttachment.layer;
|
||||
args.source.type = MetalBlitter::FormatType::COLOR;
|
||||
|
||||
args.destination.region = dstTarget->getRegionFromClientRect(dstRect);
|
||||
args.destination.texture = dstColorAttachment.getTexture();
|
||||
args.destination.level = dstColorAttachment.level;
|
||||
args.destination.slice = dstColorAttachment.layer;
|
||||
args.destination.type = MetalBlitter::FormatType::COLOR;
|
||||
|
||||
mContext->blitter->blit(getPendingCommandBuffer(mContext), args, "blitDEPRECATED");
|
||||
}
|
||||
@@ -1581,7 +1588,7 @@ void MetalDriver::draw(PipelineState ps, Handle<HwRenderPrimitive> rph, uint32_t
|
||||
stencilPixelFormat = stencilAttachment.getPixelFormat();
|
||||
assert_invariant(isMetalFormatStencil(stencilPixelFormat));
|
||||
}
|
||||
MetalPipelineState pipelineState {
|
||||
MetalPipelineState const pipelineState {
|
||||
.vertexFunction = vertex,
|
||||
.fragmentFunction = fragment,
|
||||
.vertexDescription = primitive->vertexDescription,
|
||||
@@ -1599,13 +1606,13 @@ void MetalDriver::draw(PipelineState ps, Handle<HwRenderPrimitive> rph, uint32_t
|
||||
.stencilAttachmentPixelFormat = stencilPixelFormat,
|
||||
.sampleCount = mContext->currentRenderTarget->getSamples(),
|
||||
.blendState = BlendState {
|
||||
.blendingEnabled = rs.hasBlending(),
|
||||
.rgbBlendOperation = getMetalBlendOperation(rs.blendEquationRGB),
|
||||
.alphaBlendOperation = getMetalBlendOperation(rs.blendEquationAlpha),
|
||||
.sourceRGBBlendFactor = getMetalBlendFactor(rs.blendFunctionSrcRGB),
|
||||
.sourceAlphaBlendFactor = getMetalBlendFactor(rs.blendFunctionSrcAlpha),
|
||||
.rgbBlendOperation = getMetalBlendOperation(rs.blendEquationRGB),
|
||||
.destinationAlphaBlendFactor = getMetalBlendFactor(rs.blendFunctionDstAlpha),
|
||||
.destinationRGBBlendFactor = getMetalBlendFactor(rs.blendFunctionDstRGB),
|
||||
.destinationAlphaBlendFactor = getMetalBlendFactor(rs.blendFunctionDstAlpha)
|
||||
.sourceAlphaBlendFactor = getMetalBlendFactor(rs.blendFunctionSrcAlpha),
|
||||
.sourceRGBBlendFactor = getMetalBlendFactor(rs.blendFunctionSrcRGB),
|
||||
.blendingEnabled = rs.hasBlending(),
|
||||
},
|
||||
.colorWrite = rs.colorWrite
|
||||
};
|
||||
@@ -1904,6 +1911,21 @@ void MetalDriver::enumerateBoundBuffers(BufferObjectBinding bindingType,
|
||||
void MetalDriver::resetState(int) {
|
||||
}
|
||||
|
||||
void MetalDriver::runAtNextTick(const std::function<void()>& fn) noexcept {
|
||||
std::lock_guard<std::mutex> const lock(mTickOpsLock);
|
||||
mTickOps.push_back(fn);
|
||||
}
|
||||
|
||||
void MetalDriver::executeTickOps() noexcept {
|
||||
std::vector<std::function<void()>> ops;
|
||||
mTickOpsLock.lock();
|
||||
std::swap(ops, mTickOps);
|
||||
mTickOpsLock.unlock();
|
||||
for (const auto& f : ops) {
|
||||
f();
|
||||
}
|
||||
}
|
||||
|
||||
// explicit instantiation of the Dispatcher
|
||||
template class ConcreteDispatcher<MetalDriver>;
|
||||
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include "MetalUtils.h"
|
||||
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/trap.h>
|
||||
|
||||
#define NSERROR_CHECK(message) \
|
||||
|
||||
@@ -245,13 +245,53 @@ void MetalSwapChain::present() {
|
||||
}
|
||||
}
|
||||
|
||||
void presentDrawable(bool presentFrame, void* user) {
|
||||
// CFBridgingRelease here is used to balance the CFBridgingRetain inside of acquireDrawable.
|
||||
id<CAMetalDrawable> drawable = (id<CAMetalDrawable>) CFBridgingRelease(user);
|
||||
if (presentFrame) {
|
||||
[drawable present];
|
||||
#ifndef FILAMENT_RELEASE_PRESENT_DRAWABLE_MAIN_THREAD
|
||||
#define FILAMENT_RELEASE_PRESENT_DRAWABLE_MAIN_THREAD 1
|
||||
#endif
|
||||
|
||||
class PresentDrawableData {
|
||||
public:
|
||||
PresentDrawableData() = delete;
|
||||
PresentDrawableData(const PresentDrawableData&) = delete;
|
||||
PresentDrawableData& operator=(const PresentDrawableData&) = delete;
|
||||
|
||||
static PresentDrawableData* create(id<CAMetalDrawable> drawable, MetalDriver* driver) {
|
||||
assert_invariant(driver);
|
||||
return new PresentDrawableData(drawable, driver);
|
||||
}
|
||||
// The drawable will be released here when the "drawable" variable goes out of scope.
|
||||
|
||||
static void maybePresentAndDestroyAsync(PresentDrawableData* that, bool shouldPresent) {
|
||||
if (shouldPresent) {
|
||||
[that->mDrawable present];
|
||||
}
|
||||
|
||||
#if FILAMENT_RELEASE_PRESENT_DRAWABLE_MAIN_THREAD == 1
|
||||
// mDrawable is acquired on the driver thread. Typically, we would release this object on
|
||||
// the same thread, but after receiving consistent crash reports from within
|
||||
// [CAMetalDrawable dealloc], we suspect this object requires releasing on the main thread.
|
||||
dispatch_async(dispatch_get_main_queue(), ^{ cleanupAndDestroy(that); });
|
||||
#else
|
||||
that->mDriver->runAtNextTick([that]() { cleanupAndDestroy(that); });
|
||||
#endif
|
||||
}
|
||||
|
||||
private:
|
||||
PresentDrawableData(id<CAMetalDrawable> drawable, MetalDriver* driver)
|
||||
: mDrawable(drawable), mDriver(driver) {}
|
||||
|
||||
static void cleanupAndDestroy(PresentDrawableData *that) {
|
||||
that->mDrawable = nil;
|
||||
that->mDriver = nullptr;
|
||||
delete that;
|
||||
}
|
||||
|
||||
id<CAMetalDrawable> mDrawable;
|
||||
MetalDriver* mDriver = nullptr;
|
||||
};
|
||||
|
||||
void presentDrawable(bool presentFrame, void* user) {
|
||||
auto* presentDrawableData = static_cast<PresentDrawableData*>(user);
|
||||
PresentDrawableData::maybePresentAndDestroyAsync(presentDrawableData, presentFrame);
|
||||
}
|
||||
|
||||
void MetalSwapChain::scheduleFrameScheduledCallback() {
|
||||
@@ -260,19 +300,16 @@ void MetalSwapChain::scheduleFrameScheduledCallback() {
|
||||
}
|
||||
|
||||
assert_invariant(drawable);
|
||||
FrameScheduledCallback callback = frameScheduledCallback;
|
||||
// This block strongly captures drawable to keep it alive until the handler executes.
|
||||
// We cannot simply reference this->drawable inside the block because the block would then only
|
||||
// capture the _this_ pointer (MetalSwapChain*) instead of the drawable.
|
||||
id<CAMetalDrawable> d = drawable;
|
||||
|
||||
// Destroy this by calling maybePresentAndDestroyAsync() later.
|
||||
auto* presentData = PresentDrawableData::create(drawable, context.driver);
|
||||
|
||||
FrameScheduledCallback userCallback = frameScheduledCallback;
|
||||
void* userData = frameScheduledUserData;
|
||||
|
||||
[getPendingCommandBuffer(&context) addScheduledHandler:^(id<MTLCommandBuffer> cb) {
|
||||
// CFBridgingRetain is used here to give the drawable a +1 retain count before
|
||||
// casting it to a void*.
|
||||
PresentCallable callable(presentDrawable, (void*) CFBridgingRetain(d));
|
||||
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
|
||||
callback(callable, userData);
|
||||
});
|
||||
PresentCallable callable(presentDrawable, static_cast<void*>(presentData));
|
||||
userCallback(callable, userData);
|
||||
}];
|
||||
}
|
||||
|
||||
@@ -801,12 +838,10 @@ void MetalTexture::loadWithBlit(uint32_t level, uint32_t slice, MTLRegion region
|
||||
args.source.slice = 0;
|
||||
args.source.region = sourceRegion;
|
||||
args.source.texture = stagingTexture;
|
||||
args.source.type = MetalBlitter::FormatType::COLOR;
|
||||
args.destination.level = level;
|
||||
args.destination.slice = slice;
|
||||
args.destination.region = region;
|
||||
args.destination.texture = destinationTexture;
|
||||
args.destination.type = MetalBlitter::FormatType::COLOR;
|
||||
context.blitter->blit(getPendingCommandBuffer(&context), args, "Texture upload blit");
|
||||
}
|
||||
|
||||
|
||||
@@ -103,10 +103,19 @@ void MetalShaderCompiler::terminate() noexcept {
|
||||
NSString* objcSource = [[NSString alloc] initWithBytes:source.data()
|
||||
length:source.size() - 1
|
||||
encoding:NSUTF8StringEncoding];
|
||||
|
||||
// By default, Metal uses the most recent language version.
|
||||
MTLCompileOptions* options = [MTLCompileOptions new];
|
||||
|
||||
// Disable Fast Math optimizations.
|
||||
// This ensures that operations adhere to IEEE standards for floating-point arithmetic,
|
||||
// which is crucial for half precision floats in scenarios where fast math optimizations
|
||||
// lead to inaccuracies, such as in handling special values like NaN or Infinity.
|
||||
options.fastMathEnabled = NO;
|
||||
|
||||
NSError* error = nil;
|
||||
// When options is nil, Metal uses the most recent language version available.
|
||||
id<MTLLibrary> library = [device newLibraryWithSource:objcSource
|
||||
options:nil
|
||||
options:options
|
||||
error:&error];
|
||||
if (library == nil) {
|
||||
if (error) {
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
|
||||
#include "MetalEnums.h"
|
||||
|
||||
#include <utils/Log.h>
|
||||
|
||||
namespace filament {
|
||||
namespace backend {
|
||||
|
||||
|
||||
@@ -182,6 +182,10 @@ bool NoopDriver::isParallelShaderCompileSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NoopDriver::isDepthStencilResolveSupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NoopDriver::isWorkaroundNeeded(Workaround) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -274,6 +274,7 @@ void OpenGLContext::setDefaultState() noexcept {
|
||||
glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_NICEST);
|
||||
#endif
|
||||
|
||||
#if !defined(__EMSCRIPTEN__)
|
||||
if (ext.EXT_clip_control) {
|
||||
#if defined(BACKEND_OPENGL_VERSION_GL)
|
||||
glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
|
||||
@@ -281,6 +282,7 @@ void OpenGLContext::setDefaultState() noexcept {
|
||||
glClipControlEXT(GL_LOWER_LEFT_EXT, GL_ZERO_TO_ONE_EXT);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
if (ext.EXT_clip_cull_distance) {
|
||||
glEnable(GL_CLIP_DISTANCE0);
|
||||
@@ -309,7 +311,9 @@ void OpenGLContext::initProcs(Procs* procs,
|
||||
# ifdef BACKEND_OPENGL_VERSION_GL
|
||||
procs->getQueryObjectui64v = glGetQueryObjectui64v; // only core in GL
|
||||
# elif defined(GL_EXT_disjoint_timer_query)
|
||||
procs->getQueryObjectui64v = glGetQueryObjectui64vEXT;
|
||||
# ifndef __EMSCRIPTEN__
|
||||
procs->getQueryObjectui64v = glGetQueryObjectui64vEXT;
|
||||
# endif
|
||||
# endif // BACKEND_OPENGL_VERSION_GL
|
||||
|
||||
// core in ES 3.0 and GL 4.3
|
||||
@@ -321,6 +325,7 @@ void OpenGLContext::initProcs(Procs* procs,
|
||||
|
||||
#ifdef BACKEND_OPENGL_VERSION_GLES
|
||||
# ifndef IOS // IOS is guaranteed to have ES3.x
|
||||
# ifndef __EMSCRIPTEN__
|
||||
if (UTILS_UNLIKELY(major == 2)) {
|
||||
// Runtime OpenGL version is ES 2.x
|
||||
if (UTILS_LIKELY(ext.OES_vertex_array_object)) {
|
||||
@@ -348,6 +353,7 @@ void OpenGLContext::initProcs(Procs* procs,
|
||||
|
||||
procs->maxShaderCompilerThreadsKHR = glMaxShaderCompilerThreadsKHR;
|
||||
}
|
||||
# endif // __EMSCRIPTEN__
|
||||
# endif // IOS
|
||||
#else
|
||||
procs->maxShaderCompilerThreadsKHR = glMaxShaderCompilerThreadsARB;
|
||||
@@ -421,7 +427,6 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
|
||||
if (strstr(renderer, "Mali-T")) {
|
||||
bugs->disable_glFlush = true;
|
||||
bugs->disable_shared_context_draws = true;
|
||||
bugs->texture_external_needs_rebind = true;
|
||||
// We have not verified that timer queries work on Mali-T, so we disable to be safe.
|
||||
bugs->dont_use_timer_query = true;
|
||||
}
|
||||
@@ -580,17 +585,23 @@ void OpenGLContext::initExtensionsGLES(Extensions* ext, GLint major, GLint minor
|
||||
// figure out and initialize the extensions we need
|
||||
using namespace std::literals;
|
||||
ext->APPLE_color_buffer_packed_float = exts.has("GL_APPLE_color_buffer_packed_float"sv);
|
||||
#ifndef __EMSCRIPTEN__
|
||||
ext->EXT_clip_control = exts.has("GL_EXT_clip_control"sv);
|
||||
#endif
|
||||
ext->EXT_clip_cull_distance = exts.has("GL_EXT_clip_cull_distance"sv);
|
||||
ext->EXT_color_buffer_float = exts.has("GL_EXT_color_buffer_float"sv);
|
||||
ext->EXT_color_buffer_half_float = exts.has("GL_EXT_color_buffer_half_float"sv);
|
||||
#ifndef __EMSCRIPTEN__
|
||||
ext->EXT_debug_marker = exts.has("GL_EXT_debug_marker"sv);
|
||||
#endif
|
||||
ext->EXT_discard_framebuffer = exts.has("GL_EXT_discard_framebuffer"sv);
|
||||
#ifndef __EMSCRIPTEN__
|
||||
ext->EXT_disjoint_timer_query = exts.has("GL_EXT_disjoint_timer_query"sv);
|
||||
ext->EXT_multisampled_render_to_texture = exts.has("GL_EXT_multisampled_render_to_texture"sv);
|
||||
ext->EXT_multisampled_render_to_texture2 = exts.has("GL_EXT_multisampled_render_to_texture2"sv);
|
||||
#endif
|
||||
ext->EXT_shader_framebuffer_fetch = exts.has("GL_EXT_shader_framebuffer_fetch"sv);
|
||||
#if !defined(__EMSCRIPTEN__)
|
||||
#ifndef __EMSCRIPTEN__
|
||||
ext->EXT_texture_compression_etc2 = true;
|
||||
#endif
|
||||
ext->EXT_texture_compression_s3tc = exts.has("GL_EXT_texture_compression_s3tc"sv);
|
||||
|
||||
@@ -222,10 +222,6 @@ public:
|
||||
// Some drivers have gl state issues when drawing from shared contexts
|
||||
bool disable_shared_context_draws;
|
||||
|
||||
// Some drivers require the GL_TEXTURE_EXTERNAL_OES target to be bound when
|
||||
// the texture image changes, even if it's already bound to that texture
|
||||
bool texture_external_needs_rebind;
|
||||
|
||||
// Some web browsers seem to immediately clear the default framebuffer when calling
|
||||
// glInvalidateFramebuffer with WebGL 2.0
|
||||
bool disable_invalidate_framebuffer;
|
||||
@@ -433,9 +429,6 @@ private:
|
||||
{ bugs.disable_shared_context_draws,
|
||||
"disable_shared_context_draws",
|
||||
""},
|
||||
{ bugs.texture_external_needs_rebind,
|
||||
"texture_external_needs_rebind",
|
||||
""},
|
||||
{ bugs.disable_invalidate_framebuffer,
|
||||
"disable_invalidate_framebuffer",
|
||||
""},
|
||||
@@ -711,7 +704,7 @@ void OpenGLContext::bindTexture(GLuint unit, GLuint target, GLuint texId, size_t
|
||||
update_state(state.textures.units[unit].targets[targetIndex].texture_id, texId, [&]() {
|
||||
activeTexture(unit);
|
||||
glBindTexture(target, texId);
|
||||
}, (target == GL_TEXTURE_EXTERNAL_OES) && bugs.texture_external_needs_rebind);
|
||||
}, target == GL_TEXTURE_EXTERNAL_OES);
|
||||
}
|
||||
|
||||
void OpenGLContext::bindTexture(GLuint unit, GLuint target, GLuint texId) noexcept {
|
||||
|
||||
@@ -147,9 +147,9 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
|
||||
#endif
|
||||
|
||||
size_t const defaultSize = FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB * 1024U * 1024U;
|
||||
Platform::DriverConfig validConfig {driverConfig};
|
||||
Platform::DriverConfig validConfig{ driverConfig };
|
||||
validConfig.handleArenaSize = std::max(driverConfig.handleArenaSize, defaultSize);
|
||||
OpenGLDriver* const driver = new OpenGLDriver(ec, validConfig);
|
||||
OpenGLDriver* const driver = new(std::nothrow) OpenGLDriver(ec, validConfig);
|
||||
return driver;
|
||||
}
|
||||
|
||||
@@ -171,7 +171,8 @@ OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfi
|
||||
mContext(),
|
||||
mShaderCompilerService(*this),
|
||||
mHandleAllocator("Handles", driverConfig.handleArenaSize),
|
||||
mSamplerMap(32) {
|
||||
mSamplerMap(32),
|
||||
mDriverConfig(driverConfig) {
|
||||
|
||||
std::fill(mSamplerBindings.begin(), mSamplerBindings.end(), nullptr);
|
||||
|
||||
@@ -537,7 +538,7 @@ void OpenGLDriver::createProgramR(Handle<HwProgram> ph, Program&& program) {
|
||||
|
||||
|
||||
if (UTILS_UNLIKELY(mContext.isES2())) {
|
||||
// Here we patch the specification constants to enable or not the rec709 output
|
||||
// Here we patch the specialization constants to enable or not the rec709 output
|
||||
// color space emulation in this program. Obviously, the backend shouldn't know about
|
||||
// specific spec-constants, so we need to handle failures gracefully. This cannot be
|
||||
// done at Material creation time because only the backend has access to
|
||||
@@ -1064,6 +1065,7 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
|
||||
}
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
} else
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_multisampled_render_to_texture
|
||||
// EXT_multisampled_render_to_texture only support GL_COLOR_ATTACHMENT0
|
||||
if (!attachmentTypeNotSupportedByMSRTT && (t->depth <= 1)
|
||||
@@ -1076,7 +1078,7 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
|
||||
// This extension only exists on OpenGL ES.
|
||||
gl.bindFramebuffer(GL_FRAMEBUFFER, rt->gl.fbo);
|
||||
if (any(t->usage & TextureUsage::SAMPLEABLE)) {
|
||||
glext::glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER,
|
||||
glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER,
|
||||
attachment, target, t->gl.id, binfo.level, rt->gl.samples);
|
||||
} else {
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment,
|
||||
@@ -1084,7 +1086,8 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
|
||||
}
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
} else
|
||||
#endif
|
||||
#endif // GL_EXT_multisampled_render_to_texture
|
||||
#endif // __EMSCRIPTEN__
|
||||
if (!any(t->usage & TextureUsage::SAMPLEABLE) && t->samples > 1) {
|
||||
assert_invariant(rt->gl.samples > 1);
|
||||
assert_invariant(glIsRenderbuffer(t->gl.id));
|
||||
@@ -1183,6 +1186,7 @@ void OpenGLDriver::renderBufferStorage(GLuint rbo, GLenum internalformat, uint32
|
||||
uint32_t height, uint8_t samples) const noexcept {
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, rbo);
|
||||
if (samples > 1) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_multisampled_render_to_texture
|
||||
auto& gl = mContext;
|
||||
if (gl.ext.EXT_multisampled_render_to_texture ||
|
||||
@@ -1190,7 +1194,8 @@ void OpenGLDriver::renderBufferStorage(GLuint rbo, GLenum internalformat, uint32
|
||||
glext::glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER,
|
||||
samples, internalformat, width, height);
|
||||
} else
|
||||
#endif
|
||||
#endif // GL_EXT_multisampled_render_to_texture
|
||||
#endif // __EMSCRIPTEN__
|
||||
{
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
glRenderbufferStorageMultisample(GL_RENDERBUFFER,
|
||||
@@ -1906,6 +1911,10 @@ bool OpenGLDriver::isParallelShaderCompileSupported() {
|
||||
return mShaderCompilerService.isParallelShaderCompileSupported();
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isDepthStencilResolveSupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU:
|
||||
@@ -2283,6 +2292,7 @@ void OpenGLDriver::setTextureData(GLTexture* t, uint32_t level,
|
||||
PixelBufferDescriptor&& p) {
|
||||
auto& gl = mContext;
|
||||
|
||||
assert_invariant(t != nullptr);
|
||||
assert_invariant(xoffset + width <= std::max(1u, t->width >> level));
|
||||
assert_invariant(yoffset + height <= std::max(1u, t->height >> level));
|
||||
assert_invariant(t->samples <= 1);
|
||||
@@ -2981,16 +2991,18 @@ GLuint OpenGLDriver::getSamplerSlow(SamplerParams params) const noexcept {
|
||||
#endif
|
||||
|
||||
void OpenGLDriver::insertEventMarker(char const* string, uint32_t len) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
auto& gl = mContext;
|
||||
if (gl.ext.EXT_debug_marker) {
|
||||
glInsertEventMarkerEXT(GLsizei(len ? len : strlen(string)), string);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenGLDriver::pushGroupMarker(char const* string, uint32_t len) {
|
||||
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(mContext.ext.EXT_debug_marker)) {
|
||||
@@ -3003,9 +3015,11 @@ void OpenGLDriver::pushGroupMarker(char const* string, uint32_t len) {
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_BEGIN(string);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenGLDriver::popGroupMarker(int) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(mContext.ext.EXT_debug_marker)) {
|
||||
@@ -3018,6 +3032,7 @@ void OpenGLDriver::popGroupMarker(int) {
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_END();
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenGLDriver::startCapture(int) {
|
||||
|
||||
@@ -400,6 +400,9 @@ private:
|
||||
// timer query implementation
|
||||
OpenGLTimerQueryInterface* mTimerQueryImpl = nullptr;
|
||||
|
||||
const Platform::DriverConfig mDriverConfig;
|
||||
Platform::DriverConfig const& getDriverConfig() const noexcept { return mDriverConfig; }
|
||||
|
||||
// for ES2 sRGB support
|
||||
GLSwapChain* mCurrentDrawSwapChain = nullptr;
|
||||
bool mRec709OutputColorspace = false;
|
||||
|
||||
@@ -151,6 +151,12 @@ bool ShaderCompilerService::isParallelShaderCompileSupported() const noexcept {
|
||||
}
|
||||
|
||||
void ShaderCompilerService::init() noexcept {
|
||||
if (UTILS_UNLIKELY(mDriver.getDriverConfig().disableParallelShaderCompile)) {
|
||||
// user disabled parallel shader compile
|
||||
mMode = Mode::SYNCHRONOUS;
|
||||
return;
|
||||
}
|
||||
|
||||
// Here we decide which mode we'll be using. We always prefer our own thread-pool if
|
||||
// that mode is available because, we have no control on how the compilation queues are
|
||||
// handled if done by the driver (so at the very least we'd need to decode this per-driver).
|
||||
@@ -547,7 +553,8 @@ void ShaderCompilerService::compileShaders(OpenGLContext& context,
|
||||
// add support for ARB_shading_language_packing if needed
|
||||
auto const packingFunctions = process_ARB_shading_language_packing(context);
|
||||
|
||||
// split shader source, so we can insert the specification constants and the packing functions
|
||||
// split shader source, so we can insert the specialization constants and the packing
|
||||
// functions
|
||||
auto const [prolog, body] = splitShaderSource(source);
|
||||
|
||||
const std::array<const char*, 4> sources = {
|
||||
|
||||
@@ -109,7 +109,7 @@ private:
|
||||
};
|
||||
|
||||
enum class Mode {
|
||||
UNDEFINED, // init() has not beed called yet.
|
||||
UNDEFINED, // init() has not been called yet.
|
||||
SYNCHRONOUS, // synchronous shader compilation
|
||||
THREAD_POOL, // asynchronous shader compilation using a thread-pool (most common)
|
||||
ASYNCHRONOUS // asynchronous shader compilation using KHR_parallel_shader_compile
|
||||
|
||||
@@ -28,6 +28,7 @@ static void getProcAddress(T& pfn, const char* name) noexcept {
|
||||
}
|
||||
|
||||
namespace glext {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_OES_EGL_image
|
||||
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
|
||||
#endif
|
||||
@@ -72,10 +73,11 @@ PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
|
||||
// use getProcAddress for ES3.1 and above entry points.
|
||||
PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
|
||||
#endif
|
||||
|
||||
static std::once_flag sGlExtInitialized;
|
||||
#endif // __EMSCRIPTEN__
|
||||
|
||||
void importGLESExtensionsEntryPoints() {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
std::call_once(sGlExtInitialized, +[]() {
|
||||
#ifdef GL_OES_EGL_image
|
||||
getProcAddress(glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES");
|
||||
@@ -119,6 +121,7 @@ void importGLESExtensionsEntryPoints() {
|
||||
getProcAddress(glDispatchCompute, "glDispatchCompute");
|
||||
#endif
|
||||
});
|
||||
#endif // __EMSCRIPTEN__
|
||||
}
|
||||
|
||||
} // namespace glext
|
||||
|
||||
@@ -112,6 +112,7 @@ namespace glext {
|
||||
// it is currently called from PlatformEGL.
|
||||
void importGLESExtensionsEntryPoints();
|
||||
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_OES_EGL_image
|
||||
extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
|
||||
#endif
|
||||
@@ -153,6 +154,7 @@ extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
|
||||
#if defined(__ANDROID__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
|
||||
extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
|
||||
#endif
|
||||
#endif // __EMSCRIPTEN__
|
||||
} // namespace glext
|
||||
|
||||
using namespace glext;
|
||||
|
||||
@@ -455,7 +455,7 @@ io::ostream& operator<<(io::ostream& out, filament::backend::Viewport const& vie
|
||||
|
||||
io::ostream& operator<<(io::ostream& out, TargetBufferFlags flags) {
|
||||
// TODO: implement decoding of enum
|
||||
out << uint8_t(flags);
|
||||
out << uint32_t(flags);
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
@@ -154,18 +154,14 @@ struct BlitterUniforms {
|
||||
|
||||
}// anonymous namespace
|
||||
|
||||
VulkanBlitter::VulkanBlitter(VulkanStagePool& stagePool, VulkanPipelineCache& pipelineCache,
|
||||
VulkanFboCache& fboCache, VulkanSamplerCache& samplerCache) noexcept
|
||||
: mStagePool(stagePool), mPipelineCache(pipelineCache), mFramebufferCache(fboCache),
|
||||
mSamplerCache(samplerCache) {}
|
||||
VulkanBlitter::VulkanBlitter() noexcept = default;
|
||||
|
||||
void VulkanBlitter::initialize(VkPhysicalDevice physicalDevice, VkDevice device,
|
||||
VmaAllocator allocator, VulkanCommands* commands, VulkanTexture* emptyTexture) noexcept {
|
||||
VmaAllocator allocator, VulkanCommands* commands) noexcept {
|
||||
mPhysicalDevice = physicalDevice;
|
||||
mDevice = device;
|
||||
mAllocator = allocator;
|
||||
mCommands = commands;
|
||||
mEmptyTexture = emptyTexture;
|
||||
}
|
||||
|
||||
void VulkanBlitter::resolve(VulkanAttachment dst, VulkanAttachment src) {
|
||||
@@ -173,14 +169,7 @@ void VulkanBlitter::resolve(VulkanAttachment dst, VulkanAttachment src) {
|
||||
// src and dst should have the same aspect here
|
||||
VkImageAspectFlags const aspect = src.texture->getImageAspect();
|
||||
|
||||
if (aspect & VK_IMAGE_ASPECT_DEPTH_BIT &&
|
||||
src.texture->samples > 1 && dst.texture->samples == 1) {
|
||||
// we're resolving the depth here, which is not supported by the blitter in vulkan
|
||||
// I think, eventually we want to do that inside filament, instead.
|
||||
// FIXME: remove this once filament does it
|
||||
resolveSlowDepth(src, dst);
|
||||
return;
|
||||
}
|
||||
assert_invariant(!(aspect & VK_IMAGE_ASPECT_DEPTH_BIT));
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_BLIT_FORMAT)
|
||||
VkPhysicalDevice const gpu = mPhysicalDevice;
|
||||
@@ -231,272 +220,6 @@ void VulkanBlitter::blit(VkFilter filter,
|
||||
}
|
||||
|
||||
void VulkanBlitter::terminate() noexcept {
|
||||
if (mDepthResolveProgram) {
|
||||
delete mDepthResolveProgram;
|
||||
mDepthResolveProgram = nullptr;
|
||||
}
|
||||
|
||||
if (mTriangleBuffer) {
|
||||
delete mTriangleBuffer;
|
||||
mTriangleBuffer = nullptr;
|
||||
}
|
||||
|
||||
if (mParamsBuffer) {
|
||||
delete mParamsBuffer;
|
||||
mParamsBuffer = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// If we created these shader modules in the constructor, the device might not be ready yet.
|
||||
// It is easier to do lazy initialization, which can also improve load time.
|
||||
void VulkanBlitter::lazyInit() noexcept {
|
||||
if (mDepthResolveProgram != nullptr) {
|
||||
return;
|
||||
}
|
||||
assert_invariant(mDevice);
|
||||
|
||||
auto decode = [device = mDevice](const uint8_t* compressed, int compressedSize) {
|
||||
const size_t spirvSize = smolv::GetDecodedBufferSize(compressed, compressedSize);
|
||||
FixedCapacityVector<uint8_t> spirv(spirvSize);
|
||||
smolv::Decode(compressed, compressedSize, spirv.data(), spirvSize);
|
||||
|
||||
VkShaderModuleCreateInfo moduleInfo = {};
|
||||
moduleInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
moduleInfo.codeSize = spirvSize;
|
||||
moduleInfo.pCode = (uint32_t*) spirv.data();
|
||||
|
||||
VkShaderModule result = VK_NULL_HANDLE;
|
||||
vkCreateShaderModule(device, &moduleInfo, VKALLOC, &result);
|
||||
assert_invariant(result);
|
||||
|
||||
return result;
|
||||
};
|
||||
|
||||
VkShaderModule vertexShader = decode(VKSHADERS_BLITDEPTHVS_DATA, VKSHADERS_BLITDEPTHVS_SIZE);
|
||||
VkShaderModule fragmentShader = decode(VKSHADERS_BLITDEPTHFS_DATA, VKSHADERS_BLITDEPTHFS_SIZE);
|
||||
|
||||
// Allocate one anonymous sampler at slot 0.
|
||||
VulkanProgram::CustomSamplerInfoList const samplers = {
|
||||
{ 0, 0, ShaderStageFlags::FRAGMENT },
|
||||
};
|
||||
mDepthResolveProgram = new(std::nothrow) VulkanProgram(mDevice, vertexShader, fragmentShader, samplers);
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_BLITTER)
|
||||
utils::slog.d << "Created Shader Module for VulkanBlitter "
|
||||
<< "shaders = (" << vertexShader << ", " << fragmentShader << ")"
|
||||
<< utils::io::endl;
|
||||
#endif
|
||||
|
||||
static const float kTriangleVertices[] = {
|
||||
-1.0f, -1.0f,
|
||||
+1.0f, -1.0f,
|
||||
-1.0f, +1.0f,
|
||||
+1.0f, +1.0f,
|
||||
};
|
||||
|
||||
VulkanCommandBuffer const& commands = mCommands->get();
|
||||
VkCommandBuffer const cmdbuffer = commands.buffer();
|
||||
|
||||
mTriangleBuffer = new(std::nothrow) VulkanBuffer(mAllocator, mStagePool, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||||
sizeof(kTriangleVertices));
|
||||
|
||||
mTriangleBuffer->loadFromCpu(cmdbuffer, kTriangleVertices, 0, sizeof(kTriangleVertices));
|
||||
|
||||
mParamsBuffer = new(std::nothrow) VulkanBuffer(mAllocator, mStagePool, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
sizeof(BlitterUniforms));
|
||||
}
|
||||
|
||||
// At a high level, the procedure for resolving depth looks like this:
|
||||
// 1. Load uniforms
|
||||
// 2. Begin render pass
|
||||
// 3. Draw a big triangle
|
||||
// 4. End render pass.
|
||||
void VulkanBlitter::resolveSlowDepth(VulkanAttachment src, VulkanAttachment dst) {
|
||||
lazyInit();
|
||||
|
||||
const VkOffset3D dstRect[2] = {
|
||||
{ 0, 0, 0 },
|
||||
{ (int32_t)dst.texture->width, (int32_t)dst.texture->height, 1 }};
|
||||
|
||||
VulkanCommandBuffer* commands = &mCommands->get();
|
||||
VkCommandBuffer const cmdbuffer = commands->buffer();
|
||||
commands->acquire(src.texture);
|
||||
commands->acquire(dst.texture);
|
||||
|
||||
BlitterUniforms const uniforms = {
|
||||
.sampleCount = src.texture->samples,
|
||||
.inverseSampleCount = 1.0f / float(src.texture->samples),
|
||||
};
|
||||
mParamsBuffer->loadFromCpu(cmdbuffer, &uniforms, 0, sizeof(uniforms));
|
||||
|
||||
VkImageAspectFlags const aspect = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
|
||||
// We will transition the src into sampler layout and also keep it in sampler layout for
|
||||
// consistency.
|
||||
VulkanLayout const samplerLayout = VulkanLayout::DEPTH_SAMPLER;
|
||||
|
||||
// BEGIN RENDER PASS
|
||||
// -----------------
|
||||
|
||||
const VulkanFboCache::RenderPassKey rpkey = {
|
||||
.initialColorLayoutMask = 0,
|
||||
.initialDepthLayout = VulkanLayout::UNDEFINED,
|
||||
.renderPassDepthLayout = samplerLayout,
|
||||
.finalDepthLayout = samplerLayout,
|
||||
.depthFormat = dst.getFormat(),
|
||||
.clear = {},
|
||||
.discardStart = TargetBufferFlags::DEPTH,
|
||||
.samples = 1,
|
||||
};
|
||||
|
||||
const VkRenderPass renderPass = mFramebufferCache.getRenderPass(rpkey);
|
||||
mPipelineCache.bindRenderPass(renderPass, 0);
|
||||
|
||||
const VulkanFboCache::FboKey fbkey {
|
||||
.renderPass = renderPass,
|
||||
.width = (uint16_t) (dst.texture->width >> dst.level),
|
||||
.height = (uint16_t) (dst.texture->height >> dst.level),
|
||||
.layers = 1,
|
||||
.samples = rpkey.samples,
|
||||
.color = {},
|
||||
.resolve = {},
|
||||
.depth = dst.getImageView(aspect),
|
||||
};
|
||||
const VkFramebuffer vkfb = mFramebufferCache.getFramebuffer(fbkey);
|
||||
|
||||
VkRenderPassBeginInfo renderPassInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.renderPass = renderPass,
|
||||
.framebuffer = vkfb,
|
||||
};
|
||||
renderPassInfo.renderArea.offset.x = dstRect[0].x;
|
||||
renderPassInfo.renderArea.offset.y = dstRect[0].y;
|
||||
renderPassInfo.renderArea.extent.width = dstRect[1].x - dstRect[0].x;
|
||||
renderPassInfo.renderArea.extent.height = dstRect[1].y - dstRect[0].y;
|
||||
|
||||
// We need to transition the source into a sampler since it'll be sampled in the shader.
|
||||
const VkImageSubresourceRange srcRange = {
|
||||
.aspectMask = aspect,
|
||||
.baseMipLevel = src.level,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = src.layer,
|
||||
.layerCount = 1,
|
||||
};
|
||||
src.texture->transitionLayout(cmdbuffer, srcRange, samplerLayout);
|
||||
|
||||
vkCmdBeginRenderPass(cmdbuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
VkViewport const viewport = {
|
||||
.x = (float) dstRect[0].x,
|
||||
.y = (float) dstRect[0].y,
|
||||
.width = (float) renderPassInfo.renderArea.extent.width,
|
||||
.height = (float) renderPassInfo.renderArea.extent.height,
|
||||
.minDepth = 0.0f,
|
||||
.maxDepth = 1.0f
|
||||
};
|
||||
|
||||
vkCmdSetViewport(cmdbuffer, 0, 1, &viewport);
|
||||
|
||||
// DRAW THE TRIANGLE
|
||||
// -----------------
|
||||
|
||||
mPipelineCache.bindProgram(mDepthResolveProgram);
|
||||
mPipelineCache.bindPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP);
|
||||
|
||||
auto vkraster = mPipelineCache.getCurrentRasterState();
|
||||
vkraster.depthWriteEnable = true;
|
||||
vkraster.depthCompareOp = SamplerCompareFunc::A;
|
||||
vkraster.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
||||
vkraster.alphaToCoverageEnable = false,
|
||||
vkraster.blendEnable = VK_FALSE,
|
||||
vkraster.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
|
||||
vkraster.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
vkraster.colorBlendOp = BlendEquation::ADD,
|
||||
vkraster.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
||||
vkraster.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
vkraster.alphaBlendOp = BlendEquation::ADD,
|
||||
vkraster.colorWriteMask = (VkColorComponentFlags) 0,
|
||||
vkraster.cullMode = VK_CULL_MODE_NONE;
|
||||
vkraster.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
||||
vkraster.depthBiasEnable = VK_FALSE;
|
||||
vkraster.colorTargetCount = 0;
|
||||
mPipelineCache.bindRasterState(vkraster);
|
||||
|
||||
VkBuffer buffers[1] = {};
|
||||
VkDeviceSize offsets[1] = {};
|
||||
buffers[0] = mTriangleBuffer->getGpuBuffer();
|
||||
VkVertexInputAttributeDescription const attribDesc = {
|
||||
.location = 0,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32_SFLOAT,
|
||||
};
|
||||
VkVertexInputBindingDescription const bufferDesc = {
|
||||
.binding = 0,
|
||||
.stride = sizeof(float) * 2,
|
||||
};
|
||||
mPipelineCache.bindVertexArray(&attribDesc, &bufferDesc, 1);
|
||||
|
||||
// Select nearest filtering and clamp_to_edge.
|
||||
VkSampler vksampler = mSamplerCache.getSampler({});
|
||||
|
||||
VkDescriptorImageInfo samplers[VulkanPipelineCache::SAMPLER_BINDING_COUNT];
|
||||
VulkanTexture* textures[VulkanPipelineCache::SAMPLER_BINDING_COUNT] = {nullptr};
|
||||
for (auto& sampler : samplers) {
|
||||
sampler = {
|
||||
.sampler = vksampler,
|
||||
.imageView = mEmptyTexture->getPrimaryImageView(),
|
||||
.imageLayout = ImgUtil::getVkLayout(VulkanLayout::READ_WRITE),
|
||||
};
|
||||
}
|
||||
|
||||
samplers[0] = {
|
||||
.sampler = vksampler,
|
||||
.imageView = src.getImageView(VK_IMAGE_ASPECT_DEPTH_BIT),
|
||||
.imageLayout = ImgUtil::getVkLayout(samplerLayout),
|
||||
};
|
||||
textures[0] = src.texture;
|
||||
|
||||
mPipelineCache.bindSamplers(samplers, textures,
|
||||
VulkanPipelineCache::getUsageFlags(0, ShaderStageFlags::FRAGMENT));
|
||||
|
||||
auto previousUbo = mPipelineCache.getUniformBufferBinding(0);
|
||||
mPipelineCache.bindUniformBuffer(0, mParamsBuffer->getGpuBuffer());
|
||||
|
||||
if (!mPipelineCache.bindDescriptors(cmdbuffer)) {
|
||||
assert_invariant(false);
|
||||
}
|
||||
|
||||
const VkRect2D scissor = {
|
||||
.offset = renderPassInfo.renderArea.offset,
|
||||
.extent = renderPassInfo.renderArea.extent,
|
||||
};
|
||||
|
||||
mPipelineCache.bindScissor(cmdbuffer, scissor);
|
||||
|
||||
if (!mPipelineCache.bindPipeline(commands)) {
|
||||
assert_invariant(false);
|
||||
}
|
||||
|
||||
vkCmdBindVertexBuffers(cmdbuffer, 0, 1, buffers, offsets);
|
||||
vkCmdDraw(cmdbuffer, 4, 1, 0, 0);
|
||||
|
||||
// END RENDER PASS
|
||||
// ---------------
|
||||
|
||||
vkCmdEndRenderPass(cmdbuffer);
|
||||
|
||||
VkMemoryBarrier const barrier {
|
||||
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
};
|
||||
VkPipelineStageFlags const srcStageMask = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
||||
vkCmdPipelineBarrier(cmdbuffer, srcStageMask,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT | // <== For Mali
|
||||
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
0, 1, &barrier, 0, nullptr, 0, nullptr);
|
||||
|
||||
mPipelineCache.bindUniformBuffer(0, previousUbo.buffer, previousUbo.offset, previousUbo.size);
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -32,11 +32,10 @@ struct VulkanProgram;
|
||||
|
||||
class VulkanBlitter {
|
||||
public:
|
||||
VulkanBlitter(VulkanStagePool& stagePool, VulkanPipelineCache& pipelineCache,
|
||||
VulkanFboCache& fboCache, VulkanSamplerCache& samplerCache) noexcept;
|
||||
VulkanBlitter() noexcept;
|
||||
|
||||
void initialize(VkPhysicalDevice physicalDevice, VkDevice device, VmaAllocator allocator,
|
||||
VulkanCommands* commands, VulkanTexture* emptyTexture) noexcept;
|
||||
void initialize(VkPhysicalDevice physicalDevice, VkDevice device,
|
||||
VmaAllocator allocator, VulkanCommands* commands) noexcept;
|
||||
|
||||
void blit(VkFilter filter,
|
||||
VulkanAttachment dst, const VkOffset3D* dstRectPair,
|
||||
@@ -47,24 +46,10 @@ public:
|
||||
void terminate() noexcept;
|
||||
|
||||
private:
|
||||
void lazyInit() noexcept;
|
||||
|
||||
void resolveSlowDepth(VulkanAttachment src, VulkanAttachment dst);
|
||||
|
||||
VulkanBuffer* mTriangleBuffer = nullptr;
|
||||
VulkanBuffer* mParamsBuffer = nullptr;
|
||||
VulkanProgram* mDepthResolveProgram = nullptr;
|
||||
|
||||
UTILS_UNUSED VkPhysicalDevice mPhysicalDevice;
|
||||
VkDevice mDevice;
|
||||
VmaAllocator mAllocator;
|
||||
VulkanCommands* mCommands;
|
||||
VulkanTexture* mEmptyTexture;
|
||||
|
||||
VulkanStagePool& mStagePool;
|
||||
VulkanPipelineCache& mPipelineCache;
|
||||
VulkanFboCache& mFramebufferCache;
|
||||
VulkanSamplerCache& mSamplerCache;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -156,7 +156,6 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
|
||||
mResourceManager(&mResourceAllocator),
|
||||
mThreadSafeResourceManager(&mResourceAllocator),
|
||||
mPipelineCache(&mResourceAllocator),
|
||||
mBlitter(mStagePool, mPipelineCache, mFramebufferCache, mSamplerCache),
|
||||
mReadPixels(mPlatform->getDevice()),
|
||||
mIsSRGBSwapChainSupported(mPlatform->getCustomization().isSRGBSwapChainSupported) {
|
||||
|
||||
@@ -206,7 +205,7 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
|
||||
|
||||
mPipelineCache.setDummyTexture(mEmptyTexture->getPrimaryImageView());
|
||||
mBlitter.initialize(mPlatform->getPhysicalDevice(), mPlatform->getDevice(), mAllocator,
|
||||
mCommands.get(), mEmptyTexture.get());
|
||||
mCommands.get());
|
||||
}
|
||||
|
||||
VulkanDriver::~VulkanDriver() noexcept = default;
|
||||
@@ -757,6 +756,7 @@ bool VulkanDriver::isFrameTimeSupported() {
|
||||
}
|
||||
|
||||
bool VulkanDriver::isAutoDepthResolveSupported() {
|
||||
// TODO: this could be supported with vk 1.2 or VK_KHR_depth_stencil_resolve
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -772,6 +772,11 @@ bool VulkanDriver::isParallelShaderCompileSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VulkanDriver::isDepthStencilResolveSupported() {
|
||||
// TODO: apparently it could be supported in core 1.2 and/or with VK_KHR_depth_stencil_resolve
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VulkanDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU: {
|
||||
@@ -1497,6 +1502,12 @@ void VulkanDriver::resolve(
|
||||
ASSERT_PRECONDITION(srcTexture->format == dstTexture->format,
|
||||
"src and dst texture format don't match");
|
||||
|
||||
ASSERT_PRECONDITION(!isDepthFormat(srcTexture->format),
|
||||
"can't resolve depth formats");
|
||||
|
||||
ASSERT_PRECONDITION(!isStencilFormat(srcTexture->format),
|
||||
"can't resolve stencil formats");
|
||||
|
||||
ASSERT_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST),
|
||||
"texture doesn't have BLIT_DST");
|
||||
|
||||
@@ -1545,7 +1556,7 @@ void VulkanDriver::blit(
|
||||
VkOffset3D const srcOffsets[2] = { { srcLeft, srcTop, 0 }, { srcRight, srcBottom, 1 }};
|
||||
VkOffset3D const dstOffsets[2] = { { dstLeft, dstTop, 0 }, { dstRight, dstBottom, 1 }};
|
||||
|
||||
// no scallng guaranteed
|
||||
// no scaling guaranteed
|
||||
mBlitter.blit(VK_FILTER_NEAREST,
|
||||
{ .texture = dstTexture, .level = dstLevel, .layer = dstLayer }, dstOffsets,
|
||||
{ .texture = srcTexture, .level = srcLevel, .layer = srcLayer }, srcOffsets);
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
*/
|
||||
|
||||
#include <backend/platforms/VulkanPlatform.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include "vulkan/VulkanConstants.h"
|
||||
#include "vulkan/VulkanDriverFactory.h"
|
||||
@@ -23,6 +24,11 @@
|
||||
|
||||
#include <bluevk/BlueVK.h>
|
||||
|
||||
#include <tuple>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#if defined(__linux__) || defined(__FreeBSD__)
|
||||
#define LINUX_OR_FREEBSD 1
|
||||
#endif
|
||||
|
||||
@@ -21,10 +21,14 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <limits>
|
||||
|
||||
#include <math/mat3.h>
|
||||
#include <math/mat4.h>
|
||||
#include <math/vec3.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <float.h>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
@@ -70,7 +74,7 @@ public:
|
||||
* @return This bounding box
|
||||
*/
|
||||
Box& set(const math::float3& min, const math::float3& max) noexcept {
|
||||
// float3 ctor needed for visual studio
|
||||
// float3 ctor needed for Visual Studio
|
||||
center = (max + min) * math::float3(0.5f);
|
||||
halfExtent = (max - min) * math::float3(0.5f);
|
||||
return *this;
|
||||
@@ -130,17 +134,17 @@ public:
|
||||
struct UTILS_PUBLIC Aabb {
|
||||
|
||||
/** min coordinates */
|
||||
math::float3 min = std::numeric_limits<float>::max();
|
||||
math::float3 min = FLT_MAX;
|
||||
|
||||
/** max coordinates */
|
||||
math::float3 max = std::numeric_limits<float>::lowest();
|
||||
math::float3 max = -FLT_MAX;
|
||||
|
||||
/**
|
||||
* Computes the center of the box.
|
||||
* @return (max + min)/2
|
||||
*/
|
||||
math::float3 center() const noexcept {
|
||||
// float3 ctor needed for visual studio
|
||||
// float3 ctor needed for Visual Studio
|
||||
return (max + min) * math::float3(0.5f);
|
||||
}
|
||||
|
||||
@@ -149,7 +153,7 @@ struct UTILS_PUBLIC Aabb {
|
||||
* @return (max - min)/2
|
||||
*/
|
||||
math::float3 extent() const noexcept {
|
||||
// float3 ctor needed for visual studio
|
||||
// float3 ctor needed for Visual Studio
|
||||
return (max - min) * math::float3(0.5f);
|
||||
}
|
||||
|
||||
@@ -198,12 +202,14 @@ struct UTILS_PUBLIC Aabb {
|
||||
* @return the maximum signed distance to the box. Negative if p is in the box
|
||||
*/
|
||||
float contains(math::float3 p) const noexcept {
|
||||
// we don't use std::max to avoid a dependency on <algorithm>
|
||||
auto const maximum = [](auto a, auto b) { return a > b ? a : b; };
|
||||
float d = min.x - p.x;
|
||||
d = std::max(d, min.y - p.y);
|
||||
d = std::max(d, min.z - p.z);
|
||||
d = std::max(d, p.x - max.x);
|
||||
d = std::max(d, p.y - max.y);
|
||||
d = std::max(d, p.z - max.z);
|
||||
d = maximum(d, min.y - p.y);
|
||||
d = maximum(d, min.z - p.z);
|
||||
d = maximum(d, p.x - max.x);
|
||||
d = maximum(d, p.y - max.y);
|
||||
d = maximum(d, p.z - max.z);
|
||||
return d;
|
||||
}
|
||||
|
||||
|
||||
@@ -22,11 +22,13 @@
|
||||
#include <filament/FilamentAPI.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <backend/BufferDescriptor.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
class FBufferObject;
|
||||
@@ -82,8 +84,7 @@ public:
|
||||
*
|
||||
* @param engine Reference to the filament::Engine to associate this BufferObject with.
|
||||
*
|
||||
* @return pointer to the newly created object or nullptr if exceptions are disabled and
|
||||
* an error occurred.
|
||||
* @return pointer to the newly created object
|
||||
*
|
||||
* @exception utils::PostConditionPanic if a runtime error occurred, such as running out of
|
||||
* memory or other resources.
|
||||
@@ -91,7 +92,7 @@ public:
|
||||
*
|
||||
* @see IndexBuffer::setBuffer
|
||||
*/
|
||||
BufferObject* build(Engine& engine);
|
||||
BufferObject* UTILS_NONNULL build(Engine& engine);
|
||||
private:
|
||||
friend class FBufferObject;
|
||||
};
|
||||
|
||||
@@ -28,6 +28,11 @@
|
||||
#include <math/vec4.h>
|
||||
#include <math/mat4.h>
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
namespace utils {
|
||||
class Entity;
|
||||
} // namespace utils
|
||||
@@ -184,7 +189,7 @@ public:
|
||||
* @see Fov.
|
||||
*/
|
||||
static math::mat4 projection(Fov direction, double fovInDegrees,
|
||||
double aspect, double near, double far = std::numeric_limits<double>::infinity());
|
||||
double aspect, double near, double far = INFINITY);
|
||||
|
||||
/** Returns the projection matrix from the focal length.
|
||||
*
|
||||
@@ -194,7 +199,7 @@ public:
|
||||
* @param far distance in world units from the camera to the far plane. \p far > \p near.
|
||||
*/
|
||||
static math::mat4 projection(double focalLengthInMillimeters,
|
||||
double aspect, double near, double far = std::numeric_limits<double>::infinity());
|
||||
double aspect, double near, double far = INFINITY);
|
||||
|
||||
|
||||
/** Sets the projection matrix from a frustum defined by six planes.
|
||||
@@ -301,7 +306,7 @@ public:
|
||||
* @see setCustomProjection
|
||||
* @see Engine::Config::stereoscopicEyeCount
|
||||
*/
|
||||
void setCustomEyeProjection(math::mat4 const* projection, size_t count,
|
||||
void setCustomEyeProjection(math::mat4 const* UTILS_NONNULL projection, size_t count,
|
||||
math::mat4 const& projectionForCulling, double near, double far);
|
||||
|
||||
/** Sets an additional matrix that scales the projection matrix.
|
||||
|
||||
@@ -24,6 +24,9 @@
|
||||
#include <math/vec3.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
//! RGB color in linear space
|
||||
|
||||
@@ -26,6 +26,9 @@
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
class Engine;
|
||||
@@ -200,7 +203,7 @@ public:
|
||||
*
|
||||
* @return This Builder, for chaining calls
|
||||
*/
|
||||
Builder& toneMapper(const ToneMapper* toneMapper) noexcept;
|
||||
Builder& toneMapper(ToneMapper const* UTILS_NULLABLE toneMapper) noexcept;
|
||||
|
||||
/**
|
||||
* Selects the tone mapping operator to apply to the HDR color buffer as the last
|
||||
@@ -470,10 +473,9 @@ public:
|
||||
*
|
||||
* @param engine Reference to the filament::Engine to associate this ColorGrading with.
|
||||
*
|
||||
* @return pointer to the newly created object or nullptr if exceptions are disabled and
|
||||
* an error occurred.
|
||||
* @return pointer to the newly created object.
|
||||
*/
|
||||
ColorGrading* build(Engine& engine);
|
||||
ColorGrading* UTILS_NONNULL build(Engine& engine);
|
||||
|
||||
private:
|
||||
friend class FColorGrading;
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
#define TNT_FILAMENT_COLOR_SPACE_H
|
||||
|
||||
#include <math/vec2.h>
|
||||
#include <math/vec3.h>
|
||||
|
||||
namespace filament::color {
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
@@ -39,27 +39,12 @@ namespace filament {
|
||||
class UTILS_PUBLIC DebugRegistry : public FilamentAPI {
|
||||
public:
|
||||
|
||||
/**
|
||||
* Type of a property
|
||||
*/
|
||||
enum Type {
|
||||
BOOL, INT, FLOAT, FLOAT2, FLOAT3, FLOAT4
|
||||
};
|
||||
|
||||
/**
|
||||
* Information about a property
|
||||
*/
|
||||
struct Property {
|
||||
const char* name; //!< property name
|
||||
Type type; //!< property type
|
||||
};
|
||||
|
||||
/**
|
||||
* Queries whether a property exists
|
||||
* @param name The name of the property to query
|
||||
* @return true if the property exists, false otherwise
|
||||
*/
|
||||
bool hasProperty(const char* name) const noexcept;
|
||||
bool hasProperty(const char* UTILS_NONNULL name) const noexcept;
|
||||
|
||||
/**
|
||||
* Queries the address of a property's data from its name
|
||||
@@ -67,28 +52,30 @@ public:
|
||||
* @return Address of the data of the \p name property
|
||||
* @{
|
||||
*/
|
||||
void* getPropertyAddress(const char* name);
|
||||
void* UTILS_NULLABLE getPropertyAddress(const char* UTILS_NONNULL name);
|
||||
|
||||
void const* getPropertyAddress(const char* name) const noexcept;
|
||||
void const* UTILS_NULLABLE getPropertyAddress(const char* UTILS_NONNULL name) const noexcept;
|
||||
|
||||
template<typename T>
|
||||
inline T* getPropertyAddress(const char* name) {
|
||||
inline T* UTILS_NULLABLE getPropertyAddress(const char* UTILS_NONNULL name) {
|
||||
return static_cast<T*>(getPropertyAddress(name));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T const* getPropertyAddress(const char* name) const noexcept {
|
||||
inline T const* UTILS_NULLABLE getPropertyAddress(const char* UTILS_NONNULL name) const noexcept {
|
||||
return static_cast<T*>(getPropertyAddress(name));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline bool getPropertyAddress(const char* name, T** p) {
|
||||
inline bool getPropertyAddress(const char* UTILS_NONNULL name,
|
||||
T* UTILS_NULLABLE* UTILS_NONNULL p) {
|
||||
*p = getPropertyAddress<T>(name);
|
||||
return *p != nullptr;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline bool getPropertyAddress(const char* name, T* const* p) const noexcept {
|
||||
inline bool getPropertyAddress(const char* UTILS_NONNULL name,
|
||||
T* const UTILS_NULLABLE* UTILS_NONNULL p) const noexcept {
|
||||
*p = getPropertyAddress<T>(name);
|
||||
return *p != nullptr;
|
||||
}
|
||||
@@ -101,12 +88,12 @@ public:
|
||||
* @return true if the operation was successful, false otherwise.
|
||||
* @{
|
||||
*/
|
||||
bool setProperty(const char* name, bool v) noexcept;
|
||||
bool setProperty(const char* name, int v) noexcept;
|
||||
bool setProperty(const char* name, float v) noexcept;
|
||||
bool setProperty(const char* name, math::float2 v) noexcept;
|
||||
bool setProperty(const char* name, math::float3 v) noexcept;
|
||||
bool setProperty(const char* name, math::float4 v) noexcept;
|
||||
bool setProperty(const char* UTILS_NONNULL name, bool v) noexcept;
|
||||
bool setProperty(const char* UTILS_NONNULL name, int v) noexcept;
|
||||
bool setProperty(const char* UTILS_NONNULL name, float v) noexcept;
|
||||
bool setProperty(const char* UTILS_NONNULL name, math::float2 v) noexcept;
|
||||
bool setProperty(const char* UTILS_NONNULL name, math::float3 v) noexcept;
|
||||
bool setProperty(const char* UTILS_NONNULL name, math::float4 v) noexcept;
|
||||
/** @}*/
|
||||
|
||||
/**
|
||||
@@ -116,20 +103,20 @@ public:
|
||||
* @return true if the call was successful and \p v was updated
|
||||
* @{
|
||||
*/
|
||||
bool getProperty(const char* name, bool* v) const noexcept;
|
||||
bool getProperty(const char* name, int* v) const noexcept;
|
||||
bool getProperty(const char* name, float* v) const noexcept;
|
||||
bool getProperty(const char* name, math::float2* v) const noexcept;
|
||||
bool getProperty(const char* name, math::float3* v) const noexcept;
|
||||
bool getProperty(const char* name, math::float4* v) const noexcept;
|
||||
bool getProperty(const char* UTILS_NONNULL name, bool* UTILS_NONNULL v) const noexcept;
|
||||
bool getProperty(const char* UTILS_NONNULL name, int* UTILS_NONNULL v) const noexcept;
|
||||
bool getProperty(const char* UTILS_NONNULL name, float* UTILS_NONNULL v) const noexcept;
|
||||
bool getProperty(const char* UTILS_NONNULL name, math::float2* UTILS_NONNULL v) const noexcept;
|
||||
bool getProperty(const char* UTILS_NONNULL name, math::float3* UTILS_NONNULL v) const noexcept;
|
||||
bool getProperty(const char* UTILS_NONNULL name, math::float4* UTILS_NONNULL v) const noexcept;
|
||||
/** @}*/
|
||||
|
||||
struct DataSource {
|
||||
void const* data;
|
||||
void const* UTILS_NULLABLE data;
|
||||
size_t count;
|
||||
};
|
||||
|
||||
DataSource getDataSource(const char* name) const noexcept;
|
||||
DataSource getDataSource(const char* UTILS_NONNULL name) const noexcept;
|
||||
|
||||
struct FrameHistory {
|
||||
using duration_ms = float;
|
||||
|
||||
@@ -19,9 +19,14 @@
|
||||
|
||||
#include <filament/FilamentAPI.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Platform.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Invocable.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
namespace utils {
|
||||
class Entity;
|
||||
@@ -300,11 +305,23 @@ public:
|
||||
* @see Engine::getMaxStereoscopicEyes
|
||||
*/
|
||||
uint8_t stereoscopicEyeCount = 2;
|
||||
|
||||
/*
|
||||
* Size in MiB of the frame graph texture cache. This should be adjusted based on the
|
||||
* size of used render targets (typically the screen).
|
||||
*/
|
||||
uint32_t resourceAllocatorCacheSizeMB = 64;
|
||||
|
||||
/*
|
||||
* This value determines for how many frames are texture entries kept in the cache.
|
||||
* The default value of 30 corresponds to about half a second at 60 fps.
|
||||
*/
|
||||
uint32_t resourceAllocatorCacheMaxAge = 30;
|
||||
};
|
||||
|
||||
|
||||
#if UTILS_HAS_THREADING
|
||||
using CreateCallback = void(void* user, void* token);
|
||||
using CreateCallback = void(void* UTILS_NULLABLE user, void* UTILS_NONNULL token);
|
||||
#endif
|
||||
|
||||
/**
|
||||
@@ -343,7 +360,7 @@ public:
|
||||
*
|
||||
* @return A reference to this Builder for chaining calls.
|
||||
*/
|
||||
Builder& platform(Platform* platform) noexcept;
|
||||
Builder& platform(Platform* UTILS_NULLABLE platform) noexcept;
|
||||
|
||||
/**
|
||||
* @param config A pointer to optional parameters to specify memory size
|
||||
@@ -351,7 +368,7 @@ public:
|
||||
*
|
||||
* @return A reference to this Builder for chaining calls.
|
||||
*/
|
||||
Builder& config(const Config* config) noexcept;
|
||||
Builder& config(const Config* UTILS_NULLABLE config) noexcept;
|
||||
|
||||
/**
|
||||
* @param sharedContext A platform-dependant context used as a shared context
|
||||
@@ -359,7 +376,7 @@ public:
|
||||
*
|
||||
* @return A reference to this Builder for chaining calls.
|
||||
*/
|
||||
Builder& sharedContext(void* sharedContext) noexcept;
|
||||
Builder& sharedContext(void* UTILS_NULLABLE sharedContext) noexcept;
|
||||
|
||||
/**
|
||||
* @param featureLevel The feature level at which initialize Filament.
|
||||
@@ -374,7 +391,7 @@ public:
|
||||
* @param callback Callback called once the engine is initialized and it is safe to
|
||||
* call Engine::getEngine().
|
||||
*/
|
||||
void build(utils::Invocable<void(void* token)>&& callback) const;
|
||||
void build(utils::Invocable<void(void* UTILS_NONNULL token)>&& callback) const;
|
||||
#endif
|
||||
|
||||
/**
|
||||
@@ -389,16 +406,17 @@ public:
|
||||
* allocate the command buffer. If exceptions are disabled, this condition if
|
||||
* fatal and this function will abort.
|
||||
*/
|
||||
Engine* build() const;
|
||||
Engine* UTILS_NULLABLE build() const;
|
||||
};
|
||||
|
||||
/**
|
||||
* Backward compatibility helper to create an Engine.
|
||||
* @see Builder
|
||||
*/
|
||||
static inline Engine* create(Backend backend = Backend::DEFAULT,
|
||||
Platform* platform = nullptr, void* sharedContext = nullptr,
|
||||
const Config* config = nullptr) {
|
||||
static inline Engine* UTILS_NULLABLE create(Backend backend = Backend::DEFAULT,
|
||||
Platform* UTILS_NULLABLE platform = nullptr,
|
||||
void* UTILS_NULLABLE sharedContext = nullptr,
|
||||
const Config* UTILS_NULLABLE config = nullptr) {
|
||||
return Engine::Builder()
|
||||
.backend(backend)
|
||||
.platform(platform)
|
||||
@@ -413,16 +431,18 @@ public:
|
||||
* Backward compatibility helper to create an Engine asynchronously.
|
||||
* @see Builder
|
||||
*/
|
||||
static inline void createAsync(CreateCallback callback, void* user,
|
||||
static inline void createAsync(CreateCallback callback,
|
||||
void* UTILS_NULLABLE user,
|
||||
Backend backend = Backend::DEFAULT,
|
||||
Platform* platform = nullptr, void* sharedContext = nullptr,
|
||||
const Config* config = nullptr) {
|
||||
Platform* UTILS_NULLABLE platform = nullptr,
|
||||
void* UTILS_NULLABLE sharedContext = nullptr,
|
||||
const Config* UTILS_NULLABLE config = nullptr) {
|
||||
Engine::Builder()
|
||||
.backend(backend)
|
||||
.platform(platform)
|
||||
.sharedContext(sharedContext)
|
||||
.config(config)
|
||||
.build([callback, user](void* token) {
|
||||
.build([callback, user](void* UTILS_NONNULL token) {
|
||||
callback(user, token);
|
||||
});
|
||||
}
|
||||
@@ -439,7 +459,7 @@ public:
|
||||
* allocate the command buffer. If exceptions are disabled, this condition if fatal and
|
||||
* this function will abort.
|
||||
*/
|
||||
static Engine* getEngine(void* token);
|
||||
static Engine* UTILS_NULLABLE getEngine(void* UTILS_NONNULL token);
|
||||
#endif
|
||||
|
||||
|
||||
@@ -469,7 +489,7 @@ public:
|
||||
* \remark
|
||||
* This method is thread-safe.
|
||||
*/
|
||||
static void destroy(Engine** engine);
|
||||
static void destroy(Engine* UTILS_NULLABLE* UTILS_NULLABLE engine);
|
||||
|
||||
/**
|
||||
* Destroy the Engine instance and all associated resources.
|
||||
@@ -496,7 +516,7 @@ public:
|
||||
* \remark
|
||||
* This method is thread-safe.
|
||||
*/
|
||||
static void destroy(Engine* engine);
|
||||
static void destroy(Engine* UTILS_NULLABLE engine);
|
||||
|
||||
/**
|
||||
* Query the feature level supported by the selected backend.
|
||||
@@ -644,11 +664,11 @@ public:
|
||||
* `ANativeWindow*`.
|
||||
* @param flags One or more configuration flags as defined in `SwapChain`.
|
||||
*
|
||||
* @return A pointer to the newly created SwapChain or nullptr if it couldn't be created.
|
||||
* @return A pointer to the newly created SwapChain.
|
||||
*
|
||||
* @see Renderer.beginFrame()
|
||||
*/
|
||||
SwapChain* createSwapChain(void* nativeWindow, uint64_t flags = 0) noexcept;
|
||||
SwapChain* UTILS_NONNULL createSwapChain(void* UTILS_NULLABLE nativeWindow, uint64_t flags = 0) noexcept;
|
||||
|
||||
|
||||
/**
|
||||
@@ -658,42 +678,42 @@ public:
|
||||
* @param height Height of the drawing buffer in pixels.
|
||||
* @param flags One or more configuration flags as defined in `SwapChain`.
|
||||
*
|
||||
* @return A pointer to the newly created SwapChain or nullptr if it couldn't be created.
|
||||
* @return A pointer to the newly created SwapChain.
|
||||
*
|
||||
* @see Renderer.beginFrame()
|
||||
*/
|
||||
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags = 0) noexcept;
|
||||
SwapChain* UTILS_NONNULL createSwapChain(uint32_t width, uint32_t height, uint64_t flags = 0) noexcept;
|
||||
|
||||
/**
|
||||
* Creates a renderer associated to this engine.
|
||||
*
|
||||
* A Renderer is intended to map to a *window* on screen.
|
||||
*
|
||||
* @return A pointer to the newly created Renderer or nullptr if it couldn't be created.
|
||||
* @return A pointer to the newly created Renderer.
|
||||
*/
|
||||
Renderer* createRenderer() noexcept;
|
||||
Renderer* UTILS_NONNULL createRenderer() noexcept;
|
||||
|
||||
/**
|
||||
* Creates a View.
|
||||
*
|
||||
* @return A pointer to the newly created View or nullptr if it couldn't be created.
|
||||
* @return A pointer to the newly created View.
|
||||
*/
|
||||
View* createView() noexcept;
|
||||
View* UTILS_NONNULL createView() noexcept;
|
||||
|
||||
/**
|
||||
* Creates a Scene.
|
||||
*
|
||||
* @return A pointer to the newly created Scene or nullptr if it couldn't be created.
|
||||
* @return A pointer to the newly created Scene.
|
||||
*/
|
||||
Scene* createScene() noexcept;
|
||||
Scene* UTILS_NONNULL createScene() noexcept;
|
||||
|
||||
/**
|
||||
* Creates a Camera component.
|
||||
*
|
||||
* @param entity Entity to add the camera component to.
|
||||
* @return A pointer to the newly created Camera or nullptr if it couldn't be created.
|
||||
* @return A pointer to the newly created Camera.
|
||||
*/
|
||||
Camera* createCamera(utils::Entity entity) noexcept;
|
||||
Camera* UTILS_NONNULL createCamera(utils::Entity entity) noexcept;
|
||||
|
||||
/**
|
||||
* Returns the Camera component of the given entity.
|
||||
@@ -703,7 +723,7 @@ public:
|
||||
* have a Camera component. The pointer is valid until destroyCameraComponent()
|
||||
* is called or the entity itself is destroyed.
|
||||
*/
|
||||
Camera* getCameraComponent(utils::Entity entity) noexcept;
|
||||
Camera* UTILS_NULLABLE getCameraComponent(utils::Entity entity) noexcept;
|
||||
|
||||
/**
|
||||
* Destroys the Camera component associated with the given entity.
|
||||
@@ -715,17 +735,17 @@ public:
|
||||
/**
|
||||
* Creates a Fence.
|
||||
*
|
||||
* @return A pointer to the newly created Fence or nullptr if it couldn't be created.
|
||||
* @return A pointer to the newly created Fence.
|
||||
*/
|
||||
Fence* createFence() noexcept;
|
||||
Fence* UTILS_NONNULL createFence() noexcept;
|
||||
|
||||
bool destroy(const BufferObject* p); //!< Destroys a BufferObject object.
|
||||
bool destroy(const VertexBuffer* p); //!< Destroys an VertexBuffer object.
|
||||
bool destroy(const Fence* p); //!< Destroys a Fence object.
|
||||
bool destroy(const IndexBuffer* p); //!< Destroys an IndexBuffer object.
|
||||
bool destroy(const SkinningBuffer* p); //!< Destroys a SkinningBuffer object.
|
||||
bool destroy(const MorphTargetBuffer* p); //!< Destroys a MorphTargetBuffer object.
|
||||
bool destroy(const IndirectLight* p); //!< Destroys an IndirectLight object.
|
||||
bool destroy(const BufferObject* UTILS_NULLABLE p); //!< Destroys a BufferObject object.
|
||||
bool destroy(const VertexBuffer* UTILS_NULLABLE p); //!< Destroys an VertexBuffer object.
|
||||
bool destroy(const Fence* UTILS_NULLABLE p); //!< Destroys a Fence object.
|
||||
bool destroy(const IndexBuffer* UTILS_NULLABLE p); //!< Destroys an IndexBuffer object.
|
||||
bool destroy(const SkinningBuffer* UTILS_NULLABLE p); //!< Destroys a SkinningBuffer object.
|
||||
bool destroy(const MorphTargetBuffer* UTILS_NULLABLE p); //!< Destroys a MorphTargetBuffer object.
|
||||
bool destroy(const IndirectLight* UTILS_NULLABLE p); //!< Destroys an IndirectLight object.
|
||||
|
||||
/**
|
||||
* Destroys a Material object
|
||||
@@ -735,38 +755,38 @@ public:
|
||||
* @exception utils::PreConditionPanic is thrown if some MaterialInstances remain.
|
||||
* no-op if exceptions are disabled and some MaterialInstances remain.
|
||||
*/
|
||||
bool destroy(const Material* p);
|
||||
bool destroy(const MaterialInstance* p); //!< Destroys a MaterialInstance object.
|
||||
bool destroy(const Renderer* p); //!< Destroys a Renderer object.
|
||||
bool destroy(const Scene* p); //!< Destroys a Scene object.
|
||||
bool destroy(const Skybox* p); //!< Destroys a SkyBox object.
|
||||
bool destroy(const ColorGrading* p); //!< Destroys a ColorGrading object.
|
||||
bool destroy(const SwapChain* p); //!< Destroys a SwapChain object.
|
||||
bool destroy(const Stream* p); //!< Destroys a Stream object.
|
||||
bool destroy(const Texture* p); //!< Destroys a Texture object.
|
||||
bool destroy(const RenderTarget* p); //!< Destroys a RenderTarget object.
|
||||
bool destroy(const View* p); //!< Destroys a View object.
|
||||
bool destroy(const InstanceBuffer* p); //!< Destroys an InstanceBuffer object.
|
||||
void destroy(utils::Entity e); //!< Destroys all filament-known components from this entity
|
||||
bool destroy(const Material* UTILS_NULLABLE p);
|
||||
bool destroy(const MaterialInstance* UTILS_NULLABLE p); //!< Destroys a MaterialInstance object.
|
||||
bool destroy(const Renderer* UTILS_NULLABLE p); //!< Destroys a Renderer object.
|
||||
bool destroy(const Scene* UTILS_NULLABLE p); //!< Destroys a Scene object.
|
||||
bool destroy(const Skybox* UTILS_NULLABLE p); //!< Destroys a SkyBox object.
|
||||
bool destroy(const ColorGrading* UTILS_NULLABLE p); //!< Destroys a ColorGrading object.
|
||||
bool destroy(const SwapChain* UTILS_NULLABLE p); //!< Destroys a SwapChain object.
|
||||
bool destroy(const Stream* UTILS_NULLABLE p); //!< Destroys a Stream object.
|
||||
bool destroy(const Texture* UTILS_NULLABLE p); //!< Destroys a Texture object.
|
||||
bool destroy(const RenderTarget* UTILS_NULLABLE p); //!< Destroys a RenderTarget object.
|
||||
bool destroy(const View* UTILS_NULLABLE p); //!< Destroys a View object.
|
||||
bool destroy(const InstanceBuffer* UTILS_NULLABLE p); //!< Destroys an InstanceBuffer object.
|
||||
void destroy(utils::Entity e); //!< Destroys all filament-known components from this entity
|
||||
|
||||
bool isValid(const BufferObject* p); //!< Tells whether a BufferObject object is valid
|
||||
bool isValid(const VertexBuffer* p); //!< Tells whether an VertexBuffer object is valid
|
||||
bool isValid(const Fence* p); //!< Tells whether a Fence object is valid
|
||||
bool isValid(const IndexBuffer* p); //!< Tells whether an IndexBuffer object is valid
|
||||
bool isValid(const SkinningBuffer* p); //!< Tells whether a SkinningBuffer object is valid
|
||||
bool isValid(const MorphTargetBuffer* p); //!< Tells whether a MorphTargetBuffer object is valid
|
||||
bool isValid(const IndirectLight* p); //!< Tells whether an IndirectLight object is valid
|
||||
bool isValid(const Material* p); //!< Tells whether an IndirectLight object is valid
|
||||
bool isValid(const Renderer* p); //!< Tells whether a Renderer object is valid
|
||||
bool isValid(const Scene* p); //!< Tells whether a Scene object is valid
|
||||
bool isValid(const Skybox* p); //!< Tells whether a SkyBox object is valid
|
||||
bool isValid(const ColorGrading* p); //!< Tells whether a ColorGrading object is valid
|
||||
bool isValid(const SwapChain* p); //!< Tells whether a SwapChain object is valid
|
||||
bool isValid(const Stream* p); //!< Tells whether a Stream object is valid
|
||||
bool isValid(const Texture* p); //!< Tells whether a Texture object is valid
|
||||
bool isValid(const RenderTarget* p); //!< Tells whether a RenderTarget object is valid
|
||||
bool isValid(const View* p); //!< Tells whether a View object is valid
|
||||
bool isValid(const InstanceBuffer* p); //!< Tells whether an InstanceBuffer object is valid
|
||||
bool isValid(const BufferObject* UTILS_NULLABLE p); //!< Tells whether a BufferObject object is valid
|
||||
bool isValid(const VertexBuffer* UTILS_NULLABLE p); //!< Tells whether an VertexBuffer object is valid
|
||||
bool isValid(const Fence* UTILS_NULLABLE p); //!< Tells whether a Fence object is valid
|
||||
bool isValid(const IndexBuffer* UTILS_NULLABLE p); //!< Tells whether an IndexBuffer object is valid
|
||||
bool isValid(const SkinningBuffer* UTILS_NULLABLE p); //!< Tells whether a SkinningBuffer object is valid
|
||||
bool isValid(const MorphTargetBuffer* UTILS_NULLABLE p); //!< Tells whether a MorphTargetBuffer object is valid
|
||||
bool isValid(const IndirectLight* UTILS_NULLABLE p); //!< Tells whether an IndirectLight object is valid
|
||||
bool isValid(const Material* UTILS_NULLABLE p); //!< Tells whether an IndirectLight object is valid
|
||||
bool isValid(const Renderer* UTILS_NULLABLE p); //!< Tells whether a Renderer object is valid
|
||||
bool isValid(const Scene* UTILS_NULLABLE p); //!< Tells whether a Scene object is valid
|
||||
bool isValid(const Skybox* UTILS_NULLABLE p); //!< Tells whether a SkyBox object is valid
|
||||
bool isValid(const ColorGrading* UTILS_NULLABLE p); //!< Tells whether a ColorGrading object is valid
|
||||
bool isValid(const SwapChain* UTILS_NULLABLE p); //!< Tells whether a SwapChain object is valid
|
||||
bool isValid(const Stream* UTILS_NULLABLE p); //!< Tells whether a Stream object is valid
|
||||
bool isValid(const Texture* UTILS_NULLABLE p); //!< Tells whether a Texture object is valid
|
||||
bool isValid(const RenderTarget* UTILS_NULLABLE p); //!< Tells whether a RenderTarget object is valid
|
||||
bool isValid(const View* UTILS_NULLABLE p); //!< Tells whether a View object is valid
|
||||
bool isValid(const InstanceBuffer* UTILS_NULLABLE p); //!< Tells whether an InstanceBuffer object is valid
|
||||
|
||||
/**
|
||||
* Kicks the hardware thread (e.g. the OpenGL, Vulkan or Metal thread) and blocks until
|
||||
@@ -806,7 +826,7 @@ public:
|
||||
*
|
||||
* @return A pointer to the default Material instance (a singleton).
|
||||
*/
|
||||
const Material* getDefaultMaterial() const noexcept;
|
||||
Material const* UTILS_NONNULL getDefaultMaterial() const noexcept;
|
||||
|
||||
/**
|
||||
* Returns the resolved backend.
|
||||
@@ -837,7 +857,7 @@ public:
|
||||
* @return A pointer to the Platform object that was provided to Engine::create, or the
|
||||
* Filament-created one.
|
||||
*/
|
||||
Platform* getPlatform() const noexcept;
|
||||
Platform* UTILS_NULLABLE getPlatform() const noexcept;
|
||||
|
||||
/**
|
||||
* Allocate a small amount of memory directly in the command stream. The allocated memory is
|
||||
@@ -850,7 +870,7 @@ public:
|
||||
* @note there is no need to destroy this buffer, it will be freed automatically when
|
||||
* the current command buffer is executed.
|
||||
*/
|
||||
void* streamAlloc(size_t size, size_t alignment = alignof(double)) noexcept;
|
||||
void* UTILS_NULLABLE streamAlloc(size_t size, size_t alignment = alignof(double)) noexcept;
|
||||
|
||||
/**
|
||||
* Invokes one iteration of the render loop, used only on single-threaded platforms.
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
/**
|
||||
@@ -74,7 +76,7 @@ public:
|
||||
* @return FenceStatus::CONDITION_SATISFIED on success,
|
||||
* FenceStatus::ERROR otherwise.
|
||||
*/
|
||||
static FenceStatus waitAndDestroy(Fence* fence, Mode mode = Mode::FLUSH);
|
||||
static FenceStatus waitAndDestroy(Fence* UTILS_NONNULL fence, Mode mode = Mode::FLUSH);
|
||||
|
||||
protected:
|
||||
// prevent heap allocation
|
||||
|
||||
@@ -23,9 +23,12 @@
|
||||
|
||||
#include <math/mat4.h>
|
||||
#include <math/vec3.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <utils/unwindows.h> // Because we define NEAR and FAR in the Plane enum.
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
class Box;
|
||||
@@ -76,14 +79,14 @@ public:
|
||||
* @param planes six plane equations encoded as in getNormalizedPlane() in
|
||||
* left, right, bottom, top, far, near order
|
||||
*/
|
||||
void getNormalizedPlanes(math::float4 planes[6]) const noexcept;
|
||||
void getNormalizedPlanes(math::float4 planes[UTILS_NONNULL 6]) const noexcept;
|
||||
|
||||
/**
|
||||
* Returns all six frustum planes in left, right, bottom, top, far, near order
|
||||
* @return six plane equations encoded as in getNormalizedPlane() in
|
||||
* left, right, bottom, top, far, near order
|
||||
*/
|
||||
math::float4 const* getNormalizedPlanes() const noexcept { return mPlanes; }
|
||||
math::float4 const* UTILS_NONNULL getNormalizedPlanes() const noexcept { return mPlanes; }
|
||||
|
||||
/**
|
||||
* Returns whether a box intersects the frustum (i.e. is visible)
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
@@ -88,8 +89,7 @@ public:
|
||||
*
|
||||
* @param engine Reference to the filament::Engine to associate this IndexBuffer with.
|
||||
*
|
||||
* @return pointer to the newly created object or nullptr if exceptions are disabled and
|
||||
* an error occurred.
|
||||
* @return pointer to the newly created object.
|
||||
*
|
||||
* @exception utils::PostConditionPanic if a runtime error occurred, such as running out of
|
||||
* memory or other resources.
|
||||
@@ -97,7 +97,7 @@ public:
|
||||
*
|
||||
* @see IndexBuffer::setBuffer
|
||||
*/
|
||||
IndexBuffer* build(Engine& engine);
|
||||
IndexBuffer* UTILS_NONNULL build(Engine& engine);
|
||||
private:
|
||||
friend class FIndexBuffer;
|
||||
};
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
class Engine;
|
||||
@@ -114,7 +116,7 @@ public:
|
||||
* @return This Builder, for chaining calls.
|
||||
*
|
||||
*/
|
||||
Builder& reflections(Texture const* cubemap) noexcept;
|
||||
Builder& reflections(Texture const* UTILS_NULLABLE cubemap) noexcept;
|
||||
|
||||
/**
|
||||
* Sets the irradiance as Spherical Harmonics.
|
||||
@@ -160,7 +162,7 @@ public:
|
||||
* Because the coefficients are pre-scaled, `sh[0]` is the environment's
|
||||
* average irradiance.
|
||||
*/
|
||||
Builder& irradiance(uint8_t bands, math::float3 const* sh) noexcept;
|
||||
Builder& irradiance(uint8_t bands, math::float3 const* UTILS_NONNULL sh) noexcept;
|
||||
|
||||
/**
|
||||
* Sets the irradiance from the radiance expressed as Spherical Harmonics.
|
||||
@@ -192,7 +194,7 @@ public:
|
||||
*
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
Builder& radiance(uint8_t bands, math::float3 const* sh) noexcept;
|
||||
Builder& radiance(uint8_t bands, math::float3 const* UTILS_NONNULL sh) noexcept;
|
||||
|
||||
/**
|
||||
* Sets the irradiance as a cubemap.
|
||||
@@ -211,7 +213,7 @@ public:
|
||||
*
|
||||
* @see irradiance(uint8_t bands, math::float3 const* sh)
|
||||
*/
|
||||
Builder& irradiance(Texture const* cubemap) noexcept;
|
||||
Builder& irradiance(Texture const* UTILS_NULLABLE cubemap) noexcept;
|
||||
|
||||
/**
|
||||
* (optional) Environment intensity.
|
||||
@@ -247,7 +249,7 @@ public:
|
||||
* memory or other resources.
|
||||
* @exception utils::PreConditionPanic if a parameter to a builder function was invalid.
|
||||
*/
|
||||
IndirectLight* build(Engine& engine);
|
||||
IndirectLight* UTILS_NONNULL build(Engine& engine);
|
||||
|
||||
private:
|
||||
friend class FIndirectLight;
|
||||
@@ -284,12 +286,12 @@ public:
|
||||
/**
|
||||
* Returns the associated reflection map, or null if it does not exist.
|
||||
*/
|
||||
Texture const* getReflectionsTexture() const noexcept;
|
||||
Texture const* UTILS_NULLABLE getReflectionsTexture() const noexcept;
|
||||
|
||||
/**
|
||||
* Returns the associated irradiance map, or null if it does not exist.
|
||||
*/
|
||||
Texture const* getIrradianceTexture() const noexcept;
|
||||
Texture const* UTILS_NULLABLE getIrradianceTexture() const noexcept;
|
||||
|
||||
/**
|
||||
* Helper to estimate the direction of the dominant light in the environment represented by
|
||||
@@ -312,7 +314,7 @@ public:
|
||||
* @see LightManager::Builder::direction()
|
||||
* @see getColorEstimate()
|
||||
*/
|
||||
static math::float3 getDirectionEstimate(const math::float3 sh[9]) noexcept;
|
||||
static math::float3 getDirectionEstimate(const math::float3 sh[UTILS_NONNULL 9]) noexcept;
|
||||
|
||||
/**
|
||||
* Helper to estimate the color and relative intensity of the environment represented by
|
||||
@@ -332,7 +334,8 @@ public:
|
||||
* @see LightManager::Builder::intensity()
|
||||
* @see getDirectionEstimate, getIntensity, setIntensity
|
||||
*/
|
||||
static math::float4 getColorEstimate(const math::float3 sh[9], math::float3 direction) noexcept;
|
||||
static math::float4 getColorEstimate(const math::float3 sh[UTILS_NONNULL 9],
|
||||
math::float3 direction) noexcept;
|
||||
|
||||
|
||||
/** @deprecated use static versions instead */
|
||||
|
||||
@@ -18,11 +18,14 @@
|
||||
#define TNT_FILAMENT_INSTANCEBUFFER_H
|
||||
|
||||
#include <filament/FilamentAPI.h>
|
||||
|
||||
#include <filament/Engine.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
/**
|
||||
@@ -45,7 +48,7 @@ public:
|
||||
* >= 1 and <= \c Engine::getMaxAutomaticInstances()
|
||||
* @see Engine::getMaxAutomaticInstances
|
||||
*/
|
||||
Builder(size_t instanceCount) noexcept;
|
||||
explicit Builder(size_t instanceCount) noexcept;
|
||||
|
||||
Builder(Builder const& rhs) noexcept;
|
||||
Builder(Builder&& rhs) noexcept;
|
||||
@@ -65,12 +68,12 @@ public:
|
||||
* @param localTransforms an array of math::mat4f with length instanceCount, must remain
|
||||
* valid until after build() is called
|
||||
*/
|
||||
Builder& localTransforms(math::mat4f const* localTransforms) noexcept;
|
||||
Builder& localTransforms(math::mat4f const* UTILS_NULLABLE localTransforms) noexcept;
|
||||
|
||||
/**
|
||||
* Creates the InstanceBuffer object and returns a pointer to it.
|
||||
*/
|
||||
InstanceBuffer* build(Engine& engine);
|
||||
InstanceBuffer* UTILS_NONNULL build(Engine& engine);
|
||||
|
||||
private:
|
||||
friend class FInstanceBuffer;
|
||||
@@ -90,7 +93,8 @@ public:
|
||||
* @param count the number of local transforms
|
||||
* @param offset index of the first instance to set local transforms
|
||||
*/
|
||||
void setLocalTransforms(math::mat4f const* localTransforms, size_t count, size_t offset = 0);
|
||||
void setLocalTransforms(math::mat4f const* UTILS_NONNULL localTransforms,
|
||||
size_t count, size_t offset = 0);
|
||||
|
||||
protected:
|
||||
// prevent heap allocation
|
||||
|
||||
@@ -27,6 +27,9 @@
|
||||
#include <math/mathfwd.h>
|
||||
#include <math/quat.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
namespace utils {
|
||||
class Entity;
|
||||
} // namespace utils
|
||||
@@ -173,7 +176,7 @@ public:
|
||||
* Retrieve the Entities of all the components of this manager.
|
||||
* @return A list, in no particular order, of all the entities managed by this manager.
|
||||
*/
|
||||
utils::Entity const* getEntities() const noexcept;
|
||||
utils::Entity const* UTILS_NONNULL getEntities() const noexcept;
|
||||
|
||||
/**
|
||||
* Gets an Instance representing the Light component associated with the given Entity.
|
||||
@@ -391,7 +394,7 @@ public:
|
||||
* positions into
|
||||
* @param cascades the number of shadow cascades, at most 4
|
||||
*/
|
||||
static void computeUniformSplits(float* splitPositions, uint8_t cascades);
|
||||
static void computeUniformSplits(float* UTILS_NONNULL splitPositions, uint8_t cascades);
|
||||
|
||||
/**
|
||||
* Utility method to compute ShadowOptions::cascadeSplitPositions according to a logarithmic
|
||||
@@ -403,7 +406,7 @@ public:
|
||||
* @param near the camera near plane
|
||||
* @param far the camera far plane
|
||||
*/
|
||||
static void computeLogSplits(float* splitPositions, uint8_t cascades,
|
||||
static void computeLogSplits(float* UTILS_NONNULL splitPositions, uint8_t cascades,
|
||||
float near, float far);
|
||||
|
||||
/**
|
||||
@@ -423,7 +426,7 @@ public:
|
||||
* @param lambda a float in the range [0, 1] that interpolates between log and
|
||||
* uniform split schemes
|
||||
*/
|
||||
static void computePracticalSplits(float* splitPositions, uint8_t cascades,
|
||||
static void computePracticalSplits(float* UTILS_NONNULL splitPositions, uint8_t cascades,
|
||||
float near, float far, float lambda);
|
||||
};
|
||||
|
||||
|
||||
@@ -30,7 +30,12 @@
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
|
||||
namespace utils {
|
||||
class CString;
|
||||
@@ -69,7 +74,7 @@ public:
|
||||
*/
|
||||
struct ParameterInfo {
|
||||
//! Name of the parameter.
|
||||
const char* name;
|
||||
const char* UTILS_NONNULL name;
|
||||
//! Whether the parameter is a sampler (texture).
|
||||
bool isSampler;
|
||||
//! Whether the parameter is a subpass type.
|
||||
@@ -105,7 +110,7 @@ public:
|
||||
* @param payload Pointer to the material data, must stay valid until build() is called.
|
||||
* @param size Size of the material data pointed to by "payload" in bytes.
|
||||
*/
|
||||
Builder& package(const void* payload, size_t size);
|
||||
Builder& package(const void* UTILS_NONNULL payload, size_t size);
|
||||
|
||||
template<typename T>
|
||||
using is_supported_constant_parameter_t = typename std::enable_if<
|
||||
@@ -127,11 +132,11 @@ public:
|
||||
* in the material definition.
|
||||
*/
|
||||
template<typename T, typename = is_supported_constant_parameter_t<T>>
|
||||
Builder& constant(const char* name, size_t nameLength, T value);
|
||||
Builder& constant(const char* UTILS_NONNULL name, size_t nameLength, T value);
|
||||
|
||||
/** inline helper to provide the constant name as a null-terminated C string */
|
||||
template<typename T, typename = is_supported_constant_parameter_t<T>>
|
||||
inline Builder& constant(const char* name, T value) {
|
||||
inline Builder& constant(const char* UTILS_NONNULL name, T value) {
|
||||
return constant(name, strlen(name), value);
|
||||
}
|
||||
|
||||
@@ -147,7 +152,7 @@ public:
|
||||
* memory or other resources.
|
||||
* @exception utils::PreConditionPanic if a parameter to a builder function was invalid.
|
||||
*/
|
||||
Material* build(Engine& engine);
|
||||
Material* UTILS_NULLABLE build(Engine& engine);
|
||||
private:
|
||||
friend class FMaterial;
|
||||
};
|
||||
@@ -193,22 +198,22 @@ public:
|
||||
*/
|
||||
void compile(CompilerPriorityQueue priority,
|
||||
UserVariantFilterMask variants,
|
||||
backend::CallbackHandler* handler = nullptr,
|
||||
utils::Invocable<void(Material*)>&& callback = {}) noexcept;
|
||||
backend::CallbackHandler* UTILS_NULLABLE handler = nullptr,
|
||||
utils::Invocable<void(Material* UTILS_NONNULL)>&& callback = {}) noexcept;
|
||||
|
||||
inline void compile(CompilerPriorityQueue priority,
|
||||
UserVariantFilterBit variants,
|
||||
backend::CallbackHandler* handler = nullptr,
|
||||
utils::Invocable<void(Material*)>&& callback = {}) noexcept {
|
||||
backend::CallbackHandler* UTILS_NULLABLE handler = nullptr,
|
||||
utils::Invocable<void(Material* UTILS_NONNULL)>&& callback = {}) noexcept {
|
||||
compile(priority, UserVariantFilterMask(variants), handler,
|
||||
std::forward<utils::Invocable<void(Material*)>>(callback));
|
||||
std::forward<utils::Invocable<void(Material* UTILS_NONNULL)>>(callback));
|
||||
}
|
||||
|
||||
inline void compile(CompilerPriorityQueue priority,
|
||||
backend::CallbackHandler* handler = nullptr,
|
||||
utils::Invocable<void(Material*)>&& callback = {}) noexcept {
|
||||
backend::CallbackHandler* UTILS_NULLABLE handler = nullptr,
|
||||
utils::Invocable<void(Material* UTILS_NONNULL)>&& callback = {}) noexcept {
|
||||
compile(priority, UserVariantFilterBit::ALL, handler,
|
||||
std::forward<utils::Invocable<void(Material*)>>(callback));
|
||||
std::forward<utils::Invocable<void(Material* UTILS_NONNULL)>>(callback));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -220,13 +225,13 @@ public:
|
||||
*
|
||||
* @return A pointer to the new instance.
|
||||
*/
|
||||
MaterialInstance* createInstance(const char* name = nullptr) const noexcept;
|
||||
MaterialInstance* UTILS_NONNULL createInstance(const char* UTILS_NULLABLE name = nullptr) const noexcept;
|
||||
|
||||
//! Returns the name of this material as a null-terminated string.
|
||||
const char* getName() const noexcept;
|
||||
const char* UTILS_NONNULL getName() const noexcept;
|
||||
|
||||
//! Returns the shading model of this material.
|
||||
Shading getShading() const noexcept;
|
||||
Shading getShading() const noexcept;
|
||||
|
||||
//! Returns the interpolation mode of this material. This affects how variables are interpolated.
|
||||
Interpolation getInterpolation() const noexcept;
|
||||
@@ -312,13 +317,13 @@ public:
|
||||
*
|
||||
* @return The number of parameters written to the parameters pointer.
|
||||
*/
|
||||
size_t getParameters(ParameterInfo* parameters, size_t count) const noexcept;
|
||||
size_t getParameters(ParameterInfo* UTILS_NONNULL parameters, size_t count) const noexcept;
|
||||
|
||||
//! Indicates whether a parameter of the given name exists on this material.
|
||||
bool hasParameter(const char* name) const noexcept;
|
||||
bool hasParameter(const char* UTILS_NONNULL name) const noexcept;
|
||||
|
||||
//! Indicates whether an existing parameter is a sampler or not.
|
||||
bool isSampler(const char* name) const noexcept;
|
||||
bool isSampler(const char* UTILS_NONNULL name) const noexcept;
|
||||
|
||||
/**
|
||||
* Sets the value of the given parameter on this material's default instance.
|
||||
@@ -329,7 +334,7 @@ public:
|
||||
* @see getDefaultInstance()
|
||||
*/
|
||||
template <typename T>
|
||||
void setDefaultParameter(const char* name, T value) noexcept {
|
||||
void setDefaultParameter(const char* UTILS_NONNULL name, T value) noexcept {
|
||||
getDefaultInstance()->setParameter(name, value);
|
||||
}
|
||||
|
||||
@@ -342,8 +347,8 @@ public:
|
||||
*
|
||||
* @see getDefaultInstance()
|
||||
*/
|
||||
void setDefaultParameter(const char* name, Texture const* texture,
|
||||
TextureSampler const& sampler) noexcept {
|
||||
void setDefaultParameter(const char* UTILS_NONNULL name,
|
||||
Texture const* UTILS_NULLABLE texture, TextureSampler const& sampler) noexcept {
|
||||
getDefaultInstance()->setParameter(name, texture, sampler);
|
||||
}
|
||||
|
||||
@@ -356,7 +361,7 @@ public:
|
||||
*
|
||||
* @see getDefaultInstance()
|
||||
*/
|
||||
void setDefaultParameter(const char* name, RgbType type, math::float3 color) noexcept {
|
||||
void setDefaultParameter(const char* UTILS_NONNULL name, RgbType type, math::float3 color) noexcept {
|
||||
getDefaultInstance()->setParameter(name, type, color);
|
||||
}
|
||||
|
||||
@@ -369,15 +374,15 @@ public:
|
||||
*
|
||||
* @see getDefaultInstance()
|
||||
*/
|
||||
void setDefaultParameter(const char* name, RgbaType type, math::float4 color) noexcept {
|
||||
void setDefaultParameter(const char* UTILS_NONNULL name, RgbaType type, math::float4 color) noexcept {
|
||||
getDefaultInstance()->setParameter(name, type, color);
|
||||
}
|
||||
|
||||
//! Returns this material's default instance.
|
||||
MaterialInstance* getDefaultInstance() noexcept;
|
||||
MaterialInstance* UTILS_NONNULL getDefaultInstance() noexcept;
|
||||
|
||||
//! Returns this material's default instance.
|
||||
MaterialInstance const* getDefaultInstance() const noexcept;
|
||||
MaterialInstance const* UTILS_NONNULL getDefaultInstance() const noexcept;
|
||||
|
||||
protected:
|
||||
// prevent heap allocation
|
||||
|
||||
@@ -28,6 +28,12 @@
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
#include <type_traits>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
class Material;
|
||||
@@ -41,7 +47,7 @@ class UTILS_PUBLIC MaterialInstance : public FilamentAPI {
|
||||
using StringLiteralHelper = const char[N];
|
||||
|
||||
struct StringLiteral {
|
||||
const char* data;
|
||||
const char* UTILS_NONNULL data;
|
||||
size_t size;
|
||||
template<size_t N>
|
||||
StringLiteral(StringLiteralHelper<N> const& s) noexcept // NOLINT(google-explicit-constructor)
|
||||
@@ -89,17 +95,18 @@ public:
|
||||
* @param name A name for the new MaterialInstance or nullptr to use the template's name
|
||||
* @return A new MaterialInstance
|
||||
*/
|
||||
static MaterialInstance* duplicate(MaterialInstance const* other, const char* name = nullptr) noexcept;
|
||||
static MaterialInstance* UTILS_NONNULL duplicate(MaterialInstance const* UTILS_NONNULL other,
|
||||
const char* UTILS_NULLABLE name = nullptr) noexcept;
|
||||
|
||||
/**
|
||||
* @return the Material associated with this instance
|
||||
*/
|
||||
Material const* getMaterial() const noexcept;
|
||||
Material const* UTILS_NONNULL getMaterial() const noexcept;
|
||||
|
||||
/**
|
||||
* @return the name associated with this instance
|
||||
*/
|
||||
const char* getName() const noexcept;
|
||||
const char* UTILS_NONNULL getName() const noexcept;
|
||||
|
||||
/**
|
||||
* Set a uniform by name
|
||||
@@ -110,7 +117,7 @@ public:
|
||||
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
|
||||
*/
|
||||
template<typename T, typename = is_supported_parameter_t<T>>
|
||||
void setParameter(const char* name, size_t nameLength, T const& value);
|
||||
void setParameter(const char* UTILS_NONNULL name, size_t nameLength, T const& value);
|
||||
|
||||
/** inline helper to provide the name as a null-terminated string literal */
|
||||
template<typename T, typename = is_supported_parameter_t<T>>
|
||||
@@ -120,7 +127,7 @@ public:
|
||||
|
||||
/** inline helper to provide the name as a null-terminated C string */
|
||||
template<typename T, typename = is_supported_parameter_t<T>>
|
||||
inline void setParameter(const char* name, T const& value) {
|
||||
inline void setParameter(const char* UTILS_NONNULL name, T const& value) {
|
||||
setParameter<T>(name, strlen(name), value);
|
||||
}
|
||||
|
||||
@@ -135,17 +142,19 @@ public:
|
||||
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
|
||||
*/
|
||||
template<typename T, typename = is_supported_parameter_t<T>>
|
||||
void setParameter(const char* name, size_t nameLength, const T* values, size_t count);
|
||||
void setParameter(const char* UTILS_NONNULL name, size_t nameLength,
|
||||
const T* UTILS_NONNULL values, size_t count);
|
||||
|
||||
/** inline helper to provide the name as a null-terminated string literal */
|
||||
template<typename T, typename = is_supported_parameter_t<T>>
|
||||
inline void setParameter(StringLiteral name, const T* values, size_t count) {
|
||||
inline void setParameter(StringLiteral name, const T* UTILS_NONNULL values, size_t count) {
|
||||
setParameter<T>(name.data, name.size, values, count);
|
||||
}
|
||||
|
||||
/** inline helper to provide the name as a null-terminated C string */
|
||||
template<typename T, typename = is_supported_parameter_t<T>>
|
||||
inline void setParameter(const char* name, const T* values, size_t count) {
|
||||
inline void setParameter(const char* UTILS_NONNULL name,
|
||||
const T* UTILS_NONNULL values, size_t count) {
|
||||
setParameter<T>(name, strlen(name), values, count);
|
||||
}
|
||||
|
||||
@@ -162,18 +171,18 @@ public:
|
||||
* @param sampler Sampler parameters.
|
||||
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
|
||||
*/
|
||||
void setParameter(const char* name, size_t nameLength,
|
||||
Texture const* texture, TextureSampler const& sampler);
|
||||
void setParameter(const char* UTILS_NONNULL name, size_t nameLength,
|
||||
Texture const* UTILS_NULLABLE texture, TextureSampler const& sampler);
|
||||
|
||||
/** inline helper to provide the name as a null-terminated string literal */
|
||||
inline void setParameter(StringLiteral name,
|
||||
Texture const* texture, TextureSampler const& sampler) {
|
||||
Texture const* UTILS_NULLABLE texture, TextureSampler const& sampler) {
|
||||
setParameter(name.data, name.size, texture, sampler);
|
||||
}
|
||||
|
||||
/** inline helper to provide the name as a null-terminated C string */
|
||||
inline void setParameter(const char* name,
|
||||
Texture const* texture, TextureSampler const& sampler) {
|
||||
inline void setParameter(const char* UTILS_NONNULL name,
|
||||
Texture const* UTILS_NULLABLE texture, TextureSampler const& sampler) {
|
||||
setParameter(name, strlen(name), texture, sampler);
|
||||
}
|
||||
|
||||
@@ -188,7 +197,8 @@ public:
|
||||
* @param color Array of read, green, blue channels values.
|
||||
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
|
||||
*/
|
||||
void setParameter(const char* name, size_t nameLength, RgbType type, math::float3 color);
|
||||
void setParameter(const char* UTILS_NONNULL name, size_t nameLength,
|
||||
RgbType type, math::float3 color);
|
||||
|
||||
/** inline helper to provide the name as a null-terminated string literal */
|
||||
inline void setParameter(StringLiteral name, RgbType type, math::float3 color) {
|
||||
@@ -196,7 +206,7 @@ public:
|
||||
}
|
||||
|
||||
/** inline helper to provide the name as a null-terminated C string */
|
||||
inline void setParameter(const char* name, RgbType type, math::float3 color) {
|
||||
inline void setParameter(const char* UTILS_NONNULL name, RgbType type, math::float3 color) {
|
||||
setParameter(name, strlen(name), type, color);
|
||||
}
|
||||
|
||||
@@ -211,7 +221,8 @@ public:
|
||||
* @param color Array of read, green, blue and alpha channels values.
|
||||
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
|
||||
*/
|
||||
void setParameter(const char* name, size_t nameLength, RgbaType type, math::float4 color);
|
||||
void setParameter(const char* UTILS_NONNULL name, size_t nameLength,
|
||||
RgbaType type, math::float4 color);
|
||||
|
||||
/** inline helper to provide the name as a null-terminated string literal */
|
||||
inline void setParameter(StringLiteral name, RgbaType type, math::float4 color) {
|
||||
@@ -219,7 +230,7 @@ public:
|
||||
}
|
||||
|
||||
/** inline helper to provide the name as a null-terminated C string */
|
||||
inline void setParameter(const char* name, RgbaType type, math::float4 color) {
|
||||
inline void setParameter(const char* UTILS_NONNULL name, RgbaType type, math::float4 color) {
|
||||
setParameter(name, strlen(name), type, color);
|
||||
}
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user