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Author SHA1 Message Date
Mathias Agopian 0404be5127 new LinearAllocatorWithFallback
LinearAllocatorWithFallback is a linear allocator that can fall back
to the heap allocator. We use it for the high level command buffer to
avoid crashing when running out of memory.

FIXES=[277115740]
2024-02-21 14:52:04 -08:00
Mathias Agopian a784fb7d8b Rework RenderPass to improve allocations and API
RenderPass now is a fully immutable object that gets constructed with a
RenderPassBuilder. RenderPassBuilder can be passed around and doesn't
do any (major) allocations.

All RenderPass allocations and heavy lifting is done in 
RenderPassBuilder::Build().

Additionally, RenderPass cannot be copied anymore.

Where allocations happen is now much clearer.
2024-02-21 14:51:57 -08:00
Mathias Agopian 8459cbc91c Fix a couple threading vs. allocations
- prepareVisibleLights was run on a dedicated thread (via JobSystem), 
  but was using its own local ArenaScope. This is wrong because it
  could reset the root arena at any later point. This is fixed by
  just not using a local ArenaScope.

- related to the above, the root Arena (LinearAllocatorArena) didn't
  use a locked policy, which cause also cause problems since some
  allocations are done off the main thread. We now pre-allocate the one
  buffer we need.

This PR also renames some variable and types to improve readability.
2024-02-21 14:51:51 -08:00
Mathias Agopian 344c04a2d8 clenaup CircularBuffer implementation and API
Also fix a bug in DEBUG mode that could corrupt the CircularBuffer, it
was due to a wrong debugging code attempting to clear the unused
area of the buffer (this was wrong because in "ashmem" mode, there are
no guaranteed unused areas).
2024-02-21 14:51:44 -08:00
Mathias Agopian 55e2691f3f Automatically flush CommandStream
When generating commands, we now automatically flush the CommandStream,
so that we're guaranteed to not overrun the circular buffer.
2024-02-21 14:51:36 -08:00
173 changed files with 2059 additions and 5369 deletions
+2 -2
View File
@@ -129,7 +129,7 @@ jobs:
- name: Sign sample-gltf-viewer
run: |
echo "${APK_KEYSTORE_BASE64}" > filament.jks.base64
base64 --decode -i filament.jks.base64 > filament.jks
base64 --decode filament.jks.base64 > filament.jks
BUILD_TOOLS_VERSION=$(ls ${ANDROID_HOME}/build-tools | sort -V | tail -n 1)
APKSIGNER=${ANDROID_HOME}/build-tools/${BUILD_TOOLS_VERSION}/apksigner
IN_FILE="out/sample-gltf-viewer-release.apk"
@@ -205,7 +205,7 @@ jobs:
TAG: ${{ steps.git_ref.outputs.tag }}
run: |
build\windows\build-github.bat release
move out\filament-windows.tgz out\filament-%TAG%-windows.tgz
move out\filament-windows.tgz out\filament-$Env:TAG-windows.tgz
shell: cmd
- uses: actions/github-script@v6
env:
+2 -2
View File
@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.51.0'
implementation 'com.google.android.filament:filament-android:1.50.2'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.51.0'
pod 'Filament', '~> 1.50.2'
```
### Snapshots
-20
View File
@@ -7,26 +7,6 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.51.0
- materials: add support for post-lighting mix factor (b/328498606) [⚠️ **New Material Version**]
## v1.50.6
- Add new API `SwapChain::getFrameScheduledCallback`
- vulkan: fixed validation error VUID-vkAcquireNextImageKHR-semaphore-01779
- opengl: Add support for protected content swapchains and contexts
## v1.50.5
- android: NDK 26.1.10909125 is used by default
- android: Minimum API level on Android is now API 21 instead of API 19. This allows the use of OpenGL ES 3.1
- rendering: New PBR Neutral tone mapper, designed to preserve materials color appearance
- android: Change default frameRateOptions.interval to 1.0
## v1.50.4
## v1.50.3
+1 -1
View File
@@ -80,7 +80,7 @@ buildscript {
ext.versions = [
'jdk': 17,
'minSdk': 21,
'minSdk': 19,
'targetSdk': 34,
'compileSdk': 34,
'kotlin': '1.9.21',
@@ -484,9 +484,7 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBuilderConfig(JNIEnv*,
jclass, jlong nativeBuilder, jlong commandBufferSizeMB, jlong perRenderPassArenaSizeMB,
jlong driverHandleArenaSizeMB, jlong minCommandBufferSizeMB, jlong perFrameCommandsSizeMB,
jlong jobSystemThreadCount,
jlong textureUseAfterFreePoolSize, jboolean disableParallelShaderCompile,
jint stereoscopicType, jlong stereoscopicEyeCount,
jlong jobSystemThreadCount, jlong stereoscopicEyeCount,
jlong resourceAllocatorCacheSizeMB, jlong resourceAllocatorCacheMaxAge) {
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
Engine::Config config = {
@@ -496,9 +494,6 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
.minCommandBufferSizeMB = (uint32_t) minCommandBufferSizeMB,
.perFrameCommandsSizeMB = (uint32_t) perFrameCommandsSizeMB,
.jobSystemThreadCount = (uint32_t) jobSystemThreadCount,
.textureUseAfterFreePoolSize = (uint32_t) textureUseAfterFreePoolSize,
.disableParallelShaderCompile = (bool) disableParallelShaderCompile,
.stereoscopicType = (Engine::StereoscopicType) stereoscopicType,
.stereoscopicEyeCount = (uint8_t) stereoscopicEyeCount,
.resourceAllocatorCacheSizeMB = (uint32_t) resourceAllocatorCacheSizeMB,
.resourceAllocatorCacheMaxAge = (uint8_t) resourceAllocatorCacheMaxAge,
@@ -34,15 +34,7 @@ Java_com_google_android_filament_SwapChain_nSetFrameCompletedCallback(JNIEnv* en
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_SwapChain_nIsSRGBSwapChainSupported(
JNIEnv *, jclass, jlong nativeEngine) {
Java_com_google_android_filament_SwapChain_nIsSRGBSwapChainSupported(JNIEnv *, jclass, jlong nativeEngine) {
Engine* engine = (Engine*) nativeEngine;
return (jboolean)SwapChain::isSRGBSwapChainSupported(*engine);
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_SwapChain_nIsProtectedContentSupported(
JNIEnv *, jclass, jlong nativeEngine) {
Engine* engine = (Engine*) nativeEngine;
return (jboolean)SwapChain::isProtectedContentSupported(*engine);
return (bool)SwapChain::isSRGBSwapChainSupported(*engine);
}
@@ -47,11 +47,6 @@ Java_com_google_android_filament_ToneMapper_nCreateFilmicToneMapper(JNIEnv*, jcl
return (jlong) new FilmicToneMapper();
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_ToneMapper_nCreatePBRNeutralToneMapper(JNIEnv*, jclass) {
return (jlong) new PBRNeutralToneMapper();
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_ToneMapper_nCreateAgxToneMapper(JNIEnv*, jclass, jint look) {
return (jlong) new AgxToneMapper(AgxToneMapper::AgxLook(look));
@@ -158,16 +158,6 @@ public class Engine {
FEATURE_LEVEL_3,
};
/**
* The type of technique for stereoscopic rendering
*/
public enum StereoscopicType {
/** Stereoscopic rendering is performed using instanced rendering technique. */
INSTANCED,
/** Stereoscopic rendering is performed using the multiview feature from the graphics backend. */
MULTIVIEW,
};
/**
* Constructs <code>Engine</code> objects using a builder pattern.
*/
@@ -221,9 +211,7 @@ public class Engine {
nSetBuilderConfig(mNativeBuilder, config.commandBufferSizeMB,
config.perRenderPassArenaSizeMB, config.driverHandleArenaSizeMB,
config.minCommandBufferSizeMB, config.perFrameCommandsSizeMB,
config.jobSystemThreadCount,
config.textureUseAfterFreePoolSize, config.disableParallelShaderCompile,
config.stereoscopicType.ordinal(), config.stereoscopicEyeCount,
config.jobSystemThreadCount, config.stereoscopicEyeCount,
config.resourceAllocatorCacheSizeMB, config.resourceAllocatorCacheMaxAge);
return this;
}
@@ -361,35 +349,6 @@ public class Engine {
*/
public long jobSystemThreadCount = 0;
/**
* Number of most-recently destroyed textures to track for use-after-free.
*
* This will cause the backend to throw an exception when a texture is freed but still bound
* to a SamplerGroup and used in a draw call. 0 disables completely.
*
* Currently only respected by the Metal backend.
*/
public long textureUseAfterFreePoolSize = 0;
/**
* Set to `true` to forcibly disable parallel shader compilation in the backend.
* Currently only honored by the GL backend.
*/
public boolean disableParallelShaderCompile = false;
/**
* The type of technique for stereoscopic rendering.
*
* This setting determines the algorithm used when stereoscopic rendering is enabled. This
* decision applies to the entire Engine for the lifetime of the Engine. E.g., multiple
* Views created from the Engine must use the same stereoscopic type.
*
* Each view can enable stereoscopic rendering via the StereoscopicOptions::enable flag.
*
* @see View#setStereoscopicOptions
*/
public StereoscopicType stereoscopicType = StereoscopicType.INSTANCED;
/**
* The number of eyes to render when stereoscopic rendering is enabled. Supported values are
* between 1 and Engine#getMaxStereoscopicEyes() (inclusive).
@@ -400,14 +359,16 @@ public class Engine {
public long stereoscopicEyeCount = 2;
/*
* @Deprecated This value is no longer used.
* Size in MiB of the frame graph texture cache. This should be adjusted based on the
* size of used render targets (typically the screen).
*/
public long resourceAllocatorCacheSizeMB = 64;
/*
* This value determines for how many frames are texture entries kept in the cache.
* The default value of 30 corresponds to about half a second at 60 fps.
*/
public long resourceAllocatorCacheMaxAge = 2;
public long resourceAllocatorCacheMaxAge = 30;
}
private Engine(long nativeEngine, Config config) {
@@ -654,7 +615,7 @@ public class Engine {
*/
@NonNull
public SwapChain createSwapChain(@NonNull Object surface) {
return createSwapChain(surface, SwapChainFlags.CONFIG_DEFAULT);
return createSwapChain(surface, SwapChain.CONFIG_DEFAULT);
}
/**
@@ -662,15 +623,15 @@ public class Engine {
*
* @param surface on Android, <b>must be</b> an instance of {@link android.view.Surface}
*
* @param flags configuration flags, see {@link SwapChainFlags}
* @param flags configuration flags, see {@link SwapChain}
*
* @return a newly created {@link SwapChain} object
*
* @exception IllegalStateException can be thrown if the SwapChain couldn't be created
*
* @see SwapChainFlags#CONFIG_DEFAULT
* @see SwapChainFlags#CONFIG_TRANSPARENT
* @see SwapChainFlags#CONFIG_READABLE
* @see SwapChain#CONFIG_DEFAULT
* @see SwapChain#CONFIG_TRANSPARENT
* @see SwapChain#CONFIG_READABLE
*
*/
@NonNull
@@ -688,22 +649,21 @@ public class Engine {
*
* @param width width of the rendering buffer
* @param height height of the rendering buffer
* @param flags configuration flags, see {@link SwapChainFlags}
* @param flags configuration flags, see {@link SwapChain}
*
* @return a newly created {@link SwapChain} object
*
* @exception IllegalStateException can be thrown if the SwapChain couldn't be created
*
* @see SwapChainFlags#CONFIG_DEFAULT
* @see SwapChainFlags#CONFIG_TRANSPARENT
* @see SwapChainFlags#CONFIG_READABLE
* @see SwapChain#CONFIG_DEFAULT
* @see SwapChain#CONFIG_TRANSPARENT
* @see SwapChain#CONFIG_READABLE
*
*/
@NonNull
public SwapChain createSwapChain(int width, int height, long flags) {
if (width >= 0 && height >= 0) {
long nativeSwapChain =
nCreateSwapChainHeadless(getNativeObject(), width, height, flags);
long nativeSwapChain = nCreateSwapChainHeadless(getNativeObject(), width, height, flags);
if (nativeSwapChain == 0) throw new IllegalStateException("Couldn't create SwapChain");
return new SwapChain(nativeSwapChain, null);
}
@@ -715,12 +675,11 @@ public class Engine {
*
* @param surface a properly initialized {@link NativeSurface}
*
* @param flags configuration flags, see {@link SwapChainFlags}
* @param flags configuration flags, see {@link SwapChain}
*
* @return a newly created {@link SwapChain} object
*
* @exception IllegalStateException can be thrown if the {@link SwapChainFlags} couldn't be
* created
* @exception IllegalStateException can be thrown if the {@link SwapChain} couldn't be created
*/
@NonNull
public SwapChain createSwapChainFromNativeSurface(@NonNull NativeSurface surface, long flags) {
@@ -1281,8 +1240,7 @@ public class Engine {
private static native void nSetBuilderConfig(long nativeBuilder, long commandBufferSizeMB,
long perRenderPassArenaSizeMB, long driverHandleArenaSizeMB,
long minCommandBufferSizeMB, long perFrameCommandsSizeMB, long jobSystemThreadCount,
long textureUseAfterFreePoolSize, boolean disableParallelShaderCompile,
int stereoscopicType, long stereoscopicEyeCount,
long stereoscopicEyeCount,
long resourceAllocatorCacheSizeMB, long resourceAllocatorCacheMaxAge);
private static native void nSetBuilderFeatureLevel(long nativeBuilder, int ordinal);
private static native void nSetBuilderSharedContext(long nativeBuilder, long sharedContext);
@@ -101,7 +101,7 @@ public class Renderer {
/**
* Desired frame interval in unit of 1 / DisplayInfo.refreshRate.
*/
public float interval = 1.0f;
public float interval = 1.0f / 60.0f;
/**
* Additional headroom for the GPU as a ratio of the targetFrameTime.
@@ -68,30 +68,77 @@ public class SwapChain {
private final Object mSurface;
private long mNativeObject;
public static final long CONFIG_DEFAULT = 0x0;
/**
* This flag indicates that the <code>SwapChain</code> must be allocated with an
* alpha-channel.
*/
public static final long CONFIG_TRANSPARENT = 0x1;
/**
* This flag indicates that the <code>SwapChain</code> may be used as a source surface
* for reading back render results. This config must be set when creating
* any <code>SwapChain</code> that will be used as the source for a blit operation.
*
* @see Renderer#copyFrame
*/
public static final long CONFIG_READABLE = 0x2;
/**
* Indicates that the native X11 window is an XCB window rather than an XLIB window.
* This is ignored on non-Linux platforms and in builds that support only one X11 API.
*/
public static final long CONFIG_ENABLE_XCB = 0x4;
/**
* Indicates that the SwapChain must automatically perform linear to sRGB encoding.
*
* This flag is ignored if isSRGBSwapChainSupported() is false.
*
* When using this flag, post-processing should be disabled.
*
* @see SwapChain#isSRGBSwapChainSupported
* @see View#setPostProcessingEnabled
*/
public static final long CONFIG_SRGB_COLORSPACE = 0x10;
/**
* Indicates that this SwapChain should allocate a stencil buffer in addition to a depth buffer.
*
* This flag is necessary when using View::setStencilBufferEnabled and rendering directly into
* the SwapChain (when post-processing is disabled).
*
* The specific format of the stencil buffer depends on platform support. The following pixel
* formats are tried, in order of preference:
*
* Depth only (without CONFIG_HAS_STENCIL_BUFFER):
* - DEPTH32F
* - DEPTH24
*
* Depth + stencil (with CONFIG_HAS_STENCIL_BUFFER):
* - DEPTH32F_STENCIL8
* - DEPTH24F_STENCIL8
*
* Note that enabling the stencil buffer may hinder depth precision and should only be used if
* necessary.
*
* @see View#setStencilBufferEnabled
* @see View#setPostProcessingEnabled
*/
public static final long CONFIG_HAS_STENCIL_BUFFER = 0x20;
SwapChain(long nativeSwapChain, Object surface) {
mNativeObject = nativeSwapChain;
mSurface = surface;
}
/**
* Return whether createSwapChain supports the CONFIG_PROTECTED_CONTENT flag.
* Return whether createSwapChain supports the SWAP_CHAIN_CONFIG_SRGB_COLORSPACE flag.
* The default implementation returns false.
*
* @param engine A reference to the filament Engine
* @return true if CONFIG_PROTECTED_CONTENT is supported, false otherwise.
* @see SwapChainFlags#CONFIG_PROTECTED_CONTENT
*/
public static boolean isProtectedContentSupported(@NonNull Engine engine) {
return nIsProtectedContentSupported(engine.getNativeObject());
}
/**
* Return whether createSwapChain supports the CONFIG_SRGB_COLORSPACE flag.
* The default implementation returns false.
*
* @param engine A reference to the filament Engine
* @return true if CONFIG_SRGB_COLORSPACE is supported, false otherwise.
* @see SwapChainFlags#CONFIG_SRGB_COLORSPACE
* @return true if SWAP_CHAIN_CONFIG_SRGB_COLORSPACE is supported, false otherwise.
*/
public static boolean isSRGBSwapChainSupported(@NonNull Engine engine) {
return nIsSRGBSwapChainSupported(engine.getNativeObject());
@@ -139,5 +186,4 @@ public class SwapChain {
private static native void nSetFrameCompletedCallback(long nativeSwapChain, Object handler, Runnable callback);
private static native boolean nIsSRGBSwapChainSupported(long nativeEngine);
private static native boolean nIsProtectedContentSupported(long nativeEngine);
}
@@ -1,97 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament;
// Note: SwapChainFlags is kept separate from SwapChain so that UiHelper does not need to depend
// on SwapChain. This allows clients to use UiHelper without requiring all of Filament's Java
// classes.
/**
* Flags that a <code>SwapChain</code> can be created with to control behavior.
*
* @see Engine#createSwapChain
* @see Engine#createSwapChainFromNativeSurface
*/
public final class SwapChainFlags {
public static final long CONFIG_DEFAULT = 0x0;
/**
* This flag indicates that the <code>SwapChain</code> must be allocated with an
* alpha-channel.
*/
public static final long CONFIG_TRANSPARENT = 0x1;
/**
* This flag indicates that the <code>SwapChain</code> may be used as a source surface
* for reading back render results. This config must be set when creating
* any <code>SwapChain</code> that will be used as the source for a blit operation.
*
* @see Renderer#copyFrame
*/
public static final long CONFIG_READABLE = 0x2;
/**
* Indicates that the native X11 window is an XCB window rather than an XLIB window.
* This is ignored on non-Linux platforms and in builds that support only one X11 API.
*/
public static final long CONFIG_ENABLE_XCB = 0x4;
/**
* Indicates that the SwapChain must automatically perform linear to sRGB encoding.
*
* This flag is ignored if isSRGBSwapChainSupported() is false.
*
* When using this flag, post-processing should be disabled.
*
* @see SwapChain#isSRGBSwapChainSupported
* @see View#setPostProcessingEnabled
*/
public static final long CONFIG_SRGB_COLORSPACE = 0x10;
/**
* Indicates that this SwapChain should allocate a stencil buffer in addition to a depth buffer.
*
* This flag is necessary when using View::setStencilBufferEnabled and rendering directly into
* the SwapChain (when post-processing is disabled).
*
* The specific format of the stencil buffer depends on platform support. The following pixel
* formats are tried, in order of preference:
*
* Depth only (without CONFIG_HAS_STENCIL_BUFFER):
* - DEPTH32F
* - DEPTH24
*
* Depth + stencil (with CONFIG_HAS_STENCIL_BUFFER):
* - DEPTH32F_STENCIL8
* - DEPTH24F_STENCIL8
*
* Note that enabling the stencil buffer may hinder depth precision and should only be used if
* necessary.
*
* @see View#setStencilBufferEnabled
* @see View#setPostProcessingEnabled
*/
public static final long CONFIG_HAS_STENCIL_BUFFER = 0x20;
/**
* The SwapChain contains protected content. Only supported when isProtectedContentSupported()
* is true.
*/
public static final long CONFIG_PROTECTED_CONTENT = 0x40;
}
@@ -16,14 +16,12 @@ package com.google.android.filament;
* <li>Configurable tone mapping operators</li>
* <ul>
* <li>GenericToneMapper</li>
* <li>AgXToneMapper</li>
* </ul>
* <li>Fixed-aesthetic tone mapping operators</li>
* <ul>
* <li>ACESToneMapper</li>
* <li>ACESLegacyToneMapper</li>
* <li>FilmicToneMapper</li>
* <li>PBRNeutralToneMapper</li>
* </ul>
* <li>Debug/validation tone mapping operators</li>
* <ul>
@@ -102,21 +100,11 @@ public class ToneMapper {
}
}
/**
* Khronos PBR Neutral tone mapping operator. This tone mapper was designed
* to preserve the appearance of materials across lighting conditions while
* avoiding artifacts in the highlights in high dynamic range conditions.
*/
public static class PBRNeutralToneMapper extends ToneMapper {
public PBRNeutralToneMapper() {
super(nCreatePBRNeutralToneMapper());
}
}
/**
* AgX tone mapping operator.
*/
public static class Agx extends ToneMapper {
public enum AgxLook {
/**
* Base contrast with no look applied
@@ -245,7 +233,6 @@ public class ToneMapper {
private static native long nCreateACESToneMapper();
private static native long nCreateACESLegacyToneMapper();
private static native long nCreateFilmicToneMapper();
private static native long nCreatePBRNeutralToneMapper();
private static native long nCreateAgxToneMapper(int look);
private static native long nCreateGenericToneMapper(
float contrast, float midGrayIn, float midGrayOut, float hdrMax);
@@ -27,7 +27,7 @@ import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.TextureView;
import com.google.android.filament.SwapChainFlags;
import com.google.android.filament.SwapChain;
/**
* UiHelper is a simple class that can manage either a SurfaceView, TextureView, or a SurfaceHolder
@@ -538,7 +538,7 @@ public class UiHelper {
* the options set on this UiHelper.
*/
public long getSwapChainFlags() {
return isOpaque() ? SwapChainFlags.CONFIG_DEFAULT : SwapChainFlags.CONFIG_TRANSPARENT;
return isOpaque() ? SwapChain.CONFIG_DEFAULT : SwapChain.CONFIG_TRANSPARENT;
}
/**
+1 -1
View File
@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.51.0
VERSION_NAME=1.50.2
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
@@ -30,7 +30,7 @@ android {
compileSdkVersion versions.compileSdk
defaultConfig {
applicationId "com.google.android.filament.gltf"
minSdkVersion versions.minSdk
minSdkVersion 19
targetSdkVersion versions.targetSdk
}
+1 -1
View File
@@ -1 +1 @@
26.1.10909125
25.1.8937393
+1 -1
View File
@@ -21,7 +21,7 @@ set(CMAKE_SYSTEM_NAME Linux)
set(CMAKE_SYSTEM_VERSION 1)
# android
set(API_LEVEL 21)
set(API_LEVEL 19)
# architecture
set(ARCH armv7a-linux-androideabi)
+1 -1
View File
@@ -21,7 +21,7 @@ set(CMAKE_SYSTEM_NAME Linux)
set(CMAKE_SYSTEM_VERSION 1)
# android
set(API_LEVEL 21)
set(API_LEVEL 19)
# architecture
set(ARCH i686-linux-android)
+22 -24
View File
@@ -66,7 +66,6 @@ set(SRCS
src/Froxelizer.cpp
src/Frustum.cpp
src/HwRenderPrimitiveFactory.cpp
src/HwVertexBufferInfoFactory.cpp
src/IndexBuffer.cpp
src/IndirectLight.cpp
src/InstanceBuffer.cpp
@@ -138,7 +137,6 @@ set(SRCS
set(PRIVATE_HDRS
src/Allocators.h
src/Bimap.h
src/BufferPoolAllocator.h
src/ColorSpaceUtils.h
src/Culler.h
@@ -149,7 +147,6 @@ set(PRIVATE_HDRS
src/FrameSkipper.h
src/Froxelizer.h
src/HwRenderPrimitiveFactory.h
src/HwVertexBufferInfoFactory.h
src/Intersections.h
src/MaterialParser.h
src/PerViewUniforms.h
@@ -215,7 +212,6 @@ set(MATERIAL_SRCS
src/materials/antiAliasing/fxaa.mat
src/materials/antiAliasing/taa.mat
src/materials/blitLow.mat
src/materials/blitArray.mat
src/materials/bloom/bloomDownsample.mat
src/materials/bloom/bloomDownsample2x.mat
src/materials/bloom/bloomDownsample9.mat
@@ -252,8 +248,8 @@ set(MATERIAL_SRCS
)
set(MATERIAL_FL0_SRCS
src/materials/defaultMaterial.mat
src/materials/skybox.mat
src/materials/defaultMaterial0.mat
src/materials/skybox0.mat
)
# Embed the binary resource blob for materials.
@@ -316,30 +312,32 @@ foreach (mat_src ${MATERIAL_SRCS})
get_filename_component(fullname "${mat_src}" ABSOLUTE)
set(output_path "${MATERIAL_DIR}/${localname}.filamat")
list(FIND MATERIAL_FL0_SRCS ${mat_src} index)
if (${index} GREATER -1 AND FILAMENT_ENABLE_FEATURE_LEVEL_0)
string(REGEX REPLACE "[.]filamat$" "0.filamat" output_path0 ${output_path})
add_custom_command(
OUTPUT ${output_path} ${output_path0}
COMMAND matc ${MATC_BASE_FLAGS} -o ${output_path} ${fullname}
COMMAND matc ${MATC_BASE_FLAGS} -PfeatureLevel=0 -o ${output_path0} ${fullname}
MAIN_DEPENDENCY ${fullname}
DEPENDS matc
COMMENT "Compiling material ${fullname} to ${output_path} and ${output_path0}"
)
list(APPEND MATERIAL_BINS ${output_path0})
else ()
add_custom_command(
OUTPUT ${output_path}
COMMAND matc ${MATC_BASE_FLAGS} -o ${output_path} ${fullname}
MAIN_DEPENDENCY ${fullname}
DEPENDS matc
COMMENT "Compiling material ${mat_src} to ${output_path}"
)
list(APPEND MATERIAL_BINS ${output_path})
endforeach()
if (FILAMENT_ENABLE_FEATURE_LEVEL_0)
foreach (mat_src ${MATERIAL_FL0_SRCS})
get_filename_component(localname "${mat_src}" NAME_WE)
get_filename_component(fullname "${mat_src}" ABSOLUTE)
set(output_path "${MATERIAL_DIR}/${localname}.filamat")
add_custom_command(
OUTPUT ${output_path}
COMMAND matc ${MATC_BASE_FLAGS} -o ${output_path} ${fullname}
MAIN_DEPENDENCY ${fullname}
DEPENDS matc
COMMENT "Compiling material ${fullname} to ${output_path}"
COMMENT "Compiling material ${mat_src} to ${output_path}"
)
endif ()
list(APPEND MATERIAL_BINS ${output_path})
endforeach()
list(APPEND MATERIAL_BINS ${output_path})
endforeach ()
endif ()
# Additional dependencies on included files for materials
-2
View File
@@ -166,8 +166,6 @@ endif()
if (FILAMENT_SUPPORTS_VULKAN)
list(APPEND SRCS
include/backend/platforms/VulkanPlatform.h
src/vulkan/caching/VulkanDescriptorSet.cpp
src/vulkan/caching/VulkanDescriptorSet.h
src/vulkan/platform/VulkanPlatform.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.h
+13 -51
View File
@@ -81,14 +81,7 @@ static constexpr uint64_t SWAP_CHAIN_CONFIG_SRGB_COLORSPACE = 0x10;
/**
* Indicates that the SwapChain should also contain a stencil component.
*/
static constexpr uint64_t SWAP_CHAIN_CONFIG_HAS_STENCIL_BUFFER = 0x20;
static constexpr uint64_t SWAP_CHAIN_HAS_STENCIL_BUFFER = SWAP_CHAIN_CONFIG_HAS_STENCIL_BUFFER;
/**
* The SwapChain contains protected content. Currently only supported by OpenGLPlatform and
* only when OpenGLPlatform::isProtectedContextSupported() is true.
*/
static constexpr uint64_t SWAP_CHAIN_CONFIG_PROTECTED_CONTENT = 0x40;
static constexpr uint64_t SWAP_CHAIN_HAS_STENCIL_BUFFER = 0x20;
static constexpr size_t MAX_VERTEX_ATTRIBUTE_COUNT = 16; // This is guaranteed by OpenGL ES.
@@ -136,12 +129,6 @@ enum class Backend : uint8_t {
NOOP = 4, //!< Selects the no-op driver for testing purposes.
};
enum class TimerQueryResult : int8_t {
ERROR = -1, // an error occurred, result won't be available
NOT_READY = 0, // result to ready yet
AVAILABLE = 1, // result is available
};
static constexpr const char* backendToString(Backend backend) {
switch (backend) {
case Backend::NOOP:
@@ -672,17 +659,16 @@ enum class TextureFormat : uint16_t {
};
//! Bitmask describing the intended Texture Usage
enum class TextureUsage : uint16_t {
NONE = 0x0000,
COLOR_ATTACHMENT = 0x0001, //!< Texture can be used as a color attachment
DEPTH_ATTACHMENT = 0x0002, //!< Texture can be used as a depth attachment
STENCIL_ATTACHMENT = 0x0004, //!< Texture can be used as a stencil attachment
UPLOADABLE = 0x0008, //!< Data can be uploaded into this texture (default)
SAMPLEABLE = 0x0010, //!< Texture can be sampled (default)
SUBPASS_INPUT = 0x0020, //!< Texture can be used as a subpass input
BLIT_SRC = 0x0040, //!< Texture can be used the source of a blit()
BLIT_DST = 0x0080, //!< Texture can be used the destination of a blit()
PROTECTED = 0x0100, //!< Texture can be used the destination of a blit()
enum class TextureUsage : uint8_t {
NONE = 0x00,
COLOR_ATTACHMENT = 0x01, //!< Texture can be used as a color attachment
DEPTH_ATTACHMENT = 0x02, //!< Texture can be used as a depth attachment
STENCIL_ATTACHMENT = 0x04, //!< Texture can be used as a stencil attachment
UPLOADABLE = 0x08, //!< Data can be uploaded into this texture (default)
SAMPLEABLE = 0x10, //!< Texture can be sampled (default)
SUBPASS_INPUT = 0x20, //!< Texture can be used as a subpass input
BLIT_SRC = 0x40, //!< Texture can be used the source of a blit()
BLIT_DST = 0x80, //!< Texture can be used the destination of a blit()
DEFAULT = UPLOADABLE | SAMPLEABLE //!< Default texture usage
};
@@ -1186,27 +1172,11 @@ struct StencilState {
//! Stencil operations for front-facing polygons
StencilOperations front = {
.stencilFunc = StencilFunction::A,
.stencilOpStencilFail = StencilOperation::KEEP,
.padding0 = 0,
.stencilOpDepthFail = StencilOperation::KEEP,
.stencilOpDepthStencilPass = StencilOperation::KEEP,
.padding1 = 0,
.ref = 0,
.readMask = 0xff,
.writeMask = 0xff };
.stencilFunc = StencilFunction::A, .ref = 0, .readMask = 0xff, .writeMask = 0xff };
//! Stencil operations for back-facing polygons
StencilOperations back = {
.stencilFunc = StencilFunction::A,
.stencilOpStencilFail = StencilOperation::KEEP,
.padding0 = 0,
.stencilOpDepthFail = StencilOperation::KEEP,
.stencilOpDepthStencilPass = StencilOperation::KEEP,
.padding1 = 0,
.ref = 0,
.readMask = 0xff,
.writeMask = 0xff };
.stencilFunc = StencilFunction::A, .ref = 0, .readMask = 0xff, .writeMask = 0xff };
//! Whether stencil-buffer writes are enabled
bool stencilWrite = false;
@@ -1242,14 +1212,6 @@ enum class Workaround : uint16_t {
DISABLE_THREAD_AFFINITY
};
//! The type of technique for stereoscopic rendering
enum class StereoscopicType : uint8_t {
// Stereoscopic rendering is performed using instanced rendering technique.
INSTANCED,
// Stereoscopic rendering is performed using the multiview feature from the graphics backend.
MULTIVIEW,
};
} // namespace filament::backend
template<> struct utils::EnableBitMaskOperators<filament::backend::ShaderStageFlags>
+20 -22
View File
@@ -39,7 +39,6 @@ struct HwStream;
struct HwSwapChain;
struct HwTexture;
struct HwTimerQuery;
struct HwVertexBufferInfo;
struct HwVertexBuffer;
/*
@@ -63,6 +62,14 @@ public:
// clear the handle, this doesn't free associated resources
void clear() noexcept { object = nullid; }
// compare handles
bool operator==(const HandleBase& rhs) const noexcept { return object == rhs.object; }
bool operator!=(const HandleBase& rhs) const noexcept { return object != rhs.object; }
bool operator<(const HandleBase& rhs) const noexcept { return object < rhs.object; }
bool operator<=(const HandleBase& rhs) const noexcept { return object <= rhs.object; }
bool operator>(const HandleBase& rhs) const noexcept { return object > rhs.object; }
bool operator>=(const HandleBase& rhs) const noexcept { return object >= rhs.object; }
// get this handle's handleId
HandleId getId() const noexcept { return object; }
@@ -94,14 +101,6 @@ struct Handle : public HandleBase {
explicit Handle(HandleId id) noexcept : HandleBase(id) { }
// compare handles of the same type
bool operator==(const Handle& rhs) const noexcept { return getId() == rhs.getId(); }
bool operator!=(const Handle& rhs) const noexcept { return getId() != rhs.getId(); }
bool operator<(const Handle& rhs) const noexcept { return getId() < rhs.getId(); }
bool operator<=(const Handle& rhs) const noexcept { return getId() <= rhs.getId(); }
bool operator>(const Handle& rhs) const noexcept { return getId() > rhs.getId(); }
bool operator>=(const Handle& rhs) const noexcept { return getId() >= rhs.getId(); }
// type-safe Handle cast
template<typename B, typename = std::enable_if_t<std::is_base_of<T, B>::value> >
Handle(Handle<B> const& base) noexcept : HandleBase(base) { } // NOLINT(hicpp-explicit-conversions,google-explicit-constructor)
@@ -115,19 +114,18 @@ private:
// Types used by the command stream
// (we use this renaming because the macro-system doesn't deal well with "<" and ">")
using BufferObjectHandle = Handle<HwBufferObject>;
using FenceHandle = Handle<HwFence>;
using IndexBufferHandle = Handle<HwIndexBuffer>;
using ProgramHandle = Handle<HwProgram>;
using RenderPrimitiveHandle = Handle<HwRenderPrimitive>;
using RenderTargetHandle = Handle<HwRenderTarget>;
using SamplerGroupHandle = Handle<HwSamplerGroup>;
using StreamHandle = Handle<HwStream>;
using SwapChainHandle = Handle<HwSwapChain>;
using TextureHandle = Handle<HwTexture>;
using TimerQueryHandle = Handle<HwTimerQuery>;
using VertexBufferHandle = Handle<HwVertexBuffer>;
using VertexBufferInfoHandle = Handle<HwVertexBufferInfo>;
using BufferObjectHandle = Handle<HwBufferObject>;
using FenceHandle = Handle<HwFence>;
using IndexBufferHandle = Handle<HwIndexBuffer>;
using ProgramHandle = Handle<HwProgram>;
using RenderPrimitiveHandle = Handle<HwRenderPrimitive>;
using RenderTargetHandle = Handle<HwRenderTarget>;
using SamplerGroupHandle = Handle<HwSamplerGroup>;
using StreamHandle = Handle<HwStream>;
using SwapChainHandle = Handle<HwSwapChain>;
using TextureHandle = Handle<HwTexture>;
using TimerQueryHandle = Handle<HwTimerQuery>;
using VertexBufferHandle = Handle<HwVertexBuffer>;
} // namespace filament::backend
@@ -29,13 +29,11 @@ namespace filament::backend {
//! \privatesection
struct PipelineState {
Handle<HwProgram> program; // 4
Handle<HwVertexBufferInfo> vertexBufferInfo; // 4
RasterState rasterState; // 4
StencilState stencilState; // 12
PolygonOffset polygonOffset; // 8
PrimitiveType primitiveType = PrimitiveType::TRIANGLES; // 1
uint8_t padding[3] = {}; // 3
Handle<HwProgram> program;
RasterState rasterState;
StencilState stencilState;
PolygonOffset polygonOffset;
Viewport scissor{ 0, 0, (uint32_t)INT32_MAX, (uint32_t)INT32_MAX };
};
} // namespace filament::backend
+1 -1
View File
@@ -56,7 +56,7 @@ public:
/**
* Set to `true` to forcibly disable parallel shader compilation in the backend.
* Currently only honored by the GL and Metal backends.
* Currently only honored by the GL backend.
*/
bool disableParallelShaderCompile = false;
};
@@ -22,9 +22,7 @@
#include <backend/Platform.h>
#include <utils/compiler.h>
#include <utils/Invocable.h>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
@@ -64,22 +62,6 @@ public:
*/
virtual void terminate() noexcept = 0;
/**
* Return whether createSwapChain supports the SWAP_CHAIN_CONFIG_SRGB_COLORSPACE flag.
* The default implementation returns false.
*
* @return true if SWAP_CHAIN_CONFIG_SRGB_COLORSPACE is supported, false otherwise.
*/
virtual bool isSRGBSwapChainSupported() const noexcept;
/**
* Return whether protected contexts are supported by this backend.
* If protected context are supported, the SWAP_CHAIN_CONFIG_PROTECTED_CONTENT flag can be
* used when creating a SwapChain.
* The default implementation returns false.
*/
virtual bool isProtectedContextSupported() const noexcept;
/**
* Called by the driver to create a SwapChain for this driver.
*
@@ -92,6 +74,14 @@ public:
virtual SwapChain* UTILS_NONNULL createSwapChain(
void* UTILS_NULLABLE nativeWindow, uint64_t flags) noexcept = 0;
/**
* Return whether createSwapChain supports the SWAP_CHAIN_CONFIG_SRGB_COLORSPACE flag.
* The default implementation returns false.
*
* @return true if SWAP_CHAIN_CONFIG_SRGB_COLORSPACE is supported, false otherwise.
*/
virtual bool isSRGBSwapChainSupported() const noexcept;
/**
* Called by the driver create a headless SwapChain.
*
@@ -141,26 +131,6 @@ public:
SwapChain* UTILS_NONNULL drawSwapChain,
SwapChain* UTILS_NONNULL readSwapChain) noexcept = 0;
/**
* Called by the driver to make the OpenGL context active on the calling thread and bind
* the drawSwapChain to the default render target (FBO) created with createDefaultRenderTarget.
* The context used is either the default context or the protected context. When a context
* change is necessary, the preContextChange and postContextChange callbacks are called,
* before and after the context change respectively. postContextChange is given the index
* of the new context (0 for default and 1 for protected).
* The default implementation just calls makeCurrent(SwapChain*, SwapChain*).
*
* @param drawSwapChain SwapChain to draw to. It must be bound to the default FBO.
* @param readSwapChain SwapChain to read from (for operation like `glBlitFramebuffer`)
* @param preContextChange called before the context changes
* @param postContextChange called after the context changes
*/
virtual void makeCurrent(
SwapChain* UTILS_NONNULL drawSwapChain,
SwapChain* UTILS_NONNULL readSwapChain,
utils::Invocable<void()> preContextChange,
utils::Invocable<void(size_t index)> postContextChange) noexcept;
/**
* Called by the driver once the current frame finishes drawing. Typically, this should present
* the drawSwapChain. This is for example where `eglMakeCurrent()` would be called.
@@ -25,8 +25,6 @@
#include <EGL/eglext.h>
#include <EGL/eglplatform.h>
#include <utils/Invocable.h>
#include <initializer_list>
#include <utility>
#include <vector>
@@ -43,11 +41,15 @@ class PlatformEGL : public OpenGLPlatform {
public:
PlatformEGL() noexcept;
bool isExtraContextSupported() const noexcept override;
void createContext(bool shared) override;
void releaseContext() noexcept override;
// Return true if we're on an OpenGL platform (as opposed to OpenGL ES). false by default.
virtual bool isOpenGL() const noexcept;
protected:
// --------------------------------------------------------------------------------------------
// Helper for EGL configs and attributes parameters
@@ -87,23 +89,13 @@ protected:
// --------------------------------------------------------------------------------------------
// OpenGLPlatform Interface
bool isExtraContextSupported() const noexcept override;
void createContext(bool shared) override;
void releaseContext() noexcept override;
void terminate() noexcept override;
bool isProtectedContextSupported() const noexcept override;
bool isSRGBSwapChainSupported() const noexcept override;
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain,
utils::Invocable<void()> preContextChange,
utils::Invocable<void(size_t index)> postContextChange) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
bool canCreateFence() noexcept override;
@@ -130,22 +122,15 @@ protected:
static void clearGlError() noexcept;
/**
* Always use this instead of eglMakeCurrent(), as it tracks some state.
* Always use this instead of eglMakeCurrent().
*/
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept;
/**
* Returns true if the swapchain is protected
*/
static bool isSwapChainProtected(Platform::SwapChain const* swapChain) noexcept;
// TODO: this should probably use getters instead.
EGLDisplay mEGLDisplay = EGL_NO_DISPLAY;
EGLContext mEGLContext = EGL_NO_CONTEXT;
EGLContext mEGLContextProtected = EGL_NO_CONTEXT;
EGLSurface mCurrentDrawSurface = EGL_NO_SURFACE;
EGLSurface mCurrentReadSurface = EGL_NO_SURFACE;
EGLContext mCurrentContext = EGL_NO_CONTEXT;
EGLSurface mEGLDummySurface = EGL_NO_SURFACE;
// mEGLConfig is valid only if ext.egl.KHR_no_config_context is false
EGLConfig mEGLConfig = EGL_NO_CONFIG_KHR;
@@ -163,26 +148,13 @@ protected:
bool KHR_gl_colorspace = false;
bool KHR_no_config_context = false;
bool KHR_surfaceless_context = false;
bool EXT_protected_content = false;
} egl;
} ext;
struct SwapChainEGL : public Platform::SwapChain {
EGLSurface sur = EGL_NO_SURFACE;
Config attribs{};
EGLNativeWindowType nativeWindow{};
EGLConfig config{};
uint64_t flags{};
};
void initializeGlExtensions() noexcept;
protected:
EGLConfig findSwapChainConfig(uint64_t flags, bool window, bool pbuffer) const;
private:
EGLBoolean makeCurrent(EGLContext context,
EGLSurface drawSurface, EGLSurface readSurface) noexcept;
};
} // namespace filament::backend
@@ -167,14 +167,11 @@ DECL_DRIVER_API_0(resetState)
* -----------------------
*/
DECL_DRIVER_API_R_N(backend::VertexBufferInfoHandle, createVertexBufferInfo,
DECL_DRIVER_API_R_N(backend::VertexBufferHandle, createVertexBuffer,
uint8_t, bufferCount,
uint8_t, attributeCount,
backend::AttributeArray, attributes)
DECL_DRIVER_API_R_N(backend::VertexBufferHandle, createVertexBuffer,
uint32_t, vertexCount,
backend::VertexBufferInfoHandle, vbih)
backend::AttributeArray, attributes)
DECL_DRIVER_API_R_N(backend::IndexBufferHandle, createIndexBuffer,
backend::ElementType, elementType,
@@ -227,7 +224,11 @@ DECL_DRIVER_API_R_N(backend::SamplerGroupHandle, createSamplerGroup,
DECL_DRIVER_API_R_N(backend::RenderPrimitiveHandle, createRenderPrimitive,
backend::VertexBufferHandle, vbh,
backend::IndexBufferHandle, ibh,
backend::PrimitiveType, pt)
backend::PrimitiveType, pt,
uint32_t, offset,
uint32_t, minIndex,
uint32_t, maxIndex,
uint32_t, count)
DECL_DRIVER_API_R_N(backend::ProgramHandle, createProgram,
backend::Program&&, program)
@@ -263,7 +264,6 @@ DECL_DRIVER_API_R_0(backend::TimerQueryHandle, createTimerQuery)
*/
DECL_DRIVER_API_N(destroyVertexBuffer, backend::VertexBufferHandle, vbh)
DECL_DRIVER_API_N(destroyVertexBufferInfo,backend::VertexBufferInfoHandle, vbih)
DECL_DRIVER_API_N(destroyIndexBuffer, backend::IndexBufferHandle, ibh)
DECL_DRIVER_API_N(destroyBufferObject, backend::BufferObjectHandle, ibh)
DECL_DRIVER_API_N(destroyRenderPrimitive, backend::RenderPrimitiveHandle, rph)
@@ -298,16 +298,14 @@ DECL_DRIVER_API_SYNCHRONOUS_0(bool, isFrameBufferFetchMultiSampleSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isFrameTimeSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isAutoDepthResolveSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isSRGBSwapChainSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isProtectedContentSupported)
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isStereoSupported, backend::StereoscopicType, stereoscopicType)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isStereoSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isParallelShaderCompileSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthStencilResolveSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isProtectedTexturesSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(uint8_t, getMaxDrawBuffers)
DECL_DRIVER_API_SYNCHRONOUS_0(size_t, getMaxUniformBufferSize)
DECL_DRIVER_API_SYNCHRONOUS_0(math::float2, getClipSpaceParams)
DECL_DRIVER_API_SYNCHRONOUS_N(void, setupExternalImage, void*, image)
DECL_DRIVER_API_SYNCHRONOUS_N(backend::TimerQueryResult, getTimerQueryValue, backend::TimerQueryHandle, query, uint64_t*, elapsedTime)
DECL_DRIVER_API_SYNCHRONOUS_N(bool, getTimerQueryValue, backend::TimerQueryHandle, query, uint64_t*, elapsedTime)
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isWorkaroundNeeded, backend::Workaround, workaround)
DECL_DRIVER_API_SYNCHRONOUS_0(backend::FeatureLevel, getFeatureLevel)
@@ -493,32 +491,15 @@ DECL_DRIVER_API_N(blit,
math::uint2, srcOrigin,
math::uint2, size)
DECL_DRIVER_API_N(bindPipeline,
backend::PipelineState, state)
DECL_DRIVER_API_N(bindRenderPrimitive,
backend::RenderPrimitiveHandle, rph)
DECL_DRIVER_API_N(draw2,
uint32_t, indexOffset,
uint32_t, indexCount,
uint32_t, instanceCount)
DECL_DRIVER_API_N(draw,
backend::PipelineState, state,
backend::RenderPrimitiveHandle, rph,
uint32_t, indexOffset,
uint32_t, indexCount,
uint32_t, instanceCount)
DECL_DRIVER_API_N(dispatchCompute,
backend::ProgramHandle, program,
math::uint3, workGroupCount)
DECL_DRIVER_API_N(scissor,
Viewport, scissor)
#pragma clang diagnostic pop
@@ -24,31 +24,35 @@
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/ostream.h>
#include <utils/Panic.h>
#include <tsl/robin_map.h>
#include <cstddef>
#include <exception>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <stddef.h>
#include <stdint.h>
#define HandleAllocatorGL HandleAllocator<32, 64, 136> // ~4520 / pool / MiB
#define HandleAllocatorVK HandleAllocator<64, 160, 312> // ~1820 / pool / MiB
#define HandleAllocatorMTL HandleAllocator<32, 48, 552> // ~1660 / pool / MiB
#if !defined(NDEBUG) && UTILS_HAS_RTTI
# define HANDLE_TYPE_SAFETY 1
#else
# define HANDLE_TYPE_SAFETY 0
#endif
#define HandleAllocatorGL HandleAllocator<16, 64, 208>
#define HandleAllocatorVK HandleAllocator<16, 64, 880>
#define HandleAllocatorMTL HandleAllocator<16, 64, 584>
namespace filament::backend {
/*
* A utility class to efficiently allocate and manage Handle<>
*/
template<size_t P0, size_t P1, size_t P2>
template <size_t P0, size_t P1, size_t P2>
class HandleAllocator {
public:
HandleAllocator(const char* name, size_t size) noexcept;
HandleAllocator(HandleAllocator const& rhs) = delete;
HandleAllocator& operator=(HandleAllocator const& rhs) = delete;
@@ -66,9 +70,14 @@ public:
*/
template<typename D, typename ... ARGS>
Handle<D> allocateAndConstruct(ARGS&& ... args) noexcept {
Handle<D> h{ allocateHandle<D>() };
Handle<D> h{ allocateHandle<sizeof(D)>() };
D* addr = handle_cast<D*>(h);
new(addr) D(std::forward<ARGS>(args)...);
#if HANDLE_TYPE_SAFETY
mLock.lock();
mHandleTypeId[addr] = typeid(D).name();
mLock.unlock();
#endif
return h;
}
@@ -84,7 +93,13 @@ public:
*/
template<typename D>
Handle<D> allocate() noexcept {
Handle<D> h{ allocateHandle<D>() };
Handle<D> h{ allocateHandle<sizeof(D)>() };
#if HANDLE_TYPE_SAFETY
D* addr = handle_cast<D*>(h);
mLock.lock();
mHandleTypeId[addr] = typeid(D).name();
mLock.unlock();
#endif
return h;
}
@@ -101,10 +116,17 @@ public:
assert_invariant(handle);
D* addr = handle_cast<D*>(const_cast<Handle<B>&>(handle));
assert_invariant(addr);
// currently we implement construct<> with dtor+ctor, we could use operator= also
// but all our dtors are trivial, ~D() is actually a noop.
addr->~D();
new(addr) D(std::forward<ARGS>(args)...);
#if HANDLE_TYPE_SAFETY
mLock.lock();
mHandleTypeId[addr] = typeid(D).name();
mLock.unlock();
#endif
return addr;
}
@@ -121,6 +143,12 @@ public:
D* addr = handle_cast<D*>(const_cast<Handle<B>&>(handle));
assert_invariant(addr);
new(addr) D(std::forward<ARGS>(args)...);
#if HANDLE_TYPE_SAFETY
mLock.lock();
mHandleTypeId[addr] = typeid(D).name();
mLock.unlock();
#endif
return addr;
}
@@ -136,8 +164,19 @@ public:
void deallocate(Handle<B>& handle, D const* p) noexcept {
// allow to destroy the nullptr, similarly to operator delete
if (p) {
#if HANDLE_TYPE_SAFETY
mLock.lock();
auto typeId = mHandleTypeId[p];
mHandleTypeId.erase(p);
mLock.unlock();
if (UTILS_UNLIKELY(typeId != typeid(D).name())) {
utils::slog.e << "Destroying handle " << handle.getId() << ", type " << typeid(D).name()
<< ", but handle's actual type is " << typeId << utils::io::endl;
std::terminate();
}
#endif
p->~D();
deallocateHandle<D>(handle.getId());
deallocateHandle<sizeof(D)>(handle.getId());
}
}
@@ -165,17 +204,7 @@ public:
std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
handle_cast(Handle<B>& handle) noexcept {
assert_invariant(handle);
auto [p, tag] = handleToPointer(handle.getId());
if (isPoolHandle(handle.getId())) {
// check for use after free
uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
auto const pNode = static_cast<typename Allocator::Node*>(p);
uint8_t const expectedAge = pNode[-1].age;
ASSERT_POSTCONDITION(expectedAge == age,
"use-after-free of Handle with id=%d", handle.getId());
}
void* const p = handleToPointer(handle.getId());
return static_cast<Dp>(p);
}
@@ -190,57 +219,29 @@ public:
private:
template<typename D>
static constexpr size_t getBucketSize() noexcept {
if constexpr (sizeof(D) <= P0) { return P0; }
if constexpr (sizeof(D) <= P1) { return P1; }
static_assert(sizeof(D) <= P2);
return P2;
}
// template <int P0, int P1, int P2>
class Allocator {
friend class HandleAllocator;
static constexpr size_t MIN_ALIGNMENT = alignof(std::max_align_t);
struct Node { uint8_t age; };
// Note: using the `extra` parameter of PoolAllocator<>, even with a 1-byte structure,
// generally increases all pool allocations by 8-bytes because of alignment restrictions.
template<size_t SIZE>
using Pool = utils::PoolAllocator<SIZE, MIN_ALIGNMENT, sizeof(Node)>;
Pool<P0> mPool0;
Pool<P1> mPool1;
Pool<P2> mPool2;
utils::PoolAllocator<P0, 16> mPool0;
utils::PoolAllocator<P1, 16> mPool1;
utils::PoolAllocator<P2, 16> mPool2;
UTILS_UNUSED_IN_RELEASE const utils::AreaPolicy::HeapArea& mArea;
public:
static constexpr size_t MIN_ALIGNMENT_SHIFT = 4;
explicit Allocator(const utils::AreaPolicy::HeapArea& area);
static constexpr size_t getAlignment() noexcept { return MIN_ALIGNMENT; }
// this is in fact always called with a constexpr size argument
[[nodiscard]] inline void* alloc(size_t size, size_t, size_t, uint8_t* outAge) noexcept {
[[nodiscard]] inline void* alloc(size_t size, size_t, size_t extra = 0) noexcept {
void* p = nullptr;
if (size <= mPool0.getSize()) p = mPool0.alloc(size);
else if (size <= mPool1.getSize()) p = mPool1.alloc(size);
else if (size <= mPool2.getSize()) p = mPool2.alloc(size);
if (UTILS_LIKELY(p)) {
Node const* const pNode = static_cast<Node const*>(p);
// we are guaranteed to have at least sizeof<Node> bytes of extra storage before
// the allocation address.
*outAge = pNode[-1].age;
}
if (size <= mPool0.getSize()) p = mPool0.alloc(size, 16, extra);
else if (size <= mPool1.getSize()) p = mPool1.alloc(size, 16, extra);
else if (size <= mPool2.getSize()) p = mPool2.alloc(size, 16, extra);
return p;
}
// this is in fact always called with a constexpr size argument
inline void free(void* p, size_t size, uint8_t age) noexcept {
inline void free(void* p, size_t size) noexcept {
assert_invariant(p >= mArea.begin() && (char*)p + size <= (char*)mArea.end());
// check for double-free
Node* const pNode = static_cast<Node*>(p);
uint8_t& expectedAge = pNode[-1].age;
ASSERT_POSTCONDITION(expectedAge == age,
"double-free of Handle of size %d at %p", size, p);
expectedAge = (expectedAge + 1) & 0xF; // fixme
if (size <= mPool0.getSize()) { mPool0.free(p); return; }
if (size <= mPool1.getSize()) { mPool1.free(p); return; }
if (size <= mPool2.getSize()) { mPool2.free(p); return; }
@@ -262,16 +263,24 @@ private:
// allocateHandle()/deallocateHandle() selects the pool to use at compile-time based on the
// allocation size this is always inlined, because all these do is to call
// allocateHandleInPool()/deallocateHandleFromPool() with the right pool size.
template<typename D>
template<size_t SIZE>
HandleBase::HandleId allocateHandle() noexcept {
constexpr size_t BUCKET_SIZE = getBucketSize<D>();
return allocateHandleInPool<BUCKET_SIZE>();
if constexpr (SIZE <= P0) { return allocateHandleInPool<P0>(); }
if constexpr (SIZE <= P1) { return allocateHandleInPool<P1>(); }
static_assert(SIZE <= P2);
return allocateHandleInPool<P2>();
}
template<typename D>
template<size_t SIZE>
void deallocateHandle(HandleBase::HandleId id) noexcept {
constexpr size_t BUCKET_SIZE = getBucketSize<D>();
deallocateHandleFromPool<BUCKET_SIZE>(id);
if constexpr (SIZE <= P0) {
deallocateHandleFromPool<P0>(id);
} else if constexpr (SIZE <= P1) {
deallocateHandleFromPool<P1>(id);
} else {
static_assert(SIZE <= P2);
deallocateHandleFromPool<P2>(id);
}
}
// allocateHandleInPool()/deallocateHandleFromPool() is NOT inlined, which will cause three
@@ -280,11 +289,9 @@ private:
template<size_t SIZE>
UTILS_NOINLINE
HandleBase::HandleId allocateHandleInPool() noexcept {
uint8_t age;
void* p = mHandleArena.alloc(SIZE, alignof(std::max_align_t), 0, &age);
void* p = mHandleArena.alloc(SIZE);
if (UTILS_LIKELY(p)) {
uint32_t const tag = (uint32_t(age) << HANDLE_AGE_SHIFT) & HANDLE_AGE_MASK;
return arenaPointerToHandle(p, tag);
return pointerToHandle(p);
} else {
return allocateHandleSlow(SIZE);
}
@@ -294,51 +301,42 @@ private:
UTILS_NOINLINE
void deallocateHandleFromPool(HandleBase::HandleId id) noexcept {
if (UTILS_LIKELY(isPoolHandle(id))) {
auto [p, tag] = handleToPointer(id);
uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
mHandleArena.free(p, SIZE, age);
void* p = handleToPointer(id);
mHandleArena.free(p, SIZE);
} else {
deallocateHandleSlow(id, SIZE);
}
}
// we handle a 4 bits age per address
static constexpr uint32_t HANDLE_HEAP_FLAG = 0x80000000u; // pool vs heap handle
static constexpr uint32_t HANDLE_AGE_MASK = 0x78000000u; // handle's age
static constexpr uint32_t HANDLE_INDEX_MASK = 0x07FFFFFFu; // handle index
static constexpr uint32_t HANDLE_TAG_MASK = HANDLE_AGE_MASK;
static constexpr uint32_t HANDLE_AGE_SHIFT = 27;
static constexpr uint32_t HEAP_HANDLE_FLAG = 0x80000000u;
static bool isPoolHandle(HandleBase::HandleId id) noexcept {
return (id & HANDLE_HEAP_FLAG) == 0u;
return (id & HEAP_HANDLE_FLAG) == 0u;
}
HandleBase::HandleId allocateHandleSlow(size_t size) noexcept;
void deallocateHandleSlow(HandleBase::HandleId id, size_t size) noexcept;
// We inline this because it's just 4 instructions in the fast case
inline std::pair<void*, uint32_t> handleToPointer(HandleBase::HandleId id) const noexcept {
inline void* handleToPointer(HandleBase::HandleId id) const noexcept {
// note: the null handle will end-up returning nullptr b/c it'll be handled as
// a non-pool handle.
if (UTILS_LIKELY(isPoolHandle(id))) {
char* const base = (char*)mHandleArena.getArea().begin();
uint32_t const tag = id & HANDLE_TAG_MASK;
size_t const offset = (id & HANDLE_INDEX_MASK) * Allocator::getAlignment();
return { static_cast<void*>(base + offset), tag };
size_t offset = id << Allocator::MIN_ALIGNMENT_SHIFT;
return static_cast<void*>(base + offset);
}
return { handleToPointerSlow(id), 0 };
return handleToPointerSlow(id);
}
void* handleToPointerSlow(HandleBase::HandleId id) const noexcept;
// We inline this because it's just 3 instructions
inline HandleBase::HandleId arenaPointerToHandle(void* p, uint32_t tag) const noexcept {
inline HandleBase::HandleId pointerToHandle(void* p) const noexcept {
char* const base = (char*)mHandleArena.getArea().begin();
size_t const offset = (char*)p - base;
assert_invariant((offset % Allocator::getAlignment()) == 0);
auto id = HandleBase::HandleId(offset / Allocator::getAlignment());
id |= tag & HANDLE_TAG_MASK;
assert_invariant((id & HANDLE_HEAP_FLAG) == 0);
size_t offset = (char*)p - base;
auto id = HandleBase::HandleId(offset >> Allocator::MIN_ALIGNMENT_SHIFT);
assert_invariant((id & HEAP_HANDLE_FLAG) == 0);
return id;
}
@@ -348,6 +346,9 @@ private:
mutable utils::Mutex mLock;
tsl::robin_map<HandleBase::HandleId, void*> mOverflowMap;
HandleBase::HandleId mId = 0;
#if HANDLE_TYPE_SAFETY
mutable std::unordered_map<const void*, const char*> mHandleTypeId;
#endif
};
} // namespace filament::backend
+16 -17
View File
@@ -49,25 +49,21 @@ struct AcquiredImage;
struct HwBase {
};
struct HwVertexBufferInfo : public HwBase {
struct HwVertexBuffer : public HwBase {
AttributeArray attributes{}; // 8 * MAX_VERTEX_ATTRIBUTE_COUNT
uint32_t vertexCount{}; // 4
uint8_t bufferCount{}; // 1
uint8_t attributeCount{}; // 1
bool padding[2]{}; // 2
HwVertexBufferInfo() noexcept = default;
HwVertexBufferInfo(uint8_t bufferCount, uint8_t attributeCount) noexcept
: bufferCount(bufferCount),
attributeCount(attributeCount) {
}
};
bool padding{}; // 1
uint8_t bufferObjectsVersion{}; // 1 -> total struct is 136 bytes
struct HwVertexBuffer : public HwBase {
uint32_t vertexCount{}; // 4
uint8_t bufferObjectsVersion{0xff}; // 1
bool padding[3]{}; // 2
HwVertexBuffer() noexcept = default;
explicit HwVertexBuffer(uint32_t vertextCount) noexcept
: vertexCount(vertextCount) {
HwVertexBuffer(uint8_t bufferCount, uint8_t attributeCount, uint32_t elementCount,
AttributeArray const& attributes) noexcept
: attributes(attributes),
vertexCount(elementCount),
bufferCount(bufferCount),
attributeCount(attributeCount) {
}
};
@@ -92,6 +88,11 @@ struct HwIndexBuffer : public HwBase {
};
struct HwRenderPrimitive : public HwBase {
uint32_t offset{};
uint32_t minIndex{};
uint32_t maxIndex{};
uint32_t count{};
uint32_t maxVertexCount{};
PrimitiveType type = PrimitiveType::TRIANGLES;
};
@@ -113,9 +114,7 @@ struct HwTexture : public HwBase {
uint8_t levels : 4; // This allows up to 15 levels (max texture size of 32768 x 32768)
uint8_t samples : 4; // Sample count per pixel (should always be a power of 2)
TextureFormat format{};
uint8_t reserved0 = 0;
TextureUsage usage{};
uint16_t reserved1 = 0;
HwStream* hwStream = nullptr;
HwTexture() noexcept : levels{}, samples{} {}
+11 -50
View File
@@ -16,22 +16,9 @@
#include "private/backend/HandleAllocator.h"
#include <backend/Handle.h>
#include <utils/Allocator.h>
#include <utils/Log.h>
#include <utils/Panic.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/ostream.h>
#include <algorithm>
#include <exception>
#include <limits>
#include <mutex>
#include <stdlib.h>
#include <string.h>
namespace filament::backend {
@@ -41,34 +28,14 @@ template <size_t P0, size_t P1, size_t P2>
UTILS_NOINLINE
HandleAllocator<P0, P1, P2>::Allocator::Allocator(AreaPolicy::HeapArea const& area)
: mArea(area) {
// The largest handle this allocator can generate currently depends on the architecture's
// min alignment, typically 8 or 16 bytes.
// e.g. On Android armv8, the alignment is 16 bytes, so for a 1 MiB heap, the largest handle
// index will be 65536. Note that this is not the same as the number of handles (which
// will always be less).
// Because our maximum representable handle currently is 0x07FFFFFF, the maximum no-nonsensical
// heap size is 2 GiB, which amounts to 7.6 millions handles per pool (in the GL case).
size_t const maxHeapSize = std::min(area.size(), HANDLE_INDEX_MASK * getAlignment());
if (UTILS_UNLIKELY(maxHeapSize != area.size())) {
slog.w << "HandleAllocator heap size reduced to "
<< maxHeapSize << " from " << area.size() << io::endl;
}
// make sure we start with a clean arena. This is needed to ensure that all blocks start
// with an age of 0.
memset(area.data(), 0, maxHeapSize);
// size the different pools so that they can all contain the same number of handles
size_t const count = maxHeapSize / (P0 + P1 + P2);
char* const p0 = static_cast<char*>(area.begin());
char* const p1 = p0 + count * P0;
char* const p2 = p1 + count * P1;
mPool0 = Pool<P0>(p0, count * P0);
mPool1 = Pool<P1>(p1, count * P1);
mPool2 = Pool<P2>(p2, count * P2);
// TODO: we probably need a better way to set the size of these pools
const size_t unit = area.size() / 32;
const size_t offsetPool1 = unit;
const size_t offsetPool2 = 16 * unit;
char* const p = (char*)area.begin();
mPool0 = PoolAllocator< P0, 16>(p, p + offsetPool1);
mPool1 = PoolAllocator< P1, 16>(p + offsetPool1, p + offsetPool2);
mPool2 = PoolAllocator< P2, 16>(p + offsetPool2, area.end());
}
// ------------------------------------------------------------------------------------------------
@@ -106,17 +73,11 @@ template <size_t P0, size_t P1, size_t P2>
HandleBase::HandleId HandleAllocator<P0, P1, P2>::allocateHandleSlow(size_t size) noexcept {
void* p = ::malloc(size);
std::unique_lock lock(mLock);
HandleBase::HandleId id = (++mId) | HANDLE_HEAP_FLAG;
ASSERT_POSTCONDITION(mId < HANDLE_HEAP_FLAG,
"No more Handle ids available! This can happen if HandleAllocator arena has been full"
" for a while. Please increase FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB");
HandleBase::HandleId id = (++mId) | HEAP_HANDLE_FLAG;
mOverflowMap.emplace(id, p);
lock.unlock();
if (UTILS_UNLIKELY(id == (HANDLE_HEAP_FLAG | 1u))) { // meaning id was zero
if (UTILS_UNLIKELY(id == (HEAP_HANDLE_FLAG|1u))) { // meaning id was zero
PANIC_LOG("HandleAllocator arena is full, using slower system heap. Please increase "
"the appropriate constant (e.g. FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB).");
}
@@ -125,7 +86,7 @@ HandleBase::HandleId HandleAllocator<P0, P1, P2>::allocateHandleSlow(size_t size
template <size_t P0, size_t P1, size_t P2>
void HandleAllocator<P0, P1, P2>::deallocateHandleSlow(HandleBase::HandleId id, size_t) noexcept {
assert_invariant(id & HANDLE_HEAP_FLAG);
assert_invariant(id & HEAP_HANDLE_FLAG);
void* p = nullptr;
auto& overflowMap = mOverflowMap;
@@ -99,7 +99,6 @@ struct MetalContext {
std::array<BufferState, MAX_SSBO_COUNT> ssboState;
CullModeStateTracker cullModeState;
WindingStateTracker windingState;
Handle<HwRenderPrimitive> currentRenderPrimitive;
// State caches.
DepthStencilStateCache depthStencilStateCache;
+4 -1
View File
@@ -133,9 +133,12 @@ private:
mHandleAllocator.deallocate(handle, p);
}
inline void setRenderPrimitiveBuffer(Handle<HwRenderPrimitive> rph, PrimitiveType pt,
inline void setRenderPrimitiveBuffer(Handle<HwRenderPrimitive> rph,
Handle<HwVertexBuffer> vbh, Handle<HwIndexBuffer> ibh);
inline void setRenderPrimitiveRange(Handle<HwRenderPrimitive> rph, PrimitiveType pt,
uint32_t offset, uint32_t minIndex, uint32_t maxIndex, uint32_t count);
void finalizeSamplerGroup(MetalSamplerGroup* sg);
void enumerateBoundBuffers(BufferObjectBinding bindingType,
const std::function<void(const BufferState&, MetalBuffer*, uint32_t)>& f);
+80 -172
View File
@@ -43,42 +43,6 @@ namespace filament {
namespace backend {
Driver* MetalDriverFactory::create(MetalPlatform* const platform, const Platform::DriverConfig& driverConfig) {
#if 0
// this is useful for development, but too verbose even for debug builds
// For reference on a 64-bits machine in Release mode:
// MetalTimerQuery : 16 few
// HwStream : 24 few
// MetalRenderPrimitive : 24 many
// MetalVertexBuffer : 32 moderate
// -- less than or equal 32 bytes
// MetalIndexBuffer : 40 moderate
// MetalFence : 48 few
// MetalBufferObject : 48 many
// -- less than or equal 48 bytes
// MetalSamplerGroup : 112 few
// MetalProgram : 152 moderate
// MetalTexture : 152 moderate
// MetalSwapChain : 184 few
// MetalRenderTarget : 272 few
// MetalVertexBufferInfo : 552 moderate
// -- less than or equal to 552 bytes
utils::slog.d
<< "\nMetalSwapChain: " << sizeof(MetalSwapChain)
<< "\nMetalBufferObject: " << sizeof(MetalBufferObject)
<< "\nMetalVertexBuffer: " << sizeof(MetalVertexBuffer)
<< "\nMetalVertexBufferInfo: " << sizeof(MetalVertexBufferInfo)
<< "\nMetalIndexBuffer: " << sizeof(MetalIndexBuffer)
<< "\nMetalSamplerGroup: " << sizeof(MetalSamplerGroup)
<< "\nMetalRenderPrimitive: " << sizeof(MetalRenderPrimitive)
<< "\nMetalTexture: " << sizeof(MetalTexture)
<< "\nMetalTimerQuery: " << sizeof(MetalTimerQuery)
<< "\nHwStream: " << sizeof(HwStream)
<< "\nMetalRenderTarget: " << sizeof(MetalRenderTarget)
<< "\nMetalFence: " << sizeof(MetalFence)
<< "\nMetalProgram: " << sizeof(MetalProgram)
<< utils::io::endl;
#endif
return MetalDriver::create(platform, driverConfig);
}
@@ -180,10 +144,7 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
mContext->eventListener = [[MTLSharedEventListener alloc] initWithDispatchQueue:queue];
}
const MetalShaderCompiler::Mode compilerMode = driverConfig.disableParallelShaderCompile
? MetalShaderCompiler::Mode::SYNCHRONOUS
: MetalShaderCompiler::Mode::ASYNCHRONOUS;
mContext->shaderCompiler = new MetalShaderCompiler(mContext->device, *this, compilerMode);
mContext->shaderCompiler = new MetalShaderCompiler(mContext->device, *this);
mContext->shaderCompiler->init();
#if defined(FILAMENT_METAL_PROFILING)
@@ -284,16 +245,10 @@ void MetalDriver::finish(int) {
[oneOffBuffer waitUntilCompleted];
}
void MetalDriver::createVertexBufferInfoR(Handle<HwVertexBufferInfo> vbih, uint8_t bufferCount,
uint8_t attributeCount, AttributeArray attributes) {
construct_handle<MetalVertexBufferInfo>(vbih, *mContext,
bufferCount, attributeCount, attributes);
}
void MetalDriver::createVertexBufferR(Handle<HwVertexBuffer> vbh,
uint32_t vertexCount, Handle<HwVertexBufferInfo> vbih) {
MetalVertexBufferInfo const* const vbi = handle_cast<const MetalVertexBufferInfo>(vbih);
construct_handle<MetalVertexBuffer>(vbh, *mContext, vertexCount, vbi->bufferCount, vbih);
void MetalDriver::createVertexBufferR(Handle<HwVertexBuffer> vbh, uint8_t bufferCount,
uint8_t attributeCount, uint32_t vertexCount, AttributeArray attributes) {
construct_handle<MetalVertexBuffer>(vbh, *mContext, bufferCount,
attributeCount, vertexCount, attributes);
}
void MetalDriver::createIndexBufferR(Handle<HwIndexBuffer> ibh, ElementType elementType,
@@ -361,9 +316,11 @@ void MetalDriver::createSamplerGroupR(
void MetalDriver::createRenderPrimitiveR(Handle<HwRenderPrimitive> rph,
Handle<HwVertexBuffer> vbh, Handle<HwIndexBuffer> ibh,
PrimitiveType pt) {
PrimitiveType pt, uint32_t offset,
uint32_t minIndex, uint32_t maxIndex, uint32_t count) {
construct_handle<MetalRenderPrimitive>(rph);
MetalDriver::setRenderPrimitiveBuffer(rph, pt, vbh, ibh);
MetalDriver::setRenderPrimitiveBuffer(rph, vbh, ibh);
MetalDriver::setRenderPrimitiveRange(rph, pt, offset, minIndex, maxIndex, count);
}
void MetalDriver::createProgramR(Handle<HwProgram> rph, Program&& program) {
@@ -449,10 +406,6 @@ void MetalDriver::createTimerQueryR(Handle<HwTimerQuery> tqh, int) {
// nothing to do, timer query was constructed in createTimerQueryS
}
Handle<HwVertexBufferInfo> MetalDriver::createVertexBufferInfoS() noexcept {
return alloc_handle<MetalVertexBufferInfo>();
}
Handle<HwVertexBuffer> MetalDriver::createVertexBufferS() noexcept {
return alloc_handle<MetalVertexBuffer>();
}
@@ -517,12 +470,6 @@ Handle<HwTimerQuery> MetalDriver::createTimerQueryS() noexcept {
return alloc_and_construct_handle<MetalTimerQuery, HwTimerQuery>();
}
void MetalDriver::destroyVertexBufferInfo(Handle<HwVertexBufferInfo> vbih) {
if (vbih) {
destruct_handle<MetalVertexBufferInfo>(vbih);
}
}
void MetalDriver::destroyVertexBuffer(Handle<HwVertexBuffer> vbh) {
if (vbh) {
destruct_handle<MetalVertexBuffer>(vbh);
@@ -775,33 +722,18 @@ bool MetalDriver::isSRGBSwapChainSupported() {
return false;
}
bool MetalDriver::isProtectedContentSupported() {
// the SWAP_CHAIN_CONFIG_PROTECTED_CONTENT flag is not supported
return false;
}
bool MetalDriver::isStereoSupported(backend::StereoscopicType stereoscopicType) {
switch (stereoscopicType) {
case backend::StereoscopicType::INSTANCED:
return true;
case backend::StereoscopicType::MULTIVIEW:
// TODO: implement multiview feature in Metal.
return false;
}
bool MetalDriver::isStereoSupported() {
return true;
}
bool MetalDriver::isParallelShaderCompileSupported() {
return mContext->shaderCompiler->isParallelShaderCompileSupported();
return true;
}
bool MetalDriver::isDepthStencilResolveSupported() {
return false;
}
bool MetalDriver::isProtectedTexturesSupported() {
return false;
}
bool MetalDriver::isWorkaroundNeeded(Workaround workaround) {
switch (workaround) {
case Workaround::SPLIT_EASU:
@@ -928,10 +860,9 @@ void MetalDriver::setExternalImagePlane(Handle<HwTexture> th, void* image, uint3
void MetalDriver::setExternalStream(Handle<HwTexture> th, Handle<HwStream> sh) {
}
TimerQueryResult MetalDriver::getTimerQueryValue(Handle<HwTimerQuery> tqh, uint64_t* elapsedTime) {
bool MetalDriver::getTimerQueryValue(Handle<HwTimerQuery> tqh, uint64_t* elapsedTime) {
auto* tq = handle_cast<MetalTimerQuery>(tqh);
return mContext->timerQueryImpl->getQueryResult(tq, elapsedTime) ?
TimerQueryResult::AVAILABLE : TimerQueryResult::NOT_READY;
return mContext->timerQueryImpl->getQueryResult(tq, elapsedTime);
}
void MetalDriver::generateMipmaps(Handle<HwTexture> th) {
@@ -1098,14 +1029,23 @@ void MetalDriver::endRenderPass(int dummy) {
mContext->currentRenderPassEncoder = nil;
}
void MetalDriver::setRenderPrimitiveBuffer(Handle<HwRenderPrimitive> rph, PrimitiveType pt,
void MetalDriver::setRenderPrimitiveBuffer(Handle<HwRenderPrimitive> rph,
Handle<HwVertexBuffer> vbh, Handle<HwIndexBuffer> ibh) {
auto primitive = handle_cast<MetalRenderPrimitive>(rph);
auto vertexBuffer = handle_cast<MetalVertexBuffer>(vbh);
auto indexBuffer = handle_cast<MetalIndexBuffer>(ibh);
MetalVertexBufferInfo const* const vbi = handle_cast<MetalVertexBufferInfo>(vertexBuffer->vbih);
primitive->setBuffers(vbi, vertexBuffer, indexBuffer);
primitive->setBuffers(vertexBuffer, indexBuffer);
}
void MetalDriver::setRenderPrimitiveRange(Handle<HwRenderPrimitive> rph,
PrimitiveType pt, uint32_t offset, uint32_t minIndex, uint32_t maxIndex,
uint32_t count) {
auto primitive = handle_cast<MetalRenderPrimitive>(rph);
primitive->type = pt;
primitive->offset = offset * primitive->indexBuffer->elementSize;
primitive->count = count;
primitive->minIndex = minIndex;
primitive->maxIndex = maxIndex > minIndex ? maxIndex : primitive->maxVertexCount - 1;
}
void MetalDriver::makeCurrent(Handle<HwSwapChain> schDraw, Handle<HwSwapChain> schRead) {
@@ -1607,13 +1547,10 @@ void MetalDriver::finalizeSamplerGroup(MetalSamplerGroup* samplerGroup) {
}
}
void MetalDriver::bindPipeline(PipelineState ps) {
void MetalDriver::draw(PipelineState ps, Handle<HwRenderPrimitive> rph, uint32_t instanceCount) {
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder != nullptr,
"bindPipeline() without a valid command encoder.");
MetalVertexBufferInfo const* const vbi =
handle_cast<MetalVertexBufferInfo>(ps.vertexBufferInfo);
"Attempted to draw without a valid command encoder.");
auto primitive = handle_cast<MetalRenderPrimitive>(rph);
auto program = handle_cast<MetalProgram>(ps.program);
const auto& rs = ps.rasterState;
@@ -1627,7 +1564,7 @@ void MetalDriver::bindPipeline(PipelineState ps) {
return;
}
ASSERT_PRECONDITION(bool(functions), "Attempting to bind an invalid Metal program.");
ASSERT_PRECONDITION(bool(functions), "Attempting to draw with an invalid Metal program.");
auto [fragment, vertex] = functions.getRasterFunctions();
@@ -1654,7 +1591,7 @@ void MetalDriver::bindPipeline(PipelineState ps) {
MetalPipelineState const pipelineState {
.vertexFunction = vertex,
.fragmentFunction = fragment,
.vertexDescription = vbi->vertexDescription,
.vertexDescription = primitive->vertexDescription,
.colorAttachmentPixelFormat = {
colorPixelFormat[0],
colorPixelFormat[1],
@@ -1748,6 +1685,50 @@ void MetalDriver::bindPipeline(PipelineState ps) {
mContext->currentPolygonOffset = ps.polygonOffset;
}
// Set scissor-rectangle.
// In order to do this, we compute the intersection between:
// 1. the scissor rectangle
// 2. the render target attachment dimensions (important, as the scissor can't be set larger)
// fmax/min are used below to guard against NaN and because the MTLViewport/MTLRegion
// coordinates are doubles.
MTLRegion scissor = mContext->currentRenderTarget->getRegionFromClientRect(ps.scissor);
const float sleft = scissor.origin.x, sright = scissor.origin.x + scissor.size.width;
const float stop = scissor.origin.y, sbottom = scissor.origin.y + scissor.size.height;
// Attachment extent
const auto attachmentSize = mContext->currentRenderTarget->getAttachmentSize();
const float aleft = 0.0f, atop = 0.0f;
const float aright = static_cast<float>(attachmentSize.x);
const float abottom = static_cast<float>(attachmentSize.y);
const auto left = std::fmax(sleft, aleft);
const auto right = std::fmin(sright, aright);
const auto top = std::fmax(stop, atop);
const auto bottom = std::fmin(sbottom, abottom);
MTLScissorRect scissorRect = {
.x = static_cast<NSUInteger>(left),
.y = static_cast<NSUInteger>(top),
.width = static_cast<NSUInteger>(right - left),
.height = static_cast<NSUInteger>(bottom - top)
};
[mContext->currentRenderPassEncoder setScissorRect:scissorRect];
// Bind uniform buffers.
MetalBuffer* uniformsToBind[Program::UNIFORM_BINDING_COUNT] = { nil };
NSUInteger offsets[Program::UNIFORM_BINDING_COUNT] = { 0 };
enumerateBoundBuffers(BufferObjectBinding::UNIFORM,
[&uniformsToBind, &offsets](const BufferState& state, MetalBuffer* buffer,
uint32_t index) {
uniformsToBind[index] = buffer;
offsets[index] = state.offset;
});
MetalBuffer::bindBuffers(getPendingCommandBuffer(mContext), mContext->currentRenderPassEncoder,
UNIFORM_BUFFER_BINDING_START, MetalBuffer::Stage::VERTEX | MetalBuffer::Stage::FRAGMENT,
uniformsToBind, offsets, Program::UNIFORM_BINDING_COUNT);
// Bind sampler groups (argument buffers).
for (size_t s = 0; s < Program::SAMPLER_BINDING_COUNT; s++) {
MetalSamplerGroup* const samplerGroup = mContext->samplerBindings[s];
@@ -1778,29 +1759,19 @@ void MetalDriver::bindPipeline(PipelineState ps) {
atIndex:(SAMPLER_GROUP_BINDING_START + s)];
}
}
}
void MetalDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder != nullptr,
"bindRenderPrimitive() without a valid command encoder.");
// Bind the user vertex buffers.
MetalBuffer* vertexBuffers[MAX_VERTEX_BUFFER_COUNT] = {};
size_t vertexBufferOffsets[MAX_VERTEX_BUFFER_COUNT] = {};
size_t maxBufferIndex = 0;
MetalRenderPrimitive const* const primitive = handle_cast<MetalRenderPrimitive>(rph);
MetalVertexBufferInfo const* const vbi =
handle_cast<MetalVertexBufferInfo>(primitive->vertexBuffer->vbih);
mContext->currentRenderPrimitive = rph;
auto vb = primitive->vertexBuffer;
for (auto m : vbi->bufferMapping) {
for (auto m : primitive->bufferMapping) {
assert_invariant(
m.bufferArgumentIndex >= USER_VERTEX_BUFFER_BINDING_START &&
m.bufferArgumentIndex < USER_VERTEX_BUFFER_BINDING_START + MAX_VERTEX_BUFFER_COUNT);
size_t const vertexBufferIndex = m.bufferArgumentIndex - USER_VERTEX_BUFFER_BINDING_START;
size_t vertexBufferIndex = m.bufferArgumentIndex - USER_VERTEX_BUFFER_BINDING_START;
vertexBuffers[vertexBufferIndex] = vb->buffers[m.sourceBufferIndex];
maxBufferIndex = std::max(maxBufferIndex, vertexBufferIndex);
}
@@ -1815,50 +1786,19 @@ void MetalDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
[mContext->currentRenderPassEncoder setVertexBytes:bytes
length:16
atIndex:ZERO_VERTEX_BUFFER_BINDING];
}
void MetalDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder != nullptr,
"draw() without a valid command encoder.");
// Bind uniform buffers.
MetalBuffer* uniformsToBind[Program::UNIFORM_BINDING_COUNT] = { nil };
NSUInteger offsets[Program::UNIFORM_BINDING_COUNT] = { 0 };
enumerateBoundBuffers(BufferObjectBinding::UNIFORM,
[&uniformsToBind, &offsets](const BufferState& state, MetalBuffer* buffer,
uint32_t index) {
uniformsToBind[index] = buffer;
offsets[index] = state.offset;
});
MetalBuffer::bindBuffers(getPendingCommandBuffer(mContext), mContext->currentRenderPassEncoder,
UNIFORM_BUFFER_BINDING_START, MetalBuffer::Stage::VERTEX | MetalBuffer::Stage::FRAGMENT,
uniformsToBind, offsets, Program::UNIFORM_BINDING_COUNT);
auto primitive = handle_cast<MetalRenderPrimitive>(mContext->currentRenderPrimitive);
MetalIndexBuffer* indexBuffer = primitive->indexBuffer;
id<MTLCommandBuffer> cmdBuffer = getPendingCommandBuffer(mContext);
id<MTLBuffer> metalIndexBuffer = indexBuffer->buffer.getGpuBufferForDraw(cmdBuffer);
[mContext->currentRenderPassEncoder drawIndexedPrimitives:getMetalPrimitiveType(primitive->type)
indexCount:indexCount
indexCount:primitive->count
indexType:getIndexType(indexBuffer->elementSize)
indexBuffer:metalIndexBuffer
indexBufferOffset:indexOffset * primitive->indexBuffer->elementSize
indexBufferOffset:primitive->offset
instanceCount:instanceCount];
}
void MetalDriver::draw(PipelineState ps, Handle<HwRenderPrimitive> rph,
uint32_t const indexOffset, uint32_t const indexCount, uint32_t const instanceCount) {
MetalRenderPrimitive const* const rp = handle_cast<MetalRenderPrimitive>(rph);
ps.primitiveType = rp->type;
ps.vertexBufferInfo = rp->vertexBuffer->vbih;
bindPipeline(ps);
bindRenderPrimitive(rph);
draw2(indexOffset, indexCount, instanceCount);
}
void MetalDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
ASSERT_PRECONDITION(!isInRenderPass(mContext),
"dispatchCompute must be called outside of a render pass.");
@@ -1928,38 +1868,6 @@ void MetalDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGro
[computeEncoder endEncoding];
}
void MetalDriver::scissor(Viewport scissorBox) {
// Set scissor-rectangle.
// In order to do this, we compute the intersection between:
// 1. the scissor rectangle
// 2. the render target attachment dimensions (important, as the scissor can't be set larger)
// fmax/min are used below to guard against NaN and because the MTLViewport/MTLRegion
// coordinates are doubles.
MTLRegion scissor = mContext->currentRenderTarget->getRegionFromClientRect(scissorBox);
const float sleft = scissor.origin.x, sright = scissor.origin.x + scissor.size.width;
const float stop = scissor.origin.y, sbottom = scissor.origin.y + scissor.size.height;
// Attachment extent
const auto attachmentSize = mContext->currentRenderTarget->getAttachmentSize();
const float aleft = 0.0f, atop = 0.0f;
const float aright = static_cast<float>(attachmentSize.x);
const float abottom = static_cast<float>(attachmentSize.y);
const auto left = std::fmax(sleft, aleft);
const auto right = std::fmin(sright, aright);
const auto top = std::fmax(stop, atop);
const auto bottom = std::fmin(sbottom, abottom);
MTLScissorRect scissorRect = {
.x = static_cast<NSUInteger>(left),
.y = static_cast<NSUInteger>(top),
.width = static_cast<NSUInteger>(right - left),
.height = static_cast<NSUInteger>(bottom - top)
};
[mContext->currentRenderPassEncoder setScissorRect:scissorRect];
}
void MetalDriver::beginTimerQuery(Handle<HwTimerQuery> tqh) {
ASSERT_PRECONDITION(!isInRenderPass(mContext),
"beginTimerQuery must be called outside of a render pass.");
+22 -29
View File
@@ -145,9 +145,28 @@ private:
MetalBuffer buffer;
};
struct MetalVertexBufferInfo : public HwVertexBufferInfo {
MetalVertexBufferInfo(MetalContext& context,
uint8_t bufferCount, uint8_t attributeCount, AttributeArray const& attributes);
struct MetalVertexBuffer : public HwVertexBuffer {
MetalVertexBuffer(MetalContext& context, uint8_t bufferCount, uint8_t attributeCount,
uint32_t vertexCount, AttributeArray const& attributes);
utils::FixedCapacityVector<MetalBuffer*> buffers;
};
struct MetalIndexBuffer : public HwIndexBuffer {
MetalIndexBuffer(MetalContext& context, BufferUsage usage, uint8_t elementSize,
uint32_t indexCount);
MetalBuffer buffer;
};
struct MetalRenderPrimitive : public HwRenderPrimitive {
MetalRenderPrimitive();
void setBuffers(MetalVertexBuffer* vertexBuffer, MetalIndexBuffer* indexBuffer);
// The pointers to MetalVertexBuffer and MetalIndexBuffer are "weak".
// The MetalVertexBuffer and MetalIndexBuffer must outlive the MetalRenderPrimitive.
MetalVertexBuffer* vertexBuffer = nullptr;
MetalIndexBuffer* indexBuffer = nullptr;
// This struct is used to create the pipeline description to describe vertex assembly.
VertexDescription vertexDescription = {};
@@ -166,32 +185,6 @@ struct MetalVertexBufferInfo : public HwVertexBufferInfo {
utils::FixedCapacityVector<Entry> bufferMapping;
};
struct MetalVertexBuffer : public HwVertexBuffer {
MetalVertexBuffer(MetalContext& context,
uint32_t vertexCount, uint32_t bufferCount, Handle<HwVertexBufferInfo> vbih);
Handle<HwVertexBufferInfo> vbih;
utils::FixedCapacityVector<MetalBuffer*> buffers;
};
struct MetalIndexBuffer : public HwIndexBuffer {
MetalIndexBuffer(MetalContext& context, BufferUsage usage, uint8_t elementSize,
uint32_t indexCount);
MetalBuffer buffer;
};
struct MetalRenderPrimitive : public HwRenderPrimitive {
MetalRenderPrimitive();
void setBuffers(MetalVertexBufferInfo const* const vbi,
MetalVertexBuffer* vertexBuffer, MetalIndexBuffer* indexBuffer);
// The pointers to MetalVertexBuffer and MetalIndexBuffer are "weak".
// The MetalVertexBuffer and MetalIndexBuffer must outlive the MetalRenderPrimitive.
MetalVertexBuffer* vertexBuffer = nullptr;
MetalIndexBuffer* indexBuffer = nullptr;
};
class MetalProgram : public HwProgram {
public:
MetalProgram(MetalContext& context, Program&& program) noexcept;
+18 -25
View File
@@ -340,12 +340,23 @@ void MetalBufferObject::updateBufferUnsynchronized(void* data, size_t size, uint
buffer.copyIntoBufferUnsynchronized(data, size, byteOffset);
}
MetalVertexBufferInfo::MetalVertexBufferInfo(MetalContext& context, uint8_t bufferCount,
uint8_t attributeCount, AttributeArray const& attributes)
: HwVertexBufferInfo(bufferCount, attributeCount),
bufferMapping(utils::FixedCapacityVector<Entry>::with_capacity(MAX_VERTEX_BUFFER_COUNT)) {
MetalVertexBuffer::MetalVertexBuffer(MetalContext& context, uint8_t bufferCount,
uint8_t attributeCount, uint32_t vertexCount, AttributeArray const& attributes)
: HwVertexBuffer(bufferCount, attributeCount, vertexCount, attributes), buffers(bufferCount, nullptr) {}
const size_t maxAttributeCount = attributes.size();
MetalIndexBuffer::MetalIndexBuffer(MetalContext& context, BufferUsage usage, uint8_t elementSize,
uint32_t indexCount) : HwIndexBuffer(elementSize, indexCount),
buffer(context, BufferObjectBinding::VERTEX, usage, elementSize * indexCount, true) { }
MetalRenderPrimitive::MetalRenderPrimitive()
: bufferMapping(utils::FixedCapacityVector<Entry>::with_capacity(MAX_VERTEX_BUFFER_COUNT)) {}
void MetalRenderPrimitive::setBuffers(MetalVertexBuffer* vertexBuffer, MetalIndexBuffer*
indexBuffer) {
this->vertexBuffer = vertexBuffer;
this->indexBuffer = indexBuffer;
const size_t attributeCount = vertexBuffer->attributes.size();
auto& mapping = bufferMapping;
mapping.clear();
@@ -385,8 +396,8 @@ MetalVertexBufferInfo::MetalVertexBufferInfo(MetalContext& context, uint8_t buff
}
};
for (uint32_t attributeIndex = 0; attributeIndex < maxAttributeCount; attributeIndex++) {
const auto& attribute = attributes[attributeIndex];
for (uint32_t attributeIndex = 0; attributeIndex < attributeCount; attributeIndex++) {
const auto& attribute = vertexBuffer->attributes[attributeIndex];
// If the attribute is unused, bind it to the zero buffer. It's a Metal error for a shader
// to read from missing vertex attributes.
@@ -413,24 +424,6 @@ MetalVertexBufferInfo::MetalVertexBufferInfo(MetalContext& context, uint8_t buff
}
}
MetalVertexBuffer::MetalVertexBuffer(MetalContext& context,
uint32_t vertexCount, uint32_t bufferCount, Handle<HwVertexBufferInfo> vbih)
: HwVertexBuffer(vertexCount), vbih(vbih), buffers(bufferCount, nullptr) {
}
MetalIndexBuffer::MetalIndexBuffer(MetalContext& context, BufferUsage usage, uint8_t elementSize,
uint32_t indexCount) : HwIndexBuffer(elementSize, indexCount),
buffer(context, BufferObjectBinding::VERTEX, usage, elementSize * indexCount, true) { }
MetalRenderPrimitive::MetalRenderPrimitive() {
}
void MetalRenderPrimitive::setBuffers(MetalVertexBufferInfo const* const vbi,
MetalVertexBuffer* vertexBuffer, MetalIndexBuffer* indexBuffer) {
this->vertexBuffer = vertexBuffer;
this->indexBuffer = indexBuffer;
}
MetalProgram::MetalProgram(MetalContext& context, Program&& program) noexcept
: HwProgram(program.getName()), mContext(context) {
@@ -30,8 +30,6 @@
#include <array>
#include <memory>
#include <tuple>
#include <variant>
namespace filament::backend {
@@ -41,81 +39,43 @@ class MetalShaderCompiler {
struct MetalProgramToken;
public:
enum class Mode {
SYNCHRONOUS, // synchronous shader compilation
ASYNCHRONOUS // asynchronous shader compilation
};
class MetalFunctionBundle {
public:
using Raster = std::tuple<id<MTLFunction>, id<MTLFunction>>;
using Compute = id<MTLFunction>;
using Error = std::tuple<NSString*, NSString*>; // error message, Program name
struct None {};
MetalFunctionBundle() : mPrograms{None{}} {}
explicit operator bool() const { return isValid(); }
bool isValid() const noexcept {
return std::holds_alternative<Raster>(mPrograms) ||
std::holds_alternative<Compute>(mPrograms);
}
/**
* Throws an NSException if this MetalFunctionBundle either contains an error or is empty.
*
* If this MetalFunctionBundle contains an error, will throw a MetalCompilationFailure
* NSException with the error string and program name passed to
* MetalFunctionBundle::error(NSString*, NSString*).
*
* If this MetalFunctionBundle is empty, will throw a MetalEmptyFunctionBundle NSException.
*/
void validate() const;
Raster getRasterFunctions() const {
assert_invariant(std::holds_alternative<Raster>(mPrograms));
return std::get<Raster>(mPrograms);
}
Compute getComputeFunction() const {
assert_invariant(std::holds_alternative<Compute>(mPrograms));
return std::get<Compute>(mPrograms);
}
static MetalFunctionBundle none() {
return MetalFunctionBundle(None{});
}
static MetalFunctionBundle raster(id<MTLFunction> fragment, id<MTLFunction> vertex) {
MetalFunctionBundle() = default;
MetalFunctionBundle(id<MTLFunction> fragment, id<MTLFunction> vertex)
: functions{fragment, vertex} {
assert_invariant(fragment && vertex);
assert_invariant(fragment.functionType == MTLFunctionTypeFragment);
assert_invariant(vertex.functionType == MTLFunctionTypeVertex);
return MetalFunctionBundle(Raster{fragment, vertex});
}
static MetalFunctionBundle compute(id<MTLFunction> compute) {
explicit MetalFunctionBundle(id<MTLFunction> compute) : functions{compute, nil} {
assert_invariant(compute);
assert_invariant(compute.functionType == MTLFunctionTypeKernel);
return MetalFunctionBundle(Compute{compute});
}
static MetalFunctionBundle error(NSString* errorMessage, NSString* programName) {
return MetalFunctionBundle(Error{errorMessage, programName});
std::pair<id<MTLFunction>, id<MTLFunction>> getRasterFunctions() const noexcept {
assert_invariant(functions[0].functionType == MTLFunctionTypeFragment);
assert_invariant(functions[1].functionType == MTLFunctionTypeVertex);
return {functions[0], functions[1]};
}
id<MTLFunction> getComputeFunction() const noexcept {
assert_invariant(functions[0].functionType == MTLFunctionTypeKernel);
return functions[0];
}
explicit operator bool() const { return functions[0] != nil; }
private:
MetalFunctionBundle(None&& t) : mPrograms(std::move(t)) {}
MetalFunctionBundle(Raster&& t) : mPrograms(std::move(t)) {}
MetalFunctionBundle(Compute&& t) : mPrograms(std::move(t)) {}
MetalFunctionBundle(Error&& t) : mPrograms(std::move(t)) {}
std::variant<Raster, Compute, None, Error> mPrograms;
// Can hold two functions, either:
// - fragment and vertex (for rasterization pipelines)
// - compute (for compute pipelines)
id<MTLFunction> functions[2] = {nil, nil};
};
using program_token_t = std::shared_ptr<MetalProgramToken>;
explicit MetalShaderCompiler(id<MTLDevice> device, MetalDriver& driver, Mode mode);
explicit MetalShaderCompiler(id<MTLDevice> device, MetalDriver& driver);
MetalShaderCompiler(MetalShaderCompiler const& rhs) = delete;
MetalShaderCompiler(MetalShaderCompiler&& rhs) = delete;
@@ -125,15 +85,15 @@ public:
void init() noexcept;
void terminate() noexcept;
bool isParallelShaderCompileSupported() const noexcept;
// Creates a program, either synchronously or asynchronously, depending on the Mode
// MetalShaderCompiler was constructed with.
// Creates a program asynchronously
program_token_t createProgram(utils::CString const& name, Program&& program);
// Returns the functions, blocking if necessary. The Token is destroyed and becomes invalid.
MetalFunctionBundle getProgram(program_token_t& token);
// Destroys a valid token and all associated resources. Used to "cancel" a program compilation.
static void terminate(program_token_t& token);
void notifyWhenAllProgramsAreReady(
CallbackHandler* handler, CallbackHandler::Callback callback, void* user);
@@ -143,7 +103,6 @@ private:
CompilerThreadPool mCompilerThreadPool;
id<MTLDevice> mDevice;
CallbackManager mCallbackManager;
Mode mMode;
};
} // namespace filament::backend
@@ -70,31 +70,22 @@ struct MetalShaderCompiler::MetalProgramToken : ProgramToken {
MetalShaderCompiler::MetalProgramToken::~MetalProgramToken() = default;
MetalShaderCompiler::MetalShaderCompiler(id<MTLDevice> device, MetalDriver& driver, Mode mode)
MetalShaderCompiler::MetalShaderCompiler(id<MTLDevice> device, MetalDriver& driver)
: mDevice(device),
mCallbackManager(driver),
mMode(mode) {
mCallbackManager(driver) {
}
void MetalShaderCompiler::init() noexcept {
const uint32_t poolSize = 1;
if (mMode == Mode::ASYNCHRONOUS) {
mCompilerThreadPool.init(poolSize, []() {}, []() {});
}
const uint32_t poolSize = 2;
mCompilerThreadPool.init(poolSize, []() {}, []() {});
}
void MetalShaderCompiler::terminate() noexcept {
if (mMode == Mode::ASYNCHRONOUS) {
mCompilerThreadPool.terminate();
}
mCompilerThreadPool.terminate();
mCallbackManager.terminate();
}
bool MetalShaderCompiler::isParallelShaderCompileSupported() const noexcept {
return mMode == Mode::ASYNCHRONOUS;
}
/* static */ MetalShaderCompiler::MetalFunctionBundle MetalShaderCompiler::compileProgram(
const Program& program, id<MTLDevice> device) {
std::array<id<MTLFunction>, Program::SHADER_TYPE_COUNT> functions = { nil };
@@ -127,16 +118,13 @@ bool MetalShaderCompiler::isParallelShaderCompileSupported() const noexcept {
options:options
error:&error];
if (library == nil) {
NSString* errorMessage = @"unknown error";
if (error) {
auto description =
[error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding];
utils::slog.w << description << utils::io::endl;
errorMessage = error.localizedDescription;
}
PANIC_LOG("Failed to compile Metal program.");
NSString* programName = [NSString stringWithFormat:@"%s", program.getName().c_str_safe()];
return MetalFunctionBundle::error(errorMessage, programName);
return {};
}
MTLFunctionConstantValues* constants = [MTLFunctionConstantValues new];
@@ -172,15 +160,14 @@ bool MetalShaderCompiler::isParallelShaderCompileSupported() const noexcept {
assert_invariant(isRasterizationProgram != isComputeProgram);
if (isRasterizationProgram) {
return MetalFunctionBundle::raster(fragmentFunction, vertexFunction);
return {fragmentFunction, vertexFunction};
}
if (isComputeProgram) {
return MetalFunctionBundle::compute(computeFunction);
return MetalFunctionBundle{computeFunction};
}
// Should never reach here.
return MetalFunctionBundle::none();
return {};
}
MetalShaderCompiler::program_token_t MetalShaderCompiler::createProgram(
@@ -189,26 +176,14 @@ MetalShaderCompiler::program_token_t MetalShaderCompiler::createProgram(
token->handle = mCallbackManager.get();
switch (mMode) {
case Mode::ASYNCHRONOUS: {
CompilerPriorityQueue const priorityQueue = program.getPriorityQueue();
mCompilerThreadPool.queue(priorityQueue, token,
[this, name, device = mDevice, program = std::move(program), token]() {
MetalFunctionBundle compiledProgram = compileProgram(program, device);
token->set(compiledProgram);
mCallbackManager.put(token->handle);
});
CompilerPriorityQueue const priorityQueue = program.getPriorityQueue();
mCompilerThreadPool.queue(priorityQueue, token,
[this, name, device = mDevice, program = std::move(program), token]() {
MetalFunctionBundle compiledProgram = compileProgram(program, device);
break;
}
case Mode::SYNCHRONOUS: {
MetalFunctionBundle compiledProgram = compileProgram(program, mDevice);
token->set(compiledProgram);
mCallbackManager.put(token->handle);
break;
}
}
token->set(compiledProgram);
mCallbackManager.put(token->handle);
});
return token;
}
@@ -216,46 +191,38 @@ MetalShaderCompiler::program_token_t MetalShaderCompiler::createProgram(
MetalShaderCompiler::MetalFunctionBundle MetalShaderCompiler::getProgram(program_token_t& token) {
assert_invariant(token);
if (mMode == Mode::ASYNCHRONOUS) {
if (!token->isReady()) {
auto job = mCompilerThreadPool.dequeue(token);
if (job) {
job();
}
if (!token->isReady()) {
auto job = mCompilerThreadPool.dequeue(token);
if (job) {
job();
}
}
// The job isn't guaranteed to have finished yet. We may have failed to dequeue it above,
// which means it's currently running. In that case get() will block until it finishes.
MetalShaderCompiler::MetalFunctionBundle program = token->get();
token = nullptr;
return program;
}
/* static */ void MetalShaderCompiler::terminate(program_token_t& token) {
assert_invariant(token);
auto job = token->compiler.mCompilerThreadPool.dequeue(token);
if (!job) {
// The job is being executed right now (or has already executed).
token->wait();
} else {
// The job has not executed yet.
token->compiler.mCallbackManager.put(token->handle);
}
token.reset();
}
void MetalShaderCompiler::notifyWhenAllProgramsAreReady(
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
mCallbackManager.setCallback(handler, callback, user);
}
UTILS_NOINLINE
void MetalShaderCompiler::MetalFunctionBundle::validate() const {
if (UTILS_UNLIKELY(std::holds_alternative<Error>(mPrograms))) {
auto [errorMessage, programName] = std::get<Error>(mPrograms);
NSString* reason =
[NSString stringWithFormat:
@"Attempting to draw with an id<MTLFunction> that failed to compile.\n"
@"Program: %@\n"
@"%@", programName, errorMessage];
[[NSException exceptionWithName:@"MetalCompilationFailure"
reason:reason
userInfo:nil] raise];
} else if (UTILS_UNLIKELY(std::holds_alternative<None>(mPrograms))) {
NSString* reason = @"Attempting to draw with an empty id<MTLFunction>.";
[[NSException exceptionWithName:@"MetalEmptyFunctionBundle"
reason:reason
userInfo:nil] raise];
}
}
} // namespace filament::backend
+4 -28
View File
@@ -77,9 +77,6 @@ void NoopDriver::finish(int) {
void NoopDriver::destroyRenderPrimitive(Handle<HwRenderPrimitive> rph) {
}
void NoopDriver::destroyVertexBufferInfo(Handle<HwVertexBufferInfo> vbih) {
}
void NoopDriver::destroyVertexBuffer(Handle<HwVertexBuffer> vbh) {
}
@@ -177,11 +174,7 @@ bool NoopDriver::isSRGBSwapChainSupported() {
return false;
}
bool NoopDriver::isProtectedContentSupported() {
return false;
}
bool NoopDriver::isStereoSupported(backend::StereoscopicType) {
bool NoopDriver::isStereoSupported() {
return false;
}
@@ -193,10 +186,6 @@ bool NoopDriver::isDepthStencilResolveSupported() {
return true;
}
bool NoopDriver::isProtectedTexturesSupported() {
return true;
}
bool NoopDriver::isWorkaroundNeeded(Workaround) {
return false;
}
@@ -252,8 +241,8 @@ void NoopDriver::update3DImage(Handle<HwTexture> th,
void NoopDriver::setupExternalImage(void* image) {
}
TimerQueryResult NoopDriver::getTimerQueryValue(Handle<HwTimerQuery> tqh, uint64_t* elapsedTime) {
return TimerQueryResult::ERROR;
bool NoopDriver::getTimerQueryValue(Handle<HwTimerQuery> tqh, uint64_t* elapsedTime) {
return false;
}
void NoopDriver::setExternalImage(Handle<HwTexture> th, void* image) {
@@ -350,26 +339,13 @@ void NoopDriver::blit(
math::uint2 size) {
}
void NoopDriver::bindPipeline(PipelineState pipelineState) {
}
void NoopDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
}
void NoopDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
}
void NoopDriver::draw(PipelineState pipelineState, Handle<HwRenderPrimitive> rph,
uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
uint32_t instanceCount) {
}
void NoopDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
}
void NoopDriver::scissor(
Viewport scissor) {
}
void NoopDriver::beginTimerQuery(Handle<HwTimerQuery> tqh) {
}
+13 -72
View File
@@ -18,7 +18,6 @@
#include <backend/platforms/OpenGLPlatform.h>
#include <functional>
#include <utility>
// change to true to display all GL extensions in the console on start-up
@@ -49,7 +48,7 @@ bool OpenGLContext::queryOpenGLVersion(GLint* major, GLint* minor) noexcept {
#endif
}
OpenGLContext::OpenGLContext(OpenGLPlatform& platform) noexcept {
OpenGLContext::OpenGLContext() noexcept {
state.vao.p = &mDefaultVAO;
@@ -232,46 +231,6 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform) noexcept {
glDebugMessageCallback(cb, nullptr);
}
#endif
mTimerQueryFactory = TimerQueryFactory::init(platform, *this);
}
OpenGLContext::~OpenGLContext() noexcept {
delete mTimerQueryFactory;
}
void OpenGLContext::destroyWithContext(
size_t index, std::function<void(OpenGLContext&)> const& closure) noexcept {
if (index == 0) {
// Note: we only need to delay the destruction of objects on the unprotected context
// (index 0) because the protected context is always immediately destroyed and all its
// active objects and bindings are then automatically destroyed.
// TODO: this is only guaranteed for EGLPlatform, but that's the only one we care about.
mDestroyWithNormalContext.push_back(closure);
}
}
void OpenGLContext::unbindEverything() noexcept {
// TODO: we're supposed to unbind everything here so that resources don't get
// stuck in this context (contextIndex) when destroyed in the other context.
// However, because EGLPlatform always immediately destroys the protected context (1),
// the bindings will automatically be severed when we switch back to the default context.
// Since bindings now only exist in one context, we don't have a ref-counting issue to
// worry about.
}
void OpenGLContext::synchronizeStateAndCache(size_t index) noexcept {
// if we're just switching back to context 0, run all the pending destructors
if (index == 0) {
auto list = std::move(mDestroyWithNormalContext);
for (auto&& fn: list) {
fn(*this);
}
}
contextIndex = index;
resetState();
}
void OpenGLContext::setDefaultState() noexcept {
@@ -640,7 +599,6 @@ void OpenGLContext::initExtensionsGLES(Extensions* ext, GLint major, GLint minor
ext->EXT_disjoint_timer_query = exts.has("GL_EXT_disjoint_timer_query"sv);
ext->EXT_multisampled_render_to_texture = exts.has("GL_EXT_multisampled_render_to_texture"sv);
ext->EXT_multisampled_render_to_texture2 = exts.has("GL_EXT_multisampled_render_to_texture2"sv);
ext->EXT_protected_textures = exts.has("GL_EXT_protected_textures"sv);
#endif
ext->EXT_shader_framebuffer_fetch = exts.has("GL_EXT_shader_framebuffer_fetch"sv);
#ifndef __EMSCRIPTEN__
@@ -664,7 +622,6 @@ void OpenGLContext::initExtensionsGLES(Extensions* ext, GLint major, GLint minor
ext->OES_standard_derivatives = exts.has("GL_OES_standard_derivatives"sv);
ext->OES_texture_npot = exts.has("GL_OES_texture_npot"sv);
ext->OES_vertex_array_object = exts.has("GL_OES_vertex_array_object"sv);
ext->OVR_multiview2 = exts.has("GL_OVR_multiview2"sv);
ext->WEBGL_compressed_texture_etc = exts.has("WEBGL_compressed_texture_etc"sv);
ext->WEBGL_compressed_texture_s3tc = exts.has("WEBGL_compressed_texture_s3tc"sv);
ext->WEBGL_compressed_texture_s3tc_srgb = exts.has("WEBGL_compressed_texture_s3tc_srgb"sv);
@@ -729,7 +686,6 @@ void OpenGLContext::initExtensionsGL(Extensions* ext, GLint major, GLint minor)
ext->OES_standard_derivatives = true;
ext->OES_texture_npot = true;
ext->OES_vertex_array_object = true;
ext->OVR_multiview2 = exts.has("GL_OVR_multiview2"sv);
ext->WEBGL_compressed_texture_etc = false;
ext->WEBGL_compressed_texture_s3tc = false;
ext->WEBGL_compressed_texture_s3tc_srgb = false;
@@ -861,22 +817,19 @@ void OpenGLContext::deleteBuffers(GLsizei n, const GLuint* buffers, GLenum targe
#endif
}
void OpenGLContext::deleteVertexArray(GLuint vao) noexcept {
if (UTILS_LIKELY(vao)) {
procs.deleteVertexArrays(1, &vao);
// if the destroyed VAO is bound, clear the binding.
if (state.vao.p->vao[contextIndex] == vao) {
void OpenGLContext::deleteVertexArrays(GLsizei n, const GLuint* arrays) noexcept {
procs.deleteVertexArrays(n, arrays);
// if one of the destroyed VAO is bound, clear the binding.
for (GLsizei i = 0; i < n; ++i) {
if (state.vao.p->vao == arrays[i]) {
bindVertexArray(nullptr);
break;
}
}
}
void OpenGLContext::resetState() noexcept {
// Force GL state to match the Filament state
// increase the state version so other parts of the state know to reset
state.age++;
if (state.major > 2) {
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, state.draw_fbo);
@@ -893,8 +846,11 @@ void OpenGLContext::resetState() noexcept {
glUseProgram(state.program.use);
// state.vao
state.vao.p = nullptr;
bindVertexArray(nullptr);
if (state.vao.p) {
procs.bindVertexArray(state.vao.p->vao);
} else {
bindVertexArray(nullptr);
}
// state.raster
glFrontFace(state.raster.frontFace);
@@ -1050,22 +1006,7 @@ void OpenGLContext::resetState() noexcept {
state.window.viewport.w
);
glDepthRangef(state.window.depthRange.x, state.window.depthRange.y);
}
void OpenGLContext::createTimerQuery(GLTimerQuery* query) {
mTimerQueryFactory->createTimerQuery(query);
}
void OpenGLContext::destroyTimerQuery(GLTimerQuery* query) {
mTimerQueryFactory->destroyTimerQuery(query);
}
void OpenGLContext::beginTimeElapsedQuery(GLTimerQuery* query) {
mTimerQueryFactory->beginTimeElapsedQuery(query);
}
void OpenGLContext::endTimeElapsedQuery(OpenGLDriver& driver, GLTimerQuery* query) {
mTimerQueryFactory->endTimeElapsedQuery(driver, query);
}
} // namesapce filament
+22 -85
View File
@@ -19,8 +19,6 @@
#include <math/vec4.h>
#include "OpenGLTimerQuery.h"
#include <utils/CString.h>
#include <utils/debug.h>
@@ -29,17 +27,15 @@
#include "GLUtils.h"
#include <array>
#include <functional>
#include <set>
#include <tuple>
#include <utility>
#include <vector>
namespace filament::backend {
class OpenGLPlatform;
class OpenGLContext final : public TimerQueryFactoryInterface {
class OpenGLContext {
public:
static constexpr const size_t MAX_TEXTURE_UNIT_COUNT = MAX_SAMPLER_COUNT;
static constexpr const size_t DUMMY_TEXTURE_BINDING = 7; // highest binding guaranteed to work with ES2
@@ -50,29 +46,19 @@ public:
struct RenderPrimitive {
static_assert(MAX_VERTEX_ATTRIBUTE_COUNT <= 16);
GLuint vao[2] = {}; // 4
GLuint vao = 0; // 4
GLuint elementArray = 0; // 4
mutable utils::bitset<uint16_t> vertexAttribArray; // 2
utils::bitset<uint16_t> vertexAttribArray; // 2
// if this differs from vertexBufferWithObjects->bufferObjectsVersion, this VAO needs to
// be updated (see OpenGLDriver::updateVertexArrayObject())
// If this version number does not match vertexBufferWithObjects->bufferObjectsVersion,
// then the VAO needs to be updated.
uint8_t vertexBufferVersion = 0; // 1
// if this differs from OpenGLContext::state.age, this VAO needs to
// be updated (see OpenGLDriver::updateVertexArrayObject())
uint8_t stateVersion = 0; // 1
// If this differs from OpenGLContext::state.age, this VAO's name needs to be updated.
// See OpenGLContext::bindVertexArray()
uint8_t nameVersion = 0; // 1
// Size in bytes of indices in the index buffer
uint8_t indicesSize = 0; // 1
// The optional 32-bit handle to a GLVertexBuffer is necessary only if the referenced
// VertexBuffer supports buffer objects. If this is zero, then the VBO handles array is
// immutable.
Handle<HwVertexBuffer> vertexBufferWithObjects; // 4
Handle<HwVertexBuffer> vertexBufferWithObjects = {}; // 4
GLenum getIndicesType() const noexcept {
return indicesSize == 4 ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
@@ -81,18 +67,7 @@ public:
static bool queryOpenGLVersion(GLint* major, GLint* minor) noexcept;
explicit OpenGLContext(OpenGLPlatform& platform) noexcept;
~OpenGLContext() noexcept;
// TimerQueryInterface ------------------------------------------------------------------------
// note: OpenGLContext being final ensures (clang) these are not called through the vtable
void createTimerQuery(GLTimerQuery* query) override;
void destroyTimerQuery(GLTimerQuery* query) override;
void beginTimeElapsedQuery(GLTimerQuery* query) override;
void endTimeElapsedQuery(OpenGLDriver& driver, GLTimerQuery* query) override;
// --------------------------------------------------------------------------------------------
OpenGLContext() noexcept;
template<int MAJOR, int MINOR>
inline bool isAtLeastGL() const noexcept {
@@ -150,8 +125,8 @@ public:
inline void bindFramebuffer(GLenum target, GLuint buffer) noexcept;
inline void enableVertexAttribArray(RenderPrimitive const* rp, GLuint index) noexcept;
inline void disableVertexAttribArray(RenderPrimitive const* rp, GLuint index) noexcept;
inline void enableVertexAttribArray(GLuint index) noexcept;
inline void disableVertexAttribArray(GLuint index) noexcept;
inline void enable(GLenum cap) noexcept;
inline void disable(GLenum cap) noexcept;
inline void frontFace(GLenum mode) noexcept;
@@ -173,9 +148,7 @@ public:
inline void depthRange(GLclampf near, GLclampf far) noexcept;
void deleteBuffers(GLsizei n, const GLuint* buffers, GLenum target) noexcept;
void deleteVertexArray(GLuint vao) noexcept;
void destroyWithContext(size_t index, std::function<void(OpenGLContext&)> const& closure) noexcept;
void deleteVertexArrays(GLsizei n, const GLuint* arrays) noexcept;
// glGet*() values
struct Gets {
@@ -210,7 +183,6 @@ public:
bool EXT_discard_framebuffer;
bool EXT_multisampled_render_to_texture2;
bool EXT_multisampled_render_to_texture;
bool EXT_protected_textures;
bool EXT_shader_framebuffer_fetch;
bool EXT_texture_compression_bptc;
bool EXT_texture_compression_etc2;
@@ -233,7 +205,6 @@ public:
bool OES_standard_derivatives;
bool OES_texture_npot;
bool OES_vertex_array_object;
bool OVR_multiview2;
bool WEBGL_compressed_texture_etc;
bool WEBGL_compressed_texture_s3tc;
bool WEBGL_compressed_texture_s3tc_srgb;
@@ -319,19 +290,8 @@ public:
FeatureLevel getFeatureLevel() const noexcept { return mFeatureLevel; }
// This is the index of the context in use. Must be 0 or 1. This is used to manange the
// OpenGL name of ContainerObjects within each context.
uint32_t contextIndex = 0;
// Try to keep the State structure sorted by data-access patterns
struct State {
State() noexcept = default;
// make sure we don't copy this state by accident
State(State const& rhs) = delete;
State(State&& rhs) noexcept = delete;
State& operator=(State const& rhs) = delete;
State& operator=(State&& rhs) noexcept = delete;
GLint major = 0;
GLint minor = 0;
@@ -436,7 +396,6 @@ public:
vec4gli viewport { 0 };
vec2glf depthRange { 0.0f, 1.0f };
} window;
uint8_t age = 0;
} state;
struct Procs {
@@ -456,14 +415,9 @@ public:
void (* maxShaderCompilerThreadsKHR)(GLuint count);
} procs{};
void unbindEverything() noexcept;
void synchronizeStateAndCache(size_t index) noexcept;
private:
ShaderModel mShaderModel = ShaderModel::MOBILE;
FeatureLevel mFeatureLevel = FeatureLevel::FEATURE_LEVEL_1;
TimerQueryFactoryInterface* mTimerQueryFactory = nullptr;
std::vector<std::function<void(OpenGLContext&)>> mDestroyWithNormalContext;
const std::array<std::tuple<bool const&, char const*, char const*>, sizeof(bugs)> mBugDatabase{{
{ bugs.disable_glFlush,
@@ -675,26 +629,11 @@ void OpenGLContext::depthRange(GLclampf near, GLclampf far) noexcept {
void OpenGLContext::bindVertexArray(RenderPrimitive const* p) noexcept {
RenderPrimitive* vao = p ? const_cast<RenderPrimitive *>(p) : &mDefaultVAO;
update_state(state.vao.p, vao, [&]() {
// See if we need to create a name for this VAO on the fly, this would happen if:
// - we're not the default VAO, because its name is always 0
// - our name is 0, this could happen if this VAO was created in the "other" context
// - the nameVersion is out of date *and* we're on the protected context, in this case:
// - the name must be stale from a previous use of this context because we always
// destroy the protected context when we're done with it.
bool const recreateVaoName = p != &mDefaultVAO &&
((vao->vao[contextIndex] == 0) ||
(vao->nameVersion != state.age && contextIndex == 1));
if (UTILS_UNLIKELY(recreateVaoName)) {
vao->nameVersion = state.age;
procs.genVertexArrays(1, &vao->vao[contextIndex]);
}
procs.bindVertexArray(vao->vao[contextIndex]);
procs.bindVertexArray(vao->vao);
// update GL_ELEMENT_ARRAY_BUFFER, which is updated by glBindVertexArray
size_t const targetIndex = getIndexForBufferTarget(GL_ELEMENT_ARRAY_BUFFER);
state.buffers.genericBinding[targetIndex] = vao->elementArray;
if (UTILS_UNLIKELY(bugs.vao_doesnt_store_element_array_buffer_binding || recreateVaoName)) {
if (UTILS_UNLIKELY(bugs.vao_doesnt_store_element_array_buffer_binding)) {
// This shouldn't be needed, but it looks like some drivers don't do the implicit
// glBindBuffer().
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vao->elementArray);
@@ -778,22 +717,20 @@ void OpenGLContext::useProgram(GLuint program) noexcept {
});
}
void OpenGLContext::enableVertexAttribArray(RenderPrimitive const* rp, GLuint index) noexcept {
assert_invariant(rp);
assert_invariant(index < rp->vertexAttribArray.size());
bool const force = rp->stateVersion != state.age;
if (UTILS_UNLIKELY(force || !rp->vertexAttribArray[index])) {
rp->vertexAttribArray.set(index);
void OpenGLContext::enableVertexAttribArray(GLuint index) noexcept {
assert_invariant(state.vao.p);
assert_invariant(index < state.vao.p->vertexAttribArray.size());
if (UTILS_UNLIKELY(!state.vao.p->vertexAttribArray[index])) {
state.vao.p->vertexAttribArray.set(index);
glEnableVertexAttribArray(index);
}
}
void OpenGLContext::disableVertexAttribArray(RenderPrimitive const* rp, GLuint index) noexcept {
assert_invariant(rp);
assert_invariant(index < rp->vertexAttribArray.size());
bool const force = rp->stateVersion != state.age;
if (UTILS_UNLIKELY(force || rp->vertexAttribArray[index])) {
rp->vertexAttribArray.unset(index);
void OpenGLContext::disableVertexAttribArray(GLuint index) noexcept {
assert_invariant(state.vao.p);
assert_invariant(index < state.vao.p->vertexAttribArray.size());
if (UTILS_UNLIKELY(state.vao.p->vertexAttribArray[index])) {
state.vao.p->vertexAttribArray.unset(index);
glDisableVertexAttribArray(index);
}
}
+107 -211
View File
@@ -90,28 +90,26 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
#if 0
// this is useful for development, but too verbose even for debug builds
// For reference on a 64-bits machine in Release mode:
// GLFence : 8 few
// GLIndexBuffer : 8 moderate
// GLSamplerGroup : 16 few
// GLSwapChain : 16 few
// GLTimerQuery : 16 few
// GLFence : 24 few
// GLRenderPrimitive : 32 many
// GLBufferObject : 32 many
// -- less than or equal 32 bytes
// OpenGLProgram : 56 moderate
// GLTexture : 64 moderate
// GLSamplerGroup : 8 few
// -- less than or equal 16 bytes
// GLBufferObject : 24 many
// GLSync : 24 few
// GLTimerQuery : 32 few
// OpenGLProgram : 32 moderate
// GLRenderPrimitive : 48 many
// -- less than or equal 64 bytes
// GLVertexBuffer : 76 moderate
// GLStream : 104 few
// GLTexture : 72 moderate
// GLRenderTarget : 112 few
// GLVertexBufferInfo : 132 moderate
// -- less than or equal to 136 bytes
// GLStream : 184 few
// GLVertexBuffer : 200 moderate
// -- less than or equal to 208 bytes
slog.d
<< "\nGLSwapChain: " << sizeof(GLSwapChain)
<< "HwFence: " << sizeof(HwFence)
<< "\nGLBufferObject: " << sizeof(GLBufferObject)
<< "\nGLVertexBuffer: " << sizeof(GLVertexBuffer)
<< "\nGLVertexBufferInfo: " << sizeof(GLVertexBufferInfo)
<< "\nGLIndexBuffer: " << sizeof(GLIndexBuffer)
<< "\nGLSamplerGroup: " << sizeof(GLSamplerGroup)
<< "\nGLRenderPrimitive: " << sizeof(GLRenderPrimitive)
@@ -119,7 +117,7 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
<< "\nGLTimerQuery: " << sizeof(GLTimerQuery)
<< "\nGLStream: " << sizeof(GLStream)
<< "\nGLRenderTarget: " << sizeof(GLRenderTarget)
<< "\nGLFence: " << sizeof(GLFence)
<< "\nGLSync: " << sizeof(GLSync)
<< "\nOpenGLProgram: " << sizeof(OpenGLProgram)
<< io::endl;
#endif
@@ -170,7 +168,7 @@ OpenGLDriver::DebugMarker::~DebugMarker() noexcept {
OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfig& driverConfig) noexcept
: mPlatform(*platform),
mContext(mPlatform),
mContext(),
mShaderCompilerService(*this),
mHandleAllocator("Handles", driverConfig.handleArenaSize),
mSamplerMap(32),
@@ -194,6 +192,8 @@ OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfi
assert_invariant(mContext.ext.EXT_disjoint_timer_query);
#endif
mTimerQueryImpl = OpenGLTimerQueryFactory::init(mPlatform, *this);
mShaderCompilerService.init();
}
@@ -238,6 +238,8 @@ void OpenGLDriver::terminate() {
}
#endif
delete mTimerQueryImpl;
mPlatform.terminate();
}
@@ -384,10 +386,6 @@ void OpenGLDriver::setStencilState(StencilState ss) noexcept {
// Creating driver objects
// ------------------------------------------------------------------------------------------------
Handle<HwVertexBufferInfo> OpenGLDriver::createVertexBufferInfoS() noexcept {
return initHandle<GLVertexBufferInfo>();
}
Handle<HwVertexBuffer> OpenGLDriver::createVertexBufferS() noexcept {
return initHandle<GLVertexBuffer>();
}
@@ -448,21 +446,14 @@ Handle<HwTimerQuery> OpenGLDriver::createTimerQueryS() noexcept {
return initHandle<GLTimerQuery>();
}
void OpenGLDriver::createVertexBufferInfoR(
Handle<HwVertexBufferInfo> vbih,
uint8_t bufferCount,
uint8_t attributeCount,
AttributeArray attributes) {
DEBUG_MARKER()
construct<GLVertexBufferInfo>(vbih, bufferCount, attributeCount, attributes);
}
void OpenGLDriver::createVertexBufferR(
Handle<HwVertexBuffer> vbh,
uint32_t vertexCount,
Handle<HwVertexBufferInfo> vbih) {
uint8_t bufferCount,
uint8_t attributeCount,
uint32_t elementCount,
AttributeArray attributes) {
DEBUG_MARKER()
construct<GLVertexBuffer>(vbh, vertexCount, vbih);
construct<GLVertexBuffer>(vbh, bufferCount, attributeCount, elementCount, attributes);
}
void OpenGLDriver::createIndexBufferR(
@@ -510,33 +501,31 @@ void OpenGLDriver::createBufferObjectR(Handle<HwBufferObject> boh,
void OpenGLDriver::createRenderPrimitiveR(Handle<HwRenderPrimitive> rph,
Handle<HwVertexBuffer> vbh, Handle<HwIndexBuffer> ibh,
PrimitiveType pt) {
PrimitiveType pt, uint32_t offset,
uint32_t minIndex, uint32_t maxIndex, uint32_t count) {
DEBUG_MARKER()
auto& gl = mContext;
GLVertexBuffer const* const eb = handle_cast<const GLVertexBuffer*>(vbh);
GLIndexBuffer const* const ib = handle_cast<const GLIndexBuffer*>(ibh);
assert_invariant(ib->elementSize == 2 || ib->elementSize == 4);
GLVertexBuffer* const vb = handle_cast<GLVertexBuffer*>(vbh);
GLRenderPrimitive* const rp = handle_cast<GLRenderPrimitive*>(rph);
GLRenderPrimitive* rp = handle_cast<GLRenderPrimitive*>(rph);
rp->gl.indicesSize = (ib->elementSize == 4u) ? 4u : 2u;
rp->gl.vertexBufferWithObjects = vbh;
rp->type = pt;
rp->vbih = vb->vbih;
rp->offset = offset * rp->gl.indicesSize;
rp->count = count;
rp->minIndex = minIndex;
rp->maxIndex = maxIndex > minIndex ? maxIndex : rp->maxVertexCount - 1; // sanitize max index
// create a name for this VAO in the current context
gl.procs.genVertexArrays(1, &rp->gl.vao[gl.contextIndex]);
gl.procs.genVertexArrays(1, &rp->gl.vao);
// this implies our name is up-to-date
rp->gl.nameVersion = gl.state.age;
// binding the VAO will actually create it
gl.bindVertexArray(&rp->gl);
// Note: we don't update the vertex buffer bindings in the VAO just yet, we will do that
// later in draw() or bindRenderPrimitive(). At this point, the HwVertexBuffer might not
// have all its buffers set.
// update the VBO bindings in the VAO
updateVertexArrayObject(rp, eb);
// this records the index buffer into the currently bound VAO
gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib->gl.buffer);
@@ -583,22 +572,13 @@ void OpenGLDriver::createSamplerGroupR(Handle<HwSamplerGroup> sbh, uint32_t size
UTILS_NOINLINE
void OpenGLDriver::textureStorage(OpenGLDriver::GLTexture* t,
uint32_t width, uint32_t height, uint32_t depth, bool useProtectedMemory) noexcept {
uint32_t width, uint32_t height, uint32_t depth) noexcept {
auto& gl = mContext;
bindTexture(OpenGLContext::DUMMY_TEXTURE_BINDING, t);
gl.activeTexture(OpenGLContext::DUMMY_TEXTURE_BINDING);
#ifdef GL_EXT_protected_textures
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
if (UTILS_UNLIKELY(useProtectedMemory)) {
assert_invariant(gl.ext.EXT_protected_textures);
glTexParameteri(t->gl.target, GL_TEXTURE_PROTECTED_EXT, 1);
}
#endif
#endif
switch (t->gl.target) {
case GL_TEXTURE_2D:
case GL_TEXTURE_CUBE_MAP:
@@ -689,12 +669,6 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
GLenum internalFormat = getInternalFormat(format);
assert_invariant(internalFormat);
if (UTILS_UNLIKELY(usage & TextureUsage::PROTECTED)) {
// renderbuffers don't have a protected mode, so we need to use a texture
// because protected textures are only supported on GLES 3.2, MSAA will be available.
usage |= TextureUsage::SAMPLEABLE;
}
auto& gl = mContext;
samples = std::clamp(samples, uint8_t(1u), uint8_t(gl.gets.max_samples));
GLTexture* t = construct<GLTexture>(th, target, levels, samples, w, h, depth, format, usage);
@@ -764,8 +738,7 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
}
#endif
}
textureStorage(t, w, h, depth, bool(usage & TextureUsage::PROTECTED));
textureStorage(t, w, h, depth);
}
} else {
assert_invariant(any(usage & (
@@ -774,7 +747,6 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
TextureUsage::STENCIL_ATTACHMENT)));
assert_invariant(levels == 1);
assert_invariant(target == SamplerType::SAMPLER_2D);
assert_invariant(none(usage & TextureUsage::PROTECTED));
t->gl.internalFormat = internalFormat;
t->gl.target = GL_RENDERBUFFER;
glGenRenderbuffers(1, &t->gl.id);
@@ -871,65 +843,61 @@ void OpenGLDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
}
void OpenGLDriver::updateVertexArrayObject(GLRenderPrimitive* rp, GLVertexBuffer const* vb) {
// NOTE: this is called from draw() and must be as efficient as possible.
auto& gl = mContext;
// NOTE: this is called from draw() and must be as efficient as possible.
if (UTILS_LIKELY(gl.ext.OES_vertex_array_object)) {
// The VAO for the given render primitive must already be bound.
#ifndef NDEBUG
GLint vaoBinding;
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vaoBinding);
assert_invariant(vaoBinding == (GLint)rp->gl.vao[gl.contextIndex]);
assert_invariant(vaoBinding == (GLint)rp->gl.vao);
#endif
rp->gl.vertexBufferVersion = vb->bufferObjectsVersion;
} else {
// if we don't have OES_vertex_array_object, we never update the buffer version so
// that it's always reset in draw
}
if (UTILS_LIKELY(rp->gl.vertexBufferVersion == vb->bufferObjectsVersion &&
rp->gl.stateVersion == gl.state.age)) {
return;
}
GLVertexBufferInfo const* const vbi = handle_cast<const GLVertexBufferInfo*>(vb->vbih);
for (size_t i = 0, n = vbi->attributes.size(); i < n; i++) {
const auto& attribute = vbi->attributes[i];
rp->maxVertexCount = vb->vertexCount;
for (size_t i = 0, n = vb->attributes.size(); i < n; i++) {
const auto& attribute = vb->attributes[i];
const uint8_t bi = attribute.buffer;
if (bi != Attribute::BUFFER_UNUSED) {
// if a buffer is defined it must not be invalid.
assert_invariant(vb->gl.buffers[bi]);
// if w're on ES2, the user shouldn't use FLAG_INTEGER_TARGET
// Invoking glVertexAttribPointer without a bound VBO is an invalid operation, so we must
// take care to avoid it. This can occur when VertexBuffer is only partially populated with
// BufferObject items.
if (bi != Attribute::BUFFER_UNUSED && UTILS_LIKELY(vb->gl.buffers[bi] != 0)) {
assert_invariant(!(gl.isES2() && (attribute.flags & Attribute::FLAG_INTEGER_TARGET)));
gl.bindBuffer(GL_ARRAY_BUFFER, vb->gl.buffers[bi]);
GLuint const index = i;
GLint const size = getComponentCount(attribute.type);
GLenum const type = getComponentType(attribute.type);
GLboolean const normalized = getNormalization(attribute.flags & Attribute::FLAG_NORMALIZED);
GLsizei const stride = attribute.stride;
void const* pointer = reinterpret_cast<void const *>(attribute.offset);
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
if (UTILS_UNLIKELY(attribute.flags & Attribute::FLAG_INTEGER_TARGET)) {
// integer attributes can't be floats
assert_invariant(type == GL_BYTE || type == GL_UNSIGNED_BYTE || type == GL_SHORT ||
type == GL_UNSIGNED_SHORT || type == GL_INT || type == GL_UNSIGNED_INT);
glVertexAttribIPointer(index, size, type, stride, pointer);
glVertexAttribIPointer(GLuint(i),
(GLint)getComponentCount(attribute.type),
getComponentType(attribute.type),
attribute.stride,
(void*) uintptr_t(attribute.offset));
} else
#endif
{
glVertexAttribPointer(index, size, type, normalized, stride, pointer);
glVertexAttribPointer(GLuint(i),
(GLint)getComponentCount(attribute.type),
getComponentType(attribute.type),
getNormalization(attribute.flags & Attribute::FLAG_NORMALIZED),
attribute.stride,
(void*) uintptr_t(attribute.offset));
}
gl.enableVertexAttribArray(&rp->gl, GLuint(i));
gl.enableVertexAttribArray(GLuint(i));
} else {
// In some OpenGL implementations, we must supply a properly-typed placeholder for
// every integer input that is declared in the vertex shader.
// Note that the corresponding doesn't have to be enabled and in fact won't be. If it
// was enabled, it would indicate a user-error (providing the wrong type of array).
// With a disabled array, the vertex shader gets the attribute from glVertexAttrib,
// and must have the proper intergerness.
// But at this point, we don't know what the shader requirements are, and so we must
// rely on the attribute.
// In some OpenGL implementations, we must supply a properly-typed placeholder for
// every integer input that is declared in the vertex shader, even if disabled.
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
if (UTILS_UNLIKELY(attribute.flags & Attribute::FLAG_INTEGER_TARGET)) {
if (!gl.isES2()) {
@@ -942,17 +910,9 @@ void OpenGLDriver::updateVertexArrayObject(GLRenderPrimitive* rp, GLVertexBuffer
glVertexAttrib4f(GLuint(i), 0, 0, 0, 0);
}
gl.disableVertexAttribArray(&rp->gl, GLuint(i));
gl.disableVertexAttribArray(GLuint(i));
}
}
rp->gl.stateVersion = gl.state.age;
if (UTILS_LIKELY(gl.ext.OES_vertex_array_object)) {
rp->gl.vertexBufferVersion = vb->bufferObjectsVersion;
} else {
// if we don't have OES_vertex_array_object, we never update the buffer version so
// that it's always reset in draw
}
}
void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
@@ -1443,21 +1403,13 @@ void OpenGLDriver::createSwapChainHeadlessR(Handle<HwSwapChain> sch,
void OpenGLDriver::createTimerQueryR(Handle<HwTimerQuery> tqh, int) {
DEBUG_MARKER()
GLTimerQuery* tq = handle_cast<GLTimerQuery*>(tqh);
mContext.createTimerQuery(tq);
mTimerQueryImpl->createTimerQuery(tq);
}
// ------------------------------------------------------------------------------------------------
// Destroying driver objects
// ------------------------------------------------------------------------------------------------
void OpenGLDriver::destroyVertexBufferInfo(Handle<HwVertexBufferInfo> vbih) {
DEBUG_MARKER()
if (vbih) {
GLVertexBufferInfo const* vbi = handle_cast<const GLVertexBufferInfo*>(vbih);
destruct(vbih, vbi);
}
}
void OpenGLDriver::destroyVertexBuffer(Handle<HwVertexBuffer> vbh) {
DEBUG_MARKER()
if (vbh) {
@@ -1497,20 +1449,7 @@ void OpenGLDriver::destroyRenderPrimitive(Handle<HwRenderPrimitive> rph) {
if (rph) {
auto& gl = mContext;
GLRenderPrimitive const* rp = handle_cast<const GLRenderPrimitive*>(rph);
gl.deleteVertexArray(rp->gl.vao[gl.contextIndex]);
// If we have a name in the "other" context, we need to schedule the destroy for
// later, because it can't be done here. VAOs are "container objects" and are not
// shared between contexts.
size_t const otherContextIndex = 1 - gl.contextIndex;
GLuint const nameInOtherContext = rp->gl.vao[otherContextIndex];
if (UTILS_UNLIKELY(nameInOtherContext)) {
gl.destroyWithContext(otherContextIndex,
[name = nameInOtherContext](OpenGLContext& gl) {
gl.deleteVertexArray(name);
});
}
gl.deleteVertexArrays(1, &rp->gl.vao);
destruct(rph, rp);
}
}
@@ -1651,7 +1590,7 @@ void OpenGLDriver::destroyTimerQuery(Handle<HwTimerQuery> tqh) {
if (tqh) {
GLTimerQuery* tq = handle_cast<GLTimerQuery*>(tqh);
mContext.destroyTimerQuery(tq);
mTimerQueryImpl->destroyTimerQuery(tq);
destruct(tqh, tq);
}
}
@@ -1942,7 +1881,7 @@ bool OpenGLDriver::isFrameBufferFetchMultiSampleSupported() {
}
bool OpenGLDriver::isFrameTimeSupported() {
return TimerQueryFactory::isGpuTimeSupported();
return OpenGLTimerQueryFactory::isGpuTimeSupported();
}
bool OpenGLDriver::isAutoDepthResolveSupported() {
@@ -1960,24 +1899,12 @@ bool OpenGLDriver::isSRGBSwapChainSupported() {
return mPlatform.isSRGBSwapChainSupported();
}
bool OpenGLDriver::isProtectedContentSupported() {
return mPlatform.isProtectedContextSupported();
}
bool OpenGLDriver::isStereoSupported(backend::StereoscopicType stereoscopicType) {
// Instanced-stereo requires instancing and EXT_clip_cull_distance.
// Multiview-stereo requires ES 3.0 and OVR_multiview2.
bool OpenGLDriver::isStereoSupported() {
// Stereo requires instancing and EXT_clip_cull_distance.
if (UTILS_UNLIKELY(mContext.isES2())) {
return false;
}
switch (stereoscopicType) {
case backend::StereoscopicType::INSTANCED:
return mContext.ext.EXT_clip_cull_distance;
case backend::StereoscopicType::MULTIVIEW:
return mContext.ext.OVR_multiview2;
default:
return false;
}
return mContext.ext.EXT_clip_cull_distance;
}
bool OpenGLDriver::isParallelShaderCompileSupported() {
@@ -1988,10 +1915,6 @@ bool OpenGLDriver::isDepthStencilResolveSupported() {
return true;
}
bool OpenGLDriver::isProtectedTexturesSupported() {
return getContext().ext.EXT_protected_textures;
}
bool OpenGLDriver::isWorkaroundNeeded(Workaround workaround) {
switch (workaround) {
case Workaround::SPLIT_EASU:
@@ -2059,18 +1982,7 @@ void OpenGLDriver::makeCurrent(Handle<HwSwapChain> schDraw, Handle<HwSwapChain>
GLSwapChain* scDraw = handle_cast<GLSwapChain*>(schDraw);
GLSwapChain* scRead = handle_cast<GLSwapChain*>(schRead);
mPlatform.makeCurrent(scDraw->swapChain, scRead->swapChain,
[this]() {
// OpenGL context is about to change, unbind everything
mContext.unbindEverything();
},
[this](size_t index) {
// OpenGL context has changed, resynchronize the state with the cache
mContext.synchronizeStateAndCache(index);
slog.d << "*** OpenGL context change : " << (index ? "protected" : "default") << io::endl;
});
mPlatform.makeCurrent(scDraw->swapChain, scRead->swapChain);
mCurrentDrawSwapChain = scDraw;
// From the GL spec for glViewport and glScissor:
@@ -2718,18 +2630,18 @@ void OpenGLDriver::replaceStream(GLTexture* texture, GLStream* newStream) noexce
void OpenGLDriver::beginTimerQuery(Handle<HwTimerQuery> tqh) {
DEBUG_MARKER()
GLTimerQuery* tq = handle_cast<GLTimerQuery*>(tqh);
mContext.beginTimeElapsedQuery(tq);
mTimerQueryImpl->beginTimeElapsedQuery(tq);
}
void OpenGLDriver::endTimerQuery(Handle<HwTimerQuery> tqh) {
DEBUG_MARKER()
GLTimerQuery* tq = handle_cast<GLTimerQuery*>(tqh);
mContext.endTimeElapsedQuery(*this, tq);
mTimerQueryImpl->endTimeElapsedQuery(tq);
}
TimerQueryResult OpenGLDriver::getTimerQueryValue(Handle<HwTimerQuery> tqh, uint64_t* elapsedTime) {
bool OpenGLDriver::getTimerQueryValue(Handle<HwTimerQuery> tqh, uint64_t* elapsedTime) {
GLTimerQuery* tq = handle_cast<GLTimerQuery*>(tqh);
return TimerQueryFactoryInterface::getTimerQueryValue(tq, elapsedTime);
return OpenGLTimerQueryInterface::getTimerQueryValue(tq, elapsedTime);
}
void OpenGLDriver::compilePrograms(CompilerPriorityQueue priority,
@@ -3786,52 +3698,51 @@ void OpenGLDriver::updateTextureLodRange(GLTexture* texture, int8_t targetLevel)
#endif
}
void OpenGLDriver::bindPipeline(PipelineState state) {
void OpenGLDriver::draw(PipelineState state, Handle<HwRenderPrimitive> rph, uint32_t instanceCount) {
DEBUG_MARKER()
auto& gl = mContext;
setRasterState(state.rasterState);
setStencilState(state.stencilState);
gl.polygonOffset(state.polygonOffset.slope, state.polygonOffset.constant);
OpenGLProgram* const p = handle_cast<OpenGLProgram*>(state.program);
mValidProgram = useProgram(p);
}
void OpenGLDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
DEBUG_MARKER()
auto& gl = mContext;
OpenGLProgram* const p = handle_cast<OpenGLProgram*>(state.program);
bool const success = useProgram(p);
if (UTILS_UNLIKELY(!success)) {
// Avoid fatal (or cascading) errors that can occur during the draw call when the program
// is invalid. The shader compile error has already been dumped to the console at this
// point, so it's fine to simply return early.
return;
}
GLRenderPrimitive* const rp = handle_cast<GLRenderPrimitive*>(rph);
// Gracefully do nothing if the render primitive has not been set up.
VertexBufferHandle vb = rp->gl.vertexBufferWithObjects;
if (UTILS_UNLIKELY(!vb)) {
mBoundRenderPrimitive = nullptr;
return;
}
gl.bindVertexArray(&rp->gl);
// If necessary, mutate the bindings in the VAO.
gl.bindVertexArray(&rp->gl);
GLVertexBuffer const* const glvb = handle_cast<GLVertexBuffer*>(vb);
updateVertexArrayObject(rp, glvb);
mBoundRenderPrimitive = rp;
}
void OpenGLDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
if (UTILS_UNLIKELY(!rp || !mValidProgram)) {
return;
if (UTILS_UNLIKELY(rp->gl.vertexBufferVersion != glvb->bufferObjectsVersion)) {
updateVertexArrayObject(rp, glvb);
}
setRasterState(state.rasterState);
setStencilState(state.stencilState);
gl.polygonOffset(state.polygonOffset.slope, state.polygonOffset.constant);
setScissor(state.scissor);
if (UTILS_LIKELY(instanceCount <= 1)) {
glDrawElements(GLenum(rp->type), (GLsizei)indexCount, rp->gl.getIndicesType(),
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize));
glDrawElements(GLenum(rp->type), (GLsizei)rp->count, rp->gl.getIndicesType(),
reinterpret_cast<const void*>(rp->offset));
} else {
assert_invariant(!mContext.isES2());
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
glDrawElementsInstanced(GLenum(rp->type), (GLsizei)indexCount,
rp->gl.getIndicesType(),
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize),
glDrawElementsInstanced(GLenum(rp->type), (GLsizei)rp->count,
rp->gl.getIndicesType(), reinterpret_cast<const void*>(rp->offset),
(GLsizei)instanceCount);
#endif
}
@@ -3843,21 +3754,6 @@ void OpenGLDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
#endif
}
void OpenGLDriver::scissor(Viewport scissor) {
setScissor(scissor);
}
void OpenGLDriver::draw(PipelineState state, Handle<HwRenderPrimitive> rph,
uint32_t const indexOffset, uint32_t const indexCount, uint32_t const instanceCount) {
DEBUG_MARKER()
GLRenderPrimitive* const rp = handle_cast<GLRenderPrimitive*>(rph);
state.primitiveType = rp->type;
state.vertexBufferInfo = rp->vbih;
bindPipeline(state);
bindRenderPrimitive(rph);
draw2(indexOffset, indexCount, instanceCount);
}
void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
getShaderCompilerService().tick();
+18 -31
View File
@@ -20,7 +20,6 @@
#include "DriverBase.h"
#include "GLUtils.h"
#include "OpenGLContext.h"
#include "OpenGLTimerQuery.h"
#include "ShaderCompilerService.h"
#include "private/backend/Driver.h"
@@ -39,12 +38,8 @@
#include <tsl/robin_map.h>
#include <atomic>
#include <memory>
#include <set>
#include <stdint.h>
#ifndef FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB
# define FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB 4
#endif
@@ -56,7 +51,7 @@ class PixelBufferDescriptor;
struct TargetBufferInfo;
class OpenGLProgram;
class TimerQueryFactoryInterface;
class OpenGLTimerQueryInterface;
class OpenGLDriver final : public DriverBase {
inline explicit OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfig& driverConfig) noexcept;
@@ -99,22 +94,8 @@ public:
uint16_t age = 0;
};
struct GLVertexBufferInfo : public HwVertexBufferInfo {
GLVertexBufferInfo() noexcept = default;
GLVertexBufferInfo(uint8_t bufferCount, uint8_t attributeCount,
AttributeArray const& attributes)
: HwVertexBufferInfo(bufferCount, attributeCount),
attributes(attributes) {
}
AttributeArray attributes;
};
struct GLVertexBuffer : public HwVertexBuffer {
GLVertexBuffer() noexcept = default;
GLVertexBuffer(uint32_t vertexCount, Handle<HwVertexBufferInfo> vbih)
: HwVertexBuffer(vertexCount), vbih(vbih) {
}
Handle<HwVertexBufferInfo> vbih;
using HwVertexBuffer::HwVertexBuffer;
struct {
// 4 * MAX_VERTEX_ATTRIBUTE_COUNT bytes
std::array<GLuint, MAX_VERTEX_ATTRIBUTE_COUNT> buffers{};
@@ -142,7 +123,6 @@ public:
struct GLRenderPrimitive : public HwRenderPrimitive {
using HwRenderPrimitive::HwRenderPrimitive;
OpenGLContext::RenderPrimitive gl;
Handle<HwVertexBufferInfo> vbih;
};
struct GLTexture : public HwTexture {
@@ -167,7 +147,15 @@ public:
OpenGLPlatform::ExternalTexture* externalTexture = nullptr;
};
using GLTimerQuery = filament::backend::GLTimerQuery;
struct GLTimerQuery : public HwTimerQuery {
struct State {
struct {
GLuint query;
} gl;
std::atomic<int64_t> elapsed{};
};
std::shared_ptr<State> state;
};
struct GLStream : public HwStream {
using HwStream::HwStream;
@@ -221,8 +209,8 @@ private:
OpenGLContext mContext;
ShaderCompilerService mShaderCompilerService;
friend class TimerQueryFactory;
friend class TimerQueryNativeFactory;
friend class OpenGLTimerQueryFactory;
friend class TimerQueryNative;
OpenGLContext& getContext() noexcept { return mContext; }
ShaderCompilerService& getShaderCompilerService() noexcept {
@@ -323,8 +311,8 @@ private:
void renderBufferStorage(GLuint rbo, GLenum internalformat, uint32_t width,
uint32_t height, uint8_t samples) const noexcept;
void textureStorage(OpenGLDriver::GLTexture* t, uint32_t width, uint32_t height,
uint32_t depth, bool useProtectedMemory) noexcept;
void textureStorage(GLTexture* t,
uint32_t width, uint32_t height, uint32_t depth) noexcept;
/* State tracking GL wrappers... */
@@ -367,10 +355,6 @@ private:
GLboolean mRenderPassDepthWrite{};
GLboolean mRenderPassStencilWrite{};
GLRenderPrimitive const* mBoundRenderPrimitive = nullptr;
bool mValidProgram = false;
void clearWithRasterPipe(TargetBufferFlags clearFlags,
math::float4 const& linearColor, GLfloat depth, GLint stencil) noexcept;
@@ -413,6 +397,9 @@ private:
void executeEveryNowAndThenOps() noexcept;
std::vector<std::function<bool()>> mEveryNowAndThenOps;
// timer query implementation
OpenGLTimerQueryInterface* mTimerQueryImpl = nullptr;
const Platform::DriverConfig mDriverConfig;
Platform::DriverConfig const& getDriverConfig() const noexcept { return mDriverConfig; }
@@ -18,17 +18,6 @@
#include "OpenGLDriverFactory.h"
#include <backend/AcquiredImage.h>
#include <backend/DriverEnums.h>
#include <backend/Platform.h>
#include <utils/compiler.h>
#include <utils/Invocable.h>
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
namespace filament::backend {
Driver* OpenGLPlatform::createDefaultDriver(OpenGLPlatform* platform,
@@ -38,15 +27,6 @@ Driver* OpenGLPlatform::createDefaultDriver(OpenGLPlatform* platform,
OpenGLPlatform::~OpenGLPlatform() noexcept = default;
void OpenGLPlatform::makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain,
utils::Invocable<void()>, utils::Invocable<void(size_t)>) noexcept {
makeCurrent(drawSwapChain, readSwapChain);
}
bool OpenGLPlatform::isProtectedContextSupported() const noexcept {
return false;
}
bool OpenGLPlatform::isSRGBSwapChainSupported() const noexcept {
return false;
}
@@ -16,132 +16,110 @@
#include "OpenGLTimerQuery.h"
#include "GLUtils.h"
#include "OpenGLDriver.h"
#include <backend/Platform.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/DriverEnums.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/JobSystem.h>
#include <utils/Log.h>
#include <utils/Mutex.h>
#include <utils/Systrace.h>
#include <atomic>
#include <memory>
#include <mutex>
#include <new>
#include <utility>
#include <stdint.h>
#include <utils/debug.h>
namespace filament::backend {
using namespace backend;
using namespace GLUtils;
class OpenGLDriver;
// ------------------------------------------------------------------------------------------------
bool TimerQueryFactory::mGpuTimeSupported = false;
bool OpenGLTimerQueryFactory::mGpuTimeSupported = false;
TimerQueryFactoryInterface* TimerQueryFactory::init(
OpenGLPlatform& platform, OpenGLContext& context) noexcept {
(void)context;
OpenGLTimerQueryInterface* OpenGLTimerQueryFactory::init(
OpenGLPlatform& platform, OpenGLDriver& driver) noexcept {
(void)driver;
TimerQueryFactoryInterface* impl = nullptr;
OpenGLTimerQueryInterface* impl;
#if defined(BACKEND_OPENGL_VERSION_GL) || defined(GL_EXT_disjoint_timer_query)
auto& context = driver.getContext();
if (context.ext.EXT_disjoint_timer_query) {
// timer queries are available
if (context.bugs.dont_use_timer_query && platform.canCreateFence()) {
// however, they don't work well, revert to using fences if we can.
impl = new(std::nothrow) TimerQueryFenceFactory(platform);
impl = new(std::nothrow) OpenGLTimerQueryFence(platform);
} else {
impl = new(std::nothrow) TimerQueryNativeFactory(context);
impl = new(std::nothrow) TimerQueryNative(driver);
}
mGpuTimeSupported = true;
} else
#endif
if (platform.canCreateFence()) {
// no timer queries, but we can use fences
impl = new(std::nothrow) TimerQueryFenceFactory(platform);
impl = new(std::nothrow) OpenGLTimerQueryFence(platform);
mGpuTimeSupported = true;
} else {
// no queries, no fences -- that's a problem
impl = new(std::nothrow) TimerQueryFallbackFactory();
impl = new(std::nothrow) TimerQueryFallback();
mGpuTimeSupported = false;
}
assert_invariant(impl);
return impl;
}
// ------------------------------------------------------------------------------------------------
TimerQueryFactoryInterface::~TimerQueryFactoryInterface() = default;
OpenGLTimerQueryInterface::~OpenGLTimerQueryInterface() = default;
// This is a backend synchronous call
TimerQueryResult TimerQueryFactoryInterface::getTimerQueryValue(
GLTimerQuery* tq, uint64_t* elapsedTime) noexcept {
bool OpenGLTimerQueryInterface::getTimerQueryValue(GLTimerQuery* tq, uint64_t* elapsedTime) noexcept {
if (UTILS_LIKELY(tq->state)) {
int64_t const elapsed = tq->state->elapsed.load(std::memory_order_relaxed);
if (elapsed > 0) {
bool const available = elapsed > 0;
if (available) {
*elapsedTime = elapsed;
return TimerQueryResult::AVAILABLE;
}
return TimerQueryResult(elapsed);
return available;
}
return TimerQueryResult::ERROR;
return false;
}
// ------------------------------------------------------------------------------------------------
#if defined(BACKEND_OPENGL_VERSION_GL) || defined(GL_EXT_disjoint_timer_query)
TimerQueryNativeFactory::TimerQueryNativeFactory(OpenGLContext& context)
: mContext(context) {
TimerQueryNative::TimerQueryNative(OpenGLDriver& driver)
: mDriver(driver) {
}
TimerQueryNativeFactory::~TimerQueryNativeFactory() = default;
TimerQueryNative::~TimerQueryNative() = default;
void TimerQueryNativeFactory::createTimerQuery(GLTimerQuery* tq) {
assert_invariant(!tq->state);
tq->state = std::make_shared<GLTimerQuery::State>();
mContext.procs.genQueries(1u, &tq->state->gl.query);
void TimerQueryNative::createTimerQuery(GLTimerQuery* tq) {
if (UTILS_UNLIKELY(!tq->state)) {
tq->state = std::make_shared<GLTimerQuery::State>();
}
mDriver.getContext().procs.genQueries(1u, &tq->state->gl.query);
CHECK_GL_ERROR(utils::slog.e)
}
void TimerQueryNativeFactory::destroyTimerQuery(GLTimerQuery* tq) {
void TimerQueryNative::destroyTimerQuery(GLTimerQuery* tq) {
assert_invariant(tq->state);
mContext.procs.deleteQueries(1u, &tq->state->gl.query);
CHECK_GL_ERROR(utils::slog.e)
tq->state.reset();
}
void TimerQueryNativeFactory::beginTimeElapsedQuery(GLTimerQuery* tq) {
assert_invariant(tq->state);
tq->state->elapsed.store(int64_t(TimerQueryResult::NOT_READY), std::memory_order_relaxed);
mContext.procs.beginQuery(GL_TIME_ELAPSED, tq->state->gl.query);
mDriver.getContext().procs.deleteQueries(1u, &tq->state->gl.query);
CHECK_GL_ERROR(utils::slog.e)
}
void TimerQueryNativeFactory::endTimeElapsedQuery(OpenGLDriver& driver, GLTimerQuery* tq) {
void TimerQueryNative::beginTimeElapsedQuery(GLTimerQuery* tq) {
assert_invariant(tq->state);
tq->state->elapsed.store(0);
mDriver.getContext().procs.beginQuery(GL_TIME_ELAPSED, tq->state->gl.query);
CHECK_GL_ERROR(utils::slog.e)
}
mContext.procs.endQuery(GL_TIME_ELAPSED);
void TimerQueryNative::endTimeElapsedQuery(GLTimerQuery* tq) {
assert_invariant(tq->state);
mDriver.getContext().procs.endQuery(GL_TIME_ELAPSED);
CHECK_GL_ERROR(utils::slog.e)
std::weak_ptr<GLTimerQuery::State> const weak = tq->state;
driver.runEveryNowAndThen([&context = mContext, weak]() -> bool {
mDriver.runEveryNowAndThen([context = mDriver.getContext(), weak]() -> bool {
auto state = weak.lock();
if (state) {
GLuint available = 0;
@@ -155,8 +133,6 @@ void TimerQueryNativeFactory::endTimeElapsedQuery(OpenGLDriver& driver, GLTimerQ
// we won't end-up here if we're on ES and don't have GL_EXT_disjoint_timer_query
context.procs.getQueryObjectui64v(state->gl.query, GL_QUERY_RESULT, &elapsedTime);
state->elapsed.store((int64_t)elapsedTime, std::memory_order_relaxed);
} else {
state->elapsed.store(int64_t(TimerQueryResult::ERROR), std::memory_order_relaxed);
}
return true;
});
@@ -166,7 +142,7 @@ void TimerQueryNativeFactory::endTimeElapsedQuery(OpenGLDriver& driver, GLTimerQ
// ------------------------------------------------------------------------------------------------
TimerQueryFenceFactory::TimerQueryFenceFactory(OpenGLPlatform& platform)
OpenGLTimerQueryFence::OpenGLTimerQueryFence(OpenGLPlatform& platform)
: mPlatform(platform) {
mQueue.reserve(2);
mThread = std::thread([this]() {
@@ -190,8 +166,7 @@ TimerQueryFenceFactory::TimerQueryFenceFactory(OpenGLPlatform& platform)
});
}
TimerQueryFenceFactory::~TimerQueryFenceFactory() {
assert_invariant(mQueue.empty());
OpenGLTimerQueryFence::~OpenGLTimerQueryFence() {
if (mThread.joinable()) {
std::unique_lock<utils::Mutex> lock(mLock);
mExitRequested = true;
@@ -203,26 +178,27 @@ TimerQueryFenceFactory::~TimerQueryFenceFactory() {
}
}
void TimerQueryFenceFactory::push(TimerQueryFenceFactory::Job&& job) {
void OpenGLTimerQueryFence::enqueue(OpenGLTimerQueryFence::Job&& job) {
std::unique_lock<utils::Mutex> const lock(mLock);
mQueue.push_back(std::move(job));
mQueue.push_back(std::forward<Job>(job));
mCondition.notify_one();
}
void TimerQueryFenceFactory::createTimerQuery(GLTimerQuery* tq) {
assert_invariant(!tq->state);
tq->state = std::make_shared<GLTimerQuery::State>();
void OpenGLTimerQueryFence::createTimerQuery(GLTimerQuery* tq) {
if (UTILS_UNLIKELY(!tq->state)) {
tq->state = std::make_shared<GLTimerQuery::State>();
}
}
void TimerQueryFenceFactory::destroyTimerQuery(GLTimerQuery* tq) {
void OpenGLTimerQueryFence::destroyTimerQuery(GLTimerQuery* tq) {
assert_invariant(tq->state);
tq->state.reset();
}
void TimerQueryFenceFactory::beginTimeElapsedQuery(GLTimerQuery* tq) {
void OpenGLTimerQueryFence::beginTimeElapsedQuery(GLTimerQuery* tq) {
assert_invariant(tq->state);
tq->state->elapsed.store(int64_t(TimerQueryResult::NOT_READY), std::memory_order_relaxed);
tq->state->elapsed.store(0);
Platform::Fence* fence = mPlatform.createFence();
std::weak_ptr<GLTimerQuery::State> const weak = tq->state;
// FIXME: this implementation of beginTimeElapsedQuery is usually wrong; it ends up
@@ -231,11 +207,12 @@ void TimerQueryFenceFactory::beginTimeElapsedQuery(GLTimerQuery* tq) {
// on a dummy target for instance, or somehow latch the begin time at the next renderpass
// start.
push([&platform = mPlatform, fence = mPlatform.createFence(), weak]() {
push([&platform = mPlatform, fence, weak]() {
auto state = weak.lock();
if (state) {
platform.waitFence(fence, FENCE_WAIT_FOR_EVER);
state->then = clock::now().time_since_epoch().count();
int64_t const then = clock::now().time_since_epoch().count();
state->elapsed.store(-then, std::memory_order_relaxed);
SYSTRACE_CONTEXT();
SYSTRACE_ASYNC_BEGIN("OpenGLTimerQueryFence", intptr_t(state.get()));
}
@@ -243,16 +220,19 @@ void TimerQueryFenceFactory::beginTimeElapsedQuery(GLTimerQuery* tq) {
});
}
void TimerQueryFenceFactory::endTimeElapsedQuery(OpenGLDriver&, GLTimerQuery* tq) {
void OpenGLTimerQueryFence::endTimeElapsedQuery(GLTimerQuery* tq) {
assert_invariant(tq->state);
Platform::Fence* fence = mPlatform.createFence();
std::weak_ptr<GLTimerQuery::State> const weak = tq->state;
push([&platform = mPlatform, fence = mPlatform.createFence(), weak]() {
push([&platform = mPlatform, fence, weak]() {
auto state = weak.lock();
if (state) {
platform.waitFence(fence, FENCE_WAIT_FOR_EVER);
int64_t const now = clock::now().time_since_epoch().count();
state->elapsed.store(now - state->then, std::memory_order_relaxed);
int64_t const then = state->elapsed.load(std::memory_order_relaxed);
assert_invariant(then < 0);
state->elapsed.store(now + then, std::memory_order_relaxed);
SYSTRACE_CONTEXT();
SYSTRACE_ASYNC_END("OpenGLTimerQueryFence", intptr_t(state.get()));
}
@@ -262,32 +242,34 @@ void TimerQueryFenceFactory::endTimeElapsedQuery(OpenGLDriver&, GLTimerQuery* tq
// ------------------------------------------------------------------------------------------------
TimerQueryFallbackFactory::TimerQueryFallbackFactory() = default;
TimerQueryFallback::TimerQueryFallback() = default;
TimerQueryFallbackFactory::~TimerQueryFallbackFactory() = default;
TimerQueryFallback::~TimerQueryFallback() = default;
void TimerQueryFallbackFactory::createTimerQuery(GLTimerQuery* tq) {
assert_invariant(!tq->state);
tq->state = std::make_shared<GLTimerQuery::State>();
void TimerQueryFallback::createTimerQuery(GLTimerQuery* tq) {
if (UTILS_UNLIKELY(!tq->state)) {
tq->state = std::make_shared<GLTimerQuery::State>();
}
}
void TimerQueryFallbackFactory::destroyTimerQuery(GLTimerQuery* tq) {
void TimerQueryFallback::destroyTimerQuery(GLTimerQuery* tq) {
assert_invariant(tq->state);
tq->state.reset();
}
void TimerQueryFallbackFactory::beginTimeElapsedQuery(GLTimerQuery* tq) {
void TimerQueryFallback::beginTimeElapsedQuery(OpenGLTimerQueryInterface::GLTimerQuery* tq) {
assert_invariant(tq->state);
// this implementation measures the CPU time, but we have no h/w support
tq->state->then = clock::now().time_since_epoch().count();
tq->state->elapsed.store(int64_t(TimerQueryResult::NOT_READY), std::memory_order_relaxed);
int64_t const then = clock::now().time_since_epoch().count();
tq->state->elapsed.store(-then, std::memory_order_relaxed);
}
void TimerQueryFallbackFactory::endTimeElapsedQuery(OpenGLDriver&, GLTimerQuery* tq) {
void TimerQueryFallback::endTimeElapsedQuery(OpenGLTimerQueryInterface::GLTimerQuery* tq) {
assert_invariant(tq->state);
// this implementation measures the CPU time, but we have no h/w support
int64_t const now = clock::now().time_since_epoch().count();
tq->state->elapsed.store(now - tq->state->then, std::memory_order_relaxed);
int64_t const then = tq->state->elapsed.load(std::memory_order_relaxed);
assert_invariant(then < 0);
tq->state->elapsed.store(now + then, std::memory_order_relaxed);
}
} // namespace filament::backend
+30 -50
View File
@@ -17,41 +17,18 @@
#ifndef TNT_FILAMENT_BACKEND_OPENGL_TIMERQUERY_H
#define TNT_FILAMENT_BACKEND_OPENGL_TIMERQUERY_H
#include <backend/DriverEnums.h>
#include "DriverBase.h"
#include "OpenGLDriver.h"
#include <utils/Condition.h>
#include <utils/Mutex.h>
#include "gl_headers.h"
#include <atomic>
#include <chrono>
#include <functional>
#include <memory>
#include <thread>
#include <vector>
#include <stdint.h>
namespace filament::backend {
class OpenGLPlatform;
class OpenGLContext;
class OpenGLDriver;
class TimerQueryFactoryInterface;
struct GLTimerQuery : public HwTimerQuery {
struct State {
struct {
GLuint query;
} gl;
int64_t then{};
std::atomic<int64_t> elapsed{};
};
std::shared_ptr<State> state;
};
class OpenGLTimerQueryInterface;
/*
* We need two implementation of timer queries (only elapsed time), because
@@ -61,80 +38,83 @@ struct GLTimerQuery : public HwTimerQuery {
* These classes implement the various strategies...
*/
class TimerQueryFactory {
class OpenGLTimerQueryFactory {
static bool mGpuTimeSupported;
public:
static TimerQueryFactoryInterface* init(
OpenGLPlatform& platform, OpenGLContext& context) noexcept;
static OpenGLTimerQueryInterface* init(
OpenGLPlatform& platform, OpenGLDriver& driver) noexcept;
static bool isGpuTimeSupported() noexcept {
return mGpuTimeSupported;
}
};
class TimerQueryFactoryInterface {
class OpenGLTimerQueryInterface {
protected:
using GLTimerQuery = filament::backend::GLTimerQuery;
using GLTimerQuery = OpenGLDriver::GLTimerQuery;
using clock = std::chrono::steady_clock;
public:
virtual ~TimerQueryFactoryInterface();
virtual ~OpenGLTimerQueryInterface();
virtual void createTimerQuery(GLTimerQuery* query) = 0;
virtual void destroyTimerQuery(GLTimerQuery* query) = 0;
virtual void beginTimeElapsedQuery(GLTimerQuery* query) = 0;
virtual void endTimeElapsedQuery(OpenGLDriver& driver, GLTimerQuery* query) = 0;
virtual void endTimeElapsedQuery(GLTimerQuery* query) = 0;
static TimerQueryResult getTimerQueryValue(GLTimerQuery* tq, uint64_t* elapsedTime) noexcept;
static bool getTimerQueryValue(GLTimerQuery* tq, uint64_t* elapsedTime) noexcept;
};
#if defined(BACKEND_OPENGL_VERSION_GL) || defined(GL_EXT_disjoint_timer_query)
class TimerQueryNativeFactory final : public TimerQueryFactoryInterface {
class TimerQueryNative : public OpenGLTimerQueryInterface {
public:
explicit TimerQueryNativeFactory(OpenGLContext& context);
~TimerQueryNativeFactory() override;
explicit TimerQueryNative(OpenGLDriver& driver);
~TimerQueryNative() override;
private:
void createTimerQuery(GLTimerQuery* query) override;
void destroyTimerQuery(GLTimerQuery* query) override;
void beginTimeElapsedQuery(GLTimerQuery* query) override;
void endTimeElapsedQuery(OpenGLDriver& driver, GLTimerQuery* query) override;
OpenGLContext& mContext;
void endTimeElapsedQuery(GLTimerQuery* query) override;
OpenGLDriver& mDriver;
};
#endif
class TimerQueryFenceFactory final : public TimerQueryFactoryInterface {
class OpenGLTimerQueryFence : public OpenGLTimerQueryInterface {
public:
explicit TimerQueryFenceFactory(OpenGLPlatform& platform);
~TimerQueryFenceFactory() override;
explicit OpenGLTimerQueryFence(OpenGLPlatform& platform);
~OpenGLTimerQueryFence() override;
private:
using Job = std::function<void()>;
using Container = std::vector<Job>;
void createTimerQuery(GLTimerQuery* query) override;
void destroyTimerQuery(GLTimerQuery* query) override;
void beginTimeElapsedQuery(GLTimerQuery* tq) override;
void endTimeElapsedQuery(OpenGLDriver& driver, GLTimerQuery* tq) override;
void endTimeElapsedQuery(GLTimerQuery* tq) override;
void push(Job&& job);
void enqueue(Job&& job);
template<typename CALLABLE, typename ... ARGS>
void push(CALLABLE&& func, ARGS&& ... args) {
enqueue(Job(std::bind(std::forward<CALLABLE>(func), std::forward<ARGS>(args)...)));
}
OpenGLPlatform& mPlatform;
std::thread mThread;
mutable utils::Mutex mLock;
mutable utils::Condition mCondition;
Container mQueue;
std::vector<Job> mQueue;
bool mExitRequested = false;
};
class TimerQueryFallbackFactory final : public TimerQueryFactoryInterface {
class TimerQueryFallback : public OpenGLTimerQueryInterface {
public:
explicit TimerQueryFallbackFactory();
~TimerQueryFallbackFactory() override;
explicit TimerQueryFallback();
~TimerQueryFallback() override;
private:
void createTimerQuery(GLTimerQuery* query) override;
void destroyTimerQuery(GLTimerQuery* query) override;
void beginTimeElapsedQuery(GLTimerQuery* query) override;
void endTimeElapsedQuery(OpenGLDriver& driver, GLTimerQuery* query) override;
void endTimeElapsedQuery(GLTimerQuery* query) override;
};
} // namespace filament::backend
@@ -261,11 +261,12 @@ ShaderCompilerService::program_token_t ShaderCompilerService::createProgram(
[this, &gl, program = std::move(program), token]() mutable {
// compile the shaders
std::array<GLuint, Program::SHADER_TYPE_COUNT> shaders{};
std::array<utils::CString, Program::SHADER_TYPE_COUNT> shaderSourceCode;
compileShaders(gl,
std::move(program.getShadersSource()),
program.getSpecializationConstants(),
shaders,
token->shaderSourceCode);
shaderSourceCode);
// link the program
GLuint const glProgram = linkProgram(gl, shaders, token->attributes);
@@ -72,7 +72,6 @@ PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
// On Android, If we want to support a build system less than ANDROID_API 21, we need to
// use getProcAddress for ES3.1 and above entry points.
PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
#endif
static std::once_flag sGlExtInitialized;
#endif // __EMSCRIPTEN__
@@ -120,7 +119,6 @@ void importGLESExtensionsEntryPoints() {
#endif
#if defined(__ANDROID__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
getProcAddress(glDispatchCompute, "glDispatchCompute");
getProcAddress(glFramebufferTextureMultiviewOVR, "glFramebufferTextureMultiviewOVR");
#endif
});
#endif // __EMSCRIPTEN__
-1
View File
@@ -153,7 +153,6 @@ extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
#endif
#if defined(__ANDROID__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
#endif
#endif // __EMSCRIPTEN__
} // namespace glext
@@ -18,32 +18,16 @@
#include "opengl/GLUtils.h"
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/Platform.h>
#include <backend/DriverEnums.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#if defined(__ANDROID__)
#if defined(__ANDROID__)
#include <sys/system_properties.h>
#endif
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Invocable.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <algorithm>
#include <new>
#include <initializer_list>
#include <utility>
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
#include <utils/Panic.h>
#ifndef EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE
# define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483
@@ -64,6 +48,7 @@ UTILS_PRIVATE PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR = {};
}
using namespace glext;
// ---------------------------------------------------------------------------------------------
// Utilities
// ---------------------------------------------------------------------------------------------
@@ -152,8 +137,7 @@ Driver* PlatformEGL::createDriver(void* sharedContext, const Platform::DriverCon
ext.egl.KHR_gl_colorspace = extensions.has("EGL_KHR_gl_colorspace");
ext.egl.KHR_create_context = extensions.has("EGL_KHR_create_context");
ext.egl.KHR_no_config_context = extensions.has("EGL_KHR_no_config_context");
ext.egl.KHR_surfaceless_context = extensions.has("EGL_KHR_surfaceless_context");
ext.egl.EXT_protected_content = extensions.has("EGL_EXT_protected_content");
ext.egl.KHR_surfaceless_context = extensions.has("KHR_surfaceless_context");
if (ext.egl.KHR_create_context) {
// KHR_create_context implies KHR_surfaceless_context for ES3.x contexts
ext.egl.KHR_surfaceless_context = true;
@@ -282,7 +266,7 @@ Driver* PlatformEGL::createDriver(void* sharedContext, const Platform::DriverCon
}
}
if (UTILS_UNLIKELY(makeCurrent(mEGLContext, mEGLDummySurface, mEGLDummySurface) == EGL_FALSE)) {
if (UTILS_UNLIKELY(!makeCurrent(mEGLDummySurface, mEGLDummySurface))) {
// eglMakeCurrent failed
logEglError("eglMakeCurrent");
goto error;
@@ -306,13 +290,9 @@ error:
if (mEGLContext) {
eglDestroyContext(mEGLDisplay, mEGLContext);
}
if (mEGLContextProtected) {
eglDestroyContext(mEGLDisplay, mEGLContextProtected);
}
mEGLDummySurface = EGL_NO_SURFACE;
mEGLContext = EGL_NO_CONTEXT;
mEGLContextProtected = EGL_NO_CONTEXT;
eglTerminate(mEGLDisplay);
eglReleaseThread();
@@ -324,10 +304,6 @@ bool PlatformEGL::isExtraContextSupported() const noexcept {
return ext.egl.KHR_surfaceless_context;
}
bool PlatformEGL::isProtectedContextSupported() const noexcept {
return ext.egl.EXT_protected_content;
}
void PlatformEGL::createContext(bool shared) {
EGLConfig config = ext.egl.KHR_no_config_context ? EGL_NO_CONFIG_KHR : mEGLConfig;
@@ -363,21 +339,10 @@ void PlatformEGL::releaseContext() noexcept {
}
EGLBoolean PlatformEGL::makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept {
return makeCurrent(mCurrentContext, drawSurface, readSurface);
}
EGLBoolean PlatformEGL::makeCurrent(EGLContext context,
EGLSurface drawSurface, EGLSurface readSurface) noexcept {
if (UTILS_UNLIKELY((mCurrentContext != context ||
drawSurface != mCurrentDrawSurface || readSurface != mCurrentReadSurface))) {
EGLBoolean const success = eglMakeCurrent(
mEGLDisplay, drawSurface, readSurface, context);
if (success) {
mCurrentDrawSurface = drawSurface;
mCurrentReadSurface = readSurface;
mCurrentContext = context;
}
return success;
if (UTILS_UNLIKELY((drawSurface != mCurrentDrawSurface || readSurface != mCurrentReadSurface))) {
mCurrentDrawSurface = drawSurface;
mCurrentReadSurface = readSurface;
return eglMakeCurrent(mEGLDisplay, drawSurface, readSurface, mEGLContext);
}
return EGL_TRUE;
}
@@ -389,9 +354,6 @@ void PlatformEGL::terminate() noexcept {
eglDestroySurface(mEGLDisplay, mEGLDummySurface);
}
eglDestroyContext(mEGLDisplay, mEGLContext);
if (mEGLContextProtected != EGL_NO_CONTEXT) {
eglDestroyContext(mEGLDisplay, mEGLContextProtected);
}
for (auto context : mAdditionalContexts) {
eglDestroyContext(mEGLDisplay, context);
}
@@ -462,20 +424,10 @@ EGLConfig PlatformEGL::findSwapChainConfig(uint64_t flags, bool window, bool pbu
return config;
}
// -----------------------------------------------------------------------------------------------
bool PlatformEGL::isSRGBSwapChainSupported() const noexcept {
return ext.egl.KHR_gl_colorspace;
}
bool PlatformEGL::isSwapChainProtected(Platform::SwapChain const* swapChain) noexcept {
if (swapChain) {
SwapChainEGL const* const sc = static_cast<SwapChainEGL const*>(swapChain);
return bool(sc->flags & SWAP_CHAIN_CONFIG_PROTECTED_CONTENT);
}
return false;
}
Platform::SwapChain* PlatformEGL::createSwapChain(
void* nativeWindow, uint64_t flags) noexcept {
@@ -496,16 +448,6 @@ Platform::SwapChain* PlatformEGL::createSwapChain(
if (flags & SWAP_CHAIN_CONFIG_SRGB_COLORSPACE) {
attribs[EGL_GL_COLORSPACE_KHR] = EGL_GL_COLORSPACE_SRGB_KHR;
}
} else {
flags &= ~SWAP_CHAIN_CONFIG_SRGB_COLORSPACE;
}
if (ext.egl.EXT_protected_content) {
if (flags & SWAP_CHAIN_CONFIG_PROTECTED_CONTENT) {
attribs[EGL_PROTECTED_CONTENT_EXT] = EGL_TRUE;
}
} else {
flags &= ~SWAP_CHAIN_CONFIG_PROTECTED_CONTENT;
}
EGLSurface sur = eglCreateWindowSurface(mEGLDisplay, config,
@@ -519,14 +461,7 @@ Platform::SwapChain* PlatformEGL::createSwapChain(
// this is not fatal
eglSurfaceAttrib(mEGLDisplay, sur, EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED);
SwapChainEGL* const sc = new(std::nothrow) SwapChainEGL({
.sur = sur,
.attribs = std::move(attribs),
.nativeWindow = (EGLNativeWindowType)nativeWindow,
.config = config,
.flags = flags
});
return sc;
return (SwapChain*)sur;
}
Platform::SwapChain* PlatformEGL::createSwapChain(
@@ -552,16 +487,6 @@ Platform::SwapChain* PlatformEGL::createSwapChain(
if (flags & SWAP_CHAIN_CONFIG_SRGB_COLORSPACE) {
attribs[EGL_GL_COLORSPACE_KHR] = EGL_GL_COLORSPACE_SRGB_KHR;
}
} else {
flags &= ~SWAP_CHAIN_CONFIG_SRGB_COLORSPACE;
}
if (ext.egl.EXT_protected_content) {
if (flags & SWAP_CHAIN_CONFIG_PROTECTED_CONTENT) {
attribs[EGL_PROTECTED_CONTENT_EXT] = EGL_TRUE;
}
} else {
flags &= ~SWAP_CHAIN_CONFIG_PROTECTED_CONTENT;
}
EGLSurface sur = eglCreatePbufferSurface(mEGLDisplay, config, attribs.data());
@@ -570,102 +495,33 @@ Platform::SwapChain* PlatformEGL::createSwapChain(
logEglError("eglCreatePbufferSurface");
return nullptr;
}
SwapChainEGL* const sc = new(std::nothrow) SwapChainEGL({
.sur = sur,
.attribs = std::move(attribs),
.config = config
});
return sc;
return (SwapChain*)sur;
}
void PlatformEGL::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
if (swapChain) {
SwapChainEGL const* const sc = static_cast<SwapChainEGL const*>(swapChain);
if (sc->sur != EGL_NO_SURFACE) {
makeCurrent(mCurrentContext, mEGLDummySurface, mEGLDummySurface);
eglDestroySurface(mEGLDisplay, sc->sur);
delete sc;
}
EGLSurface sur = (EGLSurface) swapChain;
if (sur != EGL_NO_SURFACE) {
makeCurrent(mEGLDummySurface, mEGLDummySurface);
eglDestroySurface(mEGLDisplay, sur);
}
}
void PlatformEGL::makeCurrent(Platform::SwapChain* drawSwapChain,
Platform::SwapChain* readSwapChain) noexcept {
SwapChainEGL const* const dsc = static_cast<SwapChainEGL const*>(drawSwapChain);
SwapChainEGL const* const rsc = static_cast<SwapChainEGL const*>(readSwapChain);
makeCurrent(mEGLContext, dsc->sur, rsc->sur);
}
void PlatformEGL::makeCurrent(Platform::SwapChain* drawSwapChain,
Platform::SwapChain* readSwapChain,
utils::Invocable<void()> preContextChange,
utils::Invocable<void(size_t index)> postContextChange) noexcept {
SwapChainEGL const* const dsc = static_cast<SwapChainEGL const*>(drawSwapChain);
SwapChainEGL const* const rsc = static_cast<SwapChainEGL const*>(readSwapChain);
EGLContext context = mEGLContext;
if (ext.egl.EXT_protected_content) {
bool const swapChainProtected = PlatformEGL::isSwapChainProtected(dsc);
if (UTILS_UNLIKELY(swapChainProtected)) {
// we need a protected context
if (UTILS_UNLIKELY(mEGLContextProtected == EGL_NO_CONTEXT)) {
// we don't have one, create it!
EGLConfig config = ext.egl.KHR_no_config_context ? EGL_NO_CONFIG_KHR : mEGLConfig;
Config protectedContextAttribs{ mContextAttribs };
protectedContextAttribs[EGL_PROTECTED_CONTENT_EXT] = EGL_TRUE;
mEGLContextProtected = eglCreateContext(mEGLDisplay, config, mEGLContext,
protectedContextAttribs.data());
if (UTILS_UNLIKELY(mEGLContextProtected == EGL_NO_CONTEXT)) {
// couldn't create the protected context
logEglError("eglCreateContext[EGL_PROTECTED_CONTENT_EXT]");
ext.egl.EXT_protected_content = false;
goto error;
}
}
context = mEGLContextProtected;
error: ;
}
bool const contextChange = context != mCurrentContext;
if (UTILS_UNLIKELY(contextChange)) {
preContextChange();
EGLBoolean const success = makeCurrent(context, dsc->sur, rsc->sur);
if (UTILS_UNLIKELY(!success)) {
logEglError("PlatformEGL::makeCurrent");
if (mEGLContextProtected != EGL_NO_CONTEXT) {
eglDestroyContext(mEGLDisplay, mEGLContextProtected);
mEGLContextProtected = EGL_NO_CONTEXT;
}
context = mEGLContext;
}
if (UTILS_LIKELY(!swapChainProtected && mEGLContextProtected != EGL_NO_CONTEXT)) {
// We don't need the protected context anymore, unbind and destroy right away.
eglDestroyContext(mEGLDisplay, mEGLContextProtected);
mEGLContextProtected = EGL_NO_CONTEXT;
}
size_t const contextIndex = (context == mEGLContext) ? 0 : 1;
postContextChange(contextIndex);
return;
}
}
EGLBoolean const success = makeCurrent(context, dsc->sur, rsc->sur);
if (UTILS_UNLIKELY(!success)) {
logEglError("PlatformEGL::makeCurrent");
Platform::SwapChain* readSwapChain) noexcept {
EGLSurface drawSur = (EGLSurface) drawSwapChain;
EGLSurface readSur = (EGLSurface) readSwapChain;
if (drawSur != EGL_NO_SURFACE || readSur != EGL_NO_SURFACE) {
makeCurrent(drawSur, readSur);
}
}
void PlatformEGL::commit(Platform::SwapChain* swapChain) noexcept {
if (swapChain) {
SwapChainEGL const* const sc = static_cast<SwapChainEGL const*>(swapChain);
if (sc->sur != EGL_NO_SURFACE) {
eglSwapBuffers(mEGLDisplay, sc->sur);
}
EGLSurface sur = (EGLSurface) swapChain;
if (sur != EGL_NO_SURFACE) {
eglSwapBuffers(mEGLDisplay, sur);
}
}
// -----------------------------------------------------------------------------------------------
bool PlatformEGL::canCreateFence() noexcept {
return true;
}
@@ -704,10 +560,8 @@ FenceStatus PlatformEGL::waitFence(
return FenceStatus::ERROR;
}
// -----------------------------------------------------------------------------------------------
OpenGLPlatform::ExternalTexture* PlatformEGL::createExternalImageTexture() noexcept {
ExternalTexture* outTexture = new(std::nothrow) ExternalTexture{};
ExternalTexture* outTexture = new ExternalTexture{};
glGenTextures(1, &outTexture->id);
if (UTILS_LIKELY(ext.gl.OES_EGL_image_external_essl3)) {
outTexture->target = GL_TEXTURE_EXTERNAL_OES;
@@ -736,8 +590,6 @@ bool PlatformEGL::setExternalImage(void* externalImage,
return true;
}
// -----------------------------------------------------------------------------------------------
void PlatformEGL::initializeGlExtensions() noexcept {
// We're guaranteed to be on an ES platform, since we're using EGL
GLUtils::unordered_string_set glExtensions;
@@ -783,3 +635,5 @@ void PlatformEGL::Config::erase(EGLint name) noexcept {
}
} // namespace filament::backend
// ---------------------------------------------------------------------------------------------
@@ -14,34 +14,21 @@
* limitations under the License.
*/
#include <backend/AcquiredImage.h>
#include <backend/Platform.h>
#include <backend/platforms/PlatformEGL.h>
#include <backend/platforms/PlatformEGLAndroid.h>
#include "opengl/GLUtils.h"
#include "ExternalStreamManagerAndroid.h"
#include <android/api-level.h>
#include <android/hardware_buffer.h>
#include <utils/compiler.h>
#include <utils/ostream.h>
#include <utils/Log.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <utils/compiler.h>
#include <utils/Log.h>
#include <sys/system_properties.h>
#include <jni.h>
#include <new>
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
// We require filament to be built with an API 19 toolchain, before that, OpenGLES 3.0 didn't exist
// Actually, OpenGL ES 3.0 was added to API 18, but API 19 is the better target and
// the minimum for Jetpack at the time of this comment.
@@ -178,28 +165,14 @@ int PlatformEGLAndroid::getOSVersion() const noexcept {
AcquiredImage PlatformEGLAndroid::transformAcquiredImage(AcquiredImage source) noexcept {
// Convert the AHardwareBuffer to EGLImage.
AHardwareBuffer const* const pHardwareBuffer = (const AHardwareBuffer*)source.image;
EGLClientBuffer clientBuffer = eglGetNativeClientBufferANDROID(pHardwareBuffer);
EGLClientBuffer clientBuffer = eglGetNativeClientBufferANDROID((const AHardwareBuffer*)source.image);
if (!clientBuffer) {
slog.e << "Unable to get EGLClientBuffer from AHardwareBuffer." << io::endl;
return {};
}
PlatformEGL::Config attributes;
if (__builtin_available(android 26, *)) {
AHardwareBuffer_Desc desc;
AHardwareBuffer_describe(pHardwareBuffer, &desc);
bool const isProtectedContent =
desc.usage & AHardwareBuffer_UsageFlags::AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT;
if (isProtectedContent) {
attributes[EGL_PROTECTED_CONTENT_EXT] = EGL_TRUE;
}
}
EGLImageKHR eglImage = eglCreateImageKHR(mEGLDisplay,
EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attributes.data());
// Note that this cannot be used to stream protected video (for now) because we do not set EGL_PROTECTED_CONTENT_EXT.
EGLint attrs[] = { EGL_NONE, EGL_NONE };
EGLImageKHR eglImage = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs);
if (eglImage == EGL_NO_IMAGE_KHR) {
slog.e << "eglCreateImageKHR returned no image." << io::endl;
return {};
@@ -435,8 +435,8 @@ void VulkanCommands::popGroupMarker() {
auto const [marker, startTime] = mGroupMarkers->pop();
auto const endTime = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> diff = endTime - startTime;
utils::slog.d << "<---- " << marker << " elapsed: " << (diff.count() * 1000) << " ms"
<< utils::io::endl;
utils::slog.d << "<---- " << marker << " elapsed: " << (diff.count() * 1000) << " ms\n"
<< utils::io::flush;
#else
mGroupMarkers->pop();
#endif
+5 -33
View File
@@ -39,12 +39,7 @@
// not required for validation.
// FVK is short for Filament Vulkan
// Enables Android systrace
#define FVK_DEBUG_SYSTRACE 0x00000001
// Group markers are used to denote collection of GPU commands. It is typically at the granualarity
// of a renderpass.
#define FVK_DEBUG_GROUP_MARKERS 0x00000002
#define FVK_DEBUG_TEXTURE 0x00000004
#define FVK_DEBUG_LAYOUT_TRANSITION 0x00000008
@@ -60,15 +55,11 @@
#define FVK_DEBUG_PIPELINE_CACHE 0x00002000
#define FVK_DEBUG_ALLOCATION 0x00004000
// Enable the debug utils extension if it is available.
#define FVK_DEBUG_DEBUG_UTILS 0x00008000
#define FVK_DEBUG_RESOURCE_LEAK 0x00010000
// Usefaul default combinations
#define FVK_DEBUG_EVERYTHING 0xFFFFFFFF
#define FVK_DEBUG_PERFORMANCE \
FVK_DEBUG_SYSTRACE
FVK_DEBUG_SYSTRACE | \
FVK_DEBUG_GROUP_MARKERS
#define FVK_DEBUG_CORRECTNESS \
FVK_DEBUG_VALIDATION | \
@@ -81,40 +72,21 @@
FVK_DEBUG_PRINT_GROUP_MARKERS
#ifndef NDEBUG
#define FVK_DEBUG_FLAGS (FVK_DEBUG_PERFORMANCE)
#define FVK_DEBUG_FLAGS FVK_DEBUG_PERFORMANCE
#else
#define FVK_DEBUG_FLAGS 0
#endif
#define FVK_ENABLED(flags) (((FVK_DEBUG_FLAGS) & (flags)) == (flags))
// Group marker only works only if validation or debug utils is enabled since it uses
// vkCmd(Begin/End)DebugUtilsLabelEXT or vkCmdDebugMarker(Begin/End)EXT
#if FVK_ENABLED(FVK_DEBUG_PRINT_GROUP_MARKERS)
static_assert(FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS) || FVK_ENABLED(FVK_DEBUG_VALIDATION));
#endif
#define FVK_ENABLED(flags) ((FVK_DEBUG_FLAGS) & (flags))
#define FVK_ENABLED_BOOL(flags) ((bool) FVK_ENABLED(flags))
// Ensure dependencies are met between debug options
#if FVK_ENABLED(FVK_DEBUG_PRINT_GROUP_MARKERS)
static_assert(FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS));
#endif
// Only enable debug utils if validation is enabled.
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
static_assert(FVK_ENABLED(FVK_DEBUG_VALIDATION));
#endif
// end dependcy checks
// Shorthand for combination of enabled debug flags
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS) || FVK_ENABLED(FVK_DEBUG_TEXTURE)
#define FVK_ENABLED_DEBUG_SAMPLER_NAME 1
#else
#define FVK_ENABLED_DEBUG_SAMPLER_NAME 0
#endif
// end shorthands
#if FVK_ENABLED(FVK_DEBUG_SYSTRACE)
#include <utils/Systrace.h>
+144 -290
View File
@@ -24,7 +24,6 @@
#include "VulkanHandles.h"
#include "VulkanImageUtility.h"
#include "VulkanMemory.h"
#include "VulkanTexture.h"
#include <backend/platforms/VulkanPlatform.h>
@@ -118,9 +117,7 @@ VKAPI_ATTR VkBool32 VKAPI_CALL debugReportCallback(VkDebugReportFlagsEXT flags,
utils::slog.e << utils::io::endl;
return VK_FALSE;
}
#endif // FVK_EANBLED(FVK_DEBUG_VALIDATION)
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
VKAPI_ATTR VkBool32 VKAPI_CALL debugUtilsCallback(VkDebugUtilsMessageSeverityFlagBitsEXT severity,
VkDebugUtilsMessageTypeFlagsEXT types, const VkDebugUtilsMessengerCallbackDataEXT* cbdata,
void* pUserData) {
@@ -139,63 +136,9 @@ VKAPI_ATTR VkBool32 VKAPI_CALL debugUtilsCallback(VkDebugUtilsMessageSeverityFla
utils::slog.e << utils::io::endl;
return VK_FALSE;
}
#endif // FVK_EANBLED(FVK_DEBUG_DEBUG_UTILS)
}// anonymous namespace
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
using DebugUtils = VulkanDriver::DebugUtils;
DebugUtils* DebugUtils::mSingleton = nullptr;
DebugUtils::DebugUtils(VkInstance instance, VkDevice device, VulkanContext const* context)
: mInstance(instance), mDevice(device), mEnabled(context->isDebugUtilsSupported()) {
#if FVK_ENABLED(FVK_DEBUG_VALIDATION)
// Also initialize debug utils messenger here
if (mEnabled) {
VkDebugUtilsMessengerCreateInfoEXT const createInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
.pNext = nullptr,
.flags = 0,
.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT,
.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT,
.pfnUserCallback = debugUtilsCallback,
};
VkResult result = vkCreateDebugUtilsMessengerEXT(instance, &createInfo,
VKALLOC, &mDebugMessenger);
ASSERT_POSTCONDITION(result == VK_SUCCESS, "Unable to create Vulkan debug messenger.");
}
#endif // FVK_EANBLED(FVK_DEBUG_VALIDATION)
}
DebugUtils* DebugUtils::get() {
assert_invariant(DebugUtils::mSingleton);
return DebugUtils::mSingleton;
}
DebugUtils::~DebugUtils() {
if (mDebugMessenger) {
vkDestroyDebugUtilsMessengerEXT(mInstance, mDebugMessenger, VKALLOC);
}
}
void DebugUtils::setName(VkObjectType type, uint64_t handle, char const* name) {
auto impl = DebugUtils::get();
if (!impl->mEnabled) {
return;
}
VkDebugUtilsObjectNameInfoEXT const info = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
.objectType = type,
.objectHandle = handle,
.pObjectName = name,
};
vkSetDebugUtilsObjectNameEXT(impl->mDevice, &info);
}
#endif // FVK_EANBLED(FVK_DEBUG_DEBUG_UTILS)
} // anonymous namespace
using ImgUtil = VulkanImageUtility;
@@ -216,26 +159,35 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
mReadPixels(mPlatform->getDevice()),
mIsSRGBSwapChainSupported(mPlatform->getCustomization().isSRGBSwapChainSupported) {
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
DebugUtils::mSingleton =
new DebugUtils(mPlatform->getInstance(), mPlatform->getDevice(), &context);
#endif
#if FVK_ENABLED(FVK_DEBUG_VALIDATION)
UTILS_UNUSED const PFN_vkCreateDebugReportCallbackEXT createDebugReportCallback
= vkCreateDebugReportCallbackEXT;
if (!context.isDebugUtilsSupported() && createDebugReportCallback) {
VkResult result;
if (mContext.isDebugUtilsSupported()) {
VkDebugUtilsMessengerCreateInfoEXT const createInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
.pNext = nullptr,
.flags = 0,
.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT,
.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT,
.pfnUserCallback = debugUtilsCallback,
};
result = vkCreateDebugUtilsMessengerEXT(mPlatform->getInstance(), &createInfo, VKALLOC,
&mDebugMessenger);
ASSERT_POSTCONDITION(result == VK_SUCCESS, "Unable to create Vulkan debug messenger.");
} else if (createDebugReportCallback) {
VkDebugReportCallbackCreateInfoEXT const cbinfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT,
.flags = VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_ERROR_BIT_EXT,
.pfnCallback = debugReportCallback,
};
VkResult result = createDebugReportCallback(mPlatform->getInstance(), &cbinfo, VKALLOC,
result = createDebugReportCallback(mPlatform->getInstance(), &cbinfo, VKALLOC,
&mDebugCallback);
ASSERT_POSTCONDITION(result == VK_SUCCESS, "Unable to create Vulkan debug callback.");
}
#endif
mTimestamps = std::make_unique<VulkanTimestamps>(mPlatform->getDevice());
mCommands = std::make_unique<VulkanCommands>(mPlatform->getDevice(),
mPlatform->getGraphicsQueue(), mPlatform->getGraphicsQueueFamilyIndex(), &mContext,
@@ -261,43 +213,6 @@ VulkanDriver::~VulkanDriver() noexcept = default;
UTILS_NOINLINE
Driver* VulkanDriver::create(VulkanPlatform* platform, VulkanContext const& context,
Platform::DriverConfig const& driverConfig) noexcept {
#if 0
// this is useful for development, but too verbose even for debug builds
// For reference on a 64-bits machine in Release mode:
// VulkanSamplerGroup : 16 few
// HwStream : 24 few
// VulkanFence : 32 few
// VulkanProgram : 32 moderate
// VulkanIndexBuffer : 64 moderate
// VulkanBufferObject : 64 many
// -- less than or equal 64 bytes
// VulkanRenderPrimitive : 72 many
// VulkanVertexBufferInfo : 96 moderate
// VulkanSwapChain : 104 few
// VulkanTimerQuery : 160 few
// -- less than or equal 160 bytes
// VulkanVertexBuffer : 192 moderate
// VulkanTexture : 224 moderate
// VulkanRenderTarget : 312 few
// -- less than or equal to 312 bytes
utils::slog.d
<< "\nVulkanSwapChain: " << sizeof(VulkanSwapChain)
<< "\nVulkanBufferObject: " << sizeof(VulkanBufferObject)
<< "\nVulkanVertexBuffer: " << sizeof(VulkanVertexBuffer)
<< "\nVulkanVertexBufferInfo: " << sizeof(VulkanVertexBufferInfo)
<< "\nVulkanIndexBuffer: " << sizeof(VulkanIndexBuffer)
<< "\nVulkanSamplerGroup: " << sizeof(VulkanSamplerGroup)
<< "\nVulkanRenderPrimitive: " << sizeof(VulkanRenderPrimitive)
<< "\nVulkanTexture: " << sizeof(VulkanTexture)
<< "\nVulkanTimerQuery: " << sizeof(VulkanTimerQuery)
<< "\nHwStream: " << sizeof(HwStream)
<< "\nVulkanRenderTarget: " << sizeof(VulkanRenderTarget)
<< "\nVulkanFence: " << sizeof(VulkanFence)
<< "\nVulkanProgram: " << sizeof(VulkanProgram)
<< utils::io::endl;
#endif
assert_invariant(platform);
size_t defaultSize = FVK_HANDLE_ARENA_SIZE_IN_MB * 1024U * 1024U;
Platform::DriverConfig validConfig {driverConfig};
@@ -336,12 +251,9 @@ void VulkanDriver::terminate() {
if (mDebugCallback) {
vkDestroyDebugReportCallbackEXT(mPlatform->getInstance(), mDebugCallback, VKALLOC);
}
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
assert_invariant(DebugUtils::mSingleton);
delete DebugUtils::mSingleton;
#endif
if (mDebugMessenger) {
vkDestroyDebugUtilsMessengerEXT(mPlatform->getInstance(), mDebugMessenger, VKALLOC);
}
mPlatform->terminate();
}
@@ -361,11 +273,6 @@ void VulkanDriver::collectGarbage() {
mCommands->gc();
mStagePool.gc();
mFramebufferCache.gc();
#if FVK_ENABLED(FVK_DEBUG_RESOURCE_LEAK)
mResourceAllocator.print();
#endif
FVK_SYSTRACE_END();
}
void VulkanDriver::beginFrame(int64_t monotonic_clock_ns, uint32_t frameId) {
@@ -417,10 +324,12 @@ void VulkanDriver::createSamplerGroupR(Handle<HwSamplerGroup> sbh, uint32_t coun
void VulkanDriver::createRenderPrimitiveR(Handle<HwRenderPrimitive> rph,
Handle<HwVertexBuffer> vbh, Handle<HwIndexBuffer> ibh,
PrimitiveType pt) {
auto rp = mResourceAllocator.construct<VulkanRenderPrimitive>(rph,
&mResourceAllocator, pt, vbh, ibh);
PrimitiveType pt, uint32_t offset,
uint32_t minIndex, uint32_t maxIndex, uint32_t count) {
auto rp = mResourceAllocator.construct<VulkanRenderPrimitive>(rph, &mResourceAllocator);
mResourceManager.acquire(rp);
VulkanDriver::setRenderPrimitiveBuffer(rph, vbh, ibh);
VulkanDriver::setRenderPrimitiveRange(rph, pt, offset, minIndex, maxIndex, count);
}
void VulkanDriver::destroyRenderPrimitive(Handle<HwRenderPrimitive> rph) {
@@ -431,26 +340,10 @@ void VulkanDriver::destroyRenderPrimitive(Handle<HwRenderPrimitive> rph) {
mResourceManager.release(rp);
}
void VulkanDriver::createVertexBufferInfoR(Handle<HwVertexBufferInfo> vbih, uint8_t bufferCount,
uint8_t attributeCount, AttributeArray attributes) {
auto vbi = mResourceAllocator.construct<VulkanVertexBufferInfo>(vbih,
bufferCount, attributeCount, attributes);
mResourceManager.acquire(vbi);
}
void VulkanDriver::destroyVertexBufferInfo(Handle<HwVertexBufferInfo> vbih) {
if (!vbih) {
return;
}
auto vbi = mResourceAllocator.handle_cast<VulkanVertexBufferInfo*>(vbih);
mResourceManager.release(vbi);
}
void VulkanDriver::createVertexBufferR(Handle<HwVertexBuffer> vbh,
uint32_t vertexCount, Handle<HwVertexBufferInfo> vbih) {
auto vertexBuffer = mResourceAllocator.construct<VulkanVertexBuffer>(vbh,
mContext, mStagePool, &mResourceAllocator, vertexCount, vbih);
void VulkanDriver::createVertexBufferR(Handle<HwVertexBuffer> vbh, uint8_t bufferCount,
uint8_t attributeCount, uint32_t elementCount, AttributeArray attributes) {
auto vertexBuffer = mResourceAllocator.construct<VulkanVertexBuffer>(vbh, mContext, mStagePool,
&mResourceAllocator, bufferCount, attributeCount, elementCount, attributes);
mResourceManager.acquire(vertexBuffer);
}
@@ -657,10 +550,6 @@ void VulkanDriver::createTimerQueryR(Handle<HwTimerQuery> tqh, int) {
// nothing to do, timer query was constructed in createTimerQueryS
}
Handle<HwVertexBufferInfo> VulkanDriver::createVertexBufferInfoS() noexcept {
return mResourceAllocator.allocHandle<VulkanVertexBufferInfo>();
}
Handle<HwVertexBuffer> VulkanDriver::createVertexBufferS() noexcept {
return mResourceAllocator.allocHandle<VulkanVertexBuffer>();
}
@@ -875,19 +764,8 @@ bool VulkanDriver::isSRGBSwapChainSupported() {
return mIsSRGBSwapChainSupported;
}
bool VulkanDriver::isProtectedContentSupported() {
// the SWAP_CHAIN_CONFIG_PROTECTED_CONTENT flag is not supported
return false;
}
bool VulkanDriver::isStereoSupported(backend::StereoscopicType stereoscopicType) {
switch (stereoscopicType) {
case backend::StereoscopicType::INSTANCED:
return true;
case backend::StereoscopicType::MULTIVIEW:
// TODO: implement multiview feature in Vulkan.
return false;
}
bool VulkanDriver::isStereoSupported() {
return true;
}
bool VulkanDriver::isParallelShaderCompileSupported() {
@@ -899,10 +777,6 @@ bool VulkanDriver::isDepthStencilResolveSupported() {
return false;
}
bool VulkanDriver::isProtectedTexturesSupported() {
return false;
}
bool VulkanDriver::isWorkaroundNeeded(Workaround workaround) {
switch (workaround) {
case Workaround::SPLIT_EASU: {
@@ -989,7 +863,8 @@ void VulkanDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh, uint32_t in
auto vb = mResourceAllocator.handle_cast<VulkanVertexBuffer*>(vbh);
auto bo = mResourceAllocator.handle_cast<VulkanBufferObject*>(boh);
assert_invariant(bo->bindingType == BufferObjectBinding::VERTEX);
vb->setBuffer(mResourceAllocator, bo, index);
vb->setBuffer(bo, index);
}
void VulkanDriver::updateIndexBuffer(Handle<HwIndexBuffer> ibh, BufferDescriptor&& p,
@@ -1048,10 +923,10 @@ void VulkanDriver::update3DImage(Handle<HwTexture> th, uint32_t level, uint32_t
void VulkanDriver::setupExternalImage(void* image) {
}
TimerQueryResult VulkanDriver::getTimerQueryValue(Handle<HwTimerQuery> tqh, uint64_t* elapsedTime) {
bool VulkanDriver::getTimerQueryValue(Handle<HwTimerQuery> tqh, uint64_t* elapsedTime) {
VulkanTimerQuery* vtq = mResourceAllocator.handle_cast<VulkanTimerQuery*>(tqh);
if (!vtq->isCompleted()) {
return TimerQueryResult::NOT_READY;
return false;
}
auto results = mTimestamps->getResult(vtq);
@@ -1061,7 +936,7 @@ TimerQueryResult VulkanDriver::getTimerQueryValue(Handle<HwTimerQuery> tqh, uint
uint64_t available1 = results[3];
if (available0 == 0 || available1 == 0) {
return TimerQueryResult::NOT_READY;
return false;
}
ASSERT_POSTCONDITION(timestamp1 >= timestamp0, "Timestamps are not monotonically increasing.");
@@ -1073,7 +948,7 @@ TimerQueryResult VulkanDriver::getTimerQueryValue(Handle<HwTimerQuery> tqh, uint
float const period = mContext.getPhysicalDeviceLimits().timestampPeriod;
uint64_t delta = uint64_t(float(timestamp1 - timestamp0) * period);
*elapsedTime = delta;
return TimerQueryResult::AVAILABLE;
return true;
}
void VulkanDriver::setExternalImage(Handle<HwTexture> th, void* image) {
@@ -1153,7 +1028,7 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
VulkanRenderTarget* const rt = mResourceAllocator.handle_cast<VulkanRenderTarget*>(rth);
const VkExtent2D extent = rt->getExtent();
assert_invariant(rt == mDefaultRenderTarget || extent.width > 0 && extent.height > 0);
assert_invariant(extent.width > 0 && extent.height > 0);
// Filament has the expectation that the contents of the swap chain are not preserved on the
// first render pass. Note however that its contents are often preserved on subsequent render
@@ -1305,14 +1180,22 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
}
VkFramebuffer vkfb = mFramebufferCache.getFramebuffer(fbkey);
// Assign a label to the framebuffer for debugging purposes.
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS | FVK_DEBUG_DEBUG_UTILS)
auto const topMarker = mCommands->getTopGroupMarker();
if (!topMarker.empty()) {
DebugUtils::setName(VK_OBJECT_TYPE_FRAMEBUFFER, reinterpret_cast<uint64_t>(vkfb),
topMarker.c_str());
// Assign a label to the framebuffer for debugging purposes.
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
if (UTILS_UNLIKELY(mContext.isDebugUtilsSupported())) {
auto const topMarker = mCommands->getTopGroupMarker();
if (!topMarker.empty()) {
const VkDebugUtilsObjectNameInfoEXT info = {
VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
nullptr,
VK_OBJECT_TYPE_FRAMEBUFFER,
reinterpret_cast<uint64_t>(vkfb),
topMarker.c_str(),
};
vkSetDebugUtilsObjectNameEXT(mPlatform->getDevice(), &info);
}
}
#endif
#endif
// The current command buffer now owns a reference to the render target and its attachments.
// Note that we must acquire parent textures, not sidecars.
@@ -1466,6 +1349,24 @@ void VulkanDriver::nextSubpass(int) {
}
}
void VulkanDriver::setRenderPrimitiveBuffer(Handle<HwRenderPrimitive> rph,
Handle<HwVertexBuffer> vbh, Handle<HwIndexBuffer> ibh) {
auto primitive = mResourceAllocator.handle_cast<VulkanRenderPrimitive*>(rph);
primitive->setBuffers(mResourceAllocator.handle_cast<VulkanVertexBuffer*>(vbh),
mResourceAllocator.handle_cast<VulkanIndexBuffer*>(ibh));
}
void VulkanDriver::setRenderPrimitiveRange(Handle<HwRenderPrimitive> rph,
PrimitiveType pt, uint32_t offset,
uint32_t minIndex, uint32_t maxIndex, uint32_t count) {
auto& primitive = *mResourceAllocator.handle_cast<VulkanRenderPrimitive*>(rph);
primitive.setPrimitiveType(pt);
primitive.offset = offset * primitive.indexBuffer->elementSize;
primitive.count = count;
primitive.minIndex = minIndex;
primitive.maxIndex = maxIndex > minIndex ? maxIndex : primitive.maxVertexCount - 1;
}
void VulkanDriver::makeCurrent(Handle<HwSwapChain> drawSch, Handle<HwSwapChain> readSch) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("makeCurrent");
@@ -1711,58 +1612,68 @@ void VulkanDriver::blitDEPRECATED(TargetBufferFlags buffers,
FVK_SYSTRACE_END();
}
void VulkanDriver::bindPipeline(PipelineState pipelineState) {
void VulkanDriver::draw(PipelineState pipelineState, Handle<HwRenderPrimitive> rph,
const uint32_t instanceCount) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("draw");
VulkanCommandBuffer* commands = &mCommands->get();
const VulkanVertexBufferInfo& vbi =
*mResourceAllocator.handle_cast<VulkanVertexBufferInfo*>(pipelineState.vertexBufferInfo);
VkCommandBuffer cmdbuffer = commands->buffer();
const VulkanRenderPrimitive& prim = *mResourceAllocator.handle_cast<VulkanRenderPrimitive*>(rph);
Handle<HwProgram> programHandle = pipelineState.program;
RasterState rasterState = pipelineState.rasterState;
PolygonOffset depthOffset = pipelineState.polygonOffset;
Viewport const& scissorBox = pipelineState.scissor;
auto* program = mResourceAllocator.handle_cast<VulkanProgram*>(programHandle);
commands->acquire(program);
commands->acquire(prim.indexBuffer);
commands->acquire(prim.vertexBuffer);
// If this is a debug build, validate the current shader.
#if FVK_ENABLED(FVK_DEBUG_SHADER_MODULE)
if (program->bundle.vertex == VK_NULL_HANDLE || program->bundle.fragment == VK_NULL_HANDLE) {
utils::slog.e << "Binding missing shader: " << program->name.c_str() << utils::io::endl;
}
#endif
// Update the VK raster state.
const VulkanRenderTarget* rt = mCurrentRenderPass.renderTarget;
VulkanPipelineCache::RasterState const vulkanRasterState{
.cullMode = getCullMode(rasterState.culling),
.frontFace = getFrontFace(rasterState.inverseFrontFaces),
.depthBiasEnable = (depthOffset.constant || depthOffset.slope) ? true : false,
.blendEnable = rasterState.hasBlending(),
.depthWriteEnable = rasterState.depthWrite,
.alphaToCoverageEnable = rasterState.alphaToCoverage,
.srcColorBlendFactor = getBlendFactor(rasterState.blendFunctionSrcRGB),
.dstColorBlendFactor = getBlendFactor(rasterState.blendFunctionDstRGB),
.srcAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionSrcAlpha),
.dstAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionDstAlpha),
.colorWriteMask = (VkColorComponentFlags) (rasterState.colorWrite ? 0xf : 0x0),
.rasterizationSamples = rt->getSamples(),
.colorTargetCount = rt->getColorTargetCount(mCurrentRenderPass),
.colorBlendOp = rasterState.blendEquationRGB,
.alphaBlendOp = rasterState.blendEquationAlpha,
.depthCompareOp = rasterState.depthFunc,
.depthBiasConstantFactor = depthOffset.constant,
.depthBiasSlopeFactor = depthOffset.slope
};
// unfortunately in Vulkan the topology is per pipeline
VkPrimitiveTopology const topology =
VulkanPipelineCache::getPrimitiveTopology(pipelineState.primitiveType);
auto vkraster = mPipelineCache.getCurrentRasterState();
vkraster.cullMode = getCullMode(rasterState.culling);
vkraster.frontFace = getFrontFace(rasterState.inverseFrontFaces);
vkraster.depthBiasEnable = (depthOffset.constant || depthOffset.slope) ? true : false;
vkraster.depthBiasConstantFactor = depthOffset.constant;
vkraster.depthBiasSlopeFactor = depthOffset.slope;
vkraster.blendEnable = rasterState.hasBlending();
vkraster.srcColorBlendFactor = getBlendFactor(rasterState.blendFunctionSrcRGB);
vkraster.dstColorBlendFactor = getBlendFactor(rasterState.blendFunctionDstRGB);
vkraster.colorBlendOp = rasterState.blendEquationRGB;
vkraster.srcAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionSrcAlpha);
vkraster.dstAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionDstAlpha);
vkraster.alphaBlendOp = rasterState.blendEquationAlpha;
vkraster.colorWriteMask = (VkColorComponentFlags) (rasterState.colorWrite ? 0xf : 0x0);
vkraster.depthWriteEnable = rasterState.depthWrite;
vkraster.depthCompareOp = rasterState.depthFunc;
vkraster.rasterizationSamples = rt->getSamples();
vkraster.alphaToCoverageEnable = rasterState.alphaToCoverage;
vkraster.colorTargetCount = rt->getColorTargetCount(mCurrentRenderPass);
mPipelineCache.setCurrentRasterState(vkraster);
// Declare fixed-size arrays that get passed to the pipeCache and to vkCmdBindVertexBuffers.
VkVertexInputAttributeDescription const* attribDesc = vbi.getAttribDescriptions();
VkVertexInputBindingDescription const* bufferDesc = vbi.getBufferDescriptions();
uint32_t const bufferCount = prim.vertexBuffer->attributes.size();
VkVertexInputAttributeDescription const* attribDesc = prim.vertexBuffer->getAttribDescriptions();
VkVertexInputBindingDescription const* bufferDesc = prim.vertexBuffer->getBufferDescriptions();
VkBuffer const* buffers = prim.vertexBuffer->getVkBuffers();
VkDeviceSize const* offsets = prim.vertexBuffer->getOffsets();
// Push state changes to the VulkanPipelineCache instance. This is fast and does not make VK calls.
mPipelineCache.bindProgram(program);
mPipelineCache.bindRasterState(vulkanRasterState);
mPipelineCache.bindPrimitiveTopology(topology);
mPipelineCache.bindVertexArray(attribDesc, bufferDesc, vbi.getAttributeCount());
mPipelineCache.bindRasterState(mPipelineCache.getCurrentRasterState());
mPipelineCache.bindPrimitiveTopology(prim.primitiveTopology);
mPipelineCache.bindVertexArray(attribDesc, bufferDesc, bufferCount);
// Query the program for the mapping from (SamplerGroupBinding,Offset) to (SamplerBinding),
// where "SamplerBinding" is the integer in the GLSL, and SamplerGroupBinding is the abstract
@@ -1772,11 +1683,7 @@ void VulkanDriver::bindPipeline(PipelineState pipelineState) {
VulkanTexture* samplerTextures[VulkanPipelineCache::SAMPLER_BINDING_COUNT] = {nullptr};
auto const& bindingToSamplerIndex = program->getBindingToSamplerIndex();
VulkanPipelineCache::UsageFlags usage = program->getUsage();
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
auto const& bindingToName = program->getBindingToName();
#endif
VulkanPipelineCache::UsageFlags usage = program->getUsage();
UTILS_NOUNROLL
for (uint8_t binding = 0; binding < VulkanPipelineCache::SAMPLER_BINDING_COUNT; binding++) {
@@ -1810,21 +1717,15 @@ void VulkanDriver::bindPipeline(PipelineState pipelineState) {
// matching characteristics. (e.g. if the missing texture is a 3D texture)
if (UTILS_UNLIKELY(texture->getPrimaryImageLayout() == VulkanLayout::UNDEFINED)) {
#if FVK_ENABLED(FVK_DEBUG_TEXTURE)
utils::slog.w << "Uninitialized texture bound to '" << bindingToName[binding] << "'";
utils::slog.w << "Uninitialized texture bound to '" << sampler.name.c_str() << "'";
utils::slog.w << " in material '" << program->name.c_str() << "'";
utils::slog.w << " at binding point " << +binding << utils::io::endl;
utils::slog.w << " at binding point " << +sampler.binding << utils::io::endl;
#endif
texture = mEmptyTexture.get();
}
SamplerParams const& samplerParams = boundSampler->s;
VkSampler const vksampler = mSamplerCache.getSampler(samplerParams);
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
VulkanDriver::DebugUtils::setName(VK_OBJECT_TYPE_SAMPLER,
reinterpret_cast<uint64_t>(vksampler), bindingToName[binding].c_str());
#endif
VkImageView imageView = VK_NULL_HANDLE;
VkImageSubresourceRange const range = texture->getPrimaryViewRange();
if (any(texture->usage & TextureUsage::DEPTH_ATTACHMENT) &&
@@ -1848,51 +1749,6 @@ void VulkanDriver::bindPipeline(PipelineState pipelineState) {
mPipelineCache.bindSamplers(samplerInfo, samplerTextures, usage);
// Bind a new pipeline if the pipeline state changed.
// If allocation failed, skip the draw call and bail. We do not emit an error since the
// validation layer will already do so.
if (!mPipelineCache.bindPipeline(commands)) {
return;
}
FVK_SYSTRACE_END();
}
void VulkanDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("bindRenderPrimitive");
VulkanCommandBuffer* commands = &mCommands->get();
VkCommandBuffer cmdbuffer = commands->buffer();
const VulkanRenderPrimitive& prim = *mResourceAllocator.handle_cast<VulkanRenderPrimitive*>(rph);
commands->acquire(prim.indexBuffer);
commands->acquire(prim.vertexBuffer);
// This *must* match the VulkanVertexBufferInfo that was bound in bindPipeline(). But we want
// to allow to call this before bindPipeline(), so the validation can only happen in draw()
VulkanVertexBufferInfo const* const vbi =
mResourceAllocator.handle_cast<VulkanVertexBufferInfo*>(prim.vertexBuffer->vbih);
uint32_t const bufferCount = vbi->getAttributeCount();
VkDeviceSize const* offsets = vbi->getOffsets();
VkBuffer const* buffers = prim.vertexBuffer->getVkBuffers();
// Next bind the vertex buffers and index buffer. One potential performance improvement is to
// avoid rebinding these if they are already bound, but since we do not (yet) support subranges
// it would be rare for a client to make consecutive draw calls with the same render primitive.
vkCmdBindVertexBuffers(cmdbuffer, 0, bufferCount, buffers, offsets);
vkCmdBindIndexBuffer(cmdbuffer, prim.indexBuffer->buffer.getGpuBuffer(), 0,
prim.indexBuffer->indexType);
FVK_SYSTRACE_END();
}
void VulkanDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("draw2");
VulkanCommandBuffer* commands = &mCommands->get();
VkCommandBuffer cmdbuffer = commands->buffer();
// Bind new descriptor sets if they need to change.
// If descriptor set allocation failed, skip the draw call and bail. No need to emit an error
// message since the validation layers already do so.
@@ -1900,34 +1756,6 @@ void VulkanDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
return;
}
// Finally, make the actual draw call. TODO: support subranges
const uint32_t firstIndex = indexOffset;
const int32_t vertexOffset = 0;
const uint32_t firstInstId = 0;
vkCmdDrawIndexed(cmdbuffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstId);
FVK_SYSTRACE_END();
}
void VulkanDriver::draw(PipelineState state, Handle<HwRenderPrimitive> rph,
uint32_t const indexOffset, uint32_t const indexCount, uint32_t const instanceCount) {
VulkanRenderPrimitive* const rp = mResourceAllocator.handle_cast<VulkanRenderPrimitive*>(rph);
state.primitiveType = rp->type;
state.vertexBufferInfo = rp->vertexBuffer->vbih;
bindPipeline(state);
bindRenderPrimitive(rph);
draw2(indexOffset, indexCount, instanceCount);
}
void VulkanDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
// FIXME: implement me
}
void VulkanDriver::scissor(Viewport scissorBox) {
VulkanCommandBuffer* commands = &mCommands->get();
VkCommandBuffer cmdbuffer = commands->buffer();
// Set scissoring.
// clamp left-bottom to 0,0 and avoid overflows
constexpr int32_t maxvali = std::numeric_limits<int32_t>::max();
@@ -1946,9 +1774,35 @@ void VulkanDriver::scissor(Viewport scissorBox) {
.extent = { uint32_t(r - l), uint32_t(t - b) }
};
const VulkanRenderTarget* rt = mCurrentRenderPass.renderTarget;
rt->transformClientRectToPlatform(&scissor);
mPipelineCache.bindScissor(cmdbuffer, scissor);
// Bind a new pipeline if the pipeline state changed.
// If allocation failed, skip the draw call and bail. We do not emit an error since the
// validation layer will already do so.
if (!mPipelineCache.bindPipeline(commands)) {
return;
}
// Next bind the vertex buffers and index buffer. One potential performance improvement is to
// avoid rebinding these if they are already bound, but since we do not (yet) support subranges
// it would be rare for a client to make consecutive draw calls with the same render primitive.
vkCmdBindVertexBuffers(cmdbuffer, 0, bufferCount, buffers, offsets);
vkCmdBindIndexBuffer(cmdbuffer, prim.indexBuffer->buffer.getGpuBuffer(), 0,
prim.indexBuffer->indexType);
// Finally, make the actual draw call. TODO: support subranges
const uint32_t indexCount = prim.count;
const uint32_t firstIndex = prim.offset / prim.indexBuffer->elementSize;
const int32_t vertexOffset = 0;
const uint32_t firstInstId = 0;
vkCmdDrawIndexed(cmdbuffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstId);
FVK_SYSTRACE_END();
}
void VulkanDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
// FIXME: implement me
}
void VulkanDriver::beginTimerQuery(Handle<HwTimerQuery> tqh) {
+7 -24
View File
@@ -45,30 +45,6 @@ public:
static Driver* create(VulkanPlatform* platform, VulkanContext const& context,
Platform::DriverConfig const& driverConfig) noexcept;
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
// Encapsulates the VK_EXT_debug_utils extension. In particular, we use
// vkSetDebugUtilsObjectNameEXT and vkCreateDebugUtilsMessengerEXT
class DebugUtils {
public:
static void setName(VkObjectType type, uint64_t handle, char const* name);
private:
static DebugUtils* get();
DebugUtils(VkInstance instance, VkDevice device, VulkanContext const* context);
~DebugUtils();
VkInstance const mInstance;
VkDevice const mDevice;
bool const mEnabled;
VkDebugUtilsMessengerEXT mDebugMessenger = VK_NULL_HANDLE;
static DebugUtils* mSingleton;
friend class VulkanDriver;
};
#endif // FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
private:
void debugCommandBegin(CommandStream* cmds, bool synchronous,
const char* methodName) noexcept override;
@@ -101,6 +77,12 @@ private:
VulkanDriver& operator=(VulkanDriver const&) = delete;
private:
inline void setRenderPrimitiveBuffer(Handle<HwRenderPrimitive> rph, Handle<HwVertexBuffer> vbh,
Handle<HwIndexBuffer> ibh);
inline void setRenderPrimitiveRange(Handle<HwRenderPrimitive> rph, PrimitiveType pt,
uint32_t offset, uint32_t minIndex, uint32_t maxIndex, uint32_t count);
void collectGarbage();
VulkanPlatform* mPlatform = nullptr;
@@ -113,6 +95,7 @@ private:
VulkanRenderPass mCurrentRenderPass = {};
VmaAllocator mAllocator = VK_NULL_HANDLE;
VkDebugReportCallbackEXT mDebugCallback = VK_NULL_HANDLE;
VkDebugUtilsMessengerEXT mDebugMessenger = VK_NULL_HANDLE;
VulkanContext mContext = {};
VulkanResourceAllocator mResourceAllocator;
+55 -72
View File
@@ -16,9 +16,7 @@
#include "VulkanHandles.h"
#include "VulkanDriver.h"
#include "VulkanConstants.h"
#include "VulkanDriver.h"
#include "VulkanMemory.h"
#include "spirv/VulkanSpirvUtils.h"
@@ -80,29 +78,8 @@ VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
};
VkResult result = vkCreateShaderModule(mDevice, &moduleInfo, VKALLOC, &module);
ASSERT_POSTCONDITION(result == VK_SUCCESS, "Unable to create shader module.");
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
std::string name{ builder.getName().c_str(), builder.getName().size() };
switch (static_cast<ShaderStage>(i)) {
case ShaderStage::VERTEX:
name += "_vs";
break;
case ShaderStage::FRAGMENT:
name += "_fs";
break;
default:
PANIC_POSTCONDITION("Unexpected stage");
break;
}
VulkanDriver::DebugUtils::setName(VK_OBJECT_TYPE_SHADER_MODULE,
reinterpret_cast<uint64_t>(module), name.c_str());
#endif
}
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
auto& bindingToName = mInfo->bindingToName;
#endif
auto& groupInfo = builder.getSamplerGroupInfo();
auto& bindingToSamplerIndex = mInfo->bindingToSamplerIndex;
auto& usage = mInfo->usage;
@@ -113,17 +90,13 @@ VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
uint32_t const binding = samplers[i].binding;
bindingToSamplerIndex[binding] = (groupInd << 8) | (0xff & i);
usage = VulkanPipelineCache::getUsageFlags(binding, group.stageFlags, usage);
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
bindingToName[binding] = samplers[i].name.c_str();
#endif
}
}
#if FVK_ENABLED(FVK_DEBUG_SHADER_MODULE)
utils::slog.d << "Created VulkanProgram " << builder << ", shaders = (" << modules[0]
<< ", " << modules[1] << ")" << utils::io::endl;
#endif
#if FVK_ENABLED(FVK_DEBUG_SHADER_MODULE)
utils::slog.d << "Created VulkanProgram " << builder << ", shaders = (" << bundle.vertex
<< ", " << bundle.fragment << ")" << utils::io::endl;
#endif
}
VulkanProgram::VulkanProgram(VkDevice device, VkShaderModule vs, VkShaderModule fs,
@@ -289,21 +262,22 @@ uint8_t VulkanRenderTarget::getColorTargetCount(const VulkanRenderPass& pass) co
return count;
}
VulkanVertexBufferInfo::VulkanVertexBufferInfo(
uint8_t bufferCount, uint8_t attributeCount, AttributeArray const& attributes)
: HwVertexBufferInfo(bufferCount, attributeCount),
VulkanResource(VulkanResourceType::VERTEX_BUFFER_INFO),
mInfo(attributes.size()) {
VulkanVertexBuffer::VulkanVertexBuffer(VulkanContext& context, VulkanStagePool& stagePool,
VulkanResourceAllocator* allocator, uint8_t bufferCount, uint8_t attributeCount,
uint32_t elementCount, AttributeArray const& attribs)
: HwVertexBuffer(bufferCount, attributeCount, elementCount, attribs),
VulkanResource(VulkanResourceType::VERTEX_BUFFER),
mInfo(new PipelineInfo(attribs.size())),
mResources(allocator) {
auto attribDesc = mInfo->mSoa.data<PipelineInfo::ATTRIBUTE_DESCRIPTION>();
auto bufferDesc = mInfo->mSoa.data<PipelineInfo::BUFFER_DESCRIPTION>();
auto offsets = mInfo->mSoa.data<PipelineInfo::OFFSETS>();
auto attribToBufferIndex = mInfo->mSoa.data<PipelineInfo::ATTRIBUTE_TO_BUFFER_INDEX>();
std::fill(mInfo->mSoa.begin<PipelineInfo::ATTRIBUTE_TO_BUFFER_INDEX>(),
mInfo->mSoa.end<PipelineInfo::ATTRIBUTE_TO_BUFFER_INDEX>(), -1);
auto attribDesc = mInfo.mSoa.data<PipelineInfo::ATTRIBUTE_DESCRIPTION>();
auto bufferDesc = mInfo.mSoa.data<PipelineInfo::BUFFER_DESCRIPTION>();
auto offsets = mInfo.mSoa.data<PipelineInfo::OFFSETS>();
auto attribToBufferIndex = mInfo.mSoa.data<PipelineInfo::ATTRIBUTE_TO_BUFFER_INDEX>();
std::fill(mInfo.mSoa.begin<PipelineInfo::ATTRIBUTE_TO_BUFFER_INDEX>(),
mInfo.mSoa.end<PipelineInfo::ATTRIBUTE_TO_BUFFER_INDEX>(), -1);
for (uint32_t attribIndex = 0; attribIndex < attributes.size(); attribIndex++) {
Attribute attrib = attributes[attribIndex];
for (uint32_t attribIndex = 0; attribIndex < attribs.size(); attribIndex++) {
Attribute attrib = attribs[attribIndex];
bool const isInteger = attrib.flags & Attribute::FLAG_INTEGER_TARGET;
bool const isNormalized = attrib.flags & Attribute::FLAG_NORMALIZED;
VkFormat vkformat = getVkFormat(attrib.type, isNormalized, isInteger);
@@ -315,7 +289,7 @@ VulkanVertexBufferInfo::VulkanVertexBufferInfo(
// expects to receive floats or ints.
if (attrib.buffer == Attribute::BUFFER_UNUSED) {
vkformat = isInteger ? VK_FORMAT_R8G8B8A8_UINT : VK_FORMAT_R8G8B8A8_SNORM;
attrib = attributes[0];
attrib = attribs[0];
}
offsets[attribIndex] = attrib.offset;
attribDesc[attribIndex] = {
@@ -331,23 +305,14 @@ VulkanVertexBufferInfo::VulkanVertexBufferInfo(
}
}
VulkanVertexBuffer::VulkanVertexBuffer(VulkanContext& context, VulkanStagePool& stagePool,
VulkanResourceAllocator* allocator,
uint32_t vertexCount, Handle<HwVertexBufferInfo> vbih)
: HwVertexBuffer(vertexCount),
VulkanResource(VulkanResourceType::VERTEX_BUFFER),
vbih(vbih),
mBuffers(MAX_VERTEX_BUFFER_COUNT), // TODO: can we do better here?
mResources(allocator) {
VulkanVertexBuffer::~VulkanVertexBuffer() {
delete mInfo;
}
void VulkanVertexBuffer::setBuffer(VulkanResourceAllocator const& allocator,
VulkanBufferObject* bufferObject, uint32_t index) {
VulkanVertexBufferInfo const* const vbi =
const_cast<VulkanResourceAllocator&>(allocator).handle_cast<VulkanVertexBufferInfo*>(vbih);
size_t const count = vbi->getAttributeCount();
VkBuffer* const vkbuffers = getVkBuffers();
int8_t const* const attribToBuffer = vbi->getAttributeToBuffer();
void VulkanVertexBuffer::setBuffer(VulkanBufferObject* bufferObject, uint32_t index) {
size_t count = attributes.size();
auto vkbuffers = mInfo->mSoa.data<PipelineInfo::VK_BUFFER>();
auto attribToBuffer = mInfo->mSoa.data<PipelineInfo::ATTRIBUTE_TO_BUFFER_INDEX>();
for (uint8_t attribIndex = 0; attribIndex < count; attribIndex++) {
if (attribToBuffer[attribIndex] == static_cast<int8_t>(index)) {
vkbuffers[attribIndex] = bufferObject->buffer.getGpuBuffer();
@@ -363,6 +328,35 @@ VulkanBufferObject::VulkanBufferObject(VmaAllocator allocator, VulkanStagePool&
buffer(allocator, stagePool, getBufferObjectUsage(bindingType), byteCount),
bindingType(bindingType) {}
void VulkanRenderPrimitive::setPrimitiveType(PrimitiveType pt) {
this->type = pt;
switch (pt) {
case PrimitiveType::POINTS:
primitiveTopology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
break;
case PrimitiveType::LINES:
primitiveTopology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
break;
case PrimitiveType::LINE_STRIP:
primitiveTopology = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
break;
case PrimitiveType::TRIANGLES:
primitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
break;
case PrimitiveType::TRIANGLE_STRIP:
primitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
break;
}
}
void VulkanRenderPrimitive::setBuffers(VulkanVertexBuffer* vertexBuffer,
VulkanIndexBuffer* indexBuffer) {
this->vertexBuffer = vertexBuffer;
this->indexBuffer = indexBuffer;
mResources.acquire(vertexBuffer);
mResources.acquire(indexBuffer);
}
VulkanTimerQuery::VulkanTimerQuery(std::tuple<uint32_t, uint32_t> indices)
: VulkanThreadSafeResource(VulkanResourceType::TIMER_QUERY),
mStartingQueryIndex(std::get<0>(indices)),
@@ -394,15 +388,4 @@ bool VulkanTimerQuery::isCompleted() noexcept {
VulkanTimerQuery::~VulkanTimerQuery() = default;
VulkanRenderPrimitive::VulkanRenderPrimitive(VulkanResourceAllocator* resourceAllocator,
PrimitiveType pt, Handle<HwVertexBuffer> vbh, Handle<HwIndexBuffer> ibh)
: VulkanResource(VulkanResourceType::RENDER_PRIMITIVE),
mResources(resourceAllocator) {
type = pt;
vertexBuffer = resourceAllocator->handle_cast<VulkanVertexBuffer*>(vbh);
indexBuffer = resourceAllocator->handle_cast<VulkanIndexBuffer*>(ibh);
mResources.acquire(vertexBuffer);
mResources.acquire(indexBuffer);
}
} // namespace filament::backend
+29 -54
View File
@@ -64,12 +64,6 @@ struct VulkanProgram : public HwProgram, VulkanResource {
return mInfo->bindingToSamplerIndex;
}
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
inline utils::FixedCapacityVector<std::string> const& getBindingToName() const {
return mInfo->bindingToName;
}
#endif
private:
// TODO: handle compute shaders.
// The expected order of shaders - from frontend to backend - is vertex, fragment, compute.
@@ -86,12 +80,6 @@ private:
// We store the samplerGroupIndex as the top 8-bit and the index within each group as the lower 8-bit.
utils::FixedCapacityVector<uint16_t> bindingToSamplerIndex;
VkShaderModule shaders[MAX_SHADER_MODULES] = { VK_NULL_HANDLE };
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
// We store the sampler name mapped from binding index (only for debug purposes).
utils::FixedCapacityVector<std::string> bindingToName;
#endif
};
PipelineInfo* mInfo;
@@ -141,72 +129,55 @@ private:
struct VulkanBufferObject;
struct VulkanVertexBufferInfo : public HwVertexBufferInfo, VulkanResource {
VulkanVertexBufferInfo(uint8_t bufferCount, uint8_t attributeCount,
AttributeArray const& attributes);
struct VulkanVertexBuffer : public HwVertexBuffer, VulkanResource {
VulkanVertexBuffer(VulkanContext& context, VulkanStagePool& stagePool,
VulkanResourceAllocator* allocator, uint8_t bufferCount, uint8_t attributeCount,
uint32_t elementCount, AttributeArray const& attributes);
inline VkVertexInputAttributeDescription const* getAttribDescriptions() const {
return mInfo.mSoa.data<PipelineInfo::ATTRIBUTE_DESCRIPTION>();
~VulkanVertexBuffer();
void setBuffer(VulkanBufferObject* bufferObject, uint32_t index);
inline VkVertexInputAttributeDescription const* getAttribDescriptions() {
return mInfo->mSoa.data<PipelineInfo::ATTRIBUTE_DESCRIPTION>();
}
inline VkVertexInputBindingDescription const* getBufferDescriptions() const {
return mInfo.mSoa.data<PipelineInfo::BUFFER_DESCRIPTION>();
inline VkVertexInputBindingDescription const* getBufferDescriptions() {
return mInfo->mSoa.data<PipelineInfo::BUFFER_DESCRIPTION>();
}
inline int8_t const* getAttributeToBuffer() const {
return mInfo.mSoa.data<PipelineInfo::ATTRIBUTE_TO_BUFFER_INDEX>();
inline VkBuffer const* getVkBuffers() const {
return mInfo->mSoa.data<PipelineInfo::VK_BUFFER>();
}
inline VkDeviceSize const* getOffsets() const {
return mInfo.mSoa.data<PipelineInfo::OFFSETS>();
}
size_t getAttributeCount() const noexcept {
return mInfo.mSoa.size();
return mInfo->mSoa.data<PipelineInfo::OFFSETS>();
}
private:
struct PipelineInfo {
PipelineInfo(size_t size) : mSoa(size /* capacity */) {
PipelineInfo(size_t size)
: mSoa(size /* capacity */) {
mSoa.resize(size);
}
// These correspond to the index of the element in the SoA
// These corresponds to the index of the element in the SoA
static constexpr uint8_t ATTRIBUTE_DESCRIPTION = 0;
static constexpr uint8_t BUFFER_DESCRIPTION = 1;
static constexpr uint8_t OFFSETS = 2;
static constexpr uint8_t ATTRIBUTE_TO_BUFFER_INDEX = 3;
static constexpr uint8_t VK_BUFFER = 2;
static constexpr uint8_t OFFSETS = 3;
static constexpr uint8_t ATTRIBUTE_TO_BUFFER_INDEX = 4;
utils::StructureOfArrays<
VkVertexInputAttributeDescription,
VkVertexInputBindingDescription,
VkBuffer,
VkDeviceSize,
int8_t
> mSoa;
};
PipelineInfo mInfo;
};
struct VulkanVertexBuffer : public HwVertexBuffer, VulkanResource {
VulkanVertexBuffer(VulkanContext& context, VulkanStagePool& stagePool,
VulkanResourceAllocator* allocator,
uint32_t vertexCount, Handle<HwVertexBufferInfo> vbih);
void setBuffer(VulkanResourceAllocator const& allocator,
VulkanBufferObject* bufferObject, uint32_t index);
inline VkBuffer const* getVkBuffers() const {
return mBuffers.data();
}
inline VkBuffer* getVkBuffers() {
return mBuffers.data();
}
Handle<HwVertexBufferInfo> vbih;
private:
utils::FixedCapacityVector<VkBuffer> mBuffers;
PipelineInfo* mInfo;
FixedSizeVulkanResourceManager<MAX_VERTEX_BUFFER_COUNT> mResources;
};
@@ -239,15 +210,19 @@ struct VulkanSamplerGroup : public HwSamplerGroup, VulkanResource {
};
struct VulkanRenderPrimitive : public HwRenderPrimitive, VulkanResource {
VulkanRenderPrimitive(VulkanResourceAllocator* resourceAllocator,
PrimitiveType pt, Handle<HwVertexBuffer> vbh, Handle<HwIndexBuffer> ibh);
VulkanRenderPrimitive(VulkanResourceAllocator* allocator)
: VulkanResource(VulkanResourceType::RENDER_PRIMITIVE),
mResources(allocator) {}
~VulkanRenderPrimitive() {
mResources.clear();
}
void setPrimitiveType(PrimitiveType pt);
void setBuffers(VulkanVertexBuffer* vertexBuffer, VulkanIndexBuffer* indexBuffer);
VulkanVertexBuffer* vertexBuffer = nullptr;
VulkanIndexBuffer* indexBuffer = nullptr;
VkPrimitiveTopology primitiveTopology;
private:
// Keep references to the vertex buffer and the index buffer.
@@ -34,6 +34,8 @@ using namespace bluevk;
namespace filament::backend {
static VulkanPipelineCache::RasterState createDefaultRasterState();
static VkShaderStageFlags getShaderStageFlags(VulkanPipelineCache::UsageFlags key, uint16_t binding) {
// NOTE: if you modify this function, you also need to modify getUsageFlags.
assert_invariant(binding < MAX_SAMPLER_COUNT);
@@ -71,7 +73,8 @@ VulkanPipelineCache::UsageFlags VulkanPipelineCache::disableUsageFlags(uint16_t
}
VulkanPipelineCache::VulkanPipelineCache(VulkanResourceAllocator* allocator)
: mResourceAllocator(allocator),
: mCurrentRasterState(createDefaultRasterState()),
mResourceAllocator(allocator),
mPipelineBoundResources(allocator) {
mDummyBufferWriteInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
mDummyBufferWriteInfo.pNext = nullptr;
@@ -563,18 +566,10 @@ VulkanPipelineCache::PipelineLayoutCacheEntry* VulkanPipelineCache::getOrCreateP
void VulkanPipelineCache::bindProgram(VulkanProgram* program) noexcept {
mPipelineRequirements.shaders[0] = program->getVertexShader();
mPipelineRequirements.shaders[1] = program->getFragmentShader();
// If this is a debug build, validate the current shader.
#if FVK_ENABLED(FVK_DEBUG_SHADER_MODULE)
if (mPipelineRequirements.shaders[0] == VK_NULL_HANDLE ||
mPipelineRequirements.shaders[1] == VK_NULL_HANDLE) {
utils::slog.e << "Binding missing shader: " << program->name.c_str() << utils::io::endl;
}
#endif
}
void VulkanPipelineCache::bindRasterState(const RasterState& rasterState) noexcept {
mPipelineRequirements.rasterState = rasterState;
mPipelineRequirements.rasterState = mCurrentRasterState = rasterState;
}
void VulkanPipelineCache::bindRenderPass(VkRenderPass renderPass, int subpassIndex) noexcept {
@@ -636,8 +631,12 @@ void VulkanPipelineCache::unbindImageView(VkImageView imageView) noexcept {
void VulkanPipelineCache::bindUniformBufferObject(uint32_t bindingIndex,
VulkanBufferObject* bufferObject, VkDeviceSize offset, VkDeviceSize size) noexcept {
VkBuffer buffer = bufferObject->buffer.getGpuBuffer();
bindUniformBuffer(bindingIndex, bufferObject->buffer.getGpuBuffer(), offset, size);
mPipelineBoundResources.acquire(bufferObject);
}
void VulkanPipelineCache::bindUniformBuffer(uint32_t bindingIndex, VkBuffer buffer,
VkDeviceSize offset, VkDeviceSize size) noexcept {
ASSERT_POSTCONDITION(bindingIndex < UBUFFER_BINDING_COUNT,
"Uniform bindings overflow: index = %d, capacity = %d.", bindingIndex,
UBUFFER_BINDING_COUNT);
@@ -653,8 +652,6 @@ void VulkanPipelineCache::bindUniformBufferObject(uint32_t bindingIndex,
key.uniformBufferOffsets[bindingIndex] = offset;
key.uniformBufferSizes[bindingIndex] = size;
mPipelineBoundResources.acquire(bufferObject);
}
void VulkanPipelineCache::bindSamplers(VkDescriptorImageInfo samplers[SAMPLER_BINDING_COUNT],
@@ -920,6 +917,23 @@ bool VulkanPipelineCache::DescEqual::operator()(const DescriptorKey& k1,
return true;
}
static VulkanPipelineCache::RasterState createDefaultRasterState() {
return VulkanPipelineCache::RasterState {
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.depthBiasEnable = VK_FALSE,
.blendEnable = VK_FALSE,
.depthWriteEnable = VK_TRUE,
.alphaToCoverageEnable = true,
.colorWriteMask = 0xf,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
.colorTargetCount = 1,
.depthCompareOp = SamplerCompareFunc::LE,
.depthBiasConstantFactor = 0.0f,
.depthBiasSlopeFactor = 0.0f,
};
}
} // namespace filament::backend
#pragma clang diagnostic pop
@@ -157,6 +157,8 @@ public:
void bindPrimitiveTopology(VkPrimitiveTopology topology) noexcept;
void bindUniformBufferObject(uint32_t bindingIndex, VulkanBufferObject* bufferObject,
VkDeviceSize offset = 0, VkDeviceSize size = VK_WHOLE_SIZE) noexcept;
void bindUniformBuffer(uint32_t bindingIndex, VkBuffer buffer,
VkDeviceSize offset = 0, VkDeviceSize size = VK_WHOLE_SIZE) noexcept;
void bindSamplers(VkDescriptorImageInfo samplers[SAMPLER_BINDING_COUNT],
VulkanTexture* textures[SAMPLER_BINDING_COUNT], UsageFlags flags) noexcept;
void bindInputAttachment(uint32_t bindingIndex, VkDescriptorImageInfo imageInfo) noexcept;
@@ -191,19 +193,19 @@ public:
mDummyTargetInfo.imageView = imageView;
}
static VkPrimitiveTopology getPrimitiveTopology(PrimitiveType pt) noexcept {
switch (pt) {
case PrimitiveType::POINTS:
return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
case PrimitiveType::LINES:
return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
case PrimitiveType::LINE_STRIP:
return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
case PrimitiveType::TRIANGLES:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
case PrimitiveType::TRIANGLE_STRIP:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
}
// Acquires a resource to be bound to the current pipeline. The ownership of the resource
// will be transferred to the corresponding pipeline when pipeline is bound.
void acquireResource(VulkanResource* resource) {
mPipelineBoundResources.acquire(resource);
}
inline RasterState getCurrentRasterState() const noexcept {
return mCurrentRasterState;
}
// We need to update this outside of bindRasterState due to VulkanDriver::draw.
inline void setCurrentRasterState(RasterState const& rasterState) noexcept {
mCurrentRasterState = rasterState;
}
private:
@@ -411,6 +413,7 @@ private:
VmaAllocator mAllocator = VK_NULL_HANDLE;
// Current requirements for the pipeline layout, pipeline, and descriptor sets.
RasterState mCurrentRasterState;
PipelineKey mPipelineRequirements = {};
DescriptorKey mDescriptorRequirements = {};
@@ -17,7 +17,6 @@
#ifndef TNT_FILAMENT_BACKEND_VULKANRESOURCEALLOCATOR_H
#define TNT_FILAMENT_BACKEND_VULKANRESOURCEALLOCATOR_H
#include "VulkanConstants.h"
#include "VulkanHandles.h"
#include <private/backend/HandleAllocator.h>
@@ -30,17 +29,18 @@
namespace filament::backend {
#define RESOURCE_TYPE_COUNT (static_cast<int>(VulkanResourceType::END_TYPE))
#define DEBUG_RESOURCE_LEAKS FVK_ENABLED(FVK_DEBUG_RESOURCE_LEAK)
// RESOURCE_TYPE_COUNT matches the count of enum VulkanResourceType.
#define RESOURCE_TYPE_COUNT 12
#define DEBUG_RESOURCE_LEAKS 0
#if DEBUG_RESOURCE_LEAKS
#define TRACK_INCREMENT() \
if (!IS_HEAP_ALLOC_TYPE(obj->getType())) { \
mDebugOnlyResourceCount[static_cast<size_t>(obj->getType())]++; \
#define TRACK_INCREMENT() \
if (!IS_MANAGED_TYPE(obj->mType)) { \
mDebugOnlyResourceCount[static_cast<size_t>(obj->mType)]++; \
}
#define TRACK_DECREMENT() \
if (!IS_HEAP_ALLOC_TYPE(obj->getType())) { \
mDebugOnlyResourceCount[static_cast<size_t>(obj->getType())]--; \
#define TRACK_DECREMENT() \
if (!IS_MANAGED_TYPE(obj->mType)) { \
mDebugOnlyResourceCount[static_cast<size_t>(obj->mType)]--; \
}
#else
// No-op
@@ -14,10 +14,10 @@
* limitations under the License.
*/
#include "VulkanResources.h"
#include "VulkanHandles.h"
#include "VulkanResourceAllocator.h"
#include "caching/VulkanDescriptorSet.h"
namespace filament::backend {
@@ -53,24 +53,16 @@ void deallocateResource(VulkanResourceAllocator* allocator, VulkanResourceType t
case VulkanResourceType::TIMER_QUERY:
allocator->destruct<VulkanTimerQuery>(Handle<HwTimerQuery>(id));
break;
case VulkanResourceType::VERTEX_BUFFER_INFO:
allocator->destruct<VulkanVertexBufferInfo>(Handle<HwVertexBufferInfo>(id));
break;
case VulkanResourceType::VERTEX_BUFFER:
allocator->destruct<VulkanVertexBuffer>(Handle<HwVertexBuffer>(id));
break;
case VulkanResourceType::RENDER_PRIMITIVE:
allocator->destruct<VulkanRenderPrimitive>(Handle<VulkanRenderPrimitive>(id));
break;
case VulkanResourceType::DESCRIPTOR_SET:
allocator->destruct<VulkanDescriptorSet>(Handle<VulkanDescriptorSet>(id));
break;
// If the resource is heap allocated, then the resource manager just skip refcounted
// destruction.
case VulkanResourceType::FENCE:
case VulkanResourceType::HEAP_ALLOCATED:
case VulkanResourceType::END_TYPE:
break;
}
}
+66 -22
View File
@@ -17,8 +17,6 @@
#ifndef TNT_FILAMENT_BACKEND_VULKANRESOURCES_H
#define TNT_FILAMENT_BACKEND_VULKANRESOURCES_H
#include "VulkanUtility.h"
#include <backend/Handle.h>
#include <tsl/robin_set.h>
@@ -45,14 +43,10 @@ enum class VulkanResourceType : uint8_t {
TEXTURE,
TIMER_QUERY,
VERTEX_BUFFER,
VERTEX_BUFFER_INFO,
DESCRIPTOR_SET,
// Below are resources that are managed manually (i.e. not ref counted).
FENCE,
HEAP_ALLOCATED,
END_TYPE, // A placeholder
};
#define IS_HEAP_ALLOC_TYPE(f) \
@@ -68,16 +62,15 @@ struct VulkanResourceBase {
protected:
explicit VulkanResourceBase(VulkanResourceType type)
: mRefCount(IS_HEAP_ALLOC_TYPE(type) ? 1 : 0),
mType(uint32_t(type)),
mHandleId(0) {
}
mType(type),
mHandleId(0) {}
private:
inline VulkanResourceType getType() const noexcept {
return VulkanResourceType(mType);
inline VulkanResourceType getType() {
return mType;
}
inline HandleBase::HandleId getId() const noexcept {
inline HandleBase::HandleId getId() {
return mHandleId;
}
@@ -86,27 +79,25 @@ private:
}
inline void ref() noexcept {
if (IS_HEAP_ALLOC_TYPE(getType())) {
if (IS_HEAP_ALLOC_TYPE(mType)) {
return;
}
assert_invariant(mRefCount < ((1<<24) - 1));
++mRefCount;
}
inline void deref() noexcept {
if (IS_HEAP_ALLOC_TYPE(getType())) {
if (IS_HEAP_ALLOC_TYPE(mType)) {
return;
}
assert_invariant(mRefCount > 0);
--mRefCount;
}
inline size_t refcount() const noexcept {
inline size_t refcount() noexcept {
return mRefCount;
}
uint32_t mRefCount : 24; // 16M is enough for the refcount
uint32_t mType : 8; // must be uint32_t or MSVC doesn't pack it. no codegen impact w/ clang.
size_t mRefCount = 0;
VulkanResourceType mType = VulkanResourceType::BUFFER_OBJECT;
HandleBase::HandleId mHandleId;
friend struct VulkanThreadSafeResource;
@@ -116,8 +107,6 @@ private:
friend class VulkanResourceManagerImpl;
};
static_assert(sizeof(VulkanResourceBase) == 8, "VulkanResourceBase should be 8 bytes");
struct VulkanThreadSafeResource {
protected:
explicit VulkanThreadSafeResource(VulkanResourceType type)
@@ -167,7 +156,62 @@ namespace {
// When the size of the resource set is known to be small, (for example for VulkanRenderPrimitive),
// we just use a std::array to back the set.
template<std::size_t SIZE>
using FixedCapacityResourceSet = CappedArray<VulkanResource*, SIZE>;
class FixedCapacityResourceSet {
private:
using FixedSizeArray = std::array<VulkanResource*, SIZE>;
public:
using const_iterator = typename FixedSizeArray::const_iterator;
inline ~FixedCapacityResourceSet() {
clear();
}
inline const_iterator begin() {
if (mInd == 0) {
return mArray.cend();
}
return mArray.cbegin();
}
inline const_iterator end() {
if (mInd == 0) {
return mArray.cend();
}
if (mInd < SIZE) {
return mArray.begin() + mInd;
}
return mArray.cend();
}
inline const_iterator find(VulkanResource* resource) {
return std::find(begin(), end(), resource);
}
inline void insert(VulkanResource* resource) {
assert_invariant(mInd < SIZE);
mArray[mInd++] = resource;
}
inline void erase(VulkanResource* resource) {
assert_invariant(false && "FixedCapacityResourceSet::erase should not be called");
}
inline void clear() {
if (mInd == 0) {
return;
}
mInd = 0;
}
inline size_t size() {
return mInd;
}
private:
FixedSizeArray mArray{nullptr};
size_t mInd = 0;
};
// robin_set/map are useful for sets that are acquire only and the set will be iterated when the set
// is cleared.
+11 -20
View File
@@ -35,7 +35,7 @@ VulkanSwapChain::VulkanSwapChain(VulkanPlatform* platform, VulkanContext const&
mStagePool(stagePool),
mHeadless(extent.width != 0 && extent.height != 0 && !nativeWindow),
mFlushAndWaitOnResize(platform->getCustomization().flushAndWaitOnWindowResize),
mCurrentImageReadyIndex(0),
mImageReady(VK_NULL_HANDLE),
mAcquired(false),
mIsFirstRenderPass(true) {
swapChain = mPlatform->createSwapChain(nativeWindow, flags, extent);
@@ -46,15 +46,10 @@ VulkanSwapChain::VulkanSwapChain(VulkanPlatform* platform, VulkanContext const&
};
// No need to wait on this semaphore before drawing when in Headless mode.
if (mHeadless) {
// Set all sempahores to VK_NULL_HANDLE
memset(mImageReady, 0, sizeof(mImageReady[0]) * IMAGE_READY_SEMAPHORE_COUNT);
} else {
for (uint32_t i = 0; i < IMAGE_READY_SEMAPHORE_COUNT; ++i) {
VkResult result =
vkCreateSemaphore(mPlatform->getDevice(), &createInfo, nullptr, mImageReady + i);
ASSERT_POSTCONDITION(result == VK_SUCCESS, "Failed to create semaphore");
}
if (!mHeadless) {
VkResult result =
vkCreateSemaphore(mPlatform->getDevice(), &createInfo, nullptr, &mImageReady);
ASSERT_POSTCONDITION(result == VK_SUCCESS, "Failed to create semaphore");
}
update();
@@ -67,11 +62,9 @@ VulkanSwapChain::~VulkanSwapChain() {
mCommands->wait();
mPlatform->destroy(swapChain);
for (uint32_t i = 0; i < IMAGE_READY_SEMAPHORE_COUNT; ++i) {
if (mImageReady[i] != VK_NULL_HANDLE) {
vkDestroySemaphore(mPlatform->getDevice(), mImageReady[i], VKALLOC);
}
}
if (mImageReady != VK_NULL_HANDLE) {
vkDestroySemaphore(mPlatform->getDevice(), mImageReady, VKALLOC);
}
}
void VulkanSwapChain::update() {
@@ -138,13 +131,11 @@ void VulkanSwapChain::acquire(bool& resized) {
update();
}
mCurrentImageReadyIndex = (mCurrentImageReadyIndex + 1) % IMAGE_READY_SEMAPHORE_COUNT;
const VkSemaphore imageReady = mImageReady[mCurrentImageReadyIndex];
VkResult const result = mPlatform->acquire(swapChain, imageReady, &mCurrentSwapIndex);
VkResult const result = mPlatform->acquire(swapChain, mImageReady, &mCurrentSwapIndex);
ASSERT_POSTCONDITION(result == VK_SUCCESS || result == VK_SUBOPTIMAL_KHR,
"Cannot acquire in swapchain.");
if (imageReady != VK_NULL_HANDLE) {
mCommands->injectDependency(imageReady);
if (mImageReady != VK_NULL_HANDLE) {
mCommands->injectDependency(mImageReady);
}
mAcquired = true;
}
@@ -69,8 +69,6 @@ struct VulkanSwapChain : public HwSwapChain, VulkanResource {
}
private:
static constexpr int IMAGE_READY_SEMAPHORE_COUNT = FVK_MAX_COMMAND_BUFFERS;
void update();
VulkanPlatform* mPlatform;
@@ -85,8 +83,7 @@ private:
utils::FixedCapacityVector<std::unique_ptr<VulkanTexture>> mColors;
std::unique_ptr<VulkanTexture> mDepth;
VkExtent2D mExtent;
VkSemaphore mImageReady[IMAGE_READY_SEMAPHORE_COUNT];
uint32_t mCurrentImageReadyIndex;
VkSemaphore mImageReady;
uint32_t mCurrentSwapIndex;
bool mAcquired;
bool mIsFirstRenderPass;
@@ -159,7 +159,7 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
imageInfo.samples = (VkSampleCountFlagBits) samples;
VkResult error = vkCreateImage(mDevice, &imageInfo, VKALLOC, &mTextureImage);
if (error || FVK_ENABLED(FVK_DEBUG_TEXTURE)) {
if (error || FVK_ENABLED_BOOL(FVK_DEBUG_TEXTURE)) {
utils::slog.d << "vkCreateImage: "
<< "image = " << mTextureImage << ", "
<< "result = " << error << ", "
+1 -93
View File
@@ -23,8 +23,6 @@
#include <bluevk/BlueVK.h>
#include <utility>
namespace filament::backend {
VkFormat getVkFormat(ElementType type, bool normalized, bool integer);
@@ -90,100 +88,10 @@ utils::FixedCapacityVector<OutType> enumerate(
#undef EXPAND_ENUM_NO_ARGS
#undef EXPAND_ENUM_ARGS
// Useful shorthands
using VkFormatList = utils::FixedCapacityVector<VkFormat>;
// An Array that will be fixed capacity, but the "size" (as in user added elements) is variable.
// Note that this class is movable.
template<typename T, uint16_t CAPACITY>
class CappedArray {
private:
using FixedSizeArray = std::array<T, CAPACITY>;
public:
using const_iterator = typename FixedSizeArray::const_iterator;
using iterator = typename FixedSizeArray::iterator;
CappedArray() = default;
// Delete copy constructor/assignment.
CappedArray(CappedArray const& rhs) = delete;
CappedArray& operator=(CappedArray& rhs) = delete;
CappedArray(CappedArray&& rhs) noexcept {
this->swap(rhs);
}
CappedArray& operator=(CappedArray&& rhs) noexcept {
this->swap(rhs);
return *this;
}
inline ~CappedArray() {
clear();
}
inline const_iterator begin() {
if (mInd == 0) {
return mArray.cend();
}
return mArray.cbegin();
}
inline const_iterator end() {
if (mInd > 0 && mInd < CAPACITY) {
return mArray.begin() + mInd;
}
return mArray.cend();
}
inline T back() {
assert_invariant(mInd > 0);
return *(mArray.begin() + mInd);
}
inline void pop_back() {
assert_invariant(mInd > 0);
mInd--;
}
inline const_iterator find(T item) {
return std::find(begin(), end(), item);
}
inline void insert(T item) {
assert_invariant(mInd < CAPACITY);
mArray[mInd++] = item;
}
inline void erase(T item) {
PANIC_PRECONDITION("CappedArray::erase should not be called");
}
inline void clear() {
if (mInd == 0) {
return;
}
mInd = 0;
}
inline T& operator[](uint16_t ind) {
return mArray[ind];
}
inline size_t size() {
return mInd;
}
private:
void swap(CappedArray& rhs) {
std::swap(mArray, rhs.mArray);
std::swap(mInd, rhs.mInd);
}
FixedSizeArray mArray;
size_t mInd = 0;
};
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_VULKANUTILITY_H
@@ -1,647 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "VulkanDescriptorSet.h"
#include <vulkan/VulkanConstants.h>
#include <vulkan/VulkanResources.h>
#include <type_traits>
namespace filament::backend {
namespace {
template<typename MaskType>
using LayoutMap = tsl::robin_map<MaskType, VkDescriptorSetLayout>;
using LayoutArray = VulkanDescriptorSetManager::LayoutArray;
using UniformBufferBitmask = VulkanDescriptorSetManager::UniformBufferBitmask;
using SamplerBitmask = VulkanDescriptorSetManager::SamplerBitmask;
constexpr uint8_t EXPECTED_IN_FLIGHT_FRAMES = 3; // Asssume triple buffering
#define PORT_CONSTANT(NameSpace, K) constexpr decltype(NameSpace::K) K = NameSpace::K;
PORT_CONSTANT(VulkanDescriptorSetManager, MAX_SUPPORTED_SHADER_STAGE)
PORT_CONSTANT(VulkanDescriptorSetManager, VERTEX_STAGE)
PORT_CONSTANT(VulkanDescriptorSetManager, FRAGMENT_STAGE)
PORT_CONSTANT(Program, UNIFORM_BINDING_COUNT)
PORT_CONSTANT(Program, SAMPLER_BINDING_COUNT)
#undef PORT_CONSTANT
// Use constexpr to statically generate a bit count table for 8-bit numbers.
struct BitCountHelper {
constexpr BitCountHelper() : data{} {
for (uint16_t i = 0; i < 256; ++i) {
data[i] = 0;
for (auto j = i; j > 0; j /= 2) {
if (j & 1) {
data[i]++;
}
}
}
}
uint8_t data[256];
} BitCountImpl;
inline uint8_t countBits(uint32_t num) {
static constexpr uint8_t const* BIT_COUNT = BitCountImpl.data;
return BIT_COUNT[num & 0xFF] + BIT_COUNT[(num >> 8) & 0xFF] + BIT_COUNT[(num >> 16) & 0xFF] +
BIT_COUNT[(num >> 24) & 0xFF];
}
struct SamplerSet {
using Mask = UniformBufferBitmask;
struct Key {
Mask mask;
static_assert(sizeof(Mask) == 4);
uint32_t padding;// We need a padding to ensure 8-byte alignement.
VkDescriptorSetLayout layout;
VkSampler sampler[SAMPLER_BINDING_COUNT];
VkImageView imageView[SAMPLER_BINDING_COUNT];
VkImageLayout imageLayout[SAMPLER_BINDING_COUNT];
};
struct Equal {
bool operator()(Key const& k1, Key const& k2) const {
if (k1.mask != k2.mask) return false;
if (k1.layout != k2.layout) return false;
for (uint8_t i = 0, bitCount = countBits(k1.mask); i < bitCount; ++i) {
if (k1.sampler[i] != k2.sampler[i] || k1.imageView[i] != k2.imageView[i] ||
k1.imageLayout[i] != k2.imageLayout[i]) {
return false;
}
}
return true;
}
};
using HashFn = utils::hash::MurmurHashFn<Key>;
using Cache = std::unordered_map<Key, VulkanDescriptorSet*, HashFn, Equal>;
};
struct UBOSet {
using Mask = SamplerBitmask;
struct Key {
Mask mask;
static_assert(sizeof(Mask) == 4);
uint32_t padding;// We need a padding to ensure 8-byte alignement.
VkDescriptorSetLayout layout;
VkBuffer buffers[UNIFORM_BINDING_COUNT]; // 80 0
VkDeviceSize offsets[UNIFORM_BINDING_COUNT];// 40 1592
VkDeviceSize sizes[UNIFORM_BINDING_COUNT]; // 40 1632
};
struct Equal {
bool operator()(Key const& k1, Key const& k2) const {
if (k1.mask != k2.mask) return false;
if (k1.layout != k2.layout) return false;
for (uint8_t i = 0, bitCount = countBits(k1.mask); i < bitCount; ++i) {
if (k1.buffers[i] != k2.buffers[i] || k1.offsets[i] != k2.offsets[i] ||
k1.sizes[i] != k2.sizes[i]) {
return false;
}
}
return true;
}
};
using HashFn = utils::hash::MurmurHashFn<Key>;
using Cache = std::unordered_map<Key, VulkanDescriptorSet*, HashFn, Equal>;
};
constexpr uint8_t MAX_BINDINGS = UNIFORM_BINDING_COUNT * MAX_SUPPORTED_SHADER_STAGE;
static_assert(MAX_BINDINGS >= SAMPLER_BINDING_COUNT * MAX_SUPPORTED_SHADER_STAGE);
template<typename TYPE>
class DescriptorPool {
private:
static constexpr uint32_t COUNT_MULTIPLIER =
MAX_SUPPORTED_SHADER_STAGE * EXPECTED_IN_FLIGHT_FRAMES;
static constexpr uint32_t CAPACITY =
std::is_same_v<TYPE, UBOSet> ? Program::UNIFORM_BINDING_COUNT * COUNT_MULTIPLIER
: Program::SAMPLER_BINDING_COUNT * COUNT_MULTIPLIER;
public:
DescriptorPool()
: mDevice(VK_NULL_HANDLE),
mResourceAllocator(nullptr) {}
DescriptorPool(VkDevice device, VulkanResourceAllocator* allocator)
: mDevice(device),
mResourceAllocator(allocator) {
VkDescriptorPoolSize sizes[1] = {
{
.type = std::is_same_v<TYPE, UBOSet> ? VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
: VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = CAPACITY,
},
};
VkDescriptorPoolCreateInfo info{
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
.maxSets = EXPECTED_IN_FLIGHT_FRAMES,
.poolSizeCount = 1,
.pPoolSizes = sizes,
};
vkCreateDescriptorPool(mDevice, &info, VKALLOC, &mPool);
}
DescriptorPool(DescriptorPool const&) = delete;
DescriptorPool& operator=(DescriptorPool const&) = delete;
~DescriptorPool() {
vkDestroyDescriptorPool(mDevice, mPool, VKALLOC);
}
VulkanDescriptorSet* obtainSet(VkDescriptorSetLayout layout) {
if (mCount == CAPACITY) {
return nullptr;
}
if (auto unused = mUnused.find(layout);
unused != mUnused.end() && !unused->second.empty()) {
auto& unusedList = unused->second;
auto set = unusedList.back();
unusedList.pop_back();
mCount++;
return set;
}
// Creating a new set
VkDescriptorSetLayout layouts[1] = {layout};
VkDescriptorSetAllocateInfo allocInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.descriptorPool = mPool,
.descriptorSetCount = 1,
.pSetLayouts = layouts,
};
VkDescriptorSet vkSet;
UTILS_UNUSED VkResult result = vkAllocateDescriptorSets(mDevice, &allocInfo, &vkSet);
ASSERT_POSTCONDITION(result == VK_SUCCESS, "Cannot allocate descriptor set. error=%d",
(int) result);
mCount++;
return createSet(layout, vkSet);
}
private:
inline VulkanDescriptorSet* createSet(VkDescriptorSetLayout layout, VkDescriptorSet vkSet) {
return VulkanDescriptorSet::create(mResourceAllocator, vkSet, layout,
[this](VulkanDescriptorSet* set) {
auto const layout = set->layout;
auto const vkSet = set->vkSet;
auto listIter = mUnused.find(layout);
assert_invariant(listIter != mUnused.end());
auto& unusedList = listIter->second;
// At this point, we know that the pointer will be stale, and we need to remove
// any non-ref-counted references to it.
// TODO: this will be inefficient
auto iter = std::find(unusedList.begin(), unusedList.end(), set);
unusedList.erase(iter);
// We are recycling - release the vk resource back into the pool. Note that the
// vk handle has not changed, but we need to change the backend handle to allow
// for proper refcounting of resources referenced in this set.
unusedList.push_back(createSet(layout, vkSet));
mCount--;
});
}
VkDevice mDevice;
VulkanResourceAllocator* mResourceAllocator;
VkDescriptorPool mPool;
uint32_t mCount = 0;
std::unordered_map<VkDescriptorSetLayout, std::vector<VulkanDescriptorSet*>> mUnused;
};
template<typename TYPE>
class DescriptorInfinitePool {
public:
DescriptorInfinitePool(VkDevice device, VulkanResourceAllocator* allocator)
: mDevice(device),
mResourceAllocator(allocator) {}
~DescriptorInfinitePool() {
for (auto pool: mPools) {
delete pool;
}
}
VulkanDescriptorSet* obtainSet(VkDescriptorSetLayout layout) {
for (auto pool: mPools) {
auto set = pool->obtainSet(layout);
if (set) {
return set;
}
}
// We need to increase the number of pools
mPools.push_back(new DescriptorPool<TYPE>{mDevice, mResourceAllocator});
auto pool = mPools.back();
return pool->obtainSet(layout);
}
private:
VkDevice mDevice;
VulkanResourceAllocator* mResourceAllocator;
std::vector<DescriptorPool<TYPE>*> mPools;
};
// This holds a cache of descriptor sets of a TYPE (UBO or Sampler). The Key is defined as the
// layout and the content (for example specific samplers).
template<typename TYPE, typename Cache, typename Key>
class DescriptorSetCache {
public:
DescriptorSetCache(VkDevice device, VulkanResourceAllocator* allocator)
: mPool(device, allocator),
mResourceManager(allocator) {}
std::pair<VulkanDescriptorSet*, bool> obtainSet(Key const& key) {
mAge++;
if (auto result = mCache.find(key); result != mCache.end()) {
auto set = result->second;
auto const oldAge = mReverseHistory[set];
mHistory.erase(oldAge);
mHistory[mAge] = set;
mReverseHistory[set] = mAge;
return {set, true};
}
VulkanDescriptorSet* set = mPool.obtainSet(key.layout);
mCache[key] = set;
mReverseCache[set] = key;
mHistory[mAge] = set;
mReverseHistory[set] = mAge;
mResourceManager.acquire(set);
return {set, false};
}
// We need to periodically purge the descriptor sets so that we're not holding on to resources
// unnecessarily. The strategy for purging needs to be examined more.
void gc() noexcept {
constexpr uint32_t ALLOWED_ENTRIES = EXPECTED_IN_FLIGHT_FRAMES * 3;
int32_t const toCutCount = mHistory.size() - ALLOWED_ENTRIES;
if (toCutCount <= 0) {
return;
}
std::vector<uint64_t> remove;
for (auto entry = mHistory.begin(); entry != mHistory.end(); entry++) {
auto const& set = entry->second;
Key const& key = mReverseCache[set];
mCache.erase(key);
mReverseCache.erase(set);
mReverseHistory.erase(set);
remove.push_back(entry->first);
mResourceManager.release(set);
}
for (auto removeAge: remove) {
mHistory.erase(removeAge);
}
}
private:
DescriptorInfinitePool<TYPE> mPool;
// TODO: combine some of these data structures
Cache mCache;
std::unordered_map<VulkanDescriptorSet*, Key> mReverseCache;
// Use the ordering for purging if needed;
std::map<uint64_t, VulkanDescriptorSet*> mHistory;
std::unordered_map<VulkanDescriptorSet*, uint64_t> mReverseHistory;
uint64_t mAge;
// Note that instead of owning the resources (i.e. descriptor set) in the pools, we keep them
// here since all the allocated sets have to pass through this class, and this class has better
// knowledge to make decisions about gc.
VulkanResourceManager mResourceManager;
};
using UBOSetCache = DescriptorSetCache<UBOSet, UBOSet::Cache, UBOSet::Key>;
using SamplerSetCache = DescriptorSetCache<SamplerSet, SamplerSet::Cache, SamplerSet::Key>;
template<typename MaskType>
class LayoutCache {
public:
explicit LayoutCache(VkDevice device)
: mDevice(device) {}
~LayoutCache() {
for (auto [mask, layout]: mLayouts) {
vkDestroyDescriptorSetLayout(mDevice, layout, VKALLOC);
}
mLayouts.clear();
}
VkDescriptorSetLayout getLayout(MaskType stageMask) noexcept {
if (stageMask == 0) {
return VK_NULL_HANDLE;
}
if (auto iter = mLayouts.find(stageMask); iter != mLayouts.end()) {
return iter->second;
}
VkDescriptorType descriptorType;
if constexpr (std::is_same_v<MaskType, UBOSet::Mask>) {
descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
} else if constexpr (std::is_same_v<MaskType, SamplerSet::Mask>) {
descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
}
VkDescriptorSetLayoutBinding toBind[MAX_BINDINGS];
uint32_t count = 0;
for (uint8_t i = 0, maxBindings = sizeof(stageMask) * 4; i < maxBindings; i++) {
VkShaderStageFlags stages = 0;
if ((stageMask & (VERTEX_STAGE << i)) != 0) {
stages |= VK_SHADER_STAGE_VERTEX_BIT;
}
if ((stageMask & (FRAGMENT_STAGE << i)) == 0) {
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
}
if (stages == 0) {
continue;
}
auto& bindInfo = toBind[count++];
bindInfo = {
.binding = i,
.descriptorType = descriptorType,
.descriptorCount = 1,
.stageFlags = stages,
};
}
VkDescriptorSetLayoutCreateInfo dlinfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = count,
.pBindings = toBind,
};
VkDescriptorSetLayout handle;
vkCreateDescriptorSetLayout(mDevice, &dlinfo, VKALLOC, &handle);
mLayouts[stageMask] = handle;
return handle;
}
private:
VkDevice mDevice;
LayoutMap<MaskType> mLayouts;
};
using UBOSetLayoutCache = LayoutCache<UBOSet::Mask>;
using SamplerSetLayoutCache = LayoutCache<SamplerSet::Mask>;
} // anonymous namespace
VulkanDescriptorSet::VulkanDescriptorSet(VulkanResourceAllocator* allocator, VkDescriptorSet rawSet,
VkDescriptorSetLayout layout, OnRecycle&& onRecycleFn)
: VulkanResource(VulkanResourceType::DESCRIPTOR_SET),
resources(allocator),
vkSet(rawSet),
layout(layout),
mOnRecycleFn(std::move(onRecycleFn)) {}
VulkanDescriptorSet::~VulkanDescriptorSet() {
if (mOnRecycleFn) {
mOnRecycleFn(this);
}
}
VulkanDescriptorSet* VulkanDescriptorSet::create(VulkanResourceAllocator* allocator,
VkDescriptorSet rawSet, VkDescriptorSetLayout layout, OnRecycle&& onRecycleFn) {
auto handle = allocator->allocHandle<VulkanDescriptorSet>();
auto set = allocator->construct<VulkanDescriptorSet>(handle, allocator, rawSet, layout,
std::move(onRecycleFn));
return set;
}
class VulkanDescriptorSetManager::Impl {
public:
Impl(VkDevice device, VulkanResourceAllocator* allocator)
: mDevice(device),
mUBOLayoutCache(device),
mUBOCache(device, allocator),
mSamplerLayoutCache(device),
mSamplerCache(device, allocator),
mResources(allocator) {}
void setUniformBufferObject(uint32_t bindingIndex, VulkanBufferObject* bufferObject,
VkDeviceSize offset, VkDeviceSize size) noexcept {
mUbos.push_back({bindingIndex, bufferObject, offset, size});
// Between "set" and "commit", we need to ref the buffer object to avoid it being collected.
mResources.acquire(bufferObject);
}
void setSamplers(SamplerArray&& samplers) {
mSamplers = std::move(samplers);
for (auto const& sampler: mSamplers) {
mResources.acquire(sampler.texture);
}
}
void gc() noexcept {
mUBOCache.gc();
mSamplerCache.gc();
}
// This will write/update all of the descriptor set (and create a set if a one of the same
// layout is not available).
void bind(VulkanCommandBuffer* commands, GetPipelineLayoutFunction& getPipelineLayoutFn) {
LayoutArray layouts = {VK_NULL_HANDLE, VK_NULL_HANDLE};
std::array<VkDescriptorSet, 2> descSets = {VK_NULL_HANDLE, VK_NULL_HANDLE};
uint8_t descSetCount = 0;
VkWriteDescriptorSet descriptorWrites[UNIFORM_BINDING_COUNT + SAMPLER_BINDING_COUNT];
VkDescriptorBufferInfo uboWrite[UNIFORM_BINDING_COUNT];
VkDescriptorImageInfo samplerWrite[SAMPLER_BINDING_COUNT];
uint32_t nwrites = 0;
UBOSet::Key uboKey = {};
auto& uboMask = uboKey.mask;
uint8_t uboCount = 0;
for (auto const& ubo: mUbos) {
auto const& binding = std::get<0>(ubo);
uboKey.buffers[uboCount] = std::get<1>(ubo)->buffer.getGpuBuffer();
uboKey.offsets[uboCount] = std::get<2>(ubo);
uboKey.sizes[uboCount] = std::get<3>(ubo);
uboCount++;
// Currently we let ubo be visible in all stages.
uboMask |= (VERTEX_STAGE << binding);
uboMask |= (FRAGMENT_STAGE << binding);
}
if (uboMask) {
layouts[UBO_SET_INDEX] = uboKey.layout = mUBOLayoutCache.getLayout(uboMask);
auto [descriptorSet, cached] = mUBOCache.obtainSet(uboKey);
descSets[descSetCount++] = descriptorSet->vkSet;
// We need to write to the descriptor set since it wasn't cached.
if (!cached) {
// If it wasn't cached before, we need to ref the resources that it touches.
for (auto const& ubo: mUbos) {
auto const buffer = std::get<1>(ubo);
descriptorSet->resources.acquire(buffer);
}
for (uint8_t i = 0; i < uboCount; ++i) {
auto const& binding = std::get<0>(mUbos[i]);
VkWriteDescriptorSet& descriptorWrite = descriptorWrites[nwrites++];
auto& writeInfo = uboWrite[i];
writeInfo = {
.buffer = uboKey.buffers[i],
.offset = uboKey.offsets[i],
.range = uboKey.sizes[i],
};
descriptorWrite = {
.dstSet = descriptorSet->vkSet,
.dstBinding = binding,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.pBufferInfo = &writeInfo,
};
}
}
commands->acquire(descriptorSet);
}
SamplerSet::Key samplerKey = {};
auto& samplerMask = samplerKey.mask;
uint8_t samplerCount = 0;
for (auto const sampler: mSamplers) {
samplerMask |= (sampler.stage << sampler.binding);
samplerKey.sampler[samplerCount] = sampler.info.sampler;
samplerKey.imageView[samplerCount] = sampler.info.imageView;
samplerKey.imageLayout[samplerCount] = sampler.info.imageLayout;
samplerCount++;
}
if (samplerMask) {
layouts[SAMPLER_SET_INDEX] = samplerKey.layout =
mSamplerLayoutCache.getLayout(samplerMask);
auto [descriptorSet, cached] = mSamplerCache.obtainSet(samplerKey);
descSets[descSetCount++] = descriptorSet->vkSet;
if (!cached) {
for (auto const& sampler: mSamplers) {
descriptorSet->resources.acquire(sampler.texture);
}
for (uint8_t i = 0; i < samplerCount; ++i) {
auto const& binding = mSamplers[i].binding;
VkWriteDescriptorSet& descriptorWrite = descriptorWrites[nwrites++];
auto& writeInfo = samplerWrite[i];
writeInfo = mSamplers[i].info;
descriptorWrite = {
.dstSet = descriptorSet->vkSet,
.dstBinding = binding,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.pImageInfo = &writeInfo,
};
}
}
commands->acquire(descriptorSet);
}
if (nwrites) {
vkUpdateDescriptorSets(mDevice, nwrites, descriptorWrites, 0, nullptr);
}
VkPipelineLayout const pipelineLayout = getPipelineLayoutFn(layouts);
VkCommandBuffer const cmdbuffer = commands->buffer();
BoundState state {
.cmdbuf = cmdbuffer,
.pipelineLayout = pipelineLayout,
};
if (state == mPreviousBoundState) {
return;
}
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0,
descSetCount, descSets.data(), 0, nullptr);
mPreviousBoundState = state;
// Once bound, the resources are now ref'd in the descriptor set and the references in this
// class can be released and the descriptor set is ref'd by the command buffer.
mResources.clear();
}
private:
struct BoundState {
VkCommandBuffer cmdbuf;
VkPipelineLayout pipelineLayout;
bool operator==(BoundState const& b) const {
return cmdbuf == b.cmdbuf && pipelineLayout == b.pipelineLayout;
}
};
VkDevice mDevice;
UBOSetLayoutCache mUBOLayoutCache;
UBOSetCache mUBOCache;
SamplerSetLayoutCache mSamplerLayoutCache;
SamplerSetCache mSamplerCache;
std::vector<std::tuple<uint32_t, VulkanBufferObject*, VkDeviceSize, VkDeviceSize>> mUbos;
SamplerArray mSamplers;
VulkanAcquireOnlyResourceManager mResources;
BoundState mPreviousBoundState;
};
VulkanDescriptorSetManager::VulkanDescriptorSetManager(VkDevice device,
VulkanResourceAllocator* resourceAllocator)
: mImpl(new Impl(device, resourceAllocator)) {}
void VulkanDescriptorSetManager::terminate() noexcept {
assert_invariant(mImpl);
delete mImpl;
mImpl = nullptr;
}
void VulkanDescriptorSetManager::gc() noexcept { mImpl->gc(); }
void VulkanDescriptorSetManager::bind(VulkanCommandBuffer* commands,
GetPipelineLayoutFunction& getPipelineLayoutFn) {
mImpl->bind(commands, getPipelineLayoutFn);
}
void VulkanDescriptorSetManager::setUniformBufferObject(uint32_t bindingIndex,
VulkanBufferObject* bufferObject, VkDeviceSize offset, VkDeviceSize size) noexcept {
mImpl->setUniformBufferObject(bindingIndex, bufferObject, offset, size);
}
void VulkanDescriptorSetManager::setSamplers(SamplerArray&& samplers) {
mImpl->setSamplers(std::move(samplers));
}
} // namespace filament::backend
@@ -1,111 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSET_H
#define TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSET_H
#include <vulkan/VulkanResourceAllocator.h>
#include <vulkan/VulkanTexture.h>
#include <vulkan/VulkanUtility.h>
#include <backend/DriverEnums.h>
#include <backend/Program.h>
#include <backend/TargetBufferInfo.h>
#include <utils/bitset.h>
#include <bluevk/BlueVK.h>
#include <tsl/robin_map.h>
namespace filament::backend {
// We need to make this class public to enable allocation on the HandleAllocator.
struct VulkanDescriptorSet : public VulkanResourceBase {
public:
// Because we need to recycle descriptor set not used, we allow for a callback that the "Pool"
// can use to repackage the vk handle.
using OnRecycle = std::function<void(VulkanDescriptorSet*)>;
VulkanDescriptorSet(VulkanResourceAllocator* allocator, VkDescriptorSet rawSet,
VkDescriptorSetLayout layout, OnRecycle&& onRecycleFn);
~VulkanDescriptorSet();
static VulkanDescriptorSet* create(VulkanResourceAllocator* allocator, VkDescriptorSet rawSet,
VkDescriptorSetLayout layout, OnRecycle&& onRecycleFn);
// TODO: maybe change to fixed size for performance.
VulkanAcquireOnlyResourceManager resources;
VkDescriptorSet const vkSet;
VkDescriptorSetLayout const layout;
private:
OnRecycle mOnRecycleFn;
};
// Abstraction over the pool and the layout cache.
class VulkanDescriptorSetManager {
public:
using StageBitMask = uint32_t;
using UniformBufferBitmask = StageBitMask;
using SamplerBitmask = StageBitMask;
static constexpr uint8_t CONCURRENT_DESCRIPTOR_SET_COUNT = 2;// UBO and samplers
static constexpr uint8_t MAX_SUPPORTED_SHADER_STAGE = 2; // Vertex and fragment.
static_assert(sizeof(UniformBufferBitmask) * 8 >=
(Program::UNIFORM_BINDING_COUNT) *MAX_SUPPORTED_SHADER_STAGE);
static_assert(sizeof(SamplerBitmask) * 8 >=
Program::SAMPLER_BINDING_COUNT * MAX_SUPPORTED_SHADER_STAGE);
static constexpr StageBitMask VERTEX_STAGE = 0x1;
static constexpr StageBitMask FRAGMENT_STAGE = (0x1 << (sizeof(StageBitMask) / 4));
static constexpr uint8_t UBO_SET_INDEX = 0;
static constexpr uint8_t SAMPLER_SET_INDEX = 1;
using LayoutArray = std::array<VkDescriptorSetLayout, CONCURRENT_DESCRIPTOR_SET_COUNT>;
struct SamplerBundle {
VkDescriptorImageInfo info = {};
VulkanTexture* texture = nullptr;
uint8_t binding = 0;
SamplerBitmask stage = 0;
};
using SamplerArray = CappedArray<SamplerBundle, Program::SAMPLER_BINDING_COUNT>;
using GetPipelineLayoutFunction = std::function<VkPipelineLayout(LayoutArray)>;
VulkanDescriptorSetManager(VkDevice device, VulkanResourceAllocator* resourceAllocator);
void terminate() noexcept;
void gc() noexcept;
// This will write/update all of the descriptor set.
void bind(VulkanCommandBuffer* commands, GetPipelineLayoutFunction& getPipelineFn);
void setUniformBufferObject(uint32_t bindingIndex, VulkanBufferObject* bufferObject,
VkDeviceSize offset, VkDeviceSize size) noexcept;
void setSamplers(SamplerArray&& samplers);
private:
class Impl;
Impl* mImpl;
};
} // namespace filament::backend
#endif// TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSET_H
@@ -23,7 +23,6 @@
#include <bluevk/BlueVK.h>
#include <utils/PrivateImplementation-impl.h>
#include <utils/Panic.h>
#define SWAPCHAIN_RET_FUNC(func, handle, ...) \
if (mImpl->mSurfaceSwapChains.find(handle) != mImpl->mSurfaceSwapChains.end()) { \
@@ -159,9 +158,7 @@ ExtensionSet getInstanceExtensions() {
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME,
// Request these if available.
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
VK_EXT_DEBUG_UTILS_EXTENSION_NAME,
#endif
VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME,
#if FVK_ENABLED(FVK_DEBUG_VALIDATION)
@@ -184,9 +181,7 @@ ExtensionSet getInstanceExtensions() {
ExtensionSet getDeviceExtensions(VkPhysicalDevice device) {
std::string_view const TARGET_EXTS[] = {
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
VK_EXT_DEBUG_MARKER_EXTENSION_NAME,
#endif
VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME,
VK_KHR_MAINTENANCE1_EXTENSION_NAME,
VK_KHR_MAINTENANCE2_EXTENSION_NAME,
@@ -342,22 +337,36 @@ std::tuple<ExtensionSet, ExtensionSet> pruneExtensions(VkPhysicalDevice device,
ExtensionSet const& instExts, ExtensionSet const& deviceExts) {
ExtensionSet newInstExts = instExts;
ExtensionSet newDeviceExts = deviceExts;
if (vkGetPhysicalDeviceProperties2KHR) {
VkPhysicalDeviceDriverProperties driverProperties = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES,
};
VkPhysicalDeviceProperties2 physicalDeviceProperties2 = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
.pNext = &driverProperties,
};
vkGetPhysicalDeviceProperties2KHR(device, &physicalDeviceProperties2);
char* driverInfo = driverProperties.driverInfo;
if (newInstExts.find(VK_EXT_DEBUG_UTILS_EXTENSION_NAME) != newInstExts.end()) {
// Workaround for Mesa drivers. See issue #6192
if ((driverInfo && strstr(driverInfo, "Mesa"))) {
newInstExts.erase(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
}
}
}
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
// debugUtils and debugMarkers extensions are used mutually exclusively.
if (newInstExts.find(VK_EXT_DEBUG_UTILS_EXTENSION_NAME) != newInstExts.end()
&& newDeviceExts.find(VK_EXT_DEBUG_MARKER_EXTENSION_NAME) != newDeviceExts.end()) {
newDeviceExts.erase(VK_EXT_DEBUG_MARKER_EXTENSION_NAME);
}
#endif
#if FVK_ENABLED(FVK_DEBUG_VALIDATION)
// debugMarker must also request debugReport the instance extension. So check if that's present.
if (newDeviceExts.find(VK_EXT_DEBUG_MARKER_EXTENSION_NAME) != newDeviceExts.end()
&& newInstExts.find(VK_EXT_DEBUG_REPORT_EXTENSION_NAME) == newInstExts.end()) {
newDeviceExts.erase(VK_EXT_DEBUG_MARKER_EXTENSION_NAME);
}
#endif
return std::tuple(newInstExts, newDeviceExts);
}
@@ -662,12 +671,6 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
context.mDebugMarkersSupported
= deviceExts.find(VK_EXT_DEBUG_MARKER_EXTENSION_NAME) != deviceExts.end();
#ifdef NDEBUG
// If we are in release build, we should not have turned on debug extensions
ASSERT_POSTCONDITION(!context.mDebugUtilsSupported && !context.mDebugMarkersSupported,
"Debug utils should not be enabled in release build.");
#endif
context.mDepthFormats = findAttachmentDepthFormats(mImpl->mPhysicalDevice);
assert_invariant(context.mDepthFormats.size() > 0);
+1 -1
View File
@@ -143,7 +143,7 @@ void BackendTest::renderTriangle(Handle<HwRenderTarget> renderTarget,
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 1);
api.endRenderPass();
}
+2 -5
View File
@@ -48,9 +48,7 @@ TrianglePrimitive::TrianglePrimitive(filament::backend::DriverApi& driverApi,
const size_t size = sizeof(math::float2) * 3;
mBufferObject = mDriverApi.createBufferObject(size, BufferObjectBinding::VERTEX, BufferUsage::STATIC);
mVertexBufferInfo = mDriverApi.createVertexBufferInfo(1, 1, attributes);
mVertexBuffer = mDriverApi.createVertexBuffer(mVertexCount, mVertexBufferInfo);
mVertexBuffer = mDriverApi.createVertexBuffer(1, 1, mVertexCount, attributes);
mDriverApi.setVertexBufferObject(mVertexBuffer, 0, mBufferObject);
BufferDescriptor vertexBufferDesc(gVertices, size);
mDriverApi.updateBufferObject(mBufferObject, std::move(vertexBufferDesc), 0);
@@ -62,7 +60,7 @@ TrianglePrimitive::TrianglePrimitive(filament::backend::DriverApi& driverApi,
mDriverApi.updateIndexBuffer(mIndexBuffer, std::move(indexBufferDesc), 0);
mRenderPrimitive = mDriverApi.createRenderPrimitive(
mVertexBuffer, mIndexBuffer, PrimitiveType::TRIANGLES);
mVertexBuffer, mIndexBuffer, PrimitiveType::TRIANGLES, 0, 0, 2, 3);
}
void TrianglePrimitive::updateVertices(const filament::math::float2 vertices[3]) noexcept {
@@ -104,7 +102,6 @@ void TrianglePrimitive::updateIndices(const index_type* indices, int count, int
TrianglePrimitive::~TrianglePrimitive() {
mDriverApi.destroyBufferObject(mBufferObject);
mDriverApi.destroyVertexBuffer(mVertexBuffer);
mDriverApi.destroyVertexBufferInfo(mVertexBufferInfo);
mDriverApi.destroyIndexBuffer(mIndexBuffer);
mDriverApi.destroyRenderPrimitive(mRenderPrimitive);
}
@@ -40,7 +40,6 @@ public:
using PrimitiveHandle = filament::backend::Handle<filament::backend::HwRenderPrimitive>;
using BufferObjectHandle = filament::backend::Handle<filament::backend::HwBufferObject>;
using VertexInfoHandle = filament::backend::Handle<filament::backend::HwVertexBufferInfo>;
using VertexHandle = filament::backend::Handle<filament::backend::HwVertexBuffer>;
using IndexHandle = filament::backend::Handle<filament::backend::HwIndexBuffer>;
@@ -64,7 +63,6 @@ private:
PrimitiveHandle mRenderPrimitive;
BufferObjectHandle mBufferObject;
VertexInfoHandle mVertexBufferInfo;
VertexHandle mVertexBuffer;
IndexHandle mIndexBuffer;
+1 -1
View File
@@ -405,7 +405,7 @@ TEST_F(BackendTest, ColorResolve) {
api.beginFrame(0, 0);
api.beginRenderPass(srcRenderTarget, params);
api.bindUniformBuffer(0, ubuffer);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 1);
api.endRenderPass();
api.endFrame(0);
+1 -1
View File
@@ -172,7 +172,7 @@ TEST_F(BackendTest, VertexBufferUpdate) {
}
getDriverApi().beginRenderPass(defaultRenderTarget, params);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 1);
getDriverApi().endRenderPass();
triangleIndex++;
+2 -2
View File
@@ -218,7 +218,7 @@ TEST_F(BackendTest, FeedbackLoops) {
.sourceLevel = float(sourceLevel),
});
api.beginRenderPass(renderTargets[targetLevel], params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 1);
api.endRenderPass();
}
@@ -237,7 +237,7 @@ TEST_F(BackendTest, FeedbackLoops) {
.sourceLevel = float(sourceLevel),
});
api.beginRenderPass(renderTargets[targetLevel], params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 1);
api.endRenderPass();
}
+1 -1
View File
@@ -130,7 +130,7 @@ TEST_F(BackendTest, MRT) {
// Draw a triangle.
getDriverApi().beginRenderPass(renderTarget, params);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 1);
getDriverApi().endRenderPass();
getDriverApi().flush();
+4 -5
View File
@@ -168,7 +168,7 @@ TEST_F(BackendTest, SetMinMaxLevel) {
ps.rasterState.colorWrite = true;
ps.rasterState.depthWrite = false;
api.beginRenderPass(renderTarget, params);
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw(ps, triangle.getRenderPrimitive(), 1);
api.endRenderPass();
}
@@ -182,6 +182,7 @@ TEST_F(BackendTest, SetMinMaxLevel) {
params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState state;
state.scissor = params.viewport;
state.program = textureProgram;
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
@@ -202,8 +203,7 @@ TEST_F(BackendTest, SetMinMaxLevel) {
// Because the min level is 1, the result color should be the white triangle drawn in the
// previous pass.
api.beginRenderPass(defaultRenderTarget, params);
api.scissor(params.viewport);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 1);
api.endRenderPass();
// Adjust the base mip to 2.
@@ -221,8 +221,7 @@ TEST_F(BackendTest, SetMinMaxLevel) {
params.flags.clear = TargetBufferFlags::NONE;
params.flags.discardStart = TargetBufferFlags::NONE;
api.beginRenderPass(defaultRenderTarget, params);
api.scissor(params.viewport);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 1);
api.endRenderPass();
api.commit(swapChain);
@@ -104,7 +104,7 @@ TEST_F(BackendTest, MissingRequiredAttributes) {
// Render a triangle.
getDriverApi().beginRenderPass(defaultRenderTarget, params);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 1);
getDriverApi().endRenderPass();
getDriverApi().flush();
+2 -2
View File
@@ -309,7 +309,7 @@ TEST_F(ReadPixelsTest, ReadPixels) {
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 1);
getDriverApi().endRenderPass();
@@ -438,7 +438,7 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
// Render some content, just so we don't read back uninitialized data.
getDriverApi().beginRenderPass(renderTarget, params);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 1);
getDriverApi().endRenderPass();
PixelBufferDescriptor descriptor(buffer, renderTargetSize * renderTargetSize * 4,
@@ -120,7 +120,7 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
// Render a triangle.
getDriverApi().beginRenderPass(defaultRenderTarget, params);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 1);
getDriverApi().endRenderPass();
getDriverApi().flush();
@@ -242,7 +242,7 @@ TEST_F(BackendTest, RenderExternalImage) {
// Render a triangle.
getDriverApi().beginRenderPass(defaultRenderTarget, params);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 1);
getDriverApi().endRenderPass();
getDriverApi().flush();
+5 -6
View File
@@ -134,13 +134,13 @@ TEST_F(BackendTest, ScissorViewportRegion) {
ps.program = program;
ps.rasterState.colorWrite = true;
ps.rasterState.depthWrite = false;
ps.scissor = scissor;
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0);
api.beginRenderPass(srcRenderTarget, params);
api.scissor(scissor);
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw(ps, triangle.getRenderPrimitive(), 1);
api.endRenderPass();
readPixelsAndAssertHash("scissor", kSrcTexWidth >> 1, kSrcTexHeight >> 1, fullRenderTarget,
@@ -225,21 +225,20 @@ TEST_F(BackendTest, ScissorViewportEdgeCases) {
ps.program = program;
ps.rasterState.colorWrite = true;
ps.rasterState.depthWrite = false;
ps.scissor = scissor;
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0);
api.beginRenderPass(renderTarget, params);
api.scissor(scissor);
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw(ps, triangle.getRenderPrimitive(), 1);
api.endRenderPass();
params.viewport = topLeftViewport;
params.flags.clear = TargetBufferFlags::NONE;
params.flags.discardStart = TargetBufferFlags::NONE;
api.beginRenderPass(renderTarget, params);
api.scissor(scissor);
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw(ps, triangle.getRenderPrimitive(), 1);
api.endRenderPass();
readPixelsAndAssertHash(
+4 -4
View File
@@ -113,7 +113,7 @@ public:
api.beginFrame(0, 0);
api.beginRenderPass(renderTarget, params);
api.draw(ps, smallTriangle.getRenderPrimitive(), 0, 3, 1);
api.draw(ps, smallTriangle.getRenderPrimitive(), 1);
api.endRenderPass();
// Step 2: Render a larger triangle with the stencil test enabled.
@@ -126,7 +126,7 @@ public:
ps.stencilState.front.ref = 0u;
api.beginRenderPass(renderTarget, params);
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw(ps, triangle.getRenderPrimitive(), 1);
api.endRenderPass();
api.commit(swapChain);
@@ -240,7 +240,7 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
api.beginFrame(0, 0);
api.beginRenderPass(renderTarget0, params);
api.draw(ps, smallTriangle.getRenderPrimitive(), 0, 3, 1);
api.draw(ps, smallTriangle.getRenderPrimitive(), 1);
api.endRenderPass();
// Step 2: Render a larger triangle with the stencil test enabled.
@@ -255,7 +255,7 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
ps.stencilState.front.ref = 0u;
api.beginRenderPass(renderTarget1, params);
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw(ps, triangle.getRenderPrimitive(), 1);
api.endRenderPass();
api.commit(swapChain);
+7 -25
View File
@@ -178,7 +178,6 @@ public:
using Backend = backend::Backend;
using DriverConfig = backend::Platform::DriverConfig;
using FeatureLevel = backend::FeatureLevel;
using StereoscopicType = backend::StereoscopicType;
/**
* Config is used to define the memory footprint used by the engine, such as the
@@ -298,25 +297,6 @@ public:
*/
size_t textureUseAfterFreePoolSize = 0;
/**
* Set to `true` to forcibly disable parallel shader compilation in the backend.
* Currently only honored by the GL and Metal backends.
*/
bool disableParallelShaderCompile = false;
/*
* The type of technique for stereoscopic rendering.
*
* This setting determines the algorithm used when stereoscopic rendering is enabled. This
* decision applies to the entire Engine for the lifetime of the Engine. E.g., multiple
* Views created from the Engine must use the same stereoscopic type.
*
* Each view can enable stereoscopic rendering via the StereoscopicOptions::enable flag.
*
* @see View::setStereoscopicOptions
*/
StereoscopicType stereoscopicType = StereoscopicType::INSTANCED;
/*
* The number of eyes to render when stereoscopic rendering is enabled. Supported values are
* between 1 and Engine::getMaxStereoscopicEyes() (inclusive).
@@ -327,14 +307,16 @@ public:
uint8_t stereoscopicEyeCount = 2;
/*
* @deprecated This value is no longer used.
* Size in MiB of the frame graph texture cache. This should be adjusted based on the
* size of used render targets (typically the screen).
*/
uint32_t resourceAllocatorCacheSizeMB = 64;
/*
* This value determines for how many frames are texture entries kept in the cache.
* The default value of 30 corresponds to about half a second at 60 fps.
*/
uint32_t resourceAllocatorCacheMaxAge = 2;
uint32_t resourceAllocatorCacheMaxAge = 30;
};
@@ -594,12 +576,12 @@ public:
size_t getMaxAutomaticInstances() const noexcept;
/**
* Queries the device and platform for support of the given stereoscopic type.
* Queries the device and platform for instanced stereo rendering support.
*
* @return true if the given stereo rendering is supported, false otherwise
* @return true if stereo rendering is supported, false otherwise
* @see View::setStereoscopicOptions
*/
bool isStereoSupported(StereoscopicType stereoscopicType) const noexcept;
bool isStereoSupported() const noexcept;
/**
* Retrieves the configuration settings of this Engine.
@@ -583,6 +583,8 @@ public:
VertexBuffer* UTILS_NULLABLE vertices = nullptr;
IndexBuffer* UTILS_NULLABLE indices = nullptr;
size_t offset = 0;
size_t minIndex = 0;
size_t maxIndex = 0;
size_t count = 0;
MaterialInstance const* UTILS_NULLABLE materialInstance = nullptr;
PrimitiveType type = PrimitiveType::TRIANGLES;
+3 -32
View File
@@ -225,29 +225,14 @@ public:
* @see View.setStencilBufferEnabled
* @see View.setPostProcessingEnabled
*/
static constexpr uint64_t CONFIG_HAS_STENCIL_BUFFER = backend::SWAP_CHAIN_CONFIG_HAS_STENCIL_BUFFER;
static constexpr uint64_t CONFIG_HAS_STENCIL_BUFFER = backend::SWAP_CHAIN_HAS_STENCIL_BUFFER;
/**
* The SwapChain contains protected content. Only supported when isProtectedContentSupported()
* is true.
*/
static constexpr uint64_t CONFIG_PROTECTED_CONTENT = backend::SWAP_CHAIN_CONFIG_PROTECTED_CONTENT;
/**
* Return whether createSwapChain supports the CONFIG_PROTECTED_CONTENT flag.
* Return whether createSwapChain supports the SWAP_CHAIN_CONFIG_SRGB_COLORSPACE flag.
* The default implementation returns false.
*
* @param engine A pointer to the filament Engine
* @return true if CONFIG_PROTECTED_CONTENT is supported, false otherwise.
*/
static bool isProtectedContentSupported(Engine& engine) noexcept;
/**
* Return whether createSwapChain supports the CONFIG_SRGB_COLORSPACE flag.
* The default implementation returns false.
*
* @param engine A pointer to the filament Engine
* @return true if CONFIG_SRGB_COLORSPACE is supported, false otherwise.
* @return true if SWAP_CHAIN_CONFIG_SRGB_COLORSPACE is supported, false otherwise.
*/
static bool isSRGBSwapChainSupported(Engine& engine) noexcept;
@@ -268,10 +253,6 @@ public:
* automatically schedule itself for presentation. Instead, the application must call the
* PresentCallable passed to the FrameScheduledCallback.
*
* There may be only one FrameScheduledCallback set per SwapChain. A call to
* SwapChain::setFrameScheduledCallback will overwrite any previous FrameScheduledCallbacks set
* on the same SwapChain.
*
* If your application delays the call to the PresentCallable by, for example, calling it on a
* separate thread, you must ensure all PresentCallables have been called before shutting down
* the Filament Engine. You can do this by issuing an Engine::flushAndWait before calling
@@ -291,16 +272,6 @@ public:
void setFrameScheduledCallback(FrameScheduledCallback UTILS_NULLABLE callback,
void* UTILS_NULLABLE user = nullptr);
/**
* Returns the SwapChain::FrameScheduledCallback that was previously set with
* SwapChain::setFrameScheduledCallback, or nullptr if one is not set.
*
* @return the previously-set FrameScheduledCallback, or nullptr
*
* @see SwapChain::setFrameCompletedCallback
*/
UTILS_NULLABLE FrameScheduledCallback getFrameScheduledCallback() const noexcept;
/**
* FrameCompletedCallback is a callback function that notifies an application when a frame's
* contents have completed rendering on the GPU.
-3
View File
@@ -88,9 +88,6 @@ public:
/** @return whether a backend supports a particular format. */
static bool isTextureFormatSupported(Engine& engine, InternalFormat format) noexcept;
/** @return whether this backend supports protected textures. */
static bool isProtectedTexturesSupported(Engine& engine) noexcept;
/** @return whether a backend supports texture swizzling. */
static bool isTextureSwizzleSupported(Engine& engine) noexcept;
+5 -15
View File
@@ -21,7 +21,7 @@
#include <math/mathfwd.h>
#include <cstdint>
#include <stdint.h>
namespace filament {
@@ -39,12 +39,10 @@ namespace filament {
*
* - Configurable tone mapping operators
* - GenericToneMapper
* - AgXToneMapper
* - Fixed-aesthetic tone mapping operators
* - ACESToneMapper
* - ACESLegacyToneMapper
* - FilmicToneMapper
* - PBRNeutralToneMapper
* - Debug/validation tone mapping operators
* - LinearToneMapper
* - DisplayRangeToneMapper
@@ -119,22 +117,11 @@ struct UTILS_PUBLIC FilmicToneMapper final : public ToneMapper {
math::float3 operator()(math::float3 x) const noexcept override;
};
/**
* Khronos PBR Neutral tone mapping operator. This tone mapper was designed
* to preserve the appearance of materials across lighting conditions while
* avoiding artifacts in the highlights in high dynamic range conditions.
*/
struct UTILS_PUBLIC PBRNeutralToneMapper final : public ToneMapper {
PBRNeutralToneMapper() noexcept;
~PBRNeutralToneMapper() noexcept final;
math::float3 operator()(math::float3 x) const noexcept override;
};
/**
* AgX tone mapping operator.
*/
struct UTILS_PUBLIC AgxToneMapper final : public ToneMapper {
enum class AgxLook : uint8_t {
NONE = 0, //!< Base contrast with no look applied
PUNCHY, //!< A punchy and more chroma laden look for sRGB displays
@@ -198,6 +185,9 @@ struct UTILS_PUBLIC GenericToneMapper final : public ToneMapper {
/** Returns the contrast of the curve as a strictly positive value. */
float getContrast() const noexcept;
/** Returns how fast scene referred values map to output white as a value between 0.0 and 1.0. */
float getShoulder() const noexcept;
/** Returns the middle gray point for input values as a value between 0.0 and 1.0. */
float getMidGrayIn() const noexcept;
+1 -1
View File
@@ -719,7 +719,7 @@ public:
void setDebugCamera(Camera* UTILS_NULLABLE camera) noexcept;
//! debugging: returns a Camera from the point of view of *the* dominant directional light used for shadowing.
Camera const* UTILS_NULLABLE getDirectionalShadowCamera() const noexcept;
Camera const* UTILS_NULLABLE getDirectionalLightCamera() const noexcept;
/** Result of a picking query */
-128
View File
@@ -1,128 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BIMAP_H
#define TNT_FILAMENT_BIMAP_H
#include <utils/debug.h>
#include <tsl/robin_map.h>
#include <functional>
#include <memory>
#include <utility>
#include <stddef.h>
namespace filament {
/*
* A semi-generic custom bimap. This bimap stores a key/value pair and can retrieve
* the value from the key and the key from the value.
* It is optimized for large keys and small values. The keys are stored out-of-line and are
* never moved.
*/
template<typename Key, typename Value,
typename KeyHash = std::hash<Key>,
typename ValueHash = std::hash<Value>,
typename Allocator = std::allocator<Key>>
class Bimap {
struct KeyDelegate {
Key const* pKey = nullptr;
bool operator==(KeyDelegate const& rhs) const noexcept {
return *pKey == *rhs.pKey;
}
};
// KeyWrapperHash delegates the hash computation to KeyHash
struct KeyHasherDelegate {
size_t operator()(KeyDelegate const& p) const noexcept {
KeyHash const h;
return h(*p.pKey);
}
};
using ForwardMap = tsl::robin_map<KeyDelegate, Value, KeyHasherDelegate>;
using BackwardMap = tsl::robin_map<Value, KeyDelegate, ValueHash>;
Allocator mAllocator;
ForwardMap mForwardMap;
BackwardMap mBackwardMap;
public:
Bimap() = default;
explicit Bimap(Allocator&& allocator)
: mAllocator(std::forward<Allocator>(allocator)) {
}
void reserve(size_t capacity) {
mForwardMap.reserve(capacity);
mBackwardMap.reserve(capacity);
}
bool empty() const noexcept {
return mForwardMap.empty() && mBackwardMap.empty();
}
// insert a new key/value pair
void insert(Key const& key, Value const& value) noexcept {
Key* pKey = mAllocator.allocate(1); // allocate storage for the key
new((void*)pKey) Key{ key }; // copy-construct the key
mForwardMap.insert({{ pKey }, value });
mBackwardMap.insert({ value, { pKey }});
}
typename ForwardMap::iterator end() { return mForwardMap.end(); }
// Find the value iterator from the key in O(1)
typename ForwardMap::const_iterator find(Key const& key) const {
return mForwardMap.find(KeyDelegate{ .pKey = &key });
}
typename ForwardMap::iterator find(Key const& key) {
return mForwardMap.find(KeyDelegate{ .pKey = &key });
}
// Find the key iterator from the value in O(1). precondition, the value must exist.
typename BackwardMap::const_iterator find(Value const& value) const {
auto pos = mBackwardMap.find(value);
assert_invariant( pos != mBackwardMap.end() );
return pos;
}
typename BackwardMap::iterator find(Value& value) const {
return mBackwardMap.find(value);
}
// erase a key/value pair using an iterator to the value
void erase(typename BackwardMap::const_iterator it) {
// find the key
Key const& key = *(it->second.pKey);
// and its iterator
auto pos = find(key);
// destroy the key
it->second.pKey->~Key();
// free its memory
mAllocator.deallocate(const_cast<Key *>(it->second.pKey), 1);
// remove the entries from both maps
mForwardMap.erase(pos);
mBackwardMap.erase(it);
}
};
} // namespace filament
#endif // TNT_FILAMENT_BIMAP_H
+2 -2
View File
@@ -331,8 +331,8 @@ const Engine::Config& Engine::getConfig() const noexcept {
return downcast(this)->getConfig();
}
bool Engine::isStereoSupported(StereoscopicType stereoscopicType) const noexcept {
return downcast(this)->isStereoSupported(stereoscopicType);
bool Engine::isStereoSupported() const noexcept {
return downcast(this)->isStereoSupported();
}
size_t Engine::getMaxStereoscopicEyes() noexcept {
+4 -13
View File
@@ -54,19 +54,10 @@ void FrameInfoManager::terminate(DriverApi& driver) noexcept {
void FrameInfoManager::beginFrame(DriverApi& driver,Config const& config, uint32_t) noexcept {
driver.beginTimerQuery(mQueries[mIndex]);
uint64_t elapsed = 0;
TimerQueryResult const result = driver.getTimerQueryValue(mQueries[mLast], &elapsed);
switch (result) {
case TimerQueryResult::NOT_READY:
// nothing to do
break;
case TimerQueryResult::ERROR:
mLast = (mLast + 1) % POOL_COUNT;
break;
case TimerQueryResult::AVAILABLE:
mLast = (mLast + 1) % POOL_COUNT;
// conversion to our duration happens here
mFrameTime = std::chrono::duration<uint64_t, std::nano>(elapsed);
break;
if (driver.getTimerQueryValue(mQueries[mLast], &elapsed)) {
mLast = (mLast + 1) % POOL_COUNT;
// conversion to our duration happens here
mFrameTime = std::chrono::duration<uint64_t, std::nano>(elapsed);
}
update(config, mFrameTime);
}
+66 -40
View File
@@ -16,16 +16,6 @@
#include "HwRenderPrimitiveFactory.h"
#include <backend/DriverApiForward.h>
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <private/backend/DriverApi.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Hash.h>
#include <stdlib.h>
namespace filament {
@@ -33,60 +23,96 @@ namespace filament {
using namespace utils;
using namespace backend;
size_t HwRenderPrimitiveFactory::KeyHash::operator()(
HwRenderPrimitiveFactory::Key const& p) const noexcept {
return utils::hash::combine(
p.params.vbh.getId(),
utils::hash::combine(p.params.ibh.getId(), (size_t)p.params.type));
bool operator<(HwRenderPrimitiveFactory::Key const& lhs,
HwRenderPrimitiveFactory::Key const& rhs) noexcept {
if (lhs.vbh == rhs.vbh) {
if (lhs.ibh == rhs.ibh) {
if (lhs.offset == rhs.offset) {
if (lhs.count == rhs.count) {
return lhs.type < rhs.type;
} else {
return lhs.count < rhs.count;
}
} else {
return lhs.offset < rhs.offset;
}
} else {
return lhs.ibh < rhs.ibh;
}
} else {
return lhs.vbh < rhs.vbh;
}
}
bool operator==(HwRenderPrimitiveFactory::Key const& lhs,
inline bool operator<(HwRenderPrimitiveFactory::Entry const& lhs,
HwRenderPrimitiveFactory::Entry const& rhs) noexcept {
return lhs.key < rhs.key;
}
inline bool operator<(HwRenderPrimitiveFactory::Key const& lhs,
HwRenderPrimitiveFactory::Entry const& rhs) noexcept {
return lhs < rhs.key;
}
inline bool operator<(HwRenderPrimitiveFactory::Entry const& lhs,
HwRenderPrimitiveFactory::Key const& rhs) noexcept {
return lhs.params.vbh == rhs.params.vbh &&
lhs.params.ibh == rhs.params.ibh &&
lhs.params.type == rhs.params.type;
return lhs.key < rhs;
}
// ------------------------------------------------------------------------------------------------
HwRenderPrimitiveFactory::HwRenderPrimitiveFactory()
: mArena("HwRenderPrimitiveFactory::mArena", SET_ARENA_SIZE),
mBimap(mArena) {
mBimap.reserve(256);
mSet(mArena) {
mMap.reserve(256);
}
HwRenderPrimitiveFactory::~HwRenderPrimitiveFactory() noexcept = default;
void HwRenderPrimitiveFactory::terminate(DriverApi&) noexcept {
assert_invariant(mBimap.empty());
void HwRenderPrimitiveFactory::terminate(DriverApi& driver) noexcept {
assert_invariant(mMap.empty());
assert_invariant(mSet.empty());
}
auto HwRenderPrimitiveFactory::create(DriverApi& driver,
backend::VertexBufferHandle vbh,
backend::IndexBufferHandle ibh,
backend::PrimitiveType type) noexcept -> Handle {
RenderPrimitiveHandle HwRenderPrimitiveFactory::create(DriverApi& driver,
VertexBufferHandle vbh, IndexBufferHandle ibh,
PrimitiveType type, uint32_t offset, uint32_t minIndex, uint32_t maxIndex,
uint32_t count) noexcept {
const Key key = { vbh, ibh, offset, count, type };
// see if we already have seen this RenderPrimitive
Key const key{{ vbh, ibh, type }, 1 };
auto pos = mBimap.find(key);
auto pos = mSet.find(key);
// the common case is that we've never seen it (i.e.: no reuse)
if (UTILS_LIKELY(pos == mBimap.end())) {
auto handle = driver.createRenderPrimitive(vbh, ibh, type);
mBimap.insert(key, { handle });
if (UTILS_LIKELY(pos == mSet.end())) {
// create the backend object
auto handle = driver.createRenderPrimitive(vbh, ibh,
type, offset, minIndex, maxIndex, count);
// insert key/handle in our set with a refcount of 1
// IMPORTANT: std::set<> doesn't invalidate iterators in insert/erase
auto [ipos, _] = mSet.insert({ key, handle, 1 });
// map the handle back to the key/payload
mMap.insert({ handle.getId(), ipos });
return handle;
}
pos->first.pKey->refs++;
return pos->second.handle;
pos->refs++;
return pos->handle;
}
void HwRenderPrimitiveFactory::destroy(DriverApi& driver, Handle handle) noexcept {
void HwRenderPrimitiveFactory::destroy(DriverApi& driver, RenderPrimitiveHandle rph) noexcept {
// look for this handle in our map
auto pos = mBimap.find(Value{ handle });
if (--pos->second.pKey->refs == 0) {
mBimap.erase(pos);
driver.destroyRenderPrimitive(handle);
auto pos = mMap.find(rph.getId());
// it must be there
assert_invariant(pos != mMap.end());
// check the refcount and destroy if needed
auto ipos = pos->second;
if (--ipos->refs == 0) {
mSet.erase(ipos);
mMap.erase(pos);
driver.destroyRenderPrimitive(rph);
}
}
+50 -45
View File
@@ -17,17 +17,17 @@
#ifndef TNT_FILAMENT_HWRENDERPRIMITIVEFACTORY_H
#define TNT_FILAMENT_HWRENDERPRIMITIVEFACTORY_H
#include "Bimap.h"
#include <backend/DriverApiForward.h>
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <private/backend/DriverApi.h>
#include <utils/Allocator.h>
#include <functional>
#include <tsl/robin_map.h>
#include <set>
#include <stddef.h>
#include <stdint.h>
namespace filament {
@@ -36,7 +36,6 @@ class FEngine;
class HwRenderPrimitiveFactory {
public:
using Handle = backend::RenderPrimitiveHandle;
HwRenderPrimitiveFactory();
~HwRenderPrimitiveFactory() noexcept;
@@ -48,64 +47,70 @@ public:
void terminate(backend::DriverApi& driver) noexcept;
struct Parameters { // 20 bytes
backend::RenderPrimitiveHandle create(backend::DriverApi& driver,
backend::VertexBufferHandle vbh,
backend::IndexBufferHandle ibh,
backend::PrimitiveType type,
uint32_t offset,
uint32_t minIndex,
uint32_t maxIndex,
uint32_t count) noexcept;
void destroy(backend::DriverApi& driver,
backend::RenderPrimitiveHandle rph) noexcept;
private:
struct Key { // 20 bytes
backend::VertexBufferHandle vbh; // 4
backend::IndexBufferHandle ibh; // 4
uint32_t offset; // 4
uint32_t count; // 4
backend::PrimitiveType type; // 4
};
Handle create(backend::DriverApi& driver,
backend::VertexBufferHandle vbh,
backend::IndexBufferHandle ibh,
backend::PrimitiveType type) noexcept;
void destroy(backend::DriverApi& driver, Handle handle) noexcept;
private:
struct Key {
Parameters params;
mutable uint32_t refs; // 4 bytes
struct Entry { // 28 bytes
Key key; // 20
backend::RenderPrimitiveHandle handle; // 4
mutable uint32_t refs; // 4
};
struct KeyHash {
size_t operator()(Key const& p) const noexcept;
};
friend bool operator==(Key const& lhs, Key const& rhs) noexcept;
struct Value { // 4 bytes
Handle handle;
};
struct ValueHash {
size_t operator()(Value const& p) const noexcept {
std::hash<Handle::HandleId> const h;
return h(p.handle.getId());
}
};
friend bool operator==(Value const& lhs, Value const& rhs) noexcept {
return lhs.handle == rhs.handle;
}
// Size of the arena used for the "set" part of the bimap
static constexpr size_t SET_ARENA_SIZE = 4 * 1024 * 1024;
// Arena for the set<>, using a pool allocator inside a heap area.
using PoolAllocatorArena = utils::Arena<
utils::PoolAllocatorWithFallback<sizeof(Key)>,
using Arena = utils::Arena<
utils::PoolAllocator<64>, // this seems to work with clang and msvc
utils::LockingPolicy::NoLock,
#ifndef NDEBUG
utils::TrackingPolicy::HighWatermark,
#else
utils::TrackingPolicy::Untracked,
#endif
utils::AreaPolicy::HeapArea>;
using Set = std::set<
Entry,
std::less<>,
utils::STLAllocator<Entry, Arena>>;
using Map = tsl::robin_map<
backend::RenderPrimitiveHandle::HandleId,
Set::const_iterator>;
// Arena where the set memory is allocated
PoolAllocatorArena mArena;
Arena mArena;
// The special Bimap
Bimap<Key, Value, KeyHash, ValueHash,
utils::STLAllocator<Key, PoolAllocatorArena>> mBimap;
// set of HwRenderPrimitive data
Set mSet;
// map of RenderPrimitiveHandle to Set Entry
Map mMap;
friend bool operator<(Key const& lhs, Key const& rhs) noexcept;
friend bool operator<(Key const& lhs, Entry const& rhs) noexcept;
friend bool operator<(Entry const& lhs, Key const& rhs) noexcept;
friend bool operator<(Entry const& lhs, Entry const& rhs) noexcept;
};
} // namespace filament
@@ -1,94 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "HwVertexBufferInfoFactory.h"
#include <backend/DriverApiForward.h>
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <private/backend/DriverApi.h>
#include <utils/Log.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Hash.h>
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
namespace filament {
using namespace utils;
using namespace backend;
size_t HwVertexBufferInfoFactory::Parameters::hash() const noexcept {
static_assert((sizeof(*this) % sizeof(uint32_t)) == 0);
return utils::hash::murmur3(
reinterpret_cast<uint32_t const*>(this), sizeof(Parameters) / sizeof(uint32_t), 0);
}
bool operator==(HwVertexBufferInfoFactory::Parameters const& lhs,
HwVertexBufferInfoFactory::Parameters const& rhs) noexcept {
return !memcmp(&lhs, &rhs, sizeof(HwVertexBufferInfoFactory::Parameters));
}
// ------------------------------------------------------------------------------------------------
HwVertexBufferInfoFactory::HwVertexBufferInfoFactory()
: mArena("HwVertexBufferInfoFactory::mArena", SET_ARENA_SIZE),
mBimap(mArena) {
mBimap.reserve(256);
}
HwVertexBufferInfoFactory::~HwVertexBufferInfoFactory() noexcept = default;
void HwVertexBufferInfoFactory::terminate(DriverApi&) noexcept {
assert_invariant(mBimap.empty());
}
auto HwVertexBufferInfoFactory::create(DriverApi& driver,
uint8_t bufferCount,
uint8_t attributeCount,
backend::AttributeArray attributes) noexcept -> Handle {
Key const key{{ bufferCount, attributeCount, {}, attributes }, 1 };
auto pos = mBimap.find(key);
// the common case is that we've never seen it (i.e.: no reuse)
if (UTILS_LIKELY(pos == mBimap.end())) {
auto handle = driver.createVertexBufferInfo(
bufferCount, attributeCount,
attributes);
mBimap.insert(key, { handle });
return handle;
}
++(pos->first.pKey->refs);
return pos->second.handle;
}
void HwVertexBufferInfoFactory::destroy(DriverApi& driver, Handle handle) noexcept {
// look for this handle in our map
auto pos = mBimap.find(Value{ handle });
if (--(pos->second.pKey->refs) == 0) {
mBimap.erase(pos);
driver.destroyVertexBufferInfo(handle);
}
}
} // namespace filament
-119
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@@ -1,119 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_HWVERTEXBUFFERINFOFACTORY_H
#define TNT_FILAMENT_HWVERTEXBUFFERINFOFACTORY_H
#include "Bimap.h"
#include <backend/DriverApiForward.h>
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <utils/Allocator.h>
#include <functional>
#include <stddef.h>
#include <stdint.h>
namespace filament {
class FEngine;
class HwVertexBufferInfoFactory {
public:
using Handle = backend::VertexBufferInfoHandle;
HwVertexBufferInfoFactory();
~HwVertexBufferInfoFactory() noexcept;
HwVertexBufferInfoFactory(HwVertexBufferInfoFactory const& rhs) = delete;
HwVertexBufferInfoFactory(HwVertexBufferInfoFactory&& rhs) noexcept = delete;
HwVertexBufferInfoFactory& operator=(HwVertexBufferInfoFactory const& rhs) = delete;
HwVertexBufferInfoFactory& operator=(HwVertexBufferInfoFactory&& rhs) noexcept = delete;
void terminate(backend::DriverApi& driver) noexcept;
struct Parameters { // 136 bytes
uint8_t bufferCount;
uint8_t attributeCount;
uint8_t padding[2] = {};
backend::AttributeArray attributes;
size_t hash() const noexcept;
};
friend bool operator==(Parameters const& lhs, Parameters const& rhs) noexcept;
Handle create(backend::DriverApi& driver,
uint8_t bufferCount,
uint8_t attributeCount,
backend::AttributeArray attributes) noexcept;
void destroy(backend::DriverApi& driver, Handle handle) noexcept;
private:
struct Key { // 140 bytes
Parameters params;
mutable uint32_t refs; // 4 bytes
bool operator==(Key const& rhs) const noexcept {
return params == rhs.params;
}
};
struct KeyHasher {
size_t operator()(Key const& p) const noexcept {
return p.params.hash();
}
};
struct Value {
Handle handle;
};
struct ValueHasher {
size_t operator()(Value v) const noexcept {
std::hash<Handle::HandleId> const hasher;
return hasher(v.handle.getId());
}
};
friend bool operator==(Value const& lhs, Value const& rhs) noexcept {
return lhs.handle == rhs.handle;
}
// Size of the arena used for the "set" part of the bimap
static constexpr size_t SET_ARENA_SIZE = 4 * 1024 * 1024;
// Arena for the set<>, using a pool allocator inside a heap area.
using PoolAllocatorArena = utils::Arena<
utils::PoolAllocatorWithFallback<sizeof(Key)>,
utils::LockingPolicy::NoLock,
utils::TrackingPolicy::Untracked,
utils::AreaPolicy::HeapArea>;
// Arena where the set memory is allocated
PoolAllocatorArena mArena;
// The special Bimap
Bimap<Key, Value, KeyHasher, ValueHasher,
utils::STLAllocator<Key, PoolAllocatorArena>> mBimap;
};
} // namespace filament
#endif // TNT_FILAMENT_HWVERTEXBUFFERINFOFACTORY_H
+42 -130
View File
@@ -41,7 +41,6 @@
#include "details/Material.h"
#include "details/MaterialInstance.h"
#include "details/Texture.h"
#include "details/VertexBuffer.h"
#include "generated/resources/materials.h"
@@ -185,16 +184,15 @@ FMaterial* PostProcessManager::PostProcessMaterial::getMaterial(FEngine& engine)
}
UTILS_NOINLINE
std::pair<backend::PipelineState, backend::Viewport>
PostProcessManager::PostProcessMaterial::getPipelineState(
PipelineState PostProcessManager::PostProcessMaterial::getPipelineState(
FEngine& engine, Variant::type_t variantKey) const noexcept {
FMaterial* const material = getMaterial(engine);
material->prepareProgram(Variant{ variantKey });
return {{
return {
.program = material->getProgram(Variant{ variantKey }),
.vertexBufferInfo = engine.getFullScreenVertexBuffer()->getVertexBufferInfoHandle(),
.rasterState = material->getRasterState() },
material->getDefaultInstance()->getScissor() };
.rasterState = material->getRasterState(),
.scissor = material->getDefaultInstance()->getScissor()
};
}
UTILS_NOINLINE
@@ -264,7 +262,6 @@ static const PostProcessManager::MaterialInfo sMaterialListFeatureLevel0[] = {
static const PostProcessManager::MaterialInfo sMaterialList[] = {
{ "bilateralBlur", MATERIAL(BILATERALBLUR) },
{ "bilateralBlurBentNormals", MATERIAL(BILATERALBLURBENTNORMALS) },
{ "blitArray", MATERIAL(BLITARRAY) },
{ "bloomDownsample", MATERIAL(BLOOMDOWNSAMPLE) },
{ "bloomDownsample2x", MATERIAL(BLOOMDOWNSAMPLE2X) },
{ "bloomDownsample9", MATERIAL(BLOOMDOWNSAMPLE9) },
@@ -384,7 +381,7 @@ backend::Handle<backend::HwTexture> PostProcessManager::getZeroTextureArray() co
UTILS_NOINLINE
void PostProcessManager::render(FrameGraphResources::RenderPassInfo const& out,
backend::PipelineState const& pipeline, backend::Viewport const& scissor,
backend::PipelineState const& pipeline,
DriverApi& driver) const noexcept {
assert_invariant(
@@ -395,8 +392,7 @@ void PostProcessManager::render(FrameGraphResources::RenderPassInfo const& out,
FEngine const& engine = mEngine;
Handle<HwRenderPrimitive> const fullScreenQuad = engine.getFullScreenRenderPrimitive();
driver.beginRenderPass(out.target, out.params);
driver.scissor(scissor);
driver.draw(pipeline, fullScreenQuad, 0, 3, 1);
driver.draw(pipeline, fullScreenQuad, 1);
driver.endRenderPass();
}
@@ -882,8 +878,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::screenSpaceAmbientOcclusion(
mi->commit(driver);
mi->use(driver);
auto pipeline = material.getPipelineState(mEngine);
pipeline.first.rasterState.depthFunc = RasterState::DepthFunc::L;
PipelineState pipeline(material.getPipelineState(mEngine));
pipeline.rasterState.depthFunc = RasterState::DepthFunc::L;
assert_invariant(ssao.params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH);
render(ssao, pipeline, driver);
});
@@ -997,8 +993,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::bilateralBlurPass(FrameGraph
mi->commit(driver);
mi->use(driver);
auto pipeline = material.getPipelineState(mEngine);
pipeline.first.rasterState.depthFunc = RasterState::DepthFunc::L;
PipelineState pipeline(material.getPipelineState(mEngine));
pipeline.rasterState.depthFunc = RasterState::DepthFunc::L;
render(blurred, pipeline, driver);
});
@@ -1657,7 +1653,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::dof(FrameGraph& fg,
mi->setParameter("coc", inOutCoc, { .filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
mi->use(driver);
auto const pipeline = material.getPipelineState(mEngine, variant);
const PipelineState pipeline(material.getPipelineState(mEngine, variant));
for (size_t level = 0 ; level < mipmapCount - 1u ; level++) {
const float w = FTexture::valueForLevel(level, desc.width);
@@ -2104,7 +2100,7 @@ PostProcessManager::BloomPassOutput PostProcessManager::bloom(FrameGraph& fg,
mi13->commit(driver);
// PipelineState for both materials should be the same
auto const pipeline = material9.getPipelineState(mEngine);
const PipelineState pipeline(material9.getPipelineState(mEngine));
for (size_t i = 1; i < inoutBloomOptions.levels; i++) {
auto hwDstRT = resources.getRenderPassInfo(data.outRT[i]);
@@ -2148,9 +2144,9 @@ PostProcessManager::BloomPassOutput PostProcessManager::bloom(FrameGraph& fg,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST});
mi->use(driver);
auto pipeline = material.getPipelineState(mEngine);
pipeline.first.rasterState.blendFunctionSrcRGB = BlendFunction::ONE;
pipeline.first.rasterState.blendFunctionDstRGB = BlendFunction::ONE;
PipelineState pipeline(material.getPipelineState(mEngine));
pipeline.rasterState.blendFunctionSrcRGB = BlendFunction::ONE;
pipeline.rasterState.blendFunctionDstRGB = BlendFunction::ONE;
for (size_t j = inoutBloomOptions.levels, i = j - 1; i >= 1; i--, j++) {
auto hwDstRT = resources.getRenderPassInfo(data.outRT[i - 1]);
@@ -2303,11 +2299,8 @@ void PostProcessManager::colorGradingSubpass(DriverApi& driver,
const Variant::type_t variant = Variant::type_t(colorGradingConfig.translucent ?
PostProcessVariant::TRANSLUCENT : PostProcessVariant::OPAQUE);
auto const pipeline = material.getPipelineState(mEngine, variant);
driver.nextSubpass();
driver.scissor(pipeline.second);
driver.draw(pipeline.first, fullScreenRenderPrimitive, 0, 3, 1);
driver.draw(material.getPipelineState(mEngine, variant), fullScreenRenderPrimitive, 1);
}
void PostProcessManager::customResolvePrepareSubpass(DriverApi& driver, CustomResolveOp op) noexcept {
@@ -2323,12 +2316,10 @@ void PostProcessManager::customResolveSubpass(DriverApi& driver) noexcept {
Handle<HwRenderPrimitive> const& fullScreenRenderPrimitive = engine.getFullScreenRenderPrimitive();
auto const& material = getPostProcessMaterial("customResolveAsSubpass");
// the UBO has been set and committed in colorGradingPrepareSubpass()
auto const pipeline = material.getPipelineState(mEngine);
FMaterialInstance* mi = material.getMaterialInstance(mEngine);
mi->use(driver);
driver.nextSubpass();
driver.scissor(pipeline.second);
driver.draw(pipeline.first, fullScreenRenderPrimitive, 0, 3, 1);
driver.draw(material.getPipelineState(mEngine), fullScreenRenderPrimitive, 1);
}
FrameGraphId<FrameGraphTexture> PostProcessManager::customResolveUncompressPass(FrameGraph& fg,
@@ -2771,10 +2762,9 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::taa(FrameGraph& fg,
if (colorGradingConfig.asSubpass) {
out.params.subpassMask = 1;
}
auto const pipeline = material.getPipelineState(mEngine, variant);
PipelineState const pipeline(material.getPipelineState(mEngine, variant));
driver.beginRenderPass(out.target, out.params);
driver.scissor(pipeline.second);
driver.draw(pipeline.first, mEngine.getFullScreenRenderPrimitive(), 0, 3, 1);
driver.draw(pipeline, mEngine.getFullScreenRenderPrimitive(), 1);
if (colorGradingConfig.asSubpass) {
colorGradingSubpass(driver, colorGradingConfig);
}
@@ -2848,7 +2838,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::rcas(
const uint8_t variant = uint8_t(
translucent ? PostProcessVariant::TRANSLUCENT : PostProcessVariant::OPAQUE);
auto const pipeline = material.getPipelineState(mEngine, variant);
PipelineState const pipeline(material.getPipelineState(mEngine, variant));
render(out, pipeline, driver);
});
@@ -2990,25 +2980,25 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscale(FrameGraph& fg, bool
auto out = resources.getRenderPassInfo();
if (UTILS_UNLIKELY(twoPassesEASU)) {
auto pipeline0 = splitEasuMaterial->getPipelineState(mEngine);
auto pipeline1 = easuMaterial->getPipelineState(mEngine);
pipeline1.first.rasterState.depthFunc = backend::SamplerCompareFunc::NE;
PipelineState pipeline0(splitEasuMaterial->getPipelineState(mEngine));
PipelineState pipeline1(easuMaterial->getPipelineState(mEngine));
pipeline1.rasterState.depthFunc = backend::SamplerCompareFunc::NE;
if (translucent) {
enableTranslucentBlending(pipeline0.first);
enableTranslucentBlending(pipeline1.first);
enableTranslucentBlending(pipeline0);
enableTranslucentBlending(pipeline1);
}
driver.beginRenderPass(out.target, out.params);
driver.scissor(pipeline0.second);
driver.draw(pipeline0.first, fullScreenRenderPrimitive, 0, 3, 1);
driver.scissor(pipeline1.second);
driver.draw(pipeline1.first, fullScreenRenderPrimitive, 0, 3, 1);
driver.draw(pipeline0, fullScreenRenderPrimitive, 1);
driver.draw(pipeline1, fullScreenRenderPrimitive, 1);
driver.endRenderPass();
} else {
auto pipeline = easuMaterial->getPipelineState(mEngine);
PipelineState pipeline(easuMaterial->getPipelineState(mEngine));
if (translucent) {
enableTranslucentBlending(pipeline.first);
enableTranslucentBlending(pipeline);
}
render(out, pipeline, driver);
driver.beginRenderPass(out.target, out.params);
driver.draw(pipeline, fullScreenRenderPrimitive, 1);
driver.endRenderPass();
}
});
@@ -3077,12 +3067,12 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool tr
mi->commit(driver);
mi->use(driver);
auto pipeline = material.getPipelineState(mEngine);
PipelineState pipeline(material.getPipelineState(mEngine));
if (translucent) {
pipeline.first.rasterState.blendFunctionSrcRGB = BlendFunction::ONE;
pipeline.first.rasterState.blendFunctionSrcAlpha = BlendFunction::ONE;
pipeline.first.rasterState.blendFunctionDstRGB = BlendFunction::ONE_MINUS_SRC_ALPHA;
pipeline.first.rasterState.blendFunctionDstAlpha = BlendFunction::ONE_MINUS_SRC_ALPHA;
pipeline.rasterState.blendFunctionSrcRGB = BlendFunction::ONE;
pipeline.rasterState.blendFunctionSrcAlpha = BlendFunction::ONE;
pipeline.rasterState.blendFunctionDstRGB = BlendFunction::ONE_MINUS_SRC_ALPHA;
pipeline.rasterState.blendFunctionDstAlpha = BlendFunction::ONE_MINUS_SRC_ALPHA;
}
render(out, pipeline, driver);
});
@@ -3228,8 +3218,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::vsmMipmapPass(FrameGraph& fg
// When generating shadow map mip levels, we want to preserve the 1 texel border.
// (note clearing never respects the scissor in Filament)
auto const [pipeline, _] = material.getPipelineState(mEngine);
backend::Viewport const scissor = { 1u, 1u, dim - 2u, dim - 2u };
PipelineState pipeline(material.getPipelineState(mEngine));
pipeline.scissor = { 1u, 1u, dim - 2u, dim - 2u };
FMaterialInstance* const mi = material.getMaterialInstance(mEngine);
mi->setParameter("color", in, {
@@ -3240,7 +3230,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::vsmMipmapPass(FrameGraph& fg
mi->setParameter("uvscale", 1.0f / float(dim));
mi->commit(driver);
mi->use(driver);
render(out, pipeline, scissor, driver);
render(out, pipeline, driver);
if (finalize) {
driver.setMinMaxLevels(in, 0, level);
@@ -3273,7 +3263,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::debugShadowCascades(FrameGra
auto depth = resources.getTexture(data.depth);
auto out = resources.getRenderPassInfo();
auto& material = getPostProcessMaterial("debugShadowCascades");
auto const pipeline = material.getPipelineState(mEngine);
PipelineState const pipeline(material.getPipelineState(mEngine));
FMaterialInstance* mi = material.getMaterialInstance(mEngine);
mi->setParameter("color", color, {}); // nearest
mi->setParameter("depth", depth, {}); // nearest
@@ -3286,84 +3276,6 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::debugShadowCascades(FrameGra
return debugShadowCascadePass->output;
}
FrameGraphId<FrameGraphTexture> PostProcessManager::debugCombineArrayTexture(FrameGraph& fg,
bool translucent, FrameGraphId<FrameGraphTexture> input,
filament::Viewport const& vp, FrameGraphTexture::Descriptor const& outDesc,
SamplerMagFilter filterMag,
SamplerMinFilter filterMin) noexcept {
assert_invariant(fg.getDescriptor(input).depth > 1);
assert_invariant(fg.getDescriptor(input).type == SamplerType::SAMPLER_2D_ARRAY);
// TODO: add support for sub-resources
assert_invariant(fg.getSubResourceDescriptor(input).layer == 0);
assert_invariant(fg.getSubResourceDescriptor(input).level == 0);
struct QuadBlitData {
FrameGraphId<FrameGraphTexture> input;
FrameGraphId<FrameGraphTexture> output;
};
auto& ppQuadBlit = fg.addPass<QuadBlitData>("combining array tex",
[&](FrameGraph::Builder& builder, auto& data) {
data.input = builder.sample(input);
data.output = builder.createTexture("upscaled output", outDesc);
data.output = builder.write(data.output,
FrameGraphTexture::Usage::COLOR_ATTACHMENT);
builder.declareRenderPass(builder.getName(data.output), {
.attachments = {.color = { data.output }},
.clearFlags = TargetBufferFlags::DEPTH });
},
[=](FrameGraphResources const& resources,
auto const& data, DriverApi& driver) {
auto color = resources.getTexture(data.input);
auto const& inputDesc = resources.getDescriptor(data.input);
auto out = resources.getRenderPassInfo();
// --------------------------------------------------------------------------------
// set uniforms
PostProcessMaterial const& material = getPostProcessMaterial("blitArray");
auto* mi = material.getMaterialInstance(mEngine);
mi->setParameter("color", color, {
.filterMag = filterMag,
.filterMin = filterMin
});
mi->setParameter("layerIndex", 0);
mi->setParameter("viewport", float4{
float(vp.left) / inputDesc.width,
float(vp.bottom) / inputDesc.height,
float(vp.width) / inputDesc.width,
float(vp.height) / inputDesc.height
});
mi->commit(driver);
mi->use(driver);
auto pipeline = material.getPipelineState(mEngine);
if (translucent) {
pipeline.first.rasterState.blendFunctionSrcRGB = BlendFunction::ONE;
pipeline.first.rasterState.blendFunctionSrcAlpha = BlendFunction::ONE;
pipeline.first.rasterState.blendFunctionDstRGB = BlendFunction::ONE_MINUS_SRC_ALPHA;
pipeline.first.rasterState.blendFunctionDstAlpha = BlendFunction::ONE_MINUS_SRC_ALPHA;
}
// Blit the scene rendered to the first layer to the left half of the screen.
out.params.viewport.width /= 2;
render(out, pipeline, driver);
// Blit the scene rendered to the second layer to the right half of the screen.
// Don't clear or discard the target to keep the previously rendered left half image.
mi->setParameter("layerIndex", 1);
mi->commit(driver);
out.params.flags.clear = filament::backend::TargetBufferFlags::NONE;
out.params.flags.discardStart = filament::backend::TargetBufferFlags::NONE;
out.params.viewport.left += out.params.viewport.width;
render(out, pipeline, driver);
});
return ppQuadBlit->output;
}
FrameGraphId<FrameGraphTexture> PostProcessManager::debugDisplayShadowTexture(
FrameGraph& fg,
FrameGraphId<FrameGraphTexture> input,
+2 -17
View File
@@ -288,15 +288,6 @@ public:
FrameGraphId<FrameGraphTexture> shadowmap, float scale,
uint8_t layer, uint8_t level, uint8_t channel, float power) noexcept;
// Combine an array texture pointed to by `input` into a single image, then return it.
// This is only useful to check the multiview rendered scene as a debugging purpose, thus this
// is not expected to be used in normal cases.
FrameGraphId<FrameGraphTexture> debugCombineArrayTexture(FrameGraph& fg, bool translucent,
FrameGraphId<FrameGraphTexture> input,
filament::Viewport const& vp, FrameGraphTexture::Descriptor const& outDesc,
backend::SamplerMagFilter filterMag,
backend::SamplerMinFilter filterMin) noexcept;
backend::Handle<backend::HwTexture> getOneTexture() const;
backend::Handle<backend::HwTexture> getZeroTexture() const;
backend::Handle<backend::HwTexture> getOneTextureArray() const;
@@ -320,7 +311,7 @@ public:
FMaterial* getMaterial(FEngine& engine) const noexcept;
FMaterialInstance* getMaterialInstance(FEngine& engine) const noexcept;
std::pair<backend::PipelineState, backend::Viewport> getPipelineState(FEngine& engine,
backend::PipelineState getPipelineState(FEngine& engine,
Variant::type_t variantKey = 0u) const noexcept;
private:
@@ -348,15 +339,9 @@ public:
backend::DriverApi& driver) const noexcept;
void render(FrameGraphResources::RenderPassInfo const& out,
backend::PipelineState const& pipeline, backend::Viewport const& scissor,
backend::PipelineState const& pipeline,
backend::DriverApi& driver) const noexcept;
void render(FrameGraphResources::RenderPassInfo const& out,
std::pair<backend::PipelineState, backend::Viewport> const& combo,
backend::DriverApi& driver) const noexcept {
render(out, combo.first, combo.second, driver);
}
private:
FEngine& mEngine;
+72 -122
View File
@@ -55,7 +55,6 @@
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
using namespace utils;
using namespace filament::math;
@@ -165,11 +164,6 @@ void RenderPass::appendCommands(FEngine& engine,
// trace the number of visible renderables
SYSTRACE_VALUE32("visibleRenderables", vr.size());
if (UTILS_UNLIKELY(vr.empty())) {
// no renderables, we still need the sentinel and the command buffer size should be
// exactly 1.
assert_invariant(commands.size() == 1);
Command* curr = commands.data();
curr->key = uint64_t(Pass::SENTINEL);
return;
}
@@ -214,7 +208,7 @@ void RenderPass::appendCommands(FEngine& engine,
// This must be done from the main thread.
for (Command const* first = curr, *last = curr + commandCount ; first != last ; ++first) {
if (UTILS_LIKELY((first->key & CUSTOM_MASK) == uint64_t(CustomCommand::PASS))) {
auto ma = first->primitive.primitive->getMaterialInstance()->getMaterial();
auto ma = first->primitive.mi->getMaterial();
ma->prepareProgram(first->primitive.materialVariant);
}
}
@@ -296,7 +290,8 @@ void RenderPass::instanceify(FEngine& engine, Arena& arena) noexcept {
[lhs = *curr](Command const& rhs) {
// primitives must be identical to be instanced. Currently, instancing doesn't support
// skinning/morphing.
return lhs.primitive.primitive == rhs.primitive.primitive &&
return lhs.primitive.mi == rhs.primitive.mi &&
lhs.primitive.primitiveHandle == rhs.primitive.primitiveHandle &&
lhs.primitive.rasterState == rhs.primitive.rasterState &&
lhs.primitive.skinningHandle == rhs.primitive.skinningHandle &&
lhs.primitive.skinningOffset == rhs.primitive.skinningOffset &&
@@ -425,6 +420,7 @@ void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
cmdDraw.primitive.rasterState.colorWrite = mi->isColorWriteEnabled();
cmdDraw.primitive.rasterState.depthWrite = mi->isDepthWriteEnabled();
cmdDraw.primitive.rasterState.depthFunc = mi->getDepthFunc();
cmdDraw.primitive.mi = mi;
cmdDraw.primitive.materialVariant = variant;
// we keep "RasterState::colorWrite" to the value set by material (could be disabled)
}
@@ -435,7 +431,7 @@ void RenderPass::generateCommands(CommandTypeFlags commandTypeFlags, Command* co
FScene::RenderableSoa const& soa, Range<uint32_t> range,
Variant variant, RenderFlags renderFlags,
FScene::VisibleMaskType visibilityMask, float3 cameraPosition, float3 cameraForward,
uint8_t stereoEyeCount) noexcept {
uint8_t instancedStereoEyeCount) noexcept {
SYSTRACE_CALL();
@@ -467,12 +463,12 @@ void RenderPass::generateCommands(CommandTypeFlags commandTypeFlags, Command* co
case CommandTypeFlags::COLOR:
curr = generateCommandsImpl<CommandTypeFlags::COLOR>(commandTypeFlags, curr,
soa, range, variant, renderFlags, visibilityMask, cameraPosition, cameraForward,
stereoEyeCount);
instancedStereoEyeCount);
break;
case CommandTypeFlags::DEPTH:
curr = generateCommandsImpl<CommandTypeFlags::DEPTH>(commandTypeFlags, curr,
soa, range, variant, renderFlags, visibilityMask, cameraPosition, cameraForward,
stereoEyeCount);
instancedStereoEyeCount);
break;
default:
// we should never end-up here
@@ -495,7 +491,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
Command* UTILS_RESTRICT curr,
FScene::RenderableSoa const& UTILS_RESTRICT soa, Range<uint32_t> range,
Variant const variant, RenderFlags renderFlags, FScene::VisibleMaskType visibilityMask,
float3 cameraPosition, float3 cameraForward, uint8_t stereoEyeCount) noexcept {
float3 cameraPosition, float3 cameraForward, uint8_t instancedStereoEyeCount) noexcept {
// generateCommands() writes both the draw and depth commands simultaneously such that
// we go throw the list of renderables just once.
@@ -521,7 +517,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
const bool hasShadowing = renderFlags & HAS_SHADOWING;
const bool viewInverseFrontFaces = renderFlags & HAS_INVERSE_FRONT_FACES;
const bool hasStereo = renderFlags & IS_STEREOSCOPIC;
const bool hasInstancedStereo = renderFlags & IS_STEREOSCOPIC;
Command cmdColor;
@@ -577,12 +573,11 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
// calculate the per-primitive face winding order inversion
const bool inverseFrontFaces = viewInverseFrontFaces ^ soaVisibility[i].reversedWindingOrder;
const bool hasMorphing = soaVisibility[i].morphing;
const bool hasSkinning = soaVisibility[i].skinning;
const bool hasSkinningOrMorphing = hasSkinning || hasMorphing;
const bool hasSkinningOrMorphing = soaVisibility[i].skinning || hasMorphing;
cmdColor.key = makeField(soaVisibility[i].priority, PRIORITY_MASK, PRIORITY_SHIFT);
cmdColor.key |= makeField(soaVisibility[i].channel, CHANNEL_MASK, CHANNEL_SHIFT);
cmdColor.primitive.index = i;
cmdColor.primitive.index = (uint16_t)i;
cmdColor.primitive.instanceCount =
soaInstanceInfo[i].count | PrimitiveInfo::USER_INSTANCE_MASK;
cmdColor.primitive.instanceBufferHandle = soaInstanceInfo[i].handle;
@@ -590,9 +585,9 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
// soaInstanceInfo[i].count is the number of instances the user has requested, either for
// manual or hybrid instancing. Instanced stereo multiplies the number of instances by the
// eye count.
if (UTILS_UNLIKELY(hasStereo)) {
if (UTILS_UNLIKELY(hasInstancedStereo)) {
cmdColor.primitive.instanceCount =
(soaInstanceInfo[i].count * stereoEyeCount) |
(soaInstanceInfo[i].count * instancedStereoEyeCount) |
PrimitiveInfo::USER_INSTANCE_MASK;
}
@@ -603,46 +598,36 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
Variant::isSSRVariant(variant) || (soaVisibility[i].receiveShadows & hasShadowing));
renderableVariant.setSkinning(hasSkinningOrMorphing);
const FRenderableManager::SkinningBindingInfo& skinning = soaSkinning[i];
const FRenderableManager::MorphingBindingInfo& morphing = soaMorphing[i];
if constexpr (isDepthPass) {
cmdDepth.key = uint64_t(Pass::DEPTH);
cmdDepth.key |= uint64_t(CustomCommand::PASS);
cmdDepth.key |= makeField(soaVisibility[i].priority, PRIORITY_MASK, PRIORITY_SHIFT);
cmdDepth.key |= makeField(soaVisibility[i].channel, CHANNEL_MASK, CHANNEL_SHIFT);
cmdDepth.key |= makeField(distanceBits >> 22u, Z_BUCKET_MASK, Z_BUCKET_SHIFT);
cmdDepth.primitive.index = i;
cmdDepth.primitive.index = (uint16_t)i;
cmdDepth.primitive.instanceCount =
soaInstanceInfo[i].count | PrimitiveInfo::USER_INSTANCE_MASK;
cmdDepth.primitive.instanceBufferHandle = soaInstanceInfo[i].handle;
cmdDepth.primitive.materialVariant.setSkinning(hasSkinningOrMorphing);
cmdDepth.primitive.rasterState.inverseFrontFaces = inverseFrontFaces;
cmdDepth.primitive.skinningHandle = skinning.handle;
cmdDepth.primitive.skinningOffset = skinning.offset;
cmdDepth.primitive.skinningTexture = skinning.handleSampler;
cmdDepth.primitive.morphWeightBuffer = morphing.handle;
if (UTILS_UNLIKELY(hasStereo)) {
if (UTILS_UNLIKELY(hasInstancedStereo)) {
cmdColor.primitive.instanceCount =
(soaInstanceInfo[i].count * stereoEyeCount) |
(soaInstanceInfo[i].count * instancedStereoEyeCount) |
PrimitiveInfo::USER_INSTANCE_MASK;
}
}
if constexpr (isColorPass) {
renderableVariant.setFog(soaVisibility[i].fog && Variant::isFogVariant(variant));
cmdColor.primitive.skinningHandle = skinning.handle;
cmdColor.primitive.skinningOffset = skinning.offset;
cmdColor.primitive.skinningTexture = skinning.handleSampler;
cmdColor.primitive.morphWeightBuffer = morphing.handle;
}
const bool shadowCaster = soaVisibility[i].castShadows & hasShadowing;
const bool writeDepthForShadowCasters = depthContainsShadowCasters & shadowCaster;
const Slice<FRenderPrimitive>& primitives = soaPrimitives[i];
const FRenderableManager::SkinningBindingInfo& skinning = soaSkinning[i];
const FRenderableManager::MorphingBindingInfo& morphing = soaMorphing[i];
/*
* This is our hot loop. It's written to avoid branches.
* When modifying this code, always ensure it stays efficient.
@@ -653,13 +638,15 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
FMaterialInstance const* const mi = primitive.getMaterialInstance();
FMaterial const* const ma = mi->getMaterial();
// TODO: we should disable the SKN variant if this primitive doesn't have either
// skinning or morphing.
if constexpr (isColorPass) {
cmdColor.primitive.primitive = &primitive;
cmdColor.primitive.primitiveHandle = primitive.getHwHandle();
RenderPass::setupColorCommand(cmdColor, renderableVariant, mi, inverseFrontFaces);
cmdColor.primitive.skinningHandle = skinning.handle;
cmdColor.primitive.skinningOffset = skinning.offset;
cmdColor.primitive.skinningTexture = skinning.handleSampler;
cmdColor.primitive.morphWeightBuffer = morphing.handle;
cmdColor.primitive.morphTargetBuffer = morphTargets.buffer->getHwHandle();
const bool blendPass = Pass(cmdColor.key & PASS_MASK) == Pass::BLENDED;
@@ -754,14 +741,18 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
const bool translucent = (blendingMode != BlendingMode::OPAQUE
&& blendingMode != BlendingMode::MASKED);
// TODO: we should disable the SKN variant if this primitive doesn't have either
// skinning or morphing.
cmdDepth.key |= mi->getSortingKey(); // already all set-up for direct or'ing
// unconditionally write the command
cmdDepth.primitive.primitive = &primitive;
cmdDepth.primitive.primitiveHandle = primitive.getHwHandle();
cmdDepth.primitive.mi = mi;
cmdDepth.primitive.rasterState.culling = mi->getCullingMode();
cmdDepth.primitive.skinningHandle = skinning.handle;
cmdDepth.primitive.skinningOffset = skinning.offset;
cmdDepth.primitive.skinningTexture = skinning.handleSampler;
cmdDepth.primitive.morphWeightBuffer = morphing.handle;
cmdDepth.primitive.morphTargetBuffer = morphTargets.buffer->getHwHandle();
// FIXME: should writeDepthForShadowCasters take precedence over mi->getDepthWrite()?
@@ -819,28 +810,6 @@ void RenderPass::Executor::execute(FEngine& engine, const char*) const noexcept
execute(engine, mCommands.begin(), mCommands.end());
}
UTILS_NOINLINE // no need to be inlined
backend::Viewport RenderPass::Executor::applyScissorViewport(
backend::Viewport const& scissorViewport, backend::Viewport const& scissor) noexcept {
// scissor is set, we need to apply the offset/clip
// clang vectorizes this!
constexpr int32_t maxvali = std::numeric_limits<int32_t>::max();
// compute new left/bottom, assume no overflow
int32_t l = scissor.left + scissorViewport.left;
int32_t b = scissor.bottom + scissorViewport.bottom;
// compute right/top without overflowing, scissor.width/height guaranteed
// to convert to int32
int32_t r = (l > maxvali - int32_t(scissor.width)) ? maxvali : l + int32_t(scissor.width);
int32_t t = (b > maxvali - int32_t(scissor.height)) ? maxvali : b + int32_t(scissor.height);
// clip to the viewport
l = std::max(l, scissorViewport.left);
b = std::max(b, scissorViewport.bottom);
r = std::min(r, scissorViewport.left + int32_t(scissorViewport.width));
t = std::min(t, scissorViewport.bottom + int32_t(scissorViewport.height));
assert_invariant(r >= l && t >= b);
return { l, b, uint32_t(r - l), uint32_t(t - b) };
}
UTILS_NOINLINE // no need to be inlined
void RenderPass::Executor::execute(FEngine& engine,
const Command* first, const Command* last) const noexcept {
@@ -855,21 +824,16 @@ void RenderPass::Executor::execute(FEngine& engine,
if (first != last) {
SYSTRACE_VALUE32("commandCount", last - first);
bool const scissorOverride = mScissorOverride;
if (UTILS_UNLIKELY(scissorOverride)) {
// initialize with scissor overide
driver.scissor(mScissor);
}
bool const polygonOffsetOverride = mPolygonOffsetOverride;
PipelineState pipeline{
// initialize with polygon offset override
.polygonOffset = mPolygonOffset,
};
.scissor = mScissor
}, dummyPipeline;
PipelineState currentPipeline{};
Handle<HwRenderPrimitive> currentPrimitiveHandle{};
bool rebindPipeline = true;
auto* const pPipelinePolygonOffset =
mPolygonOffsetOverride ? &dummyPipeline.polygonOffset : &pipeline.polygonOffset;
auto* const pScissor =
mScissorOverride ? &dummyPipeline.scissor : &pipeline.scissor;
FMaterialInstance const* UTILS_RESTRICT mi = nullptr;
FMaterial const* UTILS_RESTRICT ma = nullptr;
@@ -916,42 +880,51 @@ void RenderPass::Executor::execute(FEngine& engine,
}
// primitiveHandle may be invalid if no geometry was set on the renderable.
if (UTILS_UNLIKELY(!first->primitive.primitive->getHwHandle())) {
if (UTILS_UNLIKELY(!first->primitive.primitiveHandle)) {
continue;
}
// per-renderable uniform
PrimitiveInfo const info = first->primitive;
const PrimitiveInfo info = first->primitive;
pipeline.rasterState = info.rasterState;
pipeline.vertexBufferInfo = info.primitive->getVertexBufferInfoHandle();
pipeline.primitiveType = info.primitive->getPrimitiveType();
assert_invariant(pipeline.vertexBufferInfo);
if (UTILS_UNLIKELY(mi != info.primitive->getMaterialInstance())) {
if (UTILS_UNLIKELY(mi != info.mi)) {
// this is always taken the first time
mi = info.primitive->getMaterialInstance();
mi = info.mi;
assert_invariant(mi);
ma = mi->getMaterial();
if (UTILS_LIKELY(!scissorOverride)) {
backend::Viewport scissor = mi->getScissor();
if (UTILS_UNLIKELY(mi->hasScissor())) {
scissor = applyScissorViewport(mScissorViewport, scissor);
}
driver.scissor(scissor);
}
auto const& scissor = mi->getScissor();
if (UTILS_UNLIKELY(mi->hasScissor())) {
// scissor is set, we need to apply the offset/clip
// clang vectorizes this!
constexpr int32_t maxvali = std::numeric_limits<int32_t>::max();
const backend::Viewport scissorViewport = mScissorViewport;
// compute new left/bottom, assume no overflow
int32_t l = scissor.left + scissorViewport.left;
int32_t b = scissor.bottom + scissorViewport.bottom;
// compute right/top without overflowing, scissor.width/height guaranteed
// to convert to int32
int32_t r = (l > maxvali - int32_t(scissor.width)) ?
maxvali : l + int32_t(scissor.width);
int32_t t = (b > maxvali - int32_t(scissor.height)) ?
maxvali : b + int32_t(scissor.height);
// clip to the viewport
l = std::max(l, scissorViewport.left);
b = std::max(b, scissorViewport.bottom);
r = std::min(r, scissorViewport.left + int32_t(scissorViewport.width));
t = std::min(t, scissorViewport.bottom + int32_t(scissorViewport.height));
assert_invariant(r >= l && t >= b);
*pScissor = { l, b, uint32_t(r - l), uint32_t(t - b) };
} else {
// no scissor set (common case), 'scissor' has its default value, use that.
*pScissor = scissor;
}
if (UTILS_LIKELY(!polygonOffsetOverride)) {
pipeline.polygonOffset = mi->getPolygonOffset();
}
*pPipelinePolygonOffset = mi->getPolygonOffset();
pipeline.stencilState = mi->getStencilState();
mi->use(driver);
// FIXME: MaterialInstance changed (not necessarily the program though),
// however, texture bindings may have changed and currently we need to
// rebind the pipeline when that happens.
rebindPipeline = true;
}
assert_invariant(ma);
@@ -1001,10 +974,6 @@ void RenderPass::Executor::execute(FEngine& engine,
// note: even if only skinning is enabled, binding morphTargetBuffer is needed.
driver.bindSamplers(+SamplerBindingPoints::PER_RENDERABLE_MORPHING,
info.morphTargetBuffer);
// FIXME: Currently we need to rebind the PipelineState when texture or
// UBO binding change.
rebindPipeline = true;
}
if (UTILS_UNLIKELY(info.morphWeightBuffer)) {
@@ -1017,28 +986,9 @@ void RenderPass::Executor::execute(FEngine& engine,
// note: even if only morphing is enabled, binding skinningTexture is needed.
driver.bindSamplers(+SamplerBindingPoints::PER_RENDERABLE_SKINNING,
info.skinningTexture);
// FIXME: Currently we need to rebind the PipelineState when texture or
// UBO binding change.
rebindPipeline = true;
}
if (rebindPipeline ||
(memcmp(&pipeline, &currentPipeline, sizeof(PipelineState)) != 0)) {
rebindPipeline = false;
currentPipeline = pipeline;
driver.bindPipeline(pipeline);
}
if (info.primitive->getHwHandle() != currentPrimitiveHandle) {
currentPrimitiveHandle = info.primitive->getHwHandle();
driver.bindRenderPrimitive(info.primitive->getHwHandle());
}
driver.draw2(
info.primitive->getIndexOffset(),
info.primitive->getIndexCount(),
instanceCount);
driver.draw(pipeline, info.primitiveHandle, instanceCount);
}
}
+8 -13
View File
@@ -53,7 +53,6 @@ class CommandBufferQueue;
}
class FMaterialInstance;
class FRenderPrimitive;
class RenderPassBuilder;
class RenderPass {
@@ -236,13 +235,13 @@ public:
return boolish ? value : uint64_t(0);
}
struct PrimitiveInfo { // 56 bytes
struct PrimitiveInfo { // 48 bytes
union {
FRenderPrimitive const* primitive; // 8 bytes;
uint64_t padding = {}; // ensures primitive is 8 bytes on all archs
FMaterialInstance const* mi;
uint64_t padding = {}; // ensures mi is 8 bytes on all archs
}; // 8 bytes
uint64_t rfu0; // 8 bytes
backend::RasterState rasterState; // 4 bytes
backend::Handle<backend::HwRenderPrimitive> primitiveHandle; // 4 bytes
backend::Handle<backend::HwBufferObject> skinningHandle; // 4 bytes
backend::Handle<backend::HwSamplerGroup> skinningTexture; // 4 bytes
backend::Handle<backend::HwBufferObject> morphWeightBuffer; // 4 bytes
@@ -252,17 +251,16 @@ public:
uint32_t skinningOffset = 0; // 4 bytes
uint16_t instanceCount; // 2 bytes [MSb: user]
Variant materialVariant; // 1 byte
uint8_t rfu1; // 1 byte
uint32_t rfu2; // 4 byte
static const uint16_t USER_INSTANCE_MASK = 0x8000u;
static const uint16_t INSTANCE_COUNT_MASK = 0x7fffu;
};
static_assert(sizeof(PrimitiveInfo) == 56);
static_assert(sizeof(PrimitiveInfo) == 48);
struct alignas(8) Command { // 64 bytes
CommandKey key = 0; // 8 bytes
PrimitiveInfo primitive; // 56 bytes
PrimitiveInfo primitive; // 48 bytes
uint64_t reserved[1] = {}; // 8 bytes
bool operator < (Command const& rhs) const noexcept { return key < rhs.key; }
// placement new declared as "throw" to avoid the compiler's null-check
inline void* operator new (size_t, void* ptr) {
@@ -331,10 +329,6 @@ public:
void execute(FEngine& engine, const Command* first, const Command* last) const noexcept;
static backend::Viewport applyScissorViewport(
backend::Viewport const& scissorViewport,
backend::Viewport const& scissor) noexcept;
public:
Executor() = default;
Executor(Executor const& rhs);
@@ -413,6 +407,7 @@ private:
FScene::RenderableSoa& renderableData, utils::Range<uint32_t> vr) noexcept;
// Arena where all Commands are allocated. The Arena owns the commands.
FScene::RenderableSoa const& mRenderableSoa;
utils::Range<uint32_t> const mVisibleRenderables;
backend::Handle<backend::HwBufferObject> const mUboHandle;
+23 -21
View File
@@ -16,20 +16,13 @@
#include "RenderPrimitive.h"
#include <filament/RenderableManager.h>
#include <filament/MaterialEnums.h>
#include "details/Engine.h"
#include "details/IndexBuffer.h"
#include "details/MaterialInstance.h"
#include "details/Material.h"
#include "details/VertexBuffer.h"
#include <private/backend/CommandStream.h>
#include <backend/DriverApiForward.h>
#include <utils/debug.h>
#include <stddef.h>
namespace filament {
void FRenderPrimitive::init(HwRenderPrimitiveFactory& factory, backend::DriverApi& driver,
@@ -43,7 +36,17 @@ void FRenderPrimitive::init(HwRenderPrimitiveFactory& factory, backend::DriverAp
if (entry.indices && entry.vertices) {
FVertexBuffer* vertexBuffer = downcast(entry.vertices);
FIndexBuffer* indexBuffer = downcast(entry.indices);
set(factory, driver, entry.type, vertexBuffer, indexBuffer, entry.offset, entry.count);
AttributeBitset enabledAttributes = vertexBuffer->getDeclaredAttributes();
auto const& ebh = vertexBuffer->getHwHandle();
auto const& ibh = indexBuffer->getHwHandle();
mHandle = factory.create(driver, ebh, ibh, entry.type, (uint32_t)entry.offset,
(uint32_t)entry.minIndex, (uint32_t)entry.maxIndex, (uint32_t)entry.count);
mPrimitiveType = entry.type;
mEnabledAttributes = enabledAttributes;
}
}
@@ -55,23 +58,22 @@ void FRenderPrimitive::terminate(HwRenderPrimitiveFactory& factory, backend::Dri
void FRenderPrimitive::set(HwRenderPrimitiveFactory& factory, backend::DriverApi& driver,
RenderableManager::PrimitiveType type,
FVertexBuffer* vertexBuffer, FIndexBuffer* indexBuffer,
size_t offset, size_t count) noexcept {
FVertexBuffer* vertices, FIndexBuffer* indices, size_t offset,
size_t minIndex, size_t maxIndex, size_t count) noexcept {
AttributeBitset enabledAttributes = vertices->getDeclaredAttributes();
auto const& ebh = vertices->getHwHandle();
auto const& ibh = indices->getHwHandle();
if (mHandle) {
factory.destroy(driver, mHandle);
}
AttributeBitset const enabledAttributes = vertexBuffer->getDeclaredAttributes();
auto const& ebh = vertexBuffer->getHwHandle();
auto const& ibh = indexBuffer->getHwHandle();
mHandle = factory.create(driver, ebh, ibh, type);
mVertexBufferInfoHandle = vertexBuffer->getVertexBufferInfoHandle();
mHandle = factory.create(driver, ebh, ibh, type,
(uint32_t)offset, (uint32_t)minIndex, (uint32_t)maxIndex, (uint32_t)count);
mPrimitiveType = type;
mIndexOffset = offset;
mIndexCount = count;
mEnabledAttributes = enabledAttributes;
}
+7 -20
View File
@@ -17,16 +17,13 @@
#ifndef TNT_FILAMENT_DETAILS_RENDERPRIMITIVE_H
#define TNT_FILAMENT_DETAILS_RENDERPRIMITIVE_H
#include <filament/RenderableManager.h>
#include "components/RenderableManager.h"
#include "details/MaterialInstance.h"
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <stdint.h>
#include <utils/compiler.h>
namespace filament {
@@ -45,18 +42,14 @@ public:
void set(HwRenderPrimitiveFactory& factory, backend::DriverApi& driver,
RenderableManager::PrimitiveType type,
FVertexBuffer* vertexBuffer, FIndexBuffer* indexBuffer, size_t offset,
size_t count) noexcept;
FVertexBuffer* vertices, FIndexBuffer* indices, size_t offset,
size_t minIndex, size_t maxIndex, size_t count) noexcept;
// frees driver resources, object becomes invalid
void terminate(HwRenderPrimitiveFactory& factory, backend::DriverApi& driver);
const FMaterialInstance* getMaterialInstance() const noexcept { return mMaterialInstance; }
backend::RenderPrimitiveHandle getHwHandle() const noexcept { return mHandle; }
backend::VertexBufferInfoHandle getVertexBufferInfoHandle() const { return mVertexBufferInfoHandle; }
uint32_t getIndexOffset() const noexcept { return mIndexOffset; }
uint32_t getIndexCount() const noexcept { return mIndexCount; }
backend::Handle<backend::HwRenderPrimitive> getHwHandle() const noexcept { return mHandle; }
backend::PrimitiveType getPrimitiveType() const noexcept { return mPrimitiveType; }
AttributeBitset getEnabledAttributes() const noexcept { return mEnabledAttributes; }
uint16_t getBlendOrder() const noexcept { return mBlendOrder; }
@@ -73,19 +66,13 @@ public:
}
private:
// These first fields are dereferences from PrimitiveInfo, keep them together
struct {
FMaterialInstance const* mMaterialInstance = nullptr;
backend::Handle<backend::HwRenderPrimitive> mHandle = {};
backend::Handle<backend::HwVertexBufferInfo> mVertexBufferInfoHandle = {};
uint32_t mIndexOffset = 0;
uint32_t mIndexCount = 0;
};
FMaterialInstance const* mMaterialInstance = nullptr;
backend::Handle<backend::HwRenderPrimitive> mHandle = {};
AttributeBitset mEnabledAttributes = {};
uint16_t mBlendOrder = 0;
bool mGlobalBlendOrderEnabled = false;
backend::PrimitiveType mPrimitiveType = backend::PrimitiveType::TRIANGLES;
UTILS_UNUSED uint8_t reserved[4] = {};
};
} // namespace filament

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