Compare commits
8
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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ce4199b5f7 | ||
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1c2ffc9ed4 | ||
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574518ea74 | ||
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d5a274fa25 | ||
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3351db1178 | ||
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b70aa43727 | ||
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1f9a11802d | ||
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89835a7a67 |
@@ -7,5 +7,3 @@ for next branch cut* header.
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appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
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## Release notes for next branch cut
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- Add a `name` API to Filament objects for debugging handle use-after-free assertions
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@@ -31,7 +31,7 @@ repositories {
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}
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dependencies {
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implementation 'com.google.android.filament:filament-android:1.54.1'
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implementation 'com.google.android.filament:filament-android:1.54.0'
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}
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```
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@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
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iOS projects can use CocoaPods to install the latest release:
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```shell
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pod 'Filament', '~> 1.54.1'
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pod 'Filament', '~> 1.54.0'
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```
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### Snapshots
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@@ -1,5 +1,5 @@
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GROUP=com.google.android.filament
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VERSION_NAME=1.54.1
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VERSION_NAME=1.54.0
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POM_DESCRIPTION=Real-time physically based rendering engine for Android.
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@@ -61,7 +61,6 @@ set(SRCS
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src/Engine.cpp
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src/Exposure.cpp
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src/Fence.cpp
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src/FilamentBuilder.cpp
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src/FrameInfo.cpp
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src/FrameSkipper.cpp
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src/Froxelizer.cpp
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@@ -1058,7 +1058,7 @@ struct RasterState {
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bool inverseFrontFaces : 1; // 31
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//! padding, must be 0
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uint8_t padding : 1; // 32
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bool depthClamp : 1; // 32
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};
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uint32_t u = 0;
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};
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@@ -162,10 +162,6 @@ DECL_DRIVER_API_0(finish)
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// reset state tracking, if the driver does any state tracking (e.g. GL)
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DECL_DRIVER_API_0(resetState)
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DECL_DRIVER_API_N(setDebugTag,
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backend::HandleBase::HandleId, handleId,
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utils::CString, tag)
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/*
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* Creating driver objects
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* -----------------------
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@@ -309,6 +305,7 @@ DECL_DRIVER_API_SYNCHRONOUS_0(bool, isParallelShaderCompileSupported)
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DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthStencilResolveSupported)
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DECL_DRIVER_API_SYNCHRONOUS_N(bool, isDepthStencilBlitSupported, backend::TextureFormat, format)
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DECL_DRIVER_API_SYNCHRONOUS_0(bool, isProtectedTexturesSupported)
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DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthClampSupported)
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DECL_DRIVER_API_SYNCHRONOUS_0(uint8_t, getMaxDrawBuffers)
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DECL_DRIVER_API_SYNCHRONOUS_0(size_t, getMaxUniformBufferSize)
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DECL_DRIVER_API_SYNCHRONOUS_0(math::float2, getClipSpaceParams)
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@@ -20,12 +20,11 @@
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#include <backend/Handle.h>
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#include <utils/Allocator.h>
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#include <utils/CString.h>
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#include <utils/Log.h>
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#include <utils/Panic.h>
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#include <utils/compiler.h>
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#include <utils/debug.h>
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#include <utils/ostream.h>
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#include <utils/Panic.h>
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#include <tsl/robin_map.h>
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@@ -174,10 +173,8 @@ public:
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uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
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auto const pNode = static_cast<typename Allocator::Node*>(p);
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uint8_t const expectedAge = pNode[-1].age;
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// getHandleTag() is only called if the check fails.
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FILAMENT_CHECK_POSTCONDITION(expectedAge == age)
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<< "use-after-free of Handle with id=" << handle.getId()
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<< ", tag=" << getHandleTag(handle.getId()).c_str_safe();
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FILAMENT_CHECK_POSTCONDITION(expectedAge == age) <<
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"use-after-free of Handle with id=" << handle.getId();
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}
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}
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@@ -204,34 +201,6 @@ public:
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return handle_cast<Dp>(const_cast<Handle<B>&>(handle));
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}
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void associateTagToHandle(HandleBase::HandleId id, utils::CString&& tag) noexcept {
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// TODO: for now, only pool handles check for use-after-free, so we only keep tags for
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// those
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if (isPoolHandle(id)) {
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// Truncate the tag's age to N bits.
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constexpr uint8_t N = 2; // support a history of 4 tags
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constexpr uint8_t mask = (1 << N) - 1;
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uint8_t const age = (id & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
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uint8_t const newAge = age & mask;
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uint32_t const key = (id & ~HANDLE_AGE_MASK) | (newAge << HANDLE_AGE_SHIFT);
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// This line is the costly part. In the future, we could potentially use a custom
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// allocator.
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mDebugTags[key] = std::move(tag);
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}
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}
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utils::CString getHandleTag(HandleBase::HandleId id) const noexcept {
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if (!isPoolHandle(id)) {
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return "(no tag)";
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}
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if (auto pos = mDebugTags.find(id); pos != mDebugTags.end()) {
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return pos->second;
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}
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return "(no tag)";
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}
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private:
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template<typename D>
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@@ -394,7 +363,6 @@ private:
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// Below is only used when running out of space in the HandleArena
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mutable utils::Mutex mLock;
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tsl::robin_map<HandleBase::HandleId, void*> mOverflowMap;
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tsl::robin_map<HandleBase::HandleId, utils::CString> mDebugTags;
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HandleBase::HandleId mId = 0;
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bool mUseAfterFreeCheckDisabled = false;
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};
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@@ -80,9 +80,6 @@ HandleAllocator<P0, P1, P2>::HandleAllocator(const char* name, size_t size,
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bool disableUseAfterFreeCheck) noexcept
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: mHandleArena(name, size, disableUseAfterFreeCheck),
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mUseAfterFreeCheckDisabled(disableUseAfterFreeCheck) {
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// Reserve initial space for debug tags. This prevents excessive calls to malloc when the first
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// few tags are set.
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mDebugTags.reserve(512);
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}
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template <size_t P0, size_t P1, size_t P2>
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@@ -112,6 +112,7 @@ struct MetalContext {
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std::array<BufferState, MAX_SSBO_COUNT> ssboState;
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CullModeStateTracker cullModeState;
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WindingStateTracker windingState;
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DepthClampStateTracker depthClampState;
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Handle<HwRenderPrimitive> currentRenderPrimitive;
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// State caches.
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||||
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@@ -834,6 +834,10 @@ bool MetalDriver::isProtectedTexturesSupported() {
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return false;
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}
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bool MetalDriver::isDepthClampSupported() {
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return true;
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}
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bool MetalDriver::isWorkaroundNeeded(Workaround workaround) {
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switch (workaround) {
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case Workaround::SPLIT_EASU:
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@@ -1751,6 +1755,13 @@ void MetalDriver::bindPipeline(PipelineState const& ps) {
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[mContext->currentRenderPassEncoder setFrontFacingWinding:winding];
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}
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// depth clip mode
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MTLDepthClipMode depthClipMode = rs.depthClamp ? MTLDepthClipModeClamp : MTLDepthClipModeClip;
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mContext->depthClampState.updateState(depthClipMode);
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if (mContext->depthClampState.stateChanged()) {
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[mContext->currentRenderPassEncoder setDepthClipMode:depthClipMode];
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}
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// Set the depth-stencil state, if a state change is needed.
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DepthStencilState depthState;
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if (depthAttachment) {
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@@ -2061,10 +2072,6 @@ void MetalDriver::enumerateBoundBuffers(BufferObjectBinding bindingType,
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void MetalDriver::resetState(int) {
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}
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void MetalDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
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mHandleAllocator.associateTagToHandle(handleId, std::move(tag));
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}
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||||
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void MetalDriver::runAtNextTick(const std::function<void()>& fn) noexcept {
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std::lock_guard<std::mutex> const lock(mTickOpsLock);
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mTickOps.push_back(fn);
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@@ -382,6 +382,7 @@ using SamplerStateCache = StateCache<SamplerState, id<MTLSamplerState>, SamplerS
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using CullModeStateTracker = StateTracker<MTLCullMode>;
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using WindingStateTracker = StateTracker<MTLWinding>;
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using DepthClampStateTracker = StateTracker<MTLDepthClipMode>;
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// Argument encoder
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||||
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||||
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@@ -202,6 +202,10 @@ bool NoopDriver::isProtectedTexturesSupported() {
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return true;
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||||
}
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||||
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||||
bool NoopDriver::isDepthClampSupported() {
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return false;
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||||
}
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||||
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||||
bool NoopDriver::isWorkaroundNeeded(Workaround) {
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return false;
|
||||
}
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||||
@@ -388,7 +392,4 @@ void NoopDriver::endTimerQuery(Handle<HwTimerQuery> tqh) {
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void NoopDriver::resetState(int) {
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||||
}
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||||
|
||||
void NoopDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
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||||
}
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||||
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||||
} // namespace filament
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||||
@@ -541,9 +541,6 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
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bugs->delay_fbo_destruction = true;
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||||
// PowerVR seems to have no problem with this (which is good for us)
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||||
bugs->allow_read_only_ancillary_feedback_loop = true;
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||||
// PowerVR doesn't respect lengths passed to glShaderSource, so concatenate them into a
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// single string.
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bugs->concatenate_shader_strings = true;
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||||
} else if (strstr(renderer, "Apple")) {
|
||||
// Apple GPU
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||||
} else if (strstr(renderer, "Tegra") ||
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||||
@@ -679,6 +676,7 @@ void OpenGLContext::initExtensionsGLES(Extensions* ext, GLint major, GLint minor
|
||||
#ifndef __EMSCRIPTEN__
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ext->EXT_debug_marker = exts.has("GL_EXT_debug_marker"sv);
|
||||
#endif
|
||||
ext->EXT_depth_clamp = exts.has("GL_EXT_depth_clamp"sv);
|
||||
ext->EXT_discard_framebuffer = exts.has("GL_EXT_discard_framebuffer"sv);
|
||||
#ifndef __EMSCRIPTEN__
|
||||
ext->EXT_disjoint_timer_query = exts.has("GL_EXT_disjoint_timer_query"sv);
|
||||
@@ -749,6 +747,7 @@ void OpenGLContext::initExtensionsGL(Extensions* ext, GLint major, GLint minor)
|
||||
ext->EXT_color_buffer_half_float = true; // Assumes core profile.
|
||||
ext->EXT_clip_cull_distance = true;
|
||||
ext->EXT_debug_marker = exts.has("GL_EXT_debug_marker"sv);
|
||||
ext->EXT_depth_clamp = true;
|
||||
ext->EXT_discard_framebuffer = false;
|
||||
ext->EXT_disjoint_timer_query = true;
|
||||
ext->EXT_multisampled_render_to_texture = false;
|
||||
|
||||
@@ -220,8 +220,9 @@ public:
|
||||
bool EXT_color_buffer_float;
|
||||
bool EXT_color_buffer_half_float;
|
||||
bool EXT_debug_marker;
|
||||
bool EXT_disjoint_timer_query;
|
||||
bool EXT_depth_clamp;
|
||||
bool EXT_discard_framebuffer;
|
||||
bool EXT_disjoint_timer_query;
|
||||
bool EXT_multisampled_render_to_texture2;
|
||||
bool EXT_multisampled_render_to_texture;
|
||||
bool EXT_protected_textures;
|
||||
@@ -239,10 +240,10 @@ public:
|
||||
bool KHR_parallel_shader_compile;
|
||||
bool KHR_texture_compression_astc_hdr;
|
||||
bool KHR_texture_compression_astc_ldr;
|
||||
bool OES_depth_texture;
|
||||
bool OES_depth24;
|
||||
bool OES_packed_depth_stencil;
|
||||
bool OES_EGL_image_external_essl3;
|
||||
bool OES_depth24;
|
||||
bool OES_depth_texture;
|
||||
bool OES_packed_depth_stencil;
|
||||
bool OES_rgb8_rgba8;
|
||||
bool OES_standard_derivatives;
|
||||
bool OES_texture_npot;
|
||||
@@ -315,12 +316,6 @@ public:
|
||||
// bugs or performance issues.
|
||||
bool force_feature_level0;
|
||||
|
||||
// Some drivers don't respect the length argument of glShaderSource() and (apparently)
|
||||
// require each shader source string to be null-terminated. This works around the issue by
|
||||
// concatenating the strings into a single null-terminated string before passing it to
|
||||
// glShaderSource().
|
||||
bool concatenate_shader_strings;
|
||||
|
||||
} bugs = {};
|
||||
|
||||
// state getters -- as needed.
|
||||
@@ -567,9 +562,6 @@ private:
|
||||
{ bugs.force_feature_level0,
|
||||
"force_feature_level0",
|
||||
""},
|
||||
{ bugs.concatenate_shader_strings,
|
||||
"concatenate_shader_strings",
|
||||
""},
|
||||
}};
|
||||
|
||||
// this is chosen to minimize code size
|
||||
@@ -636,6 +628,7 @@ constexpr size_t OpenGLContext::getIndexForCap(GLenum cap) noexcept { //NOLINT
|
||||
#ifdef BACKEND_OPENGL_VERSION_GL
|
||||
case GL_PROGRAM_POINT_SIZE: index = 10; break;
|
||||
#endif
|
||||
case GL_DEPTH_CLAMP: index = 11; break;
|
||||
default: break;
|
||||
}
|
||||
assert_invariant(index < state.enables.caps.size());
|
||||
|
||||
@@ -451,6 +451,14 @@ void OpenGLDriver::setRasterState(RasterState rs) noexcept {
|
||||
} else {
|
||||
gl.disable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
||||
}
|
||||
|
||||
if (gl.ext.EXT_depth_clamp) {
|
||||
if (rs.depthClamp) {
|
||||
gl.enable(GL_DEPTH_CLAMP);
|
||||
} else {
|
||||
gl.disable(GL_DEPTH_CLAMP);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLDriver::setStencilState(StencilState ss) noexcept {
|
||||
@@ -2119,6 +2127,10 @@ bool OpenGLDriver::isProtectedTexturesSupported() {
|
||||
return getContext().ext.EXT_protected_textures;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isDepthClampSupported() {
|
||||
return getContext().ext.EXT_depth_clamp;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU:
|
||||
@@ -2210,10 +2222,6 @@ void OpenGLDriver::makeCurrent(Handle<HwSwapChain> schDraw, Handle<HwSwapChain>
|
||||
// Updating driver objects
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
void OpenGLDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
|
||||
mHandleAllocator.associateTagToHandle(handleId, std::move(tag));
|
||||
}
|
||||
|
||||
void OpenGLDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh,
|
||||
uint32_t index, Handle<HwBufferObject> boh) {
|
||||
DEBUG_MARKER()
|
||||
|
||||
@@ -597,40 +597,30 @@ void ShaderCompilerService::compileShaders(OpenGLContext& context,
|
||||
version = "#version 310 es\n";
|
||||
}
|
||||
|
||||
const std::array<const char*, 5> sources = {
|
||||
version.data(),
|
||||
prolog.data(),
|
||||
specializationConstantString.c_str(),
|
||||
packingFunctions.data(),
|
||||
body.data()
|
||||
std::array<std::string_view, 5> sources = {
|
||||
version,
|
||||
prolog,
|
||||
specializationConstantString,
|
||||
packingFunctions,
|
||||
{ body.data(), body.size() - 1 } // null-terminated
|
||||
};
|
||||
|
||||
const std::array<GLint, 5> lengths = {
|
||||
(GLint)version.length(),
|
||||
(GLint)prolog.length(),
|
||||
(GLint)specializationConstantString.length(),
|
||||
(GLint)packingFunctions.length(),
|
||||
(GLint)body.length() - 1 // null terminated
|
||||
};
|
||||
// Some of the sources may be zero-length. Remove them as to avoid passing lengths of
|
||||
// zero to glShaderSource(). glShaderSource should work with lengths of zero, but some
|
||||
// drivers instead interpret zero as a sentinel for a null-terminated string.
|
||||
auto partitionPoint = std::stable_partition(
|
||||
sources.begin(), sources.end(), [](std::string_view s) { return !s.empty(); });
|
||||
size_t count = std::distance(sources.begin(), partitionPoint);
|
||||
|
||||
std::array<const char*, 5> shaderStrings;
|
||||
std::array<GLint, 5> lengths;
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
shaderStrings[i] = sources[i].data();
|
||||
lengths[i] = sources[i].size();
|
||||
}
|
||||
|
||||
GLuint const shaderId = glCreateShader(glShaderType);
|
||||
|
||||
if (UTILS_UNLIKELY(context.bugs.concatenate_shader_strings)) {
|
||||
size_t totalSize = 0;
|
||||
for (size_t i = 0; i < sources.size(); i++) {
|
||||
totalSize += lengths[i];
|
||||
}
|
||||
std::string concatenatedShaderSource;
|
||||
concatenatedShaderSource.reserve(totalSize);
|
||||
for (size_t i = 0; i < sources.size(); i++) {
|
||||
concatenatedShaderSource.append(sources[i], lengths[i]);
|
||||
}
|
||||
const GLchar* ptr = concatenatedShaderSource.c_str();
|
||||
GLint length = concatenatedShaderSource.length();
|
||||
glShaderSource(shaderId, 1, &ptr, &length);
|
||||
} else {
|
||||
glShaderSource(shaderId, sources.size(), sources.data(), lengths.data());
|
||||
}
|
||||
glShaderSource(shaderId, count, shaderStrings.data(), lengths.data());
|
||||
|
||||
glCompileShader(shaderId);
|
||||
|
||||
|
||||
@@ -201,6 +201,12 @@ using namespace glext;
|
||||
# define GL_CLIP_DISTANCE1 0x3001
|
||||
#endif
|
||||
|
||||
#if defined(GL_EXT_depth_clamp)
|
||||
# define GL_DEPTH_CLAMP GL_DEPTH_CLAMP_EXT
|
||||
#else
|
||||
# define GL_DEPTH_CLAMP 0x864F
|
||||
#endif
|
||||
|
||||
#if defined(GL_KHR_debug)
|
||||
# define GL_DEBUG_OUTPUT GL_DEBUG_OUTPUT_KHR
|
||||
# define GL_DEBUG_OUTPUT_SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
|
||||
|
||||
@@ -125,6 +125,10 @@ public:
|
||||
return mPhysicalDeviceFeatures.imageCubeArray == VK_TRUE;
|
||||
}
|
||||
|
||||
inline bool isDepthClampSupported() const noexcept {
|
||||
return mPhysicalDeviceFeatures.depthClamp == VK_TRUE;
|
||||
}
|
||||
|
||||
inline bool isDebugMarkersSupported() const noexcept {
|
||||
return mDebugMarkersSupported;
|
||||
}
|
||||
|
||||
@@ -944,6 +944,10 @@ bool VulkanDriver::isProtectedTexturesSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VulkanDriver::isDepthClampSupported() {
|
||||
return mContext.isDepthClampSupported();
|
||||
}
|
||||
|
||||
bool VulkanDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU: {
|
||||
@@ -1816,6 +1820,8 @@ void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
|
||||
.dstAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionDstAlpha),
|
||||
.colorWriteMask = (VkColorComponentFlags) (rasterState.colorWrite ? 0xf : 0x0),
|
||||
.rasterizationSamples = rt->getSamples(),
|
||||
.depthClamp = rasterState.depthClamp,
|
||||
.reserved = 0,
|
||||
.colorTargetCount = rt->getColorTargetCount(mCurrentRenderPass),
|
||||
.colorBlendOp = rasterState.blendEquationRGB,
|
||||
.alphaBlendOp = rasterState.blendEquationAlpha,
|
||||
@@ -2032,10 +2038,6 @@ void VulkanDriver::debugCommandBegin(CommandStream* cmds, bool synchronous, cons
|
||||
void VulkanDriver::resetState(int) {
|
||||
}
|
||||
|
||||
void VulkanDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
|
||||
mResourceAllocator.associateHandle(handleId, std::move(tag));
|
||||
}
|
||||
|
||||
// explicit instantiation of the Dispatcher
|
||||
template class ConcreteDispatcher<VulkanDriver>;
|
||||
|
||||
|
||||
@@ -184,6 +184,7 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
|
||||
vkRaster.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
vkRaster.cullMode = raster.cullMode;
|
||||
vkRaster.frontFace = raster.frontFace;
|
||||
vkRaster.depthClampEnable = raster.depthClamp;
|
||||
vkRaster.depthBiasEnable = raster.depthBiasEnable;
|
||||
vkRaster.depthBiasConstantFactor = raster.depthBiasConstantFactor;
|
||||
vkRaster.depthBiasClamp = 0.0f;
|
||||
|
||||
@@ -90,7 +90,9 @@ public:
|
||||
VkBlendFactor srcAlphaBlendFactor : 5;
|
||||
VkBlendFactor dstAlphaBlendFactor : 5;
|
||||
VkColorComponentFlags colorWriteMask : 4;
|
||||
uint8_t rasterizationSamples; // offset = 4 bytes
|
||||
uint8_t rasterizationSamples : 4;// offset = 4 bytes
|
||||
uint8_t depthClamp : 1;
|
||||
uint8_t reserved : 3;
|
||||
uint8_t colorTargetCount; // offset = 5 bytes
|
||||
BlendEquation colorBlendOp : 4; // offset = 6 bytes
|
||||
BlendEquation alphaBlendOp : 4;
|
||||
|
||||
@@ -105,10 +105,6 @@ public:
|
||||
mHandleAllocatorImpl.deallocate(handle, obj);
|
||||
}
|
||||
|
||||
inline void associateHandle(HandleBase::HandleId id, utils::CString&& tag) noexcept {
|
||||
mHandleAllocatorImpl.associateTagToHandle(id, std::move(tag));
|
||||
}
|
||||
|
||||
private:
|
||||
AllocatorImpl mHandleAllocatorImpl;
|
||||
|
||||
|
||||
@@ -325,6 +325,7 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
|
||||
// We could simply enable all supported features, but since that may have performance
|
||||
// consequences let's just enable the features we need.
|
||||
VkPhysicalDeviceFeatures enabledFeatures{
|
||||
.depthClamp = features.depthClamp,
|
||||
.samplerAnisotropy = features.samplerAnisotropy,
|
||||
.textureCompressionETC2 = features.textureCompressionETC2,
|
||||
.textureCompressionBC = features.textureCompressionBC,
|
||||
|
||||
@@ -54,7 +54,7 @@ public:
|
||||
using BufferDescriptor = backend::BufferDescriptor;
|
||||
using BindingType = backend::BufferObjectBinding;
|
||||
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -78,21 +78,6 @@ public:
|
||||
*/
|
||||
Builder& bindingType(BindingType bindingType) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this BufferObject for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this BufferObject
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the BufferObject and returns a pointer to it. After creation, the buffer
|
||||
* object is uninitialized. Use BufferObject::setBuffer() to initialize it.
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/PrivateImplementation.h>
|
||||
#include <utils/CString.h>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
@@ -55,22 +54,6 @@ public:
|
||||
template<typename T>
|
||||
using BuilderBase = utils::PrivateImplementation<T>;
|
||||
|
||||
void builderMakeName(utils::CString& outName, const char* name, size_t len) noexcept;
|
||||
|
||||
template <typename Builder>
|
||||
class UTILS_PUBLIC BuilderNameMixin {
|
||||
public:
|
||||
Builder& name(const char* name, size_t len) noexcept {
|
||||
builderMakeName(mName, name, len);
|
||||
return static_cast<Builder&>(*this);
|
||||
}
|
||||
|
||||
utils::CString const& getName() const noexcept { return mName; }
|
||||
|
||||
private:
|
||||
utils::CString mName;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
#endif // TNT_FILAMENT_FILAMENTAPI_H
|
||||
|
||||
@@ -59,7 +59,7 @@ public:
|
||||
UINT = uint8_t(backend::ElementType::UINT), //!< 32-bit indices
|
||||
};
|
||||
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -83,21 +83,6 @@ public:
|
||||
*/
|
||||
Builder& bufferType(IndexType indexType) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this IndexBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this IndexBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the IndexBuffer object and returns a pointer to it. After creation, the index
|
||||
* buffer is uninitialized. Use IndexBuffer::setBuffer() to initialize the IndexBuffer.
|
||||
|
||||
@@ -38,7 +38,7 @@ class UTILS_PUBLIC InstanceBuffer : public FilamentAPI {
|
||||
struct BuilderDetails;
|
||||
|
||||
public:
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
friend struct BuilderDetails;
|
||||
|
||||
public:
|
||||
@@ -70,21 +70,6 @@ public:
|
||||
*/
|
||||
Builder& localTransforms(math::mat4f const* UTILS_NULLABLE localTransforms) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this InstanceBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this InstanceBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the InstanceBuffer object and returns a pointer to it.
|
||||
*/
|
||||
|
||||
@@ -39,7 +39,7 @@ class UTILS_PUBLIC MorphTargetBuffer : public FilamentAPI {
|
||||
struct BuilderDetails;
|
||||
|
||||
public:
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -63,21 +63,6 @@ public:
|
||||
*/
|
||||
Builder& count(size_t count) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this MorphTargetBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this MorphTargetBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the MorphTargetBuffer object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -39,7 +39,7 @@ class UTILS_PUBLIC SkinningBuffer : public FilamentAPI {
|
||||
struct BuilderDetails;
|
||||
|
||||
public:
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -69,21 +69,6 @@ public:
|
||||
*/
|
||||
Builder& initialize(bool initialize = true) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this SkinningBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this SkinningBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the SkinningBuffer object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -94,7 +94,7 @@ public:
|
||||
*
|
||||
* To create a NATIVE stream, call the <pre>stream</pre> method on the builder.
|
||||
*/
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -136,21 +136,6 @@ public:
|
||||
*/
|
||||
Builder& height(uint32_t height) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this Stream for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this Stream
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the Stream object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -112,7 +112,7 @@ public:
|
||||
|
||||
|
||||
//! Use Builder to construct a Texture object instance
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -202,21 +202,6 @@ public:
|
||||
*/
|
||||
Builder& swizzle(Swizzle r, Swizzle g, Swizzle b, Swizzle a) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this Texture for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this Texture
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the Texture object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -61,7 +61,7 @@ public:
|
||||
using AttributeType = backend::ElementType;
|
||||
using BufferDescriptor = backend::BufferDescriptor;
|
||||
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -158,21 +158,6 @@ public:
|
||||
*/
|
||||
Builder& advancedSkinning(bool enabled) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this VertexBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this VertexBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the VertexBuffer object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2024 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <filament/FilamentAPI.h>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace filament {
|
||||
|
||||
void builderMakeName(utils::CString& outName, const char* name, size_t len) noexcept {
|
||||
if (!name) {
|
||||
return;
|
||||
}
|
||||
size_t const length = std::min(len, size_t { 128u });
|
||||
outName = utils::CString(name, length);
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
@@ -16,16 +16,22 @@
|
||||
|
||||
#include "FrameSkipper.h"
|
||||
|
||||
#include <utils/Log.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace utils;
|
||||
using namespace backend;
|
||||
|
||||
FrameSkipper::FrameSkipper(size_t latency) noexcept
|
||||
: mLast(latency - 1) {
|
||||
: mLast(std::max(latency, MAX_FRAME_LATENCY) - 1) {
|
||||
assert_invariant(latency <= MAX_FRAME_LATENCY);
|
||||
}
|
||||
|
||||
@@ -41,31 +47,32 @@ void FrameSkipper::terminate(DriverApi& driver) noexcept {
|
||||
|
||||
bool FrameSkipper::beginFrame(DriverApi& driver) noexcept {
|
||||
auto& fences = mDelayedFences;
|
||||
auto fence = fences.front();
|
||||
if (fence) {
|
||||
auto status = driver.getFenceStatus(fence);
|
||||
if (status == FenceStatus::TIMEOUT_EXPIRED) {
|
||||
// Sync not ready, skip frame
|
||||
if (fences.front()) {
|
||||
// Do we have a latency old fence?
|
||||
auto status = driver.getFenceStatus(fences.front());
|
||||
if (UTILS_UNLIKELY(status == FenceStatus::TIMEOUT_EXPIRED)) {
|
||||
// The fence hasn't signaled yet, skip this frame
|
||||
return false;
|
||||
}
|
||||
assert_invariant(status == FenceStatus::CONDITION_SATISFIED);
|
||||
driver.destroyFence(fence);
|
||||
}
|
||||
// shift all fences down by 1
|
||||
std::move(fences.begin() + 1, fences.end(), fences.begin());
|
||||
fences.back() = {};
|
||||
return true;
|
||||
}
|
||||
|
||||
void FrameSkipper::endFrame(DriverApi& driver) noexcept {
|
||||
// If the user produced a new frame despite the fact that the previous one wasn't finished
|
||||
// (i.e. FrameSkipper::beginFrame() returned false), we need to make sure to replace
|
||||
// a fence that might be here already)
|
||||
auto& fence = mDelayedFences[mLast];
|
||||
if (fence) {
|
||||
driver.destroyFence(fence);
|
||||
auto& fences = mDelayedFences;
|
||||
size_t const last = mLast;
|
||||
|
||||
// pop the oldest fence and advance the other ones
|
||||
if (fences.front()) {
|
||||
driver.destroyFence(fences.front());
|
||||
}
|
||||
fence = driver.createFence();
|
||||
std::move(fences.begin() + 1, fences.end(), fences.begin());
|
||||
|
||||
// add a new fence to the end
|
||||
assert_invariant(!fences[last]);
|
||||
|
||||
fences[last] = driver.createFence();
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -22,6 +22,9 @@
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
/*
|
||||
@@ -60,7 +63,7 @@ public:
|
||||
private:
|
||||
using Container = std::array<backend::Handle<backend::HwFence>, MAX_FRAME_LATENCY>;
|
||||
mutable Container mDelayedFences{};
|
||||
size_t mLast;
|
||||
uint8_t const mLast;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -34,6 +34,8 @@
|
||||
|
||||
#include <math/mat4.h>
|
||||
|
||||
#include <utils/Log.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace backend;
|
||||
@@ -120,6 +122,8 @@ void PerViewUniforms::prepareViewport(
|
||||
s.resolution = { physical.zw, 1.0f / physical.zw };
|
||||
s.logicalViewportScale = physical.zw / logical.zw;
|
||||
s.logicalViewportOffset = -logical.xy / logical.zw;
|
||||
utils::slog.e << "resolution=" << s.resolution << " logical=" <<
|
||||
s.logicalViewportScale << " " << s.logicalViewportOffset << utils::io::endl;
|
||||
}
|
||||
|
||||
void PerViewUniforms::prepareTime(FEngine& engine, math::float4 const& userTime) noexcept {
|
||||
|
||||
@@ -2455,18 +2455,24 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::colorGrading(FrameGraph& fg,
|
||||
|
||||
const float temporalNoise = mUniformDistribution(mEngine.getRandomEngine());
|
||||
|
||||
auto yy = float4{
|
||||
(float)vp.left / input.width,
|
||||
(float)vp.bottom / input.height,
|
||||
(float)vp.width / input.width,
|
||||
(float)vp.height / input.height
|
||||
};
|
||||
|
||||
mi->setParameter("dithering", colorGradingConfig.dithering);
|
||||
mi->setParameter("bloom", bloomParameters);
|
||||
mi->setParameter("vignette", vignetteParameters);
|
||||
mi->setParameter("vignetteColor", vignetteOptions.color);
|
||||
mi->setParameter("fxaa", colorGradingConfig.fxaa);
|
||||
mi->setParameter("temporalNoise", temporalNoise);
|
||||
mi->setParameter("viewport", float4{
|
||||
(float)vp.left / input.width,
|
||||
(float)vp.bottom / input.height,
|
||||
(float)vp.width / input.width,
|
||||
(float)vp.height / input.height
|
||||
});
|
||||
mi->setParameter("viewport", yy);
|
||||
|
||||
utils::slog.e <<"yy------------yy in=" <<
|
||||
input.width << "x" << input.height << " viewport=" << yy << utils::io::endl;
|
||||
|
||||
|
||||
const uint8_t variant = uint8_t(colorGradingConfig.translucent ?
|
||||
PostProcessVariant::TRANSLUCENT : PostProcessVariant::OPAQUE);
|
||||
@@ -2508,6 +2514,17 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::fxaa(FrameGraph& fg,
|
||||
.filterMag = SamplerMagFilter::LINEAR,
|
||||
.filterMin = SamplerMinFilter::LINEAR
|
||||
});
|
||||
|
||||
auto xx = float4{
|
||||
(float)vp.left / inDesc.width,
|
||||
(float)vp.bottom / inDesc.height,
|
||||
(float)vp.width / inDesc.width,
|
||||
(float)vp.height / inDesc.height
|
||||
};
|
||||
|
||||
utils::slog.e <<"xx-----------xx" <<
|
||||
"in=" << inDesc.width <<"x" << inDesc.height << " vp=" << vp << " viewport=" << xx << utils::io::endl;
|
||||
|
||||
mi->setParameter("viewport", float4{
|
||||
(float)vp.left / inDesc.width,
|
||||
(float)vp.bottom / inDesc.height,
|
||||
|
||||
@@ -419,7 +419,8 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
|
||||
UTILS_ALWAYS_INLINE // This function exists only to make the code more readable. we want it inlined.
|
||||
inline // and we don't need it in the compilation unit
|
||||
void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
FMaterialInstance const* const UTILS_RESTRICT mi, bool inverseFrontFaces) noexcept {
|
||||
FMaterialInstance const* const UTILS_RESTRICT mi,
|
||||
bool inverseFrontFaces, bool hasDepthClamp) noexcept {
|
||||
|
||||
FMaterial const * const UTILS_RESTRICT ma = mi->getMaterial();
|
||||
variant = Variant::filterVariant(variant, ma->isVariantLit());
|
||||
@@ -460,6 +461,7 @@ void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
cmdDraw.info.rasterState.colorWrite = mi->isColorWriteEnabled();
|
||||
cmdDraw.info.rasterState.depthWrite = mi->isDepthWriteEnabled();
|
||||
cmdDraw.info.rasterState.depthFunc = mi->getDepthFunc();
|
||||
cmdDraw.info.rasterState.depthClamp = hasDepthClamp;
|
||||
cmdDraw.info.materialVariant = variant;
|
||||
// we keep "RasterState::colorWrite" to the value set by material (could be disabled)
|
||||
}
|
||||
@@ -558,6 +560,9 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
bool const hasInstancedStereo =
|
||||
renderFlags & IS_INSTANCED_STEREOSCOPIC;
|
||||
|
||||
bool const hasDepthClamp =
|
||||
renderFlags & HAS_DEPTH_CLAMP;
|
||||
|
||||
float const cameraPositionDotCameraForward = dot(cameraPosition, cameraForward);
|
||||
|
||||
auto const* const UTILS_RESTRICT soaWorldAABBCenter = soa.data<FScene::WORLD_AABB_CENTER>();
|
||||
@@ -577,6 +582,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
cmd.info.rasterState.depthWrite = true;
|
||||
cmd.info.rasterState.depthFunc = RasterState::DepthFunc::GE;
|
||||
cmd.info.rasterState.alphaToCoverage = false;
|
||||
cmd.info.rasterState.depthClamp = hasDepthClamp;
|
||||
}
|
||||
|
||||
for (uint32_t i = range.first; i < range.last; ++i) {
|
||||
@@ -610,7 +616,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
// Here, objects close to the camera (but behind) will be drawn first.
|
||||
// An alternative that keeps the mathematical ordering is given here:
|
||||
// distanceBits ^= ((int32_t(distanceBits) >> 31) | 0x80000000u);
|
||||
float const distance = -dot(soaWorldAABBCenter[i], cameraForward) - cameraPositionDotCameraForward;
|
||||
float const distance = -(dot(soaWorldAABBCenter[i], cameraForward) - cameraPositionDotCameraForward);
|
||||
uint32_t const distanceBits = reinterpret_cast<uint32_t const&>(distance);
|
||||
|
||||
// calculate the per-primitive face winding order inversion
|
||||
@@ -691,7 +697,8 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
cmd.info.morphingOffset = primitive.getMorphingBufferOffset();
|
||||
|
||||
if constexpr (isColorPass) {
|
||||
RenderPass::setupColorCommand(cmd, renderableVariant, mi, inverseFrontFaces);
|
||||
RenderPass::setupColorCommand(cmd, renderableVariant, mi,
|
||||
inverseFrontFaces, hasDepthClamp);
|
||||
const bool blendPass = Pass(cmd.key & PASS_MASK) == Pass::BLENDED;
|
||||
if (blendPass) {
|
||||
// TODO: at least for transparent objects, AABB should be per primitive
|
||||
|
||||
@@ -284,6 +284,7 @@ public:
|
||||
static constexpr RenderFlags HAS_SHADOWING = 0x01;
|
||||
static constexpr RenderFlags HAS_INVERSE_FRONT_FACES = 0x02;
|
||||
static constexpr RenderFlags IS_INSTANCED_STEREOSCOPIC = 0x04;
|
||||
static constexpr RenderFlags HAS_DEPTH_CLAMP = 0x08;
|
||||
|
||||
// Arena used for commands
|
||||
using Arena = utils::Arena<
|
||||
@@ -444,7 +445,7 @@ private:
|
||||
uint8_t instancedStereoEyeCount) noexcept;
|
||||
|
||||
static void setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
FMaterialInstance const* mi, bool inverseFrontFaces) noexcept;
|
||||
FMaterialInstance const* mi, bool inverseFrontFaces, bool hasDepthClamp) noexcept;
|
||||
|
||||
static void updateSummedPrimitiveCounts(
|
||||
FScene::RenderableSoa& renderableData, utils::Range<uint32_t> vr) noexcept;
|
||||
|
||||
@@ -75,7 +75,6 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
TargetBufferFlags const clearColorFlags = config.clearFlags & TargetBufferFlags::COLOR;
|
||||
TargetBufferFlags clearDepthFlags = config.clearFlags & TargetBufferFlags::DEPTH;
|
||||
TargetBufferFlags clearStencilFlags = config.clearFlags & TargetBufferFlags::STENCIL;
|
||||
uint8_t layerCount = 1;
|
||||
|
||||
data.shadows = blackboard.get<FrameGraphTexture>("shadows");
|
||||
data.ssao = blackboard.get<FrameGraphTexture>("ssao");
|
||||
@@ -172,9 +171,6 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
|
||||
data.color = builder.write(data.color, FrameGraphTexture::Usage::COLOR_ATTACHMENT);
|
||||
data.depth = builder.write(data.depth, FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
|
||||
if (view.hasStereo() && engine.getConfig().stereoscopicType == StereoscopicType::MULTIVIEW) {
|
||||
layerCount = engine.getConfig().stereoscopicEyeCount;
|
||||
}
|
||||
|
||||
/*
|
||||
* There is a bit of magic happening here regarding the viewport used.
|
||||
@@ -196,7 +192,7 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
.stencil = data.stencil },
|
||||
.clearColor = config.clearColor,
|
||||
.samples = config.msaa,
|
||||
.layerCount = layerCount,
|
||||
.layerCount = static_cast<uint8_t>(colorBufferDesc.depth),
|
||||
.clearFlags = clearColorFlags | clearDepthFlags | clearStencilFlags});
|
||||
blackboard["depth"] = data.depth;
|
||||
},
|
||||
|
||||
@@ -829,13 +829,13 @@ ShadowMap::Corners ShadowMap::computeFrustumCorners(
|
||||
Corners const csViewFrustumCorners = {
|
||||
.vertices = {
|
||||
{ -1, -1, far },
|
||||
{ 1, -1, far },
|
||||
{ -1, 1, far },
|
||||
{ 1, 1, far },
|
||||
{ 1, -1, far },
|
||||
{ -1, 1, far },
|
||||
{ 1, 1, far },
|
||||
{ -1, -1, near },
|
||||
{ 1, -1, near },
|
||||
{ -1, 1, near },
|
||||
{ 1, 1, near },
|
||||
{ 1, -1, near },
|
||||
{ -1, 1, near },
|
||||
{ 1, 1, near },
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -66,15 +66,15 @@ namespace filament {
|
||||
using namespace backend;
|
||||
using namespace math;
|
||||
|
||||
// do this only if depth-clamp is available
|
||||
static constexpr bool USE_DEPTH_CLAMP = false;
|
||||
|
||||
ShadowMapManager::ShadowMapManager(FEngine& engine) {
|
||||
ShadowMapManager::ShadowMapManager(FEngine& engine)
|
||||
: mIsDepthClampSupported(engine.getDriverApi().isDepthClampSupported()) {
|
||||
FDebugRegistry& debugRegistry = engine.getDebugRegistry();
|
||||
debugRegistry.registerProperty("d.shadowmap.visualize_cascades",
|
||||
&engine.debug.shadowmap.visualize_cascades);
|
||||
debugRegistry.registerProperty("d.shadowmap.disable_light_frustum_align",
|
||||
&engine.debug.shadowmap.disable_light_frustum_align);
|
||||
debugRegistry.registerProperty("d.shadowmap.depth_clamp",
|
||||
&engine.debug.shadowmap.depth_clamp);
|
||||
}
|
||||
|
||||
ShadowMapManager::~ShadowMapManager() {
|
||||
@@ -367,7 +367,22 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
|
||||
// generate and sort the commands for rendering the shadow map
|
||||
|
||||
RenderPass::RenderFlags renderPassFlags{};
|
||||
if (view.isFrontFaceWindingInverted()) {
|
||||
renderPassFlags |= RenderPass::HAS_INVERSE_FRONT_FACES;
|
||||
}
|
||||
|
||||
bool const canUseDepthClamp =
|
||||
!view.hasVSM() &&
|
||||
mIsDepthClampSupported &&
|
||||
engine.debug.shadowmap.depth_clamp;
|
||||
|
||||
if (canUseDepthClamp) {
|
||||
renderPassFlags |= RenderPass::HAS_DEPTH_CLAMP;
|
||||
}
|
||||
|
||||
RenderPass const pass = passBuilder
|
||||
.renderFlags(renderPassFlags)
|
||||
.camera(cameraInfo)
|
||||
.visibilityMask(entry.visibilityMask)
|
||||
.geometry(scene->getRenderableData(),
|
||||
@@ -641,8 +656,14 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
cameraInfo.zf = -nearFarPlanes[i + 1];
|
||||
updateNearFarPlanes(&cameraInfo.cullingProjection, cameraInfo.zn, cameraInfo.zf);
|
||||
|
||||
bool const canUseDepthClamp =
|
||||
!view.hasVSM() &&
|
||||
mIsDepthClampSupported &&
|
||||
engine.debug.shadowmap.depth_clamp;
|
||||
|
||||
auto shaderParameters = shadowMap.updateDirectional(engine,
|
||||
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo, USE_DEPTH_CLAMP);
|
||||
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo,
|
||||
canUseDepthClamp);
|
||||
|
||||
if (shadowMap.hasVisibleShadows()) {
|
||||
const size_t shadowIndex = shadowMap.getShadowIndex();
|
||||
|
||||
@@ -232,6 +232,7 @@ private:
|
||||
ShadowMapCacheContainer mShadowMapCache;
|
||||
uint32_t mDirectionalShadowMapCount = 0;
|
||||
uint32_t mSpotShadowMapCount = 0;
|
||||
bool const mIsDepthClampSupported;
|
||||
bool mInitialized = false;
|
||||
|
||||
ShadowMap& getShadowMap(size_t index) noexcept {
|
||||
|
||||
@@ -588,9 +588,6 @@ void FRenderableManager::create(
|
||||
// full size of the UBO.
|
||||
instances.handle = driver.createBufferObject(sizeof(PerRenderableUib),
|
||||
BufferObjectBinding::UNIFORM, backend::BufferUsage::DYNAMIC);
|
||||
if (auto name = instances.buffer->getName(); !name.empty()) {
|
||||
driver.setDebugTag(instances.handle.getId(), std::move(name));
|
||||
}
|
||||
}
|
||||
|
||||
const uint32_t boneCount = builder->mSkinningBoneCount;
|
||||
|
||||
@@ -20,8 +20,6 @@
|
||||
|
||||
#include "FilamentAPI-impl.h"
|
||||
|
||||
#include <utils/CString.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
struct BufferObject::BuilderDetails {
|
||||
@@ -58,9 +56,6 @@ FBufferObject::FBufferObject(FEngine& engine, const BufferObject::Builder& build
|
||||
FEngine::DriverApi& driver = engine.getDriverApi();
|
||||
mHandle = driver.createBufferObject(builder->mByteCount, builder->mBindingType,
|
||||
backend::BufferUsage::STATIC);
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
driver.setDebugTag(mHandle.getId(), std::move(name));
|
||||
}
|
||||
}
|
||||
|
||||
void FBufferObject::terminate(FEngine& engine) {
|
||||
|
||||
@@ -28,12 +28,6 @@
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
|
||||
#ifndef NDEBUG
|
||||
# define DEBUG_PROPERTIES_WRITABLE true
|
||||
#else
|
||||
# define DEBUG_PROPERTIES_WRITABLE false
|
||||
#endif
|
||||
|
||||
using namespace filament::math;
|
||||
using namespace utils;
|
||||
|
||||
@@ -79,17 +73,15 @@ bool FDebugRegistry::hasProperty(const char* name) const noexcept {
|
||||
|
||||
template<typename T>
|
||||
bool FDebugRegistry::setProperty(const char* name, T v) noexcept {
|
||||
if constexpr (DEBUG_PROPERTIES_WRITABLE) {
|
||||
auto info = getPropertyInfo(name);
|
||||
T* const addr = static_cast<T*>(info.first);
|
||||
if (addr) {
|
||||
auto old = *addr;
|
||||
*addr = v;
|
||||
if (info.second && old != v) {
|
||||
info.second();
|
||||
}
|
||||
return true;
|
||||
auto info = getPropertyInfo(name);
|
||||
T* const addr = static_cast<T*>(info.first);
|
||||
if (addr) {
|
||||
auto old = *addr;
|
||||
*addr = v;
|
||||
if (info.second && old != v) {
|
||||
info.second();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -600,6 +600,7 @@ public:
|
||||
bool focus_shadowcasters = true;
|
||||
bool visualize_cascades = false;
|
||||
bool disable_light_frustum_align = false;
|
||||
bool depth_clamp = true;
|
||||
float dzn = -1.0f;
|
||||
float dzf = 1.0f;
|
||||
float display_shadow_texture_scale = 0.25f;
|
||||
|
||||
@@ -20,8 +20,6 @@
|
||||
|
||||
#include "FilamentAPI-impl.h"
|
||||
|
||||
#include <utils/CString.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
struct IndexBuffer::BuilderDetails {
|
||||
@@ -60,9 +58,6 @@ FIndexBuffer::FIndexBuffer(FEngine& engine, const IndexBuffer::Builder& builder)
|
||||
(backend::ElementType)builder->mIndexType,
|
||||
uint32_t(builder->mIndexCount),
|
||||
backend::BufferUsage::STATIC);
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
driver.setDebugTag(mHandle.getId(), std::move(name));
|
||||
}
|
||||
}
|
||||
|
||||
void FIndexBuffer::terminate(FEngine& engine) {
|
||||
|
||||
@@ -61,8 +61,7 @@ InstanceBuffer* InstanceBuffer::Builder::build(Engine& engine) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
FInstanceBuffer::FInstanceBuffer(FEngine& engine, const Builder& builder)
|
||||
: mName(builder.getName()) {
|
||||
FInstanceBuffer::FInstanceBuffer(FEngine& engine, const Builder& builder) {
|
||||
mInstanceCount = builder->mInstanceCount;
|
||||
|
||||
mLocalTransforms.reserve(mInstanceCount);
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
|
||||
#include <math/mat4.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
namespace filament {
|
||||
@@ -47,13 +46,10 @@ public:
|
||||
void prepare(FEngine& engine, math::mat4f rootTransform, const PerRenderableData& ubo,
|
||||
backend::Handle<backend::HwBufferObject> handle);
|
||||
|
||||
utils::CString const& getName() const noexcept { return mName; }
|
||||
|
||||
private:
|
||||
friend class RenderableManager;
|
||||
|
||||
utils::FixedCapacityVector<math::mat4f> mLocalTransforms;
|
||||
utils::CString mName;
|
||||
size_t mInstanceCount;
|
||||
};
|
||||
|
||||
|
||||
@@ -610,7 +610,6 @@ Program FMaterial::getProgramWithVariants(
|
||||
|
||||
void FMaterial::createAndCacheProgram(Program&& p, Variant variant) const noexcept {
|
||||
auto program = mEngine.getDriverApi().createProgram(std::move(p));
|
||||
mEngine.getDriverApi().setDebugTag(program.getId(), mName);
|
||||
assert_invariant(program);
|
||||
mCachedPrograms[variant.key] = program;
|
||||
}
|
||||
|
||||
@@ -51,7 +51,6 @@ FMaterialInstance::FMaterialInstance(FEngine& engine, FMaterial const* material)
|
||||
mUniforms = UniformBuffer(material->getUniformInterfaceBlock().getSize());
|
||||
mUbHandle = driver.createBufferObject(mUniforms.getSize(),
|
||||
BufferObjectBinding::UNIFORM, backend::BufferUsage::STATIC);
|
||||
driver.setDebugTag(mUbHandle.getId(), material->getName());
|
||||
}
|
||||
|
||||
if (!material->getSamplerInterfaceBlock().isEmpty()) {
|
||||
@@ -117,7 +116,6 @@ FMaterialInstance::FMaterialInstance(FEngine& engine,
|
||||
mUniforms.setUniforms(other->getUniformBuffer());
|
||||
mUbHandle = driver.createBufferObject(mUniforms.getSize(),
|
||||
BufferObjectBinding::UNIFORM, backend::BufferUsage::DYNAMIC);
|
||||
driver.setDebugTag(mUbHandle.getId(), material->getName());
|
||||
}
|
||||
|
||||
if (!material->getSamplerInterfaceBlock().isEmpty()) {
|
||||
|
||||
@@ -25,8 +25,6 @@
|
||||
#include <math/mat4.h>
|
||||
#include <math/norm.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace backend;
|
||||
@@ -126,11 +124,6 @@ FMorphTargetBuffer::FMorphTargetBuffer(FEngine& engine, const Builder& builder)
|
||||
mCount,
|
||||
TextureUsage::DEFAULT);
|
||||
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
driver.setDebugTag(mPbHandle.getId(), name);
|
||||
driver.setDebugTag(mTbHandle.getId(), std::move(name));
|
||||
}
|
||||
|
||||
// create and update sampler group
|
||||
mSbHandle = driver.createSamplerGroup(PerRenderPrimitiveMorphingSib::SAMPLER_COUNT,
|
||||
utils::FixedSizeString<32>("Morph target samplers"));
|
||||
|
||||
@@ -597,6 +597,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
bool hasColorGrading = hasPostProcess;
|
||||
bool hasDithering = view.getDithering() == Dithering::TEMPORAL;
|
||||
bool hasFXAA = view.getAntiAliasing() == AntiAliasing::FXAA;
|
||||
// bool hasFXAA = false;//view.getAntiAliasing() == AntiAliasing::FXAA;
|
||||
float2 scale = view.updateScale(engine, mFrameInfoManager.getLastFrameInfo(), mFrameRateOptions, mDisplayInfo);
|
||||
auto msaaOptions = view.getMultiSampleAntiAliasingOptions();
|
||||
auto dsrOptions = view.getDynamicResolutionOptions();
|
||||
@@ -610,6 +611,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
auto guardBandOptions = view.getGuardBandOptions();
|
||||
const bool isRenderingMultiview = view.hasStereo() &&
|
||||
engine.getConfig().stereoscopicType == backend::StereoscopicType::MULTIVIEW;
|
||||
utils::slog.e <<"hasFXAA=" <<hasFXAA << " view=" << &view << utils::io::endl;
|
||||
// FIXME: This is to override some settings that are not supported for multiview at the moment.
|
||||
// Remove this when all features are supported.
|
||||
if (isRenderingMultiview) {
|
||||
@@ -703,6 +705,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
const bool noBufferPadding = (colorGradingConfig.asSubpass && !hasFXAA && !scaled)
|
||||
|| engine.debug.renderer.disable_buffer_padding;
|
||||
|
||||
// guardBandOptions.enabled = !noBufferPadding;
|
||||
// guardBand must be a multiple of 16 to guarantee the same exact rendering up to 4 mip levels.
|
||||
float const guardBand = guardBandOptions.enabled ? 16.0f : 0.0f;
|
||||
|
||||
@@ -719,7 +722,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
// the SwapChain, and we might want to keep it this way.
|
||||
|
||||
auto round = [](uint32_t x) {
|
||||
constexpr uint32_t rounding = 16u;
|
||||
constexpr uint32_t rounding = 256u;
|
||||
return (x + (rounding - 1u)) & ~(rounding - 1u);
|
||||
};
|
||||
|
||||
@@ -727,6 +730,9 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
const float width = float(round(svp.width )) + 2.0f * guardBand;
|
||||
const float height = float(round(svp.height)) + 2.0f * guardBand;
|
||||
|
||||
utils::slog.e << "new dim=" << width <<"x" << height <<
|
||||
" old dim=" << svp.width << "x" << svp.height << utils::io::endl;
|
||||
|
||||
// scale the field-of-view up, so it covers exactly the extra pixels
|
||||
const float3 clipSpaceScaling{
|
||||
float(svp.width) / width,
|
||||
@@ -744,9 +750,14 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
1.0f - clipSpaceScaling.y - 2.0f * guardBand / height
|
||||
};
|
||||
|
||||
utils::slog.e <<"clipspace scaling=" << clipSpaceScaling << utils::io::endl;
|
||||
utils::slog.e <<"clipspace translation=" << clipSpaceTranslation << utils::io::endl;
|
||||
|
||||
mat4f ts = mat4f::scaling(clipSpaceScaling);
|
||||
ts[3].xy = -clipSpaceTranslation;
|
||||
|
||||
utils::slog.e <<"mat=" << ts << utils::io::endl;
|
||||
|
||||
// update the camera projection
|
||||
cameraInfo.projection = highPrecisionMultiply(ts, cameraInfo.projection);
|
||||
|
||||
@@ -759,6 +770,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
svp.height = uint32_t(height);
|
||||
xvp.left = int32_t(guardBand);
|
||||
xvp.bottom = int32_t(guardBand);
|
||||
utils::slog.e <<"xvp.left=" << int32_t(guardBand) << utils::io::endl;
|
||||
}
|
||||
|
||||
view.prepare(engine, driver, rootArenaScope, svp, cameraInfo, getShaderUserTime(), needsAlphaChannel);
|
||||
@@ -870,6 +882,9 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
|
||||
const TextureFormat hdrFormat = getHdrFormat(view, needsAlphaChannel);
|
||||
|
||||
utils::slog.e <<"padding=" << !noBufferPadding << " svp=" << svp << utils::io::endl;
|
||||
utils::slog.e <<"padding=" << !noBufferPadding << " xvp=" << xvp << utils::io::endl;
|
||||
|
||||
// the clearFlags and clearColor specified below will only apply when rendering into the
|
||||
// temporary color buffer. In particular, they won't apply when rendering into the main
|
||||
// swapchain (imported render target above)
|
||||
@@ -1074,6 +1089,9 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
.format = config.hdrFormat
|
||||
};
|
||||
|
||||
utils::slog.e <<"color buffer output=" << colorBufferDesc.width <<"x" << colorBufferDesc.height
|
||||
<< utils::io::endl;
|
||||
|
||||
// Set the depth to the number of layers if we're rendering multiview.
|
||||
if (isRenderingMultiview) {
|
||||
colorBufferDesc.depth = engine.getConfig().stereoscopicEyeCount;
|
||||
@@ -1227,11 +1245,13 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
bloomOptions, vignetteOptions);
|
||||
// the padded buffer is resolved now
|
||||
xvp.left = xvp.bottom = 0;
|
||||
utils::slog.e <<"color grading is resolved" << utils::io::endl;
|
||||
svp = xvp;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasFXAA) {
|
||||
utils::slog.e <<"fxaa=" << xvp << utils::io::endl;
|
||||
input = ppm.fxaa(fg, input, xvp, colorGradingConfig.ldrFormat,
|
||||
!hasColorGrading || needsAlphaChannel);
|
||||
// the padded buffer is resolved now
|
||||
@@ -1245,6 +1265,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
.width = viewport.width, .height = viewport.height,
|
||||
.format = colorGradingConfig.ldrFormat }, SamplerMagFilter::LINEAR);
|
||||
xvp.left = xvp.bottom = 0;
|
||||
utils::slog.e <<"scaled" << utils::io::endl;
|
||||
svp = xvp;
|
||||
}
|
||||
}
|
||||
@@ -1277,6 +1298,9 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
const bool outputIsSwapChain =
|
||||
(input == colorPassOutput) && (viewRenderTarget == mRenderTargetHandle);
|
||||
if (mightNeedFinalBlit) {
|
||||
utils::slog.e <<"inside might need final blit xvp!=svp=" << (xvp != svp) <<
|
||||
" xvp=" << xvp << " svp=" << svp <<
|
||||
utils::io::endl;
|
||||
if (blendModeTranslucent ||
|
||||
xvp != svp ||
|
||||
(outputIsSwapChain &&
|
||||
@@ -1285,6 +1309,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
hasScreenSpaceRefraction ||
|
||||
ssReflectionsOptions.enabled))) {
|
||||
assert_invariant(!scaled);
|
||||
utils::slog.e <<"doing final blit " << svp << " " << xvp << utils::io::endl;
|
||||
input = ppm.blit(fg, blendModeTranslucent, input, xvp, {
|
||||
.width = vp.width, .height = vp.height,
|
||||
.format = colorGradingConfig.ldrFormat },
|
||||
@@ -1314,6 +1339,10 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
|
||||
fg.forwardResource(fgViewRenderTarget, input);
|
||||
|
||||
utils::slog.e <<"present view=" << &view << " scaled=" << scaled << " mightNeedFinalBlit=" <<
|
||||
mightNeedFinalBlit <<
|
||||
utils::io::endl;
|
||||
|
||||
fg.present(fgViewRenderTarget);
|
||||
|
||||
fg.compile();
|
||||
|
||||
@@ -27,8 +27,6 @@
|
||||
#include <math/half.h>
|
||||
#include <math/mat4.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
|
||||
#include <cstring>
|
||||
|
||||
namespace filament {
|
||||
@@ -82,11 +80,6 @@ FSkinningBuffer::FSkinningBuffer(FEngine& engine, const Builder& builder)
|
||||
BufferObjectBinding::UNIFORM,
|
||||
BufferUsage::DYNAMIC);
|
||||
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
// TODO: We should also tag the texture created inside createIndicesAndWeightsHandle.
|
||||
driver.setDebugTag(mHandle.getId(), std::move(name));
|
||||
}
|
||||
|
||||
if (builder->mInitialize) {
|
||||
// initialize the bones to identity (before rounding up)
|
||||
auto* out = driver.allocatePod<PerRenderableBoneUib::BoneData>(mBoneCount);
|
||||
|
||||
@@ -23,10 +23,10 @@
|
||||
|
||||
#include <backend/PixelBufferDescriptor.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <filament/Stream.h>
|
||||
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace backend;
|
||||
@@ -80,10 +80,6 @@ FStream::FStream(FEngine& engine, const Builder& builder) noexcept
|
||||
} else {
|
||||
mStreamHandle = engine.getDriverApi().createStreamAcquired();
|
||||
}
|
||||
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
engine.getDriverApi().setDebugTag(mStreamHandle.getId(), std::move(name));
|
||||
}
|
||||
}
|
||||
|
||||
void FStream::terminate(FEngine& engine) noexcept {
|
||||
|
||||
@@ -243,9 +243,6 @@ FTexture::FTexture(FEngine& engine, const Builder& builder) {
|
||||
mHandle = driver.importTexture(builder->mImportedId,
|
||||
mTarget, mLevelCount, mFormat, mSampleCount, mWidth, mHeight, mDepth, mUsage);
|
||||
}
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
driver.setDebugTag(mHandle.getId(), std::move(name));
|
||||
}
|
||||
}
|
||||
|
||||
// frees driver resources, object becomes invalid
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
|
||||
#include <utils/bitset.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
@@ -260,9 +259,7 @@ FVertexBuffer::FVertexBuffer(FEngine& engine, const VertexBuffer::Builder& build
|
||||
mBufferCount, mDeclaredAttributes.count(), mAttributes);
|
||||
|
||||
mHandle = driver.createVertexBuffer(mVertexCount, mVertexBufferInfoHandle);
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
driver.setDebugTag(mHandle.getId(), name);
|
||||
}
|
||||
|
||||
|
||||
// calculate buffer sizes
|
||||
size_t bufferSizes[MAX_VERTEX_BUFFER_COUNT] = {};
|
||||
@@ -290,9 +287,6 @@ FVertexBuffer::FVertexBuffer(FEngine& engine, const VertexBuffer::Builder& build
|
||||
if (!mBufferObjects[i]) {
|
||||
BufferObjectHandle bo = driver.createBufferObject(bufferSizes[i],
|
||||
backend::BufferObjectBinding::VERTEX, backend::BufferUsage::STATIC);
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
driver.setDebugTag(bo.getId(), name);
|
||||
}
|
||||
driver.setVertexBufferObject(mHandle, i, bo);
|
||||
mBufferObjects[i] = bo;
|
||||
}
|
||||
@@ -309,9 +303,6 @@ FVertexBuffer::FVertexBuffer(FEngine& engine, const VertexBuffer::Builder& build
|
||||
if (!mBufferObjects[i]) {
|
||||
BufferObjectHandle const bo = driver.createBufferObject(bufferSizes[i],
|
||||
backend::BufferObjectBinding::VERTEX, backend::BufferUsage::STATIC);
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
driver.setDebugTag(bo.getId(), name);
|
||||
}
|
||||
driver.setVertexBufferObject(mHandle, i, bo);
|
||||
mBufferObjects[i] = bo;
|
||||
}
|
||||
|
||||
@@ -190,10 +190,10 @@ void RenderPassNode::resolve() noexcept {
|
||||
minHeight = std::min(minHeight, h);
|
||||
maxHeight = std::max(maxHeight, h);
|
||||
}
|
||||
// additionally, clear implies discardStart
|
||||
rt.backend.params.flags.discardStart |= (
|
||||
rt.descriptor.clearFlags & rt.targetBufferFlags);
|
||||
}
|
||||
// additionally, clear implies discardStart
|
||||
rt.backend.params.flags.discardStart |= (
|
||||
rt.descriptor.clearFlags & rt.targetBufferFlags);
|
||||
|
||||
assert_invariant(minWidth == maxWidth);
|
||||
assert_invariant(minHeight == maxHeight);
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
Pod::Spec.new do |spec|
|
||||
spec.name = "Filament"
|
||||
spec.version = "1.54.1"
|
||||
spec.version = "1.54.0"
|
||||
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
|
||||
spec.homepage = "https://google.github.io/filament"
|
||||
spec.authors = "Google LLC."
|
||||
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
|
||||
spec.platform = :ios, "11.0"
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.54.1/filament-v1.54.1-ios.tgz" }
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.54.0/filament-v1.54.0-ios.tgz" }
|
||||
|
||||
# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
|
||||
spec.pod_target_xcconfig = {
|
||||
|
||||
@@ -224,6 +224,9 @@ public:
|
||||
*/
|
||||
static void exportSettings(const Settings& settings, const char* filename);
|
||||
|
||||
static void exportScreenshot(View* view, Renderer* renderer, std::string filename,
|
||||
bool autoclose, AutomationEngine* automationEngine);
|
||||
|
||||
Options getOptions() const { return mOptions; }
|
||||
bool isRunning() const { return mIsRunning; }
|
||||
size_t currentTest() const { return mCurrentTest; }
|
||||
|
||||
@@ -56,7 +56,7 @@ static void convertRGBAtoRGB(void* buffer, uint32_t width, uint32_t height) {
|
||||
}
|
||||
}
|
||||
|
||||
static void exportScreenshot(View* view, Renderer* renderer, std::string filename,
|
||||
void AutomationEngine::exportScreenshot(View* view, Renderer* renderer, std::string filename,
|
||||
bool autoclose, AutomationEngine* automationEngine) {
|
||||
const Viewport& vp = view->getViewport();
|
||||
const size_t byteCount = vp.width * vp.height * 4;
|
||||
@@ -244,7 +244,8 @@ void AutomationEngine::tick(Engine* engine, const ViewerContent& content, float
|
||||
}
|
||||
|
||||
if (mOptions.exportScreenshots) {
|
||||
exportScreenshot(content.view, content.renderer, prefix + ".ppm", isLastTest, this);
|
||||
AutomationEngine::exportScreenshot(
|
||||
content.view, content.renderer, prefix + ".ppm", isLastTest, this);
|
||||
}
|
||||
|
||||
if (isLastTest) {
|
||||
|
||||
@@ -562,6 +562,8 @@ int parse(jsmntok_t const* tokens, int i, const char* jsonChunk, Settings* out)
|
||||
}
|
||||
|
||||
void applySettings(Engine* engine, const ViewSettings& settings, View* dest) {
|
||||
utils::slog.e << "antialiasing=" << (int) settings.antiAliasing << " view=" << dest
|
||||
<< utils::io::endl;
|
||||
dest->setAntiAliasing(settings.antiAliasing);
|
||||
dest->setTemporalAntiAliasingOptions(settings.taa);
|
||||
dest->setMultiSampleAntiAliasingOptions(settings.msaa);
|
||||
|
||||
@@ -276,7 +276,7 @@ if (NOT ANDROID)
|
||||
target_link_libraries(hellopbr PRIVATE filameshio suzanne-resources)
|
||||
target_link_libraries(image_viewer PRIVATE viewer imageio)
|
||||
target_link_libraries(multiple_windows PRIVATE filameshio suzanne-resources)
|
||||
target_link_libraries(rendertarget PRIVATE filameshio suzanne-resources)
|
||||
target_link_libraries(rendertarget PRIVATE gltf-demo-resources filameshio suzanne-resources gltfio viewer)
|
||||
target_link_libraries(sample_cloth PRIVATE filameshio)
|
||||
target_link_libraries(sample_normal_map PRIVATE filameshio)
|
||||
target_link_libraries(suzanne PRIVATE filameshio suzanne-resources)
|
||||
|
||||
+23
-4
@@ -61,8 +61,10 @@
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <set>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "generated/resources/gltf_demo.h"
|
||||
@@ -137,6 +139,8 @@ struct App {
|
||||
|
||||
AutomationSpec* automationSpec = nullptr;
|
||||
AutomationEngine* automationEngine = nullptr;
|
||||
bool screenshot = false;
|
||||
uint8_t screenshotSeq = 0;
|
||||
};
|
||||
|
||||
static const char* DEFAULT_IBL = "assets/ibl/lightroom_14b";
|
||||
@@ -877,10 +881,15 @@ int main(int argc, char** argv) {
|
||||
|
||||
if (ImGui::CollapsingHeader("Debug")) {
|
||||
auto& debug = engine->getDebugRegistry();
|
||||
if (ImGui::Button("Capture frame")) {
|
||||
bool* captureFrame =
|
||||
debug.getPropertyAddress<bool>("d.renderer.doFrameCapture");
|
||||
*captureFrame = true;
|
||||
if (engine->getBackend() == Engine::Backend::METAL) {
|
||||
if (ImGui::Button("Capture frame")) {
|
||||
bool* captureFrame =
|
||||
debug.getPropertyAddress<bool>("d.renderer.doFrameCapture");
|
||||
*captureFrame = true;
|
||||
}
|
||||
}
|
||||
if (ImGui::Button("Screenshot")) {
|
||||
app.screenshot = true;
|
||||
}
|
||||
ImGui::Checkbox("Disable buffer padding",
|
||||
debug.getPropertyAddress<bool>("d.renderer.disable_buffer_padding"));
|
||||
@@ -896,6 +905,8 @@ int main(int argc, char** argv) {
|
||||
debug.getPropertyAddress<bool>("d.shadowmap.focus_shadowcasters"));
|
||||
ImGui::Checkbox("Disable light frustum alignment",
|
||||
debug.getPropertyAddress<bool>("d.shadowmap.disable_light_frustum_align"));
|
||||
ImGui::Checkbox("Depth clamp",
|
||||
debug.getPropertyAddress<bool>("d.shadowmap.depth_clamp"));
|
||||
|
||||
bool debugDirectionalShadowmap;
|
||||
if (debug.getProperty("d.shadowmap.debug_directional_shadowmap",
|
||||
@@ -1136,6 +1147,14 @@ int main(int argc, char** argv) {
|
||||
};
|
||||
|
||||
auto postRender = [&app](Engine* engine, View* view, Scene*, Renderer* renderer) {
|
||||
if (app.screenshot) {
|
||||
std::ostringstream stringStream;
|
||||
stringStream << "screenshot" << std::setfill('0') << std::setw(2) << +app.screenshotSeq;
|
||||
AutomationEngine::exportScreenshot(
|
||||
view, renderer, stringStream.str() + ".ppm", false, app.automationEngine);
|
||||
++app.screenshotSeq;
|
||||
app.screenshot = false;
|
||||
}
|
||||
if (app.automationEngine->shouldClose()) {
|
||||
FilamentApp::get().close();
|
||||
return;
|
||||
|
||||
@@ -12,6 +12,8 @@ material {
|
||||
uv0
|
||||
],
|
||||
shadingModel : unlit,
|
||||
vertexDomain: device,
|
||||
// vertexDomainDeviceJittered: true,
|
||||
}
|
||||
|
||||
fragment {
|
||||
@@ -20,17 +22,11 @@ fragment {
|
||||
if (gl_FrontFacing) {
|
||||
|
||||
// Make a lookup into the mirror texture.
|
||||
vec2 uv = getResolution().zw * gl_FragCoord.xy;
|
||||
// vec2 uv = getResolution().zw * gl_FragCoord.xy;
|
||||
vec2 uv = getNormalizedViewportCoord().xy;
|
||||
material.baseColor.rgb = texture(materialParams_albedo, uv).rgb;
|
||||
|
||||
// Add black borders to the mirror.
|
||||
vec2 st = getUV0();
|
||||
float minDist0 = min(st.x, st.y);
|
||||
float minDist1 = min(1.0 - st.x, 1.0 - st.y);
|
||||
float minDist = min(minDist0, minDist1);
|
||||
material.baseColor.rgb *= smoothstep(0.0, 0.1, minDist);
|
||||
|
||||
} else {
|
||||
material.baseColor = vec4(1, 0, 0, 1);
|
||||
}
|
||||
material.baseColor.a = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
+198
-195
@@ -28,10 +28,17 @@
|
||||
#include <filament/VertexBuffer.h>
|
||||
#include <filament/View.h>
|
||||
|
||||
#include <gltfio/AssetLoader.h>
|
||||
#include <gltfio/FilamentAsset.h>
|
||||
#include <gltfio/ResourceLoader.h>
|
||||
#include <gltfio/TextureProvider.h>
|
||||
#include <utils/NameComponentManager.h>
|
||||
#include <utils/EntityManager.h>
|
||||
|
||||
#include <imgui.h>
|
||||
#include <filagui/ImGuiExtensions.h>
|
||||
#include <viewer/ViewerGui.h>
|
||||
#include <filameshio/MeshReader.h>
|
||||
|
||||
#include <filamentapp/Config.h>
|
||||
#include <filamentapp/FilamentApp.h>
|
||||
|
||||
@@ -40,11 +47,16 @@
|
||||
#include <iostream>
|
||||
|
||||
#include "generated/resources/resources.h"
|
||||
#include "generated/resources/monkey.h"
|
||||
//#include "generated/resources/monkey.h"
|
||||
#include "generated/resources/gltf_demo.h"
|
||||
|
||||
using namespace filament;
|
||||
using namespace filamesh;
|
||||
using namespace filament::math;
|
||||
using namespace filament::viewer;
|
||||
using namespace filament::gltfio;
|
||||
|
||||
#include <utils/Log.h>
|
||||
|
||||
struct Vertex {
|
||||
float3 position;
|
||||
@@ -55,8 +67,6 @@ struct App {
|
||||
utils::Entity lightEntity;
|
||||
Material* meshMaterial;
|
||||
MaterialInstance* meshMatInstance;
|
||||
MeshReader::Mesh monkeyMesh;
|
||||
utils::Entity reflectedMonkey;
|
||||
mat4f transform;
|
||||
|
||||
Texture* offscreenColorTexture = nullptr;
|
||||
@@ -66,12 +76,6 @@ struct App {
|
||||
Scene* offscreenScene = nullptr;
|
||||
Camera* offscreenCamera = nullptr;
|
||||
|
||||
enum class ReflectionMode {
|
||||
RENDERABLES,
|
||||
CAMERA,
|
||||
};
|
||||
|
||||
ReflectionMode mode = ReflectionMode::CAMERA;
|
||||
Config config;
|
||||
|
||||
utils::Entity quadEntity;
|
||||
@@ -80,46 +84,22 @@ struct App {
|
||||
Material* quadMaterial = nullptr;
|
||||
MaterialInstance* quadMatInstance = nullptr;
|
||||
|
||||
float3 quadCenter;
|
||||
float3 quadNormal;
|
||||
MaterialProvider* materials;
|
||||
|
||||
AssetLoader* assetLoader;
|
||||
ResourceLoader* resourceLoader;
|
||||
FilamentAsset* asset = nullptr;
|
||||
utils::NameComponentManager* names;
|
||||
gltfio::TextureProvider* stbDecoder = nullptr;
|
||||
gltfio::TextureProvider* ktxDecoder = nullptr;
|
||||
|
||||
Engine* engine;
|
||||
|
||||
ViewerGui* viewer;
|
||||
utils::Entity rootTransformEntity;
|
||||
};
|
||||
|
||||
static mat4f reflectionMatrix(float4 plane) {
|
||||
mat4f m;
|
||||
m[0][0] = -2 * plane.x * plane.x + 1;
|
||||
m[0][1] = -2 * plane.x * plane.y;
|
||||
m[0][2] = -2 * plane.x * plane.z;
|
||||
m[0][3] = -2 * plane.x * plane.w;
|
||||
m[1][0] = -2 * plane.x * plane.y;
|
||||
m[1][1] = -2 * plane.y * plane.y + 1;
|
||||
m[1][2] = -2 * plane.y * plane.z;
|
||||
m[1][3] = -2 * plane.y * plane.w;
|
||||
m[2][0] = -2 * plane.z * plane.x;
|
||||
m[2][1] = -2 * plane.z * plane.y;
|
||||
m[2][2] = -2 * plane.z * plane.z + 1;
|
||||
m[2][3] = -2 * plane.z * plane.w;
|
||||
m[3][0] = 0;
|
||||
m[3][1] = 0;
|
||||
m[3][2] = 0;
|
||||
m[3][3] = 1;
|
||||
return transpose(m);
|
||||
}
|
||||
|
||||
static void setReflectionMode(App& app, App::ReflectionMode mode) {
|
||||
switch (mode) {
|
||||
case App::ReflectionMode::RENDERABLES:
|
||||
app.offscreenScene->addEntity(app.reflectedMonkey);
|
||||
app.offscreenScene->remove(app.monkeyMesh.renderable);
|
||||
app.offscreenView->setFrontFaceWindingInverted(false);
|
||||
break;
|
||||
case App::ReflectionMode::CAMERA:
|
||||
app.offscreenScene->addEntity(app.monkeyMesh.renderable);
|
||||
app.offscreenScene->remove(app.reflectedMonkey);
|
||||
app.offscreenView->setFrontFaceWindingInverted(true);
|
||||
break;
|
||||
}
|
||||
app.mode = mode;
|
||||
}
|
||||
static const char* DEFAULT_IBL = "assets/ibl/lightroom_14b";
|
||||
|
||||
static void printUsage(char* name) {
|
||||
std::string exec_name(utils::Path(name).getName());
|
||||
@@ -172,14 +152,6 @@ static int handleCommandLineArguments(int argc, char* argv[], App* app) {
|
||||
}
|
||||
break;
|
||||
case 'm':
|
||||
if (arg == "camera") {
|
||||
app->mode = App::ReflectionMode::CAMERA;
|
||||
} else if (arg == "renderables") {
|
||||
app->mode = App::ReflectionMode::RENDERABLES;
|
||||
} else {
|
||||
std::cerr << "Unrecognized mode. Must be 'camera'|'renderables'.\n";
|
||||
exit(1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -189,126 +161,182 @@ static int handleCommandLineArguments(int argc, char* argv[], App* app) {
|
||||
int main(int argc, char** argv) {
|
||||
App app{};
|
||||
app.config.title = "rendertarget";
|
||||
app.config.iblDirectory = FilamentApp::getRootAssetsPath() + DEFAULT_IBL;
|
||||
handleCommandLineArguments(argc, argv, &app);
|
||||
|
||||
auto setup = [&app](Engine* engine, View* view, Scene* scene) {
|
||||
auto gui = [&app](Engine*, View*) {
|
||||
app.viewer->updateUserInterface();
|
||||
FilamentApp::get().setSidebarWidth(app.viewer->getSidebarWidth());
|
||||
};
|
||||
|
||||
auto loadResources = [&app] () {
|
||||
// Load external textures and buffers.
|
||||
std::string const gltfPath;
|
||||
ResourceConfiguration configuration = {};
|
||||
configuration.engine = app.engine;
|
||||
configuration.gltfPath = gltfPath.c_str();
|
||||
configuration.normalizeSkinningWeights = true;
|
||||
|
||||
app.resourceLoader = new gltfio::ResourceLoader(configuration);
|
||||
app.stbDecoder = createStbProvider(app.engine);
|
||||
app.ktxDecoder = createKtx2Provider(app.engine);
|
||||
app.resourceLoader->addTextureProvider("image/png", app.stbDecoder);
|
||||
app.resourceLoader->addTextureProvider("image/jpeg", app.stbDecoder);
|
||||
app.resourceLoader->addTextureProvider("image/ktx2", app.ktxDecoder);
|
||||
|
||||
if (!app.resourceLoader->loadResources(app.asset)) {
|
||||
std::cerr << "Unable to start loading resources" << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
|
||||
app.asset->getInstance()->recomputeBoundingBoxes();
|
||||
app.asset->releaseSourceData();
|
||||
|
||||
// Enable stencil writes on all material instances.
|
||||
auto instance = app.asset->getInstance();
|
||||
const size_t matInstanceCount = instance->getMaterialInstanceCount();
|
||||
MaterialInstance* const* const instances = instance->getMaterialInstances();
|
||||
for (int mi = 0; mi < matInstanceCount; mi++) {
|
||||
instances[mi]->setStencilWrite(true);
|
||||
instances[mi]->setStencilOpDepthStencilPass(MaterialInstance::StencilOperation::INCR);
|
||||
}
|
||||
|
||||
auto ibl = FilamentApp::get().getIBL();
|
||||
if (ibl) {
|
||||
app.viewer->setIndirectLight(ibl->getIndirectLight(), ibl->getSphericalHarmonics());
|
||||
app.viewer->getSettings().view.fogSettings.fogColorTexture = ibl->getFogTexture();
|
||||
}
|
||||
};
|
||||
|
||||
auto setup = [&app, loadResources](Engine* engine, View* view, Scene* scene) {
|
||||
app.engine = engine;
|
||||
auto& em = utils::EntityManager::get();
|
||||
auto& tcm = engine->getTransformManager();
|
||||
auto& rcm = engine->getRenderableManager();
|
||||
auto& em = utils::EntityManager::get();
|
||||
auto vp = view->getViewport();
|
||||
|
||||
// Offscreen view
|
||||
{
|
||||
// Instantiate offscreen render target.
|
||||
app.offscreenView = engine->createView();
|
||||
app.offscreenScene = engine->createScene();
|
||||
app.offscreenView->setScene(app.offscreenScene);
|
||||
|
||||
// Instantiate offscreen render target.
|
||||
app.offscreenView = engine->createView();
|
||||
app.offscreenScene = engine->createScene();
|
||||
app.offscreenView->setScene(app.offscreenScene);
|
||||
app.offscreenView->setPostProcessingEnabled(false);
|
||||
app.offscreenColorTexture = Texture::Builder()
|
||||
.width(vp.width).height(vp.height).levels(1)
|
||||
.usage(Texture::Usage::COLOR_ATTACHMENT | Texture::Usage::SAMPLEABLE)
|
||||
.format(Texture::InternalFormat::RGBA8).build(*engine);
|
||||
app.offscreenDepthTexture = Texture::Builder()
|
||||
.width(vp.width).height(vp.height).levels(1)
|
||||
.usage(Texture::Usage::DEPTH_ATTACHMENT)
|
||||
.format(Texture::InternalFormat::DEPTH24).build(*engine);
|
||||
app.offscreenRenderTarget = RenderTarget::Builder()
|
||||
.texture(RenderTarget::AttachmentPoint::COLOR, app.offscreenColorTexture)
|
||||
.texture(RenderTarget::AttachmentPoint::DEPTH, app.offscreenDepthTexture)
|
||||
.build(*engine);
|
||||
app.offscreenView->setRenderTarget(app.offscreenRenderTarget);
|
||||
app.offscreenView->setViewport({0, 0, vp.width, vp.height});
|
||||
app.offscreenCamera = engine->createCamera(em.create());
|
||||
app.offscreenView->setCamera(app.offscreenCamera);
|
||||
FilamentApp::get().addOffscreenView(app.offscreenView);
|
||||
app.viewer = new ViewerGui(engine, app.offscreenScene, app.offscreenView, 410);
|
||||
app.viewer->setUiCallback([&app, scene, view, engine]() {
|
||||
if (ImGui::CollapsingHeader("Debug")) {
|
||||
auto& debug = engine->getDebugRegistry();
|
||||
ImGui::Checkbox("Disable buffer padding",
|
||||
debug.getPropertyAddress<bool>("d.renderer.disable_buffer_padding"));
|
||||
ImGui::Checkbox("Disable sub-passes",
|
||||
debug.getPropertyAddress<bool>("d.renderer.disable_subpasses"));
|
||||
}
|
||||
});
|
||||
Viewport vp = view->getViewport();
|
||||
vp.width = vp.width - app.viewer->getSidebarWidth();
|
||||
|
||||
// Position and orient the mirror in an interesting way.
|
||||
float3 c = app.quadCenter = {-2, 0, -5};
|
||||
float3 n = app.quadNormal = normalize(float3 {1, 0, 2});
|
||||
float3 u = normalize(cross(app.quadNormal, float3(0, 1, 0)));
|
||||
float3 v = cross(n, u);
|
||||
u = 1.5 * u;
|
||||
v = 1.5 * v;
|
||||
static Vertex kQuadVertices[4] = { {{}, {1, 0}}, {{}, {0, 0}}, {{}, {1, 1}}, {{}, {0, 1}} };
|
||||
kQuadVertices[0].position = c - u - v;
|
||||
kQuadVertices[1].position = c + u - v;
|
||||
kQuadVertices[2].position = c - u + v;
|
||||
kQuadVertices[3].position = c + u + v;
|
||||
app.offscreenColorTexture =
|
||||
Texture::Builder()
|
||||
.width(vp.width)
|
||||
.height(vp.height)
|
||||
.levels(1)
|
||||
.usage(Texture::Usage::COLOR_ATTACHMENT | Texture::Usage::SAMPLEABLE)
|
||||
.format(Texture::InternalFormat::RGBA8)
|
||||
.build(*engine);
|
||||
app.offscreenDepthTexture = Texture::Builder()
|
||||
.width(vp.width)
|
||||
.height(vp.height)
|
||||
.levels(1)
|
||||
.usage(Texture::Usage::DEPTH_ATTACHMENT)
|
||||
.format(Texture::InternalFormat::DEPTH32F)
|
||||
.build(*engine);
|
||||
app.offscreenRenderTarget = RenderTarget::Builder()
|
||||
.texture(RenderTarget::AttachmentPoint::COLOR,
|
||||
app.offscreenColorTexture)
|
||||
.texture(RenderTarget::AttachmentPoint::DEPTH,
|
||||
app.offscreenDepthTexture)
|
||||
.build(*engine);
|
||||
app.offscreenView->setRenderTarget(app.offscreenRenderTarget);
|
||||
app.offscreenView->setViewport({0, 0, vp.width, vp.height});
|
||||
app.offscreenCamera = engine->createCamera(em.create());
|
||||
app.offscreenView->setCamera(app.offscreenCamera);
|
||||
FilamentApp::get().addOffscreenView(app.offscreenView);
|
||||
}
|
||||
|
||||
// Create quad vertex buffer.
|
||||
static_assert(sizeof(Vertex) == 20, "Strange vertex size.");
|
||||
app.quadVb = VertexBuffer::Builder()
|
||||
.vertexCount(4)
|
||||
.bufferCount(1)
|
||||
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3, 0, 20)
|
||||
.attribute(VertexAttribute::UV0, 0, VertexBuffer::AttributeType::FLOAT2, 12, 20)
|
||||
.build(*engine);
|
||||
app.quadVb->setBufferAt(*engine, 0,
|
||||
VertexBuffer::BufferDescriptor(kQuadVertices, 80, nullptr));
|
||||
// damaged helmet gltf
|
||||
{
|
||||
app.names = new utils::NameComponentManager(em);
|
||||
app.materials = createJitShaderProvider(engine, true);
|
||||
app.assetLoader = AssetLoader::create({engine, app.materials, app.names});
|
||||
|
||||
// Create quad index buffer.
|
||||
static constexpr uint16_t kQuadIndices[6] = { 0, 1, 2, 3, 2, 1 };
|
||||
app.quadIb = IndexBuffer::Builder()
|
||||
.indexCount(6)
|
||||
.bufferType(IndexBuffer::IndexType::USHORT)
|
||||
.build(*engine);
|
||||
app.quadIb->setBuffer(*engine, IndexBuffer::BufferDescriptor(kQuadIndices, 12, nullptr));
|
||||
app.asset = app.assetLoader->createAsset(GLTF_DEMO_DAMAGEDHELMET_DATA,
|
||||
GLTF_DEMO_DAMAGEDHELMET_SIZE);
|
||||
|
||||
// Create quad material and renderable.
|
||||
app.quadMaterial = Material::Builder()
|
||||
.package(RESOURCES_MIRROR_DATA, RESOURCES_MIRROR_SIZE)
|
||||
.build(*engine);
|
||||
app.quadMatInstance = app.quadMaterial->createInstance();
|
||||
TextureSampler sampler(TextureSampler::MinFilter::LINEAR, TextureSampler::MagFilter::LINEAR);
|
||||
app.quadMatInstance->setParameter("albedo", app.offscreenColorTexture, sampler);
|
||||
app.quadEntity = em.create();
|
||||
RenderableManager::Builder(1)
|
||||
.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
|
||||
.material(0, app.quadMatInstance)
|
||||
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.quadVb, app.quadIb, 0, 6)
|
||||
.culling(false)
|
||||
.receiveShadows(false)
|
||||
.castShadows(false)
|
||||
.build(*engine, app.quadEntity);
|
||||
scene->addEntity(app.quadEntity);
|
||||
loadResources();
|
||||
|
||||
// Instantiate mesh material.
|
||||
app.meshMaterial = Material::Builder()
|
||||
.package(RESOURCES_AIDEFAULTMAT_DATA, RESOURCES_AIDEFAULTMAT_SIZE).build(*engine);
|
||||
auto mi = app.meshMatInstance = app.meshMaterial->createInstance();
|
||||
mi->setParameter("baseColor", RgbType::LINEAR, {0.8, 1.0, 1.0});
|
||||
mi->setParameter("metallic", 0.0f);
|
||||
mi->setParameter("roughness", 0.4f);
|
||||
mi->setParameter("reflectance", 0.5f);
|
||||
app.offscreenScene->addEntities(app.asset->getLightEntities(),
|
||||
app.asset->getLightEntityCount());
|
||||
static constexpr int kNumAvailable = 128;
|
||||
utils::Entity renderables[kNumAvailable];
|
||||
gltfio::FilamentAsset::SceneMask mask;
|
||||
mask.set(0);
|
||||
while (size_t numWritten = app.asset->popRenderables(renderables, kNumAvailable)) {
|
||||
app.asset->addEntitiesToScene(*app.offscreenScene, renderables, numWritten, mask);
|
||||
}
|
||||
|
||||
// Add monkey into the scene.
|
||||
app.monkeyMesh = MeshReader::loadMeshFromBuffer(engine, MONKEY_SUZANNE_DATA, nullptr, nullptr, mi);
|
||||
auto ti = tcm.getInstance(app.monkeyMesh.renderable);
|
||||
app.transform = mat4f{ mat3f(1), float3(0, 0, -4) } * tcm.getWorldTransform(ti);
|
||||
rcm.setCastShadows(rcm.getInstance(app.monkeyMesh.renderable), false);
|
||||
scene->addEntity(app.monkeyMesh.renderable);
|
||||
app.rootTransformEntity = engine->getEntityManager().create();
|
||||
tcm.create(app.rootTransformEntity);
|
||||
TransformManager::Instance const& root = tcm.getInstance(app.rootTransformEntity);
|
||||
tcm.setParent(tcm.getInstance(app.asset->getRoot()), root);
|
||||
tcm.setTransform(root, mat4::translation(float3(0, 0, -4)));
|
||||
}
|
||||
|
||||
// Create a reflected monkey, which is used only for App::ReflectionMode::RENDERABLES.
|
||||
app.reflectedMonkey = em.create();
|
||||
RenderableManager::Builder(1)
|
||||
.boundingBox({{ -2, -2, -2 }, { 2, 2, 2 }})
|
||||
.material(0, mi)
|
||||
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.monkeyMesh.vertexBuffer, app.monkeyMesh.indexBuffer)
|
||||
.receiveShadows(true)
|
||||
.castShadows(false)
|
||||
.build(*engine, app.reflectedMonkey);
|
||||
setReflectionMode(app, app.mode);
|
||||
// full-screen quad
|
||||
{
|
||||
static Vertex kQuadVertices[4] = {{{1, 1, 0}, {1, 1}}, {{1, -1, 0}, {1, 0}},
|
||||
{{-1, -1, 0}, {0, 0}}, {{-1, 1, 0}, {0, 1}}};
|
||||
// Create quad vertex buffer.
|
||||
static_assert(sizeof(Vertex) == 20, "Strange vertex size.");
|
||||
app.quadVb = VertexBuffer::Builder()
|
||||
.vertexCount(4)
|
||||
.bufferCount(1)
|
||||
.attribute(VertexAttribute::POSITION, 0,
|
||||
VertexBuffer::AttributeType::FLOAT3, 0, 20)
|
||||
.attribute(VertexAttribute::UV0, 0,
|
||||
VertexBuffer::AttributeType::FLOAT2, 12, 20)
|
||||
.build(*engine);
|
||||
app.quadVb->setBufferAt(*engine, 0,
|
||||
VertexBuffer::BufferDescriptor(kQuadVertices, 80, nullptr));
|
||||
|
||||
// Add light source to both scenes.
|
||||
// NOTE: this is slightly wrong when the reflection mode is RENDERABLES.
|
||||
app.lightEntity = em.create();
|
||||
LightManager::Builder(LightManager::Type::SUN)
|
||||
.color(Color::toLinear<ACCURATE>(sRGBColor(0.98f, 0.92f, 0.89f)))
|
||||
.intensity(110000)
|
||||
.direction({ 0.7, -1, -0.8 })
|
||||
.sunAngularRadius(1.9f)
|
||||
.castShadows(false)
|
||||
.build(*engine, app.lightEntity);
|
||||
scene->addEntity(app.lightEntity);
|
||||
app.offscreenScene->addEntity(app.lightEntity);
|
||||
// Create quad index buffer.
|
||||
static constexpr uint16_t kQuadIndices[6] = {0, 2, 1, 2, 0, 3};
|
||||
app.quadIb = IndexBuffer::Builder()
|
||||
.indexCount(6)
|
||||
.bufferType(IndexBuffer::IndexType::USHORT)
|
||||
.build(*engine);
|
||||
app.quadIb->setBuffer(*engine,
|
||||
IndexBuffer::BufferDescriptor(kQuadIndices, 12, nullptr));
|
||||
|
||||
// Create quad material and renderable.
|
||||
// NOTE: this material is VertexDomain=device
|
||||
app.quadMaterial = Material::Builder()
|
||||
.package(RESOURCES_MIRROR_DATA, RESOURCES_MIRROR_SIZE)
|
||||
.build(*engine);
|
||||
app.quadMatInstance = app.quadMaterial->createInstance();
|
||||
TextureSampler sampler(TextureSampler::MinFilter::LINEAR,
|
||||
TextureSampler::MagFilter::LINEAR);
|
||||
app.quadMatInstance->setParameter("albedo", app.offscreenColorTexture, sampler);
|
||||
app.quadEntity = em.create();
|
||||
RenderableManager::Builder(1)
|
||||
.boundingBox({{-1, -1, -1}, {1, 1, 1}})
|
||||
.material(0, app.quadMatInstance)
|
||||
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.quadVb,
|
||||
app.quadIb, 0, 6)
|
||||
.culling(false)
|
||||
.receiveShadows(false)
|
||||
.castShadows(false)
|
||||
.build(*engine, app.quadEntity);
|
||||
scene->addEntity(app.quadEntity);
|
||||
}
|
||||
};
|
||||
|
||||
auto cleanup = [&app](Engine* engine, View*, Scene*) {
|
||||
@@ -318,14 +346,10 @@ int main(int argc, char** argv) {
|
||||
engine->destroyCameraComponent(camera);
|
||||
em.destroy(camera);
|
||||
|
||||
engine->destroy(app.reflectedMonkey);
|
||||
engine->destroy(app.lightEntity);
|
||||
engine->destroy(app.quadEntity);
|
||||
engine->destroy(app.meshMatInstance);
|
||||
engine->destroy(app.meshMaterial);
|
||||
engine->destroy(app.monkeyMesh.renderable);
|
||||
engine->destroy(app.monkeyMesh.vertexBuffer);
|
||||
engine->destroy(app.monkeyMesh.indexBuffer);
|
||||
engine->destroy(app.offscreenColorTexture);
|
||||
engine->destroy(app.offscreenDepthTexture);
|
||||
engine->destroy(app.offscreenRenderTarget);
|
||||
@@ -337,43 +361,22 @@ int main(int argc, char** argv) {
|
||||
engine->destroy(app.quadMaterial);
|
||||
};
|
||||
|
||||
auto preRender = [&app](Engine*, View*, Scene*, Renderer* renderer) {
|
||||
auto preRender = [&app](Engine* engine, View* view, Scene*, Renderer* renderer) {
|
||||
renderer->setClearOptions({.clearColor = {0.1,0.2,0.4,1.0}, .clear = true});
|
||||
};
|
||||
|
||||
FilamentApp::get().animate([&app](Engine* engine, View* view, double now) {
|
||||
auto& tcm = engine->getTransformManager();
|
||||
utils::slog.e <<"offscreen view=" << app.offscreenView << " primary view=" <<
|
||||
view << utils::io::endl;
|
||||
|
||||
// Animate the monkey by spinning and sliding back and forth along Z.
|
||||
auto ti = tcm.getInstance(app.monkeyMesh.renderable);
|
||||
mat4f xlate = mat4f::translation(float3(0, 0, 0.5 + sin(now)));
|
||||
mat4f xform = app.transform * xlate * mat4f::rotation(now, float3{ 0, 1, 0 });
|
||||
tcm.setTransform(ti, xform);
|
||||
|
||||
// Generate a reflection matrix from the plane equation Ax + By + Cz + D = 0.
|
||||
const float3 planeNormal = app.quadNormal;
|
||||
const float4 planeEquation(planeNormal, -dot(planeNormal, app.quadCenter));
|
||||
const mat4f reflection = reflectionMatrix(planeEquation);
|
||||
|
||||
// Apply the reflection matrix to either the renderable or the camera, depending on mode.
|
||||
Camera const& camera = view->getCamera();
|
||||
const auto model = camera.getModelMatrix();
|
||||
const auto renderingProjection = camera.getProjectionMatrix();
|
||||
const auto cullingProjection = camera.getCullingProjectionMatrix();
|
||||
app.offscreenCamera->setCustomProjection(renderingProjection, cullingProjection,
|
||||
camera.getNear(), camera.getCullingFar());
|
||||
switch (app.mode) {
|
||||
case App::ReflectionMode::RENDERABLES:
|
||||
tcm.setTransform(tcm.getInstance(app.reflectedMonkey), reflection * xform);
|
||||
app.offscreenCamera->setModelMatrix(model);
|
||||
break;
|
||||
case App::ReflectionMode::CAMERA:
|
||||
app.offscreenCamera->setModelMatrix(reflection * model);
|
||||
break;
|
||||
}
|
||||
});
|
||||
const auto model = camera.getModelMatrix();
|
||||
app.offscreenCamera->setModelMatrix(model);
|
||||
};
|
||||
|
||||
FilamentApp::get().run(app.config, setup, cleanup, FilamentApp::ImGuiCallback(), preRender);
|
||||
FilamentApp::get().run(app.config, setup, cleanup, gui, preRender);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "filament",
|
||||
"version": "1.54.1",
|
||||
"version": "1.54.0",
|
||||
"description": "Real-time physically based rendering engine",
|
||||
"main": "filament.js",
|
||||
"module": "filament.js",
|
||||
|
||||
Reference in New Issue
Block a user