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1f9a11802d | ||
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89835a7a67 |
@@ -0,0 +1,17 @@
|
||||
name: 'Android Continuous'
|
||||
inputs:
|
||||
build-abi:
|
||||
description: 'The target platform ABI'
|
||||
required: true
|
||||
default: 'armeabi-v7a'
|
||||
runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
- uses: actions/setup-java@v3
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
java-version: '17'
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/android && printf "y" | ./build.sh continuous ${{ inputs.build-abi }}
|
||||
shell: bash
|
||||
@@ -8,32 +8,35 @@ on:
|
||||
- rc/**
|
||||
|
||||
jobs:
|
||||
build-android:
|
||||
name: build-android
|
||||
build-android-armv7:
|
||||
name: build-android-armv7
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/setup-java@v3
|
||||
- name: Run Android Continuous
|
||||
uses: ./.github/actions/android-continuous
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
java-version: '17'
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/android && printf "y" | ./build.sh continuous
|
||||
- uses: actions/upload-artifact@v1.0.0
|
||||
build-abi: armeabi-v7a
|
||||
|
||||
build-android-armv8a:
|
||||
name: build-android-armv8a
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- name: Run Android Continuous
|
||||
uses: ./.github/actions/android-continuous
|
||||
with:
|
||||
name: filament-android
|
||||
path: out/filament-android-release.aar
|
||||
- uses: actions/upload-artifact@v1.0.0
|
||||
build-abi: arm64-v8a
|
||||
|
||||
build-android-x86_64:
|
||||
name: build-android-x86_64
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- name: Run Android Continuous
|
||||
uses: ./.github/actions/android-continuous
|
||||
with:
|
||||
name: filamat-android-full
|
||||
path: out/filamat-android-release.aar
|
||||
- uses: actions/upload-artifact@v1.0.0
|
||||
with:
|
||||
name: gltfio-android-release
|
||||
path: out/gltfio-android-release.aar
|
||||
- uses: actions/upload-artifact@v1.0.0
|
||||
with:
|
||||
name: filament-utils-android-release
|
||||
path: out/filament-utils-android-release.aar
|
||||
build-abi: x86_64
|
||||
|
||||
@@ -49,8 +49,10 @@ jobs:
|
||||
distribution: 'temurin'
|
||||
java-version: '17'
|
||||
- name: Run build script
|
||||
# Only build 1 64 bit target during presubmit to cut down build times during presubmit
|
||||
# Continuous builds will build everything
|
||||
run: |
|
||||
cd build/android && printf "y" | ./build.sh presubmit
|
||||
cd build/android && printf "y" | ./build.sh presubmit arm64-v8a
|
||||
|
||||
build-ios:
|
||||
name: build-iOS
|
||||
|
||||
@@ -120,7 +120,7 @@ jobs:
|
||||
env:
|
||||
TAG: ${{ steps.git_ref.outputs.tag }}
|
||||
run: |
|
||||
cd build/android && printf "y" | ./build.sh release
|
||||
cd build/android && printf "y" | ./build.sh release armeabi-v7a,arm64-v8a,x86,x86_64
|
||||
cd ../..
|
||||
mv out/filament-android-release.aar out/filament-${TAG}-android.aar
|
||||
mv out/filamat-android-release.aar out/filamat-${TAG}-android.aar
|
||||
|
||||
@@ -7,5 +7,3 @@ for next branch cut* header.
|
||||
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
|
||||
|
||||
## Release notes for next branch cut
|
||||
|
||||
- Add a `name` API to Filament objects for debugging handle use-after-free assertions
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.54.1'
|
||||
implementation 'com.google.android.filament:filament-android:1.54.3'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,19 +51,9 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.54.1'
|
||||
pod 'Filament', '~> 1.54.3'
|
||||
```
|
||||
|
||||
### Snapshots
|
||||
|
||||
If you prefer to live on the edge, you can download a continuous build by following the following
|
||||
steps:
|
||||
|
||||
1. Find the [commit](https://github.com/google/filament/commits/main) you're interested in.
|
||||
2. Click the green check mark under the commit message.
|
||||
3. Click on the _Details_ link for the platform you're interested in.
|
||||
4. On the top left click _Summary_, then in the _Artifacts_ section choose the desired artifact.
|
||||
|
||||
## Documentation
|
||||
|
||||
- [Filament](https://google.github.io/filament/Filament.html), an in-depth explanation of
|
||||
|
||||
@@ -7,6 +7,13 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.54.3
|
||||
|
||||
|
||||
## v1.54.2
|
||||
|
||||
- Add a `name` API to Filament objects for debugging handle use-after-free assertions
|
||||
|
||||
## v1.54.1
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.54.1
|
||||
VERSION_NAME=1.54.3
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
+15
-7
@@ -60,13 +60,7 @@ if [[ ! -d "${ANDROID_HOME}/ndk/$FILAMENT_NDK_VERSION" ]]; then
|
||||
yes | ${ANDROID_HOME}/cmdline-tools/latest/bin/sdkmanager --licenses
|
||||
${ANDROID_HOME}/cmdline-tools/latest/bin/sdkmanager "ndk;$FILAMENT_NDK_VERSION"
|
||||
fi
|
||||
|
||||
# Only build 1 64 bit target during presubmit to cut down build times during presubmit
|
||||
# Continuous builds will build everything
|
||||
ANDROID_ABIS=
|
||||
if [[ "$TARGET" == "presubmit" ]]; then
|
||||
ANDROID_ABIS="-q arm64-v8a"
|
||||
fi
|
||||
|
||||
# Build the Android sample-gltf-viewer APK during release.
|
||||
BUILD_SAMPLES=
|
||||
@@ -74,5 +68,19 @@ if [[ "$TARGET" == "release" ]]; then
|
||||
BUILD_SAMPLES="-k sample-gltf-viewer"
|
||||
fi
|
||||
|
||||
function build_android() {
|
||||
local ABI=$1
|
||||
|
||||
# Do the following in two steps so that we do not run out of space
|
||||
if [[ -n "${BUILD_DEBUG}" ]]; then
|
||||
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION} ./build.sh -p android -q ${ABI} -c ${BUILD_SAMPLES} ${GENERATE_ARCHIVES} ${BUILD_DEBUG}
|
||||
rm -rf out/cmake-android-debug-*
|
||||
fi
|
||||
if [[ -n "${BUILD_RELEASE}" ]]; then
|
||||
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION} ./build.sh -p android -q ${ABI} -c ${BUILD_SAMPLES} ${GENERATE_ARCHIVES} ${BUILD_RELEASE}
|
||||
rm -rf out/cmake-android-release-*
|
||||
fi
|
||||
}
|
||||
|
||||
pushd `dirname $0`/../.. > /dev/null
|
||||
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION} ./build.sh -p android $ANDROID_ABIS -c $BUILD_SAMPLES $GENERATE_ARCHIVES $BUILD_DEBUG $BUILD_RELEASE
|
||||
build_android $2
|
||||
|
||||
+11
-2
@@ -1308,7 +1308,12 @@ Description
|
||||
declare a variable called `eyeDirection` you can access it in the fragment shader using
|
||||
`variable_eyeDirection`. In the vertex shader, the interpolant name is simply a member of
|
||||
the `MaterialVertexInputs` structure (`material.eyeDirection` in your example). Each
|
||||
interpolant is of type `float4` (`vec4`) in the shaders.
|
||||
interpolant is of type `float4` (`vec4`) in the shaders. By default the precision of the
|
||||
interpolant is `highp` in *both* the vertex and fragment shaders.
|
||||
An alternate syntax can be used to specify both the name and precision of the interpolant.
|
||||
In this case the specified precision is used as-is in both fragment and vertex stages, in
|
||||
particular if `default` is specified the default precision is used is the fragment shader
|
||||
(`mediump`) and in the vertex shader (`highp`).
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
|
||||
material {
|
||||
@@ -1320,7 +1325,11 @@ material {
|
||||
}
|
||||
],
|
||||
variables : [
|
||||
eyeDirection
|
||||
eyeDirection,
|
||||
{
|
||||
name : eyeColor,
|
||||
precision : medium
|
||||
}
|
||||
],
|
||||
vertexDomain : device,
|
||||
depthWrite : false,
|
||||
|
||||
@@ -1058,7 +1058,7 @@ struct RasterState {
|
||||
bool inverseFrontFaces : 1; // 31
|
||||
|
||||
//! padding, must be 0
|
||||
uint8_t padding : 1; // 32
|
||||
bool depthClamp : 1; // 32
|
||||
};
|
||||
uint32_t u = 0;
|
||||
};
|
||||
|
||||
@@ -309,6 +309,7 @@ DECL_DRIVER_API_SYNCHRONOUS_0(bool, isParallelShaderCompileSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthStencilResolveSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isDepthStencilBlitSupported, backend::TextureFormat, format)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isProtectedTexturesSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthClampSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(uint8_t, getMaxDrawBuffers)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(size_t, getMaxUniformBufferSize)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(math::float2, getClipSpaceParams)
|
||||
@@ -443,12 +444,10 @@ DECL_DRIVER_API_N(setPushConstant,
|
||||
backend::PushConstantVariant, value)
|
||||
|
||||
DECL_DRIVER_API_N(insertEventMarker,
|
||||
const char*, string,
|
||||
uint32_t, len = 0)
|
||||
const char*, string)
|
||||
|
||||
DECL_DRIVER_API_N(pushGroupMarker,
|
||||
const char*, string,
|
||||
uint32_t, len = 0)
|
||||
const char*, string)
|
||||
|
||||
DECL_DRIVER_API_0(popGroupMarker)
|
||||
|
||||
|
||||
@@ -208,14 +208,8 @@ public:
|
||||
// TODO: for now, only pool handles check for use-after-free, so we only keep tags for
|
||||
// those
|
||||
if (isPoolHandle(id)) {
|
||||
// Truncate the tag's age to N bits.
|
||||
constexpr uint8_t N = 2; // support a history of 4 tags
|
||||
constexpr uint8_t mask = (1 << N) - 1;
|
||||
|
||||
uint8_t const age = (id & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
|
||||
uint8_t const newAge = age & mask;
|
||||
uint32_t const key = (id & ~HANDLE_AGE_MASK) | (newAge << HANDLE_AGE_SHIFT);
|
||||
|
||||
// Truncate the age to get the debug tag
|
||||
uint32_t const key = id & ~(HANDLE_DEBUG_TAG_MASK ^ HANDLE_AGE_MASK);
|
||||
// This line is the costly part. In the future, we could potentially use a custom
|
||||
// allocator.
|
||||
mDebugTags[key] = std::move(tag);
|
||||
@@ -226,7 +220,8 @@ public:
|
||||
if (!isPoolHandle(id)) {
|
||||
return "(no tag)";
|
||||
}
|
||||
if (auto pos = mDebugTags.find(id); pos != mDebugTags.end()) {
|
||||
uint32_t const key = id & ~(HANDLE_DEBUG_TAG_MASK ^ HANDLE_AGE_MASK);
|
||||
if (auto pos = mDebugTags.find(key); pos != mDebugTags.end()) {
|
||||
return pos->second;
|
||||
}
|
||||
return "(no tag)";
|
||||
@@ -349,12 +344,24 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
// we handle a 4 bits age per address
|
||||
static constexpr uint32_t HANDLE_HEAP_FLAG = 0x80000000u; // pool vs heap handle
|
||||
static constexpr uint32_t HANDLE_AGE_MASK = 0x78000000u; // handle's age
|
||||
static constexpr uint32_t HANDLE_INDEX_MASK = 0x07FFFFFFu; // handle index
|
||||
static constexpr uint32_t HANDLE_TAG_MASK = HANDLE_AGE_MASK;
|
||||
static constexpr uint32_t HANDLE_AGE_SHIFT = 27;
|
||||
// number if bits allotted to the handle's age (currently 4 max)
|
||||
static constexpr uint32_t HANDLE_AGE_BIT_COUNT = 4;
|
||||
// number if bits allotted to the handle's debug tag (HANDLE_AGE_BIT_COUNT max)
|
||||
static constexpr uint32_t HANDLE_DEBUG_TAG_BIT_COUNT = 2;
|
||||
// bit shift for both the age and debug tag
|
||||
static constexpr uint32_t HANDLE_AGE_SHIFT = 27;
|
||||
// mask for the heap (vs pool) flag
|
||||
static constexpr uint32_t HANDLE_HEAP_FLAG = 0x80000000u;
|
||||
// mask for the age
|
||||
static constexpr uint32_t HANDLE_AGE_MASK =
|
||||
((1 << HANDLE_AGE_BIT_COUNT) - 1) << HANDLE_AGE_SHIFT;
|
||||
// mask for the debug tag
|
||||
static constexpr uint32_t HANDLE_DEBUG_TAG_MASK =
|
||||
((1 << HANDLE_DEBUG_TAG_BIT_COUNT) - 1) << HANDLE_AGE_SHIFT;
|
||||
// mask for the index
|
||||
static constexpr uint32_t HANDLE_INDEX_MASK = 0x07FFFFFFu;
|
||||
|
||||
static_assert(HANDLE_DEBUG_TAG_BIT_COUNT <= HANDLE_AGE_BIT_COUNT);
|
||||
|
||||
static bool isPoolHandle(HandleBase::HandleId id) noexcept {
|
||||
return (id & HANDLE_HEAP_FLAG) == 0u;
|
||||
@@ -369,7 +376,7 @@ private:
|
||||
// a non-pool handle.
|
||||
if (UTILS_LIKELY(isPoolHandle(id))) {
|
||||
char* const base = (char*)mHandleArena.getArea().begin();
|
||||
uint32_t const tag = id & HANDLE_TAG_MASK;
|
||||
uint32_t const tag = id & HANDLE_AGE_MASK;
|
||||
size_t const offset = (id & HANDLE_INDEX_MASK) * Allocator::getAlignment();
|
||||
return { static_cast<void*>(base + offset), tag };
|
||||
}
|
||||
@@ -384,7 +391,7 @@ private:
|
||||
size_t const offset = (char*)p - base;
|
||||
assert_invariant((offset % Allocator::getAlignment()) == 0);
|
||||
auto id = HandleBase::HandleId(offset / Allocator::getAlignment());
|
||||
id |= tag & HANDLE_TAG_MASK;
|
||||
id |= tag & HANDLE_AGE_MASK;
|
||||
assert_invariant((id & HANDLE_HEAP_FLAG) == 0);
|
||||
return id;
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#if !defined(WIN32) && !defined(__EMSCRIPTEN__) && !defined(IOS)
|
||||
#if !defined(WIN32) && !defined(__EMSCRIPTEN__)
|
||||
# include <sys/mman.h>
|
||||
# include <unistd.h>
|
||||
# define HAS_MMAP 1
|
||||
|
||||
@@ -160,6 +160,8 @@ public:
|
||||
size_t size, bool forceGpuBuffer = false);
|
||||
~MetalBuffer();
|
||||
|
||||
[[nodiscard]] bool wasAllocationSuccessful() const noexcept { return mBuffer || mCpuBuffer; }
|
||||
|
||||
MetalBuffer(const MetalBuffer& rhs) = delete;
|
||||
MetalBuffer& operator=(const MetalBuffer& rhs) = delete;
|
||||
|
||||
|
||||
@@ -53,8 +53,8 @@ MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType,
|
||||
mBuffer = { [context.device newBufferWithLength:size options:MTLResourceStorageModePrivate],
|
||||
TrackedMetalBuffer::Type::GENERIC };
|
||||
}
|
||||
FILAMENT_CHECK_POSTCONDITION(mBuffer)
|
||||
<< "Could not allocate Metal buffer of size " << size << ".";
|
||||
// mBuffer might fail to be allocated. Clients can check for this by calling
|
||||
// wasAllocationSuccessful().
|
||||
}
|
||||
|
||||
MetalBuffer::~MetalBuffer() {
|
||||
|
||||
@@ -112,6 +112,7 @@ struct MetalContext {
|
||||
std::array<BufferState, MAX_SSBO_COUNT> ssboState;
|
||||
CullModeStateTracker cullModeState;
|
||||
WindingStateTracker windingState;
|
||||
DepthClampStateTracker depthClampState;
|
||||
Handle<HwRenderPrimitive> currentRenderPrimitive;
|
||||
|
||||
// State caches.
|
||||
|
||||
@@ -57,7 +57,6 @@ class MetalDriver final : public DriverBase {
|
||||
|
||||
public:
|
||||
static Driver* create(MetalPlatform* platform, const Platform::DriverConfig& driverConfig);
|
||||
void runAtNextTick(const std::function<void()>& fn) noexcept;
|
||||
|
||||
private:
|
||||
|
||||
@@ -73,10 +72,12 @@ private:
|
||||
|
||||
/*
|
||||
* Tasks run regularly on the driver thread.
|
||||
* Not thread-safe; tasks are run from the driver thead and must be enqueued from the driver
|
||||
* thread.
|
||||
*/
|
||||
void runAtNextTick(const std::function<void()>& fn) noexcept;
|
||||
void executeTickOps() noexcept;
|
||||
std::vector<std::function<void()>> mTickOps;
|
||||
std::mutex mTickOpsLock;
|
||||
|
||||
/*
|
||||
* Driver interface
|
||||
|
||||
@@ -320,17 +320,40 @@ void MetalDriver::createVertexBufferR(Handle<HwVertexBuffer> vbh,
|
||||
uint32_t vertexCount, Handle<HwVertexBufferInfo> vbih) {
|
||||
MetalVertexBufferInfo const* const vbi = handle_cast<const MetalVertexBufferInfo>(vbih);
|
||||
construct_handle<MetalVertexBuffer>(vbh, *mContext, vertexCount, vbi->bufferCount, vbih);
|
||||
// No actual GPU memory is allocated here, so no need to check for allocation success.
|
||||
}
|
||||
|
||||
void MetalDriver::createIndexBufferR(Handle<HwIndexBuffer> ibh, ElementType elementType,
|
||||
uint32_t indexCount, BufferUsage usage) {
|
||||
auto elementSize = (uint8_t) getElementTypeSize(elementType);
|
||||
construct_handle<MetalIndexBuffer>(ibh, *mContext, usage, elementSize, indexCount);
|
||||
auto elementSize = (uint8_t)getElementTypeSize(elementType);
|
||||
auto* indexBuffer =
|
||||
construct_handle<MetalIndexBuffer>(ibh, *mContext, usage, elementSize, indexCount);
|
||||
auto& buffer = indexBuffer->buffer;
|
||||
// If the allocation was not successful, postpone the error message until the next tick, to give
|
||||
// Filament a chance to call setDebugTag on the handle; this way we get a nicer error message.
|
||||
if (UTILS_UNLIKELY(!buffer.wasAllocationSuccessful())) {
|
||||
const size_t byteCount = buffer.getSize();
|
||||
runAtNextTick([byteCount, this, ibh]() {
|
||||
FILAMENT_CHECK_POSTCONDITION(false)
|
||||
<< "Could not allocate Metal index buffer of size " << byteCount
|
||||
<< ", tag=" << mHandleAllocator.getHandleTag(ibh.getId()).c_str_safe();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void MetalDriver::createBufferObjectR(Handle<HwBufferObject> boh, uint32_t byteCount,
|
||||
BufferObjectBinding bindingType, BufferUsage usage) {
|
||||
construct_handle<MetalBufferObject>(boh, *mContext, bindingType, usage, byteCount);
|
||||
auto* bufferObject =
|
||||
construct_handle<MetalBufferObject>(boh, *mContext, bindingType, usage, byteCount);
|
||||
// If the allocation was not successful, postpone the error message until the next tick, to give
|
||||
// Filament a chance to call setDebugTag on the handle; this way we get a nicer error message.
|
||||
if (UTILS_UNLIKELY(!bufferObject->getBuffer()->wasAllocationSuccessful())) {
|
||||
runAtNextTick([byteCount, this, boh]() {
|
||||
FILAMENT_CHECK_POSTCONDITION(false)
|
||||
<< "Could not allocate Metal buffer of size " << byteCount
|
||||
<< ", tag=" << mHandleAllocator.getHandleTag(boh.getId()).c_str_safe();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void MetalDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint8_t levels,
|
||||
@@ -834,6 +857,10 @@ bool MetalDriver::isProtectedTexturesSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MetalDriver::isDepthClampSupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MetalDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU:
|
||||
@@ -1275,11 +1302,11 @@ void MetalDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
pushConstants.setPushConstant(value, index);
|
||||
}
|
||||
|
||||
void MetalDriver::insertEventMarker(const char* string, uint32_t len) {
|
||||
void MetalDriver::insertEventMarker(const char* string) {
|
||||
|
||||
}
|
||||
|
||||
void MetalDriver::pushGroupMarker(const char* string, uint32_t len) {
|
||||
void MetalDriver::pushGroupMarker(const char* string) {
|
||||
mContext->groupMarkers.push(string);
|
||||
}
|
||||
|
||||
@@ -1751,6 +1778,13 @@ void MetalDriver::bindPipeline(PipelineState const& ps) {
|
||||
[mContext->currentRenderPassEncoder setFrontFacingWinding:winding];
|
||||
}
|
||||
|
||||
// depth clip mode
|
||||
MTLDepthClipMode depthClipMode = rs.depthClamp ? MTLDepthClipModeClamp : MTLDepthClipModeClip;
|
||||
mContext->depthClampState.updateState(depthClipMode);
|
||||
if (mContext->depthClampState.stateChanged()) {
|
||||
[mContext->currentRenderPassEncoder setDepthClipMode:depthClipMode];
|
||||
}
|
||||
|
||||
// Set the depth-stencil state, if a state change is needed.
|
||||
DepthStencilState depthState;
|
||||
if (depthAttachment) {
|
||||
@@ -1760,6 +1794,8 @@ void MetalDriver::bindPipeline(PipelineState const& ps) {
|
||||
if (stencilAttachment) {
|
||||
const auto& ss = ps.stencilState;
|
||||
|
||||
// Ben test
|
||||
|
||||
auto& front = depthState.front;
|
||||
front.stencilCompare = getMetalCompareFunction(ss.front.stencilFunc);
|
||||
front.stencilOperationStencilFail = getMetalStencilOperation(ss.front.stencilOpStencilFail);
|
||||
@@ -2066,15 +2102,12 @@ void MetalDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag)
|
||||
}
|
||||
|
||||
void MetalDriver::runAtNextTick(const std::function<void()>& fn) noexcept {
|
||||
std::lock_guard<std::mutex> const lock(mTickOpsLock);
|
||||
mTickOps.push_back(fn);
|
||||
}
|
||||
|
||||
void MetalDriver::executeTickOps() noexcept {
|
||||
std::vector<std::function<void()>> ops;
|
||||
mTickOpsLock.lock();
|
||||
std::swap(ops, mTickOps);
|
||||
mTickOpsLock.unlock();
|
||||
for (const auto& f : ops) {
|
||||
f();
|
||||
}
|
||||
|
||||
@@ -257,10 +257,6 @@ void MetalSwapChain::present() {
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef FILAMENT_RELEASE_PRESENT_DRAWABLE_MAIN_THREAD
|
||||
#define FILAMENT_RELEASE_PRESENT_DRAWABLE_MAIN_THREAD 1
|
||||
#endif
|
||||
|
||||
class PresentDrawableData {
|
||||
public:
|
||||
PresentDrawableData() = delete;
|
||||
@@ -279,14 +275,10 @@ public:
|
||||
[that->mDrawable present];
|
||||
}
|
||||
|
||||
#if FILAMENT_RELEASE_PRESENT_DRAWABLE_MAIN_THREAD == 1
|
||||
// mDrawable is acquired on the driver thread. Typically, we would release this object on
|
||||
// the same thread, but after receiving consistent crash reports from within
|
||||
// [CAMetalDrawable dealloc], we suspect this object requires releasing on the main thread.
|
||||
dispatch_async(dispatch_get_main_queue(), ^{ cleanupAndDestroy(that); });
|
||||
#else
|
||||
that->mDriver->runAtNextTick([that]() { cleanupAndDestroy(that); });
|
||||
#endif
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
@@ -382,6 +382,7 @@ using SamplerStateCache = StateCache<SamplerState, id<MTLSamplerState>, SamplerS
|
||||
|
||||
using CullModeStateTracker = StateTracker<MTLCullMode>;
|
||||
using WindingStateTracker = StateTracker<MTLWinding>;
|
||||
using DepthClampStateTracker = StateTracker<MTLDepthClipMode>;
|
||||
|
||||
// Argument encoder
|
||||
|
||||
|
||||
@@ -202,6 +202,10 @@ bool NoopDriver::isProtectedTexturesSupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NoopDriver::isDepthClampSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NoopDriver::isWorkaroundNeeded(Workaround) {
|
||||
return false;
|
||||
}
|
||||
@@ -316,10 +320,10 @@ void NoopDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
backend::PushConstantVariant value) {
|
||||
}
|
||||
|
||||
void NoopDriver::insertEventMarker(char const* string, uint32_t len) {
|
||||
void NoopDriver::insertEventMarker(char const* string) {
|
||||
}
|
||||
|
||||
void NoopDriver::pushGroupMarker(char const* string, uint32_t len) {
|
||||
void NoopDriver::pushGroupMarker(char const* string) {
|
||||
}
|
||||
|
||||
void NoopDriver::popGroupMarker(int) {
|
||||
|
||||
@@ -541,9 +541,6 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
|
||||
bugs->delay_fbo_destruction = true;
|
||||
// PowerVR seems to have no problem with this (which is good for us)
|
||||
bugs->allow_read_only_ancillary_feedback_loop = true;
|
||||
// PowerVR doesn't respect lengths passed to glShaderSource, so concatenate them into a
|
||||
// single string.
|
||||
bugs->concatenate_shader_strings = true;
|
||||
} else if (strstr(renderer, "Apple")) {
|
||||
// Apple GPU
|
||||
} else if (strstr(renderer, "Tegra") ||
|
||||
@@ -679,6 +676,7 @@ void OpenGLContext::initExtensionsGLES(Extensions* ext, GLint major, GLint minor
|
||||
#ifndef __EMSCRIPTEN__
|
||||
ext->EXT_debug_marker = exts.has("GL_EXT_debug_marker"sv);
|
||||
#endif
|
||||
ext->EXT_depth_clamp = exts.has("GL_EXT_depth_clamp"sv);
|
||||
ext->EXT_discard_framebuffer = exts.has("GL_EXT_discard_framebuffer"sv);
|
||||
#ifndef __EMSCRIPTEN__
|
||||
ext->EXT_disjoint_timer_query = exts.has("GL_EXT_disjoint_timer_query"sv);
|
||||
@@ -749,6 +747,7 @@ void OpenGLContext::initExtensionsGL(Extensions* ext, GLint major, GLint minor)
|
||||
ext->EXT_color_buffer_half_float = true; // Assumes core profile.
|
||||
ext->EXT_clip_cull_distance = true;
|
||||
ext->EXT_debug_marker = exts.has("GL_EXT_debug_marker"sv);
|
||||
ext->EXT_depth_clamp = true;
|
||||
ext->EXT_discard_framebuffer = false;
|
||||
ext->EXT_disjoint_timer_query = true;
|
||||
ext->EXT_multisampled_render_to_texture = false;
|
||||
|
||||
@@ -220,8 +220,9 @@ public:
|
||||
bool EXT_color_buffer_float;
|
||||
bool EXT_color_buffer_half_float;
|
||||
bool EXT_debug_marker;
|
||||
bool EXT_disjoint_timer_query;
|
||||
bool EXT_depth_clamp;
|
||||
bool EXT_discard_framebuffer;
|
||||
bool EXT_disjoint_timer_query;
|
||||
bool EXT_multisampled_render_to_texture2;
|
||||
bool EXT_multisampled_render_to_texture;
|
||||
bool EXT_protected_textures;
|
||||
@@ -239,10 +240,10 @@ public:
|
||||
bool KHR_parallel_shader_compile;
|
||||
bool KHR_texture_compression_astc_hdr;
|
||||
bool KHR_texture_compression_astc_ldr;
|
||||
bool OES_depth_texture;
|
||||
bool OES_depth24;
|
||||
bool OES_packed_depth_stencil;
|
||||
bool OES_EGL_image_external_essl3;
|
||||
bool OES_depth24;
|
||||
bool OES_depth_texture;
|
||||
bool OES_packed_depth_stencil;
|
||||
bool OES_rgb8_rgba8;
|
||||
bool OES_standard_derivatives;
|
||||
bool OES_texture_npot;
|
||||
@@ -315,12 +316,6 @@ public:
|
||||
// bugs or performance issues.
|
||||
bool force_feature_level0;
|
||||
|
||||
// Some drivers don't respect the length argument of glShaderSource() and (apparently)
|
||||
// require each shader source string to be null-terminated. This works around the issue by
|
||||
// concatenating the strings into a single null-terminated string before passing it to
|
||||
// glShaderSource().
|
||||
bool concatenate_shader_strings;
|
||||
|
||||
} bugs = {};
|
||||
|
||||
// state getters -- as needed.
|
||||
@@ -567,9 +562,6 @@ private:
|
||||
{ bugs.force_feature_level0,
|
||||
"force_feature_level0",
|
||||
""},
|
||||
{ bugs.concatenate_shader_strings,
|
||||
"concatenate_shader_strings",
|
||||
""},
|
||||
}};
|
||||
|
||||
// this is chosen to minimize code size
|
||||
@@ -636,6 +628,7 @@ constexpr size_t OpenGLContext::getIndexForCap(GLenum cap) noexcept { //NOLINT
|
||||
#ifdef BACKEND_OPENGL_VERSION_GL
|
||||
case GL_PROGRAM_POINT_SIZE: index = 10; break;
|
||||
#endif
|
||||
case GL_DEPTH_CLAMP: index = 11; break;
|
||||
default: break;
|
||||
}
|
||||
assert_invariant(index < state.enables.caps.size());
|
||||
|
||||
@@ -451,6 +451,14 @@ void OpenGLDriver::setRasterState(RasterState rs) noexcept {
|
||||
} else {
|
||||
gl.disable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
||||
}
|
||||
|
||||
if (gl.ext.EXT_depth_clamp) {
|
||||
if (rs.depthClamp) {
|
||||
gl.enable(GL_DEPTH_CLAMP);
|
||||
} else {
|
||||
gl.disable(GL_DEPTH_CLAMP);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLDriver::setStencilState(StencilState ss) noexcept {
|
||||
@@ -2119,6 +2127,10 @@ bool OpenGLDriver::isProtectedTexturesSupported() {
|
||||
return getContext().ext.EXT_protected_textures;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isDepthClampSupported() {
|
||||
return getContext().ext.EXT_depth_clamp;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU:
|
||||
@@ -3184,23 +3196,23 @@ void OpenGLDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
}
|
||||
|
||||
void OpenGLDriver::insertEventMarker(char const* string, uint32_t len) {
|
||||
void OpenGLDriver::insertEventMarker(char const* string) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
auto& gl = mContext;
|
||||
if (gl.ext.EXT_debug_marker) {
|
||||
glInsertEventMarkerEXT(GLsizei(len ? len : strlen(string)), string);
|
||||
glInsertEventMarkerEXT(GLsizei(strlen(string)), string);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenGLDriver::pushGroupMarker(char const* string, uint32_t len) {
|
||||
void OpenGLDriver::pushGroupMarker(char const* string) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(mContext.ext.EXT_debug_marker)) {
|
||||
glPushGroupMarkerEXT(GLsizei(len ? len : strlen(string)), string);
|
||||
glPushGroupMarkerEXT(GLsizei(strlen(string)), string);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -597,40 +597,30 @@ void ShaderCompilerService::compileShaders(OpenGLContext& context,
|
||||
version = "#version 310 es\n";
|
||||
}
|
||||
|
||||
const std::array<const char*, 5> sources = {
|
||||
version.data(),
|
||||
prolog.data(),
|
||||
specializationConstantString.c_str(),
|
||||
packingFunctions.data(),
|
||||
body.data()
|
||||
std::array<std::string_view, 5> sources = {
|
||||
version,
|
||||
prolog,
|
||||
specializationConstantString,
|
||||
packingFunctions,
|
||||
{ body.data(), body.size() - 1 } // null-terminated
|
||||
};
|
||||
|
||||
const std::array<GLint, 5> lengths = {
|
||||
(GLint)version.length(),
|
||||
(GLint)prolog.length(),
|
||||
(GLint)specializationConstantString.length(),
|
||||
(GLint)packingFunctions.length(),
|
||||
(GLint)body.length() - 1 // null terminated
|
||||
};
|
||||
// Some of the sources may be zero-length. Remove them as to avoid passing lengths of
|
||||
// zero to glShaderSource(). glShaderSource should work with lengths of zero, but some
|
||||
// drivers instead interpret zero as a sentinel for a null-terminated string.
|
||||
auto partitionPoint = std::stable_partition(
|
||||
sources.begin(), sources.end(), [](std::string_view s) { return !s.empty(); });
|
||||
size_t count = std::distance(sources.begin(), partitionPoint);
|
||||
|
||||
std::array<const char*, 5> shaderStrings;
|
||||
std::array<GLint, 5> lengths;
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
shaderStrings[i] = sources[i].data();
|
||||
lengths[i] = sources[i].size();
|
||||
}
|
||||
|
||||
GLuint const shaderId = glCreateShader(glShaderType);
|
||||
|
||||
if (UTILS_UNLIKELY(context.bugs.concatenate_shader_strings)) {
|
||||
size_t totalSize = 0;
|
||||
for (size_t i = 0; i < sources.size(); i++) {
|
||||
totalSize += lengths[i];
|
||||
}
|
||||
std::string concatenatedShaderSource;
|
||||
concatenatedShaderSource.reserve(totalSize);
|
||||
for (size_t i = 0; i < sources.size(); i++) {
|
||||
concatenatedShaderSource.append(sources[i], lengths[i]);
|
||||
}
|
||||
const GLchar* ptr = concatenatedShaderSource.c_str();
|
||||
GLint length = concatenatedShaderSource.length();
|
||||
glShaderSource(shaderId, 1, &ptr, &length);
|
||||
} else {
|
||||
glShaderSource(shaderId, sources.size(), sources.data(), lengths.data());
|
||||
}
|
||||
glShaderSource(shaderId, count, shaderStrings.data(), lengths.data());
|
||||
|
||||
glCompileShader(shaderId);
|
||||
|
||||
|
||||
@@ -201,6 +201,12 @@ using namespace glext;
|
||||
# define GL_CLIP_DISTANCE1 0x3001
|
||||
#endif
|
||||
|
||||
#if defined(GL_EXT_depth_clamp)
|
||||
# define GL_DEPTH_CLAMP GL_DEPTH_CLAMP_EXT
|
||||
#else
|
||||
# define GL_DEPTH_CLAMP 0x864F
|
||||
#endif
|
||||
|
||||
#if defined(GL_KHR_debug)
|
||||
# define GL_DEBUG_OUTPUT GL_DEBUG_OUTPUT_KHR
|
||||
# define GL_DEBUG_OUTPUT_SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
|
||||
|
||||
@@ -125,6 +125,10 @@ public:
|
||||
return mPhysicalDeviceFeatures.imageCubeArray == VK_TRUE;
|
||||
}
|
||||
|
||||
inline bool isDepthClampSupported() const noexcept {
|
||||
return mPhysicalDeviceFeatures.depthClamp == VK_TRUE;
|
||||
}
|
||||
|
||||
inline bool isDebugMarkersSupported() const noexcept {
|
||||
return mDebugMarkersSupported;
|
||||
}
|
||||
|
||||
@@ -944,6 +944,10 @@ bool VulkanDriver::isProtectedTexturesSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VulkanDriver::isDepthClampSupported() {
|
||||
return mContext.isDepthClampSupported();
|
||||
}
|
||||
|
||||
bool VulkanDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU: {
|
||||
@@ -1602,13 +1606,13 @@ void VulkanDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
value);
|
||||
}
|
||||
|
||||
void VulkanDriver::insertEventMarker(char const* string, uint32_t len) {
|
||||
void VulkanDriver::insertEventMarker(char const* string) {
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
|
||||
mCommands.insertEventMarker(string, len);
|
||||
mCommands.insertEventMarker(string, strlen(string));
|
||||
#endif
|
||||
}
|
||||
|
||||
void VulkanDriver::pushGroupMarker(char const* string, uint32_t) {
|
||||
void VulkanDriver::pushGroupMarker(char const* string) {
|
||||
// Turns out all the markers are 0-terminated, so we can just pass it without len.
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
|
||||
mCommands.pushGroupMarker(string);
|
||||
@@ -1816,6 +1820,7 @@ void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
|
||||
.dstAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionDstAlpha),
|
||||
.colorWriteMask = (VkColorComponentFlags) (rasterState.colorWrite ? 0xf : 0x0),
|
||||
.rasterizationSamples = rt->getSamples(),
|
||||
.depthClamp = rasterState.depthClamp,
|
||||
.colorTargetCount = rt->getColorTargetCount(mCurrentRenderPass),
|
||||
.colorBlendOp = rasterState.blendEquationRGB,
|
||||
.alphaBlendOp = rasterState.blendEquationAlpha,
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
|
||||
#include "VulkanHandles.h"
|
||||
|
||||
#include "VulkanDriver.h"
|
||||
#include "VulkanConstants.h"
|
||||
#include "VulkanDriver.h"
|
||||
#include "VulkanMemory.h"
|
||||
|
||||
@@ -184,6 +184,7 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
|
||||
vkRaster.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
vkRaster.cullMode = raster.cullMode;
|
||||
vkRaster.frontFace = raster.frontFace;
|
||||
vkRaster.depthClampEnable = raster.depthClamp;
|
||||
vkRaster.depthBiasEnable = raster.depthBiasEnable;
|
||||
vkRaster.depthBiasConstantFactor = raster.depthBiasConstantFactor;
|
||||
vkRaster.depthBiasClamp = 0.0f;
|
||||
|
||||
@@ -90,7 +90,8 @@ public:
|
||||
VkBlendFactor srcAlphaBlendFactor : 5;
|
||||
VkBlendFactor dstAlphaBlendFactor : 5;
|
||||
VkColorComponentFlags colorWriteMask : 4;
|
||||
uint8_t rasterizationSamples; // offset = 4 bytes
|
||||
uint8_t rasterizationSamples : 4;// offset = 4 bytes
|
||||
uint8_t depthClamp : 4;
|
||||
uint8_t colorTargetCount; // offset = 5 bytes
|
||||
BlendEquation colorBlendOp : 4; // offset = 6 bytes
|
||||
BlendEquation alphaBlendOp : 4;
|
||||
|
||||
@@ -97,13 +97,11 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
|
||||
imageInfo.extent.depth = 1;
|
||||
}
|
||||
|
||||
// Filament expects blit() to work with any texture, so we almost always set these usage flags.
|
||||
// TODO: investigate performance implications of setting these flags.
|
||||
constexpr VkImageUsageFlags blittable = VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
|
||||
if (any(usage & (TextureUsage::BLIT_DST | TextureUsage::BLIT_SRC))) {
|
||||
imageInfo.usage |= blittable;
|
||||
if (any(usage & TextureUsage::BLIT_SRC)) {
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
}
|
||||
if (any(usage & TextureUsage::BLIT_DST)) {
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
}
|
||||
|
||||
if (any(usage & TextureUsage::SAMPLEABLE)) {
|
||||
@@ -121,7 +119,7 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
}
|
||||
if (any(usage & TextureUsage::COLOR_ATTACHMENT)) {
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | blittable;
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
if (any(usage & TextureUsage::SUBPASS_INPUT)) {
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
|
||||
}
|
||||
@@ -130,10 +128,9 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
||||
}
|
||||
if (any(usage & TextureUsage::UPLOADABLE)) {
|
||||
imageInfo.usage |= blittable;
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
}
|
||||
if (any(usage & TextureUsage::DEPTH_ATTACHMENT)) {
|
||||
imageInfo.usage |= blittable;
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
||||
|
||||
// Depth resolves uses a custom shader and therefore needs to be sampleable.
|
||||
|
||||
@@ -325,6 +325,7 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
|
||||
// We could simply enable all supported features, but since that may have performance
|
||||
// consequences let's just enable the features we need.
|
||||
VkPhysicalDeviceFeatures enabledFeatures{
|
||||
.depthClamp = features.depthClamp,
|
||||
.samplerAnisotropy = features.samplerAnisotropy,
|
||||
.textureCompressionETC2 = features.textureCompressionETC2,
|
||||
.textureCompressionBC = features.textureCompressionBC,
|
||||
|
||||
@@ -55,7 +55,8 @@ public:
|
||||
template<typename T>
|
||||
using BuilderBase = utils::PrivateImplementation<T>;
|
||||
|
||||
void builderMakeName(utils::CString& outName, const char* name, size_t len) noexcept;
|
||||
// This needs to be public because it is used in the following template.
|
||||
UTILS_PUBLIC void builderMakeName(utils::CString& outName, const char* name, size_t len) noexcept;
|
||||
|
||||
template <typename Builder>
|
||||
class UTILS_PUBLIC BuilderNameMixin {
|
||||
|
||||
@@ -16,16 +16,22 @@
|
||||
|
||||
#include "FrameSkipper.h"
|
||||
|
||||
#include <utils/Log.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace utils;
|
||||
using namespace backend;
|
||||
|
||||
FrameSkipper::FrameSkipper(size_t latency) noexcept
|
||||
: mLast(latency - 1) {
|
||||
: mLast(std::max(latency, MAX_FRAME_LATENCY) - 1) {
|
||||
assert_invariant(latency <= MAX_FRAME_LATENCY);
|
||||
}
|
||||
|
||||
@@ -41,31 +47,32 @@ void FrameSkipper::terminate(DriverApi& driver) noexcept {
|
||||
|
||||
bool FrameSkipper::beginFrame(DriverApi& driver) noexcept {
|
||||
auto& fences = mDelayedFences;
|
||||
auto fence = fences.front();
|
||||
if (fence) {
|
||||
auto status = driver.getFenceStatus(fence);
|
||||
if (status == FenceStatus::TIMEOUT_EXPIRED) {
|
||||
// Sync not ready, skip frame
|
||||
if (fences.front()) {
|
||||
// Do we have a latency old fence?
|
||||
auto status = driver.getFenceStatus(fences.front());
|
||||
if (UTILS_UNLIKELY(status == FenceStatus::TIMEOUT_EXPIRED)) {
|
||||
// The fence hasn't signaled yet, skip this frame
|
||||
return false;
|
||||
}
|
||||
assert_invariant(status == FenceStatus::CONDITION_SATISFIED);
|
||||
driver.destroyFence(fence);
|
||||
}
|
||||
// shift all fences down by 1
|
||||
std::move(fences.begin() + 1, fences.end(), fences.begin());
|
||||
fences.back() = {};
|
||||
return true;
|
||||
}
|
||||
|
||||
void FrameSkipper::endFrame(DriverApi& driver) noexcept {
|
||||
// If the user produced a new frame despite the fact that the previous one wasn't finished
|
||||
// (i.e. FrameSkipper::beginFrame() returned false), we need to make sure to replace
|
||||
// a fence that might be here already)
|
||||
auto& fence = mDelayedFences[mLast];
|
||||
if (fence) {
|
||||
driver.destroyFence(fence);
|
||||
auto& fences = mDelayedFences;
|
||||
size_t const last = mLast;
|
||||
|
||||
// pop the oldest fence and advance the other ones
|
||||
if (fences.front()) {
|
||||
driver.destroyFence(fences.front());
|
||||
}
|
||||
fence = driver.createFence();
|
||||
std::move(fences.begin() + 1, fences.end(), fences.begin());
|
||||
|
||||
// add a new fence to the end
|
||||
assert_invariant(!fences[last]);
|
||||
|
||||
fences[last] = driver.createFence();
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -22,6 +22,9 @@
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
/*
|
||||
@@ -60,7 +63,7 @@ public:
|
||||
private:
|
||||
using Container = std::array<backend::Handle<backend::HwFence>, MAX_FRAME_LATENCY>;
|
||||
mutable Container mDelayedFences{};
|
||||
size_t mLast;
|
||||
uint8_t const mLast;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -459,10 +459,12 @@ void PerViewUniforms::bind(backend::DriverApi& driver) noexcept {
|
||||
|
||||
void PerViewUniforms::unbindSamplers() noexcept {
|
||||
auto& samplerGroup = mSamplers;
|
||||
samplerGroup.clearSampler(PerViewSib::SHADOW_MAP);
|
||||
samplerGroup.clearSampler(PerViewSib::IBL_SPECULAR);
|
||||
samplerGroup.clearSampler(PerViewSib::SSAO);
|
||||
samplerGroup.clearSampler(PerViewSib::SSR);
|
||||
samplerGroup.clearSampler(PerViewSib::STRUCTURE);
|
||||
samplerGroup.clearSampler(PerViewSib::SHADOW_MAP);
|
||||
samplerGroup.clearSampler(PerViewSib::FOG);
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -2945,6 +2945,10 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscale(FrameGraph& fg, bool
|
||||
1.0f / outputDesc.height});
|
||||
}
|
||||
|
||||
if (blitterNames[index] == "blitLow") {
|
||||
mi->setParameter("levelOfDetail", 0.0f);
|
||||
}
|
||||
|
||||
mi->setParameter("viewport", float4{
|
||||
(float)vp.left / inputDesc.width,
|
||||
(float)vp.bottom / inputDesc.height,
|
||||
@@ -3003,9 +3007,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool tr
|
||||
SamplerMagFilter filterMag,
|
||||
SamplerMinFilter filterMin) noexcept {
|
||||
|
||||
// TODO: add support for sub-resources
|
||||
assert_invariant(fg.getSubResourceDescriptor(input).layer == 0);
|
||||
assert_invariant(fg.getSubResourceDescriptor(input).level == 0);
|
||||
uint32_t const layer = fg.getSubResourceDescriptor(input).layer;
|
||||
float const levelOfDetail = fg.getSubResourceDescriptor(input).level;
|
||||
|
||||
struct QuadBlitData {
|
||||
FrameGraphId<FrameGraphTexture> input;
|
||||
@@ -3031,7 +3034,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool tr
|
||||
// --------------------------------------------------------------------------------
|
||||
// set uniforms
|
||||
|
||||
PostProcessMaterial const& material = getPostProcessMaterial("blitLow");
|
||||
PostProcessMaterial const& material =
|
||||
getPostProcessMaterial(layer ? "blitArray" : "blitLow");
|
||||
auto* mi = material.getMaterialInstance(mEngine);
|
||||
mi->setParameter("color", color, {
|
||||
.filterMag = filterMag,
|
||||
@@ -3043,6 +3047,10 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool tr
|
||||
float(vp.width) / inputDesc.width,
|
||||
float(vp.height) / inputDesc.height
|
||||
});
|
||||
mi->setParameter("levelOfDetail", levelOfDetail);
|
||||
if (layer) {
|
||||
mi->setParameter("layerIndex", layer);
|
||||
}
|
||||
mi->commit(driver);
|
||||
mi->use(driver);
|
||||
|
||||
@@ -3185,6 +3193,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::resolve(FrameGraph& fg,
|
||||
assert_invariant(dst);
|
||||
assert_invariant(srcDesc.format == dstDesc.format);
|
||||
assert_invariant(srcDesc.width == dstDesc.width && srcDesc.height == dstDesc.height);
|
||||
assert_invariant(srcDesc.samples > 1 && dstDesc.samples <= 1);
|
||||
driver.resolve(
|
||||
dst, dstSubDesc.level, dstSubDesc.layer,
|
||||
src, srcSubDesc.level, srcSubDesc.layer);
|
||||
|
||||
@@ -419,7 +419,8 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
|
||||
UTILS_ALWAYS_INLINE // This function exists only to make the code more readable. we want it inlined.
|
||||
inline // and we don't need it in the compilation unit
|
||||
void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
FMaterialInstance const* const UTILS_RESTRICT mi, bool inverseFrontFaces) noexcept {
|
||||
FMaterialInstance const* const UTILS_RESTRICT mi,
|
||||
bool inverseFrontFaces, bool hasDepthClamp) noexcept {
|
||||
|
||||
FMaterial const * const UTILS_RESTRICT ma = mi->getMaterial();
|
||||
variant = Variant::filterVariant(variant, ma->isVariantLit());
|
||||
@@ -460,6 +461,7 @@ void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
cmdDraw.info.rasterState.colorWrite = mi->isColorWriteEnabled();
|
||||
cmdDraw.info.rasterState.depthWrite = mi->isDepthWriteEnabled();
|
||||
cmdDraw.info.rasterState.depthFunc = mi->getDepthFunc();
|
||||
cmdDraw.info.rasterState.depthClamp = hasDepthClamp;
|
||||
cmdDraw.info.materialVariant = variant;
|
||||
// we keep "RasterState::colorWrite" to the value set by material (could be disabled)
|
||||
}
|
||||
@@ -558,6 +560,9 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
bool const hasInstancedStereo =
|
||||
renderFlags & IS_INSTANCED_STEREOSCOPIC;
|
||||
|
||||
bool const hasDepthClamp =
|
||||
renderFlags & HAS_DEPTH_CLAMP;
|
||||
|
||||
float const cameraPositionDotCameraForward = dot(cameraPosition, cameraForward);
|
||||
|
||||
auto const* const UTILS_RESTRICT soaWorldAABBCenter = soa.data<FScene::WORLD_AABB_CENTER>();
|
||||
@@ -577,6 +582,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
cmd.info.rasterState.depthWrite = true;
|
||||
cmd.info.rasterState.depthFunc = RasterState::DepthFunc::GE;
|
||||
cmd.info.rasterState.alphaToCoverage = false;
|
||||
cmd.info.rasterState.depthClamp = hasDepthClamp;
|
||||
}
|
||||
|
||||
for (uint32_t i = range.first; i < range.last; ++i) {
|
||||
@@ -610,7 +616,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
// Here, objects close to the camera (but behind) will be drawn first.
|
||||
// An alternative that keeps the mathematical ordering is given here:
|
||||
// distanceBits ^= ((int32_t(distanceBits) >> 31) | 0x80000000u);
|
||||
float const distance = -dot(soaWorldAABBCenter[i], cameraForward) - cameraPositionDotCameraForward;
|
||||
float const distance = -(dot(soaWorldAABBCenter[i], cameraForward) - cameraPositionDotCameraForward);
|
||||
uint32_t const distanceBits = reinterpret_cast<uint32_t const&>(distance);
|
||||
|
||||
// calculate the per-primitive face winding order inversion
|
||||
@@ -691,7 +697,8 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
cmd.info.morphingOffset = primitive.getMorphingBufferOffset();
|
||||
|
||||
if constexpr (isColorPass) {
|
||||
RenderPass::setupColorCommand(cmd, renderableVariant, mi, inverseFrontFaces);
|
||||
RenderPass::setupColorCommand(cmd, renderableVariant, mi,
|
||||
inverseFrontFaces, hasDepthClamp);
|
||||
const bool blendPass = Pass(cmd.key & PASS_MASK) == Pass::BLENDED;
|
||||
if (blendPass) {
|
||||
// TODO: at least for transparent objects, AABB should be per primitive
|
||||
|
||||
@@ -284,6 +284,7 @@ public:
|
||||
static constexpr RenderFlags HAS_SHADOWING = 0x01;
|
||||
static constexpr RenderFlags HAS_INVERSE_FRONT_FACES = 0x02;
|
||||
static constexpr RenderFlags IS_INSTANCED_STEREOSCOPIC = 0x04;
|
||||
static constexpr RenderFlags HAS_DEPTH_CLAMP = 0x08;
|
||||
|
||||
// Arena used for commands
|
||||
using Arena = utils::Arena<
|
||||
@@ -444,7 +445,7 @@ private:
|
||||
uint8_t instancedStereoEyeCount) noexcept;
|
||||
|
||||
static void setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
FMaterialInstance const* mi, bool inverseFrontFaces) noexcept;
|
||||
FMaterialInstance const* mi, bool inverseFrontFaces, bool hasDepthClamp) noexcept;
|
||||
|
||||
static void updateSummedPrimitiveCounts(
|
||||
FScene::RenderableSoa& renderableData, utils::Range<uint32_t> vr) noexcept;
|
||||
@@ -528,7 +529,9 @@ public:
|
||||
// like above but allows to set specific flags
|
||||
RenderPassBuilder& renderFlags(
|
||||
RenderPass::RenderFlags mask, RenderPass::RenderFlags value) noexcept {
|
||||
mFlags = (mFlags & mask) | (value & mask);
|
||||
value &= mask;
|
||||
mFlags &= ~mask;
|
||||
mFlags |= value;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <optional>
|
||||
#include <utility>
|
||||
|
||||
#include <stddef.h>
|
||||
@@ -50,8 +51,9 @@ namespace filament {
|
||||
using namespace backend;
|
||||
using namespace math;
|
||||
|
||||
FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
RendererUtils::ColorPassOutput RendererUtils::colorPass(
|
||||
FrameGraph& fg, const char* name, FEngine& engine, FView const& view,
|
||||
ColorPassInput const& colorPassInput,
|
||||
FrameGraphTexture::Descriptor const& colorBufferDesc,
|
||||
ColorPassConfig const& config, PostProcessManager::ColorGradingConfig colorGradingConfig,
|
||||
RenderPass::Executor passExecutor) noexcept {
|
||||
@@ -67,31 +69,28 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
FrameGraphId<FrameGraphTexture> structure;
|
||||
};
|
||||
|
||||
Blackboard& blackboard = fg.getBlackboard();
|
||||
|
||||
auto& colorPass = fg.addPass<ColorPassData>(name,
|
||||
[&](FrameGraph::Builder& builder, ColorPassData& data) {
|
||||
|
||||
TargetBufferFlags const clearColorFlags = config.clearFlags & TargetBufferFlags::COLOR;
|
||||
TargetBufferFlags clearDepthFlags = config.clearFlags & TargetBufferFlags::DEPTH;
|
||||
TargetBufferFlags clearStencilFlags = config.clearFlags & TargetBufferFlags::STENCIL;
|
||||
uint8_t layerCount = 1;
|
||||
|
||||
data.shadows = blackboard.get<FrameGraphTexture>("shadows");
|
||||
data.ssao = blackboard.get<FrameGraphTexture>("ssao");
|
||||
data.color = blackboard.get<FrameGraphTexture>("color");
|
||||
data.depth = blackboard.get<FrameGraphTexture>("depth");
|
||||
data.color = colorPassInput.linearColor;
|
||||
data.depth = colorPassInput.depth;
|
||||
data.shadows = colorPassInput.shadows;
|
||||
data.ssao = colorPassInput.ssao;
|
||||
|
||||
// Screen-space reflection or refractions
|
||||
if (config.hasScreenSpaceReflectionsOrRefractions) {
|
||||
data.ssr = blackboard.get<FrameGraphTexture>("ssr");
|
||||
data.ssr = colorPassInput.ssr;
|
||||
if (data.ssr) {
|
||||
data.ssr = builder.sample(data.ssr);
|
||||
}
|
||||
}
|
||||
|
||||
if (config.hasContactShadows) {
|
||||
data.structure = blackboard.get<FrameGraphTexture>("structure");
|
||||
data.structure = colorPassInput.structure;
|
||||
assert_invariant(data.structure);
|
||||
data.structure = builder.sample(data.structure);
|
||||
}
|
||||
@@ -154,6 +153,8 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
}
|
||||
|
||||
if (colorGradingConfig.asSubpass) {
|
||||
assert_invariant(config.msaa <= 1);
|
||||
assert_invariant(colorBufferDesc.samples <= 1);
|
||||
data.output = builder.createTexture("Tonemapped Buffer", {
|
||||
.width = colorBufferDesc.width,
|
||||
.height = colorBufferDesc.height,
|
||||
@@ -172,9 +173,6 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
|
||||
data.color = builder.write(data.color, FrameGraphTexture::Usage::COLOR_ATTACHMENT);
|
||||
data.depth = builder.write(data.depth, FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
|
||||
if (view.hasStereo() && engine.getConfig().stereoscopicType == StereoscopicType::MULTIVIEW) {
|
||||
layerCount = engine.getConfig().stereoscopicEyeCount;
|
||||
}
|
||||
|
||||
/*
|
||||
* There is a bit of magic happening here regarding the viewport used.
|
||||
@@ -196,9 +194,8 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
.stencil = data.stencil },
|
||||
.clearColor = config.clearColor,
|
||||
.samples = config.msaa,
|
||||
.layerCount = layerCount,
|
||||
.layerCount = static_cast<uint8_t>(colorBufferDesc.depth),
|
||||
.clearFlags = clearColorFlags | clearDepthFlags | clearStencilFlags});
|
||||
blackboard["depth"] = data.depth;
|
||||
},
|
||||
[=, passExecutor = std::move(passExecutor), &view, &engine](FrameGraphResources const& resources,
|
||||
ColorPassData const& data, DriverApi& driver) {
|
||||
@@ -264,24 +261,21 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
}
|
||||
);
|
||||
|
||||
// when color grading is done as a subpass, the output of the color-pass is the ldr buffer
|
||||
auto output = colorGradingConfig.asSubpass ? colorPass->output : colorPass->color;
|
||||
|
||||
blackboard["color"] = output;
|
||||
return output;
|
||||
return {
|
||||
.linearColor = colorPass->color,
|
||||
.tonemappedColor = colorPass->output, // can be null
|
||||
.depth = colorPass->depth
|
||||
};
|
||||
}
|
||||
|
||||
std::pair<FrameGraphId<FrameGraphTexture>, bool> RendererUtils::refractionPass(
|
||||
std::optional<RendererUtils::ColorPassOutput> RendererUtils::refractionPass(
|
||||
FrameGraph& fg, FEngine& engine, FView const& view,
|
||||
ColorPassInput colorPassInput,
|
||||
ColorPassConfig config,
|
||||
PostProcessManager::ScreenSpaceRefConfig const& ssrConfig,
|
||||
PostProcessManager::ColorGradingConfig colorGradingConfig,
|
||||
RenderPass const& pass) noexcept {
|
||||
|
||||
auto& blackboard = fg.getBlackboard();
|
||||
auto input = blackboard.get<FrameGraphTexture>("color");
|
||||
FrameGraphId<FrameGraphTexture> output;
|
||||
|
||||
// find the first refractive object in channel 2
|
||||
RenderPass::Command const* const refraction = std::partition_point(pass.begin(), pass.end(),
|
||||
[](auto const& command) {
|
||||
@@ -296,34 +290,35 @@ std::pair<FrameGraphId<FrameGraphTexture>, bool> RendererUtils::refractionPass(
|
||||
|
||||
// if there wasn't any refractive object, just skip everything below.
|
||||
if (UTILS_UNLIKELY(hasScreenSpaceRefraction)) {
|
||||
PostProcessManager& ppm = engine.getPostProcessManager();
|
||||
|
||||
// clear the color/depth buffers, which will orphan (and cull) the color pass
|
||||
input.clear();
|
||||
blackboard.remove("color");
|
||||
blackboard.remove("depth");
|
||||
|
||||
assert_invariant(!colorPassInput.linearColor);
|
||||
assert_invariant(!colorPassInput.depth);
|
||||
config.hasScreenSpaceReflectionsOrRefractions = true;
|
||||
|
||||
input = RendererUtils::colorPass(fg, "Color Pass (opaque)", engine, view, {
|
||||
PostProcessManager& ppm = engine.getPostProcessManager();
|
||||
auto const opaquePassOutput = RendererUtils::colorPass(fg,
|
||||
"Color Pass (opaque)", engine, view, colorPassInput, {
|
||||
// When rendering the opaques, we need to conserve the sample buffer,
|
||||
// so create a config that specifies the sample count.
|
||||
.width = config.physicalViewport.width,
|
||||
.height = config.physicalViewport.height,
|
||||
.samples = config.msaa,
|
||||
.format = config.hdrFormat
|
||||
}, config, { .asSubpass = false },
|
||||
},
|
||||
config, { .asSubpass = false, .customResolve = false },
|
||||
pass.getExecutor(pass.begin(), refraction));
|
||||
|
||||
// generate the mipmap chain
|
||||
PostProcessManager::generateMipmapSSR(ppm, fg,
|
||||
input, ssrConfig.refraction, true, ssrConfig);
|
||||
opaquePassOutput.linearColor,
|
||||
ssrConfig.refraction,
|
||||
true, ssrConfig);
|
||||
|
||||
// Now we're doing the refraction pass proper.
|
||||
// This uses the same framebuffer (color and depth) used by the opaque pass. This happens
|
||||
// automatically because these are set in the Blackboard (they were set by the opaque
|
||||
// pass). For this reason, `desc` below is only used in colorPass() for the width and
|
||||
// height.
|
||||
// This uses the same framebuffer (color and depth) used by the opaque pass.
|
||||
// For this reason, the `colorBufferDesc` parameter of colorPass() below is only used for
|
||||
// the width and height.
|
||||
colorPassInput.linearColor = opaquePassOutput.linearColor;
|
||||
colorPassInput.depth = opaquePassOutput.depth;
|
||||
|
||||
// Since we're reusing the existing target we don't want to clear any of its buffer.
|
||||
// Important: if this target ended up being an imported target, then the clearFlags
|
||||
@@ -331,22 +326,25 @@ std::pair<FrameGraphId<FrameGraphTexture>, bool> RendererUtils::refractionPass(
|
||||
// and we'd end up clearing the opaque pass. This scenario never happens because it is
|
||||
// prevented in Renderer.cpp's final blit.
|
||||
config.clearFlags = TargetBufferFlags::NONE;
|
||||
output = RendererUtils::colorPass(fg, "Color Pass (transparent)", engine, view, {
|
||||
auto transparentPassOutput = RendererUtils::colorPass(fg, "Color Pass (transparent)",
|
||||
engine, view, colorPassInput, {
|
||||
.width = config.physicalViewport.width,
|
||||
.height = config.physicalViewport.height },
|
||||
config, colorGradingConfig, pass.getExecutor(refraction, pass.end()));
|
||||
config, colorGradingConfig,
|
||||
pass.getExecutor(refraction, pass.end()));
|
||||
|
||||
if (config.msaa > 1 && !colorGradingConfig.asSubpass) {
|
||||
// We need to do a resolve here because later passes (such as color grading or DoF) will
|
||||
// need to sample from 'output'. However, because we have MSAA, we know we're not
|
||||
// sampleable. And this is because in the SSR case, we had to use a renderbuffer to
|
||||
// conserve the multi-sample buffer.
|
||||
output = ppm.resolve(fg, "Resolved Color Buffer", output, { .levels = 1 });
|
||||
transparentPassOutput.linearColor = ppm.resolve(fg, "Resolved Color Buffer",
|
||||
transparentPassOutput.linearColor, { .levels = 1 });
|
||||
}
|
||||
} else {
|
||||
output = input;
|
||||
return transparentPassOutput;
|
||||
}
|
||||
return { output, hasScreenSpaceRefraction };
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
UTILS_NOINLINE
|
||||
|
||||
@@ -21,14 +21,19 @@
|
||||
#include "RenderPass.h"
|
||||
|
||||
#include "fg/FrameGraphId.h"
|
||||
#include "fg/FrameGraphTexture.h"
|
||||
|
||||
#include <filament/Viewport.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/PixelBufferDescriptor.h>
|
||||
|
||||
#include <math/vec2.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include <optional>
|
||||
#include <utility>
|
||||
|
||||
namespace filament {
|
||||
@@ -71,15 +76,32 @@ public:
|
||||
bool screenSpaceReflectionHistoryNotReady;
|
||||
};
|
||||
|
||||
static FrameGraphId<FrameGraphTexture> colorPass(
|
||||
struct ColorPassInput {
|
||||
FrameGraphId<FrameGraphTexture> linearColor;
|
||||
FrameGraphId<FrameGraphTexture> tonemappedColor;
|
||||
FrameGraphId<FrameGraphTexture> depth;
|
||||
FrameGraphId<FrameGraphTexture> shadows;
|
||||
FrameGraphId<FrameGraphTexture> ssao;
|
||||
FrameGraphId<FrameGraphTexture> ssr;
|
||||
FrameGraphId<FrameGraphTexture> structure;
|
||||
};
|
||||
struct ColorPassOutput {
|
||||
FrameGraphId<FrameGraphTexture> linearColor;
|
||||
FrameGraphId<FrameGraphTexture> tonemappedColor;
|
||||
FrameGraphId<FrameGraphTexture> depth;
|
||||
};
|
||||
|
||||
static ColorPassOutput colorPass(
|
||||
FrameGraph& fg, const char* name, FEngine& engine, FView const& view,
|
||||
ColorPassInput const& colorPassInput,
|
||||
FrameGraphTexture::Descriptor const& colorBufferDesc,
|
||||
ColorPassConfig const& config,
|
||||
PostProcessManager::ColorGradingConfig colorGradingConfig,
|
||||
RenderPass::Executor passExecutor) noexcept;
|
||||
|
||||
static std::pair<FrameGraphId<FrameGraphTexture>, bool> refractionPass(
|
||||
static std::optional<RendererUtils::ColorPassOutput> refractionPass(
|
||||
FrameGraph& fg, FEngine& engine, FView const& view,
|
||||
ColorPassInput colorPassInput,
|
||||
ColorPassConfig config,
|
||||
PostProcessManager::ScreenSpaceRefConfig const& ssrConfig,
|
||||
PostProcessManager::ColorGradingConfig colorGradingConfig,
|
||||
|
||||
@@ -143,12 +143,14 @@ void ResourceAllocator::terminate() noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
RenderTargetHandle ResourceAllocator::createRenderTarget(const char*,
|
||||
RenderTargetHandle ResourceAllocator::createRenderTarget(const char* name,
|
||||
TargetBufferFlags targetBufferFlags, uint32_t width, uint32_t height,
|
||||
uint8_t samples, uint8_t layerCount, MRT color, TargetBufferInfo depth,
|
||||
TargetBufferInfo stencil) noexcept {
|
||||
return mBackend.createRenderTarget(targetBufferFlags,
|
||||
auto handle = mBackend.createRenderTarget(targetBufferFlags,
|
||||
width, height, samples ? samples : 1u, layerCount, color, depth, stencil);
|
||||
mBackend.setDebugTag(handle.getId(), CString{ name });
|
||||
return handle;
|
||||
}
|
||||
|
||||
void ResourceAllocator::destroyRenderTarget(RenderTargetHandle h) noexcept {
|
||||
@@ -170,9 +172,9 @@ backend::TextureHandle ResourceAllocator::createTexture(const char* name,
|
||||
|
||||
// do we have a suitable texture in the cache?
|
||||
TextureHandle handle;
|
||||
TextureKey const key{ name, target, levels, format, samples, width, height, depth, usage, swizzle };
|
||||
if constexpr (mEnabled) {
|
||||
auto& textureCache = mTextureCache;
|
||||
const TextureKey key{ name, target, levels, format, samples, width, height, depth, usage, swizzle };
|
||||
auto it = textureCache.find(key);
|
||||
if (UTILS_LIKELY(it != textureCache.end())) {
|
||||
// we do, move the entry to the in-use list, and remove from the cache
|
||||
@@ -190,7 +192,6 @@ backend::TextureHandle ResourceAllocator::createTexture(const char* name,
|
||||
swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
|
||||
}
|
||||
}
|
||||
mDisposer->checkout(handle, key);
|
||||
} else {
|
||||
if (swizzle == defaultSwizzle) {
|
||||
handle = mBackend.createTexture(
|
||||
@@ -201,12 +202,14 @@ backend::TextureHandle ResourceAllocator::createTexture(const char* name,
|
||||
swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
|
||||
}
|
||||
}
|
||||
mDisposer->checkout(handle, key);
|
||||
mBackend.setDebugTag(handle.getId(), CString{ name });
|
||||
return handle;
|
||||
}
|
||||
|
||||
void ResourceAllocator::destroyTexture(TextureHandle h) noexcept {
|
||||
auto const key = mDisposer->checkin(h);
|
||||
if constexpr (mEnabled) {
|
||||
auto const key = mDisposer->checkin(h);
|
||||
if (UTILS_LIKELY(key.has_value())) {
|
||||
uint32_t const size = key.value().getSize();
|
||||
mTextureCache.emplace(key.value(), TextureCachePayload{ h, mAge, size });
|
||||
|
||||
@@ -829,13 +829,13 @@ ShadowMap::Corners ShadowMap::computeFrustumCorners(
|
||||
Corners const csViewFrustumCorners = {
|
||||
.vertices = {
|
||||
{ -1, -1, far },
|
||||
{ 1, -1, far },
|
||||
{ -1, 1, far },
|
||||
{ 1, 1, far },
|
||||
{ 1, -1, far },
|
||||
{ -1, 1, far },
|
||||
{ 1, 1, far },
|
||||
{ -1, -1, near },
|
||||
{ 1, -1, near },
|
||||
{ -1, 1, near },
|
||||
{ 1, 1, near },
|
||||
{ 1, -1, near },
|
||||
{ -1, 1, near },
|
||||
{ 1, 1, near },
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -66,15 +66,15 @@ namespace filament {
|
||||
using namespace backend;
|
||||
using namespace math;
|
||||
|
||||
// do this only if depth-clamp is available
|
||||
static constexpr bool USE_DEPTH_CLAMP = false;
|
||||
|
||||
ShadowMapManager::ShadowMapManager(FEngine& engine) {
|
||||
ShadowMapManager::ShadowMapManager(FEngine& engine)
|
||||
: mIsDepthClampSupported(engine.getDriverApi().isDepthClampSupported()) {
|
||||
FDebugRegistry& debugRegistry = engine.getDebugRegistry();
|
||||
debugRegistry.registerProperty("d.shadowmap.visualize_cascades",
|
||||
&engine.debug.shadowmap.visualize_cascades);
|
||||
debugRegistry.registerProperty("d.shadowmap.disable_light_frustum_align",
|
||||
&engine.debug.shadowmap.disable_light_frustum_align);
|
||||
debugRegistry.registerProperty("d.shadowmap.depth_clamp",
|
||||
&engine.debug.shadowmap.depth_clamp);
|
||||
}
|
||||
|
||||
ShadowMapManager::~ShadowMapManager() {
|
||||
@@ -367,7 +367,20 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
|
||||
// generate and sort the commands for rendering the shadow map
|
||||
|
||||
RenderPass::RenderFlags renderPassFlags{};
|
||||
|
||||
bool const canUseDepthClamp =
|
||||
shadowMap.getShadowType() == ShadowType::DIRECTIONAL &&
|
||||
!view.hasVSM() &&
|
||||
mIsDepthClampSupported &&
|
||||
engine.debug.shadowmap.depth_clamp;
|
||||
|
||||
if (canUseDepthClamp) {
|
||||
renderPassFlags |= RenderPass::HAS_DEPTH_CLAMP;
|
||||
}
|
||||
|
||||
RenderPass const pass = passBuilder
|
||||
.renderFlags(RenderPass::HAS_DEPTH_CLAMP, renderPassFlags)
|
||||
.camera(cameraInfo)
|
||||
.visibilityMask(entry.visibilityMask)
|
||||
.geometry(scene->getRenderableData(),
|
||||
@@ -641,8 +654,14 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
cameraInfo.zf = -nearFarPlanes[i + 1];
|
||||
updateNearFarPlanes(&cameraInfo.cullingProjection, cameraInfo.zn, cameraInfo.zf);
|
||||
|
||||
bool const canUseDepthClamp =
|
||||
!view.hasVSM() &&
|
||||
mIsDepthClampSupported &&
|
||||
engine.debug.shadowmap.depth_clamp;
|
||||
|
||||
auto shaderParameters = shadowMap.updateDirectional(engine,
|
||||
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo, USE_DEPTH_CLAMP);
|
||||
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo,
|
||||
canUseDepthClamp);
|
||||
|
||||
if (shadowMap.hasVisibleShadows()) {
|
||||
const size_t shadowIndex = shadowMap.getShadowIndex();
|
||||
|
||||
@@ -232,6 +232,7 @@ private:
|
||||
ShadowMapCacheContainer mShadowMapCache;
|
||||
uint32_t mDirectionalShadowMapCount = 0;
|
||||
uint32_t mSpotShadowMapCount = 0;
|
||||
bool const mIsDepthClampSupported;
|
||||
bool mInitialized = false;
|
||||
|
||||
ShadowMap& getShadowMap(size_t index) noexcept {
|
||||
|
||||
@@ -28,12 +28,6 @@
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
|
||||
#ifndef NDEBUG
|
||||
# define DEBUG_PROPERTIES_WRITABLE true
|
||||
#else
|
||||
# define DEBUG_PROPERTIES_WRITABLE false
|
||||
#endif
|
||||
|
||||
using namespace filament::math;
|
||||
using namespace utils;
|
||||
|
||||
@@ -79,17 +73,15 @@ bool FDebugRegistry::hasProperty(const char* name) const noexcept {
|
||||
|
||||
template<typename T>
|
||||
bool FDebugRegistry::setProperty(const char* name, T v) noexcept {
|
||||
if constexpr (DEBUG_PROPERTIES_WRITABLE) {
|
||||
auto info = getPropertyInfo(name);
|
||||
T* const addr = static_cast<T*>(info.first);
|
||||
if (addr) {
|
||||
auto old = *addr;
|
||||
*addr = v;
|
||||
if (info.second && old != v) {
|
||||
info.second();
|
||||
}
|
||||
return true;
|
||||
auto info = getPropertyInfo(name);
|
||||
T* const addr = static_cast<T*>(info.first);
|
||||
if (addr) {
|
||||
auto old = *addr;
|
||||
*addr = v;
|
||||
if (info.second && old != v) {
|
||||
info.second();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -600,6 +600,7 @@ public:
|
||||
bool focus_shadowcasters = true;
|
||||
bool visualize_cascades = false;
|
||||
bool disable_light_frustum_align = false;
|
||||
bool depth_clamp = true;
|
||||
float dzn = -1.0f;
|
||||
float dzf = 1.0f;
|
||||
float display_shadow_texture_scale = 0.25f;
|
||||
|
||||
@@ -192,19 +192,27 @@ Material* Material::Builder::build(Engine& engine) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Print a warning if the material's stereo type doesn't align with the engine's setting.
|
||||
MaterialDomain materialDomain;
|
||||
UserVariantFilterMask variantFilterMask;
|
||||
materialParser->getMaterialDomain(&materialDomain);
|
||||
if (materialDomain == MaterialDomain::SURFACE) {
|
||||
materialParser->getMaterialVariantFilterMask(&variantFilterMask);
|
||||
bool const hasStereoVariants = !(variantFilterMask & UserVariantFilterMask(UserVariantFilterBit::STE));
|
||||
if (materialDomain == MaterialDomain::SURFACE && hasStereoVariants) {
|
||||
StereoscopicType const engineStereoscopicType = engine.getConfig().stereoscopicType;
|
||||
StereoscopicType materialStereoscopicType = StereoscopicType::NONE;
|
||||
materialParser->getStereoscopicType(&materialStereoscopicType);
|
||||
if (materialStereoscopicType != engineStereoscopicType) {
|
||||
CString name;
|
||||
materialParser->getName(&name);
|
||||
slog.w << "The stereoscopic type in the compiled material '" << name.c_str_safe()
|
||||
<< "' is " << (int)materialStereoscopicType
|
||||
<< ", which is not compatiable with the engine's setting "
|
||||
<< (int)engineStereoscopicType << "." << io::endl;
|
||||
// Default materials are always compiled with either 'instanced' or 'multiview'.
|
||||
// So, we only verify compatibility if the engine is set up for stereo.
|
||||
if (engineStereoscopicType != StereoscopicType::NONE) {
|
||||
StereoscopicType materialStereoscopicType = StereoscopicType::NONE;
|
||||
materialParser->getStereoscopicType(&materialStereoscopicType);
|
||||
if (materialStereoscopicType != engineStereoscopicType) {
|
||||
CString name;
|
||||
materialParser->getName(&name);
|
||||
slog.w << "The stereoscopic type in the compiled material '" << name.c_str_safe()
|
||||
<< "' is " << (int)materialStereoscopicType
|
||||
<< ", which is not compatiable with the engine's setting "
|
||||
<< (int)engineStereoscopicType << "." << io::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -651,20 +651,25 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
|
||||
const bool isProtectedContent = mSwapChain && mSwapChain->isProtected();
|
||||
|
||||
// Conditions to meet to be able to use the sub-pass rendering path. This is regardless of
|
||||
// whether the backend supports subpasses (or if they are disabled in the debugRegistry).
|
||||
const bool isSubpassPossible =
|
||||
msaaSampleCount <= 1 &&
|
||||
hasColorGrading &&
|
||||
!bloomOptions.enabled && !dofOptions.enabled && !taaOptions.enabled;
|
||||
|
||||
// asSubpass is disabled with TAA (although it's supported) because performance was degraded
|
||||
// on qualcomm hardware -- we might need a backend dependent toggle at some point
|
||||
const PostProcessManager::ColorGradingConfig colorGradingConfig{
|
||||
.asSubpass =
|
||||
hasColorGrading &&
|
||||
msaaSampleCount <= 1 &&
|
||||
!bloomOptions.enabled && !dofOptions.enabled && !taaOptions.enabled &&
|
||||
isSubpassPossible &&
|
||||
driver.isFrameBufferFetchSupported() &&
|
||||
!engine.debug.renderer.disable_subpasses,
|
||||
.customResolve =
|
||||
msaaOptions.customResolve &&
|
||||
msaaSampleCount > 1 &&
|
||||
hasColorGrading &&
|
||||
driver.isFrameBufferFetchMultiSampleSupported() &&
|
||||
msaaOptions.customResolve &&
|
||||
hasColorGrading &&
|
||||
!engine.debug.renderer.disable_subpasses,
|
||||
.translucent = needsAlphaChannel,
|
||||
.fxaa = hasFXAA,
|
||||
@@ -673,6 +678,9 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
TextureFormat::RGBA8 : getLdrFormat(needsAlphaChannel)
|
||||
};
|
||||
|
||||
// by construction (msaaSampleCount) both asSubpass and customResolve can't be true
|
||||
assert_invariant(colorGradingConfig.asSubpass + colorGradingConfig.customResolve < 2);
|
||||
|
||||
// whether we're scaled at all
|
||||
bool scaled = any(notEqual(scale, float2(1.0f)));
|
||||
|
||||
@@ -695,13 +703,12 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
|
||||
CameraInfo cameraInfo = view.computeCameraInfo(engine);
|
||||
|
||||
// when colorgrading-as-subpass is active, we know that many other effects are disabled
|
||||
// such as dof, bloom. Moreover, if fxaa and scaling are not enabled, we're essentially in
|
||||
// a very fast rendering path -- in this case, we would need an extra blit to "resolve" the
|
||||
// buffer padding (because there are no other pass that can do it as a side effect).
|
||||
// In this case, it is better to skip the padding, which won't be helping much.
|
||||
const bool noBufferPadding = (colorGradingConfig.asSubpass && !hasFXAA && !scaled)
|
||||
|| engine.debug.renderer.disable_buffer_padding;
|
||||
// If fxaa and scaling are not enabled, we're essentially in a very fast rendering path -- in
|
||||
// this case, we would need an extra blit to "resolve" the buffer padding (because there are no
|
||||
// other pass that can do it as a side effect). In this case, it is better to skip the padding,
|
||||
// which won't be helping much.
|
||||
const bool noBufferPadding = (isSubpassPossible &&
|
||||
!hasFXAA && !scaled) || engine.debug.renderer.disable_buffer_padding;
|
||||
|
||||
// guardBand must be a multiple of 16 to guarantee the same exact rendering up to 4 mip levels.
|
||||
float const guardBand = guardBandOptions.enabled ? 16.0f : 0.0f;
|
||||
@@ -816,14 +823,14 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
blackboard["shadows"] = shadows;
|
||||
}
|
||||
|
||||
// When we don't have a custom RenderTarget, currentRenderTarget below is nullptr and is
|
||||
// When we don't have a custom RenderTarget, customRenderTarget below is nullptr and is
|
||||
// recorded in the list of targets already rendered into -- this ensures that
|
||||
// initializeClearFlags() is called only once for the default RenderTarget.
|
||||
auto& previousRenderTargets = mPreviousRenderTargets;
|
||||
FRenderTarget* const currentRenderTarget = downcast(view.getRenderTarget());
|
||||
FRenderTarget* const customRenderTarget = downcast(view.getRenderTarget());
|
||||
if (UTILS_LIKELY(
|
||||
previousRenderTargets.find(currentRenderTarget) == previousRenderTargets.end())) {
|
||||
previousRenderTargets.insert(currentRenderTarget);
|
||||
previousRenderTargets.find(customRenderTarget) == previousRenderTargets.end())) {
|
||||
previousRenderTargets.insert(customRenderTarget);
|
||||
initializeClearFlags();
|
||||
}
|
||||
|
||||
@@ -840,10 +847,10 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
const TargetBufferFlags keepOverrideStartFlags = TargetBufferFlags::ALL & ~discardStartFlags;
|
||||
TargetBufferFlags keepOverrideEndFlags = TargetBufferFlags::NONE;
|
||||
|
||||
if (currentRenderTarget) {
|
||||
if (customRenderTarget) {
|
||||
// For custom RenderTarget, we look at each attachment flag and if they have their
|
||||
// SAMPLEABLE usage bit set, we assume they must not be discarded after the render pass.
|
||||
keepOverrideEndFlags |= currentRenderTarget->getSampleableAttachmentsMask();
|
||||
keepOverrideEndFlags |= customRenderTarget->getSampleableAttachmentsMask();
|
||||
}
|
||||
|
||||
// Renderer's ClearOptions apply once at the beginning of the frame (not for each View),
|
||||
@@ -952,7 +959,6 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
.scale = aoOptions.resolution,
|
||||
.picking = view.hasPicking()
|
||||
});
|
||||
blackboard["structure"] = structure;
|
||||
const auto picking = picking_;
|
||||
|
||||
|
||||
@@ -1000,7 +1006,6 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
ssReflectionsOptions.enabled ? TextureFormat::RGBA16F : TextureFormat::R11F_G11F_B10F,
|
||||
view.getCameraUser().getFieldOfView(Camera::Fov::VERTICAL), config.scale);
|
||||
config.ssrLodOffset = ssrConfig.lodOffset;
|
||||
blackboard["ssr"] = ssrConfig.ssr;
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
// screen-space reflections pass
|
||||
@@ -1014,6 +1019,10 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
{ .width = svp.width, .height = svp.height });
|
||||
|
||||
if (UTILS_LIKELY(reflections)) {
|
||||
fg.addTrivialSideEffectPass("SSR Cleanup", [&view](DriverApi& driver) {
|
||||
view.getPerViewUniforms().prepareStructure({});
|
||||
view.commitUniforms(driver);
|
||||
});
|
||||
// generate the mipchain
|
||||
PostProcessManager::generateMipmapSSR(ppm, fg,
|
||||
reflections, ssrConfig.reflection, false, ssrConfig);
|
||||
@@ -1104,24 +1113,45 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
);
|
||||
|
||||
// the color pass itself + color-grading as subpass if needed
|
||||
auto colorPassOutput = RendererUtils::colorPass(fg, "Color Pass", mEngine, view,
|
||||
auto colorPassOutput = RendererUtils::colorPass(fg, "Color Pass", mEngine, view, {
|
||||
.shadows = blackboard.get<FrameGraphTexture>("shadows"),
|
||||
.ssao = blackboard.get<FrameGraphTexture>("ssao"),
|
||||
.ssr = ssrConfig.ssr,
|
||||
.structure = structure
|
||||
},
|
||||
colorBufferDesc, config, colorGradingConfigForColor, pass.getExecutor());
|
||||
|
||||
if (view.isScreenSpaceRefractionEnabled() && !pass.empty()) {
|
||||
// this cancels the colorPass() call above if refraction is active.
|
||||
// the color pass + refraction + color-grading as subpass if needed
|
||||
const auto [output, enabled] = RendererUtils::refractionPass(fg, mEngine, view,
|
||||
// This cancels the colorPass() call above if refraction is active.
|
||||
// The color pass + refraction + color-grading as subpass if needed
|
||||
auto const output = RendererUtils::refractionPass(fg, mEngine, view, {
|
||||
.shadows = blackboard.get<FrameGraphTexture>("shadows"),
|
||||
.ssao = blackboard.get<FrameGraphTexture>("ssao"),
|
||||
.ssr = ssrConfig.ssr,
|
||||
.structure = structure
|
||||
},
|
||||
config, ssrConfig, colorGradingConfigForColor, pass);
|
||||
colorPassOutput = output;
|
||||
hasScreenSpaceRefraction = enabled;
|
||||
|
||||
hasScreenSpaceRefraction = output.has_value();
|
||||
if (hasScreenSpaceRefraction) {
|
||||
colorPassOutput = output.value();
|
||||
}
|
||||
}
|
||||
|
||||
fg.addTrivialSideEffectPass("Finish Color Passes", [&view](DriverApi& driver) {
|
||||
// Unbind SSAO sampler, b/c the FrameGraph will delete the texture at the end of the pass.
|
||||
view.cleanupRenderPasses();
|
||||
view.commitUniforms(driver);
|
||||
});
|
||||
|
||||
if (colorGradingConfig.customResolve) {
|
||||
assert_invariant(fg.getDescriptor(colorPassOutput.linearColor).samples <= 1);
|
||||
// TODO: we have to "uncompress" (i.e. detonemap) the color buffer here because it's used
|
||||
// by many other passes (Bloom, TAA, DoF, etc...). We could make this more
|
||||
// efficient by using ARM_shader_framebuffer_fetch. We use a load/store (i.e.
|
||||
// subpass) here because it's more convenient.
|
||||
colorPassOutput = ppm.customResolveUncompressPass(fg, colorPassOutput);
|
||||
colorPassOutput.linearColor =
|
||||
ppm.customResolveUncompressPass(fg, colorPassOutput.linearColor);
|
||||
}
|
||||
|
||||
// export the color buffer if screen-space reflections are enabled
|
||||
@@ -1137,7 +1167,9 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
// The "output" of this pass is going to be used during the next frame as
|
||||
// an "import".
|
||||
builder.sideEffect();
|
||||
data.history = builder.sample(colorPassOutput); // FIXME: an access must be declared for detach(), why?
|
||||
|
||||
// we can't use colorPassOutput here because it could be tonemapped
|
||||
data.history = builder.sample(colorPassOutput.linearColor); // FIXME: an access must be declared for detach(), why?
|
||||
}, [&view, projection](FrameGraphResources const& resources, auto const& data,
|
||||
backend::DriverApi&) {
|
||||
auto& history = view.getFrameHistory();
|
||||
@@ -1147,19 +1179,20 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
});
|
||||
}
|
||||
|
||||
FrameGraphId<FrameGraphTexture> input = colorPassOutput;
|
||||
fg.addTrivialSideEffectPass("Finish Color Passes", [&view](DriverApi& driver) {
|
||||
// Unbind SSAO sampler, b/c the FrameGraph will delete the texture at the end of the pass.
|
||||
view.cleanupRenderPasses();
|
||||
view.commitUniforms(driver);
|
||||
});
|
||||
// this is the output of the color pass / input to post processing,
|
||||
// this is only used later for comparing it with the output after post-processing
|
||||
FrameGraphId<FrameGraphTexture> const postProcessInput = colorGradingConfig.asSubpass ?
|
||||
colorPassOutput.tonemappedColor :
|
||||
colorPassOutput.linearColor;
|
||||
|
||||
// input can change below
|
||||
FrameGraphId<FrameGraphTexture> input = postProcessInput;
|
||||
|
||||
// Resolve depth -- which might be needed because of TAA or DoF. This pass will be culled
|
||||
// if the depth is not used below or if the depth is not MS (e.g. it could have been
|
||||
// auto-resolved).
|
||||
// In practice, this is used on Vulkan and older Metal devices.
|
||||
auto depth = blackboard.get<FrameGraphTexture>("depth");
|
||||
depth = ppm.resolve(fg, "Resolved Depth Buffer", depth, { .levels = 1 });
|
||||
auto depth = ppm.resolve(fg, "Resolved Depth Buffer", colorPassOutput.depth, { .levels = 1 });
|
||||
|
||||
// Debug: CSM visualisation
|
||||
if (UTILS_UNLIKELY(engine.debug.shadowmap.visualize_cascades &&
|
||||
@@ -1275,7 +1308,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
// The intermediate buffer is accomplished with a "fake" opaqueBlit (i.e. blit) operation.
|
||||
|
||||
const bool outputIsSwapChain =
|
||||
(input == colorPassOutput) && (viewRenderTarget == mRenderTargetHandle);
|
||||
(input == postProcessInput) && (viewRenderTarget == mRenderTargetHandle);
|
||||
if (mightNeedFinalBlit) {
|
||||
if (blendModeTranslucent ||
|
||||
xvp != svp ||
|
||||
|
||||
@@ -245,6 +245,8 @@ FTexture::FTexture(FEngine& engine, const Builder& builder) {
|
||||
}
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
driver.setDebugTag(mHandle.getId(), std::move(name));
|
||||
} else {
|
||||
driver.setDebugTag(mHandle.getId(), CString{"FTexture"});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1040,10 +1040,8 @@ void FView::commitFrameHistory(FEngine& engine) noexcept {
|
||||
auto& frameHistory = mFrameHistory;
|
||||
|
||||
FrameHistoryEntry& last = frameHistory.back();
|
||||
disposer.destroy(last.taa.color.handle);
|
||||
disposer.destroy(last.ssr.color.handle);
|
||||
last.taa.color.handle.clear();
|
||||
last.ssr.color.handle.clear();
|
||||
disposer.destroy(std::move(last.taa.color.handle));
|
||||
disposer.destroy(std::move(last.ssr.color.handle));
|
||||
|
||||
// and then push the new history entry to the history stack
|
||||
frameHistory.commit();
|
||||
@@ -1055,10 +1053,8 @@ void FView::clearFrameHistory(FEngine& engine) noexcept {
|
||||
auto& frameHistory = mFrameHistory;
|
||||
for (size_t i = 0; i < frameHistory.size(); ++i) {
|
||||
FrameHistoryEntry& last = frameHistory[i];
|
||||
disposer.destroy(last.taa.color.handle);
|
||||
disposer.destroy(last.ssr.color.handle);
|
||||
last.taa.color.handle.clear();
|
||||
last.ssr.color.handle.clear();
|
||||
disposer.destroy(std::move(last.taa.color.handle));
|
||||
disposer.destroy(std::move(last.ssr.color.handle));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -190,10 +190,10 @@ void RenderPassNode::resolve() noexcept {
|
||||
minHeight = std::min(minHeight, h);
|
||||
maxHeight = std::max(maxHeight, h);
|
||||
}
|
||||
// additionally, clear implies discardStart
|
||||
rt.backend.params.flags.discardStart |= (
|
||||
rt.descriptor.clearFlags & rt.targetBufferFlags);
|
||||
}
|
||||
// additionally, clear implies discardStart
|
||||
rt.backend.params.flags.discardStart |= (
|
||||
rt.descriptor.clearFlags & rt.targetBufferFlags);
|
||||
|
||||
assert_invariant(minWidth == maxWidth);
|
||||
assert_invariant(minHeight == maxHeight);
|
||||
|
||||
@@ -10,6 +10,10 @@ material {
|
||||
type : int,
|
||||
name : layerIndex
|
||||
},
|
||||
{
|
||||
type : float,
|
||||
name : levelOfDetail,
|
||||
},
|
||||
{
|
||||
type : float4,
|
||||
name : viewport,
|
||||
@@ -33,6 +37,6 @@ vertex {
|
||||
|
||||
fragment {
|
||||
void postProcess(inout PostProcessInputs postProcess) {
|
||||
postProcess.color = textureLod(materialParams_color, vec3(variable_vertex.xy, materialParams.layerIndex), 0.0);
|
||||
postProcess.color = textureLod(materialParams_color, vec3(variable_vertex.xy, materialParams.layerIndex), materialParams.levelOfDetail);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,10 @@ material {
|
||||
type : float4,
|
||||
name : viewport,
|
||||
precision: high
|
||||
},
|
||||
{
|
||||
type : float,
|
||||
name : levelOfDetail,
|
||||
}
|
||||
],
|
||||
variables : [
|
||||
@@ -33,7 +37,7 @@ fragment {
|
||||
#if FILAMENT_EFFECTIVE_VERSION == 100
|
||||
postProcess.color = texture2D(materialParams_color, variable_vertex.xy);
|
||||
#else
|
||||
postProcess.color = textureLod(materialParams_color, variable_vertex.xy, 0.0);
|
||||
postProcess.color = textureLod(materialParams_color, variable_vertex.xy, materialParams.levelOfDetail);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
Pod::Spec.new do |spec|
|
||||
spec.name = "Filament"
|
||||
spec.version = "1.54.1"
|
||||
spec.version = "1.54.3"
|
||||
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
|
||||
spec.homepage = "https://google.github.io/filament"
|
||||
spec.authors = "Google LLC."
|
||||
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
|
||||
spec.platform = :ios, "11.0"
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.54.1/filament-v1.54.1-ios.tgz" }
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.54.3/filament-v1.54.3-ios.tgz" }
|
||||
|
||||
# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
|
||||
spec.pod_target_xcconfig = {
|
||||
|
||||
@@ -323,6 +323,9 @@ public:
|
||||
//! Custom variables (all float4).
|
||||
MaterialBuilder& variable(Variable v, const char* name) noexcept;
|
||||
|
||||
MaterialBuilder& variable(Variable v, const char* name,
|
||||
ParameterPrecision precision) noexcept;
|
||||
|
||||
/**
|
||||
* Require a specified attribute.
|
||||
*
|
||||
@@ -708,11 +711,17 @@ public:
|
||||
ShaderStage stage;
|
||||
};
|
||||
|
||||
struct CustomVariable {
|
||||
utils::CString name;
|
||||
Precision precision = Precision::DEFAULT;
|
||||
bool hasPrecision = false;
|
||||
};
|
||||
|
||||
static constexpr size_t MATERIAL_PROPERTIES_COUNT = filament::MATERIAL_PROPERTIES_COUNT;
|
||||
using Property = filament::Property;
|
||||
|
||||
using PropertyList = bool[MATERIAL_PROPERTIES_COUNT];
|
||||
using VariableList = utils::CString[MATERIAL_VARIABLES_COUNT];
|
||||
using VariableList = CustomVariable[MATERIAL_VARIABLES_COUNT];
|
||||
using OutputList = std::vector<Output>;
|
||||
|
||||
static constexpr size_t MAX_COLOR_OUTPUT = filament::backend::MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT;
|
||||
|
||||
@@ -234,7 +234,21 @@ MaterialBuilder& MaterialBuilder::variable(Variable v, const char* name) noexcep
|
||||
case Variable::CUSTOM2:
|
||||
case Variable::CUSTOM3:
|
||||
assert(size_t(v) < MATERIAL_VARIABLES_COUNT);
|
||||
mVariables[size_t(v)] = CString(name);
|
||||
mVariables[size_t(v)] = { CString(name), Precision::DEFAULT, false };
|
||||
break;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
MaterialBuilder& MaterialBuilder::variable(Variable v,
|
||||
const char* name, ParameterPrecision precision) noexcept {
|
||||
switch (v) {
|
||||
case Variable::CUSTOM0:
|
||||
case Variable::CUSTOM1:
|
||||
case Variable::CUSTOM2:
|
||||
case Variable::CUSTOM3:
|
||||
assert(size_t(v) < MATERIAL_VARIABLES_COUNT);
|
||||
mVariables[size_t(v)] = { CString(name), precision, true };
|
||||
break;
|
||||
}
|
||||
return *this;
|
||||
@@ -1383,7 +1397,7 @@ bool MaterialBuilder::checkMaterialLevelFeatures(MaterialInfo const& info) const
|
||||
|
||||
bool MaterialBuilder::hasCustomVaryings() const noexcept {
|
||||
for (const auto& variable : mVariables) {
|
||||
if (!variable.empty()) {
|
||||
if (!variable.name.empty()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -451,15 +451,20 @@ io::sstream& CodeGenerator::generatePostProcessMain(io::sstream& out, ShaderStag
|
||||
}
|
||||
|
||||
io::sstream& CodeGenerator::generateVariable(io::sstream& out, ShaderStage stage,
|
||||
const CString& name, size_t index) {
|
||||
|
||||
const MaterialBuilder::CustomVariable& variable, size_t index) {
|
||||
auto const& name = variable.name;
|
||||
const char* precisionString = getPrecisionQualifier(variable.precision);
|
||||
if (!name.empty()) {
|
||||
if (stage == ShaderStage::VERTEX) {
|
||||
out << "\n#define VARIABLE_CUSTOM" << index << " " << name.c_str() << "\n";
|
||||
out << "\n#define VARIABLE_CUSTOM_AT" << index << " variable_" << name.c_str() << "\n";
|
||||
out << "LAYOUT_LOCATION(" << index << ") VARYING vec4 variable_" << name.c_str() << ";\n";
|
||||
out << "LAYOUT_LOCATION(" << index << ") VARYING " << precisionString << " vec4 variable_" << name.c_str() << ";\n";
|
||||
} else if (stage == ShaderStage::FRAGMENT) {
|
||||
out << "\nLAYOUT_LOCATION(" << index << ") VARYING highp vec4 variable_" << name.c_str() << ";\n";
|
||||
if (!variable.hasPrecision && variable.precision == Precision::DEFAULT) {
|
||||
// for backward compatibility
|
||||
precisionString = "highp";
|
||||
}
|
||||
out << "\nLAYOUT_LOCATION(" << index << ") VARYING " << precisionString << " vec4 variable_" << name.c_str() << ";\n";
|
||||
}
|
||||
}
|
||||
return out;
|
||||
|
||||
@@ -103,7 +103,7 @@ public:
|
||||
|
||||
// generate declarations for custom interpolants
|
||||
static utils::io::sstream& generateVariable(utils::io::sstream& out, ShaderStage stage,
|
||||
const utils::CString& name, size_t index);
|
||||
const MaterialBuilder::CustomVariable& variable, size_t index);
|
||||
|
||||
// generate declarations for non-custom "in" variables
|
||||
utils::io::sstream& generateShaderInputs(utils::io::sstream& out, ShaderStage type,
|
||||
|
||||
@@ -56,7 +56,13 @@ bool operator==(const MaterialKey& k1, const MaterialKey& k2) {
|
||||
(k1.volumeThicknessUV == k2.volumeThicknessUV) &&
|
||||
(k1.hasSheen == k2.hasSheen) &&
|
||||
(k1.hasIOR == k2.hasIOR) &&
|
||||
(k1.hasVolume == k2.hasVolume);
|
||||
(k1.hasVolume == k2.hasVolume) &&
|
||||
(k1.hasSpecular == k2.hasSpecular) &&
|
||||
(k1.hasSpecularTexture == k2.hasSpecularTexture) &&
|
||||
(k1.hasSpecularColorTexture == k2.hasSpecularColorTexture) &&
|
||||
(k1.specularTextureUV == k2.specularTextureUV) &&
|
||||
(k1.specularColorTextureUV == k2.specularColorTextureUV)
|
||||
;
|
||||
}
|
||||
|
||||
// Filament supports up to 2 UV sets. glTF has arbitrary texcoord set indices, but it allows
|
||||
|
||||
@@ -259,6 +259,24 @@ MaterialInstance* UbershaderProvider::createMaterialInstance(MaterialKey* config
|
||||
mi->setParameter("occlusionUvMatrix", identity);
|
||||
mi->setParameter("emissiveUvMatrix", identity);
|
||||
|
||||
// set to -1 all possibly optional parameters
|
||||
for (auto const* param : {
|
||||
"clearCoatIndex",
|
||||
"clearCoatRoughnessIndex",
|
||||
"clearCoatNormalIndex",
|
||||
"sheenColorIndex",
|
||||
"sheenRoughnessIndex",
|
||||
"volumeThicknessUvMatrix",
|
||||
"volumeThicknessIndex",
|
||||
"transmissionIndex",
|
||||
"specularIndex",
|
||||
"specularColorIndex",
|
||||
}) {
|
||||
if (material->hasParameter(param)) {
|
||||
mi->setParameter(param, -1);
|
||||
}
|
||||
}
|
||||
|
||||
if (config->hasClearCoat) {
|
||||
mi->setParameter("clearCoatIndex",
|
||||
getUvIndex(config->clearCoatUV, config->hasClearCoatTexture));
|
||||
@@ -340,10 +358,10 @@ MaterialInstance* UbershaderProvider::createMaterialInstance(MaterialKey* config
|
||||
mi->setParameter("sheenRoughnessMap", mDummyTexture, sampler);
|
||||
}
|
||||
|
||||
if (mi->getMaterial()->hasParameter("ior")) {
|
||||
if (material->hasParameter("ior")) {
|
||||
mi->setParameter("ior", 1.5f);
|
||||
}
|
||||
if (mi->getMaterial()->hasParameter("reflectance")) {
|
||||
if (material->hasParameter("reflectance")) {
|
||||
mi->setParameter("reflectance", 0.5f);
|
||||
}
|
||||
|
||||
@@ -355,6 +373,14 @@ MaterialInstance* UbershaderProvider::createMaterialInstance(MaterialKey* config
|
||||
mi->setParameter("specularColorMap", mDummyTexture, sampler);
|
||||
}
|
||||
|
||||
if (material->hasParameter("specularColorFactor")) {
|
||||
mi->setParameter("specularColorFactor", float3(1.0f));
|
||||
}
|
||||
|
||||
if (material->hasParameter("specularStrength")) {
|
||||
mi->setParameter("specularStrength", 1.0f);
|
||||
}
|
||||
|
||||
return mi;
|
||||
}
|
||||
|
||||
|
||||
@@ -527,11 +527,13 @@ bool AssetLoaderExtended::createPrimitive(Input* input, Output* out,
|
||||
|
||||
if (!mCgltfBuffersLoaded) {
|
||||
mCgltfBuffersLoaded = utility::loadCgltfBuffers(gltf, mGltfPath.c_str(), mUriDataCache);
|
||||
if (!mCgltfBuffersLoaded) return false;
|
||||
if (!mCgltfBuffersLoaded) {
|
||||
return false;
|
||||
}
|
||||
utility::decodeMeshoptCompression(gltf);
|
||||
}
|
||||
|
||||
utility::decodeDracoMeshes(gltf, prim, input->dracoCache);
|
||||
utility::decodeMeshoptCompression(gltf);
|
||||
|
||||
auto slots = computeGeometries(prim, jobType, attributesMap, morphTargets, out->uvmap, mEngine);
|
||||
|
||||
|
||||
@@ -224,6 +224,9 @@ public:
|
||||
*/
|
||||
static void exportSettings(const Settings& settings, const char* filename);
|
||||
|
||||
static void exportScreenshot(View* view, Renderer* renderer, std::string filename,
|
||||
bool autoclose, AutomationEngine* automationEngine);
|
||||
|
||||
Options getOptions() const { return mOptions; }
|
||||
bool isRunning() const { return mIsRunning; }
|
||||
size_t currentTest() const { return mCurrentTest; }
|
||||
|
||||
@@ -56,7 +56,7 @@ static void convertRGBAtoRGB(void* buffer, uint32_t width, uint32_t height) {
|
||||
}
|
||||
}
|
||||
|
||||
static void exportScreenshot(View* view, Renderer* renderer, std::string filename,
|
||||
void AutomationEngine::exportScreenshot(View* view, Renderer* renderer, std::string filename,
|
||||
bool autoclose, AutomationEngine* automationEngine) {
|
||||
const Viewport& vp = view->getViewport();
|
||||
const size_t byteCount = vp.width * vp.height * 4;
|
||||
@@ -244,7 +244,8 @@ void AutomationEngine::tick(Engine* engine, const ViewerContent& content, float
|
||||
}
|
||||
|
||||
if (mOptions.exportScreenshots) {
|
||||
exportScreenshot(content.view, content.renderer, prefix + ".ppm", isLastTest, this);
|
||||
AutomationEngine::exportScreenshot(
|
||||
content.view, content.renderer, prefix + ".ppm", isLastTest, this);
|
||||
}
|
||||
|
||||
if (isLastTest) {
|
||||
|
||||
+23
-4
@@ -61,8 +61,10 @@
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <set>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "generated/resources/gltf_demo.h"
|
||||
@@ -137,6 +139,8 @@ struct App {
|
||||
|
||||
AutomationSpec* automationSpec = nullptr;
|
||||
AutomationEngine* automationEngine = nullptr;
|
||||
bool screenshot = false;
|
||||
uint8_t screenshotSeq = 0;
|
||||
};
|
||||
|
||||
static const char* DEFAULT_IBL = "assets/ibl/lightroom_14b";
|
||||
@@ -877,10 +881,15 @@ int main(int argc, char** argv) {
|
||||
|
||||
if (ImGui::CollapsingHeader("Debug")) {
|
||||
auto& debug = engine->getDebugRegistry();
|
||||
if (ImGui::Button("Capture frame")) {
|
||||
bool* captureFrame =
|
||||
debug.getPropertyAddress<bool>("d.renderer.doFrameCapture");
|
||||
*captureFrame = true;
|
||||
if (engine->getBackend() == Engine::Backend::METAL) {
|
||||
if (ImGui::Button("Capture frame")) {
|
||||
bool* captureFrame =
|
||||
debug.getPropertyAddress<bool>("d.renderer.doFrameCapture");
|
||||
*captureFrame = true;
|
||||
}
|
||||
}
|
||||
if (ImGui::Button("Screenshot")) {
|
||||
app.screenshot = true;
|
||||
}
|
||||
ImGui::Checkbox("Disable buffer padding",
|
||||
debug.getPropertyAddress<bool>("d.renderer.disable_buffer_padding"));
|
||||
@@ -896,6 +905,8 @@ int main(int argc, char** argv) {
|
||||
debug.getPropertyAddress<bool>("d.shadowmap.focus_shadowcasters"));
|
||||
ImGui::Checkbox("Disable light frustum alignment",
|
||||
debug.getPropertyAddress<bool>("d.shadowmap.disable_light_frustum_align"));
|
||||
ImGui::Checkbox("Depth clamp",
|
||||
debug.getPropertyAddress<bool>("d.shadowmap.depth_clamp"));
|
||||
|
||||
bool debugDirectionalShadowmap;
|
||||
if (debug.getProperty("d.shadowmap.debug_directional_shadowmap",
|
||||
@@ -1136,6 +1147,14 @@ int main(int argc, char** argv) {
|
||||
};
|
||||
|
||||
auto postRender = [&app](Engine* engine, View* view, Scene*, Renderer* renderer) {
|
||||
if (app.screenshot) {
|
||||
std::ostringstream stringStream;
|
||||
stringStream << "screenshot" << std::setfill('0') << std::setw(2) << +app.screenshotSeq;
|
||||
AutomationEngine::exportScreenshot(
|
||||
view, renderer, stringStream.str() + ".ppm", false, app.automationEngine);
|
||||
++app.screenshotSeq;
|
||||
app.screenshot = false;
|
||||
}
|
||||
if (app.automationEngine->shouldClose()) {
|
||||
FilamentApp::get().close();
|
||||
return;
|
||||
|
||||
@@ -615,14 +615,51 @@ static bool processVariables(MaterialBuilder& builder, const JsonishValue& value
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < elements.size(); i++) {
|
||||
auto elementValue = elements[i];
|
||||
ParameterPrecision precision = ParameterPrecision::DEFAULT;
|
||||
MaterialBuilder::Variable v = intToVariable(i);
|
||||
if (elementValue->getType() != JsonishValue::Type::STRING) {
|
||||
std::string nameString;
|
||||
|
||||
auto elementValue = elements[i];
|
||||
if (elementValue->getType() == JsonishValue::Type::OBJECT) {
|
||||
|
||||
JsonishObject const& jsonObject = *elementValue->toJsonObject();
|
||||
|
||||
const JsonishValue* nameValue = jsonObject.getValue("name");
|
||||
if (!nameValue) {
|
||||
std::cerr << "variables: entry without 'name' key." << std::endl;
|
||||
return false;
|
||||
}
|
||||
if (nameValue->getType() != JsonishValue::STRING) {
|
||||
std::cerr << "variables: name value must be STRING." << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
const JsonishValue* precisionValue = jsonObject.getValue("precision");
|
||||
if (precisionValue) {
|
||||
if (precisionValue->getType() != JsonishValue::STRING) {
|
||||
std::cerr << "variables: precision must be a STRING." << std::endl;
|
||||
return false;
|
||||
}
|
||||
auto precisionString = precisionValue->toJsonString();
|
||||
if (!Enums::isValid<ParameterPrecision>(precisionString->getString())){
|
||||
return logEnumIssue("variables", *precisionString, Enums::map<ParameterPrecision>());
|
||||
}
|
||||
}
|
||||
|
||||
nameString = nameValue->toJsonString()->getString();
|
||||
if (precisionValue) {
|
||||
precision = Enums::toEnum<ParameterPrecision>(
|
||||
precisionValue->toJsonString()->getString());
|
||||
}
|
||||
builder.variable(v, nameString.c_str(), precision);
|
||||
} else if (elementValue->getType() == JsonishValue::Type::STRING) {
|
||||
nameString = elementValue->toJsonString()->getString();
|
||||
builder.variable(v, nameString.c_str());
|
||||
} else {
|
||||
std::cerr << "variables: array index " << i << " is not a STRING. found:" <<
|
||||
JsonishValue::typeToString(elementValue->getType()) << std::endl;
|
||||
return false;
|
||||
}
|
||||
builder.variable(v, elementValue->toJsonString()->getString().c_str());
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "filament",
|
||||
"version": "1.54.1",
|
||||
"version": "1.54.3",
|
||||
"description": "Real-time physically based rendering engine",
|
||||
"main": "filament.js",
|
||||
"module": "filament.js",
|
||||
|
||||
Reference in New Issue
Block a user