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Author SHA1 Message Date
Benjamin Doherty d3be6a99e3 Test commit 2024-09-16 12:09:26 -07:00
Powei Feng 3e556588fc Merge branch 'rc/1.54.3' into release 2024-09-10 12:26:56 -07:00
Powei Feng 32b0625f36 Revert "reenable the SimplificationPass in spirv-opt"
This reverts commit 30387af61c.

Causes breakage on Pixel 8pro for 1P apps.
2024-09-09 10:37:11 -07:00
Sungun Park bb1d1c7349 Merge branch 'rc/1.54.2' into release 2024-09-04 18:55:59 +00:00
Sungun Park c967fb7860 Bump version to 1.54.3 2024-09-04 18:55:59 +00:00
Powei Feng 422fcea2cf Make builderMakeName public
This call is used in the BuilderNameMixin template definition,
which is a public API.
2024-09-04 17:07:51 +00:00
Mathias Agopian b0d3f14243 a handle with a tag would sometime return "no tag"
this is because the key used to retrieve the tag was not "truncated"
like it was when inserting the tag in the hash-map.
2024-09-03 17:13:59 +00:00
Powei Feng f5f1e56123 Re-enable DebugRegistry::setProperty for release build (#8086)
`DebugRegistry::setProperty` is no longer just applicable to debug
builds.

This change was previously added in 6c0bd36 but then reverted
in a7317e7. We re-enable it and separate it from the shadow
changes in this commit.
2024-08-28 12:17:11 -07:00
Sungun Park bce91c56dd Merge branch 'rc/1.54.1' into release 2024-08-27 23:30:37 +00:00
Sungun Park f743bedef9 Bump version to 1.54.2 2024-08-27 23:30:37 +00:00
Sungun Park eb12e06387 Revert two depth relevant changes (#8083)
This reverts commits
- b70aa43727 "depth clamp cannot work with VSM"
- 6c0bd360b3 "Add support for depth clamp and use it for shadows"
2024-08-27 00:27:32 +00:00
Ben Doherty 40ce15cfbd Support tagging driver handles with a name (#8038) 2024-08-24 09:19:02 -07:00
Powei Feng aa5f36e1e3 Bump version to 1.54.1 2024-08-20 08:55:19 -07:00
Powei Feng c1a3450d9c Merge branch 'rc/1.54.0' into release 2024-08-20 08:55:18 -07:00
Powei Feng 4396a1a776 Fix misnumbered version in RELEASE_NOTES 2024-08-13 16:30:07 -07:00
Powei Feng d88ab8d527 Bump version to 1.54.0 2024-08-13 16:22:56 -07:00
Powei Feng a109a52f3d Merge branch 'rc/1.53.5' into release 2024-08-13 15:59:20 -07:00
Benjamin Doherty a7b4b9d3a6 Merge branch 'rc/1.53.4' into release 2024-08-08 12:12:36 -07:00
Benjamin Doherty e253051867 Bump version to 1.53.5 2024-08-08 12:12:36 -07:00
Benjamin Doherty 44d082049c Revert: inject the missing packing/unpacking function in ESSL 3.0 2024-08-06 15:11:25 -07:00
Benjamin Doherty 239b43e34d Add type_traits header 2024-08-05 10:59:14 -07:00
Sungun Park 1888c97245 Merge branch 'rc/1.53.3' into release 2024-07-31 16:23:06 +00:00
Sungun Park c43c58af5d Bump version to 1.53.4 2024-07-31 16:23:06 +00:00
Sungun Park 6b43762dc7 Fix a crash for IBL resource loading (#8001)
This fixes a crash introduced by a8ace2891d

The refactored FrameInfoManager can cause a crash when IBL resource loading
happens because now the getLastFrameInfo() references an invalid value via the
`front` method. Return the default FrameInfo to resolve this.

Also fix a null pointer reference bug for OpenGLTimer::State, which
happenes when the renderer for IBLPrefilterContext is destroyed.
2024-07-29 15:31:59 -07:00
Sungun Park c3f1a4c94d Merge branch 'rc/1.53.2' into release 2024-07-23 01:24:09 +00:00
Sungun Park 1fef82a826 Bump version to 1.53.3 2024-07-23 01:24:09 +00:00
Mathias Agopian bef004e1b0 switch to new morphing API
- remove deprecated morphing APIs
- repair gltfio, samples and tests

The new API doesn't allow a MorphTargetBuffer per RenderPrimitive,
instead the MorphTargetBuffer is specified per Renderable.

gltfio separates RenderPrimitives from Renderables, in particular all
RenderPrimitives are created before their Renderable; this was
problematic for this change because all primitives must share
a single MorphTargetBuffer living in the Renderable.

To fix this, we're no longer initializing the morphing paramters
at RenderPrimitive creation, instead we store a reference to the
BufferSlot in the Primtive structure, so that later, when the Renderable
is created we can finally retrieve the BufferSlot and initialize its
morphing paramters, which are not available. The "morphing parameters"
are now expanded to contain the MorphTargetBuffer as before (except now
it's always the same for all the primitives of a Rendrable), as well
as the offset within the buffer and the vertex count.
2024-07-22 11:31:03 -06:00
Ben Doherty 936d0a7b1d Update imgui to v1.90.9 (#7977) 2024-07-18 16:41:31 -07:00
Mathias Agopian 2b651d4946 shader compilation could fail on ES 3.0 devices
the failure could happen if the shader didn't have any #extension
strings, which was likely to happen on release builds (e.g. on 
emulator).
2024-07-01 11:31:30 -07:00
Ben Doherty d6ab9f1c0b Update cgltf to 1.14 (#7945) 2024-07-01 10:57:37 -07:00
Ben Doherty 786b7ec7ae Fix MetalBumpAllocator (#7951) 2024-06-28 13:09:39 -07:00
Benjamin Doherty 55173efc2c Bump version to 1.53.2 2024-06-25 11:46:54 -07:00
Benjamin Doherty 7fc8e339e7 Merge branch 'rc/1.53.1' into release 2024-06-25 11:46:53 -07:00
Ryan 0395df3689 Fix use-after-free of a std::mutex in PresentCallable. (#7934)
If a user is using `setFrameScheduledCallback()`, managing the provided PresentCallable during engine shutdown is tricky -- we'll likely get a final frame scheduled when we flush the engine's work queue, but the PresentCallable will schedule the final CAMetalDrawable to be released on main thread afterwards, even if we call `present(false)` to skip it. If the swap chain is destroyed before that main queue block gets executed, the mutex presenting that drawable will no longer exist, causing a crash.

To make things easier, store the std::mutex in a shared_ptr, so that a PresentCallable can safely outlive the FSwapChain instance that created it and clean itself up afterwards.

Alternatives considered, all of which seem unfortunate:
* Require users to clear out the callback before shutting down the engine, so that any final drawables are immediately discarded instead of using PresentCallable
* Require users to split up the engine teardown across two main queue blocks, ensuring that the PresentCallable cleanup executes before swapchains are destroyed
* Drop the PresentCallable on the ground and leak the memory
2024-06-24 11:01:44 -07:00
Benjamin Doherty 64f03b3832 Merge branch 'rc/1.53.0' into release 2024-06-17 17:26:55 -07:00
Benjamin Doherty 982b159b3e Bump version to 1.53.1 2024-06-17 17:26:55 -07:00
Benjamin Doherty bbd4177dd0 Merge branch 'rc/1.52.3' into release 2024-06-11 16:42:17 -07:00
Benjamin Doherty 6e3cccf30c Bump version to 1.53.0 2024-06-11 16:42:17 -07:00
Ryan 5d5f53e6e3 Acquire a mutex before releasing CAMetalDrawables on main thread. (#7888)
PresentDrawable was moved to main thread by default in google#7535 and stopped
most crashes when a drawable is released. But there still appears to be crashes
if a drawable is released on main thread at the same time that -nextDrawable is
called from the Filament render thread. (It's likely that the drawable pool in
CAMetalLayer is completely non-thread-safe.)

So, add a mutex to the swapchain and always acquire it before creating or
releasing a CAMetalDrawable.

Users can opt out of this behavior by passing
-DFILAMENT_LOCK_METAL_DRAWABLE_POOL=0.
2024-06-11 09:17:55 -07:00
Mathias Agopian ec44c4a157 export PanicStream since it's a public API 2024-06-05 11:05:09 -07:00
Sungun Park 74751a0971 Merge branch 'rc/1.52.2' into release 2024-06-03 18:10:41 +00:00
Sungun Park 28069e43dc Bump version to 1.52.3 2024-06-03 18:10:41 +00:00
Powei Feng 3603202cc5 Merge branch 'rc/1.52.1' into release 2024-05-29 16:19:39 -07:00
Powei Feng a8596ae9c9 Bump version to 1.52.2 2024-05-29 16:19:39 -07:00
Benjamin Doherty 3fb9521c10 Bump MATERIAL_VERSION to 52 2024-05-28 13:59:28 -07:00
Ryan 17f32d198a Throw an exception when failing to build a Metal render pipeline state. (#7878)
Currently, if this fails we log the error message to stderr (which
doesn't get captured by most crash reporting systems) and then crash in
a postcondition assert. By including the error message in an exception
reason and throwing an ObjC exception, we get better discoverability of
error causes.

(Building a render pipeline state from shaders is usually when a shader
actually gets JITted from LLVM IR to GPU-specific code, so if we
accidentally used a feature that's not available on the local GPU, we'll
find out about it here.)
2024-05-24 13:12:11 -07:00
Benjamin Doherty 11ecaa2fbf Revert "Metal: implement more accurate buffer tracking (#7839)"
This reverts commit 54a800a25d.
2024-05-24 13:11:43 -07:00
Benjamin Doherty d56f769d4d Bump version to 1.52.1 2024-05-21 12:48:07 -07:00
Benjamin Doherty a46ca78f41 Merge branch 'rc/1.52.0' into release 2024-05-21 12:48:06 -07:00
Mathias Agopian 7ba437b2c6 fix/remove wrong asserts 2024-05-17 14:06:09 -07:00
Benjamin Doherty b4c33d2ab2 Bump MATERIAL_VERSION to 52 2024-05-17 14:00:42 -07:00
Benjamin Doherty 455025349d Rename release to 1.52.0 2024-05-16 14:32:51 -07:00
Mathias Agopian 3fa4aab02a change the morphing API so it uses only one buffer per renderable
The current API allowed to have a buffer for each primitive in a
renderable. We instead restrict the API so that there is a single 
MorphTargetBuffer for the whole renderable, shared by all primitives.
The buffer can be shared thanks to the "offset" parameter on
setMorphTargetBufferAt().

Also
- fix FMorphTargetBuffer::updateDataAt()
- add support for the "offset" parameter of setMorphTargetBufferAt()
2024-05-16 14:12:57 -07:00
Ben Doherty 5485ef238f Implement push constants for Metal (#7858) 2024-05-16 13:33:36 -07:00
Ben Doherty a5541de84d Metal, fix callbacks being called only once (#7856) 2024-05-15 13:19:44 -07:00
Sungun Park 2d184f5077 Merge branch 'rc/1.51.8' into release 2024-05-13 20:53:51 +00:00
Sungun Park c2e3a97705 Bump version to 1.51.9 2024-05-13 20:53:51 +00:00
Benjamin Doherty 0d22805342 Revert "Switch setFrameScheduledCallback to use utils::Invocable (#7792)"
This reverts commit e7feee7d5b.
2024-05-10 13:50:39 -07:00
Benjamin Doherty aeb0c14ce1 Rename Metal log message 2024-05-10 11:25:51 -07:00
Ben Doherty 144d99df57 Metal: implement more accurate buffer tracking (#7839) 2024-05-10 11:15:28 -07:00
Ryan 268e204a9f ryanmyers: Improve logging for Metallib function lookup failures (#7836)
If a .metallib was compiled with a target iOS version that's newer than
the current device, loading the .metallib may succeed, but finding main0
(or any other function in it) will fail. Currently, this causes a crash
due to an assert. Logging the error and returning
MetalFunctionBundle::error() makes the crash slightly easier to
diagnose.

(Note that in practice, this will probably be a useless "Compiler
encountered an internal error" message -- the GPU backend is crashing,
and the Metal stub library sees XPC_ERROR_CONNECTION_INTERRUPTED. It
retries up to 3 times (crashing each time) and then gives up.)
2024-05-09 16:10:01 -07:00
Ben Doherty a13aa728bf Metal: log slow buffer allocation times (#7834) 2024-05-08 14:44:03 -07:00
Benjamin Doherty c0ee1e2874 Log excess buffer allocations for Metal 2024-05-07 15:40:32 -07:00
Powei Feng 1b9d2c6fa6 Bump version to 1.51.8 2024-05-07 14:35:57 -07:00
Powei Feng 7489c55532 Merge branch 'rc/1.51.7' into release 2024-05-07 14:35:56 -07:00
Ben Doherty 2d157e8fe1 Add preferredShaderLanguage option to Engine::Config (#7816) 2024-05-06 15:49:37 -07:00
Benjamin Doherty 3ba082da13 Metal: track types of buffers 2024-05-06 10:26:30 -07:00
Benjamin Doherty 7ae2773222 Log excess buffer allocations for Metal 2024-05-06 10:20:48 -07:00
Eliza Velasquez b7eb12bd0c filagui: Split uiBlit material into two
Unfortunately, the external uniform was not optimized out as expected. The only
option is to split it into its own independent material.
2024-05-05 21:57:06 -07:00
Eliza Velasquez 305bfb36d8 Fix broken ImGui on web
I was unfortunately naive about the way that Filament handled external textures
on non-GLES platforms. This fix restricts the changes to Android (which is the
only place this change is required in the first place). Long story short, the
change broke WebGL. Desktop seems to be unaffected.
2024-05-05 21:56:56 -07:00
Benjamin Doherty 880b454702 Bump version to 1.51.7 2024-04-29 16:49:37 -07:00
Benjamin Doherty 996e2a206e Merge branch 'rc/1.51.6' into release 2024-04-29 16:49:36 -07:00
Ben Doherty b57fbfb128 Add license information to matedit (#7790) 2024-04-29 10:20:21 -07:00
Ben Doherty 2f36df8d93 Add option to preserve text shaders (#7786) 2024-04-23 11:15:52 -06:00
Benjamin Doherty 76a8f18700 matedit: fix use-after-free 2024-04-23 11:15:20 -06:00
Sungun Park 53af1fd052 Merge branch 'rc/1.51.5' into release 2024-04-22 20:48:10 +00:00
Sungun Park cb88e7555f Bump version to 1.51.6 2024-04-22 20:48:10 +00:00
Ben Doherty 35fa79ec23 Support backends with multiple shader languages and precompiled Metal libraries (#7769) 2024-04-21 20:00:22 -06:00
Ben Doherty d9cba80bcf Introduce new matedit tool (#7759) 2024-04-19 16:35:45 -04:00
Mathias Agopian ed4154ee0e fix a GL backend crash when shutting down
the gl backend did some of its cleanup in the its destructor,
including calling into OpenGL, however, the destructor is called from
the main thread, not the GL thread, so these calls would be no-ops at
best, and crashes in the worst case.
2024-04-18 14:09:34 -07:00
Powei Feng 65f2df7776 Merge branch 'rc/1.51.4' into release 2024-04-15 11:05:23 -07:00
Powei Feng 1b1c03814a Bump version to 1.51.5 2024-04-15 11:05:23 -07:00
Sungun Park b89a0173ef Merge branch 'rc/1.51.3' into release 2024-04-08 20:49:28 +00:00
Sungun Park 1fec588fb1 Bump version to 1.51.4 2024-04-08 20:49:28 +00:00
Ben Doherty de1edbdf25 Metal re-apply: throw an NSException when attempting to draw with invalid program (#7741) 2024-04-05 17:51:01 -07:00
Ben Doherty d468303bc9 Export utils::panic function (#7740) 2024-04-05 17:50:56 -07:00
Benjamin Doherty 81658541a1 Bump version to 1.51.3 2024-04-01 16:44:40 -07:00
Benjamin Doherty d0eb56ff20 Merge branch 'rc/1.51.2' into release 2024-04-01 16:44:39 -07:00
Powei Feng 85589a7d16 Merge branch 'rc/1.51.1' into release 2024-03-28 11:48:00 -07:00
Powei Feng d476c7fa1b Bump version to 1.51.2 2024-03-28 11:48:00 -07:00
Powei Feng 3ed008c0b6 Bump material version to 51 in MaterialEnums.h 2024-03-26 21:38:02 +00:00
Powei Feng 66ec81187d vk: delete instead of ref-count EmptyTexture (#7711) 2024-03-26 20:36:45 +00:00
Powei Feng 0efd94a769 Add missing include to Platform.h (#7709) 2024-03-26 20:09:47 +00:00
Eliza Velasquez 1801def1ee Allow rendering thread to pause
This PR adds a new `pause()` option to the `Engine` `Builder` and a new function
`setPaused()` to the `Engine`. While paused, the rendering thread will pause
indefinitely for commands as if none are available. As soon as the rendering
thread is unpaused, the commands are immediately executed.
2024-03-25 22:46:06 +00:00
Powei Feng 61155644d5 gl: v1.51.1 local fix for merge mistake 2024-03-25 22:13:40 +00:00
Sungun Park b3ec8b188e Add FILAMENT_ENABLE_MULTIVIEW option (#7707)
This allows the engine to include multiview shader code for default
materials.
2024-03-25 21:49:15 +00:00
Ben Doherty dbf0cde330 Metal: track buffer allocations (#7556) 2024-03-22 12:48:24 -07:00
Mathias Agopian 072562c571 Add an option to disable use-after-free checks in the backend
BUGS=330403836
2024-03-22 11:36:43 -07:00
Mathias Agopian 780799f30b PlatformEGL::createSwapChain never returns a nullptr anymore
in case the swapchain creation fails, it will now return a swapchain
with an EGL_NO_SURFACE handle. this will avoid having to nullptr check
the pointer in various places and will revert to the previous behavior
on failure.

FIXES=[329659681]
2024-03-22 11:36:37 -07:00
Benjamin Doherty cf0c1f74dc Bump version to 1.51.1 2024-03-17 13:12:41 -07:00
Benjamin Doherty d3ca32efbe Merge branch 'rc/1.51.0' into release 2024-03-17 13:12:40 -07:00
Benjamin Doherty de6df6dc0e Bump MATERIAL_VERSION to 51 2024-03-14 10:40:26 -07:00
Ben Doherty 6dd85c6530 Remove erroneous assertion (#7661) 2024-03-12 14:33:14 -07:00
Ben Doherty 5ca7f41513 Metal: respect disableParallelShaderCompile config (#7659) 2024-03-12 13:08:43 -07:00
Ben Doherty 4ad07e25d4 Move SwapChain flags into separate file (#7654) 2024-03-12 13:08:35 -07:00
Sungun Park 89a191c2e9 Merge branch 'rc/1.50.6' into release 2024-03-11 21:38:38 +00:00
Sungun Park f63296fc18 Bump version to 1.51.0 2024-03-11 21:38:38 +00:00
Ben Doherty ca27bb58bf Metal: change shader compilation pool size to 1 (#7639) 2024-03-08 10:33:37 -08:00
Powei Feng 86d2e11801 Try fixing windows artifact output again (#7637)
The [previous] change assumed that the shell is powershell, but the shell is actually commands (cmd). 

The [previous] change assumed we're in the root directory.  This assumption is probably correct [ref]. So we keep that change.

[ref]:  https://github.com/google/filament/blob/main/build/windows/build-github.bat#L134
[previous]: 373c5710b1
2024-03-07 10:51:06 -08:00
Powei Feng cd528e57ab Merge branch 'rc/1.50.5' into release 2024-03-06 13:01:20 -08:00
Powei Feng 4a465450f1 Bump version to 1.50.6 2024-03-06 13:01:20 -08:00
Powei Feng 4e648b224f Revert "vk: remove subpasses to simplify descriptor set refactor (#7592)" (#7630)
This reverts commit a9793b3cf6.

Due to change in output for swiftshader
2024-03-05 17:02:20 -08:00
Powei Feng 04c7f84c6f engine: avoid leaking vertex buffer (#7628)
Previous commit [1] changed the semantic of the index to
mBufferObjects. Here we just make sure that if a buffer has been
allocated, we don't allocate another (otherwise, we'd leak).

Also cleaned up `updateBoneIndicesAndWeights` indexing

[1]: a3131a64b6
2024-03-05 13:40:18 -08:00
Sungun Park 8c31f46683 Keep supporting API level 19 (#7609)
This is a partial rollback from
d83b3858b3.

Keep supporting API level 19 for some of our clients.
2024-02-27 16:13:53 -08:00
Powei Feng 563c32b95b Merge branch 'rc/1.50.4' into release 2024-02-27 14:15:04 -08:00
Powei Feng ab0063bc6b Bump version to 1.50.5 2024-02-27 14:15:04 -08:00
Mathias Agopian af48bc3c74 add the disableParallelShaderCompile option to Engine::Config 2024-02-26 19:24:23 +00:00
Sungun Park 65dfac9637 Add stereoscopic type to Engine::Config (#7574)
* Add stereoscopic type to Engine::Config

This new type value will determine the algorithm used when stereoscopic
rendering is enabled.
2024-02-26 19:24:09 +00:00
Mathias Agopian 9e119937af Better fix for OOB when we have no renderable
The OOB would happen is the scene never had any renderables, in that
case the scene's SoA would stay unallocated, but the summedAreaTable
code relies on it have at least a capacity of 1.

It was incorrect to skip the RenderPass entirely because it might have
had some custom commands that needed to be executed (e.g. for applying
post-processing in subpass mode).
2024-02-21 23:55:18 -08:00
Benjamin Doherty 3e644b25f0 Fix an out-of-bounds memory access when no renderables are visible 2024-02-21 13:33:59 -08:00
Mathias Agopian fadd5eb953 fix a uninitialized memory access when no renderable are visible 2024-02-21 10:52:50 -08:00
Powei Feng b48b6136ba geometry: properly reference memcpy usage (#7576) 2024-02-16 15:35:01 -08:00
Sungun Park ca0f98c513 Merge branch 'rc/1.50.3' into release 2024-02-13 00:45:01 +00:00
Sungun Park 70b87510a2 Bump version to 1.50.4 2024-02-13 00:45:01 +00:00
Mathias Agopian 31b836282d fix a typo that broke the resourceallocator cache
the cache size is given in MiB not bytes, so we needed to convert it
to bytes.
2024-02-13 00:09:17 +00:00
Powei Feng cdd9c4aebe [release] update base64 command (#7559)
Seems like a `-i` is now necessary for the command. Note that we recently startede using mac-mx machines.
2024-02-07 12:58:16 -08:00
Powei Feng f3a61f100c [release] update base64 command (#7559)
Seems like a `-i` is now necessary for the command. Note that we recently startede using mac-mx machines.
2024-02-07 12:57:53 -08:00
Powei Feng 0774ce6b5e Bump version to 1.50.3 2024-02-06 17:40:08 +00:00
Powei Feng 60db518b75 Merge branch 'rc/1.50.2' into release 2024-02-06 17:40:08 +00:00
Ben Doherty 3c5316f1e9 Metal: schedule PresentDrawable for destruction on the main thread (#7535) 2024-02-01 10:47:37 -08:00
Powei Feng 1f33a6efd2 Merge branch 'rc/1.50.1' into release 2024-02-01 00:41:24 +00:00
Powei Feng 4127f619e1 Bump version to 1.50.2 2024-02-01 00:41:24 +00:00
Sungun Park b3cc4d11b8 Merge branch 'rc/1.50.0' into release 2024-01-23 21:10:19 +00:00
Sungun Park 8523f4e970 Bump version to 1.50.1 2024-01-23 21:10:19 +00:00
Sungun Park 6b7450dc0b Update material version to 50 2024-01-22 23:25:59 +00:00
Mathias Agopian 7b384fb5e8 remove all uses of our custom spinlock
This has caused issues and over time we have reduced the use of
spinlocks, it was only used in few places and we still have evidence
that it's causing ANRs.

We use utils::Mutex instead which is a low overhead mutex implementation
on Linux systems.

FIXES=[321101014]
2024-01-22 23:21:11 +00:00
Powei Feng 20dc6d479b Merge branch 'rc/1.49.3' into release 2024-01-22 11:43:54 -08:00
Powei Feng 0736f3c3b3 Add missing includes (#7501)
BUG=320668410
2024-01-17 11:08:58 -08:00
Powei Feng 6a7767f4e4 Bump version to 1.50.0 2024-01-10 13:57:25 -08:00
Powei Feng 628d387cbd Fix typo oin MaterialCompiler (#7477) 2024-01-08 15:07:07 -08:00
Eliza Velasquez 75a1c6d7a8 Generate dummy stereo variants for FL0 mats
See #7415 for a more detailed description of why this change is necessary.

The remaining variants which are filtered from FL0 materials are all related to
lighting, so further hacks like this won't be necessary.

Future work involves properly supporting differing sets of variants based on
shader language.
2024-01-08 13:04:55 -08:00
Ben Doherty 8c76370e2d Fix ostream linking error when compiling Linux DSO (#7470) 2024-01-04 10:43:50 -08:00
Benjamin Doherty bdc15a5c2d Bump version to 1.49.3 2024-01-02 14:53:07 -08:00
Benjamin Doherty acfe9298d9 Merge branch 'rc/1.49.2' into release 2024-01-02 14:53:06 -08:00
Benjamin Doherty 57f6e5371b Add string.h header 2024-01-02 13:23:54 -08:00
Mathias Agopian 9fa3cbfcde add a way to set a log consumer
this is a private API to capture filament's logs.
2023-12-19 12:09:28 -08:00
Mathias Agopian c81ece5c3c cleanup 2023-12-19 12:09:23 -08:00
Benjamin Doherty aae48c1121 Bump version to 1.49.2 2023-12-18 13:35:38 -08:00
Benjamin Doherty 918ce935b8 Merge branch 'rc/1.49.1' into release 2023-12-18 13:35:37 -08:00
Benjamin Doherty 6f37e07dba Bump MATERIAL_VERSION to 49 2023-12-18 09:57:31 -08:00
Benjamin Doherty 171b3279e0 Fix VulkanPlatformAndroidLinuxWindows for G3 2023-12-18 09:48:50 -08:00
Benjamin Doherty b3a1cfe7c9 Bump version to 1.49.1 2023-12-11 00:13:01 -08:00
Benjamin Doherty d273838e07 Merge branch 'rc/1.49.0' into release 2023-12-11 00:13:00 -08:00
Benjamin Doherty a1de8c924d Update RELEASE_NOTES 2023-12-11 00:09:20 -08:00
Benjamin Doherty 72765a5b0a Fix bump-version script on Darwin 2023-12-10 19:52:39 -08:00
Benjamin Doherty e1beabaa98 Bump MATERIAL_VERSION to 49 2023-12-10 19:43:28 -08:00
Eliza Velasquez ebaee14b8b Generate dummy skinning variants for FL0 mats
Even if skinning is not fully implemented on FL0, we have clients which depend
on materials with skinning variants that otherwise could easily be converted to
FL0 materials. There are two proper ways to deal with this:

1. Support skinning/morphing in Feature Level 0.

2. Allow ESSL 1.0 code and ESSL 3.0 code to support different sets of variants.

However, the simplest solution is to just include skinning/morphing variants,
but disable codegen for ESSL 1.0 code, making them identical to the base
variants. This shouldn't increase the file size much due to the dictionary
deflation. Of course, skinning will not work correctly on FL0, but this has
always been the case. Future work here would be to properly implement one of the
two solutions described above.
2023-12-10 19:19:17 -08:00
Powei Feng d4f08dafbb vk: workaround swiftshader spirv no-op issue (#7417)
Swiftshader runs spirv validation before compilation. However,
the validation does not like having Nop (no-op) in the input.
So we skip instructions instead of writing no-op for the
output of `workaroundSpecConstant`.

Also, fix issue to keep the value in the original shader if a
specialization wasn't provided.
2023-12-08 12:05:20 -08:00
Powei Feng 753fb102c4 spirv-headers: fix failed headers check (#7416)
Due to a cmake misconfiguration, we are installing spirv as part
of the release, public headers. It's now corrected.
2023-12-08 12:05:12 -08:00
Powei Feng b219113a55 vk: spec const workaround through runtime spirv modification (#7399)
To avoid driver edge cases with spec const, we manually change the
spec const into a regular constant in the spirv.

FIXES=310603393
2023-12-08 12:05:03 -08:00
Sungun Park 9140d44b29 Bump version to 1.49.0 2023-12-05 11:39:05 -08:00
Sungun Park 8b0d65768a Merge branch 'rc/1.48.0' into release 2023-12-05 11:34:11 -08:00
Powei Feng 349bf7be38 Update MATERIAL_VERSION to 48 2023-12-01 11:01:36 -08:00
Powei Feng a01d282f14 Add intermediate.h include to builtinResource.h (#7388) 2023-12-01 11:00:08 -08:00
Powei Feng 3c3296a114 Bump version to 1.48.0 2023-11-27 14:22:16 -08:00
Powei Feng 61501ba122 Merge branch 'rc/1.47.0' into release 2023-11-27 14:20:27 -08:00
Powei Feng 99ba40e965 Update MATERIAL_VERSION to 47 2023-11-27 19:40:34 +00:00
Eliza Velasquez 4116af7971 Enable optimizations for ESSL 1.0 code
The CL introducing the ESSL 1.0 chunk in materials inadvertently disabled
optimizations for said code. This commit reintroduces those optimizations and
fixes associated bugs which manifested. In particular, spirv-cross was
generating uints for bools; this has been fixed with a hack. Additionally,
spirv-cross is now compiled with exceptions enabled so that matc can gracefully
fail and show the code which failed to compile rather than abruptly aborting.
2023-11-27 19:32:59 +00:00
Eliza Velasquez 2fab93faff Fix typo in depth_main.fs 2023-11-27 19:32:47 +00:00
Eliza Velasquez b92c5cab07 Incorporate feedback 2023-11-27 19:32:34 +00:00
Eliza Velasquez 8ed9678cbe Update NEW_RELEASE_NOTES.md 2023-11-27 19:32:21 +00:00
Eliza Velasquez 731e52a3c1 Add option to matc to disable ESSL 1.0 codegen 2023-11-27 19:32:03 +00:00
Eliza Velasquez 687b6da800 Enable preprocessor optimization of ESSL 1.0
Since #7358 is blocked by an upstream spirv-cross issue, we can at least do a
bit of preprocessor optimization for ESSL 1.0 code in the meantime and introduce
the FILAMENT_EFFECTIVE_VERSION preprocessor definitions.
2023-11-27 19:31:52 +00:00
Ben Doherty 64f4c097ac Remove debug code in MetalShaderCompiler (#7368) 2023-11-15 13:55:34 -08:00
Powei Feng 0191e1fe46 Bump version to 1.47.0 2023-11-14 21:38:45 -08:00
Powei Feng 21093067db Merge branch 'rc/1.46.0' into release 2023-11-14 21:34:54 -08:00
Eliza Velasquez 1b10e7d4f3 Add FILAMENT_ENABLE_FEATURE_LEVEL_0 option
This allows clients to selectively exclude feature level 0 support.
2023-11-14 16:52:26 -08:00
Eliza Velasquez 5b2d3ac225 Fix some ES2 issues
Fix specification of mipmaps when generating textures.

Fix oversight where emulated UBOs would not replace uniforms when swapped out
for another.
2023-11-14 16:29:23 -08:00
Antonio MaioranoandPowei Feng 422dfcc1e6 Add missing include for latest glslang (#7365)
This change in glslang removes the include of "intermediate.h" from
GlslangToSpv.h:
https://github.com/KhronosGroup/glslang/commit/62de186c3383feef067feb6ea578f79977910722

As a result, the definition of "class TIntermediate" is removed, and
will fail compilation of MaterialCompiler.cpp when glslang is updated to
a version including the aforementioned change. We fix this by adding an
explicit include to this header in MaterialCompiler.cpp.

Co-authored-by: Powei Feng <powei@google.com>
2023-11-14 16:00:34 -08:00
Powei Feng 0d304393f4 Small compilation fixes (#7363)
- gltfio: Enable -Wall -Werror for gltfio_core
 - gltfio: Fix various errors that were missed warnings
 - matdbg: switch from std::atomic_uint64_t to
   std::atomic<uint64_t> for older clang
2023-11-14 14:21:52 -08:00
Mathias Agopian 57aa99e964 Fix (again) the shadow transform
- we were not using the correct field in ShadowMapManager
- we were not computing the transform correctly, it should applied
  after the local transform, not before.

FIXES=[299310624]
2023-11-13 22:29:52 -08:00
Mathias Agopian cfc133fcf1 repair visible shadow status
FIXES=[309519433]
2023-11-13 22:29:26 -08:00
Powei Feng 8eade6be1f Revert "engine: move setFrontFaceWindingInverted from View to MaterialInstance (#7331)" (#7360)
This reverts commit 038f07cb34.
2023-11-13 22:27:56 -08:00
Powei Feng 2250664e58 Update Material_VERSION to 46 2023-11-13 10:40:02 -08:00
Benjamin Doherty 8a27cc8b7f Bump version to 1.46.0 2023-11-09 10:11:39 -08:00
Benjamin Doherty d786d59ea1 Merge branch 'rc/1.45.1' into release 2023-11-09 10:09:56 -08:00
Ben Doherty 79116905aa Fix mix-precision quaternion conversions (#7339) 2023-11-08 12:38:23 -08:00
Benjamin Doherty 763950ec18 Revert "fix a couple shadow stability bugs"
This reverts commit 1b0db0fca2.
2023-11-08 12:33:24 -08:00
Mathias Agopian 13571868de don't use a spinlock for the HandleArena
We've seen hangs/ANR that are not well understood on that spinlock, so
for now we're going back to mutexes, which, on android, are very 
efficient under low contention (no syscall).

FIXES=[308029108]
2023-10-30 15:16:01 -07:00
Mathias Agopian 0f2c89b140 improvements to EntityManagers and Filament APIs (#7302)
* prevent public classes from being created on the stack

- we used to to this by deleting operator delete, but this prevented
  the internal "F" classes from being virtual; which can be useful
  when using EntityManger::Listener.
  now we just make the destructor protected in each class.

- EntityManger::Listener now has a virtual destructor so that
  objects could be correctly destroyed from Listener*

* improve EntityManger and Component managers

- all component managers now have the same "base" API
    - getComponentCount()
	- empty()
    - getEntity()
    - getEntities()

- Scene now has getEntityCount()

- EntityManager now has getEntityCount()

- all component manager implement gc() the same way, by calling destroy()

- SingleInstanceComponentManager::gc() that calls removeComponent() has
  been removed because it's dangerous. removeComponent() is often
  not enough, some additional cleanup might be needed.
2023-10-30 15:15:00 -07:00
Mathias Agopian f8b70e8ec5 fix a Transform component leak in CameraManager
CameraManager creates a Transform component for each Camera component
is not already present. However, it didn't destroy the transform
component when it's itself destroyed. the leaked transform component
would eventually be garbage collected, but caused significant
slow down and memory pressure. This is because camera components are
created every frame for the shadow maps.

FIXES=[303914944]
2023-10-30 15:14:52 -07:00
Mathias Agopian 7abdea5a2e improve BlobCache API and compatibility
- the insert and retrieve handlers can now be set/unset independently.
  this could be useful for debugging.

- program caching is disabled if the GL implementation doesn't support it.

- removed unused code

FIXES=[307549547]
2023-10-30 15:13:28 -07:00
Powei Feng cb3e808e8d Bump version to 1.45.1 2023-10-25 15:18:59 -07:00
Powei Feng b2e0b97bad Merge branch 'rc/1.45.0' into release 2023-10-25 15:16:19 -07:00
Mathias Agopian 9c0cbed214 OpenGLBlobCache: be more robust when shader fails to compile
- don't call BlobCache if link status false
- don't assume glGetProgramiv never fails
- don't assume malloc never fails

FIXES=[307549547]
2023-10-24 20:45:52 -07:00
Powei Feng c531a9c077 filamat: Fix MaterialInfo::userMaterialHasCustomDepth init (#7292)
Leaving it uninitialized leads to msan failure.
2023-10-24 20:45:34 -07:00
Powei Feng 2a1f762e23 Update MATERIAL_VERSION to 45 2023-10-22 22:19:41 -07:00
Ben Doherty 4dd98e63e4 Create use-after-free detector for Metal textures (#7250) 2023-10-20 17:16:55 -04:00
Ben Doherty 1b7187f427 Support stencil buffer when post-processing is disabled (#7227) 2023-10-20 17:08:30 -04:00
Benjamin Doherty 0dddd94eab Fix missing SkinningBuffer include 2023-10-18 13:45:08 -07:00
Benjamin Doherty 2ef0244266 Fix build failures due to filamat lite removal 2023-10-13 11:34:47 -07:00
Ben Doherty 0774bf9501 Remove problematic GlslangToSpv option: emitNonSemanticShaderDebugInfo (#7260) 2023-10-13 09:37:56 -07:00
Ben Doherty 8f5b2fd230 Update glslang to 277d09e679f0f4d9469c463c00cb11c6a040e65f (#7261) 2023-10-13 09:37:49 -07:00
Benjamin Doherty 274191036f Bump version to 1.45.0 2023-10-02 15:29:31 -07:00
Benjamin Doherty 13afbc2876 Merge branch 'rc/1.44.0' into release 2023-10-02 15:27:51 -07:00
Eliza Velasquez a7bb0a60fb Revert "Remove now-redundant feature level 0 materials"
This reverts most of commit 9a6b8bf24e. The hello
triangle sample remains unreverted.

The original commit inadvertently broke screen space reflections, and perhaps
other features when the default material was used. The source of the issue is
that MaterialBuilder.cpp (correctly) filters out variants that aren't supported
in feature level 0 materials, including screen space reflections.

Unfortunately, while the "feature level 0 compatibility" feature itself was
intended to make creating duplicate materials like this redundant in client
code, unfortunately, it seems the best solution for resolving this issue is to
simply keep these redundant materials in the core.

To elaborate: clients should expect that feature level 0 materials that they
create work on /all/ feature levels /exactly/ or /close to exactly/ identically.
This includes restricting more advanced features that theoretically could be
available on a higher feature level, like SSR. It's already true that if a user
would like to optionally opt-in to a more advanced material which takes
advantage of more advanced features, they would have to maintain two separate
versions of that material: one for feature level 3 and one for feature level 1.
It should be no different in this case.

However, the materials built into the engine core are an exception to this
expectation. Given that feature level 0 was tacked on after the fact with fewer
features, there must /by necessity/ have been a new material introduced for both
the default material and the default skybox specifically for feature level 0
with fewer features than extant client apps expected to be included by default.
I imagine if filament were to be rebuilt from the ground up, this exception
wouldn't exist. However, the end result is this somewhat messy redundancy.
2023-09-29 16:49:40 -07:00
Powei Feng 0650b13358 vk: remove uneeded log in readpixels 2023-09-28 15:27:17 -07:00
Powei Feng 6cd851e77e Update MATERIAL_VERSION to 44 2023-09-28 15:27:06 -07:00
Powei Feng 87a8cb3872 Bump version to 1.44.0 2023-09-27 11:30:16 -07:00
Powei Feng a4869eaf19 Merge branch 'rc/1.43.1' into release 2023-09-27 11:11:53 -07:00
Powei Feng 1740220f6a Update MATERIAL_VERSION to 43 2023-09-25 10:10:25 -07:00
Benjamin Doherty 5deccffdce Bump version to 1.43.1 2023-09-18 14:23:12 -07:00
Benjamin Doherty a76eacba67 Merge branch 'rc/1.43.0' into release 2023-09-18 14:22:06 -07:00
Benjamin Doherty ee31ca6fc0 Fix RELEASE_NOTES version 2023-09-18 14:20:30 -07:00
Benjamin Doherty 7dd6686087 Correct version to 1.43.0 2023-09-18 11:07:05 -07:00
Powei Feng fdffd93949 vulkan: fix fence deadlock (#7173)
Should only reset fences in VulkanCommands::gc
2023-09-14 17:11:49 -07:00
Powei Feng f0a0a9b2e1 Bump version to 1.42.3 2023-09-13 23:05:11 -07:00
Powei Feng e743e9243f Merge branch 'rc/1.42.2' into release 2023-09-13 22:59:52 -07:00
Powei Feng 8e13d53b1e vulkan: fix swapchain leak (#7161) 2023-09-11 23:23:04 -07:00
Ben Doherty ff274c8387 Fix incorrect SamplerParams operators (#7150) 2023-09-11 22:47:25 -07:00
Benjamin Doherty e08e1c209b Bump version to 1.42.2 2023-09-07 17:59:26 -07:00
Benjamin Doherty de310ed9ad Merge branch 'rc/1.42.1' into release 2023-09-07 17:55:24 -07:00
Powei Feng d01b29fa01 vulkan: properly set bool spec onst (#7125)
We wrote a bool directly into 4 bytes (as the first byte). This has two issues:
 - the other 3 bytes are not initialized
 - should be writing VK_TRUE/FALSE instead
2023-09-01 14:17:18 -07:00
Mathias Agopian 8cba3d4366 Revert "workaround another PowerVR compiler bug "
This reverts commit 58f96be2c4.

This caused material files to increase in size significantly. It turns
out that glslang has to generate a copy for each parameter that is
passed to a function as a non-const parameter.


This revert will break IMG devices again, but that should be the case
only on debug builds. Release builds lose the const qualifier by 
virtue of going through spirv. We'll try to address this some other 
way later.
2023-09-01 14:16:59 -07:00
Ben Doherty be1e51ad91 Update FrameCompletedCallback using directive (#7128) 2023-08-30 16:29:28 -07:00
Ben Doherty 29ce1cad84 Transition setFrameCompletedCallback to take a CallbackHandler (#7103) 2023-08-30 16:28:53 -07:00
Ben Doherty 6a967ad007 Make destroyFence asynchronous (#7127) 2023-08-30 16:28:36 -07:00
Powei Feng fe2bb3d9a4 Merge branch 'rc/1.42.0' into release 2023-08-28 13:26:35 -07:00
Mathias Agopian cd7973bdcf Revert "workaround another PowerVR compiler bug "
This reverts commit 58f96be2c4.

This caused material files to increase in size significantly. It turns
out that glslang has to generate a copy for each parameter that is
passed to a function as a non-const parameter.


This revert will break IMG devices again, but that should be the case
only on debug builds. Release builds lose the const qualifier by 
virtue of going through spirv. We'll try to address this some other 
way later.
2023-08-28 10:43:26 -07:00
Powei Feng e6384e0e92 Bump version to 1.42.1 2023-08-22 13:41:42 -07:00
Powei Feng e63dc17f54 Fix missing createFence (#7076)
Continuing from #7072
2023-08-21 10:59:42 -07:00
Powei Feng af338cf2ec Update MaterialEnums.h (#7098) 2023-08-21 10:52:25 -07:00
Benjamin Doherty f1d8a04337 Bump version to 1.42.0 2023-08-15 17:13:50 -07:00
Benjamin Doherty b13497e2a0 Merge branch 'rc/1.41.0' into release 2023-08-15 17:12:01 -07:00
Powei Feng 175c9f9966 Bump version to 1.41.0 2023-08-09 10:43:02 -07:00
Powei Feng 1a50420b46 Merge branch 'rc/1.40.5' into release 2023-08-09 10:32:50 -07:00
Powei Feng bbad75a012 vulkan: fix fence initialization (#7038)
Previously, we have a VulkanSync with a default constructor that
allows us to have sync objects that returns error when
actual fences are not yet present.  We need to replicate that
with VulkanFence since sync objects have been removed from the
API.

Fixes #7034
2023-08-07 10:17:15 -07:00
Powei Feng 25c08f19e3 vulkan: fix TSAN in readpixels (#7023) (#7028) 2023-08-02 11:00:48 -07:00
Benjamin Doherty 59063fb7b4 Bump version to 1.40.5 2023-08-01 15:39:35 -07:00
Benjamin Doherty 71f60de0ad Merge branch 'rc/1.40.4' into release 2023-08-01 15:38:37 -07:00
Powei Feng 743661109d vulkan: fix TSAN in readpixels 2023-08-01 15:35:06 -07:00
Benjamin Doherty 5014cbb023 Bump version to 1.40.4 2023-07-26 12:53:47 -07:00
Benjamin Doherty 4142e7a1cf Merge branch 'rc/1.40.3' into release 2023-07-26 12:52:12 -07:00
Benjamin Doherty a721e648b7 Bump version to 1.40.3 2023-07-17 15:50:20 -06:00
Benjamin Doherty 358e89ef08 Merge branch 'rc/1.40.2' into release 2023-07-17 15:49:29 -06:00
Benjamin Doherty e023e90e7a Bump version to 1.40.2 2023-07-12 13:44:52 -07:00
Benjamin Doherty a5b5b0c3a7 Merge branch 'rc/1.40.1' into release 2023-07-12 13:43:33 -07:00
Powei Feng b7b4d3c295 Update Material version to match 1.40.1 2023-07-10 14:27:51 -07:00
Benjamin Doherty a445c4e156 Merge branch 'rc/1.40.0' into release 2023-06-26 13:29:06 +08:00
Benjamin Doherty 1432c59499 Add missing atomic header 2023-06-26 13:23:38 +08:00
Benjamin Doherty 4c7c10fad0 Bump version to 1.40.1 2023-06-26 13:17:45 +08:00
Benjamin Doherty 7c8a0d1967 Bump MATERIAL_VERSION to 40 2023-06-26 10:33:02 +08:00
Powei Feng 11fbacea20 Update MaterialEnums.h to v39 2023-06-20 11:57:42 -07:00
Powei Feng 8cd70454c3 Update MaterialEnums.h to v39 2023-06-20 11:56:40 -07:00
Benjamin Doherty 1d988182fc Bump version to 1.40.0 2023-06-20 23:55:00 +08:00
Benjamin Doherty dba49f00df Merge branch 'rc/1.39.0' into release 2023-06-20 23:45:04 +08:00
Ben Doherty 89c0b44da9 Re-enable Metal half conversion, only register SimplificationPasses for Metal (#6883) 2023-06-20 14:27:44 +08:00
Ben Doherty 4f450fd5c4 Temporarily disable Metal relaxed to half pass due to spirv-cross bug (#6880) 2023-06-20 14:27:37 +08:00
Mathias Agopian f0943cfca2 align uniform buffer to 16 bytes
this is needed on armv7 because we use alignas to get strcture-alignment,
but that also implies (to the compiler) that the structure itself
is aligned properly.
2023-06-20 14:23:47 +08:00
Mathias Agopian 9aa52b79d4 helpers to fix jank when resizing a TextureView (#6889)
There was two related issues:
- we need to "latch" the new TextureView size when its resized. That
  can only be done by recreating the EGLSurface (i.e. recreating the
  SwapChain). UiHelper now calls onNativeWindowChanged in the case of
  the TextureView resize, so clients can recreate their SwapChain.
- we also needed to make sure that all current filament frames have
  finished to render (i.e. the last eglSwapBuffers has been called) so
  that they don't pick-up a new size (this happens after
  eglSwapBuffers) that doesn't match the viewport.

Fixes b/282220665
2023-06-12 23:13:48 -07:00
Powei Feng a82125dbbd vulkan: minor fixes (#6874)
- flush() and wait() before destroying a swapchain
 - Make sure the debug marker extension is enabled under correct
   circumstances.
 - Change shared_ptrs to unique_ptrs and raw pointers.
 - Rename most teardown methods to terminate()
2023-06-07 11:45:09 -07:00
Benjamin Doherty 24fcb299b5 Bump version to 1.39.0 2023-06-07 11:32:33 -05:00
Benjamin Doherty 753aa9ca61 Merge branch 'rc/1.38.0' into release 2023-06-07 11:31:21 -05:00
Benjamin Doherty a33eada7ec Bump version to 1.38.0 2023-06-07 11:29:02 -05:00
Benjamin Doherty 676a2be874 Correct MATERIAL_VERSION to 37 2023-06-05 17:20:18 -05:00
Powei Feng c95d466cdd Fix missing include (#6858) 2023-06-01 16:28:05 -07:00
Powei Feng 3d8ac384ad Update MATERIAL_VERSION to 38 (#6852) (#6854) 2023-05-31 15:00:34 -07:00
Powei Feng 57424cc7e9 Merge branch 'rc/1.37.0' into release 2023-05-30 16:22:31 -07:00
Powei Feng 78fe4ba547 vulkan: allow for headless linux builds (#6836) 2023-05-24 17:19:42 -07:00
Benjamin Doherty a3d25cd22b Bump version to 1.37.0 2023-05-15 16:57:27 -07:00
Benjamin Doherty 56bf841bac Merge branch 'rc/1.36.0' into release 2023-05-15 16:55:48 -07:00
Ben Doherty dfdf0db794 Fix incorrect target passed to glBindFramebuffer (#6807) 2023-05-15 15:28:44 -07:00
Benjamin Doherty bf6bd4eca8 Fix Android CI release build 2023-05-09 13:22:47 -04:00
Benjamin Doherty 36c69dda9c Fix Android CI release build 2023-05-09 13:22:20 -04:00
Benjamin Doherty f14fdc11f5 Bump MATERIAL_VERSION to 36 2023-05-08 18:07:13 -04:00
Benjamin Doherty 0157487b1f Bump version to 1.36.0 2023-05-08 18:06:59 -04:00
Benjamin Doherty 1716c856c3 Merge branch 'rc/1.35.0' into release 2023-05-08 18:05:07 -04:00
Benjamin Doherty 31521c70c2 Fix Android CI release build 2023-05-01 18:45:34 -04:00
Benjamin Doherty 8cac90d81e Bump MATERIAL_VERSION to 35 2023-05-01 13:37:24 -04:00
Benjamin Doherty 388b4f5efb Bump version to 1.35.0 2023-05-01 13:36:40 -04:00
Benjamin Doherty f9b5a7f301 Merge branch 'rc/1.34.0' into release 2023-05-01 13:35:16 -04:00
Benjamin Doherty 00c78cc225 Bump MATERIAL_VERSION to 34 2023-05-01 12:20:50 -04:00
Powei Feng 2bdb8b560c vulkan: fix RenderPass size (#6775) (#6776) 2023-04-27 14:09:46 -07:00
Benjamin Doherty a974fddd4c Bump version to 1.34.0 2023-04-25 13:10:24 -04:00
Benjamin Doherty 83a3e243da Merge branch 'rc/1.33.0' into release 2023-04-25 13:09:13 -04:00
Benjamin Doherty f286e308bf Bump version to 1.33.0 2023-04-19 14:11:43 -04:00
Benjamin Doherty 29af3be2e3 Merge branch 'rc/1.32.4' into release 2023-04-19 14:10:10 -04:00
Mathias Agopian 6623dcbebf fix specification constant injection in glsl
- boolean where handled as int
- always cast float to float()
2023-04-17 10:29:02 -04:00
Powei Feng 89dc43f361 vulkan: fix spec constant bool size 2023-04-17 10:28:44 -04:00
Ben Doherty b77aac43ea Fix float spec constant formatting (#6731) 2023-04-17 10:28:24 -04:00
Benjamin Doherty 0d63fa02ee Fix build when exceptions disabled 2023-04-17 10:28:00 -04:00
Benjamin Doherty e187bc442d Bump version to 1.32.4 2023-04-11 11:19:53 -07:00
Benjamin Doherty d62268fbfb Merge branch 'rc/1.32.3' into release 2023-04-11 11:17:47 -07:00
Benjamin Doherty 3b73e3de60 Bump version to 1.32.3 2023-04-05 12:56:23 -07:00
Benjamin Doherty 7685736d6c Merge branch 'rc/1.32.2' into release 2023-04-05 12:55:12 -07:00
Benjamin Doherty b8a3a7f221 Bump version to 1.32.2 2023-04-05 12:53:18 -07:00
Benjamin Doherty 732628acf5 Merge branch 'rc/1.32.1' into release 2023-03-21 15:48:49 -07:00
Powei Feng 7bd00d2b30 Revert "vulkan: async readPixels (#6605)" (#6644)
This reverts commit 6f25e8ae5a.

Reason for revert: breaks clients that were expecting synchronous readPixels for vulkan
2023-03-16 13:05:48 -07:00
Benjamin Doherty 0759797e61 Include atomic in VulkanCommands.h 2023-03-15 11:15:24 -07:00
Benjamin Doherty fddc5160c7 Bump version to 1.32.1 2023-03-14 10:48:50 -07:00
Benjamin Doherty 2a579c460f Merge branch 'rc/1.32.0' into release 2023-03-14 10:46:27 -07:00
Ben Doherty efdc801cff Vulkan: fix stack use-after-free (#6639) 2023-03-14 10:24:18 -07:00
Benjamin Doherty dd654c575a Bump MATERIAL_VERSION to 32 2023-03-13 14:04:13 -07:00
Benjamin Doherty 0c2599b6ca Bump version to 1.32.0 2023-03-09 10:40:39 -08:00
Benjamin Doherty 979d6742e0 Merge branch 'rc/1.31.7' into release 2023-03-09 10:39:41 -08:00
Mathias Agopian 4a7a033d04 Fix timer query breakage on webgl 2023-03-08 12:33:11 -08:00
Ben Doherty 5c2bbcb4a1 Remove compute shader assertion in GLProgram 2023-03-08 10:56:24 -08:00
Benjamin Doherty dec903a0ee Bump version to 1.31.7 2023-03-01 11:26:50 -08:00
Benjamin Doherty e9475b322b Merge branch 'rc/1.31.6' into release 2023-03-01 11:24:13 -08:00
Benjamin Doherty d9aead8aac Linux CI: use clang 14 2023-02-21 16:06:48 -08:00
Powei Feng ce148ebeb1 Update linux clang to version 10 (#6556) 2023-02-21 16:00:07 -08:00
Powei Feng e1315fbaa7 Update CI Ubuntu version 2023-02-21 15:57:00 -08:00
Benjamin Doherty 1690549392 Bump version to 1.31.6 2023-02-21 13:18:22 -08:00
Benjamin Doherty c73710e343 Merge branch 'rc/1.31.5' into release 2023-02-21 13:16:47 -08:00
Benjamin Doherty 092a0489da Bump version to 1.31.5 2023-02-13 11:53:24 -08:00
Benjamin Doherty 1c6279366f Merge branch 'rc/1.31.4' into release 2023-02-13 11:51:37 -08:00
Benjamin Doherty 2ac85049a9 Bump version to 1.31.4 2023-02-01 11:55:09 -08:00
Benjamin Doherty ea428a27d1 Merge branch 'rc/1.31.3' into release 2023-02-01 11:54:04 -08:00
Benjamin Doherty 3bef718238 Bump version to 1.31.3 2023-01-24 14:28:21 -08:00
Benjamin Doherty e9daaa0503 Merge branch 'rc/1.31.2' into release 2023-01-24 14:27:02 -08:00
Benjamin Doherty 6d3ea21993 Bump version to 1.31.2 2023-01-18 14:25:45 -08:00
Benjamin Doherty f39127605d Merge branch 'rc/1.31.1' into release 2023-01-18 14:23:59 -08:00
Ben Doherty db476f00f7 Vulkan: fix stack-use-after-scope ASAN error in VulkanContext.cpp (#6463) 2023-01-18 11:59:10 -08:00
Powei Feng e54d8ec0a4 [vulkan] enumerate: Returning size = 0 is ok (#6450) 2023-01-17 10:14:45 -08:00
Benjamin Doherty b95ac854b4 Bump version to 1.31.1 2023-01-10 12:52:49 -05:00
Benjamin Doherty 96443f6dac Merge branch 'rc/1.31.0' into release 2023-01-10 12:50:52 -05:00
Benjamin Doherty e5e3dff9fa Fix Windows CI build 2022-12-20 11:01:49 -07:00
Benjamin Doherty 31d9da38fd Fix CI build 2022-12-20 09:40:07 -07:00
Benjamin Doherty c5a59bb6b1 Bump version to 1.31.0 2022-12-19 11:14:41 -08:00
Benjamin Doherty e6854148d7 Merge branch 'rc/1.30.0' into release 2022-12-19 11:12:54 -08:00
Ben Doherty 001daf0350 Fix memory leak in Scene (#6387) 2022-12-16 14:38:38 -08:00
Mathias Agopian d26c48110d Fix Android continuous and presubmit builds
Since cmake 3.25 LINUX is automatically set based on CMAKE_SYSTEM_NAME, 
which the android cmake files are setting to "Linux". This created an
inconsistant state in our build system.
2022-12-15 11:54:33 -08:00
Mathias Agopian 15a070f0c9 Fix unused variables in release builds 2022-12-12 11:17:42 -08:00
Mathias Agopian 93230b06cf Fix Android continuous and presubmit builds
Since cmake 3.25 LINUX is automatically set based on CMAKE_SYSTEM_NAME, 
which the android cmake files are setting to "Linux". This created an
inconsistant state in our build system.
2022-12-12 10:44:49 -08:00
Mathias Agopian 4c55fc3c48 fix TransformManager high precision mode
The residual would be corrupted when using transactions.
2022-12-12 10:06:18 -08:00
Mathias Agopian a4797a631e Fix a WebGL program link failure
WebGL complained about:

Precisions of uniform block 'ShadowUniforms' member
'ShadowUniforms.shadows.texelSizeAtOneMeter' differ between VERTEX and
FRAGMENT shaders.


this field didn't have a precision qualifier, this might be specific to
WebGL or a Chrome bug, unsure. Either we fix it by specifying all
qualifiers.
2022-11-29 23:32:21 -08:00
Mathias Agopian 5868e857aa Fix a WebGL program link failure
WebGL complained about:

Precisions of uniform block 'ShadowUniforms' member 
'ShadowUniforms.shadows.texelSizeAtOneMeter' differ between VERTEX and 
FRAGMENT shaders.


this field didn't have a precision qualifier, this might be specific to
WebGL or a Chrome bug, unsure. Either we fix it by specifying all
qualifiers.
2022-11-29 23:31:03 -08:00
Benjamin Doherty 32ba063bd7 Fix CI build 2022-11-21 16:58:37 -08:00
Benjamin Doherty 02f0839f9b Bump version to 1.30.0 2022-11-21 15:45:27 -08:00
Benjamin Doherty e50f3c4c91 Merge branch 'rc/1.29.0' into release 2022-11-21 15:44:36 -08:00
Ben Doherty 7ca15bfc16 Use GitHub script for release asset upload (#6308) 2022-11-21 15:39:55 -08:00
Benjamin Doherty b7b7afb62a Bump version to 1.29.0 2022-11-09 16:43:08 -08:00
Benjamin Doherty b8ff6a9ad9 Merge branch 'rc/1.28.3' into release 2022-11-09 16:38:02 -08:00
Ben Doherty a1dcb4f259 Skip rendering renderables with missing geometry (#6281) 2022-11-09 16:35:31 -08:00
Benjamin Doherty c3501393fd Fix RELEASE_NOTES 2022-11-09 16:34:42 -08:00
Benjamin Doherty a03de75a4e Update Python requirements.txt to fix CI 2022-11-04 11:35:21 -07:00
Benjamin Doherty 0c3d59aba3 Update Python requirements.txt to fix CI 2022-11-03 16:15:29 -07:00
Benjamin Doherty ce1987f291 Fix iOS build 2022-11-01 15:10:57 -04:00
Benjamin Doherty 7eae926ed7 Bump version to 1.28.3 2022-11-01 13:03:19 -04:00
Benjamin Doherty 606af52eda Merge branch 'rc/1.28.2' into release 2022-11-01 13:02:05 -04:00
Benjamin Doherty 8ea30aea80 Update RELEASE_NOTES for 1.28.2 2022-11-01 13:00:04 -04:00
Ben Doherty 72dea695ba Fix G3 reported ubsan warning (#6257) 2022-11-01 12:52:10 -04:00
daemyung jang 1c0cf56ed0 Fix glTF breaking issue (#6239) 2022-10-28 13:08:50 -04:00
Benjamin Doherty bcb4eb35cd Bump version to 1.28.2 2022-10-25 13:09:21 -04:00
Benjamin Doherty bce2676335 Merge branch 'rc/1.28.1' into release 2022-10-25 13:08:12 -04:00
Benjamin Doherty 510097d722 Force spirv-cross to keep Metal argument buffer equal sized 2022-10-25 12:10:54 -04:00
Ben Doherty 5784118a12 Fix, don't use encoder.device (#6212) 2022-10-20 13:08:04 -04:00
Ben Doherty b5de0f2d23 Metal: fix simulator regression due to arg buffers (#6181) 2022-10-18 16:29:18 -04:00
Ben Doherty 04df3f4dad Metal: fix use-after-free ASAN error (#6203) 2022-10-18 16:29:12 -04:00
Benjamin Doherty 093ca4d623 Revert Android API_LEVEL change
glDispatchCompute requires Android API level 21, however bumping our
required minimum from 19 to 21 caused some clients' builds to fail.
Commenting-out that line for now to proceed with the 1.28.0 upgrade.
2022-10-18 16:28:58 -04:00
Mathias Agopian a3ed1558d3 fix a directional light shadowing issue
the shadow frustum could be be smaller than expected.
2022-10-14 15:42:03 -07:00
Benjamin Doherty fe379070ae Bump version to 1.28.1 2022-10-13 12:38:40 -04:00
Benjamin Doherty ead0a2f597 Merge branch 'rc/1.28.0' into release 2022-10-13 12:37:07 -04:00
Benjamin Doherty 5dbc593f90 Fix assertion in ShadowMap due to vertexCount 2022-10-12 18:16:53 -04:00
Ben Doherty d47dc12bf0 G3 fixes for 1.28.0 (#6174) 2022-10-12 14:48:37 -04:00
Philip Rideout 4392f63e57 Vulkan: fix black screen regression
The VulkanProgram constructor was bailing out early and emitting a
warning because it saw that one of the stages wasn't fulfilled.
However it's okay for a pipeline to be missing a compute program.

Fixes regression that started with fabba73b1.
2022-10-12 14:48:25 -04:00
Ben Doherty f64b7aca79 Fix Metal argument buffer encoding (#6150) 2022-10-10 10:07:41 -07:00
Ben Doherty 3762ec5750 Fix Android release build (#6133) 2022-09-30 11:48:13 -07:00
Ben Doherty 4591fdd9c0 Fix Android release build (#6133) 2022-09-30 11:47:41 -07:00
Benjamin Doherty d3068d2a0e Bump version to 1.28.0 2022-09-29 13:13:18 -07:00
Benjamin Doherty ca0a4bc23a Merge branch 'rc/1.27.2' into release 2022-09-29 13:12:20 -07:00
Ben Doherty 433c163c61 Fixes for 1.27.2 release (#6125) 2022-09-29 13:08:39 -07:00
Mathias Agopian c867fda883 don't attempt to use more texture units than present
to emulate the bindless API in the gl backend we always used the highest
texture unit available. However at feature level 3, we support up to 62
textures, so the that max was bumped to 62 -- however, where we're not
on a feature level 2 device, that texture unit doesn't exist.

Instead we now always use binding 31, which is guaranteed to exist by 
EGL's minspec.
2022-09-29 12:36:28 -07:00
Ben Doherty 566540ae6d Fix generic/Mutex.h not installed on Linux (#6117) 2022-09-28 16:49:03 -07:00
Benjamin Doherty 759f490dae Bump version to 1.27.2 2022-09-20 11:06:02 -07:00
Benjamin Doherty 867d4d44f5 Merge branch 'rc/1.27.1' into release 2022-09-20 11:04:58 -07:00
Ben Doherty 65747d5877 Update glslang to c0cf8ad87 (master) (#6076) 2022-09-19 12:38:05 -07:00
Benjamin Doherty bd357f6076 Bump version to 1.27.1 2022-09-13 10:15:12 -07:00
Benjamin Doherty 9e960b7d45 Merge branch 'rc/1.27.0' into release 2022-09-13 10:14:24 -07:00
Ben Doherty 0c54d4a6a1 Add return case to fix G3 compiler error (#6062) 2022-09-12 12:34:56 -07:00
Philip Rideout 526e846a81 gltfio: fix crash when material is unspecified 2022-09-06 22:13:19 -04:00
Philip Rideout 8bcfa373d4 gltfio: do not clear out the texture slots too early.
This broke asyncGetLoadProgress() and caused WebGL to crash reliably
because ResourceLoader got destroyed too soon.

Bug was introduced with de7dfc2ea6.

I intend to cherry pick this to rc/1.27.0, which is where it was
introduced, so there's no need to update the release notes.
2022-09-06 22:09:25 -04:00
Ben Doherty db9a0f2c1f Fix uberarchive not included in PodSpec (#6024) 2022-09-01 12:18:20 -04:00
Benjamin Doherty 646b1e2193 Bump version to 1.27.0 2022-08-31 12:04:55 -04:00
Benjamin Doherty 41bd30f81d Merge branch 'rc/1.26.0' into release 2022-08-31 12:04:08 -04:00
Mathias Agopian bd626aea27 material instanced property must be false by default.
this fix auto-instancing.
2022-08-26 18:28:56 -04:00
Benjamin Doherty 8a03f75485 Bump version to 1.26.0 2022-08-23 12:07:33 -04:00
Benjamin Doherty dc9594fbdf Merge branch 'rc/1.25.6' into release 2022-08-23 12:05:44 -04:00
Benjamin Doherty fad0b533c0 Update RELEASE_NOTES for 1.25.6 2022-08-23 12:03:28 -04:00
Benjamin Doherty 4d773e9453 Bump version to 1.25.6 2022-08-16 11:03:07 -07:00
Benjamin Doherty e0c610b013 Merge branch 'rc/1.25.5' into release 2022-08-16 11:01:04 -07:00
Benjamin Doherty 0da4f36c33 Bump version to 1.25.5 2022-08-16 10:54:00 -07:00
Ben Doherty 11d17e1db3 Fix SamplerGroup update issue (#5928) 2022-08-16 10:47:18 -07:00
Philip Rideout b8c318d923 WASM: Allow clients to enable pthreads.
Filament does not yet fully support threads with WASM, but this is a
baby step in that direction.

To enable experimental pthreads support, enable the WEBGL_PTHREADS CMake
option. This will enable pthreads support in `gltfio` and `utils`, which
is known to work, but not when served with GitHub Pages.

The web server must emit COOP, COEP and CORP headers, so our build
instructions now recommend the use of `emrun` for local testing.

This also changes our demos so that they do not use unpkg, which
does not work when using `emrun`, due to cross-origin restrictions.
2022-08-12 15:43:28 -07:00
Philip Rideout e563cc6f5e gltfio: add 'detach' methods to allow ownership transfer
These new methods allow gltfio to be integrated into internal Google
libraries.
2022-08-09 14:37:44 -07:00
Benjamin Doherty cb8914ab96 Merge branch 'rc/1.25.4' into release 2022-08-02 11:47:52 -07:00
Alan Eneev 2fecda7bdc Headless EGL: Fallback to a 24-bit depth buffer 2022-07-29 10:10:46 -07:00
Alan Eneev 543d8efb25 Fix PlatformEGLHeadless build and add a build.sh option to build EGL
I have disabled building SDL with headless EGL, because
SDL_config_minimal.h doesn't work with EGL, and I don't know how to
implement a an SDL config that would work with EGL.

I have verified that this works in a separate project, and that it
compiles in this project.

```
$ ./build.sh -e release
$ find ./out/ -name "*EGL*"
./out/cmake-release/filament/backend/CMakeFiles/backend.dir/src/opengl/platforms/PlatformEGL.cpp.o
./out/cmake-release/filament/backend/CMakeFiles/backend.dir/src/opengl/platforms/PlatformEGLHeadless.cpp.o
./out/cmake-release/libs/bluegl/CMakeFiles/bluegl.dir/src/BlueGLLinuxEGL.cpp.o
```
2022-07-29 10:10:40 -07:00
Benjamin Doherty 396b1079a7 Bump version to 1.25.4 2022-07-26 09:57:34 -07:00
Benjamin Doherty eedcd9f8cb Merge branch 'rc/1.25.3' into release 2022-07-26 09:56:22 -07:00
Ben Doherty ab252b210c Fix config object related build failures (#5814) 2022-07-26 09:51:55 -07:00
Benjamin Doherty 1071b8ea90 Bump version to 1.25.3 2022-07-18 15:15:03 -07:00
Benjamin Doherty a9c5bbf185 Merge branch 'rc/1.25.2' into release 2022-07-18 15:14:02 -07:00
Philip Rideout 8dd4bff7a7 gltfio: minor fixups to prep for g3 integration. 2022-07-18 15:11:36 -07:00
Philip Rideout 77c54446af gltfio: use openLocalTransformTransaction API. 2022-07-18 15:11:30 -07:00
Benjamin Doherty 4a0bc0af57 Bump version to 1.25.2 2022-07-11 15:51:55 -07:00
Benjamin Doherty a171e75e70 Merge branch 'rc/1.25.1' into release 2022-07-11 15:50:10 -07:00
Benjamin Doherty f5ffa092fe Bump version to 1.25.1 2022-07-06 19:09:34 -07:00
Benjamin Doherty 8de5fdd551 Merge branch 'rc/1.25.0' into release 2022-07-06 19:07:42 -07:00
Benjamin Doherty ecca3abe98 Bump version to 1.25.0 2022-07-01 12:09:29 -07:00
Benjamin Doherty 8570e35224 Merge branch 'rc/1.24.0' into release 2022-07-01 12:08:48 -07:00
Benjamin Doherty 84df9f9a03 Update version to 1.24.0 2022-07-01 12:03:38 -07:00
Benjamin Doherty 5f93fb9613 Update RELEASE_NOTES for 1.24.0 2022-06-30 16:37:03 -07:00
Benjamin Doherty 75f77fdbdd Metal: Allow Filament to disregard MTLTexture pixelFormat when importing 2022-06-30 16:04:28 -07:00
Ben Doherty 7825d582c2 CocoaPods: include uberz library (#5752) 2022-06-30 14:07:55 -07:00
Ben Doherty 5deb0ba933 CocoaPods: include uberz library (#5752) 2022-06-30 14:04:02 -07:00
Philip Rideout 18e917aaf2 ImGuiHelper: add support for Y flip. (#5748)
Reflects a change from Betty and should be cherry picked to v1.23.3

Users could customize the ImGuiHelper camera, but they had no control
over the scissor coordinates. This allows them to use vertically flipped
coordinates, which, unfortunately, is required for MediaPipe
integration.
2022-06-30 12:05:53 -07:00
Benjamin Doherty a165f3890a Vulkan: Support VMA_DYNAMIC_VULKAN_FUNCTIONS off 2022-06-21 15:09:26 -07:00
Philip Rideout f88b6d9c97 Do not trigger UB with string_view. 2022-06-20 21:11:52 -07:00
Mathias Agopian db8ecd9952 configure render primitive pool so it works with msvc
a 64 bytes pool seems to work with both clang and msvc, unfortunately,
c++ doesn't let us know the allocator object size at compile time
for map containers, so we have to guess.
2022-06-16 13:13:33 -07:00
Benjamin Doherty b5ec06c2d2 Fix build breakage 2022-06-15 17:05:53 -07:00
Benjamin Doherty dfbac8385e Merge branch 'rc/1.23.2' into release 2022-06-15 11:49:06 -07:00
Ben Doherty eaab737b2c NoopDriver: return unique handles (#5697) 2022-06-15 11:28:08 -07:00
Benjamin Doherty 45991cda0a Update RELEASE_NOTES for 1.23.2 2022-06-13 15:27:03 -07:00
Philip Rideout 09a016bb6f Remove an 'API Change' warning from one item. 2022-06-09 14:33:49 -07:00
Benjamin Doherty 31607d355d Bump version to 1.23.2 2022-06-06 15:18:57 -07:00
Benjamin Doherty a67d50b9e2 Merge branch 'rc/1.23.1' into release 2022-06-06 15:16:53 -07:00
Benjamin Doherty 8d42f53c80 Update RELEASE_NOTES for 1.23.1 2022-06-06 15:14:59 -07:00
Benjamin Doherty 5e21a55bce Revert "iOS: implement headleass swapchain (#5486)"
This reverts commit 0e5ba60cb6.

This causes issues in G3, still need to investigate the root cause.
2022-06-06 13:17:04 -07:00
Benjamin Doherty 85930ea2e8 Bump version to 1.23.1 2022-06-01 14:58:29 -07:00
Benjamin Doherty 4b3cde8b39 Merge branch 'rc/1.23.0' into release 2022-06-01 14:55:20 -07:00
Benjamin Doherty eedfa85355 Update RELEASE_NOTES for 1.23.0 2022-06-01 14:54:50 -07:00
Benjamin Doherty bb54c6c807 Release Filament 1.23.0 2022-06-01 14:53:48 -07:00
Benjamin Doherty c23f905858 Update RELEASE_NOTES for 1.23.0 2022-06-01 14:53:23 -07:00
Benjamin Doherty 8c7be0a1d0 Revert "iOS: implement headleass swapchain (#5486)"
This reverts commit 0e5ba60cb6.

This causes issues in G3, still need to investigate the root cause.
2022-05-31 11:29:38 -07:00
Benjamin Doherty 878497b3d5 Bump version to 1.23.0 2022-05-24 15:19:51 -07:00
Benjamin Doherty a155561769 Merge branch 'rc/1.22.2' into release 2022-05-24 15:17:55 -07:00
Benjamin Doherty 8b86a0ed2e Revert "iOS: implement headleass swapchain (#5486)"
This reverts commit 0e5ba60cb6.

This causes issues in G3, still need to investigate the root cause.
2022-05-24 20:13:10 +00:00
Benjamin Doherty 26f9a9b122 Update RELEASE_NOTES for 1.22.2 2022-05-23 12:40:47 -07:00
Ben Doherty 6e5f6978fb Add ktxreader and viewer libs to CocoaPods (#5573) 2022-05-18 16:24:51 -07:00
Ben Doherty 0d31d7b2de Add ktxreader and viewer libs to CocoaPods (#5573) 2022-05-18 16:13:26 -07:00
Benjamin Doherty dd862b7e0a Bump version to 1.22.2 2022-05-17 18:03:38 -07:00
Benjamin Doherty 52065f2cbd Merge branch 'rc/1.22.1' into release 2022-05-17 18:01:37 -07:00
Benjamin Doherty 77c02d5831 Update RELEASE_NOTES for 1.22.1 2022-05-17 17:51:37 -07:00
Ben Doherty f7e4c8d16d Add package name back to AndroidManifest.xml to fix G3 (#5569) 2022-05-17 17:51:21 -07:00
Philip Rideout b7410474ff Workaround: partially revert "don't issue a flush..."
This is a temporary workaround for a memory corruption issue observed on
some devices from a specific vendor. We will try to make this workaround
more targeted in a subequent change.

Partial revert for b2cdf9f2b4.
2022-05-16 10:39:55 -07:00
Benjamin Doherty 384cc4ebf6 Bump version to 1.22.1 2022-05-09 13:09:39 -07:00
Benjamin Doherty 7c0643f122 Merge branch 'rc/1.22.0' into release 2022-05-09 13:07:07 -07:00
Benjamin Doherty 58abae3067 Release Filament 1.22.0 2022-05-09 13:07:02 -07:00
Benjamin Doherty 4742693869 Update RELEASE_NOTES for 1.22.0 2022-05-09 13:04:55 -07:00
Benjamin Doherty 6c39e474ea Bump version to 1.22.0 2022-05-02 13:19:43 -04:00
Benjamin Doherty 5c8977c906 Merge branch 'rc/1.21.3' into release 2022-05-02 13:18:06 -04:00
Benjamin Doherty 6b3cc2e2f3 Update RELEASE_NOTES for 1.21.3 2022-05-02 13:12:51 -04:00
Ben Doherty 76b2edd6ea Move toCompressedFilamentEnum to Ktx1Reader header (#5493) 2022-04-29 14:50:24 -04:00
Benjamin Doherty 8ebb37d011 Bump version to 1.21.3 2022-04-25 16:58:19 -04:00
Benjamin Doherty 3366db83ef Merge branch 'rc/1.21.2' into release 2022-04-25 16:57:25 -04:00
Benjamin Doherty 5415254aac Update RELEASE_NOTES for 1.21.2 2022-04-25 16:50:53 -04:00
Benjamin Doherty caacc61602 Bump version to 1.21.2 2022-04-13 10:21:09 -06:00
Benjamin Doherty e902df19b2 Merge branch 'rc/1.21.1' into release 2022-04-13 10:15:50 -06:00
Benjamin Doherty 40b372dda7 Update RELEASE_NOTES for 1.21.1 2022-04-12 14:36:26 -06:00
Ben Doherty fd330a98aa Releases: specify Python dependencies in requirements.txt file (#5402) 2022-04-08 14:35:51 -07:00
Ben Doherty 90c23a7d5d Correctly prepare color grading as subpass programs (#5384) 2022-04-04 13:24:01 -07:00
Benjamin Doherty 5710304114 Bump version to 1.21.1 2022-04-04 13:03:39 -07:00
Benjamin Doherty 0f684820bc Merge branch 'rc/1.21.0' into release 2022-04-04 13:01:35 -07:00
Benjamin Doherty e1d2d6ade6 Update RELEASE_NOTES for 1.21.0 2022-04-04 12:58:54 -07:00
Mathias Agopian e0b6f2ca71 Change version number to 1.21.0 2022-04-04 12:41:38 -07:00
Benjamin Doherty 2a35ee279b Bump version to 1.20.6 2022-03-28 18:47:38 -07:00
Benjamin Doherty 5abf780360 Merge branch 'rc/1.20.5' into release 2022-03-28 18:45:34 -07:00
Benjamin Doherty 181f158ea9 Update RELEASE_NOTES for 1.20.5 2022-03-28 18:42:41 -07:00
Benjamin Doherty f4087fc81d Bump version to 1.20.5 2022-03-21 14:45:34 -07:00
Benjamin Doherty 82793f9b82 Merge branch 'rc/1.20.4' into release 2022-03-21 14:43:15 -07:00
Benjamin Doherty 537576e84a Update RELEASE_NOTES for 1.20.4 2022-03-21 14:42:35 -07:00
Benjamin Doherty 375d1f55e3 Release Filament 1.20.4 2022-03-21 14:38:14 -07:00
Benjamin Doherty 597218963f Update RELEASE_NOTES for 1.20.4 2022-03-21 14:37:17 -07:00
Philip Rideout 0d29b3ddc8 WebGL endFrame: restore additional default state. 2022-03-21 09:43:45 -07:00
Philip Rideout e0e3b42623 WebGL: reset VAO and texture bindings when frame ends. 2022-03-21 09:43:33 -07:00
Benjamin Doherty 0995ca6614 Bump version to 1.20.4 2022-03-14 14:19:36 -07:00
Benjamin Doherty 3d741fc8d4 Merge branch 'rc/1.20.3' into release 2022-03-14 14:17:54 -07:00
Benjamin Doherty c20772b458 Update RELEASE_NOTES for 1.20.3 2022-03-10 12:56:56 -08:00
Benjamin Doherty 4a6b659098 Bump version to 1.20.3 2022-03-07 14:12:28 -08:00
Benjamin Doherty 2b93f08ca5 Merge branch 'rc/1.20.2' into release 2022-03-07 14:10:07 -08:00
Benjamin Doherty fca62b8fff Update RELEASE_NOTES for 1.20.2 2022-03-07 14:08:41 -08:00
Benjamin Doherty dee6d9de2c Bump version to 1.20.2 2022-03-02 15:51:38 -08:00
Benjamin Doherty 574e3e7521 Merge branch 'rc/1.20.1' into release 2022-03-02 15:47:21 -08:00
Ben Doherty 29fdf82ac5 Make VulkanContext compatible with vk_mem_alloc dev 2022-03-02 12:10:20 -08:00
Benjamin Doherty c8cf2a54e8 Update RELEASE_NOTES for 1.20.1 2022-03-02 11:47:51 -08:00
Ben Doherty bfd32e67d4 Apply some clang-tidy fixes (#5281) 2022-03-02 11:43:51 -08:00
Benjamin Doherty 95915367fa Bump version to 1.20.1 2022-02-24 13:59:17 -08:00
Benjamin Doherty b769cfda62 Merge branch 'rc/1.20.0' into release 2022-02-24 13:57:10 -08:00
Benjamin Doherty 40ac88dfed Bump MATERIAL_VERSION to 20 2022-02-24 13:53:43 -08:00
Benjamin Doherty 6d96082f07 Bump version to 1.20.0 2022-02-24 13:53:43 -08:00
Benjamin Doherty 21f913db1c Update RELEASE_NOTES for 1.20.0 2022-02-24 13:53:42 -08:00
Ben Doherty 699a578966 Add SSR variant filter to matc (#5256) 2022-02-24 10:36:06 -08:00
Philip Rideout babbfa1394 Vulkan: remove layout checks from SwapChain.
These asserts will come back in the next Filament release, which has
much cleaner layout tracking.
2022-02-23 13:48:13 -08:00
Philip Rideout 73f0d58e10 Vulkan: fix backend tests (especially ReadPixels Y flip). 2022-02-23 11:18:29 -08:00
Philip Rideout 9cb4b74bbd Fix web apps that have multiple Filament viewers.
This fixes the emscripten binding errors that we've been seeing
with the <filament-viewer> test page, which prevented us from
including web in the last few Filament releases.

The binding errors were caused by double-initializing the emscripten
module.

I fixed this by allowing clients (e.g. FilamentViewer) to call
Filament.init() more than once. We now accumulate a list of "on ready"
callbacks that get triggered after the emscripten module becomes ready.

As far as I can tell, multiple canvases were actually always broken, and
the viewer test page worked in the past only because we got lucky.
2022-02-22 16:12:13 -08:00
Ben Doherty f2c8456971 Attempt to fix Windows CI builds (#5205) 2022-02-15 11:12:19 -08:00
Benjamin Doherty e571600c30 Bump version to 1.19.1 2022-02-14 13:48:59 -08:00
Benjamin Doherty e84c94d3eb Merge branch 'rc/1.19.0' into release 2022-02-14 13:46:45 -08:00
Benjamin Doherty e791d4818f Update RELEASE_NOTES for 1.19.0 2022-02-14 13:45:28 -08:00
Philip Rideout cdadb43e50 WebGL: another fix for BufferDescriptor bindings.
The previous code would convert each element of the source data
into 8 bit-per-element, but we wnat to preserve the original format
that the user provides.

The new solution is to use `slice()` which is a robust way to clone
all the data in a typed array.

This fixes the new regression with Triangle that Ben caught.
2022-02-09 15:44:26 -08:00
Philip Rideout edaff60fbf WebGL: remove buffer sharing optimization.
If emscripten grows the heap inside one of our BufferDescriptor binding
functions, then the old heap becomes "detached" and an error can
occur.

This fixes the issue seen with the Parquet demo that Ben caught.
2022-02-09 12:51:06 -08:00
Benjamin Doherty 3f64e46557 Bump version to 1.19.0 2022-02-08 09:27:14 -08:00
Benjamin Doherty 32dab23bc6 Update RELEASE_NOTES for 1.18.0 2022-02-08 09:25:41 -08:00
Benjamin Doherty 362de7dd31 Merge branch 'rc/1.18.0' into release 2022-02-08 09:22:21 -08:00
Benjamin Doherty 6b01fbb903 Correct version to 1.18.0 2022-02-08 09:08:49 -08:00
Philip Rideout 4934d9f7bc Vulkan: fix leak when apps do not draw anything. 2022-02-07 14:27:06 -08:00
Ben Doherty ed73955b00 Initialize useLegacyMorphing to fix MSAN warning (#5164) 2022-02-07 11:28:03 -08:00
Ben Doherty 3f1f2726c4 Add a MAX_LEGACY_MORPH_TARGETS definition (#5163) 2022-02-07 11:27:45 -08:00
Philip Rideout 1a7bd7ea8d Rewrite VulkanPipelineCache (without changing its API).
All three types of caches (descriptor sets, pipelines, and pipeline
layouts) are now managed in exactly the same way. They all use an LRU
eviction scheme that is based on a count of command buffer flush
events.

Vulkan objects can only be destroyed if there are no in-flight command
buffers that reference them, so an easy way to know when it is safe to
evict a given entry is to wait for "N" flushes after its last use, where
"N" is the number of command buffers in the command buffer ring.

Another big simplification is that there are no more dirty flags,
instead we store two sets of state vectors for each type of cache: the
"currently bound" state, and the "current requirements" state.
2022-02-03 17:37:40 -08:00
Ben Doherty 946ea43436 Fix sampler overflow check in SamplerBindingMap (#5143) 2022-02-02 11:04:48 -08:00
Philip Rideout 7f42385f5f VulkanPipelineCache: fix spurious SEGV.
Fixes #5142 by replacing unsafe pointers with map keys.

One of the differences between robin_map and unordered_map is the
following:

    pointers to keys or values in the map are invalidated in the same
    way as iterators to these keys-values

Therefore it is unsafe to track the pointer to a value that is stored
in a robin_map.
2022-02-01 16:34:34 -08:00
Philip Rideout 8845ac2b75 VulkanPipelineCache: code cleanup and minor fixes.
This is mostly just code cleanup. One actual bug was the fact that the
dummy sampler was re-created every time a new pipeline layout was
created.

It also felt strange to use `auto&` to refer to a C-style array. I
changed this into a `std::array` which is more consistent with other
fixed size arrays in this class.
2022-02-01 16:34:27 -08:00
Ben Doherty da85001d4d Support legacy morphing (#5129)
Support legacy morphing (morphing with targets supplied via VertexAttributes) for older clients. This gives clients more time to transition over to the new MorphTargetBuffer API.
2022-01-27 16:08:46 -08:00
Mathias Agopian 8d15079937 update material version to 18 2022-01-26 14:32:46 -08:00
adc542b5cd Bind samplers to specified shader stages (#5036)
Co-authored-by: Ben Doherty <bendoherty@google.com>
Co-authored-by: Mathias Agopian <mathias@google.com>
2022-01-26 14:31:30 -08:00
Philip Rideout 72feb044a3 Vulkan now supports offsets when uploading texture data.
This allows `MorphStressTest` to work on Vulkan.

However, `Horse` is still broken because it provides positions but not
tangents.  Separate fix for that is coming.

Partial fix for #5109.
2022-01-26 14:31:00 -08:00
Philip Rideout c0ba260ddf Vulkan: clean up image layout management.
This fixes validation errors and makes a first pass at simplification.
VulkanTexture now tracks image layout using RangeMap, which paves the
way for further simplification.
2022-01-26 14:30:45 -08:00
Philip Rideout 2da215e8e7 RangeMap: improve naming convention, etc. 2022-01-26 14:30:23 -08:00
Philip Rideout 4d0368b5f1 RangeMap: improve the auto-merge functionality. 2022-01-26 14:30:09 -08:00
Philip Rideout d11c78857d utils: introduce RangeMap container and unit test.
This will allow the Vulkan backend to efficiently track the subresource
image layouts for each texture.

This is a sparse container for a series of ordered non-overlapping
integer intervals, where each interval maps to a concrete value.
2022-01-26 14:29:45 -08:00
Mathias Agopian e829d90c4a A morphing buffer must be bound when skinning is active
This is because we're using the same program variant for skinning
and morphing, in the skinning-only case, the buffer won't be accessed
in the shader, but it must be present.

fixes #5085
2022-01-26 14:20:25 -08:00
Mathias Agopian a8006acd33 [GL backend] fix sampler binding bug
When a program had an unused SamplerInterfaceBlock, other samplers
could be bound to the wrong TMU

Fixes #5088
2022-01-26 14:20:12 -08:00
Benjamin Doherty 86ec502040 Bump version to 1.17.1 2022-01-24 12:52:22 -08:00
Benjamin Doherty b19a73cc50 Merge branch 'rc/1.17.0' into release 2022-01-24 12:50:22 -08:00
Benjamin Doherty a99c695932 Update RELEASE_NOTES for 1.17.0 2022-01-24 12:45:05 -08:00
Benjamin Doherty 8cd720b53a Bump version to 1.17.0 2022-01-18 13:54:40 -08:00
Benjamin Doherty 04df79e58f Merge branch 'rc/1.16.1' into release 2022-01-18 13:53:02 -08:00
Benjamin Doherty a4b3717762 Update RELEASE_NOTES for 1.16.1 2022-01-18 13:48:36 -08:00
Benjamin Doherty 1035e442ee Bump version to 1.16.1 2022-01-10 10:47:46 -08:00
Benjamin Doherty 60d3638f15 Merge branch 'rc/1.16.0' into release 2022-01-10 10:44:36 -08:00
Benjamin Doherty 3e7d3c9035 Update RELEASE_NOTES for 1.16.0 2022-01-10 10:41:14 -08:00
jeanlemotan eb360be2ad Fixed cubemap update 2022-01-10 10:34:49 -08:00
Benjamin Doherty 485ac8704d Bump version to 1.16.0 2022-01-04 11:55:19 -08:00
Benjamin Doherty dc74540423 Merge branch 'rc/1.15.2' into release 2022-01-04 11:53:02 -08:00
Benjamin Doherty 96219c22db Update RELEASE_NOTES for 1.15.2 2022-01-04 11:49:50 -08:00
Romain Guy f3b7048775 Add missing JNI impl (#4959) 2022-01-04 11:43:19 -08:00
Romain Guy aaed6fb376 Fix rounding math 2022-01-04 11:43:13 -08:00
Romain Guy 35a5d3310f Fix preprocessor test 2021-12-13 13:53:20 -07:00
Benjamin Doherty 9da79a1d2d Bump version to 1.15.2 2021-12-13 11:08:28 -07:00
Benjamin Doherty 595b355d1b Merge branch 'rc/1.15.1' into release 2021-12-13 11:06:45 -07:00
Benjamin Doherty 3a67d769f4 Update RELEASE_NOTES for 1.15.1 2021-12-06 16:54:28 -08:00
Benjamin Doherty 6fb536a937 Bump version to 1.15.1 2021-12-06 11:17:37 -08:00
Benjamin Doherty bb460d78d8 Merge branch 'rc/1.15.0' into release 2021-12-06 11:14:00 -08:00
Benjamin Doherty 838835a715 Update RELEASE_NOTES for 1.15.0 2021-12-02 11:52:04 -08:00
Romain Guy 63acd53e23 Use __ANDROID__ instead of ANDROID 2021-11-30 11:15:49 -08:00
Romain Guy fcd2d0457b Workaround for a build system issue 2021-11-30 11:15:42 -08:00
Benjamin Doherty 58fc26461b Bump version to 1.15.0 2021-11-29 14:08:28 -08:00
Benjamin Doherty fd82f6b04e Merge branch 'rc/1.14.2' into release 2021-11-29 14:07:03 -08:00
Benjamin Doherty cef3200533 Add additional RELEASE_NOTES for 1.14.2 2021-11-29 10:21:56 -08:00
Ben Doherty 634500c398 Fix, avoid divide-by-zero inside makeBone (#4889) 2021-11-24 16:29:33 -08:00
Ben Doherty b3e294ac54 Fix Metal depth comparison initialization (#4886) 2021-11-23 12:09:43 -08:00
Benjamin Doherty 2bf7535ad0 Update RELEASE_NOTES for 1.14.2 2021-11-22 10:16:00 -08:00
Benjamin Doherty 3315f75de9 Bump version to 1.14.2 2021-11-22 10:12:44 -08:00
Benjamin Doherty bbe7dbfa92 Merge branch 'rc/1.14.1' into release 2021-11-22 10:11:06 -08:00
Benjamin Doherty 5697922a65 Update RELEASE_NOTES for 1.14.1 2021-11-17 12:04:26 -08:00
Ben Doherty 4da83df2b9 Fix material compilation error with device vertex domain (#4865)
A recent refactor was causing the following error when the vertex domain
was set to `device`:
```
ERROR: main.vs:23: 'material' : undeclared identifier
ERROR: main.vs:23: 'materialVertex' : no matching overloaded function found
```
2021-11-17 12:03:55 -08:00
Ben Doherty 8f156d6588 Android: re-enable VSM cascade fix (#4863) 2021-11-17 10:19:09 -08:00
Benjamin Doherty cec0871c11 Bump version to 1.14.1 2021-11-15 10:09:45 -08:00
Benjamin Doherty 41a809368b Merge branch 'rc/1.14.0' into release 2021-11-15 10:07:56 -08:00
Romain Guy ea53eb9290 Skip task incompatible with configuration caching (#4831) 2021-11-09 15:56:00 -08:00
Benjamin Doherty 05875057c9 Update RELEASE_NOTES for 1.14.0 2021-11-09 15:51:13 -08:00
Benjamin Doherty 44125926d1 Disable configuration-cache 2021-11-08 17:05:34 -08:00
Benjamin Doherty 60734349de Bump version to 1.14.0 2021-11-08 11:52:50 -08:00
Benjamin Doherty fbfd5ec0ec Merge branch 'rc/1.13.0' into release 2021-11-08 11:50:19 -08:00
Ben Doherty a74a95cc65 Call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (better fix) (#4779) 2021-11-04 13:28:17 -07:00
Benjamin Doherty bc0ea16ff0 Update RELEASE_NOTES for 1.13.0 2021-11-02 13:15:53 -07:00
Mathias Agopian b2dc8aa84c Fix typo that broke the directional shadowmap 2021-11-02 13:11:44 -07:00
Benjamin Doherty 9987e8b6ab Bump version to 1.13.0 2021-11-01 14:59:11 -07:00
Benjamin Doherty 0d9bdcc008 Merge branch 'rc/1.12.11' into release 2021-11-01 14:55:58 -07:00
Benjamin Doherty b5c634045e Update RELEASE_NOTES for 1.12.11 2021-10-28 16:13:50 -07:00
Ben Doherty 1f05531d53 Call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (better fix) (#4779) 2021-10-28 16:02:23 -07:00
Benjamin Doherty 88f382f0e3 Revert "refactor colorgrading materials"
This reverts commit fb86a77cf8.
2021-10-28 15:56:50 -07:00
Benjamin Doherty 3e59925900 Remove problematic configuration-cache setting for release build 2021-10-28 15:56:26 -07:00
Benjamin Doherty ea404f8d4f Remove problematic configuration-cache setting for release build 2021-10-26 10:09:51 -07:00
Benjamin Doherty 602a550d93 Bump version to 1.12.11 2021-10-25 12:30:37 -07:00
Benjamin Doherty 12abbe2d23 Merge branch 'rc/1.12.10' into release 2021-10-25 11:06:18 -07:00
Benjamin Doherty fb0ee97588 Update RELEASE_NOTES for 1.12.10 2021-10-25 11:00:06 -07:00
Ben Doherty 56ef48c9c3 Fix, call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (#4749) 2021-10-25 10:39:24 -07:00
Benjamin Doherty 47c3dd3dd1 Revert "refactor colorgrading materials"
This reverts commit fb86a77cf8.
2021-10-25 10:37:52 -07:00
Benjamin Doherty c181648bfa Bump version to 1.12.10 2021-10-20 12:15:51 -07:00
Benjamin Doherty 0cf78b3abe Merge branch 'rc/1.12.9' into release 2021-10-20 12:12:33 -07:00
Ben Doherty 22889a7ad9 Fix VirtualMachineEnv.cpp with older JNI versions (#4752) 2021-10-20 11:16:55 -07:00
Ben Doherty a14451d0ac Fix, call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (#4749) 2021-10-20 10:41:34 -07:00
Benjamin Doherty 5dfdab10b7 Revert "refactor colorgrading materials"
This reverts commit fb86a77cf8.
2021-10-19 16:13:21 -07:00
Benjamin Doherty d6f2e3b8e9 Update RELEASE_NOTES for 1.12.9 2021-10-14 18:22:20 -07:00
Benjamin Doherty df30517743 Bump version to 1.12.9 2021-10-11 11:06:43 -07:00
Benjamin Doherty 8f80643c1a Merge branch 'rc/1.12.8' into release 2021-10-11 11:02:56 -07:00
Benjamin Doherty 5aea9be2fb Update RELEASE_NOTES for 1.12.8 2021-10-07 11:03:45 -07:00
Benjamin Doherty ad02e483d0 Bump version to 1.12.8 2021-10-04 10:26:57 -07:00
Benjamin Doherty f463d53036 Merge branch 'rc/1.12.7' into release 2021-10-04 10:21:42 -07:00
Benjamin Doherty b8d4408524 Update RELEASE_NOTES for 1.12.7 2021-10-04 10:18:56 -07:00
Benjamin Doherty fef70be848 Bump version to 1.12.7 2021-09-27 11:15:58 -07:00
Benjamin Doherty bdb12d9b24 Merge branch 'rc/1.12.6' into release 2021-09-27 11:12:42 -07:00
Ben Doherty 43ad283a83 Fix, missing call to setTransparencyMode (#4674) 2021-09-24 13:32:49 -07:00
Benjamin Doherty 2e4936afc4 Revert "fix a race in jobsystem"
This reverts commit 2feb0ad325.
2021-09-24 11:24:44 -07:00
Benjamin Doherty 891ffabd11 Update RELEASE_NOTES for 1.12.6 2021-09-23 17:25:25 -07:00
Ben Doherty e2c19498b4 Metal: don't call createTextureViewWithsSwizzle directly (#4662) 2021-09-23 11:28:04 -07:00
Ben Doherty c32630b265 Fix MetalBlitter crash when shader contains warnings (#4663) 2021-09-23 11:27:56 -07:00
Alexey Pelykh bf21e78d02 Podspec: include headers in nested directories (#4658) 2021-09-22 16:48:12 -07:00
Benjamin Doherty 525d4e08a3 Bump version to 1.12.6 2021-09-20 10:17:18 -07:00
Benjamin Doherty 2e9bf6d694 Merge branch 'rc/1.12.5' into release 2021-09-20 10:14:37 -07:00
Benjamin Doherty e845f01d85 Update RELEASE_NOTES for 1.12.5 2021-09-20 10:10:56 -07:00
Benjamin Doherty bef48be7b4 Bump version to 1.12.5 2021-09-13 10:47:09 -07:00
Benjamin Doherty b54fdc9e6e Merge branch 'rc/1.12.4' into release 2021-09-13 10:43:06 -07:00
Benjamin Doherty cedbf2e30b Update RELEASE_NOTES for 1.12.4 2021-09-13 10:40:55 -07:00
Benjamin Doherty 592f8d1b0d Bump version to 1.12.4 2021-09-08 11:05:44 -07:00
Benjamin Doherty 29612a684e Merge branch 'rc/1.12.3' into release 2021-09-08 11:03:53 -07:00
Benjamin Doherty e6d5807399 Bump version to 1.12.3 2021-08-30 11:46:51 -07:00
Benjamin Doherty fa2553251f Merge branch 'rc/1.12.2' into release 2021-08-30 11:44:00 -07:00
Benjamin Doherty 7387718852 Update RELEASE_NOTES for 1.12.2 2021-08-30 11:41:52 -07:00
Ben Doherty a503a6209a Fix regression with clipSpaceTransform (#4552) 2021-08-26 14:14:58 -07:00
Ben Doherty ce3e5f74e8 Fix Metal STREAM buffers (#4543) 2021-08-25 09:48:34 -07:00
Ben Doherty f37112358e Fix missing bookkeeping in bindUniformBufferRange (#4538) 2021-08-24 09:51:40 -07:00
Benjamin Doherty f368b14621 Bump version to 1.12.2 2021-08-23 12:41:33 -07:00
Benjamin Doherty 6960b1148a Merge branch 'rc/1.12.1' into release 2021-08-23 12:39:38 -07:00
Benjamin Doherty 3cc23aac25 Update RELEASE_NOTES for 1.12.1 2021-08-23 10:45:59 -07:00
Benjamin Doherty 11dc8740f2 Fix stack-use-after-scope error 2021-08-20 15:40:06 -07:00
Ben Doherty 4b797cff88 Windows: fix incorrect CRT flags with Visual Studio generators (#4516) 2021-08-20 10:56:41 -07:00
Ben Doherty fe1c1736cd Fix, potential null dereferences in MetalBlitter (#4481) 2021-08-10 16:30:11 -07:00
Benjamin Doherty 4058ef5f09 Bump version to 1.12.1 2021-08-09 12:06:47 -07:00
Benjamin Doherty d25ca01624 Merge branch 'rc/1.12.0' into release 2021-08-09 12:03:33 -07:00
Benjamin Doherty d96f87dbbf Update RELEASE_NOTES for 1.12.0 2021-08-09 12:01:46 -07:00
Ben Doherty 8a2e31023f Attempt to fix TSAN failure in ColorGrading.cpp (#4447) 2021-08-05 11:54:07 -07:00
Benjamin Doherty 1ea8e171d9 Bump version to 1.12.0 2021-08-03 11:18:56 -07:00
Benjamin Doherty e2be3dd0ac Merge branch 'rc/1.11.2' into release 2021-08-03 11:15:19 -07:00
Romain Guy 1c51164e7b Fix inverse tone mapping issues (#4437)
Bring color grading back into the Rec.709 color space to match
previous behaviors. This change also implements an exact inverse
tone map function for the "Filmic" operator.
2021-08-02 20:54:44 -07:00
Benjamin Doherty f190f03530 Update RELEASE_NOTES for 1.11.2 2021-08-02 11:17:42 -07:00
Ben Doherty 055fc7cbc1 Attempt to fix Windows CI by turning off concurrent builds (#4395) 2021-07-30 14:09:07 -07:00
Ben Doherty 9073fc3dc3 Attempt to fix Windows CI by turning off concurrent builds (#4395) 2021-07-28 10:49:37 -07:00
Ben Doherty 2409dc9bc4 Expose Engine::flush (#4385) 2021-07-26 15:09:14 -07:00
Benjamin Doherty 6586c8d70b Bump version to 1.11.2 2021-07-26 12:50:29 -07:00
Benjamin Doherty ac0c94da69 Merge branch 'rc/1.11.1' into release 2021-07-26 12:48:36 -07:00
Ben Doherty d19d6a72b0 Expose Engine::flush (#4385) 2021-07-26 12:10:19 -07:00
Benjamin Doherty c81b5d98ef Update RELEASE_NOTES for 1.11.1 2021-07-26 10:05:41 -07:00
Mathias Agopian 756866675f fix an issue where a sampler could fail to be updated
SamplerGroup was comparing texture handles to decide if a texture needed
to be updated, however, texture handles are (quickly) recycled and
therefore can't be used for that purpose. e.g. if a texture is destroyed,
its handle could be reused quickly by another texture, if that texture 
is now set on the SamplerGroup, it will ignore it, thinking it's not
different.
2021-07-21 14:46:44 -07:00
Benjamin Doherty ebcd4925f7 Bump version to 1.11.1 2021-07-19 10:24:01 -07:00
Benjamin Doherty 13bed4fdf9 Merge branch 'rc/1.11.0' into release 2021-07-19 10:20:29 -07:00
Benjamin Doherty 1dae5c6b6c Update RELEASE_NOTES for 1.11.0 2021-07-19 10:18:07 -07:00
Benjamin Doherty 8e6663e4b0 Bump version to 1.11.0 2021-07-12 10:49:43 -07:00
Benjamin Doherty ba804444b8 Merge branch 'rc/1.10.7' into release 2021-07-12 10:47:12 -07:00
Benjamin Doherty 58cfb85004 Update RELEASE_NOTES for 1.10.7 2021-07-12 10:45:24 -07:00
Mathias Agopian ab46481b45 Fix colorgrading as subpass
We were inserting the colorgrading subpass command between the
refracted and blended objects, instead of after all of them.

Another bad side effect of this was to trigger the refraction pass for
no reason.
2021-07-12 10:35:01 -07:00
Mathias Agopian 4296782399 don't crash when refraction pass is empty 2021-07-12 09:53:37 -07:00
Benjamin Doherty ef375a7103 Bump version to 1.10.7 2021-07-07 11:02:30 -07:00
Benjamin Doherty fd258b7765 Merge branch 'rc/1.10.6' into release 2021-07-07 10:59:12 -07:00
Benjamin Doherty 147de8d372 Update RELEASE_NOTES for 1.10.6 2021-07-07 10:57:25 -07:00
Philip Rideout eb2a1928b6 ShadowMapManager: fix MSAN use-of-uninitialized-value.
The operator!= in std::array compares SPLIT_COUNT elements, which
is potentially greater than cascadeCount, which was the number of
initialized elements in splitPercentages.
2021-07-07 10:51:18 -07:00
Benjamin Doherty 35b033102f Bump version to 1.10.6 2021-06-28 12:07:58 -07:00
Benjamin Doherty 7bc65421a9 Merge branch 'rc/1.10.5' into release 2021-06-28 12:04:31 -07:00
Benjamin Doherty 736514cf37 Update RELEASE_NOTES for 1.10.5 2021-06-28 12:04:27 -07:00
Mathias Agopian db0158dae8 fix webgl build
we need to select opengl on webgl.
2021-06-28 08:27:46 -07:00
Benjamin Doherty e706695ed1 Bump version to 1.10.5 2021-06-21 11:18:26 -07:00
Benjamin Doherty e8877ffe2d Merge branch 'rc/1.10.4' into release 2021-06-21 11:16:10 -07:00
Benjamin Doherty 1fd5d9dae6 Update RELEASE_NOTES for 1.10.4 2021-06-21 11:14:35 -07:00
Ben Doherty cd48089318 filament-utils-android: fix string literal conversions (#4137) 2021-06-15 16:19:32 -06:00
Benjamin Doherty 6379ab22c9 Bump version to 1.10.4 2021-06-14 11:06:42 -06:00
Benjamin Doherty 0bf02b75d5 Merge branch 'rc/1.10.3' into release 2021-06-14 11:04:25 -06:00
Benjamin Doherty c4259b5598 Update RELEASE_NOTES for 1.10.3 2021-06-14 11:02:45 -06:00
Ben Doherty 6b3c1179bc Include sample-gltf-viewer with Android releases (#4099) 2021-06-08 10:41:48 -07:00
Philip Rideout c1a0e61e8e Fix FixedCapacityVector destructor.
std::allocator::deallocate() expects the same value that was given
during allocate().

Interestingly, this bug did not manifest any issues (even with ASAN) on
some platforms.
2021-06-07 15:56:33 -07:00
Benjamin Doherty fc06298ed4 Bump version to 1.10.3 2021-06-07 11:22:04 -07:00
Benjamin Doherty 4ca87b188c Merge branch 'rc/1.10.2' into release 2021-06-07 11:19:51 -07:00
Benjamin Doherty f1f60c3e0d Turn off warnings as errors for spirv-tools 2021-06-07 11:18:56 -07:00
Benjamin Doherty 76d21b56af Update RELEASE_NOTES for 1.10.2 2021-06-07 11:18:09 -07:00
Benjamin Doherty 0ab0e50a4f Turn off warnings as errors for spirv-tools 2021-06-02 11:16:42 -07:00
Benjamin Doherty 34f4c06a5c Bump version to 1.10.2 2021-06-01 11:17:32 -07:00
Benjamin Doherty 6de36f1e53 Merge branch 'rc/1.10.1' into release 2021-06-01 11:15:49 -07:00
Benjamin Doherty 2a9a3b1ac2 Update RELEASE_NOTES for 1.10.1 2021-06-01 11:13:04 -07:00
Benjamin Doherty 84b73a3770 Bump version to 1.10.1 2021-05-24 10:52:02 -07:00
Benjamin Doherty 662a10e273 Merge branch 'rc/1.10.0' into release 2021-05-24 10:49:10 -07:00
Benjamin Doherty ecce02502e Update RELEASE_NOTES for 1.10.0 2021-05-24 10:47:39 -07:00
Philip Rideout d17875aea1 ImGuiHelper: fix support for custom images.
The texture binding in the material instance needs to be restored to the
glyph atlas when a custom image is not in use.
2021-05-21 12:49:37 -07:00
Philip Rideout b8897a68f9 matc: detect missing end brace.
matc was failing to report certain kinds of syntax errors and would
read out-of-bounds memory.

This change casuses the flare material to fail.
2021-05-21 09:20:33 -07:00
Ben Doherty 84efd4871e API CHANGE: remove some Camera, Engine, and View deprecated APIs (#3965) 2021-05-19 12:02:13 -07:00
Benjamin Doherty 85ea5a6b70 Bump version to 1.10.0 2021-05-17 11:00:42 -07:00
Benjamin Doherty 77891acb92 Merge branch 'rc/1.9.25' into release 2021-05-17 10:57:30 -07:00
Benjamin Doherty 74fe102035 Update RELEASE_NOTES for 1.9.25 2021-05-17 10:54:38 -07:00
Philip Rideout 25cc554925 WASM: fix "Missing field" error for lensFlare. 2021-05-17 10:06:56 -07:00
Ben Doherty d787a521b5 Fix DIST_DIR setting for Windows builds (#3945) 2021-05-12 11:16:30 -07:00
Ben Doherty 46e52c71e1 Fix DIST_DIR setting for Windows builds (#3945) 2021-05-12 11:15:49 -07:00
Philip Rideout 1dad27a172 Repair WebGL and fix potential INVALID_OPERATION.
We should take care not to call glVertexAttribPointer when there is
no bound ARRAY_BUFFER (i.e. when its binding is zero).

This fixes the black screen seen with some WebGL samples after
the recent memory leak fix related to the new BufferObject API.
2021-05-10 13:38:56 -07:00
Benjamin Doherty 60d230b380 Bump version to 1.9.25 2021-05-07 21:42:48 -07:00
Benjamin Doherty d7cb38e706 Merge branch 'rc/1.9.24' into release 2021-05-07 21:39:17 -07:00
Benjamin Doherty ce00cca6ee Update RELEASE_NOTES for 1.9.24 2021-05-07 21:36:49 -07:00
Philip Rideout d627d57bad Second memory leak fix. (#3906)
Fixes #3888.
2021-05-06 14:25:46 -07:00
Philip Rideout 8ffc776f1c Fix horrible memory leak in the GL driver. (#3894)
This leak was introduced in the following PR on April 7.
https://github.com/google/filament/pull/3775

The guilty party has been contacted and properly admonished for his
transgression.

This was tested by adding the following code after applyAnimation in
gltf_viewer.cpp

        static int nframes = 0;
        if (!gpath.empty() && nframes++ > 100) {
            static int count = 0;
            printf("reloading %d\n", count++);
            nframes = 0;
            app.resourceLoader->asyncCancelLoad();
            app.resourceLoader->evictResourceData();
            app.viewer->removeAsset();
            app.assetLoader->destroyAsset(app.asset);
            loadAsset(gpath, app);
            loadResources(gpath, app);
        }
2021-05-04 18:22:08 -07:00
Benjamin Doherty be032b52c1 Bump version to 1.9.24 2021-05-03 10:42:19 -07:00
Benjamin Doherty 4388e81e5f Merge branch 'rc/1.9.23' into release 2021-05-03 10:40:49 -07:00
Benjamin Doherty 71a185d139 Update RELEASE_NOTES for 1.9.23 2021-05-03 10:38:59 -07:00
Benjamin Doherty d2cf5985ac Bump version to 1.9.23 2021-04-26 10:55:10 -07:00
Benjamin Doherty debcbb8e5c Merge branch 'rc/1.9.22' into release 2021-04-26 10:52:43 -07:00
Benjamin Doherty b9dd62c7d3 Update RELEASE_NOTES for 1.9.22 2021-04-26 10:47:11 -07:00
Benjamin Doherty dc2b430f34 Bump version to 1.9.22 2021-04-26 10:39:16 -07:00
Benjamin Doherty e5ef4e8868 Update RELEASE_NOTES for 1.9.21 2021-04-19 11:36:37 -07:00
Benjamin Doherty c0d6cd3ac3 Merge branch 'rc/1.9.21' into release 2021-04-19 11:34:23 -07:00
Benjamin Doherty b63ab2dc19 Update RELEASE_NOTES for 1.9.21 2021-04-19 11:32:31 -07:00
Benjamin Doherty 5d8dad561c Bump version to 1.9.21 2021-04-12 11:38:27 -07:00
Benjamin Doherty 8933be1ae2 Merge branch 'rc/1.9.20' into release 2021-04-12 11:36:17 -07:00
Benjamin Doherty 6b66b48b1d Update RELEASE_NOTES for 1.9.20 2021-04-12 11:35:45 -07:00
Benjamin Doherty 9c23eb6e33 Release Filament 1.9.20 2021-04-12 11:34:39 -07:00
Benjamin Doherty baea54a3fc Update RELEASE_NOTES for 1.9.20 2021-04-12 09:20:31 -07:00
Benjamin Doherty d9f800454c Bump version to 1.9.20 2021-04-05 11:14:17 -07:00
Benjamin Doherty f9ee0de07a Merge branch 'rc/1.9.19' into release 2021-04-05 11:11:13 -07:00
Benjamin Doherty 2786d0a9f7 Update RELEASE_NOTES for 1.9.19 2021-04-05 11:10:50 -07:00
Benjamin Doherty 491e8032e6 Release Filament 1.9.19 2021-04-05 11:10:20 -07:00
Benjamin Doherty ef3f13f5d3 Update RELEASE_NOTES for 1.9.19 2021-04-05 11:09:38 -07:00
Benjamin Doherty bcb5b2d790 Implement Metal BufferObjects 2021-04-05 11:01:36 -07:00
Ben Doherty 02de3f2e2a Fix, regression with Metal buffers (#3715) 2021-03-29 14:21:34 -07:00
Benjamin Doherty 0e7bb53c07 Bump version to 1.9.19 2021-03-29 11:09:32 -07:00
Benjamin Doherty 759109d478 Merge branch 'rc/1.9.18' into release 2021-03-29 11:06:55 -07:00
Benjamin Doherty 54d5af6edf Update RELEASE_NOTES for 1.9.18 2021-03-29 11:04:57 -07:00
Philip Rideout 38fbe47ced RenderTarget: fix NPE when depth is not present.
This fixes a recent regression that would occur when a RenderTarget
does not have a depth attachment.
2021-03-29 10:32:22 -07:00
Benjamin Doherty f066c925ba Bump version to 1.9.18 2021-03-22 10:16:34 -07:00
Benjamin Doherty 994fdf4e1d Merge branch 'rc/1.9.17' into release 2021-03-22 10:12:20 -07:00
Benjamin Doherty 50b50d65e3 Update RELEASE_NOTES for 1.9.17 2021-03-22 10:11:02 -07:00
Mathias Agopian 0aaa985649 Fix a hang in JobSystem
The hang was caused by a subtle race. When a job is completed, its 
thread must signal all the threads that might be waiting on this job.
The signaling code was attempting to signal only the minimum number
of threads -- this was important especially in the case where no threads
were waiting, then the call to notify() could be avoided.

Unfortunately, for performance reasons we're not calling notify() with
the condition lock held, this meant that between the time the number of 
waiting threads was latched and the time of the notify() call, more
threads could enter their condition variable wait(), and it would
then be possible for these threads to wake up, instead of the thread
we were trying to wake up (the one waiting on the job).

It would then get stuck forever.

This bug was introduced in 2df639133b


Also add some debugging code for this kind of failure (disabled)
2021-03-18 09:57:25 -07:00
Benjamin Doherty 29564f8eae Bump version to 1.9.17 2021-03-15 10:15:25 -07:00
Benjamin Doherty c15db68a5b Merge branch 'rc/1.9.16' into release 2021-03-15 10:12:56 -07:00
Benjamin Doherty 3452fb3e56 Update RELEASE_NOTES for 1.9.16 2021-03-15 10:10:40 -07:00
Mathias Agopian 35eb8e7be1 Revert GL backend handle tracking
This wasn't very useful in the first place because we're recycling
handles very quickly. Additionally there was a race condition
which cause false positives.

This reverts commit bc6acd5c5a.
This reverts commit 3a15756c78.
2021-03-12 13:02:55 -08:00
Mathias Agopian 834b774128 Fixes some issues with imported rendertargets
We were not declaring the attachments it was using.

Fixes #3628
2021-03-12 08:26:16 -08:00
Benjamin Doherty 5aa0eb9f9d Bump version to 1.9.16 2021-03-08 10:09:14 -08:00
Benjamin Doherty d9a6e2e649 Merge branch 'rc/1.9.15' into release 2021-03-08 10:07:00 -08:00
Benjamin Doherty cb823b16a1 Update RELEASE_NOTES for 1.9.15 2021-03-08 10:05:19 -08:00
Ben Doherty 0bd41e877e Downgrade Linux GitHub Actions environment to fix error (#3588) 2021-03-01 11:21:11 -08:00
Benjamin Doherty ecc3e73967 Bump version to 1.9.15 2021-03-01 11:13:44 -08:00
Benjamin Doherty 464b4c24f9 Merge branch 'rc/1.9.14' into release 2021-03-01 11:11:53 -08:00
Benjamin Doherty 32367516e8 Update RELEASE_NOTES for 1.9.14 2021-03-01 11:10:06 -08:00
Philip Rideout 1709a55606 filamat: Fix data race with SPIRV error registrations. 2021-02-26 10:34:36 -08:00
Benjamin Doherty 58b4455979 Bump version to 1.9.14 2021-02-22 10:32:56 -08:00
Benjamin Doherty ea1dede19c Merge branch 'rc/1.9.13' into release 2021-02-22 10:29:57 -08:00
Benjamin Doherty 20ea3381fa Update RELEASE_NOTES for 1.9.13 2021-02-22 10:28:21 -08:00
Philip Rideout 7aa6fccd7c Modernize Python print syntax to appease external codebase. 2021-02-19 11:38:18 -08:00
Philip Rideout adbd54f4f8 Change abs() to std::abs to appease external codebase. 2021-02-19 11:38:18 -08:00
Philip Rideout 9d54261f18 Move vk_mem_alloc to its own cpp.
This will improve parity between the GitHub repo and its sister codebase
within Google.
2021-02-19 11:38:18 -08:00
Philip Rideout a97757c9ae Avoid uninitialized reads in computeVisibilityMasks.
I verified that this code is not enabled in our GitHub builds, and I
verified that the MSAN error goes away.
2021-02-19 11:38:18 -08:00
Philip Rideout 7c79d9f89d Remove some Windows line endings.
These line endings cause annoying diffs when comparing Filament's GitHub
source with its twin sister within Google.
2021-02-19 11:38:18 -08:00
Benjamin Doherty bf0914f813 Bump version to 1.9.13 2021-02-16 10:48:24 -08:00
Benjamin Doherty b96bc30fbd Merge branch 'rc/1.9.12' into release 2021-02-16 10:44:13 -08:00
Benjamin Doherty 62b50eb8ba Update RELEASE_NOTES for 1.9.12 2021-02-16 10:42:41 -08:00
Ben Doherty b4932e384a matc: Use consistent params for semantic code analysis (#3524)
When running semantic analysis on a material, we were arbitrarily choosing the first code gen permutation to analyze. So, running matc with arguments --api metal versus --api all would run analysis on slightly different shader code. This causes bugs when flags passed to glslang differ during semantic analysis. This change updates all semantic analysis to always use the same shader code.
2021-02-08 14:06:47 -08:00
Benjamin Doherty 5e68dc5f8d Bump version to 1.9.12 2021-02-08 09:58:15 -08:00
Benjamin Doherty f222f1b925 Merge branch 'rc/1.9.11' into release 2021-02-08 09:51:08 -08:00
Ben Doherty 22e4a54782 Update RELEASE_NOTES for 1.9.11 2021-02-08 09:50:23 -08:00
Benjamin Doherty 1289922c5f Release Filament 1.9.11 2021-02-08 09:48:50 -08:00
Ben Doherty 2839c352b8 Update RELEASE_NOTES for 1.9.11 2021-02-08 09:47:18 -08:00
Ben Doherty 6a01cbc312 Draft: fix TSAN issue by using lock in ColorGrading constructor (#3510)
This is a second attempt to fix Google3 TSAN failures seen inside of the ColorGrading constructor.

Related first attempt: #3462
2021-02-05 14:06:40 -08:00
Benjamin Doherty 6193156556 Bump version to 1.9.11 2021-02-01 11:49:12 -08:00
Benjamin Doherty fe23aa917d Merge branch 'rc/1.9.10' into release 2021-02-01 11:45:47 -08:00
Benjamin Doherty eb8a29a332 Update RELEASE_NOTES for 1.9.10 2021-02-01 11:45:17 -08:00
Ben Doherty 0626902530 Fix sporatic data race warning seen in Google3 (#3462) 2021-01-27 16:40:16 -08:00
Philip Rideout 042bfe2597 Partial fix for MSVC build. 2020-12-14 12:15:06 -08:00
Ben Doherty 97133f3591 Fix Windows iterator issue in Zip2Iterator and StructureOfArrays (#3322) 2020-12-14 12:14:53 -08:00
Philip Rideout d06cc4390e filamat: minify struct fields.
This shrinks the arm64 so file by 24 KiB.
2020-12-14 11:19:43 -08:00
Philip Rideout 6047d3235f Remove VSM variant from Skybox material. 2020-12-14 11:19:31 -08:00
Philip Rideout 2cda6e35bd math: reduce template bloat for matrices
This does not change our API, it merely reduces the number of
non-inlined function instantiations appearing in non-optimized binaries.
2020-12-14 11:19:22 -08:00
Philip Rideout 8f8d51e17b Code review fixups for libibl_lite. 2020-12-14 11:19:16 -08:00
Philip Rideout 6919e3b274 libibl: use C callback for progress 2020-12-14 11:19:09 -08:00
Philip Rideout 10bf944410 Add libibl_lite. 2020-12-14 11:19:03 -08:00
Philip Rideout 9a2f6fdb53 Vulkan: change vkWaitForFences usage for SwiftShader.
When passing only 1 fence to vkWaitForFences, the `waitAll` argument
should not have any effect, but SwiftShader seems to skip the wait
when this argument is set to VK_FALSE.

More specifically, the failure to wait in `acquireWorkCommandBuffer`
causes the subsequent destruction of an in-use fence, which causes
a TSAN failure with Google's internal tests.

I am consulting with the SwiftShader team on a real fix, meanwhile
we can commit this easy workaround.

We have 5 usages of vkWaitForFences, one of which uses multiple fences
and should have used VK_TRUE anyway.
2020-11-20 09:37:54 -08:00
Philip Rideout 761977d385 Filament should always bind an IBL texture.
This prevents a SwiftShader crash and/or a slew of "no texture bound"
warnings that would appear when the client provides an IBL without
providing reflections texture, which should be a valid thing to do.

Note that it is okay to declare a sampler in GLSL that never gets bound,
as long as it is never sampled from. Since we always sample from the
IBL specular texture, we should always bind something to it.
2020-11-19 13:28:19 -08:00
Ben Doherty 21248f15b5 Fix, matc crash when building mobile materials (#3296) 2020-11-16 14:37:55 -08:00
Benjamin Doherty 4f32817f6d Bump version to 1.9.10 2020-11-16 12:37:49 -08:00
Benjamin Doherty cc9e05e711 Merge branch 'rc/1.9.9' into release 2020-11-16 12:34:13 -08:00
Benjamin Doherty 419d68d4db Update RELEASE_NOTES for 1.9.9 2020-11-16 12:17:02 -08:00
Philip Rideout 8450232448 Improve the "unbound texture" warnings.
With Vulkan, this warning would sometimes be a false positive. It could
trigger for internal samplers like `ssao` and `structure`, even though
they were not declared in SPIR-V.

With OpenGL, this warning would never be a false positive because it has
the luxury of calling `glGetUniformLocation`.

This adds a private attribute to our samplers called `strict` that
indicates whether or not a sampler should always have a bound texture.
For now the only strict samplers are the custom ones declared in the
user's material.

At some point I think we should consider adding `spirv-reflect` to our
tree to help with problems like this.
2020-11-12 16:21:13 -08:00
Philip Rideout cc51726590 Vulkan: improve robustness by providing 1x1 fallback. 2020-11-12 10:36:13 -08:00
Philip Rideout 318e22af51 Fix clear behavior with RenderTarget API.
This fixes a bug seen with client applications that use ClearOptions
instead of Skybox, and one or more offscreen RenderTarget objects.
These apps would see junk pixels because Filament would only clear the
first render target in the frame.

The fix is to factor some the flag-setting logic in `beginFrame()` into
a private method, and call this method from `render()` each time
the user-level RenderTarget has been changed.

I wrote a simple C++ demo to reproduce the issue and to verify that
this fix works.
2020-11-11 09:25:36 -08:00
Philip Rideout 68ac87dc24 NOOP backend should not care about GLSL vs SPIRV.
This fixes errors that would occur when using the NOOP backend with
materials that were built without OpenGL support.
2020-11-10 15:44:01 -08:00
Benjamin Doherty acb8f00075 Bump version to 1.9.9 2020-11-09 09:32:55 -08:00
Benjamin Doherty 06d9183aaa Merge branch 'rc/1.9.8' into release 2020-11-09 09:28:58 -08:00
Benjamin Doherty 75af25419d Update RELEASE_NOTES for 1.9.8 2020-11-09 09:26:27 -08:00
Benjamin Doherty f6b90d2a31 Bump version to 1.9.8 2020-11-09 09:21:36 -08:00
Philip Rideout a3822f4af0 Fix FENCE_WAIT_FOR_EVER in Linux.
The number of infinite nanoseconds was negative because we asked
chrono for a signed integer, so "wait forever" really meant "do not
wait at all".
2020-11-02 16:12:53 -08:00
Benjamin Doherty bcdad769ff Merge branch 'rc/1.9.7' into release 2020-11-02 11:03:57 -07:00
Benjamin Doherty be4fb4fdbb Update RELEASE_NOTES for 1.9.7 2020-11-02 10:59:19 -07:00
Benjamin Doherty 65394f6301 Bump version to 1.9.7 2020-10-26 11:34:20 -06:00
Benjamin Doherty b0beee03bc Merge branch 'rc/1.9.6' into release 2020-10-26 11:29:45 -06:00
Benjamin Doherty fe1de41b8e Update RELEASE_NOTES for 1.9.6 2020-10-26 11:25:31 -06:00
Benjamin Doherty a37b431e87 Bump version to 1.9.6 2020-10-19 11:55:13 -06:00
Benjamin Doherty 98107016b9 Merge branch 'rc/1.9.5' into release 2020-10-19 11:51:30 -06:00
Benjamin Doherty 8bccfc2863 Update RELEASE_NOTES for 1.9.5 2020-10-19 11:49:05 -06:00
Benjamin Doherty f54a0a3452 Fix CocoaPod version 2020-10-13 15:15:02 -06:00
Benjamin Doherty 6778ab0624 Fix CocoaPod version 2020-10-13 15:09:59 -06:00
Benjamin Doherty 269d636785 Bump version to 1.9.5 2020-10-12 12:03:29 -06:00
Benjamin Doherty 39862c91ce Merge branch 'rc/1.9.4' into release 2020-10-12 11:56:24 -06:00
Benjamin Doherty 523f4026b4 Update RELEASE_NOTES for 1.9.4 2020-10-12 11:52:01 -06:00
Benjamin Doherty a6bf162431 Bump version to 1.9.4 2020-10-07 16:06:23 -06:00
Benjamin Doherty 826e8d181c Merge branch 'rc/1.9.3' into release 2020-10-05 11:36:16 -06:00
Benjamin Doherty 16dfadbba0 Update RELEASE_NOTES for 1.9.3 2020-10-05 11:29:36 -06:00
Benjamin Doherty 5cbb97551f Bump version to 1.9.3 2020-09-28 11:40:31 -06:00
Benjamin Doherty defee767c3 Merge branch 'rc/1.9.2' into release 2020-09-28 11:27:47 -06:00
Benjamin Doherty 9560318521 Update RELEASE_NOTES for 1.9.2 2020-09-28 11:26:21 -06:00
Benjamin Doherty ef09feb048 Bump version to 1.9.2 2020-09-21 11:16:53 -06:00
Benjamin Doherty 39f323fe09 Merge branch 'rc/1.9.1' into release 2020-09-21 11:00:07 -06:00
Benjamin Doherty 11b95304ea Merge branch 'release' into rc/1.9.1 2020-09-21 10:59:52 -06:00
Benjamin Doherty b7c30a7916 Update RELEASE_NOTES for 1.9.1 2020-09-21 10:59:06 -06:00
Benjamin Doherty 4cae48fc77 Bump version to 1.9.1 2020-09-14 11:51:36 -07:00
Benjamin Doherty d1a93f0557 Update release notes for 1.9.0 2020-09-14 10:54:28 -07:00
Benjamin Doherty b93059fad7 Bump version to 1.9.0 2020-09-08 10:47:23 -07:00
176 changed files with 5443 additions and 8548 deletions
-2
View File
@@ -7,5 +7,3 @@ for next branch cut* header.
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
- Add support for multi-layered render target with array textures.
+2 -2
View File
@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.54.2'
implementation 'com.google.android.filament:filament-android:1.54.3'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.54.2'
pod 'Filament', '~> 1.54.3'
```
## Documentation
+1 -1
View File
@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.54.2
VERSION_NAME=1.54.3
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
+7 -15
View File
@@ -76,6 +76,8 @@ set(SRCS
src/MaterialInstance.cpp
src/MaterialParser.cpp
src/MorphTargetBuffer.cpp
src/PerViewUniforms.cpp
src/PerShadowMapUniforms.cpp
src/PostProcessManager.cpp
src/RenderPass.cpp
src/RenderPrimitive.cpp
@@ -124,12 +126,6 @@ set(SRCS
src/details/Texture.cpp
src/details/VertexBuffer.cpp
src/details/View.cpp
src/ds/ColorPassDescriptorSet.cpp
src/ds/DescriptorSet.cpp
src/ds/DescriptorSetLayout.cpp
src/ds/PostProcessDescriptorSet.cpp
src/ds/ShadowMapDescriptorSet.cpp
src/ds/SsrPassDescriptorSet.cpp
src/fg/Blackboard.cpp
src/fg/DependencyGraph.cpp
src/fg/FrameGraph.cpp
@@ -157,16 +153,19 @@ set(PRIVATE_HDRS
src/HwVertexBufferInfoFactory.h
src/Intersections.h
src/MaterialParser.h
src/PerViewUniforms.h
src/PerShadowMapUniforms.h
src/PIDController.h
src/PostProcessManager.h
src/RendererUtils.h
src/RenderPass.h
src/RenderPrimitive.h
src/RendererUtils.h
src/ResourceAllocator.h
src/ResourceList.h
src/ShadowMap.h
src/ShadowMapManager.h
src/SharedHandle.h
src/TypedUniformBuffer.h
src/UniformBuffer.h
src/components/CameraManager.h
src/components/LightManager.h
@@ -194,14 +193,6 @@ set(PRIVATE_HDRS
src/details/Texture.h
src/details/VertexBuffer.h
src/details/View.h
src/downcast.h
src/ds/ColorPassDescriptorSet.h
src/ds/DescriptorSetLayout.h
src/ds/PostProcessDescriptorSet.h
src/ds/ShadowMapDescriptorSet.h
src/ds/SsrPassDescriptorSet.h
src/ds/TypedBuffer.h
src/ds/TypedUniformBuffer.h
src/fg/Blackboard.h
src/fg/FrameGraph.h
src/fg/FrameGraphId.h
@@ -219,6 +210,7 @@ set(PRIVATE_HDRS
src/materials/fsr/ffx_a.h
src/materials/fsr/ffx_fsr1.h
src/materials/fsr/ffx_fsr1_mobile.fs
src/downcast.h
)
set(MATERIAL_SRCS
+8 -30
View File
@@ -12,7 +12,6 @@ set(PUBLIC_HDRS
include/backend/AcquiredImage.h
include/backend/BufferDescriptor.h
include/backend/CallbackHandler.h
include/backend/DescriptorSetOffsetArray.h
include/backend/DriverApiForward.h
include/backend/DriverEnums.h
include/backend/Handle.h
@@ -70,13 +69,9 @@ set(PRIVATE_HDRS
if (FILAMENT_SUPPORTS_OPENGL AND NOT FILAMENT_USE_EXTERNAL_GLES3)
list(APPEND SRCS
include/backend/platforms/OpenGLPlatform.h
src/opengl/BindingMap.h
src/opengl/gl_headers.cpp
src/opengl/gl_headers.h
src/opengl/GLBufferObject.h
src/opengl/GLDescriptorSet.cpp
src/opengl/GLDescriptorSet.h
src/opengl/GLDescriptorSetLayout.h
src/opengl/GLTexture.h
src/opengl/GLUtils.cpp
src/opengl/GLUtils.h
@@ -500,38 +495,21 @@ endif()
# ==================================================================================================
# Compute tests
#
#if (NOT IOS AND NOT WEBGL)
#
#add_executable(compute_test
# test/ComputeTest.cpp
# test/Arguments.cpp
# test/test_ComputeBasic.cpp
# )
#
#target_link_libraries(compute_test PRIVATE
# backend
# getopt
# gtest
# )
#
#set_target_properties(compute_test PROPERTIES FOLDER Tests)
#
#endif()
# ==================================================================================================
# Metal utils tests
if (NOT IOS AND NOT WEBGL)
if (APPLE AND NOT IOS)
add_executable(compute_test
test/ComputeTest.cpp
test/Arguments.cpp
test/test_ComputeBasic.cpp
)
add_executable(metal_utils_test test/MetalTest.mm)
target_link_libraries(metal_utils_test PRIVATE
target_link_libraries(compute_test PRIVATE
backend
getopt
gtest
)
set_target_properties(metal_utils_test PROPERTIES FOLDER Tests)
set_target_properties(compute_test PROPERTIES FOLDER Tests)
endif()
@@ -1,101 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_COMMANDSTREAMVECTOR_H
#define TNT_FILAMENT_BACKEND_COMMANDSTREAMVECTOR_H
#include <backend/DriverApiForward.h>
#include <initializer_list>
#include <memory>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
void* allocateFromCommandStream(DriverApi& driver, size_t size, size_t alignment) noexcept;
class DescriptorSetOffsetArray {
public:
using value_type = uint32_t;
using reference = value_type&;
using const_reference = value_type const&;
using size_type = uint32_t;
using difference_type = int32_t;
using pointer = value_type*;
using const_pointer = value_type const*;
using iterator = pointer;
using const_iterator = const_pointer;
DescriptorSetOffsetArray() noexcept = default;
~DescriptorSetOffsetArray() noexcept = default;
DescriptorSetOffsetArray(size_type size, DriverApi& driver) noexcept {
mOffsets = (value_type *)allocateFromCommandStream(driver,
size * sizeof(value_type), alignof(value_type));
std::uninitialized_fill_n(mOffsets, size, 0);
}
DescriptorSetOffsetArray(std::initializer_list<uint32_t> list, DriverApi& driver) noexcept {
mOffsets = (value_type *)allocateFromCommandStream(driver,
list.size() * sizeof(value_type), alignof(value_type));
std::uninitialized_copy(list.begin(), list.end(), mOffsets);
}
DescriptorSetOffsetArray(DescriptorSetOffsetArray const&) = delete;
DescriptorSetOffsetArray& operator=(DescriptorSetOffsetArray const&) = delete;
DescriptorSetOffsetArray(DescriptorSetOffsetArray&& rhs) noexcept
: mOffsets(rhs.mOffsets) {
rhs.mOffsets = nullptr;
}
DescriptorSetOffsetArray& operator=(DescriptorSetOffsetArray&& rhs) noexcept {
if (this != &rhs) {
mOffsets = rhs.mOffsets;
rhs.mOffsets = nullptr;
}
return *this;
}
bool empty() const noexcept { return mOffsets == nullptr; }
value_type* data() noexcept { return mOffsets; }
const value_type* data() const noexcept { return mOffsets; }
reference operator[](size_type n) noexcept {
return *(data() + n);
}
const_reference operator[](size_type n) const noexcept {
return *(data() + n);
}
void clear() noexcept {
mOffsets = nullptr;
}
private:
value_type *mOffsets = nullptr;
};
} // namespace filament::backend
#endif //TNT_FILAMENT_BACKEND_COMMANDSTREAMVECTOR_H
+36 -104
View File
@@ -19,16 +19,13 @@
#ifndef TNT_FILAMENT_BACKEND_DRIVERENUMS_H
#define TNT_FILAMENT_BACKEND_DRIVERENUMS_H
#include <utils/BitmaskEnum.h>
#include <utils/unwindows.h> // Because we define ERROR in the FenceStatus enum.
#include <backend/Platform.h>
#include <backend/PresentCallable.h>
#include <utils/BitmaskEnum.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Invocable.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/ostream.h>
#include <math/vec4.h>
@@ -100,8 +97,6 @@ static constexpr size_t MAX_VERTEX_ATTRIBUTE_COUNT = 16; // This is guarantee
static constexpr size_t MAX_SAMPLER_COUNT = 62; // Maximum needed at feature level 3.
static constexpr size_t MAX_VERTEX_BUFFER_COUNT = 16; // Max number of bound buffer objects.
static constexpr size_t MAX_SSBO_COUNT = 4; // This is guaranteed by OpenGL ES.
static constexpr size_t MAX_DESCRIPTOR_SET_COUNT = 4; // This is guaranteed by Vulkan.
static constexpr size_t MAX_DESCRIPTOR_COUNT = 64; // per set
static constexpr size_t MAX_PUSH_CONSTANT_COUNT = 32; // Vulkan 1.1 spec allows for 128-byte
// of push constant (we assume 4-byte
@@ -196,61 +191,6 @@ static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguag
}
}
enum class ShaderStage : uint8_t {
VERTEX = 0,
FRAGMENT = 1,
COMPUTE = 2
};
static constexpr size_t PIPELINE_STAGE_COUNT = 2;
enum class ShaderStageFlags : uint8_t {
NONE = 0,
VERTEX = 0x1,
FRAGMENT = 0x2,
COMPUTE = 0x4,
ALL_SHADER_STAGE_FLAGS = VERTEX | FRAGMENT | COMPUTE
};
static inline constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept {
switch (type) {
case ShaderStage::VERTEX:
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::VERTEX));
case ShaderStage::FRAGMENT:
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::FRAGMENT));
case ShaderStage::COMPUTE:
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::COMPUTE));
}
}
enum class DescriptorType : uint8_t {
UNIFORM_BUFFER,
SHADER_STORAGE_BUFFER,
SAMPLER,
INPUT_ATTACHMENT,
};
enum class DescriptorFlags : uint8_t {
NONE = 0x00,
DYNAMIC_OFFSET = 0x01
};
using descriptor_set_t = uint8_t;
using descriptor_binding_t = uint8_t;
struct DescriptorSetLayoutBinding {
DescriptorType type;
ShaderStageFlags stageFlags;
descriptor_binding_t binding;
DescriptorFlags flags;
uint16_t count;
};
struct DescriptorSetLayout {
utils::FixedCapacityVector<DescriptorSetLayoutBinding> bindings;
};
/**
* Bitmask for selecting render buffers
*/
@@ -330,6 +270,15 @@ enum class FenceStatus : int8_t {
TIMEOUT_EXPIRED = 1, //!< wait()'s timeout expired. The Fence condition is not satisfied.
};
/**
* Status codes for sync objects
*/
enum class SyncStatus : int8_t {
ERROR = -1, //!< An error occurred. The Sync is not signaled.
SIGNALED = 0, //!< The Sync is signaled.
NOT_SIGNALED = 1, //!< The Sync is not signaled yet
};
static constexpr uint64_t FENCE_WAIT_FOR_EVER = uint64_t(-1);
/**
@@ -419,18 +368,6 @@ enum class SamplerType : uint8_t {
SAMPLER_CUBEMAP_ARRAY, //!< Cube map array texture (feature level 2)
};
inline const char* stringify(SamplerType samplerType) {
switch (samplerType) {
case SamplerType::SAMPLER_2D: return "SAMPLER_2D";
case SamplerType::SAMPLER_2D_ARRAY: return "SAMPLER_2D_ARRAY";
case SamplerType::SAMPLER_CUBEMAP: return "SAMPLER_CUBEMAP";
case SamplerType::SAMPLER_EXTERNAL: return "SAMPLER_EXTERNAL";
case SamplerType::SAMPLER_3D: return "SAMPLER_3D";
case SamplerType::SAMPLER_CUBEMAP_ARRAY: return "SAMPLER_CUBEMAP_ARRAY";
}
return "UNKNOWN";
}
//! Subpass type
enum class SubpassType : uint8_t {
SUBPASS_INPUT
@@ -759,23 +696,6 @@ enum class TextureUsage : uint16_t {
DEFAULT = UPLOADABLE | SAMPLEABLE //!< Default texture usage
};
inline const char* stringify(TextureUsage usage) {
switch (usage) {
case TextureUsage::NONE: return "NONE";
case TextureUsage::COLOR_ATTACHMENT: return "COLOR_ATTACHMENT";
case TextureUsage::DEPTH_ATTACHMENT: return "DEPTH_ATTACHMENT";
case TextureUsage::STENCIL_ATTACHMENT: return "STENCIL_ATTACHMENT";
case TextureUsage::UPLOADABLE: return "UPLOADABLE";
case TextureUsage::SAMPLEABLE: return "SAMPLEABLE";
case TextureUsage::SUBPASS_INPUT: return "SUBPASS_INPUT";
case TextureUsage::BLIT_SRC: return "BLIT_SRC";
case TextureUsage::BLIT_DST: return "BLIT_DST";
case TextureUsage::PROTECTED: return "PROTECTED";
case TextureUsage::DEFAULT: return "DEFAULT";
default: return "UNKNOWN";
}
}
//! Texture swizzle
enum class TextureSwizzle : uint8_t {
SUBSTITUTE_ZERO,
@@ -967,9 +887,6 @@ struct SamplerParams { // NOLINT
struct EqualTo {
bool operator()(SamplerParams lhs, SamplerParams rhs) const noexcept {
assert_invariant(lhs.padding0 == 0);
assert_invariant(lhs.padding1 == 0);
assert_invariant(lhs.padding2 == 0);
auto* pLhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&lhs));
auto* pRhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&rhs));
return *pLhs == *pRhs;
@@ -978,9 +895,6 @@ struct SamplerParams { // NOLINT
struct LessThan {
bool operator()(SamplerParams lhs, SamplerParams rhs) const noexcept {
assert_invariant(lhs.padding0 == 0);
assert_invariant(lhs.padding1 == 0);
assert_invariant(lhs.padding2 == 0);
auto* pLhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&lhs));
auto* pRhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&rhs));
return *pLhs == *pRhs;
@@ -988,12 +902,6 @@ struct SamplerParams { // NOLINT
};
private:
friend inline bool operator == (SamplerParams lhs, SamplerParams rhs) noexcept {
return SamplerParams::EqualTo{}(lhs, rhs);
}
friend inline bool operator != (SamplerParams lhs, SamplerParams rhs) noexcept {
return !SamplerParams::EqualTo{}(lhs, rhs);
}
friend inline bool operator < (SamplerParams lhs, SamplerParams rhs) noexcept {
return SamplerParams::LessThan{}(lhs, rhs);
}
@@ -1161,6 +1069,32 @@ struct RasterState {
* \privatesection
*/
enum class ShaderStage : uint8_t {
VERTEX = 0,
FRAGMENT = 1,
COMPUTE = 2
};
static constexpr size_t PIPELINE_STAGE_COUNT = 2;
enum class ShaderStageFlags : uint8_t {
NONE = 0,
VERTEX = 0x1,
FRAGMENT = 0x2,
COMPUTE = 0x4,
ALL_SHADER_STAGE_FLAGS = VERTEX | FRAGMENT | COMPUTE
};
static inline constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept {
switch (type) {
case ShaderStage::VERTEX:
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::VERTEX));
case ShaderStage::FRAGMENT:
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::FRAGMENT));
case ShaderStage::COMPUTE:
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::COMPUTE));
}
}
/**
* Selects which buffers to clear at the beginning of the render pass, as well as which buffers
* can be discarded at the beginning and end of the render pass.
@@ -1325,8 +1259,6 @@ template<> struct utils::EnableBitMaskOperators<filament::backend::ShaderStageFl
: public std::true_type {};
template<> struct utils::EnableBitMaskOperators<filament::backend::TargetBufferFlags>
: public std::true_type {};
template<> struct utils::EnableBitMaskOperators<filament::backend::DescriptorFlags>
: public std::true_type {};
template<> struct utils::EnableBitMaskOperators<filament::backend::TextureUsage>
: public std::true_type {};
template<> struct utils::EnableBitMaskOperators<filament::backend::StencilFace>
+13 -17
View File
@@ -41,8 +41,6 @@ struct HwTexture;
struct HwTimerQuery;
struct HwVertexBufferInfo;
struct HwVertexBuffer;
struct HwDescriptorSetLayout;
struct HwDescriptorSet;
/*
* A handle to a backend resource. HandleBase is for internal use only.
@@ -132,21 +130,19 @@ private:
// Types used by the command stream
// (we use this renaming because the macro-system doesn't deal well with "<" and ">")
using BufferObjectHandle = Handle<HwBufferObject>;
using FenceHandle = Handle<HwFence>;
using IndexBufferHandle = Handle<HwIndexBuffer>;
using ProgramHandle = Handle<HwProgram>;
using RenderPrimitiveHandle = Handle<HwRenderPrimitive>;
using RenderTargetHandle = Handle<HwRenderTarget>;
using SamplerGroupHandle = Handle<HwSamplerGroup>;
using StreamHandle = Handle<HwStream>;
using SwapChainHandle = Handle<HwSwapChain>;
using TextureHandle = Handle<HwTexture>;
using TimerQueryHandle = Handle<HwTimerQuery>;
using VertexBufferHandle = Handle<HwVertexBuffer>;
using VertexBufferInfoHandle = Handle<HwVertexBufferInfo>;
using DescriptorSetLayoutHandle = Handle<HwDescriptorSetLayout>;
using DescriptorSetHandle = Handle<HwDescriptorSet>;
using BufferObjectHandle = Handle<HwBufferObject>;
using FenceHandle = Handle<HwFence>;
using IndexBufferHandle = Handle<HwIndexBuffer>;
using ProgramHandle = Handle<HwProgram>;
using RenderPrimitiveHandle = Handle<HwRenderPrimitive>;
using RenderTargetHandle = Handle<HwRenderTarget>;
using SamplerGroupHandle = Handle<HwSamplerGroup>;
using StreamHandle = Handle<HwStream>;
using SwapChainHandle = Handle<HwSwapChain>;
using TextureHandle = Handle<HwTexture>;
using TimerQueryHandle = Handle<HwTimerQuery>;
using VertexBufferHandle = Handle<HwVertexBuffer>;
using VertexBufferInfoHandle = Handle<HwVertexBufferInfo>;
} // namespace filament::backend
@@ -22,23 +22,15 @@
#include <utils/ostream.h>
#include <array>
#include <stdint.h>
namespace filament::backend {
//! \privatesection
struct PipelineLayout {
using SetLayout = std::array<Handle<HwDescriptorSetLayout>, MAX_DESCRIPTOR_SET_COUNT>;
SetLayout setLayout; // 16
};
struct PipelineState {
Handle<HwProgram> program; // 4
Handle<HwVertexBufferInfo> vertexBufferInfo; // 4
PipelineLayout pipelineLayout; // 16
RasterState rasterState; // 4
StencilState stencilState; // 12
PolygonOffset polygonOffset; // 8
+67 -61
View File
@@ -24,11 +24,9 @@
#include <backend/DriverEnums.h>
#include <array>
#include <unordered_map>
#include <tuple>
#include <utility>
#include <variant>
#include <array> // FIXME: STL headers are not allowed in public headers
#include <utility> // FIXME: STL headers are not allowed in public headers
#include <variant> // FIXME: STL headers are not allowed in public headers
#include <stddef.h>
#include <stdint.h>
@@ -42,36 +40,29 @@ public:
static constexpr size_t UNIFORM_BINDING_COUNT = CONFIG_UNIFORM_BINDING_COUNT;
static constexpr size_t SAMPLER_BINDING_COUNT = CONFIG_SAMPLER_BINDING_COUNT;
struct Descriptor {
utils::CString name;
backend::DescriptorType type;
backend::descriptor_binding_t binding;
struct Sampler {
utils::CString name = {}; // name of the sampler in the shader
uint32_t binding = 0; // binding point of the sampler in the shader
};
struct SpecializationConstant {
using Type = std::variant<int32_t, float, bool>;
uint32_t id; // id set in glsl
Type value; // value and type
struct SamplerGroupData {
utils::FixedCapacityVector<Sampler> samplers;
ShaderStageFlags stageFlags = ShaderStageFlags::ALL_SHADER_STAGE_FLAGS;
};
struct Uniform { // For ES2 support
struct Uniform {
utils::CString name; // full qualified name of the uniform field
uint16_t offset; // offset in 'uint32_t' into the uniform buffer
uint8_t size; // >1 for arrays
UniformType type; // uniform type
};
using DescriptorBindingsInfo = utils::FixedCapacityVector<Descriptor>;
using DescriptorSetInfo = std::array<DescriptorBindingsInfo, MAX_DESCRIPTOR_SET_COUNT>;
using SpecializationConstantsInfo = utils::FixedCapacityVector<SpecializationConstant>;
using UniformBlockInfo = std::array<utils::CString, UNIFORM_BINDING_COUNT>;
using UniformInfo = utils::FixedCapacityVector<Uniform>;
using SamplerGroupInfo = std::array<SamplerGroupData, SAMPLER_BINDING_COUNT>;
using ShaderBlob = utils::FixedCapacityVector<uint8_t>;
using ShaderSource = std::array<ShaderBlob, SHADER_TYPE_COUNT>;
using AttributesInfo = utils::FixedCapacityVector<std::pair<utils::CString, uint8_t>>;
using UniformInfo = utils::FixedCapacityVector<Uniform>;
using BindingUniformsInfo = utils::FixedCapacityVector<
std::tuple<uint8_t, utils::CString, Program::UniformInfo>>;
Program() noexcept;
Program(const Program& rhs) = delete;
@@ -88,19 +79,43 @@ public:
Program& diagnostics(utils::CString const& name,
utils::Invocable<utils::io::ostream&(utils::io::ostream& out)>&& logger);
// Sets one of the program's shader (e.g. vertex, fragment)
// sets one of the program's shader (e.g. vertex, fragment)
// string-based shaders are null terminated, consequently the size parameter must include the
// null terminating character.
Program& shader(ShaderStage shader, void const* data, size_t size);
// Sets the language of the shader sources provided with shader() (defaults to ESSL3)
// sets the language of the shader sources provided with shader() (defaults to ESSL3)
Program& shaderLanguage(ShaderLanguage shaderLanguage);
// Descriptor binding (set, binding, type -> shader name) info
Program& descriptorBindings(backend::descriptor_set_t set,
DescriptorBindingsInfo descriptorBindings) noexcept;
// Note: This is only needed for GLES3.0 backends, because the layout(binding=) syntax is
// not permitted in glsl. The backend needs a way to associate a uniform block
// to a binding point.
Program& uniformBlockBindings(
utils::FixedCapacityVector<std::pair<utils::CString, uint8_t>> const& uniformBlockBindings) noexcept;
Program& specializationConstants(SpecializationConstantsInfo specConstants) noexcept;
// Note: This is only needed for GLES2.0, this is used to emulate UBO. This function tells
// the program everything it needs to know about the uniforms at a given binding
Program& uniforms(uint32_t index, UniformInfo const& uniforms) noexcept;
// Note: This is only needed for GLES2.0.
Program& attributes(
utils::FixedCapacityVector<std::pair<utils::CString, uint8_t>> attributes) noexcept;
// sets the 'bindingPoint' sampler group descriptor for this program.
// 'samplers' can be destroyed after this call.
// This effectively associates a set of (BindingPoints, index) to a texture unit in the shader.
// Or more precisely, what layout(binding=) is set to in GLSL.
Program& setSamplerGroup(size_t bindingPoint, ShaderStageFlags stageFlags,
Sampler const* samplers, size_t count) noexcept;
struct SpecializationConstant {
using Type = std::variant<int32_t, float, bool>;
uint32_t id; // id set in glsl
Type value; // value and type
};
Program& specializationConstants(
utils::FixedCapacityVector<SpecializationConstant> specConstants) noexcept;
struct PushConstant {
utils::CString name;
@@ -114,40 +129,33 @@ public:
Program& multiview(bool multiview) noexcept;
// For ES2 support only...
Program& uniforms(uint32_t index, utils::CString name, UniformInfo uniforms) noexcept;
Program& attributes(AttributesInfo attributes) noexcept;
//
// Getters for program construction...
//
ShaderSource const& getShadersSource() const noexcept { return mShadersSource; }
ShaderSource& getShadersSource() noexcept { return mShadersSource; }
UniformBlockInfo const& getUniformBlockBindings() const noexcept { return mUniformBlocks; }
UniformBlockInfo& getUniformBlockBindings() noexcept { return mUniformBlocks; }
SamplerGroupInfo const& getSamplerGroupInfo() const { return mSamplerGroups; }
SamplerGroupInfo& getSamplerGroupInfo() { return mSamplerGroups; }
auto const& getBindingUniformInfo() const { return mBindingUniformInfo; }
auto& getBindingUniformInfo() { return mBindingUniformInfo; }
auto const& getAttributes() const { return mAttributes; }
auto& getAttributes() { return mAttributes; }
utils::CString const& getName() const noexcept { return mName; }
utils::CString& getName() noexcept { return mName; }
auto const& getShaderLanguage() const { return mShaderLanguage; }
uint64_t getCacheId() const noexcept { return mCacheId; }
bool isMultiview() const noexcept { return mMultiview; }
CompilerPriorityQueue getPriorityQueue() const noexcept { return mPriorityQueue; }
SpecializationConstantsInfo const& getSpecializationConstants() const noexcept {
utils::FixedCapacityVector<SpecializationConstant> const& getSpecializationConstants() const noexcept {
return mSpecializationConstants;
}
SpecializationConstantsInfo& getSpecializationConstants() noexcept {
utils::FixedCapacityVector<SpecializationConstant>& getSpecializationConstants() noexcept {
return mSpecializationConstants;
}
DescriptorSetInfo& getDescriptorBindings() noexcept {
return mDescriptorBindings;
}
utils::FixedCapacityVector<PushConstant> const& getPushConstants(
ShaderStage stage) const noexcept {
return mPushConstants[static_cast<uint8_t>(stage)];
@@ -157,29 +165,27 @@ public:
return mPushConstants[static_cast<uint8_t>(stage)];
}
auto const& getBindingUniformInfo() const { return mBindingUniformsInfo; }
auto& getBindingUniformInfo() { return mBindingUniformsInfo; }
uint64_t getCacheId() const noexcept { return mCacheId; }
auto const& getAttributes() const { return mAttributes; }
auto& getAttributes() { return mAttributes; }
bool isMultiview() const noexcept { return mMultiview; }
CompilerPriorityQueue getPriorityQueue() const noexcept { return mPriorityQueue; }
private:
friend utils::io::ostream& operator<<(utils::io::ostream& out, const Program& builder);
UniformBlockInfo mUniformBlocks = {};
SamplerGroupInfo mSamplerGroups = {};
ShaderSource mShadersSource;
ShaderLanguage mShaderLanguage = ShaderLanguage::ESSL3;
utils::CString mName;
uint64_t mCacheId{};
CompilerPriorityQueue mPriorityQueue = CompilerPriorityQueue::HIGH;
utils::Invocable<utils::io::ostream&(utils::io::ostream& out)> mLogger;
SpecializationConstantsInfo mSpecializationConstants;
utils::FixedCapacityVector<SpecializationConstant> mSpecializationConstants;
std::array<utils::FixedCapacityVector<PushConstant>, SHADER_TYPE_COUNT> mPushConstants;
DescriptorSetInfo mDescriptorBindings;
// For ES2 support only
AttributesInfo mAttributes;
BindingUniformsInfo mBindingUniformsInfo;
utils::FixedCapacityVector<std::pair<utils::CString, uint8_t>> mAttributes;
std::array<UniformInfo, Program::UNIFORM_BINDING_COUNT> mBindingUniformInfo;
CompilerPriorityQueue mPriorityQueue = CompilerPriorityQueue::HIGH;
// Indicates the current engine was initialized with multiview stereo, and the variant for this
// program contains STE flag. This will be referred later for the OpenGL shader compiler to
// determine whether shader code replacement for the num_views should be performed.
@@ -18,7 +18,6 @@
#define TNT_FILAMENT_BACKEND_PRIVATE_DRIVER_H
#include <backend/CallbackHandler.h>
#include <backend/DescriptorSetOffsetArray.h>
#include <backend/DriverApiForward.h>
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
@@ -200,33 +200,20 @@ DECL_DRIVER_API_R_N(backend::TextureHandle, createTexture,
uint32_t, depth,
backend::TextureUsage, usage)
DECL_DRIVER_API_R_N(backend::TextureHandle, createTextureView,
backend::TextureHandle, texture,
uint8_t, baseLevel,
uint8_t, levelCount)
DECL_DRIVER_API_R_N(backend::TextureHandle, createTextureViewSwizzle,
backend::TextureHandle, texture,
DECL_DRIVER_API_R_N(backend::TextureHandle, createTextureSwizzled,
backend::SamplerType, target,
uint8_t, levels,
backend::TextureFormat, format,
uint8_t, samples,
uint32_t, width,
uint32_t, height,
uint32_t, depth,
backend::TextureUsage, usage,
backend::TextureSwizzle, r,
backend::TextureSwizzle, g,
backend::TextureSwizzle, b,
backend::TextureSwizzle, a)
DECL_DRIVER_API_R_N(backend::TextureHandle, createTextureExternalImage,
backend::TextureFormat, format,
uint32_t, width,
uint32_t, height,
backend::TextureUsage, usage,
void*, image)
DECL_DRIVER_API_R_N(backend::TextureHandle, createTextureExternalImagePlane,
backend::TextureFormat, format,
uint32_t, width,
uint32_t, height,
backend::TextureUsage, usage,
void*, image,
uint32_t, plane)
DECL_DRIVER_API_R_N(backend::TextureHandle, importTexture,
intptr_t, id,
backend::SamplerType, target,
@@ -238,6 +225,9 @@ DECL_DRIVER_API_R_N(backend::TextureHandle, importTexture,
uint32_t, depth,
backend::TextureUsage, usage)
DECL_DRIVER_API_R_N(backend::SamplerGroupHandle, createSamplerGroup,
uint32_t, size, utils::FixedSizeString<32>, debugName)
DECL_DRIVER_API_R_N(backend::RenderPrimitiveHandle, createRenderPrimitive,
backend::VertexBufferHandle, vbh,
backend::IndexBufferHandle, ibh,
@@ -271,53 +261,25 @@ DECL_DRIVER_API_R_N(backend::SwapChainHandle, createSwapChainHeadless,
DECL_DRIVER_API_R_0(backend::TimerQueryHandle, createTimerQuery)
DECL_DRIVER_API_R_N(backend::DescriptorSetLayoutHandle, createDescriptorSetLayout,
backend::DescriptorSetLayout&&, info)
DECL_DRIVER_API_R_N(backend::DescriptorSetHandle, createDescriptorSet,
backend::DescriptorSetLayoutHandle, dslh)
DECL_DRIVER_API_N(updateDescriptorSetBuffer,
backend::DescriptorSetHandle, dsh,
backend::descriptor_binding_t, binding,
backend::BufferObjectHandle, boh,
uint32_t, offset,
uint32_t, size
)
DECL_DRIVER_API_N(updateDescriptorSetTexture,
backend::DescriptorSetHandle, dsh,
backend::descriptor_binding_t, binding,
backend::TextureHandle, th,
SamplerParams, params
)
DECL_DRIVER_API_N(bindDescriptorSet,
backend::DescriptorSetHandle, dsh,
backend::descriptor_set_t, set,
backend::DescriptorSetOffsetArray&&, offsets
)
/*
* Destroying driver objects
* -------------------------
*/
DECL_DRIVER_API_N(destroyVertexBuffer, backend::VertexBufferHandle, vbh)
DECL_DRIVER_API_N(destroyVertexBufferInfo, backend::VertexBufferInfoHandle, vbih)
DECL_DRIVER_API_N(destroyIndexBuffer, backend::IndexBufferHandle, ibh)
DECL_DRIVER_API_N(destroyBufferObject, backend::BufferObjectHandle, ibh)
DECL_DRIVER_API_N(destroyRenderPrimitive, backend::RenderPrimitiveHandle, rph)
DECL_DRIVER_API_N(destroyProgram, backend::ProgramHandle, ph)
DECL_DRIVER_API_N(destroyTexture, backend::TextureHandle, th)
DECL_DRIVER_API_N(destroyRenderTarget, backend::RenderTargetHandle, rth)
DECL_DRIVER_API_N(destroySwapChain, backend::SwapChainHandle, sch)
DECL_DRIVER_API_N(destroyStream, backend::StreamHandle, sh)
DECL_DRIVER_API_N(destroyTimerQuery, backend::TimerQueryHandle, sh)
DECL_DRIVER_API_N(destroyFence, backend::FenceHandle, fh)
DECL_DRIVER_API_N(destroyDescriptorSetLayout, backend::DescriptorSetLayoutHandle, dslh)
DECL_DRIVER_API_N(destroyDescriptorSet, backend::DescriptorSetHandle, dsh)
DECL_DRIVER_API_N(destroyVertexBuffer, backend::VertexBufferHandle, vbh)
DECL_DRIVER_API_N(destroyVertexBufferInfo,backend::VertexBufferInfoHandle, vbih)
DECL_DRIVER_API_N(destroyIndexBuffer, backend::IndexBufferHandle, ibh)
DECL_DRIVER_API_N(destroyBufferObject, backend::BufferObjectHandle, ibh)
DECL_DRIVER_API_N(destroyRenderPrimitive, backend::RenderPrimitiveHandle, rph)
DECL_DRIVER_API_N(destroyProgram, backend::ProgramHandle, ph)
DECL_DRIVER_API_N(destroySamplerGroup, backend::SamplerGroupHandle, sbh)
DECL_DRIVER_API_N(destroyTexture, backend::TextureHandle, th)
DECL_DRIVER_API_N(destroyRenderTarget, backend::RenderTargetHandle, rth)
DECL_DRIVER_API_N(destroySwapChain, backend::SwapChainHandle, sch)
DECL_DRIVER_API_N(destroyStream, backend::StreamHandle, sh)
DECL_DRIVER_API_N(destroyTimerQuery, backend::TimerQueryHandle, sh)
DECL_DRIVER_API_N(destroyFence, backend::FenceHandle, fh)
/*
* Synchronous APIs
@@ -384,6 +346,15 @@ DECL_DRIVER_API_N(updateBufferObjectUnsynchronized,
DECL_DRIVER_API_N(resetBufferObject,
backend::BufferObjectHandle, ibh)
DECL_DRIVER_API_N(updateSamplerGroup,
backend::SamplerGroupHandle, ubh,
backend::BufferDescriptor&&, data)
DECL_DRIVER_API_N(setMinMaxLevels,
backend::TextureHandle, th,
uint32_t, minLevel,
uint32_t, maxLevel)
DECL_DRIVER_API_N(update3DImage,
backend::TextureHandle, th,
uint32_t, level,
@@ -398,12 +369,10 @@ DECL_DRIVER_API_N(update3DImage,
DECL_DRIVER_API_N(generateMipmaps,
backend::TextureHandle, th)
// Deprecated
DECL_DRIVER_API_N(setExternalImage,
backend::TextureHandle, th,
void*, image)
// Deprecated
DECL_DRIVER_API_N(setExternalImagePlane,
backend::TextureHandle, th,
void*, image,
@@ -450,6 +419,25 @@ DECL_DRIVER_API_N(commit,
* -----------------------
*/
DECL_DRIVER_API_N(bindUniformBuffer,
uint32_t, index,
backend::BufferObjectHandle, ubh)
DECL_DRIVER_API_N(bindBufferRange,
BufferObjectBinding, bindingType,
uint32_t, index,
backend::BufferObjectHandle, ubh,
uint32_t, offset,
uint32_t, size)
DECL_DRIVER_API_N(unbindBuffer,
BufferObjectBinding, bindingType,
uint32_t, index)
DECL_DRIVER_API_N(bindSamplers,
uint32_t, index,
backend::SamplerGroupHandle, sbh)
DECL_DRIVER_API_N(setPushConstant,
backend::ShaderStage, stage,
uint8_t, index,
@@ -18,17 +18,6 @@
#define TNT_FILAMENT_BACKEND_PRIVATE_DRIVERAPI_H
#include "backend/DriverApiForward.h"
#include "private/backend/CommandStream.h"
#include <stddef.h>
namespace filament::backend {
inline void* allocateFromCommandStream(DriverApi& driver, size_t size, size_t alignment) noexcept {
return driver.allocate(size, alignment);
}
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_PRIVATE_DRIVERAPI_H
@@ -38,7 +38,7 @@
#include <stddef.h>
#include <stdint.h>
#define HandleAllocatorGL HandleAllocator<32, 96, 136> // ~4520 / pool / MiB
#define HandleAllocatorGL HandleAllocator<32, 64, 136> // ~4520 / pool / MiB
#define HandleAllocatorVK HandleAllocator<64, 160, 312> // ~1820 / pool / MiB
#define HandleAllocatorMTL HandleAllocator<32, 64, 552> // ~1660 / pool / MiB
+2 -8
View File
@@ -20,16 +20,11 @@
#include <utils/CallStack.h>
#endif
#include <utils/compiler.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <utils/Profiler.h>
#include <utils/Systrace.h>
#include <cstddef>
#include <functional>
#include <string>
#include <utility>
#ifdef __ANDROID__
#include <sys/system_properties.h>
@@ -79,8 +74,8 @@ CommandStream::CommandStream(Driver& driver, CircularBuffer& buffer) noexcept
}
void CommandStream::execute(void* buffer) {
// NOTE: we can't use SYSTRACE_CALL() or similar here because, execute() below, also
// uses systrace BEGIN/END and the END is not guaranteed to be happening in this scope.
SYSTRACE_CALL();
SYSTRACE_CONTEXT();
Profiler profiler;
@@ -105,7 +100,6 @@ void CommandStream::execute(void* buffer) {
// we want to remove all this when tracing is completely disabled
profiler.stop();
UTILS_UNUSED Profiler::Counters const counters = profiler.readCounters();
SYSTRACE_CONTEXT();
SYSTRACE_VALUE32("GLThread (I)", counters.getInstructions());
SYSTRACE_VALUE32("GLThread (C)", counters.getCpuCycles());
SYSTRACE_VALUE32("GLThread (CPI x10)", counters.getCPI() * 10);
-8
View File
@@ -101,14 +101,6 @@ struct HwProgram : public HwBase {
HwProgram() noexcept = default;
};
struct HwDescriptorSetLayout : public HwBase {
HwDescriptorSetLayout() noexcept = default;
};
struct HwDescriptorSet : public HwBase {
HwDescriptorSet() noexcept = default;
};
struct HwSamplerGroup : public HwBase {
HwSamplerGroup() noexcept = default;
};
+26 -20
View File
@@ -14,18 +14,7 @@
* limitations under the License.
*/
#include <backend/Program.h>
#include <backend/DriverEnums.h>
#include <utils/debug.h>
#include <utils/CString.h>
#include <utils/ostream.h>
#include <utils/Invocable.h>
#include <utility>
#include <stddef.h>
#include <stdint.h>
#include "backend/Program.h"
namespace filament::backend {
@@ -63,24 +52,41 @@ Program& Program::shaderLanguage(ShaderLanguage shaderLanguage) {
return *this;
}
Program& Program::descriptorBindings(backend::descriptor_set_t set,
DescriptorBindingsInfo descriptorBindings) noexcept {
mDescriptorBindings[set] = std::move(descriptorBindings);
Program& Program::uniformBlockBindings(
FixedCapacityVector<std::pair<utils::CString, uint8_t>> const& uniformBlockBindings) noexcept {
for (auto const& item : uniformBlockBindings) {
assert_invariant(item.second < UNIFORM_BINDING_COUNT);
mUniformBlocks[item.second] = item.first;
}
return *this;
}
Program& Program::uniforms(uint32_t index, utils::CString name, UniformInfo uniforms) noexcept {
mBindingUniformsInfo.reserve(mBindingUniformsInfo.capacity() + 1);
mBindingUniformsInfo.emplace_back(index, std::move(name), std::move(uniforms));
Program& Program::uniforms(uint32_t index, UniformInfo const& uniforms) noexcept {
assert_invariant(index < UNIFORM_BINDING_COUNT);
mBindingUniformInfo[index] = uniforms;
return *this;
}
Program& Program::attributes(AttributesInfo attributes) noexcept {
Program& Program::attributes(
utils::FixedCapacityVector<std::pair<utils::CString, uint8_t>> attributes) noexcept {
mAttributes = std::move(attributes);
return *this;
}
Program& Program::specializationConstants(SpecializationConstantsInfo specConstants) noexcept {
Program& Program::setSamplerGroup(size_t bindingPoint, ShaderStageFlags stageFlags,
const Program::Sampler* samplers, size_t count) noexcept {
auto& groupData = mSamplerGroups[bindingPoint];
groupData.stageFlags = stageFlags;
auto& samplerList = groupData.samplers;
samplerList.reserve(count);
samplerList.resize(count);
std::copy_n(samplers, count, samplerList.data());
return *this;
}
Program& Program::specializationConstants(
FixedCapacityVector<SpecializationConstant> specConstants) noexcept {
mSpecializationConstants = std::move(specConstants);
return *this;
}
+1 -1
View File
@@ -182,7 +182,7 @@ public:
* is no device allocation.
*
*/
id<MTLBuffer> getGpuBufferForDraw() noexcept;
id<MTLBuffer> getGpuBufferForDraw(id<MTLCommandBuffer> cmdBuffer) noexcept;
void* getCpuBuffer() const noexcept { return mCpuBuffer; }
+2 -5
View File
@@ -40,15 +40,12 @@ MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType,
// If the buffer is less than 4K in size and is updated frequently, we don't use an explicit
// buffer. Instead, we use immediate command encoder methods like setVertexBytes:length:atIndex:.
// This won't work for SSBOs, since they are read/write.
/*
if (size <= 4 * 1024 && bindingType != BufferObjectBinding::SHADER_STORAGE &&
usage == BufferUsage::DYNAMIC && !forceGpuBuffer) {
mBuffer = nil;
mCpuBuffer = malloc(size);
return;
}
*/
// Otherwise, we allocate a private GPU buffer.
{
@@ -97,7 +94,7 @@ void MetalBuffer::copyIntoBufferUnsynchronized(void* src, size_t size, size_t by
copyIntoBuffer(src, size, byteOffset);
}
id<MTLBuffer> MetalBuffer::getGpuBufferForDraw() noexcept {
id<MTLBuffer> MetalBuffer::getGpuBufferForDraw(id<MTLCommandBuffer> cmdBuffer) noexcept {
// If there's a CPU buffer, then we return nil here, as the CPU-side buffer will be bound
// separately.
if (mCpuBuffer) {
@@ -140,7 +137,7 @@ void MetalBuffer::bindBuffers(id<MTLCommandBuffer> cmdBuffer, id<MTLCommandEncod
}
// getGpuBufferForDraw() might return nil, which means there isn't a device allocation for
// this buffer. In this case, we'll bind the buffer below with the CPU-side memory.
id<MTLBuffer> gpuBuffer = buffer->getGpuBufferForDraw();
id<MTLBuffer> gpuBuffer = buffer->getGpuBufferForDraw(cmdBuffer);
if (!gpuBuffer) {
continue;
}
+11 -65
View File
@@ -21,8 +21,6 @@
#include "MetalShaderCompiler.h"
#include "MetalState.h"
#include <backend/DriverEnums.h>
#include <CoreVideo/CVMetalTextureCache.h>
#include <Metal/Metal.h>
#include <QuartzCore/QuartzCore.h>
@@ -48,13 +46,13 @@ class MetalBlitter;
class MetalBufferPool;
class MetalBumpAllocator;
class MetalRenderTarget;
class MetalSamplerGroup;
class MetalSwapChain;
class MetalTexture;
class MetalTimerQueryInterface;
struct MetalUniformBuffer;
struct MetalIndexBuffer;
struct MetalVertexBuffer;
struct MetalDescriptorSet;
constexpr static uint8_t MAX_SAMPLE_COUNT = 8; // Metal devices support at most 8 MSAA samples
@@ -70,53 +68,6 @@ private:
bool mDirty = false;
};
class MetalDynamicOffsets {
public:
void setOffsets(uint32_t set, const uint32_t* offsets, uint32_t count) {
assert(set < MAX_DESCRIPTOR_SET_COUNT);
auto getStartIndexForSet = [&](uint32_t s) {
uint32_t startIndex = 0;
for (uint32_t i = 0; i < s; i++) {
startIndex += mCounts[i];
}
return startIndex;
};
const bool resizeNecessary = mCounts[set] != count;
if (UTILS_UNLIKELY(resizeNecessary)) {
int delta = count - mCounts[set];
auto thisSetStart = mOffsets.begin() + getStartIndexForSet(set);
if (delta > 0) {
mOffsets.insert(thisSetStart, delta, 0);
} else {
mOffsets.erase(thisSetStart, thisSetStart - delta);
}
mCounts[set] = count;
}
if (resizeNecessary ||
!std::equal(
offsets, offsets + count, mOffsets.begin() + getStartIndexForSet(set))) {
std::copy(offsets, offsets + count, mOffsets.begin() + getStartIndexForSet(set));
mDirty = true;
}
}
bool isDirty() const { return mDirty; }
void setDirty(bool dirty) { mDirty = dirty; }
std::pair<uint32_t, const uint32_t*> getOffsets() const {
return { mOffsets.size(), mOffsets.data() };
}
private:
std::array<uint32_t, MAX_DESCRIPTOR_SET_COUNT> mCounts = { 0 };
std::vector<uint32_t> mOffsets;
bool mDirty = false;
};
struct MetalContext {
explicit MetalContext(size_t metalFreedTextureListSize)
: texturesToDestroy(metalFreedTextureListSize) {}
@@ -125,12 +76,8 @@ struct MetalContext {
id<MTLDevice> device = nullptr;
id<MTLCommandQueue> commandQueue = nullptr;
// The ID of pendingCommandBuffer (or the next command buffer, if pendingCommandBuffer is nil).
uint64_t pendingCommandBufferId = 1;
// read from driver thread, set from completion handlers
std::atomic<uint64_t> latestCompletedCommandBufferId = 0;
id<MTLCommandBuffer> pendingCommandBuffer = nil;
id<MTLRenderCommandEncoder> currentRenderPassEncoder = nil;
id<MTLCommandBuffer> pendingCommandBuffer = nullptr;
id<MTLRenderCommandEncoder> currentRenderPassEncoder = nullptr;
std::atomic<bool> memorylessLimitsReached = false;
@@ -161,6 +108,8 @@ struct MetalContext {
// State trackers.
PipelineStateTracker pipelineState;
DepthStencilStateTracker depthStencilState;
std::array<BufferState, Program::UNIFORM_BINDING_COUNT> uniformState;
std::array<BufferState, MAX_SSBO_COUNT> ssboState;
CullModeStateTracker cullModeState;
WindingStateTracker windingState;
DepthClampStateTracker depthClampState;
@@ -176,15 +125,13 @@ struct MetalContext {
std::array<MetalPushConstantBuffer, Program::SHADER_TYPE_COUNT> currentPushConstants;
// Keeps track of descriptor sets we've finalized for the current render pass.
tsl::robin_set<MetalDescriptorSet*> finalizedDescriptorSets;
std::array<MetalDescriptorSet*, MAX_DESCRIPTOR_SET_COUNT> currentDescriptorSets = {};
MetalBufferBindings<MAX_DESCRIPTOR_SET_COUNT, ShaderStage::VERTEX> vertexDescriptorBindings;
MetalBufferBindings<MAX_DESCRIPTOR_SET_COUNT, ShaderStage::FRAGMENT> fragmentDescriptorBindings;
MetalBufferBindings<MAX_DESCRIPTOR_SET_COUNT, ShaderStage::COMPUTE> computeDescriptorBindings;
MetalDynamicOffsets dynamicOffsets;
MetalSamplerGroup* samplerBindings[Program::SAMPLER_BINDING_COUNT] = {};
// Keeps track of all alive textures.
// Keeps track of sampler groups we've finalized for the current render pass.
tsl::robin_set<MetalSamplerGroup*> finalizedSamplerGroups;
// Keeps track of all alive sampler groups, textures.
tsl::robin_set<MetalSamplerGroup*> samplerGroups;
tsl::robin_set<MetalTexture*> textures;
// This circular buffer implements delayed destruction for Metal texture handles. It keeps a
@@ -207,7 +154,6 @@ struct MetalContext {
// Empty texture used to prevent GPU errors when a sampler has been bound without a texture.
id<MTLTexture> emptyTexture = nil;
id<MTLBuffer> emptyBuffer = nil;
MetalBlitter* blitter = nullptr;
+2 -7
View File
@@ -101,14 +101,9 @@ id<MTLCommandBuffer> getPendingCommandBuffer(MetalContext* context) {
context->pendingCommandBuffer = [context->commandQueue commandBuffer];
// It's safe for this block to capture the context variable. MetalDriver::terminate will ensure
// all frames and their completion handlers finish before context is deallocated.
uint64_t thisCommandBufferId = context->pendingCommandBufferId;
[context->pendingCommandBuffer addCompletedHandler:^(id <MTLCommandBuffer> buffer) {
context->resourceTracker.clearResources((__bridge void*) buffer);
// Command buffers should complete in order, so latestCompletedCommandBufferId will only
// ever increase.
context->latestCompletedCommandBufferId = thisCommandBufferId;
auto errorCode = (MTLCommandBufferError)buffer.error.code;
if (@available(macOS 11.0, *)) {
if (errorCode == MTLCommandBufferErrorMemoryless) {
@@ -130,7 +125,6 @@ void submitPendingCommands(MetalContext* context) {
assert_invariant(context->pendingCommandBuffer.status != MTLCommandBufferStatusCommitted);
[context->pendingCommandBuffer commit];
context->pendingCommandBuffer = nil;
context->pendingCommandBufferId++;
}
id<MTLTexture> getOrCreateEmptyTexture(MetalContext* context) {
@@ -173,6 +167,7 @@ void MetalPushConstantBuffer::setPushConstant(PushConstantVariant value, uint8_t
void MetalPushConstantBuffer::setBytes(id<MTLCommandEncoder> encoder, ShaderStage stage) {
constexpr size_t PUSH_CONSTANT_SIZE_BYTES = 4;
constexpr size_t PUSH_CONSTANT_BUFFER_INDEX = 26;
static char buffer[MAX_PUSH_CONSTANT_COUNT * PUSH_CONSTANT_SIZE_BYTES];
assert_invariant(mPushConstants.size() <= MAX_PUSH_CONSTANT_COUNT);
+1 -13
View File
@@ -32,7 +32,6 @@
#include <functional>
#include <mutex>
#include <vector>
#include <deque>
namespace filament {
namespace backend {
@@ -62,7 +61,6 @@ public:
private:
friend class MetalSwapChain;
friend struct MetalDescriptorSet;
MetalPlatform& mPlatform;
MetalContext* mContext;
@@ -81,17 +79,6 @@ private:
void executeTickOps() noexcept;
std::vector<std::function<void()>> mTickOps;
// Tasks regularly executed on the driver thread after a command buffer has completed
struct DeferredTask {
DeferredTask(uint64_t commandBufferId, utils::Invocable<void()>&& fn) noexcept
: commandBufferId(commandBufferId), fn(std::move(fn)) {}
uint64_t commandBufferId; // after this command buffer completes
utils::Invocable<void()> fn; // execute this task
};
void executeAfterCurrentCommandBufferCompletes(utils::Invocable<void()>&& fn) noexcept;
void executeDeferredOps() noexcept;
std::deque<DeferredTask> mDeferredTasks;
/*
* Driver interface
*/
@@ -151,6 +138,7 @@ private:
inline void setRenderPrimitiveBuffer(Handle<HwRenderPrimitive> rph, PrimitiveType pt,
Handle<HwVertexBuffer> vbh, Handle<HwIndexBuffer> ibh);
void finalizeSamplerGroup(MetalSamplerGroup* sg);
void enumerateBoundBuffers(BufferObjectBinding bindingType,
const std::function<void(const BufferState&, MetalBuffer*, uint32_t)>& f);
File diff suppressed because it is too large Load Diff
+67 -42
View File
@@ -32,75 +32,100 @@ struct MetalContext;
* texture.
*/
class MetalExternalImage {
public:
MetalExternalImage() = default;
MetalExternalImage(MetalExternalImage&&);
MetalExternalImage& operator=(MetalExternalImage&&);
~MetalExternalImage() noexcept;
MetalExternalImage(const MetalExternalImage&) = delete;
MetalExternalImage& operator=(const MetalExternalImage&) = delete;
MetalExternalImage(MetalContext& context,
TextureSwizzle r = TextureSwizzle::CHANNEL_0,
TextureSwizzle g = TextureSwizzle::CHANNEL_1,
TextureSwizzle b = TextureSwizzle::CHANNEL_2,
TextureSwizzle a = TextureSwizzle::CHANNEL_3) noexcept;
/**
* While the texture is used for rendering, this MetalExternalImage must be kept alive.
* @return true, if this MetalExternalImage is holding a live external image. Returns false
* until set has been called with a valid CVPixelBuffer. The image can be cleared via
* set(nullptr), and isValid will return false again.
*/
id<MTLTexture> getMtlTexture() const noexcept;
bool isValid() const noexcept {
return mImage != nil || mRgbTexture != nullptr;
}
NSUInteger getWidth() const noexcept;
NSUInteger getHeight() const noexcept;
bool isValid() const noexcept;
/**
* Create an external image with the passed-in CVPixelBuffer.
* Set this external image to the passed-in CVPixelBuffer. Future calls to
* getMetalTextureForDraw will return a texture backed by this CVPixelBuffer. Previous
* CVPixelBuffers and related resources will be released when all GPU work using them has
* finished.
*
* Ownership is taken of the CVPixelBuffer, which will be released when the returned
* MetalExternalImage is destroyed (or, in the case of a YCbCr image, after the conversion has
* completed).
*
* Calling set with a YCbCr image will encode a compute pass to convert the image from
* YCbCr to RGB.
* Calling set with a YCbCr image will encode a compute pass to convert the image from YCbCr to
* RGB.
*/
static MetalExternalImage createFromImage(MetalContext& context, CVPixelBufferRef image);
void set(CVPixelBufferRef image) noexcept;
/**
* Create an external image with a specific plane of the passed-in CVPixelBuffer.
*
* Ownership is taken of the CVPixelBuffer, which will be released when the returned
* MetalExternalImage is destroyed.
* Set this external image to a specific plane of the passed-in CVPixelBuffer. Future calls to
* getMetalTextureForDraw will return a texture backed by a single plane of this CVPixelBuffer.
* Previous CVPixelBuffers and related resources will be released when all GPU work using them
* has finished.
*/
static MetalExternalImage createFromImagePlane(
MetalContext& context, CVPixelBufferRef image, uint32_t plane);
void set(CVPixelBufferRef image, size_t plane) noexcept;
static void assertWritableImage(CVPixelBufferRef image);
/**
* Returns the width of the external image, or 0 if one is not set. For YCbCr images, returns
* the width of the luminance plane.
*/
size_t getWidth() const noexcept { return mWidth; }
/**
* Returns the height of the external image, or 0 if one is not set. For YCbCr images, returns
* the height of the luminance plane.
*/
size_t getHeight() const noexcept { return mHeight; }
/**
* Get a Metal texture used to draw this image and denote that it is used for the current frame.
* For future frames that use this external image, getMetalTextureForDraw must be called again.
*/
id<MTLTexture> getMetalTextureForDraw() const noexcept;
/**
* Free resources. Should be called at least once when no further calls to set will occur.
*/
static void shutdown(MetalContext& context) noexcept;
private:
MetalExternalImage(CVPixelBufferRef image, CVMetalTextureRef texture) noexcept
: mImage(image), mTexture(texture) {}
explicit MetalExternalImage(id<MTLTexture> texture) noexcept : mRgbTexture(texture) {}
static void assertWritableImage(CVPixelBufferRef image);
static id<MTLTexture> createRgbTexture(id<MTLDevice> device, size_t width, size_t height);
static CVMetalTextureRef createTextureFromImage(CVMetalTextureCacheRef textureCache,
CVPixelBufferRef image, MTLPixelFormat format, size_t plane);
static void ensureComputePipelineState(MetalContext& context);
static id<MTLCommandBuffer> encodeColorConversionPass(MetalContext& context,
id<MTLTexture> inYPlane, id<MTLTexture> inCbCrTexture, id<MTLTexture> outTexture);
private:
void unset();
CVMetalTextureRef createTextureFromImage(CVPixelBufferRef image, MTLPixelFormat format,
size_t plane);
id<MTLTexture> createRgbTexture(size_t width, size_t height);
id<MTLTexture> createSwizzledTextureView(id<MTLTexture> texture) const;
id<MTLTexture> createSwizzledTextureView(CVMetalTextureRef texture) const;
void ensureComputePipelineState();
id<MTLCommandBuffer> encodeColorConversionPass(id<MTLTexture> inYPlane, id<MTLTexture>
inCbCrTexture, id<MTLTexture> outTexture);
static constexpr size_t Y_PLANE = 0;
static constexpr size_t CBCR_PLANE = 1;
// TODO: this could probably be a union.
MetalContext& mContext;
// If the external image has a single plane, mImage and mTexture hold references to the image
// and created Metal texture, respectively.
// mTextureView is a view of mTexture with any swizzling applied.
CVPixelBufferRef mImage = nullptr;
CVMetalTextureRef mTexture = nullptr;
id<MTLTexture> mTextureView = nullptr;
size_t mWidth = 0;
size_t mHeight = 0;
// If the external image is in the YCbCr format, this holds the result of the converted RGB
// texture.
id<MTLTexture> mRgbTexture = nil;
struct {
TextureSwizzle r, g, b, a;
} mSwizzle;
};
} // namespace backend
+119 -105
View File
@@ -34,6 +34,10 @@
namespace filament {
namespace backend {
static const auto cvBufferDeleter = [](const void* buffer) {
CVBufferRelease((CVMetalTextureRef) buffer);
};
static const char* kernel = R"(
#include <metal_stdlib>
#include <simd/simd.h>
@@ -67,30 +71,18 @@ ycbcrToRgb(texture2d<half, access::read> inYTexture [[texture(0)]],
}
)";
NSUInteger MetalExternalImage::getWidth() const noexcept {
if (mImage) {
return CVPixelBufferGetWidth(mImage);
}
if (mRgbTexture) {
return mRgbTexture.width;
}
return 0;
MetalExternalImage::MetalExternalImage(MetalContext& context, TextureSwizzle r, TextureSwizzle g,
TextureSwizzle b, TextureSwizzle a) noexcept : mContext(context), mSwizzle{r, g, b, a} { }
bool MetalExternalImage::isValid() const noexcept {
return mRgbTexture != nil || mImage != nullptr;
}
NSUInteger MetalExternalImage::getHeight() const noexcept {
if (mImage) {
return CVPixelBufferGetHeight(mImage);
}
if (mRgbTexture) {
return mRgbTexture.height;
}
return 0;
}
void MetalExternalImage::set(CVPixelBufferRef image) noexcept {
unset();
MetalExternalImage MetalExternalImage::createFromImage(
MetalContext& context, CVPixelBufferRef image) {
if (!image) {
return {};
return;
}
OSType formatType = CVPixelBufferGetPixelFormatType(image);
@@ -104,29 +96,30 @@ MetalExternalImage MetalExternalImage::createFromImage(
<< ".";
if (planeCount == 0) {
CVMetalTextureRef texture =
createTextureFromImage(context.textureCache, image, MTLPixelFormatBGRA8Unorm, 0);
return { CVPixelBufferRetain(image), texture };
mImage = image;
mTexture = createTextureFromImage(image, MTLPixelFormatBGRA8Unorm, 0);
mTextureView = createSwizzledTextureView(mTexture);
mWidth = CVPixelBufferGetWidth(image);
mHeight = CVPixelBufferGetHeight(image);
}
if (planeCount == 2) {
CVPixelBufferRetain(image);
CVMetalTextureRef yPlane =
createTextureFromImage(context.textureCache, image, MTLPixelFormatR8Unorm, Y_PLANE);
CVMetalTextureRef cbcrPlane =
createTextureFromImage(context.textureCache, image, MTLPixelFormatRG8Unorm, CBCR_PLANE);
CVMetalTextureRef yPlane = createTextureFromImage(image, MTLPixelFormatR8Unorm, Y_PLANE);
CVMetalTextureRef cbcrPlane = createTextureFromImage(image, MTLPixelFormatRG8Unorm,
CBCR_PLANE);
// Get the size of luminance plane.
NSUInteger width = CVPixelBufferGetWidthOfPlane(image, Y_PLANE);
NSUInteger height = CVPixelBufferGetHeightOfPlane(image, Y_PLANE);
mWidth = CVPixelBufferGetWidthOfPlane(image, Y_PLANE);
mHeight = CVPixelBufferGetHeightOfPlane(image, Y_PLANE);
id<MTLTexture> rgbTexture = createRgbTexture(context.device, width, height);
id<MTLCommandBuffer> commandBuffer = encodeColorConversionPass(context,
id<MTLTexture> rgbTexture = createRgbTexture(mWidth, mHeight);
id<MTLCommandBuffer> commandBuffer = encodeColorConversionPass(
CVMetalTextureGetTexture(yPlane),
CVMetalTextureGetTexture(cbcrPlane),
rgbTexture);
mRgbTexture = createSwizzledTextureView(rgbTexture);
[commandBuffer addCompletedHandler:^(id <MTLCommandBuffer> o) {
CVBufferRelease(yPlane);
CVBufferRelease(cbcrPlane);
@@ -134,83 +127,70 @@ MetalExternalImage MetalExternalImage::createFromImage(
}];
[commandBuffer commit];
return MetalExternalImage { rgbTexture };
}
return {};
}
MetalExternalImage MetalExternalImage::createFromImagePlane(
MetalContext& context, CVPixelBufferRef image, uint32_t plane) {
void MetalExternalImage::set(CVPixelBufferRef image, size_t plane) noexcept {
unset();
if (!image) {
return {};
return;
}
const OSType formatType = CVPixelBufferGetPixelFormatType(image);
FILAMENT_CHECK_POSTCONDITION(formatType == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange)
<< "Metal planar external images must be in the 420f format.";
FILAMENT_CHECK_POSTCONDITION(plane == 0 || plane == 1)
<< "Metal planar external images must be created from planes 0 or 1.";
auto getPlaneFormat = [](size_t plane) {
// Right now Metal only supports kCVPixelFormatType_420YpCbCr8BiPlanarFullRange planar
// external images, so we can make the following assumptions about the format of each plane.
if (plane == 0) {
return MTLPixelFormatR8Unorm; // luminance
}
if (plane == 1) {
return MTLPixelFormatRG8Unorm; // CbCr
}
return MTLPixelFormatInvalid;
mImage = image;
auto getPlaneFormat = [] (size_t plane) {
// Right now Metal only supports kCVPixelFormatType_420YpCbCr8BiPlanarFullRange planar
// external images, so we can make the following assumptions about the format of each plane.
if (plane == 0) {
return MTLPixelFormatR8Unorm; // luminance
}
if (plane == 1) {
// CbCr
return MTLPixelFormatRG8Unorm; // CbCr
}
return MTLPixelFormatInvalid;
};
const MTLPixelFormat format = getPlaneFormat(plane);
assert_invariant(format != MTLPixelFormatInvalid);
CVMetalTextureRef mTexture = createTextureFromImage(context.textureCache, image, format, plane);
return { CVPixelBufferRetain(image), mTexture };
mTexture = createTextureFromImage(image, format, plane);
mTextureView = createSwizzledTextureView(mTexture);
}
MetalExternalImage::MetalExternalImage(MetalExternalImage&& rhs) {
std::swap(mImage, rhs.mImage);
std::swap(mTexture, rhs.mTexture);
std::swap(mRgbTexture, rhs.mRgbTexture);
}
MetalExternalImage& MetalExternalImage::operator=(MetalExternalImage&& rhs) {
CVPixelBufferRelease(mImage);
CVBufferRelease(mTexture);
mImage = nullptr;
mTexture = nullptr;
mRgbTexture = nullptr;
std::swap(mImage, rhs.mImage);
std::swap(mTexture, rhs.mTexture);
std::swap(mRgbTexture, rhs.mRgbTexture);
return *this;
}
MetalExternalImage::~MetalExternalImage() noexcept {
CVPixelBufferRelease(mImage);
CVBufferRelease(mTexture);
}
id<MTLTexture> MetalExternalImage::getMtlTexture() const noexcept {
id<MTLTexture> MetalExternalImage::getMetalTextureForDraw() const noexcept {
if (mRgbTexture) {
return mRgbTexture;
}
if (mTexture) {
return CVMetalTextureGetTexture(mTexture);
// Retain the image and Metal texture until the GPU has finished with this frame. This does
// not need to be done for the RGB texture, because it is an Objective-C object whose
// lifetime is automatically managed by Metal.
auto& tracker = mContext.resourceTracker;
auto commandBuffer = getPendingCommandBuffer(&mContext);
if (tracker.trackResource((__bridge void*) commandBuffer, mImage, cvBufferDeleter)) {
CVPixelBufferRetain(mImage);
}
return nil;
if (tracker.trackResource((__bridge void*) commandBuffer, mTexture, cvBufferDeleter)) {
CVBufferRetain(mTexture);
}
assert_invariant(mTextureView);
return mTextureView;
}
CVMetalTextureRef MetalExternalImage::createTextureFromImage(CVMetalTextureCacheRef textureCache,
CVPixelBufferRef image, MTLPixelFormat format, size_t plane) {
CVMetalTextureRef MetalExternalImage::createTextureFromImage(CVPixelBufferRef image,
MTLPixelFormat format, size_t plane) {
const size_t width = CVPixelBufferGetWidthOfPlane(image, plane);
const size_t height = CVPixelBufferGetHeightOfPlane(image, plane);
CVMetalTextureRef texture;
CVReturn result = CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault, textureCache,
image, nullptr, format, width, height, plane, &texture);
CVReturn result = CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
mContext.textureCache, image, nullptr, format, width, height, plane, &texture);
FILAMENT_CHECK_POSTCONDITION(result == kCVReturnSuccess)
<< "Could not create a CVMetalTexture from CVPixelBuffer.";
@@ -221,19 +201,58 @@ void MetalExternalImage::shutdown(MetalContext& context) noexcept {
context.externalImageComputePipelineState = nil;
}
id<MTLTexture> MetalExternalImage::createRgbTexture(
id<MTLDevice> device, size_t width, size_t height) {
void MetalExternalImage::assertWritableImage(CVPixelBufferRef image) {
OSType formatType = CVPixelBufferGetPixelFormatType(image);
FILAMENT_CHECK_PRECONDITION(formatType == kCVPixelFormatType_32BGRA)
<< "Metal SwapChain images must be in the 32BGRA format.";
}
void MetalExternalImage::unset() {
CVPixelBufferRelease(mImage);
CVBufferRelease(mTexture);
mImage = nullptr;
mTexture = nullptr;
mTextureView = nil;
mRgbTexture = nil;
mWidth = 0;
mHeight = 0;
}
id<MTLTexture> MetalExternalImage::createRgbTexture(size_t width, size_t height) {
MTLTextureDescriptor *descriptor =
[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm
width:width
height:height
mipmapped:NO];
descriptor.usage = MTLTextureUsageShaderWrite | MTLTextureUsageShaderRead;
return [device newTextureWithDescriptor:descriptor];
return [mContext.device newTextureWithDescriptor:descriptor];
}
void MetalExternalImage::ensureComputePipelineState(MetalContext& context) {
if (context.externalImageComputePipelineState != nil) {
id<MTLTexture> MetalExternalImage::createSwizzledTextureView(id<MTLTexture> texture) const {
const bool isDefaultSwizzle =
mSwizzle.r == TextureSwizzle::CHANNEL_0 &&
mSwizzle.g == TextureSwizzle::CHANNEL_1 &&
mSwizzle.b == TextureSwizzle::CHANNEL_2 &&
mSwizzle.a == TextureSwizzle::CHANNEL_3;
if (!isDefaultSwizzle && mContext.supportsTextureSwizzling) {
// Even though we've already checked supportsTextureSwizzling, we still need to guard these
// calls with @availability, otherwise the API usage will generate compiler warnings.
if (@available(iOS 13, *)) {
texture = createTextureViewWithSwizzle(texture,
getSwizzleChannels(mSwizzle.r, mSwizzle.g, mSwizzle.b, mSwizzle.a));
}
}
return texture;
}
id<MTLTexture> MetalExternalImage::createSwizzledTextureView(CVMetalTextureRef ref) const {
id<MTLTexture> texture = CVMetalTextureGetTexture(ref);
return createSwizzledTextureView(texture);
}
void MetalExternalImage::ensureComputePipelineState() {
if (mContext.externalImageComputePipelineState != nil) {
return;
}
@@ -241,28 +260,29 @@ void MetalExternalImage::ensureComputePipelineState(MetalContext& context) {
NSString* objcSource = [NSString stringWithCString:kernel
encoding:NSUTF8StringEncoding];
id<MTLLibrary> library = [context.device newLibraryWithSource:objcSource
options:nil
error:&error];
id<MTLLibrary> library = [mContext.device newLibraryWithSource:objcSource
options:nil
error:&error];
NSERROR_CHECK("Unable to compile Metal shading library.");
id<MTLFunction> kernelFunction = [library newFunctionWithName:@"ycbcrToRgb"];
context.externalImageComputePipelineState =
[context.device newComputePipelineStateWithFunction:kernelFunction error:&error];
mContext.externalImageComputePipelineState =
[mContext.device newComputePipelineStateWithFunction:kernelFunction
error:&error];
NSERROR_CHECK("Unable to create Metal compute pipeline state.");
}
id<MTLCommandBuffer> MetalExternalImage::encodeColorConversionPass(MetalContext& context,
id<MTLTexture> inYPlane, id<MTLTexture> inCbCrTexture, id<MTLTexture> outTexture) {
ensureComputePipelineState(context);
id<MTLCommandBuffer> MetalExternalImage::encodeColorConversionPass(id<MTLTexture> inYPlane,
id<MTLTexture> inCbCrTexture, id<MTLTexture> outTexture) {
ensureComputePipelineState();
id<MTLCommandBuffer> commandBuffer = [context.commandQueue commandBuffer];
id<MTLCommandBuffer> commandBuffer = [mContext.commandQueue commandBuffer];
commandBuffer.label = @"YCbCr to RGB conversion";
id<MTLComputeCommandEncoder> computeEncoder = [commandBuffer computeCommandEncoder];
[computeEncoder setComputePipelineState:context.externalImageComputePipelineState];
[computeEncoder setComputePipelineState:mContext.externalImageComputePipelineState];
[computeEncoder setTexture:inYPlane atIndex:0];
[computeEncoder setTexture:inCbCrTexture atIndex:1];
[computeEncoder setTexture:outTexture atIndex:2];
@@ -280,11 +300,5 @@ id<MTLCommandBuffer> MetalExternalImage::encodeColorConversionPass(MetalContext&
return commandBuffer;
}
void MetalExternalImage::assertWritableImage(CVPixelBufferRef image) {
OSType formatType = CVPixelBufferGetPixelFormatType(image);
FILAMENT_CHECK_PRECONDITION(formatType == kCVPixelFormatType_32BGRA)
<< "Metal SwapChain images must be in the 32BGRA format.";
}
} // namespace backend
} // namespace filament
+111 -78
View File
@@ -44,7 +44,6 @@
#include <condition_variable>
#include <memory>
#include <type_traits>
#include <vector>
namespace filament {
namespace backend {
@@ -85,8 +84,6 @@ public:
NSUInteger getSurfaceWidth() const;
NSUInteger getSurfaceHeight() const;
bool isPixelBuffer() const { return type == SwapChainType::CVPIXELBUFFERREF; }
private:
enum class SwapChainType {
@@ -96,6 +93,7 @@ private:
};
bool isCaMetalLayer() const { return type == SwapChainType::CAMETALLAYER; }
bool isHeadless() const { return type == SwapChainType::HEADLESS; }
bool isPixelBuffer() const { return type == SwapChainType::CVPIXELBUFFERREF; }
void scheduleFrameScheduledCallback();
void scheduleFrameCompletedCallback();
@@ -140,6 +138,12 @@ public:
void updateBufferUnsynchronized(void* data, size_t size, uint32_t byteOffset);
MetalBuffer* getBuffer() { return &buffer; }
// Tracks which uniform/ssbo buffers this buffer object is bound into.
static_assert(Program::UNIFORM_BINDING_COUNT <= 32);
static_assert(MAX_SSBO_COUNT <= 32);
utils::bitset32 boundUniformBuffers;
utils::bitset32 boundSsbos;
private:
MetalBuffer buffer;
};
@@ -196,10 +200,12 @@ public:
MetalProgram(MetalContext& context, Program&& program) noexcept;
const MetalShaderCompiler::MetalFunctionBundle& getFunctions();
const Program::SamplerGroupInfo& getSamplerGroupInfo() { return samplerGroupInfo; }
private:
void initialize();
Program::SamplerGroupInfo samplerGroupInfo;
MetalContext& mContext;
MetalShaderCompiler::MetalFunctionBundle mFunctionBundle;
MetalShaderCompiler::program_token_t mToken;
@@ -221,42 +227,43 @@ struct PixelBufferShape {
class MetalTexture : public HwTexture {
public:
MetalTexture(MetalContext& context, SamplerType target, uint8_t levels, TextureFormat format,
uint8_t samples, uint32_t width, uint32_t height, uint32_t depth,
TextureUsage usage) noexcept;
// constructors for creating texture views
MetalTexture(MetalContext& context, MetalTexture const* src, uint8_t baseLevel,
uint8_t levelCount) noexcept;
MetalTexture(MetalContext& context, MetalTexture const* src, TextureSwizzle r, TextureSwizzle g,
TextureSwizzle b, TextureSwizzle a) noexcept;
uint8_t samples, uint32_t width, uint32_t height, uint32_t depth, TextureUsage usage,
TextureSwizzle r, TextureSwizzle g, TextureSwizzle b, TextureSwizzle a)
noexcept;
// Constructor for importing an id<MTLTexture> outside of Filament.
MetalTexture(MetalContext& context, SamplerType target, uint8_t levels, TextureFormat format,
uint8_t samples, uint32_t width, uint32_t height, uint32_t depth, TextureUsage usage,
id<MTLTexture> texture) noexcept;
// Constructors for importing external images.
MetalTexture(MetalContext& context, TextureFormat format, uint32_t width, uint32_t height,
TextureUsage usage, CVPixelBufferRef image) noexcept;
MetalTexture(MetalContext& context, TextureFormat format, uint32_t width, uint32_t height,
TextureUsage usage, CVPixelBufferRef image, uint32_t plane) noexcept;
~MetalTexture();
// Returns an id<MTLTexture> suitable for reading in a shader, taking into account swizzle.
id<MTLTexture> getMtlTextureForRead() const noexcept;
// Returns an id<MTLTexture> suitable for reading in a shader, taking into account swizzle and
// LOD clamping.
id<MTLTexture> getMtlTextureForRead() noexcept;
// Returns the id<MTLTexture> for attaching to a render pass.
id<MTLTexture> getMtlTextureForWrite() const noexcept {
id<MTLTexture> getMtlTextureForWrite() noexcept {
return texture;
}
std::shared_ptr<MetalExternalImage> getExternalImage() const noexcept { return externalImage; }
void loadImage(uint32_t level, MTLRegion region, PixelBufferDescriptor& p) noexcept;
void generateMipmaps() noexcept;
// A texture starts out with none of its mip levels (also referred to as LODs) available for
// reading. 4 actions update the range of LODs available:
// - calling loadImage
// - calling generateMipmaps
// - using the texture as a render target attachment
// - calling setMinMaxLevels
// A texture's available mips are consistent throughout a render pass.
void setLodRange(uint16_t minLevel, uint16_t maxLevel);
void extendLodRangeTo(uint16_t level);
static MTLPixelFormat decidePixelFormat(MetalContext* context, TextureFormat format);
MetalContext& context;
MetalExternalImage externalImage;
// A "sidecar" texture used to implement automatic MSAA resolve.
// This is created by MetalRenderTarget and stored here so it can be used with multiple
@@ -295,16 +302,97 @@ private:
id<MTLTexture> texture = nil;
std::shared_ptr<MetalExternalImage> externalImage;
// If non-nil, a swizzled texture view to use instead of "texture".
// Filament swizzling only affects texture reads, so this should not be used when the texture is
// bound as a render target attachment.
id<MTLTexture> swizzledTextureView = nil;
id<MTLTexture> lodTextureView = nil;
uint16_t minLod = std::numeric_limits<uint16_t>::max();
uint16_t maxLod = 0;
bool terminated = false;
};
class MetalSamplerGroup : public HwSamplerGroup {
public:
explicit MetalSamplerGroup(size_t size, utils::FixedSizeString<32> name) noexcept
: size(size),
debugName(name),
textureHandles(size, Handle<HwTexture>()),
textures(size, nil),
samplers(size, nil) {}
inline void setTextureHandle(size_t index, Handle<HwTexture> th) {
assert_invariant(!finalized);
textureHandles[index] = th;
}
// This method is only used for debugging, to ensure all texture handles are alive.
const auto& getTextureHandles() const {
return textureHandles;
}
// Encode a MTLTexture into this SamplerGroup at the given index.
inline void setFinalizedTexture(size_t index, id<MTLTexture> t) {
assert_invariant(!finalized);
textures[index] = t;
}
// Encode a MTLSamplerState into this SamplerGroup at the given index.
inline void setFinalizedSampler(size_t index, id<MTLSamplerState> s) {
assert_invariant(!finalized);
samplers[index] = s;
}
// A SamplerGroup is "finalized" when all of its textures have been set and is ready for use in
// a draw call.
// Once a SamplerGroup is finalized, it must be reset or mutated to be written into again.
void finalize();
bool isFinalized() const noexcept { return finalized; }
// Both of these methods "unfinalize" a SamplerGroup, allowing it to be updated via calls to
// setFinalizedTexture or setFinalizedSampler. The difference is that when reset is called, all
// the samplers/textures must be rebound. The MTLArgumentEncoder must be specified, in case
// the texture types have changed.
// Mutate re-encodes the current set of samplers/textures into the new argument
// buffer.
void reset(id<MTLCommandBuffer> cmdBuffer, id<MTLArgumentEncoder> e, id<MTLDevice> device);
void mutate(id<MTLCommandBuffer> cmdBuffer);
id<MTLBuffer> getArgumentBuffer() const {
assert_invariant(finalized);
return argBuffer->getCurrentAllocation().first;
}
NSUInteger getArgumentBufferOffset() const {
return argBuffer->getCurrentAllocation().second;
}
inline std::pair<Handle<HwTexture>, id<MTLTexture>> getFinalizedTexture(size_t index) {
return {textureHandles[index], textures[index]};
}
// Calls the Metal useResource:usage:stages: method for all the textures in this SamplerGroup.
void useResources(id<MTLRenderCommandEncoder> renderPassEncoder);
size_t size;
utils::FixedSizeString<32> debugName;
public:
// These vectors are kept in sync with one another.
utils::FixedCapacityVector<Handle<HwTexture>> textureHandles;
utils::FixedCapacityVector<id<MTLTexture>> textures;
utils::FixedCapacityVector<id<MTLSamplerState>> samplers;
id<MTLArgumentEncoder> encoder;
std::unique_ptr<MetalRingBuffer> argBuffer = nullptr;
bool finalized = false;
};
class MetalRenderTarget : public HwRenderTarget {
public:
@@ -459,61 +547,6 @@ struct MetalTimerQuery : public HwTimerQuery {
std::shared_ptr<Status> status;
};
class MetalDescriptorSetLayout : public HwDescriptorSetLayout {
public:
MetalDescriptorSetLayout(DescriptorSetLayout&& layout) noexcept;
const auto& getBindings() const noexcept { return mLayout.bindings; }
size_t getDynamicOffsetCount() const noexcept { return mDynamicOffsetCount; }
/**
* Get an argument encoder for this descriptor set and shader stage.
* textureTypes should only include the textures present in the corresponding shader stage.
*/
id<MTLArgumentEncoder> getArgumentEncoder(id<MTLDevice> device, ShaderStage stage,
utils::FixedCapacityVector<MTLTextureType> const& textureTypes);
private:
id<MTLArgumentEncoder> getArgumentEncoderSlow(id<MTLDevice> device, ShaderStage stage,
utils::FixedCapacityVector<MTLTextureType> const& textureTypes);
DescriptorSetLayout mLayout;
size_t mDynamicOffsetCount = 0;
std::array<id<MTLArgumentEncoder>, Program::SHADER_TYPE_COUNT> mCachedArgumentEncoder = { nil };
std::array<utils::FixedCapacityVector<MTLTextureType>, Program::SHADER_TYPE_COUNT>
mCachedTextureTypes;
};
struct MetalDescriptorSet : public HwDescriptorSet {
MetalDescriptorSet(MetalDescriptorSetLayout* layout) noexcept;
void finalize(MetalDriver* driver);
id<MTLBuffer> finalizeAndGetBuffer(MetalDriver* driver, ShaderStage stage);
MetalDescriptorSetLayout* layout;
struct BufferBinding {
id<MTLBuffer> buffer;
uint32_t offset;
uint32_t size;
};
struct TextureBinding {
id<MTLTexture> texture;
SamplerParams sampler;
};
tsl::robin_map<descriptor_binding_t, BufferBinding> buffers;
tsl::robin_map<descriptor_binding_t, TextureBinding> textures;
std::vector<id<MTLResource>> vertexResources;
std::vector<id<MTLResource>> fragmentResources;
std::vector<std::shared_ptr<MetalExternalImage>> externalImages;
std::array<id<MTLBuffer>, Program::SHADER_TYPE_COUNT> cachedBuffer = { nil };
};
} // namespace backend
} // namespace filament
+147 -232
View File
@@ -74,6 +74,7 @@ MetalSwapChain::MetalSwapChain(MetalContext& context, CAMetalLayer* nativeWindow
depthStencilFormat(decideDepthStencilFormat(flags)),
layer(nativeWindow),
layerDrawableMutex(std::make_shared<std::mutex>()),
externalImage(context),
type(SwapChainType::CAMETALLAYER) {
if (!(flags & SwapChain::CONFIG_TRANSPARENT) && !nativeWindow.opaque) {
@@ -99,15 +100,17 @@ MetalSwapChain::MetalSwapChain(MetalContext& context, int32_t width, int32_t hei
depthStencilFormat(decideDepthStencilFormat(flags)),
headlessWidth(width),
headlessHeight(height),
externalImage(context),
type(SwapChainType::HEADLESS) {}
MetalSwapChain::MetalSwapChain(MetalContext& context, CVPixelBufferRef pixelBuffer, uint64_t flags)
: context(context),
depthStencilFormat(decideDepthStencilFormat(flags)),
externalImage(MetalExternalImage::createFromImage(context, pixelBuffer)),
externalImage(context),
type(SwapChainType::CVPIXELBUFFERREF) {
assert_invariant(flags & SWAP_CHAIN_CONFIG_APPLE_CVPIXELBUFFER);
MetalExternalImage::assertWritableImage(pixelBuffer);
externalImage.set(pixelBuffer);
assert_invariant(externalImage.isValid());
}
@@ -118,6 +121,7 @@ MTLPixelFormat MetalSwapChain::decideDepthStencilFormat(uint64_t flags) {
}
MetalSwapChain::~MetalSwapChain() {
externalImage.set(nullptr);
}
NSUInteger MetalSwapChain::getSurfaceWidth() const {
@@ -167,7 +171,7 @@ id<MTLTexture> MetalSwapChain::acquireDrawable() {
}
if (isPixelBuffer()) {
return externalImage.getMtlTexture();
return externalImage.getMetalTextureForDraw();
}
assert_invariant(isCaMetalLayer());
@@ -470,6 +474,11 @@ void MetalRenderPrimitive::setBuffers(MetalVertexBufferInfo const* const vbi,
MetalProgram::MetalProgram(MetalContext& context, Program&& program) noexcept
: HwProgram(program.getName()), mContext(context) {
// Save this program's SamplerGroupInfo, it's used during draw calls to bind sampler groups to
// the appropriate stage(s).
samplerGroupInfo = program.getSamplerGroupInfo();
mToken = context.shaderCompiler->createProgram(program.getName(), std::move(program));
assert_invariant(mToken);
}
@@ -489,9 +498,10 @@ void MetalProgram::initialize() {
MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t levels,
TextureFormat format, uint8_t samples, uint32_t width, uint32_t height, uint32_t depth,
TextureUsage usage) noexcept
: HwTexture(target, levels, samples, width, height, depth, format, usage), context(context) {
assert_invariant(target != SamplerType::SAMPLER_EXTERNAL);
TextureUsage usage, TextureSwizzle r, TextureSwizzle g, TextureSwizzle b,
TextureSwizzle a) noexcept
: HwTexture(target, levels, samples, width, height, depth, format, usage), context(context),
externalImage(context, r, g, b, a) {
devicePixelFormat = decidePixelFormat(&context, format);
FILAMENT_CHECK_POSTCONDITION(devicePixelFormat != MTLPixelFormatInvalid)
@@ -577,28 +587,16 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
<< ", levels = " << int(levels) << ", MTLPixelFormat = " << int(devicePixelFormat)
<< ", width = " << width << ", height = " << height << ", depth = " << depth
<< "). Out of memory?";
}
MetalTexture::MetalTexture(MetalContext& context, MetalTexture const* src, uint8_t baseLevel,
uint8_t levelCount) noexcept
: HwTexture(src->target, src->levels, src->samples, src->width, src->height, src->depth,
src->format, src->usage),
context(context),
devicePixelFormat(src->devicePixelFormat),
externalImage(src->externalImage) {
texture = createTextureViewWithLodRange(
src->getMtlTextureForRead(), baseLevel, baseLevel + levelCount - 1);
}
MetalTexture::MetalTexture(MetalContext& context, MetalTexture const* src, TextureSwizzle r,
TextureSwizzle g, TextureSwizzle b, TextureSwizzle a) noexcept
: HwTexture(src->target, src->levels, src->samples, src->width, src->height, src->depth,
src->format, src->usage),
context(context),
devicePixelFormat(src->devicePixelFormat),
externalImage(src->externalImage) {
texture = src->getMtlTextureForRead();
if (context.supportsTextureSwizzling) {
// If swizzling is set, set up a swizzled texture view that we'll use when sampling this texture.
const bool isDefaultSwizzle =
r == TextureSwizzle::CHANNEL_0 &&
g == TextureSwizzle::CHANNEL_1 &&
b == TextureSwizzle::CHANNEL_2 &&
a == TextureSwizzle::CHANNEL_3;
// If texture is nil, then it must be a SAMPLER_EXTERNAL texture.
// Swizzling for external textures is handled inside MetalExternalImage.
if (!isDefaultSwizzle && texture && context.supportsTextureSwizzling) {
// Even though we've already checked context.supportsTextureSwizzling, we still need to
// guard these calls with @availability, otherwise the API usage will generate compiler
// warnings.
@@ -612,38 +610,44 @@ MetalTexture::MetalTexture(MetalContext& context, MetalTexture const* src, Textu
MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t levels, TextureFormat format,
uint8_t samples, uint32_t width, uint32_t height, uint32_t depth, TextureUsage usage,
id<MTLTexture> metalTexture) noexcept
: HwTexture(target, levels, samples, width, height, depth, format, usage), context(context) {
: HwTexture(target, levels, samples, width, height, depth, format, usage), context(context),
externalImage(context) {
texture = metalTexture;
}
MetalTexture::MetalTexture(MetalContext& context, TextureFormat format, uint32_t width,
uint32_t height, TextureUsage usage, CVPixelBufferRef image) noexcept
: HwTexture(SamplerType::SAMPLER_EXTERNAL, 1, 1, width, height, 1, format, usage),
context(context),
externalImage(std::make_shared<MetalExternalImage>(
MetalExternalImage::createFromImage(context, image))) {
texture = externalImage->getMtlTexture();
}
MetalTexture::MetalTexture(MetalContext& context, TextureFormat format, uint32_t width,
uint32_t height, TextureUsage usage, CVPixelBufferRef image, uint32_t plane) noexcept
: HwTexture(SamplerType::SAMPLER_EXTERNAL, 1, 1, width, height, 1, format, usage),
context(context),
externalImage(std::make_shared<MetalExternalImage>(
MetalExternalImage::createFromImagePlane(context, image, plane))) {
texture = externalImage->getMtlTexture();
setLodRange(0, levels - 1);
}
void MetalTexture::terminate() noexcept {
texture = nil;
swizzledTextureView = nil;
lodTextureView = nil;
msaaSidecar = nil;
externalImage = nullptr;
externalImage.set(nullptr);
terminated = true;
}
id<MTLTexture> MetalTexture::getMtlTextureForRead() const noexcept {
return swizzledTextureView ? swizzledTextureView : texture;
MetalTexture::~MetalTexture() {
externalImage.set(nullptr);
}
id<MTLTexture> MetalTexture::getMtlTextureForRead() noexcept {
if (lodTextureView) {
return lodTextureView;
}
// The texture's swizzle remains constant throughout its lifetime, however its LOD range can
// change. We'll cache the LOD view, and set lodTextureView to nil if minLod or maxLod is
// updated.
id<MTLTexture> t = swizzledTextureView ? swizzledTextureView : texture;
if (!t) {
return nil;
}
if (UTILS_UNLIKELY(minLod > maxLod)) {
// If the texture does not have any available LODs, provide a view of only level 0.
// Filament should prevent this from ever occurring.
lodTextureView = createTextureViewWithLodRange(t, 0, 0);
return lodTextureView;
}
lodTextureView = createTextureViewWithLodRange(t, minLod, maxLod);
return lodTextureView;
}
MTLPixelFormat MetalTexture::decidePixelFormat(MetalContext* context, TextureFormat format) {
@@ -762,12 +766,15 @@ void MetalTexture::loadImage(uint32_t level, MTLRegion region, PixelBufferDescri
assert_invariant(false);
}
}
extendLodRangeTo(level);
}
void MetalTexture::generateMipmaps() noexcept {
id <MTLBlitCommandEncoder> blitEncoder = [getPendingCommandBuffer(&context) blitCommandEncoder];
[blitEncoder generateMipmapsForTexture:texture];
[blitEncoder endEncoding];
setLodRange(0, texture.mipmapLevelCount - 1);
}
void MetalTexture::loadSlice(uint32_t level, MTLRegion region, uint32_t byteOffset, uint32_t slice,
@@ -891,6 +898,98 @@ void MetalTexture::loadWithBlit(uint32_t level, uint32_t slice, MTLRegion region
context.blitter->blit(getPendingCommandBuffer(&context), args, "Texture upload blit");
}
void MetalTexture::extendLodRangeTo(uint16_t level) {
assert_invariant(!isInRenderPass(&context));
minLod = std::min(minLod, level);
maxLod = std::max(maxLod, level);
lodTextureView = nil;
}
void MetalTexture::setLodRange(uint16_t min, uint16_t max) {
assert_invariant(!isInRenderPass(&context));
assert_invariant(min <= max);
minLod = min;
maxLod = max;
lodTextureView = nil;
}
void MetalSamplerGroup::finalize() {
assert_invariant(encoder);
// TODO: we should be able to encode textures and samplers inside setFinalizedTexture and
// setFinalizedSampler as they become available, but Metal doesn't seem to like this; the arg
// buffer gets encoded incorrectly. This warrants more investigation.
auto [buffer, offset] = argBuffer->getCurrentAllocation();
[encoder setArgumentBuffer:buffer offset:offset];
// Encode all textures and samplers.
for (size_t s = 0; s < size; s++) {
[encoder setTexture:textures[s] atIndex:(s * 2 + 0)];
[encoder setSamplerState:samplers[s] atIndex:(s * 2 + 1)];
}
finalized = true;
}
void MetalSamplerGroup::reset(id<MTLCommandBuffer> cmdBuffer, id<MTLArgumentEncoder> e,
id<MTLDevice> device) {
encoder = e;
// The number of slots in the ring buffer we use to manage argument buffer allocations.
// This number was chosen to avoid running out of slots and having to allocate a "fallback"
// buffer when SamplerGroups are updated multiple times a frame. This value can reduced after
// auditing Filament's calls to updateSamplerGroup, which should be as few times as possible.
// For example, the bloom downsample pass should be refactored to maintain two separate
// MaterialInstances instead of "ping ponging" between two texture bindings, which causes a
// single SamplerGroup to be updated many times a frame.
static constexpr auto METAL_ARGUMENT_BUFFER_SLOTS = 32;
MTLSizeAndAlign argBufferLayout;
argBufferLayout.size = encoder.encodedLength;
argBufferLayout.align = encoder.alignment;
// Chances are, even though the MTLArgumentEncoder might change, the required size and alignment
// probably won't. So we can re-use the previous ring buffer.
if (UTILS_UNLIKELY(!argBuffer || !argBuffer->canAccomodateLayout(argBufferLayout))) {
argBuffer = std::make_unique<MetalRingBuffer>(device, MTLResourceStorageModeShared,
argBufferLayout, METAL_ARGUMENT_BUFFER_SLOTS);
} else {
argBuffer->createNewAllocation(cmdBuffer);
}
// Clear all textures and samplers.
assert_invariant(textureHandles.size() == textures.size());
assert_invariant(textures.size() == samplers.size());
for (size_t s = 0; s < textureHandles.size(); s++) {
textureHandles[s] = {};
textures[s] = nil;
samplers[s] = nil;
}
finalized = false;
}
void MetalSamplerGroup::mutate(id<MTLCommandBuffer> cmdBuffer) {
assert_invariant(finalized); // only makes sense to mutate if this sampler group is finalized
assert_invariant(argBuffer);
argBuffer->createNewAllocation(cmdBuffer);
finalized = false;
}
void MetalSamplerGroup::useResources(id<MTLRenderCommandEncoder> renderPassEncoder) {
assert_invariant(finalized);
if (@available(iOS 13, *)) {
// TODO: pass only the appropriate stages to useResources.
[renderPassEncoder useResources:textures.data()
count:textures.size()
usage:MTLResourceUsageRead | MTLResourceUsageSample
stages:MTLRenderStageFragment | MTLRenderStageVertex];
} else {
[renderPassEncoder useResources:textures.data()
count:textures.size()
usage:MTLResourceUsageRead | MTLResourceUsageSample];
}
}
MetalRenderTarget::MetalRenderTarget(MetalContext* context, uint32_t width, uint32_t height,
uint8_t samples, Attachment colorAttachments[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
Attachment depthAttachment, Attachment stencilAttachment) :
@@ -1236,189 +1335,5 @@ FenceStatus MetalFence::wait(uint64_t timeoutNs) {
return FenceStatus::ERROR;
}
MetalDescriptorSetLayout::MetalDescriptorSetLayout(DescriptorSetLayout&& l) noexcept
: mLayout(std::move(l)) {
size_t dynamicBindings = 0;
for (const auto& binding : mLayout.bindings) {
if (any(binding.flags & DescriptorFlags::DYNAMIC_OFFSET)) {
dynamicBindings++;
}
}
mDynamicOffsetCount = dynamicBindings;
}
id<MTLArgumentEncoder> MetalDescriptorSetLayout::getArgumentEncoder(id<MTLDevice> device, ShaderStage stage,
utils::FixedCapacityVector<MTLTextureType> const& textureTypes) {
auto const index = static_cast<size_t>(stage);
assert_invariant(index < mCachedArgumentEncoder.size());
if (mCachedArgumentEncoder[index] &&
std::equal(
textureTypes.begin(), textureTypes.end(), mCachedTextureTypes[index].begin())) {
return mCachedArgumentEncoder[index];
}
mCachedArgumentEncoder[index] = getArgumentEncoderSlow(device, stage, textureTypes);
mCachedTextureTypes[index] = textureTypes;
return mCachedArgumentEncoder[index];
}
id<MTLArgumentEncoder> MetalDescriptorSetLayout::getArgumentEncoderSlow(id<MTLDevice> device,
ShaderStage stage, utils::FixedCapacityVector<MTLTextureType> const& textureTypes) {
auto const& bindings = getBindings();
NSMutableArray<MTLArgumentDescriptor*>* arguments = [NSMutableArray new];
// Important! The bindings must be sorted by binding number. This has already been done inside
// createDescriptorSetLayout.
size_t textureIndex = 0;
for (auto const& binding : bindings) {
if (!hasShaderType(binding.stageFlags, stage)) {
continue;
}
switch (binding.type) {
case DescriptorType::UNIFORM_BUFFER:
case DescriptorType::SHADER_STORAGE_BUFFER: {
MTLArgumentDescriptor* bufferArgument = [MTLArgumentDescriptor argumentDescriptor];
bufferArgument.index = binding.binding * 2;
bufferArgument.dataType = MTLDataTypePointer;
bufferArgument.access = MTLArgumentAccessReadOnly;
[arguments addObject:bufferArgument];
break;
}
case DescriptorType::SAMPLER: {
MTLArgumentDescriptor* textureArgument = [MTLArgumentDescriptor argumentDescriptor];
textureArgument.index = binding.binding * 2;
textureArgument.dataType = MTLDataTypeTexture;
MTLTextureType textureType = MTLTextureType2D;
if (textureIndex < textureTypes.size()) {
textureType = textureTypes[textureIndex++];
}
textureArgument.textureType = textureType;
textureArgument.access = MTLArgumentAccessReadOnly;
[arguments addObject:textureArgument];
MTLArgumentDescriptor* samplerArgument = [MTLArgumentDescriptor argumentDescriptor];
samplerArgument.index = binding.binding * 2 + 1;
samplerArgument.dataType = MTLDataTypeSampler;
textureArgument.access = MTLArgumentAccessReadOnly;
[arguments addObject:samplerArgument];
break;
}
case DescriptorType::INPUT_ATTACHMENT:
// TODO: support INPUT_ATTACHMENT
assert_invariant(false);
break;
}
}
return [device newArgumentEncoderWithArguments:arguments];
}
MetalDescriptorSet::MetalDescriptorSet(MetalDescriptorSetLayout* layout) noexcept
: layout(layout) {}
void MetalDescriptorSet::finalize(MetalDriver* driver) {
[driver->mContext->currentRenderPassEncoder useResource:driver->mContext->emptyBuffer
usage:MTLResourceUsageRead];
[driver->mContext->currentRenderPassEncoder
useResource:getOrCreateEmptyTexture(driver->mContext)
usage:MTLResourceUsageRead];
if (@available(iOS 13.0, *)) {
[driver->mContext->currentRenderPassEncoder useResources:vertexResources.data()
count:vertexResources.size()
usage:MTLResourceUsageRead
stages:MTLRenderStageVertex];
[driver->mContext->currentRenderPassEncoder useResources:fragmentResources.data()
count:fragmentResources.size()
usage:MTLResourceUsageRead
stages:MTLRenderStageFragment];
} else {
[driver->mContext->currentRenderPassEncoder useResources:vertexResources.data()
count:vertexResources.size()
usage:MTLResourceUsageRead];
[driver->mContext->currentRenderPassEncoder useResources:fragmentResources.data()
count:fragmentResources.size()
usage:MTLResourceUsageRead];
}
}
id<MTLBuffer> MetalDescriptorSet::finalizeAndGetBuffer(MetalDriver* driver, ShaderStage stage) {
auto const index = static_cast<size_t>(stage);
assert_invariant(index < cachedBuffer.size());
auto& buffer = cachedBuffer[index];
if (buffer) {
return buffer;
}
// Map all the texture bindings to their respective texture types.
auto const& bindings = layout->getBindings();
auto textureTypes = utils::FixedCapacityVector<MTLTextureType>::with_capacity(bindings.size());
for (auto const& binding : bindings) {
if (!hasShaderType(binding.stageFlags, stage)) {
continue;
}
MTLTextureType textureType = MTLTextureType2D;
if (auto found = textures.find(binding.binding); found != textures.end()) {
auto const& textureBinding = textures[binding.binding];
textureType = textureBinding.texture.textureType;
}
textureTypes.push_back(textureType);
}
MetalContext const& context = *driver->mContext;
id<MTLArgumentEncoder> encoder =
layout->getArgumentEncoder(context.device, stage, textureTypes);
buffer = [context.device newBufferWithLength:encoder.encodedLength
options:MTLResourceStorageModeShared];
[encoder setArgumentBuffer:buffer offset:0];
for (auto const& binding : bindings) {
if (!hasShaderType(binding.stageFlags, stage)) {
continue;
}
switch (binding.type) {
case DescriptorType::UNIFORM_BUFFER:
case DescriptorType::SHADER_STORAGE_BUFFER: {
auto found = buffers.find(binding.binding);
if (found == buffers.end()) {
[encoder setBuffer:driver->mContext->emptyBuffer
offset:0
atIndex:binding.binding * 2];
continue;
}
auto const& bufferBinding = buffers[binding.binding];
[encoder setBuffer:bufferBinding.buffer
offset:bufferBinding.offset
atIndex:binding.binding * 2];
break;
}
case DescriptorType::SAMPLER: {
auto found = textures.find(binding.binding);
if (found == textures.end()) {
[encoder setTexture:driver->mContext->emptyTexture atIndex:binding.binding * 2];
id<MTLSamplerState> sampler =
driver->mContext->samplerStateCache.getOrCreateState({});
[encoder setSamplerState:sampler atIndex:binding.binding * 2 + 1];
continue;
}
auto const& textureBinding = textures[binding.binding];
[encoder setTexture:textureBinding.texture atIndex:binding.binding * 2];
SamplerState samplerState { .samplerParams = textureBinding.sampler };
id<MTLSamplerState> sampler =
driver->mContext->samplerStateCache.getOrCreateState(samplerState);
[encoder setSamplerState:sampler atIndex:binding.binding * 2 + 1];
break;
}
case DescriptorType::INPUT_ATTACHMENT:
assert_invariant(false);
break;
}
}
return buffer;
}
} // namespace backend
} // namespace filament
+18 -42
View File
@@ -33,28 +33,32 @@
namespace filament {
namespace backend {
inline bool operator==(const SamplerParams& lhs, const SamplerParams& rhs) {
return SamplerParams::EqualTo{}(lhs, rhs);
}
// Rasterization Bindings
// ----------------------
// Bindings Buffer name Count
// ------------------------------------------------------
// 0 Zero buffer (placeholder vertex buffer) 1
// 1-16 Filament vertex buffers 16 limited by MAX_VERTEX_BUFFER_COUNT
// 20 Push constants 1
// 21-24 Descriptor sets (argument buffers) 4 limited by MAX_DESCRIPTOR_SET_COUNT
// 25 Dynamic offset buffer 1
// 17-25 Uniform buffers 9 Program::UNIFORM_BINDING_COUNT
// 26 Push constants 1
// 27-30 Sampler groups (argument buffers) 4 Program::SAMPLER_BINDING_COUNT
//
// Total 23
// Total 31
// Compute Bindings
// ----------------------
// Bindings Buffer name Count
// ------------------------------------------------------
// 0-3 SSBO buffers 4 MAX_SSBO_COUNT
// 20 Push constants 1
// 21-24 Descriptor sets (argument buffers) 4 limited by MAX_DESCRIPTOR_SET_COUNT
// 25 Dynamic offset buffer 1
// 17-25 Uniform buffers 9 Program::UNIFORM_BINDING_COUNT
// 26 Push constants 1
// 27-30 Sampler groups (argument buffers) 4 Program::SAMPLER_BINDING_COUNT
//
// Total 10
// Total 18
// The total number of vertex buffer "slots" that the Metal backend can bind.
// + 1 to account for the zero buffer, a placeholder buffer used internally by the Metal backend.
@@ -67,11 +71,10 @@ static constexpr uint32_t ZERO_VERTEX_BUFFER_BINDING = 0u;
static constexpr uint32_t USER_VERTEX_BUFFER_BINDING_START = 1u;
// These constants must match the equivalent in CodeGenerator.h.
static constexpr uint32_t PUSH_CONSTANT_BUFFER_INDEX = 20u;
static constexpr uint32_t DESCRIPTOR_SET_BINDING_START = 21u;
static constexpr uint32_t DYNAMIC_OFFSET_BINDING = 25u;
static constexpr uint32_t UNIFORM_BUFFER_BINDING_START = 17u;
static constexpr uint32_t SSBO_BINDING_START = 0u;
static constexpr uint32_t SAMPLER_GROUP_BINDING_START = 27u;
// Forward declarations necessary here, definitions at end of file.
inline bool operator==(const MTLViewport& lhs, const MTLViewport& rhs);
@@ -384,17 +387,14 @@ using DepthClampStateTracker = StateTracker<MTLDepthClipMode>;
// Argument encoder
struct ArgumentEncoderState {
NSUInteger bufferCount;
utils::FixedCapacityVector<MTLTextureType> textureTypes;
explicit ArgumentEncoderState(
NSUInteger bufferCount, utils::FixedCapacityVector<MTLTextureType>&& types)
: bufferCount(bufferCount), textureTypes(std::move(types)) {}
explicit ArgumentEncoderState(utils::FixedCapacityVector<MTLTextureType>&& types)
: textureTypes(std::move(types)) {}
bool operator==(const ArgumentEncoderState& rhs) const noexcept {
return std::equal(textureTypes.begin(), textureTypes.end(), rhs.textureTypes.begin(),
rhs.textureTypes.end()) &&
bufferCount == rhs.bufferCount;
rhs.textureTypes.end());
}
bool operator!=(const ArgumentEncoderState& rhs) const noexcept {
@@ -416,30 +416,6 @@ struct ArgumentEncoderCreator {
using ArgumentEncoderCache = StateCache<ArgumentEncoderState, id<MTLArgumentEncoder>,
ArgumentEncoderCreator, ArgumentEncoderHasher>;
template <NSUInteger N, ShaderStage stage>
class MetalBufferBindings {
public:
MetalBufferBindings() { invalidate(); }
void invalidate() {
mDirtyBuffers.reset();
mDirtyOffsets.reset();
for (int i = 0; i < int(N); i++) {
mDirtyBuffers.set(i, true);
mDirtyOffsets.set(i, true);
}
}
void setBuffer(const id<MTLBuffer> buffer, NSUInteger offset, NSUInteger index);
void bindBuffers(id<MTLCommandEncoder> encoder, NSUInteger startIndex);
private:
static_assert(N <= 8);
std::array<__unsafe_unretained id<MTLBuffer>, N> mBuffers = { nil };
std::array<NSUInteger, N> mOffsets = { 0 };
utils::bitset8 mDirtyBuffers;
utils::bitset8 mDirtyOffsets;
};
} // namespace backend
} // namespace filament
+6 -77
View File
@@ -166,40 +166,28 @@ id<MTLSamplerState> SamplerStateCreator::operator()(id<MTLDevice> device,
id<MTLArgumentEncoder> ArgumentEncoderCreator::operator()(id<MTLDevice> device,
const ArgumentEncoderState &state) noexcept {
const auto& textureTypes = state.textureTypes;
const auto& textureCount = textureTypes.size();
const auto& bufferCount = state.bufferCount;
assert_invariant(textureCount > 0);
const auto& count = textureTypes.size();
assert_invariant(count > 0);
// Metal has separate data types for textures versus samplers, so the argument buffer layout
// alternates between texture and sampler, i.e.:
// buffer0
// buffer1
// textureA
// samplerA
// textureB
// samplerB
// etc
NSMutableArray<MTLArgumentDescriptor*>* arguments =
[NSMutableArray arrayWithCapacity:(bufferCount + textureCount * 2)];
size_t i = 0;
for (size_t j = 0; j < bufferCount; j++) {
MTLArgumentDescriptor* bufferArgument = [MTLArgumentDescriptor argumentDescriptor];
bufferArgument.index = i++;
bufferArgument.dataType = MTLDataTypePointer;
bufferArgument.access = MTLArgumentAccessReadOnly;
[arguments addObject:bufferArgument];
}
for (size_t j = 0; j < textureCount; j++) {
[NSMutableArray arrayWithCapacity:(count * 2)];
for (size_t i = 0; i < count; i++) {
MTLArgumentDescriptor* textureArgument = [MTLArgumentDescriptor argumentDescriptor];
textureArgument.index = i++;
textureArgument.index = i * 2 + 0;
textureArgument.dataType = MTLDataTypeTexture;
textureArgument.textureType = textureTypes[i];
textureArgument.access = MTLArgumentAccessReadOnly;
[arguments addObject:textureArgument];
MTLArgumentDescriptor* samplerArgument = [MTLArgumentDescriptor argumentDescriptor];
samplerArgument.index = i++;
samplerArgument.index = i * 2 + 1;
samplerArgument.dataType = MTLDataTypeSampler;
textureArgument.access = MTLArgumentAccessReadOnly;
[arguments addObject:samplerArgument];
@@ -208,64 +196,5 @@ id<MTLArgumentEncoder> ArgumentEncoderCreator::operator()(id<MTLDevice> device,
return [device newArgumentEncoderWithArguments:arguments];
}
template <NSUInteger N, ShaderStage stage>
void MetalBufferBindings<N, stage>::setBuffer(const id<MTLBuffer> buffer, NSUInteger offset, NSUInteger index) {
assert_invariant(offset + 1 <= N);
if (mBuffers[index] != buffer) {
mBuffers[index] = buffer;
mDirtyBuffers.set(index);
}
if (mOffsets[index] != offset) {
mOffsets[index] = offset;
mDirtyOffsets.set(index);
}
}
template <NSUInteger N, ShaderStage stage>
void MetalBufferBindings<N, stage>::bindBuffers(
id<MTLCommandEncoder> encoder, NSUInteger startIndex) {
if (mDirtyBuffers.none() && mDirtyOffsets.none()) {
return;
}
utils::bitset8 onlyOffsetDirty = mDirtyOffsets & ~mDirtyBuffers;
onlyOffsetDirty.forEachSetBit([&](size_t i) {
if constexpr (stage == ShaderStage::VERTEX) {
[(id<MTLRenderCommandEncoder>)encoder setVertexBufferOffset:mOffsets[i]
atIndex:i + startIndex];
} else if constexpr (stage == ShaderStage::FRAGMENT) {
[(id<MTLRenderCommandEncoder>)encoder setFragmentBufferOffset:mOffsets[i]
atIndex:i + startIndex];
} else if constexpr (stage == ShaderStage::COMPUTE) {
[(id<MTLComputeCommandEncoder>)encoder setBufferOffset:mOffsets[i]
atIndex:i + startIndex];
}
});
mDirtyOffsets.reset();
mDirtyBuffers.forEachSetBit([&](size_t i) {
if constexpr (stage == ShaderStage::VERTEX) {
[(id<MTLRenderCommandEncoder>)encoder setVertexBuffer:mBuffers[i]
offset:mOffsets[i]
atIndex:i + startIndex];
} else if constexpr (stage == ShaderStage::FRAGMENT) {
[(id<MTLRenderCommandEncoder>)encoder setFragmentBuffer:mBuffers[i]
offset:mOffsets[i]
atIndex:i + startIndex];
} else if constexpr (stage == ShaderStage::COMPUTE) {
[(id<MTLComputeCommandEncoder>)encoder setBuffer:mBuffers[i]
offset:mOffsets[i]
atIndex:i + startIndex];
}
});
mDirtyBuffers.reset();
}
template class MetalBufferBindings<MAX_DESCRIPTOR_SET_COUNT, ShaderStage::VERTEX>;
template class MetalBufferBindings<MAX_DESCRIPTOR_SET_COUNT, ShaderStage::FRAGMENT>;
template class MetalBufferBindings<MAX_DESCRIPTOR_SET_COUNT, ShaderStage::COMPUTE>;
} // namespace backend
} // namespace filament
+24 -27
View File
@@ -99,6 +99,9 @@ void NoopDriver::destroyProgram(Handle<HwProgram> ph) {
void NoopDriver::destroyRenderTarget(Handle<HwRenderTarget> rth) {
}
void NoopDriver::destroySamplerGroup(Handle<HwSamplerGroup> sbh) {
}
void NoopDriver::destroySwapChain(Handle<HwSwapChain> sch) {
}
@@ -108,12 +111,6 @@ void NoopDriver::destroyStream(Handle<HwStream> sh) {
void NoopDriver::destroyTimerQuery(Handle<HwTimerQuery> tqh) {
}
void NoopDriver::destroyDescriptorSetLayout(Handle<HwDescriptorSetLayout> tqh) {
}
void NoopDriver::destroyDescriptorSet(Handle<HwDescriptorSet> tqh) {
}
Handle<HwStream> NoopDriver::createStreamNative(void* nativeStream) {
return {};
}
@@ -251,6 +248,9 @@ void NoopDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh, uint32_t inde
Handle<HwBufferObject> boh) {
}
void NoopDriver::setMinMaxLevels(Handle<HwTexture> th, uint32_t minLevel, uint32_t maxLevel) {
}
void NoopDriver::update3DImage(Handle<HwTexture> th,
uint32_t level, uint32_t xoffset, uint32_t yoffset, uint32_t zoffset,
uint32_t width, uint32_t height, uint32_t depth,
@@ -276,6 +276,11 @@ void NoopDriver::setExternalStream(Handle<HwTexture> th, Handle<HwStream> sh) {
void NoopDriver::generateMipmaps(Handle<HwTexture> th) { }
void NoopDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
BufferDescriptor&& data) {
scheduleDestroy(std::move(data));
}
void NoopDriver::compilePrograms(CompilerPriorityQueue priority,
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
if (callback) {
@@ -298,6 +303,19 @@ void NoopDriver::makeCurrent(Handle<HwSwapChain> drawSch, Handle<HwSwapChain> re
void NoopDriver::commit(Handle<HwSwapChain> sch) {
}
void NoopDriver::bindUniformBuffer(uint32_t index, Handle<HwBufferObject> ubh) {
}
void NoopDriver::bindBufferRange(BufferObjectBinding bindingType, uint32_t index,
Handle<HwBufferObject> ubh, uint32_t offset, uint32_t size) {
}
void NoopDriver::unbindBuffer(BufferObjectBinding bindingType, uint32_t index) {
}
void NoopDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
}
void NoopDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
backend::PushConstantVariant value) {
}
@@ -374,27 +392,6 @@ void NoopDriver::endTimerQuery(Handle<HwTimerQuery> tqh) {
void NoopDriver::resetState(int) {
}
void NoopDriver::updateDescriptorSetBuffer(
backend::DescriptorSetHandle dsh,
backend::descriptor_binding_t binding,
backend::BufferObjectHandle boh,
uint32_t offset,
uint32_t size) {
}
void NoopDriver::updateDescriptorSetTexture(
backend::DescriptorSetHandle dsh,
backend::descriptor_binding_t binding,
backend::TextureHandle th,
SamplerParams params) {
}
void NoopDriver::bindDescriptorSet(
backend::DescriptorSetHandle dsh,
backend::descriptor_set_t set,
backend::DescriptorSetOffsetArray&& offsets) {
}
void NoopDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
}
-89
View File
@@ -1,89 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_OPENGL_BINDINGMAP_H
#define TNT_FILAMENT_BACKEND_OPENGL_BINDINGMAP_H
#include <backend/DriverEnums.h>
#include "gl_headers.h"
#include <utils/bitset.h>
#include <utils/debug.h>
#include <new>
#include <stddef.h>
#include <stdint.h>
#include <string.h>
namespace filament::backend {
class BindingMap {
struct CompressedBinding {
// this is in fact a GLuint, but we only want 8-bits
uint8_t binding : 7;
uint8_t sampler : 1;
};
CompressedBinding (*mStorage)[MAX_DESCRIPTOR_COUNT];
utils::bitset64 mActiveDescriptors[MAX_DESCRIPTOR_SET_COUNT];
public:
BindingMap() noexcept
: mStorage(new (std::nothrow) CompressedBinding[MAX_DESCRIPTOR_SET_COUNT][MAX_DESCRIPTOR_COUNT]) {
#ifndef NDEBUG
memset(mStorage, 0xFF, sizeof(CompressedBinding[MAX_DESCRIPTOR_SET_COUNT][MAX_DESCRIPTOR_COUNT]));
#endif
}
~BindingMap() noexcept {
delete [] mStorage;
}
BindingMap(BindingMap const&) noexcept = delete;
BindingMap(BindingMap&&) noexcept = delete;
BindingMap& operator=(BindingMap const&) noexcept = delete;
BindingMap& operator=(BindingMap&&) noexcept = delete;
struct Binding {
GLuint binding;
DescriptorType type;
};
void insert(descriptor_set_t set, descriptor_binding_t binding, Binding entry) noexcept {
assert_invariant(set < MAX_DESCRIPTOR_SET_COUNT);
assert_invariant(binding < MAX_DESCRIPTOR_COUNT);
assert_invariant(entry.binding < 128); // we reserve 1 bit for the type right now
mStorage[set][binding] = { (uint8_t)entry.binding, entry.type == DescriptorType::SAMPLER };
mActiveDescriptors[set].set(binding);
}
GLuint get(descriptor_set_t set, descriptor_binding_t binding) const noexcept {
assert_invariant(set < MAX_DESCRIPTOR_SET_COUNT);
assert_invariant(binding < MAX_DESCRIPTOR_COUNT);
return mStorage[set][binding].binding;
}
utils::bitset64 getActiveDescriptors(descriptor_set_t set) const noexcept {
return mActiveDescriptors[set];
}
};
} // namespace filament::backend
#endif //TNT_FILAMENT_BACKEND_OPENGL_BINDINGMAP_H
@@ -1,361 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GLDescriptorSet.h"
#include "GLBufferObject.h"
#include "GLDescriptorSetLayout.h"
#include "GLTexture.h"
#include "GLUtils.h"
#include "OpenGLDriver.h"
#include "OpenGLContext.h"
#include "OpenGLProgram.h"
#include "gl_headers.h"
#include <private/backend/HandleAllocator.h>
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <utils/BitmaskEnum.h>
#include <utils/Log.h>
#include <utils/Panic.h>
#include <utils/bitset.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <algorithm>
#include <type_traits>
#include <utility>
#include <variant>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
GLDescriptorSet::GLDescriptorSet(OpenGLContext& gl, DescriptorSetLayoutHandle dslh,
GLDescriptorSetLayout const* layout) noexcept
: descriptors(layout->maxDescriptorBinding + 1),
dslh(std::move(dslh)) {
// We have allocated enough storage for all descriptors. Now allocate the empty descriptor
// themselves.
for (auto const& entry : layout->bindings) {
size_t const index = entry.binding;
// now we'll initialize the alternative for each way we can handle this descriptor.
auto& desc = descriptors[index].desc;
switch (entry.type) {
case DescriptorType::UNIFORM_BUFFER: {
// A uniform buffer can have dynamic offsets or not and have special handling for
// ES2 (where we need to emulate it). That's four alternatives.
bool const dynamicOffset = any(entry.flags & DescriptorFlags::DYNAMIC_OFFSET);
dynamicBuffers.set(index, dynamicOffset);
if (UTILS_UNLIKELY(gl.isES2())) {
dynamicBufferCount++;
desc.emplace<BufferGLES2>(dynamicOffset);
} else {
auto const type = GLUtils::getBufferBindingType(BufferObjectBinding::UNIFORM);
if (dynamicOffset) {
dynamicBufferCount++;
desc.emplace<DynamicBuffer>(type);
} else {
desc.emplace<Buffer>(type);
}
}
break;
}
case DescriptorType::SHADER_STORAGE_BUFFER: {
// shader storage buffers are not supported on ES2, So that's two alternatives.
bool const dynamicOffset = any(entry.flags & DescriptorFlags::DYNAMIC_OFFSET);
dynamicBuffers.set(index, dynamicOffset);
auto const type = GLUtils::getBufferBindingType(BufferObjectBinding::SHADER_STORAGE);
if (dynamicOffset) {
dynamicBufferCount++;
desc.emplace<DynamicBuffer>(type);
} else {
desc.emplace<Buffer>(type);
}
break;
}
case DescriptorType::SAMPLER:
if (UTILS_UNLIKELY(gl.isES2())) {
desc.emplace<SamplerGLES2>();
} else {
const bool anisotropyWorkaround =
gl.ext.EXT_texture_filter_anisotropic &&
gl.bugs.texture_filter_anisotropic_broken_on_sampler;
if (anisotropyWorkaround) {
desc.emplace<SamplerWithAnisotropyWorkaround>();
} else {
desc.emplace<Sampler>();
}
}
break;
case DescriptorType::INPUT_ATTACHMENT:
break;
}
}
}
void GLDescriptorSet::update(OpenGLContext&,
descriptor_binding_t binding, GLBufferObject* bo, size_t offset, size_t size) noexcept {
assert_invariant(binding < descriptors.size());
std::visit([=](auto&& arg) {
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, Buffer> || std::is_same_v<T, DynamicBuffer>) {
assert_invariant(arg.target != 0);
arg.id = bo ? bo->gl.id : 0;
arg.offset = uint32_t(offset);
arg.size = uint32_t(size);
assert_invariant(arg.id || (!arg.size && !offset));
} else if constexpr (std::is_same_v<T, BufferGLES2>) {
arg.bo = bo;
arg.offset = uint32_t(offset);
} else {
// API usage error. User asked to update the wrong type of descriptor.
PANIC_PRECONDITION("descriptor %d is not a buffer", +binding);
}
}, descriptors[binding].desc);
}
void GLDescriptorSet::update(OpenGLContext& gl,
descriptor_binding_t binding, GLTexture* t, SamplerParams params) noexcept {
assert_invariant(binding < descriptors.size());
std::visit([=, &gl](auto&& arg) mutable {
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, Sampler> ||
std::is_same_v<T, SamplerWithAnisotropyWorkaround> ||
std::is_same_v<T, SamplerGLES2>) {
if (UTILS_UNLIKELY(t && t->target == SamplerType::SAMPLER_EXTERNAL)) {
// From OES_EGL_image_external spec:
// "The default s and t wrap modes are CLAMP_TO_EDGE, and it is an INVALID_ENUM
// error to set the wrap mode to any other value."
params.wrapS = SamplerWrapMode::CLAMP_TO_EDGE;
params.wrapT = SamplerWrapMode::CLAMP_TO_EDGE;
params.wrapR = SamplerWrapMode::CLAMP_TO_EDGE;
}
// GLES3.x specification forbids depth textures to be filtered.
if (t && isDepthFormat(t->format)
&& params.compareMode == SamplerCompareMode::NONE) {
params.filterMag = SamplerMagFilter::NEAREST;
switch (params.filterMin) {
case SamplerMinFilter::LINEAR:
params.filterMin = SamplerMinFilter::NEAREST;
break;
case SamplerMinFilter::LINEAR_MIPMAP_NEAREST:
case SamplerMinFilter::NEAREST_MIPMAP_LINEAR:
case SamplerMinFilter::LINEAR_MIPMAP_LINEAR:
params.filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST;
break;
default:
break;
}
}
arg.target = t ? t->gl.target : 0;
arg.id = t ? t->gl.id : 0;
if constexpr (std::is_same_v<T, Sampler> ||
std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
if constexpr (std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
arg.anisotropy = float(1u << params.anisotropyLog2);
}
if (t) {
arg.ref = t->ref;
arg.baseLevel = t->gl.baseLevel;
arg.maxLevel = t->gl.maxLevel;
arg.swizzle = t->gl.swizzle;
}
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
arg.sampler = gl.getSampler(params);
#else
(void)gl;
#endif
} else {
arg.params = params;
}
} else {
// API usage error. User asked to update the wrong type of descriptor.
PANIC_PRECONDITION("descriptor %d is not a texture", +binding);
}
}, descriptors[binding].desc);
}
template<typename T>
void GLDescriptorSet::updateTextureView(OpenGLContext& gl,
HandleAllocatorGL& handleAllocator, GLuint unit, T const& desc) noexcept {
// The common case is that we don't have a ref handle (we only have one if
// the texture ever had a View on it).
assert_invariant(desc.ref);
GLTextureRef* const ref = handleAllocator.handle_cast<GLTextureRef*>(desc.ref);
if (UTILS_UNLIKELY((desc.baseLevel != ref->baseLevel || desc.maxLevel != ref->maxLevel))) {
// If we have views, then it's still uncommon that we'll switch often
// handle the case where we reset to the original texture
GLint baseLevel = GLint(desc.baseLevel); // NOLINT(*-signed-char-misuse)
GLint maxLevel = GLint(desc.maxLevel); // NOLINT(*-signed-char-misuse)
if (baseLevel > maxLevel) {
baseLevel = 0;
maxLevel = 1000; // per OpenGL spec
}
// that is very unfortunate that we have to call activeTexture here
gl.activeTexture(unit);
glTexParameteri(desc.target, GL_TEXTURE_BASE_LEVEL, baseLevel);
glTexParameteri(desc.target, GL_TEXTURE_MAX_LEVEL, maxLevel);
ref->baseLevel = desc.baseLevel;
ref->maxLevel = desc.maxLevel;
}
if (UTILS_UNLIKELY(desc.swizzle != ref->swizzle)) {
using namespace GLUtils;
gl.activeTexture(unit);
#if !defined(__EMSCRIPTEN__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_R, (GLint)getSwizzleChannel(desc.swizzle[0]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_G, (GLint)getSwizzleChannel(desc.swizzle[1]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_B, (GLint)getSwizzleChannel(desc.swizzle[2]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_A, (GLint)getSwizzleChannel(desc.swizzle[3]));
#endif
ref->swizzle = desc.swizzle;
}
}
void GLDescriptorSet::bind(
OpenGLContext& gl,
HandleAllocatorGL& handleAllocator,
OpenGLProgram const& p,
descriptor_set_t set, uint32_t const* offsets, bool offsetsOnly) const noexcept {
// TODO: check that offsets is sized correctly
size_t dynamicOffsetIndex = 0;
utils::bitset64 activeDescriptorBindings = p.getActiveDescriptors(set);
if (offsetsOnly) {
activeDescriptorBindings &= dynamicBuffers;
}
// loop only over the active indices for this program
activeDescriptorBindings.forEachSetBit(
[this,&gl, &handleAllocator, &p, set, offsets, &dynamicOffsetIndex]
(size_t binding) {
// This would fail here if we're trying to set a descriptor that doesn't exist in the
// program. In other words, a mismatch between the program's layout and this descriptor-set.
assert_invariant(binding < descriptors.size());
auto const& entry = descriptors[binding];
std::visit(
[&gl, &handleAllocator, &p, &dynamicOffsetIndex, set, binding, offsets]
(auto&& arg) {
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, Buffer>) {
GLuint const bindingPoint = p.getBufferBinding(set, binding);
GLintptr const offset = arg.offset;
assert_invariant(arg.id || (!arg.size && !offset));
gl.bindBufferRange(arg.target, bindingPoint, arg.id, offset, arg.size);
} else if constexpr (std::is_same_v<T, DynamicBuffer>) {
GLuint const bindingPoint = p.getBufferBinding(set, binding);
GLintptr const offset = arg.offset + offsets[dynamicOffsetIndex++];
assert_invariant(arg.id || (!arg.size && !offset));
gl.bindBufferRange(arg.target, bindingPoint, arg.id, offset, arg.size);
} else if constexpr (std::is_same_v<T, BufferGLES2>) {
GLuint const bindingPoint = p.getBufferBinding(set, binding);
GLintptr offset = arg.offset;
if (arg.dynamicOffset) {
offset += offsets[dynamicOffsetIndex++];
}
if (arg.bo) {
auto buffer = static_cast<char const*>(arg.bo->gl.buffer) + offset;
p.updateUniforms(bindingPoint, arg.bo->gl.id, buffer, arg.bo->age);
}
} else if constexpr (std::is_same_v<T, Sampler>) {
GLuint const unit = p.getTextureUnit(set, binding);
if (arg.target) {
gl.bindTexture(unit, arg.target, arg.id);
gl.bindSampler(unit, arg.sampler);
if (UTILS_UNLIKELY(arg.ref)) {
updateTextureView(gl, handleAllocator, unit, arg);
}
} else {
gl.unbindTextureUnit(unit);
}
} else if constexpr (std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
GLuint const unit = p.getTextureUnit(set, binding);
if (arg.target) {
gl.bindTexture(unit, arg.target, arg.id);
gl.bindSampler(unit, arg.sampler);
if (UTILS_UNLIKELY(arg.ref)) {
updateTextureView(gl, handleAllocator, unit, arg);
}
#if defined(GL_EXT_texture_filter_anisotropic)
// Driver claims to support anisotropic filtering, but it fails when set on
// the sampler, we have to set it on the texture instead.
glTexParameterf(arg.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
std::min(gl.gets.max_anisotropy, float(arg.anisotropy)));
#endif
} else {
gl.unbindTextureUnit(unit);
}
} else if constexpr (std::is_same_v<T, SamplerGLES2>) {
// in ES2 the sampler parameters need to be set on the texture itself
GLuint const unit = p.getTextureUnit(set, binding);
if (arg.target) {
gl.bindTexture(unit, arg.target, arg.id);
SamplerParams const params = arg.params;
glTexParameteri(arg.target, GL_TEXTURE_MIN_FILTER,
(GLint)GLUtils::getTextureFilter(params.filterMin));
glTexParameteri(arg.target, GL_TEXTURE_MAG_FILTER,
(GLint)GLUtils::getTextureFilter(params.filterMag));
glTexParameteri(arg.target, GL_TEXTURE_WRAP_S,
(GLint)GLUtils::getWrapMode(params.wrapS));
glTexParameteri(arg.target, GL_TEXTURE_WRAP_T,
(GLint)GLUtils::getWrapMode(params.wrapT));
#if defined(GL_EXT_texture_filter_anisotropic)
glTexParameterf(arg.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
std::min(gl.gets.max_anisotropy, arg.anisotropy));
#endif
} else {
gl.unbindTextureUnit(unit);
}
}
}, entry.desc);
});
CHECK_GL_ERROR(utils::slog.e)
}
void GLDescriptorSet::validate(HandleAllocatorGL& allocator,
DescriptorSetLayoutHandle pipelineLayout) const {
if (UTILS_UNLIKELY(dslh != pipelineLayout)) {
auto* const dsl = allocator.handle_cast < GLDescriptorSetLayout const * > (dslh);
auto* const cur = allocator.handle_cast < GLDescriptorSetLayout const * > (pipelineLayout);
UTILS_UNUSED_IN_RELEASE
bool const pipelineLayoutMatchesDescriptorSetLayout = std::equal(
dsl->bindings.begin(), dsl->bindings.end(),
cur->bindings.begin(),
[](DescriptorSetLayoutBinding const& lhs,
DescriptorSetLayoutBinding const& rhs) {
return lhs.type == rhs.type &&
lhs.stageFlags == rhs.stageFlags &&
lhs.binding == rhs.binding &&
lhs.flags == rhs.flags &&
lhs.count == rhs.count;
});
assert_invariant(pipelineLayoutMatchesDescriptorSetLayout);
}
}
} // namespace filament::backend
@@ -1,171 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_OPENGL_GLDESCRIPTORSET_H
#define TNT_FILAMENT_BACKEND_OPENGL_GLDESCRIPTORSET_H
#include "DriverBase.h"
#include "gl_headers.h"
#include <private/backend/HandleAllocator.h>
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <utils/bitset.h>
#include <utils/FixedCapacityVector.h>
#include <math/half.h>
#include <array>
#include <variant>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
struct GLBufferObject;
struct GLTexture;
struct GLTextureRef;
struct GLDescriptorSetLayout;
class OpenGLProgram;
class OpenGLContext;
class OpenGLDriver;
struct GLDescriptorSet : public HwDescriptorSet {
using HwDescriptorSet::HwDescriptorSet;
GLDescriptorSet(OpenGLContext& gl, DescriptorSetLayoutHandle dslh,
GLDescriptorSetLayout const* layout) noexcept;
// update a buffer descriptor in the set
void update(OpenGLContext& gl,
descriptor_binding_t binding, GLBufferObject* bo, size_t offset, size_t size) noexcept;
// update a sampler descriptor in the set
void update(OpenGLContext& gl,
descriptor_binding_t binding, GLTexture* t, SamplerParams params) noexcept;
// conceptually bind the set to the command buffer
void bind(
OpenGLContext& gl,
HandleAllocatorGL& handleAllocator,
OpenGLProgram const& p,
descriptor_set_t set, uint32_t const* offsets, bool offsetsOnly) const noexcept;
uint32_t getDynamicBufferCount() const noexcept {
return dynamicBufferCount;
}
void validate(HandleAllocatorGL& allocator, DescriptorSetLayoutHandle pipelineLayout) const;
private:
// a Buffer Descriptor such as SSBO or UBO with static offset
struct Buffer {
Buffer() = default;
explicit Buffer(GLenum target) noexcept : target(target) { }
GLenum target; // 4
GLuint id = 0; // 4
uint32_t offset = 0; // 4
uint32_t size = 0; // 4
};
// a Buffer Descriptor such as SSBO or UBO with dynamic offset
struct DynamicBuffer {
DynamicBuffer() = default;
explicit DynamicBuffer(GLenum target) noexcept : target(target) { }
GLenum target; // 4
GLuint id = 0; // 4
uint32_t offset = 0; // 4
uint32_t size = 0; // 4
};
// a UBO descriptor for ES2
struct BufferGLES2 {
BufferGLES2() = default;
explicit BufferGLES2(bool dynamicOffset) noexcept : dynamicOffset(dynamicOffset) { }
GLBufferObject const* bo = nullptr; // 8
uint32_t offset = 0; // 4
bool dynamicOffset = false; // 4
};
// A sampler descriptor
struct Sampler {
GLenum target = 0; // 4
GLuint id = 0; // 4
GLuint sampler = 0; // 4
Handle<GLTextureRef> ref; // 4
int8_t baseLevel = 0x7f; // 1
int8_t maxLevel = -1; // 1
std::array<TextureSwizzle, 4> swizzle{ // 4
TextureSwizzle::CHANNEL_0,
TextureSwizzle::CHANNEL_1,
TextureSwizzle::CHANNEL_2,
TextureSwizzle::CHANNEL_3
};
};
struct SamplerWithAnisotropyWorkaround {
GLenum target = 0; // 4
GLuint id = 0; // 4
GLuint sampler = 0; // 4
Handle<GLTextureRef> ref; // 4
math::half anisotropy = 1.0f; // 2
int8_t baseLevel = 0x7f; // 1
int8_t maxLevel = -1; // 1
std::array<TextureSwizzle, 4> swizzle{ // 4
TextureSwizzle::CHANNEL_0,
TextureSwizzle::CHANNEL_1,
TextureSwizzle::CHANNEL_2,
TextureSwizzle::CHANNEL_3
};
};
// A sampler descriptor for ES2
struct SamplerGLES2 {
GLenum target = 0; // 4
GLuint id = 0; // 4
SamplerParams params{}; // 4
float anisotropy = 1.0f; // 4
};
struct Descriptor {
std::variant<
Buffer,
DynamicBuffer,
BufferGLES2,
Sampler,
SamplerWithAnisotropyWorkaround,
SamplerGLES2> desc;
};
static_assert(sizeof(Descriptor) <= 32);
template<typename T>
static void updateTextureView(OpenGLContext& gl,
HandleAllocatorGL& handleAllocator, GLuint unit, T const& desc) noexcept;
utils::FixedCapacityVector<Descriptor> descriptors; // 16
utils::bitset64 dynamicBuffers; // 8
DescriptorSetLayoutHandle dslh; // 4
uint8_t dynamicBufferCount = 0; // 1
};
static_assert(sizeof(GLDescriptorSet) <= 32);
} // namespace filament::backend
#endif //TNT_FILAMENT_BACKEND_OPENGL_GLDESCRIPTORSET_H
@@ -1,52 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_OPENGL_GLDESCRIPTORSETLAYOUT_H
#define TNT_FILAMENT_BACKEND_OPENGL_GLDESCRIPTORSETLAYOUT_H
#include "DriverBase.h"
#include <backend/DriverEnums.h>
#include <algorithm>
#include <utility>
#include <stdint.h>
namespace filament::backend {
struct GLDescriptorSetLayout : public HwDescriptorSetLayout, public DescriptorSetLayout {
using HwDescriptorSetLayout::HwDescriptorSetLayout;
explicit GLDescriptorSetLayout(DescriptorSetLayout&& layout) noexcept
: DescriptorSetLayout(std::move(layout)) {
std::sort(bindings.begin(), bindings.end(),
[](auto&& lhs, auto&& rhs){
return lhs.binding < rhs.binding;
});
auto p = std::max_element(bindings.cbegin(), bindings.cend(),
[](auto const& lhs, auto const& rhs) {
return lhs.binding < rhs.binding;
});
maxDescriptorBinding = p->binding;
}
uint8_t maxDescriptorBinding = 0;
};
} // namespace filament::backend
#endif //TNT_FILAMENT_BACKEND_OPENGL_GLDESCRIPTORSETLAYOUT_H
+1 -27
View File
@@ -21,32 +21,12 @@
#include "gl_headers.h"
#include <backend/Handle.h>
#include <backend/DriverEnums.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <array>
#include <stdint.h>
namespace filament::backend {
struct GLTextureRef {
GLTextureRef() = default;
// view reference counter
uint16_t count = 1;
// current per-view values of the texture (in GL we can only have a single View active at
// a time, and this tracks that state). It's used to avoid unnecessarily change state.
int8_t baseLevel = 127;
int8_t maxLevel = -1;
std::array<TextureSwizzle, 4> swizzle{
TextureSwizzle::CHANNEL_0,
TextureSwizzle::CHANNEL_1,
TextureSwizzle::CHANNEL_2,
TextureSwizzle::CHANNEL_3
};
};
struct GLTexture : public HwTexture {
using HwTexture::HwTexture;
struct GL {
@@ -64,14 +44,8 @@ struct GLTexture : public HwTexture {
bool imported : 1;
uint8_t sidecarSamples : 4;
uint8_t reserved1 : 3;
std::array<TextureSwizzle, 4> swizzle{
TextureSwizzle::CHANNEL_0,
TextureSwizzle::CHANNEL_1,
TextureSwizzle::CHANNEL_2,
TextureSwizzle::CHANNEL_3
};
} gl;
mutable Handle<GLTextureRef> ref;
OpenGLPlatform::ExternalTexture* externalTexture = nullptr;
};
+18 -13
View File
@@ -60,19 +60,10 @@ public:
struct RenderPrimitive {
static_assert(MAX_VERTEX_ATTRIBUTE_COUNT <= 16);
GLuint vao[2] = {}; // 8
GLuint vao[2] = {}; // 4
GLuint elementArray = 0; // 4
GLenum indicesType = 0; // 4
// The optional 32-bit handle to a GLVertexBuffer is necessary only if the referenced
// VertexBuffer supports buffer objects. If this is zero, then the VBO handles array is
// immutable.
Handle<HwVertexBuffer> vertexBufferWithObjects; // 4
mutable utils::bitset<uint16_t> vertexAttribArray; // 2
uint8_t reserved[2] = {}; // 2
// if this differs from vertexBufferWithObjects->bufferObjectsVersion, this VAO needs to
// be updated (see OpenGLDriver::updateVertexArrayObject())
uint8_t vertexBufferVersion = 0; // 1
@@ -85,11 +76,16 @@ public:
// See OpenGLContext::bindVertexArray()
uint8_t nameVersion = 0; // 1
// Size in bytes of indices in the index buffer (1 or 2)
uint8_t indicesShift = 0; // 1
// Size in bytes of indices in the index buffer
uint8_t indicesSize = 0; // 1
// The optional 32-bit handle to a GLVertexBuffer is necessary only if the referenced
// VertexBuffer supports buffer objects. If this is zero, then the VBO handles array is
// immutable.
Handle<HwVertexBuffer> vertexBufferWithObjects; // 4
GLenum getIndicesType() const noexcept {
return indicesType;
return indicesSize == 4 ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
}
} gl;
@@ -478,6 +474,12 @@ public:
void unbindEverything() noexcept;
void synchronizeStateAndCache(size_t index) noexcept;
void setEs2UniformBinding(size_t index, GLuint id, void const* data, uint16_t age) noexcept {
mUniformBindings[index] = { id, data, age };
}
auto getEs2UniformBinding(size_t index) const noexcept {
return mUniformBindings[index];
}
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
GLuint getSamplerSlow(SamplerParams sp) const noexcept;
@@ -504,6 +506,9 @@ private:
std::vector<std::function<void(OpenGLContext&)>> mDestroyWithNormalContext;
RenderPrimitive mDefaultVAO;
std::optional<GLuint> mDefaultFbo[2];
std::array<
std::tuple<GLuint, void const*, uint16_t>,
CONFIG_UNIFORM_BINDING_COUNT> mUniformBindings = {};
mutable tsl::robin_map<SamplerParams, GLuint,
SamplerParams::Hasher, SamplerParams::EqualTo> mSamplerMap;
+328 -330
View File
@@ -17,7 +17,6 @@
#include "OpenGLDriver.h"
#include "CommandStreamDispatcher.h"
#include "GLTexture.h"
#include "GLUtils.h"
#include "OpenGLContext.h"
#include "OpenGLDriverFactory.h"
@@ -29,21 +28,19 @@
#include <backend/BufferDescriptor.h>
#include <backend/CallbackHandler.h>
#include <backend/DescriptorSetOffsetArray.h>
#include <backend/DriverApiForward.h>
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <backend/PipelineState.h>
#include <backend/Platform.h>
#include <backend/Program.h>
#include <backend/SamplerDescriptor.h>
#include <backend/TargetBufferInfo.h>
#include "private/backend/Dispatcher.h"
#include "private/backend/DriverApi.h"
#include <type_traits>
#include <utils/BitmaskEnum.h>
#include <utils/FixedCapacityVector.h>
#include <utils/CString.h>
#include <utils/Log.h>
#include <utils/Panic.h>
@@ -62,9 +59,7 @@
#include <memory>
#include <mutex>
#include <new>
#include <type_traits>
#include <utility>
#include <variant>
#include <stdint.h>
#include <stdlib.h>
@@ -137,16 +132,17 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
// this is useful for development, but too verbose even for debug builds
// For reference on a 64-bits machine in Release mode:
// GLIndexBuffer : 8 moderate
// GLSamplerGroup : 16 few
// GLSwapChain : 16 few
// GLTimerQuery : 16 few
// GLFence : 24 few
// GLRenderPrimitive : 32 many
// GLBufferObject : 32 many
// -- less than or equal 32 bytes
// OpenGLProgram : 56 moderate
// GLTexture : 64 moderate
// -- less than or equal 64 bytes
// GLVertexBuffer : 76 moderate
// OpenGLProgram : 96 moderate
// -- less than or equal 96 bytes
// GLStream : 104 few
// GLRenderTarget : 112 few
// GLVertexBufferInfo : 132 moderate
@@ -158,6 +154,7 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
<< "\nGLVertexBuffer: " << sizeof(GLVertexBuffer)
<< "\nGLVertexBufferInfo: " << sizeof(GLVertexBufferInfo)
<< "\nGLIndexBuffer: " << sizeof(GLIndexBuffer)
<< "\nGLSamplerGroup: " << sizeof(GLSamplerGroup)
<< "\nGLRenderPrimitive: " << sizeof(GLRenderPrimitive)
<< "\nGLTexture: " << sizeof(GLTexture)
<< "\nGLTimerQuery: " << sizeof(GLTimerQuery)
@@ -252,6 +249,8 @@ OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfi
mDriverConfig(driverConfig),
mCurrentPushConstants(new(std::nothrow) PushConstantBundle{}) {
std::fill(mSamplerBindings.begin(), mSamplerBindings.end(), nullptr);
// set a reasonable default value for our stream array
mTexturesWithStreamsAttached.reserve(8);
mStreamsWithPendingAcquiredImage.reserve(8);
@@ -382,28 +381,18 @@ void OpenGLDriver::bindTexture(GLuint unit, GLTexture const* t) noexcept {
}
bool OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
if (UTILS_UNLIKELY(mBoundProgram == p)) {
// program didn't change, don't do anything.
return true;
}
// compile/link the program if needed and call glUseProgram
// set-up textures and samplers in the proper TMUs (as specified in setSamplers)
bool const success = p->use(this, mContext);
assert_invariant(success == p->isValid());
if (success) {
// TODO: we could even improve this if the program could tell us which of the descriptors
// bindings actually changed. In practice, it is likely that set 0 or 1 might not
// change often.
decltype(mInvalidDescriptorSetBindings) changed;
changed.setValue((1 << MAX_DESCRIPTOR_SET_COUNT) - 1);
mInvalidDescriptorSetBindings |= changed;
mBoundProgram = p;
}
if (UTILS_UNLIKELY(mContext.isES2() && success)) {
// Set the output colorspace for this program (linear or rec709). This is only relevant
for (uint32_t i = 0; i < Program::UNIFORM_BINDING_COUNT; i++) {
auto [id, buffer, age] = mContext.getEs2UniformBinding(i);
if (buffer) {
p->updateUniforms(i, id, buffer, age);
}
}
// Set the output colorspace for this program (linear or rec709). This in only relevant
// when mPlatform.isSRGBSwapChainSupported() is false (no need to check though).
p->setRec709ColorSpace(mRec709OutputColorspace);
}
@@ -543,23 +532,15 @@ Handle<HwProgram> OpenGLDriver::createProgramS() noexcept {
return initHandle<OpenGLProgram>();
}
Handle<HwSamplerGroup> OpenGLDriver::createSamplerGroupS() noexcept {
return initHandle<GLSamplerGroup>();
}
Handle<HwTexture> OpenGLDriver::createTextureS() noexcept {
return initHandle<GLTexture>();
}
Handle<HwTexture> OpenGLDriver::createTextureViewS() noexcept {
return initHandle<GLTexture>();
}
Handle<HwTexture> OpenGLDriver::createTextureViewSwizzleS() noexcept {
return initHandle<GLTexture>();
}
Handle<HwTexture> OpenGLDriver::createTextureExternalImageS() noexcept {
return initHandle<GLTexture>();
}
Handle<HwTexture> OpenGLDriver::createTextureExternalImagePlaneS() noexcept {
Handle<HwTexture> OpenGLDriver::createTextureSwizzledS() noexcept {
return initHandle<GLTexture>();
}
@@ -591,14 +572,6 @@ Handle<HwTimerQuery> OpenGLDriver::createTimerQueryS() noexcept {
return initHandle<GLTimerQuery>();
}
Handle<HwDescriptorSetLayout> OpenGLDriver::createDescriptorSetLayoutS() noexcept {
return initHandle<GLDescriptorSetLayout>();
}
Handle<HwDescriptorSet> OpenGLDriver::createDescriptorSetS() noexcept {
return initHandle<GLDescriptorSet>();
}
void OpenGLDriver::createVertexBufferInfoR(
Handle<HwVertexBufferInfo> vbih,
uint8_t bufferCount,
@@ -671,8 +644,7 @@ void OpenGLDriver::createRenderPrimitiveR(Handle<HwRenderPrimitive> rph,
GLVertexBuffer* const vb = handle_cast<GLVertexBuffer*>(vbh);
GLRenderPrimitive* const rp = handle_cast<GLRenderPrimitive*>(rph);
rp->gl.indicesShift = (ib->elementSize == 4u) ? 2u : 1u;
rp->gl.indicesType = (ib->elementSize == 4u) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
rp->gl.indicesSize = (ib->elementSize == 4u) ? 4u : 2u;
rp->gl.vertexBufferWithObjects = vbh;
rp->type = pt;
rp->vbih = vb->vbih;
@@ -726,6 +698,13 @@ void OpenGLDriver::createProgramR(Handle<HwProgram> ph, Program&& program) {
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::createSamplerGroupR(Handle<HwSamplerGroup> sbh, uint32_t size,
utils::FixedSizeString<32> debugName) {
DEBUG_MARKER()
construct<GLSamplerGroup>(sbh, size);
}
UTILS_NOINLINE
void OpenGLDriver::textureStorage(OpenGLDriver::GLTexture* t,
uint32_t width, uint32_t height, uint32_t depth, bool useProtectedMemory) noexcept {
@@ -921,129 +900,32 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::createTextureViewR(Handle<HwTexture> th,
Handle<HwTexture> srch, uint8_t baseLevel, uint8_t levelCount) {
void OpenGLDriver::createTextureSwizzledR(Handle<HwTexture> th,
SamplerType target, uint8_t levels, TextureFormat format, uint8_t samples,
uint32_t w, uint32_t h, uint32_t depth, TextureUsage usage,
TextureSwizzle r, TextureSwizzle g, TextureSwizzle b, TextureSwizzle a) {
DEBUG_MARKER()
GLTexture const* const src = handle_cast<GLTexture const*>(srch);
FILAMENT_CHECK_PRECONDITION(any(src->usage & TextureUsage::SAMPLEABLE))
<< "TextureView can only be created on a SAMPLEABLE texture";
assert_invariant(uint8_t(usage) & uint8_t(TextureUsage::SAMPLEABLE));
FILAMENT_CHECK_PRECONDITION(!src->gl.imported)
<< "TextureView can't be created on imported textures";
createTextureR(th, target, levels, format, samples, w, h, depth, usage);
if (!src->ref) {
// lazily create the ref handle, because most textures will never get a texture view
src->ref = initHandle<GLTextureRef>();
// WebGL does not support swizzling. We assert for this in the Texture builder,
// so it is probably fine to silently ignore the swizzle state here.
#if !defined(__EMSCRIPTEN__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
if (!mContext.isES2()) {
// the texture is still bound and active from createTextureR
GLTexture* t = handle_cast<GLTexture*>(th);
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_R, (GLint)getSwizzleChannel(r));
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_G, (GLint)getSwizzleChannel(g));
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_B, (GLint)getSwizzleChannel(b));
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_A, (GLint)getSwizzleChannel(a));
}
GLTexture* t = construct<GLTexture>(th,
src->target,
src->levels,
src->samples,
src->width, src->height, src->depth,
src->format,
src->usage);
t->gl = src->gl;
t->gl.sidecarRenderBufferMS = 0;
t->gl.sidecarSamples = 1;
auto srcBaseLevel = src->gl.baseLevel;
auto srcMaxLevel = src->gl.maxLevel;
if (srcBaseLevel > srcMaxLevel) {
srcBaseLevel = 0;
srcMaxLevel = 127;
}
t->gl.baseLevel = (int8_t)std::min(127, srcBaseLevel + baseLevel);
t->gl.maxLevel = (int8_t)std::min(127, srcBaseLevel + baseLevel + levelCount - 1);
// increase reference count to this texture handle
t->ref = src->ref;
GLTextureRef* ref = handle_cast<GLTextureRef*>(t->ref);
assert_invariant(ref);
ref->count++;
#endif
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::createTextureViewSwizzleR(Handle<HwTexture> th, Handle<HwTexture> srch,
backend::TextureSwizzle r, backend::TextureSwizzle g, backend::TextureSwizzle b,
backend::TextureSwizzle a) {
DEBUG_MARKER()
GLTexture const* const src = handle_cast<GLTexture const*>(srch);
FILAMENT_CHECK_PRECONDITION(any(src->usage & TextureUsage::SAMPLEABLE))
<< "TextureView can only be created on a SAMPLEABLE texture";
FILAMENT_CHECK_PRECONDITION(!src->gl.imported)
<< "TextureView can't be created on imported textures";
if (!src->ref) {
// lazily create the ref handle, because most textures will never get a texture view
src->ref = initHandle<GLTextureRef>();
}
GLTexture* t = construct<GLTexture>(th,
src->target,
src->levels,
src->samples,
src->width, src->height, src->depth,
src->format,
src->usage);
t->gl = src->gl;
t->gl.baseLevel = src->gl.baseLevel;
t->gl.maxLevel = src->gl.maxLevel;
t->gl.sidecarRenderBufferMS = 0;
t->gl.sidecarSamples = 1;
auto getChannel = [&swizzle = src->gl.swizzle](TextureSwizzle ch) {
switch (ch) {
case TextureSwizzle::SUBSTITUTE_ZERO:
case TextureSwizzle::SUBSTITUTE_ONE:
return ch;
case TextureSwizzle::CHANNEL_0:
return swizzle[0];
case TextureSwizzle::CHANNEL_1:
return swizzle[1];
case TextureSwizzle::CHANNEL_2:
return swizzle[2];
case TextureSwizzle::CHANNEL_3:
return swizzle[3];
}
};
t->gl.swizzle = {
getChannel(r),
getChannel(g),
getChannel(b),
getChannel(a),
};
// increase reference count to this texture handle
t->ref = src->ref;
GLTextureRef* ref = handle_cast<GLTextureRef*>(t->ref);
assert_invariant(ref);
ref->count++;
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::createTextureExternalImageR(Handle<HwTexture> th, backend::TextureFormat format,
uint32_t width, uint32_t height, backend::TextureUsage usage, void* image) {
createTextureR(th, SamplerType::SAMPLER_EXTERNAL, 1, format, 1, width, height, 1, usage);
setExternalImage(th, image);
}
void OpenGLDriver::createTextureExternalImagePlaneR(Handle<HwTexture> th,
backend::TextureFormat format, uint32_t width, uint32_t height, backend::TextureUsage usage,
void* image, uint32_t plane) {
createTextureR(th, SamplerType::SAMPLER_EXTERNAL, 1, format, 1, width, height, 1, usage);
setExternalImagePlane(th, image, plane);
}
void OpenGLDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
SamplerType target, uint8_t levels, TextureFormat format, uint8_t samples,
uint32_t w, uint32_t h, uint32_t depth, TextureUsage usage) {
@@ -1448,6 +1330,14 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
rt->gl.resolve |= resolveFlags;
if (any(t->usage & TextureUsage::SAMPLEABLE)) {
// In a sense, drawing to a texture level is similar to calling setTextureData on it; in
// both cases, we update the base/max LOD to give shaders access to levels as they become
// available. Note that this can only expand the LOD range (never shrink it), and that
// users can override this range by calling setMinMaxLevels().
updateTextureLodRange(t, (int8_t)binfo.level);
}
CHECK_GL_ERROR(utils::slog.e)
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_FRAMEBUFFER)
}
@@ -1688,19 +1578,6 @@ void OpenGLDriver::createTimerQueryR(Handle<HwTimerQuery> tqh, int) {
mContext.createTimerQuery(tq);
}
void OpenGLDriver::createDescriptorSetLayoutR(Handle<HwDescriptorSetLayout> dslh,
DescriptorSetLayout&& info) {
DEBUG_MARKER()
construct<GLDescriptorSetLayout>(dslh, std::move(info));
}
void OpenGLDriver::createDescriptorSetR(Handle<HwDescriptorSet> dsh,
Handle<HwDescriptorSetLayout> dslh) {
DEBUG_MARKER()
GLDescriptorSetLayout const* dsl = handle_cast<GLDescriptorSetLayout*>(dslh);
construct<GLDescriptorSet>(dsh, mContext, dslh, dsl);
}
// ------------------------------------------------------------------------------------------------
// Destroying driver objects
// ------------------------------------------------------------------------------------------------
@@ -1778,41 +1655,35 @@ void OpenGLDriver::destroyProgram(Handle<HwProgram> ph) {
}
}
void OpenGLDriver::destroySamplerGroup(Handle<HwSamplerGroup> sbh) {
DEBUG_MARKER()
if (sbh) {
GLSamplerGroup* sb = handle_cast<GLSamplerGroup*>(sbh);
for (auto& binding : mSamplerBindings) {
if (binding == sb) {
binding = nullptr;
}
}
destruct(sbh, sb);
}
}
void OpenGLDriver::destroyTexture(Handle<HwTexture> th) {
DEBUG_MARKER()
if (th) {
auto& gl = mContext;
GLTexture* t = handle_cast<GLTexture*>(th);
if (UTILS_LIKELY(!t->gl.imported)) {
if (UTILS_LIKELY(t->usage & TextureUsage::SAMPLEABLE)) {
// drop a reference
uint16_t count = 0;
if (UTILS_UNLIKELY(t->ref)) {
// the common case is that we don't have a ref handle
GLTextureRef* const ref = handle_cast<GLTextureRef*>(t->ref);
count = --(ref->count);
if (count == 0) {
destruct(t->ref, ref);
}
gl.unbindTexture(t->gl.target, t->gl.id);
if (UTILS_UNLIKELY(t->hwStream)) {
detachStream(t);
}
if (count == 0) {
// if this was the last reference, we destroy the refcount as well as
// the GL texture name itself.
gl.unbindTexture(t->gl.target, t->gl.id);
if (UTILS_UNLIKELY(t->hwStream)) {
detachStream(t);
}
if (UTILS_UNLIKELY(t->target == SamplerType::SAMPLER_EXTERNAL)) {
mPlatform.destroyExternalImage(t->externalTexture);
} else {
glDeleteTextures(1, &t->gl.id);
}
if (UTILS_UNLIKELY(t->target == SamplerType::SAMPLER_EXTERNAL)) {
mPlatform.destroyExternalImage(t->externalTexture);
} else {
// The Handle<HwTexture> is always destroyed. For extra precaution we also
// check that the GLTexture has a trivial destructor.
static_assert(std::is_trivially_destructible_v<GLTexture>);
glDeleteTextures(1, &t->gl.id);
}
} else {
assert_invariant(t->gl.target == GL_RENDERBUFFER);
@@ -1917,28 +1788,6 @@ void OpenGLDriver::destroyTimerQuery(Handle<HwTimerQuery> tqh) {
}
}
void OpenGLDriver::destroyDescriptorSetLayout(Handle<HwDescriptorSetLayout> dslh) {
DEBUG_MARKER()
if (dslh) {
GLDescriptorSetLayout* dsl = handle_cast<GLDescriptorSetLayout*>(dslh);
destruct(dslh, dsl);
}
}
void OpenGLDriver::destroyDescriptorSet(Handle<HwDescriptorSet> dsh) {
DEBUG_MARKER()
if (dsh) {
// unbind the descriptor-set, to avoid use-after-free
for (auto& bound : mBoundDescriptorSets) {
if (bound.dsh == dsh) {
bound = {};
}
}
GLDescriptorSet* ds = handle_cast<GLDescriptorSet*>(dsh);
destruct(dsh, ds);
}
}
// ------------------------------------------------------------------------------------------------
// Synchronous APIs
// These are called on the application's thread
@@ -2515,6 +2364,122 @@ void OpenGLDriver::resetBufferObject(Handle<HwBufferObject> boh) {
}
}
void OpenGLDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
BufferDescriptor&& data) {
DEBUG_MARKER()
OpenGLContext const& context = getContext();
#if defined(GL_EXT_texture_filter_anisotropic)
const bool anisotropyWorkaround =
context.ext.EXT_texture_filter_anisotropic &&
context.bugs.texture_filter_anisotropic_broken_on_sampler;
#endif
GLSamplerGroup* const sb = handle_cast<GLSamplerGroup *>(sbh);
assert_invariant(sb->textureUnitEntries.size() == data.size / sizeof(SamplerDescriptor));
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
bool const es2 = context.isES2();
#endif
auto const* const pSamplers = (SamplerDescriptor const*)data.buffer;
for (size_t i = 0, c = sb->textureUnitEntries.size(); i < c; i++) {
GLuint samplerId = 0u;
Handle<HwTexture> th = pSamplers[i].t;
if (UTILS_LIKELY(th)) {
GLTexture const* const t = handle_cast<const GLTexture*>(th);
assert_invariant(t);
if (UTILS_UNLIKELY(es2)
#if defined(GL_EXT_texture_filter_anisotropic)
|| UTILS_UNLIKELY(anisotropyWorkaround)
#endif
) {
// We must set texture parameters on the texture itself.
bindTexture(OpenGLContext::DUMMY_TEXTURE_BINDING, t);
}
SamplerParams params = pSamplers[i].s;
if (UTILS_UNLIKELY(t->target == SamplerType::SAMPLER_EXTERNAL)) {
// From OES_EGL_image_external spec:
// "The default s and t wrap modes are CLAMP_TO_EDGE, and it is an INVALID_ENUM
// error to set the wrap mode to any other value."
params.wrapS = SamplerWrapMode::CLAMP_TO_EDGE;
params.wrapT = SamplerWrapMode::CLAMP_TO_EDGE;
params.wrapR = SamplerWrapMode::CLAMP_TO_EDGE;
}
// GLES3.x specification forbids depth textures to be filtered.
if (UTILS_UNLIKELY(isDepthFormat(t->format)
&& params.compareMode == SamplerCompareMode::NONE
&& params.filterMag != SamplerMagFilter::NEAREST
&& params.filterMin != SamplerMinFilter::NEAREST
&& params.filterMin != SamplerMinFilter::NEAREST_MIPMAP_NEAREST)) {
params.filterMag = SamplerMagFilter::NEAREST;
params.filterMin = SamplerMinFilter::NEAREST;
#ifndef NDEBUG
slog.w << "HwSamplerGroup specifies a filtered depth texture, which is not allowed."
<< io::endl;
#endif
}
#if defined(GL_EXT_texture_filter_anisotropic)
if (UTILS_UNLIKELY(anisotropyWorkaround)) {
// Driver claims to support anisotropic filtering, but it fails when set on
// the sampler, we have to set it on the texture instead.
// The texture is already bound here.
GLfloat const anisotropy = float(1u << params.anisotropyLog2);
glTexParameterf(t->gl.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
std::min(context.gets.max_anisotropy, anisotropy));
}
#endif
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
if (UTILS_LIKELY(!es2)) {
samplerId = mContext.getSampler(params);
} else
#endif
{
// in ES2 the sampler parameters need to be set on the texture itself
glTexParameteri(t->gl.target, GL_TEXTURE_MIN_FILTER,
(GLint)getTextureFilter(params.filterMin));
glTexParameteri(t->gl.target, GL_TEXTURE_MAG_FILTER,
(GLint)getTextureFilter(params.filterMag));
glTexParameteri(t->gl.target, GL_TEXTURE_WRAP_S,
(GLint)getWrapMode(params.wrapS));
glTexParameteri(t->gl.target, GL_TEXTURE_WRAP_T,
(GLint)getWrapMode(params.wrapT));
}
} else {
// this happens if the program doesn't use all samplers of a sampler group,
// which is not an error.
}
sb->textureUnitEntries[i] = { th, samplerId };
}
scheduleDestroy(std::move(data));
}
void OpenGLDriver::setMinMaxLevels(Handle<HwTexture> th, uint32_t minLevel, uint32_t maxLevel) {
DEBUG_MARKER()
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
auto& gl = mContext;
if (!gl.isES2()) {
GLTexture* t = handle_cast<GLTexture*>(th);
bindTexture(OpenGLContext::DUMMY_TEXTURE_BINDING, t);
gl.activeTexture(OpenGLContext::DUMMY_TEXTURE_BINDING);
// Must fit within int8_t.
assert_invariant(minLevel <= 0x7f && maxLevel <= 0x7f);
t->gl.baseLevel = (int8_t)minLevel;
glTexParameteri(t->gl.target, GL_TEXTURE_BASE_LEVEL, t->gl.baseLevel);
t->gl.maxLevel = (int8_t)maxLevel; // NOTE: according to the GL spec, the default value of this 1000
glTexParameteri(t->gl.target, GL_TEXTURE_MAX_LEVEL, t->gl.maxLevel);
}
#endif
}
void OpenGLDriver::update3DImage(Handle<HwTexture> th,
uint32_t level, uint32_t xoffset, uint32_t yoffset, uint32_t zoffset,
uint32_t width, uint32_t height, uint32_t depth,
@@ -2544,6 +2509,16 @@ void OpenGLDriver::generateMipmaps(Handle<HwTexture> th) {
bindTexture(OpenGLContext::DUMMY_TEXTURE_BINDING, t);
gl.activeTexture(OpenGLContext::DUMMY_TEXTURE_BINDING);
t->gl.baseLevel = 0;
t->gl.maxLevel = static_cast<int8_t>(t->levels - 1);
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
if (!gl.isES2()) {
glTexParameteri(t->gl.target, GL_TEXTURE_BASE_LEVEL, t->gl.baseLevel);
glTexParameteri(t->gl.target, GL_TEXTURE_MAX_LEVEL, t->gl.maxLevel);
}
#endif
glGenerateMipmap(t->gl.target);
CHECK_GL_ERROR(utils::slog.e)
@@ -2653,6 +2628,21 @@ void OpenGLDriver::setTextureData(GLTexture* t, uint32_t level,
}
}
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
if (!gl.isES2()) {
// Update the base/max LOD, so we don't access undefined LOD. this allows the app to
// specify levels as they become available.
if (int8_t(level) < t->gl.baseLevel) {
t->gl.baseLevel = int8_t(level);
glTexParameteri(t->gl.target, GL_TEXTURE_BASE_LEVEL, t->gl.baseLevel);
}
if (int8_t(level) > t->gl.maxLevel) {
t->gl.maxLevel = int8_t(level);
glTexParameteri(t->gl.target, GL_TEXTURE_MAX_LEVEL, t->gl.maxLevel);
}
}
#endif
scheduleDestroy(std::move(p));
CHECK_GL_ERROR(utils::slog.e)
@@ -2739,6 +2729,21 @@ void OpenGLDriver::setCompressedTextureData(GLTexture* t, uint32_t level,
}
}
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
if (!gl.isES2()) {
// Update the base/max LOD, so we don't access undefined LOD. this allows the app to
// specify levels as they become available.
if (int8_t(level) < t->gl.baseLevel) {
t->gl.baseLevel = int8_t(level);
glTexParameteri(t->gl.target, GL_TEXTURE_BASE_LEVEL, t->gl.baseLevel);
}
if (int8_t(level) > t->gl.maxLevel) {
t->gl.maxLevel = int8_t(level);
glTexParameteri(t->gl.target, GL_TEXTURE_MAX_LEVEL, t->gl.maxLevel);
}
}
#endif
scheduleDestroy(std::move(p));
CHECK_GL_ERROR(utils::slog.e)
@@ -3133,6 +3138,64 @@ void OpenGLDriver::setScissor(Viewport const& scissor) noexcept {
// Setting rendering state
// ------------------------------------------------------------------------------------------------
void OpenGLDriver::bindUniformBuffer(uint32_t index, Handle<HwBufferObject> ubh) {
DEBUG_MARKER()
GLBufferObject* ub = handle_cast<GLBufferObject *>(ubh);
assert_invariant(ub->bindingType == BufferObjectBinding::UNIFORM);
bindBufferRange(BufferObjectBinding::UNIFORM, index, ubh, 0, ub->byteCount);
}
void OpenGLDriver::bindBufferRange(BufferObjectBinding bindingType, uint32_t index,
Handle<HwBufferObject> ubh, uint32_t offset, uint32_t size) {
DEBUG_MARKER()
auto& gl = mContext;
assert_invariant(bindingType == BufferObjectBinding::SHADER_STORAGE ||
bindingType == BufferObjectBinding::UNIFORM);
GLBufferObject* ub = handle_cast<GLBufferObject *>(ubh);
assert_invariant(offset + size <= ub->byteCount);
if (UTILS_UNLIKELY(ub->bindingType == BufferObjectBinding::UNIFORM && gl.isES2())) {
gl.setEs2UniformBinding(index,
ub->gl.id,
static_cast<uint8_t const*>(ub->gl.buffer) + offset,
ub->age);
} else {
GLenum const target = GLUtils::getBufferBindingType(bindingType);
assert_invariant(bindingType == BufferObjectBinding::SHADER_STORAGE ||
ub->gl.binding == target);
gl.bindBufferRange(target, GLuint(index), ub->gl.id, offset, size);
}
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::unbindBuffer(BufferObjectBinding bindingType, uint32_t index) {
DEBUG_MARKER()
auto& gl = mContext;
if (UTILS_UNLIKELY(bindingType == BufferObjectBinding::UNIFORM && gl.isES2())) {
gl.setEs2UniformBinding(index, 0, nullptr, 0);
return;
}
GLenum const target = GLUtils::getBufferBindingType(bindingType);
gl.bindBufferRange(target, GLuint(index), 0, 0, 0);
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
DEBUG_MARKER()
assert_invariant(index < Program::SAMPLER_BINDING_COUNT);
GLSamplerGroup* sb = handle_cast<GLSamplerGroup *>(sbh);
mSamplerBindings[index] = sb;
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::insertEventMarker(char const* string) {
#ifndef __EMSCRIPTEN__
#ifdef GL_EXT_debug_marker
@@ -3498,26 +3561,6 @@ void OpenGLDriver::endFrame(UTILS_UNUSED uint32_t frameId) {
insertEventMarker("endFrame");
}
void OpenGLDriver::updateDescriptorSetBuffer(
backend::DescriptorSetHandle dsh,
backend::descriptor_binding_t binding,
backend::BufferObjectHandle boh,
uint32_t offset, uint32_t size) {
GLDescriptorSet* ds = handle_cast<GLDescriptorSet*>(dsh);
GLBufferObject* bo = boh ? handle_cast<GLBufferObject*>(boh) : nullptr;
ds->update(mContext, binding, bo, offset, size);
}
void OpenGLDriver::updateDescriptorSetTexture(
backend::DescriptorSetHandle dsh,
backend::descriptor_binding_t binding,
backend::TextureHandle th,
SamplerParams params) {
GLDescriptorSet* ds = handle_cast<GLDescriptorSet*>(dsh);
GLTexture* t = th ? handle_cast<GLTexture*>(th) : nullptr;
ds->update(mContext, binding, t, params);
}
void OpenGLDriver::flush(int) {
DEBUG_MARKER()
auto& gl = mContext;
@@ -3762,6 +3805,15 @@ void OpenGLDriver::blit(
gl.unbindFramebuffer(GL_DRAW_FRAMEBUFFER);
gl.unbindFramebuffer(GL_READ_FRAMEBUFFER);
glDeleteFramebuffers(2, fbo);
if (any(d->usage & TextureUsage::SAMPLEABLE)) {
// In a sense, blitting to a texture level is similar to calling setTextureData on it; in
// both cases, we update the base/max LOD to give shaders access to levels as they become
// available. Note that this can only expand the LOD range (never shrink it), and that
// users can override this range by calling setMinMaxLevels().
updateTextureLodRange(d, int8_t(dstLevel));
}
#endif
}
@@ -3832,6 +3884,29 @@ void OpenGLDriver::blitDEPRECATED(TargetBufferFlags buffers,
#endif
}
void OpenGLDriver::updateTextureLodRange(GLTexture* texture, int8_t targetLevel) noexcept {
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
auto& gl = mContext;
if (!gl.isES2()) {
if (texture && any(texture->usage & TextureUsage::SAMPLEABLE)) {
if (targetLevel < texture->gl.baseLevel || targetLevel > texture->gl.maxLevel) {
bindTexture(OpenGLContext::DUMMY_TEXTURE_BINDING, texture);
gl.activeTexture(OpenGLContext::DUMMY_TEXTURE_BINDING);
if (targetLevel < texture->gl.baseLevel) {
texture->gl.baseLevel = targetLevel;
glTexParameteri(texture->gl.target, GL_TEXTURE_BASE_LEVEL, targetLevel);
}
if (targetLevel > texture->gl.maxLevel) {
texture->gl.maxLevel = targetLevel;
glTexParameteri(texture->gl.target, GL_TEXTURE_MAX_LEVEL, targetLevel);
}
}
CHECK_GL_ERROR(utils::slog.e)
}
}
#endif
}
void OpenGLDriver::bindPipeline(PipelineState const& state) {
DEBUG_MARKER()
auto& gl = mContext;
@@ -3841,8 +3916,6 @@ void OpenGLDriver::bindPipeline(PipelineState const& state) {
OpenGLProgram* const p = handle_cast<OpenGLProgram*>(state.program);
mValidProgram = useProgram(p);
(*mCurrentPushConstants) = p->getPushConstants();
mCurrentSetLayout = state.pipelineLayout.setLayout;
// TODO: we should validate that the pipeline layout matches the program's
}
void OpenGLDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
@@ -3866,82 +3939,18 @@ void OpenGLDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
mBoundRenderPrimitive = rp;
}
void OpenGLDriver::bindDescriptorSet(
backend::DescriptorSetHandle dsh,
backend::descriptor_set_t set,
backend::DescriptorSetOffsetArray&& offsets) {
// handle_cast<> here also serves to validate the handle (it actually cannot return nullptr)
GLDescriptorSet const* const ds = handle_cast<GLDescriptorSet*>(dsh);
if (ds) {
assert_invariant(set < MAX_DESCRIPTOR_SET_COUNT);
if (mBoundDescriptorSets[set].dsh != dsh) {
// if the descriptor itself changed, we mark this descriptor binding
// invalid -- it will be re-bound at the next draw.
mInvalidDescriptorSetBindings.set(set, true);
} else if (!offsets.empty()) {
// if we reset offsets, we mark the offsets invalid so these descriptors only can
// be re-bound at the next draw.
mInvalidDescriptorSetBindingOffsets.set(set, true);
}
// `offsets` data's lifetime will end when this function returns. We have to make a copy.
// (the data is allocated inside the CommandStream)
mBoundDescriptorSets[set].dsh = dsh;
std::copy_n(offsets.data(), ds->getDynamicBufferCount(),
mBoundDescriptorSets[set].offsets.data());
}
}
void OpenGLDriver::updateDescriptors(utils::bitset8 invalidDescriptorSets) noexcept {
assert_invariant(mBoundProgram);
auto const offsetOnly = mInvalidDescriptorSetBindingOffsets & ~mInvalidDescriptorSetBindings;
invalidDescriptorSets.forEachSetBit([this, offsetOnly,
&boundDescriptorSets = mBoundDescriptorSets,
&context = mContext,
&boundProgram = *mBoundProgram](size_t set) {
assert_invariant(set < MAX_DESCRIPTOR_SET_COUNT);
auto const& entry = boundDescriptorSets[set];
if (entry.dsh) {
GLDescriptorSet* const ds = handle_cast<GLDescriptorSet*>(entry.dsh);
#ifndef NDEBUG
if (UTILS_UNLIKELY(!offsetOnly[set])) {
// validate that this descriptor-set layout matches the layout set in the pipeline
// we don't need to do the check if only the offset is changing
ds->validate(mHandleAllocator, mCurrentSetLayout[set]);
}
#endif
ds->bind(context, mHandleAllocator, boundProgram,
set, entry.offsets.data(), offsetOnly[set]);
}
});
mInvalidDescriptorSetBindings.clear();
mInvalidDescriptorSetBindingOffsets.clear();
}
void OpenGLDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
DEBUG_MARKER()
assert_invariant(!mContext.isES2());
assert_invariant(mBoundRenderPrimitive);
#if FILAMENT_ENABLE_MATDBG
if (UTILS_UNLIKELY(!mValidProgram)) {
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
if (UTILS_UNLIKELY(!rp || !mValidProgram)) {
return;
}
#endif
assert_invariant(mBoundProgram);
assert_invariant(mValidProgram);
// When the program changes, we might have to rebind all or some descriptors
auto const invalidDescriptorSets =
mInvalidDescriptorSetBindings | mInvalidDescriptorSetBindingOffsets;
if (UTILS_UNLIKELY(invalidDescriptorSets.any())) {
updateDescriptors(invalidDescriptorSets);
}
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
assert_invariant(!mContext.isES2());
glDrawElementsInstanced(GLenum(rp->type), (GLsizei)indexCount,
rp->gl.getIndicesType(),
reinterpret_cast<const void*>(indexOffset << rp->gl.indicesShift),
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize),
(GLsizei)instanceCount);
#endif
@@ -3952,30 +3961,19 @@ void OpenGLDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
#endif
}
// This is the ES2 version of draw2().
void OpenGLDriver::draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
DEBUG_MARKER()
assert_invariant(mContext.isES2());
assert_invariant(mBoundRenderPrimitive);
#if FILAMENT_ENABLE_MATDBG
if (UTILS_UNLIKELY(!mValidProgram)) {
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
if (UTILS_UNLIKELY(!rp || !mValidProgram)) {
return;
}
#endif
assert_invariant(mBoundProgram);
assert_invariant(mValidProgram);
// When the program changes, we might have to rebind all or some descriptors
auto const invalidDescriptorSets =
mInvalidDescriptorSetBindings | mInvalidDescriptorSetBindingOffsets;
if (UTILS_UNLIKELY(invalidDescriptorSets.any())) {
updateDescriptors(invalidDescriptorSets);
}
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
assert_invariant(mContext.isES2());
assert_invariant(instanceCount == 1);
glDrawElements(GLenum(rp->type), (GLsizei)indexCount, rp->gl.getIndicesType(),
reinterpret_cast<const void*>(indexOffset << rp->gl.indicesShift));
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize));
#if FILAMENT_ENABLE_MATDBG
CHECK_GL_ERROR_NON_FATAL(utils::slog.e)
+19 -17
View File
@@ -21,8 +21,6 @@
#include "OpenGLContext.h"
#include "OpenGLTimerQuery.h"
#include "GLBufferObject.h"
#include "GLDescriptorSet.h"
#include "GLDescriptorSetLayout.h"
#include "GLTexture.h"
#include "ShaderCompilerService.h"
@@ -38,7 +36,6 @@
#include "private/backend/Driver.h"
#include "private/backend/HandleAllocator.h"
#include <utils/bitset.h>
#include <utils/FixedCapacityVector.h>
#include <utils/compiler.h>
#include <utils/debug.h>
@@ -55,7 +52,6 @@
#include <tuple>
#include <type_traits>
#include <utility>
#include <variant>
#include <vector>
#include <stddef.h>
@@ -127,6 +123,16 @@ public:
} gl;
};
struct GLSamplerGroup : public HwSamplerGroup {
using HwSamplerGroup::HwSamplerGroup;
struct Entry {
Handle<HwTexture> th;
GLuint sampler = 0u;
};
utils::FixedCapacityVector<Entry> textureUnitEntries;
explicit GLSamplerGroup(size_t size) noexcept : textureUnitEntries(size) { }
};
struct GLRenderPrimitive : public HwRenderPrimitive {
using HwRenderPrimitive::HwRenderPrimitive;
OpenGLContext::RenderPrimitive gl;
@@ -139,10 +145,6 @@ public:
using GLTimerQuery = filament::backend::GLTimerQuery;
using GLDescriptorSetLayout = filament::backend::GLDescriptorSetLayout;
using GLDescriptorSet = filament::backend::GLDescriptorSet;
struct GLStream : public HwStream {
using HwStream::HwStream;
struct Info {
@@ -315,6 +317,10 @@ private:
void resolvePass(ResolveAction action, GLRenderTarget const* rt,
TargetBufferFlags discardFlags) noexcept;
const std::array<GLSamplerGroup*, Program::SAMPLER_BINDING_COUNT>& getSamplerBindings() const {
return mSamplerBindings;
}
using AttachmentArray = std::array<GLenum, MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT + 2>;
static GLsizei getAttachments(AttachmentArray& attachments, TargetBufferFlags buffers,
bool isDefaultFramebuffer) noexcept;
@@ -327,16 +333,8 @@ private:
GLboolean mRenderPassStencilWrite{};
GLRenderPrimitive const* mBoundRenderPrimitive = nullptr;
OpenGLProgram* mBoundProgram = nullptr;
bool mValidProgram = false;
utils::bitset8 mInvalidDescriptorSetBindings;
utils::bitset8 mInvalidDescriptorSetBindingOffsets;
void updateDescriptors(utils::bitset8 invalidDescriptorSets) noexcept;
struct {
backend::DescriptorSetHandle dsh;
std::array<uint32_t, CONFIG_UNIFORM_BINDING_COUNT> offsets;
} mBoundDescriptorSets[MAX_DESCRIPTOR_SET_COUNT];
void clearWithRasterPipe(TargetBufferFlags clearFlags,
math::float4 const& linearColor, GLfloat depth, GLint stencil) noexcept;
@@ -348,6 +346,9 @@ private:
// ES2 only. Uniform buffer emulation binding points
GLuint mLastAssignedEmulatedUboId = 0;
// sampler buffer binding points (nullptr if not used)
std::array<GLSamplerGroup*, Program::SAMPLER_BINDING_COUNT> mSamplerBindings = {}; // 4 pointers
// this must be accessed from the driver thread only
std::vector<GLTexture*> mTexturesWithStreamsAttached;
@@ -358,6 +359,8 @@ private:
void detachStream(GLTexture* t) noexcept;
void replaceStream(GLTexture* t, GLStream* stream) noexcept;
void updateTextureLodRange(GLTexture* texture, int8_t targetLevel) noexcept;
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
// tasks executed on the main thread after the fence signaled
void whenGpuCommandsComplete(const std::function<void()>& fn) noexcept;
@@ -381,7 +384,6 @@ private:
bool mRec709OutputColorspace = false;
PushConstantBundle* mCurrentPushConstants = nullptr;
PipelineLayout::SetLayout mCurrentSetLayout;
};
// ------------------------------------------------------------------------------------------------
+105 -82
View File
@@ -17,7 +17,6 @@
#include "OpenGLProgram.h"
#include "GLUtils.h"
#include "GLTexture.h"
#include "OpenGLDriver.h"
#include "ShaderCompilerService.h"
@@ -25,7 +24,6 @@
#include <backend/Program.h>
#include <backend/Handle.h>
#include <utils/BitmaskEnum.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/FixedCapacityVector.h>
@@ -34,10 +32,9 @@
#include <algorithm>
#include <array>
#include <algorithm>
#include <new>
#include <string_view>
#include <utility>
#include <new>
#include <stddef.h>
#include <stdint.h>
@@ -49,8 +46,9 @@ using namespace utils;
using namespace backend;
struct OpenGLProgram::LazyInitializationData {
Program::DescriptorSetInfo descriptorBindings;
Program::BindingUniformsInfo bindingUniformInfo;
Program::UniformBlockInfo uniformBlockInfo;
Program::SamplerGroupInfo samplerGroupInfo;
std::array<Program::UniformInfo, Program::UNIFORM_BINDING_COUNT> bindingUniformInfo;
utils::FixedCapacityVector<Program::PushConstant> vertexPushConstants;
utils::FixedCapacityVector<Program::PushConstant> fragmentPushConstants;
};
@@ -59,14 +57,16 @@ struct OpenGLProgram::LazyInitializationData {
OpenGLProgram::OpenGLProgram() noexcept = default;
OpenGLProgram::OpenGLProgram(OpenGLDriver& gld, Program&& program) noexcept
: HwProgram(std::move(program.getName())), mRec709Location(-1) {
: HwProgram(std::move(program.getName())) {
auto* const lazyInitializationData = new(std::nothrow) LazyInitializationData();
lazyInitializationData->samplerGroupInfo = std::move(program.getSamplerGroupInfo());
if (UTILS_UNLIKELY(gld.getContext().isES2())) {
lazyInitializationData->bindingUniformInfo = std::move(program.getBindingUniformInfo());
} else {
lazyInitializationData->uniformBlockInfo = std::move(program.getUniformBlockBindings());
}
lazyInitializationData->vertexPushConstants = std::move(program.getPushConstants(ShaderStage::VERTEX));
lazyInitializationData->fragmentPushConstants = std::move(program.getPushConstants(ShaderStage::FRAGMENT));
lazyInitializationData->descriptorBindings = std::move(program.getDescriptorBindings());
ShaderCompilerService& compiler = gld.getShaderCompilerService();
mToken = compiler.createProgram(name, std::move(program));
@@ -124,86 +124,36 @@ void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint progra
SYSTRACE_CALL();
// from the pipeline layout we compute a mapping from {set, binding} to {binding}
// for both buffers and textures
for (auto&& entry: lazyInitializationData.descriptorBindings) {
std::sort(entry.begin(), entry.end(),
[](Program::Descriptor const& lhs, Program::Descriptor const& rhs) {
return lhs.binding < rhs.binding;
});
}
GLuint tmu = 0;
GLuint binding = 0;
// needed for samplers
context.useProgram(program);
UTILS_NOUNROLL
for (backend::descriptor_set_t set = 0; set < MAX_DESCRIPTOR_SET_COUNT; set++) {
for (Program::Descriptor const& entry: lazyInitializationData.descriptorBindings[set]) {
switch (entry.type) {
case DescriptorType::UNIFORM_BUFFER:
case DescriptorType::SHADER_STORAGE_BUFFER: {
if (!entry.name.empty()) {
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
if (UTILS_LIKELY(!context.isES2())) {
GLuint const index = glGetUniformBlockIndex(program,
entry.name.c_str());
if (index != GL_INVALID_INDEX) {
// this can fail if the program doesn't use this descriptor
glUniformBlockBinding(program, index, binding);
mBindingMap.insert(set, entry.binding,
{ binding, entry.type });
++binding;
}
} else
#endif
{
auto pos = std::find_if(lazyInitializationData.bindingUniformInfo.begin(),
lazyInitializationData.bindingUniformInfo.end(),
[&name = entry.name](const auto& item) {
return std::get<1>(item) == name;
});
if (pos != lazyInitializationData.bindingUniformInfo.end()) {
binding = std::get<0>(*pos);
mBindingMap.insert(set, entry.binding, { binding, entry.type });
}
}
}
break;
if (!context.isES2()) {
// Note: This is only needed, because the layout(binding=) syntax is not permitted in glsl
// (ES3.0 and GL4.1). The backend needs a way to associate a uniform block to a binding point.
UTILS_NOUNROLL
for (GLuint binding = 0, n = lazyInitializationData.uniformBlockInfo.size();
binding < n; binding++) {
auto const& name = lazyInitializationData.uniformBlockInfo[binding];
if (!name.empty()) {
GLuint const index = glGetUniformBlockIndex(program, name.c_str());
if (index != GL_INVALID_INDEX) {
glUniformBlockBinding(program, index, binding);
}
case DescriptorType::SAMPLER: {
if (!entry.name.empty()) {
GLint const loc = glGetUniformLocation(program, entry.name.c_str());
if (loc >= 0) {
// this can fail if the program doesn't use this descriptor
mBindingMap.insert(set, entry.binding, { tmu, entry.type });
glUniform1i(loc, GLint(tmu));
++tmu;
}
}
break;
}
case DescriptorType::INPUT_ATTACHMENT:
break;
CHECK_GL_ERROR(utils::slog.e)
}
CHECK_GL_ERROR(utils::slog.e)
}
}
if (context.isES2()) {
} else
#endif
{
// ES2 initialization of (fake) UBOs
UniformsRecord* const uniformsRecords = new(std::nothrow) UniformsRecord[Program::UNIFORM_BINDING_COUNT];
UTILS_NOUNROLL
for (auto&& [index, name, uniforms] : lazyInitializationData.bindingUniformInfo) {
uniformsRecords[index].locations.reserve(uniforms.size());
uniformsRecords[index].locations.resize(uniforms.size());
for (GLuint binding = 0, n = Program::UNIFORM_BINDING_COUNT; binding < n; binding++) {
Program::UniformInfo& uniforms = lazyInitializationData.bindingUniformInfo[binding];
uniformsRecords[binding].locations.reserve(uniforms.size());
uniformsRecords[binding].locations.resize(uniforms.size());
for (size_t j = 0, c = uniforms.size(); j < c; j++) {
GLint const loc = glGetUniformLocation(program, uniforms[j].name.c_str());
uniformsRecords[index].locations[j] = loc;
if (UTILS_UNLIKELY(index == 0)) {
uniformsRecords[binding].locations[j] = loc;
if (UTILS_UNLIKELY(binding == 0)) {
// This is a bit of a gross hack here, we stash the location of
// "frameUniforms.rec709", which obviously the backend shouldn't know about,
// which is used for emulating the "rec709" colorspace in the shader.
@@ -215,11 +165,51 @@ void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint progra
}
}
}
uniformsRecords[index].uniforms = std::move(uniforms);
uniformsRecords[binding].uniforms = std::move(uniforms);
}
mUniformsRecords = uniformsRecords;
}
uint8_t usedBindingCount = 0;
uint8_t tmu = 0;
UTILS_NOUNROLL
for (size_t i = 0, c = lazyInitializationData.samplerGroupInfo.size(); i < c; i++) {
auto const& samplers = lazyInitializationData.samplerGroupInfo[i].samplers;
if (samplers.empty()) {
// this binding point doesn't have any samplers, skip it.
continue;
}
// keep this in the loop, so we skip it in the rare case a program doesn't have
// sampler. The context cache will prevent repeated calls to GL.
context.useProgram(program);
bool atLeastOneSamplerUsed = false;
UTILS_NOUNROLL
for (const Program::Sampler& sampler: samplers) {
// find its location and associate a TMU to it
GLint const loc = glGetUniformLocation(program, sampler.name.c_str());
if (loc >= 0) {
// this can fail if the program doesn't use this sampler
glUniform1i(loc, tmu);
atLeastOneSamplerUsed = true;
}
tmu++;
}
// if this program doesn't use any sampler from this HwSamplerGroup, just cancel the
// whole group.
if (atLeastOneSamplerUsed) {
// Cache the sampler uniform locations for each interface block
mUsedSamplerBindingPoints[usedBindingCount] = i;
usedBindingCount++;
} else {
tmu -= samplers.size();
}
}
mUsedBindingsCount = usedBindingCount;
auto& vertexConstants = lazyInitializationData.vertexPushConstants;
auto& fragmentConstants = lazyInitializationData.fragmentPushConstants;
@@ -236,8 +226,41 @@ void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint progra
}
}
void OpenGLProgram::updateUniforms(
uint32_t index, GLuint id, void const* buffer, uint16_t age) const noexcept {
void OpenGLProgram::updateSamplers(OpenGLDriver* const gld) const noexcept {
using GLTexture = OpenGLDriver::GLTexture;
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
bool const es2 = gld->getContext().isES2();
#endif
// cache a few member variable locally, outside the loop
auto const& UTILS_RESTRICT samplerBindings = gld->getSamplerBindings();
auto const& UTILS_RESTRICT usedBindingPoints = mUsedSamplerBindingPoints;
for (uint8_t i = 0, tmu = 0, n = mUsedBindingsCount; i < n; i++) {
size_t const binding = usedBindingPoints[i];
assert_invariant(binding < Program::SAMPLER_BINDING_COUNT);
auto const * const sb = samplerBindings[binding];
assert_invariant(sb);
if (!sb) continue; // should never happen, this would be a user error.
for (uint8_t j = 0, m = sb->textureUnitEntries.size(); j < m; ++j, ++tmu) { // "<=" on purpose here
Handle<HwTexture> th = sb->textureUnitEntries[j].th;
if (th) { // program may not use all samplers of sampler group
GLTexture const* const t = gld->handle_cast<GLTexture const*>(th);
gld->bindTexture(tmu, t);
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
if (UTILS_LIKELY(!es2)) {
GLuint const s = sb->textureUnitEntries[j].sampler;
gld->bindSampler(tmu, s);
}
#endif
}
}
}
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLProgram::updateUniforms(uint32_t index, GLuint id, void const* buffer, uint16_t age) noexcept {
assert_invariant(mUniformsRecords);
assert_invariant(buffer);
+38 -32
View File
@@ -19,20 +19,17 @@
#include "DriverBase.h"
#include "BindingMap.h"
#include "OpenGLContext.h"
#include "ShaderCompilerService.h"
#include <private/backend/Driver.h>
#include <backend/DriverEnums.h>
#include <backend/Program.h>
#include <utils/bitset.h>
#include <utils/compiler.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Slice.h>
#include <array>
#include <limits>
#include <stddef.h>
@@ -72,25 +69,32 @@ public:
}
context.useProgram(gl.program);
if (UTILS_UNLIKELY(mUsedBindingsCount)) {
// We rely on GL state tracking to avoid unnecessary glBindTexture / glBindSampler
// calls.
// we need to do this if:
// - the content of mSamplerBindings has changed
// - the content of any bound sampler buffer has changed
// ... since last time we used this program
// Turns out the former might be relatively cheap to check, the latter requires
// a bit less. Compared to what updateSamplers() actually does, which is
// pretty little, I'm not sure if we'll get ahead.
updateSamplers(gld);
}
return true;
}
GLuint getBufferBinding(descriptor_set_t set, descriptor_binding_t binding) const noexcept {
return mBindingMap.get(set, binding);
}
GLuint getTextureUnit(descriptor_set_t set, descriptor_binding_t binding) const noexcept {
return mBindingMap.get(set, binding);
}
utils::bitset64 getActiveDescriptors(descriptor_set_t set) const noexcept {
return mBindingMap.getActiveDescriptors(set);
}
// For ES2 only
void updateUniforms(uint32_t index, GLuint id, void const* buffer, uint16_t age) const noexcept;
void updateUniforms(uint32_t index, GLuint id, void const* buffer, uint16_t age) noexcept;
void setRec709ColorSpace(bool rec709) const noexcept;
struct {
GLuint program = 0;
} gl; // 4 bytes
PushConstantBundle getPushConstants() {
auto fragBegin = mPushConstants.begin() + mPushConstantFragmentStageOffset;
return {
@@ -108,15 +112,22 @@ private:
void initializeProgramState(OpenGLContext& context, GLuint program,
LazyInitializationData& lazyInitializationData) noexcept;
BindingMap mBindingMap; // 8 bytes + out-of-line 256 bytes
void updateSamplers(OpenGLDriver* gld) const noexcept;
// number of bindings actually used by this program
std::array<uint8_t, Program::SAMPLER_BINDING_COUNT> mUsedSamplerBindingPoints; // 4 bytes
ShaderCompilerService::program_token_t mToken{}; // 16 bytes
// Note that this can be replaced with a raw pointer and an uint8_t (for size) to reduce the
// size of the container to 9 bytes if there is a need in the future.
utils::FixedCapacityVector<std::pair<GLint, ConstantType>> mPushConstants;// 16 bytes
uint8_t mUsedBindingsCount = 0u; // 1 byte
UTILS_UNUSED uint8_t padding[2] = {}; // 2 byte
// Push constant array offset for fragment stage constants.
uint8_t mPushConstantFragmentStageOffset = 0u; // 1 byte
// only needed for ES2
GLint mRec709Location = -1; // 4 bytes
using LocationInfo = utils::FixedCapacityVector<GLint>;
struct UniformsRecord {
Program::UniformInfo uniforms;
@@ -124,20 +135,15 @@ private:
mutable GLuint id = 0;
mutable uint16_t age = std::numeric_limits<uint16_t>::max();
};
UniformsRecord const* mUniformsRecords = nullptr;
GLint mRec709Location : 24; // 4 bytes
UniformsRecord const* mUniformsRecords = nullptr; // 8 bytes
// Push constant array offset for fragment stage constants.
GLint mPushConstantFragmentStageOffset : 8; // 1 byte
public:
struct {
GLuint program = 0;
} gl; // 4 bytes
// Note that this can be replaced with a raw pointer and an uint8_t (for size) to reduce the
// size of the container to 9 bytes if there is a need in the future.
utils::FixedCapacityVector<std::pair<GLint, ConstantType>> mPushConstants;// 16 bytes
};
// if OpenGLProgram is larger than 96 bytes, it'll fall in a larger Handle bucket.
static_assert(sizeof(OpenGLProgram) <= 96); // currently 96 bytes
// if OpenGLProgram is larger tha 64 bytes, it'll fall in a larger Handle bucket.
static_assert(sizeof(OpenGLProgram) <= 64); // currently 64 bytes
} // namespace filament::backend
+15 -16
View File
@@ -15,7 +15,6 @@
*/
#include "VulkanBlitter.h"
#include "VulkanCommands.h"
#include "VulkanContext.h"
#include "VulkanFboCache.h"
#include "VulkanHandles.h"
@@ -34,10 +33,9 @@ namespace filament::backend {
namespace {
inline void blitFast(VulkanCommandBuffer* commands, VkImageAspectFlags aspect, VkFilter filter,
inline void blitFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect, VkFilter filter,
VulkanAttachment src, VulkanAttachment dst,
const VkOffset3D srcRect[2], const VkOffset3D dstRect[2]) {
VkCommandBuffer const cmdbuf = commands->buffer();
if constexpr (FVK_ENABLED(FVK_DEBUG_BLITTER)) {
FVK_LOGD << "Fast blit from=" << src.texture->getVkImage() << ",level=" << (int) src.level
<< " layout=" << src.getLayout()
@@ -51,8 +49,8 @@ inline void blitFast(VulkanCommandBuffer* commands, VkImageAspectFlags aspect, V
VulkanLayout oldSrcLayout = src.getLayout();
VulkanLayout oldDstLayout = dst.getLayout();
src.texture->transitionLayout(commands, srcRange, VulkanLayout::TRANSFER_SRC);
dst.texture->transitionLayout(commands, dstRange, VulkanLayout::TRANSFER_DST);
src.texture->transitionLayout(cmdbuffer, srcRange, VulkanLayout::TRANSFER_SRC);
dst.texture->transitionLayout(cmdbuffer, dstRange, VulkanLayout::TRANSFER_DST);
const VkImageBlit blitRegions[1] = {{
.srcSubresource = { aspect, src.level, src.layer, 1 },
@@ -60,7 +58,7 @@ inline void blitFast(VulkanCommandBuffer* commands, VkImageAspectFlags aspect, V
.dstSubresource = { aspect, dst.level, dst.layer, 1 },
.dstOffsets = { dstRect[0], dstRect[1] },
}};
vkCmdBlitImage(cmdbuf,
vkCmdBlitImage(cmdbuffer,
src.getImage(), imgutil::getVkLayout(VulkanLayout::TRANSFER_SRC),
dst.getImage(), imgutil::getVkLayout(VulkanLayout::TRANSFER_DST),
1, blitRegions, filter);
@@ -71,13 +69,12 @@ inline void blitFast(VulkanCommandBuffer* commands, VkImageAspectFlags aspect, V
if (oldDstLayout == VulkanLayout::UNDEFINED) {
oldDstLayout = imgutil::getDefaultLayout(dst.texture->usage);
}
src.texture->transitionLayout(commands, srcRange, oldSrcLayout);
dst.texture->transitionLayout(commands, dstRange, oldDstLayout);
src.texture->transitionLayout(cmdbuffer, srcRange, oldSrcLayout);
dst.texture->transitionLayout(cmdbuffer, dstRange, oldDstLayout);
}
inline void resolveFast(VulkanCommandBuffer* commands, VkImageAspectFlags aspect,
inline void resolveFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
VulkanAttachment src, VulkanAttachment dst) {
VkCommandBuffer const cmdbuffer = commands->buffer();
if constexpr (FVK_ENABLED(FVK_DEBUG_BLITTER)) {
FVK_LOGD << "Fast blit from=" << src.texture->getVkImage() << ",level=" << (int) src.level
<< " layout=" << src.getLayout()
@@ -91,8 +88,8 @@ inline void resolveFast(VulkanCommandBuffer* commands, VkImageAspectFlags aspect
VulkanLayout oldSrcLayout = src.getLayout();
VulkanLayout oldDstLayout = dst.getLayout();
src.texture->transitionLayout(commands, srcRange, VulkanLayout::TRANSFER_SRC);
dst.texture->transitionLayout(commands, dstRange, VulkanLayout::TRANSFER_DST);
src.texture->transitionLayout(cmdbuffer, srcRange, VulkanLayout::TRANSFER_SRC);
dst.texture->transitionLayout(cmdbuffer, dstRange, VulkanLayout::TRANSFER_DST);
assert_invariant(
aspect != VK_IMAGE_ASPECT_DEPTH_BIT && "Resolve with depth is not yet supported.");
@@ -114,8 +111,8 @@ inline void resolveFast(VulkanCommandBuffer* commands, VkImageAspectFlags aspect
if (oldDstLayout == VulkanLayout::UNDEFINED) {
oldDstLayout = imgutil::getDefaultLayout(dst.texture->usage);
}
src.texture->transitionLayout(commands, srcRange, oldSrcLayout);
dst.texture->transitionLayout(commands, dstRange, oldDstLayout);
src.texture->transitionLayout(cmdbuffer, srcRange, oldSrcLayout);
dst.texture->transitionLayout(cmdbuffer, dstRange, oldDstLayout);
}
struct BlitterUniforms {
@@ -152,9 +149,10 @@ void VulkanBlitter::resolve(VulkanAttachment dst, VulkanAttachment src) {
#endif
VulkanCommandBuffer& commands = mCommands->get();
VkCommandBuffer const cmdbuffer = commands.buffer();
commands.acquire(src.texture);
commands.acquire(dst.texture);
resolveFast(&commands, aspect, src, dst);
resolveFast(cmdbuffer, aspect, src, dst);
}
void VulkanBlitter::blit(VkFilter filter,
@@ -177,9 +175,10 @@ void VulkanBlitter::blit(VkFilter filter,
// src and dst should have the same aspect here
VkImageAspectFlags const aspect = src.texture->getImageAspect();
VulkanCommandBuffer& commands = mCommands->get();
VkCommandBuffer const cmdbuffer = commands.buffer();
commands.acquire(src.texture);
commands.acquire(dst.texture);
blitFast(&commands, aspect, filter, src, dst, srcRectPair, dstRectPair);
blitFast(cmdbuffer, aspect, filter, src, dst, srcRectPair, dstRectPair);
}
void VulkanBlitter::terminate() noexcept {
+11 -12
View File
@@ -297,11 +297,11 @@ bool VulkanCommands::flush() {
#endif
auto& cmdfence = currentbuf->fence;
UTILS_UNUSED_IN_RELEASE VkResult result = VK_SUCCESS;
{
auto scope = cmdfence->setValue(VK_NOT_READY);
result = vkQueueSubmit(mQueue, 1, &submitInfo, cmdfence->getFence());
}
std::unique_lock<utils::Mutex> lock(cmdfence->mutex);
cmdfence->status.store(VK_NOT_READY);
UTILS_UNUSED_IN_RELEASE VkResult result = vkQueueSubmit(mQueue, 1, &submitInfo, cmdfence->fence);
cmdfence->condition.notify_all();
lock.unlock();
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
if (result != VK_SUCCESS) {
@@ -340,7 +340,7 @@ void VulkanCommands::wait() {
auto wrapper = mStorage[i].get();
if (wrapper->buffer() != VK_NULL_HANDLE
&& mCurrentCommandBufferIndex != static_cast<int8_t>(i)) {
fences[count++] = wrapper->fence->getFence();
fences[count++] = wrapper->fence->fence;
}
}
if (count > 0) {
@@ -361,13 +361,12 @@ void VulkanCommands::gc() {
if (wrapper->buffer() == VK_NULL_HANDLE) {
continue;
}
auto const vkfence = wrapper->fence->getFence();
VkResult const result = vkGetFenceStatus(mDevice, vkfence);
VkResult const result = vkGetFenceStatus(mDevice, wrapper->fence->fence);
if (result != VK_SUCCESS) {
continue;
}
fences[count++] = vkfence;
wrapper->fence->setValue(VK_SUCCESS);
fences[count++] = wrapper->fence->fence;
wrapper->fence->status.store(VK_SUCCESS);
wrapper->reset();
mAvailableBufferCount++;
}
@@ -384,9 +383,9 @@ void VulkanCommands::updateFences() {
if (wrapper->buffer() != VK_NULL_HANDLE) {
VulkanCmdFence* fence = wrapper->fence.get();
if (fence) {
VkResult status = vkGetFenceStatus(mDevice, fence->getFence());
VkResult status = vkGetFenceStatus(mDevice, fence->fence);
// This is either VK_SUCCESS, VK_NOT_READY, or VK_ERROR_DEVICE_LOST.
fence->setValue(status);
fence->status.store(status, std::memory_order_relaxed);
}
}
}
@@ -61,40 +61,8 @@ private:
// Wrapper to enable use of shared_ptr for implementing shared ownership of low-level Vulkan fences.
struct VulkanCmdFence {
struct SetValueScope {
public:
~SetValueScope() {
mHolder->mutex.unlock();
mHolder->condition.notify_all();
}
private:
SetValueScope(VulkanCmdFence* fenceHolder, VkResult result) :
mHolder(fenceHolder) {
mHolder->mutex.lock();
mHolder->status.store(result);
}
VulkanCmdFence* mHolder;
friend struct VulkanCmdFence;
};
VulkanCmdFence(VkFence ifence);
~VulkanCmdFence() = default;
SetValueScope setValue(VkResult value) {
return {this, value};
}
VkFence& getFence() {
return fence;
}
VkResult getStatus() {
std::unique_lock<utils::Mutex> lock(mutex);
return status.load(std::memory_order_acquire);
}
private:
VkFence fence;
utils::Condition condition;
utils::Mutex mutex;
+248 -200
View File
@@ -90,9 +90,9 @@ VmaAllocator createAllocator(VkInstance instance, VkPhysicalDevice physicalDevic
VulkanTexture* createEmptyTexture(VkDevice device, VkPhysicalDevice physicalDevice,
VulkanContext const& context, VmaAllocator allocator, VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator, VulkanStagePool& stagePool) {
VulkanStagePool& stagePool) {
VulkanTexture* emptyTexture = new VulkanTexture(device, physicalDevice, context, allocator,
commands, handleAllocator, SamplerType::SAMPLER_2D, 1, TextureFormat::RGBA8, 1, 1, 1, 1,
commands, SamplerType::SAMPLER_2D, 1, TextureFormat::RGBA8, 1, 1, 1, 1,
TextureUsage::DEFAULT | TextureUsage::COLOR_ATTACHMENT | TextureUsage::SUBPASS_INPUT,
stagePool, true /* heap allocated */);
uint32_t black = 0;
@@ -149,7 +149,6 @@ VKAPI_ATTR VkBool32 VKAPI_CALL debugUtilsCallback(VkDebugUtilsMessageSeverityFla
}
#endif // FVK_EANBLED(FVK_DEBUG_DEBUG_UTILS)
}// anonymous namespace
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
@@ -257,11 +256,15 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
mTimestamps = std::make_unique<VulkanTimestamps>(mPlatform->getDevice());
mEmptyTexture = createEmptyTexture(mPlatform->getDevice(), mPlatform->getPhysicalDevice(),
mContext, mAllocator, &mCommands, &mResourceAllocator, mStagePool);
mContext, mAllocator, &mCommands, mStagePool);
mEmptyBufferObject = createEmptyBufferObject(mAllocator, mStagePool, &mCommands);
mDescriptorSetManager.setPlaceHolders(mSamplerCache.getSampler({}), mEmptyTexture,
mEmptyBufferObject);
mGetPipelineFunction = [this](VulkanDescriptorSetLayoutList const& layouts, VulkanProgram* program) {
return mPipelineLayoutCache.getLayout(layouts, program);
};
}
VulkanDriver::~VulkanDriver() noexcept = default;
@@ -384,6 +387,7 @@ void VulkanDriver::collectGarbage() {
mStagePool.gc();
mFramebufferCache.gc();
mPipelineCache.gc();
mDescriptorSetManager.gc();
#if FVK_ENABLED(FVK_DEBUG_RESOURCE_LEAK)
mResourceAllocator.print();
@@ -418,36 +422,6 @@ void VulkanDriver::endFrame(uint32_t frameId) {
FVK_SYSTRACE_END();
}
void VulkanDriver::updateDescriptorSetBuffer(
backend::DescriptorSetHandle dsh,
backend::descriptor_binding_t binding,
backend::BufferObjectHandle boh,
uint32_t offset,
uint32_t size) {
VulkanDescriptorSet* set = mResourceAllocator.handle_cast<VulkanDescriptorSet*>(dsh);
VulkanBufferObject* obj = mResourceAllocator.handle_cast<VulkanBufferObject*>(boh);
mDescriptorSetManager.updateBuffer(set, binding, obj, offset, size);
}
void VulkanDriver::updateDescriptorSetTexture(
backend::DescriptorSetHandle dsh,
backend::descriptor_binding_t binding,
backend::TextureHandle th,
SamplerParams params) {
VulkanDescriptorSet* set = mResourceAllocator.handle_cast<VulkanDescriptorSet*>(dsh);
VulkanTexture* texture = mResourceAllocator.handle_cast<VulkanTexture*>(th);
// We need to make sure the initial layout transition has been completed before we can write
// the sampler descriptor. We flush and wait until the transition has been completed.
if (!texture->transitionReady()) {
mCommands.flush();
mCommands.wait();
}
VkSampler const vksampler = mSamplerCache.getSampler(params);
mDescriptorSetManager.updateSampler(set, binding, texture, vksampler);
}
void VulkanDriver::flush(int) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("flush");
@@ -466,6 +440,12 @@ void VulkanDriver::finish(int dummy) {
FVK_SYSTRACE_END();
}
void VulkanDriver::createSamplerGroupR(Handle<HwSamplerGroup> sbh, uint32_t count,
utils::FixedSizeString<32> debugName) {
auto sg = mResourceAllocator.construct<VulkanSamplerGroup>(sbh, count);
mResourceManager.acquire(sg);
}
void VulkanDriver::createRenderPrimitiveR(Handle<HwRenderPrimitive> rph,
Handle<HwVertexBuffer> vbh, Handle<HwIndexBuffer> ibh,
PrimitiveType pt) {
@@ -548,56 +528,23 @@ void VulkanDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
TextureFormat format, uint8_t samples, uint32_t w, uint32_t h, uint32_t depth,
TextureUsage usage) {
auto vktexture = mResourceAllocator.construct<VulkanTexture>(th, mPlatform->getDevice(),
mPlatform->getPhysicalDevice(), mContext, mAllocator, &mCommands, &mResourceAllocator,
target, levels,
mPlatform->getPhysicalDevice(), mContext, mAllocator, &mCommands, target, levels,
format, samples, w, h, depth, usage, mStagePool);
mResourceManager.acquire(vktexture);
}
//void VulkanDriver::createTextureSwizzledR(Handle<HwTexture> th, SamplerType target, uint8_t levels,
// TextureFormat format, uint8_t samples, uint32_t w, uint32_t h, uint32_t depth,
// TextureUsage usage,
// TextureSwizzle r, TextureSwizzle g, TextureSwizzle b, TextureSwizzle a) {
// TextureSwizzle swizzleArray[] = {r, g, b, a};
// const VkComponentMapping swizzleMap = getSwizzleMap(swizzleArray);
// auto vktexture = mResourceAllocator.construct<VulkanTexture>(th, mPlatform->getDevice(),
// mPlatform->getPhysicalDevice(), mContext, mAllocator, &mCommands, &mResourceAllocator,
// target, levels, format, samples, w, h, depth, usage, mStagePool,
// false /*heap allocated */, swizzleMap);
// mResourceManager.acquire(vktexture);
//}
void VulkanDriver::createTextureViewR(Handle<HwTexture> th, Handle<HwTexture> srch,
uint8_t baseLevel, uint8_t levelCount) {
VulkanTexture const* src = mResourceAllocator.handle_cast<VulkanTexture const*>(srch);
void VulkanDriver::createTextureSwizzledR(Handle<HwTexture> th, SamplerType target, uint8_t levels,
TextureFormat format, uint8_t samples, uint32_t w, uint32_t h, uint32_t depth,
TextureUsage usage,
TextureSwizzle r, TextureSwizzle g, TextureSwizzle b, TextureSwizzle a) {
TextureSwizzle swizzleArray[] = {r, g, b, a};
const VkComponentMapping swizzleMap = getSwizzleMap(swizzleArray);
auto vktexture = mResourceAllocator.construct<VulkanTexture>(th, mPlatform->getDevice(),
mPlatform->getPhysicalDevice(), mContext, mAllocator, &mCommands, &mResourceAllocator,
src, baseLevel, levelCount);
mPlatform->getPhysicalDevice(), mContext, mAllocator, &mCommands, target, levels,
format, samples, w, h, depth, usage, mStagePool, false /*heap allocated */, swizzleMap);
mResourceManager.acquire(vktexture);
}
void VulkanDriver::createTextureViewSwizzleR(Handle<HwTexture> th, Handle<HwTexture> srch,
backend::TextureSwizzle r, backend::TextureSwizzle g, backend::TextureSwizzle b,
backend::TextureSwizzle a) {
TextureSwizzle const swizzleArray[] = {r, g, b, a};
VkComponentMapping const swizzle = getSwizzleMap(swizzleArray);
VulkanTexture const* src = mResourceAllocator.handle_cast<VulkanTexture const*>(srch);
auto vktexture = mResourceAllocator.construct<VulkanTexture>(th, mPlatform->getDevice(),
mPlatform->getPhysicalDevice(), mContext, mAllocator, &mCommands, &mResourceAllocator,
src, swizzle);
mResourceManager.acquire(vktexture);
}
void VulkanDriver::createTextureExternalImageR(Handle<HwTexture> th, backend::TextureFormat format,
uint32_t width, uint32_t height, backend::TextureUsage usage, void* image) {
}
void VulkanDriver::createTextureExternalImagePlaneR(Handle<HwTexture> th,
backend::TextureFormat format, uint32_t width, uint32_t height, backend::TextureUsage usage,
void* image, uint32_t plane) {
}
void VulkanDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
SamplerType target, uint8_t levels,
TextureFormat format, uint8_t samples, uint32_t w, uint32_t h, uint32_t depth,
@@ -624,6 +571,7 @@ void VulkanDriver::destroyProgram(Handle<HwProgram> ph) {
return;
}
auto vkprogram = mResourceAllocator.handle_cast<VulkanProgram*>(ph);
mDescriptorSetManager.clearProgram(vkprogram);
mResourceManager.release(vkprogram);
}
@@ -693,10 +641,9 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
assert_invariant(tmin == tmax);
assert_invariant(tmin.x >= width && tmin.y >= height);
auto renderTarget = mResourceAllocator.construct<VulkanRenderTarget>(rth,
mPlatform->getDevice(), mPlatform->getPhysicalDevice(), mContext, mAllocator,
&mCommands, &mResourceAllocator, width, height, samples, colorTargets, depthStencil,
mStagePool, layerCount);
auto renderTarget = mResourceAllocator.construct<VulkanRenderTarget>(rth, mPlatform->getDevice(),
mPlatform->getPhysicalDevice(), mContext, mAllocator, &mCommands, width, height,
samples, colorTargets, depthStencil, mStagePool, layerCount);
mResourceManager.acquire(renderTarget);
}
@@ -724,7 +671,7 @@ void VulkanDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow,
flags = flags | ~(backend::SWAP_CHAIN_CONFIG_SRGB_COLORSPACE);
}
auto swapChain = mResourceAllocator.construct<VulkanSwapChain>(sch, mPlatform, mContext,
mAllocator, &mCommands, &mResourceAllocator, mStagePool, nativeWindow, flags);
mAllocator, &mCommands, mStagePool, nativeWindow, flags);
mResourceManager.acquire(swapChain);
}
@@ -737,8 +684,7 @@ void VulkanDriver::createSwapChainHeadlessR(Handle<HwSwapChain> sch, uint32_t wi
}
assert_invariant(width > 0 && height > 0 && "Vulkan requires non-zero swap chain dimensions.");
auto swapChain = mResourceAllocator.construct<VulkanSwapChain>(sch, mPlatform, mContext,
mAllocator, &mCommands, &mResourceAllocator, mStagePool,
nullptr, flags, VkExtent2D{width, height});
mAllocator, &mCommands, mStagePool, nullptr, flags, VkExtent2D{width, height});
mResourceManager.acquire(swapChain);
}
@@ -746,22 +692,6 @@ void VulkanDriver::createTimerQueryR(Handle<HwTimerQuery> tqh, int) {
// nothing to do, timer query was constructed in createTimerQueryS
}
void VulkanDriver::createDescriptorSetLayoutR(Handle<HwDescriptorSetLayout> dslh,
backend::DescriptorSetLayout&& info) {
VulkanDescriptorSetLayout* layout = mResourceAllocator.construct<VulkanDescriptorSetLayout>(
dslh, mPlatform->getDevice(), info);
mResourceManager.acquire(layout);
}
void VulkanDriver::createDescriptorSetR(Handle<HwDescriptorSet> dsh,
Handle<HwDescriptorSetLayout> dslh) {
auto layout = mResourceAllocator.handle_cast<VulkanDescriptorSetLayout*>(dslh);
mDescriptorSetManager.createSet(dsh, layout);
auto set = mResourceAllocator.handle_cast<VulkanDescriptorSet*>(dsh);
mResourceManager.acquire(set);
}
Handle<HwVertexBufferInfo> VulkanDriver::createVertexBufferInfoS() noexcept {
return mResourceAllocator.allocHandle<VulkanVertexBufferInfo>();
}
@@ -782,19 +712,7 @@ Handle<HwTexture> VulkanDriver::createTextureS() noexcept {
return mResourceAllocator.allocHandle<VulkanTexture>();
}
Handle<HwTexture> VulkanDriver::createTextureViewS() noexcept {
return mResourceAllocator.allocHandle<VulkanTexture>();
}
Handle<HwTexture> VulkanDriver::createTextureViewSwizzleS() noexcept {
return mResourceAllocator.allocHandle<VulkanTexture>();
}
Handle<HwTexture> VulkanDriver::createTextureExternalImageS() noexcept {
return mResourceAllocator.allocHandle<VulkanTexture>();
}
Handle<HwTexture> VulkanDriver::createTextureExternalImagePlaneS() noexcept {
Handle<HwTexture> VulkanDriver::createTextureSwizzledS() noexcept {
return mResourceAllocator.allocHandle<VulkanTexture>();
}
@@ -802,6 +720,10 @@ Handle<HwTexture> VulkanDriver::importTextureS() noexcept {
return mResourceAllocator.allocHandle<VulkanTexture>();
}
Handle<HwSamplerGroup> VulkanDriver::createSamplerGroupS() noexcept {
return mResourceAllocator.allocHandle<VulkanSamplerGroup>();
}
Handle<HwRenderPrimitive> VulkanDriver::createRenderPrimitiveS() noexcept {
return mResourceAllocator.allocHandle<VulkanRenderPrimitive>();
}
@@ -840,12 +762,21 @@ Handle<HwTimerQuery> VulkanDriver::createTimerQueryS() noexcept {
return tqh;
}
Handle<HwDescriptorSetLayout> VulkanDriver::createDescriptorSetLayoutS() noexcept {
return mResourceAllocator.allocHandle<VulkanDescriptorSetLayout>();
}
Handle<HwDescriptorSet> VulkanDriver::createDescriptorSetS() noexcept {
return mResourceAllocator.allocHandle<VulkanDescriptorSet>();
void VulkanDriver::destroySamplerGroup(Handle<HwSamplerGroup> sbh) {
if (!sbh) {
return;
}
// Unlike most of the other "Hw" handles, the sampler buffer is an abstract concept and does
// not map to any Vulkan objects. To handle destruction, the only thing we need to do is
// ensure that the next draw call doesn't try to access a zombie sampler buffer. Therefore,
// simply replace all weak references with null.
auto* hwsb = mResourceAllocator.handle_cast<VulkanSamplerGroup*>(sbh);
for (auto& binding : mSamplerBindings) {
if (binding == hwsb) {
binding = nullptr;
}
}
mResourceManager.release(hwsb);
}
void VulkanDriver::destroySwapChain(Handle<HwSwapChain> sch) {
@@ -870,17 +801,6 @@ void VulkanDriver::destroyTimerQuery(Handle<HwTimerQuery> tqh) {
mThreadSafeResourceManager.release(vtq);
}
void VulkanDriver::destroyDescriptorSetLayout(Handle<HwDescriptorSetLayout> dslh) {
VulkanDescriptorSetLayout* layout = mResourceAllocator.handle_cast<VulkanDescriptorSetLayout*>(dslh);
mResourceManager.release(layout);
}
void VulkanDriver::destroyDescriptorSet(Handle<HwDescriptorSet> dsh) {
mDescriptorSetManager.destroySet(dsh);
VulkanDescriptorSet* set = mResourceAllocator.handle_cast<VulkanDescriptorSet*>(dsh);
mResourceManager.release(set);
}
Handle<HwStream> VulkanDriver::createStreamNative(void* nativeStream) {
return {};
}
@@ -918,7 +838,8 @@ FenceStatus VulkanDriver::getFenceStatus(Handle<HwFence> fh) {
// Internally we use the VK_INCOMPLETE status to mean "not yet submitted".
// When this fence gets submitted, its status changes to VK_NOT_READY.
if (cmdfence->getStatus() == VK_SUCCESS) {
std::unique_lock<utils::Mutex> lock(cmdfence->mutex);
if (cmdfence->status.load() == VK_SUCCESS) {
return FenceStatus::CONDITION_SATISFIED;
}
@@ -969,9 +890,7 @@ bool VulkanDriver::isRenderTargetFormatSupported(TextureFormat format) {
}
bool VulkanDriver::isFrameBufferFetchSupported() {
// TODO: we must fix this before landing descriptor set change. Otherwise, the scuba tests will fail.
//return true;
return false;
return true;
}
bool VulkanDriver::isFrameBufferFetchMultiSampleSupported() {
@@ -1159,6 +1078,10 @@ void VulkanDriver::resetBufferObject(Handle<HwBufferObject> boh) {
// This is only useful if updateBufferObjectUnsynchronized() is implemented unsynchronizedly.
}
void VulkanDriver::setMinMaxLevels(Handle<HwTexture> th, uint32_t minLevel, uint32_t maxLevel) {
mResourceAllocator.handle_cast<VulkanTexture*>(th)->setPrimaryRange(minLevel, maxLevel);
}
void VulkanDriver::update3DImage(Handle<HwTexture> th, uint32_t level, uint32_t xoffset,
uint32_t yoffset, uint32_t zoffset, uint32_t width, uint32_t height, uint32_t depth,
PixelBufferDescriptor&& data) {
@@ -1244,6 +1167,23 @@ void VulkanDriver::generateMipmaps(Handle<HwTexture> th) {
srcw = dstw;
srch = dsth;
} while ((srcw > 1 || srch > 1) && level < t->levels);
t->setPrimaryRange(0, t->levels - 1);
}
void VulkanDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
BufferDescriptor&& data) {
auto* sb = mResourceAllocator.handle_cast<VulkanSamplerGroup*>(sbh);
// FIXME: we shouldn't be using SamplerGroup here, instead the backend should create
// a descriptor or any internal data-structure that represents the textures/samplers.
// It's preferable to do as much work as possible here.
// Here, we emulate the older backend API by re-creating a SamplerGroup from the
// passed data.
SamplerGroup samplerGroup(data.size / sizeof(SamplerDescriptor));
memcpy(samplerGroup.data(), data.buffer, data.size);
*sb->sb = std::move(samplerGroup);
scheduleDestroy(std::move(data));
}
void VulkanDriver::compilePrograms(CompilerPriorityQueue priority,
@@ -1258,7 +1198,7 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
FVK_SYSTRACE_START("beginRenderPass");
VulkanRenderTarget* const rt = mResourceAllocator.handle_cast<VulkanRenderTarget*>(rth);
VkExtent2D const extent = rt->getExtent();
const VkExtent2D extent = rt->getExtent();
assert_invariant(rt == mDefaultRenderTarget || extent.width > 0 && extent.height > 0);
// Filament has the expectation that the contents of the swap chain are not preserved on the
@@ -1288,6 +1228,36 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
// the non-sampling case.
VulkanCommandBuffer& commands = mCommands.get();
VkCommandBuffer const cmdbuffer = commands.buffer();
UTILS_NOUNROLL
for (uint8_t samplerGroupIdx = 0; samplerGroupIdx < Program::SAMPLER_BINDING_COUNT;
samplerGroupIdx++) {
VulkanSamplerGroup* vksb = mSamplerBindings[samplerGroupIdx];
if (!vksb) {
continue;
}
SamplerGroup* sb = vksb->sb.get();
for (size_t i = 0; i < sb->getSize(); i++) {
SamplerDescriptor const* boundSampler = sb->data() + i;
if (UTILS_LIKELY(boundSampler->t)) {
VulkanTexture* texture
= mResourceAllocator.handle_cast<VulkanTexture*>(boundSampler->t);
if (!any(texture->usage & TextureUsage::DEPTH_ATTACHMENT)) {
continue;
}
if (texture->getPrimaryImageLayout() == VulkanLayout::DEPTH_SAMPLER) {
continue;
}
commands.acquire(texture);
// Transition the primary view, which is the sampler's view into the right layout.
texture->transitionLayout(cmdbuffer, texture->getPrimaryViewRange(),
VulkanLayout::DEPTH_SAMPLER);
break;
}
}
}
VulkanLayout currentDepthLayout = depth.getLayout();
TargetBufferFlags clearVal = params.flags.clear;
@@ -1300,9 +1270,11 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
// If the depth attachment texture was previously sampled, then we need to manually
// transition it to an attachment. This is necessary to also set up a barrier between the
// previous read and the potentially coming write.
depth.texture->transitionLayout(&commands, depth.getSubresourceRange(),
VulkanLayout::DEPTH_ATTACHMENT);
currentDepthLayout = VulkanLayout::DEPTH_ATTACHMENT;
if (currentDepthLayout == VulkanLayout::DEPTH_SAMPLER) {
depth.texture->transitionLayout(cmdbuffer, depth.getSubresourceRange(),
VulkanLayout::DEPTH_ATTACHMENT);
currentDepthLayout = VulkanLayout::DEPTH_ATTACHMENT;
}
}
uint8_t const renderTargetLayerCount = rt->getLayerCount();
@@ -1320,7 +1292,7 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
.viewCount = renderTargetLayerCount,
};
for (int i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; i++) {
VulkanAttachment const& info = rt->getColor(i);
const VulkanAttachment& info = rt->getColor(i);
if (info.texture) {
assert_invariant(info.layerCount == renderTargetLayerCount);
rpkey.initialColorLayoutMask |= 1 << i;
@@ -1328,6 +1300,11 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
if (rpkey.samples > 1 && info.texture->samples == 1) {
rpkey.needsResolveMask |= (1 << i);
}
if (info.texture->getPrimaryImageLayout() != VulkanLayout::COLOR_ATTACHMENT) {
((VulkanTexture*) info.texture)
->transitionLayout(cmdbuffer, info.getSubresourceRange(),
VulkanLayout::COLOR_ATTACHMENT);
}
} else {
rpkey.colorFormat[i] = VK_FORMAT_UNDEFINED;
}
@@ -1346,39 +1323,28 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
};
auto& renderPassAttachments = mRenderPassFboInfo.attachments;
for (int i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; i++) {
VulkanAttachment& attachment = rt->getColor(i);
if (!attachment.texture) {
if (!rt->getColor(i).texture) {
fbkey.color[i] = VK_NULL_HANDLE;
fbkey.resolve[i] = VK_NULL_HANDLE;
continue;
}
if (fbkey.samples == 1) {
auto const& range = attachment.getSubresourceRange();
attachment.texture->transitionLayout(&commands,
range, VulkanLayout::COLOR_ATTACHMENT);
renderPassAttachments.insert(attachment);
fbkey.color[i] = attachment.getImageView();
} else if (fbkey.samples == 1) {
auto& colorAttachment = rt->getColor(i);
renderPassAttachments.insert(colorAttachment);
fbkey.color[i] = colorAttachment.getImageView();
fbkey.resolve[i] = VK_NULL_HANDLE;
assert_invariant(fbkey.color[i]);
} else {
auto& msaaColorAttachment = rt->getMsaaColor(i);
auto const& msaaRange = attachment.getSubresourceRange();
msaaColorAttachment.texture->transitionLayout(&commands,
msaaRange, VulkanLayout::COLOR_ATTACHMENT);
renderPassAttachments.insert(msaaColorAttachment);
auto& colorAttachment = rt->getColor(i);
fbkey.color[i] = msaaColorAttachment.getImageView();
VulkanTexture* texture = attachment.texture;
VulkanTexture* texture = colorAttachment.texture;
if (texture->samples == 1) {
mRenderPassFboInfo.hasColorResolve = true;
auto const& range = attachment.getSubresourceRange();
attachment.texture->transitionLayout(&commands,
range, VulkanLayout::COLOR_ATTACHMENT);
renderPassAttachments.insert(attachment);
fbkey.resolve[i] = attachment.getImageView();
renderPassAttachments.insert(colorAttachment);
fbkey.resolve[i] = colorAttachment.getImageView();
assert_invariant(fbkey.resolve[i]);
}
assert_invariant(fbkey.color[i]);
@@ -1496,27 +1462,57 @@ void VulkanDriver::endRenderPass(int) {
assert_invariant(rt);
// Since we might soon be sampling from the render target that we just wrote to, we need a
// pipeline barrier between framebuffer writes and shader reads.
// pipeline barrier between framebuffer writes and shader reads. This is a memory barrier rather
// than an image barrier. If we were to use image barriers here, we would potentially need to
// issue several of them when considering MRT. This would be very complex to set up and would
// require more state tracking, so we've chosen to use a memory barrier for simplicity and
// correctness.
if (!rt->isSwapChain()) {
for (auto& attachment: mRenderPassFboInfo.attachments) {
auto const& range = attachment.getSubresourceRange();
for (auto const& attachment: mRenderPassFboInfo.attachments) {
bool const isDepth = attachment.isDepth();
auto texture = attachment.texture;
if (isDepth) {
texture->setLayout(range, VulkanFboCache::FINAL_DEPTH_ATTACHMENT_LAYOUT);
if (!texture->transitionLayout(&commands, range, VulkanLayout::DEPTH_SAMPLER)) {
texture->attachmentToSamplerBarrier(&commands, range);
}
} else {
texture->setLayout(range, VulkanFboCache::FINAL_COLOR_ATTACHMENT_LAYOUT);
if (!texture->transitionLayout(&commands, range, VulkanLayout::READ_WRITE)) {
texture->attachmentToSamplerBarrier(&commands, range);
}
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
// This is a workaround around a validation issue (might not be an actual driver issue).
if (mRenderPassFboInfo.hasColorResolve && !isDepth) {
srcStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
}
VkPipelineStageFlags dstStageMask =
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
VkAccessFlags srcAccess = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
VkAccessFlags dstAccess = VK_ACCESS_SHADER_READ_BIT;
VulkanLayout layout = VulkanFboCache::FINAL_COLOR_ATTACHMENT_LAYOUT;
if (isDepth) {
srcAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
dstAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
srcStageMask = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
dstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
layout = VulkanFboCache::FINAL_DEPTH_ATTACHMENT_LAYOUT;
}
auto const vkLayout = imgutil::getVkLayout(layout);
auto const& range = attachment.getSubresourceRange();
VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = srcAccess,
.dstAccessMask = dstAccess,
.oldLayout = vkLayout,
.newLayout = vkLayout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = attachment.getImage(),
.subresourceRange = range,
};
attachment.texture->setLayout(range, layout);
vkCmdPipelineBarrier(cmdbuffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr,
1, &barrier);
}
}
mRenderPassFboInfo.clear();
mDescriptorSetManager.clearState();
mCurrentRenderPass.renderTarget = nullptr;
mCurrentRenderPass.renderPass = VK_NULL_HANDLE;
FVK_SYSTRACE_END();
@@ -1575,6 +1571,33 @@ void VulkanDriver::commit(Handle<HwSwapChain> sch) {
FVK_SYSTRACE_END();
}
void VulkanDriver::bindUniformBuffer(uint32_t index, Handle<HwBufferObject> boh) {
auto* bo = mResourceAllocator.handle_cast<VulkanBufferObject*>(boh);
VkDeviceSize const offset = 0;
VkDeviceSize const size = VK_WHOLE_SIZE;
mDescriptorSetManager.updateBuffer({}, (uint32_t) index, bo, offset, size);
}
void VulkanDriver::bindBufferRange(BufferObjectBinding bindingType, uint32_t index,
Handle<HwBufferObject> boh, uint32_t offset, uint32_t size) {
assert_invariant(bindingType == BufferObjectBinding::UNIFORM);
// TODO: implement BufferObjectBinding::SHADER_STORAGE case
auto* bo = mResourceAllocator.handle_cast<VulkanBufferObject*>(boh);
mDescriptorSetManager.updateBuffer({}, (uint32_t) index, bo, offset, size);
}
void VulkanDriver::unbindBuffer(BufferObjectBinding bindingType, uint32_t index) {
mDescriptorSetManager.clearBuffer((uint32_t) index);
}
void VulkanDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
auto* hwsb = mResourceAllocator.handle_cast<VulkanSamplerGroup*>(sbh);
mSamplerBindings[index] = hwsb;
}
void VulkanDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
backend::PushConstantVariant value) {
assert_invariant(mBoundPipeline.program && "Expect a program when writing to push constants");
@@ -1775,8 +1798,8 @@ void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
*mResourceAllocator.handle_cast<VulkanVertexBufferInfo*>(pipelineState.vertexBufferInfo);
Handle<HwProgram> programHandle = pipelineState.program;
RasterState const& rasterState = pipelineState.rasterState;
PolygonOffset const& depthOffset = pipelineState.polygonOffset;
RasterState rasterState = pipelineState.rasterState;
PolygonOffset depthOffset = pipelineState.polygonOffset;
auto* program = mResourceAllocator.handle_cast<VulkanProgram*>(programHandle);
commands->acquire(program);
@@ -1820,26 +1843,59 @@ void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
mPipelineCache.bindPrimitiveTopology(topology);
mPipelineCache.bindVertexArray(attribDesc, bufferDesc, vbi.getAttributeCount());
auto& setLayouts = pipelineState.pipelineLayout.setLayout;
VulkanDescriptorSetLayout::DescriptorSetLayoutArray layoutList;
uint8_t layoutCount = 0;
std::transform(setLayouts.begin(), setLayouts.end(), layoutList.begin(),
[&](Handle<HwDescriptorSetLayout> handle) -> VkDescriptorSetLayout {
if (!handle) {
return VK_NULL_HANDLE;
}
auto layout = mResourceAllocator.handle_cast<VulkanDescriptorSetLayout*>(handle);
layoutCount++;
return layout->vklayout;
});
auto pipelineLayout = mPipelineLayoutCache.getLayout(layoutList, program);
// Query the program for the mapping from (SamplerGroupBinding,Offset) to (SamplerBinding),
// where "SamplerBinding" is the integer in the GLSL, and SamplerGroupBinding is the abstract
// Filament concept used to form groups of samplers.
constexpr uint8_t descriptorSetMaskTable[4] = {0x1, 0x3, 0x7, 0xF};
auto const& bindingToSamplerIndex = program->getBindingToSamplerIndex();
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
auto const& bindingToName = program->getBindingToName();
#endif
for (auto binding: program->getBindings()) {
uint16_t const indexPair = bindingToSamplerIndex[binding];
if (indexPair == 0xffff) {
continue;
}
uint16_t const samplerGroupInd = (indexPair >> 8) & 0xff;
uint16_t const samplerInd = (indexPair & 0xff);
VulkanSamplerGroup* vksb = mSamplerBindings[samplerGroupInd];
if (!vksb) {
continue;
}
SamplerDescriptor const* boundSampler = ((SamplerDescriptor*) vksb->sb->data()) + samplerInd;
if (UTILS_UNLIKELY(!boundSampler->t)) {
continue;
}
VulkanTexture* texture = mResourceAllocator.handle_cast<VulkanTexture*>(boundSampler->t);
// TODO: can this uninitialized check be checked in a higher layer?
// This fallback path is very flaky because the dummy texture might not have
// matching characteristics. (e.g. if the missing texture is a 3D texture)
if (UTILS_UNLIKELY(texture->getPrimaryImageLayout() == VulkanLayout::UNDEFINED)) {
#if FVK_ENABLED(FVK_DEBUG_TEXTURE) && FVK_ENABLED_DEBUG_SAMPLER_NAME
FVK_LOGW << "Uninitialized texture bound to '" << bindingToName[binding] << "'";
FVK_LOGW << " in material '" << program->name.c_str() << "'";
FVK_LOGW << " at binding point " << +binding << utils::io::endl;
#endif
texture = mEmptyTexture;
}
VkSampler const vksampler = mSamplerCache.getSampler(boundSampler->s);
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
VulkanDriver::DebugUtils::setName(VK_OBJECT_TYPE_SAMPLER,
reinterpret_cast<uint64_t>(vksampler), bindingToName[binding].c_str());
#endif
mDescriptorSetManager.updateSampler({}, binding, texture, vksampler);
}
auto const pipelineLayout = mDescriptorSetManager.bind(commands, program, mGetPipelineFunction);
mBoundPipeline = {
.program = program,
.pipelineLayout = pipelineLayout,
.descriptorSetMask = DescriptorSetMask(descriptorSetMaskTable[layoutCount]),
};
mPipelineCache.bindLayout(pipelineLayout);
@@ -1882,14 +1938,6 @@ void VulkanDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
FVK_SYSTRACE_END();
}
void VulkanDriver::bindDescriptorSet(
backend::DescriptorSetHandle dsh,
backend::descriptor_set_t setIndex,
backend::DescriptorSetOffsetArray&& offsets) {
VulkanDescriptorSet* set = mResourceAllocator.handle_cast<VulkanDescriptorSet*>(dsh);
mDescriptorSetManager.bind(setIndex, set, std::move(offsets));
}
void VulkanDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("draw2");
@@ -1897,8 +1945,8 @@ void VulkanDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
VulkanCommandBuffer& commands = mCommands.get();
VkCommandBuffer cmdbuffer = commands.buffer();
mDescriptorSetManager.commit(&commands, mBoundPipeline.pipelineLayout,
mBoundPipeline.descriptorSetMask);
// Bind "dynamic" UBOs if they need to change.
mDescriptorSetManager.dynamicBind(&commands, {});
// Finally, make the actual draw call. TODO: support subranges
const uint32_t firstIndex = indexOffset;
@@ -1946,7 +1994,7 @@ void VulkanDriver::scissor(Viewport scissorBox) {
.extent = { uint32_t(r - l), uint32_t(t - b) }
};
VulkanRenderTarget const* rt = mCurrentRenderPass.renderTarget;
const VulkanRenderTarget* rt = mCurrentRenderPass.renderTarget;
rt->transformClientRectToPlatform(&scissor);
vkCmdSetScissor(cmdbuffer, 0, 1, &scissor);
}
+2 -1
View File
@@ -159,11 +159,12 @@ private:
VulkanReadPixels mReadPixels;
VulkanDescriptorSetManager mDescriptorSetManager;
VulkanDescriptorSetManager::GetPipelineLayoutFunction mGetPipelineFunction;
// This is necessary for us to write to push constants after binding a pipeline.
struct BoundPipeline {
VulkanProgram* program;
VkPipelineLayout pipelineLayout;
DescriptorSetMask descriptorSetMask;
};
BoundPipeline mBoundPipeline = {};
RenderPassFboBundle mRenderPassFboInfo;
+151 -111
View File
@@ -17,10 +17,11 @@
#include "VulkanHandles.h"
#include "VulkanConstants.h"
#include "VulkanDriver.h"
#include "VulkanMemory.h"
#include "VulkanResourceAllocator.h"
#include "VulkanUtility.h"
#include "spirv/VulkanSpirvUtils.h"
#include "utils/Log.h"
#include <backend/platforms/VulkanPlatform.h>
@@ -52,13 +53,54 @@ void clampToFramebuffer(VkRect2D* rect, uint32_t fbWidth, uint32_t fbHeight) {
}
template<typename Bitmask>
inline void fromStageFlags(backend::ShaderStageFlags stage, descriptor_binding_t binding,
Bitmask& mask) {
if ((bool) (stage & ShaderStageFlags::VERTEX)) {
mask.set(binding + getVertexStageShift<Bitmask>());
static constexpr Bitmask fromStageFlags(ShaderStageFlags2 flags, uint8_t binding) {
Bitmask ret = 0;
if (flags & ShaderStageFlags2::VERTEX) {
ret |= (getVertexStage<Bitmask>() << binding);
}
if ((bool) (stage & ShaderStageFlags::FRAGMENT)) {
mask.set(binding + getFragmentStageShift<Bitmask>());
if (flags & ShaderStageFlags2::FRAGMENT) {
ret |= (getFragmentStage<Bitmask>() << binding);
}
return ret;
}
constexpr decltype(VulkanProgram::MAX_SHADER_MODULES) MAX_SHADER_MODULES =
VulkanProgram::MAX_SHADER_MODULES;
using LayoutDescriptionList = VulkanProgram::LayoutDescriptionList;
template<typename Bitmask>
void addDescriptors(Bitmask mask,
utils::FixedCapacityVector<DescriptorSetLayoutBinding>& outputList) {
constexpr uint8_t MODULE_OFFSET = (sizeof(Bitmask) * 8) / MAX_SHADER_MODULES;
for (uint8_t i = 0; i < MODULE_OFFSET; ++i) {
bool const hasVertex = (mask & (1ULL << i)) != 0;
bool const hasFragment = (mask & (1ULL << (MODULE_OFFSET + i))) != 0;
if (!hasVertex && !hasFragment) {
continue;
}
DescriptorSetLayoutBinding binding{
.binding = i,
.flags = DescriptorFlags::NONE,
.count = 0,// This is always 0 for now as we pass the size of the UBOs in the Driver API
// instead.
};
if (hasVertex) {
binding.stageFlags = ShaderStageFlags2::VERTEX;
}
if (hasFragment) {
binding.stageFlags = static_cast<ShaderStageFlags2>(
binding.stageFlags | ShaderStageFlags2::FRAGMENT);
}
if constexpr (std::is_same_v<Bitmask, UniformBufferBitmask>) {
binding.type = DescriptorType::UNIFORM_BUFFER;
} else if constexpr (std::is_same_v<Bitmask, SamplerBitmask>) {
binding.type = DescriptorType::SAMPLER;
} else if constexpr (std::is_same_v<Bitmask, InputAttachmentBitmask>) {
binding.type = DescriptorType::INPUT_ATTACHMENT;
}
outputList.push_back(binding);
}
}
@@ -80,113 +122,22 @@ inline VkShaderStageFlags getVkStage(backend::ShaderStage stage) {
}
}
inline VkDescriptorSetLayoutCreateInfo getLayoutCreateInfo(DescriptorSetLayout const& layout) {
// Note that the following *needs* to be static so that VkDescriptorSetLayoutCreateInfo will not
// refer to stack memory.
static VkDescriptorSetLayoutBinding toBind[VulkanDescriptorSetLayout::MAX_BINDINGS];
uint32_t count = 0;
for (auto const& binding: layout.bindings) {
VkShaderStageFlags stages = 0;
VkDescriptorType type;
if ((binding.stageFlags & ShaderStageFlags::VERTEX) != ShaderStageFlags::NONE) {
stages |= VK_SHADER_STAGE_VERTEX_BIT;
}
if ((binding.stageFlags & ShaderStageFlags::FRAGMENT) != ShaderStageFlags::NONE) {
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
}
assert_invariant(stages != 0);
switch (binding.type) {
case DescriptorType::UNIFORM_BUFFER: {
type = (binding.flags & DescriptorFlags::DYNAMIC_OFFSET) != DescriptorFlags::NONE
? VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
break;
}
case DescriptorType::SAMPLER: {
type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
break;
}
case DescriptorType::INPUT_ATTACHMENT: {
type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
break;
}
case DescriptorType::SHADER_STORAGE_BUFFER:
PANIC_POSTCONDITION("Shader storage is not supported.");
break;
}
toBind[count++] = {
.binding = binding.binding,
.descriptorType = type,
.descriptorCount = 1,
.stageFlags = stages,
};
}
assert_invariant(count != 0 && "Need at least one binding for descriptor set layout.");
VkDescriptorSetLayoutCreateInfo dlinfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.bindingCount = count,
.pBindings = toBind,
};
return dlinfo;
}
using BitmaskGroup = VulkanDescriptorSetLayout::Bitmask;
BitmaskGroup fromBackendLayout(DescriptorSetLayout const& layout) {
BitmaskGroup mask;
for (auto const& binding: layout.bindings) {
switch (binding.type) {
case DescriptorType::UNIFORM_BUFFER: {
if ((binding.flags & DescriptorFlags::DYNAMIC_OFFSET) != DescriptorFlags::NONE) {
fromStageFlags(binding.stageFlags, binding.binding, mask.dynamicUbo);
} else {
fromStageFlags(binding.stageFlags, binding.binding, mask.ubo);
}
break;
}
case DescriptorType::SAMPLER: {
fromStageFlags(binding.stageFlags, binding.binding, mask.sampler);
break;
}
case DescriptorType::INPUT_ATTACHMENT: {
fromStageFlags(binding.stageFlags, binding.binding, mask.inputAttachment);
break;
}
case DescriptorType::SHADER_STORAGE_BUFFER:
PANIC_POSTCONDITION("Shader storage is not supported");
break;
}
}
return mask;
}
} // anonymous namespace
VulkanDescriptorSetLayout::VulkanDescriptorSetLayout(VkDevice device,
DescriptorSetLayout const& layout)
: VulkanResource(VulkanResourceType::DESCRIPTOR_SET_LAYOUT), mDevice(device),
vklayout(createDescriptorSetLayout(device, getLayoutCreateInfo(layout))),
bitmask(fromBackendLayout(layout)),
count(Count::fromLayoutBitmask(bitmask)) {
}
VkDescriptorSetLayoutCreateInfo const& info, Bitmask const& bitmask)
: VulkanResource(VulkanResourceType::DESCRIPTOR_SET_LAYOUT),
mDevice(device),
vklayout(createDescriptorSetLayout(device, info)),
bitmask(bitmask),
bindings(getBindings(bitmask)),
count(Count::fromLayoutBitmask(bitmask)) {}
VulkanDescriptorSetLayout::~VulkanDescriptorSetLayout() {
vkDestroyDescriptorSetLayout(mDevice, vklayout, VKALLOC);
}
void VulkanDescriptorSet::acquire(VulkanTexture* texture) {
mResources.acquire(texture);
mTextures[mTextureCount++] = texture;
}
void VulkanDescriptorSet::acquire(VulkanBufferObject* bufferObject) {
mResources.acquire(bufferObject);
}
PushConstantDescription::PushConstantDescription(backend::Program const& program) noexcept {
mRangeCount = 0;
for (auto stage : { ShaderStage::VERTEX, ShaderStage::FRAGMENT, ShaderStage::COMPUTE }) {
@@ -238,11 +189,24 @@ VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
mInfo(new(std::nothrow) PipelineInfo(builder)),
mDevice(device) {
constexpr uint8_t UBO_MODULE_OFFSET = (sizeof(UniformBufferBitmask) * 8) / MAX_SHADER_MODULES;
constexpr uint8_t SAMPLER_MODULE_OFFSET = (sizeof(SamplerBitmask) * 8) / MAX_SHADER_MODULES;
constexpr uint8_t INPUT_ATTACHMENT_MODULE_OFFSET =
(sizeof(InputAttachmentBitmask) * 8) / MAX_SHADER_MODULES;
Program::ShaderSource const& blobs = builder.getShadersSource();
auto& modules = mInfo->shaders;
auto const& specializationConstants = builder.getSpecializationConstants();
std::vector<uint32_t> shader;
// TODO: this will be moved out of the shader as the descriptor set layout will be provided by
// Filament instead of parsed from the shaders. See [GDSR] in VulkanDescriptorSetManager.h
UniformBufferBitmask uboMask = 0;
SamplerBitmask samplerMask = 0;
InputAttachmentBitmask inputAttachmentMask = 0;
static_assert(static_cast<ShaderStage>(0) == ShaderStage::VERTEX &&
static_cast<ShaderStage>(1) == ShaderStage::FRAGMENT &&
MAX_SHADER_MODULES == 2);
@@ -259,6 +223,12 @@ VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
dataSize = shader.size() * 4;
}
auto const [ubo, sampler, inputAttachment] = getProgramBindings(blob);
uboMask |= (static_cast<UniformBufferBitmask>(ubo) << (UBO_MODULE_OFFSET * i));
samplerMask |= (static_cast<SamplerBitmask>(sampler) << (SAMPLER_MODULE_OFFSET * i));
inputAttachmentMask |= (static_cast<InputAttachmentBitmask>(inputAttachment)
<< (INPUT_ATTACHMENT_MODULE_OFFSET * i));
VkShaderModule& module = modules[i];
VkShaderModuleCreateInfo moduleInfo = {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
@@ -286,6 +256,40 @@ VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
#endif
}
LayoutDescriptionList& layouts = mInfo->layouts;
layouts[0].bindings = utils::FixedCapacityVector<DescriptorSetLayoutBinding>::with_capacity(
countBits(collapseStages(uboMask)));
layouts[1].bindings = utils::FixedCapacityVector<DescriptorSetLayoutBinding>::with_capacity(
countBits(collapseStages(samplerMask)));
layouts[2].bindings = utils::FixedCapacityVector<DescriptorSetLayoutBinding>::with_capacity(
countBits(collapseStages(inputAttachmentMask)));
addDescriptors(uboMask, layouts[0].bindings);
addDescriptors(samplerMask, layouts[1].bindings);
addDescriptors(inputAttachmentMask, layouts[2].bindings);
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
auto& bindingToName = mInfo->bindingToName;
#endif
auto& groupInfo = builder.getSamplerGroupInfo();
auto& bindingToSamplerIndex = mInfo->bindingToSamplerIndex;
auto& bindings = mInfo->bindings;
for (uint8_t groupInd = 0; groupInd < Program::SAMPLER_BINDING_COUNT; groupInd++) {
auto const& group = groupInfo[groupInd];
auto const& samplers = group.samplers;
for (size_t i = 0; i < samplers.size(); ++i) {
uint32_t const binding = samplers[i].binding;
bindingToSamplerIndex[binding] = (groupInd << 8) | (0xff & i);
assert_invariant(bindings.find(binding) == bindings.end());
bindings.insert(binding);
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
bindingToName[binding] = samplers[i].name.c_str();
#endif
}
}
#if FVK_ENABLED(FVK_DEBUG_SHADER_MODULE)
FVK_LOGD << "Created VulkanProgram " << builder << ", shaders = (" << modules[0]
<< ", " << modules[1] << ")" << utils::io::endl;
@@ -316,7 +320,6 @@ void VulkanRenderTarget::bindToSwapChain(VulkanSwapChain& swapChain) {
VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physicalDevice,
VulkanContext const& context, VmaAllocator allocator, VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator,
uint32_t width, uint32_t height, uint8_t samples,
VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool, uint8_t layerCount)
@@ -350,7 +353,6 @@ VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physica
if (UTILS_UNLIKELY(!msTexture)) {
// TODO: This should be allocated with the ResourceAllocator.
msTexture = new VulkanTexture(device, physicalDevice, context, allocator, commands,
handleAllocator,
texture->target, ((VulkanTexture const*) texture)->levels, texture->format,
samples, texture->width, texture->height, texture->depth, texture->usage,
stagePool, true /* heap allocated */);
@@ -380,8 +382,7 @@ VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physica
VulkanTexture* msTexture = depthTexture->getSidecar();
if (UTILS_UNLIKELY(!msTexture)) {
msTexture = new VulkanTexture(device, physicalDevice, context, allocator,
commands, handleAllocator,
depthTexture->target, msLevel, depthTexture->format, samples,
commands, depthTexture->target, msLevel, depthTexture->format, samples,
depthTexture->width, depthTexture->height, depthTexture->depth, depthTexture->usage,
stagePool, true /* heap allocated */);
depthTexture->setSidecar(msTexture);
@@ -533,7 +534,15 @@ bool VulkanTimerQuery::isCompleted() noexcept {
// timestamp has at least been written into a processed command buffer.
// This fence indicates that the corresponding buffer has been completed.
return mFence && mFence->getStatus() == VK_SUCCESS;
if (!mFence) {
return false;
}
VkResult status = mFence->status.load(std::memory_order_relaxed);
if (status != VK_SUCCESS) {
return false;
}
return true;
}
VulkanTimerQuery::~VulkanTimerQuery() = default;
@@ -549,4 +558,35 @@ VulkanRenderPrimitive::VulkanRenderPrimitive(VulkanResourceAllocator* resourceAl
mResources.acquire(indexBuffer);
}
using Bitmask = VulkanDescriptorSetLayout::Bitmask;
Bitmask Bitmask::fromBackendLayout(descset::DescriptorSetLayout const& layout) {
Bitmask mask;
for (auto const& binding: layout.bindings) {
switch (binding.type) {
case descset::DescriptorType::UNIFORM_BUFFER: {
if (binding.flags == descset::DescriptorFlags::DYNAMIC_OFFSET) {
mask.dynamicUbo |= fromStageFlags<UniformBufferBitmask>(binding.stageFlags,
binding.binding);
} else {
mask.ubo |= fromStageFlags<UniformBufferBitmask>(binding.stageFlags,
binding.binding);
}
break;
}
case descset::DescriptorType::SAMPLER: {
mask.sampler |= fromStageFlags<SamplerBitmask>(binding.stageFlags, binding.binding);
break;
}
case descset::DescriptorType::INPUT_ATTACHMENT: {
mask.inputAttachment |=
fromStageFlags<InputAttachmentBitmask>(binding.stageFlags, binding.binding);
break;
}
}
}
return mask;
}
} // namespace filament::backend
+86 -57
View File
@@ -29,52 +29,39 @@
#include <private/backend/SamplerGroup.h>
#include <backend/Program.h>
#include <utils/bitset.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Mutex.h>
#include <utils/StructureOfArrays.h>
namespace filament::backend {
namespace {
// Counts the total number of descriptors for both vertex and fragment stages.
template<typename Bitmask>
inline uint8_t collapsedCount(Bitmask const& mask) {
static_assert(sizeof(mask) <= 64);
constexpr uint64_t VERTEX_MASK = (1ULL << getVertexStageShift<Bitmask>()) - 1ULL;
constexpr uint64_t FRAGMENT_MASK = (1ULL << getFragmentStageShift<Bitmask>()) - 1ULL;
uint64_t val = mask.getValue();
val = ((val | VERTEX_MASK) >> getVertexStageShift<Bitmask>()) |
((val | FRAGMENT_MASK) >> getFragmentStageShift<Bitmask>());
return (uint8_t) Bitmask(val).count();
}
} // anonymous namespace
using namespace descset;
class VulkanTimestamps;
struct VulkanBufferObject;
struct VulkanDescriptorSetLayout : public VulkanResource, HwDescriptorSetLayout {
static constexpr uint8_t UNIQUE_DESCRIPTOR_SET_COUNT = 4;
static constexpr uint8_t MAX_BINDINGS = 25;
using DescriptorSetLayoutArray = std::array<VkDescriptorSetLayout,
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
struct VulkanDescriptorSetLayout : public VulkanResource {
static constexpr uint8_t UNIQUE_DESCRIPTOR_SET_COUNT = 3;
// The bitmask representation of a set layout.
struct Bitmask {
// TODO: better utiltize the space below and use bitset instead.
UniformBufferBitmask ubo; // 8 bytes
UniformBufferBitmask dynamicUbo; // 8 bytes
SamplerBitmask sampler; // 8 bytes
InputAttachmentBitmask inputAttachment; // 8 bytes
UniformBufferBitmask ubo = 0; // 4 bytes
UniformBufferBitmask dynamicUbo = 0; // 4 bytes
SamplerBitmask sampler = 0; // 8 bytes
InputAttachmentBitmask inputAttachment = 0; // 1 bytes
// Because we're using this struct as hash key, must make it's 8-bytes aligned, with no
// unaccounted bytes.
uint8_t padding0 = 0; // 1 bytes
uint16_t padding1 = 0;// 2 bytes
uint32_t padding2 = 0;// 4 bytes
bool operator==(Bitmask const& right) const {
return ubo == right.ubo && dynamicUbo == right.dynamicUbo && sampler == right.sampler &&
inputAttachment == right.inputAttachment;
}
static Bitmask fromBackendLayout(descset::DescriptorSetLayout const& layout);
};
static_assert(sizeof(Bitmask) == 32);
// This is a convenience struct to quickly check layout compatibility in terms of descriptor set
// pools.
@@ -84,10 +71,6 @@ struct VulkanDescriptorSetLayout : public VulkanResource, HwDescriptorSetLayout
uint32_t sampler = 0;
uint32_t inputAttachment = 0;
inline uint32_t total() const {
return ubo + dynamicUbo + sampler + inputAttachment;
}
bool operator==(Count const& right) const noexcept {
return ubo == right.ubo && dynamicUbo == right.dynamicUbo && sampler == right.sampler &&
inputAttachment == right.inputAttachment;
@@ -95,10 +78,10 @@ struct VulkanDescriptorSetLayout : public VulkanResource, HwDescriptorSetLayout
static inline Count fromLayoutBitmask(Bitmask const& mask) {
return {
.ubo = collapsedCount(mask.ubo),
.dynamicUbo = collapsedCount(mask.dynamicUbo),
.sampler = collapsedCount(mask.sampler),
.inputAttachment = collapsedCount(mask.inputAttachment),
.ubo = countBits(collapseStages(mask.ubo)),
.dynamicUbo = countBits(collapseStages(mask.dynamicUbo)),
.sampler = countBits(collapseStages(mask.sampler)),
.inputAttachment = countBits(collapseStages(mask.inputAttachment)),
};
}
@@ -114,27 +97,70 @@ struct VulkanDescriptorSetLayout : public VulkanResource, HwDescriptorSetLayout
}
};
VulkanDescriptorSetLayout(VkDevice device, DescriptorSetLayout const& layout);
static_assert(sizeof(Bitmask) % 8 == 0);
explicit VulkanDescriptorSetLayout(VkDevice device, VkDescriptorSetLayoutCreateInfo const& info,
Bitmask const& bitmask);
~VulkanDescriptorSetLayout();
VkDevice const mDevice;
VkDescriptorSetLayout const vklayout;
Bitmask const bitmask;
// This is a convenience struct so that we don't have to iterate through all the bits of the
// bitmask (which correspondings to binding indices).
struct _Bindings {
utils::FixedCapacityVector<uint8_t> const ubo;
utils::FixedCapacityVector<uint8_t> const dynamicUbo;
utils::FixedCapacityVector<uint8_t> const sampler;
utils::FixedCapacityVector<uint8_t> const inputAttachment;
} bindings;
Count const count;
private:
template <typename MaskType>
utils::FixedCapacityVector<uint8_t> bits(MaskType mask) {
utils::FixedCapacityVector<uint8_t> ret =
utils::FixedCapacityVector<uint8_t>::with_capacity(countBits(mask));
for (uint8_t i = 0; i < sizeof(mask) * 4; ++i) {
if (mask & (1 << i)) {
ret.push_back(i);
}
}
return ret;
}
_Bindings getBindings(Bitmask const& bitmask) {
auto const uboCollapsed = collapseStages(bitmask.ubo);
auto const dynamicUboCollapsed = collapseStages(bitmask.dynamicUbo);
auto const samplerCollapsed = collapseStages(bitmask.sampler);
auto const inputAttachmentCollapsed = collapseStages(bitmask.inputAttachment);
return {
bits(uboCollapsed),
bits(dynamicUboCollapsed),
bits(samplerCollapsed),
bits(inputAttachmentCollapsed),
};
}
};
struct VulkanDescriptorSet : public VulkanResource, HwDescriptorSet {
using VulkanDescriptorSetLayoutList = std::array<Handle<VulkanDescriptorSetLayout>,
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
struct VulkanDescriptorSet : public VulkanResource {
public:
// Because we need to recycle descriptor sets not used, we allow for a callback that the "Pool"
// can use to repackage the vk handle.
using OnRecycle = std::function<void()>;
VulkanDescriptorSet(VulkanResourceAllocator* allocator, VkDescriptorSet rawSet,
OnRecycle&& onRecycleFn)
VulkanDescriptorSet(VulkanResourceAllocator* allocator,
VkDescriptorSet rawSet, OnRecycle&& onRecycleFn)
: VulkanResource(VulkanResourceType::DESCRIPTOR_SET),
resources(allocator),
vkSet(rawSet),
mResources(allocator),
mOnRecycleFn(std::move(onRecycleFn)) {}
~VulkanDescriptorSet() {
@@ -143,25 +169,17 @@ public:
}
}
void acquire(VulkanTexture* texture);
void acquire(VulkanBufferObject* texture);
bool hasTexture(VulkanTexture* texture) {
return std::any_of(mTextures.begin(), mTextures.end(),
[texture](auto t) { return t == texture; });
}
// TODO: maybe change to fixed size for performance.
VulkanAcquireOnlyResourceManager resources;
VkDescriptorSet const vkSet;
private:
std::array<VulkanTexture*, 16> mTextures = { nullptr };
uint8_t mTextureCount = 0;
VulkanAcquireOnlyResourceManager mResources;
OnRecycle mOnRecycleFn;
};
using VulkanDescriptorSetList = std::array<Handle<VulkanDescriptorSet>,
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
using PushConstantNameArray = utils::FixedCapacityVector<char const*>;
using PushConstantNameByStage = std::array<PushConstantNameArray, Program::SHADER_TYPE_COUNT>;
@@ -206,6 +224,16 @@ struct VulkanProgram : public HwProgram, VulkanResource {
// samplers.
inline BindingList const& getBindings() const { return mInfo->bindings; }
// TODO: this is currently not used. This will replace getLayoutDescriptionList below.
// inline descset::DescriptorSetLayout const& getLayoutDescription() const {
// return mInfo->layout;
// }
// In the usual case, we would have just one layout per program. But in the current setup, we
// have a set/layout for each descriptor type. This will be changed in the future.
using LayoutDescriptionList = std::array<descset::DescriptorSetLayout,
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
inline LayoutDescriptionList const& getLayoutDescriptionList() const { return mInfo->layouts; }
inline uint32_t getPushConstantRangeCount() const {
return mInfo->pushConstantDescription.getVkRangeCount();
}
@@ -245,6 +273,10 @@ private:
utils::FixedCapacityVector<uint16_t> bindingToSamplerIndex;
VkShaderModule shaders[MAX_SHADER_MODULES] = { VK_NULL_HANDLE };
// TODO: Use this instead of `layouts` after Filament-side Descriptor Set API is in place.
// descset::DescriptorSetLayout layout;
LayoutDescriptionList layouts;
PushConstantDescription pushConstantDescription;
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
@@ -270,9 +302,7 @@ struct VulkanRenderTarget : private HwRenderTarget, VulkanResource {
// Creates an offscreen render target.
VulkanRenderTarget(VkDevice device, VkPhysicalDevice physicalDevice,
VulkanContext const& context, VmaAllocator allocator,
VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator,
uint32_t width, uint32_t height,
VulkanCommands* commands, uint32_t width, uint32_t height,
uint8_t samples, VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool, uint8_t layerCount);
@@ -454,7 +484,6 @@ private:
utils::Mutex mFenceMutex;
};
inline constexpr VkBufferUsageFlagBits getBufferObjectUsage(
BufferObjectBinding bindingType) noexcept {
switch(bindingType) {
@@ -131,18 +131,14 @@ getVkTransition(const VulkanLayoutTransition& transition) {
}// anonymous namespace
bool transitionLayout(VkCommandBuffer cmdbuffer,
void transitionLayout(VkCommandBuffer cmdbuffer,
VulkanLayoutTransition transition) {
if (transition.oldLayout == transition.newLayout) {
return false;
return;
}
auto [srcAccessMask, dstAccessMask, srcStage, dstStage, oldLayout, newLayout]
= getVkTransition(transition);
if (oldLayout == newLayout) {
return false;
}
assert_invariant(transition.image != VK_NULL_HANDLE && "No image for transition");
VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
@@ -156,7 +152,6 @@ bool transitionLayout(VkCommandBuffer cmdbuffer,
.subresourceRange = transition.subresources,
};
vkCmdPipelineBarrier(cmdbuffer, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
return true;
}
}// namespace filament::backend
@@ -135,9 +135,7 @@ constexpr inline VkImageLayout getVkLayout(VulkanLayout layout) {
}
}
// Returns true if a transition has been added to the command buffer, false otherwis (where there is
// no transition necessary).
bool transitionLayout(VkCommandBuffer cmdbuffer, VulkanLayoutTransition transition);
void transitionLayout(VkCommandBuffer cmdbuffer, VulkanLayoutTransition transition);
} // namespace imgutil
@@ -98,7 +98,7 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
VkPipelineColorBlendStateCreateInfo colorBlendState;
colorBlendState = VkPipelineColorBlendStateCreateInfo{};
colorBlendState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlendState.attachmentCount = mPipelineRequirements.rasterState.colorTargetCount;
colorBlendState.attachmentCount = 1;
colorBlendState.pAttachments = colorBlendAttachments;
// If we reach this point, we need to create and stash a brand new pipeline object.
@@ -210,8 +210,8 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
pipelineCreateInfo.pDynamicState = &dynamicState;
// Filament assumes consistent blend state across all color attachments.
for (uint8_t i = 0; i < colorBlendState.attachmentCount; ++i) {
auto& target = colorBlendAttachments[i];
colorBlendState.attachmentCount = mPipelineRequirements.rasterState.colorTargetCount;
for (auto& target : colorBlendAttachments) {
target.blendEnable = mPipelineRequirements.rasterState.blendEnable;
target.srcColorBlendFactor = mPipelineRequirements.rasterState.srcColorBlendFactor;
target.dstColorBlendFactor = mPipelineRequirements.rasterState.dstColorBlendFactor;
@@ -232,7 +232,7 @@ void VulkanReadPixels::run(VulkanRenderTarget* srcTarget, uint32_t const x, uint
VulkanAttachment const srcAttachment = srcTarget->getColor(0);
VkImageSubresourceRange const srcRange = srcAttachment.getSubresourceRange();
srcTexture->transitionLayout(cmdbuffer, {}, srcRange, VulkanLayout::TRANSFER_SRC);
srcTexture->transitionLayout(cmdbuffer, srcRange, VulkanLayout::TRANSFER_SRC);
VkImageCopy const imageCopyRegion = {
.srcSubresource = {
@@ -268,7 +268,7 @@ void VulkanReadPixels::run(VulkanRenderTarget* srcTarget, uint32_t const x, uint
imgutil::getVkLayout(VulkanLayout::TRANSFER_DST), 1, &imageCopyRegion);
// Restore the source image layout.
srcTexture->transitionLayout(cmdbuffer, {}, srcRange, VulkanLayout::COLOR_ATTACHMENT);
srcTexture->transitionLayout(cmdbuffer, srcRange, VulkanLayout::COLOR_ATTACHMENT);
vkEndCommandBuffer(cmdbuffer);
@@ -26,14 +26,12 @@ using namespace utils;
namespace filament::backend {
VulkanSwapChain::VulkanSwapChain(VulkanPlatform* platform, VulkanContext const& context,
VmaAllocator allocator, VulkanCommands* commands, VulkanResourceAllocator* handleAllocator,
VulkanStagePool& stagePool,
VmaAllocator allocator, VulkanCommands* commands, VulkanStagePool& stagePool,
void* nativeWindow, uint64_t flags, VkExtent2D extent)
: VulkanResource(VulkanResourceType::SWAP_CHAIN),
mPlatform(platform),
mCommands(commands),
mAllocator(allocator),
mHandleAllocator(handleAllocator),
mStagePool(stagePool),
mHeadless(extent.width != 0 && extent.height != 0 && !nativeWindow),
mFlushAndWaitOnResize(platform->getCustomization().flushAndWaitOnWindowResize),
@@ -64,12 +62,12 @@ void VulkanSwapChain::update() {
VkDevice const device = mPlatform->getDevice();
for (auto const color: bundle.colors) {
mColors.push_back(std::make_unique<VulkanTexture>(device, mAllocator, mCommands, mHandleAllocator,
color, bundle.colorFormat, 1, bundle.extent.width, bundle.extent.height,
mColors.push_back(std::make_unique<VulkanTexture>(device, mAllocator, mCommands, color,
bundle.colorFormat, 1, bundle.extent.width, bundle.extent.height,
TextureUsage::COLOR_ATTACHMENT, mStagePool, true /* heap allocated */));
}
mDepth = std::make_unique<VulkanTexture>(device, mAllocator, mCommands, mHandleAllocator,
bundle.depth, bundle.depthFormat, 1, bundle.extent.width, bundle.extent.height,
mDepth = std::make_unique<VulkanTexture>(device, mAllocator, mCommands, bundle.depth,
bundle.depthFormat, 1, bundle.extent.width, bundle.extent.height,
TextureUsage::DEPTH_ATTACHMENT, mStagePool, true /* heap allocated */);
mExtent = bundle.extent;
@@ -77,7 +75,7 @@ void VulkanSwapChain::update() {
void VulkanSwapChain::present() {
if (!mHeadless && mTransitionSwapChainImageLayoutForPresent) {
VulkanCommandBuffer& commands = mCommands->get();
VkCommandBuffer const cmdbuf = mCommands->get().buffer();
VkImageSubresourceRange const subresources{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
@@ -85,7 +83,7 @@ void VulkanSwapChain::present() {
.baseArrayLayer = 0,
.layerCount = 1,
};
mColors[mCurrentSwapIndex]->transitionLayout(&commands, subresources, VulkanLayout::PRESENT);
mColors[mCurrentSwapIndex]->transitionLayout(cmdbuf, subresources, VulkanLayout::PRESENT);
}
mCommands->flush();
@@ -36,13 +36,11 @@ namespace filament::backend {
struct VulkanHeadlessSwapChain;
struct VulkanSurfaceSwapChain;
class VulkanResourceAllocator;
// A wrapper around the platform implementation of swapchain.
struct VulkanSwapChain : public HwSwapChain, VulkanResource {
VulkanSwapChain(VulkanPlatform* platform, VulkanContext const& context, VmaAllocator allocator,
VulkanCommands* commands, VulkanResourceAllocator* handleAllocator,
VulkanStagePool& stagePool,
VulkanCommands* commands, VulkanStagePool& stagePool,
void* nativeWindow, uint64_t flags, VkExtent2D extent = {0, 0});
~VulkanSwapChain();
@@ -82,7 +80,6 @@ private:
VulkanPlatform* mPlatform;
VulkanCommands* mCommands;
VmaAllocator mAllocator;
VulkanResourceAllocator* const mHandleAllocator;
VulkanStagePool& mStagePool;
bool const mHeadless;
bool const mFlushAndWaitOnResize;
+155 -290
View File
@@ -15,7 +15,6 @@
*/
#include "VulkanMemory.h"
#include "VulkanResourceAllocator.h"
#include "VulkanTexture.h"
#include "VulkanUtility.h"
@@ -29,138 +28,50 @@ using namespace bluevk;
namespace filament::backend {
namespace {
inline uint8_t getLayerCount(SamplerType const target, uint32_t const depth) {
switch (target) {
case SamplerType::SAMPLER_2D:
case SamplerType::SAMPLER_3D:
case SamplerType::SAMPLER_EXTERNAL:
return 1;
case SamplerType::SAMPLER_CUBEMAP:
return 6;
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
return depth * 6;
case SamplerType::SAMPLER_2D_ARRAY:
return depth;
}
}
VkComponentMapping composeSwizzle(VkComponentMapping const& prev, VkComponentMapping const& next) {
static constexpr VkComponentSwizzle IDENTITY[] = {
VK_COMPONENT_SWIZZLE_R,
VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_A,
};
auto const compose = [](VkComponentSwizzle out, VkComponentMapping const& prev,
uint8_t channelIndex) {
// We need to first change all identities to its equivalent channel.
if (out == VK_COMPONENT_SWIZZLE_IDENTITY) {
out = IDENTITY[channelIndex];
}
switch (out) {
case VK_COMPONENT_SWIZZLE_R:
out = prev.r;
break;
case VK_COMPONENT_SWIZZLE_G:
out = prev.g;
break;
case VK_COMPONENT_SWIZZLE_B:
out = prev.b;
break;
case VK_COMPONENT_SWIZZLE_A:
out = prev.a;
break;
case VK_COMPONENT_SWIZZLE_IDENTITY:
case VK_COMPONENT_SWIZZLE_ZERO:
case VK_COMPONENT_SWIZZLE_ONE:
return out;
// Below is not exposed in Vulkan's API, but needs to be there for compilation.
case VK_COMPONENT_SWIZZLE_MAX_ENUM:
break;
}
// If the result correctly corresponds to the identity, just return identity.
if (IDENTITY[channelIndex] == out) {
return VK_COMPONENT_SWIZZLE_IDENTITY;
}
return out;
};
// Note that the channel index corresponds to the VkComponentMapping struct layout.
return {
compose(next.r, prev, 0),
compose(next.g, prev, 1),
compose(next.b, prev, 2),
compose(next.a, prev, 3),
};
}
} // anonymous namespace
VulkanTextureState::VulkanTextureState(
VkDevice device, VmaAllocator allocator, VulkanCommands* commands,
VulkanStagePool& stagePool,
VkFormat format, VkImageViewType viewType, uint8_t levels, uint8_t layerCount)
: VulkanResource(VulkanResourceType::HEAP_ALLOCATED),
mVkFormat(format),
mViewType(viewType),
mFullViewRange {
filament::backend::getImageAspect(format), 0, levels, 0, layerCount
},
mStagePool(stagePool),
mDevice(device),
mAllocator(allocator),
mCommands(commands) {
}
VulkanTextureState* VulkanTexture::getSharedState() {
VulkanTextureState* state = mAllocator->handle_cast<VulkanTextureState*>(mState);
return state;
}
VulkanTextureState const* VulkanTexture::getSharedState() const {
VulkanTextureState const* state = mAllocator->handle_cast<VulkanTextureState const*>(mState);
return state;
}
VulkanTexture::VulkanTexture(
VkDevice device, VmaAllocator allocator, VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator,
VulkanTexture::VulkanTexture(VkDevice device, VmaAllocator allocator, VulkanCommands* commands,
VkImage image, VkFormat format, uint8_t samples, uint32_t width, uint32_t height,
TextureUsage tusage, VulkanStagePool& stagePool, bool heapAllocated)
: HwTexture(SamplerType::SAMPLER_2D, 1, samples, width, height, 1, TextureFormat::UNUSED,
tusage),
VulkanResource(
heapAllocated ? VulkanResourceType::HEAP_ALLOCATED : VulkanResourceType::TEXTURE),
mAllocator(handleAllocator),
mState(handleAllocator->initHandle<VulkanTextureState>(
device, allocator, commands, stagePool,
format, imgutil::getViewType(SamplerType::SAMPLER_2D), 1, 1)) {
auto* const state = getSharedState();
state->mTextureImage = image;
mPrimaryViewRange = state->mFullViewRange;
}
: HwTexture(SamplerType::SAMPLER_2D, 1, samples, width, height, 1, TextureFormat::UNUSED,
tusage),
VulkanResource(
heapAllocated ? VulkanResourceType::HEAP_ALLOCATED : VulkanResourceType::TEXTURE),
mVkFormat(format),
mViewType(imgutil::getViewType(target)),
mSwizzle({}),
mTextureImage(image),
mFullViewRange{
.aspectMask = getImageAspect(),
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
mPrimaryViewRange(mFullViewRange),
mStagePool(stagePool),
mDevice(device),
mAllocator(allocator),
mCommands(commands) {}
VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
VulkanContext const& context, VmaAllocator allocator, VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator, SamplerType target, uint8_t levels,
TextureFormat tformat, uint8_t samples, uint32_t w, uint32_t h, uint32_t depth,
TextureUsage tusage, VulkanStagePool& stagePool, bool heapAllocated)
SamplerType target, uint8_t levels, TextureFormat tformat, uint8_t samples, uint32_t w,
uint32_t h, uint32_t depth, TextureUsage tusage, VulkanStagePool& stagePool,
bool heapAllocated, VkComponentMapping swizzle)
: HwTexture(target, levels, samples, w, h, depth, tformat, tusage),
VulkanResource(
heapAllocated ? VulkanResourceType::HEAP_ALLOCATED : VulkanResourceType::TEXTURE),
mAllocator(handleAllocator),
mState(handleAllocator->initHandle<VulkanTextureState>(device, allocator, commands, stagePool,
backend::getVkFormat(tformat), imgutil::getViewType(target), levels,
getLayerCount(target, depth))) {
auto* const state = getSharedState();
mVkFormat(backend::getVkFormat(tformat)),
mViewType(imgutil::getViewType(target)),
mSwizzle(swizzle),
mStagePool(stagePool),
mDevice(device),
mAllocator(allocator),
mCommands(commands) {
// Create an appropriately-sized device-only VkImage, but do not fill it yet.
VkImageCreateInfo imageInfo{.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = target == SamplerType::SAMPLER_3D ? VK_IMAGE_TYPE_3D : VK_IMAGE_TYPE_2D,
.format = state->mVkFormat,
.format = mVkFormat,
.extent = {w, h, depth},
.mipLevels = levels,
.arrayLayers = 1,
@@ -198,9 +109,9 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
#if FVK_ENABLED(FVK_DEBUG_TEXTURE)
// Validate that the format is actually sampleable.
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(physicalDevice, state->mVkFormat, &props);
vkGetPhysicalDeviceFormatProperties(physicalDevice, mVkFormat, &props);
if (!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
FVK_LOGW << "Texture usage is SAMPLEABLE but format " << state->mVkFormat << " is not "
FVK_LOGW << "Texture usage is SAMPLEABLE but format " << mVkFormat << " is not "
"sampleable with optimal tiling." << utils::io::endl;
}
#endif
@@ -233,7 +144,7 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
// any kind of attachment (color or depth).
const auto& limits = context.getPhysicalDeviceLimits();
if (imageInfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) {
samples = reduceSampleCount(samples, isVkDepthFormat(state->mVkFormat)
samples = reduceSampleCount(samples, isVkDepthFormat(mVkFormat)
? limits.sampledImageDepthSampleCounts
: limits.sampledImageColorSampleCounts);
}
@@ -247,12 +158,12 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
this->samples = samples;
imageInfo.samples = (VkSampleCountFlagBits) samples;
VkResult error = vkCreateImage(state->mDevice, &imageInfo, VKALLOC, &state->mTextureImage);
VkResult error = vkCreateImage(mDevice, &imageInfo, VKALLOC, &mTextureImage);
if (error || FVK_ENABLED(FVK_DEBUG_TEXTURE)) {
FVK_LOGD << "vkCreateImage: "
<< "image = " << state->mTextureImage << ", "
<< "image = " << mTextureImage << ", "
<< "result = " << error << ", "
<< "handle = " << utils::io::hex << state->mTextureImage << utils::io::dec << ", "
<< "handle = " << utils::io::hex << mTextureImage << utils::io::dec << ", "
<< "extent = " << w << "x" << h << "x"<< depth << ", "
<< "mipLevels = " << int(levels) << ", "
<< "TextureUsage = " << static_cast<int>(usage) << ", "
@@ -261,13 +172,13 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
<< "type = " << imageInfo.imageType << ", "
<< "flags = " << imageInfo.flags << ", "
<< "target = " << static_cast<int>(target) <<", "
<< "format = " << state->mVkFormat << utils::io::endl;
<< "format = " << mVkFormat << utils::io::endl;
}
FILAMENT_CHECK_POSTCONDITION(!error) << "Unable to create image.";
// Allocate memory for the VkImage and bind it.
VkMemoryRequirements memReqs = {};
vkGetImageMemoryRequirements(state->mDevice, state->mTextureImage, &memReqs);
vkGetImageMemoryRequirements(mDevice, mTextureImage, &memReqs);
uint32_t memoryTypeIndex
= context.selectMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
@@ -280,67 +191,58 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
.allocationSize = memReqs.size,
.memoryTypeIndex = memoryTypeIndex,
};
error = vkAllocateMemory(state->mDevice, &allocInfo, nullptr, &state->mTextureImageMemory);
error = vkAllocateMemory(mDevice, &allocInfo, nullptr, &mTextureImageMemory);
FILAMENT_CHECK_POSTCONDITION(!error) << "Unable to allocate image memory.";
error = vkBindImageMemory(state->mDevice, state->mTextureImage, state->mTextureImageMemory, 0);
error = vkBindImageMemory(mDevice, mTextureImage, mTextureImageMemory, 0);
FILAMENT_CHECK_POSTCONDITION(!error) << "Unable to bind image.";
uint32_t layerCount = 0;
if (target == SamplerType::SAMPLER_CUBEMAP) {
layerCount = 6;
} else if (target == SamplerType::SAMPLER_CUBEMAP_ARRAY) {
layerCount = depth * 6;
} else if (target == SamplerType::SAMPLER_2D_ARRAY) {
layerCount = depth;
} else if (target == SamplerType::SAMPLER_3D) {
layerCount = 1;
} else {
layerCount = 1;
}
mFullViewRange = {
.aspectMask = getImageAspect(),
.baseMipLevel = 0,
.levelCount = levels,
.baseArrayLayer = 0,
.layerCount = layerCount,
};
// Spec out the "primary" VkImageView that shaders use to sample from the image.
mPrimaryViewRange = state->mFullViewRange;
mPrimaryViewRange = mFullViewRange;
// Go ahead and create the primary image view.
getImageView(mPrimaryViewRange, state->mViewType, mSwizzle);
getImageView(mPrimaryViewRange, mViewType, mSwizzle);
VulkanCommandBuffer& commandsBuf = state->mCommands->get();
commandsBuf.acquire(this);
transitionLayout(&commandsBuf, mPrimaryViewRange, imgutil::getDefaultLayout(imageInfo.usage));
}
VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
VulkanContext const& context, VmaAllocator allocator, VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator,
VulkanTexture const* src, uint8_t baseLevel, uint8_t levelCount)
: HwTexture(src->target, src->levels, src->samples, src->width, src->height, src->depth,
src->format, src->usage),
VulkanResource(VulkanResourceType::TEXTURE),
mAllocator(handleAllocator)
{
mState = src->mState;
auto* state = getSharedState();
state->refs++;
mPrimaryViewRange = src->mPrimaryViewRange;
mPrimaryViewRange.baseMipLevel = src->mPrimaryViewRange.baseMipLevel + baseLevel;
mPrimaryViewRange.levelCount = levelCount;
}
VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
VulkanContext const& context, VmaAllocator allocator, VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator,
VulkanTexture const* src, VkComponentMapping swizzle)
: HwTexture(src->target, src->levels, src->samples, src->width, src->height, src->depth,
src->format, src->usage),
VulkanResource(VulkanResourceType::TEXTURE),
mAllocator(handleAllocator) {
mState = src->mState;
auto* state = getSharedState();
state->refs++;
mPrimaryViewRange = src->mPrimaryViewRange;
mSwizzle = composeSwizzle(src->mSwizzle, swizzle);
// Transition the layout of each image slice that might be used as a render target.
// We do not transition images that are merely SAMPLEABLE, this is deferred until upload time
// because we do not know how many layers and levels will actually be used.
if (imageInfo.usage
& (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
| VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
VulkanCommandBuffer& commands = mCommands->get();
VkCommandBuffer const cmdbuf = commands.buffer();
commands.acquire(this);
transitionLayout(cmdbuf, mFullViewRange, imgutil::getDefaultLayout(imageInfo.usage));
}
}
VulkanTexture::~VulkanTexture() {
auto* const state = getSharedState();
state->refs--;
if (state->refs == 0) {
if (state->mTextureImageMemory != VK_NULL_HANDLE) {
vkDestroyImage(state->mDevice, state->mTextureImage, VKALLOC);
vkFreeMemory(state->mDevice, state->mTextureImageMemory, VKALLOC);
}
for (auto entry: state->mCachedImageViews) {
vkDestroyImageView(state->mDevice, entry.second, VKALLOC);
}
mAllocator->destruct<VulkanTextureState>(mState);
if (mTextureImageMemory != VK_NULL_HANDLE) {
vkDestroyImage(mDevice, mTextureImage, VKALLOC);
vkFreeMemory(mDevice, mTextureImageMemory, VKALLOC);
}
for (auto entry : mCachedImageViews) {
vkDestroyImageView(mDevice, entry.second, VKALLOC);
}
}
@@ -349,7 +251,7 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
assert_invariant(width <= this->width && height <= this->height);
assert_invariant(depth <= this->depth * ((target == SamplerType::SAMPLER_CUBEMAP ||
target == SamplerType::SAMPLER_CUBEMAP_ARRAY) ? 6 : 1));
auto* const state = getSharedState();
const PixelBufferDescriptor* hostData = &data;
PixelBufferDescriptor reshapedData;
@@ -362,7 +264,7 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
// If format conversion is both required and supported, use vkCmdBlitImage.
const VkFormat hostFormat = backend::getVkFormat(hostData->format, hostData->type);
const VkFormat deviceFormat = getVkFormatLinear(state->mVkFormat);
const VkFormat deviceFormat = getVkFormatLinear(mVkFormat);
if (hostFormat != deviceFormat && hostFormat != VK_FORMAT_UNDEFINED) {
assert_invariant(xoffset == 0 && yoffset == 0 && zoffset == 0 &&
"Offsets not yet supported when format conversion is required.");
@@ -374,14 +276,14 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
// Otherwise, use vkCmdCopyBufferToImage.
void* mapped = nullptr;
VulkanStage const* stage = state->mStagePool.acquireStage(hostData->size);
VulkanStage const* stage = mStagePool.acquireStage(hostData->size);
assert_invariant(stage->memory);
vmaMapMemory(state->mAllocator, stage->memory, &mapped);
vmaMapMemory(mAllocator, stage->memory, &mapped);
memcpy(mapped, hostData->buffer, hostData->size);
vmaUnmapMemory(state->mAllocator, stage->memory);
vmaFlushAllocation(state->mAllocator, stage->memory, 0, hostData->size);
vmaUnmapMemory(mAllocator, stage->memory);
vmaFlushAllocation(mAllocator, stage->memory, 0, hostData->size);
VulkanCommandBuffer& commands = state->mCommands->get();
VulkanCommandBuffer& commands = mCommands->get();
VkCommandBuffer const cmdbuf = commands.buffer();
commands.acquire(this);
@@ -427,25 +329,24 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
nextLayout = imgutil::getDefaultLayout(this->usage);
}
transitionLayout(&commands, transitionRange, newLayout);
transitionLayout(cmdbuf, transitionRange, newLayout);
vkCmdCopyBufferToImage(cmdbuf, stage->buffer, state->mTextureImage, newVkLayout, 1, &copyRegion);
vkCmdCopyBufferToImage(cmdbuf, stage->buffer, mTextureImage, newVkLayout, 1, &copyRegion);
transitionLayout(&commands, transitionRange, nextLayout);
transitionLayout(cmdbuf, transitionRange, nextLayout);
}
void VulkanTexture::updateImageWithBlit(const PixelBufferDescriptor& hostData, uint32_t width,
uint32_t height, uint32_t depth, uint32_t miplevel) {
auto* const state = getSharedState();
void* mapped = nullptr;
VulkanStageImage const* stage
= state->mStagePool.acquireImage(hostData.format, hostData.type, width, height);
vmaMapMemory(state->mAllocator, stage->memory, &mapped);
= mStagePool.acquireImage(hostData.format, hostData.type, width, height);
vmaMapMemory(mAllocator, stage->memory, &mapped);
memcpy(mapped, hostData.buffer, hostData.size);
vmaUnmapMemory(state->mAllocator, stage->memory);
vmaFlushAllocation(state->mAllocator, stage->memory, 0, hostData.size);
vmaUnmapMemory(mAllocator, stage->memory);
vmaFlushAllocation(mAllocator, stage->memory, 0, hostData.size);
VulkanCommandBuffer& commands = state->mCommands->get();
VulkanCommandBuffer& commands = mCommands->get();
VkCommandBuffer const cmdbuf = commands.buffer();
commands.acquire(this);
@@ -467,12 +368,19 @@ void VulkanTexture::updateImageWithBlit(const PixelBufferDescriptor& hostData, u
VulkanLayout const newLayout = VulkanLayout::TRANSFER_DST;
VulkanLayout const oldLayout = getLayout(layer, miplevel);
transitionLayout(&commands, range, newLayout);
transitionLayout(cmdbuf, range, newLayout);
vkCmdBlitImage(cmdbuf, stage->image, imgutil::getVkLayout(VulkanLayout::TRANSFER_SRC),
state->mTextureImage, imgutil::getVkLayout(newLayout), 1, blitRegions, VK_FILTER_NEAREST);
mTextureImage, imgutil::getVkLayout(newLayout), 1, blitRegions, VK_FILTER_NEAREST);
transitionLayout(&commands, range, oldLayout);
transitionLayout(cmdbuf, range, oldLayout);
}
void VulkanTexture::setPrimaryRange(uint32_t minMiplevel, uint32_t maxMiplevel) {
maxMiplevel = filament::math::min(int(maxMiplevel), int(this->levels - 1));
mPrimaryViewRange.baseMipLevel = minMiplevel;
mPrimaryViewRange.levelCount = maxMiplevel - minMiplevel + 1;
getImageView(mPrimaryViewRange, mViewType, mSwizzle);
}
VkImageView VulkanTexture::getAttachmentView(VkImageSubresourceRange range) {
@@ -491,44 +399,35 @@ VkImageView VulkanTexture::getViewForType(VkImageSubresourceRange const& range,
VkImageView VulkanTexture::getImageView(VkImageSubresourceRange range, VkImageViewType viewType,
VkComponentMapping swizzle) {
auto* const state = getSharedState();
VulkanTextureState::ImageViewKey const key{ range, viewType, swizzle };
auto iter = state->mCachedImageViews.find(key);
if (iter != state->mCachedImageViews.end()) {
ImageViewKey const key {range, viewType, swizzle};
auto iter = mCachedImageViews.find(key);
if (iter != mCachedImageViews.end()) {
return iter->second;
}
VkImageViewCreateInfo viewInfo = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.image = state->mTextureImage,
.image = mTextureImage,
.viewType = viewType,
.format = state->mVkFormat,
.format = mVkFormat,
.components = swizzle,
.subresourceRange = range,
};
VkImageView imageView;
vkCreateImageView(state->mDevice, &viewInfo, VKALLOC, &imageView);
state->mCachedImageViews.emplace(key, imageView);
vkCreateImageView(mDevice, &viewInfo, VKALLOC, &imageView);
mCachedImageViews.emplace(key, imageView);
return imageView;
}
VkImageAspectFlags VulkanTexture::getImageAspect() const {
// Helper function in VulkanUtility
auto* const state = getSharedState();
return filament::backend::getImageAspect(state->mVkFormat);
return filament::backend::getImageAspect(mVkFormat);
}
bool VulkanTexture::transitionLayout(VulkanCommandBuffer* commands,
const VkImageSubresourceRange& range, VulkanLayout newLayout) {
return transitionLayout(commands->buffer(), commands->fence, range, newLayout);
}
bool VulkanTexture::transitionLayout(
VkCommandBuffer cmdbuf, std::shared_ptr<VulkanCmdFence> fence,
const VkImageSubresourceRange& range,
void VulkanTexture::transitionLayout(VkCommandBuffer cmdbuf, const VkImageSubresourceRange& range,
VulkanLayout newLayout) {
auto* const state = getSharedState();
VulkanLayout const oldLayout = getLayout(range.baseArrayLayer, range.baseMipLevel);
uint32_t const firstLayer = range.baseArrayLayer;
@@ -539,7 +438,7 @@ bool VulkanTexture::transitionLayout(
// If we are transitioning more than one layer/level (slice), we need to know whether they are
// all of the same layer. If not, we need to transition slice-by-slice. Otherwise it would
// trigger the validation layer saying that the `oldLayout` provided is incorrect.
// TODO: transition by multiple slices with more sophisticated range finding.
// TODO: transition by multiple slices with more sophiscated range finding.
bool transitionSliceBySlice = false;
for (uint32_t i = firstLayer; i < lastLayer; ++i) {
for (uint32_t j = firstLevel; j < lastLevel; ++j) {
@@ -550,82 +449,50 @@ bool VulkanTexture::transitionLayout(
}
}
bool hasTransitions = false;
#if FVK_ENABLED(FVK_DEBUG_LAYOUT_TRANSITION)
FVK_LOGD << "transition texture=" << mTextureImage
<< " (" << range.baseArrayLayer
<< "," << range.baseMipLevel << ")"
<< " count=(" << range.layerCount
<< "," << range.levelCount << ")"
<< " from=" << oldLayout << " to=" << newLayout
<< " format=" << mVkFormat
<< " depth=" << isVkDepthFormat(mVkFormat)
<< " slice-by-slice=" << transitionSliceBySlice
<< utils::io::endl;
#endif
if (transitionSliceBySlice) {
for (uint32_t i = firstLayer; i < lastLayer; ++i) {
for (uint32_t j = firstLevel; j < lastLevel; ++j) {
VulkanLayout const layout = getLayout(i, j);
if (layout == newLayout) {
continue;
}
hasTransitions = hasTransitions || imgutil::transitionLayout(cmdbuf, {
.image = state->mTextureImage,
.oldLayout = layout,
.newLayout = newLayout,
.subresources = {
.aspectMask = range.aspectMask,
.baseMipLevel = j,
.levelCount = 1,
.baseArrayLayer = i,
.layerCount = 1,
},
});
imgutil::transitionLayout(cmdbuf, {
.image = mTextureImage,
.oldLayout = layout,
.newLayout = newLayout,
.subresources = {
.aspectMask = range.aspectMask,
.baseMipLevel = j,
.levelCount = 1,
.baseArrayLayer = i,
.layerCount = 1,
},
});
}
}
} else if (newLayout != oldLayout) {
hasTransitions = imgutil::transitionLayout(cmdbuf, {
.image = state->mTextureImage,
} else {
imgutil::transitionLayout(cmdbuf, {
.image = mTextureImage,
.oldLayout = oldLayout,
.newLayout = newLayout,
.subresources = range,
});
}
if (hasTransitions) {
state->mTransitionFence = fence;
setLayout(range, newLayout);
#if FVK_ENABLED(FVK_DEBUG_LAYOUT_TRANSITION)
FVK_LOGD << "transition texture=" << state->mTextureImage << " (" << range.baseArrayLayer
<< "," << range.baseMipLevel << ")" << " count=(" << range.layerCount << ","
<< range.levelCount << ")" << " from=" << oldLayout << " to=" << newLayout
<< " format=" << state->mVkFormat << " depth=" << isVkDepthFormat(state->mVkFormat)
<< " slice-by-slice=" << transitionSliceBySlice << utils::io::endl;
#endif
} else {
#if FVK_ENABLED(FVK_DEBUG_LAYOUT_TRANSITION)
FVK_LOGD << "transition texture=" << state->mTextureImage << " (" << range.baseArrayLayer
<< "," << range.baseMipLevel << ")" << " count=(" << range.layerCount << ","
<< range.levelCount << ")" << " to=" << newLayout
<< " is skipped because of no change in layout" << utils::io::endl;
#endif
}
return hasTransitions;
setLayout(range, newLayout);
}
void VulkanTexture::attachmentToSamplerBarrier(VulkanCommandBuffer* commands,
VkImageSubresourceRange const& range) {
VkCommandBuffer const cmdbuf = commands->buffer();
auto* const state = getSharedState();
VkImageLayout const layout
= imgutil::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
.oldLayout = layout,
.newLayout = layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = state->mTextureImage,
.subresourceRange = range,
};
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
}
void VulkanTexture::setLayout(VkImageSubresourceRange const& range, VulkanLayout newLayout) {
auto* const state = getSharedState();
void VulkanTexture::setLayout(const VkImageSubresourceRange& range, VulkanLayout newLayout) {
uint32_t const firstLayer = range.baseArrayLayer;
uint32_t const lastLayer = firstLayer + range.layerCount;
uint32_t const firstLevel = range.baseMipLevel;
@@ -638,30 +505,28 @@ void VulkanTexture::setLayout(VkImageSubresourceRange const& range, VulkanLayout
for (uint32_t layer = firstLayer; layer < lastLayer; ++layer) {
uint32_t const first = (layer << 16) | firstLevel;
uint32_t const last = (layer << 16) | lastLevel;
state->mSubresourceLayouts.clear(first, last);
mSubresourceLayouts.clear(first, last);
}
} else {
for (uint32_t layer = firstLayer; layer < lastLayer; ++layer) {
uint32_t const first = (layer << 16) | firstLevel;
uint32_t const last = (layer << 16) | lastLevel;
state->mSubresourceLayouts.add(first, last, newLayout);
mSubresourceLayouts.add(first, last, newLayout);
}
}
}
VulkanLayout VulkanTexture::getLayout(uint32_t layer, uint32_t level) const {
assert_invariant(level <= 0xffff && layer <= 0xffff);
auto* const state = getSharedState();
const uint32_t key = (layer << 16) | level;
if (!state->mSubresourceLayouts.has(key)) {
if (!mSubresourceLayouts.has(key)) {
return VulkanLayout::UNDEFINED;
}
return state->mSubresourceLayouts.get(key);
return mSubresourceLayouts.get(key);
}
#if FVK_ENABLED(FVK_DEBUG_TEXTURE)
void VulkanTexture::print() const {
auto* const state = getSharedState();
uint32_t const firstLayer = 0;
uint32_t const lastLayer = firstLayer + mFullViewRange.layerCount;
uint32_t const firstLevel = 0;
@@ -674,16 +539,16 @@ void VulkanTexture::print() const {
layer < (mPrimaryViewRange.baseArrayLayer + mPrimaryViewRange.layerCount) &&
level >= mPrimaryViewRange.baseMipLevel &&
level < (mPrimaryViewRange.baseMipLevel + mPrimaryViewRange.levelCount);
FVK_LOGD << "[" << state->mTextureImage << "]: (" << layer << "," << level
FVK_LOGD << "[" << mTextureImage << "]: (" << layer << "," << level
<< ")=" << getLayout(layer, level)
<< " primary=" << primary
<< utils::io::endl;
}
}
for (auto view: state->mCachedImageViews) {
for (auto view: mCachedImageViews) {
auto& range = view.first.range;
FVK_LOGD << "[" << state->mTextureImage << ", imageView=" << view.second << "]=>"
FVK_LOGD << "[" << mTextureImage << ", imageView=" << view.second << "]=>"
<< " (" << range.baseArrayLayer << "," << range.baseMipLevel << ")"
<< " count=(" << range.layerCount << "," << range.levelCount << ")"
<< " aspect=" << range.aspectMask << " viewType=" << view.first.type
+97 -152
View File
@@ -30,12 +30,88 @@
namespace filament::backend {
class VulkanResourceAllocator;
struct VulkanTexture : public HwTexture, VulkanResource {
// Standard constructor for user-facing textures.
VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice, VulkanContext const& context,
VmaAllocator allocator, VulkanCommands* commands, SamplerType target, uint8_t levels,
TextureFormat tformat, uint8_t samples, uint32_t w, uint32_t h, uint32_t depth,
TextureUsage tusage, VulkanStagePool& stagePool, bool heapAllocated = false,
VkComponentMapping swizzle = {});
struct VulkanTextureState : public VulkanResource {
VulkanTextureState(VkDevice device, VmaAllocator allocator, VulkanCommands* commands,
VulkanStagePool& stagePool,
VkFormat format, VkImageViewType viewType, uint8_t levels, uint8_t layerCount);
// Specialized constructor for internally created textures (e.g. from a swap chain)
// The texture will never destroy the given VkImage, but it does manages its subresources.
VulkanTexture(VkDevice device, VmaAllocator allocator, VulkanCommands* commands, VkImage image,
VkFormat format, uint8_t samples, uint32_t width, uint32_t height, TextureUsage tusage,
VulkanStagePool& stagePool, bool heapAllocated = false);
~VulkanTexture();
// Uploads data into a subregion of a 2D or 3D texture.
void updateImage(const PixelBufferDescriptor& data, uint32_t width, uint32_t height,
uint32_t depth, uint32_t xoffset, uint32_t yoffset, uint32_t zoffset, uint32_t miplevel);
// Returns the primary image view, which is used for shader sampling.
VkImageView getPrimaryImageView() {
return getImageView(mPrimaryViewRange, mViewType, mSwizzle);
}
VkImageViewType getViewType() const { return mViewType; }
// Sets the min/max range of miplevels in the primary image view.
void setPrimaryRange(uint32_t minMiplevel, uint32_t maxMiplevel);
VkImageSubresourceRange getPrimaryViewRange() const { return mPrimaryViewRange; }
VkImageSubresourceRange getFullViewRange() const { return mFullViewRange; }
VulkanLayout getPrimaryImageLayout() const {
return getLayout(mPrimaryViewRange.baseArrayLayer, mPrimaryViewRange.baseMipLevel);
}
// Gets or creates a cached VkImageView for a single subresource that can be used as a render
// target attachment. Unlike the primary image view, this always has type VK_IMAGE_VIEW_TYPE_2D
// and the identity swizzle.
VkImageView getAttachmentView(VkImageSubresourceRange range);
// Gets or creates a cached VkImageView for a single subresource that can be used as a render
// target attachment when rendering with multiview.
VkImageView getMultiviewAttachmentView(VkImageSubresourceRange range);
// This is a workaround for the first few frames where we're waiting for the texture to actually
// be uploaded. In that case, we bind the sampler to an empty texture, but the corresponding
// imageView needs to be of the right type. Hence, we provide an option to indicate the
// view type. Swizzle option does not matter in this case.
VkImageView getViewForType(VkImageSubresourceRange const& range, VkImageViewType type);
VkFormat getVkFormat() const { return mVkFormat; }
VkImage getVkImage() const { return mTextureImage; }
VulkanLayout getLayout(uint32_t layer, uint32_t level) const;
void setSidecar(VulkanTexture* sidecar) {
mSidecarMSAA.reset(sidecar);
}
VulkanTexture* getSidecar() const {
return mSidecarMSAA.get();
}
void transitionLayout(VkCommandBuffer commands, const VkImageSubresourceRange& range,
VulkanLayout newLayout);
// Returns the preferred data plane of interest for all image views.
// For now this always returns either DEPTH or COLOR.
VkImageAspectFlags getImageAspect() const;
// For implicit transition like the end of a render pass, we need to be able to set the layout
// manually (outside of calls to transitionLayout).
void setLayout(const VkImageSubresourceRange& range, VulkanLayout newLayout);
#if FVK_ENABLED(FVK_DEBUG_TEXTURE)
void print() const;
#endif
private:
struct ImageViewKey {
VkImageSubresourceRange range; // 4 * 5 bytes
@@ -58,150 +134,6 @@ struct VulkanTextureState : public VulkanResource {
using ImageViewHash = utils::hash::MurmurHashFn<ImageViewKey>;
uint32_t refs = 1;
// The texture with the sidecar owns the sidecar.
std::unique_ptr<VulkanTexture> mSidecarMSAA;
VkDeviceMemory mTextureImageMemory = VK_NULL_HANDLE;
VkFormat const mVkFormat;
VkImageViewType const mViewType;
VkImageSubresourceRange const mFullViewRange;
VkImage mTextureImage = VK_NULL_HANDLE;
// Track the image layout of each subresource using a sparse range map.
utils::RangeMap<uint32_t, VulkanLayout> mSubresourceLayouts;
std::unordered_map<ImageViewKey, VkImageView, ImageViewHash> mCachedImageViews;
VulkanStagePool& mStagePool;
VkDevice mDevice;
VmaAllocator mAllocator;
VulkanCommands* mCommands;
std::shared_ptr<VulkanCmdFence> mTransitionFence;
};
struct VulkanTexture : public HwTexture, VulkanResource {
// Standard constructor for user-facing textures.
VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice, VulkanContext const& context,
VmaAllocator allocator, VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator,
SamplerType target, uint8_t levels,
TextureFormat tformat, uint8_t samples, uint32_t w, uint32_t h, uint32_t depth,
TextureUsage tusage, VulkanStagePool& stagePool, bool heapAllocated = false);
// Specialized constructor for internally created textures (e.g. from a swap chain)
// The texture will never destroy the given VkImage, but it does manages its subresources.
VulkanTexture(VkDevice device, VmaAllocator allocator, VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator,
VkImage image,
VkFormat format, uint8_t samples, uint32_t width, uint32_t height, TextureUsage tusage,
VulkanStagePool& stagePool, bool heapAllocated = false);
// Constructor for creating a texture view for wrt specific mip range
VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice, VulkanContext const& context,
VmaAllocator allocator, VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator,
VulkanTexture const* src, uint8_t baseLevel, uint8_t levelCount);
// Constructor for creating a texture view for swizzle.
VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice, VulkanContext const& context,
VmaAllocator allocator, VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator,
VulkanTexture const* src, VkComponentMapping swizzle);
~VulkanTexture();
// Uploads data into a subregion of a 2D or 3D texture.
void updateImage(const PixelBufferDescriptor& data, uint32_t width, uint32_t height,
uint32_t depth, uint32_t xoffset, uint32_t yoffset, uint32_t zoffset, uint32_t miplevel);
// Returns the primary image view, which is used for shader sampling.
VkImageView getPrimaryImageView() {
VulkanTextureState* state = getSharedState();
return getImageView(mPrimaryViewRange, state->mViewType, mSwizzle);
}
VkImageViewType getViewType() const {
VulkanTextureState const* state = getSharedState();
return state->mViewType;
}
VkImageSubresourceRange getPrimaryViewRange() const { return mPrimaryViewRange; }
VulkanLayout getPrimaryImageLayout() const {
return getLayout(mPrimaryViewRange.baseArrayLayer, mPrimaryViewRange.baseMipLevel);
}
// Gets or creates a cached VkImageView for a single subresource that can be used as a render
// target attachment. Unlike the primary image view, this always has type VK_IMAGE_VIEW_TYPE_2D
// and the identity swizzle.
VkImageView getAttachmentView(VkImageSubresourceRange range);
// Gets or creates a cached VkImageView for a single subresource that can be used as a render
// target attachment when rendering with multiview.
VkImageView getMultiviewAttachmentView(VkImageSubresourceRange range);
// This is a workaround for the first few frames where we're waiting for the texture to actually
// be uploaded. In that case, we bind the sampler to an empty texture, but the corresponding
// imageView needs to be of the right type. Hence, we provide an option to indicate the
// view type. Swizzle option does not matter in this case.
VkImageView getViewForType(VkImageSubresourceRange const& range, VkImageViewType type);
VkFormat getVkFormat() const {
VulkanTextureState const* state = getSharedState();
return state->mVkFormat;
}
VkImage getVkImage() const {
VulkanTextureState const* state = getSharedState();
return state->mTextureImage;
}
VulkanLayout getLayout(uint32_t layer, uint32_t level) const;
void setSidecar(VulkanTexture* sidecar) {
VulkanTextureState* state = getSharedState();
state->mSidecarMSAA.reset(sidecar);
}
VulkanTexture* getSidecar() const {
VulkanTextureState const* state = getSharedState();
return state->mSidecarMSAA.get();
}
bool transitionLayout(VulkanCommandBuffer* commands, const VkImageSubresourceRange& range,
VulkanLayout newLayout);
bool transitionLayout(VkCommandBuffer cmdbuf, std::shared_ptr<VulkanCmdFence> fence,
VkImageSubresourceRange const& range, VulkanLayout newLayout);
void attachmentToSamplerBarrier(VulkanCommandBuffer* commands,
VkImageSubresourceRange const& range);
// Returns the preferred data plane of interest for all image views.
// For now this always returns either DEPTH or COLOR.
VkImageAspectFlags getImageAspect() const;
// For implicit transition like the end of a render pass, we need to be able to set the layout
// manually (outside of calls to transitionLayout).
void setLayout(VkImageSubresourceRange const& range, VulkanLayout newLayout);
bool transitionReady() {
VulkanTextureState* state = getSharedState();
auto res = !state->mTransitionFence || state->mTransitionFence->getStatus() == VK_SUCCESS;
state->mTransitionFence.reset();
return res;
}
#if FVK_ENABLED(FVK_DEBUG_TEXTURE)
void print() const;
#endif
private:
VulkanTextureState* getSharedState();
VulkanTextureState const* getSharedState() const;
// Gets or creates a cached VkImageView for a range of miplevels, array layers, viewType, and
// swizzle (or not).
VkImageView getImageView(VkImageSubresourceRange range, VkImageViewType viewType,
@@ -210,15 +142,28 @@ private:
void updateImageWithBlit(const PixelBufferDescriptor& hostData, uint32_t width, uint32_t height,
uint32_t depth, uint32_t miplevel);
VulkanResourceAllocator* const mAllocator;
// The texture with the sidecar owns the sidecar.
std::unique_ptr<VulkanTexture> mSidecarMSAA;
const VkFormat mVkFormat;
const VkImageViewType mViewType;
const VkComponentMapping mSwizzle;
VkImage mTextureImage = VK_NULL_HANDLE;
VkDeviceMemory mTextureImageMemory = VK_NULL_HANDLE;
Handle<VulkanTextureState> mState;
// Track the image layout of each subresource using a sparse range map.
utils::RangeMap<uint32_t, VulkanLayout> mSubresourceLayouts;
VkImageSubresourceRange mFullViewRange;
// Track the range of subresources that define the "primary" image view, which is the special
// image view that gets bound to an actual texture sampler.
VkImageSubresourceRange mPrimaryViewRange;
VkComponentMapping mSwizzle {};
std::unordered_map<ImageViewKey, VkImageView, ImageViewHash> mCachedImageViews;
VulkanStagePool& mStagePool;
VkDevice mDevice;
VmaAllocator mAllocator;
VulkanCommands* mCommands;
};
} // namespace filament::backend
@@ -577,7 +577,7 @@ uint32_t getComponentCount(VkFormat format) {
return {};
}
VkComponentMapping getSwizzleMap(TextureSwizzle const swizzle[4]) {
VkComponentMapping getSwizzleMap(TextureSwizzle swizzle[4]) {
VkComponentMapping map;
VkComponentSwizzle* dst = &map.r;
for (int i = 0; i < 4; ++i, ++dst) {
+111 -30
View File
@@ -19,7 +19,6 @@
#include <backend/DriverEnums.h>
#include <utils/bitset.h>
#include <utils/FixedCapacityVector.h>
#include <bluevk/BlueVK.h>
@@ -39,7 +38,7 @@ VkCullModeFlags getCullMode(CullingMode mode);
VkFrontFace getFrontFace(bool inverseFrontFaces);
PixelDataType getComponentType(VkFormat format);
uint32_t getComponentCount(VkFormat format);
VkComponentMapping getSwizzleMap(TextureSwizzle const swizzle[4]);
VkComponentMapping getSwizzleMap(TextureSwizzle swizzle[4]);
VkShaderStageFlags getShaderStageFlags(ShaderStageFlags stageFlags);
bool equivalent(const VkRect2D& a, const VkRect2D& b);
@@ -406,13 +405,12 @@ constexpr VkFormat ALL_VK_FORMATS[] = {
VK_FORMAT_R16G16_S10_5_NV,
};
// An Array that will be statically fixed in capacity, but the "size" (as in user added elements) is
// variable. Note that this class is movable.
// An Array that will be fixed capacity, but the "size" (as in user added elements) is variable.
// Note that this class is movable.
template<typename T, uint16_t CAPACITY>
class CappedArray {
private:
using FixedSizeArray = std::array<T, CAPACITY>;
public:
using const_iterator = typename FixedSizeArray::const_iterator;
using iterator = typename FixedSizeArray::iterator;
@@ -450,20 +448,6 @@ public:
return mArray.cend();
}
inline iterator begin() {
if (mInd == 0) {
return mArray.end();
}
return mArray.begin();
}
inline iterator end() {
if (mInd > 0 && mInd < CAPACITY) {
return mArray.begin() + mInd;
}
return mArray.end();
}
inline T back() {
assert_invariant(mInd > 0);
return *(mArray.begin() + mInd);
@@ -528,28 +512,125 @@ private:
uint32_t mInd = 0;
};
using UniformBufferBitmask = utils::bitset64;
using SamplerBitmask = utils::bitset64;
// TODO: ok to remove once Filament-side API is complete
namespace descset {
// Used to describe the descriptor binding in shader stages. We assume that the binding index does
// not exceed 31. We also assume that we have two shader stages - vertex and fragment. The below
// types and struct are used across VulkanDescriptorSet and VulkanProgram.
using UniformBufferBitmask = uint32_t;
using SamplerBitmask = uint64_t;
// We only have at most one input attachment, so this bitmask exists only to make the code more
// general.
using InputAttachmentBitmask = utils::bitset64;
using InputAttachmentBitmask = uint8_t;
constexpr UniformBufferBitmask UBO_VERTEX_STAGE = 0x1;
constexpr UniformBufferBitmask UBO_FRAGMENT_STAGE = (0x1ULL << (sizeof(UniformBufferBitmask) * 4));
constexpr SamplerBitmask SAMPLER_VERTEX_STAGE = 0x1;
constexpr SamplerBitmask SAMPLER_FRAGMENT_STAGE = (0x1ULL << (sizeof(SamplerBitmask) * 4));
constexpr InputAttachmentBitmask INPUT_ATTACHMENT_VERTEX_STAGE = 0x1;
constexpr InputAttachmentBitmask INPUT_ATTACHMENT_FRAGMENT_STAGE =
(0x1ULL << (sizeof(InputAttachmentBitmask) * 4));
template<typename Bitmask>
static constexpr uint8_t getVertexStageShift() noexcept {
// We assume the bottom half of bits are for vertex stages.
return 0;
static constexpr Bitmask getVertexStage() noexcept {
if constexpr (std::is_same_v<Bitmask, UniformBufferBitmask>) {
return UBO_VERTEX_STAGE;
}
if constexpr (std::is_same_v<Bitmask, SamplerBitmask>) {
return SAMPLER_VERTEX_STAGE;
}
if constexpr (std::is_same_v<Bitmask, InputAttachmentBitmask>) {
return INPUT_ATTACHMENT_VERTEX_STAGE;
}
}
template<typename Bitmask>
static constexpr uint8_t getFragmentStageShift() noexcept {
// We assume the top half of bits are for fragment stages.
return sizeof(Bitmask) * 4;
static constexpr Bitmask getFragmentStage() noexcept {
if constexpr (std::is_same_v<Bitmask, UniformBufferBitmask>) {
return UBO_FRAGMENT_STAGE;
}
if constexpr (std::is_same_v<Bitmask, SamplerBitmask>) {
return SAMPLER_FRAGMENT_STAGE;
}
if constexpr (std::is_same_v<Bitmask, InputAttachmentBitmask>) {
return INPUT_ATTACHMENT_FRAGMENT_STAGE;
}
}
// We have at most 4 descriptor sets. This is to indicate which ones are active.
using DescriptorSetMask = utils::bitset8;
typedef enum ShaderStageFlags2 : uint8_t {
NONE = 0,
VERTEX = 0x1,
FRAGMENT = 0x2,
} ShaderStageFlags2;
enum class DescriptorType : uint8_t {
UNIFORM_BUFFER,
SAMPLER,
INPUT_ATTACHMENT,
};
enum class DescriptorFlags : uint8_t {
NONE = 0x00,
DYNAMIC_OFFSET = 0x01
};
struct DescriptorSetLayoutBinding {
DescriptorType type;
ShaderStageFlags2 stageFlags;
uint8_t binding;
DescriptorFlags flags;
uint16_t count;
};
struct DescriptorSetLayout {
utils::FixedCapacityVector<DescriptorSetLayoutBinding> bindings;
};
} // namespace descset
namespace {
// Use constexpr to statically generate a bit count table for 8-bit numbers.
struct _BitCountHelper {
constexpr _BitCountHelper() : data{} {
for (uint16_t i = 0; i < 256; ++i) {
data[i] = 0;
for (auto j = i; j > 0; j /= 2) {
if (j & 1) {
data[i]++;
}
}
}
}
template<typename MaskType>
constexpr uint8_t count(MaskType num) {
uint8_t count = 0;
for (uint8_t i = 0; i < sizeof(MaskType) * 8; i+=8) {
count += data[(num >> i) & 0xFF];
}
return count;
}
private:
uint8_t data[256];
};
} // namespace anonymous
template<typename MaskType>
inline uint8_t countBits(MaskType num) {
static _BitCountHelper BitCounter = {};
return BitCounter.count(num);
}
// This is useful for counting the total number of descriptors for both vertex and fragment stages.
template<typename MaskType>
inline MaskType collapseStages(MaskType mask) {
constexpr uint8_t NBITS_DIV_2 = sizeof(MaskType) * 4;
// First zero out the top-half and then or the bottom-half against the original top-half.
return ((mask << NBITS_DIV_2) >> NBITS_DIV_2) | (mask >> NBITS_DIV_2);
}
} // namespace filament::backend
File diff suppressed because it is too large Load Diff
@@ -30,8 +30,12 @@
#include <bluevk/BlueVK.h>
#include <tsl/robin_map.h>
#include <functional>
namespace filament::backend {
using namespace descset;
// [GDSR]: Great-Descriptor-Set-Refactor: As of 03/20/24, the Filament frontend is planning to
// introduce descriptor set. This PR will arrive before that change is complete. As such, some of
// the methods introduced here will be obsolete, and certain logic will be generalized.
@@ -41,32 +45,60 @@ class VulkanDescriptorSetManager {
public:
static constexpr uint8_t UNIQUE_DESCRIPTOR_SET_COUNT =
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT;
using DescriptorSetLayoutArray = VulkanDescriptorSetLayout::DescriptorSetLayoutArray;
using GetPipelineLayoutFunction = std::function<VkPipelineLayout(
VulkanDescriptorSetLayoutList const&, VulkanProgram* program)>;
VulkanDescriptorSetManager(VkDevice device, VulkanResourceAllocator* resourceAllocator);
void terminate() noexcept;
void updateBuffer(VulkanDescriptorSet* set, uint8_t binding,
void gc();
// TODO: Obsolete after [GDSR].
// This will write/update/bind all of the descriptor set. After [GDSR], the binding for
// descriptor sets will not depend on the layout described in the program.
VkPipelineLayout bind(VulkanCommandBuffer* commands, VulkanProgram* program,
GetPipelineLayoutFunction& getPipelineLayoutFn);
// TODO: Obsolete after [GDSR].
// This is to "dynamically" bind UBOs that might have offsets changed between pipeline binding
// and the draw call. We do this because UBOs for primitives that are part of the same
// renderable can be stored within one buffer. This can be a no-op if there were no range
// changes between the pipeline bind and the draw call. We will re-use applicable states
// provided within the bind() call, including the UBO descriptor set layout. TODO: make it a
// proper dynamic binding when Filament-side descriptor changes are completed.
void dynamicBind(VulkanCommandBuffer* commands, Handle<VulkanDescriptorSetLayout> uboLayout);
// TODO: Obsolete after [GDSR].
// Since we use program pointer as cache key, we need to clear the cache when it's freed.
void clearProgram(VulkanProgram* program) noexcept;
Handle<VulkanDescriptorSetLayout> createLayout(descset::DescriptorSetLayout const& layout);
void destroyLayout(Handle<VulkanDescriptorSetLayout> layout);
void updateBuffer(Handle<VulkanDescriptorSet> set, uint8_t binding,
VulkanBufferObject* bufferObject, VkDeviceSize offset, VkDeviceSize size) noexcept;
void updateSampler(VulkanDescriptorSet* set, uint8_t binding,
void updateSampler(Handle<VulkanDescriptorSet> set, uint8_t binding,
VulkanTexture* texture, VkSampler sampler) noexcept;
void updateInputAttachment(VulkanDescriptorSet* set, VulkanAttachment attachment) noexcept;
void updateInputAttachment(Handle<VulkanDescriptorSet> set, VulkanAttachment attachment) noexcept;
void bind(uint8_t setIndex, VulkanDescriptorSet* set, backend::DescriptorSetOffsetArray&& offsets);
void commit(VulkanCommandBuffer* commands, VkPipelineLayout pipelineLayout,
DescriptorSetMask const& setMask);
void clearBuffer(uint32_t bindingIndex);
void setPlaceHolders(VkSampler sampler, VulkanTexture* texture,
VulkanBufferObject* bufferObject) noexcept;
void createSet(Handle<HwDescriptorSet> handle, VulkanDescriptorSetLayout* layout);
void clearState() noexcept;
void destroySet(Handle<HwDescriptorSet> handle);
// TODO: To be completed after [GDSR]
Handle<VulkanDescriptorSet> createSet(Handle<VulkanDescriptorSetLayout> layout) {
return Handle<VulkanDescriptorSet>();
}
// TODO: To be completed after [GDSR]
void destroySet(Handle<VulkanDescriptorSet> set) {}
private:
class Impl;
@@ -76,3 +108,4 @@ private:
}// namespace filament::backend
#endif// TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETMANAGER_H
@@ -21,20 +21,19 @@
namespace filament::backend {
VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
DescriptorSetLayoutArray const& descriptorSetLayouts, VulkanProgram* program) {
VulkanDescriptorSetLayoutList const& descriptorSetLayouts, VulkanProgram* program) {
PipelineLayoutKey key = {};
uint8_t descSetLayoutCount = 0;
key.descSetLayouts = descriptorSetLayouts;
for (auto layoutHandle: descriptorSetLayouts) {
if (layoutHandle == VK_NULL_HANDLE) {
break;
if (layoutHandle) {
auto layout = mAllocator->handle_cast<VulkanDescriptorSetLayout*>(layoutHandle);
key.descSetLayouts[descSetLayoutCount++] = layout->vklayout;
}
descSetLayoutCount++;
}
// build the push constant layout key
uint32_t const pushConstantRangeCount = program->getPushConstantRangeCount();
auto const& pushConstantRanges = program->getPushConstantRanges();
uint32_t pushConstantRangeCount = program->getPushConstantRangeCount();
auto const& pushConstantRanges = program->getPushConstantRanges();
if (pushConstantRangeCount > 0) {
assert_invariant(pushConstantRangeCount <= Program::SHADER_TYPE_COUNT);
for (uint8_t i = 0; i < pushConstantRangeCount; ++i) {
@@ -53,8 +52,8 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
}
}
if (auto iter = mPipelineLayouts.find(key); iter != mPipelineLayouts.end()) {
PipelineLayoutCacheEntry& entry = iter->second;
if (PipelineLayoutMap::iterator iter = mPipelineLayouts.find(key); iter != mPipelineLayouts.end()) {
PipelineLayoutCacheEntry& entry = iter.value();
entry.lastUsed = mTimestamp++;
return entry.handle;
}
@@ -22,40 +22,41 @@
#include <utils/Hash.h>
#include <unordered_map>
#include <tsl/robin_map.h>
namespace filament::backend {
class VulkanPipelineLayoutCache {
public:
using DescriptorSetLayoutArray = VulkanDescriptorSetLayout::DescriptorSetLayoutArray;
VulkanPipelineLayoutCache(VkDevice device, VulkanResourceAllocator* allocator)
: mDevice(device),
mAllocator(allocator),
mTimestamp(0) {}
void terminate() noexcept;
struct PushConstantKey {
uint8_t stage = 0;// We have one set of push constant per shader stage (fragment, vertex, etc).
uint8_t size = 0;
uint8_t stage;// We have one set of push constant per shader stage (fragment, vertex, etc).
uint8_t size;
// Note that there is also an offset parameter for push constants, but
// we always assume our update range will have the offset 0.
};
struct PipelineLayoutKey {
DescriptorSetLayoutArray descSetLayouts = {}; // 8 * 4
PushConstantKey pushConstant[Program::SHADER_TYPE_COUNT] = {}; // 2 * 3
using DescriptorSetLayoutArray = std::array<VkDescriptorSetLayout,
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
DescriptorSetLayoutArray descSetLayouts = {}; // 8 * 3
PushConstantKey pushConstant[Program::SHADER_TYPE_COUNT] = {}; // 2 * 3
uint16_t padding = 0;
};
static_assert(sizeof(PipelineLayoutKey) == 40);
static_assert(sizeof(PipelineLayoutKey) == 32);
VulkanPipelineLayoutCache(VulkanPipelineLayoutCache const&) = delete;
VulkanPipelineLayoutCache& operator=(VulkanPipelineLayoutCache const&) = delete;
// A pipeline layout depends on the descriptor set layout and the push constant ranges, which
// are described in the program.
VkPipelineLayout getLayout(DescriptorSetLayoutArray const& descriptorSetLayouts,
VkPipelineLayout getLayout(VulkanDescriptorSetLayoutList const& descriptorSetLayouts,
VulkanProgram* program);
private:
@@ -72,14 +73,15 @@ private:
}
};
using PipelineLayoutMap = std::unordered_map<PipelineLayoutKey, PipelineLayoutCacheEntry,
using PipelineLayoutMap = tsl::robin_map<PipelineLayoutKey, PipelineLayoutCacheEntry,
PipelineLayoutKeyHashFn, PipelineLayoutKeyEqual>;
VkDevice mDevice;
VulkanResourceAllocator* mAllocator;
Timestamp mTimestamp;
PipelineLayoutMap mPipelineLayouts;
};
} // filament::backend
}
#endif // TNT_FILAMENT_BACKEND_VULKANPIPELINECACHE_H
+6 -12
View File
@@ -112,10 +112,9 @@ void BackendTest::fullViewport(Viewport& viewport) {
}
void BackendTest::renderTriangle(
PipelineLayout const& pipelineLayout,
Handle<filament::backend::HwRenderTarget> renderTarget,
Handle<filament::backend::HwSwapChain> swapChain,
Handle<filament::backend::HwProgram> program) {
filament::backend::Handle<filament::backend::HwRenderTarget> renderTarget,
filament::backend::Handle<filament::backend::HwSwapChain> swapChain,
filament::backend::Handle<filament::backend::HwProgram> program) {
RenderPassParams params = {};
fullViewport(params);
params.flags.clear = TargetBufferFlags::COLOR;
@@ -124,15 +123,11 @@ void BackendTest::renderTriangle(
params.flags.discardEnd = TargetBufferFlags::NONE;
params.viewport.height = 512;
params.viewport.width = 512;
renderTriangle(pipelineLayout, renderTarget, swapChain, program, params);
renderTriangle(renderTarget, swapChain, program, params);
}
void BackendTest::renderTriangle(
PipelineLayout const& pipelineLayout,
Handle<HwRenderTarget> renderTarget,
Handle<HwSwapChain> swapChain,
Handle<HwProgram> program,
const RenderPassParams& params) {
void BackendTest::renderTriangle(Handle<HwRenderTarget> renderTarget,
Handle<HwSwapChain> swapChain, Handle<HwProgram> program, const RenderPassParams& params) {
auto& api = getDriverApi();
TrianglePrimitive triangle(api);
@@ -143,7 +138,6 @@ void BackendTest::renderTriangle(
PipelineState state;
state.program = program;
state.pipelineLayout = pipelineLayout;
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
+2 -7
View File
@@ -51,15 +51,10 @@ protected:
static void fullViewport(filament::backend::RenderPassParams& params);
static void fullViewport(filament::backend::Viewport& viewport);
void renderTriangle(
filament::backend::PipelineLayout const& pipelineLayout,
filament::backend::Handle<filament::backend::HwRenderTarget> renderTarget,
void renderTriangle(filament::backend::Handle<filament::backend::HwRenderTarget> renderTarget,
filament::backend::Handle<filament::backend::HwSwapChain> swapChain,
filament::backend::Handle<filament::backend::HwProgram> program);
void renderTriangle(
filament::backend::PipelineLayout const& pipelineLayout,
filament::backend::Handle<filament::backend::HwRenderTarget> renderTarget,
void renderTriangle(filament::backend::Handle<filament::backend::HwRenderTarget> renderTarget,
filament::backend::Handle<filament::backend::HwSwapChain> swapChain,
filament::backend::Handle<filament::backend::HwProgram> program,
const filament::backend::RenderPassParams& params);
-159
View File
@@ -1,159 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include "../src/metal/MetalContext.h"
namespace test {
TEST(MetalDynamicOffsets, none) {
filament::backend::MetalDynamicOffsets dynamicOffsets;
const auto [count, offsets] = dynamicOffsets.getOffsets();
EXPECT_EQ(count, 0u);
}
TEST(MetalDynamicOffsets, basic) {
filament::backend::MetalDynamicOffsets dynamicOffsets;
{
const auto [count, offsets] = dynamicOffsets.getOffsets();
EXPECT_EQ(count, 0u);
}
{
uint32_t o[2] = { 1, 2 };
dynamicOffsets.setOffsets(0, o, 2);
const auto [count, offsets] = dynamicOffsets.getOffsets();
EXPECT_EQ(count, 2);
EXPECT_EQ(offsets[0], 1);
EXPECT_EQ(offsets[1], 2);
}
{
uint32_t o[3] = { 3, 4, 5 };
dynamicOffsets.setOffsets(1, o, 3);
const auto [count, offsets] = dynamicOffsets.getOffsets();
EXPECT_EQ(count, 5);
EXPECT_EQ(offsets[0], 1);
EXPECT_EQ(offsets[1], 2);
EXPECT_EQ(offsets[2], 3);
EXPECT_EQ(offsets[3], 4);
EXPECT_EQ(offsets[4], 5);
}
// skip descriptor set index 2
{
uint32_t o[1] = { 6 };
dynamicOffsets.setOffsets(3, o, 1);
const auto [count, offsets] = dynamicOffsets.getOffsets();
EXPECT_EQ(count, 6);
EXPECT_EQ(offsets[0], 1);
EXPECT_EQ(offsets[1], 2);
EXPECT_EQ(offsets[2], 3);
EXPECT_EQ(offsets[3], 4);
EXPECT_EQ(offsets[4], 5);
EXPECT_EQ(offsets[5], 6);
}
}
TEST(MetalDynamicOffsets, outOfOrder) {
filament::backend::MetalDynamicOffsets dynamicOffsets;
uint32_t o1[2] = { 2, 3 };
dynamicOffsets.setOffsets(1, o1, 2);
uint32_t o2[2] = { 0, 1 };
dynamicOffsets.setOffsets(0, o2, 2);
uint32_t o3[2] = { 4, 5 };
dynamicOffsets.setOffsets(2, o3, 2);
const auto [count, offsets] = dynamicOffsets.getOffsets();
EXPECT_EQ(count, 6);
EXPECT_EQ(offsets[0], 0);
EXPECT_EQ(offsets[1], 1);
EXPECT_EQ(offsets[2], 2);
EXPECT_EQ(offsets[3], 3);
EXPECT_EQ(offsets[4], 4);
EXPECT_EQ(offsets[5], 5);
};
TEST(MetalDynamicOffsets, removal) {
filament::backend::MetalDynamicOffsets dynamicOffsets;
uint32_t o1[2] = { 2, 3 };
dynamicOffsets.setOffsets(1, o1, 2);
uint32_t o2[2] = { 0, 1 };
dynamicOffsets.setOffsets(0, o2, 2);
uint32_t o3[2] = { 4, 5 };
dynamicOffsets.setOffsets(2, o3, 2);
dynamicOffsets.setOffsets(1, nullptr, 0);
const auto [count, offsets] = dynamicOffsets.getOffsets();
EXPECT_EQ(count, 4);
EXPECT_EQ(offsets[0], 0);
EXPECT_EQ(offsets[1], 1);
EXPECT_EQ(offsets[2], 4);
EXPECT_EQ(offsets[3], 5);
};
TEST(MetalDynamicOffsets, resize) {
filament::backend::MetalDynamicOffsets dynamicOffsets;
uint32_t o1[2] = { 2, 3 };
dynamicOffsets.setOffsets(1, o1, 2);
uint32_t o2[2] = { 0, 1 };
dynamicOffsets.setOffsets(0, o2, 2);
uint32_t o3[2] = { 6, 7 };
dynamicOffsets.setOffsets(2, o3, 2);
uint32_t o4[4] = { 2, 3, 4, 5 };
dynamicOffsets.setOffsets(1, o4, 4);
const auto [count, offsets] = dynamicOffsets.getOffsets();
EXPECT_EQ(count, 8);
EXPECT_EQ(offsets[0], 0);
EXPECT_EQ(offsets[1], 1);
EXPECT_EQ(offsets[2], 2);
EXPECT_EQ(offsets[3], 3);
EXPECT_EQ(offsets[4], 4);
EXPECT_EQ(offsets[5], 5);
EXPECT_EQ(offsets[6], 6);
EXPECT_EQ(offsets[7], 7);
};
TEST(MetalDynamicOffsets, dirty) {
filament::backend::MetalDynamicOffsets dynamicOffsets;
EXPECT_FALSE(dynamicOffsets.isDirty());
uint32_t o1[2] = { 2, 3 };
dynamicOffsets.setOffsets(1, o1, 2);
EXPECT_TRUE(dynamicOffsets.isDirty());
dynamicOffsets.setDirty(false);
EXPECT_FALSE(dynamicOffsets.isDirty());
// Setting the same offsets should not mark the offsets as dirty
dynamicOffsets.setOffsets(1, o1, 2);
EXPECT_FALSE(dynamicOffsets.isDirty());
// Resizing the offsets should mark the offsets as dirty
uint32_t o2[3] = { 4, 5, 6 };
dynamicOffsets.setOffsets(1, o2, 3);
EXPECT_TRUE(dynamicOffsets.isDirty());
};
};
int main(int argc, char **argv) {
testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}
+12 -11
View File
@@ -73,13 +73,12 @@ void ShaderGenerator::shutdown() {
FinalizeProcess();
}
ShaderGenerator::ShaderGenerator(std::string vertex, std::string fragment, Backend backend,
bool isMobile, filamat::DescriptorSets&& descriptorSets) noexcept
: mBackend(backend),
mVertexBlob(transpileShader(
ShaderStage::VERTEX, std::move(vertex), backend, isMobile, descriptorSets)),
mFragmentBlob(transpileShader(
ShaderStage::FRAGMENT, std::move(fragment), backend, isMobile, descriptorSets)) {
ShaderGenerator::ShaderGenerator(std::string vertex, std::string fragment,
Backend backend, bool isMobile, const filament::SamplerInterfaceBlock* sib) noexcept
: mBackend(backend),
mVertexBlob(transpileShader(ShaderStage::VERTEX, std::move(vertex), backend, isMobile, sib)),
mFragmentBlob(transpileShader(ShaderStage::FRAGMENT, std::move(fragment), backend,
isMobile, sib)) {
switch (backend) {
case Backend::OPENGL:
mShaderLanguage = filament::backend::ShaderLanguage::ESSL3;
@@ -96,8 +95,9 @@ ShaderGenerator::ShaderGenerator(std::string vertex, std::string fragment, Backe
}
}
ShaderGenerator::Blob ShaderGenerator::transpileShader(ShaderStage stage, std::string shader,
Backend backend, bool isMobile, const filamat::DescriptorSets& descriptorSets) noexcept {
ShaderGenerator::Blob ShaderGenerator::transpileShader(
ShaderStage stage, std::string shader, Backend backend, bool isMobile,
const filament::SamplerInterfaceBlock* sib) noexcept {
TProgram program;
const EShLanguage language = stage == ShaderStage::VERTEX ? EShLangVertex : EShLangFragment;
TShader tShader(language);
@@ -161,8 +161,9 @@ ShaderGenerator::Blob ShaderGenerator::transpileShader(ShaderStage stage, std::s
return { result.c_str(), result.c_str() + result.length() + 1 };
} else if (backend == Backend::METAL) {
const auto sm = isMobile ? ShaderModel::MOBILE : ShaderModel::DESKTOP;
filamat::GLSLPostProcessor::spirvToMsl(
&spirv, &result, stage, sm, false, descriptorSets, nullptr);
filamat::SibVector sibs = filamat::SibVector::with_capacity(1);
if (sib) { sibs.emplace_back(0, sib); }
filamat::GLSLPostProcessor::spirvToMsl(&spirv, &result, sm, false, sibs, nullptr);
return { result.c_str(), result.c_str() + result.length() + 1 };
} else if (backend == Backend::VULKAN) {
return { (uint8_t*)spirv.data(), (uint8_t*)(spirv.data() + spirv.size()) };
+2 -3
View File
@@ -22,7 +22,6 @@
#include "private/filament/SamplerInterfaceBlock.h"
#include "private/backend/DriverApi.h"
#include "backend/Program.h"
#include "../src/GLSLPostProcessor.h"
#include <string>
@@ -41,7 +40,7 @@ public:
* @param fragment The fragment shader, written in GLSL 450 core.
*/
ShaderGenerator(std::string vertex, std::string fragment, Backend backend, bool isMobile,
filamat::DescriptorSets&& descriptorSets = {}) noexcept;
const filament::SamplerInterfaceBlock* sib = nullptr) noexcept;
ShaderGenerator(const ShaderGenerator& rhs) = delete;
ShaderGenerator& operator=(const ShaderGenerator& rhs) = delete;
@@ -53,7 +52,7 @@ private:
using Blob = std::vector<char>;
static Blob transpileShader(ShaderStage stage, std::string shader, Backend backend,
bool isMobile, const filamat::DescriptorSets& descriptorSets) noexcept;
bool isMobile, const filament::SamplerInterfaceBlock* sib = nullptr) noexcept;
Backend mBackend;
+2 -1
View File
@@ -53,7 +53,8 @@ test::NativeView getNativeView() {
nativeView.width = static_cast<size_t>(drawableSize.width);
nativeView.height = static_cast<size_t>(drawableSize.height);
exit(test::runTests());
test::runTests();
// exit(runTests());
}
- (NSView*)createView {
+5 -24
View File
@@ -38,7 +38,7 @@ using namespace utils;
static const char* const triangleVs = R"(#version 450 core
layout(location = 0) in vec4 mesh_position;
layout(binding = 0, set = 1) uniform Params { highp vec4 color; highp vec4 scale; } params;
uniform Params { highp vec4 color; highp vec4 scale; } params;
void main() {
gl_Position = vec4((mesh_position.xy + 0.5) * params.scale.xy, params.scale.z, 1.0);
#if defined(TARGET_VULKAN_ENVIRONMENT)
@@ -50,7 +50,7 @@ void main() {
static const char* const triangleFs = R"(#version 450 core
precision mediump int; precision highp float;
layout(location = 0) out vec4 fragColor;
layout(binding = 0, set = 1) uniform Params { highp vec4 color; highp vec4 scale; } params;
uniform Params { highp vec4 color; highp vec4 scale; } params;
void main() {
fragColor = params.color;
})";
@@ -348,26 +348,12 @@ TEST_F(BackendTest, ColorResolve) {
// Create a program.
ProgramHandle program;
{
filamat::DescriptorSets descriptors;
descriptors[1] = { { "Params",
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0 },
{} } };
ShaderGenerator shaderGen(
triangleVs, triangleFs, sBackend, sIsMobilePlatform, std::move(descriptors));
ShaderGenerator shaderGen(triangleVs, triangleFs, sBackend, sIsMobilePlatform);
Program prog = shaderGen.getProgram(api);
prog.descriptorBindings(1, {{ "Params", DescriptorType::UNIFORM_BUFFER, 0 }});
prog.uniformBlockBindings({{"params", 1}});
program = api.createProgram(std::move(prog));
}
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::UNIFORM_BUFFER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}});
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
// Create a VertexBuffer, IndexBuffer, and RenderPrimitive.
TrianglePrimitive const triangle(api);
@@ -402,7 +388,6 @@ TEST_F(BackendTest, ColorResolve) {
PipelineState state = {};
state.program = program;
state.pipelineLayout.setLayout[1] = { descriptorSetLayout };
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
@@ -416,12 +401,10 @@ TEST_F(BackendTest, ColorResolve) {
.scale = float4(1, 1, 0.5, 0),
});
api.updateDescriptorSetBuffer(descriptorSet, 0, ubuffer, 0, sizeof(MaterialParams));
api.bindDescriptorSet(descriptorSet, 1, {});
// FIXME: on Metal this triangle is not drawn. Can't understand why.
api.beginFrame(0, 0, 0);
api.beginRenderPass(srcRenderTarget, params);
api.bindUniformBuffer(0, ubuffer);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
api.endFrame(0);
@@ -445,8 +428,6 @@ TEST_F(BackendTest, ColorResolve) {
EXPECT_TRUE(sparams.pixelHashResult == expected);
// Cleanup.
api.destroyDescriptorSet(descriptorSet);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyBufferObject(ubuffer);
api.destroyProgram(program);
api.destroyTexture(srcColorTexture);
+46 -90
View File
@@ -31,7 +31,7 @@ layout(location = 0) in vec4 mesh_position;
layout(location = 0) out uvec4 indices;
layout(binding = 0, set = 1) uniform Params {
uniform Params {
highp vec4 padding[4]; // offset of 64 bytes
highp vec4 color;
@@ -51,7 +51,7 @@ std::string fragment (R"(#version 450 core
layout(location = 0) out vec4 fragColor;
layout(binding = 0, set = 1) uniform Params {
uniform Params {
highp vec4 padding[4]; // offset of 64 bytes
highp vec4 color;
@@ -89,36 +89,20 @@ TEST_F(BackendTest, VertexBufferUpdate) {
// The test is executed within this block scope to force destructors to run before
// executeCommands().
{
auto& api = getDriverApi();
// Create a platform-specific SwapChain and make it current.
auto swapChain = createSwapChain();
api.makeCurrent(swapChain, swapChain);
getDriverApi().makeCurrent(swapChain, swapChain);
// Create a program.
filamat::DescriptorSets descriptors;
descriptors[1] = { { "Params",
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::FRAGMENT, 0 }, {} } };
ShaderGenerator shaderGen(
vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
Program p = shaderGen.getProgram(api);
p.descriptorBindings(1, {{ "Params", DescriptorType::UNIFORM_BUFFER, 0 }});
auto program = api.createProgram(std::move(p));
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform);
Program p = shaderGen.getProgram(getDriverApi());
auto program = getDriverApi().createProgram(std::move(p));
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::UNIFORM_BUFFER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}});
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
auto defaultRenderTarget = api.createDefaultRenderTarget(0);
auto defaultRenderTarget = getDriverApi().createDefaultRenderTarget(0);
// To test large buffers (which exercise a different code path) create an extra large
// buffer. Only the first 3 vertices will be used.
TrianglePrimitive triangle(api, largeBuffers);
TrianglePrimitive triangle(getDriverApi(), largeBuffers);
RenderPassParams params = {};
fullViewport(params);
@@ -129,7 +113,6 @@ TEST_F(BackendTest, VertexBufferUpdate) {
PipelineState state;
state.program = program;
state.pipelineLayout.setLayout[1] = { descriptorSetLayout };
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
@@ -138,13 +121,11 @@ TEST_F(BackendTest, VertexBufferUpdate) {
// Create a uniform buffer.
// We use STATIC here, even though the buffer is updated, to force the Metal backend to use a
// GPU buffer, which is more interesting to test.
auto ubuffer = api.createBufferObject(sizeof(MaterialParams) + 64,
auto ubuffer = getDriverApi().createBufferObject(sizeof(MaterialParams) + 64,
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
getDriverApi().bindUniformBuffer(0, ubuffer);
api.updateDescriptorSetBuffer(descriptorSet, 0, ubuffer, 0, sizeof(MaterialParams) + 64);
api.bindDescriptorSet(descriptorSet, 1, {});
api.startCapture(0);
getDriverApi().startCapture(0);
// Upload uniforms.
{
@@ -158,11 +139,11 @@ TEST_F(BackendTest, VertexBufferUpdate) {
delete sp;
};
BufferDescriptor bd(tmp, sizeof(MaterialParams), cb);
api.updateBufferObject(ubuffer, std::move(bd), 64);
getDriverApi().updateBufferObject(ubuffer, std::move(bd), 64);
}
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
getDriverApi().makeCurrent(swapChain, swapChain);
getDriverApi().beginFrame(0, 0, 0);
// Draw 10 triangles, updating the vertex buffer / index buffer each time.
size_t triangleIndex = 0;
@@ -190,25 +171,22 @@ TEST_F(BackendTest, VertexBufferUpdate) {
params.flags.discardStart = TargetBufferFlags::NONE;
}
api.beginRenderPass(defaultRenderTarget, params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
getDriverApi().beginRenderPass(defaultRenderTarget, params);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
getDriverApi().endRenderPass();
triangleIndex++;
}
api.flush();
api.commit(swapChain);
api.endFrame(0);
getDriverApi().flush();
getDriverApi().commit(swapChain);
getDriverApi().endFrame(0);
api.stopCapture(0);
getDriverApi().stopCapture(0);
api.destroyProgram(program);
api.destroySwapChain(swapChain);
api.destroyDescriptorSet(descriptorSet);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyBufferObject(ubuffer);
api.destroyRenderTarget(defaultRenderTarget);
getDriverApi().destroyProgram(program);
getDriverApi().destroySwapChain(swapChain);
getDriverApi().destroyRenderTarget(defaultRenderTarget);
}
executeCommands();
@@ -217,45 +195,27 @@ TEST_F(BackendTest, VertexBufferUpdate) {
// This test renders two triangles in two separate draw calls. Between the draw calls, a uniform
// buffer object is partially updated.
TEST_F(BackendTest, BufferObjectUpdateWithOffset) {
auto& api = getDriverApi();
// Create a platform-specific SwapChain and make it current.
auto swapChain = createSwapChain();
api.makeCurrent(swapChain, swapChain);
getDriverApi().makeCurrent(swapChain, swapChain);
// Create a program.
filamat::DescriptorSets descriptors;
descriptors[1] = { { "Params",
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::FRAGMENT, 0 }, {} } };
ShaderGenerator shaderGen(
vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
Program p = shaderGen.getProgram(api);
p.descriptorBindings(1, {{ "Params", DescriptorType::UNIFORM_BUFFER, 0 }});
auto program = api.createProgram(std::move(p));
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::UNIFORM_BUFFER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}});
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform);
Program p = shaderGen.getProgram(getDriverApi());
p.uniformBlockBindings({{"params", 1}});
auto program = getDriverApi().createProgram(std::move(p));
// Create a uniform buffer.
// We use STATIC here, even though the buffer is updated, to force the Metal backend to use a
// GPU buffer, which is more interesting to test.
auto ubuffer = api.createBufferObject(sizeof(MaterialParams) + 64,
auto ubuffer = getDriverApi().createBufferObject(sizeof(MaterialParams) + 64,
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
api.updateDescriptorSetBuffer(descriptorSet, 0, ubuffer, 0, sizeof(MaterialParams) + 64);
api.bindDescriptorSet(descriptorSet, 1, {});
getDriverApi().bindUniformBuffer(0, ubuffer);
// Create a render target.
auto colorTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
auto colorTexture = getDriverApi().createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT);
auto renderTarget = api.createRenderTarget(
auto renderTarget = getDriverApi().createRenderTarget(
TargetBufferFlags::COLOR0, 512, 512, 1, 0, {{colorTexture}}, {}, {});
// Upload uniforms for the first triangle.
@@ -270,7 +230,7 @@ TEST_F(BackendTest, BufferObjectUpdateWithOffset) {
delete sp;
};
BufferDescriptor bd(tmp, sizeof(MaterialParams), cb);
api.updateBufferObject(ubuffer, std::move(bd), 64);
getDriverApi().updateBufferObject(ubuffer, std::move(bd), 64);
}
RenderPassParams params = {};
@@ -280,8 +240,7 @@ TEST_F(BackendTest, BufferObjectUpdateWithOffset) {
params.flags.discardEnd = TargetBufferFlags::NONE;
params.viewport.height = 512;
params.viewport.width = 512;
renderTriangle({{ DescriptorSetLayoutHandle{}, descriptorSetLayout }},
renderTarget, swapChain, program, params);
renderTriangle(renderTarget, swapChain, program, params);
// Upload uniforms for the second triangle. To test partial buffer updates, we'll only update
// color.b, color.a, offset.x, and offset.y.
@@ -296,32 +255,29 @@ TEST_F(BackendTest, BufferObjectUpdateWithOffset) {
delete sp;
};
BufferDescriptor bd((char*)tmp + offsetof(MaterialParams, color.b), sizeof(float) * 4, cb);
api.updateBufferObject(ubuffer, std::move(bd), 64 + offsetof(MaterialParams, color.b));
getDriverApi().updateBufferObject(ubuffer, std::move(bd), 64 + offsetof(MaterialParams, color.b));
}
params.flags.clear = TargetBufferFlags::NONE;
params.flags.discardStart = TargetBufferFlags::NONE;
renderTriangle({{ DescriptorSetLayoutHandle{}, descriptorSetLayout }},
renderTarget, swapChain, program, params);
renderTriangle(renderTarget, swapChain, program, params);
static const uint32_t expectedHash = 91322442;
readPixelsAndAssertHash(
"BufferObjectUpdateWithOffset", 512, 512, renderTarget, expectedHash, true);
api.flush();
api.commit(swapChain);
api.endFrame(0);
getDriverApi().flush();
getDriverApi().commit(swapChain);
getDriverApi().endFrame(0);
api.destroyProgram(program);
api.destroySwapChain(swapChain);
api.destroyDescriptorSet(descriptorSet);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyBufferObject(ubuffer);
api.destroyRenderTarget(renderTarget);
api.destroyTexture(colorTexture);
getDriverApi().destroyProgram(program);
getDriverApi().destroySwapChain(swapChain);
getDriverApi().destroyBufferObject(ubuffer);
getDriverApi().destroyRenderTarget(renderTarget);
getDriverApi().destroyTexture(colorTexture);
// This ensures all driver commands have finished before exiting the test.
api.finish();
getDriverApi().finish();
executeCommands();
+2 -3
View File
@@ -155,9 +155,8 @@ kernel void main0(device Output_data& output_data [[buffer(0)]],
driver.dispatchCompute(ph, { groupCount, 1, 1 });
// FIXME: we need a way to unbind the buffer in order to read from them
// driver.unbindBuffer(BufferObjectBinding::SHADER_STORAGE, 0);
// driver.unbindBuffer(BufferObjectBinding::SHADER_STORAGE, 1);
driver.unbindBuffer(BufferObjectBinding::SHADER_STORAGE, 0);
driver.unbindBuffer(BufferObjectBinding::SHADER_STORAGE, 1);
float* const user = (float*)malloc(size);
driver.readBufferSubData(output_data, 0, size, { user, size });
+33 -75
View File
@@ -19,17 +19,12 @@
#include "ShaderGenerator.h"
#include "TrianglePrimitive.h"
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include "private/backend/SamplerGroup.h"
#include <utils/Hash.h>
#include <utils/Log.h>
#include <fstream>
#include <string>
#include <stddef.h>
#include <stdint.h>
#ifndef IOS
#include <imageio/ImageEncoder.h>
@@ -42,28 +37,27 @@ using namespace image;
// Shaders
////////////////////////////////////////////////////////////////////////////////////////////////////
static std::string const fullscreenVs = R"(#version 450 core
static std::string fullscreenVs = R"(#version 450 core
layout(location = 0) in vec4 mesh_position;
void main() {
// Hack: move and scale triangle so that it covers entire viewport.
gl_Position = vec4((mesh_position.xy + 0.5) * 5.0, 0.0, 1.0);
})";
static std::string const fullscreenFs = R"(#version 450 core
static std::string fullscreenFs = R"(#version 450 core
precision mediump int; precision highp float;
layout(location = 0) out vec4 fragColor;
// Filament's Vulkan backend requires a descriptor set index of 1 for all samplers.
// This parameter is ignored for other backends.
layout(binding = 0, set = 1) uniform sampler2D test_tex;
layout(location = 0, set = 1) uniform sampler2D test_tex;
layout(binding = 1, set = 1) uniform Params {
uniform Params {
highp float fbWidth;
highp float fbHeight;
highp float sourceLevel;
highp float unused;
} params;
void main() {
vec2 fbsize = vec2(params.fbWidth, params.fbHeight);
vec2 uv = (gl_FragCoord.xy + 0.5) / fbsize;
@@ -112,12 +106,12 @@ static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt) {
int w = kTexWidth, h = kTexHeight;
const uint32_t* texels = (uint32_t*) buffer;
sPixelHashResult = utils::hash::murmur3(texels, size / 4, 0);
#ifndef IOS
#ifndef IOS
LinearImage image(w, h, 4);
image = toLinearWithAlpha<uint8_t>(w, h, w * 4, (uint8_t*) buffer);
std::ofstream pngstrm("feedback.png", std::ios::binary | std::ios::trunc);
ImageEncoder::encode(pngstrm, ImageEncoder::Format::PNG, image, "", "feedback.png");
#endif
#endif
free(buffer);
};
PixelBufferDescriptor pb(buffer, size, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb);
@@ -140,37 +134,19 @@ TEST_F(BackendTest, FeedbackLoops) {
// Create a program.
ProgramHandle program;
{
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH, false };
filamat::DescriptorSets descriptors;
descriptors[1] = {
{ "test_tex", { DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, 0 },
samplerInfo },
{ "Params", { DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::FRAGMENT, 1 }, {} }
};
ShaderGenerator shaderGen(fullscreenVs, fullscreenFs, sBackend, sIsMobilePlatform,
std::move(descriptors));
SamplerInterfaceBlock const sib = filament::SamplerInterfaceBlock::Builder()
.name("Test")
.stageFlags(backend::ShaderStageFlags::ALL_SHADER_STAGE_FLAGS)
.add( {{"tex", SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH }} )
.build();
ShaderGenerator shaderGen(fullscreenVs, fullscreenFs, sBackend, sIsMobilePlatform, &sib);
Program prog = shaderGen.getProgram(api);
prog.descriptorBindings(1, {
{ "test_tex", DescriptorType::SAMPLER, 0 },
{ "Params", DescriptorType::UNIFORM_BUFFER, 1 }
});
Program::Sampler psamplers[] = { utils::CString("test_tex"), 0 };
prog.setSamplerGroup(0, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, psamplers, sizeof(psamplers) / sizeof(psamplers[0]));
prog.uniformBlockBindings({{"params", 1}});
program = api.createProgram(std::move(prog));
}
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
},
{
DescriptorType::UNIFORM_BUFFER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 1,
DescriptorFlags::NONE, 0
}}});
TrianglePrimitive const triangle(getDriverApi());
// Create a texture.
@@ -178,10 +154,6 @@ TEST_F(BackendTest, FeedbackLoops) {
Handle<HwTexture> const texture = api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kTexFormat, 1, kTexWidth, kTexHeight, 1, usage);
// Create ubo
auto ubuffer = api.createBufferObject(sizeof(MaterialParams),
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
// Create a RenderTarget for each miplevel.
Handle<HwRenderTarget> renderTargets[kNumLevels];
for (uint8_t level = 0; level < kNumLevels; level++) {
@@ -217,10 +189,20 @@ TEST_F(BackendTest, FeedbackLoops) {
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.program = program;
state.pipelineLayout.setLayout[1] = { descriptorSetLayout };
SamplerGroup samplers(1);
SamplerParams sparams = {};
sparams.filterMag = SamplerMagFilter::LINEAR;
sparams.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST;
samplers.setSampler(0, { texture, sparams });
auto sgroup =
api.createSamplerGroup(samplers.getSize(), utils::FixedSizeString<32>("Test"));
api.updateSamplerGroup(sgroup, samplers.toBufferDescriptor(api));
auto ubuffer = api.createBufferObject(sizeof(MaterialParams),
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
api.bindSamplers(0, sgroup);
api.bindUniformBuffer(0, ubuffer);
// Downsample passes
params.flags.discardStart = TargetBufferFlags::ALL;
@@ -229,16 +211,7 @@ TEST_F(BackendTest, FeedbackLoops) {
const uint32_t sourceLevel = targetLevel - 1;
params.viewport.width = kTexWidth >> targetLevel;
params.viewport.height = kTexHeight >> targetLevel;
auto textureView = api.createTextureView(texture, sourceLevel, 1);
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
api.updateDescriptorSetTexture(descriptorSet, 0, textureView, {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST
});
api.updateDescriptorSetBuffer(descriptorSet, 1, ubuffer, 0, sizeof(MaterialParams));
api.bindDescriptorSet(descriptorSet, 1, {});
getDriverApi().setMinMaxLevels(texture, sourceLevel, sourceLevel);
uploadUniforms(getDriverApi(), ubuffer, {
.fbWidth = float(params.viewport.width),
.fbHeight = float(params.viewport.height),
@@ -247,8 +220,6 @@ TEST_F(BackendTest, FeedbackLoops) {
api.beginRenderPass(renderTargets[targetLevel], params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
api.destroyTexture(textureView);
api.destroyDescriptorSet(descriptorSet);
}
// Upsample passes
@@ -259,16 +230,7 @@ TEST_F(BackendTest, FeedbackLoops) {
const uint32_t sourceLevel = targetLevel + 1;
params.viewport.width = kTexWidth >> targetLevel;
params.viewport.height = kTexHeight >> targetLevel;
auto textureView = api.createTextureView(texture, sourceLevel, 1);
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
api.updateDescriptorSetTexture(descriptorSet, 0, textureView, {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST
});
api.updateDescriptorSetBuffer(descriptorSet, 1, ubuffer, 0, sizeof(MaterialParams));
api.bindDescriptorSet(descriptorSet, 1, {});
getDriverApi().setMinMaxLevels(texture, sourceLevel, sourceLevel);
uploadUniforms(getDriverApi(), ubuffer, {
.fbWidth = float(params.viewport.width),
.fbHeight = float(params.viewport.height),
@@ -277,10 +239,10 @@ TEST_F(BackendTest, FeedbackLoops) {
api.beginRenderPass(renderTargets[targetLevel], params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
api.destroyTexture(textureView);
api.destroyDescriptorSet(descriptorSet);
}
getDriverApi().setMinMaxLevels(texture, 0, 0x7f);
// Read back the render target corresponding to the base level.
//
// NOTE: Calling glReadPixels on any miplevel other than the base level
@@ -297,14 +259,10 @@ TEST_F(BackendTest, FeedbackLoops) {
getDriver().purge();
}
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyProgram(program);
api.destroySwapChain(swapChain);
api.destroyTexture(texture);
api.destroyBufferObject(ubuffer);
for (auto rt : renderTargets) {
api.destroyRenderTarget(rt);
}
for (auto rt : renderTargets) api.destroyRenderTarget(rt);
}
const uint32_t expected = 0x70695aa1;
+72 -108
View File
@@ -20,18 +20,14 @@
#include "TrianglePrimitive.h"
#include "BackendTestUtils.h"
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include "private/filament/SamplerInterfaceBlock.h"
#include "private/backend/SamplerGroup.h"
#include <math/half.h>
#include <fstream>
#include <vector>
#include <stddef.h>
#include <stdint.h>
using namespace filament;
using namespace filament::backend;
@@ -301,31 +297,20 @@ TEST_F(BackendTest, UpdateImage2D) {
auto defaultRenderTarget = api.createDefaultRenderTarget(0);
// Create a program.
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_2D, getSamplerFormat(t.textureFormat), Precision::HIGH, false };
filamat::DescriptorSets descriptors;
descriptors[1] = { { "test_tex", { DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, 0 },
samplerInfo } };
SamplerInterfaceBlock const sib = filament::SamplerInterfaceBlock::Builder()
.name("Test")
.stageFlags(backend::ShaderStageFlags::ALL_SHADER_STAGE_FLAGS)
.add( {{"tex", SamplerType::SAMPLER_2D, getSamplerFormat(t.textureFormat), Precision::HIGH }} )
.build();
std::string const fragment = stringReplace("{samplerType}",
getSamplerTypeName(t.textureFormat), fragmentTemplate);
ShaderGenerator shaderGen(
vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform, &sib);
Program prog = shaderGen.getProgram(api);
prog.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
Program::Sampler psamplers[] = { utils::CString("test_tex"), 0 };
prog.setSamplerGroup(0, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, psamplers, sizeof(psamplers) / sizeof(psamplers[0]));
ProgramHandle const program = api.createProgram(std::move(prog));
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}});
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
// Create a Texture.
auto usage = TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE;
Handle<HwTexture> const texture = api.createTexture(SamplerType::SAMPLER_2D, 1,
@@ -346,22 +331,23 @@ TEST_F(BackendTest, UpdateImage2D) {
checkerboardPixelBuffer(t.pixelFormat, t.pixelType, 512, t.bufferPadding));
}
api.updateDescriptorSetTexture(descriptorSet, 0, texture, {
SamplerGroup samplers(1);
samplers.setSampler(0, { texture, {
.filterMag = SamplerMagFilter::NEAREST,
.filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
.filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST } });
api.bindDescriptorSet(descriptorSet, 1, {});
auto sgroup = api.createSamplerGroup(samplers.getSize(), utils::FixedSizeString<32>("Test"));
api.updateSamplerGroup(sgroup, samplers.toBufferDescriptor(api));
renderTriangle({{ DescriptorSetLayoutHandle{}, descriptorSetLayout }},
defaultRenderTarget, swapChain, program);
api.bindSamplers(0, sgroup);
renderTriangle(defaultRenderTarget, swapChain, program);
readPixelsAndAssertHash(t.name, 512, 512, defaultRenderTarget, expectedHash);
api.commit(swapChain);
api.endFrame(0);
api.destroyDescriptorSet(descriptorSet);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyProgram(program);
api.destroySwapChain(swapChain);
api.destroyRenderTarget(defaultRenderTarget);
@@ -388,27 +374,18 @@ TEST_F(BackendTest, UpdateImageSRGB) {
auto defaultRenderTarget = api.createDefaultRenderTarget(0);
// Create a program.
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_2D, getSamplerFormat(textureFormat), Precision::HIGH, false };
filamat::DescriptorSets descriptors;
descriptors[1] = { { "test_tex", { DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, 0 },
samplerInfo } };
SamplerInterfaceBlock const sib = filament::SamplerInterfaceBlock::Builder()
.name("Test")
.stageFlags(backend::ShaderStageFlags::ALL_SHADER_STAGE_FLAGS)
.add( {{"tex", SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH }} )
.build();
std::string const fragment = stringReplace("{samplerType}",
getSamplerTypeName(textureFormat), fragmentTemplate);
ShaderGenerator shaderGen(
vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform, &sib);
Program prog = shaderGen.getProgram(api);
prog.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
Program::Sampler psamplers[] = { utils::CString("test_tex"), 0 };
prog.setSamplerGroup(0, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, psamplers, sizeof(psamplers) / sizeof(psamplers[0]));
ProgramHandle const program = api.createProgram(std::move(prog));
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}});
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
// Create a texture.
Handle<HwTexture> const texture = api.createTexture(SamplerType::SAMPLER_2D, 1,
@@ -440,15 +417,17 @@ TEST_F(BackendTest, UpdateImageSRGB) {
api.beginFrame(0, 0, 0);
// Update samplers.
api.updateDescriptorSetTexture(descriptorSet, 0, texture, {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST
});
SamplerGroup samplers(1);
SamplerParams sparams = {};
sparams.filterMag = SamplerMagFilter::LINEAR;
sparams.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST;
samplers.setSampler(0, { texture, sparams });
auto sgroup = api.createSamplerGroup(samplers.getSize(), utils::FixedSizeString<32>("Test"));
api.updateSamplerGroup(sgroup, samplers.toBufferDescriptor(api));
api.bindDescriptorSet(descriptorSet, 1, {});
api.bindSamplers(0, sgroup);
renderTriangle({{ DescriptorSetLayoutHandle{}, descriptorSetLayout }},
defaultRenderTarget, swapChain, program);
renderTriangle(defaultRenderTarget, swapChain, program);
static const uint32_t expectedHash = 359858623;
readPixelsAndAssertHash("UpdateImageSRGB", 512, 512, defaultRenderTarget, expectedHash);
@@ -457,8 +436,7 @@ TEST_F(BackendTest, UpdateImageSRGB) {
api.commit(swapChain);
api.endFrame(0);
api.destroyDescriptorSet(descriptorSet);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroySamplerGroup(sgroup);
api.destroyProgram(program);
api.destroySwapChain(swapChain);
api.destroyRenderTarget(defaultRenderTarget);
@@ -484,26 +462,18 @@ TEST_F(BackendTest, UpdateImageMipLevel) {
auto defaultRenderTarget = api.createDefaultRenderTarget(0);
// Create a program.
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_2D, getSamplerFormat(textureFormat), Precision::HIGH, false };
filamat::DescriptorSets descriptors;
descriptors[1] = { { "test_tex", { DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, 0 },
samplerInfo } };
SamplerInterfaceBlock sib = filament::SamplerInterfaceBlock::Builder()
.name("Test")
.stageFlags(backend::ShaderStageFlags::ALL_SHADER_STAGE_FLAGS)
.add( {{"tex", SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH }} )
.build();
std::string const fragment = stringReplace("{samplerType}",
getSamplerTypeName(textureFormat), fragmentUpdateImageMip);
ShaderGenerator shaderGen(
vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform, &sib);
Program prog = shaderGen.getProgram(api);
prog.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
Program::Sampler psamplers[] = { utils::CString("test_tex"), 0 };
prog.setSamplerGroup(0, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, psamplers, sizeof(psamplers) / sizeof(psamplers[0]));
ProgramHandle const program = api.createProgram(std::move(prog));
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}});
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
// Create a texture with 3 mip levels.
// Base level: 1024
@@ -519,15 +489,17 @@ TEST_F(BackendTest, UpdateImageMipLevel) {
api.beginFrame(0, 0, 0);
// Update samplers.
api.updateDescriptorSetTexture(descriptorSet, 0, texture, {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST
});
SamplerGroup samplers(1);
SamplerParams sparams = {};
sparams.filterMag = SamplerMagFilter::LINEAR;
sparams.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST;
samplers.setSampler(0, { texture, sparams });
auto sgroup = api.createSamplerGroup(samplers.getSize(), utils::FixedSizeString<32>("Test"));
api.updateSamplerGroup(sgroup, samplers.toBufferDescriptor(api));
api.bindDescriptorSet(descriptorSet, 1, {});
api.bindSamplers(0, sgroup);
renderTriangle({{ DescriptorSetLayoutHandle{}, descriptorSetLayout }},
defaultRenderTarget, swapChain, program);
renderTriangle(defaultRenderTarget, swapChain, program);
static const uint32_t expectedHash = 3644679986;
readPixelsAndAssertHash("UpdateImageMipLevel", 512, 512, defaultRenderTarget, expectedHash);
@@ -536,8 +508,7 @@ TEST_F(BackendTest, UpdateImageMipLevel) {
api.commit(swapChain);
api.endFrame(0);
api.destroyDescriptorSet(descriptorSet);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroySamplerGroup(sgroup);
api.destroyProgram(program);
api.destroySwapChain(swapChain);
api.destroyRenderTarget(defaultRenderTarget);
@@ -565,26 +536,18 @@ TEST_F(BackendTest, UpdateImage3D) {
auto defaultRenderTarget = api.createDefaultRenderTarget(0);
// Create a program.
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_2D_ARRAY, getSamplerFormat(textureFormat), Precision::HIGH, false };
filamat::DescriptorSets descriptors;
descriptors[1] = { { "test_tex", { DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, 0 },
samplerInfo } };
SamplerInterfaceBlock sib = filament::SamplerInterfaceBlock::Builder()
.name("Test")
.stageFlags(backend::ShaderStageFlags::ALL_SHADER_STAGE_FLAGS)
.add( {{"tex", SamplerType::SAMPLER_2D_ARRAY, SamplerFormat::FLOAT, Precision::HIGH }} )
.build();
std::string fragment = stringReplace("{samplerType}",
getSamplerTypeName(samplerType), fragmentUpdateImage3DTemplate);
ShaderGenerator shaderGen(
vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform, &sib);
Program prog = shaderGen.getProgram(api);
prog.descriptorBindings(1, {{ "test_tex", DescriptorType::SAMPLER, 0 }});
Program::Sampler psamplers[] = { utils::CString("test_tex"), 0 };
prog.setSamplerGroup(0, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, psamplers, sizeof(psamplers) / sizeof(psamplers[0]));
ProgramHandle const program = api.createProgram(std::move(prog));
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}});
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
// Create a texture.
Handle<HwTexture> texture = api.createTexture(samplerType, 1,
@@ -610,15 +573,17 @@ TEST_F(BackendTest, UpdateImage3D) {
api.beginFrame(0, 0, 0);
// Update samplers.
api.updateDescriptorSetTexture(descriptorSet, 0, texture, {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST
});
SamplerGroup samplers(1);
SamplerParams sparams = {};
sparams.filterMag = SamplerMagFilter::LINEAR;
sparams.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST;
samplers.setSampler(0, { texture, sparams});
auto sgroup = api.createSamplerGroup(samplers.getSize(), utils::FixedSizeString<32>("Test"));
api.updateSamplerGroup(sgroup, samplers.toBufferDescriptor(api));
api.bindDescriptorSet(descriptorSet, 1, {});
api.bindSamplers(0, sgroup);
renderTriangle({{ DescriptorSetLayoutHandle{}, descriptorSetLayout }},
defaultRenderTarget, swapChain, program);
renderTriangle(defaultRenderTarget, swapChain, program);
static const uint32_t expectedHash = 3644679986;
readPixelsAndAssertHash("UpdateImage3D", 512, 512, defaultRenderTarget, expectedHash);
@@ -627,8 +592,7 @@ TEST_F(BackendTest, UpdateImage3D) {
api.commit(swapChain);
api.endFrame(0);
api.destroyDescriptorSet(descriptorSet);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroySamplerGroup(sgroup);
api.destroyProgram(program);
api.destroySwapChain(swapChain);
api.destroyRenderTarget(defaultRenderTarget);
+23 -44
View File
@@ -21,11 +21,7 @@
#include "TrianglePrimitive.h"
#include "BackendTestUtils.h"
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <stddef.h>
#include <stdint.h>
#include "private/backend/SamplerGroup.h"
namespace {
@@ -75,7 +71,7 @@ namespace test {
using namespace filament;
using namespace filament::backend;
TEST_F(BackendTest, TextureViewLod) {
TEST_F(BackendTest, SetMinMaxLevel) {
auto& api = getDriverApi();
api.startCapture(0);
@@ -91,35 +87,26 @@ TEST_F(BackendTest, TextureViewLod) {
{
ShaderGenerator shaderGen(vertex, whiteFragment, sBackend, sIsMobilePlatform);
Program p = shaderGen.getProgram(api);
p.descriptorBindings(0, {{"backend_test_sib_tex", DescriptorType::SAMPLER, 0}});
Program::Sampler sampler{utils::CString("backend_test_sib_tex"), 0};
p.setSamplerGroup(0, ShaderStageFlags::FRAGMENT, &sampler, 1);
whiteProgram = api.createProgram(std::move(p));
}
// Create a program that samples a texture.
Handle<HwProgram> textureProgram;
{
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "backend_test", "sib_tex", 0,
SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH, false };
filamat::DescriptorSets descriptors;
descriptors[1] = { { "backend_test_sib_tex",
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, 0 }, samplerInfo } };
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
SamplerInterfaceBlock sib = filament::SamplerInterfaceBlock::Builder()
.name("backend_test_sib")
.stageFlags(backend::ShaderStageFlags::FRAGMENT)
.add( {{"tex", SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH }} )
.build();
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform, &sib);
Program p = shaderGen.getProgram(api);
p.descriptorBindings(0, {{"backend_test_sib_tex", DescriptorType::SAMPLER, 0}});
Program::Sampler sampler{utils::CString("backend_test_sib_tex"), 0};
p.setSamplerGroup(0, ShaderStageFlags::FRAGMENT, &sampler, 1);
textureProgram = api.createProgram(std::move(p));
}
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}});
DescriptorSetHandle descriptorSet[2];
descriptorSet[0] = api.createDescriptorSet(descriptorSetLayout);
descriptorSet[1] = api.createDescriptorSet(descriptorSetLayout);
// Create a texture that has 4 mip levels. Each level is a different color.
// Level 0: 128x128 (red)
// Level 1: 64x64 (green)
@@ -163,7 +150,7 @@ TEST_F(BackendTest, TextureViewLod) {
// Level 1: 64x64 (green) <-- base
// Level 2: 32x32 (blue) <--- white triangle rendered
// Level 3: 16x16 (yellow) <-- max
auto texture13 = api.createTextureView(texture, 1, 3);
api.setMinMaxLevels(texture, 1, 3);
// Render a white triangle into level 2.
// We specify mip level 2, because minMaxLevels has no effect when rendering into a texture.
@@ -196,17 +183,20 @@ TEST_F(BackendTest, TextureViewLod) {
PipelineState state;
state.program = textureProgram;
state.pipelineLayout.setLayout = { descriptorSetLayout };
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = SamplerCompareFunc::A;
state.rasterState.culling = CullingMode::NONE;
api.updateDescriptorSetTexture(descriptorSet[0], 0, texture13, {
.filterMag = SamplerMagFilter::NEAREST,
.filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
api.bindDescriptorSet(descriptorSet[0], 0, {});
SamplerGroup samplers(1);
SamplerParams samplerParams {};
samplerParams.filterMag = SamplerMagFilter::NEAREST;
samplerParams.filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST;
samplers.setSampler(0, { texture, samplerParams });
backend::Handle<HwSamplerGroup> samplerGroup =
api.createSamplerGroup(1, utils::FixedSizeString<32>("Test"));
api.updateSamplerGroup(samplerGroup, samplers.toBufferDescriptor(api));
api.bindSamplers(0, samplerGroup);
// Render a triangle to the screen, sampling from mip level 1.
// Because the min level is 1, the result color should be the white triangle drawn in the
@@ -218,13 +208,7 @@ TEST_F(BackendTest, TextureViewLod) {
// Adjust the base mip to 2.
// Note that this is done without another call to updateSamplerGroup.
auto texture22 = api.createTextureView(texture, 2, 2);
api.updateDescriptorSetTexture(descriptorSet[1], 0, texture22, {
.filterMag = SamplerMagFilter::NEAREST,
.filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
api.bindDescriptorSet(descriptorSet[1], 0, {});
api.setMinMaxLevels(texture, 2, 3);
// Render a second, smaller, triangle, again sampling from mip level 1.
// This triangle should be yellow striped.
@@ -249,12 +233,7 @@ TEST_F(BackendTest, TextureViewLod) {
// Cleanup.
api.destroySwapChain(swapChain);
api.destroyRenderTarget(renderTarget);
api.destroyDescriptorSet(descriptorSet[0]);
api.destroyDescriptorSet(descriptorSet[1]);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyTexture(texture);
api.destroyTexture(texture13);
api.destroyTexture(texture22);
api.destroyProgram(whiteProgram);
api.destroyProgram(textureProgram);
}
@@ -19,14 +19,10 @@
#include "ShaderGenerator.h"
#include "TrianglePrimitive.h"
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include "private/backend/SamplerGroup.h"
#include <CoreVideo/CoreVideo.h>
#include <stddef.h>
#include <stdint.h>
namespace {
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -65,39 +61,29 @@ using namespace filament::backend;
// Rendering an external image without setting any data should not crash.
TEST_F(BackendTest, RenderExternalImageWithoutSet) {
auto& api = getDriverApi();
TrianglePrimitive triangle(api);
TrianglePrimitive triangle(getDriverApi());
auto swapChain = createSwapChain();
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_EXTERNAL, SamplerFormat::FLOAT, Precision::HIGH, false };
filamat::DescriptorSets descriptors;
descriptors[1] = { { "test_tex", { DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, 0 },
samplerInfo } };
ShaderGenerator shaderGen(
vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
SamplerInterfaceBlock sib = filament::SamplerInterfaceBlock::Builder()
.name("Test")
.stageFlags(backend::ShaderStageFlags::ALL_SHADER_STAGE_FLAGS)
.add( {{"tex", SamplerType::SAMPLER_EXTERNAL, SamplerFormat::FLOAT, Precision::HIGH }} )
.build();
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform, &sib);
// Create a program that samples a texture.
Program p = shaderGen.getProgram(api);
p.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
backend::Handle<HwProgram> program = api.createProgram(std::move(p));
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}});
Program p = shaderGen.getProgram(getDriverApi());
Program::Sampler sampler { utils::CString("test_tex"), 0 };
p.setSamplerGroup(0, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, &sampler, 1);
backend::Handle<HwProgram> program = getDriverApi().createProgram(std::move(p));
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
backend::Handle<HwRenderTarget> defaultRenderTarget = api.createDefaultRenderTarget(0);
backend::Handle<HwRenderTarget> defaultRenderTarget = getDriverApi().createDefaultRenderTarget(0);
// Create a texture that will be backed by an external image.
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
const NativeView& view = getNativeView();
backend::Handle<HwTexture> texture = api.createTexture(
backend::Handle<HwTexture> texture = getDriverApi().createTexture(
SamplerType::SAMPLER_EXTERNAL, // target
1, // levels
TextureFormat::RGBA8, // format
@@ -116,74 +102,63 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
PipelineState state;
state.program = program;
state.pipelineLayout.setLayout[1] = { descriptorSetLayout };
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
api.startCapture(0);
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
getDriverApi().startCapture(0);
getDriverApi().makeCurrent(swapChain, swapChain);
getDriverApi().beginFrame(0, 0, 0);
api.updateDescriptorSetTexture(descriptorSet, 0, texture, {});
api.bindDescriptorSet(descriptorSet, 1, {});
SamplerGroup samplers(1);
samplers.setSampler(0, { texture, {} });
backend::Handle<HwSamplerGroup> samplerGroup =
getDriverApi().createSamplerGroup(1, utils::FixedSizeString<32>("Test"));
getDriverApi().updateSamplerGroup(samplerGroup, samplers.toBufferDescriptor(getDriverApi()));
getDriverApi().bindSamplers(0, samplerGroup);
// Render a triangle.
api.beginRenderPass(defaultRenderTarget, params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
getDriverApi().beginRenderPass(defaultRenderTarget, params);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
getDriverApi().endRenderPass();
api.flush();
api.commit(swapChain);
api.endFrame(0);
getDriverApi().flush();
getDriverApi().commit(swapChain);
getDriverApi().endFrame(0);
api.stopCapture(0);
getDriverApi().stopCapture(0);
// Delete our resources.
api.destroyDescriptorSet(descriptorSet);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyTexture(texture);
getDriverApi().destroyTexture(texture);
getDriverApi().destroySamplerGroup(samplerGroup);
// Destroy frame resources.
api.destroyProgram(program);
api.destroyRenderTarget(defaultRenderTarget);
api.finish();
getDriverApi().destroyProgram(program);
getDriverApi().destroyRenderTarget(defaultRenderTarget);
executeCommands();
}
TEST_F(BackendTest, RenderExternalImage) {
auto& api = getDriverApi();
TrianglePrimitive triangle(api);
TrianglePrimitive triangle(getDriverApi());
auto swapChain = createSwapChain();
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_EXTERNAL, SamplerFormat::FLOAT, Precision::HIGH, false };
filamat::DescriptorSets descriptors;
descriptors[1] = { { "test_tex", { DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, 0 },
samplerInfo } };
ShaderGenerator shaderGen(
vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
SamplerInterfaceBlock sib = filament::SamplerInterfaceBlock::Builder()
.name("Test")
.stageFlags(backend::ShaderStageFlags::ALL_SHADER_STAGE_FLAGS)
.add( {{"tex", SamplerType::SAMPLER_EXTERNAL, SamplerFormat::FLOAT, Precision::HIGH }} )
.build();
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform, &sib);
// Create a program that samples a texture.
Program p = shaderGen.getProgram(api);
p.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
auto program = api.createProgram(std::move(p));
Program p = shaderGen.getProgram(getDriverApi());
Program::Sampler sampler { utils::CString("test_tex"), 0 };
p.setSamplerGroup(0, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, &sampler, 1);
auto program = getDriverApi().createProgram(std::move(p));
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}});
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
backend::Handle<HwRenderTarget> defaultRenderTarget = api.createDefaultRenderTarget(0);
backend::Handle<HwRenderTarget> defaultRenderTarget = getDriverApi().createDefaultRenderTarget(0);
// require users to create two Filament textures and have two material parameters
// add a "plane" parameter to setExternalImage
@@ -191,6 +166,15 @@ TEST_F(BackendTest, RenderExternalImage) {
// Create a texture that will be backed by an external image.
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
const NativeView& view = getNativeView();
backend::Handle<HwTexture> texture = getDriverApi().createTexture(
SamplerType::SAMPLER_EXTERNAL, // target
1, // levels
TextureFormat::RGBA8, // format
1, // samples
view.width, // width
view.height, // height
1, // depth
usage); // usage
// Create an external image.
CFStringRef keys[4];
@@ -225,9 +209,8 @@ TEST_F(BackendTest, RenderExternalImage) {
}
}
api.setupExternalImage(pixBuffer);
backend::Handle<HwTexture> texture =
api.createTextureExternalImage(TextureFormat::RGBA8, 1024, 1024, usage, pixBuffer);
getDriverApi().setupExternalImage(pixBuffer);
getDriverApi().setExternalImage(texture, pixBuffer);
// We're now free to release the buffer.
CVBufferRelease(pixBuffer);
@@ -241,43 +224,40 @@ TEST_F(BackendTest, RenderExternalImage) {
PipelineState state;
state.program = program;
state.pipelineLayout.setLayout[1] = { descriptorSetLayout };
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
api.startCapture(0);
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
getDriverApi().startCapture(0);
getDriverApi().makeCurrent(swapChain, swapChain);
getDriverApi().beginFrame(0, 0, 0);
api.updateDescriptorSetTexture(descriptorSet, 0, texture, {});
api.bindDescriptorSet(descriptorSet, 1, {});
SamplerGroup samplers(1);
samplers.setSampler(0, { texture, {} });
backend::Handle<HwSamplerGroup> samplerGroup =
getDriverApi().createSamplerGroup(1, utils::FixedSizeString<32>("Test"));
getDriverApi().updateSamplerGroup(samplerGroup, samplers.toBufferDescriptor(getDriverApi()));
getDriverApi().bindSamplers(0, samplerGroup);
// Render a triangle.
api.beginRenderPass(defaultRenderTarget, params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
getDriverApi().beginRenderPass(defaultRenderTarget, params);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
getDriverApi().endRenderPass();
readPixelsAndAssertHash("RenderExternalImage", 512, 512, defaultRenderTarget, 267229901, true);
getDriverApi().flush();
getDriverApi().commit(swapChain);
getDriverApi().endFrame(0);
api.flush();
api.commit(swapChain);
api.endFrame(0);
api.stopCapture(0);
getDriverApi().stopCapture(0);
// Delete our resources.
api.destroyDescriptorSet(descriptorSet);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyTexture(texture);
getDriverApi().destroyTexture(texture);
getDriverApi().destroySamplerGroup(samplerGroup);
// Destroy frame resources.
api.destroyProgram(program);
api.destroyRenderTarget(defaultRenderTarget);
api.finish();
getDriverApi().destroyProgram(program);
getDriverApi().destroyRenderTarget(defaultRenderTarget);
executeCommands();
}
+1 -1
View File
@@ -182,7 +182,7 @@ updated several times; each time it undergoes these two transitions.
If a shader samples from a texture whose mipmaps are only partially loaded, we might see validation
warnings about how some subresources are in an UNDEFINED layout. However if we are properly using
the `createTextureView` driver API, then the Vulkan backend will not bind those particular
the `setMinMaxLevels` driver API, then the Vulkan backend will not bind those particular
subresources, so validation should not complain.
(2) **Writeable Color Textures**
@@ -597,6 +597,21 @@ public:
friend class FEngine;
friend class FRenderPrimitive;
friend class FRenderableManager;
struct Entry {
VertexBuffer* UTILS_NULLABLE vertices = nullptr;
IndexBuffer* UTILS_NULLABLE indices = nullptr;
size_t offset = 0;
size_t count = 0;
MaterialInstance const* UTILS_NULLABLE materialInstance = nullptr;
PrimitiveType type = PrimitiveType::TRIANGLES;
uint16_t blendOrder = 0;
bool globalBlendOrderEnabled = false;
struct {
MorphTargetBuffer* UTILS_NULLABLE buffer = nullptr;
size_t offset = 0;
size_t count = 0;
} morphing;
};
};
/**
-7
View File
@@ -570,13 +570,6 @@ public:
*/
void setShadowType(ShadowType shadow) noexcept;
/**
* Returns the shadow mapping technique used by this View.
*
* @return value set by setShadowType().
*/
ShadowType getShadowType() const noexcept;
/**
* Sets VSM shadowing options that apply across the entire View.
*
+2 -1
View File
@@ -31,7 +31,8 @@ using namespace utils;
using namespace backend;
FrameSkipper::FrameSkipper(size_t latency) noexcept
: mLast(std::clamp(latency, size_t(1), MAX_FRAME_LATENCY) - 1) {
: mLast(std::max(latency, MAX_FRAME_LATENCY) - 1) {
assert_invariant(latency <= MAX_FRAME_LATENCY);
}
FrameSkipper::~FrameSkipper() noexcept = default;
+1 -12
View File
@@ -32,18 +32,7 @@ namespace filament {
* outrun the GPU.
*/
class FrameSkipper {
/*
* The maximum frame latency acceptable on ANDROID is 2 because higher latencies will be
* throttled anyway in BufferQueueProducer::dequeueBuffer(), because ANDROID is generally
* triple-buffered no more; that case is actually pretty bad because the GL thread can block
* anywhere (usually inside the first draw command that touches the swapchain).
*
* A frame latency of 1 has the benefit of reducing render latency,
* but the drawback of preventing CPU / GPU overlap.
*
* Generally a frame latency of 2 is the best compromise.
*/
static constexpr size_t MAX_FRAME_LATENCY = 2;
static constexpr size_t MAX_FRAME_LATENCY = 3;
public:
/*
* The latency parameter defines how many unfinished frames we want to accept before we start
+107 -140
View File
@@ -24,28 +24,18 @@
#include <filament/MaterialChunkType.h>
#include <private/filament/SamplerBindingsInfo.h>
#include <private/filament/SamplerInterfaceBlock.h>
#include <private/filament/BufferInterfaceBlock.h>
#include <private/filament/SubpassInfo.h>
#include <private/filament/Variant.h>
#include <private/filament/ConstantInfo.h>
#include <private/filament/PushConstantInfo.h>
#include <private/filament/EngineEnums.h>
#include <backend/DriverEnums.h>
#include <backend/Program.h>
#include <utils/compiler.h>
#include <utils/CString.h>
#include <utils/FixedCapacityVector.h>
#include <array>
#include <optional>
#include <tuple>
#include <utility>
#include <stdlib.h>
#include <stdint.h>
#include <optional>
using namespace utils;
using namespace filament::backend;
@@ -72,13 +62,12 @@ constexpr std::pair<ChunkType, ChunkType> shaderLanguageToTags(ShaderLanguage la
// ------------------------------------------------------------------------------------------------
MaterialParser::MaterialParserDetails::MaterialParserDetails(
utils::FixedCapacityVector<ShaderLanguage> preferredLanguages, const void* data,
const utils::FixedCapacityVector<ShaderLanguage>& preferredLanguages, const void* data,
size_t size)
: mManagedBuffer(data, size),
mChunkContainer(mManagedBuffer.data(), mManagedBuffer.size()),
mPreferredLanguages(std::move(preferredLanguages)),
mMaterialChunk(mChunkContainer) {
}
mPreferredLanguages(preferredLanguages),
mMaterialChunk(mChunkContainer) {}
template<typename T>
UTILS_NOINLINE
@@ -93,29 +82,11 @@ bool MaterialParser::MaterialParserDetails::getFromSimpleChunk(
return false;
}
MaterialParser::MaterialParserDetails::ManagedBuffer::ManagedBuffer(const void* start, size_t size)
: mStart(malloc(size)), mSize(size) {
memcpy(mStart, start, size);
}
MaterialParser::MaterialParserDetails::ManagedBuffer::~ManagedBuffer() noexcept {
free(mStart);
}
// ------------------------------------------------------------------------------------------------
template<typename T>
bool MaterialParser::get(typename T::Container* container) const noexcept {
auto [start, end] = mImpl.mChunkContainer.getChunkRange(T::tag);
if (start == end) return false;
filaflat::Unflattener unflattener{ start, end };
return T::unflatten(unflattener, container);
}
MaterialParser::MaterialParser(utils::FixedCapacityVector<ShaderLanguage> preferredLanguages,
const void* data, size_t size)
: mImpl(std::move(preferredLanguages), data, size) {
}
: mImpl(preferredLanguages, data, size) {}
ChunkContainer& MaterialParser::getChunkContainer() noexcept {
return mImpl.mChunkContainer;
@@ -187,16 +158,25 @@ bool MaterialParser::getCacheId(uint64_t* cacheId) const noexcept {
return unflattener.read(cacheId);
}
bool MaterialParser::getUIB(BufferInterfaceBlock* container) const noexcept {
return get<ChunkUniformInterfaceBlock>(container);
bool MaterialParser::getUIB(BufferInterfaceBlock* uib) const noexcept {
auto [start, end] = mImpl.mChunkContainer.getChunkRange(MaterialUib);
if (start == end) return false;
Unflattener unflattener(start, end);
return ChunkUniformInterfaceBlock::unflatten(unflattener, uib);
}
bool MaterialParser::getSIB(SamplerInterfaceBlock* container) const noexcept {
return get<ChunkSamplerInterfaceBlock>(container);
bool MaterialParser::getSIB(SamplerInterfaceBlock* sib) const noexcept {
auto [start, end] = mImpl.mChunkContainer.getChunkRange(MaterialSib);
if (start == end) return false;
Unflattener unflattener(start, end);
return ChunkSamplerInterfaceBlock::unflatten(unflattener, sib);
}
bool MaterialParser::getSubpasses(SubpassInfo* container) const noexcept {
return get<ChunkSubpassInterfaceBlock>(container);
bool MaterialParser::getSubpasses(SubpassInfo* subpass) const noexcept {
auto [start, end] = mImpl.mChunkContainer.getChunkRange(MaterialSubpass);
if (start == end) return false;
Unflattener unflattener(start, end);
return ChunkSubpassInterfaceBlock::unflatten(unflattener, subpass);
}
bool MaterialParser::getShaderModels(uint32_t* value) const noexcept {
@@ -207,24 +187,43 @@ bool MaterialParser::getMaterialProperties(uint64_t* value) const noexcept {
return mImpl.getFromSimpleChunk(ChunkType::MaterialProperties, value);
}
bool MaterialParser::getUniformBlockBindings(
utils::FixedCapacityVector<std::pair<utils::CString, uint8_t>>* value) const noexcept {
auto [start, end] = mImpl.mChunkContainer.getChunkRange(MaterialUniformBindings);
if (start == end) return false;
Unflattener unflattener(start, end);
return ChunkUniformBlockBindings::unflatten(unflattener, value);
}
bool MaterialParser::getBindingUniformInfo(BindingUniformInfoContainer* container) const noexcept {
return get<ChunkBindingUniformInfo>(container);
auto [start, end] = mImpl.mChunkContainer.getChunkRange(MaterialBindingUniformInfo);
if (start == end) return false;
Unflattener unflattener(start, end);
return ChunkBindingUniformInfo::unflatten(unflattener, container);
}
bool MaterialParser::getAttributeInfo(AttributeInfoContainer* container) const noexcept {
return get<ChunkAttributeInfo>(container);
auto [start, end] = mImpl.mChunkContainer.getChunkRange(MaterialAttributeInfo);
if (start == end) return false;
Unflattener unflattener(start, end);
return ChunkAttributeInfo::unflatten(unflattener, container);
}
bool MaterialParser::getDescriptorBindings(DescriptorBindingsContainer* container) const noexcept {
return get<ChunkDescriptorBindingsInfo>(container);
bool MaterialParser::getSamplerBlockBindings(
SamplerGroupBindingInfoList* pSamplerGroupInfoList,
SamplerBindingToNameMap* pSamplerBindingToNameMap) const noexcept {
auto [start, end] = mImpl.mChunkContainer.getChunkRange(MaterialSamplerBindings);
if (start == end) return false;
Unflattener unflattener(start, end);
return ChunkSamplerBlockBindings::unflatten(unflattener,
pSamplerGroupInfoList, pSamplerBindingToNameMap);
}
bool MaterialParser::getDescriptorSetLayout(DescriptorSetLayoutContainer* container) const noexcept {
return get<ChunkDescriptorSetLayoutInfo>(container);
}
bool MaterialParser::getConstants(utils::FixedCapacityVector<MaterialConstant>* container) const noexcept {
return get<ChunkMaterialConstants>(container);
bool MaterialParser::getConstants(utils::FixedCapacityVector<MaterialConstant>* value) const noexcept {
auto [start, end] = mImpl.mChunkContainer.getChunkRange(filamat::MaterialConstants);
if (start == end) return false;
Unflattener unflattener(start, end);
return ChunkMaterialConstants::unflatten(unflattener, value);
}
bool MaterialParser::getPushConstants(utils::CString* structVarName,
@@ -467,9 +466,7 @@ bool ChunkSamplerInterfaceBlock::unflatten(Unflattener& unflattener,
}
for (uint64_t i = 0; i < numFields; i++) {
static_assert(sizeof(backend::descriptor_binding_t) == sizeof(uint8_t));
CString fieldName;
uint8_t fieldBinding = 0;
uint8_t fieldType = 0;
uint8_t fieldFormat = 0;
uint8_t fieldPrecision = 0;
@@ -479,10 +476,6 @@ bool ChunkSamplerInterfaceBlock::unflatten(Unflattener& unflattener,
return false;
}
if (!unflattener.read(&fieldBinding)) {
return false;
}
if (!unflattener.read(&fieldType)) {
return false;
}
@@ -499,9 +492,7 @@ bool ChunkSamplerInterfaceBlock::unflatten(Unflattener& unflattener,
return false;
}
builder.add({ fieldName.data(), fieldName.size() },
SamplerInterfaceBlock::Binding(fieldBinding),
SamplerInterfaceBlock::Type(fieldType),
builder.add({ fieldName.data(), fieldName.size() }, SamplerInterfaceBlock::Type(fieldType),
SamplerInterfaceBlock::Format(fieldFormat),
SamplerInterfaceBlock::Precision(fieldPrecision),
fieldMultisample);
@@ -566,6 +557,28 @@ bool ChunkSubpassInterfaceBlock::unflatten(Unflattener& unflattener,
return true;
}
bool ChunkUniformBlockBindings::unflatten(filaflat::Unflattener& unflattener,
utils::FixedCapacityVector<std::pair<utils::CString, uint8_t>>* uniformBlockBindings) {
uint8_t count;
if (!unflattener.read(&count)) {
return false;
}
uniformBlockBindings->reserve(count);
for (uint8_t i = 0; i < count; i++) {
CString name;
uint8_t binding;
if (!unflattener.read(&name)) {
return false;
}
if (!unflattener.read(&binding)) {
return false;
}
uniformBlockBindings->emplace_back(std::move(name), binding);
}
return true;
}
bool ChunkBindingUniformInfo::unflatten(filaflat::Unflattener& unflattener,
MaterialParser::BindingUniformInfoContainer* bindingUniformInfo) {
uint8_t bindingPointCount;
@@ -578,10 +591,6 @@ bool ChunkBindingUniformInfo::unflatten(filaflat::Unflattener& unflattener,
if (!unflattener.read(&index)) {
return false;
}
utils::CString uboName;
if (!unflattener.read(&uboName)) {
return false;
}
uint8_t uniformCount;
if (!unflattener.read(&uniformCount)) {
return false;
@@ -607,7 +616,7 @@ bool ChunkBindingUniformInfo::unflatten(filaflat::Unflattener& unflattener,
}
uniforms.push_back({ name, offset, size, UniformType(type) });
}
bindingUniformInfo->emplace_back(index, std::move(uboName), std::move(uniforms));
bindingUniformInfo->emplace_back(UniformBindingPoints(index), std::move(uniforms));
}
return true;
}
@@ -637,94 +646,52 @@ bool ChunkAttributeInfo::unflatten(filaflat::Unflattener& unflattener,
return true;
}
bool ChunkDescriptorBindingsInfo::unflatten(filaflat::Unflattener& unflattener,
MaterialParser::DescriptorBindingsContainer* container) {
bool ChunkSamplerBlockBindings::unflatten(Unflattener& unflattener,
SamplerGroupBindingInfoList* pSamplerGroupBindingInfoList,
SamplerBindingToNameMap* pSamplerBindingToNameMap) {
assert_invariant(pSamplerGroupBindingInfoList && pSamplerBindingToNameMap);
SamplerGroupBindingInfoList& samplerGroupBindingInfoList = *pSamplerGroupBindingInfoList;
SamplerBindingToNameMap& samplerBindingToNameMap = *pSamplerBindingToNameMap;
uint8_t setCount;
if (!unflattener.read(&setCount)) {
uint8_t count;
if (!unflattener.read(&count)) {
return false;
}
assert_invariant(count == utils::Enum::count<SamplerBindingPoints>());
UTILS_NOUNROLL
for (size_t i = 0; i < count; i++) {
if (!unflattener.read(&samplerGroupBindingInfoList[i].bindingOffset)) {
return false;
}
if (!unflattener.read((uint8_t *)&samplerGroupBindingInfoList[i].shaderStageFlags)) {
return false;
}
if (!unflattener.read(&samplerGroupBindingInfoList[i].count)) {
return false;
}
}
if (!unflattener.read(&count)) {
return false;
}
for (size_t j = 0; j < setCount; j++) {
static_assert(sizeof(DescriptorSetBindingPoints) == sizeof(uint8_t));
DescriptorSetBindingPoints set;
if (!unflattener.read(reinterpret_cast<uint8_t*>(&set))) {
samplerBindingToNameMap.reserve(count);
samplerBindingToNameMap.resize(count);
for (size_t i = 0; i < count; i++) {
uint8_t binding;
if (!unflattener.read(&binding)) {
return false;
}
uint8_t descriptorCount;
if (!unflattener.read(&descriptorCount)) {
assert_invariant(binding < backend::MAX_SAMPLER_COUNT);
if (!unflattener.read(&samplerBindingToNameMap[binding])) {
return false;
}
auto& descriptors = (*container)[+set];
descriptors.reserve(descriptorCount);
for (size_t i = 0; i < descriptorCount; i++) {
utils::CString name;
if (!unflattener.read(&name)) {
return false;
}
uint8_t type;
if (!unflattener.read(&type)) {
return false;
}
uint8_t binding;
if (!unflattener.read(&binding)) {
return false;
}
descriptors.push_back({
std::move(name),
backend::DescriptorType(type),
backend::descriptor_binding_t(binding)});
}
}
return true;
}
bool ChunkDescriptorSetLayoutInfo::unflatten(filaflat::Unflattener& unflattener,
MaterialParser::DescriptorSetLayoutContainer* container) {
for (size_t j = 0; j < 2; j++) {
uint8_t descriptorCount;
if (!unflattener.read(&descriptorCount)) {
return false;
}
auto& descriptors = (*container)[j].bindings;
descriptors.reserve(descriptorCount);
for (size_t i = 0; i < descriptorCount; i++) {
uint8_t type;
if (!unflattener.read(&type)) {
return false;
}
uint8_t stageFlags;
if (!unflattener.read(&stageFlags)) {
return false;
}
uint8_t binding;
if (!unflattener.read(&binding)) {
return false;
}
uint8_t flags;
if (!unflattener.read(&flags)) {
return false;
}
uint16_t count;
if (!unflattener.read(&count)) {
return false;
}
descriptors.push_back({
backend::DescriptorType(type),
backend::ShaderStageFlags(stageFlags),
backend::descriptor_binding_t(binding),
backend::DescriptorFlags(flags),
count,
});
}
}
return true;
}
bool ChunkMaterialConstants::unflatten(filaflat::Unflattener& unflattener,
utils::FixedCapacityVector<MaterialConstant>* materialConstants) {
assert_invariant(materialConstants);
+24 -43
View File
@@ -23,6 +23,7 @@
#include <filament/MaterialEnums.h>
#include <filament/MaterialChunkType.h>
#include "../../libs/filamat/src/SamplerBindingMap.h"
#include <private/filament/Variant.h>
#include <backend/DriverEnums.h>
@@ -30,14 +31,11 @@
#include <utils/CString.h>
#include <utils/FixedCapacityVector.h>
#include <utils/compiler.h>
#include <array>
#include <tuple>
#include <inttypes.h>
#include <utility>
#include <stddef.h>
#include <stdint.h>
namespace filaflat {
class ChunkContainer;
class Unflattener;
@@ -78,24 +76,23 @@ public:
bool getSubpasses(SubpassInfo* subpass) const noexcept;
bool getShaderModels(uint32_t* value) const noexcept;
bool getMaterialProperties(uint64_t* value) const noexcept;
bool getUniformBlockBindings(utils::FixedCapacityVector<std::pair<utils::CString, uint8_t>>* value) const noexcept;
bool getSamplerBlockBindings(SamplerGroupBindingInfoList* pSamplerGroupInfoList,
SamplerBindingToNameMap* pSamplerBindingToNameMap) const noexcept;
bool getConstants(utils::FixedCapacityVector<MaterialConstant>* value) const noexcept;
bool getPushConstants(utils::CString* structVarName,
utils::FixedCapacityVector<MaterialPushConstant>* value) const noexcept;
using BindingUniformInfoContainer = utils::FixedCapacityVector<std::tuple<
uint8_t, utils::CString, backend::Program::UniformInfo>>;
using BindingUniformInfoContainer = utils::FixedCapacityVector<
std::pair<filament::UniformBindingPoints, backend::Program::UniformInfo>>;
bool getBindingUniformInfo(BindingUniformInfoContainer* container) const noexcept;
using AttributeInfoContainer = utils::FixedCapacityVector<
std::pair<utils::CString, uint8_t>>;
bool getAttributeInfo(AttributeInfoContainer* container) const noexcept;
using DescriptorBindingsContainer = backend::Program::DescriptorSetInfo;
bool getDescriptorBindings(DescriptorBindingsContainer* container) const noexcept;
using DescriptorSetLayoutContainer = std::array<backend::DescriptorSetLayout, 2>;
bool getDescriptorSetLayout(DescriptorSetLayoutContainer* container) const noexcept;
bool getDepthWriteSet(bool* value) const noexcept;
bool getDepthWrite(bool* value) const noexcept;
bool getDoubleSidedSet(bool* value) const noexcept;
@@ -140,13 +137,9 @@ public:
}
private:
template<typename T>
bool get(typename T::Container* container) const noexcept;
struct MaterialParserDetails {
MaterialParserDetails(
utils::FixedCapacityVector<backend::ShaderLanguage> preferredLanguages,
const utils::FixedCapacityVector<backend::ShaderLanguage>& preferredLanguages,
const void* data, size_t size);
template<typename T>
@@ -159,8 +152,11 @@ private:
void* mStart = nullptr;
size_t mSize = 0;
public:
explicit ManagedBuffer(const void* start, size_t size);
~ManagedBuffer() noexcept;
explicit ManagedBuffer(const void* start, size_t size)
: mStart(malloc(size)), mSize(size) {
memcpy(mStart, start, size);
}
~ManagedBuffer() noexcept { free(mStart); }
ManagedBuffer(ManagedBuffer const& rhs) = delete;
ManagedBuffer& operator=(ManagedBuffer const& rhs) = delete;
void* data() const noexcept { return mStart; }
@@ -186,55 +182,40 @@ private:
struct ChunkUniformInterfaceBlock {
static bool unflatten(filaflat::Unflattener& unflattener, BufferInterfaceBlock* uib);
using Container = BufferInterfaceBlock;
static filamat::ChunkType const tag = filamat::MaterialUib;
};
struct ChunkSamplerInterfaceBlock {
static bool unflatten(filaflat::Unflattener& unflattener, SamplerInterfaceBlock* sib);
using Container = SamplerInterfaceBlock;
static filamat::ChunkType const tag = filamat::MaterialSib;
};
struct ChunkSubpassInterfaceBlock {
static bool unflatten(filaflat::Unflattener& unflattener, SubpassInfo* sib);
using Container = SubpassInfo;
static filamat::ChunkType const tag = filamat::MaterialSubpass;
};
struct ChunkUniformBlockBindings {
static bool unflatten(filaflat::Unflattener& unflattener,
utils::FixedCapacityVector<std::pair<utils::CString, uint8_t>>* uniformBlockBindings);
};
struct ChunkBindingUniformInfo {
static bool unflatten(filaflat::Unflattener& unflattener,
MaterialParser::BindingUniformInfoContainer* bindingUniformInfo);
using Container = MaterialParser::BindingUniformInfoContainer;
static filamat::ChunkType const tag = filamat::MaterialBindingUniformInfo;
};
struct ChunkAttributeInfo {
static bool unflatten(filaflat::Unflattener& unflattener,
MaterialParser::AttributeInfoContainer* attributeInfoContainer);
using Container = MaterialParser::AttributeInfoContainer;
static filamat::ChunkType const tag = filamat::MaterialAttributeInfo;
};
struct ChunkDescriptorBindingsInfo {
struct ChunkSamplerBlockBindings {
static bool unflatten(filaflat::Unflattener& unflattener,
MaterialParser::DescriptorBindingsContainer* container);
using Container = MaterialParser::DescriptorBindingsContainer;
static filamat::ChunkType const tag = filamat::MaterialDescriptorBindingsInfo;
};
struct ChunkDescriptorSetLayoutInfo {
static bool unflatten(filaflat::Unflattener& unflattener,
MaterialParser::DescriptorSetLayoutContainer* container);
using Container = MaterialParser::DescriptorSetLayoutContainer;
static filamat::ChunkType const tag = filamat::MaterialDescriptorSetLayoutInfo;
SamplerGroupBindingInfoList* pSamplerGroupBindingInfoList,
SamplerBindingToNameMap* pSamplerBindingToNameMap);
};
struct ChunkMaterialConstants {
static bool unflatten(filaflat::Unflattener& unflattener,
utils::FixedCapacityVector<MaterialConstant>* materialConstants);
using Container = utils::FixedCapacityVector<MaterialConstant>;
static filamat::ChunkType const tag = filamat::MaterialConstants;
};
struct ChunkMaterialPushConstants {
@@ -14,13 +14,12 @@
* limitations under the License.
*/
#include "ShadowMapDescriptorSet.h"
#include "PerShadowMapUniforms.h"
#include "details/Camera.h"
#include "details/Engine.h"
#include <private/filament/EngineEnums.h>
#include <private/filament/DescriptorSets.h>
#include <private/filament/UibStructs.h>
#include <backend/DriverEnums.h>
@@ -36,31 +35,22 @@ namespace filament {
using namespace backend;
using namespace math;
ShadowMapDescriptorSet::ShadowMapDescriptorSet(FEngine& engine) noexcept {
PerShadowMapUniforms::PerShadowMapUniforms(FEngine& engine) noexcept {
DriverApi& driver = engine.getDriverApi();
mUniformBufferHandle = driver.createBufferObject(sizeof(PerViewUib),
BufferObjectBinding::UNIFORM, BufferUsage::DYNAMIC);
// create the descriptor-set from the layout
mDescriptorSet = DescriptorSet{ engine.getPerViewDescriptorSetLayoutDepthVariant() };
// initialize the descriptor-set
mDescriptorSet.setBuffer(+PerViewBindingPoints::FRAME_UNIFORMS,
mUniformBufferHandle, 0, sizeof(PerViewUib));
}
void ShadowMapDescriptorSet::terminate(DriverApi& driver) {
mDescriptorSet.terminate(driver);
void PerShadowMapUniforms::terminate(DriverApi& driver) {
driver.destroyBufferObject(mUniformBufferHandle);
}
PerViewUib& ShadowMapDescriptorSet::edit(Transaction const& transaction) noexcept {
PerViewUib& PerShadowMapUniforms::edit(Transaction const& transaction) noexcept {
assert_invariant(transaction.uniforms);
return *transaction.uniforms;
}
void ShadowMapDescriptorSet::prepareCamera(Transaction const& transaction,
void PerShadowMapUniforms::prepareCamera(Transaction const& transaction,
FEngine& engine, const CameraInfo& camera) noexcept {
mat4f const& viewFromWorld = camera.view;
mat4f const& worldFromView = camera.model;
@@ -88,12 +78,12 @@ void ShadowMapDescriptorSet::prepareCamera(Transaction const& transaction,
s.clipControl = engine.getDriverApi().getClipSpaceParams();
}
void ShadowMapDescriptorSet::prepareLodBias(Transaction const& transaction, float bias) noexcept {
void PerShadowMapUniforms::prepareLodBias(Transaction const& transaction, float bias) noexcept {
auto& s = edit(transaction);
s.lodBias = bias;
}
void ShadowMapDescriptorSet::prepareViewport(Transaction const& transaction,
void PerShadowMapUniforms::prepareViewport(Transaction const& transaction,
backend::Viewport const& viewport) noexcept {
float2 const dimensions{ viewport.width, viewport.height };
auto& s = edit(transaction);
@@ -102,7 +92,7 @@ void ShadowMapDescriptorSet::prepareViewport(Transaction const& transaction,
s.logicalViewportOffset = 0.0f;
}
void ShadowMapDescriptorSet::prepareTime(Transaction const& transaction,
void PerShadowMapUniforms::prepareTime(Transaction const& transaction,
FEngine& engine, math::float4 const& userTime) noexcept {
auto& s = edit(transaction);
const uint64_t oneSecondRemainder = engine.getEngineTime().count() % 1'000'000'000;
@@ -111,7 +101,7 @@ void ShadowMapDescriptorSet::prepareTime(Transaction const& transaction,
s.userTime = userTime;
}
void ShadowMapDescriptorSet::prepareShadowMapping(Transaction const& transaction,
void PerShadowMapUniforms::prepareShadowMapping(Transaction const& transaction,
bool highPrecision) noexcept {
auto& s = edit(transaction);
constexpr float low = 5.54f; // ~ std::log(std::numeric_limits<math::half>::max()) * 0.5f;
@@ -119,7 +109,7 @@ void ShadowMapDescriptorSet::prepareShadowMapping(Transaction const& transaction
s.vsmExponent = highPrecision ? high : low;
}
ShadowMapDescriptorSet::Transaction ShadowMapDescriptorSet::open(backend::DriverApi& driver) noexcept {
PerShadowMapUniforms::Transaction PerShadowMapUniforms::open(backend::DriverApi& driver) noexcept {
Transaction transaction;
// TODO: use out-of-line buffer if too large
transaction.uniforms = (PerViewUib *)driver.allocate(sizeof(PerViewUib), 16);
@@ -127,16 +117,15 @@ ShadowMapDescriptorSet::Transaction ShadowMapDescriptorSet::open(backend::Driver
return transaction;
}
void ShadowMapDescriptorSet::commit(Transaction& transaction,
FEngine& engine, backend::DriverApi& driver) noexcept {
void PerShadowMapUniforms::commit(Transaction& transaction,
backend::DriverApi& driver) noexcept {
driver.updateBufferObject(mUniformBufferHandle, {
transaction.uniforms, sizeof(PerViewUib) }, 0);
mDescriptorSet.commit(engine.getPerViewDescriptorSetLayoutDepthVariant(), driver);
transaction.uniforms = nullptr;
}
void ShadowMapDescriptorSet::bind(backend::DriverApi& driver) noexcept {
mDescriptorSet.bind(driver, DescriptorSetBindingPoints::PER_VIEW);
void PerShadowMapUniforms::bind(backend::DriverApi& driver) noexcept {
driver.bindUniformBuffer(+UniformBindingPoints::PER_VIEW, mUniformBufferHandle);
}
} // namespace filament
@@ -14,14 +14,10 @@
* limitations under the License.
*/
#ifndef TNT_FILAMENT_SHADOWMAPDESCRIPTORSET_H
#define TNT_FILAMENT_SHADOWMAPDESCRIPTORSET_H
#ifndef TNT_FILAMENT_PERSHADOWMAPUNIFORMS_H
#define TNT_FILAMENT_PERSHADOWMAPUNIFORMS_H
#include "DescriptorSet.h"
#include "DescriptorSetLayout.h"
#include "private/filament/UibStructs.h"
#include <private/filament/UibStructs.h>
#include <backend/DriverApiForward.h>
#include <backend/DriverEnums.h>
@@ -42,16 +38,16 @@ class LightManager;
* writes the data directly into the CommandStream, for this reason partial update of the data
* is not possible.
*/
class ShadowMapDescriptorSet {
class PerShadowMapUniforms {
public:
class Transaction {
friend ShadowMapDescriptorSet;
friend PerShadowMapUniforms;
PerViewUib* uniforms = nullptr;
Transaction() = default; // disallow creation by the caller
};
explicit ShadowMapDescriptorSet(FEngine& engine) noexcept;
explicit PerShadowMapUniforms(FEngine& engine) noexcept;
void terminate(backend::DriverApi& driver);
@@ -73,7 +69,7 @@ public:
static Transaction open(backend::DriverApi& driver) noexcept;
// update local data into GPU UBO
void commit(Transaction& transaction, FEngine& engine, backend::DriverApi& driver) noexcept;
void commit(Transaction& transaction, backend::DriverApi& driver) noexcept;
// bind this UBO
void bind(backend::DriverApi& driver) noexcept;
@@ -81,9 +77,8 @@ public:
private:
static PerViewUib& edit(Transaction const& transaction) noexcept;
backend::Handle<backend::HwBufferObject> mUniformBufferHandle;
DescriptorSet mDescriptorSet;
};
} // namespace filament
#endif //TNT_FILAMENT_SHADOWMAPDESCRIPTORSET_H
#endif //TNT_FILAMENT_PERSHADOWMAPUNIFORMS_H
@@ -14,139 +14,54 @@
* limitations under the License.
*/
#include "ColorPassDescriptorSet.h"
#include "PerViewUniforms.h"
#include "DFG.h"
#include "Froxelizer.h"
#include "ShadowMapManager.h"
#include "TypedUniformBuffer.h"
#include "components/LightManager.h"
#include "details/Camera.h"
#include "details/Engine.h"
#include "details/IndirectLight.h"
#include "details/Texture.h"
#include <filament/Engine.h>
#include <filament/Exposure.h>
#include <filament/Options.h>
#include <filament/TextureSampler.h>
#include <filament/MaterialEnums.h>
#include <filament/Viewport.h>
#include <private/filament/EngineEnums.h>
#include <private/filament/DescriptorSets.h>
#include <private/filament/UibStructs.h>
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <private/filament/SibStructs.h>
#include <math/mat4.h>
#include <math/mat3.h>
#include <math/vec2.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <algorithm>
#include <array>
#include <cmath>
#include <random>
#include <stddef.h>
#include <stdint.h>
namespace filament {
using namespace backend;
using namespace math;
uint8_t ColorPassDescriptorSet::getIndex(
bool lit, bool ssr, bool fog) noexcept {
PerViewUniforms::PerViewUniforms(FEngine& engine) noexcept
: mSamplers(PerViewSib::SAMPLER_COUNT) {
DriverApi& driver = engine.getDriverApi();
uint8_t index = 0;
mSamplerGroupHandle = driver.createSamplerGroup(
mSamplers.getSize(), utils::FixedSizeString<32>("Per-view samplers"));
if (!lit) {
// this will remove samplers unused when unit
index |= 0x1;
}
if (ssr) {
// this will add samplers needed for screen-space SSR
index |= 0x2;
}
if (!fog) {
// this will remove samplers needed for fog
index |= 0x4;
}
assert_invariant(index < DESCRIPTOR_LAYOUT_COUNT);
return index;
}
ColorPassDescriptorSet::ColorPassDescriptorSet(FEngine& engine,
TypedUniformBuffer<PerViewUib>& uniforms) noexcept
: mUniforms(uniforms) {
constexpr UserVariantFilterMask filterFog = UserVariantFilterMask(UserVariantFilterBit::FOG);
constexpr UserVariantFilterMask keepFog = UserVariantFilterMask(0);
for (bool const lit: { false, true }) {
for (bool const ssr: { false, true }) {
for (bool const fog: { false, true }) {
auto index = ColorPassDescriptorSet::getIndex(lit, ssr, fog);
mDescriptorSetLayout[index] = {
engine.getDriverApi(),
descriptor_sets::getPerViewDescriptorSetLayout(
MaterialDomain::SURFACE,
fog ? keepFog : filterFog,
lit,
ssr ? ReflectionMode::SCREEN_SPACE : ReflectionMode::DEFAULT,
ssr ? RefractionMode::SCREEN_SPACE : RefractionMode::NONE)
};
mDescriptorSet[index] = DescriptorSet{ mDescriptorSetLayout[index] };
}
}
}
setBuffer(+PerViewBindingPoints::FRAME_UNIFORMS,
uniforms.getUboHandle(), 0, uniforms.getSize());
mUniformBufferHandle = driver.createBufferObject(mUniforms.getSize(),
BufferObjectBinding::UNIFORM, BufferUsage::DYNAMIC);
if (engine.getDFG().isValid()) {
TextureSampler const sampler(TextureSampler::MagFilter::LINEAR);
setSampler(+PerViewBindingPoints::IBL_DFG_LUT,
engine.getDFG().getTexture(), sampler.getSamplerParams());
mSamplers.setSampler(PerViewSib::IBL_DFG_LUT,
{ engine.getDFG().getTexture(), sampler.getSamplerParams() });
}
}
void ColorPassDescriptorSet::init(
BufferObjectHandle lights,
BufferObjectHandle recordBuffer,
BufferObjectHandle froxelBuffer) noexcept {
for (auto&& descriptorSet: mDescriptorSet) {
descriptorSet.setBuffer(+PerViewBindingPoints::LIGHTS,
lights, 0, sizeof(LightsUib));
descriptorSet.setBuffer(+PerViewBindingPoints::RECORD_BUFFER,
recordBuffer, 0, sizeof(FroxelRecordUib));
descriptorSet.setBuffer(+PerViewBindingPoints::FROXEL_BUFFER,
froxelBuffer, 0, sizeof(FroxelsUib));
}
void PerViewUniforms::terminate(DriverApi& driver) {
driver.destroyBufferObject(mUniformBufferHandle);
driver.destroySamplerGroup(mSamplerGroupHandle);
}
void ColorPassDescriptorSet::terminate(DriverApi& driver) {
for (auto&& entry : mDescriptorSet) {
entry.terminate(driver);
}
for (auto&& entry : mDescriptorSetLayout) {
entry.terminate(driver);
}
}
void ColorPassDescriptorSet::prepareCamera(FEngine& engine, const CameraInfo& camera) noexcept {
void PerViewUniforms::prepareCamera(FEngine& engine, const CameraInfo& camera) noexcept {
mat4f const& viewFromWorld = camera.view;
mat4f const& worldFromView = camera.model;
mat4f const& clipFromView = camera.projection;
@@ -181,20 +96,20 @@ void ColorPassDescriptorSet::prepareCamera(FEngine& engine, const CameraInfo& ca
s.clipControl = engine.getDriverApi().getClipSpaceParams();
}
void ColorPassDescriptorSet::prepareLodBias(float bias, float2 derivativesScale) noexcept {
void PerViewUniforms::prepareLodBias(float bias, float2 derivativesScale) noexcept {
auto& s = mUniforms.edit();
s.lodBias = bias;
s.derivativesScale = derivativesScale;
}
void ColorPassDescriptorSet::prepareExposure(float ev100) noexcept {
void PerViewUniforms::prepareExposure(float ev100) noexcept {
const float exposure = Exposure::exposure(ev100);
auto& s = mUniforms.edit();
s.exposure = exposure;
s.ev100 = ev100;
}
void ColorPassDescriptorSet::prepareViewport(
void PerViewUniforms::prepareViewport(
const filament::Viewport& physicalViewport,
const filament::Viewport& logicalViewport) noexcept {
float4 const physical{ physicalViewport.left, physicalViewport.bottom,
@@ -207,7 +122,7 @@ void ColorPassDescriptorSet::prepareViewport(
s.logicalViewportOffset = -logical.xy / logical.zw;
}
void ColorPassDescriptorSet::prepareTime(FEngine& engine, math::float4 const& userTime) noexcept {
void PerViewUniforms::prepareTime(FEngine& engine, math::float4 const& userTime) noexcept {
auto& s = mUniforms.edit();
const uint64_t oneSecondRemainder = engine.getEngineTime().count() % 1000000000;
const float fraction = float(double(oneSecondRemainder) / 1000000000.0);
@@ -215,7 +130,7 @@ void ColorPassDescriptorSet::prepareTime(FEngine& engine, math::float4 const& us
s.userTime = userTime;
}
void ColorPassDescriptorSet::prepareTemporalNoise(FEngine& engine,
void PerViewUniforms::prepareTemporalNoise(FEngine& engine,
TemporalAntiAliasingOptions const& options) noexcept {
std::uniform_real_distribution<float> uniformDistribution{ 0.0f, 1.0f };
auto& s = mUniforms.edit();
@@ -223,7 +138,7 @@ void ColorPassDescriptorSet::prepareTemporalNoise(FEngine& engine,
s.temporalNoise = options.enabled ? temporalNoise : 0.0f;
}
void ColorPassDescriptorSet::prepareFog(FEngine& engine, const CameraInfo& cameraInfo,
void PerViewUniforms::prepareFog(FEngine& engine, const CameraInfo& cameraInfo,
mat4 const& userWorldFromFog, FogOptions const& options, FIndirectLight const* ibl) noexcept {
auto packHalf2x16 = [](math::half2 v) -> uint32_t {
@@ -259,7 +174,7 @@ void ColorPassDescriptorSet::prepareFog(FEngine& engine, const CameraInfo& camer
// currently they're inferred.
Handle<HwTexture> fogColorTextureHandle;
if (options.skyColor) {
fogColorTextureHandle = downcast(options.skyColor)->getHwHandleForSampling();
fogColorTextureHandle = downcast(options.skyColor)->getHwHandle();
math::half2 const minMaxMip{ 0.0f, float(options.skyColor->getLevels()) - 1.0f };
s.fogMinMaxMip = packHalf2x16(minMaxMip);
s.fogOneOverFarMinusNear = 1.0f / (cameraInfo.zf - cameraInfo.zn);
@@ -281,12 +196,11 @@ void ColorPassDescriptorSet::prepareFog(FEngine& engine, const CameraInfo& camer
}
}
setSampler(+PerViewBindingPoints::FOG,
fogColorTextureHandle ?
fogColorTextureHandle : engine.getDummyCubemap()->getHwHandleForSampling(), {
mSamplers.setSampler(PerViewSib::FOG, {
fogColorTextureHandle ? fogColorTextureHandle : engine.getDummyCubemap()->getHwHandle(), {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_LINEAR
});
}});
s.fogStart = options.distance;
s.fogMaxOpacity = options.maximumOpacity;
@@ -300,7 +214,7 @@ void ColorPassDescriptorSet::prepareFog(FEngine& engine, const CameraInfo& camer
s.fogFromWorldMatrix = mat3f{ cof(fogFromWorld) };
}
void ColorPassDescriptorSet::prepareSSAO(Handle<HwTexture> ssao,
void PerViewUniforms::prepareSSAO(Handle<HwTexture> ssao,
AmbientOcclusionOptions const& options) noexcept {
// High quality sampling is enabled only if AO itself is enabled and upsampling quality is at
// least set to high and of course only if upsampling is needed.
@@ -308,10 +222,10 @@ void ColorPassDescriptorSet::prepareSSAO(Handle<HwTexture> ssao,
&& options.resolution < 1.0f;
// LINEAR filtering is only needed when AO is enabled and low-quality upsampling is used.
setSampler(+PerViewBindingPoints::SSAO, ssao, {
mSamplers.setSampler(PerViewSib::SSAO, { ssao, {
.filterMag = options.enabled && !highQualitySampling ?
SamplerMagFilter::LINEAR : SamplerMagFilter::NEAREST
});
}});
const float edgeDistance = 1.0f / options.bilateralThreshold;
auto& s = mUniforms.edit();
@@ -320,11 +234,11 @@ void ColorPassDescriptorSet::prepareSSAO(Handle<HwTexture> ssao,
s.aoBentNormals = options.enabled && options.bentNormals ? 1.0f : 0.0f;
}
void ColorPassDescriptorSet::prepareBlending(bool needsAlphaChannel) noexcept {
void PerViewUniforms::prepareBlending(bool needsAlphaChannel) noexcept {
mUniforms.edit().needsAlphaChannel = needsAlphaChannel ? 1.0f : 0.0f;
}
void ColorPassDescriptorSet::prepareMaterialGlobals(
void PerViewUniforms::prepareMaterialGlobals(
std::array<math::float4, 4> const& materialGlobals) noexcept {
mUniforms.edit().custom[0] = materialGlobals[0];
mUniforms.edit().custom[1] = materialGlobals[1];
@@ -332,30 +246,30 @@ void ColorPassDescriptorSet::prepareMaterialGlobals(
mUniforms.edit().custom[3] = materialGlobals[3];
}
void ColorPassDescriptorSet::prepareSSR(Handle<HwTexture> ssr,
void PerViewUniforms::prepareSSR(Handle<HwTexture> ssr,
bool disableSSR,
float refractionLodOffset,
ScreenSpaceReflectionsOptions const& ssrOptions) noexcept {
setSampler(+PerViewBindingPoints::SSR, ssr, {
mSamplers.setSampler(PerViewSib::SSR, { ssr, {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_LINEAR
});
}});
auto& s = mUniforms.edit();
s.refractionLodOffset = refractionLodOffset;
s.ssrDistance = (ssrOptions.enabled && !disableSSR) ? ssrOptions.maxDistance : 0.0f;
}
void ColorPassDescriptorSet::prepareHistorySSR(Handle<HwTexture> ssr,
void PerViewUniforms::prepareHistorySSR(Handle<HwTexture> ssr,
math::mat4f const& historyProjection,
math::mat4f const& uvFromViewMatrix,
ScreenSpaceReflectionsOptions const& ssrOptions) noexcept {
setSampler(+PerViewBindingPoints::SSR, ssr, {
mSamplers.setSampler(PerViewSib::SSR, { ssr, {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR
});
}});
auto& s = mUniforms.edit();
s.ssrReprojection = historyProjection;
@@ -366,19 +280,20 @@ void ColorPassDescriptorSet::prepareHistorySSR(Handle<HwTexture> ssr,
s.ssrStride = ssrOptions.stride;
}
void ColorPassDescriptorSet::prepareStructure(Handle<HwTexture> structure) noexcept {
void PerViewUniforms::prepareStructure(Handle<HwTexture> structure) noexcept {
// sampler must be NEAREST
setSampler(+PerViewBindingPoints::STRUCTURE, structure, {});
mSamplers.setSampler(PerViewSib::STRUCTURE, { structure, {}});
}
void ColorPassDescriptorSet::prepareDirectionalLight(FEngine& engine,
void PerViewUniforms::prepareDirectionalLight(FEngine& engine,
float exposure,
float3 const& sceneSpaceDirection,
ColorPassDescriptorSet::LightManagerInstance directionalLight) noexcept {
PerViewUniforms::LightManagerInstance directionalLight) noexcept {
FLightManager const& lcm = engine.getLightManager();
auto& s = mUniforms.edit();
float const shadowFar = lcm.getShadowFar(directionalLight);
// TODO: make the falloff rate a parameter
s.shadowFarAttenuationParams = shadowFar > 0.0f ?
0.5f * float2{ 10.0f, 10.0f / (shadowFar * shadowFar) } : float2{ 1.0f, 0.0f };
@@ -413,12 +328,12 @@ void ColorPassDescriptorSet::prepareDirectionalLight(FEngine& engine,
}
}
void ColorPassDescriptorSet::prepareAmbientLight(FEngine& engine, FIndirectLight const& ibl,
void PerViewUniforms::prepareAmbientLight(FEngine& engine, FIndirectLight const& ibl,
float intensity, float exposure) noexcept {
auto& s = mUniforms.edit();
// Set up uniforms and sampler for the IBL, guaranteed to be non-null at this point.
float const iblRoughnessOneLevel = float(ibl.getLevelCount() - 1);
float const iblRoughnessOneLevel = ibl.getLevelCount() - 1.0f;
s.iblRoughnessOneLevel = iblRoughnessOneLevel;
s.iblLuminance = intensity * exposure;
std::transform(ibl.getSH(), ibl.getSH() + 9, s.iblSH, [](float3 v) {
@@ -430,14 +345,14 @@ void ColorPassDescriptorSet::prepareAmbientLight(FEngine& engine, FIndirectLight
if (!reflection) {
reflection = engine.getDummyCubemap()->getHwHandle();
}
setSampler(+PerViewBindingPoints::IBL_SPECULAR,
mSamplers.setSampler(PerViewSib::IBL_SPECULAR, {
reflection, {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_LINEAR
});
}});
}
void ColorPassDescriptorSet::prepareDynamicLights(Froxelizer& froxelizer) noexcept {
void PerViewUniforms::prepareDynamicLights(Froxelizer& froxelizer) noexcept {
auto& s = mUniforms.edit();
froxelizer.updateUniforms(s);
float const f = froxelizer.getLightFar();
@@ -445,23 +360,22 @@ void ColorPassDescriptorSet::prepareDynamicLights(Froxelizer& froxelizer) noexce
s.lightFarAttenuationParams = 0.5f * float2{ 10.0f, 10.0f / (f * f) };
}
void ColorPassDescriptorSet::prepareShadowMapping(backend::BufferObjectHandle shadowUniforms, bool highPrecision) noexcept {
void PerViewUniforms::prepareShadowMapping(bool highPrecision) noexcept {
auto& s = mUniforms.edit();
constexpr float low = 5.54f; // ~ std::log(std::numeric_limits<math::half>::max()) * 0.5f;
constexpr float high = 42.0f; // ~ std::log(std::numeric_limits<float>::max()) * 0.5f;
s.vsmExponent = highPrecision ? high : low;
setBuffer(+PerViewBindingPoints::SHADOWS, shadowUniforms, 0, sizeof(ShadowUib));
}
void ColorPassDescriptorSet::prepareShadowSampling(PerViewUib& uniforms,
void PerViewUniforms::prepareShadowSampling(PerViewUib& uniforms,
ShadowMappingUniforms const& shadowMappingUniforms) noexcept {
uniforms.cascadeSplits = shadowMappingUniforms.cascadeSplits;
uniforms.ssContactShadowDistance = shadowMappingUniforms.ssContactShadowDistance;
uniforms.directionalShadows = int32_t(shadowMappingUniforms.directionalShadows);
uniforms.cascades = int32_t(shadowMappingUniforms.cascades);
uniforms.directionalShadows = shadowMappingUniforms.directionalShadows;
uniforms.cascades = shadowMappingUniforms.cascades;
}
void ColorPassDescriptorSet::prepareShadowVSM(Handle<HwTexture> texture,
void PerViewUniforms::prepareShadowVSM(Handle<HwTexture> texture,
ShadowMappingUniforms const& shadowMappingUniforms,
VsmShadowOptions const& options) noexcept {
constexpr float low = 5.54f; // ~ std::log(std::numeric_limits<math::half>::max()) * 0.5f;
@@ -470,93 +384,87 @@ void ColorPassDescriptorSet::prepareShadowVSM(Handle<HwTexture> texture,
if (options.anisotropy > 0 || options.mipmapping) {
filterMin = SamplerMinFilter::LINEAR_MIPMAP_LINEAR;
}
setSampler(+PerViewBindingPoints::SHADOW_MAP,
mSamplers.setSampler(PerViewSib::SHADOW_MAP, {
texture, {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = filterMin,
.anisotropyLog2 = options.anisotropy,
});
}});
auto& s = mUniforms.edit();
s.shadowSamplingType = SHADOW_SAMPLING_RUNTIME_EVSM;
s.vsmExponent = options.highPrecision ? high : low;
s.vsmDepthScale = options.minVarianceScale * 0.01f * s.vsmExponent;
s.vsmLightBleedReduction = options.lightBleedReduction;
ColorPassDescriptorSet::prepareShadowSampling(s, shadowMappingUniforms);
PerViewUniforms::prepareShadowSampling(s, shadowMappingUniforms);
}
void ColorPassDescriptorSet::prepareShadowPCF(Handle<HwTexture> texture,
void PerViewUniforms::prepareShadowPCF(Handle<HwTexture> texture,
ShadowMappingUniforms const& shadowMappingUniforms) noexcept {
setSampler(+PerViewBindingPoints::SHADOW_MAP,
mSamplers.setSampler(PerViewSib::SHADOW_MAP, {
texture, {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR,
.compareMode = SamplerCompareMode::COMPARE_TO_TEXTURE,
.compareFunc = SamplerCompareFunc::GE
});
}});
auto& s = mUniforms.edit();
s.shadowSamplingType = SHADOW_SAMPLING_RUNTIME_PCF;
ColorPassDescriptorSet::prepareShadowSampling(s, shadowMappingUniforms);
PerViewUniforms::prepareShadowSampling(s, shadowMappingUniforms);
}
void ColorPassDescriptorSet::prepareShadowDPCF(Handle<HwTexture> texture,
void PerViewUniforms::prepareShadowDPCF(Handle<HwTexture> texture,
ShadowMappingUniforms const& shadowMappingUniforms,
SoftShadowOptions const& options) noexcept {
setSampler(+PerViewBindingPoints::SHADOW_MAP, texture, {});
mSamplers.setSampler(PerViewSib::SHADOW_MAP, { texture, {}});
auto& s = mUniforms.edit();
s.shadowSamplingType = SHADOW_SAMPLING_RUNTIME_DPCF;
s.shadowPenumbraRatioScale = options.penumbraRatioScale;
ColorPassDescriptorSet::prepareShadowSampling(s, shadowMappingUniforms);
PerViewUniforms::prepareShadowSampling(s, shadowMappingUniforms);
}
void ColorPassDescriptorSet::prepareShadowPCSS(Handle<HwTexture> texture,
void PerViewUniforms::prepareShadowPCSS(Handle<HwTexture> texture,
ShadowMappingUniforms const& shadowMappingUniforms,
SoftShadowOptions const& options) noexcept {
setSampler(+PerViewBindingPoints::SHADOW_MAP, texture, {});
mSamplers.setSampler(PerViewSib::SHADOW_MAP, { texture, {}});
auto& s = mUniforms.edit();
s.shadowSamplingType = SHADOW_SAMPLING_RUNTIME_PCSS;
s.shadowPenumbraRatioScale = options.penumbraRatioScale;
ColorPassDescriptorSet::prepareShadowSampling(s, shadowMappingUniforms);
PerViewUniforms::prepareShadowSampling(s, shadowMappingUniforms);
}
void ColorPassDescriptorSet::prepareShadowPCFDebug(Handle<HwTexture> texture,
void PerViewUniforms::prepareShadowPCFDebug(Handle<HwTexture> texture,
ShadowMappingUniforms const& shadowMappingUniforms) noexcept {
setSampler(+PerViewBindingPoints::SHADOW_MAP, texture, {
mSamplers.setSampler(PerViewSib::SHADOW_MAP, { texture, {
.filterMag = SamplerMagFilter::NEAREST,
.filterMin = SamplerMinFilter::NEAREST
});
}});
auto& s = mUniforms.edit();
s.shadowSamplingType = SHADOW_SAMPLING_RUNTIME_PCF;
ColorPassDescriptorSet::prepareShadowSampling(s, shadowMappingUniforms);
PerViewUniforms::prepareShadowSampling(s, shadowMappingUniforms);
}
void ColorPassDescriptorSet::commit(backend::DriverApi& driver) noexcept {
void PerViewUniforms::commit(backend::DriverApi& driver) noexcept {
if (mUniforms.isDirty()) {
driver.updateBufferObject(mUniforms.getUboHandle(),
mUniforms.toBufferDescriptor(driver), 0);
driver.updateBufferObject(mUniformBufferHandle, mUniforms.toBufferDescriptor(driver), 0);
}
for (size_t i = 0; i < DESCRIPTOR_LAYOUT_COUNT; i++) {
mDescriptorSet[i].commit(mDescriptorSetLayout[i], driver);
if (mSamplers.isDirty()) {
driver.updateSamplerGroup(mSamplerGroupHandle, mSamplers.toBufferDescriptor(driver));
}
}
void ColorPassDescriptorSet::setSampler(backend::descriptor_binding_t binding,
TextureHandle th, SamplerParams params) noexcept {
for (size_t i = 0; i < DESCRIPTOR_LAYOUT_COUNT; i++) {
auto samplers = mDescriptorSetLayout[i].getSamplerDescriptors();
if (samplers[binding]) {
mDescriptorSet[i].setSampler(binding, th, params);
}
}
void PerViewUniforms::bind(backend::DriverApi& driver) noexcept {
driver.bindUniformBuffer(+UniformBindingPoints::PER_VIEW, mUniformBufferHandle);
driver.bindSamplers(+SamplerBindingPoints::PER_VIEW, mSamplerGroupHandle);
}
void ColorPassDescriptorSet::setBuffer(backend::descriptor_binding_t binding,
BufferObjectHandle boh, uint32_t offset, uint32_t size) noexcept {
for (size_t i = 0; i < DESCRIPTOR_LAYOUT_COUNT; i++) {
auto ubos = mDescriptorSetLayout[i].getUniformBufferDescriptors();
if (ubos[binding]) {
mDescriptorSet[i].setBuffer(binding, boh, offset, size);
}
}
void PerViewUniforms::unbindSamplers() noexcept {
auto& samplerGroup = mSamplers;
samplerGroup.clearSampler(PerViewSib::SHADOW_MAP);
samplerGroup.clearSampler(PerViewSib::IBL_SPECULAR);
samplerGroup.clearSampler(PerViewSib::SSAO);
samplerGroup.clearSampler(PerViewSib::SSR);
samplerGroup.clearSampler(PerViewSib::STRUCTURE);
samplerGroup.clearSampler(PerViewSib::FOG);
}
} // namespace filament
@@ -19,31 +19,19 @@
#include <filament/Viewport.h>
#include "DescriptorSet.h"
#include <private/filament/UibStructs.h>
#include <private/backend/SamplerGroup.h>
#include "TypedUniformBuffer.h"
#include <private/filament/UibStructs.h>
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <utils/EntityInstance.h>
#include <math/vec2.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <math/mat4.h>
#include <array>
#include <stddef.h>
#include <stdint.h>
#include <random>
namespace filament {
class DescriptorSetLayout;
struct AmbientOcclusionOptions;
struct DynamicResolutionOptions;
struct FogOptions;
@@ -65,8 +53,7 @@ class LightManager;
* holds onto handles for the PER_VIEW UBO and SamplerGroup. This class maintains a shadow copy
* of the UBO/sampler data, so it is possible to partially update it between commits.
*/
class ColorPassDescriptorSet {
class PerViewUniforms {
using LightManagerInstance = utils::EntityInstance<LightManager>;
using TextureHandle = backend::Handle<backend::HwTexture>;
@@ -77,16 +64,7 @@ class ColorPassDescriptorSet {
static constexpr uint32_t const SHADOW_SAMPLING_RUNTIME_PCSS = 3u;
public:
static uint8_t getIndex(bool lit, bool ssr, bool fog) noexcept;
ColorPassDescriptorSet(FEngine& engine,
TypedUniformBuffer<PerViewUib>& uniforms) noexcept;
void init(
backend::BufferObjectHandle lights,
backend::BufferObjectHandle recordBuffer,
backend::BufferObjectHandle froxelBuffer) noexcept;
explicit PerViewUniforms(FEngine& engine) noexcept;
void terminate(backend::DriverApi& driver);
@@ -126,7 +104,7 @@ public:
math::mat4f const& uvFromViewMatrix,
ScreenSpaceReflectionsOptions const& ssrOptions) noexcept;
void prepareShadowMapping(backend::BufferObjectHandle shadowUniforms, bool highPrecision) noexcept;
void prepareShadowMapping(bool highPrecision) noexcept;
void prepareDirectionalLight(FEngine& engine, float exposure,
math::float3 const& sceneSpaceDirection, LightManagerInstance instance) noexcept;
@@ -158,22 +136,15 @@ public:
void commit(backend::DriverApi& driver) noexcept;
// bind this UBO
void bind(backend::DriverApi& driver, uint8_t index) const noexcept {
mDescriptorSet[index].bind(driver, DescriptorSetBindingPoints::PER_VIEW);
}
void bind(backend::DriverApi& driver) noexcept;
void unbindSamplers() noexcept;
private:
static constexpr size_t DESCRIPTOR_LAYOUT_COUNT = 8;
void setSampler(backend::descriptor_binding_t binding,
backend::TextureHandle th, backend::SamplerParams params) noexcept;
void setBuffer(backend::descriptor_binding_t binding,
backend::BufferObjectHandle boh, uint32_t offset, uint32_t size) noexcept;
TypedUniformBuffer<PerViewUib>& mUniforms;
std::array<DescriptorSetLayout, DESCRIPTOR_LAYOUT_COUNT> mDescriptorSetLayout;
std::array<DescriptorSet, DESCRIPTOR_LAYOUT_COUNT> mDescriptorSet;
TypedUniformBuffer<PerViewUib> mUniforms;
backend::SamplerGroup mSamplers;
backend::Handle<backend::HwBufferObject> mUniformBufferHandle;
backend::Handle<backend::HwSamplerGroup> mSamplerGroupHandle;
static void prepareShadowSampling(PerViewUib& uniforms,
ShadowMappingUniforms const& shadowMappingUniforms) noexcept;
};
+58 -67
View File
@@ -26,8 +26,6 @@
#include "details/Engine.h"
#include "ds/SsrPassDescriptorSet.h"
#include "fg/FrameGraph.h"
#include "fg/FrameGraphId.h"
#include "fg/FrameGraphResources.h"
@@ -35,6 +33,7 @@
#include "fsr.h"
#include "FrameHistory.h"
#include "PerViewUniforms.h"
#include "RenderPass.h"
#include "details/Camera.h"
@@ -188,18 +187,12 @@ FMaterial* PostProcessManager::PostProcessMaterial::getMaterial(FEngine& engine)
UTILS_NOINLINE
std::pair<backend::PipelineState, backend::Viewport>
PostProcessManager::PostProcessMaterial::getPipelineState(
FEngine& engine,
Variant::type_t variantKey) const noexcept {
FEngine& engine, Variant::type_t variantKey) const noexcept {
FMaterial* const material = getMaterial(engine);
material->prepareProgram(Variant{ variantKey });
return {{
.program = material->getProgram(Variant{ variantKey }),
.vertexBufferInfo = engine.getFullScreenVertexBuffer()->getVertexBufferInfoHandle(),
.pipelineLayout = { .setLayout = {
material->getPerViewDescriptorSetLayout().getHandle(),
engine.getPerRenderableDescriptorSetLayout().getHandle(),
material->getDescriptorSetLayout().getHandle()
} },
.rasterState = material->getRasterState() },
material->getDefaultInstance()->getScissor() };
}
@@ -245,7 +238,6 @@ PostProcessManager::PostProcessManager(FEngine& engine) noexcept
: mEngine(engine),
mWorkaroundSplitEasu(false),
mWorkaroundAllowReadOnlyAncillaryFeedbackLoop(false) {
// don't use Engine here, it's not fully initialized yet
}
PostProcessManager::~PostProcessManager() noexcept = default;
@@ -332,9 +324,6 @@ void PostProcessManager::init() noexcept {
//debugRegistry.registerProperty("d.ssao.kernelSize", &engine.debug.ssao.kernelSize);
//debugRegistry.registerProperty("d.ssao.stddev", &engine.debug.ssao.stddev);
mSsrPassDescriptorSet.init(engine);
mPostProcessDescriptorSet.init(engine);
mWorkaroundSplitEasu =
driver.isWorkaroundNeeded(Workaround::SPLIT_EASU);
mWorkaroundAllowReadOnlyAncillaryFeedbackLoop =
@@ -373,16 +362,12 @@ void PostProcessManager::init() noexcept {
void PostProcessManager::terminate(DriverApi& driver) noexcept {
FEngine& engine = mEngine;
driver.destroyTexture(mStarburstTexture);
auto first = mMaterialRegistry.begin();
auto last = mMaterialRegistry.end();
while (first != last) {
first.value().terminate(engine);
++first;
}
mPostProcessDescriptorSet.terminate(driver);
mSsrPassDescriptorSet.terminate(driver);
}
backend::Handle<backend::HwTexture> PostProcessManager::getOneTexture() const {
@@ -406,8 +391,6 @@ void PostProcessManager::render(FrameGraphResources::RenderPassInfo const& out,
backend::PipelineState const& pipeline, backend::Viewport const& scissor,
DriverApi& driver) const noexcept {
bindPostProcessDescriptorSet(driver);
assert_invariant(
((out.params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH)
&& !pipeline.rasterState.depthWrite)
@@ -489,14 +472,12 @@ PostProcessManager::StructurePassOutput PostProcessManager::structure(FrameGraph
});
},
[=, passBuilder = passBuilder](FrameGraphResources const& resources,
auto const&, DriverApi& driver) mutable {
auto const&, DriverApi&) mutable {
Variant structureVariant(Variant::DEPTH_VARIANT);
structureVariant.setPicking(config.picking);
auto out = resources.getRenderPassInfo();
bindPostProcessDescriptorSet(driver);
passBuilder.renderFlags(structureRenderFlags);
passBuilder.variant(structureVariant);
passBuilder.commandTypeFlags(RenderPass::CommandTypeFlags::SSAO);
@@ -532,14 +513,14 @@ PostProcessManager::StructurePassOutput PostProcessManager::structure(FrameGraph
auto in = resources.getTexture(data.depth);
auto& material = getPostProcessMaterial("mipmapDepth");
FMaterialInstance* const mi = material.getMaterialInstance(mEngine);
mi->setParameter("depth", in, { .filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
// The first mip already exists, so we process n-1 lods
for (size_t level = 0; level < levelCount - 1; level++) {
auto out = resources.getRenderPassInfo(level);
auto th = driver.createTextureView(in, level, 1);
mi->setParameter("depth", th, { .filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
driver.setMinMaxLevels(in, level, level);
commitAndRender(out, material, driver);
driver.destroyTexture(th);
}
driver.setMinMaxLevels(in, 0, levelCount - 1);
});
return { depth, structurePass->picking };
@@ -551,6 +532,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::ssr(FrameGraph& fg,
RenderPassBuilder const& passBuilder,
FrameHistory const& frameHistory,
CameraInfo const& cameraInfo,
PerViewUniforms& uniforms,
FrameGraphId<FrameGraphTexture> structure,
ScreenSpaceReflectionsOptions const& options,
FrameGraphTexture::Descriptor const& desc) noexcept {
@@ -610,14 +592,10 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::ssr(FrameGraph& fg,
},
[this, projection = cameraInfo.projection,
userViewMatrix = cameraInfo.getUserViewMatrix(), uvFromClipMatrix, historyProjection,
options, passBuilder = passBuilder]
options, &uniforms, passBuilder = passBuilder]
(FrameGraphResources const& resources, auto const& data, DriverApi& driver) mutable {
// set our frame uniforms in our descriptor-set
assert_invariant(mFrameUniforms);
mSsrPassDescriptorSet.setFrameUniforms(*mFrameUniforms);
// set structure sampler
mSsrPassDescriptorSet.prepareStructure(data.structure ?
uniforms.prepareStructure(data.structure ?
resources.getTexture(data.structure) : getOneTexture());
// set screen-space reflections and screen-space refractions
@@ -628,11 +606,9 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::ssr(FrameGraph& fg,
// the history sampler is a regular texture2D
TextureHandle const history = data.history ?
resources.getTexture(data.history) : getZeroTexture();
mSsrPassDescriptorSet.prepareHistorySSR(history, reprojection, uvFromViewMatrix, options);
uniforms.prepareHistorySSR(history, reprojection, uvFromViewMatrix, options);
mSsrPassDescriptorSet.commit(mEngine);
mSsrPassDescriptorSet.bind(driver);
uniforms.commit(driver);
auto out = resources.getRenderPassInfo();
@@ -1194,7 +1170,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::gaussianBlurPass(FrameGraph&
mi->setParameter("layer", 0.0f);
mi->setParameter("axis", float2{ 0, 1.0f / tempDesc.height });
mi->commit(driver);
mi->use(driver);
// we don't need to call use() here, since it's the same material
render(hwOutRT, separableGaussianBlur.getPipelineState(mEngine), driver);
});
@@ -1643,25 +1619,26 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::dof(FrameGraph& fg,
auto const& material = getPostProcessMaterial("dofMipmap");
FMaterialInstance* const mi = material.getMaterialInstance(mEngine);
mi->setParameter("color", inOutColor, { .filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
mi->setParameter("coc", inOutCoc, { .filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
mi->use(driver);
auto const pipeline = material.getPipelineState(mEngine, variant);
for (size_t level = 0 ; level < mipmapCount - 1u ; level++) {
const float w = FTexture::valueForLevel(level, desc.width);
const float h = FTexture::valueForLevel(level, desc.height);
auto const& out = resources.getRenderPassInfo(data.rp[level]);
auto inColor = driver.createTextureView(inOutColor, level, 1);
auto inCoc = driver.createTextureView(inOutCoc, level, 1);
mi->setParameter("color", inColor, { .filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
mi->setParameter("coc", inCoc, { .filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
driver.setMinMaxLevels(inOutColor, level, level);
driver.setMinMaxLevels(inOutCoc, level, level);
mi->setParameter("weightScale", 0.5f / float(1u << level)); // FIXME: halfres?
mi->setParameter("texelSize", float2{ 1.0f / w, 1.0f / h });
mi->commit(driver);
mi->use(driver);
render(out, pipeline, driver);
driver.destroyTexture(inColor);
driver.destroyTexture(inCoc);
}
driver.setMinMaxLevels(inOutColor, 0, mipmapCount - 1u);
driver.setMinMaxLevels(inOutCoc, 0, mipmapCount - 1u);
});
/*
@@ -2083,6 +2060,17 @@ PostProcessManager::BloomPassOutput PostProcessManager::bloom(FrameGraph& fg,
auto* mi9 = material9.getMaterialInstance(mEngine);
auto* mi13 = material13.getMaterialInstance(mEngine);
mi9->setParameter("source", hwOut, {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST });
mi13->setParameter("source", hwOut, {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST });
mi9->commit(driver);
mi13->commit(driver);
// PipelineState for both materials should be the same
auto const pipeline = material9.getPipelineState(mEngine);
@@ -2095,15 +2083,11 @@ PostProcessManager::BloomPassOutput PostProcessManager::bloom(FrameGraph& fg,
// 9 samples filter.
auto vp = resources.getRenderPassInfo(data.outRT[i-1]).params.viewport;
auto* const mi = (vp.width & 1 || vp.height & 1) ? mi13 : mi9;
auto hwOutView = driver.createTextureView(hwOut, i - 1, 1);
mi->setParameter("source", hwOutView, {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST });
mi->commit(driver);
mi->use(driver);
driver.setMinMaxLevels(hwOut, i - 1, i - 1); // this offsets baseLevel to i-1
render(hwDstRT, pipeline, driver);
driver.destroyTexture(hwOutView);
}
driver.setMinMaxLevels(hwOut, 0, inoutBloomOptions.levels - 1);
});
// output of bloom downsample pass becomes input of next (flare) pass
@@ -2127,6 +2111,11 @@ PostProcessManager::BloomPassOutput PostProcessManager::bloom(FrameGraph& fg,
auto const& material = getPostProcessMaterial("bloomUpsample");
auto* mi = material.getMaterialInstance(mEngine);
mi->setParameter("source", hwOut, {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST});
mi->commit(driver);
mi->use(driver);
auto pipeline = material.getPipelineState(mEngine);
pipeline.first.rasterState.blendFunctionSrcRGB = BlendFunction::ONE;
@@ -2138,16 +2127,12 @@ PostProcessManager::BloomPassOutput PostProcessManager::bloom(FrameGraph& fg,
hwDstRT.params.flags.discardEnd = TargetBufferFlags::NONE;
auto w = FTexture::valueForLevel(i - 1, outDesc.width);
auto h = FTexture::valueForLevel(i - 1, outDesc.height);
auto hwOutView = driver.createTextureView(hwOut, i, 1);
mi->setParameter("resolution", float4{ w, h, 1.0f / w, 1.0f / h });
mi->setParameter("source", hwOutView, {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST});
mi->commit(driver);
mi->use(driver);
driver.setMinMaxLevels(hwOut, i, i); // this offsets baseLevel to i
render(hwDstRT, pipeline, driver);
driver.destroyTexture(hwOutView);
}
driver.setMinMaxLevels(hwOut, 0, inoutBloomOptions.levels - 1);
});
return { bloomUpsamplePass->out, flare };
@@ -2284,9 +2269,6 @@ void PostProcessManager::colorGradingSubpass(DriverApi& driver,
// the UBO has been set and committed in colorGradingPrepareSubpass()
FMaterialInstance* mi = material.getMaterialInstance(mEngine);
mi->use(driver);
bindPostProcessDescriptorSet(driver);
const Variant::type_t variant = Variant::type_t(colorGradingConfig.translucent ?
PostProcessVariant::TRANSLUCENT : PostProcessVariant::OPAQUE);
@@ -2335,7 +2317,6 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::customResolveUncompressPass(
customResolvePrepareSubpass(driver, CustomResolveOp::UNCOMPRESS);
auto out = resources.getRenderPassInfo();
out.params.subpassMask = 1;
bindPostProcessDescriptorSet(driver);
driver.beginRenderPass(out.target, out.params);
customResolveSubpass(driver);
driver.endRenderPass();
@@ -2360,7 +2341,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::colorGrading(FrameGraph& fg,
bloomStrength = clamp(bloomOptions.strength, 0.0f, 1.0f);
if (bloomOptions.dirt) {
FTexture* fdirt = downcast(bloomOptions.dirt);
FrameGraphTexture const frameGraphTexture{ .handle = fdirt->getHwHandleForSampling() };
FrameGraphTexture const frameGraphTexture{ .handle = fdirt->getHwHandle() };
bloomDirt = fg.import("dirt", {
.width = (uint32_t)fdirt->getWidth(0u),
.height = (uint32_t)fdirt->getHeight(0u),
@@ -2544,12 +2525,13 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::fxaa(FrameGraph& fg,
return ppFXAA->output;
}
void PostProcessManager::TaaJitterCamera(
void PostProcessManager::prepareTaa(FrameGraph& fg,
filament::Viewport const& svp,
TemporalAntiAliasingOptions const& taaOptions,
FrameHistory& frameHistory,
FrameHistoryEntry::TemporalAA FrameHistoryEntry::*pTaa,
CameraInfo* inoutCameraInfo) const noexcept {
CameraInfo* inoutCameraInfo,
PerViewUniforms& uniforms) const noexcept {
auto const& previous = frameHistory.getPrevious().*pTaa;
auto& current = frameHistory.getCurrent().*pTaa;
@@ -2594,6 +2576,12 @@ void PostProcessManager::TaaJitterCamera(
// VERTEX_DOMAIN_DEVICE doesn't apply the projection, but it still needs this
// clip transform, so we apply it separately (see main.vs)
inoutCameraInfo->clipTransform.zw -= jitterInClipSpace;
fg.addTrivialSideEffectPass("Jitter Camera",
[=, &uniforms] (DriverApi& driver) {
uniforms.prepareCamera(mEngine, *inoutCameraInfo);
uniforms.commit(driver);
});
}
void PostProcessManager::configureTemporalAntiAliasingMaterial(
@@ -2753,7 +2741,6 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::taa(FrameGraph& fg,
out.params.subpassMask = 1;
}
auto const pipeline = material.getPipelineState(mEngine, variant);
bindPostProcessDescriptorSet(driver);
driver.beginRenderPass(out.target, out.params);
driver.scissor(pipeline.second);
driver.draw(pipeline.first, mEngine.getFullScreenRenderPrimitive(), 0, 3, 1);
@@ -2987,7 +2974,6 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscale(FrameGraph& fg, bool
enableTranslucentBlending(pipeline0.first);
enableTranslucentBlending(pipeline1.first);
}
bindPostProcessDescriptorSet(driver);
driver.beginRenderPass(out.target, out.params);
driver.scissor(pipeline0.second);
driver.draw(pipeline0.first, fullScreenRenderPrimitive, 0, 3, 1);
@@ -3263,7 +3249,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::resolveDepth(FrameGraph& fg,
FrameGraphId<FrameGraphTexture> PostProcessManager::vsmMipmapPass(FrameGraph& fg,
FrameGraphId<FrameGraphTexture> input, uint8_t layer, size_t level,
math::float4 clearColor) noexcept {
math::float4 clearColor, bool finalize) noexcept {
struct VsmMipData {
FrameGraphId<FrameGraphTexture> in;
@@ -3287,7 +3273,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::vsmMipmapPass(FrameGraph& fg
[=](FrameGraphResources const& resources,
auto const& data, DriverApi& driver) {
auto in = driver.createTextureView(resources.getTexture(data.in), level, 1);
auto in = resources.getTexture(data.in);
auto out = resources.getRenderPassInfo();
auto const& inDesc = resources.getDescriptor(data.in);
@@ -3295,6 +3281,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::vsmMipmapPass(FrameGraph& fg
assert_invariant(width == inDesc.height);
int const dim = width >> (level + 1);
driver.setMinMaxLevels(in, level, level);
auto& material = getPostProcessMaterial("vsmMipmap");
// When generating shadow map mip levels, we want to preserve the 1 texel border.
@@ -3312,7 +3300,10 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::vsmMipmapPass(FrameGraph& fg
mi->commit(driver);
mi->use(driver);
render(out, pipeline, scissor, driver);
driver.destroyTexture(in); // `in` is just a view on `data.in`
if (finalize) {
driver.setMinMaxLevels(in, 0, level);
}
});
return depthMipmapPass->in;
+7 -35
View File
@@ -21,42 +21,26 @@
#include "FrameHistory.h"
#include "ds/DescriptorSetLayout.h"
#include "ds/PostProcessDescriptorSet.h"
#include "ds/SsrPassDescriptorSet.h"
#include "ds/TypedUniformBuffer.h"
#include <fg/FrameGraphId.h>
#include <fg/FrameGraphResources.h>
#include <fg/FrameGraphTexture.h>
#include <filament/Options.h>
#include <filament/Viewport.h>
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <backend/PipelineState.h>
#include <private/filament/Variant.h>
#include <math/vec2.h>
#include <math/vec4.h>
#include <utils/debug.h>
#include <utils/CString.h>
#include <utils/FixedCapacityVector.h>
#include <tsl/robin_map.h>
#include <array>
#include <memory>
#include <random>
#include <string_view>
#include <utility>
#include <variant>
#include <stddef.h>
#include <stdint.h>
namespace filament {
class FColorGrading;
@@ -64,6 +48,7 @@ class FEngine;
class FMaterial;
class FMaterialInstance;
class FrameGraph;
class PerViewUniforms;
class RenderPass;
class RenderPassBuilder;
struct CameraInfo;
@@ -103,13 +88,6 @@ public:
void init() noexcept;
void terminate(backend::DriverApi& driver) noexcept;
void bindPostProcessDescriptorSet(backend::DriverApi& driver) const noexcept {
assert_invariant(mFrameUniforms);
if (mFrameUniforms) {
mPostProcessDescriptorSet.setFrameUniforms(driver, *mFrameUniforms);
mPostProcessDescriptorSet.bind(driver);
}
}
void configureTemporalAntiAliasingMaterial(
TemporalAntiAliasingOptions const& taaOptions) noexcept;
@@ -130,6 +108,7 @@ public:
RenderPassBuilder const& passBuilder,
FrameHistory const& frameHistory,
CameraInfo const& cameraInfo,
PerViewUniforms& uniforms,
FrameGraphId<FrameGraphTexture> structure,
ScreenSpaceReflectionsOptions const& options,
FrameGraphTexture::Descriptor const& desc) noexcept;
@@ -236,12 +215,13 @@ public:
backend::TextureFormat outFormat, bool translucent) noexcept;
// Temporal Anti-aliasing
void TaaJitterCamera(
void prepareTaa(FrameGraph& fg,
filament::Viewport const& svp,
TemporalAntiAliasingOptions const& taaOptions,
FrameHistory& frameHistory,
FrameHistoryEntry::TemporalAA FrameHistoryEntry::*pTaa,
CameraInfo* inoutCameraInfo) const noexcept;
CameraInfo* inoutCameraInfo,
PerViewUniforms& uniforms) const noexcept;
FrameGraphId<FrameGraphTexture> taa(FrameGraph& fg,
FrameGraphId<FrameGraphTexture> input,
@@ -296,7 +276,7 @@ public:
// VSM shadow mipmap pass
FrameGraphId<FrameGraphTexture> vsmMipmapPass(FrameGraph& fg,
FrameGraphId<FrameGraphTexture> input, uint8_t layer, size_t level,
math::float4 clearColor) noexcept;
math::float4 clearColor, bool finalize) noexcept;
FrameGraphId<FrameGraphTexture> gaussianBlurPass(FrameGraph& fg,
FrameGraphId<FrameGraphTexture> input,
@@ -381,17 +361,9 @@ public:
render(out, combo.first, combo.second, driver);
}
void setFrameUniforms(TypedUniformBuffer<PerViewUib>& uniforms) noexcept {
mFrameUniforms = std::addressof(uniforms);
}
private:
FEngine& mEngine;
mutable SsrPassDescriptorSet mSsrPassDescriptorSet;
mutable PostProcessDescriptorSet mPostProcessDescriptorSet;
TypedUniformBuffer<PerViewUib>* mFrameUniforms = nullptr;
struct BilateralPassConfig {
uint8_t kernelSize = 11;
bool bentNormals = false;
+140 -135
View File
@@ -26,8 +26,6 @@
#include "components/RenderableManager.h"
#include "ds/DescriptorSet.h"
#include <private/filament/EngineEnums.h>
#include <private/filament/UibStructs.h>
#include <private/filament/Variant.h>
@@ -83,7 +81,8 @@ RenderPassBuilder& RenderPassBuilder::customCommand(
}
RenderPass RenderPassBuilder::build(FEngine& engine) {
assert_invariant(mRenderableSoa);
FILAMENT_CHECK_POSTCONDITION(mRenderableSoa)
<< "RenderPassBuilder::geometry() hasn't been called";
assert_invariant(mScissorViewport.width <= std::numeric_limits<int32_t>::max());
assert_invariant(mScissorViewport.height <= std::numeric_limits<int32_t>::max());
return RenderPass{ engine, *this };
@@ -93,23 +92,15 @@ RenderPass RenderPassBuilder::build(FEngine& engine) {
void RenderPass::BufferObjectHandleDeleter::operator()(
backend::BufferObjectHandle handle) noexcept {
if (handle) { // this is common case
if (handle) {
driver.get().destroyBufferObject(handle);
}
}
void RenderPass::DescriptorSetHandleDeleter::operator()(
backend::DescriptorSetHandle handle) noexcept {
if (handle) { // this is common case
driver.get().destroyDescriptorSet(handle);
}
}
// ------------------------------------------------------------------------------------------------
RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexcept
: mRenderableSoa(*builder.mRenderableSoa),
mColorPassDescriptorSet(builder.mColorPassDescriptorSet),
mScissorViewport(builder.mScissorViewport),
mCustomCommands(engine.getPerRenderPassArena()) {
@@ -141,6 +132,7 @@ RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexce
}
appendCommands(engine, { commandBegin, commandCount },
builder.mUboHandle,
builder.mVisibleRenderables,
builder.mCommandTypeFlags,
builder.mFlags,
@@ -151,7 +143,7 @@ RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexce
if (builder.mCustomCommands.has_value()) {
Command* p = commandBegin + commandCount;
for (auto const& [channel, passId, command, order, fn]: builder.mCustomCommands.value()) {
for (auto [channel, passId, command, order, fn]: builder.mCustomCommands.value()) {
appendCustomCommand(p++, channel, passId, command, order, fn);
}
}
@@ -184,6 +176,7 @@ RenderPass::Command* RenderPass::resize(Arena& arena, Command* const last) noexc
void RenderPass::appendCommands(FEngine& engine,
Slice<Command> commands,
backend::BufferObjectHandle const uboHandle,
utils::Range<uint32_t> const vr,
CommandTypeFlags const commandTypeFlags,
RenderFlags const renderFlags,
@@ -216,11 +209,12 @@ void RenderPass::appendCommands(FEngine& engine,
auto stereoscopicEyeCount = engine.getConfig().stereoscopicEyeCount;
auto work = [commandTypeFlags, curr, &soa,
boh = uboHandle,
variant, renderFlags, visibilityMask,
cameraPosition, cameraForwardVector, stereoscopicEyeCount]
(uint32_t startIndex, uint32_t indexCount) {
RenderPass::generateCommands(commandTypeFlags, curr,
soa, { startIndex, startIndex + indexCount },
soa, { startIndex, startIndex + indexCount }, boh,
variant, renderFlags, visibilityMask,
cameraPosition, cameraForwardVector, stereoscopicEyeCount);
};
@@ -319,22 +313,18 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
constexpr size_t maxInstanceCount = CONFIG_MAX_INSTANCES;
while (curr != last) {
// Currently, if we have skinning or morphing, we can't use auto instancing. This is
// because the morphing/skinning data for comparison is not easily accessible; and also
// because we're assuming that the per-renderable descriptor-set only has the
// OBJECT_UNIFORMS descriptor active (i.e. the skinning/morphing descriptors are unused).
// We also can't use auto-instancing if manual- or hybrid- instancing is used.
// TODO: support auto-instancing for skinning/morphing
// Currently, if we have skinnning or morphing, we can't use auto instancing. This is
// because the morphing/skinning data for comparison is not easily accessible.
// Additionally, we can't have a different skinning/morphing per instance anyway.
// And thirdly, the info.index meaning changes with instancing, it is the index into
// the instancing buffer no longer the index into the soa.
Command const* e = curr + 1;
if (UTILS_LIKELY(
!curr->info.hasSkinning && !curr->info.hasMorphing &&
curr->info.instanceCount <= 1))
{
assert_invariant(!curr->info.hasHybridInstancing);
if (UTILS_LIKELY(!curr->info.hasSkinning && !curr->info.hasMorphing)) {
// we can't have nice things! No more than maxInstanceCount due to UBO size limits
e = std::find_if_not(curr, std::min(last, curr + maxInstanceCount),
[lhs = *curr](Command const& rhs) {
// primitives must be identical to be instanced
// primitives must be identical to be instanced.
// Currently, instancing doesn't support skinning/morphing.
return lhs.info.mi == rhs.info.mi &&
lhs.info.rph == rhs.info.rph &&
@@ -352,43 +342,23 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
if (UTILS_UNLIKELY(instanceCount > 1)) {
drawCallsSavedCount += instanceCount - 1;
auto& driver = engine.getDriverApi();
// allocate our staging buffer only if needed
if (UTILS_UNLIKELY(!stagingBuffer)) {
// Create a temporary UBO for holding the per-renderable data of each primitive,
// The `curr->info.index` is updated so that this (now instanced) command can
// bind the UBO in the right place (where the per-instance data is).
// The lifetime of this object is the longest of this RenderPass and all its
// executors.
// create a temporary UBO for instancing
mInstancedUboHandle = BufferObjectSharedHandle{
driver.createBufferObject(
engine.getDriverApi().createBufferObject(
count * sizeof(PerRenderableData) + sizeof(PerRenderableUib),
BufferObjectBinding::UNIFORM, BufferUsage::STATIC), driver };
BufferObjectBinding::UNIFORM, BufferUsage::STATIC),
engine.getDriverApi() };
// TODO: use stream inline buffer for small sizes
// TODO: use a pool for larger heap buffers
// buffer large enough for all instances data
stagingBufferSize = count * sizeof(PerRenderableData);
stagingBufferSize = sizeof(PerRenderableData) * (last - curr);
stagingBuffer = (PerRenderableData*)::malloc(stagingBufferSize);
uboData = mRenderableSoa.data<FScene::UBO>();
assert_invariant(uboData);
// We also need a descriptor-set to hold the custom UBO. This works because
// we currently assume the descriptor-set only needs to hold this UBO in the
// instancing case (it wouldn't be true if we supported skinning/morphing, and
// in this case we would need to preserve the default descriptor-set content).
// This has the same lifetime as the UBO (see above).
mInstancedDescriptorSetHandle = DescriptorSetSharedHandle{
driver.createDescriptorSet(
engine.getPerRenderableDescriptorSetLayout().getHandle()),
driver
};
driver.updateDescriptorSetBuffer(mInstancedDescriptorSetHandle,
+PerRenderableBindingPoints::OBJECT_UNIFORMS,
mInstancedUboHandle, 0, sizeof(PerRenderableUib));
}
// copy the ubo data to a staging buffer
@@ -401,7 +371,7 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
// make the first command instanced
curr[0].info.instanceCount = instanceCount * eyeCount;
curr[0].info.index = instancedPrimitiveOffset;
curr[0].info.dsh = mInstancedDescriptorSetHandle;
curr[0].info.boh = mInstancedUboHandle;
instancedPrimitiveOffset += instanceCount;
@@ -499,10 +469,10 @@ void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
/* static */
UTILS_NOINLINE
void RenderPass::generateCommands(CommandTypeFlags commandTypeFlags, Command* const commands,
FScene::RenderableSoa const& soa, Range<uint32_t> const range,
Variant const variant, RenderFlags const renderFlags,
FScene::VisibleMaskType const visibilityMask,
float3 const cameraPosition, float3 const cameraForward,
FScene::RenderableSoa const& soa, Range<uint32_t> range,
backend::BufferObjectHandle renderablesUbo,
Variant variant, RenderFlags renderFlags,
FScene::VisibleMaskType visibilityMask, float3 cameraPosition, float3 cameraForward,
uint8_t stereoEyeCount) noexcept {
SYSTRACE_CALL();
@@ -534,13 +504,13 @@ void RenderPass::generateCommands(CommandTypeFlags commandTypeFlags, Command* co
switch (commandTypeFlags & (CommandTypeFlags::COLOR | CommandTypeFlags::DEPTH)) {
case CommandTypeFlags::COLOR:
curr = generateCommandsImpl<CommandTypeFlags::COLOR>(commandTypeFlags, curr,
soa, range,
soa, range, renderablesUbo,
variant, renderFlags, visibilityMask, cameraPosition, cameraForward,
stereoEyeCount);
break;
case CommandTypeFlags::DEPTH:
curr = generateCommandsImpl<CommandTypeFlags::DEPTH>(commandTypeFlags, curr,
soa, range,
soa, range, renderablesUbo,
variant, renderFlags, visibilityMask, cameraPosition, cameraForward,
stereoEyeCount);
break;
@@ -564,6 +534,7 @@ UTILS_NOINLINE
RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFlags extraFlags,
Command* UTILS_RESTRICT curr,
FScene::RenderableSoa const& UTILS_RESTRICT soa, Range<uint32_t> range,
backend::BufferObjectHandle renderablesUbo,
Variant const variant, RenderFlags renderFlags, FScene::VisibleMaskType visibilityMask,
float3 cameraPosition, float3 cameraForward, uint8_t stereoEyeCount) noexcept {
@@ -601,7 +572,6 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
auto const* const UTILS_RESTRICT soaMorphing = soa.data<FScene::MORPHING_BUFFER>();
auto const* const UTILS_RESTRICT soaVisibilityMask = soa.data<FScene::VISIBLE_MASK>();
auto const* const UTILS_RESTRICT soaInstanceInfo = soa.data<FScene::INSTANCES>();
auto const* const UTILS_RESTRICT soaDescriptorSet = soa.data<FScene::DESCRIPTOR_SET_HANDLE>();
Command cmd;
@@ -685,8 +655,6 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
cmd.info.hasMorphing = (bool)morphing.handle;
cmd.info.hasSkinning = (bool)skinning.handle;
assert_invariant(cmd.info.hasHybridInstancing || cmd.info.instanceCount <= 1);
// soaInstanceInfo[i].count is the number of instances the user has requested, either for
// manual or hybrid instancing. Instanced stereo multiplies the number of instances by the
// eye count.
@@ -694,12 +662,13 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
cmd.info.instanceCount *= stereoEyeCount;
}
// soaDescriptorSet[i] is either populated with a common descriptor-set or truly with
// a per-renderable one, depending on for e.g. skinning/morphing/instancing.
cmd.info.dsh = soaDescriptorSet[i];
// always set the skinningOffset, even when skinning is off, this doesn't cost anything.
cmd.info.skinningOffset = soaSkinning[i].offset * sizeof(PerRenderableBoneUib::BoneData);
if (cmd.info.hasHybridInstancing) {
// with hybrid instancing, we already know which UBO to use
cmd.info.boh = soaInstanceInfo[i].handle;
} else {
// with no- or user- instancing, we can only know after instanceify()
cmd.info.boh = renderablesUbo;
}
const bool shadowCaster = soaVisibility[i].castShadows & hasShadowing;
const bool writeDepthForShadowCasters = depthContainsShadowCasters & shadowCaster;
@@ -709,7 +678,8 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
* This is our hot loop. It's written to avoid branches.
* When modifying this code, always ensure it stays efficient.
*/
for (auto const& primitive: primitives) {
for (size_t pi = 0, c = primitives.size(); pi < c; ++pi) {
auto const& primitive = primitives[pi];
FMaterialInstance const* const mi = primitive.getMaterialInstance();
FMaterial const* const ma = mi->getMaterial();
@@ -722,10 +692,9 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
cmd.info.indexOffset = primitive.getIndexOffset();
cmd.info.indexCount = primitive.getIndexCount();
cmd.info.type = primitive.getPrimitiveType();
cmd.info.morphTargetBuffer = morphing.morphTargetBuffer ?
morphing.morphTargetBuffer->getHwHandle() : SamplerGroupHandle{};
cmd.info.morphingOffset = primitive.getMorphingBufferOffset();
// FIXME: morphtarget buffer
// cmd.info.morphTargetBuffer = morphing.morphTargetBuffer ?
// morphing.morphTargetBuffer->getHwHandle() : SamplerGroupHandle{};
if constexpr (isColorPass) {
RenderPass::setupColorCommand(cmd, renderableVariant, mi,
@@ -898,7 +867,6 @@ void RenderPass::Executor::execute(FEngine& engine,
SYSTRACE_CONTEXT();
DriverApi& driver = engine.getDriverApi();
size_t const capacity = engine.getMinCommandBufferSize();
CircularBuffer const& circularBuffer = driver.getCircularBuffer();
@@ -907,7 +875,7 @@ void RenderPass::Executor::execute(FEngine& engine,
bool const scissorOverride = mScissorOverride;
if (UTILS_UNLIKELY(scissorOverride)) {
// initialize with scissor override
// initialize with scissor overide
driver.scissor(mScissor);
}
@@ -917,11 +885,9 @@ void RenderPass::Executor::execute(FEngine& engine,
.polygonOffset = mPolygonOffset,
};
pipeline.pipelineLayout.setLayout[+DescriptorSetBindingPoints::PER_RENDERABLE] =
engine.getPerRenderableDescriptorSetLayout().getHandle();
PipelineState currentPipeline{};
Handle<HwRenderPrimitive> currentPrimitiveHandle{};
bool rebindPipeline = true;
FMaterialInstance const* UTILS_RESTRICT mi = nullptr;
FMaterial const* UTILS_RESTRICT ma = nullptr;
@@ -935,6 +901,15 @@ void RenderPass::Executor::execute(FEngine& engine,
constexpr size_t const maxCommandSizeInBytes =
sizeof(CustomCommand) +
sizeof(COMMAND_TYPE(scissor)) +
sizeof(COMMAND_TYPE(bindUniformBuffer)) +
sizeof(COMMAND_TYPE(bindSamplers)) +
sizeof(COMMAND_TYPE(bindBufferRange)) +
sizeof(COMMAND_TYPE(bindBufferRange)) +
sizeof(COMMAND_TYPE(bindSamplers)) +
sizeof(COMMAND_TYPE(bindSamplers)) +
sizeof(COMMAND_TYPE(bindUniformBuffer)) +
sizeof(COMMAND_TYPE(bindSamplers)) +
sizeof(COMMAND_TYPE(bindSamplers)) +
sizeof(COMMAND_TYPE(bindPipeline)) +
sizeof(COMMAND_TYPE(setPushConstant)) +
sizeof(COMMAND_TYPE(bindRenderPrimitive)) +
@@ -994,75 +969,105 @@ void RenderPass::Executor::execute(FEngine& engine,
ma = mi->getMaterial();
if (UTILS_LIKELY(!scissorOverride)) {
backend::Viewport scissor = mi->getScissor();
if (UTILS_UNLIKELY(mi->hasScissor())) {
scissor = applyScissorViewport(mScissorViewport, scissor);
}
driver.scissor(scissor);
}
if (UTILS_LIKELY(!scissorOverride)) {
backend::Viewport scissor = mi->getScissor();
if (UTILS_UNLIKELY(mi->hasScissor())) {
scissor = applyScissorViewport(mScissorViewport, scissor);
}
driver.scissor(scissor);
}
if (UTILS_LIKELY(!polygonOffsetOverride)) {
pipeline.polygonOffset = mi->getPolygonOffset();
}
if (UTILS_LIKELY(!polygonOffsetOverride)) {
pipeline.polygonOffset = mi->getPolygonOffset();
}
pipeline.stencilState = mi->getStencilState();
// Each material has its own version of the per-view descriptor-set layout,
// because it depends on the material features (e.g. lit/unlit)
pipeline.pipelineLayout.setLayout[+DescriptorSetBindingPoints::PER_VIEW] =
ma->getPerViewDescriptorSetLayout(info.materialVariant).getHandle();
// Each material has a per-material descriptor-set layout which encodes the
// material's parameters (ubo and samplers)
pipeline.pipelineLayout.setLayout[+DescriptorSetBindingPoints::PER_MATERIAL] =
ma->getDescriptorSetLayout().getHandle();
// If we have a ColorPassDescriptorSet we use it to bind the per-view
// descriptor-set (ideally only if it changed). If we don't, it means
// the descriptor-set is already bound and the layout we got from the
// material above should match. This is the case for situations where we
// have a known per-view descriptor-set layout, e.g.: shadow-maps, ssr and
// structure passes.
if (mColorPassDescriptorSet) {
// We have a ColorPassDescriptorSet, we need to go through it for binding
// the per-view descriptor-set because its layout can change based on the
// material.
mColorPassDescriptorSet->bind(driver, ma->getPerViewLayoutIndex());
}
// Each MaterialInstance has its own descriptor set. This binds it.
mi->use(driver);
// FIXME: MaterialInstance changed (not necessarily the program though),
// however, texture bindings may have changed and currently we need to
// rebind the pipeline when that happens.
rebindPipeline = true;
}
assert_invariant(ma);
pipeline.program = ma->getProgram(info.materialVariant);
if (UTILS_UNLIKELY(memcmp(&pipeline, &currentPipeline, sizeof(PipelineState)) != 0)) {
currentPipeline = pipeline;
driver.bindPipeline(pipeline);
}
if (UTILS_UNLIKELY(info.rph != currentPrimitiveHandle)) {
currentPrimitiveHandle = info.rph;
driver.bindRenderPrimitive(info.rph);
}
// Bind per-renderable uniform block. There is no need to attempt to skip this command
// because the backends already do this.
uint32_t const offset = info.hasHybridInstancing ?
size_t const offset = info.hasHybridInstancing ?
0 : info.index * sizeof(PerRenderableData);
assert_invariant(info.dsh);
driver.bindDescriptorSet(info.dsh,
+DescriptorSetBindingPoints::PER_RENDERABLE,
{{ offset, info.skinningOffset }, driver});
assert_invariant(info.boh);
driver.bindBufferRange(BufferObjectBinding::UNIFORM,
+UniformBindingPoints::PER_RENDERABLE,
info.boh, offset, sizeof(PerRenderableUib));
if (UTILS_UNLIKELY(info.hasSkinning)) {
FScene::RenderableSoa const& soa = *mRenderableSoa;
const FRenderableManager::SkinningBindingInfo& skinning =
soa.elementAt<FScene::SKINNING_BUFFER>(info.index);
// note: we can't bind less than sizeof(PerRenderableBoneUib) due to glsl limitations
driver.bindBufferRange(BufferObjectBinding::UNIFORM,
+UniformBindingPoints::PER_RENDERABLE_BONES,
skinning.handle,
skinning.offset * sizeof(PerRenderableBoneUib::BoneData),
sizeof(PerRenderableBoneUib));
// note: always bind the skinningTexture because the shader needs it.
driver.bindSamplers(+SamplerBindingPoints::PER_RENDERABLE_SKINNING,
skinning.handleSampler);
// note: even if only skinning is enabled, binding morphTargetBuffer is needed.
driver.bindSamplers(+SamplerBindingPoints::PER_RENDERABLE_MORPHING,
info.morphTargetBuffer);
// FIXME: Currently we need to rebind the PipelineState when texture or
// UBO binding change.
rebindPipeline = true;
}
if (UTILS_UNLIKELY(info.hasMorphing)) {
FScene::RenderableSoa const& soa = *mRenderableSoa;
const FRenderableManager::SkinningBindingInfo& skinning =
soa.elementAt<FScene::SKINNING_BUFFER>(info.index);
const FRenderableManager::MorphingBindingInfo& morphing =
soa.elementAt<FScene::MORPHING_BUFFER>(info.index);
// Instead of using a UBO per primitive, we could also have a single UBO for all
// primitives and use bindUniformBufferRange which might be more efficient.
driver.bindUniformBuffer(+UniformBindingPoints::PER_RENDERABLE_MORPHING,
morphing.handle);
driver.bindSamplers(+SamplerBindingPoints::PER_RENDERABLE_MORPHING,
info.morphTargetBuffer);
// note: even if only morphing is enabled, binding skinningTexture is needed.
driver.bindSamplers(+SamplerBindingPoints::PER_RENDERABLE_SKINNING,
skinning.handleSampler);
// FIXME: Currently we need to rebind the PipelineState when texture or
// UBO binding change.
rebindPipeline = true;
}
if (rebindPipeline ||
(memcmp(&pipeline, &currentPipeline, sizeof(PipelineState)) != 0)) {
rebindPipeline = false;
currentPipeline = pipeline;
driver.bindPipeline(pipeline);
driver.setPushConstant(ShaderStage::VERTEX,
+PushConstantIds::MORPHING_BUFFER_OFFSET, int32_t(info.morphingOffset));
}
if (info.rph != currentPrimitiveHandle) {
currentPrimitiveHandle = info.rph;
driver.bindRenderPrimitive(info.rph);
}
driver.draw2(info.indexOffset, info.indexCount, info.instanceCount);
}
}
@@ -1077,17 +1082,17 @@ void RenderPass::Executor::execute(FEngine& engine,
// ------------------------------------------------------------------------------------------------
RenderPass::Executor::Executor(RenderPass const& pass, Command const* b, Command const* e) noexcept
: mCommands(b, e),
mCustomCommands(pass.mCustomCommands.data(), pass.mCustomCommands.size()),
mInstancedUboHandle(pass.mInstancedUboHandle),
mInstancedDescriptorSetHandle(pass.mInstancedDescriptorSetHandle),
mColorPassDescriptorSet(pass.mColorPassDescriptorSet),
mScissorViewport(pass.mScissorViewport),
RenderPass::Executor::Executor(RenderPass const* pass, Command const* b, Command const* e,
BufferObjectSharedHandle instancedUbo) noexcept
: mRenderableSoa(&pass->mRenderableSoa),
mCommands(b, e),
mCustomCommands(pass->mCustomCommands.data(), pass->mCustomCommands.size()),
mInstancedUboHandle(std::move(instancedUbo)),
mScissorViewport(pass->mScissorViewport),
mPolygonOffsetOverride(false),
mScissorOverride(false) {
assert_invariant(b >= pass.begin());
assert_invariant(e <= pass.end());
assert_invariant(b >= pass->begin());
assert_invariant(e <= pass->end());
}
RenderPass::Executor::Executor() noexcept
+32 -47
View File
@@ -58,7 +58,6 @@ class CommandBufferQueue;
class FMaterialInstance;
class FRenderPrimitive;
class RenderPassBuilder;
class ColorPassDescriptorSet;
class RenderPass {
public:
@@ -245,25 +244,25 @@ public:
FMaterialInstance const* mi;
uint64_t padding; // make this field 64 bits on all platforms
};
backend::RenderPrimitiveHandle rph; // 4 bytes
backend::VertexBufferInfoHandle vbih; // 4 bytes
backend::DescriptorSetHandle dsh; // 4 bytes
uint32_t indexOffset; // 4 bytes
uint32_t indexCount; // 4 bytes
uint32_t index = 0; // 4 bytes
uint32_t skinningOffset = 0; // 4 bytes
uint32_t morphingOffset = 0; // 4 bytes
backend::RenderPrimitiveHandle rph; // 4 bytes
backend::VertexBufferInfoHandle vbih; // 4 bytes
backend::BufferObjectHandle boh; // 4 bytes
uint32_t indexOffset; // 4 bytes
uint32_t indexCount; // 4 bytes
uint32_t index = 0; // 4 bytes
backend::SamplerGroupHandle morphTargetBuffer; // 4 bytes
uint32_t morphingOffset = 0; // 4 bytes
backend::RasterState rasterState; // 4 bytes
backend::RasterState rasterState; // 4 bytes
uint16_t instanceCount; // 2 bytes [MSb: user]
Variant materialVariant; // 1 byte
backend::PrimitiveType type : 3; // 1 byte 3 bits
bool hasSkinning : 1; // 1 bit
bool hasMorphing : 1; // 1 bit
bool hasHybridInstancing : 1; // 1 bit
uint16_t instanceCount; // 2 bytes [MSb: user]
Variant materialVariant; // 1 byte
backend::PrimitiveType type : 3; // 1 byte 3 bits
bool hasSkinning : 1; // 1 bit
bool hasMorphing : 1; // 1 bit
bool hasHybridInstancing : 1; // 1 bit
uint32_t rfu[2]; // 16 bytes
uint32_t rfu[2]; // 16 bytes
};
static_assert(sizeof(PrimitiveInfo) == 56);
@@ -323,19 +322,9 @@ public:
void operator()(backend::BufferObjectHandle handle) noexcept;
};
class DescriptorSetHandleDeleter {
std::reference_wrapper<backend::DriverApi> driver;
public:
explicit DescriptorSetHandleDeleter(backend::DriverApi& driver) noexcept : driver(driver) { }
void operator()(backend::DescriptorSetHandle handle) noexcept;
};
using BufferObjectSharedHandle = SharedHandle<
backend::HwBufferObject, BufferObjectHandleDeleter>;
using DescriptorSetSharedHandle = SharedHandle<
backend::HwDescriptorSet, DescriptorSetHandleDeleter>;
/*
* Executor holds the range of commands to execute for a given pass
*/
@@ -345,11 +334,10 @@ public:
friend class RenderPassBuilder;
// these fields are constant after creation
FScene::RenderableSoa const* mRenderableSoa = nullptr;
utils::Slice<Command> mCommands;
utils::Slice<CustomCommandFn> mCustomCommands;
BufferObjectSharedHandle mInstancedUboHandle;
DescriptorSetSharedHandle mInstancedDescriptorSetHandle;
ColorPassDescriptorSet const* mColorPassDescriptorSet = nullptr;
backend::Viewport mScissorViewport;
backend::Viewport mScissor{}; // value of scissor override
@@ -357,7 +345,8 @@ public:
bool mPolygonOffsetOverride : 1; // whether to override the polygon offset setting
bool mScissorOverride : 1; // whether to override the polygon offset setting
Executor(RenderPass const& pass, Command const* b, Command const* e) noexcept;
Executor(RenderPass const* pass, Command const* b, Command const* e,
BufferObjectSharedHandle instancedUbo) noexcept;
void execute(FEngine& engine, const Command* first, const Command* last) const noexcept;
@@ -366,7 +355,6 @@ public:
backend::Viewport const& scissor) noexcept;
public:
// fixme: needed in ShadowMapManager
Executor() noexcept;
// can't be copied
@@ -395,7 +383,7 @@ public:
}
Executor getExecutor(Command const* b, Command const* e) const {
return { *this, b, e };
return { this, b, e, mInstancedUboHandle };
}
private:
@@ -407,7 +395,8 @@ private:
// the current camera, geometry and flags set. This can be called multiple times if needed.
void appendCommands(FEngine& engine,
utils::Slice<Command> commands,
utils::Range<uint32_t> visibleRenderables,
backend::BufferObjectHandle uboHandle,
utils::Range<uint32_t> const visibleRenderables,
CommandTypeFlags commandTypeFlags,
RenderFlags renderFlags,
FScene::VisibleMaskType visibilityMask,
@@ -441,14 +430,16 @@ private:
static inline void generateCommands(CommandTypeFlags commandTypeFlags, Command* commands,
FScene::RenderableSoa const& soa, utils::Range<uint32_t> range,
backend::BufferObjectHandle renderablesUbo,
Variant variant, RenderFlags renderFlags,
FScene::VisibleMaskType visibilityMask,
math::float3 cameraPosition, math::float3 cameraForward,
uint8_t instancedStereoEyeCount) noexcept;
template<RenderPass::CommandTypeFlags commandTypeFlags>
static inline RenderPass::Command* generateCommandsImpl(RenderPass::CommandTypeFlags extraFlags,
Command* curr, FScene::RenderableSoa const& soa, utils::Range<uint32_t> range,
static inline Command* generateCommandsImpl(RenderPass::CommandTypeFlags extraFlags, Command* curr,
FScene::RenderableSoa const& soa, utils::Range<uint32_t> range,
backend::BufferObjectHandle renderablesUbo,
Variant variant, RenderFlags renderFlags, FScene::VisibleMaskType visibilityMask,
math::float3 cameraPosition, math::float3 cameraForward,
uint8_t instancedStereoEyeCount) noexcept;
@@ -460,12 +451,11 @@ private:
FScene::RenderableSoa& renderableData, utils::Range<uint32_t> vr) noexcept;
FScene::RenderableSoa const& mRenderableSoa;
ColorPassDescriptorSet const* const mColorPassDescriptorSet;
backend::Viewport const mScissorViewport;
Command const* /* const */ mCommandBegin = nullptr; // Pointer to the first command
Command const* /* const */ mCommandEnd = nullptr; // Pointer to one past the last command
mutable BufferObjectSharedHandle mInstancedUboHandle; // ubo for instanced primitives
mutable DescriptorSetSharedHandle mInstancedDescriptorSetHandle; // a descriptor-set to hold the ubo
// a UBO for instanced primitives
mutable BufferObjectSharedHandle mInstancedUboHandle;
// a vector for our custom commands
using CustomCommandVector = std::vector<Executor::CustomCommandFn,
utils::STLAllocator<Executor::CustomCommandFn, LinearAllocatorArena>>;
@@ -480,11 +470,11 @@ class RenderPassBuilder {
backend::Viewport mScissorViewport{ 0, 0, INT32_MAX, INT32_MAX };
FScene::RenderableSoa const* mRenderableSoa = nullptr;
utils::Range<uint32_t> mVisibleRenderables{};
backend::Handle<backend::HwBufferObject> mUboHandle;
math::float3 mCameraPosition{};
math::float3 mCameraForwardVector{};
RenderPass::RenderFlags mFlags{};
Variant mVariant{};
ColorPassDescriptorSet const* mColorPassDescriptorSet = nullptr;
FScene::VisibleMaskType mVisibilityMask = std::numeric_limits<FScene::VisibleMaskType>::max();
using CustomCommandRecord = std::tuple<
@@ -515,10 +505,11 @@ public:
}
// specifies the geometry to generate commands for
RenderPassBuilder& geometry(
FScene::RenderableSoa const& soa, utils::Range<uint32_t> vr) noexcept {
RenderPassBuilder& geometry(FScene::RenderableSoa const& soa, utils::Range<uint32_t> vr,
backend::Handle<backend::HwBufferObject> uboHandle) noexcept {
mRenderableSoa = &soa;
mVisibleRenderables = vr;
mUboHandle = uboHandle;
return *this;
}
@@ -550,12 +541,6 @@ public:
return *this;
}
// variant to use
RenderPassBuilder& colorPassDescriptorSet(ColorPassDescriptorSet const* colorPassDescriptorSet) noexcept {
mColorPassDescriptorSet = colorPassDescriptorSet;
return *this;
}
// Sets the visibility mask, which is AND-ed against each Renderable's VISIBLE_MASK to
// determine if the renderable is visible for this pass.
// Defaults to all 1's, which means all renderables in this render pass will be rendered.
+1 -1
View File
@@ -33,7 +33,7 @@
namespace filament {
void FRenderPrimitive::init(HwRenderPrimitiveFactory& factory, backend::DriverApi& driver,
FRenderableManager::Entry const& entry) noexcept {
const RenderableManager::Builder::Entry& entry) noexcept {
assert_invariant(entry.materialInstance);
+1 -1
View File
@@ -41,7 +41,7 @@ public:
FRenderPrimitive() noexcept = default;
void init(HwRenderPrimitiveFactory& factory, backend::DriverApi& driver,
FRenderableManager::Entry const& entry) noexcept;
const RenderableManager::Builder::Entry& entry) noexcept;
void set(HwRenderPrimitiveFactory& factory, backend::DriverApi& driver,
RenderableManager::PrimitiveType type,
+2 -6
View File
@@ -233,7 +233,7 @@ RendererUtils::ColorPassOutput RendererUtils::colorPass(
view.prepareViewport(static_cast<filament::Viewport&>(out.params.viewport),
config.logicalViewport);
view.commitUniformsAndSamplers(driver);
view.commitUniforms(driver);
// TODO: this should be a parameter of FrameGraphRenderPass::Descriptor
out.params.clearStencil = config.clearStencil;
@@ -307,11 +307,7 @@ std::optional<RendererUtils::ColorPassOutput> RendererUtils::refractionPass(
config, { .asSubpass = false, .customResolve = false },
pass.getExecutor(pass.begin(), refraction));
// Generate the mipmap chain
// Note: we can run some post-processing effects while the "color pass" descriptor set
// in bound because only the descriptor 0 (frame uniforms) matters, and it's
// present in both.
// generate the mipmap chain
PostProcessManager::generateMipmapSSR(ppm, fg,
opaquePassOutput.linearColor,
ssrConfig.refraction,
+14 -14
View File
@@ -183,23 +183,23 @@ backend::TextureHandle ResourceAllocator::createTexture(const char* name,
textureCache.erase(it);
} else {
// we don't, allocate a new texture and populate the in-use list
handle = mBackend.createTexture(
target, levels, format, samples, width, height, depth, usage);
if (swizzle != defaultSwizzle) {
TextureHandle swizzledHandle = mBackend.createTextureViewSwizzle(
handle, swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
mBackend.destroyTexture(handle);
handle = swizzledHandle;
if (swizzle == defaultSwizzle) {
handle = mBackend.createTexture(
target, levels, format, samples, width, height, depth, usage);
} else {
handle = mBackend.createTextureSwizzled(
target, levels, format, samples, width, height, depth, usage,
swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
}
}
} else {
handle = mBackend.createTexture(
target, levels, format, samples, width, height, depth, usage);
if (swizzle != defaultSwizzle) {
TextureHandle swizzledHandle = mBackend.createTextureViewSwizzle(
handle, swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
mBackend.destroyTexture(handle);
handle = swizzledHandle;
if (swizzle == defaultSwizzle) {
handle = mBackend.createTexture(
target, levels, format, samples, width, height, depth, usage);
} else {
handle = mBackend.createTextureSwizzled(
target, levels, format, samples, width, height, depth, usage,
swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
}
}
mDisposer->checkout(handle, key);
+9 -9
View File
@@ -1362,32 +1362,32 @@ math::float4 ShadowMap::getClampToEdgeCoords(ShadowMapInfo const& shadowMapInfo)
void ShadowMap::prepareCamera(Transaction const& transaction,
FEngine& engine, const CameraInfo& cameraInfo) noexcept {
ShadowMapDescriptorSet::prepareCamera(transaction, engine, cameraInfo);
ShadowMapDescriptorSet::prepareLodBias(transaction, 0.0f);
PerShadowMapUniforms::prepareCamera(transaction, engine, cameraInfo);
PerShadowMapUniforms::prepareLodBias(transaction, 0.0f);
}
void ShadowMap::prepareViewport(Transaction const& transaction,
backend::Viewport const& viewport) noexcept {
ShadowMapDescriptorSet::prepareViewport(transaction, viewport);
PerShadowMapUniforms::prepareViewport(transaction, viewport);
}
void ShadowMap::prepareTime(Transaction const& transaction,
FEngine& engine, math::float4 const& userTime) noexcept {
ShadowMapDescriptorSet::prepareTime(transaction, engine, userTime);
PerShadowMapUniforms::prepareTime(transaction, engine, userTime);
}
void ShadowMap::prepareShadowMapping(Transaction const& transaction,
bool highPrecision) noexcept {
ShadowMapDescriptorSet::prepareShadowMapping(transaction, highPrecision);
PerShadowMapUniforms::prepareShadowMapping(transaction, highPrecision);
}
ShadowMapDescriptorSet::Transaction ShadowMap::open(DriverApi& driver) noexcept {
return ShadowMapDescriptorSet::open(driver);
PerShadowMapUniforms::Transaction ShadowMap::open(DriverApi& driver) noexcept {
return PerShadowMapUniforms::open(driver);
}
void ShadowMap::commit(Transaction& transaction,
FEngine& engine, backend::DriverApi& driver) const noexcept {
mPerShadowMapUniforms.commit(transaction, engine, driver);
backend::DriverApi& driver) const noexcept {
mPerShadowMapUniforms.commit(transaction, driver);
}
void ShadowMap::bind(backend::DriverApi& driver) const noexcept {
+6 -5
View File
@@ -20,7 +20,7 @@
#include <filament/Box.h>
#include "Culler.h"
#include "ds/ShadowMapDescriptorSet.h"
#include "PerShadowMapUniforms.h"
#include "details/Camera.h"
#include "details/Scene.h"
@@ -190,7 +190,7 @@ public:
ShadowType getShadowType() const noexcept { return mShadowType; }
uint8_t getFace() const noexcept { return mFace; }
using Transaction = ShadowMapDescriptorSet::Transaction;
using Transaction = PerShadowMapUniforms::Transaction;
static void prepareCamera(Transaction const& transaction,
FEngine& engine, const CameraInfo& cameraInfo) noexcept;
@@ -200,8 +200,9 @@ public:
FEngine& engine, math::float4 const& userTime) noexcept;
static void prepareShadowMapping(Transaction const& transaction,
bool highPrecision) noexcept;
static ShadowMapDescriptorSet::Transaction open(backend::DriverApi& driver) noexcept;
void commit(Transaction& transaction, FEngine& engine, backend::DriverApi& driver) const noexcept;
static PerShadowMapUniforms::Transaction open(backend::DriverApi& driver) noexcept;
void commit(Transaction& transaction,
backend::DriverApi& driver) const noexcept;
void bind(backend::DriverApi& driver) const noexcept;
private:
@@ -339,7 +340,7 @@ private:
{ 2, 6, 7, 3 }, // top
};
mutable ShadowMapDescriptorSet mPerShadowMapUniforms; // 4
mutable PerShadowMapUniforms mPerShadowMapUniforms; // 4
FCamera* mCamera = nullptr; // 8
FCamera* mDebugCamera = nullptr; // 8
+7 -3
View File
@@ -359,7 +359,7 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
ShadowMap::prepareTime(transaction, engine, userTime);
ShadowMap::prepareShadowMapping(transaction,
vsmShadowOptions.highPrecision);
shadowMap.commit(transaction, engine, driver);
shadowMap.commit(transaction, driver);
// updatePrimitivesLod must be run before RenderPass::appendCommands.
view.updatePrimitivesLod(engine,
@@ -383,7 +383,9 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
.renderFlags(RenderPass::HAS_DEPTH_CLAMP, renderPassFlags)
.camera(cameraInfo)
.visibilityMask(entry.visibilityMask)
.geometry(scene->getRenderableData(), entry.range)
.geometry(scene->getRenderableData(),
entry.range,
view.getRenderableUBO())
.commandTypeFlags(RenderPass::CommandTypeFlags::SHADOW)
.build(engine);
@@ -537,7 +539,9 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
// So generate the mipmaps for each layer
if (textureRequirements.levels > 1) {
for (size_t level = 0; level < textureRequirements.levels - 1; level++) {
ppm.vsmMipmapPass(fg, prepareShadowPass->shadows, layer, level, vsmClearColor);
const bool finalize = level == textureRequirements.levels - 2;
ppm.vsmMipmapPass(fg, prepareShadowPass->shadows, layer, level,
vsmClearColor, finalize);
}
}
}
+2 -2
View File
@@ -19,7 +19,7 @@
#include "Culler.h"
#include "ShadowMap.h"
#include "ds/TypedBuffer.h"
#include "TypedUniformBuffer.h"
#include <filament/LightManager.h>
#include <filament/Options.h>
@@ -217,7 +217,7 @@ private:
SoftShadowOptions mSoftShadowOptions;
mutable TypedBuffer<ShadowUib> mShadowUb;
mutable TypedUniformBuffer<ShadowUib> mShadowUb;
backend::Handle<backend::HwBufferObject> mShadowUbh;
ShadowMappingUniforms mShadowMappingUniforms = {};
@@ -14,20 +14,21 @@
* limitations under the License.
*/
#ifndef TNT_FILAMENT_TYPEDBUFFER_H
#define TNT_FILAMENT_TYPEDBUFFER_H
#ifndef TNT_FILAMENT_TYPEDUNIFORMBUFFER_H
#define TNT_FILAMENT_TYPEDUNIFORMBUFFER_H
#include <private/backend/DriverApi.h>
#include "private/backend/DriverApi.h"
#include <utils/compiler.h>
#include <backend/BufferDescriptor.h>
#include <stddef.h>
#include <string.h>
namespace filament {
template<typename T, size_t N = 1>
class TypedBuffer { // NOLINT(cppcoreguidelines-pro-type-member-init)
class TypedUniformBuffer { // NOLINT(cppcoreguidelines-pro-type-member-init)
public:
T& itemAt(size_t i) noexcept {
@@ -72,4 +73,4 @@ private:
} // namespace filament
#endif // TNT_FILAMENT_TYPEDBUFFER_H
#endif // TNT_FILAMENT_TYPEDUNIFORMBUFFER_H
-4
View File
@@ -193,10 +193,6 @@ void View::setShadowType(View::ShadowType shadow) noexcept {
downcast(this)->setShadowType(shadow);
}
View::ShadowType View::getShadowType() const noexcept {
return downcast(this)->getShadowType();
}
void View::setVsmShadowOptions(VsmShadowOptions const& options) noexcept {
downcast(this)->setVsmShadowOptions(options);
}
+12 -18
View File
@@ -20,8 +20,6 @@
#include "components/RenderableManager.h"
#include "ds/DescriptorSet.h"
#include "details/Engine.h"
#include "details/VertexBuffer.h"
#include "details/IndexBuffer.h"
@@ -71,7 +69,7 @@ namespace filament {
using namespace backend;
struct RenderableManager::BuilderDetails {
using Entry = FRenderableManager::Entry;
using Entry = RenderableManager::Builder::Entry;
std::vector<Entry> mEntries;
Box mAABB;
uint8_t mLayerMask = 0x1;
@@ -141,7 +139,7 @@ RenderableManager::Builder& RenderableManager::Builder::geometry(size_t index,
RenderableManager::Builder& RenderableManager::Builder::geometry(size_t index,
PrimitiveType type, VertexBuffer* vertices, IndexBuffer* indices,
size_t offset, UTILS_UNUSED size_t minIndex, UTILS_UNUSED size_t maxIndex, size_t count) noexcept {
std::vector<BuilderDetails::Entry>& entries = mImpl->mEntries;
std::vector<Entry>& entries = mImpl->mEntries;
if (index < entries.size()) {
entries[index].vertices = vertices;
entries[index].indices = indices;
@@ -556,7 +554,7 @@ void FRenderableManager::create(
if (ci) {
// create and initialize all needed RenderPrimitives
using size_type = Slice<FRenderPrimitive>::size_type;
auto const * const entries = builder->mEntries.data();
Builder::Entry const * const entries = builder->mEntries.data();
const size_t entryCount = builder->mEntries.size();
FRenderPrimitive* rp = new FRenderPrimitive[entryCount];
auto& factory = mHwRenderPrimitiveFactory;
@@ -672,15 +670,15 @@ void FRenderableManager::create(
// the shader always handles both. See Variant::SKINNING_OR_MORPHING.
if (UTILS_UNLIKELY(boneCount > 0 || targetCount > 0)) {
Bones& bones = manager[ci].bones;
bones.handleTexture = FSkinningBuffer::createIndicesAndWeightsHandle(
engine, builder->mBoneIndicesAndWeightsCount);
auto [sampler, texture] = FSkinningBuffer::createIndicesAndWeightsHandle(
downcast(engine), builder->mBoneIndicesAndWeightsCount);
if (builder->mBoneIndicesAndWeightsCount > 0) {
FSkinningBuffer::setIndicesAndWeightsData(engine,
bones.handleTexture,
builder->mBoneIndicesAndWeights,
builder->mBoneIndicesAndWeightsCount);
FSkinningBuffer::setIndicesAndWeightsData(downcast(engine), texture,
builder->mBoneIndicesAndWeights, builder->mBoneIndicesAndWeightsCount);
}
Bones& bones = manager[ci].bones;
bones.handleSamplerGroup = sampler;
bones.handleTexture = texture;
// Instead of using a UBO per primitive, we could also have a single UBO for all primitives
// and use bindUniformBufferRange which might be more efficient.
@@ -755,17 +753,13 @@ void FRenderableManager::destroyComponent(Instance ci) noexcept {
// See create(RenderableManager::Builder&, Entity)
destroyComponentPrimitives(mHwRenderPrimitiveFactory, driver, manager[ci].primitives);
// destroy the per-renderable descriptor set if we have one
DescriptorSet& descriptorSet = manager[ci].descriptorSet;
descriptorSet.terminate(driver);
// destroy the bones structures if any
Bones const& bones = manager[ci].bones;
if (bones.handle && !bones.skinningBufferMode) {
// when not in skinningBufferMode, we now the handle, so we destroy it
driver.destroyBufferObject(bones.handle);
}
if (bones.handleTexture) {
if (bones.handleSamplerGroup){
driver.destroySamplerGroup(bones.handleSamplerGroup);
driver.destroyTexture(bones.handleTexture);
}

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